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The Oculus Rift Still Isn't Selling, In a Worrying Sign For VR (technologyreview.com)

An anonymous reader quotes a report from MIT Technology Review: Despite Mark Zuckerberg's early enthusiasm for virtual reality, the technology has stubbornly remained a hard sell for Facebook. Now, in yet another sign that VR is failing to capture the imagination of the public, the company has just cut the price of its Oculus Rift hardware for the second time this year. For the next six weeks, the Oculus Rift headset and its matching controllers will cost just $399. That's $400 less than when it first hit the market, and $200 less than when its price was first slashed in March. It means that the Rift now costs less than the package offered by its cheapest rival, Sony, whose PlayStation VR currently totals $460 including headset and controllers. Even so, it's not clear that it will be enough to lure people into buying a Rift. Jason Rubin, vice president for content at Oculus, tells Reuters that the reduction isn't a sign of weak product sales, but rather a decision to give the headset more mass market appeal now that more games are available.

241 of 413 comments (clear)

  1. Why is this surprising? by gfxguy · · Score: 4, Insightful

    It's like 3D TV... an expensive and largely useless toy that really only irrationally exuberant developers and people with more money than common sense will buy.

    --
    Stupid sexy Flanders.
    1. Re:Why is this surprising? by Rick+Schumann · · Score: 4, Informative

      Even the current moviehouse 3D technology isn't all that great if you ask me. The last 3D movie I saw was Avatar, and my reaction to it was "..gee, that's kinda interesting" but nothing more enthusiastic than that; I'm not willing to pay the extra couple bucks to see a movie in 3D. I work somewhere where 3D TV was part of our graphics card driver validation process, and that was even worse: It was like cardboard cutouts being moved on top of or behind each other.

    2. Re:Why is this surprising? by yuriklastalov · · Score: 3, Insightful

      People still don't want to pay $400 for a gimmicky motion sickness simulator? But how else are they going to consume all these rehashed "VR Experiences" we been churning out?

      Just hearing the word "experience" in an entertainment context makes me gag. The boundless expanse of marketing drivel packed into that one god damn word is appalling.
        On the other hand, once you hear anyone talking about the "$PRODUCT Experience" you know they're full of shit.

    3. Re:Why is this surprising? by rickb928 · · Score: 1

      Yes. And despite a few *seconds* of immersive 3D action in Avatar, most of it was what you get from a Viewmaster. It's not 1938 any more. We expect better.

      --
      deleting the extra space after periods so i can stay relevant, yeah.
    4. Re:Why is this surprising? by MightyYar · · Score: 3, Insightful

      On the other hand, Universal Studios has nearly perfected the art of combining a moving car with large, 3D halls to create very fun rides. It's very interesting to ride the various attractions of varying ages - it basically lets you see the progress over the last 20 or so years.

      And several other companies have figured out how to give a pretty-good "4D" ride in a smaller, cheaper venue. Those theaters with the interactive seats and 3D screens have gotten much better over the last few years, and computers have gotten good enough to make them individually interactive. I just played a game at Niagara Falls (Canadian side) where my family and a perhaps 30 other people all stuffed into a theater to shoot zombies. The theater kept track of all our scores, took pictures of us while playing, and then reported the winner and all the other scores complete with pictures. The next step would be for the individual zombies to interact directly with the people shooting at them, but it was pretty fun as is. Anyway, based on all of the brand new 3D rides I've been seeing, I don't think it is going anywhere. It can give people a cheap thrill with much less investment and upkeep than a crappy fairground thrill ride that would require more space.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    5. Re:Why is this surprising? by RolandSchmid · · Score: 1

      Using it in simracing is pretty awesome... it's actually cheaper than a set of triples and a stand to hold them.

    6. Re:Why is this surprising? by Frobnicator · · Score: 4, Insightful

      It's like 3D TV... an expensive and largely useless toy that...

      It is like many things, not just that. You are right that it is a luxury device, and a toy. But the same can be said of your PlayStation and XBox, your television, and your smart phone.

      The luxury device is part of the reason they're lowering the price. You still need a high-end computer, something around $1500 and far beyond what most people have. They lowered the price from about $800 at launch to $400, but by the time you get a few games and the computer you are still paying two grand. If you already own the high end computer that meets the hardware requirements --- a luxury -- then the extra $400 won't be a painful addition.

      Stereoscopic displays are a product that has been tried with many options over the years. None have taken off yet, but eventually it is one will. It may not be this generation of 3D devices, or next generation, or the generation after that. Or it may be this set, as the latest round are quite impressive.

      For another thing, it is a technology that has a chicken-and-egg problem. There needs to be enough good products (in this field it is generally games and porn) to encourage hardware sales. And there needs to be enough hardware out there to ensure products get built. Without good products the hardware doesn't sell, and without enough devices the software cannot generate a profit.

      Eventually stereoscopic tech will take off, there is little doubt of that. I've used many of the devices, including Oculus, Vive, PSVR, all the way down to Cardboard. I've tried 3D games all the way back to the VirtualBoy, and enjoyed trying Vectrex 3D with a game collector friend who could probably start a museum. I played a few shutter glasses games and stereoscopic arcade games back in the 80's. With all of that, I know that sooner or later the tech will take off eventually. Most failed because of the chicken-and-egg problem of needing both hardware and software. 3D TV never had any must-have products. 3DS has a good set of games and is still viable for steroscopic 3D. Both Oculus and Vive have some amazing position tracking hardware and have an ever-expanding library of software. They're gaining must-have products as AAA games are starting to include options for 3D play; Bethesda and EA have talked about several, such as Fallout and The Sims. Even existing games like Minecraft, GTA V, Half Life 2, Doom 3, people are creating 3D mods for Vive and Oculus.

      I think this is the generation of hardware that will bring stereoscopic 3D to the masses, but if it isn't, we are extremely close to that critical tipping point.

      --
      //TODO: Think of witty sig statement
    7. Re:Why is this surprising? by Anonymous Coward · · Score: 1

      "current moviehouse 3D technology" ... "The last 3D movie I saw was Avatar"

      Welcome to the world of tomorrow oh time traveller from 2009!

      In all seriousness, the state of the art of 3D is pretty top-notch. I saw the force awakens and the latest pirates film at the chinese theater in la, which has the laser imax projection system, it blows away all other 3D by a mile. If your last experience with 3D really was EIGHT YEARS AGO you aren't really in any position to talk about the state-of-the-art in cinema tech.

    8. Re:Why is this surprising? by Kjella · · Score: 1

      It's like 3D TV... an expensive and largely useless toy that really only irrationally exuberant developers and people with more money than common sense will buy.

      I'd say 90% of my PC cost is to make it an "expensive and largely useless" gaming rig, so is a lot of other gimmicks and gadgets I have. I don't mind "wasting" money on fun, that's mostly what surplus cash is for. That said, I've tried a buddy's VR headset and while it was fun it also wasn't something I'd wear for long amounts of time. So in the end, how much mileage would it get, if I bought one myself? In any case, VR doesn't bother me because it's a world of its own. Now 3D movies annoy me, because my favorite cinema always show the 3D version as the "premium" experience and the 2D version on lesser screens, maybe once towards the end of the prime time they'll do 2D on the best screen. I really wish 3D would die at the cinema just like it did on home TV, that they'd just stop making them.

      --
      Live today, because you never know what tomorrow brings
    9. Re:Why is this surprising? by sexconker · · Score: 1

      The only movie where 3D made sense was Gravity.

    10. Re:Why is this surprising? by jason777 · · Score: 2

      They pretty much solved the motion sickness thing. For example, I was just playing robot recall, and you kinda pick a spot to move to, and then like teleport there. Not entirely elegant, but solves the issue. Plus, the rift is so smooth and has very good head tracking.

    11. Re:Why is this surprising? by AHuxley · · Score: 2

      Re "People still don't want to pay $400 for a gimmicky motion sickness simulator"
      Then get tracked and used on the open market while feeling sick?

      --
      Domestic spying is now "Benign Information Gathering"
    12. Re:Why is this surprising? by youngone · · Score: 3, Interesting

      People still don't want to pay $400 for a gimmicky motion sickness simulator?...

      It's worse where I live. It looks like the Oculus costs something like $900 of my local money, plus an import duty, so something like $1200 I would think.
      What I have done is spent $18 on a Google Cardboard type VR box I can put my phone in. It is actually made out of a sort of padded material that is comfortable to wear, and better quality than an actual cardboard box, but based on that design.
      The reason for only spending that much money is that I have no real idea what VR is good for, but wanted to have a play to see if I might be missing out.
      Turns out I'm not really.

    13. Re:Why is this surprising? by AuMatar · · Score: 3, Insightful

      No, one doesn't need to eventually take off. It could just be that people actually don't want it. There's lots of ideas that have been rehashed repeatedly and fail in the market each time.

      Even as a gamer, I have 0 interest in VR. I don't want to wear something on my face, I'm far from convinced having a screen that close to my eyes is good for them, and generally I want to be able to look around my apartment when gaming- hell I usually have the TV in on the background and glance at it on occassion, or tab over to a brower (or have one on monitor 2). You can build the perfect VR machine and I just don't want it. And I think the market is showing the majority are with me.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    14. Re:Why is this surprising? by janoc · · Score: 4, Interesting

      Sadly, this is completely wrong.

      There may not be a lot of retail market where margins are thin and development costs are exorbitant, but industrial market for VR is booming. We are literally turning down projects, because we have enough work.

      Oculus' mistake is in focusing purely on the consumer retail - where $800 + $2000 for a PC is a tough sell, no matter what they do. For an industrial client used to pay $20-40k for an HMD *without* tracking it is an absolute steal, allowing a company to equip their worker training center for peanuts.

      Valve & HTC understood this and are developing special business-oriented offers.

      And I am not speaking about high end stuff like flight simulators or military (those rarely use HMDs anyway). I am speaking about blue collar workers training to operate machinery making car tires, making engine blocks or windshields - all for household brand companies I cannot name, unfortunately.

      Or psychologists treating various phobias and anxieties. And those were examples only from a few of our recent projects.

      Actually, even 3D TVs are useful for this - if we could actually find one that is actually sold with the glasses! Most stores don't stock and don't order them anymore, so we have to work with projectors instead.

    15. Re:Why is this surprising? by Dunbal · · Score: 1

      Which is kind of ironic since the physics in that movie made no sense at all.

      --
      Seven puppies were harmed during the making of this post.
    16. Re:Why is this surprising? by Subm · · Score: 2

      > The last 3D movie I saw was Avatar, and my reaction to it was "..gee, that's kinda interesting"

      It could have been worse. You could have heard the dialogue.

    17. Re:Why is this surprising? by caseih · · Score: 5, Interesting

      We have the HTC Vive and to us it's actually a very useful tool, and it's already paid for itself in my opinion. Doing my kitchen renovation and could only determine so much with tape on the floor to try to figure out if there was enough practical space between the counter, the island, and where the table would go. Even tried mocking it with cardboard boxes. I just don't have a good enough imagination.

      With VR we took a model of the design, done in Sketchup, and placed ourselves right in the model and in just a few minutes we could determine it would be a great layout and the spacing was just right. VR showed us the design with the right proportions, scale, and everything (actual size). Given that materials cost many thousands of dollars, the cost of the HTC was more than justified, and even in a way paid for with this one job. Anyone designing a house themselves should think about VR as a tool. It's cheap compared to what you'll sink into a house.

      I'm not a gamer so all I use VR for is walking through house designs and other forms of architecture, a bit of flight simulation, and for fun once in a blue moon, Google Earth.

      Gaming in VR isn't really that exciting, but the immersion offered by Oculus Rift and Vive is real, I assure you. It's very striking. It may indeed be an expensive toy, but it's actually not useless, and it works much better than you make it out to be.

    18. Re:Why is this surprising? by gfxguy · · Score: 2

      Actually, I'm kind of in that "developer" category that I mentioned, only tangentially and not by my choice. IOW, I have seen some pretty cool things, and we actually are developing with the Unreal engine for some of our television show properties... and I'm sure it's going to be a big thing, but it's simply not surprising that people aren't paying $400+ for VR, and no one where I work has any idea how to monetize it anyway.

      --
      Stupid sexy Flanders.
    19. Re:Why is this surprising? by gfxguy · · Score: 1

      No, it actually is quite comparable. Not necessarily the technology - VR certainly gives you a lot more than plain old 3D, but the fact that manufacturers are pushing this (currently very expensive) technology and marketing as the next big thing when there's little use for it for most people right now makes it quite similar to what 3D gave us - expensive, awkward, limited use, and ultimately something, IMO, gamers aren't going to spend many hours using at a time - which is how most of the hard core gamers are now. Imagine wearing that crap for three or four hours. Right now it's a toy... if you have money burning a hole in your pocket, feel free to spend $400+ on something of limited use that will be outdated and obsoleted by something 1/4 the cost when VR becomes mainstream. These things are for the kind of people that will pay 10x the cost of the latest gadget on EBay because they simply can't wait for supply to catch up with demand.

      --
      Stupid sexy Flanders.
    20. Re:Why is this surprising? by Mr+D+from+63 · · Score: 1

      There may not be a lot of retail market where margins are thin and development costs are exorbitant, but industrial market for VR is booming.

      This is where VR progress makes the most sense in the near term. There are many useful utilities for VR, particularly in design. This is an area of advancement where 3D tech had already been proven quite useful. Being able to 'walk thru' industrial structures before they are built allows the designer to notice things they might not otherwise.

      For the home user, the cost of the gear, plus the host computer, just doesn't justify the experience for gaming for most people. And there is just a lack of content to drive non-gamers into the market. If I could sit in a really high quality 360 VR film of the earth's natural wonders for example, or attend a concert, I might bite.

    21. Re:Why is this surprising? by mikael · · Score: 2

      I tried the Samsung VR Gear. Those virtual fairground rides were quite detailed, as well as the Virtual Shark Cage and swimming with deep sea critters.. 360 videos were really good when they first started; tornado chasers, exploring a real volcanic crater, the surface of Pluto, a tour of the Solar System, seeing a full size Space shuttle. They're the sort of things you would visit an IMax theater to do. Only problem is that they sometimes get the front/back cameras mixed up, so you start watching the tornado chasers sitting on top of the roof of a 4x4, driving away from stormclouds, and wonder what they were doing.

      Playing Dreadhalls (a VR version of nethack but simplified) with the goal of exploring every map level and collecting every coin was the most intense game.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    22. Re:Why is this surprising? by gfxguy · · Score: 1

      That's why I didn't call it completely useless, I called it "largely" useless. Why are they surprised the mainstream buyer isn't shelling out $400+ for these things?

      --
      Stupid sexy Flanders.
    23. Re:Why is this surprising? by mikael · · Score: 1

      Not everyone has 50/50 vision, some people actually use one eye more than the other in terms of human vision. Trying to use VR glasses just gives them a sore head.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    24. Re:Why is this surprising? by ArchieBunker · · Score: 1

      I played a racing sim with a steering wheel and pedals on the Oculus and going around the first bend on the track was super disorientating. Didn't know if I wanted to fall out of the left or right side of the chair. I guess you get used to that.

      --
      Only the State obtains its revenue by coercion. - Murray Rothbard
    25. Re:Why is this surprising? by WaffleMonster · · Score: 1

      It's like 3D TV

      Rift is the difference between watching something on a screen and being somewhere else. It's a hoot... so much so I don't waste my time with "flat games" anymore. Too painful... like going back to an Atari 2600 after having a NES.

      3DTV is watching the same TV only with a stereo vision effect. An effect that drops off after a few meters IRL anyway and has never been a dominant means of judging scale and distance.. Nice but no big deal.

      an expensive and largely useless toy that really only irrationally exuberant developers and people with more money than common sense will buy.

      Look up Jewelers and new car dealerships in your local yellow pages.

    26. Re:Why is this surprising? by Altrag · · Score: 1

      I liked 3DTV and am super disappointed that its no longer available at all.. My 3DTV recently died and unless I want to buy a used model (or luck out and find a warehouse with a really old one still in stock,) I'm SOL. And 3DTV wasn't really all that expensive.. at least not at its peak. It was maybe an extra 5-10% over an equivalent non-3D model and 3D blurays were similarly a bit higher price but hardly breaking the bank.

      VR on the other hand.. the HTC Vive is more expensive than many consumer grade PCs. Its almost comparable to the price of an enthusiast machine. That's like 100%+ cost. The PS VR system is certainly much cheaper than HTC, but its still more expensive than the PS4 you're plugging it into.

      Oculus is somewhere in the middle, but they're kind of hampered by their Facebook ownership. Geeks and nerds have a hate-on for FB and Zuckerberg in particular (whether deserved or not,) and VR isn't yet mainstream enough for your average FB user to even care about, never mind shelling out hundreds of dollars for. Then throw in all of the lawsuit bullshit with Zenimax which would somewhat sour corporate interest and yeah.. not super surprising that Oculus in particular isn't taking off.

      On the other hand though.. perhaps that also makes them not the best measure of the state of VR in general since their problems are more due to perception of the people involved rather than perception of the tech itself. Of course bad perception can still kill a good product so hopefully Sony, Valve or even HTC will step up and make themselves the new face of VR until Oculus gets their mojo back.

    27. Re:Why is this surprising? by sysrammer · · Score: 1

      +1 insightful. Fwiw though I did think it was a visual artistic treat. I was glad that I saw it in 3D. This is the only movie I can say so.

      So, I haven't seen one since. My biggest bitch was the drop in light intensity with the goggles. Has that been fixed, I wonder?

      --
      His ignorance covered the whole earth like a blanket, and there was hardly a hole in it anywhere. - Mark Twain
    28. Re:Why is this surprising? by sysrammer · · Score: 1

      Hi! Would you like to take a survey describing your Slashdot Experience?

      --
      His ignorance covered the whole earth like a blanket, and there was hardly a hole in it anywhere. - Mark Twain
    29. Re:Why is this surprising? by alexgieg · · Score: 2

      My experience is the opposite. Nowadays the only reason I have to go to the theater is the 3D experience. I don't see the point of going to the theater to have the same experience I can have at home.

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    30. Re:Why is this surprising? by antdude · · Score: 1

      For my old compound eyes, I can't see 3D even with Avatar in Arclight Cinema's Dome in HollyWEIRD. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    31. Re:Why is this surprising? by WaffleMonster · · Score: 1

      Just hearing the word "experience" in an entertainment context makes me gag.

      A few months ago I purchased a rollercoaster simulator.

      Fired up and loaded one of thousands of coasters you can download off the net... it showed a rolling ...coaster with neat 3D graphics on my screen.. No shooting zombies or dodging alien death rays... just a car on a fixed track you have no control over. Boring ...as... f***. ... very same software /w Rift.

      Holy f*** this is a lot of fun.

    32. Re:Why is this surprising? by 0123456 · · Score: 1

      Well, duh.

      There's a reason a PC VR headset costs a lot more than a piece of cardboard you can stuff a cellphone into.

    33. Re: Why is this surprising? by 0123456 · · Score: 1

      Considering some of the most popular VR apps are FPS games, those people are wrong, too. And I've logged about 300 hours in Skyrim in VR, which may not be an FPS, but certainly involves dozens of miles of artificial locomotion.

      But Luddites gotta Luddite.

    34. Re:Why is this surprising? by braindrainbahrain · · Score: 1

      The only 3D movie where I enjoyed the effects was A Very Harold & Kumar 3D Christmas, and that's only because they used 3D for the cheap gags.

    35. Re: Why is this surprising? by Anonymous Coward · · Score: 2, Funny

      Also, I am
      Posting from a
      Vic-20 with 20
      column text

    36. Re:Why is this surprising? by gweihir · · Score: 1

      It is not to anybody with even a bit of understanding of IT history and the technology involved. VR does not work at this time and it will be a long time until it does. Think Star Trek holodeck as the actual requirement. As this is the 3rd (I think) time that VR has failed and the 5th or so time 3D movies have failed (taking into account the failures in cinema), this is obviously something easily hyped but very hard to do.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    37. Re:Why is this surprising? by locater16 · · Score: 1

      "I'm OLD and have NEVER USED A VR HEADSET! Get off my lawn, damned kids" - Random old /.er

    38. Re:Why is this surprising? by Anonymous Coward · · Score: 1

      all these rehashed "VR Experiences" we been churning out?

      Except there's no "experience" to be had. It's all tech demos, and normal everyday stuff. They won't even do something as simple as implementing an arcade where multiple people can see the cabinets. Most don't have VoIP, to the point of demos that do support player to player communication advertise it as a feature. They won't even do a single player RPG, and don't even think about an MMO yet...

      I just want something to make me think I'm not just aimlessly shooting at random targets for the price of a used car when I can pay 50.00 for the latest CoD rehash and get the same experience. (500.00 for the VR set, another 300.00 minimum for the video card, another 300.00 to 500.00 for the parts to build the PC, or another 1000.00 for a prebuilt one that still needs the video card.)

      Interaction with others in a VR environment is a requirement if the environment itself isn't enough to keep the player's interest. At most, the "games" I've played with it are small rooms filled with enemies that move so slowly there's no challenge in it once you get passed the initial difficulty hump. The rest are casual gamer type "games" that don't justify putting on the headset for more than five minutes. Which when you consider the tethered requirement and the need to clear space to use the damn thing, I spend more time setting up to play the five minute "game" than I do actually playing it. Then more time putting it away so I can use the room normally. Do that too many times, and you'll start looking for alternatives. They need to start actually doing something to draw people in if they want people to keep buying it. Something to justify the time spent setting the thing up.

      No more of these videos!!!! Why the fuck did the industry create a $500.00 FMV viewer???!?!?!? *Now with 360 vision!* Did they learn nothing from the early 90's? Nobody wants to pay a ridiculous amount of money to watch non-interactive videos on an *INTERACTIVE* gaming device! How hard is this??? Yes, it's the easiest (read: Cheapest.) form of entertainment to make. It's also the lowest form of entertainment on a device that's whole reason for existing is interaction, and EVEN LOWER on a device that's whole purpose for existence is to allow the user *DIRECT* interaction with the world presented by it. These videos need to go the way of the dodo. ASAP.

      This is a case of: If you don't build it, they will leave. If the industry doesn't want to go back into the "try again later" bin for another decade or so, they need to start building.

    39. Re:Why is this surprising? by SharpFang · · Score: 1

      I'd be willing to buy the toy. But I'm fairly sure it would require me to sign up to Facebook. Which I definitely refuse, and so, nope, not buying Ocultus Rift.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    40. Re:Why is this surprising? by AmiMoJo · · Score: 1

      $400 for the headset, but then you need a powerful PC to drive it too. Sony wants $450 for the headset and console, and you are guaranteed to get the best possible experience because the console hardware is a fixed, known quantity for the developers.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    41. Re:Why is this surprising? by Wescotte · · Score: 1

      The 3D TV analogy is a poor one.

      VR offers a completely new medium where 3D TV does not. A better analogy would be: VR is to 2D computing as video is to radio. Yes, you can tell a story on the radio but there are obvious limitations compared to video. Video offers a higher bandwidth than radio and VR offers higher bandwidth than 2D computing.

      Screenwriters aren't doing anything drastically different when they write a script for a 3D experience. In fact I seriously doubt there are more than a handful of films that are written with 3D in mind at the screenplay level. The vast majority of 3D content is shot in 2D and converted to 3D in post production. 3D content offers any real value over it's 2D counterpart because it is being developed using the same methods as it's 2D counter part.

      VR offers plenty of value over traditional 2D computing and we are just starting to develop the input devices and user interfaces o do it effectively. Sure, we can port 2D software into VR but it's not a simple process. There are things that work on a traditional 2D computer screen don't work in VR. People literally get sick when you try to use some of these methods that work on 2D screens. Software being written for VR requires you to have VR in mind from the start.

    42. Re:Why is this surprising? by Wescotte · · Score: 1

      Gave Newell of Valve recently stated that wireless VR is a solved problem.

      TPCast is already available in some countries that allows the HTC Vive to cut the cord. There are multiple wireless solutions being released soon as well.

    43. Re:Why is this surprising? by Wescotte · · Score: 1

      Oculus works in SteamVR and Valve recently released a linux port. Unity and UE4 are the two most popular engines both also have linux support so you might be able to find some decent games.

    44. Re:Why is this surprising? by Wescotte · · Score: 1

      Light fields displays are coming soon enough and will address most of those issues.

    45. Re:Why is this surprising? by Wescotte · · Score: 1

      Light fields displays can address those issues.

    46. Re:Why is this surprising? by Wescotte · · Score: 1

      All new technology is a toy at first.

      Early computers didn't have much use to the average person. It took time to develop a good OS, UI, and software that the average person found useful.

      VR is very much like early computers. The potential is there and it's only a matter of time before the hardware and software has value to a wider audience.

    47. Re: Why is this surprising? by Wescotte · · Score: 2

      I don't ever want to watch a film I can experience a good story by listening to the radio.

    48. Re:Why is this surprising? by bluefoxlucid · · Score: 1

      3D, VR, and AI.

    49. Re:Why is this surprising? by mrfaithful · · Score: 1

      The teleporting is actually what stopped me from buying it. I want to walk, run and fly around in VR, I don't want to warp between fixed cameras.

      The motion sickness issue that lots of people suffer from using VR is not easy to solve. With 3D TVs there are some fancy demos that show pretty well what you can get out of stereoscopic displays. Nothing revolutionary but cool. However from motion sickness, headaches and fatigue that people self report the studios get skittish and nerf it. End result cinematic 3D has very little depth and the result is more like some cardboard cutouts in a shoebox. And I'm not talking about post-facto extruded movies, even the few video games with 3D stereo built in have ride all virtual depth even at maximum. The 3 that let you set a much larger maximum depth actually do look amazing and show what you could really be using.

      VR headsets, same problem. The more people reported motion sickness, the less impressive the games seemed to get until the final release where we got flattened depth and point warping.

    50. Re:Why is this surprising? by gfxguy · · Score: 1

      Right... but that just wraps us around back to the question of why anyone thought that people would pay more than it costs for a game console to play a severely limited set of games that few people would play for more than an hour or so at a time.

      --
      Stupid sexy Flanders.
    51. Re:Why is this surprising? by iampiti · · Score: 1

      It looks like you've tried devices from many generations. I guess that the progress is easily visible? Is it much better now than say 10 years ago?

    52. Re:Why is this surprising? by Wescotte · · Score: 1

      VR offers a very unique experience you can really find anywhere else. That's always valuable. So why assume people aren't willing to pay a premium for that? Also, generally the people who can afford an expensive purchase typically don't have lots of time of free time so the lack of quality software doesn't really affect them so much.

    53. Re:Why is this surprising? by jason777 · · Score: 1

      The problem is that what you're seeing has to match perfectly to your movements, or you will get sick. When we can get 4k or 8k resolution at like 120fps maybe we will be there.

    54. Re:Why is this surprising? by Cederic · · Score: 1

      $400 on a headset and you're not willing to drop another $100 on an OS to run the software you want to use it with?

      You don't have to use that OS for anything else you know.

    55. Re:Why is this surprising? by greythax · · Score: 1

      I second this! In fact, only the truly idiotic would spend good, hard earned money to watch a movie when perfectly good books are available! In point of fact, why waste money on printed material when one can sit around a fire and listen to stories told by their ancestors!

      Geez. I would say there is always one, but the fact you are currently modded +4 insightful proves you aren't the only Luddite on here. News for nerds indeed.

    56. Re:Why is this surprising? by Megane · · Score: 2

      I work somewhere where 3D TV was part of our graphics card driver validation process, and that was even worse: It was like cardboard cutouts being moved on top of or behind each other.

      That's because of the "cheap way" to do 3D: layer a bunch of 2D images in 3D space, tilted at slightly different angles. Full dual-camera filming and full 3D computer rendering (and both when both are used) should not have this problem. But really 3D is an answer in search of a question. It's amusing every now and then as a novelty, but nobody cares enough to go out of their way for it. And there are a not insignificant percentage of people for whom the effect doesn't even work properly.

      I don't even need super resolution, 720p is plenty enough unless you want to see how long it's been since an actor shaved that morning, and I usually don't have a problem watching low-bit-rate 480p on an ATSC sub-channel.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    57. Re:Why is this surprising? by Wescotte · · Score: 1

      I would argue that the newer a medium is the less limits there are. The artist can make anything they want and are under no obligation to the user to follow established rules or standard practices because they don't exist yet. I think the limitations you predict for VR are just extensions of existing medium's established rules that may or may not actually apply.

    58. Re:Why is this surprising? by strikethree · · Score: 1

      Oculus' mistake is in focusing purely on the consumer retail - where $800 + $2000 for a PC is a tough sell, no matter what they do.

      That is correct... so why are they putting further restrictions on the device? I used the original Rift on Linux. I was quite happy and was dying to buy the 1080p developers model... and then Facebook bought them. No more Linux. Tied in to Facebook. Etc etc etc. So many fucking restrictions.

      Yeah, I do not and will not own a Rift. I am tempted to ask my friend to sell me his original Rift so I can play TF2 with it on Linux again.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    59. Re:Why is this surprising? by Xoltri · · Score: 1

      You can't compare Google Cardboard with the Vive or Rift. They are vastly different experiences.

      --
      -Xoltri
    60. Re:Why is this surprising? by Rick+Schumann · · Score: 1

      Do you have a television at home that is 20 to 50 feet wide? No? Do you have a few dozen speakers spread around your viewing room? No? Then you don't get the 'same experience at home'. That's what you pay your $12 for.

      To be fair I only go to the movies a few times a year. Most things I'll wait for it to come out on disc and watch it at home. But it's worth it to me those few times.

    61. Re:Why is this surprising? by sexconker · · Score: 1

      The moment most people complain about is the tether situation, but so far no one has shown me a force diagram of the whole scene showing that it makes no sense. They just make assumptions then bitch and moan. There's also the fire, but that's relatively minor.

    62. Re:Why is this surprising? by HornWumpus · · Score: 1

      I'm still just thanking god they didn't 3dify 'Baseketball'.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    63. Re:Why is this surprising? by Wulf2k · · Score: 1

      I find that 50 feet wide screens hurt my eyes when they're only 10 feet away, so something smaller is usually more appropriate for the living room. Luckily it takes up the same perfect of my vision.

      And I don't personally have that many speakers strung around my room but it's really not hard to do. If you were to find some sort of benefit to doing so, anyway.

    64. Re:Why is this surprising? by Wulf2k · · Score: 1

      What did you expect?

    65. Re:Why is this surprising? by Rick+Schumann · · Score: 1

      10 feet away

      Yes, but are you aware that the resolution of a movie theatre screen is more than 1080 (4K at least, if I'm not mistaken)? And that there are way more than 6 channels of sound? Even if you manage to have a 4K TV and 4K Bluray it's still not the same experience because you don't have a huge screen. You can make all the arguments you want but movie theatre presentation is still objectively better than what you can do at home, regardless of your personal feelings about it. Again: that's what I pay $12 for, seeing a new movie in the way it was intended to be seen.

    66. Re:Why is this surprising? by alexgieg · · Score: 1

      That's what you pay your $12 for.

      But see, that's the point. I don't care much about seeing movies on a very big screen as they rarely have enough small details in them that seeing them in a huge screen would help me appreciate them more. As for sound, I'm as far from an audiophile as one can find, so for me all the 3D surround sound, while nice, is hardly something I notice (the one time I noticed it was when a movie played a sound behind me). So, what really makes it worth for me is the 3D. That I do appreciate enough to make it a bonus also seeing the movie in a big enough screen, as big screens equal more depth (3D on a small screen isn't really interesting). In fact, I like it so much the 3D in a movie I want to see is enough to convince me to get out of home, go all the way to the mall (meaning an Uber followed by a bus ride), and deal with the noise, the smells, the crowd (both within and without the screening room), the queue, the price, the waiting, the second queue, and the trailers. And then, when after a while I purchase the disk, and watch it again in shallow 2D, I remember fondly of the spatial depth I once saw it with.

      Remove the 3D, and my desktop computer's 17" screen with its cheap stereo speakers (I never cared enough to go 5.1) are more than enough for me.

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    67. Re:Why is this surprising? by Wulf2k · · Score: 1

      I'm getting old. I can't tell the difference between 4K at 40 feet and 1K at 10 feet.

      Same with the sound. Cannons to the left of us, cannons to the right of us, seems sufficient.

      I'm not saying theaters are useless like some do these days, but an average theater is worse than a good home setup, and the bad theaters have no redeeming qualities whatsoever. I went to a discount theater not too long ago and heard the bass from the movie next door throughout the entire thing.

      That being said, nice theaters can still be a nice experience, but very little of it is on the technical side. Comfortable seats, room to walk, going with friends, can have a good time.

    68. Re:Why is this surprising? by Rick+Schumann · · Score: 1

      Okay. :-) We aren't 'agreeing to disagree', then, we're 'agreeing that we're both right, for different reasons, and agreeing with one another on that basis'. I'm perfectly happy with that outcome. ;-) I haven't set up my home theatre receiver again since I moved, but I keep thinking about it because even watching OTA televison is so much better with 5.1 surround sound than it is with the built-in stereo speakers.

    69. Re: Why is this surprising? by SuperDre · · Score: 1

      Oh go away, 3dtv is awesome, except there just isn't enough content and the price of a 3d bluray is almost double of tge 2d. But tv's haven't been much more expensive because of it. The article claiming it'selling poorly is just wrong, also the hardware is cheaper to produce now.

    70. Re: Why is this surprising? by SuperDre · · Score: 1

      How can you judge 3d if the last one was avatar, which was one of the first this 3d generation.

    71. Re:Why is this surprising? by gfxguy · · Score: 1

      I do assume people will pay for that - people with more money than sense, as I originally stated. The thing I'm trying to say is that I don't understand how these VR companies are surprised that these things aren't selling well. There are very few people with both the resources and desire to buy these at the current prices.

      --
      Stupid sexy Flanders.
    72. Re:Why is this surprising? by Quirkz · · Score: 1

      Makes sense to me. The things I'd want to do with VR mostly aren't games, but rather other immersive situations.

      Top on my list is a realistic, face-to-face meeting app, like Skype but in 3D so it feels like you're meeting in person. I'd imagine that's pretty far off, because it'd have to capture and transmit a lot of detail, and right now I can't get through Skype calls without the connection dropping and blipping all the time.

      After that it's interesting spaces. Someone upthread mentioned imitation scuba diving. I'd also take hangouts (bar, coffee shop, to combine with the Skype functionality), flyovers of cities and mountain ranges, tours of Ancient Rome, views of outer space, Fantastic Voyage "shrink and explore the human body" experiences, and virtual zoos (where it's actually a perk that there's no smell) and phantasmagorical bestiaries. Haunted houses, too.

      All those seem like they could be a ton of fun, and I could see myself spending hundreds of hours playing inside all those places before I'd be tempted to once try something like a virtual FPS.

    73. Re:Why is this surprising? by Quirkz · · Score: 2

      Thinking on it further, one of the best uses of this would be a virtual Disneyland. Most of what they're about right now is already faking that you're in an exotic place interacting with imaginary characters, anyway. Why not virtualize it? I'd say it's 50-50 odds whether they eventually end up being one of the leaders in this arena, or they fight it tooth and nail because they think it's cannibalizing their existing business models. Either way, by the time my kids are grandparents, I'd bet the physical resorts have faded away in favor of virtual visits.

    74. Re:Why is this surprising? by youngone · · Score: 1

      I'm not comparing. I'm refusing to spend the thick end of a grand on something that might be of no use to me until I have done a bit of research.
      I have tried the HTC Vive in a store and it was fine, but that's a 10 minute mess about.
      Spending $18 to see if the general idea of VR is worth getting into seemed like the best bet.

    75. Re:Why is this surprising? by Wescotte · · Score: 1

      Why do you assume VR companies think they aren't selling well? People are buying VR headsets.... Oculus lowered the price because their product isn't selling well enough relative to the competition.

      What do you spend your money on for entertainment? Personally, I don't think VR is all that expensive even at the original $800 when you think about is in terms of entertainment per hour. I bet it is significantly cheaper per hour than other forms of entertainment that you'd have no problem spending money on.

    76. Re:Why is this surprising? by HuguesT · · Score: 1

      It's the vibes, man. To developers VR is all wrong if Windows is underneath.

    77. Re:Why is this surprising? by gfxguy · · Score: 1

      Yes, I'm a luddite - My masters degree was in C.S. studying computer graphics; I was doing VR 25 years ago, I got a job in the entertainment industry doing virtual sets and augmented reality. It's not that I think the technology isn't cool, it's that it's pointless and expensive for the vast majority of consumers at this point in time. Like most of this kind of technology, you have to thank the people with more money than sense for paying for the R&D that will eventually lead to something people might actually find value in.

      --
      Stupid sexy Flanders.
    78. Re:Why is this surprising? by KC0A · · Score: 1

      I was concerned about motion sickness, but happily I have no problem with motion sickness doing simulation racing at 90FPS, even at high rates of rotation. The rift head tracking is nearly perfect and the resolution is adequate.

    79. Re:Why is this surprising? by KC0A · · Score: 1

      Prices for graphics cards are coming down rapidly. You can get a desktop to drive a Rift (GTX 1070) for about $1000 now.

    80. Re:Why is this surprising? by AuMatar · · Score: 1

      Yup, people love 3D effect. That's why 3D TVs did amazing. That's why current VR rigs are jumping off the shelves.

      Oh wait- 3D TVs did so poorly that every manufacturer is discontinuing them, and this is an article about VR failing to sell. The market is saying nobody wants 3D.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  2. A double-sided problem... by __aaclcg7560 · · Score: 2, Insightful

    If the VR gear is expensive and a high-end computer system is needed to run the VR gear, it's a niche market. Mass market VR gear is where everyone can afford it to run with their existing computer system. Not quite there yet.

    1. Re:A double-sided problem... by Maestro485 · · Score: 2

      That's a good point. I'd add also that PC gaming itself is a subset of gaming in general, so VR is essentially a niche of a niche.

      I honestly kicked around the idea of getting a Vive when I got a new desktop earlier this year but then I realized I had nowhere to really use it. You need a fair amount of space to set it up and I'm not keeping a high end PC in the living room for the sake of messing around with VR.

    2. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      Fatso up there is karma whoring.

      Karma whoring is what noobs do.

      He's using slashdot to peddle shit on Amazon and trick people into visiting his fecal website.

      I'm not tricking anyone to do anything. Slashdot works on reverse psychology. The moment my adoring fan base of ACs says DON'T CLICK THIS, everyone else ignores them and clicks away.

      Keep up the good work in driving traffic to my websites!

    3. Re:A double-sided problem... by Altrag · · Score: 1

      This aspect really bothers me. I'd love to be able to play WoW or Minecraft or any number of other 3D games in VR but I don't really have any interest in getting off my fat ass and flailing around my small room until I break something.

      But it seems like most if not all the VR people -- hardware and game devs alike -- have decided that "VR" has to include motion sensors and hand trackers and this and that and the other bloody gimmick that all drive up the already-high cost without really adding much to the experience once the initial novelty wears off. And oh yeah, the novelty of "wow it knows when I move!" already mostly wore off during the Wiimote era.

      Not that I've checked out a whole lot of VR games (given that I haven't been able to justify the price tag myself yet) so maybe there's a few hidden gems I don't know about.. but that "hidden" part would still leave my point standing with regards to the majority of potential VR adopters.

      I guess Microsoft has kind of toyed around with VR in Minecraft but they've been rather coy with it (and their VR research in general for that matter) so who knows if or when they'll ever release that to a mainstream audience. (And yes I know there's a third party MCVR mod out there, but its kind of getting back into the "hidden" end of things since its just a mod and relatively obscure.)

    4. Re:A double-sided problem... by Kkloe · · Score: 1

      I actually clicked on your link after reading his post on what he meant, had he not mentioned it I would never have clicked

    5. Re:A double-sided problem... by synaptik · · Score: 1

      You sure do have a lot of AC replies throwing shade at you. It reads as though someone had nothing better to do with their time than to write a program looking for new creimer comments to troll.

      --
      HSJ$$*&#^!#+++ATH0
      NO CARRIER
    6. Re:A double-sided problem... by Oligonicella · · Score: 1

      XBox is a subset of gaming. PS is a subset. There are many PC games, FPS and otherwise and many games have cross-platform. No point made.

    7. Re:A double-sided problem... by coofercat · · Score: 1

      I'm hanging out waiting for augmented reality - I want a way to sit back in my chair and be able to look at the worlds biggest monitor, which has decent resolution and can have all my (current) windows side-by-side with room to spare. When I look down I want to see my actual keyboard and mouse and I want to be able to see my hands so I can co-ordinate them onto the keys properly. Then I'll get to work. If my wife walks in, I can just turn around and see her, and hopefully not look like a complete twat with some stupid contraption stuck to my face. Extra bonus points if it can make it look like my wife is naked every time I look at her, but that may get a bit confusing if the kids or neighbours are around. When I look out of the window I want my eyes to relax so they can see long distance, although I guess I'd accept it brightening up the weather sometimes, that might be nice.

      VR though? no thanks, the world is mostly a nice enough place to be most of the time.

    8. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      reverse psychology is sending out thousands of pictures with your information to hosting sites?

      Copyright infringement is a crime.

      They do damage your future employment and career.

      Broken links don't do anything.

      And of course after this gets big enough, to send direct links to people you have contact with.

      Be my guest.

    9. Re:A double-sided problem... by EndlessNameless · · Score: 1

      VR can be useful outside of games. It can be much larger than a niche within a niche.

      For everyday users, off the top of my head: real estate, hotels/tourism, shopping, campus visits, chat, and interviews.

      And there are the special cases:
      * Professional venues could make their spaces explorable online for potential customers.
      * Architects and engineers could offer "life-sized" or interactive mockups to clients instead of models.
      * Psychologists can expose patients to carefully constructed environments to address their issues in novel ways.
      * Surgeons can work in VR and manipulate robotic instruments to enjoy visibility and precision that are impossible otherwise.

      Some of things are possible right now, if people had the equipment at home. Some require a little bit of extra work, like a VR rendering plugin for engineers using Solidworks. Others require more fundamental work---e.g., sensors and visualization to enable the surgical usage.

      VR can be much, much more than a video game frill.

      It is only the consumer uses that rely upon video game acceptance---because the entertainment industry is the only place where they have an incentive to develop equipment priced for the masses.

      --

      ---
      According to the latest ruleset, this post should be modded as Vorpal Flamebait +5.
    10. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      the russian ones in the same post work.

      The majority of the Russian links are broken. Google Chrome does a fine job in translating Russian into English and most of the Russian admins reply to my DMCA takedown requests in English. I don't even look at the images anymore. I just check my spreadsheet for a contact email address, copy and paste the image URLs into a template, and, within 48 hours, those links are broken.

      as far as being your guest - thanks for the permission. it wasn't asked for, but thanks anywise.

      You're full of shit.

    11. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      If you don't own the copyrights to them, what basis do you have for asserting a copyright claim against them?

      The image sites don't want dick pics with someone's name, email address and website URL plastered on them. When admins see a DMCA takedown notice with my name, email address and website URL, and see the same info on the dick pics, the decision to delete is quite simple.

      You can certainly argue that people posting those photos with your name & links associated could be a form of bullying or harassment, but suggesting that this is a copyright issue is fatuous nonsense.

      I have the copyright to my own picture. I DID NOT authorized the distribution of that picture to the image websites. I DID NOT authorized reproduction of my head from the picture to be pasted on top of dick pics.

    12. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      https://imgur.com/a/gTx29

      The typical response of a 14-year-old boy who doesn't understand what it means to be a man. Sad.

      P.S., That's dick pic is a TOS violation. I just need to click on the "Rquest for Deletion" button and make the request. I'm on a first name basis with the Imgur support staff.

    13. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      We don't need your permission, loser.

      Doesn't matter. Post the links and I'll have them taken down.

    14. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      Do you double dick touch often? Is your staff stiff enough to stand without support?

      Grow up.

    15. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      ...says the 47 year old kissless virgin who collects manga in a studio apartment...

      So what?

    16. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      Your whiny replies make me so hard. Keep me cumming thick creamer.

      Grow up.

    17. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      You are aware that filing legal documents knowing that they are incorrect is fraudulent behavior which is illegal, correct?

      Complain to the Russian authorities that the website admins are not applying US law correctly.

      Most of the pics I've seen links to are NOT pictures of you. They are pictures of heavy dudes engaging in gay sex. The ONLY legitimate copyright claims you have are to images you own copyrights to - and you're not automatically given copyrights over a photo of yourself, if you're not the one who took it. So make sure you aren't making fraudulent claims against other people.

      Complain to the Russian authorities that the website admins are not applying US law correctly.

    18. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      8=mmn=D ~ ----- mirror ----- 8=mmn=D ~ ^^ a creimer night in ^^

      Grow up.

    19. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      http://imgur.com/a/9EMgL [imgur.com]

      Grow up.

    20. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      No one gives a fuck what you think, do, or authorize. This isn't about you. This is about your potential future coworkers and HR reps.

      DMCA takedown notice filed.

    21. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      http://imgur.com/a/mnMDV [URL=http://www.imgup.ru/image-268ex08101618.html][IMG]http://www.imgup.ru/images_small2/268ex08101618.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-268dx817161410.html][IMG]http://www.imgup.ru/images_small2/268dx817161410.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-268cx7910159.html][IMG]http://www.imgup.ru/images_small2/268cx7910159.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-268bx15451120.html][IMG]http://www.imgup.ru/images_small2/268bx15451120.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-268ax1885216.html][IMG]http://www.imgup.ru/images_small2/268ax1885216.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2689x15410125.html][IMG]http://www.imgup.ru/images_small2/2689x15410125.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2688x671657.html][IMG]http://www.imgup.ru/images_small2/2688x671657.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2687x3416717.html][IMG]http://www.imgup.ru/images_small2/2687x3416717.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2686x2413185.html][IMG]http://www.imgup.ru/images_small2/2686x2413185.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2685x515101717.html][IMG]http://www.imgup.ru/images_small2/2685x515101717.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2684x511121420.html][IMG]http://www.imgup.ru/images_small2/2684x511121420.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2683x116093.html][IMG]http://www.imgup.ru/images_small2/2683x116093.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2682x701915.html][IMG]http://www.imgup.ru/images_small2/2682x701915.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2681x10510012.html][IMG]http://www.imgup.ru/images_small2/2681x10510012.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-2680x4141138.html][IMG]http://www.imgup.ru/images_small2/2680x4141138.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-267zx1101148.html][IMG]http://www.imgup.ru/images_small2/267zx1101148.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-267yx1549152.html][IMG]http://www.imgup.ru/images_small2/267yx1549152.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-267xx41171911.html][IMG]http://www.imgup.ru/images_small2/267xx41171911.jpg[/IMG][/URL] [URL=http://www.imgup.ru/image-267wx2172020.html][IMG]http://www.imgup.ru/images_small2/267wx2172020.jpg[/IMG][/URL]

      DMCA complaint filed.

    22. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      Then mission accomplished. The imgur staff knows you by name as the guy who doesn't do any work and is a fat loser associated with dick pics, and they send those to their buddies to laugh at you. The russian links are mostly up - I don't know what goofy loser world your brain makes up, be out here in the real world, you've wasted hours of your time fighting a Perl script that runs as a cron job. For every one you take down, there are about a hundred that come up.

      DMCA complaint filed.

    23. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      people wrote some scripts to run in cron and forgot about them. once in a while someone posts a couple of pics from those scripts here. you then manually battle a cron job, while those people work and get paid the big bucks.

      There's no cron job. Someone is wasting 30 to 60 minutes posting individual dick pcis and then posting the links to Slashdot. The timestamps on the dick pics make that obvious. It take me less than five minutes to copy and paste the links into an email. Since the Russians don't care about US law, I don't even bother to look at the links when I send off the DMCA takedown notices.

      when i interview someone the first thing i do is google his name.

      Except I work for contracting agencies. If you put in a request for a contractor, you accept whomever the contracting agency sends. The contracting agencies are only interested in my stellar resume and references. That's all the background checking that they ever do.

      you're pretty much limited to that in your career now. i'm not saying you won't find a job. it'll just be much, much harder, and you'll be stuck at the low level you are at now.

      ROFL

    24. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      No one gives a fuck what you think, do, or authorize. This isn't about you. This is about your potential future coworkers and HR reps.

      DMCA takedown notice filed.

      I'm impressed. I got an email response 45 minutes after posting my takedown request. I like this image website. Please continue to use them in the future.

    25. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      [...] posting Amazon whore links so he can net 65 cents at the end of the year.

      That's what I make on a bad day. Add a few zeros to see what I make on a good day.

    26. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      For someone who likes to talk about his technical proficiency, you seem pretty ignorant of the concept of basic loops and sleep statements.

      Nice! I can modify it to post DMCA takegown notices via contact forms.

    27. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      Creimer, if you had the fuck-you money you keep boasting about, you wouldn't be here suffering all this abuse, because you wouldn't need traffic from Slashdot to prop up your pennies-a-day business model.

      You keep thinking "pennies" when I'm collecting "dollars" from Slashdot. I don't mind taking abuse to earn extra dollars for something I'm already doing on Slashdot.

    28. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      And if my post is the only reason you thought of automating the process... you're dumber than I gave you credit for.

      I haven't had the time to look into it. When I started fixing some problems on my author website over the Fourth of July weekend, I ended up refactoring half of the back end. I'm still working on the other half.

      In either case, if they take it down, it is because the image violates their terms of service. NOT because you have mystical DMCA powers.

      Funny. Several Russian image websites have "DMCA Complaint" as a pull down item for their contact forms. Maybe Chrome mistranslated the Russian into English?

    29. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      now do an image search on that site. about 300 more of you with dicks on there. you spent some time on this - not a lot. so did my perl script.

      If that was true, you be providing a search link.

    30. Re:A double-sided problem... by __aaclcg7560 · · Score: 1

      How do the timestamps "make it obvious" Sherlock? Like it runs for an hour and replicates a hundred times, then someone pastes a random block of links from that 100?

      Because the pictures all newly posted 30 to 60 minutes before the image links are posted. That's not a script. It's 14-year-old posting individual dick pics. If there were hundreds of dick pics, why bother with individual links when a search result link would do a better job?

      From my conversations with Imgur, the anonymous pics are not indexed by the search engine. Not internally, not externally. Since these image websites all seem to operate the same way, those international pics are not indexed either. So I don't have to worry about hiring managers finding those dick pics.

    31. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      or, you know, someone does a yandex search sorts by date and pastes the latest. in russian.

      If you got links to search results, post them. Or shut up.

    32. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      I would? Ok fatty, sure I would. I just paste the output the script emails me. Searching in russian - that's your problem, not mine.

      Search result links. Put up or shut up. No one wants to see your individually posted dick pics.

    33. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      That's good news. About 10 more requests from one person and the admins on that site will notice and take a look at what's being taken down, laughing and sending it to their friends. You're doing god's work Creamer.

      That's not what the admin told me in email in English after deleting the last set of links.

    34. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      Search result links, asshole! You can't provide them. No one cares about your indvidually posted dick pics.

    35. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      I'm just the guy who wrote the script nonuts. why don't you ask someone else. I have no idea how to search for your damn pics. I just know how to take the links from slashdot comments and replicate them. why don't you walk up to your cottage cheese vendor and ask him how to search russian image sites?

      You're just a 14-year-old wanker pretending to be a man. No one cares about your individually posted dick pics. Keep posting if that makes you feel manly.

    36. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      *YOU* seem to care an awful lot? What a success you are...

      As a content creator, I have an obligation to protect my copyrights or risk losing them.

    37. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      Your dick and "I don't work - don't hire me" pics are in replies your slashdot comments moron.

      All those broken links that no one is going to check?

    38. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      it's funny that you reply to a comment with 100% working links.

      Perfect. There's a couple pictures I need for my forthcoming YouTube video, "How to Take Down Dick Pics From Russian Websites."

      You gotta be one low self esteem overcompensating loser to want something like that.

      I didn't ask for the dick pics. This is retaliation for the fact that I made changes on my website to prevent the 2016 picture from circulating. It's been a very educational experience.

      And if fighting trolls 10 hours a day on slashdot is "what you do anywise" so "might as well earn a nickel an hour for it - holy fucking shit.

      Five minutes a day for DMCA takedown notices isn't that much trouble.

    39. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      Can you see someone repeating the same tired same shit for a full year for example?

      It's called perseverance. I've been through much worse.

    40. Re: A double-sided problem... by __aaclcg7560 · · Score: 1

      the rest of us laugh and enjoy our family, frequent vacations to europe, and the big house.

      Does your family know that you're a copyright violator and a pornography trafficker? Does your wife know that you love to look at dicks? Does your children know the darkness in your heart that justifies posting dick pics?

  3. Waiting for 2nd gen by imidan · · Score: 1

    I'm waiting for the second generation of VR gear, and the one I want is Vive 2.0. There's another article with some estimated sales figures for various VR things. Hard to say where they got their data, but at least you can get an idea about the relative popularity of the things.

  4. Free as in beer by Jamlad · · Score: 5, Insightful

    They could offer it to me for free and I still wouldn't take it because of the FB affiliation.

    I'm waiting out for my hardware to catch up and the Vive II.

    1. Re: Free as in beer by Nidi62 · · Score: 1

      Exactly. I was all over the Rift until it got bought by Facebook. Now, if I was to even get anything it would probably have just been a Samsung since I have an S7, but now I really have no desire to even get one of those. A shame really, something like Eve Valkyrie could have been really fun

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    2. Re:Free as in beer by Jbcarpen · · Score: 1

      Same here. I might take a rift if they literally paid me to take it, but it would spend its life on a shelf. Any mandatory associated software would live in a VM, and be fed fake data.

      Besides, I already bought a Vive. The Vive II won't happen if the Vive I flops, and I keep my cost of living fairly low, so I can afford to be an early adopter of a few things.

      --
      GENERATION 667: The first time you see this, copy it into your sig on any forum and add 1 to the generation
    3. Re:Free as in beer by doug141 · · Score: 2

      Me three. Here's a breakdown of the privacy differences: https://www.vrheads.com/vr-and...

  5. Build me a holodeck.. by intellitech · · Score: 1

    ..then I'll buy into virtual reality.

    --
    vos nescitis quicquam, nec cogitatis quia expedit nobis ut unus moriatur homo pro populo et non tota gens pereat.
    1. Re:Build me a holodeck.. by AHuxley · · Score: 1

      Thats the future. A 3d, 360 deg tent. No eye issues, no sickness, just a totally immersive comfortable environment. No need for eye issues and illness. Trade some space for comfort and real 3d support.

      --
      Domestic spying is now "Benign Information Gathering"
    2. Re:Build me a holodeck.. by mikael · · Score: 1

      Adaptive 360 projectors that could calibrate the projection settings so that a 360 movie could be played in a regular room. Our family used a slide projector against a wall to view photographic slides. It was fun to walk up to the wall and see everything in high detail; mountain landscapes, ocean waves, clouds viewed from above.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    3. Re:Build me a holodeck.. by AHuxley · · Score: 1

      The human body and mind would not have to be fooled by tech near the eye that is not the best.
      Look around and everything is projected in real time, waiting for the user to explore.
      No lag, no calculations trying to catch up or adjust to the users unexpected movements.

      --
      Domestic spying is now "Benign Information Gathering"
  6. Give Facebook money? Are you insane? by Anonymous Coward · · Score: 2, Interesting

    And to top it off none of the offerings can beat the screen door effect.

  7. Everyone who wants it has it by PhrostyMcByte · · Score: 4, Insightful

    I love my Rift but I'll be the first to admit it's still a compromised experience. It's too blurry and causes eye strain. And it needs a stupidly powerful PC to have a great experience. Everyone I know with a high-end gaming PC capable of running VR either already has a headset or has decided to wait for next-gen headsets -- exciting things like eye tracking, improved depth of field, and simply higher res are all on the horizon *if* VR can survive long enough to give us the 2nd gen it needs.

    1. Re:Everyone who wants it has it by GreatDrok · · Score: 1

      "high-end gaming PC capable of running VR"

      That's the problem right there. I have a PS4 so the PSVR wasn't too expensive and I'm enjoying the games I've got for it. I couldn't contemplate a Rift because my PC is too old and would need a serious upgrade. I don't use it much for gaming anyway so there's a substantial investment to get a Rift versus just buying the PSVR for the PS4 I already had because it has loads of games I like.

      --
      "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
    2. Re:Everyone who wants it has it by yodleboy · · Score: 2

      This is the problem for most people I think. You go to Best Buy, check out the VR, kinda cringe at the price but think "it's pretty cool, maybe I'll do it". Then you find out you need to spend another $1k on a new PC (unless you got something fairly recently and can get away with just a new video card). Game over man.

      I think VR may be maturing at precisely the wrong moment. PC upgrade/replacement cycles are longer than ever these days, and I don't know if VR companies will sell enough to still be around when enough people have adequate hardware.

  8. Simple answer. by Lumpy · · Score: 1

    It's expensive, Underwhelming, and requires a $2500 PC to run it.
    On top of that almost no games support it, and even less software.

    Duh, no wonder it is not selling.

    --
    Do not look at laser with remaining good eye.
    1. Re:Simple answer. by jason777 · · Score: 1

      No it doesnt. Although I would do a geforce 1080. I just build a rig for a VR project at work, and its a core i5, 16gb ram, water cooled, with asus rog strix motherboard and 650 watt power supply, PLUS the geforce 1080. Total: $1300. And this machine is mosty likely overkill.

    2. Re:Simple answer. by mentil · · Score: 2

      Try $500 for that required PC.
      Games have to be built from the ground up for VR or else you get a poor experience; it's better that games don't slap on 'support' for VR. Given the install base of consoles and gaming PCs is far higher than that of VR headsets, it should be no surprise that only a small proportion of games are for VR.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    3. Re:Simple answer. by 0123456 · · Score: 1

      Then you don't know what you're missing. After a year with a VR headset, I can barely play games on a monitor any more.

      And Tom's Hardware built a PC that met the Rift's minimum specs for about $500 a few months ago.

      Oculus have been working hard to get the cost of VR down to build a market, and Luddites interpret that as a sign of desperation. It's laughable.

    4. Re:Simple answer. by jon3k · · Score: 3, Insightful

      Never required a $2500 PC (more like $500-$1000, you know, like any decent gaming PC). Tons of available games. I love watching all the old slashdot luddites shit on VR, most of whom have never experienced it.

    5. Re:Simple answer. by Cederic · · Score: 1

      DK1 was rather lower spec hardware and may have been subsidised to assure affordability to content creators that could properly test its capabilities as well as start building compelling content.

      Although yeah, the release version was rather expensive.

  9. Not Necessarily Related To Sales by mentil · · Score: 3, Informative

    The Rift has had substantially lower sales than the competing Vive, which is a major reason they've been having more sales and price cuts. It was expected that over time the manufacturing costs would go down, so they're just passing the savings along to the consumer, as opposed to Vive which is keeping their headset's cost constant for now with plans to add new tech as it arrives (although they haven't really done this yet, aside from weight reductions).
    The Samsung Galaxy Gear VR and Playstation VR have each sold over a million units, their lower price suggesting that a high price is the main barrier to adoption at this point. Personally I'm probably going to wait for the 2nd-gen headsets, since they will be substantially better in every way; my game backlog is long enough I will hardly be bored before that point; I've waited 5 years since the Rift was first announced, I think I can wait a bit longer (not that this helps VR sales at all...)

    Windows Holographic VR headsets are coming in a few months, that will be $300-$400 and have better resolution and (arguably) tracking than existing headsets; they only work on Windows 10 and it's unknown if they'll ever work with existing (SteamVR) games, but if so, they could be a hit this holiday. Wireless headsets are coming in the near future, and that could be the difference that makes VR take off.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Not Necessarily Related To Sales by 0123456 · · Score: 1

      "The Rift has had substantially lower sales than the competing Vive,"

      [citation needed]

      Hint: only HTC and Oculus know how many have been sold, and neither is telling.

      This whole article title is pure clickbait.

    2. Re:Not Necessarily Related To Sales by mentil · · Score: 2

      Here ya go
      Ok that was 6 months ago, but Oculus Touch was already out and the holiday sales bump had passed, so it's unlikely they've caught up since then.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    3. Re:Not Necessarily Related To Sales by 0123456 · · Score: 1

      No. Actual sourced numbers, not something made up by a game developer.

      As far as I'm aware, the closest thing to those numbers yet released is Palmer Luckey laughing at claims of how many headsets HTC has sold.

    4. Re:Not Necessarily Related To Sales by Dracolytch · · Score: 1

      The MS headsets use Universal Windows Platform, which means it's additional work for a developer to port to that than between Vive/Rift. We'll see if the content gets there, but I can tell you first-hand that mixed reality development for UWP is a pain in the butt. The MS headsets will be $400 with hand controllers, which is exactly what Rift is selling their system at now. Coincidence? I think not.

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    5. Re:Not Necessarily Related To Sales by Wescotte · · Score: 2

      Tim Sweeney (of Epic Games) stated (before the price reduction) Vive is outselling Rift 2:1. Since UE4 is used in many VR games he would have access various data like royalty figures to make a pretty educated guess.

      Valve's hardware survey results also reflect similar trend.

      There are independent firms also tracking sales that seem to agree with these figures. Palmer disputes them he doesn't really give any specific evidence.

  10. Straight to brainIO by cloud.pt · · Score: 1

    The search for the best analog interface is the wild goose chase of the digital age. It's like those guys that still want to play with them old arcade pads for cool points and dress it up as "oh, it's more responsive". True responsiveness will come when I think about the milk I forgot and my Prime subscription, and 1min later that drone is flying. Sans Alexa involved in the matter.

    No time for cords, goggles or super high end GPUs when all the signals I need can be Tx/Rx'd from a 5G tower directly to my neocortex.

  11. Ready Player One by Daetrin · · Score: 1

    What are the odds that Facebook will do a lot of free/discounted promotion for Ready Player One in 2018 in the hope of making the movie a hit and in the process giving the popularity of VR a shot in the arm? (Assuming they haven't already dropped the Oculus by that point of course.)

    --
    This Space Intentionally Left Blank
  12. Wrong, Oculus is an outlier in every sense by SuperKendall · · Score: 1

    I have an Oculus, but I don't even use it - a friend has it because I didn't have enough of a PC to use it (I got it free because I was a Kickstarter supporter, which kudos for that to Oculus!)

    And there's the real problem. You need to have a PC powerful enough to performantly make use of the headset. They also did not deliver decent (any) controllers until recently.

    Most people are not willing to fuss with a PC to that great an extent anymore. It's simply too hard to have all the things you need and set it up to get going...

    The Vive has a similar problem but to a lesser extent, simply because it is more novel.

    But I don't think VR itself has a problem. I think people are very interested in, and enjoy VR a lot - at conventions I've gone to VR demos are super popular. I think Sony VR is doing OK, despite having some setup issues as well (a large number of cables) but it's about as good as it's going to get for a while I think and lots of people are developing for it.

    Chasing just at the heels of these lumbering platforms is AR - Hololens is an amazing platform, just too expensive right now. But you can see the ease of actually using it delivers the promise of the bulkier sets today. And an introductory form of AR in the way of ARKit is shortly going to bring a new wave of true augmented reality apps to the iPhone, in a wave that will rival PokemonGo (which was not AR but was advertised as such).

    So don't cry for VR/AR. Unlike the other times the platform was hyped (I have a Gameboy VR fro decades ago) I think this time the things that are needed for the platform to truly grow are there.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Wrong, Oculus is an outlier in every sense by maliqua · · Score: 1

      (I got it free because I was a Kickstarter supporter, which kudos for that to Oculus!)

      Umm.. that's not free you gave them money......

    2. Re:Wrong, Oculus is an outlier in every sense by 4pins · · Score: 1

      Most people are not willing to fuss with a PC

      Those who would, got cut out of the market. I will spend many hours setting up the computing environment that I want. I was quite interested in getting an Oculus Rift. But the idea that I would have to add a powerful Windows computer to the mix just to give it a try, isn't in the cards right now.

      --
      I will not mourn that which I never had to lose. - Unknown
    3. Re:Wrong, Oculus is an outlier in every sense by SuperKendall · · Score: 1

      That is exactly why I've not used the final version; I had both dev kits and was going to target the Mac, and don't have a Windows box to run the final version on nor do I care to get back into that land of support headaches.

      If they aren't going to support the Mac I have no interest in supporting Oculus as a developer...

      I think it's still possible we may see official Oculus Mac support after the more powerful macs are delivered later this year, along with an official Apple laptop external GPU unit. It's really nice to see Apple support that concept officially as I'd been mulling over building something similar (which you can do today, they just are not officially supported)..

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    4. Re:Wrong, Oculus is an outlier in every sense by Wescotte · · Score: 1

      SteamVR now has (beta) Mac support

  13. Not so niche, honestly... by cirby · · Score: 4, Insightful

    "Expensive" gear?

    Back when I bought my Apple IIe in 1983, it cost $2400 with a floppy drive and a color monitor.

    That's about $5900 in today's dollars. You can buy a Vive with a reasonably overbuilt desktop to run it for about half that (I did).

    A "cheap" Commodore 64 with a floppy drive in 1984 was about $1000.

    That's $2300 today - about the cost of a decent Vive headset and a basic VR computer.

    How niche was my Apple IIe? Or the Commodore 64?

    I guess the whole "computer revolution" never happened then, right?

    I know a lot of people who spent a couple of thousand dollars, just a few years ago, for a big-screen TV. Niche? Yet they still make large, expensive sets - and that ubiquitous iPhone is basically a thousand bucks, replaced every couple of years...

    1. Re:Not so niche, honestly... by drinkypoo · · Score: 2

      How niche was my Apple IIe? Or the Commodore 64?

      What percentage of the population had either?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Not so niche, honestly... by nitehawk214 · · Score: 2

      Yeah, but this isn't a computer, its a monitor. And an absurdly niche one at that.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    3. Re:Not so niche, honestly... by Zobeid · · Score: 1

      Uhhh... I clearly recall buying an Atari 800XL in 1982 for $250 and an Atari 1050 floppy drive for an other $400, and I believe Commodore gear was similarly priced if not a bit cheaper. Apples on the other hand were absurdly costly, something like $1600 for an Apple II if I recall right. And $650 for the Atari was a lot of money to me at the time.

      And one could argue that "home" computers really were a niche item prior to the C64.

    4. Re:Not so niche, honestly... by Dracolytch · · Score: 1

      Compared to many other hobbies (gearheads working on cars, for example) computer gaming used to be an expensive hobby... But those days are long, long gone.

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    5. Re:Not so niche, honestly... by drinkypoo · · Score: 1

      Up through the introduction of the Amiga computer, Commodores were just as expensive as anything else — about the same price as a PC. Of course, up until the introduction of the 80486 CPU, they also did far more per dollar invested — and the Amigas got far cheaper than PCs before C= died. My original Amiga 500 was $600 with a software bundle and a TV out adapter. $100 in RAM and $40 in fatter Agnus later and it would put drastically more expensive computers to shame.

      And one could argue that "home" computers really were a niche item prior to the C64.

      I don't think the C64 was the turning point, either. I doubt anyone can point to a single thing that was that turning point. If I had to take a stab at it, I would say Windows 3.1. I know, that's sad, but back in the C64 days computers were still a quite rare thing in homes. Even by the time the Amiga came out, it was still far more uncommon to even have a computer in your house. Putting it into the terms of what hardware was in use at the time, computers in homes didn't seem to become ubiquitous until around the time of the 486 or Pentium and in Mac-land, about the era of the Performa. But the IBM PC was the business computer, and when it got a GUI slapped on it so that mortal man could use it, economies of scale got involved and the rest is history.

      I don't really think any of these products were a catalyst for change, though. It was really just a general reaction to the prices finally in general coming down to something mortal man could afford. The Amiga didn't do enough to reassure people that they could really get work done on it, so alas, it didn't count.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  14. vr is for microsoft os? by sjwest · · Score: 1

    As a linux user with a steam account i appear to notice that the vr games (i looked at the recent steam sale) appeared to be for windows users only or collaborative with two plus players.

    Maybe this vr stuff is more os tolerant than they indicate but i am not buying a vr headset just to see if may or may not work.

    1. Re:vr is for microsoft os? by LoneTech · · Score: 2

      For the moment, it's pretty closely tied. But both OSVR and SteamVR do function on GNU/Linux, and if I recall correctly nvidia recently added the direct mode (after a few mishaps including a driver release that simply refused to let us access VR headsets it recognized. OpenHMD works on VR device drivers that are properly free software. There's lots of work to be done still.

      Some notes on e.g. https://github.com/ValveSoftwa... and https://www.reddit.com/r/OSVR/...

    2. Re:vr is for microsoft os? by scdeimos · · Score: 1

      Yeah, but it's a waste of money putting cards of that calibre on Linux. When running on Linux their frame rates are about 60-70% of what you'd get on Windows, so says Phoronix.

    3. Re:vr is for microsoft os? by Cederic · · Score: 1

      Perhaps that's the reason to buy those cards rather than cheaper ones with a better price/performance ratio.

  15. A 3D retrospective (of mostly failure) by Seven+Spirals · · Score: 1

    In the 1860's we had 3D photography (no, really) but it was a gimmick. Then we got parallax 3D and it got re-hyped but still didn't really catch on.

    Fast forward to the 1950's and 1960's and you get to the era of blue-red glasses and campy 3D movies. It was always a gimmick, because just like today's 3D, the novelty wears off in about 5 minutes leaving you with nothing but a headache.

    Now jump ahead to the last 30 years and you've got the Virtual Gameboy and other 1990's VR experiments (oh, yeah, and slightly unrelated remember Max Headroom? That was supposed to be the beginning of the last VR revolution). So, here's the bottom line, until it's autostereographic (meaning no silly glasses) and it's perfect and it's effortless (like you are standing in front of a window), it's not going to catch on, IMHO. Unless of course you want to give away LSD with the 3D gizmo. That makes it look a LOT more 3D, I must say.

  16. collective by nnet · · Score: 1

    when your product only appeals to less than 1 percent of your userbase, what did you expect. its not like facebook is a hotbed of high intellect/individuality. Joe Q. Public y facebook Sheep don't care bout them thar newfangled gadgets.

  17. Well by ledow · · Score: 1

    As someone who owns some ridiculously expensive gaming-only hardware.... isn't the Vive the one to have, not the Rift?

    And until they standardise such that I don't need to worry what I buy, I would only be able to go with the market-leader in terms of features and what *other people* would buy. Which is the Vive.

    It's not that nobody is buying either. It's that the market hasn't decided because of the expense, and until it does, I'm not falling for a Betamax/HD-DVD farce (I didn't fall for either of those, either, to be honest).

    Is there an "open" VR standard, that works no matter the headset / controller? It doesn't look like it. Is there a clear leader? Not quite yet, but it's certainly not the Rift. Is it an impulse buy when it need so much investment and supporting hardware? Not really. It's a Christmas treat, at best. And given that NO CONSOLE has been pushed as a VR console yet, it looks like games-programmers aren't really targetting such things.

    I was actually hoping the Switch would be a basic "cut-down" VR, they would have had a gimmick to push like the Wiimote of the original Wii, even if it wasn't "professional gamer" status.

    But all I see on the market are literal toys (bits of cardboard and plastic lenses), or stupendously expensive and powerful kit.

    Like OpenGL cards back in the days of the first 3D games, we all just stare in envy, and they do exist, but we can't justify it for a handful of games on the top-end of hardware. We need a 3DFX. A middle ground. Good but affordable. Something just on the edge of the "wife-budget", enough to piss her off, not enough to make her leave.

    And it's not there yet.

    But certainly it's not the Oculus that I see myself buying when they come down in price. And I have two Logitech G27's. Technically, at one point, my real car cost less than the two gaming car setups I had (I've bought a new car since them, because - to be honest - gaming kit bores me nowadays and I'm quite happy with just a gaming laptop and Steam).

    If I can't justify it, I'm sure as hell most other people can't either. Those people buy PC's that can't even run Age of Empires 2 HD at a decent speed.

    1. Re:Well by OrangeTide · · Score: 1

      I remember when VHS VCRs were $399, but the VHS players were cheaper. Yet few people had players, because the best feature of a VCR is the recording.

      A quick web server found an ad in 1985 for a $199 VCR. That's equivalent to $461.63 in 2017. So it's not strange to have a budget of several hundred dollars for a tech gadget. $399 is not remotely outside of a "wife-budget" for a middle class family. And frankly the Oculus is targeted squarely at the affluent and not the middle class.

      --
      “Common sense is not so common.” — Voltaire
    2. Re:Well by JMZero · · Score: 1

      VR isn't perfectly standardized, but SteamVR (and most VR games on Steam) support both the Rift and the Vive, and do so in a way that's mostly transparent as a player. Overall, there isn't really that much difference at this point in features (and many people prefer the Touch controllers to the Vive wands) - so at this price, I think the Oculus is the clear choice (I say this despite buying a Vive on launch and having got a lot of fun out of it).

      --
      Let's not stir that bag of worms...
  18. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  19. Re:Who woulda thunk it by Anonymous Coward · · Score: 1

    No killer app? You clearly have not played Eve: Valkyrie, Elite: Dangerous, DCS. or Dirt Rally 4 in VR. Note the genre, here. They're all sit-down simulators. You may need to purchase a flightstick or driving wheel for that immersion, but VR is the next best thing to actually being in a rally car, aircraft, or spacecraft (we're still a few hundred years away from consumer spaceships). Yes, it's niche, but simulator folks tend to buy silly expensive stuff. $400 for the Oculus is a fucking deal. Next gen VR is still 18-20 months away.

    Roomscale, while engaging, is not something most households have the room for.

    If you're being sickened, it's likely because you've not taken the time to set up the pupilary distance correctly. This will fuck you up bad if you're prone to it.

  20. HTC Vive by ProzacPatient · · Score: 5, Insightful

    Is it possible it's just being out competed by the Vive? I hardly hear anyone mentioning Oculus anymore ever since Facebook bought Oculus and the Vive hit the market.

    1. Re:HTC Vive by Wescotte · · Score: 1

      There is some data from a few credible sources to suggest that but don't know for sure as HTC/Oculus hasn't released any data.

  21. Augmented Reality will trump Virtual Reality by 93+Escort+Wagon · · Score: 1

    I've heard a number of people say that augmented reality, when it matures, will be of much broader interest to the general population than VR... and they're probably right.

    --
    #DeleteChrome
    1. Re:Augmented Reality will trump Virtual Reality by OrangeTide · · Score: 2

      You need decent VR developed before you can have AR, it's a prerequisite. And AR is the original long-term goal of the Oculus project.

      --
      “Common sense is not so common.” — Voltaire
  22. Re:How to sell me the Rift by OrangeTide · · Score: 1

    VAT is 20% in the UK. And I believe VAT is usually included in the advertised price.

    399 USD =309.84 GBP
    + 20 %
    478.80 USD = 371.80 GBP

    So you're really paying 29% instead of 20%, which I assume covers duties and the hassle of import. I'd be curious to know if the margins are better on the Oculus in the UK after all of that. The volumes may even be too low to offset the overhead.

    --
    “Common sense is not so common.” — Voltaire
  23. VR is a research project, not a use case by sjbe · · Score: 1

    Despite Mark Zuckerberg's early enthusiasm for virtual reality, the technology has stubbornly remained a hard sell for Facebook. Now, in yet another sign that VR is failing to capture the imagination of the public,

    I've been saying this for well over a decade and I speak from first hand professional experience in the industry. There is no killer use case for VR among the general public. I spent the better part of 5 years of my career immersed (no pun intended) in VR technology as my day job and it was as obvious then as it is now that there is no big market for it no matter how cheap they make the headsets. Yes it's fun and cool as a demo but it's impractical, expensive, and has no obvious utility in every day life that cannot be served by alternative (albeit not identical) means. A TV with good sound is a good enough substitute for actually being at a sports game or concert for most people most of the time. Few people actually gain much from the added immersion of VR over playing a game through a monitor. Aside from a few tiny niches like flight simulators and some other training and demo applications there simply isn't much utility in VR to most people in every day life. Certainly not enough to invest even a modest sum of money in a VR headset that they will seldom if ever use.

    Some of what they are doing with VR will be applicable to AR and AR has HUGE and obvious applications among the general public. So if you think of VR as a research project with AR as the ultimate goal then it's a worthwhile endeavor. If you think of VR as an end unto itself then you have drunk the kool-aid too deeply and need to go to rehab. Never say never but VR is very unlikely to ever gain widespread popularity among the general public.

    1. Re:VR is a research project, not a use case by 0123456 · · Score: 2

      "Few people actually gain much from the added immersion of VR over playing a game through a monitor."

      Boy are people going to lack back and laugh at these kinds of Luddite posts in ten years.

      What we're seeing right now is 2D platform gamers telling everyone that 3D graphics is just a fad that will never take off.

    2. Re:VR is a research project, not a use case by Kremmy · · Score: 1

      I grew up being questioned constantly, interrogated about what is so damn endearing about the computer that I would spend that much of my time on it.
      It's been over 20 years and do you know what happened since that time? Every single one of those people uses a smartphone the way I used my computer.
      Now I get interrogated about what is so damn endearing about strapping this blindbox on my head, and all I can really say is ... it's the future whether you want it or not.

    3. Re:VR is a research project, not a use case by sjbe · · Score: 1

      Now I get interrogated about what is so damn endearing about strapping this blindbox on my head, and all I can really say is ... it's the future whether you want it or not.

      Ahh so just because you do it means that everyone else will? Sorry my friend but it doesn't work like that. What will happen is that the technology in that "blindbox" will be used to make some really cool AR applications. Unless someone comes up with some amazing use case that no one has thought of yet, you simply aren't going to see widespread adoption of VR. A few hard core gamers will enjoy it and you'll see some marketing uses but that's probably about it. I think the technology has a bright future but not in the way many VR fanbois imagine.

      And your example that people are using smartphones like you used a PC 20 years ago is clearly absurd. They aren't used in the same way or for the same purposes unless you take such a generic perspective as to render the comparison meaningless.

    4. Re:VR is a research project, not a use case by Kremmy · · Score: 1

      No, you're taking that generic perspective. That smartphone is a mobile internet terminal. Now I don't know about you, but when I was a youngling getting into the tech the Internet was the miracle that made it all happen. What do you think people use this stuff for? We're browsing the web, communicating with people, working remotely. Strap yourself in.

  24. Re:Who woulda thunk it by Octorian · · Score: 2

    Yes, once you play a flight sim game in VR, you do NOT want to EVER go back to non-VR. It really makes that big of a difference. (I now play Elite Dangerous pretty much exclusively in VR, which makes looking up out-of-game reference materials a little annoying, but I'm willing to put up with that.) Realistic head-tracking and UI focus really does make that big of a difference. Plus, games like Elite are able to design their UI to work really well with VR. (Good distance-positioning of HUD elements really helps a lot.)

    DCS, unfortunately, really needs VR resolution to increase a bit more. Its kinda hard to read the labels on all those real-world cockpit controls with the current generation.

    Non-sim VR games still mostly feel like gimicky tech demos to me, unfortunately. Though that'll eventually change.

  25. People do like it by SpaceDave · · Score: 5, Interesting

    There's one claim that comes up every time VR is mentioned on Slashdot - that VR is overrated, people don't actually like it, everyone gets eyestrain and nausea, etc.

    I run a museum that has Oculus Rift and Samsung Gear headsets. I'm writing this at work and right now I'm looking at a queue of people waiting to use VR. It's the most popular attraction at our museum. Many of my customers come only for the VR because their friends raved about how awesome it is. Our feedback form and letters from school students consistently rate VR as the best thing here. I'm actually worried that the VR is so successful that it's threatening our physical displays - our "real" hands-on activities have become less popular since I introduced VR. Instead of investing in tactile displays I'm being forced to buy more VR headsets because my customers are demanding it.

    Every day I hear people talking about how they have to get one of these things at home. What stops them is the price - *not* any disappointment with the technology itself. If I was looking for something to blame for slow sales it would be the cost of the computer, not anything at all to do with the technology or the experience it offers.

    1. Re:People do like it by Dracolytch · · Score: 2

      I've set up a VR facility at the laboratory where I work (4 Rifts and 1 Vive), and it's been hugely popular. When you put an engineer in VR face-to-face with one of their CAD designs at human scale, they can't help but start having in-depth and meaningful conversations about their work. It's awesome to watch.

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    2. Re:People do like it by unique_parrot · · Score: 1

      Could you tell what is beeing shown with the VR devices and how the content is made?
      A friend is working in a museum and this could be interesting for him as well.

    3. Re:People do like it by SpaceDave · · Score: 3, Informative

      The venue is space-themed so the content is about astronomy and spaceflight. At first I made my own VR videos from public-domain and stock images. This is actually easier than you might think - editing VR isn't much different to editing normal video and even shooting your own photos/video is getting easier.

      Fortunately there's a lot more content available now and I don't have to make my own any more, I just buy stuff from the Oculus store. At the moment I'm using two apps:

      (1) "Titans of Space" on the Samsung Gear. This is a looping tour of the Solar System. I covered the touchpad so users don't change anything. They just take it on and off as they like. Most people will go at least a few minutes and maybe 40% watch the whole 10 minutes. This is a safe, easy way for people to try VR. If they like it, they can step up to the Rift...

      (2) "Mission ISS" on the Oculus Rift. This is an exploration experience set on board the International Space Station. The user has hand controls so they can point, grab and manipulate objects, and move themselves around in microgravity. It's incredible.

      If you think VR is an overrated gimmick, you've never climbed into the Cupola on the ISS. Try getting that experience with a screen.

      A word of warning... although it's getting better fast, finding good content for a museum is still a bit of a pain. As your friend will know, there are many considerations when you're offering turns to the public. I'd recommend starting with some simple non-interactive VR videos or even still images. You also need to understand comfort and intensity settings. It's not hard but if you get it wrong you'll have people falling over and/or throwing up.

    4. Re:People do like it by Anonymous Coward · · Score: 3, Interesting

      My job is developing games/promo material including VR stuff. VR projects are a super easy sell, you show anything VR to a marketing exec or investor and it blows their mind because it isn't something they have ever seen before. The wow factor is completely off the charts.

      The thing is though the office has stacks and stacks of every kind of VR headset you could want and a lot of gamers, but you never see people plug one in to just play a game at lunchtime/end of the day. Apart from for work they never get used.

      You are watching people experience those first wow moments all day, but not seeing how people feel about it once they have owned a headset for a few weeks.

    5. Re:People do like it by houghi · · Score: 2

      As you work in a museum, you will most likely be aware that people have been saying that since 1838
      If peopel say they want something it does not mean they actually are willing to have it. Just that if it was given to them, they would not throw it out right away.

      I have a house for sale and ALL the people who told me they would love to have it, said no. Even when I asked them they could have it for almost free (notary costs and the like, so I do not have to pay anything). These are people who visited the house.

      What you should do if people say they would want to have it is to just take it as a compliment that they like it, not that they actually want to have it.

      And yes, your customers are demanding it, because they come to you to have an experience. You will also be aware that many people who visit museums won't visit one in their own home (unless they have visitors or the like). Just because I would visit the Nachtwacht, I would not want it at home, but if you give it to me, I would not throw it out either.

      --
      Don't fight for your country, if your country does not fight for you.
    6. Re:People do like it by dddux · · Score: 1

      But the thing is they don't get to wear it for more than 10 minutes or so. Try playing a normal game for hours [8+] with this thing on.

      --
      "It is no measure of health to be well adjusted to a profoundly sick society." - Jiddu Krishnamurti
    7. Re:People do like it by unique_parrot · · Score: 1

      Thank you for your answer!!!

  26. Ehem: I told you so! by sbaker · · Score: 1, Interesting

    Any product that makes at least 30% of it's owners physically sick is probably not a great investment.

    Anyone who didn't read the MANY studies from NASA and the Flight Simulation world pointing out this fact - along with the fact that it can't be fixed - probably deserves to have lost their investment.

    And if these contraptions every HAD become popular - we'd be worrying about the US Navy study that shows that driving your car within 24 hours of a long VR session is more dangerous than drunk driving. The US military won't allow pilots for fly within 24 hours of being in any immersive simulation.

    We KNEW these things were going to be useless right back when Oculus did their original Kickstarter. Those in the know commented, posted, blogged - but did anyone listen? Nooooo! They said: "We can reduce lag, increase frame rate, improve FOV and resolution, we can add the missing 3 degrees of freedom"....yeah - but NONE of those are the problem. It's all about depth of focus - and that can't be fixed...period.

    --
    www.sjbaker.org
    1. Re:Ehem: I told you so! by SpaceDave · · Score: 5, Informative

      Any product that makes at least 30% of it's owners physically sick is probably not a great investment.

      This is wrong and I'm getting really tired of people trotting out this un-fact. If you don't set up the comfort settings correctly it will make you sick but it's trivially easy to to get it right so that 99% of people will feel fine. I run public VR installations and it does *not* make people sick. Right now I'm looking at the 50th person today to try VR. Not a single complaint.

  27. Rift is fantastic. by Toasterboy · · Score: 3, Insightful

    There aren't a lot of apps yet, but Oculus Rift really is fantastic. It runs OK on relatively old gaming hardware... I have both the DK2 and the consumer release version with touch controllers. It certainly runs better on a NVidia 1070 (or better), but it ran just fine on my previous card, a GTX480, which is below minimum requirements technically. It also runs pretty well on a gx980(which is a mobile gpu for laptops). Everyone whom I have demonstrated my rigs to wants one (and my gaming rig is a 4 year old i7 box, outside of having a 1070 recently upgraded). Given that the Rift is mostly cell phone screen, plus a few electronics, and some cameras, $400 is what the price point should have been at launch. You need a beefy system, but it definitely doesn't have to be a crazy rig.

    Having tried the HTC Vive, and owning some older VR equipment (Vuzix stuff), it's pretty clear to me that the Rift is the best VR equipment I've used. It's more responsive, and looks better (higher res screens). Other stuff I've tried tends to be kind of laggy with respect to head tracking and motion controllers, but not the Rift.

    Elite Dangerous in VR is a fantastic experience, as is In Medium (3d sculpting). I've also run a fair number of older titles through VireioX with good success; Skyrim is pretty cool in VR. Even my 80 year old parents like many of the experiences. Viewing 360 degree photos of sites in Egypt in VR is amazing.

    VR games are _different_ from existing games though.. the VR experience is more intense, and more immersive, and some things that worked on 2D screens don't work well in VR... for example, the speed you run at in most FPS games can be 50-70 MPH, which in VR makes you want to hurl, because running that fast through corridors is kind of disorienting. I also tend to be sated with VR after a much shorter gaming period...the experience is just more intense. I believe VR is here to stay, but it will take a while for developers to discover what works well in game experiences.

    1. Re:Rift is fantastic. by Wescotte · · Score: 1

      Having tried the HTC Vive, and owning some older VR equipment (Vuzix stuff), it's pretty clear to me that the Rift is the best VR equipment I've used. It's more responsive, and looks better (higher res screens). Other stuff I've tried tends to be kind of laggy with respect to head tracking and motion controllers, but not the Rift.

      The Vive and Rift use exactly the same resolution displays. The Rift does have a slightly smaller field of view than the Vive which means the pixels per degree is actually higher but that's pretty negligible.

      I don't know what "more responsive" means but again both run assuming you're talking frame rate. Both (Rift and Vive) have 90hz display so one shouldn't be more responsive than the other. If you can't maintain 90fps Rift does have AWS but Valve has their own reprojection algorithms as well.

      Vive+Touch (and 3rd/4th camera) is pretty comparable to HTC Vive. Touch admittedly has some features the Vive Wands don't have but the new Knuckles controllers Valve is soon to release will leap frog past Touch.

      I'd say the only clear victory the Rift has over Vive is price as everything else is pretty close...

  28. Sims, Architecture, and engineering the killer app by caseih · · Score: 2

    My brother owns the HTC Vive. He didn't buy it for the games, though they can be kind of fun. Rather he bought it to visualize in full immersion home renovations and let him play with house plans. Even using a simple tool like Sketchup, the results in VR are very good. I'm in the process of remodeling my living room and kitchen, and so far it's turning out exactly as it did in the VR model. No surprises and everything is proportioned as I want. To me this is the killer app for VR. To design in 3D (just using Sketchup at the moment) and visualize it in 3D VR and walk through it, look around. Not sure if the bathroom is going to be big enough? Just walk into it and take a look. Not sure if it's going to be easy to reach a wrench around a corner to access a part on a machine? Go into VR and check it. Being able to move around, change perspective, look over, under and around things is very powerful.

    Another very interesting application of VR is simulations such as flight simulators. Except for the low resolution of modern VR systems making it hard to read digital instrument panels in aircraft, VR does make flight simulation incredibly realistic, as far as an experience goes.

    These are the killer apps for VR to me, but that's not a mass market appeal thing. If you're into architecture and design, take a look at VR.

    As for the games, honestly the funnest game in the Vive comes with the Vive in the "The Lab" and it's just a simple game where you shoot arrows at little black stick figures attacking your gate. Great fun! The other more complicated games are, well, meh, once you see all the fancy graphics.

  29. Doesn't work well with glasses by Roger+W+Moore · · Score: 3, Informative

    Even the current moviehouse 3D technology isn't all that great if you ask me.

    Also like cinema 3D the Occulus Rift does not work well with glasses (it's possible but a major pain to put it on and take it off). That's about 42% of men and over half of women so you have almost halved your potential market before you even start.

    1. Re:Doesn't work well with glasses by Immerman · · Score: 2

      Not to mention that at this point most of the potential market are still firmly computer geeks, who are probably far more likely than average to need glasses.

      Plus they're up against both the more comfortable and polished Playstation VR on the cheap end, and the far more versatile room scale HTC Vive on the high end.

      Sadly, given that Luckey and the Rift were the ones to really start the ball rolling again, they just don't seem to be all that compelling an offering in an emerging market.

      And that's even before you get into the whole "Do I really want an openly facebook-controlled camera in my living room?", to say nothing of the political stuff.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    2. Re:Doesn't work well with glasses by Wescotte · · Score: 1

      Vive has space for glasses. You can also purchase prescription lens to put in the HMD so you don't have to wear glasses at all.

      The bulky HMDs aren't going to be a problem much longer as we'll no doubt move to using light fields instead of lens+screen solutions. Here is a prototype from 2013 that is already quite small in size compared to our current HMDs. LThey also have many other benefits like allowing you eye to focus at various depths which can't be achieved with a single lens+screen.

    3. Re:Doesn't work well with glasses by Zobeid · · Score: 1

      You can get prescription lenses that fit into the headset. I got a pair for my Vive, and they work well, although there is some distortion that takes a bit of getting used to. (Almost immediately after I got my set, the company I bought them from began offering a new formulation with reduced distortion. D'oh!)

      I'm the sole user of this headset, though. Swapping the lenses in and out would be very awkward if other people had to use it too.

      The more annoying thing for me is that the Vive requires a set of earbuds or headphones, and accompanying tangle of wires, which complicates getting the headset on and off. I've heard this will most likely be corrected by the Vive 2, which should have them built-in like the Rift does.

    4. Re: Doesn't work well with glasses by tigersha · · Score: 1

      So that would be another 200 bucks then

      --
      The dangers of excessive individualism are nothing compared to the oppressiveness of excessive collectivism
    5. Re:Doesn't work well with glasses by KC0A · · Score: 1

      The rift works fine with glasses. You just have to put the rift on front to back. I use mine for simulation racing where a wide field of view is critical, and the rift works very well. It's both cheaper and better than building a triple monitor cockpit.

    6. Re:Doesn't work well with glasses by RockDoctor · · Score: 1

      You can also purchase prescription lens to put in the HMD so you don't have to wear glasses at all.

      Well, that's a solution to the problem. From the prices quoted, the cost of putting prescription lenses in would be comparable to the cost of the rest of the equipment put together. (I base this on the cost of my prescription lenses mounted into a decent SCUBA mask ; the price varies on whether it's single focus, bifocal or varifocal lenses you need.)

      In theory, I'd need a new set of lenses every couple of years when I get a new prescription from my optician. But in practice, I only update occasional lenses intermittently.

      My previous solution to the spectacles-in-a-SCUBA-mask problem was to remove the legs from an old pair of specs, and affix the frame into the mask with Blu-Tak. I literally haven't worn my £10 Google VR "thing" often enough to consider whether I need to address the problem. It's that pressing a problem.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    7. Re:Doesn't work well with glasses by RockDoctor · · Score: 1

      I'm the sole user of this headset, though. Swapping the lenses in and out would be very awkward if other people had to use it too.

      Odd, I'm the sole user of my spectacles and prescription SCUBA mask too. In theory it would be possible for other people to use my frames, mask, etc and swap in their own lenses. But ... well, I prefer large lenses ("aviator" style") in my specs while my wife uses those silly "letterbox" style lenses. and the one won't fit into the other.

      Basically, I don't think this sort of equipment is going to work very well on a shared basis.

      The more annoying thing for me is that the Vive requires a set of earbuds or headphones, and accompanying tangle of wires, which complicates getting the headset on and off. I've heard this will most likely be corrected by the Vive 2, which should have them built-in like the Rift does.

      You want me to put those things which have been into your bacteria-riddled aural orifices into MY aural orifices? Tangle of wires or no tangle.

      Sorry, sunshine, but when I loan people gags (diving air regulators) or microscopes, I wash the contact surfaces down with an alcohol-based biocidal gel before using them again myself. We had a bout of microscope-transferred conjunctivitis spread through my class in the revision period up to Finals, which was very painful for about 1/3 of the class, spread by an initial infected person and bacteria-laden eyelashes and tear drops. By the time anyone noticed they had a problem, a lot of us had shared the infection around. We learned our hygiene lessons the hard way. If you're sharing your intimate equipment, I suggest you learn your hygiene lessons too.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    8. Re: Doesn't work well with glasses by RockDoctor · · Score: 1

      So that would be another 200 bucks then

      Per eye, if you're using varifocals.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    9. Re:Doesn't work well with glasses by Roger+W+Moore · · Score: 1

      Something along the lines of uploading your prescription to the goggles, which then tweaks FOV ingame

      There is no software fix that will work. However, all you need is the ability to move the lens closer to the screen so that the image it produces will be closer to the wearer's eyes which will allow even us short sighted people to focus on it. This is how things like microscopes, telescopes and binoculars work for everyone: you can adjust the focus by moving the lens until the image is in focus. So all they need to do is add a focus wheel to adjust the position of the lenses.

    10. Re:Doesn't work well with glasses by Roger+W+Moore · · Score: 1

      I used a rift once a few months ago and that's how I did it. However, it was a real pain and taking it off was harder since it pulled my glasses off and I had to retrieve them from the device because the fit was so tight. If I were doing this on a regular basis I would be worried that it would damage them given the very tight fit. In comparison, the Vive seemed to work a lot better with glasses because it had more room for them.

  30. Hype, please meet reality by sit1963nz · · Score: 1

    Its a product that no one actually needs, its not going to make any real material improvement into people lives.

    Sure some gamers will love it, but they are not the other 99% of the population.

    Its right up there with 3D TV, Curved Screens, and other hyped up technology that failed because no one actually wanted it.

  31. Wrongn conclusion by JThundley · · Score: 1

    This just means the Occulus sucks and/or people don't trust Facebook. It seems even Facebook users don't trust Facebook. This says nothing about the Vive which is the superior VR experience & equipment.

  32. VR could be great by OneHundredAndTen · · Score: 1

    But it is not. Not yet. And, it has something in common with another failed technology: the need to wear some glasses that are uncomfortable and make you look like a complete dork. I expect that 3D will take off the day that those ridiculous glasses are not necessary any more. As for VR - well, we'll have to wait for a version of the Holodeck, however crude it may be initially.

  33. Re:Who woulda thunk it by 0123456 · · Score: 1

    At the weekend, I was playing a racing game (not sure which one) on a $50,000 triple-monitor motion rig.

    It was fun, but would have been 10x more fun with a VR headset.

  34. Re:Won't stick by 0123456 · · Score: 1

    "Wake me up when it allows for new, compelling game experiences."

    Right now, I have a scar on my hand from punching the bookshelf while playing Drunken Bar Fights. I never got that from a mouse and keyboard.

    Geez, ten years ago I'd have been amazed by the level of Ludditism on Slashdot. But since the SJWs drove most of the old audience away, I guess this is all that's left.

  35. I don't see the point to VR by FrozenGeek · · Score: 1

    For gaming, it might be useful. Not into gaming. Other than gaming, is there a good reason to care about VR?

    --
    linquendum tondere
    1. Re:I don't see the point to VR by Wescotte · · Score: 1

      Just being able to replace your desktop monitor with effectively unlimited screens that can be organized in any arrangement seems pretty darn useful to me. Unfortunately this generation of hardware is a bit too low resolution to pull it off.

      You can simulate a big screen movie theater which works decently but again technical limitations and ergonomics prevent it from replacing your home theater.

      If you do any drawing or modeling you can find some pretty cool applications. Google Earth VR is incredible. VR Chat/social applications are pretty interesting.

      It's very much like early smartphone days where the applications are endless

  36. Yes it was free by SuperKendall · · Score: 3, Informative

    Umm.. that's not free you gave them money.....

    Which was for Dev Kit 1, which I received. That was not free, no.

    Nor was Dev Kit 2, which I was able to buy at a reduced price...

    But the final Oculus, that was free because I was never told I would get one as part of the Kickstarter, nor did I have any expectation I would receive the final unit without paying anything. I assumed I would have to buy one at a discount. That was an extra step obviously made possible by Facebook money, which they did not have to do and was very kind to their supporters.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  37. Have been waiting... by havoc · · Score: 1

    For the price to drop under $500 with three sensors. I placed my order earlier today.

  38. Re:VR never learns... by 0123456 · · Score: 1

    Hint: the Rift weighs less than 500g.

    And a Holodeck is never going to work unless you discover a way to make an infinite amount of space in a small room.

    Do you work for a monitor manufacturer, by any chance? They must be crapping themselves right now.

  39. sold out by Lehk228 · · Score: 1

    oculus sold out then jacked up the price, that killed 100% of the enthusiasm for it

    --
    Snowden and Manning are heroes.
  40. Re:Who woulda thunk it by LesFerg · · Score: 1

    I still feel the offerings for PSVR are lacking. Valkyrie is fun but is not a single player game, so I get to learn how much I suck at aiming a weapon whilst being blasted by experienced players.
    Have only tried a demo of Driveclub VR, high speed cornering was more discomforting than flying a spaceship, but I will probably buy the full game when I feel the need to increase my gaming hours.
    I have high hopes for Doom when it finally gets released.

    --
    If I had a DeLorean... I would probably only drive it from time to time.
  41. Rift doesn't mean VR by SoftwareArtist · · Score: 1

    The #1 selling VR system is PSVR. #2 is Vive. Rift simply isn't doing a good job of competing with them. That doesn't mean VR has a problem. It just means Oculus has a problem.

    When the #3 player in a market isn't doing well, you can't conclude much about the market. How is the #1 player doing?

    --
    "I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."
    1. Re:Rift doesn't mean VR by Wescotte · · Score: 1

      #1 is GearVR by a huge margin. Talking millions of units ahead of the competition.

    2. Re:Rift doesn't mean VR by SoftwareArtist · · Score: 1

      I meant high end systems, ones with positional head and hand tracking. If you include low end phone based systems, it's Cardboard by a huge margin. Both those don't compete with Rift.

      --
      "I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."
  42. VR is doing fine, just not on PC by LeftCoastThinker · · Score: 2

    VR on PC suffers from the same issue that most things on PC suffer from, too much complexity, which is why the PSVR has been outselling all the PC VR platforms. They have sold over 1 Million units so far with no signs of slowing down. The PSVR offers the best of both worlds: online VR content as well as a huge library of 100% compatible games that you can play, without all the headaches of PC. The other barrier to entry on PC is the rig that you have to have. If you already have a PS4, you are good to go, if you are hardcore, you can drop $400 for the PS4 pro. On PC you are looking at at least a $1200 PC. If Zuck were smart, he would partner with Microsoft and tailor Occulus for the Xbox Scorpion (or whatever they are calling it these days). Most people who would buy and use VR aren't willing to put up with the hassle or price of PC (as evidenced by their falling numbers).

    --
    If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like
  43. $400 is too much by Maxo-Texas · · Score: 1

    I would pay $180 for a good quality working vr headset - tops.

    They are trying to sell a luxury product- not a mass market product.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  44. HTC Vive owner on the 2nd year here... by MindPrison · · Score: 1

    I'm almost in my 50s. I love technology, even old school tech, especially my trusty old but simple Commodore 64. Vr has been on/off during my life, I remember them back in the 90s as an arcade machine with an Amiga 3000 inside it, super choppy graphics, super laggy - but it gave us an idea of what we could expect.

    The lack of realistic immersion is the reason it didn't take off back the.

    Well, today - we're ALMOST there, in a sense we are actually already there - but the entry price is simply TOO expensive for the general public. I bought the HTC Vive over a year ago (I deselected the Rift because I simply don't like the monitoring/surveillance policy of the Facebook company. Otherwise I might very well have chosen the Rift.

    But I'm very happy I didn't - because it turns out that the VIVE is actually something of a revolution that would come to change VR as we see it forever, it came with the Lighthouse system - which is completely superior to ALL of those other VR solutions that are mostly camera based positioning devices that simply cannot give you the same detail of immersion that the Lighthouse system provides you with. There was even a professor documenting just HOW precise the Vive Lighthouse system is, it's laser & infra red light based, you might say it "paints" a super-fine super-thin net of rays that 20-30 sensors in each device will pick up and "time" exactly the position of, and he found it to be as precise as 0.3 mm. yes, that's better than a 1/3 of a millimeter in MID AIR. No HD camera can give you that kind of precision - period.

    Valve launched a bunch of free demo games called The Lab. Those are unfortunately STILL (over a year later) some of the absolutely best games available for the HTC Vive today, maybe it's because of their incredible programming team and their endless resources, whereas the Unity single-man-coders out there don't stand a chance of giving us an AAA title, so the games over the year has became a little more "indie" and carries that stigma with it when you're playing with the HTC, you're not truly experiencing it's true power (unless you're playing for example XorteX 26xx (which is a simple bullet hell game in immersing 3D) arcade style, but has a real time quality to it that is still unsurpassed by ANY other game like it, space pirate training comes somewhat close - but still...is Meh....in the long run as you're basically just waiting for a bunch of round robots to come up and aim at you over and over again. XorteX provides you with an immersion, puts you right smack in the middle of a good old 80s type arcade game - and make it so believable that your dreaming will never quite be the same again. I wish developers understood the appeal of this, it's hard I guess.

    Another one, is the spectacular graphics quality of the game where you toss parts of GlaDOS (the talkative robotic heads/units), and aim them at the warehouse stock in order to make them come tumbling down with a bang, this game is hilarious - and the graphics is still unsurpassed, not even Raw-Data (albeit very GPU and CPU intensive) comes close to in quality. Valve should get on their horses and do more of this stuff, this is what we need.

    But yeah, besides the 800$ (I paid 1300$ when I bought it) you need for the Vive - you also need an INSANE super-pc, Mine cost like 4000$, and it "just runs" Raw Data to a playable level (the new Crysis for VR).

    I don't use it much, in the beginning it was like 2-4 hours each day (trust me, you'll sweat like a pig if you use it more), but here's my 2 cents why I haven't sold mine yet - Because it's very amusing entertainment that isn't meant to be used as a monitor.

    Did you hear me VR naysayers? The technology is here - it's not just a thing you'd use 8 hours a day.

    It's not meant to replace your monitor, at best - I'd say it'll give you 1 hour of entertainment every day, pretty much like a TV, just very much more involving. Games like Raw Data - will give you more workout than you ever will get sitting in front of a monitor.

    Nope, ain't selling mine yet - but not all VR are created equally. It will come down in price eventually - and perhaps then, we'll see way more AAA titles.

    --
    What this world is coming to - is for you and me to decide.
  45. broken promises by Tom · · Score: 1

    It might also be that they lost a lot of good will and reputation after they first promised support for Mac and Linux, and then changed their mind.

    I'd buy one at the new price, if it supported macOS. But I won't buy one, even on new promises that it will, until it actually does.

    --
    Assorted stuff I do sometimes: Lemuria.org
  46. Believe Rubin. by doug141 · · Score: 1

    Vive's recent sale threatened Oculus's long-term strategy of harvesting your data. Oculus wants everyone to have a Rift, and not because of the profit on the hardware. Here's the privacy policies compared: https://www.vrheads.com/vr-and...

  47. It's "only" $399 by RoloDMonkey · · Score: 1

    It's only $399!*

    * Does not include $1000+ gaming computer.

    --
    Long live the Speaker Bracelet
    Rolo D. Monkey
  48. High cost is holding it back. by SmaryJerry · · Score: 1

    Some have called be useless or a luxury, but so is most of consumer sales. The difference is VR is not just expensive but rediculously expensive when you factor in you need great PC to go with it. What exactly would someone pay $900 for when the processing is all done on something you have to buy separately? I can get 65" 4K tv for $900, but basically a 5 inch screen for one person with 4K costs the same. I know it's different types of screens but the value proposition for VR is just not there. Many products have failed because they weren't at the right price point. VR is actually incredible, the problem is the incredibly high price, even at $400 it's a stretch.

  49. Re:Why would I want a rift? by Cederic · · Score: 1

    Why would I want to wave my arms around and walk about just to control a computer?

    Do you use a bicycle powered dynamo to generate electricity for your TV too? The rest of us don't.

  50. Owned by facebook, goodbye and no thank you. by popoutman · · Score: 1

    The fact that the Oculus drivers regularly call home and this cannot be switched off, makes the Rift a dead duck for me. No thank you, I do not use FB and I actively block FB at a hosts and cookies level. I would prefer to have a Vive and deal with Steam, than have anything FB-related on a hardware level.

    --
    - This sig deliberately left blank. Nothing to see, move along.
  51. Re: Won't stick by Cederic · · Score: 1

    Oh. I read that game title and thought, "Ok, that could be a fun game"

    But my girlfriend at the time nearly wet herself laughing at me playing Wii boxing. Decent exercise too.

  52. Actual experience by sjbe · · Score: 1

    Boy are people going to lack back and laugh at these kinds of Luddite posts in ten years.

    Luddite? Dude, I was working with this stuff as far back as 20 years ago and think it's so awesome I worked on it full time for nearly 5 years. I just also have actual experience with it so my perspective is tempered by reality. I know what it can do and what it can't and where it is useful. It's not going away but the big money in VR is actually in its application to AR. The direct applications of VR are considerably more limited.

    What we're seeing right now is 2D platform gamers telling everyone that 3D graphics is just a fad that will never take off.

    No what you are seeing is someone who actually worked with the technology telling you that the use cases and financial payoff for it aren't where you think they are.

    1. Re:Actual experience by Kremmy · · Score: 1

      Holy shit you're one of those people who are basing their impressions of VR on what they know from ancient systems that lacked the basic performance requirements for acceptable VR. You guys are absolutely insane to think that what you had then gives you that experience. It's time for you to update your experience, fossil.

  53. PSVR still better by camazotz · · Score: 1

    The overall experience is not as impressive as Oculus Rift, but the simple fact is PS VR won out in my house because I didn't need to upgrade my PC (which I'd just upgraded a year ago and it's still below spec for VR), I already had a PS4, and when I did have some money to burn for myself and the kids PSVR was much, much easier to pick up and run with. It's a niche in gaming, but worth it for the interesting experience and tech. That last sentence is not going to sell it to Wanda and Cletus who are still debating whether or not to upgrade from their PS2, though, or don't know why they need a PC when they have their phones. Also, and I hate to say it, but the real problem with the PSVR and the Rift is best summed up as: too many dangling cords, and require too much space. Most apartment dwellers don't have the room for these things, and the cords are damned annoying. There's also that percentage of people who get physically ill with VR. My son and I don't....but my wife does. So 1/3rd of my household can't actually use the device. On the plus side, glasses and the PSVR seem to work rather well.

  54. Pokemon GO by QlooQl · · Score: 1

    When I can finally play Pokemon GO on the Oculus Rift I'll buy one.

  55. Re: How to sell me the Rift by OrangeTide · · Score: 1

    No, in the US we usually work out ways to avoid paying sales tax. The states are working hard to fix that, but there are still working loopholes to avoid paying tax on mail order goods. Also it's hard to compare sales tax, because every state and often every county has a different tax rate. And some states have no tax. And there is no federal sales tax. Very high sales tax in the US would be anything over 10%, typical is around 6%, my city is 9.25%.

    --
    “Common sense is not so common.” — Voltaire
  56. At that price I'll bite... by BlueCoder · · Score: 1

    Cost has been one of the issues for why I haven't purchased the Oculus or the Vibe.

    Heck I just upgraded my PC to Ryzen to get it up to snuff for playing VR among other things. I invested in a new large monitor with FreeSync so I am committed for now to AMD. I currently have an rx480 just for a mid range card until Vega is available which I expect to be just under par with nVidias best offerings but at a far better price point. Only after that did I expect to go VR.

    The market is still young so I am still waiting for the killer app/game. But I do want to eventually do some development of my own simple apps at some point. $400 makes it practically a done deal for that purpose even with a lesser video card.

    I also loved the stand up appeal of the Vibe and it's tracking I feel is superior.

    And for Oculus specifically it's purchase by Facebook left a sour taste in my mouth. If Facebook had no intention of doing bad things then it's CEO should have created a separate company completely separate from Facebook for investment sort of like Google did with Alphabet. I have long considered Oculus the Facebook Rift in my mind. I hate Facebook with a passion and it likely where all the AOL people migrated to before AOL fell.

    But as I said $400 makes it compelling enough. I have a feeling this is actually market analysis to see if they should invest in mass production to bring the cost of the headset down. For which I would argue YES but that they should actually come out with a new model with slightly better specs and mass produce both. They need a low, middle, and high tier product with clear upgrade paths. $200, $400, and $600. And they need to subsidize $200 in game purchases in their store with new system purchases. Also the whole "beta" model of VR games in continual development needs to stop. It's either a complete game for it's price or it's not. That's why versions and sequels of games exist. And stop doing these exclusive deals and spend the money on development. They should be developing the wireless technology to enable people to set up a mobile small tent in their backyard/garage/patio for more interactive space while the computer stays in the house.

  57. Kickstarter to Facebook by Holi · · Score: 1

    I think Occulus has a PR problem, as they went from a Kickstarter that people were excited about and then they pretty much instantly turned around and sold themselves to Facebook. That pissed off their customer base and drove them away in droves.

    Funny how neither HTC nor Sony are complaining or slashing prices.

    --
    Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  58. so this is where by KingBenny · · Score: 1

    i go like o but i said this years ago, same thing with 3dtv and all that shyte no one can actually afford and then everybody goes NARCIST so maybe i wont, right ... im not in the best of moods today (thats a change)

    --
    Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
  59. LASIK Carries Serious Risks by Roger+W+Moore · · Score: 1

    The original cost of an Oculus was more than LASIK eye surgery for most patients. Talk about fucked up priorities!

    Well speaking as someone who wears glasses but could also easily afford LASIK eye surgery I tend to prioritize avoiding risks to my vision over the convenience of not wearing glasses. LASIK eye surgery carries a risk of serious complications which can severely impact your vision. Even in the best of cases, your night vision is impaired. The risk might be small but so is the benefit and the impact if you are unlucky is huge. The only time I would consider it is if my vision required such a severe correction that glasses can not easily provide it.

  60. I won't buy VR by chrysrobyn · · Score: 1

    I feel like there's a huge market missed. I really want a computer screen on my face. I want all the real estate of a 60" screen, but with something more portable.

    VR wastes a lot of time, money, effort, parts, power etc. on motion tracking, gyroscopes, external trackers and everything. Then there's the programming to make it immersive. What if I could just put one of those little screens on my face (minus some weight!) and then watch a movie on a bigger appearing screen than what my TV looks like? All that power and plastic wrapped up in big screens is wasted.