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It's Official: Users Navigate Flat UI Designs 22 Percent Slower (theregister.co.uk)

Reader Zorro writes: The mania for "flat" user interfaces is costing publishers and e-commerce sites billions in lost revenue. A "flat" design removes the distinction between navigation controls and content. Historically, navigation controls such as buttons were shaded, or given 3D relief, to distinguish them from the application or web page's content. The mania is credited to Microsoft with its minimalistic Zune player, an iPod clone, which was developed into the Windows Phone Series UX, which in turn became the design for Windows from Windows 8 in 2012 onwards. But Steve Jobs is also to blame. The typography-besotted Apple founder was fascinated by WP's "magazine-style" Metro design, and it was posthumously incorporated into iOS7 in 2013. Once blessed by Apple, flat designs spread to electronic programme guides on telly, games consoles and even car interfaces. The consequence is that users find navigation harder, and so spend more time on a page. Now research by the Nielsen Norman Group has measured by how much. The company wired up 71 users, and gave them nine sites to use, tracking their eye movement and recording the time spent on content. On average participants spent 22 per cent more time (i.e. slower task performance) looking at the pages with weak signifiers," the firm notes. Why would that be? Users were looking for clues how to navigate. "The average number of fixations was significantly higher on the weak-signifier versions than the strong-signifier versions. On average, people had 25 per cent more fixations on the pages with weak signifiers."

256 of 408 comments (clear)

  1. Add in the 'low-contrast text' fad... by QuietLagoon · · Score: 5, Insightful

    ... and you've got difficult to read and difficult to navigate, some good reasons why the current UIs are less than usable. So... why were these productivity reductions made in the first place?

    1. Re:Add in the 'low-contrast text' fad... by DontBeAMoran · · Score: 5, Insightful

      And once you add the "thin as fuck" fonts, it makes things impossible to read as well as difficult to navigate.

      Sometimes I have to turn off CSS to be able to read the fucking content. How is that for bad design?

      --
      #DeleteFacebook
    2. Re:Add in the 'low-contrast text' fad... by Khyber · · Score: 3, Insightful

      "So... why were these productivity reductions made in the first place?"

      Because UX/UI designers now days obviously never read a book regarding the subject of user interface design.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    3. Re:Add in the 'low-contrast text' fad... by Archangel+Michael · · Score: 1

      No, it wasn't that they haven't read a book, because I am pretty certain that some of them actually have. However, in the name of "looking different" (unique), they have ignored years of research and development in UI design. I think the following sums up my point nicely.

      http://i3.cpcache.com/product/...

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    4. Re:Add in the 'low-contrast text' fad... by ShanghaiBill · · Score: 5, Insightful

      Because UX/UI designers now days obviously never read a book regarding the subject of user interface design.

      Also a lack of usability testing. My UI designs were subjected to usability testing a few times, with customers video recorded while attempting to accomplish a task. Watching those videos was a very humbling experience. I kept trying to scream "NO! Not THAT button!", but since it was a recording, they didn't hear me. Afterwards, my designs got much simpler.

      One book that helped me is Microinteractions.

    5. Re:Add in the 'low-contrast text' fad... by Junta · · Score: 4, Interesting

      One of the victims of the philosophy of 'automated test only', which is the management perversion of automated testing. Usability is not a test that can be automated, therefore it's not worth doing.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    6. Re:Add in the 'low-contrast text' fad... by Tough+Love · · Score: 1

      Right. It all fits right in with the "suck your own cock" trend, thx google.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    7. Re:Add in the 'low-contrast text' fad... by Junta · · Score: 4, Interesting

      Because UI developers are more interested in being 'artistic' than functional. Lightweight airy fonts with plenty of open area and avoiding 'harsh' contrasts appeals to artistic sensibilities, but is much harder to use.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    8. Re:Add in the 'low-contrast text' fad... by TheDarkMaster · · Score: 1

      It is easier for a group of low-grade developers to make a "flat" interface where the button is a mere colored rectangle than to make a interface with obvious (and good-looking) buttons. Also easier to render, so the flat UI may be a bit faster than a more 3D-looking interface.

      --
      Religion: The greatest weapon of mass destruction of all time
    9. Re:Add in the 'low-contrast text' fad... by TheDarkMaster · · Score: 1

      Because UX/UI designers now days obviously never read a book regarding the subject of user interface design.

      Also a lack of usability testing. My UI designs were subjected to usability testing a few times, with customers video recorded while attempting to accomplish a task. Watching those videos was a very humbling experience. I kept trying to scream "NO! Not THAT button!", but since it was a recording, they didn't hear me. Afterwards, my designs got much simpler.

      One book that helped me is Microinteractions.

      Very funny :-D I also have moments like that with my clients, usually I keep thinking "what the hell is he trying to do ???"

      --
      Religion: The greatest weapon of mass destruction of all time
    10. Re: Add in the 'low-contrast text' fad... by taxman_10m · · Score: 4, Informative

      Colored rectangle? I wish. Lately I keep looking for and eventually finding UI elements that are the same color as the background.

    11. Re:Add in the 'low-contrast text' fad... by Darinbob · · Score: 1

      I'm mixed about this. I like the flat design in later OSX the best, mostly because it gets rid of the distracting flash, borders, etc, and focuses on what you want to see. I never really liked the look of Windows 7 either, it was too glossy with special effects that said "look at me!" I don't mind the windows 8.1 desktop (the metro "apps" are abomination of course), but after some registry tweaks.

      On the other hand, the flat style that gets too minimalist is bad. For example my web mail recently has been asking me to log in again with a confusing page. It shows my account name, and a button for "choose other account", and not much else. Turns out I have to click on my name after which it will prompt me for a password. But there's nothing around the name that indicates it is clickable. Too make it more confusing, occasionally the old style login appears (name and password box appear with name pre-filled in). I have seen other examples where things just get too minimal to know what to do.

      So, flat is ok, the flat "jewels" on the OSX windows compared to the sparkly jewels it used to have; minimal or invisible borders; a box of a different shade and no border compared to a separately drawn border around everything.

    12. Re:Add in the 'low-contrast text' fad... by mwvdlee · · Score: 1

      Because customers are willing to pay more for a flat interface than for a more usable "old" interface.

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    13. Re:Add in the 'low-contrast text' fad... by plover · · Score: 2

      Because the industry has been collectively blinded by the engineers who built it, and has been for decades.

      Take a look at the Wikipedia entry for Software Quality. This page is essentially a summary of the Software Engineering Body of Knowledge topic on software quality and it represents the collective wisdom of decades of work. Now search the page looking for the word "usability". It's not even listed as one of the attributes of quality! Usability is still something just pasted on after a product is under construction, and is considered far too late in the process to make any foundational or architectural software changes needed to make a product more usable.

      That's where Steve Jobs made all the money. He understood that he had to make it usable first, and worry about function and feature completeness later (or never.) He understood that the humans who actually touched his machines were the people he had to impress. Apparently, though, he was a singular entity at Apple, and nobody since him has demonstrated comprehension of this foundational lesson. So new iPhone UIs get designed by Apple committees, and are as lackluster and difficult to use as any Windows device. Windows designers, in turn, are under pressure to copy the success of the iPhone with UI failures like Metro, instead of working on their own usability issues. And Android developers each design whatever they think might work for their special snowflake apps, leaving the users befuddled with difficult to find features and overly technical functionality.

      They're all describing a mutual path that may look circularly iterative and fast paced, but is instead the trajectory resulting from their swirling around a drain.

      We have to stop seeing usability from our own biased perspectives (which come from us insiders, are highly technical, and tend to value function over form), and instead test repeatedly to ensure our products are usable and desirable by actual average consumers. We have to stop changing UI elements and procedures our customers depend on - they don't want to relearn our products just because we changed to the Flat-UI-of-the-Month. And we have to learn that chasing fashions is fine for clothing, but not for software.

      --
      John
    14. Re:Add in the 'low-contrast text' fad... by Steve1952 · · Score: 1

      ... and you've got difficult to read and difficult to navigate, some good reasons why the current UIs are less than usable. So... why were these productivity reductions made in the first place?

      I suspect that the "flat" designs were used because Microsoft wanted to bring Windows to $100 cost devices with minimal processor speeds and minimal amounts of memory. So they were doing everything they could to reduce processing cycles and memory use. They were so fixated on running $100 devices with low RAM that they decided to ignore the rest of their user base.

    15. Re: Add in the 'low-contrast text' fad... by Anonymous Coward · · Score: 2

      Colored rectangle? I wish. Lately I keep looking for and eventually finding UI elements that are the same color as the background.

      Or they aren't even there. Just text that you have no way of knowing can be clicked, like in the Windows 8/10 Settings pages.

    16. Re:Add in the 'low-contrast text' fad... by green1 · · Score: 1

      Really? have you actually given any of them the choice? I doubt it. People are willing to buy "new" vs "old" but just because "new" happens to include the flat design doesn't mean they prefer it to something "new" that also happens to be usable, it's just that we give them the choice between "new" and "usable" and idiots chose new. If you gave them the choice of "new and usable" vs "new and flat" I think the answer would be different.

    17. Re:Add in the 'low-contrast text' fad... by green1 · · Score: 2

      That's where Steve Jobs made all the money. He understood that he had to make it usable first, and worry about function and feature completeness later (or never.)

      You had me right up until here. The thing is though, Steve Jobs had no such ability to make things usable. Apple UI in the Steve Jobs days was way behind all the competition in usability, AND features. It has changed a lot since his death, but not in a favourable direction.

      Example: first generation iPod had a circle on the front of it labelled with play/pause/stop/ff/rew, nowhere on it did it indicate in any way that it was a scroll wheel that could adjust things. it also didn't indicate in any way that the part in the middle was actually a button (despite being the same colour and material as the rest of the case)
      the iPhone has completely unlabelled buttons and a toggle switch, you're supposed to just know what each one is for, and simple things like a back or menu button in apps was completely inconsistent in it's very existence, location, and function.

      Apple products have been a UI nightmare for ages.

    18. Re:Add in the 'low-contrast text' fad... by wonkey_monkey · · Score: 1

      difficult to read

      ...says the person who starts their comment in the subject line...

      --
      systemd is Roko's Basilisk.
    19. Re:Add in the 'low-contrast text' fad... by ShanghaiBill · · Score: 1

      Usability is not a test that can be automated

      It can be sort-of automated using Fivver or Mechanical Turk. On Fivver, you can find people that specialize in UI critique, and they can often give really good feedback. MT is better for single interactions, like "page A" vs "page B".

    20. Re: Add in the 'low-contrast text' fad... by TheDarkMaster · · Score: 1

      And I was modded down, I think I hurt the feelings of one of these developers.

      --
      Religion: The greatest weapon of mass destruction of all time
    21. Re:Add in the 'low-contrast text' fad... by Sarusa · · Score: 1

      Same reason we still have open offices even though they're hell for productivity (unless your job is just talking to people all day). Same reason people buy lottery tickets. Everybody knows better but want to believe they're the geniuses who can make it work this time for sure.

      The UI people want to believe that if their design is just beautiful and elegant ENOUGH that it'll automatically have amazing usability. And if course it won't. They're no longer UX people, they're graphic designers.

    22. Re:Add in the 'low-contrast text' fad... by godrik · · Score: 2

      I participated in user testing of some of our internal systems. And I remember they give us tasks to do and observe what we are doing. I remember telling them afterwards things like "I have no idea what this button is going to get me to", or "I understand you have a color scheme for the institution, but shades of greens and oranges are color blind un-friendly".

      And they fixed some of them.

      Anyway, it is fun participating in user testing as well!

    23. Re:Add in the 'low-contrast text' fad... by tepples · · Score: 2

      I suspect that the "flat" designs were used because Microsoft wanted to bring Windows to $100 cost devices with minimal processor speeds and minimal amounts of memory. So they were doing everything they could to reduce processing cycles and memory use.

      I don't understand how that'd help. Windows 95 ran with 8 MB of RAM and wasn't flat.

    24. Re:Add in the 'low-contrast text' fad... by plover · · Score: 1

      Those were mistakes, and mistakes are human. While Jobs was on the right track of usability, he certainly made a lot of fecal-encrusted decisions.

      Like you, I loathed the horrible "printed circle" iPod control - the first time I encountered one I was frustrated by it for half an hour, and eventually had to ask someone for help! The person who helped was happy to show me an older iPod that had a physical wheel, which actually was intuitive. But the printed circle was only one of the many stupid design failures Apple made.

      Another Apple failure was the perfectly circular hockey-puck mouse on the first gen iMacs. I grabbed the mouse, moved the mouse up, and the cursor slopped to the side. Every single time I grabbed that mouse, I had to reorient it. There's something about the soft edges of arcs and perfect circularity that Apple really likes, but they completely stink when they come to usability.

      In more modern times, Apple has added more and more "gestures" to the iPhone. "Gesture" is simply a word that means "completely invisible and non-intuitive UI." They're generally actions that you may discover through contact with other humans, but would never discover on your own. Given enough practice, they might become part of your nature - until someone changes the meanings of the gestures! IMHO, the world needs to "Just Swipe Left" to swiping left.

      Topping off the issues is that it's been difficult to criticize Apple for these failures, because the forums are still populated with rabid Apple fans who continue to insist that Jobs was God on Earth, and that his every decision was divinely perfect. That kind of religion-based dishonesty is fine for getting people to teach their kids about Santa Claus, but it doesn't provide good feedback for making a product better.

      --
      John
    25. Re:Add in the 'low-contrast text' fad... by Junta · · Score: 1

      Not automated, there's expense involved and less deterministic time to validate a build. Impractical to put in a 'continuous' flow, therefore not something that the penny pinching developers-rule-the-world companies are interested in.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    26. Re:Add in the 'low-contrast text' fad... by plover · · Score: 1

      It doesn't really matter to the argument if it was Jobs or someone else who originated the designs. As you say, he was the dictator, and as I said, that's how he made all the money.

      But my original point was not to answer the question "how did Steve Jobs make all his money?" It was "The software industry still doesn't understand that usability is quality, even after Jobs proved that it is."

      --
      John
    27. Re:Add in the 'low-contrast text' fad... by green1 · · Score: 2

      Those were mistakes, and mistakes are human. While Jobs was on the right track of usability, he certainly made a lot of fecal-encrusted decisions.

      So you've given more examples that prove my point, but none that prove the idea that Jobs was some form of UI genius as he is so often credited with being. I posit that's because he was NOT a UI genius, and in fact was never "on the right track of usability" as evidenced by the idea that most of his inventions were less intuitive, and harder to use, than most of the competition.

      Jobs was a genius, but not in UI, or product design, he was a genius in marketing. He could sell people a turd and make them love him for it. It's the only thing Apple has actually been good at for over a decade. Their products are sub-par, and over priced, but they know how to market them!

    28. Re: Add in the 'low-contrast text' fad... by fortfive · · Score: 1

      This is the real problem. I prefer flat-just use nice shapes and colors and weights and contrast!

    29. Re:Add in the 'low-contrast text' fad... by w3woody · · Score: 1

      I can tell you why so many mobile UIs have such teeny, tiny little fonts.

      It's because most UIs are laid out in Photoshop, on computers with screens with 100dpi screens. And they're being deployed on screens with 300dpi or more.

      I once had a fight with a UI designer telling him his 11-point/9-point font simply would not work on a mobile device, and he needed to bump it up to 17-point/14-point, minimum. He didn't believe me until I held my phone up to the screen next to his photoshop window, then asked him to shrink the photoshop window down to 290 px by 193 px--which is the same size on a 100dpi screen as the iPhone 4. Then he realized the hot mess he was creating.

      I get so sick and tired of designers calling for itty-bitty fonts thinking that nearly 1 foot diagonal photoshop window is representative of a 3.5 inch screen.

    30. Re:Add in the 'low-contrast text' fad... by Anonymous Coward · · Score: 1

      With the come back of open office plans fonts couldn't be left out and followed the similar progression to airy open spaces. After all, these airy fonts promote collaboration. I asked my desk mate to proof read this comment as fonts were too thin to comfortably read. Why strain my eyes when I can in source it to younger eyes!

    31. Re:Add in the 'low-contrast text' fad... by nctritech · · Score: 2

      There is a big slab of irony underneath this whole flat UI thing. We already had "flat" design in the past and it was perfect for our computers. Bring back that flat design and you get minimalism AND usability in one package. Readable fonts, scroll bars that aren't near-invisible or even hidden, distinct separation between controls and content...and somehow over the course of ~16 years we ended up with Windows 10. 1990 less Windows and 100x more pain.

    32. Re:Add in the 'low-contrast text' fad... by nctritech · · Score: 1

      It is "flat" in that the colors were not gradients and there wasn't anything about the UI at all that was designed to be "shiny" because Windows 95 was still back in the days when 640x480 256-color mode wasn't supported on a decent number of home computers. The need to support 16-color mode as the lowest common denominator meant that making it pretty wasn't an option. The low resolutions meant that padding space between elements was not an option past a certain limited point, but there was plenty of room between icons and Start menu items to read everything on the screen quickly. While 100% of the modern "flat" trend wasn't there, it definitely wasn't "popping" either. I'd argue that Windows 95 was "flat" design done right: just enough extra stuff like 3D button borders to make it highly usable, but that's as outrageous as it ever got.

    33. Re:Add in the 'low-contrast text' fad... by Strider- · · Score: 1

      I once had a fight with a UI designer telling him his 11-point/9-point font simply would not work on a mobile device, and he needed to bump it up to 17-point/14-point, minimum.

      That's a failure of the rendering system then... since the origin of the computer revolution, a point has been 1/72nd of an inch, so 11 points should be the same size no matter whether it's on a 100dpi computer monitor, or a 300dpi phone screen. When you have higher resolution, it just renders the font more smoothly. Of course, I understand that in the real world it doesn't work that way, unfortunately...

      --
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    34. Re:Add in the 'low-contrast text' fad... by w3woody · · Score: 1

      Doesn't matter the number passed or the metric; the point is that for his design, you'd need a friggin' microscope.

    35. Re:Add in the 'low-contrast text' fad... by zippthorne · · Score: 2

      In the name of looking different? How does "looking different" make every website now have a band of whitespace, a band of color and a huge-ass photo, a hamburger button[1], and no more than three other colorful squares which may or may not be additional buttons.

      [1] Is the "hamburger" button supposed to be a vertical ellipsis? An ellipsis button would actually make sense, given the current usage of the symbol to mean "more, not shown"

      --
      Can you be Even More Awesome?!
    36. Re:Add in the 'low-contrast text' fad... by mikael · · Score: 1

      In those days (late 1980's - early 1990's), you were lucky to have a 1024x768x256 color display. Windows only went up to 16-bit. Even a true-color graphics board like a Hercules Graphics Station Card only did 512x480x16 million colors. Those modes were only accesible using custom applications. Fonts were all bitmaps. There were no TrueType fonts with pixel engines. Everything was designed around CRT's.

      --
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    37. Re:Add in the 'low-contrast text' fad... by antdude · · Score: 1

      Not just usability, all testings. I noticed QA testings are not so important. MS axed its QA testings. It's nice to have developers test their own works, but let the real QA testers do it. And not just external usres. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    38. Re:Add in the 'low-contrast text' fad... by Waccoon · · Score: 2

      We don't need usability testing, because that would give us results we don't want to hear. The endless stream of telemetry is way easier to manipulate into whatever management wants it to mean.

    39. Re:Add in the 'low-contrast text' fad... by nctritech · · Score: 1

      Because that border offsets the tab-controlled portion from the tab-independent portion, so it does in fact add extra information. With the separator removed the common controls "become one" with the tab, indicating that each tab has its own OK/Cancel/Apply button that is distinctly separate from the others. Yes, you could probably still make use of the functions within the tabbed window without the section separator, but that's sort of like English without the Oxford comma. Not immediately realizing the purpose of the border doesn't mean it has no purpose or relays no information, but that's exactly how the "flat" design philosophy works. It's just information reduction extremism and it's very bad for usability.

    40. Re: Add in the 'low-contrast text' fad... by Monster_user · · Score: 1

      Why can't the Ok/Cancel/Apply buttons be included in the tab? Outside of those three buttons, no additional information is conveyed that wouldn't be conveyed by "raising" or otherwise distinguishing the active tab. Are those three buttons good UI design? A set of "global" buttons which apply things on hidden tabs? What if you had a "Save" or "Apply" button on each tab? Then the user could exit or "Cancel" through normal UI means, such as the "X", to avoid saving or applying the changes. Is it better to have the "Apply" and "Ok" buttons there, or simply ask the user if they want to apply the saved changes on close? (If the changes are best not applied independently). In what circumstances is that UI necessarily a "good" design?

    41. Re: Add in the 'low-contrast text' fad... by Monster_user · · Score: 1

      I wouldn't say Apple's products were subpar. Certain aspects of Apple devices and Operating Systems and software I have used, have genius written on them. (Forgive the formatting, Slashdot doesn't seem to accept carraige returns from iOS.) I very much appreciated the *usually* simple drag and drop of a puzzle (Extension) piece to install drivers, or even software. A level of simplicity which was unmatched until the era of Digital Distribution. I preferred the user experience of a Mac to my Windows PC until Windows Vista and Windows 7. The ability to search the start menu, and then right-click and pin an app made the start menu magic. Jump Lists for pinned apps was icing on the cake. (For home use I prefer Vista, for work I prefer 7. 10's really only useful for a touch hybrid device.)

    42. Re: Add in the 'low-contrast text' fad... by nctritech · · Score: 1

      The buttons aren't included in the tab because they have a less local scope than the tabbed items. Re-read the post you replied to; I'm not typing it twice and you don't seem to have read it since it answers some of your questions already.

      Are those three buttons good UI design? It depends on the context. All UI decisions are compromises. The OK/Cancel/Apply triad is misunderstood by several people; it is common to run into users that click Apply and then OK, not realizing that OK implicitly does Apply already. Having that Apply button also only makes sense if there is a setting that will be tested, i.e. if you're changing desktop color and want to try different ones out without having to dismiss and then re-open the configuration for every single change. In the context of the tabbed window the buttons being global is generally good design because the alternative is to have to apply changes on a per-panel basis rather than making all desired changes in each individual panel and then applying them with one global action. You suggest allowing [x] to implicitly cancel changes but it already does that unless you've already used Apply to commit those changes. Asking the user on close instead of providing OK/Cancel adds an unnecessary extra step to the process which eventually frustrates the user.

      UI design is "good" when it is (among other things) discoverable, predictable, and unobtrusive. Users should be able to figure out the system by trying things out and good design assists them in knowing what to try; flat designs generally make it hard to tell what can be controlled and what can't and the extreme pursuit of "de-cluttering interfaces" leads to controls being hidden away for no purpose other than looking neater as a screenshot. Users should (generally) be able to take the same sequence of actions to achieve the same result; commands and controls that are context-dependent interfere with pattern recognition and should be avoided or used very sparingly. Users should be able to use the system without surprising actions taking place; the JavaScript message popup is a great example of something that violates this concept and should simply not exist.

    43. Re: Add in the 'low-contrast text' fad... by Monster_user · · Score: 1

      Windows 95 definitely wasn't "flat". It just wasn't "round" or "gradient" or transparent. I mean look at all the UI elements in the background, those icons are not flat, those toolbars have non-flat handles and elements. The "address bar" has more than a simple color change to distinguish it, and the status bar and system tray are both receeded. Windows 3.1 was mostly flat, with some 3D elements. It was almost like they needed something to keep it from being too flat. Modern UIs are typically flat. No 3D, no shadows, no gradients. Just a thin gray line, or change of color, if you're lucky.

    44. Re: Add in the 'low-contrast text' fad... by Monster_user · · Score: 1

      I was talking about making the Ok/Apply/Cancel buttons local to the tab only, not just in appearance. Reduce UI clutter by eliminating an unnecessary design element. You went on to say that it was a good distinction to allow a user to change settings individually, and then apply them globally. This is what I was getting at. That sounds efficient, given that it hypothetically reduces button clicks. However the presence of an "Apply" button in addition to the "Ok" indicates that most of these settings will be tested individually anyway, and the Apply button is often tab specific as opposed to global as Ok and Cancel are (denoted by the Apply button alternating between being grayed out or not depending on whether the tab has unapplied changes). If I know what settings need to be made, perhaps it is a little more inconvenient to have to click the "Save and Apply" button on each tab. However, Microsoft itself also breaks this UI design metaphor with menubars, and the Ribbon. They are present globally, but do not operate globally. Yeah, the 9x style GUI does provide feedback, and it is good UI design against that implementation, but is the implementation that the UI feedback exists for necessary for that particular control panel? Isn't UI design and usability both representing what the application does, and the actual layout and design of the application?

    45. Re:Add in the 'low-contrast text' fad... by TheRaven64 · · Score: 1

      Fortunately, the incompetent ones are easy to spot. Only an incompetent user interface designer self-identifies as a UX specialist. Competent ones self-identify as HCI specialists or similar.

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    46. Re:Add in the 'low-contrast text' fad... by TheRaven64 · · Score: 1

      My UI designs were subjected to usability testing a few times, with customers video recorded while attempting to accomplish a task.

      This is really the key part. Watch the users, don't ask them questions. MS did some research in the '90s where they asked users which of two options was faster, and then they timed them doing both. In almost all cases, the users reported that the slower one was faster.

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    47. Re: Add in the 'low-contrast text' fad... by TheRaven64 · · Score: 1

      Most importantly: in Windows 95, all UI elements that were clickable were visually distinct from ones that were not. They were (mostly) raised if they were one-shot actions (buttons, sliders) or lowered if they were selectable (input fields). This is a huge visual clue for the user, but is completely gone in a lot of newer UI designs.

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    48. Re: Add in the 'low-contrast text' fad... by Entrope · · Score: 1

      Designing a UX indicates an idea that using the program is the point, which may be true from the perspective of the ad salesperson, but is not true for most users. (Games and similar programs are an exception in that users do want to pass time using these programs, but those programs are expected to have very custom UIs.)

    49. Re:Add in the 'low-contrast text' fad... by Big+Hairy+Ian · · Score: 1

      One of the victims of the philosophy of 'automated test only', which is the management perversion of automated testing. Usability is not a test that can be automated, therefore it's not worth doing.

      They clearly don't understand when Automated Testing is appropriate and when it's just too damned expensive. No decent automation test engineer would even consider trying to automate everything.

      --

      Build a Man a Fire, and He'll Be Warm for a Day. Set a Man on Fire, and He'll Be Warm for the Rest of His Life.

    50. Re:Add in the 'low-contrast text' fad... by mjwx · · Score: 1

      "So... why were these productivity reductions made in the first place?"

      Because UX/UI designers now days obviously never read a book regarding the subject of user interface design.

      What do you expect? The entire field of "UX" was made up to justify bad design decisions that flew in the face of proven HMI/HCI.

      The idea of presenting 3D buttons with graphical bas-relief has been around for decades, I remember it clearly from Windows 3.1 and it was probably around before then. It worked well in Windows 3.1 and just about every Windows since (and almost all the successful Linux GUI's.

      However then Apple and UX came along and ignored decades of proven research to because they replaced UI designers with Graphic Designers.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    51. Re:Add in the 'low-contrast text' fad... by Archangel+Michael · · Score: 1

      Copy Cats aren't driving the UI design changes. People like Google, Apple, Microsoft are.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    52. Re:Add in the 'low-contrast text' fad... by Thelasko · · Score: 1

      Also a lack of usability testing. My UI designs were subjected to usability testing a few times, with customers video recorded while attempting to accomplish a task. Watching those videos was a very humbling experience. I kept trying to scream "NO! Not THAT button!", but since it was a recording, they didn't hear me. Afterwards, my designs got much simpler.

      That reminds me of a great story about Microsoft's usability testing of Windows 3.1.

      ...one study subject took twenty minutes of staring at a Windows 3.1 desktop before being able to open a text editing program. Finally, a programmer spoke up that this was unacceptable, to Oran's relief. But that relief would be short lived: "Our customers are morons!" exclaimed the programmer.

      This was frustrating enough, Oran says. But then they talked to that user, and it turns out that he was actually a propulsion engineer for Boeing.

      "He was literally a rocket scientist," Oran says. "And even he couldn't figure out Windows."

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    53. Re:Add in the 'low-contrast text' fad... by wyHunter · · Score: 1

      Given the functional illiteracy in the software field, 'read a book' may be the difficult thing.

    54. Re:Add in the 'low-contrast text' fad... by david_thornley · · Score: 1

      I write software according to what I understand it should do. When I test it, I make sure it does what I understand it should do. If QA tests it, it's at least from another viewpoint, so it's not like id gets into production and the users are doing WHAT?

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    55. Re:Add in the 'low-contrast text' fad... by david_thornley · · Score: 1

      Windows 3.1 was, in its UI, an inferior copy of the Macintosh OS. It wasn't until the next century that Microsoft really caught up.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    56. Re:Add in the 'low-contrast text' fad... by antdude · · Score: 1

      Yep, and developers can concentrate on coding and fixing issues instead of having wasting a lot of time to test. QA does the heavy testings.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    57. Re:Add in the 'low-contrast text' fad... by david_thornley · · Score: 1

      Huh? Where do you get that? The original Macintosh GUI was revolutionary, and proved easier to use for a whole lot of people. It took the competition a long time to catch up in terms of discoverability and usability. (Very little in interfaces is intuitive. If the user can discover what he or she can do, and it makes sense so the user remembers it, that's the best we can do.)

      The iPhone sold, even though it was lacking features, because the features it did have were easily usable. If you play with the buttons just a little, you'll know what they do and you will find it easy to remember. It's very discoverable.

      Apple applications concentrated on not confusing the user with additional options. Given a CD or DVD writer, the average person won't know what rate to select, so why have it presented?

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    58. Re:Add in the 'low-contrast text' fad... by david_thornley · · Score: 1

      If I buy a lottery ticket, I spend $1 or $2, and then I daydream about what I'd do with the money. It's cheap entertainment.

      If I, as a manager, go for an open office, the productivity of my people goes down, and that's not cheap. Same for bringing out a worse interface.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    59. Re:Add in the 'low-contrast text' fad... by nctritech · · Score: 1

      Good thing I didn't post a picture of Windows 3.1 then.

    60. Re:Add in the 'low-contrast text' fad... by zippthorne · · Score: 1

      Not if they're making everything look like each other they're not.

      --
      Can you be Even More Awesome?!
    61. Re:Add in the 'low-contrast text' fad... by jdschulteis · · Score: 1

      The screen shot you linked is not "flat". The buttons and tabs are shaded to give a raised appearance.

      This

    62. Re:Add in the 'low-contrast text' fad... by Grishnakh · · Score: 1

      I noticed QA testings are not so important. MS axed its QA testings. It's nice to have developers test their own works, but let the real QA testers do it.

      No. QA testing is a complete waste of money when you're a large company like Microsoft. What good is it? How is it going to make you more money? It's not. It's a cost center, with no benefit whatsoever. The best strategy is to just have developers do their own quick tests to make sure stuff isn't completely broken, and then just ship it. Let the users test it out, and if anything they complain about is a big enough problem, then fix it, otherwise ignore it because fixing it costs money.

      Your argument will be that proper QA testing avoids having customers exposed to a buggy product, but how does that improve profitability? It doesn't. When you're Microsoft, the customers are going to happily use your product no matter what, so it really doesn't matter if they have a good experience or a lousy one because of bugs that QA would have caught. So it's better for the shareholders to eliminate QA altogether and let the customers suffer with a buggy product. If the customers hated it that much, they'd abandon your company and not be your customers any more, but many, many years of experience have shown this simply isn't the case for Microsoft, and for many other big companies as well.

    63. Re:Add in the 'low-contrast text' fad... by Grishnakh · · Score: 1

      If I, as a manager, go for an open office, the productivity of my people goes down, and that's not cheap. Same for bringing out a worse interface.

      These decisions aren't usually made at such a low level, and there's many other variables intertwined so the loss of productivity is blamed on something else. Also, open offices cost a lot less than other arrangements, and managers like them because they can see who's in and what they're doing. Actual productivity isn't that important; most office workers spend a small minority of their time actually doing anything productive anyway.

  2. Group think by Anonymous Coward · · Score: 2, Insightful

    Never underestimate the tendency of human beings to blindly follow other human beings.

    1. Re:Group think by DontBeAMoran · · Score: 4, Funny

      Tell me about it. Remember 1991? The game Lemmings was released that year and thousand after thousand of people just wasted hours playing that stupid game, like mindless... well I can't think of a word for it.

      --
      #DeleteFacebook
    2. Re:Group think by mikael · · Score: 5, Funny

      I always thought those click-and-explore DOS games were the inspiration for modern GUI. You used to frantically click objects on each screen to see if it had any purpose. Now we have websites that have the same functionality.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    3. Re:Group think by Carewolf · · Score: 1

      I always thought those click-and-explore DOS games were the inspiration for modern GUI. You used to frantically click objects on each screen to see if it had any purpose. Now we have websites that have the same functionality.

      HAH! That means the solution is a button that highlights all clickable spots on the screen!

    4. Re: Group think by David+Gould · · Score: 1

      GP: "The game Lemmings..."
      PP: "You used to frantically click objects on each screen to see if it had any purpose."

      Heh, yeah. How long did it take you to figure out what the little pair of paw-prints meant?

      --
      David Gould
      main(i){putchar(340056100>>(i-1)*5&31|!!(i<6)<< 6)&&main(++i);}
    5. Re:Group think by TheRaven64 · · Score: 1

      In The Humane Interface (second chapter, as I recall), Jef Raskin draws a lot of parallels between computer games and bad UIs. Adventure games are basically bad UIs: there's a set of tasks that must be completed in one of a small number of orders and the user interface is designed in such a way that the user has to think hard about how to perform each interaction, often with lots of navigation in the middle. A good UI is the exact opposite of this (though an adventure game designed in this way would have about a dozen mouse clicks and be quite boring) and I cringe whenever I hear a UI designer extolling the fact that their design is 'like a game'.

      --
      I am TheRaven on Soylent News
    6. Re:Group think by wyHunter · · Score: 1

      Zombies?

  3. If I used that example by thegarbz · · Score: 4, Insightful

    The example in the article is hardly a connection to "flat" UI designs. It looks more like spot the damn difference which is what I would be doing if presented with that test.

    But really it's hard to judge those flat UI changes because flatness was only one very small part of the shift. We also lost meaning and context, were introduced to new symbols which seem to be made up by people who were blinded at birth (3 horizontal lines for menu? or was it dots?, WTF is wrong with writing menu), was combined with a massive reduction of colour and contrast, a reduction in font size, an increase in the use of white space...

    Really out of all the UI changes in recent years "flatness" is the one that impacts me the least.

    1. Re:If I used that example by Baron_Yam · · Score: 4, Insightful

      >3 horizontal lines for menu? or was it dots?, WTF is wrong with writing menu

      I suspect that every symbol replacing text is another item they don't need to translate for non-English markets.

      That still doesn't excuse blending buttons into the rest of the content.

    2. Re:If I used that example by chispito · · Score: 1

      (3 horizontal lines for menu? or was it dots?, WTF is wrong with writing menu)

      It looks like a menu and, probably more importantly, fits well in a vertically-oriented screen.

      Honestly, that seems a silly nit to pick.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    3. Re:If I used that example by thegarbz · · Score: 1

      I suspect that every symbol replacing text is another item they don't need to translate for non-English markets.

      And yet every such app normally is either well translated or has walls of untranslated english text.

      That still doesn't excuse blending buttons into the rest of the content.

      Flat design says nothing about blending the buttons with the content. Actually it's typically quite the opposite. What you're talking about is crap design, not flat design.

    4. Re:If I used that example by thegarbz · · Score: 1

      The dots or the lines or the fact that people seem unable to standardise.

      Honestly, that seems a silly nit to pick.

      A lot of things are silly to nit-pick if you know what they mean. For most people 3 vertical dots means absolutely nothing. Sure a smartphone veteran who has suffered though this adaptation to UIs know *now* what it means, but that also wasn't always the case. When did it stop being a wheel of a cog, and what did that represent as well? Speaking of I'm currently staring at what looks like a tombstone with a + symbol in it. Sure I know because I've used this god-awful software befre that this opens a new tab but what a dumb way of putting it. There's an arrow pointing to a drive, not sure if that will save the file or what. Last time I checked it was an icon which looked like a sheet of paper with an arrow pointing down. Maybe that means to throw it all on the ground in hopelessness.

      UI design is hard. We have an entire generation growing up now who have no idea what the save icon represents despite it being very intuitive to a 80s/90s kid. You only call it nitpicking because *you* understand. That doesn't mean it's completely counter-intuitive to someone who's never used software before, completely unlike the word "menu".

    5. Re: If I used that example by nachtelfjeiu · · Score: 1

      They should stop translating everything. I can't even work with office in my native language. Imagine Boolean operators like AND, OR not working because you have to use your native language version and , being swapped with ; in formulas. Menu should be menu regardless of your language. And I'm no native English speaker and never lived in such a country.

    6. Re:If I used that example by vlueboy · · Score: 1

      No.
      Menus do not just "look" like "menus" --they have to be explained over the phone or any medium where words trump logos. People don't even know what a 'browser' looks like so when you get a user phonecall you're left guessing where to start.

      See how Whatsapp is handling this officially in their
      WhatsApp FAQ - Finding the Menu button

    7. Re:If I used that example by vlueboy · · Score: 1

      WhatsApp FAQ - Finding the Menu button -
        https://faq.whatsapp.com/en/an...

    8. Re:If I used that example by houghi · · Score: 1

      3 horizontal lines for menu? or was it dots?, WTF is wrong with writing menu

      What is wrong with writing menu instead of using an icon is visibility or better: speed of processing. An icon is much easier than text. (Yes, there where studies)
      The issue is that there is no standard for the icons. The difference is easiest to notice when you look at traffic.

      In Europe a lot of standard non-text icons are used. In the US there was so much text that you needed to read. "Only turning left" vs this. The second is much easier to see from far away, faster to process and thus safer and easier. The thing is that it is a standard. So not a pointing finger, not a red arrow, not just a triangle, not a or lightgreen on lemon yellow. It is clear what it means and can not be used with any other meaning like "NO entry to the left"

      The reason I like "menu" on a PC instead of an icon is because there is no standard. Not even within the same desktop manager, let alone on websites.

      --
      Don't fight for your country, if your country does not fight for you.
    9. Re:If I used that example by thegarbz · · Score: 1

      An icon is much easier than text. (Yes, there where studies), The issue is that there is no standard for the icons.

      A system where there is no standard by extension means that they are not "easier".

      A picture says 1000 words only when people understand what they are looking at.

    10. Re:If I used that example by DanielWilianto · · Score: 1

      "3 horizontal lines for menu? or was it dots?" This. That's it. At first I laughed at my mom for not being able to find where the hell "menu" button is, in her new smartphone. But then it came to me that it's not so strange after all. I am used to these crappy UI design, but I can't apply it to everyone. 3 dots for menu or 3 lines for menu don't make any sense, really. It's only natural some people can't find it.

  4. Bring back shiny bubbles! by EvilSS · · Score: 2, Interesting

    So can we finally go back to the amazing shiny bubbles of the 90's? Please!

    --
    I browse on +1 so AC's need not respond, I won't see it.
    1. Re:Bring back shiny bubbles! by Carewolf · · Score: 1

      The only intuitive interface is the nipple. Everything else is learned.

      Only ThinkPads ship with a nipple anymore. Apple killed the nipple interface a long time ago.

    2. Re:Bring back shiny bubbles! by Kevin108 · · Score: 1

      Please create a GeoCities page with screen caps from Pop-Up Video and a mention of your AOL keyword.

      --

      It's a perfect time for being wasted.
      A perfect time to watch the stars.
      - Burden Brothers, "Beautiful Night"
  5. Imagine That.... by homes32 · · Score: 1

    It takes a study and loss of revenue for them to figure out what everyone has been telling them from the beginning...Sadly, nothing will come of this until the next NEW! SHINY! horribly designed UI fad comes along.

  6. This is what happens when... by TWX · · Score: 4, Insightful

    ...UI designers are replaced with graphics designers.

    One of the reasons why Windows 95 was so successful in the corporate workplace was the icon set and look-and-feel. Remember, at that time there were still competitive offerings like OS/2 and UNIX X-windows with CDE, and even Apple's MacOS. Windows 95 took some faux-3d experiments from Windows 3.1/3.11 and ran whole-hog with them to the point that it was almost weird when a legacy application still used flat icons or 2d windows.

    Microsoft has regressed with its UI so severely that it's embarassing. They're basically back to 2d icons and a program-manager interface, and from my view it's change solely for the sake of change, not because it actually improved anything. Worse since they've fragmented into pre-metro and metro elements, there are essentially two control panels to take care of the OS where neither method contains access to all of the settings and where there's no clear division of functions between the two.

    --
    Do not look into laser with remaining eye.
    1. Re:This is what happens when... by thinkwaitfast · · Score: 3, Funny

      I'm really hoping for a reversion to black and green screen. Text and possible EGA mode for games.

    2. Re:This is what happens when... by green1 · · Score: 3, Insightful

      This may be news to you, but not all change is good, and not all change is bad. This isn't a case of people rallying against something simply because it's "new", people are against it because it's not as good as what it replaced.

      The two biggest things I hate when people talk about change:
      - People who do something a certain way only because they've always done it that way
      - People who insist that just because something is new it must be better
      Every new idea needs to be evaluated on it's merits. If you find a better way of doing something, great! If however your new way is worse in any measurable way, then I don't want anything to do with it.

      This was a case of something that provides no benefit, but has many drawbacks, as such it should never have spread. Unfortunately the marketplace is a combination of very few very large players with minimal differentiation between their products which both limits the ability for customers to vote with their wallets by moving to a better option, and causes those large risk-adverse players to mindlessly copy the trends of each other for fear of missing out if the new change really does turn out to be better in some way they can't figure out.

    3. Re:This is what happens when... by TWX · · Score: 1

      Mmmhmm. I don't remember what feature it was exactly, but some computer management dialog box was basically swapped between 2K and XP, a feature that admins apparently used constantly. The dialog box had all of the same stuff as before, simply reordered. Drove people nuts because it didn't seem to have been done for any purpose other than to give a reason for the version number to increment.

      --
      Do not look into laser with remaining eye.
    4. Re:This is what happens when... by Anonymous Coward · · Score: 1

      My screen was amber, you insensitive clod!

    5. Re:This is what happens when... by green1 · · Score: 1

      That is an example of "People who insist that just because something is new it must be better"

      Change for the sake of change, and an insistence on retaining the status quo despite evidence of a better way, are both equally bad.

    6. Re:This is what happens when... by aiht · · Score: 1

      That feels like you may mean the System Properties dialog Hardware tab - 2K had the Device Manager button in the middle, then XP moved it to the top and chucked a random Window Update button in its place (even though there was another tab for Automatic Update settings). Played merry hell with my muscle memory.
      At least they kept Alt-D as the shortcut.

    7. Re:This is what happens when... by TWX · · Score: 1

      Yeah, I saw the writing on the wall with the color scheme shift that XP had. It reminded me of one of those keyboards for young children, and it did not seem to serve much of a purpose besides to make what had been a fairly slim UI (sizes of buttons, menus, spacing between elements) and increase it and make it child-friendly.

      Unfortunately subsequent to the early 2000s it seems like a lot of people are trying their hands at UI design and they don't have the first clue how to do it because they're so used to high resolution, physically large displays that they don't get how to be minimalist in their approaches. That doesn't mean I expect people to design for an 800x600 screen anymore, but is it too much to ask for designers to not have horizontal scroll bars on my 1920x1200 display?

      --
      Do not look into laser with remaining eye.
    8. Re:This is what happens when... by Thelasko · · Score: 1

      One of the reasons why Windows 95 was so successful in the corporate workplace was the icon set and look-and-feel

      Microsoft invested heavily in the design of that UI. Lots of testing.

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    9. Re:This is what happens when... by thinkwaitfast · · Score: 1

      I wrote the exact same comment to google when they changed gmail.

    10. Re:This is what happens when... by thinkwaitfast · · Score: 1
      So was mine. And I remember it being supposedly better for your eyes, but I liked green better. And later on white, but that was a few years later.

      I remember when my parent's friend got one of the first IBM PC for his business and asked me to come and help him with it since I had experience with an atari home computer. I think I blinked 4 times in the 16 hours I was at his house trying ti figure out what 1-2-3 was for and remember all the color being messed up as we drove home. The streetlights had all turned to red-yellow and blue. I could not see green anymore. :)

  7. Current fashions and awards for fancy artwork ... by AxeTheMax · · Score: 1

    ... trump a good utilitarian design in the eyes of marketers and business directors any day.

  8. I'm shocked by iYk6 · · Score: 2

    I'm glad that they did a study, because clearly somebody needed a study, but this seems really predictable. How could MS and Apple and these other subpar UI designers not predict that making it harder to tell what is a UI element would make it harder to navigate?

    Hopefully next they'll figure out that increasing the number of clicks or keys and hiding the options (aka hamburger menu) also makes navigation harder and slower.

    1. Re:I'm shocked by R3d+M3rcury · · Score: 1

      But it looks nicer without all those controls cluttering up the content. At least until you actually want to do something...

      "We have a page with 100 checkboxes and it looks ugly. Can you fix it?"
      "Sure. We'll come up with less ugly checkboxes."
      "Do you really need 100 checkboxes?"
      "Well, figuring out how to do a UI without 100 checkboxes will take time. Coming up with less ugly checkboxes is easier."
      "Okay..."
      "And Marketing will love it because they can slap a 'new and improved UI!' sticker on it."
      "Sounds good to me."

    2. Re:I'm shocked by Tailhook · · Score: 1

      How...?

      Fashion. Fashion is what prevails when the stakes are low; the companies behind stuff like "Material Design" are living la vida loca, swimming in billions, and the horde of design debutantes they employ are running riot.

      And the fashionistas aren't going to take this laying down either. Besides making anemic and ambiguous UIs they are also really good at shouting down critics. Jakob Nielsen and Don Norman have let themselves in for several years of flames, at least.

      --
      Maw! Fire up the karma burner!
    3. Re:I'm shocked by organgtool · · Score: 2

      I'm glad that they did a study, because clearly somebody needed a study

      If the purveyors of flat interfaces gave even a modicum of a fuck about usability studies, there is no way we would have had flat interfaces in the first place. There are tons of studies about how color and shading help users easily distinguish different objects but that never stopped them from removing shading and color from icons. Some went as far as removing the text that accompanies icons as well. The next trend I'm noticing is icons that are simply wireframe outlines. We're approaching a point where only cavepeople will be able to decipher these modern hieroglyphics. None of these decisions have anything to do with usability, it's all about conforming to fashion trends

    4. Re:I'm shocked by green1 · · Score: 3, Funny

      Except that's not how it works.

      The first step of this is always to take those same 100 checkboxes, and spread them out through 5 menus, each with 15 sub-menus, but that only creates 75 pages, and we wouldn't want an odd number of checkboxes on each page, so we'll take out the remaining 25 checkboxes altogether. Never mind that they represented critical functionality that people needed, they no longer fit with the new design.

      Then we'll make the checkboxes prettier, and by prettier we mean removing anything that might make them look like checkboxes or accidentally indicate whether they are checked or unchecked.

  9. Ah, no. by Anonymous Coward · · Score: 1

    >> The typography-besotted Apple founder was fascinated by WP's "magazine-style" Metro design, and it was posthumously incorporated into iOS7 in 2013.

    Wrong. Jobs was a proponent of skeumorphism, as was his protege, Scott Forstall. The flat design of iOS7 was implemented after Jobs death and Forstalls removal from Apple. Had Jobs lived, it's pretty certain he wouldn't have jumped on the flat design train like everybody else did. That's not to say he wouldn't have refreshed the design of iOS. It's just that he was a proponent for the symbolism in skeumorphism, which Jobs/Forstall believed made it easier for first time device users to figure out the OS.

    Flat design has many benefits, but usability has never really been one of them.

    1. Re:Ah, no. by green1 · · Score: 1

      Flat design has many benefits,

      citation needed because all the evidence to date says otherwise.

    2. Re:Ah, no. by BronsCon · · Score: 1

      The ability to fit more data into a smaller space. Literally the antithesis of usability unless your use case is "see all of the data at once" which, when we're talking about navigation, is certainly not the case; if you can see all of the data, there's nowhere to navigate to.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    3. Re:Ah, no. by green1 · · Score: 1

      Most UI designers have taken the opportunity of moving to a flat UI to also remove information and put less data in to a larger space, not the reverse. A common example is icons that served double duty as showing the status of something usually no longer do (simple example is a volume slider that has become two flat buttons instead), also much of the time icon sizes are larger with more empty space around them.

      As for if you can see all of the data, there's nowhere to navigate to, that's one of my biggest pet-peaves, where UI designers had a simple page that showed you everything you needed, but changed it to show 1 button plus a menu that links to 32 other pages each with a single setting on them. This is to make the new flat UI "uncluttered" (also known as useless)

      Here's a hint, if a UI designer talks about making their design "minimal" or "flat" or "context aware", fire them now! what they really mean is "harder to use, and showing less data".

    4. Re:Ah, no. by BronsCon · · Score: 1

      Mind you, I wasn't arguing for flat design, I deplore it. You asked what a benefit was, I provided one; and if done correctly, that's the benefit. Supposedly.

      What we were sold is "skeuomorphism takes up too much space, we can make design elements smaller by making them flat" and, when an interface is implemented in that manner, assuming you can truly put all of the data in one screen and negate the necessity for navigation, well, that's just wonderful.

      What we got was something entirely different.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    5. Re:Ah, no. by green1 · · Score: 1

      Every flat design I've ever seen has also included vast wastelands of empty space and usually icons that no longer provide feedback. So I haven't seen what it looks like to put more information in a smaller space, only the exact opposite of that.

    6. Re:Ah, no. by BronsCon · · Score: 1

      One example is a single-page newsletter. Printed. On paper. That's a flat design and it works quite well; the exact same layout displayed full-screen on a monitor would be an ideal use case for flat design because, well, it's emulating just that. Flat design plus the need for navigation is, really, where the problems start; and that's what we see everywhere.

      Really, I think it's laziness. Probably, someone at Microsoft was tasked with re-implementing the Print Preview dialog and thought "well, since the document display is flat, it would be easier to make the whole dialog flat", which spilled into "I've created this flat interface, now it would be easier to use it everywhere so I don't have to learn two different form libraries."

      Okay, that's probably not a true story (it might be, I don't know), but that's the mentality behind it.

      Yes, it's the right interface to use for certain things. Lazy developers made it the interface they use for everything and screwed up interfaces everywhere as a result.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    7. Re:Ah, no. by Moof123 · · Score: 1

      My iPod touch is a time capsule, stuck at iOS6. Mostly it lives in my bike bag and plays music over bluetooth (i.e. no direct interaction). My iPad on the otherhand gets used daily and has the latest iOS10.

      Every few weeks I need to do something like get a podcast, or change a setting on the iPod with the old OS. Given that I don't use it often and it has a horribly out of date OS it should be harder to use, right? Nope, twice as easy and 4x more logical to find crap compared to the iPad.

      Usability has taken some major strides backwards. "It just works" is a joke.

    8. Re:Ah, no. by Gr8Apes · · Score: 1

      Really, I think it's laziness. Probably, someone at Microsoft was tasked with re-implementing the Print Preview dialog and thought "well, since the document display is flat, it would be easier to make the whole dialog flat", which spilled into "I've created this flat interface, now it would be easier to use it everywhere so I don't have to learn two different form libraries."

      While I could do all sorts of suppositions about MS's print preview functionality that would be both deprecating and speculation, the fact remains that MS's various GUI libraries are so locked in and difficult to migrate between that once something is written, you'd have to totally rewrite everything with a whole new set of APIs to get a different look. So yes, I do believe that they learned just one library and ran with it. And for Print Preview, well, that's a whole discussion in and of itself which would go much deeper to how MS completely screwed up all their apps. I have no idea if they've fixed the issues since then, but the fact that printing a document on 2 different printers even from the same manufacturer could result in two different physical copies was what drove me from MS office products long ago.

      --
      The cesspool just got a check and balance.
    9. Re:Ah, no. by BronsCon · · Score: 1

      Oh, no, they've made it worse. There are now several different print dialogs in Windows (ignoring apps which provide their own) and how easy or difficult it is to specify your print settings is now a matter of luck: does your app use the old dialog that actually allows this, or the new one that prints everything in shitmode? Photos, the Windows 10 default image viewer, uses shitmode.

      </reply>

      Microsoft, this is why nobody uses the software you ship with Windows. You make stupid defaults in the simplest of applications, make them difficult or impossible to change (no quality settings and poor print quality from Photos? SERIOUSLY?! And you want people to use it?) and you're amazed nobody wants to trust Edge? And that's completely ignoring your history with IE.

      Seriously, one factor I consider when deciding which software to use is "have I ever seen Windows 10 install it without being asked?" Pity, I was finally going to give Minecraft a try this weekend, but I found it automatically installed with the last set of updates and uninstalled it instead.

      Microsoft, seriously, if you feel that you must shove your software down my throat, that tells me you don't trust your software to sell itself on merit. If you don't trust your software, why should I.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    10. Re:Ah, no. by Gr8Apes · · Score: 1

      Oh, no, they've made it worse. There are now several different print dialogs in Windows (ignoring apps which provide their own) and how easy or difficult it is to specify your print settings is now a matter of luck: does your app use the old dialog that actually allows this, or the new one that prints everything in shitmode? Photos, the Windows 10 default image viewer, uses shitmode.

      Sounds like they finally made the same "improvements" to the print dialog that they did to networks. I think it might be simpler to run a Gentoo or BSD system from a usability stand point.

      Seriously, one factor I consider when deciding which software to use is "have I ever seen Windows 10 install it without being asked?"

      Does that also go for Win10 itself?

      --
      The cesspool just got a check and balance.
    11. Re:Ah, no. by BronsCon · · Score: 1

      No, sadly, some industry standard software used by a handful of my clients dictates that I run Windows or macOS, while some other work I do dictates that I have a system more powerful than anything Apple is willing to sell me. That pretty much limits me to Windows 10 since older versions of Windows no longer receive updates on newer CPUs.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    12. Re:Ah, no. by Gr8Apes · · Score: 1

      Ah, but it should, according to your logic, and you acknowledge that.

      As for Apple, yes, they should pull their head out of their collective ass regarding the Mac Pro, and it sound like they are. The biggest problem is Intel honestly with their ever changing sockets and CPUs tied to specific memory busses and types, upgrading either past what you buy the system with tends to be problematic.

      What's really sad is that until this year, I couldn't buy a system that doubled the performance (of things I care about) of my current 7 year old system without spending more than $10K, and that even the 2013 (through 2017) Mac Pro in top end configuration was only 25% or so faster. As far as GPUs go, they're relatively cheap by comparison, and I can upgrade mine at will. Haven't needed to yet. However, my 2015 MBP can still outperform the current desktop in certain disk I/O bound tasks, but not by much.

      It makes me wonder if you need the "system more powerful" or need to run a specific piece of software. Because if it's pure power you're after, windows doesn't deliver, you'd want to be running a *nix, unless you're running a pure single-threaded app, in which case the older Intel CPU is the top dog, at least until this year's releases.

      --
      The cesspool just got a check and balance.
    13. Re:Ah, no. by BronsCon · · Score: 1

      It makes me wonder if you need the "system more powerful" or need to run a specific piece of software.

      I do need to run that specific piece (suite, actually) of software in order to effectively work with some of my clients, as it is what they use and money talks.

      As for performance, well... I perform certain tasks that are greatly sped up by the availability of 16 high-performance threads and a pair of high-end GPUs. No reason to get into specifics, but it means I can do two jobs in the same day, rather than one; or that I can carry on my primary role as a developer while my side project is processing still a a considerable bit faster than it would on the best Mac I could buy, without noticeable degradation in the performance of my IDE.

      In short, my use case is atypical and Apple does not cater to atypical use cases. They'll likely never again sell a machine that will suit my needs. The old aluminum-cased Mac Pro would have been perfect back when it was current, but I didn't have a need back then and it's well behind the curve today. Unless they bring that back in all its glory and with up-to-date hardware, Apple will cease to be an option for my desktop. They'd still be an option for my laptop if not for the fact that my needs above and beyond an IDE include the ability to queue and run jobs on my desktop workstation and I can do all of that just fine from a Chromebook. The Pixel is a very nice machine and the 3:2 screen ratio lends itself very well to running an IDE; with Crouton, I run my full IDE in an Ubuntu chroot. It's glorious, really.

      And if it gets stolen, it was cheap (gen 1 Pixels can be had refurb for under $400) and everything's encrypted locally and committed to a remote Git repo, so no worries of data loss. I can drop another $350 to replace it if need-be.

      Which leaves my retina MacBook Pro docked on my wall (yes, I mounted a dock to my wall and the MacBook Pro hangs there), ready and waiting for remote access to test my web development projects in Safari as needed. It really hasn't been used for much else in almost 2 years.

      Computers are tools and each of us is best served using the best tools for the work we do. I use a mix of Windows, OS X (still on El Capitan), iOS, Android, Ubuntu, and Chrome OS; it's what works for me as I perform a variety of different tasks best served by a variety of tools. In short, I don't pound screws with a hammer, but I do keep a hammer around for when I encounter a nail. I prefer the power drill for screws, but I respect the manual screwdriver as sometimes being the right tool, as well.

      Anyone who doesn't get that isn't doing themselves any favors.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    14. Re:Ah, no. by Gr8Apes · · Score: 1

      It makes me wonder if you need the "system more powerful" or need to run a specific piece of software.

      I do need to run that specific piece (suite, actually) of software in order to effectively work with some of my clients, as it is what they use and money talks.

      That's all that needs saying there. If work requires it, you do it. I wrote an entire Windows server based piece of software because that's what the client wanted and there was an at the time compelling reason. It's still selling today, so it must be doing its job well. I did not at all enjoy writing that piece of software but it did give me deep factual insight into a lot of the previous suspicions of how shitty windows security is.

      As for performance, well... I perform certain tasks that are greatly sped up by the availability of 16 high-performance threads and a pair of high-end GPUs.

      only 16? ;) I was looking at a 24 threaded system back in 2013, except that was only a 50% increase at a huge cost. To double my performance today requires the minimum 16 core Intel CPU. It's insightful of the CPU performance plateau that until this year doubling performance required a pretty massive multi-CPU system, and that even a doubling of cores wouldn't double performance, you'd need more cores. I'd have to go back and truly check the numbers, but I believe the 16 core Xeon finally doubles my multi-threaded performance.

      --
      The cesspool just got a check and balance.
    15. Re:Ah, no. by BronsCon · · Score: 1

      only 16? ;) I was looking at a 24 threaded system back in 2013

      Come on, you know full well that, instruction set, IPC and latency factor into that; In any case, anything more powerful than Apple is willing to sell me is still more powerful than Apple is willing to sell me. There are supercomputers built in the early 2000's that still smash the performance of my paltry desktop workstation, but it's still faster than anything Apple puts out.

      Since I know you already know this, the following is intended for anyone reading along.

      We've seen considerable improvements in instructions per clock and had a few new instructions added to the instruction set since 2013, which makes each of my 8 cores faster than each of the 12 you had in 2013. On top of that, a highly threaded application will benefit from 50% fewer locks waiting for another core to finish its work or release a resource. If we assume that one of my 2017 cores can process 1.5x the workload of one of your 2013 cores (which benchmarks seem to bear out, using an Xeon E5-2667 as an example, as that is the most likely CPU to have found in a 24-thread workstation in 2013), in aggregate we would expect 16 of my cores to match 24 of your. Factoring in that that E5-2667 is a 6 core CPU designed for dual-CPU installations (there was no 12 core 24 thread Xeon until the end of 2013, nor were there any 3 core parts which may have been used in a quad-CPU configuration), you now have CPU interconnect latency to deal with, on top of 50% more core-to-core latency. All else being equal, 16 cores is better than 24 when the aggregate number of instructions either group of cores can process is the same.

      Add to that, those two E5-2667's, in 2013, would have cost more than my entire build in 2017. Also, since I'm already at the point where my GPUs are the bottleneck, still-faster CPUs wouldn't benefit me all that much, I'd just be spending more; that's why I only briefly considered Threadripper. Currently, with both GPUs running full-tilt, my little side project leaves a full core (2 threads) free, which is how I'm able to still multi-task on the machine while jobs process.

      There's this concept in business called diminishing returns. It involves spending enough to get the job done effectively, and as little above and beyond that as possible. My current build puts me right in that sweet spot.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    16. Re:Ah, no. by Gr8Apes · · Score: 1

      anything more powerful than Apple is willing to sell me is still more powerful than Apple is willing to sell me.

      This is true - Apple is just a tad behind the times in desktops. The Mac Pro tower seems like a perfect system, considering how well you could upgrade it.

      We've seen considerable improvements in instructions per clock and had a few new instructions added to the instruction set since 2013, which makes each of my 8 cores faster than each of the 12 you had in 2013. On top of that, a highly threaded application will benefit from 50% fewer locks waiting for another core to finish its work or release a resource. If we assume that one of my 2017 cores can process 1.5x the workload of one of your 2013 cores (which benchmarks seem to bear out,

      That was my point, until the recent CPU releases (in 2017, mind you) and those 2 improvements you mention, real CPU speed increases were vanishing small in previous CPU upgrades. 10-20% real world improvements, generation over generation. Now, note that is in comparison to the base core. If you bought an earlier black (unlocked) CPU, with OC you'd hit almost the same performance you could get out of later models which also had less overhead available, so the OC on those was less as well. Net: properly OC'd, you'd get maybe a 25% increase from 2010-2015 based on available CPUs that were in the $1K-$2K bucket at release. Now, were the cores more efficient as time went on? Of course. But, until the latest improvements, it was merely an incremental improvement in speed, not an order of magnitude. And Intel specifically had issues with task/process switching. Based on your statements above, it appears they have finally addressed at least a subset of those. It may be time to look at a new desktop, it'd be interesting to see whether my core tasks would run faster. (At least 1 will, as having access to NVMe will speed things up significantly)

      --
      The cesspool just got a check and balance.
    17. Re:Ah, no. by BronsCon · · Score: 1

      And Intel specifically had issues with task/process switching. Based on your statements above, it appears they have finally addressed at least a subset of those.

      Actually, I went AMD this time around. No regrets.

      having access to NVMe will speed things up significantly

      And the award for Understatement of the Century goes to...

      The landscape is getting interesting again... finally!

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    18. Re:Ah, no. by Gr8Apes · · Score: 1

      having access to NVMe will speed things up significantly

      And the award for Understatement of the Century goes to...

      Well, I'm running software RAID0 across 2 SATA3 SSDs and last time I checked was coming in around 400MB/s rw in real world use. I considered swapping or adding more and theoretically getting to near 1600 MB/s, but may only run 3 or 4 of the current, maxing out at 800MB/s. That's still pretty decent and well within an order of magnitude of NVMe performance, at least any drive I'd be buying. But 2 NVMe drives in RAID0 with memory and CPUs that can handle that throughput would be a nice step up.

      --
      The cesspool just got a check and balance.
    19. Re:Ah, no. by BronsCon · · Score: 1

      I have a similar setup, 2x 500GB Samsung 950's in a RAID0, and I get about that from that setup, as well. I updated my 960's firmware last night and ran a speed test on it afterward; it's currently getting 4GB/sec. That's as fast as some DDR2 RAM that was commonly used not long ago.

      I would love NVMe RAID. I still find myself disk-bound at times when compiling, and I'm too lazy to set up a RAMdisk.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    20. Re:Ah, no. by Gr8Apes · · Score: 1

      it's currently getting 4GB/sec.

      You sure that's R/W, or just read? The last numbers I saw when they were coming out was a paltry 1-2GB/s... write of course. While faster, it wasn't significantly faster than the currently easily expanded setup for a fraction of just one drive's cost. However, that was almost a year ago...

      --
      The cesspool just got a check and balance.
    21. Re:Ah, no. by BronsCon · · Score: 1

      That's just read. That drive hasn't seen a TRIM in a while, so the writes were significantly slower than they should have been. I didn't make note of that number because it wasn't impressive, not much faster than the 950 RAID; it's a fair bit faster after a TRIM. Still not 4GB/sec, but faster.

      With 64GB of RAM, though, I've got plenty of write buffer; it's read performance I'm more concerned with. I have more than enough backup power to flush from RAM to disk in a power failure.

      It's refreshing to see someone else actually considering how things work together, rather than just "oh look, new shiny and fast". I was starting to think I was the only one who still gave a damn.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    22. Re:Ah, no. by Gr8Apes · · Score: 1

      Impressive read speed none the less. As for memory, I'm running on 24GB. I considered going to 48 (the max on this system) but that requires swapping out the current CPU for a newer Xeon that supports the larger DIMMs, and would require replacing all memory with higher end buffered DIMMs. Even selling the current hardware at the time would still have cost several hundred, and after reviewing what the likely results would be decided that it just didn't justify the cost. Currently, I almost never swap, as long as I don't let Safari run too long (or Firefox, or anything that renders HTML, actually, including Chrome too btw) I usually bounce the browsers once a week, and restart maybe once every month or two, if I don't forget. I might be looking for a replacement system next year, when the current prices will drop as the new more better hardware comes out and the defective stuff has been identified (like the AMD ThreadRipper issues, I'm sure Intel will have their counterpart, they always do when they change something significant on die)

      --
      The cesspool just got a check and balance.
    23. Re:Ah, no. by BronsCon · · Score: 1

      I just checked the specs Samsung gives for the 960 PRO and it's supposed to top out around 3500MB/sec, so I'm questioning that result, now. It was Samsung's own speed test (Samsung Magician), so maybe it's a bit biased! I'll check it again with CrystalDiskMark, but it's also possible that the new firmware enabled faster speeds and the specsheet wasn't updated to reflect that.

      To be honest, I was always running up against 16GB when that's all I had; may last workstation had 32GB and never peaked over 12. I've gotten this one up to 17GB once while I was looking but it usually sits around 14, the 64GB was really more of a "hey, I can, why not?" kind of thing. 32 made sense because 16 wasn't enough, except that the very same workload never broke 16GB once I upgraded... still the biggest WTF I'm dealing with at the moment. Not a complaint, just a point of confusion, I guess.

      That's also not entirely true, as I've filled the RAM on every machine I've ever built or bought running Prime95 to stress test. But in normal use, yeah, 64GB (or even 32) has proven to be severe overkill. I'm sure one day I'll be glad I have it all, though.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  10. iOS - How to Add Button Shapes Back by blahbooboo · · Score: 4, Informative

    Settings->General->Accessibility->Button Shapes
    &
    Settings->General->Accessibility->Bold Text

    I've showed these two changes to many many friends, all of whom are so grateful. This doesnt fix everything, but at least you can see the OS level navigation properly. Maybe this flat design stuff will start to decline with this report...

  11. Hallelujah! by Tablizer · · Score: 5, Insightful

    That's what I've been saying to the stubborn fad-sniffers. NOW I have evidence to use against them so that they can't merely dismiss me as an old fogie. (I am an old fogie, but a correct fogie!) Thank You, Dear Slashdotter!

    One can't easily tell what are buttons, input boxes, etc. in the flat look. It's all a bunch of flat rectangles of different colors. If you don't know the rectangle color coding scheme of a given site, you have to guess. The 70's called, and they want the Partridge Family bus UI back.

  12. Haha, I knew it! We all knew it! by omfglearntoplay · · Score: 1

    Slow and crappy. Yes, before I read anything in the article I'm going to comment b/c I have known for all time that flat GUI is bad GUI. Slower to see where you are and what is in focus. Simple as that. I noticed it in Windows since 7... I never know what window is in focus and I always hesitate, then click when I should double click, or double click when I didn't need to in order to grab focus on something. I can't stand slow computer interfaces, it is gross!!!!

  13. It's not strictly a "flat" problem by sootman · · Score: 4, Informative

    If something is clickable, make it look clickable. If some items are clickable and some are not, they should look different.

    But hey, we've only known this for 17 years. Maybe not everyone has caught up yet.
    https://www.joelonsoftware.com...
    (Scroll down to the "etrade" example.)

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    1. Re:It's not strictly a "flat" problem by JaredOfEuropa · · Score: 1

      It goes back further than that. In '95 I did a course - by Microsoft, ironically - on UI design. It stressed the need to make clickable stuff look clickable. It even used the word "affordance"

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:It's not strictly a "flat" problem by green1 · · Score: 1

      17 years? We've known this quite literally for centuries. "on a computer" doesn't make it different.

      Take a look at physical antique devices. Controls used frequently are obvious and not hidden. It was known that if you needed to use something, it had to be obvious that you could use it.

    3. Re:It's not strictly a "flat" problem by SEE · · Score: 1

      Not 17 years, 27 years. As the article says, "Good computer UI uses affordances, too. About ten years ago, most push buttons went âoe3Dâ. Using shades of grey, they appear to pop out of the screen. This is not just to look cool: itâ(TM)s important because 3D buttons afford pushing." Windows 3.0 (1990) replaced Windows 2.1's flat buttons with shaded "3D" buttons specifically because the UI testing labs proved the 3D buttons worked better.

      But, despite that, idiots decided that UIs should be reworked to act like hidden object games.

    4. Re:It's not strictly a "flat" problem by vlueboy · · Score: 1

      If something is clickable, make it look clickable.

      Wait till you realize that the great Hyperlink Underline and standard visited / non-visited colors from the nineties are looong gone.

      "Progress" has meant the opposite of discovering (who creates new paradigms these days?). Discovering is hard, but destroying is easy.

      Such a shame --I have CSS overrides to bring back underlines because throwing away good information is stupid. Scrolling with super tiny low-contrast scrollbars [I hate you, Google Chrome!] to hover your mouse over low-contrast skinny fonts to find a link that is only slightly colored, when the status bar popup appears intermittently? All of this information hiding results in users that are much harder to teach, because everything is intentionally obfuscated and nothing comes with a formal manual.

      it's almost like browser organizations out there are piling up the hatred against navigation because they want you sticking around aimlessly within a single page.

    5. Re:It's not strictly a "flat" problem by mvdwege · · Score: 1

      In the early eighties we had this fad for 'digital' controls on photography equipment. Turned out that knobs, dials and switches may look complicated, but when you're holding an SLR in front of your eye, being able to fiddle with the controls on feel alone is worth a lot more.

      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    6. Re:It's not strictly a "flat" problem by green1 · · Score: 1

      But maybe if we made it a grey button on a grey background with no obvious edges and identify it by some obscure symbol that nobody can recognize and printed in a slightly different shade of grey....

  14. Re:redhat is worse and worse by Revek · · Score: 1

    I always ask that question the other way round. Then I use xfce.

  15. Took this long, eh? by fustakrakich · · Score: 1

    I blame Chrome more than Microsoft for starting this mess. Can we just bring back Windows 7?

    --
    “He’s not deformed, he’s just drunk!”
    1. Re:Took this long, eh? by thinkwaitfast · · Score: 1

      Just re-release it with textured UI and call it windows 11. Then repeat the 10 year cycle. Profit!

  16. What a mess by fyngyrz · · Score: 5, Insightful

    In all seriousness, you can add "really bad looking" to those.

    o Design evolution stopped
    o Low contrast text fad makes things difficult to read
    o Flat UI is difficult to navigate
    o Flat UI is really bad looking

    Recently, I had occasion to bring up an OS X 10.6.8 virtual machine. The first thing that struck me about the desktop was the dock, which is decidedly 3D and had some very distinctive icons on it right out of the box was "this is really very good looking." Then I looked back at the dock on the 10.12.6 OS X (MacOS) host... ugh. All that flat crap looks terrible by comparison.

    My S7 phone used to be the same. Flat as a pancake. Ugly. But for it, I found Nova Launcher, and now at least the desktop looks better with 3D folders (and my phone's desktop is all folders, so that's something, anyway. There are still a few 3D app icons, too.)

    I really do wish this mania for flat would go the hell away. Flat is not better. At all. This merde was never more than "change for the sake of change."

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:What a mess by DontBeAMoran · · Score: 3, Interesting

      If only they would go to the trouble of having an OS-wide setting for user interface: 3D or Flat.

      --
      #DeleteFacebook
    2. Re:What a mess by bondsbw · · Score: 1

      It seems hard enough to get an OS-wide light vs. dark setting.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    3. Re:What a mess by skids · · Score: 1

      Failest. Troll. Ever.

    4. Re:What a mess by Anonymous Coward · · Score: 5, Insightful

      I've got a term for this disease that I use a lot when I'm trying to explain how and why user interface design has gone down the toilet lately: Phonification. (Often spoken alongside another phrase I coined: "You can't say crap without app." That's another topic, though.)

      Another few sins I'd like to add to the list:

      * Non-standard iconography: Icons that mean the same thing appear differently between programs and platforms.
      * Non-obvious iconography: Icons are used which have no obvious meaning. Why is there a ball-and-stick molecule thing for 'share'?
      * No text to describe what icons or buttons do, even as an option, even when text would fit. If you're lucky you can get a mouse-over tip. Very lucky.
      * Interface elements do not reside in predictable or consistent regions of the screen. I thought this was a basic rule of GUI design, but I guess not.
      * No obvious visual cues for when a button can or can't be used. (I'm looking at you, Citrix.)

      It's more than just change for the sake of change. It's a bunch of stupid valley hipsters and brain-dead suits who don't know the first thing about visual communication, throwing away nearly forty years of GUI design standards and principles (which have been tried, proven, and I would dare say perfected, over that span of time,) just so they can make something that looks trendy and sophisticated, when it's really just annoying. When people complain, they assume the problem is with the user, and not with the bullshit design ideas that they're embracing. (So in a lot of ways, an interface that's like them.)

      It's bad enough that so many sacrifices have to be made for palm-sized touch screens (don't even get me started on these,) but piling ugly pastel colors, flat interfaces, gigantic empty margins and spaces, unreadable fonts, and cryptic icons that roam from page to page, all on top of that, has made the smartphone user experience an exercise in frustration. Whenever this rot spreads to other platforms (especially design choices that only make sense when you're dealing with a touch screen, on a platform where the touch screen is absent) I just groan and shake my head and ask, "Why? Why would you do this to your program?" Deliberately reducing the usability of your programs, especially for new users, just for the sake of looks is not a valid artistic decision! Function first, form second, it's the golden rule of design!

      There's a damn good reason absolutely everyone hated Windows 8. To the design leads at Microsoft and beyond: Stop trying to shove this down our throats, people. We don't like it, you can't make us like it, and we're not dumb for disliking it.

      On the topic of phones, wanna know what my favorite phone is from the last ten years? The Jitterbug. Yes, I'm aware that it's a phone specially designed for the elderly, but look at that interface. It's fucking glorious. If this is a phone for old people, then call me Grandpa. I want this kind of design to be standard, everywhere.

      As for the phonification of the web and the desktop, stop, please, just stop. These people have no idea what they're doing. Interface design has become a cargo cult, and it's probably going to take another Mother of All Demos (and maybe a viable alternative to that cancer, the touch screen,) to get everyone back on track.

    5. Re:What a mess by Anonymous Coward · · Score: 2, Interesting

      Except a flat GUI combines all the undiscoverability and steep learning curve of a CLI with all the slow command rate and inflexibility of a GUI... Not really seeing the benefit...

    6. Re:What a mess by alexgieg · · Score: 3, Informative

      Low contrast text fad makes things difficult to read

      The fun thing is when that affects your IDE, particularly when it's entirely graphical. Until version 2015 LabVIEW had nice black graphics in its icons (equivalent to functions in text languages). With version 2016 they went low contrast, hard, so that icons all appear disabled now (there's a wrap around option that allows one to disable areas of the screen and fades the icons there -- all icons look like that now). End result: older programmers complaining and asking for an UI option to switch between low contrast and high contrast, as it isn't like the old icons don't exist anymore.

      National Instruments's answer was to the effect that: under focus group tests the lower contrast was welcomed (I wonder if they tested it with 20-years-old only); that nature has no hard blacks so low contrast is easier on the eyes; that industry as a whole is moving towards low contrast so better you guys get used to it; that adding a high/low contrast switch would move engineering effort towards a low priority feature; and that if you're not being able to discern the icons, your monitor is uncalibrated, so call a specialist to calibrate your monitor or buy a better one.

      Older programmers answer to this was to uninstall LabVIEW 2016, go back to LabVIEW 2015, and to stick to it for as long as it's supported.

      Good thing my company didn't purchase the upgrade to LabVIEW 2016. I still have the version I can comfortably look at. :-)

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    7. Re:What a mess by bondsbw · · Score: 1

      Flat is not the opposite of discoverable. You can have both, despite what some popular recent implementations do.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    8. Re:What a mess by reboot246 · · Score: 2

      Amen, brother! I agree with you 100%.

      One thing that irritates the hell out me is people calling everything an "app". They even call games apps, for Pete's sake. No, an application is something you can actually use to something productive. I always divided the programs (remember programs?) on my computer into applications, games, utilities, etc. Of course, on a phone I guess it doesn't make any difference because you can't do much productive on a phone.

    9. Re:What a mess by AmiMoJo · · Score: 3, Interesting

      It's a reaction to the hideous skeuomorphic crap we had for years, aka "maybe if I click on the cheese plant" UI design.

      And then before that we had "OMG I've got 2MB of video RAM I must fill it with low quality textures and photoshopped rounded icons."

      Similar thing with contrast. In the 70s and 80s we understood that too much contrast is bad, and so is too little. Then it went insanely high contrast as hardware improved, now insanely low because amateur graphic designers...

      Flat can be okay when it's done well, but it's too easy to screw up. The old 80s style may look dated, but it's hard to get wrong.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    10. Re:What a mess by Anonymous Coward · · Score: 1

      It's something you encounter in every area of art and design in general. Hell, pastel colors can look great when you use them right. Do most people use them effectively? You be the judge.

      The thing with visual design in general is that you have so, so much wiggle room, and so many ways of approaching the same subject. A lot of these approaches, these solutions to the problem of rendering the subject, will produce excellent results. An even larger number will produce acceptably good results - far from perfect, but even further from bad. Outside of the 'Okay Island', though, you begin wading into the infinite sea of bad design. Experimentation is fine, and novelty has value, but the more radical your departures from the norm are, the more likely you are to wind up underwater instead of standing on dry land.

      Why is that? Well, let's keep running with that analogy. Smack in the middle of the island is a mountain, so steep and so high you can never reach the top. That's perfection, and trying to reach it is pointless, but it's the ideal that it represents which informs the standards that we follow. Embedded in those standards is human nature. There are certain things that people are very likely to react to in a particular way - it's probable that X-design element will produce Y-result. We tailor our standards to those probabilities, and over time, as certain standards have been proven to be reliable enough, they have become fundamentals of art and design. It's no surprise that your fundamentals cluster very tightly around that mountain.

      Therein lies a problem, though, and that problem is the need for novelty. One of the fundamentals of design is that people like variety, they like to encounter things which are new and unfamiliar to them in certain circumstances. It's that fundamental that pushes designers and artists further and further away from all the others. If you do nothing but replicate the fundamentals, you wind up with designs that are effective but very boring, and that samey quality actually makes them less appealing. There are niche crowds, too, groups of people whose tastes align but deviate from the norm, and catering to them can be rewarding. (Especially if you're one of those people.) There are good reasons, and one very good reason in particular, to deviate from the fundamentals in order to produce variety.

      The problem is, when you deviate too much, and especially when you hide your head in the sand as many creative types unfortunately do (especially the ones who are mistakenly convinced that high salary means high concept,) you drift so far from the fundamentals that it starts to become a problem. The likelihood that someone will really, really like your design begins to fall dramatically, and you're not landing into the niche areas of the mountain slopes either. Pretty soon you've gone clear off the shore, and you're in the water now. It doesn't matter how radically different and new it is if it sucks. You've only invented new ways to suck.

      This is something I'm seeing a lot these days, interface design being one area where it's especially clear. We have these cargo cults of designers, lead by prominent (and well intended, I'm sure) people in schools and the wider art community, who are convinced that their experiments are yielding good results when they aren't. Press their followers to explain their reasoning and why they design things how they do, and either they can't even point out why their design is supposed to work, or the reason they provide isn't actually true, and so on. The fundamentals aren't even on their radar. So many of our designers today are lost at sea. Fundamental ideas that are incredibly reliable, things like shape communication, composition, contrast, silhouettes, lines of motion, and so on, are treated almost like they're passé or something. It's become unfashionable to do things correctly, when correctly means 'most likely to produce an attainable good result'.

      The irony of this is that, much like the tides, novelty wa

    11. Re: What a mess by Z00L00K · · Score: 3, Informative

      In the case of a flat UI the hammer is the right tool to reshape the brain on those that came up with the idea.

      The flat UI is like Windows 2.11.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    12. Re:What a mess by DontBeAMoran · · Score: 1

      Still on 10.9.5 here and I don't want to look forward.

      --
      #DeleteFacebook
    13. Re:What a mess by DontBeAMoran · · Score: 1

      ...fixed-width websites that can't even make use of a full HD screen...

      There's a good reason for that.

      http://psychology.wichita.edu/...

      Pick some keywords out of this and you'll find plenty of studies done on the subject. It's also the reason why newspaper have columns instead of writing text the full width of the page.

      --
      #DeleteFacebook
    14. Re: What a mess by orlanz · · Score: 1

      Examples? Other than for extremely simple UIs, I haven't run across any.

    15. Re: What a mess by Miamicanes · · Score: 1

      > This merde was never more than "change for the sake of change."

      I think it was at least partially driven by a management directive to accommodate low-end, egregiously-underpowered tablets with shit hardware specs. IMHO, Aero Glass was about as close as you can get to perfection without realtime raytracing if you had an i7 & respectable 3D card.

      I still hate flat UI design, though.

    16. Re:What a mess by watanuki · · Score: 1

      CLI, after all, is a great user interface for many users and it's perhaps the flattest UI that exists.

      When I use a CLI, I use a device with buttons distinguishable both visually and by touch. The keyboard is not a flat UI.

    17. Re: What a mess by Monster_user · · Score: 1

      You should have ended that with a *drops mic*, or "/thread". +1,000 insightful Only thing which would made it any better would have been the inclusion of terms coined by another commenter "phonification" as the current trend, or "flow". And "can't spell crap without app" to express the UI designers thinking their designs are winning when they are not. Does software development have to become like a fashion industry, with its trends and ebbs and flows of fashionable icons and UIs? Can't we just have some variety in UIs? Like you said, people like novelty, and that novelty is lost when all apps suffer from same-ness. Especially with the "flat" UI designs.

    18. Re:What a mess by rtb61 · · Score: 1

      But, but, but, fashion and marketing. No matter what everyone knows, everyone expects the stupid to happen because arts majors selling crap take precedence over usability.

      --
      Chaos - everything, everywhere, everywhen
    19. Re: What a mess by arglebargle_xiv · · Score: 1

      The hammer is usually the wrong tool.

      Especially when it's combined with the sickle.

    20. Re:What a mess by alexgieg · · Score: 1

      I have trouble sympathizing with anyone who willingly uses LabVIEW.

      And why is that? It's nice for industrial-focused UIs, hardware configuration, and intuitive parallel programming, as long as it fits into the dataflow paradigm, of course. And following good programming practices makes it easy to change functionality, reuse code, and debug. Only people who don't do it right have difficulties.

      Evidently, anything requiring performance goes either into DLLs or pass through embedded MATLAB scripts.

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    21. Re: What a mess by bondsbw · · Score: 1

      No thanks. It is impossible to find an example of UI that is "perfect" to everyone for every purpose, so any example I provide here (especially here) will be torn apart by someone.

      There's nothing about non-flat UIs that make them special for discoverability. Sure they have borders that indicate they can be clicked or effects that give you information about their current state, but flat UIs can have the same features. Material and Fluent designs are examples of incorporating those kinds of cues.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    22. Re:What a mess by wyHunter · · Score: 1

      In general, my guess is that folks want to be able to see a screen and see things that make it reasonably clear at least where one STARTS navigating the screen. Otherwise, if it takes too long for too long, you just give up.

    23. Re:What a mess by wyHunter · · Score: 1

      Indeed, I agree. Especially with the greying of the world, things need to be EASIER for older eyes to read, not less easy. My mother, before she died in her mid 80s, was quite competent to program her vcr, use her ipad for many things, etc. Old folks can manage tech easily enough IF they can see it.

    24. Re:What a mess by iampiti · · Score: 1

      Yep, If only Windows 10 had a setting to use the Win 7 interface...
      But no, that would be giving the user too much control.
      They could also copy something from the latest Firefox alphas: They have a setting for the space between UI elements. Thus you can make it "classic" or good for touch usage.

    25. Re:What a mess by iampiti · · Score: 1

      One of the sins is putting hamburger menus on PCs. For christ sakes I've got a huge monitor in front of me, lay out the options in a toolbar, classic menu or even a ribbon menu but don't force me to push a small hamburger menu in a corner to get to the first level of menus. That's just an additional click I have to make and it also hinders discoverability (the other options have some or all the actions laid out in front of my eyes all the time).
      In UI design one size does NOT fit all

    26. Re:What a mess by orgelspieler · · Score: 1

      I have Windows 7 Pro, and still have the old blue and gray '97 look. I can't stand the flat shit. The irony is that Microsoft's own Office suite doesn't honor the window look/feel settings from the OS. Then there's Omron and Autodesk who have to roll their own shitty UIs and window managers, instead of using the standard ones.

    27. Re:What a mess by Grishnakh · · Score: 1

      To the design leads at Microsoft and beyond: Stop trying to shove this down our throats, people. We don't like it, you can't make us like it, and we're not dumb for disliking it.

      Wrong.

      If you don't like it, don't use it. That's the only real recourse you have with crappy products.

      The problem is that people just want to whine and complain, but they won't hold these companies accountable, and will instead happily use these crappy products, while making all sorts of excuses for doing so.

      As long as people keep buying and using these poorly-designed products, their makers are going to assume that that's an endorsement of their design decisions, and continue on with them.

      and maybe a viable alternative to that cancer, the touch screen,

      There's nothing wrong with a touchscreen, and a lot of advantages to one, for certain applications. Just like anything else, there's advantages and disadvantages to it, so proper design needs to take that into account and seek an optimal overall solution so that actual humans can best make use of it. The problem is stupid people thinking that user interface design that makes sense on a 5" handheld touchscreen device should be carried over wholesale to other places where it simply doesn't make sense.

    28. Re:What a mess by Grishnakh · · Score: 1

      It's nice for industrial-focused UIs

      This is wrong, as of the 2016 version, according to your own post above.

    29. Re:What a mess by alexgieg · · Score: 1

      This is wrong, as of the 2016 version, according to your own post above.

      It's good for making industrial-focused UIs.

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
  17. Re:iOS - How to Add Button Shapes Back - 1 more by blahbooboo · · Score: 4, Interesting

    Settings->General->Accessibility->Button Shapes
    &
    Settings->General->Accessibility->Bold Text

    I've showed these two changes to many many friends, all of whom are so grateful. This doesnt fix everything, but at least you can see the OS level navigation properly. Maybe this flat design stuff will start to decline with this report...

    Forgot this one setting. This gives back some contrast to the redicoulous color scheme in iOS post v6. These 3 settings are what made iOS usable for me after v6 :)

    Settings->General->Accessibility->Increase Contrast

  18. The irony is by Solandri · · Score: 5, Insightful

    Tim Berners-Lee's vision of the web was that the server would transmit the relevant info (pictures and text) to your browser, and your browser would format it in the manner which was most readable on your device.

    Graphic designers and page layout artists went nuts over this because it basically put them out of work. Unfortunately most web designers started off as graphic designers and page layout artists. Their first salvo against reader-control of content formatting was the Flash website. The entire page and navigation was in Flash so the user wasn't able to change, resize, or reformat any of it. They fought for and won the inclusion of immutable formatting tools in the HTML standard. So now we're stuck with idiotic designs like Slashdot's homepage where the "supplemental" sidebar on the right actually has formatting priority over the useful text on the left. If you try to shrink your browser horizontally (like viewing on a phone in portrait mode), the text becomes unreadable in order to preserve the full width of the sidebar.

    1. Re:The irony is by Tablizer · · Score: 5, Interesting

      Tim Berners-Lee's vision of the web was that the server would transmit the relevant info (pictures and text) to your browser, and your browser would format it in the manner which was most readable on your device [or user preference].

      This conflicts with the marketer's view of the world. The marketer wants to control the message, and that includes the look of the message. If they want to attract a given "cohort" (demographic), they want to be able to shape and style the content that way to attract that demographic, and sometimes ONLY that demographic to weed out alleged riff-raff and/or not waste ad fees on unlikely buyers.

      And how can you get a jump on the latest style if you cannot convey the latest style? Purple denim's the latest craze? Okay, Marketing Joe wants the page show a purple denim font. If the UI dev doesn't deliver, he/she is fired.

      Vulcan vs. Ferengi culture conflict.

    2. Re:The irony is by Luthair · · Score: 1

      Lets be honest here though, at the time he developed the idea PC rendering was pretty simple so the content he was thinking of likely bares no resemblance to what we show today. Heck it was probably 12-15 years before designers took over the web.

    3. Re:The irony is by hey! · · Score: 2

      Well, I don't see history that way. For one thing, if designers were becoming obsolete because of the web, there'd have been nothing they could do about it. No, the web gained font tags, and then later style sheets, because people felt the need for designers' services.

      Good design adds a lot to a website, but there's no way to enable a good designer to do a better-than-average job without empowering a bad designer to make a mess.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    4. Re:The irony is by Anubis+IV · · Score: 1

      What sidebar? Between content blockers, custom CSS, and userscripts, I've removed, added, and moved elements on a variety of sites that I visit on a daily basis, including Slashdot. My browser is formatting it in the manner that I find most readable on my device, in seemingly the exact sort of way that you described as how things are supposed to work.

      I'll grant that my mobile devices don't play along as nicely, but at least on the desktop I don't see ads, "featured" content, or links to (un)related stories when I peruse Slashdot. Instead, I get to read it how I want on my device.

      I'll grant as well that I'm not a typical user, but it's unrealistic to expect a browser to be able to reliably render text in a meaningful way in the absence of any stylistic guidance, given that we frequently use semantic information in order to provide secondary text alongside a primary text. But if all you want is a best stab at browsers making that happen anyway, at least some browsers already support a mode for easier reading (e.g. Reading List in Safari), suggesting that this isn't so much of an issue with the underlying languages, so much as it is a problem with the browser vendors and their unwillingness to implement a feature you want.

    5. Re:The irony is by justthinkit · · Score: 1

      Can this be corrected with a modified CSS file? Someone did this code for an older version of /. that was jacked...:

      #links {
              display: none !important;
      }
      #contents {
              margin-left: 0px !important;
      }
      #sponsorlinks {
              display: none !important;
      }

      Anyone?

      --
      I come here for the love
    6. Re:The irony is by TheRaven64 · · Score: 1

      He was still pushing this idea much later. This is what the Semantic Web and XHTML 2 were about: complete separation of data and presentation. The idea was that you'd provide XML data and web APIs and you'd also provide a default renderer for this information. For example, an online store's web interface would be backed by a set of queries to their inventory-control system and all of these would be exposed publicly. If someone didn't like your UI, they were free to substitute their own.

      Google killed this with their push to HTML5 and co-mingling of data and presentation because it was a threat to advertising revenue: if every web site allows you to choose how you render the core data, it's almost impossible to insert ads in a way that the user can't trivially remove.

      Apple was originally backing Sir Tim's vision. They included a tool called Sherlock that allowed you to easily provide rich native renderings for web-provided data, including things like eBay and flight tracking by default.

      --
      I am TheRaven on Soylent News
  19. Re:When a flat design falls flat... by ShanghaiBill · · Score: 3, Interesting

    It takes five minutes for the balance page to update.

    That is not a UI issue. It is a DB issue. They are waiting for confirmation that the transaction has been replicated. Replication is often done in batches with a minute or more of granularity.

  20. Let's add: hidden UI by davecotter · · Score: 2

    may i just register my frustration with "invisible or hidden UI", the ones that you DON'T EVEN SEE until you happen to roll over the correct area of the screen? with no visual affordance, there's no way to visually discover that there's something to click on. i am dismayed and discouraged that Apple threw out their own very good "Human Interface Guidelines" to foist this insane UI design on us, and then, like Lemmings, the industry has picked it up and run with it, as if apple made some brilliant decision that they must now all mimic, to the suffering of actual users?

    1. Re:Let's add: hidden UI by dhaen · · Score: 2

      And don't get me started about disappearing scroll bars! Just stupid.

  21. None by Artem+S.+Tashkinov · · Score: 1

    We've already discussed that.

    Too bad, CEOs and marketing people are clueless idiots in regard to design and functionality and I don't see this flat idiocy being killed any time soon. After all it's foisted by Apple and if Apple does that, that must be right, right?

    1. Re:None by Tough+Love · · Score: 1

      How could you characterize Google today? An entire company full of Marissa Mayers. Various shapes, sizes, colors, sexual persuasions and net worths, but essentially they are all Marissa Mayer.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
  22. Re:When a flat design falls flat... by __aaclcg7560 · · Score: 1

    That is not a UI issue. It is a DB issue. They are waiting for confirmation that the transaction has been replicated. Replication is often done in batches with a minute or more of granularity.

    Never had this problem with the old design.

  23. There is my chance to get Motif back. by 32771 · · Score: 1

    Remember Motif looked way better than the X Athena Widget set that was flat as well, ok there was Xaw3d but hey. But it had to happen that fashion brought Athena's flatness back. So lets rephrase Oscar Wilde by saying "UI designs are a form of ugliness so intolerable that we have to alter them every six months.” Sounds pretty harsh on the poor programmers, and Motif definitely looked good.

    --
    Je me souviens.
  24. My kingdom for a title bar! by BenJeremy · · Score: 4, Interesting

    Yeah, I could have told you this back when Windows 8 came out... oh wait, I did.

    Titlebars that don't highlight when the window has focus, monochromatic icons, CAPS MENUS... 30 years of UX research thrown into the toilet when Microsoft decided to turn our desktops into mobile "screens" and now with three 4k displays, I can't even figure out what window has focus and find myself always searching a sea of visually similar icons for the tool I want.

  25. Makes sense to me by nycsubway · · Score: 1

    I used to think I wasn't smart enough to navigate the new UIs, but I'm glad to see there are many other dumb people too. I kept thinking "is that a text box, a button, or a label?" and "Did I save the changes I made to the form/settings?"

    1. Re:Makes sense to me by green1 · · Score: 1

      If a UI requires you to be "smart enough" to navigate it, it's by definition a horrible UI.

  26. Getting rid of affordances is not helpful by w3woody · · Score: 1

    Ohmygod, you mean getting rid of door knobs and those silly "push"/"pull" signs makes it harder to figure out where the damned door is and how to open it? Who would have guessed? </sarcasm>

    1. Re:Getting rid of affordances is not helpful by Strider- · · Score: 1

      Well, not to be too snarky, but the push/pull signs are a sure sign of poor affordances on a door. Good affordances mean that you can look at it, and pretty instantly have an idea how it works.

      The classic door example of good affordances is a horizontal push bar on the push side, and a vertical handle on the pull side. The vertical pull immediately shows you which side of the door to pull on, and if you have a larger, flat section on your push bar, that also tells you which side to push on. If you need to put in a sign, it means there's already something wrong with your design. If people get it wrong, that means it's a bad design.

      A beautiful example of what not to do is the exterior doors on the new Salish Class ferries operated in British Columbia. If you want to go out on the outside decks, you need to press two separate buttons, one for each layer of door. God help you if you touch the slow moving door, or move into its sweep area, as the safety systems kick in and it stops moving. Just awful design.

      --
      ...si hoc legere nimium eruditionis habes...
  27. Re:Fuck flat design by DontBeAMoran · · Score: 4, Insightful

    Apple removed skeuomorphism because it was "Scott Forstall approved" and Jony Ive had to put his own flat-looking-hardware-design into the UI itself.

    That's the kind of crap that happens when you put an industrial designer in charge of software user interfaces. By the same Apple logic, my day job is foreman on a construction site so I should be able to design prettier birthday cakes than a pastry chef, right?

    --
    #DeleteFacebook
  28. No no, you don understand by codeButcher · · Score: 1
    Commenters whose posts I've read seem to think that this will ring in the demise of the "flat" UI and be a proof of how detrimental it is.

    I say: to the contrary.

    From the article:

    and so spend more time on a page

    ... which is exactly what out ad-fueled, metrics-driven brave new internet thrives on. People that spend more time on you site.

    Sadly, it has not dawned on the marketing morons yet that perhaps, just perhaps, getting people frustrated by your web app/page detracts from the wares you pander. Oh wouldn't it be great if marketing actually depended on the merits of the product in question? Would you rather buy a product that you really wanted and needed and would be good at its purpose - or one that tries to insinuate itself into your life with all sorts of shady tricks?

    --
    Free, as in your money being freed from the confines of your account.
  29. I wonder whether this inherent in flat design by hey! · · Score: 2

    or a case of designers who haven't figured out yet how to make the new design styles functional.

    The other day someone showed me an Android app that was confusing them. It had a "like" button that appeared disabled. In Material Design the widget would be called a "Toggle button with an icon", and here's the thing about it that particular widget: it only has two states: on or off; there is no "disabled" state. The visual cue for "not focused" looks to any ordinary mortal like the visual cue that other widgets with a disabled state (like the humble checkbox) use for "disabled".

    I'm retired now, but having designed apps and user interfaces for decades, I can follow the designer's logic here: I only need two states: like/not liked. A flat icon button look sooo much cleaner than a frumpy old checkbox, and if I need to disable the thing I'll just make it invisible. But the thing is users haven't read the MD design guidelines; they have infer what's going on from the conflicting cues MD gives them.

    Now the MD guidelines do kinda sorta steer you toward using toggle buttons in situations where they're unlikely to cause confusion, but design still takes judgment. And reading the MD guidelines, it strikes me that most people who need to produce an Android UI are presented with many subtle judgments to make when choosing between alternatives, and where there are a lot of choices there are a lot of opportunities to make bad choices.

    I think UI glitches happen for the same reason that security glitches do: not enough developer training and schedule pressure. MD makes it easy to create a UI that looks modern and clean, but your job isn't done when a UI looks good; it has to minimize the cognitive load on the user as well. To do that there's no substitute for closely observing an untrained user struggling with your app. Find every little bump that trips him up and file it flat, even if you have to use a dumpy old checkbox.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:I wonder whether this inherent in flat design by PsychoSlashDot · · Score: 1

      or a case of designers who haven't figured out yet how to make the new design styles functional.

      No, it's inherent in flat - or as I prefer to call it "interfaceless" interface.

      The other day someone showed me an Android app that was confusing them. It had a "like" button that appeared disabled. In Material Design the widget would be called a "Toggle button with an icon", and here's the thing about it that particular widget: it only has two states: on or off; there is no "disabled" state. The visual cue for "not focused" looks to any ordinary mortal like the visual cue that other widgets with a disabled state (like the humble checkbox) use for "disabled".

      If only "greyed-out" were still a thing, this wouldn't be an issue.

      I'm retired now, but having designed apps and user interfaces for decades, I can follow the designer's logic here: I only need two states: like/not liked. A flat icon button look sooo much cleaner than a frumpy old checkbox, and if I need to disable the thing I'll just make it invisible. But the thing is users haven't read the MD design guidelines; they have infer what's going on from the conflicting cues MD gives them.

      First, I'm going to jump on the bolded phrase. Cleaner. Multitudinous "o"s in "so". Frumpy. Old. This is all subjective crap and it has no damned place as a primary concern with designing machine interface. After you've managed "can be easily operated", then you get to do stuff like "pick a colour that looks nice for pretty princess".

      With a visible interface, users can click around on things and while they won't know what a control does, they'll know it's a control. My current pet peeve is the modern "search box" that has the appearance of the surrounding area with the word "search" on it. Yes, please. That's what I'd like to do. Search. If only... oh, wait... I have to click on the word "search", which then becomes a text-entry area. Oh. Obviously. Screw that. Put a visible text box beside the word "search", or at the very, very least make the damned thing obviously a text entry box.

      Bonus points for assclown designers who make us manually erase the word "search" before we can enter our own text.

      Now the MD guidelines do kinda sorta steer you toward using toggle buttons in situations where they're unlikely to cause confusion, but design still takes judgment. And reading the MD guidelines, it strikes me that most people who need to produce an Android UI are presented with many subtle judgments to make when choosing between alternatives, and where there are a lot of choices there are a lot of opportunities to make bad choices.

      Designers shouldn't have to worry about subtlety. Their options should be "brutally obvious to a brain-dead chimpanzee" and "might possibly be misunderstood by a toddler on cocaine". Note: I do not advocate giving small children drugs. The results of bad design should be poor use of space, not unintuitive.

      I think UI glitches happen for the same reason that security glitches do: not enough developer training and schedule pressure. MD makes it easy to create a UI that looks modern and clean, but your job isn't done when a UI looks good; it has to minimize the cognitive load on the user as well. To do that there's no substitute for closely observing an untrained user struggling with your app. Find every little bump that trips him up and file it flat, even if you have to use a dumpy old checkbox.

      I'm sorry, but no. These aren't glitches. Flat design removes contextual cues, making an interface that is unnatural and doesn't reflect the world users physically live in. You know why light switches still look the way they do (mostly)? Trick question: it's because fashion designers haven't got their ballerina fingers on them yet. But really, it's because a touch-sensitive indifferentiated flat spot on t

      --
      "Oh no... he found the .sig setting."
  30. Jobs was AGAINST flat design by the_skywise · · Score: 1

    He preferred icons that had meaning to real world objects and, as such, blocked any and all attempts to "plastify" the UI - much to the chargin of the UI designers who immediately raced ahead and changed it all in iOS7 TWO YEARS after Jobs DIED!

    He didn't bless it, they finally had the chance to overrule him!

    1. Re:Jobs was AGAINST flat design by the_skywise · · Score: 1

      I'm not a fanboy (although you have to admit Jobs knew how to hype stuff)

      I AM a fan of factual reporting - which this article isn't.

    2. Re:Jobs was AGAINST flat design by david_thornley · · Score: 1

      Real-world objects can change. Young people might think a 1.4M floppy disk was a 3D-printed "save"icon.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  31. Re:When a flat design falls flat... by ShanghaiBill · · Score: 1

    How could they roll out something which doesn't provide feedback/makes it look like your transfer didn't work?

    My bank shows the transaction gone from the source account and grayed out and marked "pending' in the receiving account. A few minutes later, the transaction is complete.

  32. Notice the worst--I mean best--no, worst--part? by Cajun+Hell · · Score: 1

    The firm dispenses with the counter-argument that users were "more engaged" with the page.

    "Since this experiment used targeted findability tasks, more time and effort spent looking around the page are not good. These findings don't mean that users were more 'engaged' with the pages. Instead, they suggest that participants struggled to locate the element they wanted, or weren't confident when they first saw it."

    So that's for a store, where usability is considered a good thing.

    What if this wasn't a store, and just "content" surrounded by ads? Might you still be able to make the case that worse is "better?"

    --
    "Believe me!" -- Donald Trump
  33. Little Biswas has started coding by 140Mandak262Jamuna · · Score: 1
    Ages ago, that is some 23 years ago, I was visiting a friend and watched his son, little Biswas playing Mario brothers on the living room set. Game sarts, and Mario is off and running. Runs down a passage, turns right, to the end of the passage and bangs his head on the wall 8 times. A gold bar pops out, he takes the points and runs away.

    I asked Biswas, "How did you know there was a gold bar there?" "Easy uncle, (all friends of parents are called uncle/aunt by Desi kids) Just keep testing to see what happens, and you find out". "What!? Did you bang your head on each brick on that passage 8 times??". "32 times uncle, yes, thats what I did!". Mrs Ranjana Ranjan was proud her young child protege knew more than the graduate student!

    Looks like young Biswas is all growned up now. Biswas Ranjan, the software architect and UI evangelist became the Guru of flat interfaces. It looks like. "Everyone click on every pixel 32 times to figure out what happens." "Next page is like next level. Each next page must be increasingly harder." "It ain't no picnic people. All web sites must be like Mario brothers."

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  34. Re:When a flat design falls flat... by __aaclcg7560 · · Score: 1

    My bank shows the transaction gone from the source account and grayed out and marked "pending' in the receiving account.

    I'm not seeing that behavior with the new design.

  35. Re:When a flat design falls flat... by Misagon · · Score: 1

    Even if the root cause is a database issue, not letting the user know is a UI issue.

    --
    "We mustn't be caught by surprise by our own advancing technology" -- Aldous Huxley
  36. They speak about first time user expereince by basicprimitives · · Score: 1

    Guys, the UI is defined by product managers. But most of them are blindly copy paste others ideas, no questions asked. If flat designed is used by Apple that means it is the best design ever. You forget about first time user experience, if you work with application for the first time it is better to have UI having excessive number of labels, messages and duplication of functionality, but when you operate the same application again and again having excessive UI elements makes it trashy. So yes, flat UI kills first time user experience for sure. But when we operate site on daily basis, we like to have more content instead of UI elements.

  37. Re:More LUDDITE lies! by Misagon · · Score: 1

    The parent post was satire, but apparently not everyone gets it ...

    --
    "We mustn't be caught by surprise by our own advancing technology" -- Aldous Huxley
  38. Re:When a flat design falls flat... by ShanghaiBill · · Score: 1

    Never had this problem with the old design.

    Most likely they were not waiting for replication ... which is dangerous.

    If the DB is corrupted before replication, they can recover manually from the logs. But that is only possible if they still have the money. So it is better to "fail safe" with the money in neither account, so it can be restored later, than to "fail bad" and have the money in both accounts. The customer could then withdraw or transfer the "double money" before the error is corrected, compounding the problem, and maybe even requiring expensive legal action to clean up the mess.

  39. The latest trend by bradley13 · · Score: 1

    The latest trend are the "mobile friendly" websites that companies also use as their main site. While they may work on a small smartphone screen, on a laptop or desktop they are pure wastes of space. As an example, our bank recently changed their online interface. Where I used to be able to see 20-30 transactions on the screen, I can now see 5. It becomes a scroll-fest. And, really, who is going to pay bills, or reconcile a month's worth of transactions on their phone? Really?

    Or the Swiss trains: they have a wonderful new website, mobile friendly, with big pictures and all stuff that moves and wiggles. Of course, the menus pop up and cover the screen when you accidentally mouse over them, it loses your selections from one screen to the next, forgets you are logged in when you want to pay - in fact, it's almost impossible to actually purchase a ticket. But it's modern! And mobile friendly! Crap.

    Designers have a disease: They feel a need to "make their mark" by changing things, even when changing means making them worse.

    --
    Enjoy life! This is not a dress rehearsal.
  40. Re:When a flat design falls flat... by Waffle+Iron · · Score: 1

    That is not a UI issue. It is a DB issue. They are waiting for confirmation that the transaction has been replicated.

    Actually, in order to enhance its profitability, his bank has speculatively converted all of his assets into Bitcoin (so far, so good). One downside is that it takes several minutes for the blockchain updates to propagate.

  41. Its not a bug, its a feature by T.E.D. · · Score: 2

    The company wired up 71 users, and gave them nine sites to use, tracking their eye movement and recording the time spent on content. On average participants spent 22 per cent more time (i.e. slower task performance) looking at the pages with weak signifiers," the firm notes. Why would that be? Users were looking for clues how to navigate. "The average number of fixations was significantly higher on the weak-signifier versions than the strong-signifier versions. On average, people had 25 per cent more fixations on the pages with weak signifiers."

    If you're someone who subsists on ad revenue, this is a good result. Users look at ads on your website longer than your competitors. They look hard at your ads too, because they have to look hard at everything to find what's active. They probably click on ads more often too, in a desperate attempt to find the page controls.

    This reminds me of the early days of television, when shows were effectively produced by the advertisers, and their characters would seamlessly start talking about how great their sponsor's product was in the middle of the show. There were inevitably scandals, which eventually led to regulations separating commercials and the programs. But that hasn't happened on the web yet, so designers are perfectly free to be as confusing as possible about what's a website control and what's an ad.

    1. Re:Its not a bug, its a feature by thegreatbob · · Score: 1

      Can't imagine this would actually lead to an uptick in conversions, only frustration... sad but true though.

      --
      There is no XUL, only WebExtensions...
    2. Re:Its not a bug, its a feature by bananaquackmoo · · Score: 1

      Conversions are only one metric though. Time on site and bounce rate are also strong indicators to traffic sources such as search engines.

  42. Re:Wrong target by green1 · · Score: 1

    No, there IS something wrong with flat design.
    Just because someone with a lot of skill can make a horrible idea still functional doesn't mean the idea isn't still horrible.

    There are all sorts of horrible designs in the world that skilled people can make work well, that doesn't suddenly make them good design, it just shows the skill of the people working with them.

  43. Re:Bogus summary. by Kkloe · · Score: 1

    I agree with this completely, if I provide a service that I know my customers will probably not look up somewhere else, like I only the product, I have lower prices, I have the needed content, why would I want my customers to spend less time with my product?, it is one thing the design is stupid and another thing being still useful that it doesnt get noticed by the average joe that they have to spend more time on my site.

  44. Re:Fuck flat design by DontBeAMoran · · Score: 1

    He's an industrial designer, not a UI designer.

    --
    #DeleteFacebook
  45. Re:Fuck flat design by DontBeAMoran · · Score: 4, Insightful

    The worst thing from Apple, still to this day, is the smooth plastic connectors to connect anything. Other companies have texturized plastic or even rubberized connectors, making them easier to handle and to pull.

    --
    #DeleteFacebook
  46. Accessible description needs to be translated by tepples · · Score: 1

    I suspect that every symbol replacing text is another item they don't need to translate for non-English markets.

    Only to have to end up spending money on translation anyway when marking up each icon with alternate text for users with disabilities in non-English markets.

    I think the real problem is that while a mouse works well with long and skinny targets, a finger on a touch screen needs a more square target, and icons are more square than text.

  47. Re:Flat == Disabled by tepples · · Score: 1

    their hands were tied because that was what the client requested.

    It takes courage to add "Settings > Appearance > Flat / Natural".

  48. pedo mellon a minno by tepples · · Score: 1

    Of course. Everything's voice activated now. "Speak 'friend' and enter."

    1. Re:pedo mellon a minno by mikael · · Score: 1

      If you want to activate someone's digital smartphone camera and make it take a picture, just shout "cheese" or "whiskey".

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  49. Re: Fuck flat design by tysonedwards · · Score: 5, Funny

    Itâ(TM)s almost like that flat, minimalistic design impeded your ability to quickly and effectively understand the content.

    --
    Thirty four characters live here.
  50. Isn't that a 'good thing' by guruevi · · Score: 1

    If people spend 22% more time on pages, they are spending 22% longer watching ads on those pages. It's not a design flaw, it's a feature!

    The other alternative is to use a custom CSS in your browser that adapts things to the styles you like.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
  51. Re:Fuck flat design by green1 · · Score: 2, Insightful

    Apple also started the trend of making the back of your phone as slippery as possible so that you can't place it on a surface with any incline or hold on to it without a death-grip.

  52. Re:Fuck flat design by green1 · · Score: 2

    Taken from the link you cited:
    "Industrial design focuses principally on aesthetic and user-interface aspects of products" (emphasis mine)

    So, yeah, his failure to do decent UI means he's not good at industrial design either.

  53. the cult of just one pan by epine · · Score: 2

    He understood that he had to make it usable first, and worry about function and feature completeness later (or never.)

    Why do people always seem to forget that the "or never" side of this equation was once mere months away from tossing Apple onto the Adam Osborne junk heap.

    Furthermore, the "function" you are discussing is the belated arrival of a working virtual memory subsystem where one could realistically run two piggish programs at the same time.

    On the one side you've got the cult of the cast iron pan: everything I ever cooked, I cooked in this one pan (and it's the only pan I owned).

    Obviously, high in usability.

    On the other side of this, you've got a working commercial kitchen.

    Obviously, low in usability.

    In A Day at elBulli they document that a single service for 50 customers generates "2500 pieces of crockery, cutlery, and pans"—that being just the large or delicate excess over what already went into the commercial dishwashers.

    I actually spent a bit of time studying spaced repetition (Anki is much loved by the LessWrong crowd). When measured, it seems to work, but then you get personal testimony that runs against the grain:

    A vote against spaced repetition — 10 March 2014

    Eventually I realized what was going on. SR is testing your memory recall in a strictly single file measurement regime (ah, the glory of owning just one pan).

    I keep most of my notes in a wiki. Just the other day I rolled over 200,000 pages views in my own wiki. That's a lot of randomly spaced repetition of my own notes and ideas.

    It's surely not as effective when measured against carefully titrated SR in a single-file recall regime.

    But then I realized that every time I visit a page on my wiki, I'm recalling the context of the page and its contents on six dimensions simultaneously: why did I create this page, what have I forgotten, what I have remembered, does the structure read easily in a single glance, where can I amend a link for next time, what associations does it invoke against the grain of my present quest?

    There's no way SR would activate my brain as usefully when measuring in the eight-dimensional space I occupy by habit and preference. But there's also no way one could ever contrive a test environment to track progress in this messy "every burner at once" cognitive world.

    People who multitask in a distracted way might even benefit from Jobs' horrible legacy of raked rock-garden fixity.

    People who multitask in a deeply engaged way have no use for this single-file shit.

    Finally, the guy who said that the CLI is the "flattest" interface ever is full of it. Text remains the deepest representation humanity has yet achieved. Carefully supplemented with media (this is harder than it looks), it's but half a step shy of the mythical Vulcan mind meld.

    xkcd excels because Randall is really good at capturing the essential cliche of the idea.

    All those cliches originated in the One Interface to Rule Them All: also known as human language (a lifetime of practice required, do sign up now).

    1. Re:the cult of just one pan by plover · · Score: 1

      As I replied to every other poster above who also missed the point, Jobs made a manure cart full of mistakes, including in UI. Debating Jobs' brilliance or success or tyrannical nature or thieving skills was not my point.

      My point is that even though Jobs proved* that usability is the most important quality in software, the software industry still doesn't even recognize that usability is an aspect of quality.

      * By "proved" I mean that when you tally up $$$ and use them as a scorecard, Apple was more successful than everyone else.

      --
      John
    2. Re: the cult of just one pan by Monster_user · · Score: 1

      Microsoft beat Apple for a while. Apple almost went out of business before Steve Jobs' return. Does this imply that Apple didn't understand usability, or didn't prioritize it in the OS 8/9 days? Microsoft made programming simple. Thus they improved usability for the programmers, while Apple focused on usability for the end user at the cost of the developers and programmers. They did ditch their own OS and switch to Unix as a foundation. End user usability is very important, but it isn't the end all, be all of success. I would be interested in any insight into how difficult or easy it is to program for the iOS platform, especially vs Android.

    3. Re: the cult of just one pan by david_thornley · · Score: 1

      Microsoft beat Apple for a while by inheriting the IBM mantle, and by running on cheaper computers. The Macintosh couldn't run many programs, and was expensive.

      Before IBM became dominant, there were lots of companies selling their own computers. Apple, Commodore, Atari, Radio Shack, to name a few. Exactly one of those survived without making PC clones: Apple. That's an impressive feat, and it's mostly due to usability.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  54. While we're here... by thegreatbob · · Score: 1

    The trend of automatically hiding elements that are critical to navigation, or basic program function (e.g. scrollbars, the copy button in 1Password) is a scourge. Doesn't matter if you show it when the mouse gets close enough, as it's unintuitive.

    Dynamic elements that cause other elements to rearrange themselves when they update (or are hidden/shown) are also a scourge. Looking at you, browser guys. Horizontal screen real estate is not what's at a premium. you don't need to hide nav buttons for any reason, on all but the tiniest of screens.

    Finally, regarding flat UI design: imagine editing a spreadsheet with no gridlines drawn. That's what using flat UIs tends to feel like. You need clear boundaries to visually demonstrate where the program will accept an input for each given action. Something, something, scourge.

    That is all.

    --
    There is no XUL, only WebExtensions...
  55. Re:Slashdot knows best by thegreatbob · · Score: 1

    Oh great, another AC whiner that doesn't understand what a discussion forum is.

    --
    There is no XUL, only WebExtensions...
  56. Re:Fuck flat design by Carewolf · · Score: 1

    Taken from the link you cited:
    "Industrial design focuses principally on aesthetic and user-interface aspects of products" (emphasis mine)

    So, yeah, his failure to do decent UI means he's not good at industrial design either.

    Did he design the "button" in the middle of the iPod wheel? That was crap predecessor of flat design, the most button disguised inactive background.

  57. Re:Slashdot knows best by infolation · · Score: 1

    Oh great, another circle-jerk story where Slashdotters can come together and wallow in their on superiority

    Only wallow in UX superiority on Neu-Slashdot.

    Back in Slashdot-classic, the only UX we understood was:

    echo LINUX | cut -c 4-

  58. Re:Slashdot knows best by infolation · · Score: 1
    oops, I mean

    echo GNU/LINUX | cut -c 8-

    Sorry RMS.

  59. /. UI by Khashishi · · Score: 1

    I wonder how many people seeing slashdot for the first time know that you can click the title of a heading to go to the forum.
    There used to be a link below each heading that brought you to the full summary and forum. They got rid of that in some UI rework.

    Oh, and did you know that those icons on the right of the title are buttons? And those things at the top are menus.

  60. Re:Fuck flat design by green1 · · Score: 1

    Maybe I'm missing something, you're coming off as defending this guy, but you're not doing a great job so far. Do you have an example of GOOD UI design by this guy?

  61. the one true preference is to not read by epine · · Score: 1

    Which Are More Legible: Serif or Sans Serif Typefaces? — 17 February 2008

    Many studies conducted in the past did indeed find a preference for serif typefaces. However, Tinker commented that perceived legibility was due to a great extent to familiarity with the typeface. 40 years ago sans serif typefaces were not as common as they are now, and if these studies were repeated, it would not be surprising to find completely different results. Indeed, more recent studies have shown that computer users prefer sans serif typefaces for body text online.

    This is a nicely done synopsis; though I personally don't trust it as far as I can throw it, it does cast the debate in a different light: that unfamiliarity is the enemy of productivity and that the actual design (up to a point) turns out not to matter as much as we thought, further down the road.

    The main cause of self-inflicted unfamiliarity: bored GUI design teams.

    About that putative preference for sans serif: I personally love the clean look of sans serif for text I'm not forced to read. If the text is decorative, or supplementary, or only rarely essential to the purpose of the screen, sans serif can be a fine choice.

    But if my purpose in life is to actually read and process and remember and mentally index the content, it's serif fonts all day, every day, and nothing but.

    Funny, Firefox has a setting for that, which I tend to exploit.

    If imposing a serif-font-only override against the page designer's wish breaks layout so badly I can no longer read the page (this is not common, but not uncommon, either) I will actually just cut and paste the article text into some large browser input text box (there's usually one handy), and read it there.

    I've made heavy use of user CSS to eliminate page clutter on all my most frequent sites, which also makes my cut&paste text excision tool more effective.

    I added a button to flip image content of many web pages on or off. Half the time I turn it off to clip something, then neglect to turn it back on for half a day (or half a week)—it takes me that long to chance across an article where I actually miss the photographic or graphical design flourish.

    Just the text baby.

    Yet again, another fine synopsis that shallowly testifies to a paucity of hard-core curmudgeon focus group spleen vent.

  62. Because Steve Jobs up and died too soon by Anonymous Coward · · Score: 1

    Because Steve Jobs died. Yeah yeah, I know a huge number of readers here don't respect him, but here is the thing: He appears to be the ONLY POWERFUL figure in the computing industry to understand one simple truth: The single most important thing about a computer (of any kind, whether it is a traditional computer or a phone, or a tablet, etc.) is HOW the damn thing integrates with HUMANS. That's really the damn key to all of it. Without any consistent leader saying "THIS is RIGHT" and "THIS other thing is WRONG" it's left up to people with no mother-fucking clue about what makes a good UI. The current utter ass-hats at Apple are only a tiny and insignificant amount better than anyone else at this, which is why the Mac OS and iOS have taken such a dramatic turn for the worse, and without Apple to lead everything else can go to hell too (why bother to try and be good when nobody else is?) Apps like Firefox, which used to adhere to excellent Apple design guidelines now have shit like preferences that load in a damn browser tab (like Chrome) instead of in a proper preferences windows. That confuses the shit out of most of the general population. It's now all a race to the bottom of dumb-ass people designing what they think looks good (and which, might I add, it often doesn't) and the hell with usability. If Steve had managed even another 5 years it might have been enough to make his design paradigm "stick" in our universal consciousness, but he didn't, and now it's just a free-for-all of morons fucking things up all over the place. It's a great time for someone else to come along and build the next great thing though! All it has to do is properly integrate with the way humans needs things to work. It doesn't have to be the fastest. It doesn't have to have the most bells and whistles. It just has to be easy to see, easy to use, and work properly, that's it.

  63. O blya~! by barinov2000 · · Score: 1

    Nu neuzheli? I noticed that as soon as I came across one of those UIs a few year ago...

  64. Re:Fuck flat design by techdolphin · · Score: 1

    KISS! Make things easy to see, easy to find and easy to navigate. It seems rather obvious. Flat design has driven me crazy for years, made me a candidate for CPO (Chief Profanity Officer), and increased my alcohol consumption.

  65. Flat design and Low Contrast by NReitzel · · Score: 1

    It's about time someone pointed out the lack of the emperor's clothes. These Artsy-Fartsy "Clean" designs are great if you're browsing a Monet art show. If all you want to do (All!) is get information, they are slow, they get in the way, they make the site unpleasant.

    And Zune? What a Role Model! Just because a megacorporation does something doesn't make it good. Consider Wal-Mart baked chickens.

    Honestly, if Microsoft came out with Steaming Turd Interface, half the manufacturers in the visible universe would be touting STI 2.0 Compatibility.

    --

    Don't take life too seriously; it isn't permanent.

  66. Re:Fuck flat design by DontBeAMoran · · Score: 1

    Someone, kill that stupid bitch Jony Ive by beating to death with a flat dildo.

    Just to humour him, beat him with a flat dildo with rounded corners.

    Oh wait, that's just a regular dildo.

    --
    #DeleteFacebook
  67. Re: Fuck flat design by slazzy · · Score: 1

    We shareholders couldn't be happier :)

    --
    Website Just Down For Me? Find out
  68. Colour me surprised by scdeimos · · Score: 1

    The consequence is that users find navigation harder, and so spend more time on a page.

    Funny how the companies leading the flat UI uptake are the same companies that sell advertising. While users are spending more time looking for navigation controls they're more likely to see advertising.

  69. Re:When a flat design falls flat... by Waccoon · · Score: 1

    Sometimes it is a usability issue, as in the case of PayPal.

    As with Creimer's example, PayPal also redesigned their site a while ago so you have to wait several minutes (or in my case, up to a day) for your account balance to update after a transfer. However, the reason why this annoys me is that PayPal no longer gives you a transaction confirmation number at the time of your payment -- you have to go to your account and look it up after the fact. I have to wait for that replication thingy to finish before I can view my account to retrieve the transaction number. On one occasion, I had to wait two damn days for my account to update just so I had a confirmation number to prove I made a payment. Would it really hurt them to give me invoice details and a transaction confirmation number at the time of my payment, and then do the replication? Oh, no, that would mar the beautiful design. Better to adhere to stark minimalism by putting only a humongous, animated green checkmark on the screen, which is completely useless for my accounting purposes.

    So, yeah, maybe replication is the proper and safe thing to do, but there are situations where delays can be a UI issue and not strictly a DB issue. I'd have to believe there are ways to fix things like this.

  70. The cancer that is killing desktop by dillee1 · · Score: 1

    Your post worth to be a article of it's own right. Shall I suggest the article title to be [The cancer that is killing desktop]?

  71. The Failure of UX by loufoque · · Score: 1

    I keep hearing about this new UX discipline, how it used the latest research from cognitive science to design the most efficient user interfaces abd how that new approach will make all of our software so much better.

    Well all I've seen from UX experts were massive failures like this one. How long will it take until people realize it's a sham?

  72. Re:Fuck flat design by Carewolf · · Score: 1

    Defending him by asking if he made something I described as crap design?

  73. Oh, dear God, I thought I was the only one. by thermowax · · Score: 1

    My primary interface to the world is ssh. (I'm generally a Cisco/Palo jockey, and I find CLIs to be more efficient than GUIs).

    Recently, our desktop team rolled out Office 2016. My, and most people's primary use for the suite is email. Besides the fact that it's a complete piece of shit, I CAN'T READ THE DAMN THING. I'm not *that* old, but my vision is poor to start with, and age isn't helping. Light Blue on white? Are you out of your fucking mind? I don't know if our rollout was poorly done, but neither of the two themes (OS X) available to me address this.

    And, on a related note, why??? It's a goddamn email client. It's been doing pretty much the same thing for 20 years, why move everything around? This is actually what drove me to Linux as a primary leisure OS (always Linux for real work)- because MS seemed to feel the need to keep rearranging shit. Yeah, yeah, whizbang up your OS, but keep the network config and important shit where I can find it. Idiots.

  74. Re:Fuck flat design by thegarbz · · Score: 1

    or even rubberized connectors, making them easier to handle and to pull.

    As much as I like the handling and feel of the rubberized stuff, in 2 years my gloss plastic will still be fine, while the rubberized stuff will disintegrate and look really really bad from impregnated dirt and discoloration.

    Plastic isn't good to handle, but rubber is a blight on the consumer electronics world.

  75. whoa whoa whoa by schleimkeim · · Score: 1

    Are you saying that finding icons and buttons on a colorful display is slower than using keyboard shortcuts and commands? Who'd have thought.... Fucking idiots. User experience my ass.

  76. Material design by Manqueman · · Score: 1

    I have huge difficulty using Material Design apps. Pushing the first cardinal sin of bad design: Making the style, the look more important than ease of use.

  77. Re: Fuck flat design by Entrope · · Score: 1

    Maybe if you use cheap rubberized stuff, it will degrade after a few years. The bumper case for my phone is two years old with no degradation. The raised buttons have a bit of grime, but no more than my wife's iPhone.

    It's telling that Apple fans prioritize looks over function.

  78. Re:Fuck flat design by mjwx · · Score: 1

    The worst thing from Apple, still to this day, is the smooth plastic connectors to connect anything. Other companies have texturized plastic or even rubberized connectors, making them easier to handle and to pull.

    That isn't the worst thing to come from Apple, but it is pretty bad.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  79. Re: Fuck flat design by thegarbz · · Score: 1

    is two years old

    Holy crap you set the bar high. (sarcasm) What happened in the world where we find that acceptable?

  80. Re:iOS - How to Add Button Shapes Back - 1 more by Quirkz · · Score: 1

    Thanks for the suggestions. I definitely like the increased contrast and having the button shapes back. My eyes aren't old enough (yet) for the bold text to be necessary, but the other two definitely help.

  81. Re:Fuck flat design by stealth_finger · · Score: 1

    Jesus, at least read the fucking summary if you aren't going to read the article.

    Maybe I would read them if they weren't huge blocks of text.

    Huge blocks of text? Yeah the editors here need some work but that's a paragraph. If your attention span can't make it through a single paragraph or even see one without running scared maybe you should be in the thread about that girl who struggles to button her shirt without getting distracted.

    --
    Wanna buy a shirt?
    https://www.redbubble.com/people/stealthfinger/shop?asc=u
  82. So Many "Experts" Here by p0larity · · Score: 1

    In many of the cases I'm seeing here, the following probably happened:

    1. The designer was given very little time to come up with something, even fewer requirements, and...
    2. Infinite revision hell probably molded it into what you see today. So the project manager and client are probably to blame as well.

    The designer can give good consultation on what works and what doesn't, but ultimately the people paying the bill will make the decision.

    Many people on /. seem to think UI/UX designer means someone who randomly slaps shit together.

    No, UX is ALL ABOUT TESTING YOUR WORK.

    User testing is probably the best part of the process. Getting to know how real people react to designs is really rewarding.

    Problem is, you pay for that. So convincing a cheapskate boss to pay for it doesn't always go well. In that case all you can do is follow design trends and hope it all comes out in the wash. Try A/B testing which is cheaper as well.

    ---

    There ARE people who go into design also tend to dislike the idea that UI concepts have to be tested and follow rigid guidelines, but that's another matter.

  83. Search by fishbulb- · · Score: 1

    My boss sent this: https://i.imgur.com/osUaSF5.pn... to our developers to re-think their design... Really has me fearful for the future of applications.