It's Official: Users Navigate Flat UI Designs 22 Percent Slower (theregister.co.uk)
Reader Zorro writes: The mania for "flat" user interfaces is costing publishers and e-commerce sites billions in lost revenue. A "flat" design removes the distinction between navigation controls and content. Historically, navigation controls such as buttons were shaded, or given 3D relief, to distinguish them from the application or web page's content. The mania is credited to Microsoft with its minimalistic Zune player, an iPod clone, which was developed into the Windows Phone Series UX, which in turn became the design for Windows from Windows 8 in 2012 onwards. But Steve Jobs is also to blame. The typography-besotted Apple founder was fascinated by WP's "magazine-style" Metro design, and it was posthumously incorporated into iOS7 in 2013. Once blessed by Apple, flat designs spread to electronic programme guides on telly, games consoles and even car interfaces. The consequence is that users find navigation harder, and so spend more time on a page. Now research by the Nielsen Norman Group has measured by how much. The company wired up 71 users, and gave them nine sites to use, tracking their eye movement and recording the time spent on content. On average participants spent 22 per cent more time (i.e. slower task performance) looking at the pages with weak signifiers," the firm notes. Why would that be? Users were looking for clues how to navigate. "The average number of fixations was significantly higher on the weak-signifier versions than the strong-signifier versions. On average, people had 25 per cent more fixations on the pages with weak signifiers."
... and you've got difficult to read and difficult to navigate, some good reasons why the current UIs are less than usable. So... why were these productivity reductions made in the first place?
Never underestimate the tendency of human beings to blindly follow other human beings.
The example in the article is hardly a connection to "flat" UI designs. It looks more like spot the damn difference which is what I would be doing if presented with that test.
But really it's hard to judge those flat UI changes because flatness was only one very small part of the shift. We also lost meaning and context, were introduced to new symbols which seem to be made up by people who were blinded at birth (3 horizontal lines for menu? or was it dots?, WTF is wrong with writing menu), was combined with a massive reduction of colour and contrast, a reduction in font size, an increase in the use of white space...
Really out of all the UI changes in recent years "flatness" is the one that impacts me the least.
So can we finally go back to the amazing shiny bubbles of the 90's? Please!
I browse on +1 so AC's need not respond, I won't see it.
It takes a study and loss of revenue for them to figure out what everyone has been telling them from the beginning...Sadly, nothing will come of this until the next NEW! SHINY! horribly designed UI fad comes along.
...UI designers are replaced with graphics designers.
One of the reasons why Windows 95 was so successful in the corporate workplace was the icon set and look-and-feel. Remember, at that time there were still competitive offerings like OS/2 and UNIX X-windows with CDE, and even Apple's MacOS. Windows 95 took some faux-3d experiments from Windows 3.1/3.11 and ran whole-hog with them to the point that it was almost weird when a legacy application still used flat icons or 2d windows.
Microsoft has regressed with its UI so severely that it's embarassing. They're basically back to 2d icons and a program-manager interface, and from my view it's change solely for the sake of change, not because it actually improved anything. Worse since they've fragmented into pre-metro and metro elements, there are essentially two control panels to take care of the OS where neither method contains access to all of the settings and where there's no clear division of functions between the two.
Do not look into laser with remaining eye.
... trump a good utilitarian design in the eyes of marketers and business directors any day.
I'm glad that they did a study, because clearly somebody needed a study, but this seems really predictable. How could MS and Apple and these other subpar UI designers not predict that making it harder to tell what is a UI element would make it harder to navigate?
Hopefully next they'll figure out that increasing the number of clicks or keys and hiding the options (aka hamburger menu) also makes navigation harder and slower.
>> The typography-besotted Apple founder was fascinated by WP's "magazine-style" Metro design, and it was posthumously incorporated into iOS7 in 2013.
Wrong. Jobs was a proponent of skeumorphism, as was his protege, Scott Forstall. The flat design of iOS7 was implemented after Jobs death and Forstalls removal from Apple. Had Jobs lived, it's pretty certain he wouldn't have jumped on the flat design train like everybody else did. That's not to say he wouldn't have refreshed the design of iOS. It's just that he was a proponent for the symbolism in skeumorphism, which Jobs/Forstall believed made it easier for first time device users to figure out the OS.
Flat design has many benefits, but usability has never really been one of them.
Settings->General->Accessibility->Button Shapes
&
Settings->General->Accessibility->Bold Text
I've showed these two changes to many many friends, all of whom are so grateful. This doesnt fix everything, but at least you can see the OS level navigation properly. Maybe this flat design stuff will start to decline with this report...
That's what I've been saying to the stubborn fad-sniffers. NOW I have evidence to use against them so that they can't merely dismiss me as an old fogie. (I am an old fogie, but a correct fogie!) Thank You, Dear Slashdotter!
One can't easily tell what are buttons, input boxes, etc. in the flat look. It's all a bunch of flat rectangles of different colors. If you don't know the rectangle color coding scheme of a given site, you have to guess. The 70's called, and they want the Partridge Family bus UI back.
Table-ized A.I.
Slow and crappy. Yes, before I read anything in the article I'm going to comment b/c I have known for all time that flat GUI is bad GUI. Slower to see where you are and what is in focus. Simple as that. I noticed it in Windows since 7... I never know what window is in focus and I always hesitate, then click when I should double click, or double click when I didn't need to in order to grab focus on something. I can't stand slow computer interfaces, it is gross!!!!
If something is clickable, make it look clickable. If some items are clickable and some are not, they should look different.
But hey, we've only known this for 17 years. Maybe not everyone has caught up yet.
https://www.joelonsoftware.com...
(Scroll down to the "etrade" example.)
Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
I always ask that question the other way round. Then I use xfce.
I blame Chrome more than Microsoft for starting this mess. Can we just bring back Windows 7?
“He’s not deformed, he’s just drunk!”
In all seriousness, you can add "really bad looking" to those.
o Design evolution stopped
o Low contrast text fad makes things difficult to read
o Flat UI is difficult to navigate
o Flat UI is really bad looking
Recently, I had occasion to bring up an OS X 10.6.8 virtual machine. The first thing that struck me about the desktop was the dock, which is decidedly 3D and had some very distinctive icons on it right out of the box was "this is really very good looking." Then I looked back at the dock on the 10.12.6 OS X (MacOS) host... ugh. All that flat crap looks terrible by comparison.
My S7 phone used to be the same. Flat as a pancake. Ugly. But for it, I found Nova Launcher, and now at least the desktop looks better with 3D folders (and my phone's desktop is all folders, so that's something, anyway. There are still a few 3D app icons, too.)
I really do wish this mania for flat would go the hell away. Flat is not better. At all. This merde was never more than "change for the sake of change."
I've fallen off your lawn, and I can't get up.
Settings->General->Accessibility->Button Shapes
&
Settings->General->Accessibility->Bold Text
I've showed these two changes to many many friends, all of whom are so grateful. This doesnt fix everything, but at least you can see the OS level navigation properly. Maybe this flat design stuff will start to decline with this report...
Forgot this one setting. This gives back some contrast to the redicoulous color scheme in iOS post v6. These 3 settings are what made iOS usable for me after v6 :)
Settings->General->Accessibility->Increase Contrast
Tim Berners-Lee's vision of the web was that the server would transmit the relevant info (pictures and text) to your browser, and your browser would format it in the manner which was most readable on your device.
Graphic designers and page layout artists went nuts over this because it basically put them out of work. Unfortunately most web designers started off as graphic designers and page layout artists. Their first salvo against reader-control of content formatting was the Flash website. The entire page and navigation was in Flash so the user wasn't able to change, resize, or reformat any of it. They fought for and won the inclusion of immutable formatting tools in the HTML standard. So now we're stuck with idiotic designs like Slashdot's homepage where the "supplemental" sidebar on the right actually has formatting priority over the useful text on the left. If you try to shrink your browser horizontally (like viewing on a phone in portrait mode), the text becomes unreadable in order to preserve the full width of the sidebar.
It takes five minutes for the balance page to update.
That is not a UI issue. It is a DB issue. They are waiting for confirmation that the transaction has been replicated. Replication is often done in batches with a minute or more of granularity.
may i just register my frustration with "invisible or hidden UI", the ones that you DON'T EVEN SEE until you happen to roll over the correct area of the screen? with no visual affordance, there's no way to visually discover that there's something to click on. i am dismayed and discouraged that Apple threw out their own very good "Human Interface Guidelines" to foist this insane UI design on us, and then, like Lemmings, the industry has picked it up and run with it, as if apple made some brilliant decision that they must now all mimic, to the suffering of actual users?
We've already discussed that.
Too bad, CEOs and marketing people are clueless idiots in regard to design and functionality and I don't see this flat idiocy being killed any time soon. After all it's foisted by Apple and if Apple does that, that must be right, right?
That is not a UI issue. It is a DB issue. They are waiting for confirmation that the transaction has been replicated. Replication is often done in batches with a minute or more of granularity.
Never had this problem with the old design.
Remember Motif looked way better than the X Athena Widget set that was flat as well, ok there was Xaw3d but hey. But it had to happen that fashion brought Athena's flatness back. So lets rephrase Oscar Wilde by saying "UI designs are a form of ugliness so intolerable that we have to alter them every six months.” Sounds pretty harsh on the poor programmers, and Motif definitely looked good.
Je me souviens.
Yeah, I could have told you this back when Windows 8 came out... oh wait, I did.
Titlebars that don't highlight when the window has focus, monochromatic icons, CAPS MENUS... 30 years of UX research thrown into the toilet when Microsoft decided to turn our desktops into mobile "screens" and now with three 4k displays, I can't even figure out what window has focus and find myself always searching a sea of visually similar icons for the tool I want.
I used to think I wasn't smart enough to navigate the new UIs, but I'm glad to see there are many other dumb people too. I kept thinking "is that a text box, a button, or a label?" and "Did I save the changes I made to the form/settings?"
http://github.com/gbook/nidb
Ohmygod, you mean getting rid of door knobs and those silly "push"/"pull" signs makes it harder to figure out where the damned door is and how to open it? Who would have guessed? </sarcasm>
Apple removed skeuomorphism because it was "Scott Forstall approved" and Jony Ive had to put his own flat-looking-hardware-design into the UI itself.
That's the kind of crap that happens when you put an industrial designer in charge of software user interfaces. By the same Apple logic, my day job is foreman on a construction site so I should be able to design prettier birthday cakes than a pastry chef, right?
#DeleteFacebook
I say: to the contrary.
From the article:
and so spend more time on a page
... which is exactly what out ad-fueled, metrics-driven brave new internet thrives on. People that spend more time on you site.
Sadly, it has not dawned on the marketing morons yet that perhaps, just perhaps, getting people frustrated by your web app/page detracts from the wares you pander. Oh wouldn't it be great if marketing actually depended on the merits of the product in question? Would you rather buy a product that you really wanted and needed and would be good at its purpose - or one that tries to insinuate itself into your life with all sorts of shady tricks?
Free, as in your money being freed from the confines of your account.
or a case of designers who haven't figured out yet how to make the new design styles functional.
The other day someone showed me an Android app that was confusing them. It had a "like" button that appeared disabled. In Material Design the widget would be called a "Toggle button with an icon", and here's the thing about it that particular widget: it only has two states: on or off; there is no "disabled" state. The visual cue for "not focused" looks to any ordinary mortal like the visual cue that other widgets with a disabled state (like the humble checkbox) use for "disabled".
I'm retired now, but having designed apps and user interfaces for decades, I can follow the designer's logic here: I only need two states: like/not liked. A flat icon button look sooo much cleaner than a frumpy old checkbox, and if I need to disable the thing I'll just make it invisible. But the thing is users haven't read the MD design guidelines; they have infer what's going on from the conflicting cues MD gives them.
Now the MD guidelines do kinda sorta steer you toward using toggle buttons in situations where they're unlikely to cause confusion, but design still takes judgment. And reading the MD guidelines, it strikes me that most people who need to produce an Android UI are presented with many subtle judgments to make when choosing between alternatives, and where there are a lot of choices there are a lot of opportunities to make bad choices.
I think UI glitches happen for the same reason that security glitches do: not enough developer training and schedule pressure. MD makes it easy to create a UI that looks modern and clean, but your job isn't done when a UI looks good; it has to minimize the cognitive load on the user as well. To do that there's no substitute for closely observing an untrained user struggling with your app. Find every little bump that trips him up and file it flat, even if you have to use a dumpy old checkbox.
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
He preferred icons that had meaning to real world objects and, as such, blocked any and all attempts to "plastify" the UI - much to the chargin of the UI designers who immediately raced ahead and changed it all in iOS7 TWO YEARS after Jobs DIED!
He didn't bless it, they finally had the chance to overrule him!
How could they roll out something which doesn't provide feedback/makes it look like your transfer didn't work?
My bank shows the transaction gone from the source account and grayed out and marked "pending' in the receiving account. A few minutes later, the transaction is complete.
So that's for a store, where usability is considered a good thing.
What if this wasn't a store, and just "content" surrounded by ads? Might you still be able to make the case that worse is "better?"
"Believe me!" -- Donald Trump
I asked Biswas, "How did you know there was a gold bar there?" "Easy uncle, (all friends of parents are called uncle/aunt by Desi kids) Just keep testing to see what happens, and you find out". "What!? Did you bang your head on each brick on that passage 8 times??". "32 times uncle, yes, thats what I did!". Mrs Ranjana Ranjan was proud her young child protege knew more than the graduate student!
Looks like young Biswas is all growned up now. Biswas Ranjan, the software architect and UI evangelist became the Guru of flat interfaces. It looks like. "Everyone click on every pixel 32 times to figure out what happens." "Next page is like next level. Each next page must be increasingly harder." "It ain't no picnic people. All web sites must be like Mario brothers."
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
My bank shows the transaction gone from the source account and grayed out and marked "pending' in the receiving account.
I'm not seeing that behavior with the new design.
Even if the root cause is a database issue, not letting the user know is a UI issue.
"We mustn't be caught by surprise by our own advancing technology" -- Aldous Huxley
Guys, the UI is defined by product managers. But most of them are blindly copy paste others ideas, no questions asked. If flat designed is used by Apple that means it is the best design ever. You forget about first time user experience, if you work with application for the first time it is better to have UI having excessive number of labels, messages and duplication of functionality, but when you operate the same application again and again having excessive UI elements makes it trashy. So yes, flat UI kills first time user experience for sure. But when we operate site on daily basis, we like to have more content instead of UI elements.
The parent post was satire, but apparently not everyone gets it ...
"We mustn't be caught by surprise by our own advancing technology" -- Aldous Huxley
Never had this problem with the old design.
Most likely they were not waiting for replication ... which is dangerous.
If the DB is corrupted before replication, they can recover manually from the logs. But that is only possible if they still have the money. So it is better to "fail safe" with the money in neither account, so it can be restored later, than to "fail bad" and have the money in both accounts. The customer could then withdraw or transfer the "double money" before the error is corrected, compounding the problem, and maybe even requiring expensive legal action to clean up the mess.
The latest trend are the "mobile friendly" websites that companies also use as their main site. While they may work on a small smartphone screen, on a laptop or desktop they are pure wastes of space. As an example, our bank recently changed their online interface. Where I used to be able to see 20-30 transactions on the screen, I can now see 5. It becomes a scroll-fest. And, really, who is going to pay bills, or reconcile a month's worth of transactions on their phone? Really?
Or the Swiss trains: they have a wonderful new website, mobile friendly, with big pictures and all stuff that moves and wiggles. Of course, the menus pop up and cover the screen when you accidentally mouse over them, it loses your selections from one screen to the next, forgets you are logged in when you want to pay - in fact, it's almost impossible to actually purchase a ticket. But it's modern! And mobile friendly! Crap.
Designers have a disease: They feel a need to "make their mark" by changing things, even when changing means making them worse.
Enjoy life! This is not a dress rehearsal.
That is not a UI issue. It is a DB issue. They are waiting for confirmation that the transaction has been replicated.
Actually, in order to enhance its profitability, his bank has speculatively converted all of his assets into Bitcoin (so far, so good). One downside is that it takes several minutes for the blockchain updates to propagate.
The company wired up 71 users, and gave them nine sites to use, tracking their eye movement and recording the time spent on content. On average participants spent 22 per cent more time (i.e. slower task performance) looking at the pages with weak signifiers," the firm notes. Why would that be? Users were looking for clues how to navigate. "The average number of fixations was significantly higher on the weak-signifier versions than the strong-signifier versions. On average, people had 25 per cent more fixations on the pages with weak signifiers."
If you're someone who subsists on ad revenue, this is a good result. Users look at ads on your website longer than your competitors. They look hard at your ads too, because they have to look hard at everything to find what's active. They probably click on ads more often too, in a desperate attempt to find the page controls.
This reminds me of the early days of television, when shows were effectively produced by the advertisers, and their characters would seamlessly start talking about how great their sponsor's product was in the middle of the show. There were inevitably scandals, which eventually led to regulations separating commercials and the programs. But that hasn't happened on the web yet, so designers are perfectly free to be as confusing as possible about what's a website control and what's an ad.
No, there IS something wrong with flat design.
Just because someone with a lot of skill can make a horrible idea still functional doesn't mean the idea isn't still horrible.
There are all sorts of horrible designs in the world that skilled people can make work well, that doesn't suddenly make them good design, it just shows the skill of the people working with them.
I agree with this completely, if I provide a service that I know my customers will probably not look up somewhere else, like I only the product, I have lower prices, I have the needed content, why would I want my customers to spend less time with my product?, it is one thing the design is stupid and another thing being still useful that it doesnt get noticed by the average joe that they have to spend more time on my site.
He's an industrial designer, not a UI designer.
#DeleteFacebook
The worst thing from Apple, still to this day, is the smooth plastic connectors to connect anything. Other companies have texturized plastic or even rubberized connectors, making them easier to handle and to pull.
#DeleteFacebook
I suspect that every symbol replacing text is another item they don't need to translate for non-English markets.
Only to have to end up spending money on translation anyway when marking up each icon with alternate text for users with disabilities in non-English markets.
I think the real problem is that while a mouse works well with long and skinny targets, a finger on a touch screen needs a more square target, and icons are more square than text.
their hands were tied because that was what the client requested.
It takes courage to add "Settings > Appearance > Flat / Natural".
Of course. Everything's voice activated now. "Speak 'friend' and enter."
Itâ(TM)s almost like that flat, minimalistic design impeded your ability to quickly and effectively understand the content.
Thirty four characters live here.
If people spend 22% more time on pages, they are spending 22% longer watching ads on those pages. It's not a design flaw, it's a feature!
The other alternative is to use a custom CSS in your browser that adapts things to the styles you like.
Custom electronics and digital signage for your business: www.evcircuits.com
Apple also started the trend of making the back of your phone as slippery as possible so that you can't place it on a surface with any incline or hold on to it without a death-grip.
Taken from the link you cited:
"Industrial design focuses principally on aesthetic and user-interface aspects of products" (emphasis mine)
So, yeah, his failure to do decent UI means he's not good at industrial design either.
Why do people always seem to forget that the "or never" side of this equation was once mere months away from tossing Apple onto the Adam Osborne junk heap.
Furthermore, the "function" you are discussing is the belated arrival of a working virtual memory subsystem where one could realistically run two piggish programs at the same time.
On the one side you've got the cult of the cast iron pan: everything I ever cooked, I cooked in this one pan (and it's the only pan I owned).
Obviously, high in usability.
On the other side of this, you've got a working commercial kitchen.
Obviously, low in usability.
In A Day at elBulli they document that a single service for 50 customers generates "2500 pieces of crockery, cutlery, and pans"—that being just the large or delicate excess over what already went into the commercial dishwashers.
I actually spent a bit of time studying spaced repetition (Anki is much loved by the LessWrong crowd). When measured, it seems to work, but then you get personal testimony that runs against the grain:
A vote against spaced repetition — 10 March 2014
Eventually I realized what was going on. SR is testing your memory recall in a strictly single file measurement regime (ah, the glory of owning just one pan).
I keep most of my notes in a wiki. Just the other day I rolled over 200,000 pages views in my own wiki. That's a lot of randomly spaced repetition of my own notes and ideas.
It's surely not as effective when measured against carefully titrated SR in a single-file recall regime.
But then I realized that every time I visit a page on my wiki, I'm recalling the context of the page and its contents on six dimensions simultaneously: why did I create this page, what have I forgotten, what I have remembered, does the structure read easily in a single glance, where can I amend a link for next time, what associations does it invoke against the grain of my present quest?
There's no way SR would activate my brain as usefully when measuring in the eight-dimensional space I occupy by habit and preference. But there's also no way one could ever contrive a test environment to track progress in this messy "every burner at once" cognitive world.
People who multitask in a distracted way might even benefit from Jobs' horrible legacy of raked rock-garden fixity.
People who multitask in a deeply engaged way have no use for this single-file shit.
Finally, the guy who said that the CLI is the "flattest" interface ever is full of it. Text remains the deepest representation humanity has yet achieved. Carefully supplemented with media (this is harder than it looks), it's but half a step shy of the mythical Vulcan mind meld.
xkcd excels because Randall is really good at capturing the essential cliche of the idea.
All those cliches originated in the One Interface to Rule Them All: also known as human language (a lifetime of practice required, do sign up now).
The trend of automatically hiding elements that are critical to navigation, or basic program function (e.g. scrollbars, the copy button in 1Password) is a scourge. Doesn't matter if you show it when the mouse gets close enough, as it's unintuitive.
Dynamic elements that cause other elements to rearrange themselves when they update (or are hidden/shown) are also a scourge. Looking at you, browser guys. Horizontal screen real estate is not what's at a premium. you don't need to hide nav buttons for any reason, on all but the tiniest of screens.
Finally, regarding flat UI design: imagine editing a spreadsheet with no gridlines drawn. That's what using flat UIs tends to feel like. You need clear boundaries to visually demonstrate where the program will accept an input for each given action. Something, something, scourge.
That is all.
There is no XUL, only WebExtensions...
Oh great, another AC whiner that doesn't understand what a discussion forum is.
There is no XUL, only WebExtensions...
Taken from the link you cited:
"Industrial design focuses principally on aesthetic and user-interface aspects of products" (emphasis mine)
So, yeah, his failure to do decent UI means he's not good at industrial design either.
Did he design the "button" in the middle of the iPod wheel? That was crap predecessor of flat design, the most button disguised inactive background.
Oh great, another circle-jerk story where Slashdotters can come together and wallow in their on superiority
Only wallow in UX superiority on Neu-Slashdot.
Back in Slashdot-classic, the only UX we understood was:
Sorry RMS.
I wonder how many people seeing slashdot for the first time know that you can click the title of a heading to go to the forum.
There used to be a link below each heading that brought you to the full summary and forum. They got rid of that in some UI rework.
Oh, and did you know that those icons on the right of the title are buttons? And those things at the top are menus.
Maybe I'm missing something, you're coming off as defending this guy, but you're not doing a great job so far. Do you have an example of GOOD UI design by this guy?
Which Are More Legible: Serif or Sans Serif Typefaces? — 17 February 2008
This is a nicely done synopsis; though I personally don't trust it as far as I can throw it, it does cast the debate in a different light: that unfamiliarity is the enemy of productivity and that the actual design (up to a point) turns out not to matter as much as we thought, further down the road.
The main cause of self-inflicted unfamiliarity: bored GUI design teams.
About that putative preference for sans serif: I personally love the clean look of sans serif for text I'm not forced to read. If the text is decorative, or supplementary, or only rarely essential to the purpose of the screen, sans serif can be a fine choice.
But if my purpose in life is to actually read and process and remember and mentally index the content, it's serif fonts all day, every day, and nothing but.
Funny, Firefox has a setting for that, which I tend to exploit.
If imposing a serif-font-only override against the page designer's wish breaks layout so badly I can no longer read the page (this is not common, but not uncommon, either) I will actually just cut and paste the article text into some large browser input text box (there's usually one handy), and read it there.
I've made heavy use of user CSS to eliminate page clutter on all my most frequent sites, which also makes my cut&paste text excision tool more effective.
I added a button to flip image content of many web pages on or off. Half the time I turn it off to clip something, then neglect to turn it back on for half a day (or half a week)—it takes me that long to chance across an article where I actually miss the photographic or graphical design flourish.
Just the text baby.
Yet again, another fine synopsis that shallowly testifies to a paucity of hard-core curmudgeon focus group spleen vent.
Because Steve Jobs died. Yeah yeah, I know a huge number of readers here don't respect him, but here is the thing: He appears to be the ONLY POWERFUL figure in the computing industry to understand one simple truth: The single most important thing about a computer (of any kind, whether it is a traditional computer or a phone, or a tablet, etc.) is HOW the damn thing integrates with HUMANS. That's really the damn key to all of it. Without any consistent leader saying "THIS is RIGHT" and "THIS other thing is WRONG" it's left up to people with no mother-fucking clue about what makes a good UI. The current utter ass-hats at Apple are only a tiny and insignificant amount better than anyone else at this, which is why the Mac OS and iOS have taken such a dramatic turn for the worse, and without Apple to lead everything else can go to hell too (why bother to try and be good when nobody else is?) Apps like Firefox, which used to adhere to excellent Apple design guidelines now have shit like preferences that load in a damn browser tab (like Chrome) instead of in a proper preferences windows. That confuses the shit out of most of the general population. It's now all a race to the bottom of dumb-ass people designing what they think looks good (and which, might I add, it often doesn't) and the hell with usability. If Steve had managed even another 5 years it might have been enough to make his design paradigm "stick" in our universal consciousness, but he didn't, and now it's just a free-for-all of morons fucking things up all over the place. It's a great time for someone else to come along and build the next great thing though! All it has to do is properly integrate with the way humans needs things to work. It doesn't have to be the fastest. It doesn't have to have the most bells and whistles. It just has to be easy to see, easy to use, and work properly, that's it.
Nu neuzheli? I noticed that as soon as I came across one of those UIs a few year ago...
KISS! Make things easy to see, easy to find and easy to navigate. It seems rather obvious. Flat design has driven me crazy for years, made me a candidate for CPO (Chief Profanity Officer), and increased my alcohol consumption.
It's about time someone pointed out the lack of the emperor's clothes. These Artsy-Fartsy "Clean" designs are great if you're browsing a Monet art show. If all you want to do (All!) is get information, they are slow, they get in the way, they make the site unpleasant.
And Zune? What a Role Model! Just because a megacorporation does something doesn't make it good. Consider Wal-Mart baked chickens.
Honestly, if Microsoft came out with Steaming Turd Interface, half the manufacturers in the visible universe would be touting STI 2.0 Compatibility.
Don't take life too seriously; it isn't permanent.
Just to humour him, beat him with a flat dildo with rounded corners.
Oh wait, that's just a regular dildo.
#DeleteFacebook
We shareholders couldn't be happier :)
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The consequence is that users find navigation harder, and so spend more time on a page.
Funny how the companies leading the flat UI uptake are the same companies that sell advertising. While users are spending more time looking for navigation controls they're more likely to see advertising.
Sometimes it is a usability issue, as in the case of PayPal.
As with Creimer's example, PayPal also redesigned their site a while ago so you have to wait several minutes (or in my case, up to a day) for your account balance to update after a transfer. However, the reason why this annoys me is that PayPal no longer gives you a transaction confirmation number at the time of your payment -- you have to go to your account and look it up after the fact. I have to wait for that replication thingy to finish before I can view my account to retrieve the transaction number. On one occasion, I had to wait two damn days for my account to update just so I had a confirmation number to prove I made a payment. Would it really hurt them to give me invoice details and a transaction confirmation number at the time of my payment, and then do the replication? Oh, no, that would mar the beautiful design. Better to adhere to stark minimalism by putting only a humongous, animated green checkmark on the screen, which is completely useless for my accounting purposes.
So, yeah, maybe replication is the proper and safe thing to do, but there are situations where delays can be a UI issue and not strictly a DB issue. I'd have to believe there are ways to fix things like this.
Your post worth to be a article of it's own right. Shall I suggest the article title to be [The cancer that is killing desktop]?
I keep hearing about this new UX discipline, how it used the latest research from cognitive science to design the most efficient user interfaces abd how that new approach will make all of our software so much better.
Well all I've seen from UX experts were massive failures like this one. How long will it take until people realize it's a sham?
Defending him by asking if he made something I described as crap design?
My primary interface to the world is ssh. (I'm generally a Cisco/Palo jockey, and I find CLIs to be more efficient than GUIs).
Recently, our desktop team rolled out Office 2016. My, and most people's primary use for the suite is email. Besides the fact that it's a complete piece of shit, I CAN'T READ THE DAMN THING. I'm not *that* old, but my vision is poor to start with, and age isn't helping. Light Blue on white? Are you out of your fucking mind? I don't know if our rollout was poorly done, but neither of the two themes (OS X) available to me address this.
And, on a related note, why??? It's a goddamn email client. It's been doing pretty much the same thing for 20 years, why move everything around? This is actually what drove me to Linux as a primary leisure OS (always Linux for real work)- because MS seemed to feel the need to keep rearranging shit. Yeah, yeah, whizbang up your OS, but keep the network config and important shit where I can find it. Idiots.
or even rubberized connectors, making them easier to handle and to pull.
As much as I like the handling and feel of the rubberized stuff, in 2 years my gloss plastic will still be fine, while the rubberized stuff will disintegrate and look really really bad from impregnated dirt and discoloration.
Plastic isn't good to handle, but rubber is a blight on the consumer electronics world.
Are you saying that finding icons and buttons on a colorful display is slower than using keyboard shortcuts and commands? Who'd have thought.... Fucking idiots. User experience my ass.
I have huge difficulty using Material Design apps. Pushing the first cardinal sin of bad design: Making the style, the look more important than ease of use.
Maybe if you use cheap rubberized stuff, it will degrade after a few years. The bumper case for my phone is two years old with no degradation. The raised buttons have a bit of grime, but no more than my wife's iPhone.
It's telling that Apple fans prioritize looks over function.
The worst thing from Apple, still to this day, is the smooth plastic connectors to connect anything. Other companies have texturized plastic or even rubberized connectors, making them easier to handle and to pull.
That isn't the worst thing to come from Apple, but it is pretty bad.
Calling someone a "hater" only means you can not rationally rebut their argument.
is two years old
Holy crap you set the bar high. (sarcasm) What happened in the world where we find that acceptable?
Thanks for the suggestions. I definitely like the increased contrast and having the button shapes back. My eyes aren't old enough (yet) for the bold text to be necessary, but the other two definitely help.
The Quirkz Handbook of Self-Improvement for People Who Are Already Pretty Okay
Jesus, at least read the fucking summary if you aren't going to read the article.
Maybe I would read them if they weren't huge blocks of text.
Huge blocks of text? Yeah the editors here need some work but that's a paragraph. If your attention span can't make it through a single paragraph or even see one without running scared maybe you should be in the thread about that girl who struggles to button her shirt without getting distracted.
Wanna buy a shirt?
https://www.redbubble.com/people/stealthfinger/shop?asc=u
In many of the cases I'm seeing here, the following probably happened:
The designer can give good consultation on what works and what doesn't, but ultimately the people paying the bill will make the decision.
Many people on /. seem to think UI/UX designer means someone who randomly slaps shit together.
No, UX is ALL ABOUT TESTING YOUR WORK.
User testing is probably the best part of the process. Getting to know how real people react to designs is really rewarding.
Problem is, you pay for that. So convincing a cheapskate boss to pay for it doesn't always go well. In that case all you can do is follow design trends and hope it all comes out in the wash. Try A/B testing which is cheaper as well.
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There ARE people who go into design also tend to dislike the idea that UI concepts have to be tested and follow rigid guidelines, but that's another matter.
My boss sent this: https://i.imgur.com/osUaSF5.pn... to our developers to re-think their design... Really has me fearful for the future of applications.