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Microsoft's Next-Gen Xbox Will Focus On 'XCloud' Game Streaming (theverge.com)

One big area that Microsoft is focusing on with its next-generation Xbox is game streaming. According to a report from Thurrott.com, Microsoft is working on two new Xbox consoles. The "Xbox Two" will be a console similar to that of the Xbox One and Xbox 360, with updated hardware and specs. The other Xbox console in development will be limited to streaming games. The Verge reports: The streaming-only console will reportedly include a low amount of local compute for handling tasks like controller input, image processing, and collision detection. These tasks are essential to reducing latency in game streaming, and Microsoft is said to be planning to slice up processing between the game running locally and in the cloud in order to reduce input lag and other image processing delays. Microsoft is currently developing its next-generation Xbox console under the Scarlett codename. The software giant recently revealed it's also working on a game streaming service for Xbox that will work across any device. This is a key part of Microsoft's future plans with Xbox, and part of the company's vision for developing its "Netflix for video games" service, Xbox Game Pass.

Sources familiar with Microsoft's plans tell The Verge that Microsoft is currently "all hands" on creating datacenters capable of powering the company's game streaming service. Referred to as codename "XCloud" internally, Microsoft has been experimenting with combining four lots of custom Xbox consoles into a single server blade for its datacenters. These servers will launch initially with developers in mind to build and develop games in the cloud instead of local debug machines, and then to stream games to consumers.

127 comments

  1. so what exactly is being streamed? by Anonymous Coward · · Score: 1

    "low amount of local compute for handling tasks like controller input, image processing, and collision detection"
    I'm honestly more confused than anything

    1. Re:so what exactly is being streamed? by Anonymous Coward · · Score: 1

      I think what is being streamed is less important than what we are losing which is control of our purchase.

    2. Re:so what exactly is being streamed? by JMJimmy · · Score: 1

      Translates to: it's time for me to stock up on more Xbox 360s

    3. Re:so what exactly is being streamed? by Anonymous Coward · · Score: 5, Insightful

      Man I feel old saying this but...
      Remember a time when you could pack a gaming system away in a box for a decade or two and open it up and all the games still worked? You could sit in a couch and play with your friends. Only one copy of the game was needed.

      Then we had online multiplayer games where online multiplayer was either the real essence of the game or the only thing available. Your friends played at their own house but you could still talk to them. Everyone needed their own copy of the game. When the gaming company decided the game wasn't profitable anymore, they yanked the online servers so no more multiplayer, no more game. However you could still play your other games.

      Now what Microsoft is proposing is that the _entire console_ would be tied to the cloud. So when MS decides their console isn't profitable anymore (10-15 years from launch maybe?) then the whole thing becomes a doorstop and all the games you paid for are worthless. Don't bother packing it away in a box for the future.

    4. Re:so what exactly is being streamed? by exomondo · · Score: 2

      I think what is being streamed is less important than what we are losing which is control of our purchase.

      If you're only just realizing that about consoles now then you're just ridiculously slow to catch on. I know there is the concept that because you paid money you must get something that you have control of but in this case it's about paying for a service rather than a product, alternatively PC gaming is still thriving and there's plenty of titles as well as the ability to actually produce your own.

    5. Re: so what exactly is being streamed? by technosaurus · · Score: 1

      More of the 1% trying to further establish their serfdom's. There is more money in renting than selling, especially if they can lock you in.

    6. Re:so what exactly is being streamed? by Anonymous Coward · · Score: 0

      I would be more concerned what is being streamed from console to MS. Surely the MS will need to collect the 24/7 video and audio stream for improving their new and engaging experiences.

    7. Re:so what exactly is being streamed? by stealth_finger · · Score: 5, Insightful

      Man I feel old saying this but... Remember a time when you could pack a gaming system away in a box for a decade or two and open it up and all the games still worked? You could sit in a couch and play with your friends. Only one copy of the game was needed.

      How times change. I pulled out a second controller that hasn't been used in ages to get some 2p going on the bone the other day and it said controller needs updating. I was like what. the. fuck.

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    8. Re:so what exactly is being streamed? by Whibla · · Score: 1

      Completely off-topic but, as another example of bizarre Microsoft behaviour:

      I was configuring a new laptop for my father the other day, one he'd bought with Windows 10. Obviously in order to download a new browser I had to fire up Edge, but the initial splash screen was annoying me so I changed the default start page to the 'blank page' option.

      On restarting Edge I'm presented with a 'blank page' containing a message along the lines of: "This page uses cookies etc. etc."

      I was like what. the. fuck.

    9. Re:so what exactly is being streamed? by Gilgaron · · Score: 1

      Nothing like kicking back on the couch, turning on the ol' console and seeing that it wants to download GBs of updates, sighing and walking over to the PC. Waiting to load games off of DVD seemed a little lame back in the day, but waiting for them to install all 24 GB to the hard drive (before it then decides to check the internet for patches) really makes the thing a weird experience.

    10. Re:so what exactly is being streamed? by Anonymous Coward · · Score: 0

      It is not surprising. Don't forget the promises we had over and over again that games would drop in price if piracy stops. Well, with a 0% piracy rate, that $59.99 game title now costs an order of magnitude more, when you figure in the costs of DLC... you know, stuff that should have been in the game originally like plot specific stuff, or core items. There went that promise... and the game's quality is horri-bad because of the "it builds, ship it" nature of the industry, as they will forget about the title in three months.

      Remember DIVX (no, not the codec, the video media player that launched from Circuit City, and had to have an active connection to play movies?) Same thing. You bought a bunch of "silver" movies? You are SOL.

      What you are buying is basically a terminal to a BBS, where you can "rent" games until they decide to shut it down. Want to pay $500 for a title that you can't transfer or do anything with, and will vanish once they choose not to support it? Be my guest.

      I have never understood the console gamer mentality. Yes, a console "just works", but you pay so much money for the hardware, pay monthly fees, pay full retail price for games, pay for the DLC, and good luck with backups. The game companies love the console gamers, because they happily consume the next CoD or Madden, and eating up the same IP that has been around for the past decade. Console gamers are why nothing new and exciting ever happens with the gaming industry because they happily gobble up the same junk that the game companies push on them without question, and don't quibble when they have to buy loot boxes en masse in order to get anywhere in the new game.

      Keep your consoles. Those "AAA" titles from E3 will be forgotten about completely in five years.

    11. Re:so what exactly is being streamed? by Anonymous Coward · · Score: 0

      My Xbox did this to me a few weeks ago. I fired it up to play a local game from local storage and the first thing it did was insist that I download at least 3.5GB of updates before I could launch the game. Fsck that noise. My internet connection is slow and I have a low monthly cap; that 3.5GB represents at least a couple of hours of waiting and a not-insignificant percentage of my monthly cap. So I turned off the Xbox and found something else to do. I haven't bothered turning it on again yet.

      Good job, Microsoft. /s

    12. Re: so what exactly is being streamed? by exomondo · · Score: 1

      That depends on how much you use it. Sure if you're buying one movie every month it might be cheaper to do that than a Netflix subscription but I'd guess most people get more value from a Netflix subscription than they would if they were buying everything they watched.

    13. Re:so what exactly is being streamed? by Anonymous Coward · · Score: 0

      What you are buying is basically a terminal to a BBS, where you can "rent" games until they decide to shut it down. Want to pay $500 for a title that you can't transfer or do anything with, and will vanish once they choose not to support it? Be my guest.

      They dont have to support it, if its just run virtualized on their datacenter then the cost to support is zero. And better yet why pay for games when you can just pay a monthly subscription to access the game library and play whatever you want.

      Yes, a console "just works", but you pay so much money for the hardware, pay monthly fees, pay full retail price for games, pay for the DLC, and good luck with backups.

      You pay more than the cost of a console just for a graphics card as a PC gamer and you're still going to have to futz around with driver compatibility and whether the rest of your system is bottlenecking one component or another. Sure you don't have to pay full retail because you can just pirate games but then you don't get the online multiplayer and let's not pretend DLC and loot boxes don't exist on the PC gaming platform, that's pretty ignorant.

    14. Re:so what exactly is being streamed? by blahplusplus · · Score: 1

      Man I feel old saying this but...
      Remember a time when you could pack a gaming system away in a box for a decade or two and open it up and all the games still worked?

      The average member of the species is computer illiterate, once people paid for mmo's and microtransactions it was game over for game ownership the average gamer is a fucking moron that will allow game companies to steal whatever isn't fucking nailed down.

  2. A $500 purchase by Anonymous Coward · · Score: 4, Insightful

    Followed by a $15 / mo subscription.

    People are being brought up into this new norm.

    1. Re:A $500 purchase by Noishkel · · Score: 1

      If most of the back end of this system is going to be loaded in the cloud... then why the fuck even bother having a console at all?? Just turn X-box live into a new Steam and be done with it.

    2. Re:A $500 purchase by Scarletdown · · Score: 2

      I vote for the XNope.

      --
      This space unintentionally left blank.
    3. Re:A $500 purchase by Anonymous Coward · · Score: 0

      If you can't afford $15/month then how do you afford to buy $60 games now?

      Also, I doubt the console will cost $500. Probably $50 or less since it doesn't need to have a bunch of expensive, unnecessary hardware since it's all being processed in the cloud. I'll buy a couple of them when they come out.

    4. Re:A $500 purchase by Anonymous Coward · · Score: 0

      Yea gl with that. I can play online games on my pc at 144fps. Try streaming a video of that framerate online at 4k or even 1080p. Even the best connection will choke. $50 streamer device. hahaha. If it was that simple there would already be a online game service that streams AAA games to your rpi3.

    5. Re: A $500 purchase by Anonymous Coward · · Score: 0

      Thanks Shilly McShillmyster! Always good to know what the man about town is planning.

    6. Re:A $500 purchase by Anonymous Coward · · Score: 0

      First off, no, you are not playing games at 4K 144 FPS. No consumer GPU in existence can do that unless you're playing 20 year old games with outdated graphics. Second, streaming video at 144 FPS is trivial for most streaming devices, the bottleneck would be the display. Plus, I'll take superior, realtime raytraced quality visuals produced by a supercomputer in the cloud over your personal computer's much lesser capabilities. Also, I would never have to worry about upgrades or compatibility or failing hardware or a big electric bill like you do with your personal computer. The difficult part in creating a game streaming service isn't the streaming hardware, it's setting up the back-end supercomputers and bandwidth, which is something that a large company like Microsoft can easily do.

      Aside from that, 144Hz is totally unnecessary as you can't tell the difference for anything above 60Hz. You're like one of those people who thinks that 24-bit audio sounds better than 16-bit audio.

    7. Re: A $500 purchase by Anonymous Coward · · Score: 0

      I think it's funny how obsolete dinosaurs like you are so afraid of advancement and change. Streaming is the future of entertainment and it will happen regardless of how much you stomp your feet and whine.

    8. Re:A $500 purchase by mSparks43 · · Score: 1

      I take it you havent bought a new high end graphics card recently.
      new cards can service 8k at 60fps.
      unlike cpus there been huge leaps in gpus in recent years.

      you can even run a vr headset at 8k now.

    9. Re:A $500 purchase by ctilsie242 · · Score: 1

      DRM, and the ability to have a camera and microphone in the consumer's place for those oh, so sweet, analytic data.

    10. Re: A $500 purchase by Anonymous Coward · · Score: 0, Insightful

      I think it's funny how self-styled "persecuted futurists" like you are so eager to back something objectively worse in the names of newness and convenience, then blame its inevitable failure on people "afraid of the future". How's that stock in Ouya doing for you?

      Streaming is the future of transitory, passive entertainment. Or in smaller words: Grazing. Streaming is a replacement for channel-surfing. Streaming is a replacement for rentals. It is NOT a replacement for ownership, is a terrible fit for latency-sensitive interactive mediums, and will continue to be those things regardless of how much you stomp your feet and whine about "holding back the future".

      Newer is not automatically better. Better is better. Make something better, and people will embrace it.

    11. Re:A $500 purchase by Rick+Schumann · · Score: 2

      Yeah no shit. The New World Order: You own NOTHING, only The Rich own things, you pay RENT on EVERYTHING, FOREVER. Don't fall for their bait, people.

    12. Re:A $500 purchase by Anonymous Coward · · Score: 0, Informative

      "Aside from that, 144Hz is totally unnecessary as you can't tell the difference for anything above 60Hz."

      Hogwash. If you cant tell the difference between a fluorescent tube flickering at 60Hz and 144Hz you need to get your eyes checked.

    13. Re:A $500 purchase by Anonymous Coward · · Score: 0

      Isn't $15/month $180 a year? With such subscription cost you can buy three $60 games a year for the whole life of the console instead (if you got the console at launch that'll be some 24 to 30 games. They're long lived!)

    14. Re:A $500 purchase by Anonymous Coward · · Score: 0, Informative

      Wrong, 60Hz is there only because it was the AC frequency in the US and ended up be carried all the way to LCD screens, after being the VGA 640x480 frequency too (note that text mode and 320x200 were 70Hz...)

      90Hz is a rate used by some VR systems, much closer to a practical limit - in truth there's no set limit (we have no refresh rate), it depends on content such that you might see some very high contrast thing that flashes briefly.
      Amusingly peripheral vision seems faster, you can sometimes notice things flickering in peripheral vision. We can't really see shit in there in a clear and focused way but we can detect things.

      Indeed, why try to play at 4K 144fps on a PC? But we don't have to.

    15. Re:A $500 purchase by Anonymous Coward · · Score: 0

      Ok, then show me a consumer level GPU that can run modern, high-end, AAA games at 4K and 144 FPS.

    16. Re: A $500 purchase by Anonymous Coward · · Score: 0

      Doesn't matter what you think. Streaming entertainment is coming and there is nothing you can do about it.

    17. Re:A $500 purchase by Anonymous Coward · · Score: 1

      A fluorescent tube isn't the same thing as a computer display. Try again.

    18. Re:A $500 purchase by Anonymous Coward · · Score: 0

      Nice strawman you got there.

    19. Re:A $500 purchase by Anonymous Coward · · Score: 0

      So $180/year to be able to skip around and play anything you want or $180/year to buy 3 games that will provide about 3 months worth of entertainment, if you're lucky and don't buy a game that turns out to be crap.

      I'll take the former.

    20. Re: A $500 purchase by Anonymous Coward · · Score: 0

      nvidia 1070 or 1080 for sure. probably the ati equivelents if they have them.

    21. Re: A $500 purchase by Anonymous Coward · · Score: 0

      Yeah, no. Not even dual 1080s could handle it. Try again.

    22. Re: A $500 purchase by Anonymous Coward · · Score: 0

      Oh and here

      *Quad* SLI (4x GPUs) Titan XP with 12GB GDDR5X minimum required to do 4K at 144 FPS in Crysis 3, a *five year old* game.

      For comparison:
      A single Titan XP GPU has 3840 shader cores, 240 TMUs, 96 ROPs and 12GB of GDDR5X
      A single GTX 1080 GPU has 2560 shader cores, 160 TMUs, 64 ROPs and 8GB GDDR5X

      In other words, you're fucking delusional.

    23. Re:A $500 purchase by Anonymous Coward · · Score: 0

      I run games on an acer predator at 100hz with a GTX 1080. Usually the settings are at High or Very High as opposed to 'Ultra' but 3440x1440 at 100hz is totally worth that slight reduction in special effects!

  3. Always online by SmaryJerry · · Score: 1

    This could make senses for multiplayer games that rely heavily on always online anyways, both creating a fair playing field graphics wise and hopefully making them impossible to hack. I would be concerned about ping causing some issues in how the game feels to the player however.

    1. Re:Always online by Anonymous Coward · · Score: 0

      Agreed.. but yes if this service goes down you don't have a chance in H-E-Double-Toothpick of actually having access to the game you paid for.

      If you want the cloud.. enjoy the cloud and the limitations your ISP imposes. The rest of us have to contend with ISPs that really don't care if they can connect you to your cloud... especially if you don't at the same time... spend 30+ dollars a month for TV you'll never watch.

      Peace out.

    2. Re:Always online by Anonymous Coward · · Score: 0

      Agreed.. but yes if this service goes down you don't have a chance in H-E-Double-Toothpick of actually having access to the game you paid for.

      That goes for any online-only game, games like WoW for example. If what you want is offline single-player games then clearly this is not the product for you and you're obviously not the target for it.

  4. Let me clear that up for you by SuperKendall · · Score: 3, Funny

    "low amount of local compute for handling tasks like controller input, image processing, and collision detection"

    You are probably wondering why they are doing collision detection on the box when they are streaming the game from the server...

    The answer of course is that the are doing the *game* collision detection on server and just streaming the video/audio; the local box collision detection is merely to detect when you kick the unit out of frustration and parks the cache hard drive briefly.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Let me clear that up for you by stealth_finger · · Score: 1

      But it still doesn't make sense. So it does controller input locally, but it still has to send that input of the game in cloudzone, apply it there and then stream the results back? What's the point in doing any kind of processing on it before sending it on. I can only assume image processing is setting a resolution and if its anything like the local steaming you can do now that'll be low, med, high and maybe an option to show your network usage. Oh yeah, and good luck to anyone with a capped data plan, I'm sure this won't gobble that up superquick.

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    2. Re:Let me clear that up for you by fisted · · Score: 1

      If you take the input, transmit it to the server, apply it there, update the game world and stream back the results, you'll see noticable latency.

      To hide such latency, games often run the game logic locally. It's not authoritative, but well..most of the time it works well enough. Console gamers already get a crappy experience so I don't expect people to complain.

    3. Re:Let me clear that up for you by TheFakeTimCook · · Score: 1

      If you take the input, transmit it to the server, apply it there, update the game world and stream back the results, you'll see noticable latency.

      To hide such latency, games often run the game logic locally. It's not authoritative, but well..most of the time it works well enough. Console gamers already get a crappy experience so I don't expect people to complain.

      I'm with you.

      Wasn't one of the main ideas behind PERSONAL computers that many small, local computers would actually be more powerful than one gigantic, hulking mainframe/clusterfuck?

      I mean, sending stuff like x/y/z coordinates of players and 'missles' seems a LOT more lightweight on the communication path and the multiplayer "management" servers, than does having everyone running zillions of Remote Desktop sessions on some Collossus SuperClusterFuck Datacenter.

      Or am I missing something?

  5. MS, learn a lesson from Square Enix by Opportunist · · Score: 2

    They tried to "stream" a game, not only some sequences but having the game essentially run on their servers with the players' computers handling more or less just input and graphics rendering. What I'm talking about is the original Final Fantasy XIV (not the 2013 re-release but the original one in 2010). To say it was unplayable would be more praise than the result deserved. And we're talking about a fairly simple MMO here where delays are not quite so noticeable as in other games that depend highly on precisely timed input, where a key aspect of the game is that you feel in control.

    But it seems some kids have to touch the stove themselves to believe it.

    --
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    1. Re:MS, learn a lesson from Square Enix by thegarbz · · Score: 1

      To say it was unplayable would be more praise than the result deserved.

      And on the flip side games sent through OnLive were very much playable, just the company failed to monetise the service properly and went under.

      Incidentally what you're talking about is also a 10 year old game. And now that you just made me think of the internet connection I had 10 years ago I'm going to go curl up in the corner in the fetal position and cry.

    2. Re:MS, learn a lesson from Square Enix by Anonymous Coward · · Score: 0

      They tried to "stream" a game, not only some sequences but having the game essentially run on their servers with the players' computers handling more or less just input and graphics rendering. What I'm talking about is the original Final Fantasy XIV (not the 2013 re-release but the original one in 2010). To say it was unplayable would be more praise than the result deserved. And we're talking about a fairly simple MMO here where delays are not quite so noticeable as in other games that depend highly on precisely timed input, where a key aspect of the game is that you feel in control.

      But it seems some kids have to touch the stove themselves to believe it.

      Apparently you don't realize how much technology has changed in 8 years lol...

  6. Re:The money $$ by wolfheart111 · · Score: 4, Insightful

    Subscriptions, a steady stream of it.

    --
    [($)]
  7. Looks like PS4 is set to dominate the high end con by ravenshrike · · Score: 1

    Have these idiots not seen the steaming pile of laggy shit that is PSNow? It will work properly in New York and that's about it

  8. Netflix for video games even with download caps wi by Joe_Dragon · · Score: 2

    Netflix for video games even with download installed to an local fat client. Download caps with hurt it.
    With this caps are worse and people with slow networks are just cut off. Even people with unlimited FAP overnights can work with an download to an local fat client system.

    Also with no network neutrality isp can really slow things down and it's not just that your downloads take longer or when you stream that movie you have to wait a bit for the buffer. No it's lower the game down maybe 720p or lower and deal with poor lag / pings.

  9. Keep that shit away by Anonymous Coward · · Score: 0

    From my PC.

  10. Re:Looks like PS4 is set to dominate the high end by Anonymous Coward · · Score: 0

    i bet microsoft kicked market share to the curb soon as someone there had the brain fart that is streaming streaming (for its absolute drm).

    i won't touch streaming games. some games that use a server-client model already use up tons of data i dont even want to think about what data usage and bandwidth requirements would be.

  11. These guys don't have a clue about UK internet. by Anonymous Coward · · Score: 0

    UK internet is slow, spotty. We're just not there.

    This thing will not work here.

    1. Re:These guys don't have a clue about UK internet. by Anonymous Coward · · Score: 0

      Speak for yourself. My 80Mb fibre connection is just fine. If I wanted to burn money, I could have 300Mb

    2. Re:These guys don't have a clue about UK internet. by Computershack · · Score: 1

      Live in rural East Yorkshire, have 72mbit.

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    3. Re:These guys don't have a clue about UK internet. by Anonymous Coward · · Score: 0

      Speak for yourself. My 80Mb fibre connection is just fine. If I wanted to burn money, I could have 300Mb

      That sounds low for fibre. I have 100mb cable here. My ISP offers at least double that. Fiber is capable of gigabit speeds.

  12. My predictions:Launch title will be a driving game by Anonymous Coward · · Score: 2, Insightful

    Any time cloud gaming systems are announced they need to come up with a way of hiding network lag, so they choose a driving game and never an FPS.

    Driving games have a lot of inertia; they don't have twitch controls, so they're the perfect candidate.

    Let's see what XCloud is demonstrated with!

  13. Did they just re-invent the Thin Client? by duke_cheetah2003 · · Score: 2

    Seems like we've been here before. Possibly more than once. It's never really flown well in the past, but maybe this time will be different?

    It does makes a lot of sense, for manufacturers and developers. If you take away all the hardware and turn the 'console' into basically a glorified VNC viewer... what's not to love about this?

    Modding your console system becomes moot. Piracy ends instantly. Hell, it's the last console you'll buy, since when the games need more processing power, they just move your game onto a better data center system.

    I'm surprised this hasn't happened much sooner. Let's just pray it sticks to games and console systems, and doesn't migrate into the general computing arena, cuz then they have us, by the balls. Forever. Alas, it already is honestly, one needs only point to Microsoft Office 365.

    Sarcasm aside.. this actually does make a hell of a lot of sense, from every angle. It will eventually lead to console systems just going away entirely and you 'subscribe' to your game console delivery service, and you 'play' with whatever device you happen to have.. laptop, desktop PC, smart TV, tablet, phone, endless possibilities for this technology.

    Of course, any network outage, burp or bump, and you are going to feel it, every time, every tiny hiccup gunna translate into sluggish response from the game, or complete momentary desync from your inputs to it's outputs. I imagine these are issues that those peddling the Thin Clients of the future will try to keep buried.

    Also, as a side note, this will in the long run, not be cheap. Initially, to hook people, they'll practically give these things away. But as the companies realize the maintenance and power costs for running all that back end for millions of people playing games... yeah, they're gunna need to charge a pretty hefty penny to make any kind of profit. Maybe they should abandon Thin Client.. as I said, we've tried it before and ... see any thin clients near you? That's what I thought.

    1. Re:Did they just re-invent the Thin Client? by Gravis+Zero · · Score: 1

      Have you considered condensing your thoughts into a few sentences instead of posting in a lump of stream of consciousness text?

      --
      Anons need not reply. Questions end with a question mark.
    2. Re:Did they just re-invent the Thin Client? by Anonymous Coward · · Score: 0

      Not quite. They re-invented the thin client with a credit card slot.

      Required gaming equipment.

    3. Re:Did they just re-invent the Thin Client? by mccalli · · Score: 1

      I do indeed - I'm using one. VDI infrastructure in larger corporates makes an awful lot of sense, and I'm happily using my VM stuck somewhere, connected to via a Wyse client. No perceptible latency. Even the streaming videos I watch on it work fine.

      That said, that's for standard PC productivity affair. Not sure how it would cope with a game, and also of course I'm using the internal LAN and not trying the public internet. Situation different, but just wanted to say thin clients are not only not dead, they're increasing.

    4. Re:Did they just re-invent the Thin Client? by Kokuyo · · Score: 1

      One could get the impression that you think what you're proposing was actually trivial :D.

    5. Re:Did they just re-invent the Thin Client? by Anonymous Coward · · Score: 0

      Yep, nobody should post comments to a comments section with their own viewpoints.

    6. Re:Did they just re-invent the Thin Client? by DrackenFireBreather · · Score: 1

      Thin client? Are you trying to Fat Shame me??

    7. Re:Did they just re-invent the Thin Client? by Anonymous Coward · · Score: 0

      The idea sucks because (i) I'm just renting games, not owning them, (ii) once the game is removed from the server, it's unavailable, and (iii) network issues.

      Will not buy.

    8. Re:Did they just re-invent the Thin Client? by duke_cheetah2003 · · Score: 1

      (i) I'm just renting games, not owning them,

      Psst. You're already doing this. With all your software and media, you rent it. You just feel like you own it cuz you paid for the piece of media it came on and the lifetime rental fee for that one piece of media. You don't own anything that's music, video, or software. You're just buying a license to use it. Just for you.

      This age old argument just falls flat in the face of what license agreements say. This is why I'm pretty much ok with things like NetFlix and Steam... I don't need all that damn media taking up space in my living space. I just need the contents of the media, available whenever I want to use it.

      Also.. the convenience! I can't tell you how many times I've turned my massive collections of CDs upside down looking for Disc 3 for Diablo II. Screw that old school way of doing things! I want a game? I tell Steam to install it, done. Also, have you ever lifted a milk-crate packed to the gills with CD's? They are frickin HEAVY. Pass.

      Where Steam, NetFlix and their ilk really kick consumers in the nuts is secondary markets. Used games, tapes, CD's, movies, VCR tapes, all that stuff generated huge secondary markets. Steam/NetFlix basically shutdown the secondary market utterly. That kind of sucks. Price you pay I suppose. There's tradeoffs for sure.

      But just remember, you don't own any of that stuff. You just own a license to use it as it's intended to be used, according to that license.

    9. Re:Did they just re-invent the Thin Client? by duke_cheetah2003 · · Score: 1

      Have you considered condensing your thoughts into a few sentences instead of posting in a lump of stream of consciousness text?

      I consider a lot of things. But not that. Don't read it if you don't like the way I write? Downvote if it's that bad?

    10. Re:Did they just re-invent the Thin Client? by Tyr07 · · Score: 1

      Just a way to lockdown hardware, games, trading, ability to sell used games, game sharing etc further.

      But now it's a feature so they're not violating any laws.

  14. Re:Superfaggot Kendall here to be a cunty spout by Anonymous Coward · · Score: 0

    go back to your incel /btard trollden of hatered

  15. Not only no by nehumanuscrede · · Score: 1

    but hell no.

    Networks available to the consumer aren't quite where they need to be in terms of speed, availability and reliability ( heavy emphasis on the latter )
    to think streaming any game beyond a simple mobile style ( read that small size ) app is even an option.

    Net neutrality just got torpedoed. Guess who is going to have to pay the big bucks to ensure those game streams don't get put into the low priority que ?
    Some places have zero broadband options at all. Going to just tell those folks too fucking bad ?
    Data caps are going to be an issue for many.
    I have a mediocre connection ( 90/6 ) that works most of the time, but not all of the time. Packet loss is a frustrating occurrence when it's upstream somewhere.
    Noting the previous, my only other option is Verizon DSL and that is absolutely not happening. ( You think Xfinity is bad . . . hahahaha )
    Ever play a game where the next area / stage has to load first ? Imagine waiting for it to come via network download. :|

    I will pass on every aspect of this lol

    I prefer a system I can play offline if necessary when Xfinity decides to go all stupid on me.

    1. Re:Not only no by Anonymous Coward · · Score: 1

      Yep - it is a silicon valley myopia (although perhaps a Seattle myopia) that takes low latency high reliablity internet access for granted.

    2. Re:Not only no by Anonymous Coward · · Score: 0

      Currently rocking around 400kbps! Thanks CenturyLink! Game streaming will be badass on this connection!

    3. Re:Not only no by Anonymous Coward · · Score: 0

      It seems they aren't taking anything for granted, hence why they are doing both a traditional console and a streaming one so those with really poor internet still have an option. Though from reading some of the details of this they have "supposedly" overcome a lot of the latency and lag issues with some of the onboard processing and collision detection so it isn't just a streaming game with a dumb thin client, more a hybrid with the latency sensitive stuff done locally. I guess time will tell though

    4. Re:Not only no by Tyr07 · · Score: 1

      It's perfect.

      Internet subscribers will partner with Xbox for a special internet addon 'Xbox express internet' or some garbage you can pay extra to the isp so your xbox works online properly.

      ISP: Holy shit, microsoft is making a lot of money off of people using our network! We're still offering the same service but how do we take more money from these people?

      Streaming gaming service, that's how.

      It's also going to be shit and full of problems, investors are likely forcing this idea on them.

    5. Re:Not only no by stealth_finger · · Score: 1

      Yep - it is a silicon valley myopia (although perhaps a Seattle myopia) that takes low latency high reliablity internet access for granted.

      Isn't the internet is seattle really bad though?

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    6. Re: Not only no by UnknowingFool · · Score: 1

      Also high bandwidth is also a presumption. Not every can get 100+ Mbps pipes even if they wanted to pay for it.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
  16. Microsoft Office 365 has full fat client + web mai by Joe_Dragon · · Score: 1

    Microsoft Office 365 has full fat client + web mail. Not the same as gameing.

  17. Won't work in 'merica.... by Kenja · · Score: 2

    Sorry, but our internet is REALLY bad here. Will work well in China and any other country that has actual competition and infrastructure. But here we have monopolies and still consider DSL an option.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Won't work in 'merica.... by Anonymous Coward · · Score: 0

      Sorry, but clearly the target market is not the sticks in America, China, or anywhere else. And China does not have actual competition and infrastructure. You must be thinking of Iceland rube.

    2. Re:Won't work in 'merica.... by Anonymous Coward · · Score: 0

      Sorry, but our internet is REALLY bad here. Will work well in China and any other country that has actual competition and infrastructure. But here we have monopolies and still consider DSL an option.

      Thats why they are also releasing a non streaming system too...

    3. Re: Won't work in 'merica.... by UnknowingFool · · Score: 1

      Playing on some MMOs I run into players from Asia and Australia. They periodically have to drop out of the raid if we come across a boss that requires precise timing because they can't be sure a lag spike won't cause a raid wipe. Yes the US players also have to do that before players overseas already have higher than normal latency than US players. Any small lag adds to the problem.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
  18. Re:Superfaggot Kendall here to be a cunty spout by Anonymous Coward · · Score: 0

    Wow. Seriously you need to calm down and ask the doctors in you mental patient wing for an adjustment.. what you are currently taking needs to be carefully adjusted.

  19. If you use this from work... by Your+Average+Joe · · Score: 1

    your going to need another CAL for that, just don't get audited... RDP sucks so I am sure this will be worse. VMware PCoIP and Blast would work but MS will not license that. HP RGS would work too, but MS will not license that either. The queen says "Let them eat cake" and we accept this as good.

    --
    Your Average Joe
  20. Compare to Valve's Steam Link by tepples · · Score: 1

    If most of the back end of this system is going to be loaded in the cloud... then why the fuck even bother having a console at all??

    For the same reason Valve has the Steam Link extender.

    Just turn X-box live into a new Steam and be done with it.

    I imagine on average (median), the display connected to an Xbox One is much larger in inches or centimeters than the display connected to a PC running Steam. (Unfortunately, Steam Hardware & Software Survey data do not include the physical size of the primary monitor, only its pixel count.) People choose Xbox for the living-room-first experience, or because they don't own and/or don't want the upkeep burden of a gaming PC.

    1. Re:Compare to Valve's Steam Link by drinkypoo · · Score: 1

      "For the same reason Valve has the Steam Link extender."

      Now see, one of those would actually be a good idea. Mickeysoft should drop the cloud gaming idea and repurpose their streaming console as a steam link equivalent for future Xbox consoles, and Windows 10 games. It wouldn't get ME to buy Windows 10 but I bet it would work on some people. If they've got some way to do enough of the processing on the streaming console, sufficient that one could stream a game from the living room console while someone was watching streaming video on it at the same time, I bet they could sell truckloads of them.

      As others have pointed out, much if not most of the world lacks sufficiently reliable and low-latency internet access for game streaming to be viable. The experience will always be inferior. Then again, Microsoft is used to providing an inferior experience...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Compare to Valve's Steam Link by Anonymous Coward · · Score: 0

      Xbox to Windows 10 streaming already exists I think?
      They would not need to repurpose their streaming console as a Steam link equivalent. It'll do that out of the box.

      I think it'll indeed sell to existing owners of Xbox One. It can work on LAN, or the Internet, or away from home. Current owner can access all the games they "own".

  21. Too bad by Archfeld · · Score: 4, Insightful

    So in other words if you've got a shitty internet connection, you'll have a shitty console experience. Buy the hardware, lease the game, until they decide to stop supporting it AND pay for a net connection to support it all. Sounds like a cash cow for M$, and a cornholing for consumers. YEAH TEAM !!!

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:Too bad by Anonymous Coward · · Score: 0

      Certainly better than the loss-leader approach they currently take with consoles. It's Netflix/Hulu/Spotify/Pandora for gaming!

      If the approach fails then it's no big loss for anybody but Microsoft (hardly a bad thing) and if it's a success well that's good for choice.

  22. This will fail spectacularly by Anonymous Coward · · Score: 0

    I see no possible way this could work to any reasonable degree. Even if it could be made to more or less work, the level of complexity required on the game programming side of things would ensure failure anyway. That console better cost nothing and have a monthly fee of like 10$ with access to the whole library because otherwise nobody is going to put up with the inevitable trash heap it's going to be.

  23. Re:My predictions:Launch title will be a driving g by im_thatoneguy · · Score: 1

    I can play Overwatch at a Platinum level on my Xbox One over streaming. The latency is surprisingly palatable at 9-10ms. And latency is dropping and dropping. Cable used to be around 60ms a couple years ago, now it's 6-10ms.

    Many TVs have 10+ms of latency just in the video processor but that's getting better every year too. There's also Warp rendering where the GPU synthesizes a frame from a previous frame. It's being used for lowering latency of VR but it's something that could easily be baked into a low cost DSP chip on a thin Xbox Cloud device. The cloud renders a frame. If everything continues as expected and the latency is unnoticeable then it'll just wait. If the input changes or game state changes the local machine can synthesize a new frame from the last frame. \

    XCloud won't be out for at least 2 years. We'll be living in a whole new world by then.

  24. Fuck that by Anonymous Coward · · Score: 0

    Fuck streaming games
    Fuck games as a service
    Fuck the xbox poo
    Fuck slashdot beta ...Oh yeah, remember that?

  25. Japan's ISPs worse than the US from my experience by Anonymous Coward · · Score: 1

    When we moved over here from the US I was a little shocked at the state of the ISPs. We're stuck with au but have friends with similar problems through other providers:

    - Connections just randomly drop
    - Oversold back-hauls
    - 10 year DSL router with no firmware updates and no option to use a third-party modem/router
    - Using WiFi on the router is an up-charge (and it's only 802.11g)
    - DNS server will frequently return SERVFAIL (thankfully they don't block third-party servers)
    * Some major ISPs use enterprise NAT by default (they cast it as a security feature) so you end up getting double-natted unless you call them and tell them to turn it off for you.

    Yes, you can get FTTH in major metro regions but only in newer buildings and apparently getting your rated bandwidth is exceedingly rare (see oversold back-hauls). I miss my Verizon FiOS.

  26. Wasn't this a smart terminal from the 1980s? by Anonymous Coward · · Score: 0

    I have a tough enough time deciding on what games to buy today given the ambiguity over how good the offline play is.

    I have little motivation to pay $50+ for a game which is online only and will only have a large enough user base for under 2 years.

    Local play has to be on par or better than online play.

    How many GameStop used games become doorstops because online play is non-existant?

    For $2 to $5 a game the online only model may work if there is no monthly subscription cost.

    $15 a month subscription or forced paid upgrades is not a business model I would buy into.

  27. Re:Looks like PS4 is set to dominate the high end by Xest · · Score: 0

    I've tried game streaming from my Xbox downstairs to my PC and even that doesn't work well. If they can't get game streaming working well over a 10gbps LAN I've no fucking idea how they think they can make it work well over the internet and half way across the world.

  28. I see you have too much control still, let fix it. by Tyr07 · · Score: 2

    I mean, they keep trying to make it sound like they're doing you a favor.

    They have had their eye on streaming games for the last 20 years. A way to hold complete control, to decide when you stop playing it, and how you play it. It made them sick to their wallets that you could still play the first version of the game that you loved and still play video games, saying to hell with the new Game release 3 or Game release 4. You weren't buying it because the original was better, and you still play it.

    Well enough of that. We'll "depreciate" the copy you paid for, and say we longer offer it, so you can no longer play it. Now if you want to play anything close to it, you're forced to buy our newest title. We can also turn that previous title to shit with an update patch to make it like our newer product, saying it's a free content update etc, but it will not only wreck what you loved about the original, it won't be as good as our next release, so you'll be encouraged to buy it, for more 'features'

    Oh yeah, remember how pissed everyone was when they wouldn't let you share games with a friend? Pass him your disk? They were super mad to that they didn't get to do it.

    Now they're going to 'stream it' so there is no disk to share, it's all account based. Oh no they didn't say they're getting rid of sharing, noooo, just UNFORTUNATELY...the technology we're using doesn't support it, you know, for your benefit.

    All these corporate companies have constantly, non stop looked for a way to be profitable but remove all control of products from your hands. They just want the money but it still all be theirs..

    That's why hardware gets locked down, they make it difficult to repair except by giving them more money and they use firmware to make sure you only run what they want you to run, even completely legal software.

    This is just the next step, continuation on this path. I've gamed a lot of my life, but many companies, game developers, and console makers have been pushed out of my wallet due to their bullshit, it's not worth it. Don't worry, I'll speak with my money too, hopefully everyone else will.

  29. Re:Trump will probably hang for treason. by Anonymous Coward · · Score: 0

    Triggered

  30. Re:Trump will probably hang for treason. by Noishkel · · Score: 0

    *yawn* And you just one more autistic retard with a raging case of Trump derangement syndrome. You just cant accept that President Trump was able to pull of an upset victory against one of the worst candidates the DNC has pushed in recent history. So you run around screeching about your desire to lynch people in the comments section of /.

  31. Re:Trump will probably hang for treason. by stealth_finger · · Score: 0

    I'll think you'll find it was the pro-trump persone screeching like a moron. As they tend to do.

    --
    Wanna buy a shirt?
    https://www.redbubble.com/people/stealthfinger/shop?asc=u
  32. Re:Looks like PS4 is set to dominate the high end by stealth_finger · · Score: 1

    It's not too bad, unless someone else tries to use the network for any purpose at all.

    --
    Wanna buy a shirt?
    https://www.redbubble.com/people/stealthfinger/shop?asc=u
  33. Re: These guys don't have a clue about UK internet by Anonymous Coward · · Score: 0

    Ditto for Australia.

  34. Re:Trump will probably hang for treason. by mSparks43 · · Score: 0

    and even a clinton presidency where she forces all white males to service her crab infested pussy would be better than a streaming games console.

  35. Re:Netflix for video games even with download caps by Computershack · · Score: 1

    Much of the rest if not all of the rest of the first world don't have data caps. I've not been with an ISP which hasn't been unlimited data for almost two decades here in the UK.

    --
    I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
  36. What happened to "no more generations"? by HalAtWork · · Score: 1

    "If the future pans out the way Spencer sees it. In this scenario, there’s never really an Xbox Two. There’s just an Xbox One being upgraded over time like a PC, but with games developed on the Universal Windows Platform system, they would stay backward compatible despite new hardware. The software platform is separated from the hardware, allowing consoles to be upgraded without needing to move to an entire “next” generation of hardware."

    https://www.forbes.com/sites/i...

    So Xbox One X is a $500 flop after less than two years, and can't play the new games too?

    1. Re:What happened to "no more generations"? by Anonymous Coward · · Score: 0

      "If the future pans out the way Spencer sees it. In this scenario, there’s never really an Xbox Two. There’s just an Xbox One being upgraded over time like a PC, but with games developed on the Universal Windows Platform system, they would stay backward compatible despite new hardware. The software platform is separated from the hardware, allowing consoles to be upgraded without needing to move to an entire “next” generation of hardware."

      https://www.forbes.com/sites/i...

      So Xbox One X is a $500 flop after less than two years, and can't play the new games too?

      lol the Xbox One X a flop? ok bud lol

    2. Re:What happened to "no more generations"? by Anonymous Coward · · Score: 0

      He's right, there is nothing that takes advatange of it, still the same lack of games the Xbox One has had to deal with this far, and no significant advantages over the PS4 Pro that launched a year earlier and $100 cheaper. Xbox One X games still target 30fps and use the same checkerboard techniques as PS4 Pro, the target audience will probably build a more capable PC with the larger library Steam offers as well as every game Xbox is getting, and no pay to play online, meanwhile the Xbox One X will shortly be obsoleted. Definitely seems like it's irrelevant and a flop in every way.

  37. You assume you will have net neutrality... by Anonymous Coward · · Score: 0

    You assume your ISP won't charge you a $15.00 month "fast lane" fee for the connection. ISPs are just slavering to see how many fees they can start assessing, and you better expect to start paying twice as you are now, both in new game costs, and per month for the same shitty, buggy code as you do now.

  38. Translation: no used games for anyone! by UnknowingFool · · Score: 1

    This is message I'm getting: "Hey, we know we screwed with the Xbox One in trying to destroy the used game market. Here's this new idea that doesn't have the exact same result. It will be rad, we swear!"

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
    1. Re:Translation: no used games for anyone! by exomondo · · Score: 1

      If they can make this work on a technical level then I certainly think there's a significant market for a Netflix-style monthly subscription where you can play any games in the library and in that scenario there is no concept of used games (just like there's no concept of used movies in the Netflix/Hulu/etc environment).

  39. Re: Netflix for video games even with download cap by UnknowingFool · · Score: 1

    There's data caps and then there's "network traffic optimization" or whatever the ISPS want to call it. Basically you're using some bandwidth or a certain type of bandwidth. The ISPs totally won't throttle that and offer you a package to make things more "smooth".

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  40. No longer viable by Anonymous Coward · · Score: 0

    I think in the US game streaming used to be an interesting and viable option. However, the current regimed policies of dismantling net neutrality and the push by the big telecoms to pwn the Internet have rendered that option obsolete.

  41. Re:Trump will probably hang for treason. by SuperKendall · · Score: 1

    The moderators get it. Too bad you don't. :-)

    P.S. if it helps to give you a clue, I would have posted the same response to Sony or Nintendo building the same box. I have nothing against any of them, gaming-wise.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  42. Streaming Fees by Anonymous Coward · · Score: 0

    Streaming here refers to the revenue that streams from people's wallets, straight to MSFTs accounts.

    1. Lock the console
    2. Lock the console to an account
    3. Lock games to a console, locked to an account
    4. Lock the account to a geography
    5. Lock the purchases to a time limit

    For example, games "purchased" are already locked to the console, but if the subscription lapses, the data on the games dies as well, and it must be repurchased.

    Or, if you have "unsupported" games, they get support as long as you pay the subscription. Of course, if your subscription lapses, you lose the games, but can "purchase" years of back support for a "small fee".

    Consumers have too much choice. They hop from service to service, because there is no penalty for cancellation. This introduces just that. Cancel, and lose everything.

    Just keep paying that "small monthly fee".

    It works great for cellphones, it will work just as well here.

    It also addresses the issue of sharing. Lock the game to an account , locked to a locked console. Console dies, repurchase everything.

    1. Re:Streaming Fees by Anonymous Coward · · Score: 0

      It also addresses the issue of sharing. Lock the game to an account , locked to a locked console. Console dies, repurchase everything.

      Come now, you've got your bad guys mixed up. This is MS we are talking about here. They don't lock the account to the console. You are permitted to install your accounts on multiple consoles, but you're not permitted to actively use both at once. IIRC, the 360 can support up to five concurrent profiles. I do worry that someday they'll close the loophole that lets the secondary accounts on the system play the installed GamePass games.

      The bad guy you're thinking of is Nintendo. They lock the account AND the purchased (digital) games to the console. So you can only ever be on one console at a time. No way to transfer your games between generations of consoles, either, including their emulated virtual NES/SNES titles. Lose your console or accidentally format your SD card? TFB, you just lost everything digital you've ever purchased for it, and you'll have to repurchase it all. I could understand if the games were 10% to 20% of the retail cartridge price, but the big N does not see it that way. Nor do they ever have any significant sales. Then again, this is the same N that got in trouble for price fixing their NES consoles, so this is par for the course for them. That said, they seem to be catching on to what millennials like with a Netflix like service for their (ancient) virtual games for a relatively reasonable amount. $20 or $40 a year, IIRC. We'll see how it plays out.

  43. even less control by Anonymous Coward · · Score: 0

    Im still fighting the good fight on wireless controllers - lag, cost, plug in to charge (so still cords!), dropped packets. How is this better than the instant response of a wired controller? Because the wire tickles your knee once a night? Streaming is terrible right now - at least with sony and steam - and I dont think the latency issues can be resolved since well, look at the performance of our controllers. Not to mention, taking my hardware takes control away from the end user.

    Sorry, I take every chance I get to remind people how shitty we let BT controllers become.

    1. Re:even less control by Anonymous Coward · · Score: 0

      Xbox 360 controllers were 30 Euros, and the newer ones are double that? No wired option? Buy an adapter to use on PC?
      I will never buy into Xbox One / PS4 generation because the controller cost is asinine. I can buy an X360 for the price of one controller, and it comes with a controller too.
      Next generation the controller will have some bullshit like a camera in it, and it will cost $90, or $120 for the "super" or "pro" version. Nah, make a $400 controller already, that way it'll cost only $1600 to play four-player on a TV.

  44. Re:The money $$ by Anonymous Coward · · Score: 0

    Yes. There is nothing about that design (streaming games) that makes any sense as far as making gaming better for the user in any way. It's less efficient overall too (more hardware globally), and it will be an ongoing cost for them to maintain their servers, which really shouldn't be needed at all (you could run your own server of FPS games decades ago; no reason they couldn't do that today).

    I'm kinda curious, with all the money that top gamers put into things, if this will open a market for something like HFT (high frequency trading), where people will buy real estate that is physically close to the servers along with direct connections to their network to significantly reduce their latency. I mean, why wouldn't someone do that?

  45. For those with 200GB data caps on ATT.... by Anonymous Coward · · Score: 0

    You'll get a week's worth of gaming before you hit your data cap.... if you don't have another family member watching netflix that is.

    I prefer offline consoles and disks/carts. Because I can still pull out my PS2 and play those games all I want. In 7 years, the streaming service will be shut off for this version of XBOX and everyone will need the next gen console in order to keep playing. Rendering the old console a useless piece of junk.

  46. Re:The money $$ by Anonymous Coward · · Score: 0

    and it will be an ongoing cost for them to maintain their servers,

    Exactly. which is why you will see that the game you think you bought gets cancelled because they wants to use the servers for something more profitable. (While on my PC, I can play games that no supplier cared about for a long time.) And instead of getting angry about the cancellation, you're expected to take it and buy the next title - that will get cancelled too . . .

  47. Re:The money $$ by Anonymous Coward · · Score: 0

    But if you have a datacenter that can start up any game you want on demand then there is no exclusive per-title maintenance. Unlike the way Blockbuster had to maintain copies of older titles and when they eventually wore out they were no longer available Netflix can maintain them forever because whether it's new titles or old ones they all use the same infrastructure rather than dedicated systems.

    If gaming were a subscription service like Netflix or Spotify where you pay a monthly fee and play whatever you want whenever you want on a thin-client then heaps of people would go for it. Sure there would be plenty of Blockbuster types still about but this would make highend gaming much cheaper and accessible for the average consumer.