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The Washington Post Decries 'Toxicity' in Videogames (siliconvalley.com)

This week the Washington Post shared the story of 20-year-old Sam Haberern, who was playing Call of Duty on his Xbox when the other players "started asking him whether he had ever testified in court or murdered anyone." "They said they were from Maryland and that they were going to come and kill me," he said. By then it was 3 a.m., and Haberern decided to quit. One of the gamers in the party then sent him a message via Xbox Live. It contained his home address. Next his house phone rang, then his mother's cellphone. A message appeared on his TV screen from one of the party members -- it was asking why he didn't answer... Haberern contacted Microsoft, which makes Xbox, via its website and reported what happened. Unsatisfied with that process, he then typed a Reddit post, which would go viral, asking what recourse was available to him. The varied and ultimately unsatisfying answers centered on a common theme: There was no good solution.

Toxic behavior in competitive activities is not a new development, nor is it exclusive to video gaming, as social media users can attest. But its persistence amid a rapidly rising medium -- both in terms of users and revenue -- spotlights the question of why undesirable or, in some cases, criminal interactions have been so difficult for the video-game industry or law enforcement to eliminate. Now, with technological advances in online multiplayer games and video gaming's increased prevalence worldwide, a growing percentage of the population is becoming unwittingly exposed to a slew of abusive acts that are only becoming more visible. While game publishers, console makers, online voice-chat applications and even the FBI are aware of these issues and working to confront them, complications stemming from modern technology and gaming practices, freedom of speech concerns, and a lack of chargeable offenses on the legal side make toxic elements a challenge to extinguish.... Ambiguities within the U.S. legal system have played a role in constraining the efforts of law enforcement during the era of online gaming.

After the death threats, Haberern didn't contact the police, but questioned whether Microsoft was creating a safe environment for kids.

The next day, he was back to playing videogames. "But I definitely don't accept invites from people."

102 of 252 comments (clear)

  1. fucking idiots by Cederic · · Score: 5, Insightful

    So a guy suffers harassment, doxxing, stalking and death threats but doesn't call the police.

    The Washington Post meanwhile disregard entirely the illegality of all of those things, claim the law is lacking in this instance and blames video games?

    I'm not sure who the biggest fucking idiots in this situation are. The guy that didn't call the police, the Washington Post or the antisocial people that would be antisocial malicious bullies in any environment.

    1. Re:fucking idiots by b0s0z0ku · · Score: 3, Interesting

      Would the police be willing to do anything about it? Most cops aren't the most tech-savvy people -- they'd probably take a report and round-file the thing, not knowing how to proceed. Or "kids will be kids, just ignore it."

    2. Re:fucking idiots by Cederic · · Score: 1, Funny

      Face it snowflake. Video games are full of trolls

      Just like Slashdot, as you've just amply proven.

    3. Re:fucking idiots by Anonymous Coward · · Score: 2, Insightful

      Seriously, "someone threatened you in CALL OF DUTY, eh?" - Cop eyes rolling audibly... The bigger question, why is this kid's information so accessible to base-level trolls on Call of fucking Duty? DID he shoot someone?

      Call of Duty is an opsec hole big time, but I'm pretty sure it doesn't just offer up your address or phone number. They either targeted this guy (like his frienemy down the street doing it) or he's completely doxxed-naked somewhere.

      Hell, teachable moment either way. Let's find this kid and ask him, now that he's double-doxxed himself and gone viral, right?

    4. Re:fucking idiots by ShanghaiBill · · Score: 3, Insightful

      Would the police be willing to do anything about it?

      Most likely the perp is outside their jurisdiction, in another state, or even in another country. Even if they were located, and tracked to an IP, it would be difficult to build a case that it was a particular individual.

      Our law enforcement system is not designed to deal with these situations.

    5. Re:fucking idiots by cdsparrow · · Score: 2

      The ultimate problem with all of this is people suck. If you choose to interact with a bunch of random dicks on the internet, you're gonna get trolled from time to time. Don't wanna/can't handle getting trolled but still like video games? Play one that has no social component since you can't handle that.

      As everyone should know by now, don't feed the trolls unless you like trolling trolls.

    6. Re: fucking idiots by Anonymous Coward · · Score: 1

      My IP geolocation doesn't come close to where I am, ever. Rarely even the same city. That's before I intentionally obfuscate it. Your ISP may be shitting your bed for you or something.

    7. Re:fucking idiots by SuperKendall · · Score: 2

      Just threats, the police probably wouldn't do anything - actual harassing phone calls or emails they might, because now they have something to trace.

      I do wonder what the heck he was doing in CoD that irked people so much they went to that kind of trouble...

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    8. Re: fucking idiots by HornWumpus · · Score: 1

      You _obviously_ don't even know what QoS is.

      What you describe is only possible for the admins at the other players ISP or the server admin. In either case, it's not done via QoS.

      If you are capable of embarrassment, you should be.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    9. Re:fucking idiots by Anonymous Coward · · Score: 1

      It's also dumb because every game platform out there has a robust set of tools for dealing with "bad" behavior. You can mute people, you can block them entirely, you can report them to moderators.

      If you're being "stalked" it's because you're not using the tools provided to prevent people from doing it. It's not hard to do.

      The reason video game companies "can't do anything about it" is because they already have, and people just like to whine anyway.

    10. Re: fucking idiots by Anonymous Coward · · Score: 1

      WTF?
      The IP you get from your ISP is dynamic, and there's no way to map it to your address without consulting provider's logs. Big players like Comcast of AT&T won't share those logs with just anyone.
      There's no chance you establish direct connection with your peers as you play the game - your NAT won't open ports for that, unless you specifically configure it (and I'm pretty sure you don't have to do that for CoD), so the only data you'll get is the location of the server you're connected to. Again, you might try and access the server's logs but that would be a significant security issue, which I never heard about.

      I say you don't really know much about networks.

    11. Re: fucking idiots by HornWumpus · · Score: 1

      You read it somewhere...but didn't understand it.

      Define QoS?

      You can flood the network with high priority packets. Which will cause _your_ network's users pings to get longer for lower priority packets. Until they just ban you for being a dick.

      Keep doubling down on wrong. Fucking moron.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    12. Re:fucking idiots by TimothyHollins · · Score: 1

      Noobtube killstreak

    13. Re: fucking idiots by BitterOak · · Score: 4, Insightful

      WTF? The IP you get from your ISP is dynamic, and there's no way to map it to your address without consulting provider's logs

      That's true, as long as you don't have WiFi in your home to which anyone, including you, has ever connected a device such as phone or tablet with GPS. Even if you leave your GPS turned off, if you've ever had a guest in your home to whom you've lent your WiFi password so they can connect to your network with their phone, then if they have GPS activated, your IP address -> physical location mapping is available to any apps running which have location permissions, and thus to the providers of those apps. That certainly includes Google and probably Facebook. Many of these companies sell your data to practically anyone who wants to buy it, and TOS agreements usually include permission for them to do so, but it isn't clear such permission is even needed. Therefore it generally isn't hard for someone who wants to buy it to find your physical location based on your IP address even if your ISP is good about protecting your privacy.

      --
      If I can be modded down for being a troll, can I be modded up for being an orc, or a balrog?
    14. Re:fucking idiots by AmiMoJo · · Score: 2

      The accounts will have billing details.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    15. Re: fucking idiots by ravenshrike · · Score: 1

      Most console games run off a local console. Specifically, CoD. So if you are host, you damn well can use QoS to fuck with someone specific.

    16. Re:fucking idiots by Anonymous Coward · · Score: 5, Interesting

      The Washington Post meanwhile disregard entirely the illegality of all of those things, claim the law is lacking in this instance and blames video games?

      You weren't around for Gamergate were you?

      The Media has free licence to demonise video games, video gamers, and game developers. All are a punching bag to be libeled, video-nastied, and lobbied for regulation alongside supporting cast in the political sphere. Whatever your narrative or political orientation, video games can be tarred and feathered to support your cause, with work done with aplomb by writers whose own "professional" articles and tweets would be toxic enough to get them banned from most community forums.

      And let's leave aside the commercial reality of consumer eyeballs and ad dollars(via Twitch etc) roving away from traditional media and to the newer digital industries.

      We are 40 years out from the first moral panic denunciations of arcade games by the media, and nothing had changed in the tone or the accuracy of the media's reporting on this industry. Only the topics. For Pac-Man and Donkey-Kong, it was about "drugs". For GTA it was about "sex". Today it's about "toxicity", not because there is any serious connection between the game and such topics, but because "toxicity" is the contemporary moral panic the media is selling. And video games are the biggest, easiest, and least politically connected of all industries to tar.

      Never mind that this industry has done more to connect the world and advance both technology and entertainment than any other medium over the last 40 years. Never mind that the media itself has become a toxic den of 24 hour propaganda, misinformation, and war-mongering. No, it is the place of the the likes of the Washington Post to decry a whole industry and tens of millions of gamers as "toxic" in the court of public opinion, and journalisms privilege to drown out dissent on all channels to deny all appeal. The industry as always, will just have to ignore them. Plus ca change.

    17. Re:fucking idiots by Kohath · · Score: 2

      Because authorities are mostly useless and only exist to collect paychecks.

    18. Re: fucking idiots by vux984 · · Score: 2

      "Are there other tools than whois that give this information? I would like to try them."

      Just google ip geolocation to start.

      I tried mine, and a couple got within 30 feet. Most of the rest got at least the right city.

      You then take that, and whatever you can clean from the xbox profile/steam profile, things the person has posted, comments they've made/etc, the sound of their voice over chat, and anything else you got while gaming...maybe they dropped part of their real name over chat... so 'raven1982' is named stu, probably born in 82, maybe you groomed him a bit first -- got him to mention what he did for work, or he bragged about something his school maybe or his army service or that he has a new muscle car... whatever, geolocation gives you a pretty good idea where he lives... then you hit hit facebook and linkedin and all that stuff looking for anything that links.

      It won't out everyone. But will out a lot more people than you might think without much effort.

      Send out a few probes... try a few numbers from your best guesses... maybe you hear a voicemail message and can tell its the same guy from the game. So now your 'best guess' becomes 'got him'...

      Or maybe he just did a whois saw who your ISP was, and called a booty call he knows that works there in support to do a lookup... one and done.

    19. Re: fucking idiots by Kaenneth · · Score: 1

      should be protected... but you know how it works out.

    20. Re:fucking idiots by Kaenneth · · Score: 4, Insightful

      Might prevent his death to have the police aware of the situation before a swatting.

    21. Re:fucking idiots by gl4ss · · Score: 2

      I don't think it's true unless he put his real name on the gamertag or whatever.

      at most if the game was p2p they would have had his ip address.

      it smells like bullshit so badly. it's not that easy to find phone numbers of two random people based on just some online nickname that quickly. at the very frigging least the story needs to show that _anyone_ called them at that time on their cellphones. ..because eh, who even calls anymore?

      --
      world was created 5 seconds before this post as it is.
    22. Re:fucking idiots by AmiMoJo · · Score: 1

      It doesn't take much. That guy who was being dozens of swatting incidents, the last one resulting in the victim getting killed, was doing it over the slightest thing.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    23. Re: fucking idiots by OolimPhon · · Score: 2

      Um, no. Anyone who connects to my WiFi access point is going to get an RFC1918 address, and I suspect that will be the case for most domestic routers.

    24. Re: fucking idiots by thegarbz · · Score: 1

      If they "connect" to your WiFi access point they may get an RFC1918 address. But do you then not provide them internet access / believe that anyone with internet somehow can't see your external IP address simply because their interface is assigned an internal one? That's not how routing works.

    25. Re: fucking idiots by Highdude702 · · Score: 1

      That is an internal network address, nobody outside of your router sees that address. Your router then takes the devices request strips that internal address from it plops the public address on it and sends it out the door. You do know how the internet works right?

    26. Re:fucking idiots by hairyfeet · · Score: 3, Interesting

      I can back this up, had a numbnuts that would try to TK me every time I jumped into my fav game for months, got so stupid my own team mates were "Here let me take care of that for you" /kills idiot/, what did I do that caused this braintrust to go mental? He was bragging all over the chat about how badly he was gonna kick our asses...and I punt kicked him like a 30 yard field return, wasn't even close as he was a "spray and pray" type while I actually can hit what I am at. Had the same thing happen several times back in the day when I ran a clan on Mechwarrior, you would get these Shadowcat users that thought they were Billy Badazz and I had my clan adopt the "big blue blanket" strategy of WWII, with the scouts being the picket line, mediums the cruisers, and a couple ultra heavies with long range death dealers as the carriers. We would get death threats and attempted DDoS all the damn time.

      So yeah there are some serious whack-a-doodles out there and sadly the whole local/state/fed layout of law enforcement really doesn't work for this kind of thing but considering how power mad the US government has become? I'd be loathe to support anything better as it will quickly be turned into "ZOMFG you didn't use the correct pronoun you nazi!" SJW horseshit, see what is going on in Canada and the UK right now.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    27. Re:fucking idiots by Jason+Levine · · Score: 1

      I can confirm. I had my identity stolen. I credit card I didn't order showed up at my doorstep (a lucky break because the thieves paid for rush delivery BEFORE changing the address and the rush delivery processed first). When I contacted the police, I was told that it wasn't going to be a high priority for them because they'd probably do a lot of investigation only to discover that the thieves were in another precinct (if not another state). The fact that some other police department would make the actual arrest was a deterrent to them investigating the crime. Sure enough, the thieves were never arrested for my identity theft.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    28. Re:fucking idiots by dcw3 · · Score: 1

      What good would that do?

      Maybe you should ask the police first before making an assumption? What could it harm by telling them?

      --
      Just another day in Paradise
    29. Re:fucking idiots by Hognoxious · · Score: 1

      Protip: read the *whole* post before writing a reply to *any* of it.

      If your finger gets tired, take a rest.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    30. Re:fucking idiots by dcw3 · · Score: 1

      Again, you're making baseless assumptions, and offering worthless "Protip"s that are just from some random internet dork who believes that the Po Po is out to get everyone. That's pure immaturity.

      --
      Just another day in Paradise
    31. Re:fucking idiots by LordAba · · Score: 1

      It's the SJW example at work. Talk bad about an individual / group as long as they are CIS/white/man/above you on the oppression ladder. Then, as soon as they start to punch back, claim to be the victim! Bonus points for taking the 1 post in 1000 that tells you to kill yourself and apply that nastiness to the entire group.

      It worked for many people involved in Gamergate.

    32. Re: fucking idiots by G00F · · Score: 1

      you're missing the point.

      The account has billing details, this is a trail the police are good at following. They come and talk with account owner, and follow the next bread crumb.

      a 30 min subpoena, knock at the door and talking with the account owner takes you to the next step.

      --
      The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
    33. Re:fucking idiots by Daralantan · · Score: 1

      So a guy suffers harassment, doxxing, stalking and death threats but doesn't call the police.

      I'm not gonna call the police. But man, Microsoft sure is doing a bad job of keeping me safe. Oh well, back to video games!

  2. Re:What a dumbass by Anonymous Coward · · Score: 4, Insightful

    Uh, wrong? MANY video games online are full of trollish teenager-tweens who try to out-edgy eachother and think/act like they're all gangsters. To pretend this isn't the case makes you a visible-on-map dumbass, nothing more.

  3. Unsubstantiated supposition by Solandri · · Score: 4, Insightful

    Toxic behavior in competitive activities is not a new development, nor is it exclusive to video gaming, as social media users can attest. But its persistence amid a rapidly rising medium -- both in terms of users and revenue -- spotlights the question of why undesirable or, in some cases, criminal interactions have been so difficult for the video-game industry or law enforcement to eliminate.

    I don't see any numerical data in TFA substantiating this. Is "toxicity" in video games more prevalent than elsewhere in life? It seems a simple enough question, and the fact that TFA doesn't answer it suggests the author simply has an axe to grind against video games, and is using the logical fallacy of a single example to promote his point. Usually people end up making this logical fallacy when they begin from a pre-determined conclusion, and work backwards to find supporting data. Rather than the opposite (look at the data first, then arrive at a conclusion.)

    It's unsubstantiated journalism like this which leads to stupid things like parents pulling their kids out of school after a school shooting elsewhere in the country. Statistically, your kids are more likely to be shot outside of school than at school. So you're increasing their odds of being shot by pulling them out of school.

    1. Re:Unsubstantiated supposition by DethLok · · Score: 1

      "Is "toxicity" in video games more prevalent than elsewhere in life?"

      Given that in the real world, if someone is 'toxic' to you, can you turn around and ... 'educate'... them about their failings, I'd suggest that the answer is yes. Because video games are not real and too many players seem to take that to mean freedom to behave as if there are zero consequences for their behaviour.

      That said, I live and work in an enviroment of mature adults, so putting up with teen crap is not part of my life.

      Been there, done that, not interested in revisiting that cesspit.

      Get off my lawn!

    2. Re:Unsubstantiated supposition by hairyfeet · · Score: 3, Insightful

      You are forgetting the Greater Internet Fuckwad Theory which sadly has been proven time and time again. Its a lot easier to act like a douche when you know the people around you can't just grab your dumb ass and smack some sense into your stupid head so you see more fuckwads per square inch on the net that even the worst city.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  4. bored teenagers by Dutch+Gun · · Score: 5, Insightful

    Bored teenagers (or close approximates) think this shit is hilarious. Yeah, online gaming is a toxic sludgefest. But (shocker), it's not really any part of "gaming". Hint: it's the "bored teenagers" part. Games are just where they hang out. Note this little detail:

    “It was great,” said Haberern in an interview with The Washington Post. “I was talking [trash], they were talking [trash],” he said, adding that such antics are typical and understood to be part of the culture.

    In other words, they were vigorously insulting each other, and he thought it was hilarious, and hand-waves it away as "part of the culture". Insulting strangers... what fun! Apparently, someone didn't appreciate his view of the "culture", and doxxed the dude (his gamertag was probably displayed on social media), then had some fun of their own. Hey, isn't this "part of the culture too?" "But... but... it happened to meeeeee!"

    I'm not excusing any of this, especially when it's completely uncalled for by the victim, but I'm long past being surprised by any of it. And no, even this idiot doesn't deserve death threats. But now that our personal information is there for the entire world to see, anyone can probably get anyone's personal info from something as innocuous as a gametag.

    I sure wish I had an answer, short of "changing human nature". Something something AI will surely solve this problem... *handwaves*

    --
    Irony: Agile development has too much intertia to be abandoned now.
    1. Re:bored teenagers by mentil · · Score: 1

      Has a "random stranger gives death threat over internet due to mild transgression" situation actually ever led to a followup murder? In the hours/days it'd take to actually reach the other person, they'd likely calm down and realize their beef is stupid and not worth the trouble. As opposed to Diaper Lady who drove cross-country to kill her lover because he was cheating on her, and IIRC she made no death threat first.
      SWATTING is thus a much larger problem, as proven recently.

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    2. Re:bored teenagers by Darinbob · · Score: 1

      Not just teenagers. There are adults who take their PvP way too seriously.

    3. Re:bored teenagers by Dutch+Gun · · Score: 1

      Let's just call those the "close approximates."

      --
      Irony: Agile development has too much intertia to be abandoned now.
    4. Re:bored teenagers by thereddaikon · · Score: 1

      There have been a handful of cases where a nutjob has tracked someone down IRL and murdered or attempted to murder them. The important thing to remember is that this isn't special or unique to gaming. Its really no different than any other time someone with anger management issues attempts murder due to a perceived slight.

    5. Re:bored teenagers by Tyler+Durden · · Score: 1

      So talking shit is equivalent to making a death threat, sending his address to him, and calling his home and mother's cell?

      It should be clear that someone crossed a line here. Anyone who feels they have to stoop to such levels to feel like they came out on top after some trash talk is pathetic imo.

      --
      Happy people make bad consumers.
  5. WaPo is decrying the wrong thing by tjonnyc999 · · Score: 1

    It's not the videogames themselves that are "toxic", it's the players.

    People can be assholes in multiplayer Solitaire, too.

    There's a reason multiplayer games include a warning along the lines of "online interactions are not rated by ESRB".

    That's because the interactions among players are not, and cannot, be under the control of the game publisher - and it's ridiculous to expect the game makers to be responsible for the actions of the players.

    I wonder, do these same people blame the cell phone company when they get a rude phone call or a telemarketer?

    1. Re:WaPo is decrying the wrong thing by frank_adrian314159 · · Score: 1

      That's because the interactions among players are not, and cannot, be under the control of the game publisher - and it's ridiculous to expect the game makers to be responsible for the actions of the players.

      Why not? They put the systems in place. They can scan for keywords and kick people out of games. They can use AI for sentiment analysis and kick out anyone whose interaction sentiment reaches a bad enough negative threshold.

      What? You idiots didn't think the crap you're throwing at Facebook, Twitter, et al., wouldn't drop down into gameland? Either people are responsible for things that are posted on their system or they're not. Sentiment among the population is rapidly growing that something about online behavior is becoming out-of-control and they're willing to make the providers start placing controls. What made you think games would be immune?

      --
      That is all.
    2. Re:WaPo is decrying the wrong thing by PopeRatzo · · Score: 2, Informative

      It's not the videogames themselves that are "toxic", it's the players.

      Well...a murder simulator like COD is likely to draw a lot of toxic pricks. I don't think you could argue the game itself is completely neutral in this. I say that as someone who likes to play these multiplayer shooters. When I go to the opera, I don't run into a lot of jackoffs who want to talk shit and dox people. I don't find a lot of this toxic behavior at the handball court. Also, I've never had a telemarketer threaten to kill my family.

      --
      You are welcome on my lawn.
    3. Re:WaPo is decrying the wrong thing by mentil · · Score: 1

      Multiplayer Solitaire? Is that a euphemism for something?

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    4. Re:WaPo is decrying the wrong thing by jittles · · Score: 2

      I wonder, do these same people blame the cell phone company when they get a rude phone call or a telemarketer?

      Actually, yes, I do. Most of the phone calls I get these days are spam calls that would be incredibly easy for the phone company to stop but they have zero incentive to actually fix because they make money for each of these spam calls.

    5. Re:WaPo is decrying the wrong thing by tjonnyc999 · · Score: 1

      It's whatever, any basic simple game with multiplayer, even if it doesn't have anything advanced. All you really need for people to be assholes is group chat & a competition / goal / scoreboard.

    6. Re:WaPo is decrying the wrong thing by canesfan · · Score: 2

      When I go to the opera, I don't run into a lot of jackoffs who want to talk shit and dox people. I don't find a lot of this toxic behavior at the handball court. Also, I've never had a telemarketer threaten to kill my family.


      Then your doing it all wrong...

    7. Re:WaPo is decrying the wrong thing by PopeRatzo · · Score: 2

      Then your doing it all wrong...

      Upon further reflection, I think I may have had a telemarketer threaten to kill my family once.

      --
      You are welcome on my lawn.
    8. Re:WaPo is decrying the wrong thing by thereddaikon · · Score: 1

      Well there is the scunthorpe problem when dealing with text communications. Some games due try to employ text filtering and it has unintended results as expected. As for filtering voice comms. How do you propose that works without massive processing and bandwidth overhead? Speech recognition isn't all that great even now and adding it to your consoles as a background filter for naughty words is going to degrade the experience to an unacceptable level. That aint happening. And of course we get to the issue of who is to say what is and is not acceptable? It's ok to say fuck on the internet. And if the game is rated T or higher it should be expected that foul language will be common. But what about all of the 10 year olds who end up playing because they have terrible irresponsible parents? Do we adults have to change our habits because some fuckwit let their kid into an adult game? Should we be punished because of that? Where does one draw the line?

    9. Re:WaPo is decrying the wrong thing by CaptainDork · · Score: 1

      I'm not a gamer, so this ecosystem is not in my wheelhouse.

      I am a retired IT guy and can relate to your post.

      You have explained it well.

      Thanks.

      --
      It little behooves the best of us to comment on the rest of us.
    10. Re:WaPo is decrying the wrong thing by frank_adrian314159 · · Score: 1

      Again, why should Facebook and Google need to filter but games get off? Either vendors are responsible for online communications on their platforms or not.

      --
      That is all.
    11. Re:WaPo is decrying the wrong thing by thereddaikon · · Score: 1

      I don't think Google should be filtering anything that isn't illegal. Blocking and de-platforming people you disagree with is wrong, and even if it technically doesn't violate the 1st amendment it certainly violates the spirit. Trolls are a fact of life on the internet, it used to be that people learned to grow a thicker skin, ignore them and move on. Now everyone feels like they have a right to be protected from it. I don't know where that notion came from but not only is it silly its impractical. I do draw the line at illegal activity though. I don't expect any platform to be able to 100% remove illegal activity but they have to put in a good faith effort. The laws regarding terrorists, pedos etc etc are pretty clear so there is no excuse not to remove that when providers become aware of it.

  6. The videogame industry helped... by blahplusplus · · Score: 3, Insightful

    ... to create this mess by getting rid of game ownership and stealing control of software out from under gamers since the internet has made fraud and software theft easy as just keeping the software they've produced at their offices.

    Dedicated servers and the lack of forced matchmaking would do wonders to de-toxify gaming instead of forcing everyone to play together without any admin tools or ability to run dedicated servers like ye good old days in the 90's.

    So I will cry no tears for corporations and their idiot managers for creating this mess.

    1. Re:The videogame industry helped... by PopeRatzo · · Score: 1

      Dedicated servers and the lack of forced matchmaking would do wonders to de-toxify gaming instead of forcing everyone to play together without any admin tools or ability to run dedicated servers like ye good old days in the 90's.

      Excellent point. There was not this toxic behavior when you could choose your server. I never had someone threaten to kill me at a LAN party. OK, now that I think about it, I did get into a fistfight once with someone who once thought my style of Protoss play in StarCraft was "cheating", but we were both pretty drunk and nobody got hurt, and we are still friends.

      --
      You are welcome on my lawn.
    2. Re:The videogame industry helped... by Oligonicella · · Score: 1

      You still can, but you're going to be playing a game along the sophistication of "ye good old days" as well. There's a reason those games died out and it wasn't some gaming company 'hiding' their software.

  7. Re: What a dumbass by Anonymous Coward · · Score: 2, Funny

    Uh, wrong? MANY schools, theaters, parks, restaurants, malls, homes, outdoors, indoors are full of trollish teenager-tweens who try to out-edgy eachother and think/act like they're all gangsters. To pretend this isn't the case makes you a visible-on-map dumbass, nothing more.

  8. Democratic Blocking by Edward+Nardella · · Score: 1

    Everyone has a score, every time someone blocks a player (who they have interacted with), their score is reduced, every interaction they have that doesn't result in a block increases their score. The amounts that are raised and lowered would be subject to tweaking. All players are ranked in order, players can set a percentile cutoff for people who will be able to communicate with them.

    --
    My sig doesn't address Anons, sigs aren't visible to them.
    1. Re:Democratic Blocking by Edward+Nardella · · Score: 1

      Your plan needs a little thought.

      You're right, it does need a little thought. The situation you brought up is easily solved. Only count blocks by people you encounter in random matches.

      --
      My sig doesn't address Anons, sigs aren't visible to them.
    2. Re:Democratic Blocking by Ambvai · · Score: 1

      Automated systems like this easily breakdown; one game I played had a rather prominent guild leader auto-banned during a key period because people were being paid to group up with him during open-join (no acceptance necessary; anybody in the area is automatically flagged as a group) events and report him.

      The ban only lasted a few days before it was reversed, but it was enough to put them out of the running for a competition.

    3. Re:Democratic Blocking by Edward+Nardella · · Score: 1

      Sounds like the fix is rather easy too. Only count interactions that are initiated by the person whose score is being lowered. If such a system isn't workable for your game, don't implement it. But for a game where people are paired with other people that the players don't chose this system should be fine.

      --
      My sig doesn't address Anons, sigs aren't visible to them.
    4. Re:Democratic Blocking by Edward+Nardella · · Score: 1

      Twitter doesn't work that way AFAIK.

      --
      My sig doesn't address Anons, sigs aren't visible to them.
  9. Williams Classics was enough or C64 games by AndrewFlagg · · Score: 1

    of course. we just had Williams Classics when i was growing up. that was enough. Defender, Robotron, etc. the sort of cool ones were Food Fight, Asteroids, Galaga, Joust, DigDug, Donkey Kong, then C64 was LodeRunner, Stellar 7...

  10. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  11. what about swatting how much flat does MS have? by Joe_Dragon · · Score: 1

    what about swatting how much flat does MS have? the EULA may save them from an $$$ civil payout the but there may be some criminal stuff.

  12. Why call it "videogames" rather than the INTERNET by gurps_npc · · Score: 1

    You can play lots of videogames that are not internet connected. No single player game has the kind of crap they are describing.

    But anyone looking at chat websites knows that when you connect anonymous people on the internet you get a crap-storm.

    The gaming aspect is not relevant, it is the anonymous, apparently temporary communication afforded by the internet that is the problem.

    --
    excitingthingstodo.blogspot.com
  13. Stop blaming tech companies by Murdoch5 · · Score: 1

    People can only get what you give them:

    1. Limit what you make available.
    2. ALWAYS use a VPN, if not a multi-hop VPN.
    3. RECOMMENDED use a TOR Bridge or Proxy.
    4. NEVER post addresses, numbers, pictures or personal information online.
    5. Get off social media and delete social media accounts.
    6. Use a good Firewall / IPS IDS solution.
    7. Monitor your logs continuously.

    The XBOX sits inside your network, so if you're not monitoring it, you don't get to complain about what it's making available..

  14. Re:Why call it "videogames" rather than the INTERN by AmiMoJo · · Score: 2, Interesting

    Counter example: Nintendo's online stuff. Seems very resilient to trolling. No idea how they do it.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  15. ISP's share some blame by sizzlinkitty · · Score: 1

    The largest ISP's go to great lengths to publish accurate information to geo IP services, like MaxMind. Because of the nature of online gaming, peer to peer, it's relatively easy to capture the IP address of the people in your game and then use a geo IP service to locate them down to the city block.

  16. Re:What a dumbass by Darinbob · · Score: 4, Funny

    So it's like slashdot with graphics?

  17. Real name / address published? For what? by ffkom · · Score: 3, Informative

    Is there a single reason why your game console, let alone random people on the Internet, should know your real name and home address?

    I would not share such information with a toy. Heck, even the people with whom I play racket sports in real life don't know more than my first name, and there is no reason why they would need to know more.

    1. Re:Real name / address published? For what? by couchslug · · Score: 1

      Too bad I'm out of mod points.

      The online world is Hobbesian, most people are stupid and vicious, so limit your exposure.

      I don't game. I have a life. An adult wanting childish things is degenerate.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    2. Re:Real name / address published? For what? by Anonymous Coward · · Score: 2, Insightful

      I don't game. I have a life. An adult wanting childish things is degenerate.

      Same way I feel about alcohol, watching sports, playing golf, watching Netflix, and vacations.

      If you are so childish and pleasure-driven that you managed to make a life which you need an escape from, you deserve to have no respite from it until you grow up.

    3. Re:Real name / address published? For what? by iggymanz · · Score: 1

      ," said the slashdot manlette

    4. Re:Real name / address published? For what? by Oligonicella · · Score: 2

      So, since you're not only commenting on a useless except for entertainment site and additionally commenting about online gaming - I'm to assume you're a degenerate?

  18. Probably a squeaker playing on new mom's computer by bigmacx · · Score: 1

    ...while TK'ing everyone and making Hitler jokes

  19. Another WaPo hoax by guruevi · · Score: 5, Insightful

    No police report, no proof, flimsy backstory, it's another Smollett story. There is no way to get an IP and fully doxxed in a matter of minutes from playing Xbox. All traffic travels through the server, P2P traffic is minimal if at all existent so most likely you have to hack Microsoft servers; then you have to hack the ISP, cross reference the address with various (hacking into) cell phone providers databases before making an untraceable phone call all in under ~10 minutes for some lulz? And no adult thinks this is illegal and highly concerning.

    WaPo is getting played by their own side like a narrative fiddle in a desperate attempt to get a story out.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
    1. Re:Another WaPo hoax by sound+vision · · Score: 1, Insightful

      I'd say that there should be no way to get personally-identifying information out of Xbox Live. I can't say that there isn't. MS certainly does have personally-identifiable information tied to each account, so it's within the realm of possibility.

      I'm not sure where the association with Smollett comes from, I'm picking up there's some kind of unstated inference, but even what was actually got typed is inaccurate, as there was a police report filed in that situation. Following that police report, and further investigation, the stories in the media were accordingly updated or followed up on. That whole process was complete before I ever heard the name "Smollett", and I read the news daily. To me, that is an example of the system working. If you are expecting 100% perfection from any system, good luck. If mistakes are owned up to and corrected when they occur, that's the best I can ask for -- and more than we get from most institutions.

      But yeah, this is definitely part of the liberal media's War Against Gamers, which I guess is like the "War Against Christmas" that Bill O'Reilly used to always yell about, but for Millennials. Played like a fiddle, you say?

    2. Re:Another WaPo hoax by Anonymous Coward · · Score: 2, Informative

      I'd say that there should be no way to get personally-identifying information out of Xbox Live. I can't say that there isn't.

      Assuming truth to the contrary of reason using the god of the gaps. Off to a grand start.

      I'm not sure where the association with Smollett comes from...That whole process was complete before I ever heard the name "Smollett", and I read the news daily.

      Great! Proud of ignorance. Unable to research on your own. Unable to see the difference between professional agitation and fact publishing.

      But yeah, this is definitely part of the liberal media's War Against Gamers, which I guess is like the "War Against Christmas"

      Correlating an event which one can witness first-hand with a politically charged falsehood. Could you be any more transparent?
      One bad person did a series of bad actions, therefore a hitpiece in toxicity in video games. No personal responsibility, nothing more than a single anecdote, yet a whole industry is to blame.

      Grow up. Open your eyes. Stop lying. Read more.

    3. Re:Another WaPo hoax by guruevi · · Score: 1

      And they published private phone numbers, IP addresses and a way of 'hacking into our tv' etc there too?

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
  20. Re:Probably linked screen name to real name. by No+Longer+an+AC · · Score: 1

    I was hoping someone here would address just how that info was obtained and those seem like very real possibilities.

    The only other possibilities I can think of are that they took your IP address and managed to get past your poorly secured network and just found all that info...or they already knew the person in real life. Or they have access to Microsoft's XBox User database?

    Getting an anonymous death threat from some idiot on the internet wouldn't disturb me that much. Getting the death threat and then their proving that they know who I am, where I live and calling my phone would.

    I would definitely call the cops. I'd start with local and work my way up to the FBI until someone took it seriously. Or maybe I should try that in reverse order. At the very least there would be a record of it so if I did turn up dead they might have a clue as to where to start.

    Good thing I don't have an XBox...

    This isn't limited to gaming. This happens in online forums as well.

    You're absolutely right.

  21. Re:Why call it "videogames" rather than the INTERN by No+Longer+an+AC · · Score: 1

    You can play lots of videogames that are not internet connected. No single player game has the kind of crap they are describing.

    Indeed there are. The last game I played was Rogue. No really, last week I was bored and found it online. I played it about 30 minutes before I was bored again.

    I usually play much newer, but still single-player games.

    I do play one MMORPG, but it's kind of a joke. Only about a dozen people still play down from a total membership (not active all at once) of about 12,000. I'm the highest level, but my rival has better stats. There's no point in me attacking any other active players (not worth my effort) and there's no point in them trying to attack me either (they can't beat me).

    I guess that's an MORPG...nothing "massive" about it at all.

    But it barely takes any time. It's really boring. It's all about not letting the other guy "win" now. We don't bother trash-talking. We just slog on.

    The funny thing is if either of us quit the other one would enjoy a moment somewhat like Montresor did in The Cask of Amontillado.

    I said, "for the love of God!" But to these words I hearkened in vain for a reply. I grew impatient. I called aloud -- "Fortunato!" No answer. I called again -- "Fortunato!" No answer still. I thrust a torch through the remaining aperture and let it fall within. There came forth in return only a jingling of the bells. My heart grew sick; it was the dampness of the catacombs that made it so.

    Or rather the heart grows sick at the realization that you're now alone in the game and so what? Now you can have both the best stats and the highest level! Was it worth it? I'm sure the only reason he has better stats is because he pays for them.

    But to really make that work, I would have to quit and NEVER login again, not even just to see if the other guy was still playing. Or he would.

  22. Re:Why call it "videogames" rather than the INTERN by sound+vision · · Score: 1

    "You can play lots of videogames that are not internet connected....
    Not much that's been released within the past 10 years. Game publishers are putting out the same FPS or MMO over and over, and selling the user-generated "social experience" as the draw, instead of developing single player content. Artists and programmers are expensive, screaming preteens are not. Of the games that are still single-player, they are getting progressively more dumbed-down and not worth the time. See the Elder Scrolls for a perfect example encapsulated in one series. But the problem is industry-wide.

  23. Re:2edgy4 me! by sound+vision · · Score: 1

    Lolcow? Lollercoaster? Comedic gold here, folks! And he's got more life advice than Dr. Phil, to boot. Please, proceed with telling me that we have to accept death threats because anything else is censorship. Then we can add political philosophy to your list of accomplishments.

  24. "victim" probably a moron by Anonymous Coward · · Score: 1

    Something really stinks about this story - there's a lot of important missing details.

    1. Most big ISPs use dynamic IP addresses, since the world ran out of IPV4 addresses long ago. Anybody with a static IP probably pays extra for it so they can run a server. As a consequence, knowing a user's IP address will generally only get you a real-world location associated with a facility of the ISP rather than the location of the user. This is likely to be miles away from the actual user's location in most cases. Without extra info, an IP address will simply not expose a user - something that has greatly frustrated the multi-billion-dollar music and movie empires in their anti-piracy fights; If the MPAA cannot easily locate a pirate with an IP address, how are we to believe a mad teenage gamer can do it, and why has the MPAA not hired this mythical teenageer who is so powerful in seeking revenge for events in a video game?

    2. Even if the so-called victim is using a static IP address, that's not going to automatically expose his real world location, nor his name and phone number and certainly never going to also expose a cell phone number of a relative.

    I therefore presume that, assuming the story is true, the so-called victim must be one of those complete morons who is all over social media with Facebook, Twitter, Instagram and possibly other accounts and probably posted so much personal info on himself and his friends and his family that a typical angry teenager who hates him in a game could easily find all that stuff, in the short time that such an angry frustrated jerk might be willing to expend. Did this fool use a gaming ID that matched his social media ID? Does he also use the word "password" as his password on all his accounts and will we soon see a newspaper article that recounts his being the victim of identity theft?

  25. Gamer Demonization by Gregg+M · · Score: 3, Interesting

    Where is the Reddit post?

    --
    Linux is only free if your time has no value. Windows is only free if you threaten to use Linux.
  26. online effect by sad_ · · Score: 1

    it's the online effect, there will always be some rotten apples in the bunch.
    there have been many small, great indie games that had to stop their online part because of abuse by a small part of gamers.

    if you want to avoid that, play single player games.
    but then people think they are boring, like rdr2.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
  27. WaPo is trash by Anonymous Coward · · Score: 1

    I first read the Smollett story and thought it sounded like pure BS. He didn't call the cops for 45 minutes, his manager finally called them for him and when they showed up to his place, over an hour after the attack (remember he didn't want to call the police according to the story) he still had the rope noose around his neck. Pure BS. They should have known it and asked more questions before running the story right there.

    The Coveington story sounded like pure BS to me too. They HAD the video to prove it was BS and ran the story anyways. Now they get sued for $250 million, they WILL lose that lawsuit, its only a question of how much money.

    I am not a journalist. I have better journalism instincts than the WaPo? Nope. The WaPo has a narrative to meet and facts that might get in the way are just ignored as they go into print.

    National Enquirer is more likely to print a truthful story than the WaPo at this point. Judge should just award the kids the full $250 million and cause the WaPo to shut down. Country will be better off then.

  28. Re:Probably linked screen name to real name. by hairyfeet · · Score: 2

    More likely this brain trust blasts his gamertag all over social media so a simple FB search would give you everything you would need. My guess is this nitwit went full retard, spamming shit like "n*gger/faggot/filthy jew/etc" until people got tired of his shit and one simple FB search gave them everything they needed because dumb fucks like that? Yeah not the brightest bulbs in the box so his gamertag is probably on everything from FB to Instagram.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  29. Re: What a dumbass by kilfarsnar · · Score: 1

    Video games are a particularly obvious subset of the worst offenders without supervision, which even as lacking in the real world is obviously not present at all in Call of Duty. You're a moron. Call of Duty is full of morons like you.

    Basically you're agreeing with me, that trolls exist in video games. Count yourself among them, it's pretty obvious.

    Apparently, trolls exist on Slashdot too...

    --
    "What the American public doesn't know is what makes them the American public." -Ray Zalinsky (Tommy Boy)
  30. Re:Why call it "videogames" rather than the INTERN by Quirkz · · Score: 1

    Now I'm curious. What game is that?

  31. Re:BUT!! by dcw3 · · Score: 1

    No more than I wanted Obama to. If you think one party is any worse than the other at this, then you're very naive.

    --
    Just another day in Paradise
  32. Re:2edgy4 me! by Rick+Schumann · · Score: 1

    Uh, do you not understand sarcasm? Why else would I use so many memes in so few words?
    I'm not actually in favor of bullying to any degree, but I do think we're over-sensitized to it these days, especially while enduring the current 'Administration' in this country (U.S.). Was there any actual credible evidence to these 'threats', or was it just a bunch of misbehaving kids online pretending to be all big-and-bad? I'm not 100% sure, how could anyone be sure?
    Real sorry if anyone took what I posted too seriously, it really was just sarcasm. Guess I should have used "</sarcasm>" on it.

  33. Re:What a dumbass by ilsaloving · · Score: 1

    This is modded funny, but it really isn't. There are so many trolls and whatnot on slashdot that it may as well be the same thing. The first posts of almost every single story is usually some kind of racist or other bigoted idiocy.

    It's to the point where I've configured my settings to hide any comments rated 0 or less, and if an AC responds to one of my posts, there's an 90% chance that I won't even look at it.

    I don't have the time, energy, or inclination to put up with this nonsense. I also enjoy playing games, but I flat out refuse to play multiplayer games.

  34. Idiot - There's a way to stop half of it by beacher · · Score: 1

    From Xbox -

    Turn on the Share my real name option to select which friends you want to see your real name:
    Press the Xbox button to open the guide.
    Select System > Settings > Account > Privacy & online safety.
    Select Xbox Live privacy > View details & customize.
    Select Profile, and then scroll right to You can share your real name.

    Idiot shared his real name on Xbox........

  35. Long story short ... by CaptainDork · · Score: 1

    ... it doesn't matter much.

    --
    It little behooves the best of us to comment on the rest of us.
  36. Re:Why call it "videogames" rather than the INTERN by No+Longer+an+AC · · Score: 1

    Okay, but don't expect much. It's just clicking links.

    http://wastelandwar.com/regist...

    (If you use that link I get 2 fuel!)

    It's a wasteland for sure. No https, but no ads either (well, 2 static images with links to "visit our sponsors").

    If you do happen to sign up send me an e-mail in the game (player #7417) and I can hook you up with weapons and armor.

    If you want to mess with them, script your gameplay and see if the admins are paying enough attention to ban you. I think there's only 1 left and I don't think he's paying much attention at all now.

  37. Re:What a dumbass by stealth_finger · · Score: 1

    Yeah, random people are assholes. Invite some random strangers from the street into your house to watch tv and lets see if half of them aren't assholes. This has nothing to do with video games.

    This is why you stay out of the chat, kiddies.

    --
    Wanna buy a shirt?
    https://www.redbubble.com/people/stealthfinger/shop?asc=u
  38. Toxic online games by rebecca.be.kind · · Score: 1

    Oh I agree! Nobody could define roulette satisfaction, but my husband says it is some, but I do understand that it isn't about it.