Linux/GL port of Wolfenstein 3D
Bargearse writes "There's been plenty of GL ports of Doom, Heretic, etc., but this is the first one of Wolfenstein 3D (one of the best games of all time, IMO). Good thing is that there's a Linux version as well as a Windows one." Wolfenstein was the first time I really thought 386s were cool 'cuz it ran so much better on them then my 286/12. What a classic game. Someone get it in non-free please? ;)
Now if only i had a system that can actually run OpenGL, damn Cyrix chips. hehe
In case of Emergency, Curl up in the Fetal position, and lick a Bible for comfort!
Where can i get a copy? Nothing like playing your very first 3d shooter game again :)
Darn it all...
Well, I guess I'll have to go out and get a 3D card for my linux box now. Either that, or stick with DosEmu... (Now in beta!)
Will it still run on my 386??
~Jason Maggard
So, is this intended just as a nostalgia trip, or will this version be enhanced somehow?
I'd still be happier if this were a LinuxGL port of Commander Keen.
(Not because Keen particularly needs to be GL, but because it would mean that the series hadn't _entirely_ dropped off the face of the Earth.)
Wolfenstein was a great game in it's own right but it also had a cool patch someone created called Barneystein. It was for the shareware version and it turned all the Nazis into Beavis and Butthead and turned the final boss into Barney, plus it changed all the wall tiles, etc. I haven't been able to find it though. :-( Maybe I'm not looking hard enough. .patrick
.patrick
Wolfenstein was a 2d maze game, but very cool because these folks managed to use the Apple ]{ sound system (write a memory address and the speaker goes click, do it often and you get a sound :) to play sound bits, like "Achtung!". Still gives me the chills.
There also was a nice successor, Wolfenstein II.
Hah, I must have them both, with two //c's deep down in my dungeon..er cellar. :)
Oh what those programmers will do in their spare time!
Just played it in Windows... It definitely adds something. It's obvious the conversion was difficult, as the Z is really off (hey, it makes the game as nerve wracking as it was when I first played it!)
Now what we need is id (3DRealms now owns it) to go through/let us go through and update the graphics. The old 320x240 (was it that high?) graphics don't fare to well when bilinearlly(sp) filtered.
Quake would still make a better sysadmin tool than Doom would, IMO.
~=Keelor
Remember the overhead "dungeon" Wolfenstein?
It ran on an XT and was a little stick figure of a character....but the story was the same.
Good stuff!
I'm gamer, and i have to say as novelty things go this takes the cake. well done to id for releasing the code, well done to whoever did this. now if only john romero would release daikatana, and let john carmack release the quake source. thats when the real shit starts.
"Are you satisfied with fucking?" - Dave Matthews from "Halloween"
check out the cool link at the bottom of the page.
"better ways of doing things eventually just replace the inferior things" - Linus Torvalds 09-08-07
Wow. 2 articals about Nazis in a row.. think about it people.
I hope it still cusses at you in German, and have all those cool aditions, like BarneyDoom, and maybe a few others, like change the knife or fists (been to long) into a pitch fork, being used by the FreeBSD devil.
---
"...silence is a dangerous sound."
Wow, I remember back in 1995 when I was watching Congo, being somewhat appalled that the guy at the beginning was playing Wolfenstein 3D on a Silicon Graphics machine (At the time, I thought that was like using an F-16 jet plane to go to the grocery store a few blocks away). Also of course, back then I aon't think was much aware of OpenGL. Now that SGI is shipping Intel boxes with Redhat Linux, I'm now believing that the scene I saw in Congo was realistic after all!
Funny you bring it up.. just wrote my own bot for robot wars, nice little guy.
If you want a 'inspired' version, for DOS (haven't tried it under dosemu, but doubt any problems) go here: http://www.iit.edu/~acm/robotwars/
"Open Source?" - Press any key to continue
moderate this up... I'd like to know the answer!
The game links versus libGL.so.1, and for those of you who don't have the original GLs it will report an error.
/usr/lib (at least my RH6.0 rpm has put them there) to libMesa.so.3.
/usr/lib/libMesa.so.3 /usr/lib/libGL.so.1
;)
Well, if it does, you will need to softlink a libGL.so.1 file in
Here is the command I issued:
ln -s
I hope it helps those who still remember it
Rgrdz
So how much karma will you give me, huh Taco?
-- Slashdot sucks.
will this play fullscreen? damn banshee drivers only do acceleration in full screen :( anyone know if this is going to change? would be nice to have openGL xmms plugins work smoothly :)
I loved Wolfenstein 3d. When I was 8, and got my first 386 (a system that could run windows!) I ran this game first. That first night, with the computer just sitting on a ottoman (hadn't moved the 8088 yet), I sat there wondering about this cool game. I played until late into the night.
Eventually I beat it, and moved on. It did, however, make me look back onto a piece of my own heritage, as my grandmother had been forced to work in a concentration camp.
Now I'm playing Quake2. It took a long time to get it working because of stupid NT and a long lapse from all gaming. But it's not the same.
My question is simple. Why not recreate it with the Q2 engine? I'm no graphic artist, but someone with The Gimp should easily be able to revamp them.
Why wolf3d? I think the biggest difference between wolf3d and other 3d games of today is the storyline. While Quake and such have nice get-outta-my-way-I-would-rather-be-causing-pain simple plots, Wolfenstein had something more. It was a trip into our past. It put us into battle with the evil so many had hated, been hurt by, or fought to destroy. It put so many into a position of power where there had been none, and inspired many games to come. Anyway, there was no instant death BFG or rocket launcher. It was all so realistic.
That's all for now, but I might think of something and reply to my own post. Live with it.
I think that Blake Stone is being seriously neglected in all the hooplah about Wolfenstein. I personally liked Stone much more than Wolf. (For those of you who don't know, Blake Stone was made after Wolf3D with much of the same code but multitudinous improvements)
Forget Germans screaming things at you, you can't beat the bald guy who periodically materializes to boom, 'Hohoho! You'll never catch me, Stone!' Then he shoots at you, and dematerializes with a cry of, 'Hahahaha!' And the Biotechs who wonder around, saying thoughtful things like, 'Is that thing loaded?', 'Only guards should have guns! You're a bad man!', and 'I've never mutated a Stone before!'
Anyway, that's my tirade. I think, though, that Stone deserves a port just as much as Wolf, if not more.
===
-Ravagin
Karma: T-rexcellent.
wow, now 3d games coming to linux...what more proof do the big boys need?
linux 3d/opengl is top notch, it makes crummy sun machines look pathetic, and while sgi invented opengl, linux perfected it.
opengl/linux makes the latest sgi machines look like a 286 with CGA graphics. its faster, more robust and scales by up to 350% more.
apps like the gimp and blender just round out the 3d powerhouse that linux has become.
real world proof? Titanic was rendered on linux. enough said.
Isn't it funny that at the same site as Linux-Wolfenstein, there's a link at the bottom of the page for a linux CAD program hosted at the same site, right after /.'s big CAD discussion this morning?
Well I thought it was funny...
A computer without Microsoft is like ice cream without ketchup.
Anyways, I have the full version, but I don't remember what version I am using! Uhhh, no readmes and stuff. How do I tell?
:)
Has anyone tried this WolfGL with the full version yet? It doesn't seem to work for me, but then I might have an older version.
Thanks!
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
ouch - no, couldn't be done by editing the pictures with the Gimp (yet - maybe after another couple plugins come out)
:)
.md2 file (Quake2 model format). I'm pretty sure I've seen it on Freshmeat or something like that somewhere, so it is a possibility.
You need something like 3D Studio Max to do that, because the Quake/Q2 engine uses 3d models. Wolf3d used a 2d flat picture that it painted over the background. There's no easy conversion. It would take a while to recreate something like that using the Q2 engine...
not that that should stop anybody from trying...
I believe there is at least one 3d modeler available for Linux that can export to a
Any aspiring q2 mod-makers out there, how about doing a mod that turns Q2 into Wolf3d?
--
Quidquid latine dictum sit, altum viditur.
(That which is said in Latin, sounds profound.)
We've also got Q3A and others. But there's something to be said for the games many of us grew up on.
I guess my Debian system isn't configured correctly. I have a TNT2 and I'm running potato. What do I need to do to get this running?
Thanks,
Nate
Comment removed based on user account deletion
You're obviously ignorant of the fact that SGI
graphics performace with blender buries
Linux PC's. Even Windows does!
I run 'em all.... and linux finishes last in
all but rendering... of course _any_ machine
can do that.
More linux hype for the next millenium
That being said, I think this was one of the professional-grade machines that hardly saw the light of day in common use.
Unless I'm mistaking an old alpha board for a 386 or somesuch ;) But I should know better than that...
The TNT2 Xserver that comes with potato AFAIK doesn't yet include the 3D stuff.
:)
Even if it does, you still need to get a copy of mesa installed. I see a debian packages listed for Mesa-Glide, but none for Mesa-TNT. So you'll probably need to do what I did: download the binary drivers from nVidia (you can get source if you feel like it). Put the libGL in the appropriate place, and you should probably also uninstall your Xserver package and just put the XF86_SVGA that comes with the nVidia drivers in place.
It has worked fine for me since day one
still waiting for X 4 and DRI...
Exactly the same age as you, what a coincidence!
hey dose MIL still work ?
"011110010101111101110101 0110000101111001001100101 01100100011101010110110101100010 "
This headline caught my eye because I remember playing wolf3d a while ago, and I'm always interested in classic games (which tend to be as much fun as modern ones). I wanted to visit the page, so I looked for a hyperlink to the page in the description text on the main page. The linked text wasn't the word "this" which would have made the most sense, or "Wolfenstein 3D", which would have made a little. Or even "classic game". None of these phrases that refer to the page were linked. Instead, the hyperlink was the text "Linux version". True, there is a Linux version located at the page, but there is also a Windows version, and that text was not linked to anything. I understand that this page has a prominent Linux bias. That is acceptable when, for example, a popular windows software program is released for Linux. In this case, however, the actual story has no Linux bias. There are already versions of wolf3d for Linux as well as Windows. The point of this story was that an GL version has been made, and it has been made for both platforms. Adding a Linux bias where none existed previously is misleading, unfair, and simply bad journalism.
FYI, I do not use Linux at home, but not for reasons of technological superiority. I do believe that Linux is a technologically superior OS to Widnows. However, that is no reason to make the link text only "Linux version" when the program and site is obviously OS-neutral.
I'm a passionate Mac hater due to small details like... oh I dunno.. MAC OS!@#!@#! and having to support it on a mostly Windows network.
/me hides and waits for the the Mac greeblies to attack! Sorry. After rebooting it a few times today, it had to be said. (Score 0: Offtopic)
Intel ASM... I guess I'm out of this one.
Then again, I don't think anyone's added 3D-accel support for anything under LinuxPPC anyway. Anyone know what current plans are (I know Glide's out until the person who ports it gets a PPC box to work on, but what about ATI chips at least?).
You, the elite Allied moderator, are trapped in a forum full of Nazi first posters, Beowulfers, and
= -=-=-=-=-=-=-=-
El33t D00dz. Pull out that trusty sidearm and fire them into -1 oblivion.
- JoeShmoe
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-- I wonder which will go down in history as the bigger failure: the War on Drugs or the War on Filesharing
And this one, for few appreciable gains, now requires a 3D graphics card.
While I respect the coder's work here, and am a fan of nostalgia gaming in general (wow! Didn't know the early '90s counted as nostalgia, did you?) I hope a non-3D version comes out someday.
Back on the c64, there was a game based on the movie platoon. There was a sequence in the game where you would run around in tunnels and shoot viet-cong in a 3d-ish first person view. I am no gamer historian, but that was out a good few years before Wolf...Anyways, the original castle wolfenstien was better, imho :p
Apple killed off the GS...
.sig block that went something like: "The mac didnt turn a profit until 1989, until then the
John Sculley killed off the GS...
there was a quote from Guy Kawasaki I used to have
in my
Apple II was paying our way.
I remember when c.s.a2 really was buzzing, like 200+ messages per day (1989-1993 or so)
Hey, If I ever came into a billion bucks, I'd bring it back -- in clone form.
A toolkit for altering the faces of the Nazi's to prominent people. The Brown Shirts could be the 'Stef' (see http://userfriendly.org/static marketing people from the top floor who have actually no clue, while the Bosses could be those people on the board while the eleite guards that ran around in white could be the finance department
The MyTh - I am a figment of the Imagination - [Im Probably even not here]
Wolfenstein had something more. It was a trip into our past. It put us into battle with the evil so many had hated, been hurt by, or fought to destroy.
Wolfenstein was a very fun game, but to say it has a creative/good storyline is going way too far. The nazi aspect was just a clever design implimentation that made the game more noticable. Ask most people (my friends atleast) what they remember about Wolf3d and they'll talk about killing dogs, people, what have you.... protecting the world from the Nazi's was the furthest thing from their minds.
It put so many into a position of power where there had been none, and inspired many games to come.
I agree here, but I think doom was the game that truly inspired other first person shooters. Mainly because of its potential for homegrown addons and because the subject matter was more universal. Good or not it is easier for most people to hate demons, imps, and the undead, while having difficulty hating even video game people.
Anyway, there was no instant death BFG or rocket launcher. It was all so realistic.
More realistic? How far have you gotten in the game? Am I remembering incorrectly or did Hitler have some kind of vulcan-cannon clad bipedal death machine in the final (?) level? This is a little unrealistic don't you think?
Wait a minute... didn't Apogee made the program for ID Software?
Now if I could only use that dead dog for food and jack up my health points. =)
I belive that starcraft runs unmodified on linux under wine
--
"Subtle mind control? Why do all these HTML buttons say 'Submit' ?"
ReadThe ReflectionEngine, a cyberpunk style n
Hrm, I can't get this thing to run under windows, and I don't think iv'e got GL setup correctly under Linux, It page faults imediatly, is anyone else having this problem?
--
"Subtle mind control? Why do all these HTML buttons say 'Submit' ?"
ReadThe ReflectionEngine, a cyberpunk style n
Hey, if wrapping Mesa to GGI worked to run Q3test at slideshow frame rates, what's stopping us from running this baby with it?
I guess a link to the linux version would be the key...
Ouch
Remember the video games of the early 80's? Even though they were limited to simple graphics, there were such diverse games as Space Invaders, Asteroids, Defender, Frogger, Pacman, Breakout, Donkey Kong, Dig-Dug, Joust, Blaster, original (non-super)Mario Bros., Tempest, Tetris... I could go on.
The reason I listed those games is that each of them is played differently. Today there are really only about six different types of fast action video games: Racing games, Flight sims, Sports sims, 3D exploration games (superMario, Sonic et al), 3D combat games (Doom, Quake et al), and Martial Arts games.
What happened to all the innovation? Is Quake3 really that much better than Doom or Wolfenstein 3d, or does it just have better graphics? Won't someone come up with a unique game, or have all the good ideas been used before?
You're certainly right. Most games do feel the same these days. The problem, I think, is the money at stake. There are huge amounts of money to be made in the game market, so whenever there's a good idea, or a new twist, it's mimicked across the board.
:) Carmack's taken the FPS genre quite far aesthetically (sp?). I'm just hoping with id's next project, he'll take it in a new direction.
Take Warcraft (I'd say DuneII, but I've never played it). It made it big. Then there was the inevitable Warcraft 2, Warcraft 3^H^H^H^H^HStarcraft, Command & Conquer, and so on. But it was a fresh (but not completely original) idea at the time.
That said, I think Q3A does have something to it, but you can't be sure until the full thing is out. It's the first FPS (or was at conception, I could be wrong now?) game to focus completely on head-to-head play. It also has a unique feel to it, at least to me. No, it's certainly not the never-been-seen-before that Wolf3D was, but it has some merits. Oh, and those graphics sure are purdy.
(Hey CmdrTaco, how come a preview translates my & to a plain old & in the edit window?)
While not all may agree I think the Linux community (or are they already downgraded to 'consumers'?) deserve better than yet-another-splatter-and-slaughter game. (That's why 3D/Apogee had to bring out a 'softened' version)
I remember having spent countless hours with Cmdr Keen (now I spend my evenings at Cmdr Taco's), Cosmo or Monster Bash (just to name a few). Not that they were definitely non-violent but at least you didn't kill 'real' people.
I'm waiting for an 'Apogee The Works' CD for Linux...
Use The Source, Luke!
If I am not misstaken they played Wolfenstein in "the Net" to ... it was supposed to be a killer cool game ... ehh right ... only a few years old by then but hey ....
Going great!
:-) .
A little jerky on scroll, (Worse than I remember than the original, but might be rose tint), but still nice. There seems to be a decoupling between key commands and the response, guess that is due to the X keyboard interpretation.
Sounds are also surprisingly good, when I played it years ago the sound was PC speaker, so heh, of course.
Umm, glibc2.1, X3.3.5, G400 16MB, SB16, dual Celeron, late October CVS GLX, no GART (dev kernel). Put an FPS in it and it might become an essential Benchmark
While I'm here: Quake 3 maxes at 30 fps, worst I've seen 12 fps, gears 87 fps at 200x200.
Go GLX!!
http://glx.on.openprojects.net
Emphasising the Linux version is fair, honest and simply good journalism. Because that is the OS the readers of this site are expected to be most interested in. Just like a MS oriented site would be expected to emphasize the availability of a MS Windows version (as opposed to the old DOS version). Good journalists knows their audience, and select and present the news that are of most interest to their audience.
However, its time has long passed. I still go back and play Doom every now and again, but I can't remember the last time I played Wolf3D or Quake. Doom is so much better in terms of gameplay than either of them. Still, it's certainly nice to have Wolf3D on Linux, and I'll be downloading it, for novelty value if nothing else.
Now if only I could get UAE to play Battle Squadron at a sensible speed....
"The invisible and the non-existent look very much alike." -- Delos B. McKown
Hi,
I'm the author of the OpenGL port of Wolf, and I was surprised with the number of messages I got today (I'll reply to everybody soon) and even that I got a note at slashdot. I didn't knew that there was so much interest in an old game !
Just a few things I'd like to let you know (I should write a FAQ):
- I'll release my modified version of the source code as soon as I get an answer from someone from ID telling me that it's ok.
- I don't have a 3dfx card, so I don't know what needs to be done to make it run correctly, but it seems that some people did get it to work.
- I thought I've made this clear, the game will only run with the data files from the shareware version 1.4 (if you're not sure of what you have, download it from my page). To make it run with the registered version or Spear of Destiny all I need to do is change a few #defines in the code but I don't know if ID would like me to do that or not.
Anyone remember Catacombs of the Abyss??
It was quite a good game, with an EGA (!)
Wolf3D-like engine - but with a doom-like plot.
I remember playing it and Wolf3D in school
years ago...
Choice of masters is not freedom.
While I agree with you in principle, I'm afraid that it's a moot point. Yes, the story wasn't a Linux story, but /. is, whether it pretends to be or not, a Linux oriented site. I'd imagine (I'm sure there are polls on this) that the majority of people here are pro-Linux, Anti-Microsoft people. Just look at the way the news about the Microsoft case is presented.
Note: I think I'm about to wonder off-topic :-)
It comes back to an interesting question - should journalists present just the raw facts, or are they allowed to put there own personal spin on them? I don't see any harm in the later (just my opinion) as long as the reader knows this. Now I know, and I'm sure most readers do when they come here, that /. has a Linux bias. Thankfully it's not overwhelming - /. will carry stories against Linux too.
My point (if I have one) is that the majority of readers here will be more interested in getting their hands on the Linux version of WolfGL (or whatever). I'm sure Malda, Hemos, etal know their audiance and what they want. Perhaps they should have linked to a Windows version too, but that doesn't mean that their oringial decision was wrong.
I think one problem with comments about the journalistic style of /. is that people expect it to behave like a newspaper or industry magazine. That's probably a bad typecast. Yes, /. does serve many of the same features of them, but that is just the way news things work - but we shouldn't expect it to behave the same. We all saw this when the recriminations appeared about the April the 1st joke happened. People started to rely on /. for the law on the news - but I never remember Rob or anyone promising this to any of us - people just assume that 'cos it looks like a newspaper it follws the same rules. It doesn't have to, and thankfully doesn't.
People need to remember what /. is and not expect it to be anything else unless the powers that be decide otherwise.
-- Dougal
"wow, now 3d games coming to linux...what more proof do the big boys need?" You think a port of a seven year old game is going to somehow make "the big boys" rethink their stance on linux? LOL... keep dreamin'
How soon we forget. :) There have been a number of ports, to the Apple IIgs, the SNES, Atari Jaguar, and the Mac among others. Check out http://www.warzone.com/fullnews/902317374.shtml.
"All the darkness in the world can not quench the light of one small candle."
*My* nostalgic memories are based on the original Castle Wolfenstein, which came out for the Apple II in... uh... the early 80's some time. It was 2D, of course, and the graphics... well... not all that great. But it managed to actually have sound beyond the usual bleeps and bloops. Guards actually shouted "Halt!" The dreaded SS officers shouted "Halt! SS." All in hi-fidelity 1-bit sound :)
It was a neat puzzle solving game. In many ways, the FPSs of today follow the same plot... find a key, open doors, find ammo and grenades. Kill wandering guards... I'm not sure that's a great comment on today's games...
Ah, well, maybe it's time to unpack the old Apple II for a trip down memory lane...
It is pivotal for the acceptance of Linux as valid alternative to Windows that a reasonable percentage of games will also be available for that platform. Not just the old games but the newest games too, eventhough it's great to go through Castle Wolfenstein again.
Quite a lot of my friends, who do all their work on linux, still have windows installed on a seperate partition just to be able to play games. As long as new games won't be available on linux, it will never be capable of getting a huge market share at the expense of windows. The monopoly position of windows is still untouched if everyone keeps linux NEXT to windows.
There are of course people who will now argue that people are more mature than to pick their operating system on the fact that games are available for that OS. Don't forget that the video-standard battle was finally won by the standard for video-tapes on which more porn was available. It's a bit of a crude paralel, but it does show that seemingly, secondary factor, of pleasurable things available, weighs heavier then one normally thinks.
Beware of Wight Supremacists!
I used to have a bookmark to an port of Wolf3d to Linux using SVGALib. Unfortunately the link is dead.
http://jcs.jsteintech.com/wolf3d/
That was the URL but the site seems to be gone. (Domain and all)
W3D! Boy, was I hooked! My girlfriend would always ask me why the Nazi bastards were always crying out, "Joe Namath!" whenever I shot 'em full o' lead!
(What ARE they saying that sounds like "Joe Namath!"?)
Comment removed based on user account deletion
Comment removed based on user account deletion
Jeeze, after playing a bit I quit, and found it had leaked a vast amount of memory. :-( The jerkiness is in the update cycle, not keyboard. It could stand being a bit finer grained for 3D card users. You get a near 1 second pause, then an incredibly fast smooth scroll through around sixty degrees. Not predictable, and adding a bit of extra excitement when you got a roomful of SS to clear.
AC's are the best!
I mean, it's WOLFENSTEIN! It's BAD! What's the big deal?