On the contrary, I've used POV, probably the initial release and on that same Atari. Hell, I think I've even used DKBTrace. I've written my own GUI-less raytracers as well. It's kind of hard to do a magazine layout with POV, or design packaging, or create a logo, or composite effects into video. I've moved on to professional tools and will never look back unless I have some very specific need that only POV can fill. For procedural graphics and scientific visualization, it can be great. It's wonderful for hobbyists on a budget, or those in love with raytracing and willing to get their hands dirty, or those who want to learn more about raytracing in general. For work in a production environment? Get real. It continues to make advances, but it's still ten years behind the curve, and completely unwieldy for most CGI tasks. I have a friend who loves POV, she does all her game graphics with it. It shows.
Command line video editing along the lines of audio editing with SOX wouldn't be so bad either.
CLI video editing? You must be on the moon. You're certainly not an editor, unless your idea of editing is ripping DVDs. I cut my editing teeth on 3/4" U-matic tape. Then I moved up to a CMX, which is a computerized analog linear editing system with a text interface and dedicated console and computer controlled VTRs. Then I moved up to a traditional, computerized, timeline-based NLE with analog capture/playback, and then eventually digital I/O. Today I use a next-generation NLE which is much faster and much more efficient than any form of editing before it or currently available from other vendors. Without those advances, I'd still be working on the first film. When a film has 1000+ edits, with each of those edits being tweaked up to seven or eight times, and each of those shots selected from twenty times as much logged footage, you don't want to screw around. What I do today, and what I do to stay competitive, would be virtually impossible and utterly impractical without a GUI. Film is a visual medium. It makes no sense not to edit it in a visually way. Would you edit audio without speakers or ears? I'm sure SoX is a fine tool, probably great in a proper tool chain, but you're on goofy pills if you think it's any kind of substitute for Pro Tools. I doubt you'll find a single musician that uses SoX for anything but purely utilitarian purposes (as opposed to creative ones), and even then, I'm doubtful.
Interesting. I found a similar thing in Mountain King on the Atari 800. If you go down to the spider's cave and stand atop it at the right edge, pull down (you'll go down a couple pixels), walk right (you'll fall into the cave), and then walk left, you'll fall through the ground and drop into a perilous world of data and program code. Many opcodes are fatal.
The story is pretty vague on the details. I'm not convinced this isn't a trademark issue rather than a patent one (same office, remember). I author DVDs and I can tell you that "DVD" is a trademark which can't be used without permission from the controlling party. In the case of DVD-Video, this authority is handed to licensed replication houses who run your product through an official certification process. If it passes, you can use the trademark on your packaging. These infringing products apparently have never been certified or approved.
My cat is actually extremely responsive and communicative. I've lived with cats my whole life, and this one is remarkable. He comes when called and will go where told. He has different meows for what he wants, and communicates with his paws and tail as well. He's very talkative and when he's had a big day he tells me all about it. He's a Maine Coon and the best cat ever.
ANSI dates are counted from 1601-01-01 and were adopted by the American National Standards Institute for use with COBOL and other computer languages. This epoch is the beginning of the last 400-year cycle by which leap-years are calculated in the Gregorian calendar. The last year of this cycle is the only one divisible by 100 that is a leap-year, which was the year 2000, and which was followed by a new 400-year cycle beginning with 2001. 32-bit versions of the Microsoft Windows operating system count units of one hundred nanoseconds from this epoch
Impossible and chicken-shit are not the same thing. 80% of all commercial releases fail. Monumental risk is already there no matter what kind of game you make. Why not make something that distinguishes you from the crowd? Personally, I'd rather fail making something different, than fail where others have succeeded.
And Pikmin is nothing like Lemmings (or Three Vikings mentioned elsewhere). It has far more in common with traditional RTSes like Age of Empires.
Got nothin'
On the contrary, I've used POV, probably the initial release and on that same Atari. Hell, I think I've even used DKBTrace. I've written my own GUI-less raytracers as well. It's kind of hard to do a magazine layout with POV, or design packaging, or create a logo, or composite effects into video. I've moved on to professional tools and will never look back unless I have some very specific need that only POV can fill. For procedural graphics and scientific visualization, it can be great. It's wonderful for hobbyists on a budget, or those in love with raytracing and willing to get their hands dirty, or those who want to learn more about raytracing in general. For work in a production environment? Get real. It continues to make advances, but it's still ten years behind the curve, and completely unwieldy for most CGI tasks. I have a friend who loves POV, she does all her game graphics with it. It shows.
CLI video editing? You must be on the moon. You're certainly not an editor, unless your idea of editing is ripping DVDs. I cut my editing teeth on 3/4" U-matic tape. Then I moved up to a CMX, which is a computerized analog linear editing system with a text interface and dedicated console and computer controlled VTRs. Then I moved up to a traditional, computerized, timeline-based NLE with analog capture/playback, and then eventually digital I/O. Today I use a next-generation NLE which is much faster and much more efficient than any form of editing before it or currently available from other vendors. Without those advances, I'd still be working on the first film. When a film has 1000+ edits, with each of those edits being tweaked up to seven or eight times, and each of those shots selected from twenty times as much logged footage, you don't want to screw around. What I do today, and what I do to stay competitive, would be virtually impossible and utterly impractical without a GUI. Film is a visual medium. It makes no sense not to edit it in a visually way. Would you edit audio without speakers or ears? I'm sure SoX is a fine tool, probably great in a proper tool chain, but you're on goofy pills if you think it's any kind of substitute for Pro Tools. I doubt you'll find a single musician that uses SoX for anything but purely utilitarian purposes (as opposed to creative ones), and even then, I'm doubtful.
If I had to edit my films and create my graphics in a text terminal, I'd have to kill somebody. Probably you. No offense.
As much as I enjoyed using Gopher and Lynx on my Atari, I've moved on to using a 100% necessary GUI for many of my computing needs.
That should have been:
"walk left (you'll fall into the cave), and then walk right"
Interesting. I found a similar thing in Mountain King on the Atari 800. If you go down to the spider's cave and stand atop it at the right edge, pull down (you'll go down a couple pixels), walk right (you'll fall into the cave), and then walk left, you'll fall through the ground and drop into a perilous world of data and program code. Many opcodes are fatal.
You're thinking of Nintendo.
The story is pretty vague on the details. I'm not convinced this isn't a trademark issue rather than a patent one (same office, remember). I author DVDs and I can tell you that "DVD" is a trademark which can't be used without permission from the controlling party. In the case of DVD-Video, this authority is handed to licensed replication houses who run your product through an official certification process. If it passes, you can use the trademark on your packaging. These infringing products apparently have never been certified or approved.
And Jace Hall played it last year and said we wouldn't be disappointed. Bastard.
Jae Hall, Ep 1: Duke Nukem Forever
Includes interview with George Broussard and Scott Miller of 3D Realms.
... but the first rule won't allow me to elaborate.
Wow, thanks for that! I have a new favorite website.
The corpse of Karel Capek seen sulking nearby.
That's actually pretty damn awesome. CafePress, here I come!
I thought snare cautery was the job of proctologists.
Obviously, you're not a Backgammon player.
What part of "+0 Meh" don't you understand?
OVER 9000!!!
How did this not get tagged that?
Now, that's funny.
That's called a beauty mark, a "technique" that gained popularity in the 1700s and persists to this day. In other words, get used to it.
My cat is actually extremely responsive and communicative. I've lived with cats my whole life, and this one is remarkable. He comes when called and will go where told. He has different meows for what he wants, and communicates with his paws and tail as well. He's very talkative and when he's had a big day he tells me all about it. He's a Maine Coon and the best cat ever.
And an accute sense of not-giving-a-damn-what-their-owner-says.
You are forgiven.
Wikipedia
Drat. 1994 should have been 1996.
Well, they filed an almost identical patent in 1994, which shows slightly more forethought on their part. But still, I played GCP in the mid-eighties which covers most, if not all, of the claims.
Impossible and chicken-shit are not the same thing. 80% of all commercial releases fail. Monumental risk is already there no matter what kind of game you make. Why not make something that distinguishes you from the crowd? Personally, I'd rather fail making something different, than fail where others have succeeded.
And Pikmin is nothing like Lemmings (or Three Vikings mentioned elsewhere). It has far more in common with traditional RTSes like Age of Empires.