But seriously, those one-hit kills are pretty well balanced in TF2 by a few simple facts:
Sniper: Yeah he gets one-hit kills, but has to be scoped for a few seconds, can't see much else, and isn't useful in any other situations.
Spy: Useless when not cloaked/disguised, can be easily detected by shooting since there's no friendly fire, and Pyros are meant to check teammates for spies in the midst. Also, disguised spies still collide with enemies, so if you try to run near/by someone and you stick a little, let loose on them.
Those listed are almost all graphics-related. I really don't care too much about the visuals, but some deep, engaging gameplay would be nice. Linux gaming today means playing free rip-offs of games that were cool in the mid-90s. (Civ2, Quake, SimCity, etc)
Steam is just the platform that downloads, manages, and launches your games, and has other nifty features.
Expect it to come to Mac once a sizable number of the games ON Steam work on Mac.
I dunno, I've got Ubuntu supporting my nVidia card pretty damn perfectly with the included drivers...I had to switch to the "Pro" ones, since it defaulted to some janky all-lowercase "nv" drivers at first, but after that it was essentially lots of "Fuck yeah, Neverputt!"
I hear if you trade in your press pass from last year, they'll buy it back for about 5% of it's original price in shop credit, then resell it next year for about eight times as much!
Just copy the exact same collisionless, boring click and sit back melee combat, click to cast spells, etc. gameplay engine that's been around since UO and EQ, give it pretty graphics or base it off some nerdy IP, and MAKE SURE IT'S A GRINDFEST. An MMO is built upon the principle that "Time spent in game is proportional to your character's abilities. Actual skill is a minimal aspect."
That's the easiest part. Make the game so long and drawn out due to grinding like putting all the cool content at the end of the level ladder so people stay on and continue to pump money at you.
The MMO market is generally populated by and catered to this style of repetitive, "addictive" gameplay, which is why there's not a whole lot of innovation in the past ten years. People just continue to throw money at people to do "work" and mine for fish. (as in http://www.vgcats.com/comics/?strip_id=155)
I've found that almost all Korean-made games are either MMO Grindfests that offer no new gameplay (Lineage II) or are free-to-play little online games where they make money by selling in-game items for money that kick the ass of all non-money items. (GunBound, PangYa aka Albatross18 aka Super Swing Golf, etc)
Essentially they hate MOST games that don't have that MMO element of "time or money spent in/on the game means you're ALWAYS better than the guy below you."
Super Swing Golf and its online counterpart Albatross18 are actually a VERY nice golf game, though. Think Hot Shots Golf but online. Great course designs and decent friendslist-type things.
Obesity is a condition based on the terrible BMI chart, which was NEVER meant to be used the way it is today. It's more of a vague approximation.
What Obesity really is is a symptom. Obesity is NOT the cause of all those health problems that doctors try to blame on it (which is just about everything these days). The only thing that Obesity would cause is join pain in the knees and other things like that that actually make sense. Diabetes, high blood pressure, heart problems...they're all from poor nutrition, lack of exercise, and genetics, NOT from being "overweight."
It's perfectly possible to be "overweight" or even "obese" (according to the all-knowing BMI) and be perfectly healthy. The diet industry would just like you to think otherwise, and spend your life unhappy, looking for an answer to this "problem" that they've convinced society is the worst thing possible
What percentages of diets fail? Now remember, failing means either giving up, or putting on at least 80% of what was lost?
Try 95%. And often, failed diets result in MORE weight put back on. Your body senses the diet as a lack of food, and over a period of yo-yo dieting DECREASES your metabolism. Yo-yo dieting is definitely more harmful than if you stayed at the same weight.
Just eat healthier, get some exercise, and learn to love your body, no matter how it looks. It's not about inches or pounds, it's about the crap INSIDE your body working the way it should.
Cry more. :)
But seriously, those one-hit kills are pretty well balanced in TF2 by a few simple facts:
Sniper: Yeah he gets one-hit kills, but has to be scoped for a few seconds, can't see much else, and isn't useful in any other situations.
Spy: Useless when not cloaked/disguised, can be easily detected by shooting since there's no friendly fire, and Pyros are meant to check teammates for spies in the midst. Also, disguised spies still collide with enemies, so if you try to run near/by someone and you stick a little, let loose on them.
Those listed are almost all graphics-related. I really don't care too much about the visuals, but some deep, engaging gameplay would be nice. Linux gaming today means playing free rip-offs of games that were cool in the mid-90s. (Civ2, Quake, SimCity, etc)
What the hell are you on about? There's not even a link in my first post.
most of these shooters would be considered pretty good...in 1996.
We ALL know the year of "Linux on the Desktop" is the same year we win the war on Drugs. Also, it's the release date for Duke Nukem Forever.
Steam is just the platform that downloads, manages, and launches your games, and has other nifty features. Expect it to come to Mac once a sizable number of the games ON Steam work on Mac.
As long as that means replacing blobwars and bzflag with decent games then that's fine with me.
I dunno, I've got Ubuntu supporting my nVidia card pretty damn perfectly with the included drivers...I had to switch to the "Pro" ones, since it defaulted to some janky all-lowercase "nv" drivers at first, but after that it was essentially lots of "Fuck yeah, Neverputt!"
What the heck is LoCs/J measuring...librarian/archiver/etc. efficiency?
Coming from the guy who was part of Atari AND founded Chuck E. Cheeses, it seems Bushnell is stating HIS personal goal/philosophy of gaming.
...as suddenly, the in-game populations turn to about 80% male, 20% female.
And that's a conservative guess...I bet most would skew it even more towards male players.
Yes, here's proof! http://www.youtube.com/watch?v=DTEiPGT19eQ
I hear if you trade in your press pass from last year, they'll buy it back for about 5% of it's original price in shop credit, then resell it next year for about eight times as much!
He said "the "latest" release of XP," not the latest release of Windows.
In Soviet Russia, bomb tests you!
What other jo....oh, waaiiit. I get it. Teehee.
Just copy the exact same collisionless, boring click and sit back melee combat, click to cast spells, etc. gameplay engine that's been around since UO and EQ, give it pretty graphics or base it off some nerdy IP, and MAKE SURE IT'S A GRINDFEST. An MMO is built upon the principle that "Time spent in game is proportional to your character's abilities. Actual skill is a minimal aspect."
That's the easiest part. Make the game so long and drawn out due to grinding like putting all the cool content at the end of the level ladder so people stay on and continue to pump money at you.
The MMO market is generally populated by and catered to this style of repetitive, "addictive" gameplay, which is why there's not a whole lot of innovation in the past ten years. People just continue to throw money at people to do "work" and mine for fish. (as in http://www.vgcats.com/comics/?strip_id=155)
...because I would have loved to see a Hungry Hippo release.
of how they can see into that annoying womans' eyes like open doors.
With freakin' lasers.
Also, cue the shark comments!
There's articles about Amiga stuff here on /. sometimes you know. :P
That's right. It's in the article. They refer to Spore as a franchise.
So what, Spore 2010, with updated rosters and some tiny new feature? Repeat formula next year?
I've found that almost all Korean-made games are either MMO Grindfests that offer no new gameplay (Lineage II) or are free-to-play little online games where they make money by selling in-game items for money that kick the ass of all non-money items. (GunBound, PangYa aka Albatross18 aka Super Swing Golf, etc)
Essentially they hate MOST games that don't have that MMO element of "time or money spent in/on the game means you're ALWAYS better than the guy below you."
Super Swing Golf and its online counterpart Albatross18 are actually a VERY nice golf game, though. Think Hot Shots Golf but online. Great course designs and decent friendslist-type things.
Obesity is a condition based on the terrible BMI chart, which was NEVER meant to be used the way it is today. It's more of a vague approximation.
What Obesity really is is a symptom. Obesity is NOT the cause of all those health problems that doctors try to blame on it (which is just about everything these days). The only thing that Obesity would cause is join pain in the knees and other things like that that actually make sense. Diabetes, high blood pressure, heart problems...they're all from poor nutrition, lack of exercise, and genetics, NOT from being "overweight."
It's perfectly possible to be "overweight" or even "obese" (according to the all-knowing BMI) and be perfectly healthy. The diet industry would just like you to think otherwise, and spend your life unhappy, looking for an answer to this "problem" that they've convinced society is the worst thing possible
What percentages of diets fail? Now remember, failing means either giving up, or putting on at least 80% of what was lost?
Try 95%. And often, failed diets result in MORE weight put back on. Your body senses the diet as a lack of food, and over a period of yo-yo dieting DECREASES your metabolism. Yo-yo dieting is definitely more harmful than if you stayed at the same weight.
Just eat healthier, get some exercise, and learn to love your body, no matter how it looks. It's not about inches or pounds, it's about the crap INSIDE your body working the way it should.