I don't know, but I agree with the question's implied premise (4:3's high utility).
It's a good question and I wish I knew the answer to it. I couldn't find any historical reference as to why 4:3 was originally chosen for televisions (the details behind the NTSC format are brilliant, but that's a separate topic). I don't feel anything like "boxed in" when computing on a 21" 1600x1200 CRT, and I don't want to give up vertical resolution for a widescreen of the same size. Lets speculate.
The closer the ratio is to square, the more usable area you have for the size of the device. If wider screens were better, why wouldn't we keep making them wider, why not 3:1 or 4:1 or 5:1 ratios? Maybe 3:4 is just a sweet spot for compromise between high area and our forward facing binocular vision. It's a mistake to even call them wider than conventional displays, as aspect ratio is independent of physical size. Have laptops really gotten wider, or have they gotten shorter? I think wider ratios are actually mis-marketed short-screens, with their prevalence reflecting cost (smaller area) in pushing HDTV sales, and not quality.
I know newspapers print in short columns for readability, as its easier to keep your place with short lines than with very wide ones, and computer screens were dominated by text long before graphics. Books too are mainly tall rather than wide ratios. Wider aspects are preferred for landscapes and juxtapositions of people in films, but whatever we gain in video game FOV we're losing in visible detail under our feet (and performance is lost to render peripheral objects you barely see, at increasingly skewed projection angles, versus more sky and ground in a taller ratio, which are virtually free performance-wise).
The bottom line is always useability. Do you really want to squeeze every vertical pixel out of an interface (browsers for instance), to deal with displays that are just too short? I sure don't, and I don't care to move a physical setup around when resizing display elements is sufficient. It may even just be tribalism or convention, but I know I like it. Long live 4:3!
I'm looking forward to desktop displays getting increased resolution and 4:3 aspect ratios back some day. It's mildly ridiculous that we'll have the mobile device market to thank for it.
> Interesting how the original headline reads "Apple Best at Auditing Factories, Still Not Doing Enough" while Slashdot's reads "Apple May Be Terrible, But All Others Are Worse". From best to terrible in the flash of a Slashdot submission.
Will the surface of the Earth be completely replaced, and if so how many times, before the Sun explodes?
Estimates for the Sun's lifetime are very common, but I've never seen lifetime numbers for the Earth's surface based on plate tectonics, mid-ocean rift spreading, and other crust replacement factors.
Minecraft is wildly successful because it provides a simple, understandable world model that players can manipulate easily, and a compelling naturalistic procedural environment. It already has a hugely successful imitator in the 2d Terraria (which has probably over a million sales at this point, at less than a year in development, and is regularly in the top 10 games played on Steam). The modding community are already making every kind of playable thing you would build on a base like Minecraft, with the added difficulty of the Minecraft releases being obfuscated java bytecode, and Mojang have said they will both add a modding interface and release the game source in full.
Strictly as a game, Minecraft is underwhelming (and still incomplete), but as an open-ended sandbox experience, it's very compelling. As a world model, a substrate to create new games on, it is absolutely exploding. A procedural world, that players can manipulate, with world dynamics (like mob spawning) that react to their changes, and a dead-easy interface. The impact of this is really only just beginning to unfold.
The info is unconfirmed, but it says they're charging 40% less for downloads than games at retail and that's why the memory cards are more expensive. In other words, please pay up front so they can hold your money for you, and very probably the developers don't get a cut.
I suspect that some post offices are sloppier than others. I've received my share of misdelivered mail in the US, but by far the worst incident was when my brother moved out of town and set up a forwarding address with the USPS, to which they then they proceeded to send him portions of MY mail in addition to his, including new videogames I'd ordered. That really drove me bananas.
I moved a couple boxes worth of DVDs and CDs away from my router and it has significantly improved the signal strength and reliability (it used to reboot itself fairly regularly). If I put one of those boxes on the floor in a certain place, I can completely block WiFi to the "shadowed" part of the house. Moving the router just a few inches in one direction will effectively kill the signal to my game consoles. Sometimes these little details matter.
He didn't make one fatal mistake. It was more like half a dozen mistakes that were fatal in combination:
Inadequate clothing and supplies (especially given the season and weather). Missing a highway exit and then choosing a poor route and leaving it. Failure to coordinate travel plans so somebody would know when to expect them (the search started 5 days after they left because co-workers reported him missing, but it's only a 2 day drive). And leaving their shelter and the roads (a vehicle is almost always found before the lost persons who abandoned it).
It's a tragedy, but he was doomed by poor risk assessment and preparation, not a single mishap.
> Why is 4:3 such a useful aspect ratio?
I don't know, but I agree with the question's implied premise (4:3's high utility).
It's a good question and I wish I knew the answer to it. I couldn't find any historical reference as to why 4:3 was originally chosen for televisions (the details behind the NTSC format are brilliant, but that's a separate topic). I don't feel anything like "boxed in" when computing on a 21" 1600x1200 CRT, and I don't want to give up vertical resolution for a widescreen of the same size. Lets speculate.
The closer the ratio is to square, the more usable area you have for the size of the device. If wider screens were better, why wouldn't we keep making them wider, why not 3:1 or 4:1 or 5:1 ratios? Maybe 3:4 is just a sweet spot for compromise between high area and our forward facing binocular vision. It's a mistake to even call them wider than conventional displays, as aspect ratio is independent of physical size. Have laptops really gotten wider, or have they gotten shorter? I think wider ratios are actually mis-marketed short-screens, with their prevalence reflecting cost (smaller area) in pushing HDTV sales, and not quality.
I know newspapers print in short columns for readability, as its easier to keep your place with short lines than with very wide ones, and computer screens were dominated by text long before graphics. Books too are mainly tall rather than wide ratios. Wider aspects are preferred for landscapes and juxtapositions of people in films, but whatever we gain in video game FOV we're losing in visible detail under our feet (and performance is lost to render peripheral objects you barely see, at increasingly skewed projection angles, versus more sky and ground in a taller ratio, which are virtually free performance-wise).
The bottom line is always useability. Do you really want to squeeze every vertical pixel out of an interface (browsers for instance), to deal with displays that are just too short? I sure don't, and I don't care to move a physical setup around when resizing display elements is sufficient. It may even just be tribalism or convention, but I know I like it. Long live 4:3!
I'm looking forward to desktop displays getting increased resolution and 4:3 aspect ratios back some day. It's mildly ridiculous that we'll have the mobile device market to thank for it.
> Interesting how the original headline reads "Apple Best at Auditing Factories, Still Not Doing Enough" while Slashdot's reads "Apple May Be Terrible, But All Others Are Worse". From best to terrible in the flash of a Slashdot submission.
Best and terrible are not mutually exclusive.
The PC version of Kinect is also a new version of the hardware, and it can be used accurately at 1/2 meter range. See: http://blogs.msdn.com/b/kinectforwindows/archive/2011/11/22/kinect-for-windows-building-the-future.aspx
Will the surface of the Earth be completely replaced, and if so how many times, before the Sun explodes?
Estimates for the Sun's lifetime are very common, but I've never seen lifetime numbers for the Earth's surface based on plate tectonics, mid-ocean rift spreading, and other crust replacement factors.
Minecraft is wildly successful because it provides a simple, understandable world model that players can manipulate easily, and a compelling naturalistic procedural environment. It already has a hugely successful imitator in the 2d Terraria (which has probably over a million sales at this point, at less than a year in development, and is regularly in the top 10 games played on Steam). The modding community are already making every kind of playable thing you would build on a base like Minecraft, with the added difficulty of the Minecraft releases being obfuscated java bytecode, and Mojang have said they will both add a modding interface and release the game source in full.
Strictly as a game, Minecraft is underwhelming (and still incomplete), but as an open-ended sandbox experience, it's very compelling. As a world model, a substrate to create new games on, it is absolutely exploding. A procedural world, that players can manipulate, with world dynamics (like mob spawning) that react to their changes, and a dead-easy interface. The impact of this is really only just beginning to unfold.
This was on Kotaku yesterday: http://kotaku.com/5864910/digital-download-discount-for-vita-may-explain-sonys-memory-stick-plans
The info is unconfirmed, but it says they're charging 40% less for downloads than games at retail and that's why the memory cards are more expensive. In other words, please pay up front so they can hold your money for you, and very probably the developers don't get a cut.
I suspect that some post offices are sloppier than others. I've received my share of misdelivered mail in the US, but by far the worst incident was when my brother moved out of town and set up a forwarding address with the USPS, to which they then they proceeded to send him portions of MY mail in addition to his, including new videogames I'd ordered. That really drove me bananas.
Just remove it. While it was a clever optimization for its time, on current hardware it is unnecessary.
This is what JC's tweet suggests he is doing, not re-writing it.
I completely agree. The summaries have been terrible and too many awful stories are being posted without vetting.
Maybe /. needs a story-rating system so it can bury the crap and elevate the great ones.
Volume of comments is only a measure of popularity, not quality.
For the most part, gasoline powered cars only explode in television shows or movies.
GameMaster? You forgot about video games!
Since people are likely to use passcodes based on real-world numbers so they can be remembered, perhaps Benford's law applies.
http://en.wikipedia.org/wiki/Benford's_law
I moved a couple boxes worth of DVDs and CDs away from my router and it has significantly improved the signal strength and reliability (it used to reboot itself fairly regularly). If I put one of those boxes on the floor in a certain place, I can completely block WiFi to the "shadowed" part of the house. Moving the router just a few inches in one direction will effectively kill the signal to my game consoles. Sometimes these little details matter.
Agreed. A skeptic will say "show me the evidence." A denier says "that's impossible."
Pure deniers operate on faith, just like true believers.
http://event.asus.com/2011/mb/AM3_PLUS_Ready/
Inside Chernobyl's Sarcophagus - BBC Horizon (1996): http://www.youtube.com/view_play_list?p=B98ECEE5D787AABE
This is an amazing and terrifying retrospective, and a must watch for any fan of the S.T.A.L.K.E.R. games.
http://www.centennialbulb.org/
http://en.wikipedia.org/wiki/Confirmation_bias
Winner by quantity: DEFCON.
Loser by association: anyone who brings up dear old disbarred Jack.
Here's a better one: http://windowssecrets.com/2007/11/08/02-One-quick-trick-prevents-Autorun-attacks
Thanks to whomever originally posted this.
> And will happen again.
SCO is bankrupt?
Angels did it.
From wikipedia: "On August 2, 2010, Xfire was acquired by Titan Gaming"
http://techcrunch.com/2010/08/02/exclusive-titan-gaming-takes-xfire-off-viacoms-hands/
My weekly gaming group still uses Xfire exclusively (the persistent group voice chat is very good).
He didn't make one fatal mistake. It was more like half a dozen mistakes that were fatal in combination:
Inadequate clothing and supplies (especially given the season and weather).
Missing a highway exit and then choosing a poor route and leaving it.
Failure to coordinate travel plans so somebody would know when to expect them (the search started 5 days after they left because co-workers reported him missing, but it's only a 2 day drive).
And leaving their shelter and the roads (a vehicle is almost always found before the lost persons who abandoned it).
It's a tragedy, but he was doomed by poor risk assessment and preparation, not a single mishap.
http://www.newgrounds.com/portal/view/432872
That's exactly what I thought of.
"This week on a very special episode..."