You payed $400 for a system, $200 more over its life for online "service", and you seem to be okay with having to rip it apart and reapply the thermal paste, and install new hardware to hold the heatsink down.
Ladies and gentlemen, I present to you the Microsoft Consumer.
So, it is not cruel when one does not "appreciate" or "experience" pain? You could then sedate a person to the point of being incapable of doing either in order to morally kill them? Yes. It's called lethal injection, and is a common method of carrying out a death sentence.
I heard a story while I was working at a drive system design/assembly firm about a fellow who, back in the early days of digital drive systems, took a tape recorder, hooked its output up to an analog input on the drive, and used the signal of his voice on the tape to modulate the torque command to the motor, thus resulting in the motor vibrating out the sound of his voice. You mean like the HDSS?
There's obviously a rather large demographic that doesn't care about "the hardware." What is with this mentality of "dur my system is the PIMPEST"? Let me guess -- do you have spinners on your car? No, but our friend Chad does.
The problem is that it's a pain for proprietary software vendors to manage all the different package formats. With F/OSS, you just shove a tarball out there and if it's popular, everyone starts maintaining it in their repositories. With proprietary software, the best you could do (besides everything yourself) is some kind of license clause that permits repackaging the binaries for different systems (but God help you if a library your game runs on goes out of style, like open sound system).
You're ignoring the fact that you can still use third-party bootloaders to dual-boot OS X / Windows, and that that's ALL you can use to do Windows / non-OSX-*ix. If Microsoft had released their own bootloader and install assistant for Linux (yeah, right) then this would be comparable.
The only thing that tickles my fancy is a PS3 because I can still play the older PS2 titles, now rendered better by the ps3 80gb in software (not the 60gb chip/hardware). That's amazing! Especially considering that the 80gb still uses a hardware Graphics Synthesizer chip (while emulating the Emotion Engine).
You have not chosen to omit the loading of none of the libraries which may or may not be useless which you probably will not never use. Cancel or Deny?
If they need a morale booster, they should just hire Steve Ballmer. I hear he gives away a free "developers!" for every 10,000 copies of Windows you buy.
Cables are, more or less, lengths of wire, with probably around 50 cents worth of copper in most of them. But lengths of wire are essential to anything, right up to starships! Here, let me show you some of the various lengths of wire I used to build mine...
Laws to make passive jamming illegal would have some very nasty repercussions in all kinds of places, including for the carriers themselves. Quick! Sue the atmosphere!
Today's video games, sure, aren't going to benefit much from multicore. But I disagree that the benefits for future games will top out at 2. I mean - you could have 1 core handling user input and processing, 1 core handling the physics enviroment, 1 core for unit AI, 1 core for graphics information. There's a quad core right there. Or you could build a game on a raytracing graphics engine, and utilize up to (1280x1024) cores.
Human players are *so much more interesting* than AI. Halo just offers a taste of that. So they just invent an AI that insults your sexuality and whines constantly. Problem solved.
Maybe you just suck at Tempest? Not trying to troll, but generally, newer games are FAR easier than the old coin-ops of the 80s and early 90s. You can only play Tetris for so long before the pieces flash so quickly you can't react; on the other hand, Halo lets you die over and over until you can kill a single enemy, then you move on to the next repetitive -- but not increasingly difficult -- task. The best games, in my opinion, are those with a theoretically infinite difficulty at some point: a simple concept taken to ridiculous extremes. However, it seems like the focus is now shifting to a type of blunt-force, running-in-circles approach: FPS games with checkpoints at every corner and replenishing health (how does taking a rest heal a bullet to the head? HOW?), MMOs designed to ruthlessly suck your money (and they don't even have a high score board!), and "casual" games that you could play blindfolded.
Make them fluoresce or something. If you're already altering their DNA, is it that hard to insert some detectable marker gene? Or is that not possible with current methods?
You payed $400 for a system, $200 more over its life for online "service", and you seem to be okay with having to rip it apart and reapply the thermal paste, and install new hardware to hold the heatsink down.
Ladies and gentlemen, I present to you the Microsoft Consumer.
It's actually the fast-track to Duke Nukem Forever. In 12 years, I'm sure this will be a great game.
New snoop-proofing: chmod -R 000 / Anyone who tries to access your drive is obviously trying to perform computer forensics.
Being rich doesn't require profit - just look at Enron.
It's a letdown in itself that 8 hours is now an acceptable single player campaign.
(I still haven't beaten Nightmare Xaero.)
20 points for anyone who realizes that iD and Epic publish Linux binaries.
The problem is that it's a pain for proprietary software vendors to manage all the different package formats. With F/OSS, you just shove a tarball out there and if it's popular, everyone starts maintaining it in their repositories. With proprietary software, the best you could do (besides everything yourself) is some kind of license clause that permits repackaging the binaries for different systems (but God help you if a library your game runs on goes out of style, like open sound system).
My sledgehammer isn't blocking your skull, per se, but it's definitely doing something you should be concerned about.
Dressing Room.
I'd rather be dead than photoshopped.
You're ignoring the fact that you can still use third-party bootloaders to dual-boot OS X / Windows, and that that's ALL you can use to do Windows / non-OSX-*ix. If Microsoft had released their own bootloader and install assistant for Linux (yeah, right) then this would be comparable.
I propose that we add another year every 5 million years. Or better yet, another decade every 50 million years.
Or, why don't we just redefine the second to deal with all of this in the first place?
You have not chosen to omit the loading of none of the libraries which may or may not be useless which you probably will not never use. Cancel or Deny?
If they need a morale booster, they should just hire Steve Ballmer. I hear he gives away a free "developers!" for every 10,000 copies of Windows you buy.
Your statistics are biased. 4, 4, and 500 are obviously bigger numbers than 2, 3, and 20.
Maybe you just suck at Tempest? Not trying to troll, but generally, newer games are FAR easier than the old coin-ops of the 80s and early 90s. You can only play Tetris for so long before the pieces flash so quickly you can't react; on the other hand, Halo lets you die over and over until you can kill a single enemy, then you move on to the next repetitive -- but not increasingly difficult -- task. The best games, in my opinion, are those with a theoretically infinite difficulty at some point: a simple concept taken to ridiculous extremes. However, it seems like the focus is now shifting to a type of blunt-force, running-in-circles approach: FPS games with checkpoints at every corner and replenishing health (how does taking a rest heal a bullet to the head? HOW?), MMOs designed to ruthlessly suck your money (and they don't even have a high score board!), and "casual" games that you could play blindfolded.
Make them fluoresce or something. If you're already altering their DNA, is it that hard to insert some detectable marker gene? Or is that not possible with current methods?