2007's Ten Biggest Gaming Letdowns
Game|Life offers up an anti-top-ten list, noting the three blog authors' biggest disappointments from 2007. Chris Kohler's biggest letdown echoes my own feelings on this topic: "No LittleBigPlanet. PlayStation 3's software library got significantly better this holiday, but there's no killer app. I honestly don't know if LittleBigPlanet would have been one. But I think it's going to be mine. It's going to be the thing that glues me to PlayStation 3... when it ships. I was all ready to start building worlds and sharing them with my friends and generally start being a jackass by now, but it won't happen until next year -- late next year, if you believe the rumors. I hope they're not true. And I do hope LittleBigPlanet sets the planet on fire when it releases." Any gaming 'event' this year an epic fail for you?
-1 redundant
Hands down, without a doubt, would have to be Two Worlds. I mean, the setup was genious. On paper, it appeared to be Oblivion on steroids...I mean come on, a massive, open-ended RPG that you make your own spells and can play co-op over system link on a couple of 360's? My buddy and I were waiting for this one with huge anticipation...only to feel like we had gotten a kick in the nuts. Horrendous menu systems, terrible gameplay, and textures so muddy you couldn't tell what was going on half the time (and this on an HDTV)
Without compare, the biggest gaming letdown of 2007.
Living With a Nerd
I couldn't get enough people to click myminicity links! What a dumb game.
Belief? Hope? Preference?The Existential Vortex
I still haven't managed to beat VI. You know, that console game where the object of the game is to edit a file and then quit? That's a really hard one, and I'm so disappointed that I got so close, but didn't finish it this year. Ah well, there's always 2008.
I'm waiting for a "-1 somepeoplejustshouldn'tgetmodprivileges" meta-moderation.
To begin, I'll echo the biggest disappointment as being the Wii's lack of anything good from companies not named Nintendo. A number of my friends are regretting the purchase of the Wii because of this reason, wishing they'd bought a 360 instead. Surely having both is best but I certainly haven't felt so much of the same sentiment from 360 owners I know.
Anyway, my disappointments:
1) Smash Bros Brawl being delayed until next year. Mr. Iwata personally told me that he was hoping to make this game a release title for the "Revolution" (this was in 2005). We're now more than a year overdue, and for something like Smash that really doesn't imply 6.5 solid years of development time. They were simply slow to start on it.
2) Lack of availability of the Wii. I'm not used to having to put so much work into acquiring a $250 piece of technology one year after its initial release; my mornings are usually quite busy. As a result I still don't have one.
3) FFXII: Revenant Wings (DS). I expected much better than what it turned out to be. Even looking at videos of the game on IGN didn't quite get across the abysmal pacing and unbelievable lack of variety in this game. Its supposed depth doesn't amount to anything in practice.
4) Mario 3v3 Hoops (DS). I think this came out in 2007. If not then nevermind. Anyway this game is a giant turd.
5) ArenaNet slowly turning Guild Wars into a grindfest. The one MMORPG that let me play PVE at my leisure and not "fall behind" decided that it's a much better idea to just go into WoW me-too mode rather than stick with the original tenet of skill over time played. The Eye of the North expansion released this year completed the transformation.
6) Bioware going to EA, Blizzard merging with Activision. Let's just say that these *cannot possibly be good things* considering Bioware and Blizzard haven't exactly been in need of an improvement in any way. (Well, Blizzard graphically perhaps but Activision doesn't help there.)
7) Forza Motorsport 2. Great racing engine, cool graphics, good customization, good online mode. But... what is with no music during races? Or having to play your ass off to unlock even the ability to *purchase* a lot of the cars? This isn't supposed to be a 100-hour RPG, it's a freaking racing game. Nobody wants to spend days driving cars they don't like to get at cars they do; there's no storyline or change in gameplay to keep you interested in the meantime. Seems the developers forgot they were making a *game* rather than a training sim for racing teams to study tracks.
I like basketball!!1!
Remember when Halo 3 was hyped like it was going to decimate Microsoft's competitors and they were powerless to stop it and everyone better just deal with the fact.
Remember when Halo 3 was going to have 1080p next gen graphics?
Remember when Halo 3 was going to be the standard which all online games try, and fail, to live up to?
And then reality hit...
Bungie could only manage to get Halo 3 to run at 640p resolution and not the minimum standard 720p for real next gen games.
Side by side screenshots of Halo 2 and Halo 3 had gamers scratching their heads as to which one was supposed to be the next gen game.
Bungie didn't bother to bring Halo 3 out of the dark ages of online gaming and implement dedicated servers.
And Bungie because of the lack of dedicated servers Halo 3 could only handle 16 players at a time for online games. There are pc shareware games with better online setups.
And because of the lack of dedicated servers Halo 3 games end up being low player count matches that are plagued by lag.
Ok, so even if the online part of Halo 3 is a disaster at least the single player lived up to the hype...
Nope, single player also runs only at 640p with the same last gen looking graphics.
The campaign is incredibly short and linear
The Halo 3 story is easily one of the lamest even by the incredibly low fps genre standard
It was learned the extent recently how Microsoft used their mountains of cash to secure high reviews for the game with 'gift bags' that were sent out to reviewers that were worth some 7-800 dollars or so. You have to imagine that Bungie just didn't see any reason to put any effort into the game at all when they knew Microsoft's marketing types were going to be out in full force buying off reviewers.
Troika's dead, an Xbox FPS developer has the Fallout IP, and Bioware was eaten by EA before they could squeeze out an uncorrupted Dragon Age.
RIP CRPG.
...was that Duke Nukem Forever wasn't released in 2007. I was sure that this year was the year!
Does anyone know the specific incidents the article is talking about here? I found nothing on the wikipedia pages for her and Assassin's Creed, and I'm lazy...
@AlexSheive
After two years on the market Microsoft still hasn't been able to find a way for even the latest model 360s to stop failing. Even in recent interviews Microsoft execs are only talking about what a great replacement service they have. I don't think anyone would have thought that after two years the 360 would still be plagued by the insanely high failure rate.
On the software front Microsoft's first party or exclusive developers are in shambles. Bioware and Bizarre turned their backs on Microsoft and headed off to multiplatform publishers. All three major first party titles for Microsoft in 2007 turned out to be graphical disasters with Forza 2 being the worst, closely followed by Halo 3, and Mass Effect pretty only looks decent in the dialog portions with the rest of the game looking very much like a glitchy/buggy per-beta last gen game.
The 360 was supposed to be the console where Microsoft finally got it right. But with poor sales everywhere but the US, unprecedented hardware failures, the loss of most of the 360's first party development array, and the awful first party game's graphics Microsoft and the 360 easily are the biggest disappointment of 2007.
Going back two years I don't think anyone would have believed what a mess the 360 turned out to be.
I'm surprised this guy can type so well, what with Sony's cock in his mouth and all. Part of the wonders of spellcheck, I guess.
Boy is it pretty. And smooth. And climbing things is fun for the first half-hour or so.
... okay. Actually everyone's good except for Altair himself, but I have heard worse.
The voice acting is
But seriously, I was looking forward to being immersed in the role of an assassin stalking his target patiently, taking just the right moment to strike, then blazing a bloody trail out of town. But nope, I get to listen to "Thief! I'll have your hand for that!" over and over and over and over and over again until I get sick of it and decide to have my two-dozenth very high-profile swordfight in the middle of the street -- which the guards will mercifully forget all about when I walk away for a couple minutes to climb the next Generic View Point Tower.
Talk about a wasted opportunity.
Done with slashdot, done with nerds, getting a life.
What about all the games SEGA churns out.
I didn't find it a letdown at all. Quite enjoyed it, actually.
At least, the parts we've seen so far. /sadface
All of the Halo games have had wicked awesome explosions, sure. But they also have a deeply engrossing storyline, fantastic multiplayer, good AI, and unsurpassed world physics. Halo 3 is the best game in the series and was my favorite shooter (and many other people's) of the year. By no stretch of the imagination was it a bad game. Star Wars is full of light sabers and lasers - but obviously, if you look at it more closely, there's an intricate storyline with fantastic characters (in Episodes 4-6).
Sure, BioShock and Portal are arguably better games than Halo 3 but they didn't sell nearly as well. The reason? Exposure. Most people haven't even heard of Portal. There certainly aren't Portal trading cards, helmets, action figures, and TV commercials.
For christ's sake, you can't even BUY Portal on a console -- at most, an hour long game -- without buying a $60 package that includes another game I've already beaten (Half Life 2) and two expansion packs I don't want. If Joey asks for Portal for Christmas, his mom won't be able to find it in a store.
Sales figures are a result of many other forces besides the quality of the game itself, and that's reality. Microsoft went to bat for Halo 3 with their pocketbook, executed very well, and they reaped the rewards from it. BioShock and Portal did not pony up, and since most people don't know what they are, they aren't purchased at nearly the same rate. It has nothing to do with the average American only liking "wicked awesome explosions."
rm -rf
The article's biggest letdown of 2007 was the poor third-party lineup for the Wii.
The Wii's the only next-gen console my wife and I own, and while we've played a lot of the tennis game, some Zelda, some of the first Rabbids game but no other titles have really grabbed our interest. I bought one of those 'maze in the air' games that came out early on, lent it to a friend and haven't cared to ask for it back.
The lineup (outside Nintendo) seems pretty weak, but I've not paid a lot of attention lately.
So I won't get into the thick of the discussion. but "8ish" hours isn't incredible short, for a full blown game??? Man, what have marketing people done to us gamers that we accept a game that lasts only 8 hours! These are sad times indeed. I wouldn't expect even an episode or expansion to last that little. A good FPS for me should have some 40-30 hours of gameplay, period.
Where is that guy who'd die defending what I had to say when I need him?
I remember when Spore was the next huge thing to hit gaming, and every game show had breathless gamers watching previews. Then we waited. And waited. And waited.
Years passed.
Still no Spore! It's an ambitious game, yes, but once you hit the third or fourth year of development, it starts seeming like it'll never get here. Games with extremely long dev times have a history of disappointing. I reckon "No Spore This Year" should be on the list as a disappointment of 2007.
Wither Spore?
Wow, there are actually DirectX fanboys. What a sad sad world...
Nice strawman, though.
I must be lucky. I started the year loving Battlefield 2 and Call of Duty 2, and ended it loving Orange Box (once I got over hating the idea of re-buying), Bioshock, and now the topping on the cake - Call of Duty 4 demo runs great on my AGPed 3.2P4!!! Disappointments? None. Well... I remember being disappointed about how Bioshock's Securom made my AVG antivirus panic... but I got over it.
When C&C 3 was about to be released as Tiberium Wars I was very excited. Finally, EA games would address my issues with their last versions, Generals and Zero Hour. So when it released there I was one of the first with my limited edition Kane version, an extra 10 bucks for Kane on the cover. I get home and start to play. The first thing I notice is that Kane is on the box, and totally sucks. By far this is the weakest faction. I get online to find that not only is the maphack, money hack, invincibility, and basically every problem that ever existed still there but a ton of new ones. They just changed the units to new graphics, made the maps retarded and small, then sold it all over again as a new version. I played through two patches which never addressed any of the major exploits from the first version they released. By far the biggest disappointment I've ever had because I told myself not to fall for this. I just couldn't believe they would leave them untouched, but they did.
"I guess I'm gonna fade into Bolivian."
My biggest holiday disappointment is that my Wii broke just before Thanksgiving, and Ninty hasn't got around to fixing it yet. :(
The release of Bioshock and the generally apathetic "so what?" response people gave to the way that game and its accompanying SecuROM rootkit treat paying, legitimate customers. That was the biggest gaming disappointment of 2007.
I don't intend on buying this game, or any other game that mimics this sinister behavior, until they change this.
Oh, this also applies to the indifference many people have had about ingame advertising, spoiling the atmosphere of games they already paid a full $50 for. Fuck you.
I just can't believe that, despite Microsoft's pathetic $ over quality or consumers buisness model, Halo 3 has over a million players. It's the perfect scam! Get little kids in the 10-17 demographic to buy Halo 3, pay for Xbox Live (m$ are the ONLY ONES who feel the consumer should have to pay for EVERYTHING), and play a crappy game that requires no skill to hook the kids on the capitalist world, so they don't realize there are much better games and a major open-source community. (I would say this on bungie.net, but the idiot trigger-happy admins "blacklisted" me for talking about this on their forums. I guess they hate the truth). Everyone I sit near in my C++ programming class at high school talks about Halo 3. They go on and on about the latest updates, who is better, who "owns" better, etc. When I ask why they like the game and how its a scam, one kid says "It's a fun game, just because m$ makes it, that doesn't make it bad". The rest say "epic failure!" "n00b alert", etc. It's a complete joke that is hurting the industry by making sure the little kids play Halo 3 all the time so they don't get any other game systems.
"Those cutscenes were worse than anything Pol Pot ever did and I demand that whoever suggested them be dragged to the Hague to be tried for crimes against humanity."
From the obligatory hivemind.
"The combined effect of slave labour, malnutrition, poor medical care and executions had an estimated death toll of 750,000 to 1.7 million."
Come on. A little perspective please. It's only a video game, for chrissakes.
In case my irony detector's broken, let me at least throw Ben Cresslaw's take on Assassin's Creed. Amusing.
I'd like to think the Internet isn't comprised almost entirely of 14-year-old misanthropes, but based on the unmentionable events surrounding that game, I could be wrong.
My biggest disappointment was how much of a graphics hog bioshock is. Can't run it on my PC whereas Orange Box runs fine. Plus Bioshock isn't out for Wii as far as I know, so no Bioshock for me until I fork out for a new graphics card, or break down and buy an Xbox. *cry*
i think sega was smart in not tacking on motion controls that _have_ to be used. i see no reason for motion controls for this game. Right now it is rare, especially for a third party developer, not to force players to use some sort of motion control that ruins the game.
I'm not sure how this game can really be a disappointment for most people. the two-player game is fun, if short. the graphics do seem to be some of the best i've seen on wii. the controls are obvious and simple. ( i would recommend using a classic control if you have one.)
i would love to play the original, which was revolutionary when it came out (from what i understand), but I can't. at least, i can't easily play it (i'd need to buy a saturn, the special controller, and the game... which would be spendy according to my last check on ebay.)
I think NiGHTS Journey of Dreams is a good reintroduction to (what I hope) is a continuing franchise. it's not perfect, but it's an excellent game and a great (re)entry into a new world.
read my comics, please, at http://www.funfactorycomic.com
I think the entire article, and perhaps the motivation behind it, is misplaced.
For those who are not snobs, more-hardcore-than-thou, fanboys, bitter, or bilious, 2007 has been one of the best years for video gaming - ever. I say this as someone who's been gaming since Pong.
Why raise your blood pressure gnashing your teeth over the things that were less than perfect or less than promised, when there is so much out there to enjoy?
Let's take one example: the Halo 3 complaint. Was the disappointment that Halo 3 was buggy, or unfun, or far less than promised? No. It was the snobbish whine that other people bought it instead of Earnest's more highbrow favorites; and then they had the effrontery to actually enjoy it. Clearly they are the unwashed masses who prefer wicked awesome explosions to the refined pleasures of agonizing moral choices and black humor. And that disappoints him.
Not that I haven't played Earnest's favorites, and enjoyed them immensely (multiple playthroughs of BioShock, and Portal was amazing); but I also enjoyed Halo 3 as a polished gameplay experience with a solid sci-fi plot riffing on myth and legend. At least there weren't any Ewoks.
I could produce a long list of games released in 2007, which, if you ignore the hype, were quite enjoyable. And I think it's possibly the longest list in the history of video gaming. But I think I've made my point.
Hans
Amazing.
It was such a letdown I don't even know where to start.
Why not actually finish making the game before releasing it? It's a mess.
Think that's bad? Imagine that with no multiplayer and little to no replayability, and you have Heavenly Sword. Seriously, the game is fine as a rental, but getting to King Rohan takes about 5 hours and then can take Maaaaaaaaybe an hour or 2 to beat him all 3 times, and end the game.
Halo having a short/ lackluster single player campaign isn't all that unexpected. When was the last time you heard someone complain about the Single player campaign in Mario Kart? People have been buying it for the multiplayer and the rest is gravy.
Halo 3 has that, it's just not limited to the single player campaign.