I never blamed the victim. I was simply pointing out that no one was murdered by this vindictive neighborhood mother and that quite contrarily, some teenage girl committed suicide. Regardless of her emotional hangups, suicide is suicide. It was completely unaided, though perhaps provoked in her eyes.
Reading up on the case a little bit more will reveal that the young woman and her mother had a heated argument (about her would-be online sweetheart) just before killing herself. Why is no one blaming the mother instead? Clearly this type of situation could have had just as much of a damaging effect on such a fragile psyche. Why weren't the parents more careful and mindful of what their daughter was doing and how they treated her? This is especially questionable if the girl was known to have A.D.D. and bouts of clinical depression. See how passing off the consequences can work against either front?
This is in no way even remotely similar to a case of rape or even statutory "rape". No one physically harmed this girl in any shape or form, and she certainly wasn't forced to endure anything against her will. What damage was done was only done because this girl allowed it to be done, both physically by staying online and mentally by thinking so much of it. Should she have responded differently? Yeah, she sure should have. That said, she was barely a teenager and was thus likely to be emotionally fragile anyway. Couple that with the "conditions" that were pushed onto her (A.D.D., depression, thinking that she was fat, etc) and you might as well just blame society in general.
If your daughter is thirteen years old, she should have a pretty decent concept of the consequences involved. Thus, it would be purely her fault that she climbed up onto the roof and was blown off. You didn't put her on the roof, you didn't aid her in getting up onto the roof, you didn't push her from the roof or anything else. You had no fault in it, because an idle suggestion should not equate to murder or any other such intention.
The whammy bar doesn't actually do much in Guitar Hero though, does it? I mean, it just changes the sound a bit, and lets you absorb more Star Power on occasion. I think it'd be put to better use it it upped your score anytime you used it, personally.
In this specific case, a life was lost because of the actions of this woman. No, in this specific case a life was lost because of the actions of a thirteen year old girl. That's kind of how suicide works, someone else doesn't do it for you.
I'm not defending the woman's actions, because the entire thing does sound messed up. However, she didn't kill that girl. Even if she had come right out and said "You should go kill yourself!", it still wouldn't be her fault that the girl did it. I have a hard time believing the conspiracy charge as well, but whatever.
I'm not denying the sheer number of consoles out there. The install base is very solid. However, the console is old news. I bet that there are still plenty of people out there with an SNES hooked up, or maybe an original Xbox. You don't see multiplatform games being ported down for those though. If the PS2 version was completely separate, I wouldn't mind. The problem arises when they use the PS2 port for the Wii, ultimately killing much of the potential inherent in Nintendo's platform. The PS2 was never a very power system, even when compared to the likes of the previously released Dreamcast. For that reason alone it is not a good candidate to base ports off of, especially for a system such as the Wii that possesses at least several times the technical prowess.
I find that Frets on Fire is much better when played with "Coffee's Ultimate Mod" applied. Outside of that, you can rip every song off of every Guitar Hero game disc (or download the already ripped packs for that matter). As for the guitars, I'm not sure. I was under the impression that PS2 guitars worked easily with a simple USB adapter (save for the lack of overall whammy bar support).
All good news. I just wish that developers would stop giving the PS2 any thought and instead focus on making the Wii version the best it can be. I'd hate to see another enhanced PS2 port on the Wii. I suppose though that even if it does come down to that, at least it won't be as butchered as the Wii version of Rock Band. Activision has already shown that they're willing to at least tailor a majority of the game to the Wii's strengths. It does have the best guitar, after all.
I also heard that Nintendo owns the patent to the "Sanity System" from Eternal Darkness. That one's a doozy, especially if you want to make a Call of Cthulhu game.:P
In fact, I'd argue that manual is strong evidence to the rest of the Christian world that LDS is not an out-there weird cult. That would kind of be like the pot calling the kettle black, now wouldn't it?
Not everyone that goes into the military is a knuckle-dragging Neanderthal, and quite a few of us are above average in terms of intelligence. At best, everyone in the military are ignorant and naive. No one with a real chance at making something of themselves joins up. It's a special little part of the world reserved exclusively for those knuckle-dragging Neanderthals who have little to no other career options or hope to piggy back their way through college. It's no coincidence that the large majority of recruits come from poor, often rural, areas. Nothing is more ironic than these people giving their lives to maintain order within the very system that keeps them in poverty. There is nothing intelligent about joining the armed services, and no amount of wanna-be patriotism will change it.
Plasmids could be done through a variety of different visual techniques. I do think that they would be a prime candidate for the more typical CGI application. So long as CGI is kept to more subtler effects, or enhancements, it's not a big deal.
The city in general would just have to rely on more realistic looking, and time-tested cinematic techniques. You would need proper sets, matte backdrops, and probably some scale models for the all-encompassing shots. If done properly, this would come together far more brilliantly and realistically than any CGI could ever hope.
Now, as for the Big Daddies. They would have to be done primarily as large scale animatronics. Like any other giant creature from films past, you would need to have several different models made up. Each would look the same but specialize in different functions; one would walk, one would have hand dexterity (this one might even be nothing more than a hand for close ups), etc. For full-body shots however, it's likely that some CGI would be used to augment the actual models in terms of movement and such.
It's hardly impossible. Filmmakers had used these techniques for decades before the rise of computer generated imagery. These older effects stand the test of time much better, as they are truly, physically present within the shot. You don't have to worry about the lighting or texturing looking fake. You don't have to worry about the low polygon count seeming archaic a mere few years later. CGI has its place to be sure, but it should be playing backup to make the more traditional effects seem even realer. It shouldn't be the star of the show itself. That is where filmmakers seem to fail time and time again nowadays, and it's only getting worse.
Maybe your brother should have went out searching for a brain instead of signing up for the service. It would have done him, and probably the rest of the world, a lot more good. It's hard to have pity on people that place themselves in obviously shitty situations.
Game developers like consoles because of the preset hardware configurations. They don't have to test their work across a wide array of setups like they do on a PC. Apple could definitely provide a similar lure with the Mac.
They didn't veer away much at all, that was the problem. Seeing imps jump out of conveniently covered spaces in the wall got really boring after a while. Oh, and so did running back and forth fetching key codes.
Prey was a much better Doom 3 engine experience than anything else.:P
How Microsoft Dropped the Ball With... Developers Developers Developers *insert techno beat* Developers Developers Developers Developers Developers Developers Developers Developers Developers Developers?
Re:This is why I don't like Master Chief/Solid Sna
on
Second Person
·
· Score: 1
Well, I'm the complete opposite, so I don't think you should be telling developers what to do. Master Chief/Halo and Solid Snake/MGS sold enough copies to show that there's a market for a 3rd person game where you're playing as a great character and not some faceless Joe. Well, I'm not sure what Master Chief has to do with great characters, but whatever...
Why not just make a fucking animated film? This flaky CGI mixed and mashed with live action actors isn't appealing in the least bit. Then again, it's not even very appealing when it's just a few completely CGI action scenes in a film. Besides, Speed Racer was unbelievably lame when I was young and watching reruns of it. I can see Racer-X managing to be a likable enough guy if he'd kill someone once and while though...
This is easily the best Marvel comic movie that's been put out and is at or near the quality of Batman Begins. Is is near the "quality" of Batman Begins?
That seals it, there is no way I'm going to waste my time watching Iron Man now. Batman Begins was one big cliche after another, conveniently wrapped up in a world that tried far too hard to seem dark and grungy. Christopher Nolan may have botched his remake of Insomnia, but he really dropped the ball with Batman. Maybe he should have spent more time on the story as it related to the Scarecrow and left out the entire shadowy organization and its plans for world domination.
That said, the next Batman film looks to be much better. If they want it to be "dark and serious", making it more intimate and psychological is the way to do it. From what I've seen, Dark Knight looks to be moving in that direction. Still, I can't help but miss Tim Burton to some extent. Though to be fair, his last several films have been absolutely horrible. Corpse Bride was pretty decent, but was an obvious cash-in for all of the Nightmare Before Christmas fans (from the style and themes, right down to many of the characters).
Reading up on the case a little bit more will reveal that the young woman and her mother had a heated argument (about her would-be online sweetheart) just before killing herself. Why is no one blaming the mother instead? Clearly this type of situation could have had just as much of a damaging effect on such a fragile psyche. Why weren't the parents more careful and mindful of what their daughter was doing and how they treated her? This is especially questionable if the girl was known to have A.D.D. and bouts of clinical depression. See how passing off the consequences can work against either front?
This is in no way even remotely similar to a case of rape or even statutory "rape". No one physically harmed this girl in any shape or form, and she certainly wasn't forced to endure anything against her will. What damage was done was only done because this girl allowed it to be done, both physically by staying online and mentally by thinking so much of it. Should she have responded differently? Yeah, she sure should have. That said, she was barely a teenager and was thus likely to be emotionally fragile anyway. Couple that with the "conditions" that were pushed onto her (A.D.D., depression, thinking that she was fat, etc) and you might as well just blame society in general.
If your daughter is thirteen years old, she should have a pretty decent concept of the consequences involved. Thus, it would be purely her fault that she climbed up onto the roof and was blown off. You didn't put her on the roof, you didn't aid her in getting up onto the roof, you didn't push her from the roof or anything else. You had no fault in it, because an idle suggestion should not equate to murder or any other such intention.
The whammy bar doesn't actually do much in Guitar Hero though, does it? I mean, it just changes the sound a bit, and lets you absorb more Star Power on occasion. I think it'd be put to better use it it upped your score anytime you used it, personally.
I'm not defending the woman's actions, because the entire thing does sound messed up. However, she didn't kill that girl. Even if she had come right out and said "You should go kill yourself!", it still wouldn't be her fault that the girl did it. I have a hard time believing the conspiracy charge as well, but whatever.
I'm not denying the sheer number of consoles out there. The install base is very solid. However, the console is old news. I bet that there are still plenty of people out there with an SNES hooked up, or maybe an original Xbox. You don't see multiplatform games being ported down for those though. If the PS2 version was completely separate, I wouldn't mind. The problem arises when they use the PS2 port for the Wii, ultimately killing much of the potential inherent in Nintendo's platform. The PS2 was never a very power system, even when compared to the likes of the previously released Dreamcast. For that reason alone it is not a good candidate to base ports off of, especially for a system such as the Wii that possesses at least several times the technical prowess.
I find that Frets on Fire is much better when played with "Coffee's Ultimate Mod" applied. Outside of that, you can rip every song off of every Guitar Hero game disc (or download the already ripped packs for that matter). As for the guitars, I'm not sure. I was under the impression that PS2 guitars worked easily with a simple USB adapter (save for the lack of overall whammy bar support).
;)
All good news. I just wish that developers would stop giving the PS2 any thought and instead focus on making the Wii version the best it can be. I'd hate to see another enhanced PS2 port on the Wii. I suppose though that even if it does come down to that, at least it won't be as butchered as the Wii version of Rock Band. Activision has already shown that they're willing to at least tailor a majority of the game to the Wii's strengths. It does have the best guitar, after all.
I also heard that Nintendo owns the patent to the "Sanity System" from Eternal Darkness. That one's a doozy, especially if you want to make a Call of Cthulhu game. :P
Well no shit.
Terrorism should be fought. But isn't asking the US DoD to do it somewhat a conflict of interests?
That'll get 'em for sure! ;)
The city in general would just have to rely on more realistic looking, and time-tested cinematic techniques. You would need proper sets, matte backdrops, and probably some scale models for the all-encompassing shots. If done properly, this would come together far more brilliantly and realistically than any CGI could ever hope.
Now, as for the Big Daddies. They would have to be done primarily as large scale animatronics. Like any other giant creature from films past, you would need to have several different models made up. Each would look the same but specialize in different functions; one would walk, one would have hand dexterity (this one might even be nothing more than a hand for close ups), etc. For full-body shots however, it's likely that some CGI would be used to augment the actual models in terms of movement and such.
It's hardly impossible. Filmmakers had used these techniques for decades before the rise of computer generated imagery. These older effects stand the test of time much better, as they are truly, physically present within the shot. You don't have to worry about the lighting or texturing looking fake. You don't have to worry about the low polygon count seeming archaic a mere few years later. CGI has its place to be sure, but it should be playing backup to make the more traditional effects seem even realer. It shouldn't be the star of the show itself. That is where filmmakers seem to fail time and time again nowadays, and it's only getting worse.
Maybe your brother should have went out searching for a brain instead of signing up for the service. It would have done him, and probably the rest of the world, a lot more good. It's hard to have pity on people that place themselves in obviously shitty situations.
Bioshock, as a film, would benefit from being CGI free. It has a nice steampunk quality to it, and thus should done to feel appropriately so.
Personally, I want Cello Hero and Sitar Hero.
Game developers like consoles because of the preset hardware configurations. They don't have to test their work across a wide array of setups like they do on a PC. Apple could definitely provide a similar lure with the Mac.
Prey was a much better Doom 3 engine experience than anything else. :P
How Microsoft Dropped the Ball With... Developers Developers Developers *insert techno beat* Developers Developers Developers Developers Developers Developers Developers Developers Developers Developers?
Why not just make a fucking animated film? This flaky CGI mixed and mashed with live action actors isn't appealing in the least bit. Then again, it's not even very appealing when it's just a few completely CGI action scenes in a film. Besides, Speed Racer was unbelievably lame when I was young and watching reruns of it. I can see Racer-X managing to be a likable enough guy if he'd kill someone once and while though...
That seals it, there is no way I'm going to waste my time watching Iron Man now. Batman Begins was one big cliche after another, conveniently wrapped up in a world that tried far too hard to seem dark and grungy. Christopher Nolan may have botched his remake of Insomnia, but he really dropped the ball with Batman. Maybe he should have spent more time on the story as it related to the Scarecrow and left out the entire shadowy organization and its plans for world domination.
That said, the next Batman film looks to be much better. If they want it to be "dark and serious", making it more intimate and psychological is the way to do it. From what I've seen, Dark Knight looks to be moving in that direction. Still, I can't help but miss Tim Burton to some extent. Though to be fair, his last several films have been absolutely horrible. Corpse Bride was pretty decent, but was an obvious cash-in for all of the Nightmare Before Christmas fans (from the style and themes, right down to many of the characters).