Furthermore, and I'm not sure how widely held this view is, but at least for FPS, I actually prefer the lower accuracy of the game controller. The mouse makes it too easy to be unrealistically good, bunny jumping down the hallway while sniping people in the head with a high calibre rifle in mid jump. The fact that it's harder to do that on a console is a good thing to me. There's a reason we don't train our soldiers to jump all around while trying to snipe in real life.
First of all, I play games because they arent real life. Period. Nobody wants to play a game where you get tired after you run/jump for too long and have to sit and catch your breath. People play games to escape reality. Besides that, if you jump in a "realistic" game your accurracy goes to crap anyway, mouse/kb or not.
The way you're saying it, it sounds like it's a bad thing to have good controls! Why don't we just get some analog sticks that randomly jitter and wiggle your aim? I don't get this whole "unfair advantage" argument. It's like arguing that sticking a piece of tape to your monitor so you can no-scope in counterstrike is unfair and you should be barred from online play.
From my perspective, catering only to people like you is a huge disadvantage for console manufacturers. Alternatives, especially for controls, are never a bad thing! I for one would buy a lot more console FPS games if I knew I could use something more precise than a pair of analog sticks.
I've had great experiences with their customer support. I preordered Farcry 2 and when they posted the details about the third-party DRM on the product page I demanded a refund (the preorder made no mention of the third-party DRM). I got my refund within 24 hours despite it being against the Steam EULA.
As for "intrusive" DRM, I'll take Steam over EA's system anyday.
I'm in the same boat as you. I was absolutely pumped for the release and I bought the collector's edition because I really liked the fact that Epic would be bringing it to Linux. I even started work on a fun mutator while I waited for the port to come out. As time passed however, I grew more and more skeptic until I reached the point where I just don't care anymore.
Because of UT3 I'll never believe what a company like Epic promises again.
Exactly. Ever since the first install of the linux client on my machine, I've preferred to just run the Premium client in wine.
Valve can see how many people are running Steam in linux by the type of virtual sound card wine uses. What a bummer that they apparently measure how many linux users are online by the client they downloaded.
(ii) The first reason I don't switch to Linux is specific applications I use under Windows (which are not free, by the way) which I can't find the equivalent on Linux.
Why not run wine or one of the many great VM tools? The only things I have trouble running in Linux are a few of the newer games (all my university junk works fine).
(iii) The second reason I don't switch to Linux is potential incompatibilities with laptop (hardware). Not that I didn't try.
Try installing XP on a laptop that was built for Vista. I think you'll find that Linux is a HECK of a lot easier to find drivers for various things. Sure, you might not get that horrible little webcam running, but is that really an issue?
It still doesn't solve the main issue for me. When you stick your fingers or whatever in front of a screen, you're obscuring that part of the screen. Why would I want to cover up what I'm trying to manipulate?
Deluge is opensource, and has almost every feature uTorrent has. If I'm going to be using a program for traffic that's as controversial these days as bittorrent it had better be able to demonstrate what it's doing under the hood.
Re:But does it run on .... shit that does not work
on
Fedora 10 Released
·
· Score: 1
Plugins, namely. One of the coolest ones is Presto. But like I said, what use is it if I can't even run it on my server without adding more ram?
Re:But does it run on .... shit that does not work
on
Fedora 10 Released
·
· Score: 2, Insightful
I've always found yum to use a ridiculous amount of resources on my setups. Whenever I install something on my tiny P4 server it will drain so much memory that the computer can't do anything else at the same time. I had a copy of debian on it in the past and I could run apt upgrades and still work in another terminal just fine. Yum does have some pros over apt but they sure aren't speed and efficiency.
Back in the day my old computer could hardly put out a playable framerate in 1nsane. However, I was starting to dabble in linux at the time so I threw it in wine -- I was an instant linux convert when I found Mandrake running it much faster than my Windows install!
Most of the time when a game is running poorly it's because of directx9 shaders. If you can get it to run in directx8 or 8.1 even (like for hl2 based games) it will run much, much faster.
In my case a lot of older games stopped working in XP x64 (Half-Life, Painkiller, etc) as soon as I upgraded to 4 gigs of ram. However in Vista 64bit they work fine.
So why am I using XP to play my games? For one, modern games like UT3 run magnitudes slower on my machine with the exact same settings! It's absolutely ridiculous.
Until I can play games at 1680x1050 with all the settings cranked like I can in XP, it's not going to get used anytime soon. I'll stick with XP x64 and Wine to run the older, busted games.
Couldn't have said it better! I think the only people that complain about this are the ones using the Windows version of Photoshop... The Mac version is just about the same as the Gimp with all the "floating" windows. With Compiz Fusion and things like window grouping or expose, there is absolutely no reason you should have to restrict yourself and use an MDI.
One of the primary reasons it isn't a gaming platform is lack of vendor support. If Nvidia doesn't release drivers that are in-line with the Windows ones, it will always lag behind. This is a vicious cycle that will always leave Linux users (and Mac for that matter) in the dust.
It would be really nice to have simultaneous releases on all platforms for once. I'm still waiting for the UT3 client to come out.:(
My old Dell Inspiron 9300 died on me a few months ago. It had a 6800 mobile with 256 mb of vram. It was very peculiar -- I was copying some files from my desktop on the network and it suddenly shut off.
After booting up I found that XP could display 640x480@4 and Ubuntu managed 800x600@16. It turns out that the video ram is completely corrupt -- neither OS can recognize the card anymore.
On another note, I'm pretty unhappy with how Dell handles replacements for these cards: another 6800 would cost me over $400. I won't be getting it fixed anytime soon, which is really a shame (it has a 1920x1200 display).
Please. Just take a look at the case with ACPI: http://www.osnews.com/story/17689 Microsoft has more than enough weight to throw around and make it hard to implement hardware standards.
There already is a really great port of Quake. It has hardware accel and pointing with the IR sensors: http://code.google.com/p/quake-gamecube/downloads/list
I installed the homebrew channel via the Zelda loader and was up and playing in about 10 minutes:)
Furthermore, and I'm not sure how widely held this view is, but at least for FPS, I actually prefer the lower accuracy of the game controller. The mouse makes it too easy to be unrealistically good, bunny jumping down the hallway while sniping people in the head with a high calibre rifle in mid jump. The fact that it's harder to do that on a console is a good thing to me. There's a reason we don't train our soldiers to jump all around while trying to snipe in real life.
First of all, I play games because they arent real life. Period. Nobody wants to play a game where you get tired after you run/jump for too long and have to sit and catch your breath. People play games to escape reality. Besides that, if you jump in a "realistic" game your accurracy goes to crap anyway, mouse/kb or not.
The way you're saying it, it sounds like it's a bad thing to have good controls! Why don't we just get some analog sticks that randomly jitter and wiggle your aim? I don't get this whole "unfair advantage" argument. It's like arguing that sticking a piece of tape to your monitor so you can no-scope in counterstrike is unfair and you should be barred from online play.
From my perspective, catering only to people like you is a huge disadvantage for console manufacturers. Alternatives, especially for controls, are never a bad thing! I for one would buy a lot more console FPS games if I knew I could use something more precise than a pair of analog sticks.
I've had great experiences with their customer support. I preordered Farcry 2 and when they posted the details about the third-party DRM on the product page I demanded a refund (the preorder made no mention of the third-party DRM). I got my refund within 24 hours despite it being against the Steam EULA.
As for "intrusive" DRM, I'll take Steam over EA's system anyday.
64,000 YEARS if I read the summary right
I'm in the same boat as you. I was absolutely pumped for the release and I bought the collector's edition because I really liked the fact that Epic would be bringing it to Linux. I even started work on a fun mutator while I waited for the port to come out. As time passed however, I grew more and more skeptic until I reached the point where I just don't care anymore.
Because of UT3 I'll never believe what a company like Epic promises again.
Exactly. Ever since the first install of the linux client on my machine, I've preferred to just run the Premium client in wine.
Valve can see how many people are running Steam in linux by the type of virtual sound card wine uses. What a bummer that they apparently measure how many linux users are online by the client they downloaded.
(ii) The first reason I don't switch to Linux is specific applications I use under Windows (which are not free, by the way) which I can't find the equivalent on Linux.
Why not run wine or one of the many great VM tools? The only things I have trouble running in Linux are a few of the newer games (all my university junk works fine).
(iii) The second reason I don't switch to Linux is potential incompatibilities with laptop (hardware). Not that I didn't try.
Try installing XP on a laptop that was built for Vista. I think you'll find that Linux is a HECK of a lot easier to find drivers for various things. Sure, you might not get that horrible little webcam running, but is that really an issue?
It only took ~6GB when I installed it.
This is not a feature. 6 gigs is a huge amount of disk to waste on just the OS.
Can burn ISOs
Whoohoo, stop the presses!
It still doesn't solve the main issue for me. When you stick your fingers or whatever in front of a screen, you're obscuring that part of the screen. Why would I want to cover up what I'm trying to manipulate?
Deluge is opensource, and has almost every feature uTorrent has. If I'm going to be using a program for traffic that's as controversial these days as bittorrent it had better be able to demonstrate what it's doing under the hood.
Plugins, namely. One of the coolest ones is Presto. But like I said, what use is it if I can't even run it on my server without adding more ram?
I've always found yum to use a ridiculous amount of resources on my setups. Whenever I install something on my tiny P4 server it will drain so much memory that the computer can't do anything else at the same time. I had a copy of debian on it in the past and I could run apt upgrades and still work in another terminal just fine. Yum does have some pros over apt but they sure aren't speed and efficiency.
My Gigabyte board supports up to 16 gigs. It's pretty old and I paid barely $100 for it a year ago. 12 gigs isn't much these days...
Back in the day my old computer could hardly put out a playable framerate in 1nsane. However, I was starting to dabble in linux at the time so I threw it in wine -- I was an instant linux convert when I found Mandrake running it much faster than my Windows install!
Most of the time when a game is running poorly it's because of directx9 shaders. If you can get it to run in directx8 or 8.1 even (like for hl2 based games) it will run much, much faster.
get away from the three centuries of built up corruption
You can't escape it. Anyone considering moving to mars should read Red Mars (or at least take it along, I hear it will a long trip :) ).
In my case a lot of older games stopped working in XP x64 (Half-Life, Painkiller, etc) as soon as I upgraded to 4 gigs of ram. However in Vista 64bit they work fine.
So why am I using XP to play my games? For one, modern games like UT3 run magnitudes slower on my machine with the exact same settings! It's absolutely ridiculous.
Until I can play games at 1680x1050 with all the settings cranked like I can in XP, it's not going to get used anytime soon. I'll stick with XP x64 and Wine to run the older, busted games.
Couldn't have said it better! I think the only people that complain about this are the ones using the Windows version of Photoshop... The Mac version is just about the same as the Gimp with all the "floating" windows. With Compiz Fusion and things like window grouping or expose, there is absolutely no reason you should have to restrict yourself and use an MDI.
Linux is not a gaming platform
One of the primary reasons it isn't a gaming platform is lack of vendor support. If Nvidia doesn't release drivers that are in-line with the Windows ones, it will always lag behind. This is a vicious cycle that will always leave Linux users (and Mac for that matter) in the dust.
:(
It would be really nice to have simultaneous releases on all platforms for once. I'm still waiting for the UT3 client to come out.
Or you could have just bought one of the laptops Dell sells that come with Ubuntu to avoid the Microsoft tax.
Yet it only took 20 years for them to fix the unicode bug...
My old Dell Inspiron 9300 died on me a few months ago. It had a 6800 mobile with 256 mb of vram. It was very peculiar -- I was copying some files from my desktop on the network and it suddenly shut off.
After booting up I found that XP could display 640x480@4 and Ubuntu managed 800x600@16. It turns out that the video ram is completely corrupt -- neither OS can recognize the card anymore.
On another note, I'm pretty unhappy with how Dell handles replacements for these cards: another 6800 would cost me over $400. I won't be getting it fixed anytime soon, which is really a shame (it has a 1920x1200 display).
I've read a few stories about this too: http://seekingalpha.com/article/81647-microsoft-s-red-ring-riddle-resolved
Please. Just take a look at the case with ACPI: http://www.osnews.com/story/17689 Microsoft has more than enough weight to throw around and make it hard to implement hardware standards.
Mod parent up! Console gamers are just now barely teetering on the edge of the features PC gamers have had for years.
There already is a really great port of Quake. It has hardware accel and pointing with the IR sensors: http://code.google.com/p/quake-gamecube/downloads/list I installed the homebrew channel via the Zelda loader and was up and playing in about 10 minutes :)
I use Qemu/KVM, but for things that require accelerated video Wine can't be beat.