I've seen it. The thing is, when you say "Game", it can be anything from 5 minutes to hours upon hours of play.
When I say "movie", people think 90 minutes+, not 3 minutes. That's a short film.
If we're talking a game that you can get 40 hours of quality play out with decent graphics compared to a 90 minute movie, I'd wager that the game would be cheaper and easier to produce.
I may be wrong, but once a line is grown doesn't it self-propogate? It's like cutting a part of a plant and putting it into the ground where it grows into a new plant.
If that's the case, and one of these stem cell lines cures diabetes or helps people with spinal injuries walk again - I think that the one potential life the embryo could have been (if the embryo was even viable) is a relatively cheap price for curing some of the greatest physical ills of our modern society.
You can't necessarily make a good movie with a handful of guys and some talent. There are very real expenses involved, including paying or compensating actors.
A game? A guy can sit down and code a game on weekends by himself. Look at Flash games: many of them are more complex than games of the NES era and worlds of fun.
Look at mods like Eternal Silence, Fortress Forever, Dystopia, Insurgency... these are teams of a handful of people (10-50) working on their free time and they put out a quality product.
All jokes aside for the moment, I have tried Dreamweaver. The colors were pretty and all, but all I really have ever needed was Notepad + something for my graphics + a few browsers to see how it renders.
I'm surprised Firefox hasn't taken their "View Source code" function (with all of its nice colors as well) and used it to have a built-in Dreamweaver kinda thingy.
If Steam did this I'd be enamored with the service. Right now I like it. This would make me love it.
The game's been paid for. If I want to give it away, shouldn't I be able to completely transfer it to someone else? They already have a system for gifting games, so why not one for transferring games?
There's the risk of someone doing a reseller thing... buying the Valve complete pack and selling the whole thing game by game, but honestly anyone can do that with anything nowadays. If you detect someone selling loads of games from one IP address or one Steam account then you have a talk with them.
Hell, they could even do it like a "store credit" thing. Example:
Dude1 tried TF2 for a few weeks and he wants to unload it. He offers to sell it to Dude2. He sends Dude2 a sale offer of $20. Dude2 buys TF2 from Dude1 for $20. Valve gets the cash, and Dude1 gets $20 in store credit for Steam.
Are there any big ISPs left that would even try to use this "ZillionTV" box as a way to get new customers or to get more money from their existing customers?
Small, local ISPs that aren't owned by large corps?
Most of them have small service areas numbering in the thousands, but they probably serve a few million people combined in the States.
Steam lets you buy games as gifts - any game. It's an option in the store when you purchase it.
Moreover, if you end up with games you already have, you can gift those. Let's say you bought TF2 on its own and later decide to buy the Orange Box. Now you have 2 copies of TF2. It's listed as 1 gift and you can give it away to someone else at your leisure.
Yeah, that means the recipient needs a Steam account, but it's awfully nice of Valve to do this. A whole lot of other companies would say, "Well, too bad you bought that extra stuff!"
Well that was the point, portability. You can't take a Wacom to class at college/university, really... nor could you take it outside to do some sketchin'.
It wouldn't be that hard. All they'd have to do is go to college for ten or twelve years, get hired at NASA, and then forget to convert Imperial to metric.
That explains the "Fire" in Firefox.
BA DUM PISH
Thanks, I'll be here all night! Tip your waitress!
However, the people who supply the movies do, and if they'd like to keep getting those pretty moving pictures every few weeks they'll have to comply.
I've seen it. The thing is, when you say "Game", it can be anything from 5 minutes to hours upon hours of play.
When I say "movie", people think 90 minutes+, not 3 minutes. That's a short film.
If we're talking a game that you can get 40 hours of quality play out with decent graphics compared to a 90 minute movie, I'd wager that the game would be cheaper and easier to produce.
The A-ma-zon Kin-dle is really great!
(For porn!)
It's got a fast connection so I don't have to wait!
(For porn!)
I may be wrong, but once a line is grown doesn't it self-propogate? It's like cutting a part of a plant and putting it into the ground where it grows into a new plant.
If that's the case, and one of these stem cell lines cures diabetes or helps people with spinal injuries walk again - I think that the one potential life the embryo could have been (if the embryo was even viable) is a relatively cheap price for curing some of the greatest physical ills of our modern society.
You can't necessarily make a good movie with a handful of guys and some talent. There are very real expenses involved, including paying or compensating actors.
A game? A guy can sit down and code a game on weekends by himself. Look at Flash games: many of them are more complex than games of the NES era and worlds of fun.
Look at mods like Eternal Silence, Fortress Forever, Dystopia, Insurgency... these are teams of a handful of people (10-50) working on their free time and they put out a quality product.
All jokes aside for the moment, I have tried Dreamweaver. The colors were pretty and all, but all I really have ever needed was Notepad + something for my graphics + a few browsers to see how it renders.
I'm surprised Firefox hasn't taken their "View Source code" function (with all of its nice colors as well) and used it to have a built-in Dreamweaver kinda thingy.
I use Notepad, MS Paint, and my browser to do my web design.
Now get off my lawn you hooligans!
And if this company could hit up all of those small ones, it would be pretty damn good, wouldn't it? It's a viable strategy.
When they put it everywhere in the country, people will say "Well we had to do that for school, it's not that bad".
The friendly face of Big Brother...
Y2K
by Darlene McBride
(Sung to the tune of Jingle Bells)
Y2k, Y2K
Armageddon's here
Computers are all set to blow
And blood will flow like beer
Hey!
Dig a hole
And jump on in
With canned food and a gun
I don't plan to show my ass
'til two thousand and one!
B-
Hands were cooooold BRRRRRRRR
Does freedom from indentured servitude or slavery include the right to waive that freedom from indentured servitude or slavery?
They're called inalienable rights for a reason. The founding fathers didn't even want you to be able to legally silence yourself.
If Steam did this I'd be enamored with the service. Right now I like it. This would make me love it.
The game's been paid for. If I want to give it away, shouldn't I be able to completely transfer it to someone else? They already have a system for gifting games, so why not one for transferring games?
There's the risk of someone doing a reseller thing... buying the Valve complete pack and selling the whole thing game by game, but honestly anyone can do that with anything nowadays. If you detect someone selling loads of games from one IP address or one Steam account then you have a talk with them.
Hell, they could even do it like a "store credit" thing. Example:
Dude1 tried TF2 for a few weeks and he wants to unload it. He offers to sell it to Dude2. He sends Dude2 a sale offer of $20. Dude2 buys TF2 from Dude1 for $20. Valve gets the cash, and Dude1 gets $20 in store credit for Steam.
Are there any big ISPs left that would even try to use this "ZillionTV" box as a way to get new customers or to get more money from their existing customers?
Small, local ISPs that aren't owned by large corps?
Most of them have small service areas numbering in the thousands, but they probably serve a few million people combined in the States.
The second rule of Fight Club is do NOT talk about Fig-
Whoops, wrong movie.
The dirty bastards! They took some of the keys from his keyboard to boot!
Steam lets you buy games as gifts - any game. It's an option in the store when you purchase it.
Moreover, if you end up with games you already have, you can gift those. Let's say you bought TF2 on its own and later decide to buy the Orange Box. Now you have 2 copies of TF2. It's listed as 1 gift and you can give it away to someone else at your leisure.
Yeah, that means the recipient needs a Steam account, but it's awfully nice of Valve to do this. A whole lot of other companies would say, "Well, too bad you bought that extra stuff!"
Wouldn't that NSA Linux distro have this kinda stuff enabled out of the box?
This would be a great marketing scheme - the "Paranoid PC" with all kinds of anti-snooping and security software good to go.
Well that was the point, portability. You can't take a Wacom to class at college/university, really... nor could you take it outside to do some sketchin'.
It wouldn't be that hard. All they'd have to do is go to college for ten or twelve years, get hired at NASA, and then forget to convert Imperial to metric.
s/gullibility/greed
I play SC casually. Would someone care to explain what "5 pooling" means, please?
It'd be pretty funny though if they went to bankruptcy court and got some people who didn't really like the 'IAAs.
"Sony/BMG for one dollar! Going once, going twice, SOLD to man with the fluffy beard and pair of katanas.
MN is pretty hostile in general. Have you ever seen a hockey riot after their Uni wins the nationals?