Amazon.com To Accept Game Trade-Ins
revjtanton writes "Amid all the discussion and argument about Gamestop's two-billion-dollar trade-in industry it seems Amazon.com is getting in on the action.
Like Gamestop, Amazon asks for the games to be in good condition, however they offer just a few more dollars for your discarded game (Gamestop listed Left 4 Dead for the 360 at $24 while Amazon had it at $26.50 trade-in value). Gamestop had already ruffled feathers in the developer and distribution communities with its practice of accepting used games; does Amazon joining the practice legitimize it?"
Although Gamestop already "ruffled features" in the dev and distribution communities, I'd say what really legitimizes the practice of buying and selling used games is the First Sale Doctrine.
That's like saying freedom of speech is only legitimate if everybody agrees with what you say... It's really quite different. It's legalized legitimacy is in the face of the fact that people disagree.
Belief? Hope? Preference?The Existential Vortex
I hope this encourages GameStop to try a little harder to not suck.
Give me Classic Slashdot or give me death!
It's already legal (and always was). Only the stopping of people doing this is on the rather grey moral ground.
"does Amazon joining the practice legitimize it?"
Since when has it been illegal in any way or sense to sell your own property?
The more place that sell used games this way, the more developers will start moving to services like Steam to protect their revenue.
- sig? who is this sig of which you speak?
On Amazon right now, there are 22 used copies of Left 4 Dead (Xbox 360) with the cheapest being $38.00. Why on earth would someone do this trade in when you could make at least ten more dollars just listing it on their own marketplace?
Reviewing just the first hour of video games.
"does Amazon joining the practice legitimize it?"
No, it was legitimate before Amazon joined in. I think you might mean "popularize" it, or something different.
Vincent J. Murphy
Spandex Justice
Is anyone going to accept those for trade in? Because I have quite a few games I never play anymore and/or got burned on (doesn't work, faulty discs that the company wouldn't replace, game sucks balls, etc.) that I'd love to swap for something decent. But since they are "easier to copy than console games" *cough*bullshit*cough* I never seem to be able to do so.
houstonbofh + FredFredrickson need their posts modded up. Do it.
that would be the final blow to the MPAA that's tried to say that used DVD's can't be resold without paying them again for royalties
If I can sell a used game to help of set the cost of a new one, then I might buy the new one where as before I would limit my buying much more.
Think Deeply.
No one should be telling anyone else what they can and can't do with their own property.
If I want to sell a game I bought, I will. Just because the market for it may cut the industries profits makes no legitimate reason.
Used cars are sold all the time. It has no bearing on new car sales. If those people could afford a new car, they would buy one.
Same goes for games. Albeit, you're not getting a completely new car every time it changes hands.
They're using their grammar skills there.
There is a much larger market for a $20-$30 game than a $50-$60 one. Even Steam has come out and said this. So let's see, if packaging, shipping and promotion work out to about $5 per unit, and you sell 100,000 at $60 each for a total profit of $5.5 million. But if you only sold them for $25 each, and the lower price increased units sold to 300,000, (reasonable expectation based on personal expectations and the info from Steam) then your total profit would be $6 million. Maybe it's just me, but it seems that many people either didn't take, or else failed economics 101. (more like economics 30). If you don't know what I'm babbling about, Increasing price Reduces unit sold, Decreasing price Increases units sold. Of course there are some constraints on that system, available supply, market window, economy of scale, etc, but for the most part they really don't bung up the basic principle. You want to sell low enough to sell enough units sold so that the total profit, not the per unit profit, is maximized. Right now, the software industry is failing in that aspect completely.
I've found that for online game trading Goozex beats everything else by a mile. Buyers and sellers get the same price with only a $1 transaction fee to Goozex (plus you pay shipping if you're the seller--but free shippinig for buyers). Goozex then acts as an arbiter to resolve disputes (though I've yet to ever have one and from what I can tell by the forums, it seems pretty rare for everyone else too). If you try out a game and decide it's not your style (or if you simply beat it) you can get full money back minus the $1 fee and shipping as long as you didn't hold onto it so long that the value of the game has gone down.
To top it off, when you first start they give you a free $5 game (or $5 toward a more expensive game). Every other online site I've tried practically gives you peanuts for a game that they resell for much more.
Although Amazon may pay $2.00 more per game, is that going to make up for the shipping costs to send them the disc and get the new one? I'd love to see some pressure on GameStop to pay more for used games, but I don't think $2.00 is going to be enough.
I...I'm attacking the darkness!
I bet that the next generation of consoles will have something to limit used game sales, and will push digital downloads much more than a physical media that can be easily traded.
What Amazon should do is publish the figures on how many of the used game sales were put right back in to new game sales and maybe it will convince the publishers that second hand sales is not necessarily as bad as they thought.
The issue is not whether to legitimise it, the issue is whether the industry trying to kill the second hand market will succeed in getting enough corporate mindshare to have it thought of as a bad thing.
Every major high street game pc/console game retailer I have seen has a secondhand section.
Amazon sell used books too, another practice that printed word distributers tried to kill off (a bizarre strategy in itself).
This limited activation DRM thing is part of the idea that secondhand game sales can be prevented, but it still doesn't work. All it means is those games become useless to someone in the habit of selling off their used games to buy new ones (I used to), so they tend not to purchase them new either.
A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
The used game business is eventually going to go the way of the dinosaur eventually. As most gaming devices are net connected now, game developers figured out the smart thing to do is not to make the whole game deliverable on a CD, but go client-server where part of the game is on a server. Now you got companies making money on the service delivery, like xbox, or getting part of the game experience online, such as WOW. And GTAIV's episodic content is the first step from taking that franchise in the same direction.
The customers are demanding an online experience, primarily for the interactivity with other players. But slowly, the content is moving less from a packaged box to a gaming software as a service, and it won't matter how many times you actually sell the cd itself. Korea, for example, is nearly already there with the way that their PC games are distributed for free.
As long as the games weren't copied before being resold, there is no issue here. Any game companies that object will look as stupid as the record companies that objected to stores buying and selling used CDs.
"If it's real, then it gets more interesting the closer you examine it. If it's not real, just the opposite is true." -
They make it sound like gamestop pioneered the practice of selling used games. I was trading in my used games back in the days of the NES. I mean about any mall in a big city would have some video game store, and they ALL dealt used games. Video game magazines would even have adverts listing the prices you could get for your games.
People trade their games to Gamestop because they don't want the hassle of selling them online. For instance, maybe they are just a kid, and their parents won't help, or maybe they just don't trust the internet.
If you are going to go to the hassle of putting it online and then shipping it, why not just put it on ebay and make three times what Amazon would give you? I did a quick search of a few games, and Amazon's trade in value is still about a third of what you could get on ebay.
I think Amazon is missing the point.
I wish someone would bring some first sale doctrine to Steam.
I cannot sell my "used" steam games to anyone for any price. This is not to say that steam doesn't have its benefits. But losing the ability to sell old games is a tough one to swallow.
And they typically charge the same as if I'd gotten some tangible assets I could resell even though I can't.
The ruckus being caused among developers and publishers exactly the same being caused among the RIAA/MPAA. The business model of making something intangible and selling copies of it printed on plastic discs for a premium is faltering towards obsolescence.
Basically they had a money printing machine, and now they're whining that people have found ways to cut into their fat profit margins. Forgive me if I just consider that another aspect of the market instead of sympathizing.
Question everything
And nothing of value was lost.
You have been able to buy used games on Amazon for years. Instead of selling your used games/movies on Amazon, they now act as a middle-man, making more of a profit.
It takes money from game publishers every time you sell a used game. And forces them to charge even more for their games to make up the loss. It's about time we turn this problem around with an economic stimulus package for the game industry. How many billions, with a b, do we need to give for Duke Nukem Forever to be released and help stimulate the economy?
“Common sense is not so common.” — Voltaire
This then makes more sense to buy the boxed version of a game over an electronic distribution which flys in the face of the earlier discussions on physical copies of games: http://games.slashdot.org/article.pl?sid=09/03/05/0655225
When all is said and done, nothing changes...
When you can sell the game on amazon.com for much more money?
People like Bruce on Games rabbit on and on about how used game sales take money away from developers, leading to lower profits, and lower re-investment in new games.
I've never bought this argument. Surely people are more likely to buy new games if they believe they can get a few bucks back on resale. And people who want the game right now are going to prefer to pay the new game price over waiting to get it second hand.
Does anyone have real evidence that the used game industry really harms developers?
Game publishers put on the pimp hat: "That's my money you're taking, muthafucka! We betta get on this here elecamatronic distribution thing, beyotch!"
This is not much of an exaggeration. The only real differences between pimps and game publishers are the choice of clothes and vernacular.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
they can't compete against a 5 store chain started in a dorm room (http://rock30games.com/) that buys higher and sells cheaper than GS last time i saw a copy of left for dead with them they were buying at $28 (i bought it before it even hit the shelf) here they even have managed to slow down game sales in the big box stores
amazon is meaningless anyone with a local B\S\T game shop will go there to avoid shipping problems, time delays, option to get cash instead of credit not to mention that at rock30 at least they guarantee the stuff is going to work or they take it back
moral of the story: if you're in or near a decent sized town (this place is 18k when the college is in session 15-16 normally) do some digging you're probably going to find a B\S\T somewhere and it'll smoke any national chain
A while back Blockbuster was accepting used games and were offering a promotion of "turn in ANY 2 used games and buy ANY used game for $10".
The only problem was that a smaller game store was selling old PS1 games for 50 cents each which meant I could spend $1, go to blockbuster buy the highest valued game in the store for $10 minus what the trade in games were worth (usually about a quarter).
Then, I would turn around and trade in the game I just bought for anywhere between $15 and $35 dollars. So, I spent $11, made $25 for a profit of $14 and proceeded to do this around 50 times until the store manager refused to accept PS1 games anymore because they had about 15 copies of Madden 98 and NHL 96. But other Blockbusters still would.
How's that for getting peanuts for your trade ins?
Trade-ins might ruffle developer feathers, but they should know that without getting some value back on my old games I could seldom afford to purchase new ones.
If they didn't sell the game then it is impossible for you to sell the game.
Examples:
If what you are doing is called "buying a license" then you are selling the license.
If they say you are borrowing it for your use for a fee, then you are loaning it for someone else's use for a fee.
No matter how they phrase it what they are doing is what you are doing. If the EULA specifies that by you doing what they did is illegal then they should be arrested/fined/sued for doing it first.
Having to work for a living is the root of all evil.
Reduce, Reuse, Recycle! -Jack Johnson
So, even if I do have the right to resell them, what good is it? I can't meaningfully exercise it.
Yes you can.
It's called gifting. I bought Half Life 2 when it came out, but later bought the Orange Box. It notified me that I had one extra copy of HL2 and I was able to give it as a gift to one of my buddies.
You can gift any game that you've purchased. Just have someone send you paypal, then gift the game to their username.
You can sell your Steam games. By saying otherwise you're just spreading FUD.
People trade their games to Gamestop because they don't want the hassle of selling them online. For instance, maybe they are just a kid, and their parents won't help
I live in Fort Wayne, Indiana. The pawn shops, coin shops, and used DVD and video game shops around here use LeadsOnline, and they require a driver license or other state ID from someone age 18 or older. I wonder why it isn't the same where you live.
It's about time we turn [the alleged used video game sales] problem around with an economic stimulus package for the game industry.
I thought the anti-used-game stimulus package came in the fourth quarter of 2004.
Gosh, such a difficult thing to do. Spend five minutes sitting in your ass and tying a few details.
Your definition of "royal PITA" is awfully peculiar.
IANAL but write like a drunk one.
To offer you a ready made infrastructure to sell your stuff and have the gall to charge you for it.
O-u-t-r-a-g-e-o-u-s!
IANAL but write like a drunk one.
Amazon has let customers sell used copies of games to eachother for years under the brand "Amazon Marketplace", similar to Half.com.
"Hi, I'd like to sell 'Gears of War' back." "Okay, we'll give you $7 for it." "But I bought it three months ago and it's in perfect condition." "Sorry, we never offer more than $7 for used games." "But the selling price for the used copy is $49.99" "$7"
I'm surprised it didn't appear in this discussion at all (that I could find when searching the text). They are effectively letting you borrow a used game for a week for $10, then cycling it again.
I don't think Blockbuster would be to happy to hear that a given console publisher (or all of them) has opted for digital distribution only. I'd be pretty pissed too, because then I wouldn't get to play games that are fun but not worth buying, just a rental.
What?
We are game developers as well as software and audiobook publishers. www.simplydownload.com. Used products support the value for our consumers. Sometimes the used market is higher for harder to get products in our assortments than at retail. How can that be bad? As with cars and houses, resales are key. Amazon is doing it with books; Craig's List with everything. Walking into Gamestop you can see people excited to bring in their old game, get a great refund/payment so they can buy another game. What could be better. A tip of the hat to Gamestop. This can only help publishers. Short or no-sighted not to see this. Tom
makes anybody think this is bad? Hell, from a marketing standpoint It looks sharp. Trade in an OLD GAME for credit on something NEW. I doubt Jeff Bezos is collecting old games to corner the market on consoles let alone games(I.P.)that Amazon probably has no interest in. It's a good pitch. Amazon might eat a few bucks for the promo but in the long term it will pay off.
The only real value you get from using Amazon instead of Gamestop to trade games in is that you can use the proceeds on non-game items. IE, trade in my games and console and buy a Kindle, or a rice cooker, or whatever. Even then, you'd stand to make far more money if you sold those games on Amazon, and that cash can be used anywhere, not just Amazon. Perhaps they're seeing a market from people who don't trust Marketplace buyers and/or sellers. I know I was turned way off of the whole concept of participating as a seller after dumping a collection about a year ago, when the bulk of the buyers tried to talk me down on price after the sale, or refused payment until I went through the motions on a dispute, which took forever.
Amazon is probably just making a very modest bet on long odds that this is going to turn into a real market for them. A third party partner of Amazon is managing the operation, so Amazon's outlay is probably extremely modest. Development time to implement the web interface, postal systems, linking to the partner's internal systems, etc, but Amazon has quite the head start in all those areas. I expect they just skim some profit off the top as their fee for the use of their name and storefront. If it all falls down it's the partner that eats the bulk of the cost, not Amazon.