I agree. I don't know why in hell slashdot/cmdrtaco would post this. If slashdot got slapped for pulling this stunt, I wouldn't feel one bit of remorse, nor would I support any sort of defense.
This shows a serious lack of respect. For the first time, my opinion of slashdot/taco has dropped severely.
I understand this. I've been a big Perl guy for years now. Synchronizing things in a real time environment would be a tricky thing, I would imagine.
There is also the compilation step. You've felt the overhead when compiling new code, no doubt. This would need to be done during some other load time in the game.
I'm interested in using Perl as an interpreter for other applications. Or, more speficially, game scripting logic. I am confident the time has come for a scripting language to be used for NPC interactions, even in high-performance environments. However, I've never worked with Perl in such a place. I would like to. Has anyone got any performance comments about embedded Perl?
What happens if entity A has a patent pending on something, and during this period, entity B files for a patent, or infringes on what would eventually become a patent?
As a software developer, I came up against the latter a couple years ago, and I wasn't sure what to do. I was coming up with software that had similar results to a large company's software, but through different means. I asked them for a reference to the patent so I didn't infringe, and they pointed out that the patent is pending.
I was too poor to get legal advice,but I was able to find it a fact that patents that are pending are not publically available works.
Does anyone know how the intellectual property is safe during this period?
No doubt. I bought the realmagic xcard on preorder (I think twice about such things now), and I can't get a fresh install of Windows 2000 to run any version of the drivers except the ones that come on the CD. The drivers that come on the CD don't play divx (yes, divx4) movies. So, I use the card for playing DVD only.
Sigma's tech support gave me a cookie cutter response which did not help me in my situation.
And now they're violating the GPL? Last card I buy from them.
This seems to stop people from using an account that has access to certain data, which is not their account. If a user usually accesses files with Explorer, and someone sits down at their logged in machine and brings up a command prompt, CDs to the dir, and types 'start.', that would trigger a variant in behaviour.
You could go even further and log a typing rate jump or dip of 30 WPM.
This is a timely article, what with hard drive warranties having just been bumped from three years to one in a few of the leading brands (including Maxtor). Word is the WD w/ 8 meg cache still has 3 years.
Re:If this is not "anti-competitive", then what is
on
Microsoft Buys Rare
·
· Score: 2
Same story has happened before, guys... I remember back in the days when M$ literally parked a "hiring booth" in front of Borland and basically said "if you sign up right now, we give you 150% of what you are making and then a huge bonus (6 figures, maybe more)." look what happened to Borland.
"Sound Blaster Live cards like this to be enabled. It essentially removes 1MB of your RAM, so consider replacing the sound card instead."
Eh, I don't know about the Sound Blaster Live. The ISA spec (or common implementation) has some sort of a snag where you must do some sort of initialization routine (fuck, I'm not a driver programmer) in the first 16 megs of PC memory. As far as I know, this doesn't exist with PCI cards.
I remember having a problem insmodding my SBPro for a very long time, but having no problems when it was compiled into my kernel. I finally got around to learning about this.
Problems ceased when I got a PCI soundcard. (SBLive Value in fact)
Somehow I would expect my press releases to go farther if I released them, and then took 'em back for a couple weeks. Makes you feel like you have the inside story when you tell your friends.
I wonder if this is a strategy that can be employed to promote the product... naw.
I have to second this. I've been reading slash since 1997 (user ID underscores the fact that I recall the day users were added), and Michael is the reason that I've started paying attention to the fact that slashdot has different editors at all (with the exception of Katz, whom I appreciate from time to time).
Product placements (I've never seen numbers to know how much these bring in), and commercials that take up an arbitrary chunk of the screen would be effective still, if they played while the tv show is going on.
Wow, this is pretty cool. I gave it a spin, and found a couple of impressive things right off of the bat that weren't covered by the screenshots.
My k7 1.2ghz and a gf2 can crunch the data, but it's not running very fast.... maybe 20 fps. The docs said something about Nvidia cards needing to run it in 32bpp. I couldn't be bothered to check, though I didn't notice any graininess.
My first thought on how to go even farther with this is to procedurally refine the textures. Obviously, the artist's intentions would go a long way to production quality, but they wouldn't beat content designed for this. The question is, is it better than the original content?
If the programmer's intent is to make quake look cooler, and not to just flex his coding muscles, it would be fun if he ran 50 or so quake demos from the net, and figured out the most heavily shot parts of the levels, and put damage decals and what not in them when they load, to give them a worn look. After all, more people have died in dm3 since 1996 than in both world wars combined.:)
This is maybe 50% offtopic, but the synchronicity and relevance that ask slashdot has to my own life is literally bordering on amazing. Does anyone else have that?
I don't know what to say - it's been timely like this for years.
"There were critical points in the evolution of this stuff," Carmack says, "getting into first person at all, then getting into arbitrary 3-D, and then getting into hardware acceleration....But the critical goals have been met. There's still infinite refinement that we can do on all these different things, but...we can build an arbitrary representational world at some level of fidelity. We can be improving our fidelity and our special effects and all that. But we have the fundamental tools necessary to be doing games that are a simulation of the world."
So, rendering engine improvement is essentially incremental from here? It seems to be that way, coming from Id's last two or three offerings. This is a rather distressing for someone as forward looking as myself.
Although the fundamentals have been laid into place, there must be a way or two to leap ahead of the current generation while sacrificing something from the generic style engine such as what Id has produced. For example, if you had a game where you wandered around looking for people to scrap with, you could optimize the 1 on 1 fighting with a different networking model where you are guaranteed to only have one opponent.
Windows of advantage for things like this come and go, but they certainly do seem to exist to me.
(1) People hate other people tell them that they suck at something. Whether they tell you that they are open to constructive criticism or not, they still would hate you.
Please. Any real engineer worth their salt is able to attain a level of intellectual honesty above and beyond that of not being able to take constructive criticism.
Artists and page designers consider javascript the coder's job, because, well, it has logic branching, variables and function calls (to list off a subset of the functionality.)
Coders consider it the web designer or artist's job, as it often lays out asthetic views of the work.
Managers don't care, they want to see all their functionality implemented in flash.:-)
Seriously though, I'm one of the few staunch software developers who picked up web programming (as opposed to web designers who learned a bit of php&javascript) where I work who spent the time learning Javascript, coincidentally from the 2nd edition of this book.
The result? Almost every piece of web software I've written in my career could have had a once-over interface improvement by using something out of it. I appreciate Javascript.
One of the unsung uses of JS that I find so helpful is for the administration section of sites that I so often have to code for clients. Most of the time, the client will ask for some highly complicated features after you're already done programming something to spec. While it is fully within my right to hand them an updated schedule and cost for the changes, some of the time I can simply hack them in with JS. Sure, I can't rely on most users to have Javascript, but I can tell a few admins that they're going to need it.
Let's not forget that Javascript is not tied to the web either. The DOM is velcro'd to the language, not bolted.
I personally wish more people would use javascript with their forms, even if it is just to put an onLoad in the BODY tag, with a focus edict on the first entry in the first form.
Giving the company an 'A' would give a distinct impression of no room for improvement. The honesty of not giving 100% also helps with the credibility of the proceeding sentences.
Here's a part of what mine, Vancity, gave back to me:
Thank you for your recent e-mail and for your suggestion regarding
Passport. I have forwarded your e-mail to the Manager, Direct Services as
well as to the Website Coordinator for their review.
If there are people like me there, they would be relieved to use a post like mine citing the previous security issues that Microsoft has had to the person who may decide that passport-only is a good idea.
The software can be divided up into accidental complexity, and complexity which is fundamental. You need to tell your VCR when to record. You don't need a 9x1 LCD display with two red buttons and three black ones labelled with arrows and 'stop/eject/enter'. That's accidental complexity.
I'm always wary of doing things with a click of a button. How much fundamental complexity was weeded out, in order to bring such a simple system? Usually it is this sort of system that has less options instead of more. This brings out easier to learn, harder to use. The fact that there is such market demand for these design principles is disappointing. Goods do not often live up to their true potential.
This shows a serious lack of respect. For the first time, my opinion of slashdot/taco has dropped severely.
There is also the compilation step. You've felt the overhead when compiling new code, no doubt. This would need to be done during some other load time in the game.
I'm interested in using Perl as an interpreter for other applications. Or, more speficially, game scripting logic. I am confident the time has come for a scripting language to be used for NPC interactions, even in high-performance environments. However, I've never worked with Perl in such a place. I would like to. Has anyone got any performance comments about embedded Perl?
As a software developer, I came up against the latter a couple years ago, and I wasn't sure what to do. I was coming up with software that had similar results to a large company's software, but through different means. I asked them for a reference to the patent so I didn't infringe, and they pointed out that the patent is pending.
I was too poor to get legal advice,but I was able to find it a fact that patents that are pending are not publically available works.
Does anyone know how the intellectual property is safe during this period?
Sigma's tech support gave me a cookie cutter response which did not help me in my situation.
And now they're violating the GPL? Last card I buy from them.
You could go even further and log a typing rate jump or dip of 30 WPM.
First post I've lolled at. Look at my user id.
This is a timely article, what with hard drive warranties having just been bumped from three years to one in a few of the leading brands (including Maxtor). Word is the WD w/ 8 meg cache still has 3 years.
Any references to back this up?
Eh, I don't know about the Sound Blaster Live. The ISA spec (or common implementation) has some sort of a snag where you must do some sort of initialization routine (fuck, I'm not a driver programmer) in the first 16 megs of PC memory. As far as I know, this doesn't exist with PCI cards.
I remember having a problem insmodding my SBPro for a very long time, but having no problems when it was compiled into my kernel. I finally got around to learning about this.
Problems ceased when I got a PCI soundcard. (SBLive Value in fact)
I wonder if this is a strategy that can be employed to promote the product... naw.
I have to second this. I've been reading slash since 1997 (user ID underscores the fact that I recall the day users were added), and Michael is the reason that I've started paying attention to the fact that slashdot has different editors at all (with the exception of Katz, whom I appreciate from time to time).
Product placements (I've never seen numbers to know how much these bring in), and commercials that take up an arbitrary chunk of the screen would be effective still, if they played while the tv show is going on.
My k7 1.2ghz and a gf2 can crunch the data, but it's not running very fast.... maybe 20 fps. The docs said something about Nvidia cards needing to run it in 32bpp. I couldn't be bothered to check, though I didn't notice any graininess.
My first thought on how to go even farther with this is to procedurally refine the textures. Obviously, the artist's intentions would go a long way to production quality, but they wouldn't beat content designed for this. The question is, is it better than the original content?
If the programmer's intent is to make quake look cooler, and not to just flex his coding muscles, it would be fun if he ran 50 or so quake demos from the net, and figured out the most heavily shot parts of the levels, and put damage decals and what not in them when they load, to give them a worn look. After all, more people have died in dm3 since 1996 than in both world wars combined. :)
I don't know what to say - it's been timely like this for years.
So, rendering engine improvement is essentially incremental from here? It seems to be that way, coming from Id's last two or three offerings. This is a rather distressing for someone as forward looking as myself.
Although the fundamentals have been laid into place, there must be a way or two to leap ahead of the current generation while sacrificing something from the generic style engine such as what Id has produced. For example, if you had a game where you wandered around looking for people to scrap with, you could optimize the 1 on 1 fighting with a different networking model where you are guaranteed to only have one opponent.
Windows of advantage for things like this come and go, but they certainly do seem to exist to me.
Please. Any real engineer worth their salt is able to attain a level of intellectual honesty above and beyond that of not being able to take constructive criticism.
Artists and page designers consider javascript the coder's job, because, well, it has logic branching, variables and function calls (to list off a subset of the functionality.)
Coders consider it the web designer or artist's job, as it often lays out asthetic views of the work.
Managers don't care, they want to see all their functionality implemented in flash. :-)
Seriously though, I'm one of the few staunch software developers who picked up web programming (as opposed to web designers who learned a bit of php&javascript) where I work who spent the time learning Javascript, coincidentally from the 2nd edition of this book.
The result? Almost every piece of web software I've written in my career could have had a once-over interface improvement by using something out of it. I appreciate Javascript.
One of the unsung uses of JS that I find so helpful is for the administration section of sites that I so often have to code for clients. Most of the time, the client will ask for some highly complicated features after you're already done programming something to spec. While it is fully within my right to hand them an updated schedule and cost for the changes, some of the time I can simply hack them in with JS. Sure, I can't rely on most users to have Javascript, but I can tell a few admins that they're going to need it.
Let's not forget that Javascript is not tied to the web either. The DOM is velcro'd to the language, not bolted.
I personally wish more people would use javascript with their forms, even if it is just to put an onLoad in the BODY tag, with a focus edict on the first entry in the first form.
Giving the company an 'A' would give a distinct impression of no room for improvement. The honesty of not giving 100% also helps with the credibility of the proceeding sentences.
I'm scratching my head. What law was broken here? The article doesn't say very much. Something about "copyright laws", which is far from conclusive.
So, uh, you failed to quote the part that said that Nintendo is not making any new hardware.
Isn't this what flash is? The player is cost-free, and you can play games created with it. However, the software to create the games is not.
Here's a part of what mine, Vancity, gave back to me:
If there are people like me there, they would be relieved to use a post like mine citing the previous security issues that Microsoft has had to the person who may decide that passport-only is a good idea.
Be preemptive. It's easier.
I'm always wary of doing things with a click of a button. How much fundamental complexity was weeded out, in order to bring such a simple system? Usually it is this sort of system that has less options instead of more. This brings out easier to learn, harder to use. The fact that there is such market demand for these design principles is disappointing. Goods do not often live up to their true potential.
Is wd40 flammable?