Crap graphics!? An insult! Are you really saying that Monkey Island 2 or The Dig weren't a couple of the prettiest examples of pixelart ever to grace a gamer's screen? You sure as hell better not be including the wonderful world of Grim Fandango in your reference. Gah!
Oh and look up Nintendo -> Wii. Sheesh. Everyone always drags out this tired argument of "Games today don't care about anything but graphics" and ignore all the hojillion great games we have available that aren't all about the shiny graphics. We have more choice in gameplay NOW than ever!
Good? Those air bubble encased torpedoes aren't steerable and they generate a hell of a lot of noise that make it easy for a targeted ship to move out of the way. Better to silently release a torpedo, then activate it and guide it to the target after moving away.
Got news for ya. We are as "mature" as we're going to get. That's it. We're human and we are who we are.
It's not like the world is gradually approaching a state of more perfect being; we're just retelling the same stories again and again in different settings and different people.
If you have an example of how any human civilization is or was ever progressing into maturity I'd love to read about it.
No. Reading the review has only told you that Zonk thinks that the story is weak, humor stale, AI == Bad, etc. Unless you are the same person, wouldn't you agree that it's best to try things out yourself?
The only thing you can do while reloading your weapon to do more damage is to chamber a more powerful (or explosive...) round.
That's because you don't have a gun from this funky future post-apocalyptic game. Magic? Scifi? Whatever, it works and it's fun.
Ditto for my wife and I. We highly enjoyed Resident Evil 4, Indigo Prophecy, Still Life, and Dreamfall in this manner. We were hoping that Gears of War would be another RE4, but while it's a blast to play, it's not nearly as much fun to watch.
It turns something vague and mystical that can be learned (remember at one point Ben Kenobi even offers to teach Han Solo the ropes) into something definite and "scientific" that you have to be born with.
What about the billions of deaths you cause everyday when you wash your hands? Does it not matter because they might have harmed you? Or because they are too small to be cute and identifiable as "life"?
"Load and lock" was the original order, and referred to the operation of the M1 Garand rifle, the standard U.S. Army rifle of World War II. The phrase describes the insertion of a clip of ammunition into the rifle, loading the clip, and locking the bolt forward (which forces a round into the chamber, readying the rifle for use).
"Lock and load" has a more general meaning now, warning people to get ready for action. It was immortalized by John Wayne in 1949's Sands of Iwo Jima, where the Duke used this reversed phrase both in combat and as a humorous metaphor for becoming intoxicated.
One can also understand "lock and load" as a meaningful instruction with the M1, as described in the manual: before loading the clip, the proper procedure is to lock back the bolt using the operating rod.
So the "correct" phrase would be lock, load, and lock. Neh?
The GP is talking about the *story*. I'm sure that you agree that the Mario *story* is garbage. The game itself is pure delicious gold, but the story?
And I, for one, really enjoy watching someone else play videogames. Especially cinematically awesome games like Halo 2, Resident Evil 4, Psychonauts, Condemned, Indigo Prophecy, etc.
WTF back at you. The Halo 2 ending was one of the best video game endings I've ever seen! I've never shouted, "Hell! Yeah!" at the tv after finishing a game before.
It's not like the game was locked in production limbo (Shenmue, Psychonauts) where we aren't sure if we'll see another game. If that were the case then the ending would have sucked, majorly. But this is frakin' Halo. Of *course* we were going to get Halo 3.
Of course your point is proved. Slashdot has always been "Linux Rules!"
If you think that promoting a deserved underdog operating system and highlighting the glaring flaws of Windows counts as "negativity" then our definitions of that word differ.
Another good game to try is Blue Chairs. Less flexible, but it has enough to make the interactivity really feel interactive. Unlike Galatea this is a "real" game with moderate game length (it took me a couple nights of playing) and real endings. I still don't know which I prefer.
Going graphical a really decent exploration of game interactivity is Indigo Prophecy (PC and XBox).
Green grass in Arizona? That *is* news.
Crap graphics!? An insult! Are you really saying that Monkey Island 2 or The Dig weren't a couple of the prettiest examples of pixelart ever to grace a gamer's screen? You sure as hell better not be including the wonderful world of Grim Fandango in your reference. Gah!
Oh and look up Nintendo -> Wii. Sheesh. Everyone always drags out this tired argument of "Games today don't care about anything but graphics" and ignore all the hojillion great games we have available that aren't all about the shiny graphics. We have more choice in gameplay NOW than ever!
Point missed. Read the GP again.
For further information, read about conditioning.
Good? Those air bubble encased torpedoes aren't steerable and they generate a hell of a lot of noise that make it easy for a targeted ship to move out of the way. Better to silently release a torpedo, then activate it and guide it to the target after moving away.
Submarines: ninjas of the ocean.
Got news for ya. We are as "mature" as we're going to get. That's it. We're human and we are who we are.
It's not like the world is gradually approaching a state of more perfect being; we're just retelling the same stories again and again in different settings and different people.
If you have an example of how any human civilization is or was ever progressing into maturity I'd love to read about it.
No. Reading the review has only told you that Zonk thinks that the story is weak, humor stale, AI == Bad, etc. Unless you are the same person, wouldn't you agree that it's best to try things out yourself?
The only thing you can do while reloading your weapon to do more damage is to chamber a more powerful (or explosive...) round.
That's because you don't have a gun from this funky future post-apocalyptic game. Magic? Scifi? Whatever, it works and it's fun.
Ditto for my wife and I. We highly enjoyed Resident Evil 4, Indigo Prophecy, Still Life, and Dreamfall in this manner. We were hoping that Gears of War would be another RE4, but while it's a blast to play, it's not nearly as much fun to watch.
It turns something vague and mystical that can be learned (remember at one point Ben Kenobi even offers to teach Han Solo the ropes) into something definite and "scientific" that you have to be born with.
"Star Wars" despots vs. "Star Trek" populists
The "main" part of the game may be completely stupid
People that suck at Super Monkey Ball say that a lot.
That's not really much of a counterpoint. Neanderthals weren't the stupid cavemen that most people believe in.
What about the billions of deaths you cause everyday when you wash your hands? Does it not matter because they might have harmed you? Or because they are too small to be cute and identifiable as "life"?
Illusionary fire-dragon. Frost horn.
1998 ~= early days of the Internet now? Damn, I'm old.
From Wikipedia:
So the "correct" phrase would be lock, load, and lock. Neh?
No no. Not for work. What if you want to check your email/blog/find hotels/etc. while traveling.
It's four hours of work.
That can't be fit into a regular work schedule...how?
Are you saying it takes 48 weeks of 40 hours of work to prepare for a 4 hour voice acting session?
I know lots of actors who have day jobs, why should voice actors be any different?
The GP is talking about the *story*. I'm sure that you agree that the Mario *story* is garbage. The game itself is pure delicious gold, but the story?
And I, for one, really enjoy watching someone else play videogames. Especially cinematically awesome games like Halo 2, Resident Evil 4, Psychonauts, Condemned, Indigo Prophecy, etc.
WTF back at you. The Halo 2 ending was one of the best video game endings I've ever seen! I've never shouted, "Hell! Yeah!" at the tv after finishing a game before.
It's not like the game was locked in production limbo (Shenmue, Psychonauts) where we aren't sure if we'll see another game. If that were the case then the ending would have sucked, majorly. But this is frakin' Halo. Of *course* we were going to get Halo 3.
What if you're traveling, esp. in a foreign country?
Always pay cash though.
Of course your point is proved. Slashdot has always been "Linux Rules!"
If you think that promoting a deserved underdog operating system and highlighting the glaring flaws of Windows counts as "negativity" then our definitions of that word differ.
No publicity is bad publicity.
Might as well s/SD/CF/g while you're at it. But that won't really fix the post.
Point is, Halo's story *could* be Oscar material.
Heinlein's Lazarus Long "stories" are hardly requisite geek material. LL was an insufferably annoying character.
Now, if you don't recognize the phrase, "Shines the name, shines the name of Rodger Young." then you have a geek cred problem.
Well using this you can at least explore endings that you find interesting:
http://www.mindspring.com/~emshort/cheats.htm [mindspring.com]
Another good game to try is Blue Chairs. Less flexible, but it has enough to make the interactivity really feel interactive. Unlike Galatea this is a "real" game with moderate game length (it took me a couple nights of playing) and real endings. I still don't know which I prefer.
Going graphical a really decent exploration of game interactivity is Indigo Prophecy (PC and XBox).