More like decades, the public has barely even had these rights for centuries.
But yeah, copyright madness is pretty much what the history of copyright law is. Look up the HUGE debate about player pianos to for olde timeye versionse ofe mp3e debatese.
You know about ice core sampling? Hundreds of thousands of years of accurate temperatures. Neat huh?
But we are actually still coming out of the last ice age, so we may just be egotistical to think that we have an effect on the planet's climate.
Did you know that it's an oddity in the Earth's history that we have ice at *both* poles?
Of course up until recently the Earth's climate was wildly variable, pretty damn close to chaotic. We have no idea what could have been changing Earth's temperature as rapidly as the ice samples indicate.
So we may, as a species, be in for a bumpy ride in the next few thousand years or so.
No, but simulating a real object is a good summation of what gaming is.
I.e. a video game really isn't a duck (or a fantasy adventure, military battle, etc) but a lot of effort is put into making it look and sound like a duck (or a fantasy adventure, military battle, etc.).
Ba dum. Bum.
In other words, those sound effects could be understood by the discerning viewer as coming from the game that the actors are playing.
Kind of...simulating an experience that isn't really happening. He was chopping up food that wasn't really there, with a controller linking his actions to those in a virtual world.
So yeah, that's pretty much what gaming is. Unless you play games that don't simulate something happening. I have trouble visualizing what kind of video games would not be simulating something.
I guess if it were a game exactly like a tv show or movie you could argue that the television is designed to display tv shows already and so it isn't simulating a real world thing but recreating an essence of medium that the television was designed to display. But I don't think that a game like that would be much fun.
This would get really scary and cool in that "wow we're going to die in a pretty neat way" if these mice were also the recently developed super mice that could regrow any part of their bodies except for their brains.
In that case it makes even more sense to use robots. Let them to do the hazardous analysis of the location, construction of the station, genesis of the terraforming, etc.
Palms vertical my thumbs move higher, not lower. The only way to get my thumbs parallel to wrist position is to move them, or twist my wrists forward.
If I let my hands relax completely, the XBox controller can slide right into the curled gap my fingers and thumb make. My palms don't even come close to facing up.
I do agree that the original Xbox controller was a horrible, horrible thing. Worse than the PS2 even. That's why I didn't even consider getting an XBox. Last year I noticed that the controller in the game stores was different and tried it out.
WTF? When your thumbs are in the neutral position they have the greatest range of motion. Let your hands relax and sit naturally---see how the thumbs both point forwards at a 45 degree angle to your wrist line. See how that lines them up perfectly with the Dreamcast, XBox, or Gamecube controller thumbstick layout? The PS2 controller forces the thumbs into the very bottom range of motion (parallel to the wrist line), very awkward, very sucky. Very cramp inducing. I hate the PS2 controller more than I hate the original gameboy for ergonomics. (But not as much as the virtual boy.)
Wow, nice. Thanks for everything Mom and Dad, but you aren't worth my free time.
If you don't care enough to do tech support, what do you care about this latest TiVO development? I.e. why mention the trouble your parents would have with MythTV at all?
More like decades, the public has barely even had these rights for centuries.
But yeah, copyright madness is pretty much what the history of copyright law is. Look up the HUGE debate about player pianos to for olde timeye versionse ofe mp3e debatese.
Play the IFF game 'Photopia' now. It's moving, you will be moved.
Seriously.
Here, have a link to the game even.
Born 1979.
:-)
Played Oregon Trail - never.
Mail Order Monsters and Autoduel: get me my remakes already!
And Wing Commander.
I'm satisfied with Ultima availability.
Ditto on Atari games.
How about Bard's Tale? C'mon!
That is all.
(Scorched Earth as a bonus game on a console with four controllers would be an amusing blast.)
It's not that simple. Sure if yuo own the book you can resell it, but you can't distribute or sell copies of that book.
Libraries are certainly not unregulated, if anything they are under the most copyright restriction because they are the most scrutinized.
(Search for legal issues involving electronic reserves.)
Indeed. If CO2 is indeed a serious problem, then turning off every CO2 producing object isn't going to remove the extra CO2 already in the atmosphere.
And if CO2 is that serious, what do we do about all the volcanos?
It sounds like you've been caught (intentionally or unintentionally) spreading email hoaxes.
Oh. The King James version. Yeah, let's all base on analysis on that.
You know, for accuracy's sake.
your avatar doens't wiggle its nose when you do
Not yet. But with the release of this controller he will (swing his sword, swing his baseball bat, or chop his duck) when you do.
A scanner could do the job faster? Maybe if you have a high speed flatbed with an onboard power supply in your backpack.
And if you can type out pages of text fast enough to make it worth your time then Project Gutenberg would love to hear from you.
The real concern here is people copying entire books (semi) easily. But that shouldn't be a concern, because libraries already exist.
What's up Z, you just posted a query on the state of the Revolution piece and now this?
Some higher up at a market analysis agency giving you some kickbacks or something?
Exactly the point I was trying to get across. We have so many questions about the Earth's climate over the long term that it's not even funny.
You know about ice core sampling? Hundreds of thousands of years of accurate temperatures. Neat huh?
But we are actually still coming out of the last ice age, so we may just be egotistical to think that we have an effect on the planet's climate.
Did you know that it's an oddity in the Earth's history that we have ice at *both* poles?
Of course up until recently the Earth's climate was wildly variable, pretty damn close to chaotic. We have no idea what could have been changing Earth's temperature as rapidly as the ice samples indicate.
So we may, as a species, be in for a bumpy ride in the next few thousand years or so.
No, but simulating a real object is a good summation of what gaming is.
I.e. a video game really isn't a duck (or a fantasy adventure, military battle, etc) but a lot of effort is put into making it look and sound like a duck (or a fantasy adventure, military battle, etc.).
Ba dum. Bum.
In other words, those sound effects could be understood by the discerning viewer as coming from the game that the actors are playing.
Kind of...simulating an experience that isn't really happening. He was chopping up food that wasn't really there, with a controller linking his actions to those in a virtual world.
So yeah, that's pretty much what gaming is. Unless you play games that don't simulate something happening. I have trouble visualizing what kind of video games would not be simulating something.
I guess if it were a game exactly like a tv show or movie you could argue that the television is designed to display tv shows already and so it isn't simulating a real world thing but recreating an essence of medium that the television was designed to display. But I don't think that a game like that would be much fun.
This would get really scary and cool in that "wow we're going to die in a pretty neat way" if these mice were also the recently developed super mice that could regrow any part of their bodies except for their brains.
WoW plays fine on Mac OSX.
So if it looks like a duck, and it clearly sounds like a duck, why go to the visual and auditory effort if it isn't really a duck?
Because that's a good summation of what, you know, gaming is.
As a software developer you should have at least already created a database containing albums, songs, artists, etc.
Aside: why stuck with discs? Many quality ripping programs are available.
In that case it makes even more sense to use robots. Let them to do the hazardous analysis of the location, construction of the station, genesis of the terraforming, etc.
Query: how does the media conglomerate "force" anything on anyone?
If that were possible then I think Stealth would have turned a profit eh?
Palms vertical my thumbs move higher, not lower. The only way to get my thumbs parallel to wrist position is to move them, or twist my wrists forward.
If I let my hands relax completely, the XBox controller can slide right into the curled gap my fingers and thumb make. My palms don't even come close to facing up.
I do agree that the original Xbox controller was a horrible, horrible thing. Worse than the PS2 even. That's why I didn't even consider getting an XBox. Last year I noticed that the controller in the game stores was different and tried it out.
Now that's interesting, do you have a link?
WTF? When your thumbs are in the neutral position they have the greatest range of motion. Let your hands relax and sit naturally---see how the thumbs both point forwards at a 45 degree angle to your wrist line. See how that lines them up perfectly with the Dreamcast, XBox, or Gamecube controller thumbstick layout? The PS2 controller forces the thumbs into the very bottom range of motion (parallel to the wrist line), very awkward, very sucky. Very cramp inducing. I hate the PS2 controller more than I hate the original gameboy for ergonomics. (But not as much as the virtual boy.)
Insane, or maybe you have more robust hands than mine. I hate the PS2 controller with the passion of a thousand suns.
And no analog triggers is pretty annoying.
Wow, nice. Thanks for everything Mom and Dad, but you aren't worth my free time.
If you don't care enough to do tech support, what do you care about this latest TiVO development? I.e. why mention the trouble your parents would have with MythTV at all?
Why won't it work for your parents? You can't build the MythTV box for them?