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User: MaineCoon

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  1. Re:i wonder on Some Back Compat Problems For PS3 · · Score: 1

    Because they're plowing the ground for the graveyard of broken promises the PS3 will fail to fulfill.

  2. Re:The Joy of surfing crap? on The Beauty That is GameTap · · Score: 1

    As soon as you mentioned King's Quest and Space Quest and Prince of Persia... I'm signing up this weekend.

  3. Re:frist psot on Bush Signs Bill Enabling Martial Law · · Score: 1

    Bush won't be the next Hitler.

    Hitler was a fairly bright man, and a good orator. The people believed in him.

    Not so much with Bush on any of the 3.

    No, if these powers get wielded like that, it will probably not be by Bush. The armed services aren't too happy with him to willingly throw away our constitutional rights for his whims.

    If this is intentional plans to throw away our civil rights, then this is a set up for someone else down the line. Puppets, perhaps?

  4. Re:infinity +1 blades! on Moore's Law For Razor Blades? · · Score: 1

    I'm thinking Mach 3 is the sweet spot like you say. I do like it much more than my Sensor Excel (2 blades), and it doesnt clog like that did (but the Excel was much better than the Quattro)

  5. Re:infinity +1 blades! on Moore's Law For Razor Blades? · · Score: 1

    I switched from Sensor Excel to electric; even the Braun Activator left me with razor burn. Switched to Schick Quattro, that thing cuts me up and clogged within half a shave, uncleanable. Went to Mach 3, and it's the best shave I've ever had; smooth, no cuts, easy to clean, usable for weeks.

    A friend of mine tried a Fusion, after using a Mach 3 for a while, and said it was another big step forward. I'm happy with my Mach 3 for the time being (that, and I still have about 14 unused razor heads for it).

  6. Re:Damned liars ! on Moore's Law For Razor Blades? · · Score: 1

    Only if you use Schick...

    I used to use Sensor Excel, after a while it clogs. Schick Quattro clogs within half a shave. With Mach 3, I can shave for about 3 weeks on a single blade (shaving once to twice a week). Never clogs.

    A friend of mine switched from Mach 3 to Fusion, and says it was a big improvement once again.

  7. Re:Lots of reasonable people, a few whiners on Do Games Industry Folks Buy Games New or Used? · · Score: 1
    When I buy a new game, they do sometimes offer me a used game ("You can save five bucks on a used copy"), but that's hardly a hard sell. They've never refused to sell me a new copy when one was available (which I usually do, as it's worth $5 to me to get a shiny new copy).


    At GameStop, as well, if you buy a used game, you can return it for a full refund within 7 days if you don't like it. So not only is it $5 off, you actually get an opportunity to get your money back if you don't like it. If I'm still uncertain as to what Im buying, I'll get used, and make sure everything is in good condition. As long as its in like-new condition, I dont care too much that I dont get to pull off shrinkwrap or those stickers. It's cheaper than renting it to try, too.
  8. Re:I pre-ordered on Battlefield 2142 to Bundle Spyware? · · Score: 1

    Exactly, this disclaimer does not make any mention of background processes, analyzing your browsing habits, or anything else outside of game.

    Sounds like someone starting rumors just because they hate EA and want to damage EA's business through harmful misinformation.

    It's one thing to hate a company and let them destroy themselves if you think they're on that track; false accusations to cause problems by lies, however are bordering on illegal behavior. If the stock price took a dump because of bad reporting like this, shareholders could sue the organizations who published the false information.

  9. Re:Biggest Issue with Pox Nora: Beta Tester Free U on Check Out PoxNora · · Score: 1

    They can. Until they do, it sucks playing anyone who has one.

  10. Biggest Issue with Pox Nora: Beta Tester Free Unit on Check Out PoxNora · · Score: 1

    Anyone who participated in the beta test got a special unit, the Pox Harbinger, this unit just totally dominates and imbalances the game. There are enough of them out there, and levelled up enough, to dominate anyone who doesnt have them.

    Wish I could get my money back.

  11. The Godfather - Violence has Consequences on What Game Violence Can Teach · · Score: 1

    In The Godfather, which I've been addicted to lately, you are taught that violence has consequences.

    While it is an open world game in the GTA style, consequences can be much more serious than getting chased by police. There are multiple rivals gangs, and taking back Corleone turf means taking it away from them. There are several ways to do this, but some of them require violence (it is The Godfather, after all).

    If you anger a gang enough, they'll start a mob war, and all hell breaks lose as your family and their family start fighting. Suddenly the streets are a lot less safe, and your businesses become the targets of firebombings and such. There are 3 ways to end a gang war: bomb one of their businesses, pay a visit (and some cash) to the FBI, or get iced ('killed' and sent to some unlicensed doctor)... the last option will cost you more businesses while you recover.

  12. Akira... on DARPA Sponsoring Limb Regeneration Research · · Score: 1

    The researchers' first milestone is to generate a blastema -- a mass of cells able to develop into various organs or body parts -- in a mammal.

    Cue out-of-control flesh monster, Akira-style.

  13. Re:Welcome to SONY next-gen on Gran Tourismo HD Cars Sold Seperately? · · Score: 1

    That is because Microsoft does not allow developers to charge additional fees to unlock content that shipped on the disc, unless it can alternatively be locked by simply playing the game. A game has to provide 'adequate value' to the consumer, with downloadables being non-essential to enjoying the title.

    Obviously, Sony doesn't have such standards; seems like Microsoft holds the moral high ground here.

  14. Re:Potential power costs? on PS3 Downtime To Fight Disease · · Score: 1

    Assuming a 24/7 operation of 150 watts (using 360 as an example) for a year, at 10c/kW/h, that still comes out to $130/year... or roughly the cost of 1 1/2 PS3 games.

  15. Re:No Sweatshop? on EA's Summer Interns Weigh In · · Score: 2, Insightful

    Or maybe it isn't like that (anymore)?

    Oh, wait, this is Slashdot, I could get lynched for suggesting that :-P

  16. They'll call it... on XFire is Sony's Answer to Xbox Live · · Score: 1

    the PFire.

    is has some subtle meanings.

  17. But does it feature... on GNOME 2.16 Released · · Score: 2, Funny

    ... left-handed scrollbars?

    *ducks*

  18. Re:Yet another waste, years late on Chip Promises AI Performance in Games · · Score: 1

    That has disadvantages; assuming it was financially viable to develop and produced actual results in executable code... I think it would work great for highly specific threads... but in that case you might as well target an instruction set highly optimized to your task at hand, like the SPUs on the Cell.

    Most threads will contain enough different code, and will make calls into system and libraries, that you would need to run different parts of a thread on different processors. A solution I can think of here is to have a system call which switches which core the thread should run on, and next time the thread sleeps and is rescheduled, it resumes execution on the specified core; the thread can then immediately reschedule and sleep, which will stall it, or it can continue executing until it it's timeslice is used up, which could result in getting half or most of the way through running the code meant for the other core, on the current one. Either way, I think the overhead here is probably not worth the benefit, and unless all the code running on the system is fairly balanced, or the system is smart about scheduling for priority (i.e, can treat threads as low priority and not care about which core to run them on), then it will not load balance well.

    Not sure if I'd really want to go that way for general development, myself. I'd rather have a special purpose CPU for special purpose tasks if I REALLY needed it. But I don't think PhysX or an AI chip are the answers to these problems.

    The problems here, with the PhysX, and this new card, are:
    1. relatively expensive (The PhysX costs as much as a good video card, itself)
    2. problem implementations (PhysX does not live up to expectations, and, indeed, negatively impacts the games that use it)
    3. low adoption among consumers, probably because of 1, 2, and 4
    4. lack of adoption among developers, probably because of 1, 2, and 3.

    The 3/4 dependency is a chicken-egg scenario, of course, but made worse by 1 and 2, and the fact that it means either crippling a game without the card, which you don't want to do to consumers, or making 'value added' features to utilize it, which has been one of the big problems. Ghost Recon Advanced Warfighter generates so many more particles in explosions that it stalls the GPU.

  19. Re:Wrong on Chip Promises AI Performance in Games · · Score: 1

    I do know what I'm talking about. I have written AI code for major commercial games (million plus unit sellers), within the past couple years as well, so I'm up to date on this. Well written AI doesn't need a coprocessor to generate paths even on a million node network. Maybe if you wanted to write neural network software, the card might be useful, but then you're leaving the realm of games, and entering the real of research.

    IF enough users had it, it MIGHT be worthwhile to target, if only for taking the load off the CPU for Physics... the other big CPU user. As it is now, it is pointless to target an expensive addon (such as the PhysX card, or moreso with the AI card) if you must cripple the game for the majority of your users. An AI card even more so - in the case of physics you can use less refined models, fewer iterations on collision resolving for fine grain collision, and looser parameters for increased performance. In the case of AI, the AI becomes a lot dumber without the card.

    We've offloaded graphics... physics and AI are two big CPU users now, but beyond those everything else is a distant third place and beyond.

  20. Re:Completely off base on Chip Promises AI Performance in Games · · Score: 1

    You either misunderstood what I meant (I was mocking what Agea PhysX did for physics; the card is trash, and games that utilize it have suffered an average 25% framerate drop due to the extra geometry being handled, for a variety fo reasons)... or you aren't aware of the problems with the PhysX card, that I just mentioned. Hit up some sites and look at the benchmarks for when the card is used.

  21. Re:AI and Phys on Chip Promises AI Performance in Games · · Score: 1

    Clients have to do physics as well, for client-side prediction.

    Unless we want to go back to the "good old days" of Quake 1, with jerky networking and opponents who appeared to pop all over the place when the network got congested...

  22. Yet another waste, years late on Chip Promises AI Performance in Games · · Score: 4, Insightful
    The product, from a company called AIseek, seeks to do for NPC performance what the PhysX processor does for in-game physics.


    They want to completely ruin game performance by killing the PCI bus bandwidth and causing the GPU to stall waiting on the position/orientation and generated geometry that it will have to render?

    Physics and AI coprocessors are 2 years too late - with the increasing availability of dual core processors in even midrange consumer systems now, and quad core on the horizon, engineering time is much better spent on making an app multithreaded so that it runs efficiently on hyperthreaded and dual core machines, instead of trying to offload it to a coprocessor that few customers will have. For a consumer, it is a better investment to spend an extra $50 to $100 for a dual core processor than spend $300 on a physics or AI coprocessor.

    I doubt, and openly mock, their claims of '200x' speedup. I imagine it will be more like speeding up the process of $200 leaving foolish consumers' wallets.
  23. Re:The Game that Seized My Time on WoW - The Game That Seized the Globe · · Score: 3, Informative

    Save yourself the money and stop payment, at least; your account and characters are never deleted. I cancelled payment for about a year then went back, picked up right where I left off for a couple months.

  24. Re:You've totally missed the boat. on When Is a Con Not a Con? · · Score: 1

    Indirectly it does. A ship costs ISK. If a ship is blown up it is GONE. The player may get some money back from the insurance policy, but whatever was in the ship - cargo, upgrades, etc - all that value is lost. The ship does not respawn. The player must purchase a new ship with their ISK.

  25. Re:I'm curious what else is in the box.... on New Lego Mindstorms Dissected · · Score: 2, Informative

    Lego online store sells different Technic piece-kits ranging from $6 to $13:

    http://shop.lego.com/leaf.asp?cn=47&d=11&t=5

    They have a gear kit with 39 gear pieces for $13... axle kit, connector kit, beam kit, wheel and axle kits, and a $30 motor kit.

    The new Mindstorms NXT also sells the NXT brick and the sensors and motors seperately, although if you bought all the sensors and motors separately, it would be $25 more than the NXT kit itself and wouldn't include any of the beams/connectors.