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Gran Tourismo HD Cars Sold Seperately?

KDR_11k writes "1up reports on a Famitsu article discussing the future of microtransactions for PS3. According to the article, Gran Tourismo HD will require all cars to be bought via microtransactions. More specifically, the 'classic' package will come with no cars or tracks and the 'premium' package will include 30 cars and a measly 2 tracks to race on. Additional cars cost between 50 and 100 yen ($0.43-$0.85) and tracks go for 200-500 yen ($1.71-$4.26) a piece. No pricing was given for the game itself." From the article: "Now, is it possible that the game will be a full-priced title with a built-in download system that allows users to download cars and tracks equal to the number of the game's retail price? We hope the model ends up similar to this. However, right now, details are extremely sparse, and Sony has to have an answer to these questions -- most of the people who can answer are over in Tokyo, we'll update if we hear back. Welcome to next-gen."

329 comments

  1. Welcome to SONY next-gen by mr_zorg · · Score: 4, Insightful
    Welcome to next-gen.
    Next-gen gaming is already here in the form on the XBOX360, and I have yet to see any such approach there. Don't go trying to make people think ALL next-gen games will be like that. Add up all of Sony's mis-steps lately and you can't help but come to the conclusion that they've lost their minds.
    1. Re:Welcome to SONY next-gen by Soul-Burn666 · · Score: 2, Insightful

      Two words... "Horse armor"

      --
      ^_^
    2. Re:Welcome to SONY next-gen by Fruny · · Score: 4, Insightful

      Actually, I'm thinking "used games". This is a nice way for tham to make used games less attractive, since the original purchaser will already have consumed any "credit" that came bundled with the game (and we're not talking about a MMO subscription here). Instead you'll have to go back to Sony and pay them before the game becomes usable. Pure genius.

      1) Make money off the initial sale.
      2) Make money off the used game market.
      3) Profit!

    3. Re:Welcome to SONY next-gen by Loadmaster · · Score: 3, Insightful

      Good point, but the horse armor add on isn't nearly as necessary as cars or tracks in a racing game.

      Swi

    4. Re:Welcome to SONY next-gen by Nightspirit · · Score: 1

      The difference is that horse armor is crap created after the game that doesn't really have anything to do with the core game. I'm assuming Gran Turismo games came with a plethora of tracks and cars, and that usually they are unlocked after playing through parts of the game. Therefore to me it seems cars and tracks are vital to a racing game, where no one cares if oblivion has horse armor or not.

      I could understand including all the usual cars and tracks in the game, and then selling additional stuff created afterwards. However, this doesn't seem to be the case (albiet the info given is vague).

    5. Re:Welcome to SONY next-gen by maddskillz · · Score: 1

      But with the Horse Armor, you are getting a full featured game, with an add-on. If you decide not to buy this, you aren't really missing out on that much. I think the microtransactions are a great way of allowing you to add small items, but the game should be dependant on them.

    6. Re:Welcome to SONY next-gen by Salamande · · Score: 1

      Hopefully, game download "credits" will be tied to an account, instead of a game, as they are in the Xbox 360. This way, used game sales won't be a problem.

    7. Re:Welcome to SONY next-gen by Grave · · Score: 1

      There is a very substantial difference to offering small items like that in micro-transactions and making the overwhelming bulk of game material available only by paying extra.

      The worst part of all this is that GT HD is not even a new Gran Turismo game. It is apparently just a high-res revision of GT4.

    8. Re:Welcome to SONY next-gen by Morphine007 · · Score: 2, Funny

      Myes... welcome to the brave new world of buying your games one strip at a time I think the simplest and most elegant way of making this fad die amongst developers is also the best way of getting back at them for ramming this down our throats in the first place. Now... it'll take a bit of coordination... and a very very small degree of work... bah.. fuck it

      I'm hittin IHOP...

    9. Re:Welcome to SONY next-gen by Jeff+DeMaagd · · Score: 1

      What is 1up's track record with this sort of reporting?

      If this report is true, why not just make it a racing MMO? It seems like there are enough of that kind of player to justify it.

      At any rate, I'm not interested in an MMO or any game where you must buy enhancements. It's really pretty odd, I know there's some development time in making upgrades and all that, but that's rediculous. If I pay for a game, I expect it to be fully useable out of the box.

    10. Re:Welcome to SONY next-gen by poolmeister · · Score: 1

      "GT HD is not even a new Gran Turismo game. It is apparently just a high-res revision of GT4"

      True, although GT HD will be just an intermediary title to satisfy GT4 fans over until GT5's release. No doubt gamer's activities in GT HD could give them an advantage in GT5 much like GT Concept did on the PS2 before GT4, only this time the advantages will likely be carried over via an online account instead of a memory card.

      --
      CN=poolmeister.OU=lurkers.CN=slashdot
    11. Re:Welcome to SONY next-gen by Xymor · · Score: 2, Informative

      Everyone blames Sony, but this ideia has probably originated from publishers or developers. Used games sales bring no profit whatsoever to hardware manufacturers, game publishers or developers. This way they could still allow a used game market, yet, cashing in on it. I don't like this one bit, if they don't release a full version of the game I simply won't buy it, but I can see their point of view. As I see they could go even go the extra mile and provide console-locking ability, publishers would just climax and consumers would swallow or shun it. It's the same with DRM in music and movies, most consumers don't notice or don't care(well that might be changing, since only 5% of ipoders buy from ITMS), and the few people who now that DRM is devil, aren't express enough to fight the wishes of MPAA and RIAA. We should come up with an acronym for money-sucking-DRM-lovers-Game-developers.

    12. Re:Welcome to SONY next-gen by UncleTogie · · Score: 1

      Agreed. In my case [PC], I tend to wait a year or 4 before buying a game; the hardware requirements are easier to meet and it runs smoother. The problem? For some of these games, their developer has been sold or gone bankrupt. Their online features need patching to work with the new server setup, if any even currently exist for that game. If I can't get content for the LONG haul, I'll avoid games with this type of revenue model.

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    13. Re:Welcome to SONY next-gen by mrchaotica · · Score: 1

      And now we've seen where that particular slippery slope has led...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    14. Re:Welcome to SONY next-gen by voice_of_all_reason · · Score: 3, Insightful

      Used game sales bring no profit to the hardware manufacturers, game publishers, and developers for a reason. They've already sold the product.

      Your other point about them "allowing" a used game market is quite apropos to how they feel..

    15. Re:Welcome to SONY next-gen by gutnor · · Score: 4, Insightful

      "Used games sales bring no profit whatsoever to hardware manufacturers, game publishers or developers."

      Off course they do. Saying that it brings nothing to the developer is the same fallacy than saying that one pirate copy of Windows is one net sale less for Microsoft. There are other dynamics: for example people sell game and reinvest the money directly into new games, or people that get access to more title in the second hand market and may become buyer in the first hand market, or some people invest more because they have the feeling than they can always resell it if they don't like it, ...

      That's very difficult to know the real NET effect of second hand sales. Second Hand market is legit and part of the dynamic of the market. Killing the second hand market is only telling your customer that the intrinsic value of your product is nil. That's not actually a problem, that's working for an entry to the theater for example but that doesn't mean that you will be able to continue to sell your game with the same price tag.
      The new price tag may be higher if the demand is high and the offer is low but in this case I doubt it. If the second hand market is really causing them a net problem, then maybe that's because the perceived value of their product is already lower than their price tag ( no replayability, poor packaging, feeling of disposable product instead of exclusive product, ... )

    16. Re:Welcome to SONY next-gen by PhoenixOne · · Score: 1

      Many 360 games have this "feature" already, it just isn't that bad yet. You don't need to buy weapon packs in Chromehounds, but you'll have an advantage if you do...

      Microsoft announced plans for this back in 2004. They compared it to the ring-tone industry for cell-phones. And unless something major happens, you should expect most PS3 and XB360 games to have micro-payment content from now on.

      --
      Spell cheek you've failed me four the last thyme!
    17. Re:Welcome to SONY next-gen by lordofthechia · · Score: 2, Interesting

      Heheh, this idea isn't too far from Divx , except they're testing the waters by offering part of the game as an added purchase (instead of the whole thing). How long do you think before we see $10 games that you can play for 2 days then you have the choice to buy "unlimited playing" for $50 more? (Oh and it'll only play on your PS3 Xbox360 so your buddy will have to pay to play it on his system.)

      Ok, maybe I'm being too paranoid. Nobody would try *that* idea again...

      --
      Georgia Tech, the leader in Chia(tm) technology.
    18. Re:Welcome to SONY next-gen by Anonymous Coward · · Score: 0

      Seems to me that Sony hasn't actually made any "missteps" with the PS3 because they haven't made any steps yet. The fucking system isn't even out yet and every day another rumor is put up on Slashdot as if it were fact, and another bunch of game console zealots pipe in about the XBOX or the Nintendo being so much better than the PS3 because of this new outrage.

      Would it hurt you people so much to simply wait until Sony releases the stupid thing before deciding they have "lost their minds"?

    19. Re:Welcome to SONY next-gen by dthree · · Score: 1
      Everyone blames Sony, but this ideia has probably originated from publishers or developers.

      Isn't sony the biggest PS2 developer and publisher?
      --
      "I forgot my mantra."
    20. Re:Welcome to SONY next-gen by networkBoy · · Score: 1

      That is unless the game is sold at cost (~$5.00)
      Then I'd be allright with this model.
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    21. Re:Welcome to SONY next-gen by KDR_11k · · Score: 1

      I think he was talking about games coming with a number of bonus points so you can start buying stuff right away. Those would of course be only usable once per copy.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    22. Re:Welcome to SONY next-gen by KDR_11k · · Score: 2, Funny

      No, that's Electronic Shov^H^H^H^H^H Arts.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    23. Re:Welcome to SONY next-gen by Anonymous Coward · · Score: 0

      Maybe in Japan, but in the US, most teenage gameplayers don't have credit cards. Out of 10 gameplayers, 5 will not want to shell out the money. The remaining 5 might be interested, but not enough to fork over a large sum of money to keep playing the games. Look at ring tones on cell phones. Most people do not waste money buying ringtones. They buy phones in which they can upload their own ringtones, or get them free online, or their phones play MP3's and WAVs (like my Treo), so buying ringtones is a waste.

      I love Gran Turismo. Tiger Woods and Gran Turismo are the ONLY two games titles I've bought since 2000. If Sony thinks micropayments are the way to go, I'll go... find some other game to put my money into.
      And don't say I'm unique. I'm not. I know that there are far more people like me than there are those who would shell out the "pay to play".
      And frankly, I bet someone would hack the cars and the tracks before a month, and soon, we'd have everything available anyway.

      Lesson to PS3 developers. If you think you want to convert your revenue model to this, I'll be buying a Wii or an Xbox 360.

    24. Re:Welcome to SONY next-gen by Travoltus · · Score: 1

      LOL!!! Hole in one. The gates of consumer oblivion are opening all over the console gaming world and the corporate Daedra are loose upon the populace.

      I for one have little choice but to shake my iron warhammer with anger and welcome my new micropayment-extracting masters.

      Of course, I could ditch my 360 at this point and abandon console gaming...

      --
      --- Grow a pair, liberals... stop letting the Republicans bully you!
    25. Re:Welcome to SONY next-gen by cdefgab · · Score: 1

      I feel this is a way for them to make brand new games less attractive.

    26. Re:Welcome to SONY next-gen by Anonymous Coward · · Score: 0

      Would it hurt you people so much to simply wait until Sony releases the stupid thing before deciding they have "lost their minds"?

      My, feeling a bit defensive, are we? I haven't noticed people being any less inclined to pass judgement on the Wii before that's released, and I seem to recall rather a lot of people passing judgement on the 360 about this time last year. Why should Sony get special treatment?

      Moreover, if Sony didn't want people talking about the PS3, they wouldn't issue press releases. Sony issues press releases, therefore Sony wants people to talk about the PS3. Well, this is a free country, where people are allowed to talk negatively as well as positively. If you don't like that, don't read the comments. Go to some site where all the comments are positive and bask in the pleasure of not having anyone challenging your own views.

    27. Re:Welcome to SONY next-gen by DrXym · · Score: 1
      It's hard to speculate until the game comes out, but most likely it would follow the Oblivion model. On the XBox 360 you get the basic Oblivion game (though basic is an understatement for such a massive game), but then you pay for extra weapons, horses, zones. I expect that GT would do similar, offering a bunch of cars by default and then sell new vehicles or special paint jobs if you pay extra for them.

      Personally I think that this is a slippery slope. I wouldn't buy any game that required I buy extra content to unlock some lousy car, weapon or whatever needed to complete the game. Even episodic content sucks since it encourages games to be stripped to the bone.

    28. Re:Welcome to SONY next-gen by KDR_11k · · Score: 1

      I think this will be hurt far more than it needs to be by the number of uninformed buyers. Too many people would buy the game because it's cheap and not find out until they're home that it's micropayment-based (you could write that in huge letters on the box and that wouldn't stop it). Then they get angry because they're getting something they didn't want (or not getting what they want).

      Someone out there will appreciate it, maybe even many of the uninformed public but they don't want to stumble into it unaware.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    29. Re:Welcome to SONY next-gen by Tim+Browse · · Score: 1

      Everyone blames Sony, but this ideia has probably originated from publishers or developers

      This is about a Sony first party title on a Sony console, i.e. developed entirely by Sony, and you want to blame other publishers/developers?

      Of course this is a Sony idea. Engage brain, then open mouth.

    30. Re:Welcome to SONY next-gen by Rich0 · · Score: 2, Insightful

      You missed another aspect of the used market which impacts the first-sale market - value. A game which can be resold is more valuable than a game that cannot. Sure, people don't think about it much now, but that is only because all the titles can be resold. If you end up with a mix people will realize that a resellable game is cheaper since once you get tired of it you can recoup some of your initial investment by selling it. A game which cannot be resold just sits on the shelf unused.

      What is the 5-year cost of owning a new car? It isn't just the sticker price plus the cost of gas/maintenance/etc. It is all that MINUS the value on sale 5 years later - and that number is a BIG part of the equation as it makes the replacement car a whole lot cheaper to purchase.

      Console publishers who don't allow resale will find consumers willing to pay less for their games. Now, it may well be that they more than compensate for this by getting rid of the resale market, but I think that this will only work for wildly popular games. Initially consumers will pay big bucks not realizing the hidden cost of this scheme, but if it takes off consumers will figure it out...

    31. Re:Welcome to SONY next-gen by dthree · · Score: 1

      Oh, right. Then 2nd biggest.

      --
      "I forgot my mantra."
    32. Re:Welcome to SONY next-gen by Anonymous Coward · · Score: 0

      This seems to be more of a ploy to make sure you have to connect to them for updates at least once. Sure they can include an update on the game disk itself, but this makes it mandatory to connect to them for "scanning". All along sony has talked about how they plan to watch our every move with this new system, this further supports it. I doubt even they will be stupid enough to charge twice for the game. So as many have said it will either be a free game and you buy content, or you pay full price and get that amount back in content. Either way its just sony monitoring the heck out us!. If the mass buy into this system and not squash it, then I fear we are all doomed for becuase it will only scream "WE DONT MIND".

      And lest us not also forget what awesome free marketing hype this is for them.

    33. Re:Welcome to SONY next-gen by supermank17 · · Score: 1

      Correct me if I'm wrong, but from what I can tell, the extra cars and tracks are core parts of the game functionality. The horse armor for Oblivion was simply a graphical add-on for people who wanted to pimp their horse. The full core game-play was still there, and could be enjoyed just the same without the armor. Here, however, it looks like they've stripped away parts of the core game, and are trying to sell them separately.

    34. Re:Welcome to SONY next-gen by MaineCoon · · Score: 1

      That is because Microsoft does not allow developers to charge additional fees to unlock content that shipped on the disc, unless it can alternatively be locked by simply playing the game. A game has to provide 'adequate value' to the consumer, with downloadables being non-essential to enjoying the title.

      Obviously, Sony doesn't have such standards; seems like Microsoft holds the moral high ground here.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    35. Re:Welcome to SONY next-gen by xunling · · Score: 0

      HOLY MILK OF THE COW... reverse intelligence *so, i bough my game, bet the hardest trials in less then 3hours, and get as the additional feature 100bux from sony or what is it about?, does skill and brainpower result in any sucess nowerdays somehow or is it gone?

    36. Re:Welcome to SONY next-gen by SageMusings · · Score: 1

      Help me out here,

      Do you suppose this could be a way to discourage the RENTING of games from places like "Blockbuster" video? The game publisher/console maker probably makes no money in rentals and who would want to rent a game with limited playability? I see this as a way of forcing outright ownership via add-ons.

      It's simply amazing how many different ways corporations find to screw me. At this rate, they'll catch up to government in a few years.

      --
      -- Posted from my parent's basement
    37. Re:Welcome to SONY next-gen by flumps · · Score: 1

      ... as for me, I just can't wait to sell my Dodge Viper on eBay for an extortionate amount.. So long, suckers!!

      yoink!

      --
      "So there he is, risen from the dead. Like that fella, E. T." - Father Ted Crilly
    38. Re:Welcome to SONY next-gen by famikon · · Score: 1

      I think what he was saying was, I could buy GT3 and buy all types of cars and tracks for it. One year later I get bored of it and sell it to you.. and.. whats this? You have no tracks or cars? Purchase them to your sony live account. 1. Sell games at retail value and wait for customers to purchse more content just to play the friggin thing 2. Profit! 3. Let the customers sell their games used, and the new customers will have to re-purchase content 4. Profit some more!

  2. I hope this kind of greed by binkzz · · Score: 4, Interesting

    Dies a fast and painful death. It could completely ruin the console gaming experience.

    --
    'For we walk by faith, not by sight.' II Corinthians 5:7
    1. Re:I hope this kind of greed by Anonymous Coward · · Score: 1, Insightful

      Hey, if you have $599 to pay for the console then you probably have the cash to shell out for micropayments for individual cars and tracks.

    2. Re:I hope this kind of greed by LiquidCoooled · · Score: 1

      Actually, I think its moving closer to the Arcade gaming experience, I'm just waiting for a coin slot to appear in the next gen consoles.

      --
      liqbase :: faster than paper
    3. Re:I hope this kind of greed by johnsmith_12345 · · Score: 1

      And some strange sweaty guy to come around and collect the quarters.

    4. Re:I hope this kind of greed by Anonymous Coward · · Score: 1, Informative

      na spent it all on the console

    5. Re:I hope this kind of greed by Anonymous Coward · · Score: 0

      err. fun for the whole family?

    6. Re:I hope this kind of greed by AmberBlackCat · · Score: 1

      We still have Nintendo.

    7. Re:I hope this kind of greed by Leviance · · Score: 1

      Agreed.. Its almost as if Sony wants to see exactly how much they can screw over their fans and still get them to pay...

      It will be interesting to see how Sony wakes up when they realize their failure.

    8. Re:I hope this kind of greed by H3g3m0n · · Score: 2, Interesting

      Problem is they don't need there games to be brought by large numbers of people with this system, they just need a few rich ones, or people willing to buy over a long period of time. It's like a MMORPG, since your paying per month it doesn't seem much but after about 3 months you have already payed more than the box cost of a normal game, everything after that is profit other than the hosting and DM staff costs which when split over the number of people playing is probally close to nothing. Of course for the average person they can simply avoid these games atleast untill more companies do what EA did with Battlefield 2, that is release an expansion pack that gives players access to more powerfull weapons while playing against people without the expansion pack. The best (evilest) thing sony could do would be release the game as normal with a massive focus on multiplayer, then a few months later after most poeple have brought the game they can let people purchase faster cars then people who want to beable to keep up will also have to purchase the cars. Large numbers of people might stop playing but they have already purchased the initial game, and those that remain behind end up spending 3x the amount they paid for the game although its over the period of months/years since sony could just release 1 car upgrade a month for a few $ (and a few cheaper visual only upgrades which are likly to get purchased along side).

      --
      cat /dev/urandom > .sig
    9. Re:I hope this kind of greed by sowth · · Score: 1

      Yeah, with arcade unit prices. Seriously, who would pay $600 for a console? You can buy a fairly decent computer with that. I think the arcades are the only place most people will see the PS3.

    10. Re:I hope this kind of greed by steveo777 · · Score: 1
      Problem is they don't need there games to be brought by large numbers of people with this system, they just need a few rich ones, or people willing to buy over a long period of time


      Not so. I mean, look at the NEO-GEO. Most powerful for its time, greatly more expensive. Dead in it's tracks. Had a wonderful niche market with many dedicated supporters ($$$). Only the rich gamers had it. Well, they don't make consoles any more. Not saying Sony is cursed to that fate, but I am saying they're walking down the path.

      --
      This sig isn't original enough, it's time to come up with something witty...
  3. same as it ever was by mikerubin · · Score: 4, Insightful

    batteries not included

    --
    I sat down to write a new sig tonight and all I did was make the chair warm.
    1. Re:same as it ever was by Soul-Burn666 · · Score: 1

      In this case, cars not included

      What's next? hd output costs extra? textures not included?

      --
      ^_^
    2. Re:same as it ever was by Anonymous Coward · · Score: 0

      not really; in this context it is 'console not included'.

    3. Re:same as it ever was by zotz · · Score: 1

      Dude!

      Toys that explode on the store shelves! What a top notch concept!

      all the best,

      drew
      http://www.ourmedia.org/node/258456

      --
      FreeMusicPush If you want to see more Free Music made, listen to Free
    4. Re:same as it ever was by noidentity · · Score: 1

      Don't give Sony any more ideas! A PS3 that ran only on non-rechargeable batteries, that would be bad (though they wouldn't explode... maybe).

    5. Re:same as it ever was by Lord_Dweomer · · Score: 1
      Except when the batteries weren't included, it tended to be that the company making the product did not also make the batteries. Nor did the batteries have a near-zero distribution cost, nor were they developed at the same time the product was and scraped from it to sell as an "addon" at a ridiculous mark-up to Sony's rape vict...err...customers.

      --
      Buy Steampunk Clothing Online!
    6. Re:same as it ever was by Anonymous Coward · · Score: 0

      It's NOT the same and FUCK the Talking Heads!

  4. Death of game by raptorspike · · Score: 4, Funny

    Why does this seem like its going to piss off a number of kids who get this game for christmas or a birthday? "YEA!!! I got Gran Turismo HD!!!" *Runs upstairs and puts it in PS3* "What! No cars! No Tracks! WTF!!"

    1. Re:Death of game by rpguy · · Score: 1

      I'm afraid to ask just how many retail employees will look forward to hearing "This game's broken! My kid said that you forgot to put the cars in!" as they greet the coming returns line on that Boxing Day.

    2. Re:Death of game by cciRRus · · Score: 1
      Why does this seem like its going to piss off a number of kids who get this game for christmas or a birthday?
      I know you're attempting to get modded "Funny" but just a reality check here...

      I have played Gran Turismo since GT2 and I am quite sure that kids would not want to get this game for Christmas or as their birthday present. The GT series is just too real for kids to enjoy. They will end up hitting walls and in grass patches most of the time. I think they'll derive more fun from arcade-style racing games such as Need For Speed or Burn Out than from GT.
      --
      w00t
    3. Re:Death of game by GhaleonStrife · · Score: 1

      I've been playing the GT series since it started. I was 12 or 13 when the first game hit shelves. Ever since, I've been dying for the next one in the series each time. Apparently, you don't know kids very well. Granted, I may not be like most kids, but I certainly wasn't the only one playing it. Me and my neighbor would do two-player races with the new cars we had bought since the last time we played, etc.

  5. Voting with the wallet!!! by Anonymous Coward · · Score: 0

    The ONLY THING...THE FRIGGIN ONLY THING!!! That I would have even thought about buying a PS3 for... has now been raped and screwed. GT was the standard, IMHO, in racing sims. Now a pathetic peice of marketing in sonys cannon of crap.

    History repeats... the bigger the empire the harder than fall. Well Sony last vestage of empire just came cashing down at 80 cents a car vs thousands of loyal players that are willing to wait years and years of delay for a game to be "right"...

    1. Re:Voting with the wallet!!! by Morphine007 · · Score: 1

      I just hope Nintendo is paying attention...

    2. Re:Voting with the wallet!!! by Stormwatch · · Score: 1
      GT was the standard, IMHO, in racing sims.
      Go play Daytona USA and learn what a RACING game is all about.
    3. Re:Voting with the wallet!!! by mrchaotica · · Score: 1

      Turning left 2000 times in a row?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Voting with the wallet!!! by KDR_11k · · Score: 1

      GT HD is just a port of GT4 as far as I know, this does not necessarily affect GT5 (which would be the true GT for the PS3 and this time they won't have the excuse of insufficient power for not adding damage). I'd guess it's a test to see how people react to that model and if it's profitable they might end up making GT5 the same way.

      Of course there's also the possibility this is false in first place.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Voting with the wallet!!! by buffer-overflowed · · Score: 1

      That could beat driving around in the version x(of 50, with slight differences) indestructable box.

      As long as when you turn right something ya know, explodes or sparks or something.

      And now that we've ragged on Gran Turismo for it's bit of silliness(Who needs brakes? That's what other cars and scenary is for!) we may as well rag on Resident Evil, Doom, etc. a bit... when you have a freakin' rocket launcher, the words "it's locked" are not in your vocabulary.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  6. World's First FREE Video Game! by setirw · · Score: 3, Funny
    "Our new game is FREE! Absolutely FREE! Download now!"*

    <fineprint>
    *Mesh vertices are $.000001 each. Rendering engine available for $12.95. Texture maps are $.0001 per pixel.


    Seriously though, reduced-price modular video games expandable through micropayments is a neat concept. I can only hope that such a system remains optional, however...
    --
    This message printed on 100% post-consumer recycled electrons.
    1. Re:World's First FREE Video Game! by crazyjimmy · · Score: 1

      Absolutely no problem with your joke. Your subject "World's First FREE Video Game" bothers me. What happened to freeware?

    2. Re:World's First FREE Video Game! by MidnightBrewer · · Score: 1

      It's called irony. Marketing doesn't actually require that what you say is true.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    3. Re:World's First FREE Video Game! by SlayerDave · · Score: 1
      Seriously though, reduced-price modular video games expandable through micropayments is a neat concept.

      I don't consider almost $5 per track a "micro" payment.

  7. Congratulations Sony, you've done it again! by Anonymous Coward · · Score: 0

    Gran Turismo is a great game, but do you think people will really be lining up to pay for extra cars? You've got to be kindding me. SONY: You're a big stupid idiot.

  8. PS3 is starting to sound better every day! by rolfwind · · Score: 4, Funny

    With such foresight with games, will the hardware manufacturers catch on as well? I wonder if buttons will come with the controllers or will they be an extra, "optional" feature to, to be purchased on a 1 by 1 and on a "as needed" basis!

    Seriously, it's cool if true EXTRAS are open to purchase, but I tend to feel jipped if a product doesn't even provide the basic experience I was expecting out of the box.

    1. Re:PS3 is starting to sound better every day! by Anonymous Coward · · Score: 0

      The hardware manufacturers already have this price model. When you buy a PS2, it's basically useless without a $30 8MB memory card that probably cost $1 to make. Have a friend who wants to play a game with you? Fork over another $30 for a controller. Want to play online? Before the slim-line edition, that was another $50 purchase. On and on it goes...

    2. Re:PS3 is starting to sound better every day! by H3g3m0n · · Score: 2, Interesting

      The problem is what happens when these 'extras' can be used in a multiplayer game against people without them. This happened in Battlefield 2, they released the expansion pack that allowed people to get access to more powerfull guns while playing against regular people. Fortunatly the rest of there optional extras seem to be limited to playing with people that also have them.

      --
      cat /dev/urandom > .sig
  9. Oh dear by Anonymous Coward · · Score: 0

    Nintendo Wii and Xbox 360 just jumped WAY ahead of PS3. Xbox 360 seems to be slowly tipping towards more bought-n-downloaded content. Soon, all the casual gamer will have left is the Ninetndo Wii.

    Wii-hoo!

    1. Re:Oh dear by cjb909 · · Score: 1

      What part of buying old nintendo games and downloading them to you Wii doesn't involve 'bought-n-downloaded' content?

    2. Re:Oh dear by Yvan256 · · Score: 1

      It's not downloaded CONTENT, it's downloaded GAMES. That's a HUGE difference.

    3. Re:Oh dear by Anonymous Coward · · Score: 0

      This Sony thing sounds as if it would be more like (in terms of Nintendo games from yesteryear) buying a copy of Mario, and paying more to get additional levels, different hats, and a high-def Yoshi, or like buying Duck Hunt with a stick-figure dog and paying ransom to get a 'more realistic' representation of your hunting companion...

  10. Who is making these decisions by NewsSurfer · · Score: 1

    What kind of game is $60 dollars to begin with and also requires the player to shell out extra cash for unlockables? This is ridiculous. Sony just is making one mistake after another.

    1. Re:Who is making these decisions by Cheapy · · Score: 1

      Oblivion.

      --
      Would you kindly mod me +1 insightful?
    2. Re:Who is making these decisions by archen · · Score: 2, Insightful

      You know in theory, assuming I'm willing to pay $60 for a game in the first place; I might be okay with this in Grand Turismo provided they made the game cheaper. I mean if they made the game $30 and charged $.50 a car it might not be a bad deal. I'll never drive that crap from Ford even in a video game =) Where that breaks down of course is when this game goes into the bargin bin for $19 - all games seem to hit that price point sooner or later so you're not really saving much.

    3. Re:Who is making these decisions by be-fan · · Score: 1

      Ah, I love how rumors get started.

      There has been no word on how much the game itself will cost initially, how much content will be pre-provided, wether it will come with credits in the box, etc. Everybody's jumping to a conclusion based on this fantasy image of a bumbling Sony that can't get anything right, despite the fact that they toppled Nintendo's empire, successfully fended off Microsoft, and delivered two every solid consoles that have been the market leaders for more than a decade.

      --
      A deep unwavering belief is a sure sign you're missing something...
    4. Re:Who is making these decisions by Anonymous Coward · · Score: 0

      Are you done rambling? Thank you.
      Ha, and my verification code is "idiotic". Goes well with the post I'm replying to.

    5. Re:Who is making these decisions by Sal+Zeta · · Score: 1

      No, it will make it just more frustrating.
      Imagine racing online with an 1.50 $ Yaris while being repeatedly beaten by a rich spoiled brat who could afford a 15 $ Panoz from the beginning.

  11. They can go screw themselves.... by Fallen+Kell · · Score: 1

    ... in fact it looks like that is just what they are doing if they think this will sell. I sure as hell will be the first one to say I will not buy that bunch of bull. I own all the other GT games, and "was" looking forward to the new installments on the next system (when I get around to buying a PS3 which won't be right away). Note the key term of "was" in the previous statement. I certainly WON'T "buy" a game that I can't even play without spending even more money for the individual "parts" that make up the "game"... Basically it is trying to sell a car at full price and then telling the people who bought it, "oh, by the way, if you want to be able to actually start the car, well you need to buy an engine. And if you want the engine to run, you need to buy a exhaust system, fuel pump, fule lines, air intake duct, alternator, spark plugs, and fuel injection system. Oh and do you want to be able to stop? Yeah, you will need to get brakes, brake pads, brake assemblies, pressure lines, and brake fluid. Oh I forgot, you also need to buy the seat belts if you want to be legal too..."

    Screw them...

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    1. Re:They can go screw themselves.... by TinyManCan · · Score: 1

      Sony should just charge you for the virtual 'gas' your car consumes.

    2. Re:They can go screw themselves.... by Anonymous Coward · · Score: 0

      you joke... ...but someone at sony just read that and said "yes! great idea!" and rushed off to tell his boss.

      You should have patented it.

  12. Film at 11: "Sony destroys computer entertainment" by lonesometrainer · · Score: 4, Insightful

    Gran Toursimo HD... the only game out there that could possibly make be buy a PS/3. I would have to replace my LCD-TV (no HDMI), would spend big bucks on a PS/3 and even for the game itself.

    I always liked GT... had bought a PS/1 _only_ for Gran Toursimo, same about half a year ago with a PS/2, because I was in a spending mood.

    I personally haven't touched a computer game for six or seven years right now - except Gran Tourismo.

    Buying each track, each car? This would be just a rip-off. So, Sony/Polyphony Digital/Whoever you're expecting me to pay hundreds of bucks to play all the nice cars and tracks that had been available in every game before? I say NEVER, NEVER.

    YOu now what? Your PS/3 seems to be a blatant consumer rip-off and if the story is true the day will come that I - as a consumer - will stop buying Sony products.

    Go and copy some macbooks, your big days are obviously over.

  13. Fat chance by mallardtheduck · · Score: 1

    Now, is it possible that the game will be a full-priced title with a built-in download system that allows users to download cars and tracks equal to the number of the game's retail price?

    Well going by Sony's track record, the game will be at best half price, and will include a maximum of $10 worth of "credit".

    1. Re:Fat chance by be-fan · · Score: 1

      And what track record is that exactly? What is this "track record" of ripping off customers I seem to have completely missed out on? Which of Sony's gaming products out there are rip-offs? The PSP? The PS2? Was the PS1 a rip-off?

      Sony's "track record" of late is just frothing at the mouth from internet "journalists" tapped into the rumor mill.

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:Fat chance by RevAaron · · Score: 1

      Yeah, shitty and all... but $10 of 'credit' to buy cars at $0.50 each and tracks at $2-5 each would be better than getting none of either. At least you could get a track or three and a few cars.

      But still, this is pretty evil. I don't mean the model in general, but the way it sounds like they are implementing it.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
  14. I swear by IanPaulFreely · · Score: 1

    Sony is just asking to bomb.

  15. What a Winner.......Not by segedunum · · Score: 4, Insightful

    PS games have been overpriced for years without any silly ideas like this. There is absolutely no way people are going to pay for odds and ends that should be a part of the game in the first place, and just aren't worth that kind of money.

    So the games industry wants to know what fuels piracy? Well, stuff like this certainly helps quite a bit.

    1. Re:What a Winner.......Not by PhrostyMcByte · · Score: 3, Interesting

      Beyond the initial cost, a WoW subscription is over $150/year. Do they add the equivalent content for 3 full $50 games in that whole year? Is the new gameplay innovative or just copying old stuff with a different treasure at the end? Are the graphics getting any better? So many people are playing it.

      I'm not saying WoW is bad, just that a great many players are happy to throw down tons of cash on a game as long as they find it fun. I don't know how well this will work for a racing game, but the business plan has worked before. I definately don't like the idea of paying individually for all the initial levels but I think it would be pretty cool if I could download an expansion every month with a new car and a few new maps, if the price was kept low.

    2. Re:What a Winner.......Not by Morphine007 · · Score: 1

      An MMORPG should not be expected to use the same economic model as a stand-alone console game. The $150/year is paying salaries and maintenance costs. Once Sony kicks GT HD out the door, they're done... unless they decide to throw a team together for more content. But they certainly aren't trying to maintain servers supporting 7 million clients.

    3. Re:What a Winner.......Not by yanos · · Score: 2, Interesting
      So the games industry wants to know what fuels piracy? Well, stuff like this certainly helps quite a bit.

      How? If you just download the game, you won't be able to enjoy it unless you buy some cars and tracks to play with. And you probably won't be able to do that since your modded ps3 has good chances of beign flagged as a non-legit unit by the online store. This sort of thing can actually force more people to buy their games and not to mod their console.
    4. Re:What a Winner.......Not by stuffman64 · · Score: 1

      So by your math, $150/year times 7 million clients = $1.05 BILLION dollars in revenue per year. Convince me that you need even a fifth of that to maintain servers and pay salaries, I'll buy your arguement. MMORPGs are cash cows, and there's no two ways about it. Sony's plan (if it is in fact their plan) is just as bad.

      --
      --- At my sig, unleash hell.
    5. Re:What a Winner.......Not by Morphine007 · · Score: 1

      That'll teach me to not put a disclaimer in there, since I wasn't defending WoW... just saying that you can't really draw an accurate comparison between the two...

      I won't try to convince you that you'd need even a fifth of that for server maintenance and salaries... but it'd at least be a few million (a conservative guess for, say, 20 people at 50k/year = 1 mil, and they've probably got ten times that in the "division" or w/e the hell their cell is for WoW, most of whom probably make more than 50k/year)... compared to the $0 in upkeep GT HD will cost

      Now, if this was about additional content then the micropayments would be fine... except it's not. As some other posters have mentioned (and it was even mentioned in TFA) this is for what would otherwise be standard content. That's where it suddenly becomes a load of horse shit.

    6. Re:What a Winner.......Not by nEoN+nOoDlE · · Score: 1

      So the games industry wants to know what fuels piracy? Well, stuff like this certainly helps quite a bit.

      But it also curbs piracy because if you pirate the game, you're just gonna have to buy content for it anyway.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    7. Re:What a Winner.......Not by maxume · · Score: 1

      But isn't part of WoW that it is an MMO? I haven't played it, or any other subscription game for that matter, but presumably a big part of the fun it offers comes from the connectivity.

      If the box doesn't come with a pretty good assortment of cars and tracks, anybody who buys it is, in my mind, crazy, but then again, I actually look at the price of something and wonder whether it will make me better off than just keeping the money. It isn't real apparent that everybody thinks that way, so maybe "OMG! Cars." will work out for Sony.

      --
      Nerd rage is the funniest rage.
    8. Re:What a Winner.......Not by Broken+scope · · Score: 1

      I think a little over half of subscription fees go to profit. Also please note, most people do not buy it month by month. Most of them buy the 3 month pack.

      --
      You mad
    9. Re:What a Winner.......Not by Broken+scope · · Score: 1

      Don't forget the massive bandwidth costs.

      --
      You mad
    10. Re:What a Winner.......Not by chromatic · · Score: 2, Funny
      So the games industry wants to know what fuels piracy?

      I would have thought shipping games by sea fueled piracy. That and rum.

    11. Re:What a Winner.......Not by thesandtiger · · Score: 1

      Please explain to me why making a profit on an entertainment item is "bad" - last I was aware, nobody needed new cars and tracks in a video game in order to stay alive, and Communism had failed pretty spectacularly.

      If consumers are willing to do this, that's on them - they have other options. Nobody HAS to play this game.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    12. Re:What a Winner.......Not by chromatic · · Score: 5, Insightful
      It flat out floors me that almost everyone I know steals software AND movies AND songs, yet they don't see this as stealing.

      Perhaps your contemporaries see a difference between depriving someone of a physical item and making an exact digital duplicate of digital content.

      Without making any moral or ethical judgments on the behavior, it's difficult for me to use the same word for both actions when the outcomes are so different.

    13. Re:What a Winner.......Not by ConfusedSelfHating · · Score: 2, Insightful

      First, stealing indicates that you are taking something away from someone. For instance, if Person X steals Person Y's car, Person Y no longer has a car. This means that the owner has lost something. If Person X copies Company Y's music, Company Y still has access to the music unless Person X destroys all original copies in Company Y's possession. For a poor example of this, think of Johnny Mnemonic when the research scientists stole the cure and erased the original from the databank. I did say it was a poor example. Another thing to note is that no one owns copies of music, movies, television shows or games anymore. They are licensed. So really this is an issue of improper licensing. It is similar to someone running SQL Server with 150 connections when they are only allowed 100. It is still improper behavior (and Microsoft would come after you for it), but not theft. And likely criminal behavior in certain places.

      Second, DRM doesn't seem to be about preventing piracy. After all, only one of your friends has to have a non-DRM copy of something for you to get an illegal copy. The concern about DRM is lock-in. The company that controls the DRM scheme gets to decide which devices you can use with the content that you purchased a license for. Money exchanges hands. You will pay a premium for a device which is compatible. It is quite similar to the HD-DVD and Blu Ray battle, it is all about who controls the revenue stream from licensing the winning format. This also leads to grossly incompetent situations where a company manufactures a device which will not work with their own DRM (Microsoft -> Zune). DRM is simply not in the interest of the consumer.

      Third, there has always been a significant amount of piracy in software and it has completely destroyed the software industry. Oh wait, it hasn't. The richest man on Earth just happens to have made his money through software. I strongly support the jailing people who sell pirated material or use pirated material in their businesses, but someone downloading a song they would never buy is very low on my list of priorities.

    14. Re:What a Winner.......Not by Abcd1234 · · Score: 1

      How?

      Umm... because people would download pirated copies of the tracks and cars, too?

    15. Re:What a Winner.......Not by be-fan · · Score: 2, Informative

      What the fuck? PS games are the cheapest games have been since the NES. I sure as hell remember paying $70 in the early 1990s for my copy of FF3, nearly $80 in the mid 1990s for my copy of Chrono Trigger, $80 for a used copy of Wave Race 64 right after launch, etc. It was the PS1 that brought games down to $40-$50, and in a decade since then, the price hasn't even kept up with the rate of inflation. Your average PS2 game probably costs 2/3s as much as your average game in the heyday of the SNES. SNES games ranged from $60-$80 new ($78-$105 adjusted for inflation). A $50 price ceiling for games is a substantial price cut from that.

      --
      A deep unwavering belief is a sure sign you're missing something...
    16. Re:What a Winner.......Not by Mark+Maughan · · Score: 1

      In addition, good PS2 games get reprinted as classics and sold for $20 after a few years.

    17. Re:What a Winner.......Not by phorm · · Score: 1

      WoW is a game that people can play all year. Though argueably things like Warcraft (non-WoW), starcraft, half-life, etc are also renewable experiences due to online play... there's a bit more flexibility to the WoW universe.

      For the records, I'd probably be willing to pay a small fee ($5/month) for online play of some of my favorites anyhow, especially if it helped the game devs put new ways to filter out all the loudmouth jerks.

    18. Re:What a Winner.......Not by mikek3332002 · · Score: 1

      Blizzard is a bussieness so they need to make profit. Also they would be using some of the income from Wow to develop other games in their portfolio(hopefull).

    19. Re:What a Winner.......Not by Weedlekin · · Score: 1

      "It flat out floors me that almost everyone I know steals software AND movies AND songs, yet they don't see this as stealing."

      That's because it's copyright infringement, not theft. There are a number of illegal acts that have financial implications, but aren't legally defined as theft, e.g:

      Insider trading
      Fraud
      Price fixing
      Counterfeiting
      Smuggling
      Patent or trademark infringement
      Tax evasion
      Bribery
      Criminal damage
      Product dumping

      Thus, the people you know who don't see copyright infringement as theft are correct, just as a judge who regards counterfeiting as being a different crime from theft is correct.

      --
      I'm not going to change your sheets again, Mr. Hastings.
    20. Re:What a Winner.......Not by drsquare · · Score: 1

      And what exactly is wrong with making money when people are happy to pay it for a service they enjoy? If you play 750 hours a year that works out at 20 cents per hour's play, hardly a rip-off.

      Also your sums are completely wrong. Not all their players are playing $150 a year, only the Americans. The Chinese play in internet cafes and don't have permanent subscriptions.

      You've also neglected the bandwidth costs.

    21. Re:What a Winner.......Not by luther349 · · Score: 0

      games like wow you pay for server/dev cost well a game as large as that your feeding blizzerd lol. do they add content they shure do the cross server pvp modes being 1 recent addons. the system works for some games but a racing game i dont think so.

    22. Re:What a Winner.......Not by blincoln · · Score: 1

      If people started to go to jail because they stole Microsoft Windows XP or Office then you would see it come to a halt in the U.S.

      Yeah, remember that time the US banned recreational drugs other than alcohol and tobacco, and the use of them came to a halt? Or that other time that most of the world banned prostitution and it came to a halt?

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    23. Re:What a Winner.......Not by Anonymous Coward · · Score: 0

      Actually, yes, you do get pretty good game time out of that deal. A normal $50 RPG tends to have 60 hours of gameplay. But if you play 4 hours a week in WoW - which is a pretty conservative number - you get similar numbers of cash-per-entertainment-hour.

    24. Re:What a Winner.......Not by Shadow99_1 · · Score: 1

      Now I never owned a NES (of any sort) as my first console was a Sega Master System (followed by a Genesis when it was new), but I never paid $80 for a game (or I swhould say my parents paid, since I was still a kid back then). Heck if games where that expensive I'd have only gotten a new game once a year (Anything near $100 was a birthday present, and even christmas didnt' rate the same in cost of gift to birthdays). I know very well I could manage 2 games minimum a year. Maybe it was regional pricing?

      --
      we are all invisible unless we choose otherwise
    25. Re:What a Winner.......Not by Anonymous Coward · · Score: 0

      Perhaps your contemporaries see a difference between depriving someone of a physical item and making an exact digital duplicate of digital content.

      Preach on, brother!

      BTW, I noticed you linked to a page of books. I really don't feel like paying for them, so could you put up a link to some .pdf files without evil DRM? I certainly don't want to steal a physical book, but reading a PDF without paying a dime seems fine and dandy!

      Or does this only apply to other people's work and not your own?

      - A video game developer who has been ripped off many times

    26. Re:What a Winner.......Not by be-fan · · Score: 1

      Nope, that was US pricing. During the cart era, the cutting-edge games cost $70-$80, because they used big, expensive ROMs. The original price of FF3 was $70, and the original price of Chrono Trigger was $80. Secret of Mana was a cheapie at $60. Most of the early N64 games were $70 - $80 as well. WaveRace was $80, Turok was $80, Star Wars: Shadows of the Empire was $80. I think Pilot Wings was $70. The cheapest was Mario 64, at merely $60. For a long time, $60 was the cheapest you could get an N64 game for.

      During the cart era, the average new game pricing was about $60, depend on the genre. At least this was true for the Nintendo systems (don't remember anything about Sega). The new $60 price point on the 360 corresponds to a $45 price point during the heyday of the SNES. You just couldn't buy new games that cheap back then.

      --
      A deep unwavering belief is a sure sign you're missing something...
    27. Re:What a Winner.......Not by chromatic · · Score: 1

      I said that there is a difference between depriving someone of physical property and making a perfect digital copy, not that I consider one wrong or immoral and the other not.

      I would consider your request more seriously if you had demonstrated reading comprehension skills, such as those that might have lead you to read and comprehend the sentence where I said I was deliberately not addressing the ethical or moral issues of both theft of property and copyright infringement. Perhaps you were too quick to wield your big stick of OH WOW YOU ARE A HYPOCRITE LOLLERS and missed that part.

  16. Synergizing the paradigm shift... by enjo13 · · Score: 2, Insightful

    I guess THIS is what they meant when they told me to 'think outside the box'. It's literally like Sony sat down and went 'just how badly can we screw up the PS3'? They are definitely executing that strategy to perfection.

    --
    Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
  17. This will work excellent by CrazyJim1 · · Score: 5, Insightful

    If someone is stupid enough to buy a ps3 for $599, and a game at 80$, they have more money than brains, and will probably buy all the tracks and cars too.

    1. Re:This will work excellent by pembo13 · · Score: 2, Interesting

      I think a lot of people here miss this. All of you who think Sony is shooting themselves in the foot. Sony knows that they have the hook in your mouth, and that no matter how much they toy with you, the hook just goes in deeper. They know they could charge $700 for their machine, post Sony-rootkit (not saying that that is the price) and people would still buy it. Frankly, I would do the same if I was in their shoes, not for profit, just purely out of curiousity, an experiment of sorts, to see how much people can take.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    2. Re:This will work excellent by Anonymous Coward · · Score: 0

      Uhm, didn't sony just recently announce that the console is down about 100 bucks, and I think we all know first party games should run around $60. Just correcting you. Also, how many people do you honestly think are going to buy the most expensive version of the ps3 anyway? There's no point to it unless you're a videophile who has a few thousand invested in a 1080p hdmi-only set, needs a new hub to put memory sticks in, plays games, and yet at the same time is to cheap to pay for a standalone blueray player. What I'm trying to say is: stop labeling it as a $599 console, especially if the ~$400 one provides the exact same results!

      Everyone here on /. seems to automatically try to bring down the the industry leader or the "popular" company and praise the underdogs and the new kids. But whatever, keep flaming the best console at a given time and buy your Wiis, there are plenty of people who will buy PS3s - me included. Why? I'm an adult, I have an income, and while few of you have semi-decent things to say to support the ps3 hatred, all of you fail to realise that the average gamer is in the same stage of life as me - out of high school/college, working, but has grown up with these games and consoles all their life.

      Anyway, as for the topic at hand... If GTHD successfully takes on a MMO game feel, I won't be dissatisfied by the lack of initial content on the game. I'd love to take part in car clubs online, form guilds, fine tune my car (oh I already have my entire garage planned out, haha), and just.. compete. GT is and always has been a simulator. I think of GT4 as a simulator, and I enjoy breaking my own quarter mile times, top speed trials, and seeing just how far I can push an obviously outclassed car in a difficult race. I'd love to share this experience with all the others who feel the same way as I do, and wouldn't mind paying a bit for the thrill. So while all of the ricers, squeaky-voiced adolescents, little kids, fanboys, and general forum flamebait are complaining and whining about microtransactions - the rest of us who are serious about driving and the GT experience are going to be getting our clubs more recognition and breaking international high scores.

      I know plenty of MMORPG folk who share the same enthusiasm about their games, and they don't mind dishing out 12-16 bucks a month to experience them. If flight simulator went the same route as GTHD, I doubt the audience would encounter much change, if any. GT is not that far off in terms of its dedicated fanbase - it just has a transitionary casual fanbase that the other games do not (aka, the gamers who buy the game just to because its new and popular, or the new kids who try it after hearing about it for the first time, and then most of these people move on to the next Need for Speed game, while they've spent only about 5-10 hours playing and completed less than 7% of the game). Much of that base will disappear as GTHD joins the MMO world - and what's so wrong with that? At least there is a large casual-play value to the game, which no subscription based mmorpg has - and with microtransactions, gamers will have the opportunity to try the game out without putting down large bucks for the full version - and the rest of us already know enough of what we're doing to know which cars we favor in which situations.

      But if they can't pull off an organized, bug-free, feature-stuffed online portion of the game, then it shall fail (as much as a series with such a large installed fanbase CAN fail) as predicted by /. users.

    3. Re:This will work excellent by ricree · · Score: 1

      Of course people are still going to buy it, I don't think that was ever in question. The thing is, PS2 dominated the previous console generation, and started with a huge advantage by default. Despite this, they seem to be doing everything in their power to actively throw that advantage away. The PS3 should have easily dominated again, but now it looks like there is a decent chance that it will bomb horribly.

    4. Re:This will work excellent by Alchemar · · Score: 1

      What happens when you go to a friends house to play. I want to play "x" car on "y" track. I only have "z" car on "a" track. Doesn't sound like too much fun to me. If I had that kind of money to blow, I could definately find better waste of time.

    5. Re:This will work excellent by be-fan · · Score: 1

      The PS3 is $500, and there is no indication that games will be $80. Sony's the one that introduced the $50 price ceiling in the first place, and they'll probably keep with the $60 increment Microsoft has pioneered, but no way are they going to $80.

      --
      A deep unwavering belief is a sure sign you're missing something...
    6. Re:This will work excellent by sponga · · Score: 1

      huge advantage by default?

      No they earned it and were still kicking the X-Boxs ass in sales besides 1 month I think. When the sales figures come out after 2 weeks of release day; I think everyone here might re-adjust their attitude of the giant failure PS3 is gonna be.

    7. Re:This will work excellent by Andreaskem · · Score: 1

      In Germany, the last time I checked the preorder PS3 prices (some retailers missed the news of the delay to March completely), it cost 630 EUROS! One Euro is about $1.25 at the moment. Do the math... that's about 790 dollars! I think German PS3 buyers get really screwed. I don't care, however. I'm going to get a Wii anyway.

    8. Re:This will work excellent by tehshen · · Score: 1

      Happens already. "Damn, I left my saved RPG character at home."

      --
      Guy asked me for a quarter for a cup of coffee. So I bit him.
    9. Re:This will work excellent by KDR_11k · · Score: 1

      No, not really. The initial sales will be constrained by the speed Sony can ship at. Launch sales are meaningless because every system will sell out for the first few weeks.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:This will work excellent by Weedhopper · · Score: 1

      It depends on what points are being missed. I used to be a huge Sony fanboy, as I believe a lot of the posters here on /. were. Since we're here and keeping up with the "latest developments," and are painfully aware of every one of Sony anti-consumer efforts, we've turned against them.

      I bought a PSX when FF7 released. I didn't go to class for a week. My roommate and I camped out at a Best Buy in the middle of nowhere along with 150 other geeks. Between those two consoles and Counter-strike, video games probably cost me at least half a grade point from college to grad and med school.

      I'm still an avid video gamer. I will not be buying a PS3. Recently, my resentment of Sony has grown to the point where I will not buy Sony products at all. I AM going to buy a Wii.

      I don't think I'm alone in this boat and I think in the coming few years, Sony will realize just how badly they screwed up by pissing off and turning off what was once one of the more loyal and fanatical userbases that consumer electronics ever had. Well, not including Apple, but Apple is Apple. :)

    11. Re:This will work excellent by pembo13 · · Score: 1

      No you are not alone. I was also a Sony fan boy. But then again, not in the normal sense. I used to think their brand stood for quality in electronics. But the last few Sony devices I purchased totally chatered that idea. Mix in all the stuff they are reported to do....and I'll continue my history of only buying Nintendo.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    12. Re:This will work excellent by QuantumLeaper · · Score: 1

      Last I read was games were going to be under $100 for the PS3. You really think they won't raise prices for games that could cost 2 to 5 times the cost of games made for the last generation?

    13. Re:This will work excellent by be-fan · · Score: 1

      There is no evidence, besides rumors and off-hand statements from various people, that games will cost anywhere near that much. It would be criminally stupid for Sony to take their major advantage, their strong gaming library, then lose it by pricing games higher than XBox 360 games. Now, the prevailing mantra on the rumor mills seems to be that Sony is stupid, but they didn't sell two and a half times as many PS2s as all its competitors combined by being stupid.

      --
      A deep unwavering belief is a sure sign you're missing something...
    14. Re:This will work excellent by elrous0 · · Score: 1
      The thing is, PS2 dominated the previous console generation, and started with a huge advantage by default.

      Someone once said the EXACT same thing about Atari. Then they said it about Nintendo.

      No company is bulletproof.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  18. Hacked? by Anonymous Coward · · Score: 0

    I'm assuming that something like this will let you download the cars and tracks to the PS3s built in HDD, so how long will it last before someone hacks it so can you can just copy the cars and tracks other people have purchased to your HDD?

    The only other option is to make the game online play only

  19. Pricing is key, micropayments unjustly attacked by SuperKendall · · Score: 3, Insightful

    Indeed as the story points out, pricing is the key to this being good or evil for us as consumers.

    If the game sells at half price to start, and I can buy just the cars I like and all the tracks at a price lower than most of the other retail titles - then the idea will be a good one for the game designers and consumers alike.

    But outside of that, automatic mistrust of micropayments that seems to be rampant in responses to this story smacks of luddite thinking. Is not this the future we wanted, to be able to buy things in small components and assemble them as we wish? Greed may or may not enter into it but as a gamer the ability to buy a custom variety of tracks (some perhaps user designed!!) and cars is appealing.

    But then again, it came from Sony so all of the normal interest in technology is turned topsy-turvy in bloodlust to see Sony fall. What a shame there are not more pure gamers and enlightened technical thinkers about Slashdot nowadays rather than having the populace fall to the Herd Mind of Rage which is all too popular in so many areas of thought these days. Far easier to demonize than engage in rational thought, I guess.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Pricing is key, micropayments unjustly attacked by Slashcrap · · Score: 0

      What a shame there are not more pure gamers and enlightened technical thinkers about Slashdot nowadays rather than having the populace fall to the Herd Mind of Rage which is all too popular in so many areas of thought these days.

      I'm going to go out on a limb here and suggest that you got beaten a lot at school.

      Seriously, I'm not wrong am I?

    2. Re:Pricing is key, micropayments unjustly attacked by gad_zuki! · · Score: 1

      >macks of luddite thinking. Is not this the future we wanted, to be able to buy things in small components and assemble them as we wish?

      A couple points:

      1. Youre buying something but you dont own it. How are you going to "assemble" some locked down proprietary software add-on on a locked down console?

      2. This aint the future. There's nothing older than the "buy more accessories" scam.

      3. Sony has more than earned its reputation. If people hate it then guess what, thats real market forces at work.

      4. People hate micropayments? Not on my planet. How much is paypal worth again?

    3. Re:Pricing is key, micropayments unjustly attacked by theLOUDroom · · Score: 1

      If the game sells at half price to start, and I can buy just the cars I like and all the tracks at a price lower than most of the other retail titles - then the idea will be a good one for the game designers and consumers alike.

      I challenge this assertion.

      How are you getting these cars?
      Downloading them of course, via your Playstation.

      Know what that means?
      They're going to locked to your particular playstation or memory card to prevent "piracy".

      There are a number of negatives you're not taking into account:
      -Shitty resale value for the game itself
      -Extreme difficulty or virtual impossibility of selling cars
      -Need for net access to have a game that's worth playing (not all of us like to give our game consoles net access)
      -The cost of your time downloading cars and the general hassle it involves
      -The cost of your time figuring out what cars are worth buying in the first place
      -The cost of your time signing up for this micropayment system and the assosciated privacy and fraud concerns

      --
      Life is too short to proofread.
    4. Re:Pricing is key, micropayments unjustly attacked by SuperKendall · · Score: 1

      1) If you can perminently store and use it, it's as good as owning it. The end effect is the same to the user.

      2) Accessories do not fundmentially change the nature of a product. If I can buy (for example) only dirt rally tracks, that makes it a different product than if I buy only oval high-speed tracks.

      3) Sony has earned a reputation in abusing micropayments how again? You are confsing perhaps the actions of Sony Music with Sony Gaming, not even the same company and not even the same problem.

      4) Slashdot readers seem to hate micropayments, I was not saying people in general dislike them - indeed part of my point was complaints posted here seemed to go against the greain of what people normally want.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    5. Re:Pricing is key, micropayments unjustly attacked by znaps · · Score: 1

      -Shitty resale value for the game itself
      I don't think the resale values will be that bad - in fact with popular games it may be the opposite. Why? Because with a constant stream of income, the software houses will have more incentive to release new content for old, but popular games, keeping them fresh and their resale values high.

      -Extreme difficulty or virtual impossibility of selling cars
      I agree that it will be virtually impossible to sell cars, but is that *really* such a big deal? I usually prefer to create my dream cars myself rather than buying one premade.

      -Need for net access to have a game that's worth playing (not all of us like to give our game consoles net access)
      You have to accept this is going to be the norm for many games, and probably all in the near future, whether you buy a PS3, 360 or a Wii.

    6. Re:Pricing is key, micropayments unjustly attacked by grumbel · · Score: 4, Insightful
      If the game sells at half price to start, and I can buy just the cars I like and all the tracks at a price lower than most of the other retail titles - then the idea will be a good one for the game designers and consumers alike.

      The trouble is that this system turns classic rewards in video games on its head. Back in the arcade you had to insert a coint when you failed a level, with this new system you have to insert a coin when you beat it. So success will be punished instead of rewarded, could be a great way to let motivation drop down quite a bit, even if the total money wouldn't be that different.

      I don't think there is anything wrong with micropayment in itself, in fact I think its great for true additional content, but designers have to be very care full to not turn it into an annoyancy. The system in GT HD doesn't sound like they sell you additional content, it sounds like they sell you content you would have gotten with the game for 'free' a few years ago. This again has little todo with actual money, even so they probally wouldn't do it if they could gain more profit from it, but much more with psychology. Gaming should be first and for most fun, being forced to think about paying for the next level or track however isn't something that I would consider fun, I simply don't want to be bothered by such things when playing the game.

    7. Re:Pricing is key, micropayments unjustly attacked by SuperKendall · · Score: 1

      The trouble is that this system turns classic rewards in video games on its head. Back in the arcade you had to insert a coint when you failed a level, with this new system you have to insert a coin when you beat it. So success will be punished instead of rewarded, could be a great way to let motivation drop down quite a bit, even if the total money wouldn't be that different.

      That's a really good point, it seems to change the game dynamic... perhaps though winning races in the game will still give you some free cars, or discounts on other cars - then you have the same motives. Only now you are playing for real money (in a way)....

      I don't think there is anything wrong with micropayment in itself, in fact I think its great for true additional content, but designers have to be very care full to not turn it into an annoyancy. The system in GT HD doesn't sound like they sell you additional content, it sounds like they sell you content you would have gotten with the game for 'free' a few years ago.

      I think it's a little unfair to say they are charging for what you would have had for free otherwise. Again, that part comes down to how much the initial game shell costs vs. the car costs. In a way I like it because it gives them motive to provide an even wider range of cars, because each car design you can buy for the game can bring in some payments to make up for the cost of modeling it.

      I think it's pretty safe to say that the GT designers realize games are generally about fun, and to make sure the game and the dynamics of using it are still fun for players. I am saying, let's give them the benefit of the doubt instead of jumping all over them and assuming the worst from the start as many posters (not necessarily you) seem to be doing. They probably realize most people are not going to want to end up paying a few hundred dollars for a game after micropayments are included, and will balance that out just as other game factors are balanced.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    8. Re:Pricing is key, micropayments unjustly attacked by quanticle · · Score: 1
      1) If you can permanently store and use it, it's as good as owning it. The end effect is the same to the user.

      Wrong. One of the key characteristics is the ability to resell. If this goes the way it appears to be going, those add-ons will be locked to me, not my copy of the game. Therefore, when I sell the game, I probably will not be able to sell the tracks that go with it, significantly reducing the game's resale value. This isn't a problem when you plan on permanently keeping every game you buy. But there is a significant number of users who play games and resell after finishing. I'm thinking that these users won't be very happy with such a business model.

      On a side note, I'm waiting for the reactions of EBGames/Gamespot on this issue. If Sony succeeds in killing the used game market for PS3 titles, then it'll cut into the revenue of videogame-only retailers, who make a lot of profit per used title than new title.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    9. Re:Pricing is key, micropayments unjustly attacked by Anonymous Coward · · Score: 0

      Now, I agree with you that we need further information before we get too upset with Sony over this after (all SCE publishes Grand Turismo) but the little information we have is pretty disturbing. If you look at the numbers that the article states ($0.50-$1.00 for a car and $2-$5 per track) and look at previous Grand Turismo titles (150 cars and 20 tracks in Grand Turismo 3) you quickly will realize that even if all cars and tracks are sold at the low end of the scale you'll be spending far more on the same amount of content ($115-$250).

      It seems to me that what is happening is that Sony is trying to offload the cost of developing the content to the consumer, after all it is going to cost 4 times as much to produce a similar PS3 game as it was to produce a PS2 game. It is an understandable action, but I never said that it was necessary to produce a game that had cutting-edge graphics and if they can't aford to produce the game than maybe they shouldn't produce it.

    10. Re:Pricing is key, micropayments unjustly attacked by Weedhopper · · Score: 2, Insightful

      What you say about essentially paying for your reward is very true. I like driving games and I liked GT's simulation aspect but that wasn't what made me replaying the game for weeks and months. I played because like many others I knew who were GT addicts, half the fun is in collecting cars. Why drive around the same racetrack hundreds of times hoping to be rewarded with the GT One or an F-1 car when you can just buy it? They're taking the reward and replacing it with a transaction.

      It'll be interesting to see how they actually do this and if it actually works out.

    11. Re:Pricing is key, micropayments unjustly attacked by ediron2 · · Score: 2, Interesting

      I see where you're coming from on this, but you'd probably agree that punish/reward aspects to games are a bit more complicated.

      A gamer doesn't think of another quarter* as simply as you describe it. Another quarter can be used for a different game, without anyone feeling punished for success. Heck, I've *NEVER* played an arcade game that let me change tracks or cars or player personalities without putting in another quarter.

      And if they're uncoordinated wonks like I am, another quarter has nothing to do with rewards/return: I often move on to another game or a different car or a different field because the previous one was handing me my ass and I want to see if maybe I can do a bit better if I shift things around. And if/when I found a game I could consistently beat, I didn't feel gypped... the other scenarios or games were just a quarter away.

      Last of all, because of familiarity and sweet-spots and what seemed fun, I can tell you that nearly every option-rich game I have owned in ~30 years has seen a WICKED bell-curve on how I played the options. There were half a dozen *favorite* cartridges for the Atari, and on those just a few favorite settings. On MK, I had a favorite persona, and another that I never quite could master. Ditto for customizations/weapons/scenarios/mods for Wizardry, Wolfenstein, Doom, Quake, Quake 3, Halo, Halo 2, GT, Evercrack, and on games my kids and I play now. If I got a default half-dozen racers, and then bought several classic roadsters, a new 'vette, a 911 and a Lotus, that'd be enough for me. And when my wife says she wants a hybrid car, I'd think it was great if I could say 'hmmm... let's try out the Prius and the Escape on.... the shure-kill (Schuylkill) express simulator'. Esp. if my net out of pocket by the time I'm done is five or ten bucks more than the game.

      Come to think of it, tell me car companies wouldn't *SPONSOR* physics-accurate demos (and prepaid downloads) of their cars to enable virtual test-drives for approved customers.

      *quarter = 5c, 10c, 25c, 50c, 75c, $1... whatever. Another payment. By the way, anything more than a few cents DOESN'T feel very micropaymenty to me.

    12. Re:Pricing is key, micropayments unjustly attacked by Anonymous Coward · · Score: 0

      it sounds like they sell you content you would have gotten with the game for 'free' a few years ago.
      This is why it will fail. People will feel like they are getting a 'bad deal'.

      Several people have quoted how much it is for WoW per year. Yet those people *FEEL* like they are getting a good deal. If as you are buying the package you feel like you are getting a bad deal you will not pay for it.

      Sony has been doing this sort of thing for years. The original playstation came with 0 controlers. Yet up to that point EVERY system came with at least 2. They want to milk you for a little extra money. People are starting to feel sony product is not a good deal anymore... I did not get one until I could get a package deal with 2.

    13. Re:Pricing is key, micropayments unjustly attacked by iainl · · Score: 1

      Forget WOULD have given you for free on the PS2. If there are ~750 cars and ~50 tracks to "buy" for this Gran Turismo HD, but they've not been improved from PS2 levels of detail, that sounds rather suspiciously like the exact contents of GT4 that 90% of the people interested in this probably already DID buy on the PS2.

      Given that even the PS2 release of GT4 has a 1080i option, this is purely about making people buy the game all over again for the online mode.

      --
      "I Know You Are But What Am I?"
  20. Wow. by androvsky · · Score: 1

    Console makers have been threat... err, promising to do this since Xbox Live first came out, but no one's been stupid enough to actually go all out on a title people actually want. Enter Sony. The one console maker stupid enough to actually believe the crap that comes out of the marketing department. I'm a big Sony fan, and I'm still looking forward to the PS3 if for no other reason it has a lot of potential for homebrew app development. But the only thing good I see coming out of this is the inevitable penny-arcade comic. Come on, combine a next-gen console with stupid microtransaction crap, and Gabe and Tycho must be salivating at the possibilities even now.

    1. Re:Wow. by Don_dumb · · Score: 1

      Actually, this has happend before and with a racing game Colin McRae Rally 3 made by Codemasters http://www.gamespot.com/ps2/driving/colinmcraerall y3/index.html had the 'feature' of calling a premium rate number to unlock some other cars. Effectively you didn't have all of the features unless you had dialed this number.
      Fortunately they didn't have that many different codes and so they all got posted on the net pretty quickly http://www.gamespot.com/ps2/driving/colinmcraerall y3/hints.html. It wasn't major but they were still selling a product for which you had to pay more for a complete product.

      --
      If this were really happening, what would you think?
  21. Lets Think About This a Second by SteevR · · Score: 2, Interesting
    Originally posted to The Escapist in their forum (by me).

    Disclaimer: I bought a PS2 to play Gran Turismo 4. I also bought the Logitech Racing Wheel. You could say I'm a fan.

    A micropayment strategy for online games is still novel in the US; compare that to Korea, where developers have created a bustling market for addons purchased online. Many of the games eschew subscription fees in favor of allowing no-payers to play, but be significantly handicapped through game-mechanics (didn't buy that turbo boost?), or socially handicapped in the world (their avatar isn't decked out in the latest sprite fashion). It is my understanding that alternate forms of payment, like gamecards or charging items to your mobile phone account makes billing less painful (and more impulsive). The bottom line is that this model is appropriate for some types of online games.

    That said, what implications might this have for Gran Turismo specifically? Having to pay for cars and tracks will certainly limit the appeal somewhat.

    0. Having to purchase, presumably via credit card, vehicles to play online will restrict the audience. Especially in the U.S. where alternate forms of online payment are in their infancy.

    1. It will encourage a new user to research the virtual autos available, and pick one/few suited to their desires/needs. This serves to extend the nature of the simulation somewhat.

    2. It will encourage users to practice with that vehicle, to the point where they can actually handle it properly on the track. This also serves the overall simulation (if you buy all 750 cars, you aren't playing Gran Turismo, you're playing a game of Jay Leno).

    3. A combination of 0, 1 and 2 will lead to a higher general level of competition online. Just like the barriers to real-life autocrossing; people mildly interested in cars are not to be found on a real racetrack. This will further serve the simulation. This will also tend to drive off casual players to a greater degree than 0 or 1. This will serve as a draw for the serious players, who will spend more money over time.

    4. Which tracks I have will limit the number of other players I can race against. This reflects the real world in a rather un-fun way (I can't drive from Kansas to Japan to "attack the downhill" on their mountain passes).

    5. Due to 4, the more casual players would tend to buy a few tracks, and practice them. They will likely have a favorite, likely one that matches their car well. This would put them at an advantage over another person who owns the track, but has a different sort of car and another favorite track. This could serve as sort of a handicap, skilled players challenging other players who specialize in one course or one type of course. Think Initial D, where you have an "86" (A sporty version of the early eighties Toyota Corrolla) defeating 400HP AWD R32 Nissan Skylines. Handicap races with cars unsuited to the course they are on could partially offset 4, because they might have a stream of more heavily invested/skilled players (i.e. bought more tracks and cars) interested in racing them on their home turf.

    6. Over time, because the investment is low, the more casual players will get disatsfied with their tracks and vehicles and buy more. This would support the server infrastructure over time, and lend longevity to the game. Microsoft does a lot to support live, it is clear what Nintendo intends to do with the Wii, but Sony was approaching the new generation with the same general attitude towards online play as they did with the PS2; it is the publisher's problem. And since the publisher finds few people (proportionate to sales) are willing to pay any monthly or yearly fee at all to support online infrastructre, that makes those subscription fees high. Micropurchases over time

    --
    Performing sanity checks on your own beliefs is vital in avoiding poisoned koolaid.
    1. Re:Lets Think About This a Second by mallardtheduck · · Score: 2

      People don't buy video games to experiance real life. Simple as that.

      If you want to make the game, sorry "simulation" realistic, cars would cost between $10,000 and $1,000,000, tracks would be $10,000,000+ and take years to "download". Oh, and you would be playing in an actual car, on an actual track... Oh look, I've just described real life.

      People buy video games to do things that they could never do in real life, and have fun while they are at it. Who in real life gets to be a secret agent, military commander, fighter pilot and professional racing driver, all in one week?
      Nobody, except in video games.

      Many racing games already have an economic model, you earn money in races, which you can spend on cars. Just like a real racing driver. In a sense, using real money actually makes it less realistic, who earns their money in a day job, then enters professional races in their spare time?

    2. Re:Lets Think About This a Second by SteevR · · Score: 1

      Sims aren't games. There is a deliniation there, which was the part of the point of the parent you missed.

      --
      Performing sanity checks on your own beliefs is vital in avoiding poisoned koolaid.
    3. Re:Lets Think About This a Second by CyberKnet · · Score: 1

      Cite your source... mine says they are. That's why they're called Simulation Games, and not just Simulations (although the genre is mentioned in simulations, but as a video game)

      And in case you're not a wikipedia fan... Sony thinks of Gran Tourismo as a game too..

      Time to call it quits, don't you think?

      --
      Video meliora proboque deteriora sequor - Ovidius
    4. Re:Lets Think About This a Second by Bill,+Shooter+of+Bul · · Score: 1

      Sims aren't games

      Hmm... I don't know where to begin. If GT becomes "Not a game", I suspect people will "Not Buy" the "Not game" and Sony will "Not make Money".

      As so many people have pointed out, this will be a major commercial flop if its released. They will not recoup the cost it took to make the Game, with out a wide user base. The real racers will not be enough to make this or the PS3 work.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    5. Re:Lets Think About This a Second by Achromatic1978 · · Score: 2, Insightful

      Sorry, but I like Wikipedia. And I have no opinion on the idea of GT as a simulation or a game, but the area in which you're relying on WP here is wayyyy too subjective. Articles which can be sourced and cited on WP? Great. Articles on anything geek/nerd/etc, where there's no definitive source end up being: "Which group of said geeks/nerds were the most stubborn/obstinate/populous/vocal/determined in getting their point across?" which has no bearing in the accuracy of their judgment.

    6. Re:Lets Think About This a Second by CyberKnet · · Score: 1

      True enough, however the Sony link is still definitive... GT is still a game.

      --
      Video meliora proboque deteriora sequor - Ovidius
  22. Next-gen? by Threni · · Score: 1

    Sounds like Last-Gen. Battlefield2 came with a few levels and player types but when you got bored of those you could buy add-ons which basically give you a few new player types and some new levels.

  23. To have as many cars and tracks as Forza 2... by Grave · · Score: 4, Interesting

    $180 plus the initial purchase cost. This is if the lowest cost per car and track is figured. At the highest point, it's $383.

    Forza Motorsport 2 is going to be $49.99. ....

    Why does Sony persist in speaking to anyone in the public or press? They just keep making things worse for themselves.

    1. Re:To have as many cars and tracks as Forza 2... by EMH_Mark3 · · Score: 1

      Because if they didn't they wouldn't be able to figure why people don't buy their products. Not that that information is helping them in any way...

      --
      Burn the land and boil the sea, you can't take the sky from me
  24. Nickle and Dime by nurb432 · · Score: 1

    Welcome to the future, where everyting is pay as you go, where you cant actually own anything, and 'the base price is'.. where they nickle and dime us to death...

    --
    ---- Booth was a patriot ----
  25. Micro Payment? by faffod · · Score: 2, Insightful

    To me a micro-payment is something in the order of a couple of cents (US$, fill in appropriate equivalant for other currencies). It is a very difficult problem to solve - how do you track micro-payments in such a way that it doesn't cost you more than what you'll end up collecting. Charges in the order of US$1.00 are not micro-payments. They're small, quite possibly impulse-payments, but definately not micro-payments. Marketing is trying to use the term to get consumers comfortable with the idea of dishing out cash. "Oh... it's just a 'micro'-payment of $5.00"

    1. Re:Micro Payment? by Wind_Walker · · Score: 1

      How do you still make money as a corporation while still allowing for micro-payments? Easy - you charge up front and change from "money" to "points". The Xbox Live Marketplace has done this already.

      Basically, instead of charging money for each small transaction (and incurring large credit card fees) you charge $20 for 2000 "points" which can then be spent, at a penny-per-point. $5.00 game, 500 points. That way, you make only one transaction (charging $20) but the consumer can use it however they want and in whatever small denominations they want.

      Nintendo is going to be doing the same thing with their Virtual Console, last I heard. The points will be equal to 1 Yen or 0.01 Dollar/Euro.

  26. Good and Bad... by mitchell_pgh · · Score: 4, Insightful

    Like most technologies, I can see the good and bad of this.

    I'm fine with the developers expanding a game (in an incremental way as compared to major expansion packs) after the initial release, but the initial release MUST be a complete gaming experience. To release an incomplete game (no cars or courses as given in the example) and expect users to buy additional components to make the game playable is ridiculous.

    I'm sure this will be sold as a "feature" and will be explained away with "why FORCE users to buy items that they don't want or need," but to me it sounds like a lovely way to force you to sign up for a "service."

    1. Re:Good and Bad... by TheVelvetFlamebait · · Score: 1
      To release an incomplete game (no cars or courses as given in the example) and expect users to buy additional components to make the game playable is ridiculous.
      Allow me to adjust that. Here:
      To release an incomplete PC (no CPU, RAM, or hard disk) and expect users to buy additional components to make the PC usable is ridiculous.
      Makes you wonder why barebones kits are so popular, huh? :)

      Seriously, it's all in the implementation. On a PC, I wouldn't mind paying a fair amount for a game engine (and have the possibility of modding it), but on a console I don't want PC functionality. I just want a game with no fuss. And besides, if I do buy something upgradable, I expect modding capability (or at least third-party mods), and I doubt anything like that will be available.

      Not only that, I'd expect a lower price. I'm not paying full price for a limited game.
      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    2. Re:Good and Bad... by glesga_kiss · · Score: 1
      To release an incomplete game (no cars or courses as given in the example) and expect users to buy additional components to make the game playable is ridiculous.

      There are however many meatspace games where that is the norm. This being slashdot, I'm sure many of you are familiar with them and some of you will have spent $1000+ on them.

    3. Re:Good and Bad... by rnelsonee · · Score: 1
      To play the devil's advocate here...

      Three years ago, if you went to the store and dropped $200 or whatever on a PS2, and took it home and plugged it in, what kind of gaming experience would you get? None. You'd get a red screen saying "Please insert a PS2 disc". It didn't seem so ridiculous then, but you had to pay for a certain 'base' product, and then once you have that framework, you then buy the content you want. By doing that, you're not 'wasting' money on shit you don't want.

      The exact same thing is happening here except that instead of hardware, it's software. The base code for GT took a lot more man-hours than the car models, and presumably, because of that, it has more worth/value. So you buy the code that can handle the content, and buy the content right after you start it. The same as it's always been with consoles (save for Nintendo products). And if the whole free-market thing works as well as it should, the base code should be cheaper, and after you buy some content, it shouldn't cost you any more that it would have the other way.

  27. Never underestimate fanboys. by Anonymous Coward · · Score: 0

    There is absolutely no way people are going to pay for odds and ends that should be a part of the game in the first place, and just aren't worth that kind of money.

    I'll bet money that people not only are going to pay for this crap, but they'll line up around the block to do it. Fanboys are that stupid.

    As of now, the Wii is clearly the only system I'd consider buying and if any of this type of stuff pops up on the Wii, then the console gaming industry can lick my sweaty nutsack because they aren't going to get any of my money.

  28. Call the Whaaaaambulance! by mobby_6kl · · Score: 1, Interesting

    Calm down people, it's just a stupid (console) game.

    This may, or may not, be a good thing. Of course, having any relation to Sony automatically implies it's something horrible and evil, but there are a lot of ways this can improve the game overall.

    I'd gladly throw out all the ricer cars from the latest NFS game if it meant I could have more McLaren and Ferrari cars, or that I could save a few bucks. This would also show the devs which cars are in most demand, encouraging them to make more of those. Now, this last point could be negative for me if everybody drove riced out civics, but whatever. GTR2 seems to have all the official FIA championship tracks (and a few variations), but being able to drive on a local race track could be worth a buck or two.

    No, I won't buy it, and I also won't get a PS3 or any other console, but it'll be interesting to see how this works out. Maybe it'll suck and be the first and last game to try this, or maybe it'll be the best thing since sliced bread.

    1. Re:Call the Whaaaaambulance! by Morphine007 · · Score: 1

      Calm down people, it's just a stupid (console) game.

      ... I didn't know you worked for Sony Mobby?

      Not trying to dig at you too hard dude, but another poster hit the nail on the head: The attitude you showed in your first sentence appears to be absolutely rampant at Sony atm.

      Shame too... I used to like their stuff

    2. Re:Call the Whaaaaambulance! by slowbad · · Score: 4, Insightful
      it'll be interesting to see how this works out.

      Parent buys a Microsoft/Sony title for their kid, grumbling how expensive it is.
      The expensive XP-Plus/GranTurismo has lost the kid's attention after 3 days.
      Kid tells parent they must buy more fish/cars for $100 total or it is all a waste.
      Parent remembers quite well to never, ever buy anything from Microsoft/Sony.

  29. Hrm. by Overfiend1976 · · Score: 1

    All I can say is I'm damned glad November 19th is almost here. Wii!!!!

    --
    This sig will self destruct in 5 seconds.
    1. Re:Hrm. by Achromatic1978 · · Score: 1
      Ahhh, the ravings of the fanboy, always to be relied upon!

      "My as yet unreleased gaming system will be better than your as yet unreleased gaming system! As will the as yet unreleased games for my as yet unreleased gaming system be better than the games for your as yet unreleased gaming system!"

    2. Re:Hrm. by Overfiend1976 · · Score: 1

      Hey don't get me wrong. I love my ps and ps2, however, I have more than a few misgivings about this new Sony system. And at least my 'as of yet unrealeased gaming console' doesn't find it necessary to provide 'racist' advertising and charging exorbitant prices.

      --
      This sig will self destruct in 5 seconds.
  30. Incomplete game by cstec · · Score: 1

    Is it just me, or does someone else think they can go straight to Hell?

  31. Why feign shock? by Morphine007 · · Score: 1

    SONY: You're a big stupid idiot.

    The DRM rootkit wasn't proof enough for you?

    1. Re:Why feign shock? by Anonymous Coward · · Score: 0

      Actually the "Root Kit" was something BMG used - not Sony. It was some "clever" software made by an Israelian sofware company, and sold as a drm kit for cdda. It just happened that Sony bought BMG and this skeleton dropped out of the closet ...

      Anyway, I think the PS3 looks rather nice. Some über cool cpu, runs Linux, has Blu-ray Disc and i/o ports en masse!

    2. Re:Why feign shock? by Morphine007 · · Score: 1

      I'm not calling you a liar, but I'd really like to see some sources on that

      I mean, Sony took a LOT of Flak from that root kit bullshit. Had they provided the rootkit unwittingly (as you claim), I would like to think that the screw-up would have received as much coverage as the rootkit itself. I wouldn't be terribly surprised if this was, indeed, known to be the case, and just wasn't widely reported (which is why I'm not calling you a liar)... but I'd really like to see sources.

    3. Re:Why feign shock? by be-fan · · Score: 1

      This is a pretty good reference here: Business Week Article.

      The article basically says that the XCP copy protection (which contained the rootkit), was created by First4Internet, which is a company that creates DRM solutions for media companies. A company called F-Secure found out about the problem in October and contacted Sony, who seemed to not really know what was going on.

      They're clearly legally responsible for the security issue, but it seems their fault was more incompetence (not knowing what a contractor was putting in your CDs, not paying sufficient attention to the security implications), than purposeful malice.

      --
      A deep unwavering belief is a sure sign you're missing something...
    4. Re:Why feign shock? by Anonymous Coward · · Score: 0
      Actually the "Root Kit" was something BMG used


      You mistyped "Sony BMG", they're the same company now...
  32. Your mileage may vary? by fahrbot-bot · · Score: 4, Funny
    ...the 'classic' package will come with no cars or tracks...

    So, a game with no capability? Perhaps they can now start selling Duke Nukem Forever... Parts sold separately, soon (no really, soon)!

    --
    It must have been something you assimilated. . . .
    1. Re:Your mileage may vary? by Anonymous Coward · · Score: 0

      Predicted by Gamespy.com's _Daily Victim_ a long time ago. I think the title was "Hey, this new game I just bought is a blank CD with a post-it attached explaining where to download the 650 meg patch!"

    2. Re:Your mileage may vary? by gEvil+(beta) · · Score: 1

      Just make sure you buy the engine last, since that's the part they'll most likely swap out at the last minute.

      --
      This guy's the limit!
  33. Nonsense by Dr.+Eggman · · Score: 2, Insightful

    "Even if there was a consumer who decided to buy the PlayStation 3 perhaps as a Blu-ray player, I think that they will quickly realize the potential and the entertainment value of the fantastic content in true (high definition). Any consumer would be hard-pressed really not to try that functionality out."

    -- Kazuo Hirai Let the PS3 games Begin


    Witness the awesome entertainment value enabled by Blue-Ray games disks! No cars or courses!

    "We wanted to take advantage of the storage capacity that Blu-ray offers in terms of motion pictures and other content, but most importantly, for games as well. Our decision to include the Blu-ray player from day one in all of our PlayStation 3s was the right decision and, quite honestly, the only decision we can make.

    Look at the massive amounts of data that's required to provide a truly immersive gaming experience in true HD. If you only have a DVD ROM drive, which can only go up to about 9GB or so, you're going to end up with a game that's going to have two or possibly even three discs. And then you're going to have to ask consumers to swap discs out or cache all the game onto the hard drive which I think is an inconvenience--not to mention the fact that you're going to fill up a 20GB hard drive very quickly with some of these games. So trying to go without a Blu-ray drive in the PlayStation 3 really is a nonstarter."

    --
    Demented But Determined.
    1. Re:Nonsense by Achromatic1978 · · Score: 1

      I didn't RTFA... but is't it altogether possible that all cars and courses are on the disk and the online micropayment system is only for unlocking the content, not downloading it?

    2. Re:Nonsense by Dr.+Eggman · · Score: 1

      1up's links to summation of the interview point out: "You download a car for 50 - 100 yen (0.43 - 0.85$) and a course for 200 - 500 yen (1.71 - 4.26$). Over 750 cars and 50 tracks are available for purchase. Users can define race events freely and can hold online race events by themselves.

      Not all cars and courses are available on the release date, they are added monthly. Some models may be a limited release for 1000 units. New playing modes and tuning parts may be available via download. It's still undecided if they allow trade among users in fear of real money trade."

      --
      Demented But Determined.
  34. what about kids? by torrija · · Score: 3, Insightful

    Is this game going to be restricted to people with credit cards?

    --
    I hate signatures
  35. LMAO @ their logic by 3vi1 · · Score: 1

    When *no* one spends a cent on that sucky Ford, or even low-end Porshe... They'll suddenly realize the flaw in their logic.

  36. Links and Information by doctor_no · · Score: 1

    Some of the facts aren't entirely straight: Both HD-Premium (GT5) and HD-Classic (GT4 HD) will be pakaged and sold together, and Yamauchi has stated it will be "cheap" (so its not full retail price). Most of the pricing has not been decided. It will have cars and tracks included, but there will be over 770 cars and 51 extra tracks that can be downloaded. The game will be designed more like an MMO where will be cars clubs (aka Guilds), teams, custimizable logos and license plates, online-tournaments etc will be included. The game will run at full 1080p(1980x1080) and 60fps. Ferrari has also been confirmed for the game. Official GT Hompage: http://www.gran-turismo.com/jp/sp/detail.do?articl e_id=376 http://www.gran-turismo.com/jp/sp/detail.do?articl e_id=375

    1. Re:Links and Information by Anonymous Coward · · Score: 0

      Does anyone out there know a decent way to get these sites translated? I haven't had much luck with google or bablefish...

      I would really like to look into this further, because as much as the Nintendo fanboy in me expects Sony to do something this, I honestly have trouble believing even they would pull something of this magnitude...

  37. Consumables is where it's at by LaughingCoder · · Score: 1

    Imagine a game like Halo - not only do you have to buy the weapons, but you also have to buy the ammo. And when it's all gone you'll need to buy more. Frightening to even contemplate, but it's probably the future.

    --
    The more you regulate a company, the worse its products become.
    1. Re:Consumables is where it's at by Anonymous Coward · · Score: 0

      I'll now direct your attention to Counter-Strike.

    2. Re:Consumables is where it's at by LaughingCoder · · Score: 1

      Ummm, the discussion was about having to spend real money on ammo, not "game" money. And ironically, CounterStrike is about the only game where there isn't any way to trade real money for items, so your example is severely lacking on both counts.

      --
      The more you regulate a company, the worse its products become.
    3. Re:Consumables is where it's at by guardian-ct · · Score: 1

      Check out Project Entropia. MMO where you do actually buy clothing, weapons, and ammo with real currency. Kind of an shooter-game based casino, but not exactly. The future you predict has already been tried.

  38. If this is true, the game will be free by dank+zappingly · · Score: 2, Insightful

    400 bucks for the complete game? Somehow I doubt it. Sony is known for pushing pricing limits, but I don't think they'd be risking one of their exclusive system sellers with a pricing scheme like that. If those values are anywhere near correct then the game itself will be completely free. I can't imagine that it won't come with at least a decent amount of tracks and cars. It would be a cool idea for that type of game, because anyone could try it out, and if you didn't like it, you'd have only wasted a few bucks, and they could support it with a million extra tracks for the people who really love it. Then again this strategy would leave people who did not have a means for hooking their PS3 to a fast internet connection in the dark, so I doubt it will be the dominant strategy.

  39. Only way... by Kaenneth · · Score: 4, Insightful

    Only way I could see this working, is if the base game were a pack-in with the console.

    Then it's a 'free demo' that everyone can try out, even if they (like me) don't currently care for racing games.

    1. Re:Only way... by cgenman · · Score: 1

      I've paid for a lot of games that were "first hit free." Puzzle Pirates and Geometry Wars spring to mind, but there are many others. There is no reason why this couldn't both work out and be a really good model going forward.

      If you've only got no cars and no tracks, why would you even need a disk? Just download the shell to the HDD for free, and add content as the player purchases it. I'd start them out with a bad ass (looking) lowered civic on the most killer track they've ever experienced. Take the risk out of trying a game, hook them quickly, and make them want more. Sounds like a good model to me.

    2. Re:Only way... by Zhe+Mappel · · Score: 1
      You want the base game for free? OK, you got it.

      But wheels are extra.

  40. batteries not included by gad_zuki! · · Score: 2, Insightful

    Manufacturers dont include batteries because:

    1. You cant just fly a product with batteries into the US. Its easier and cheaper to ship batteryless gadgets or did you want to pay a premium on crappy bottom-barrel no name batteries?

    2. Its costs you more because now youre paying increased shipping for the product in the total cost instead of being able to freely choose batteries at the store. What if one brand is one sale but youre paying 2x that in the bundled batteries? Guess what, you just got ripped off.

    3. Ever notice how bundled batteries die a short while after purchase? Who wants more of that?

    1. Re:batteries not included by Anonymous Coward · · Score: 0

      So include a coupon for free batteries at the store. Cheap to ship, and will still piss people off when they get it home and see a picture of smiling batteries that they still don't have.

    2. Re:batteries not included by Tim+C · · Score: 3, Insightful

      I can't speak for the US, but here in the UK most toys now do come with batteries, while previously they didn't. The change is apparently due to improvements in the shelf life of batteries; before, the batteries would be half-way to useless by the time someone bought the toy and started using it, so there was little point. Battery tech has improved to the point where batteries now have shelf lives measured in years, and it's common for electronic gadgets and toys to include batteries.

    3. Re:batteries not included by flibbajobber · · Score: 1

      before, the batteries would be half-way to useless by the time someone bought the toy and started using it
      I think it possibly speaks more about the diminishing shelf-life of todays toys. The toys go out of fashion looooong before the batteries die!

    4. Re:batteries not included by Anonymous Coward · · Score: 0

      old batteries explode....

  41. Misreported? by Anonymous Coward · · Score: 1

    Because according to this http://uk.gamespot.com/events/tgs2006/blog.html?ev ent=tgs2006&topic_id=25005824&tag=blog;continue;1 the numbers of cars and tracks quoted are what you get as standard with downloadable available in addition.

    To clarify, it also seems its one game with two different modes rather than two seperate games.

  42. As usual, submission takes the pessimistic view by TempeTerra · · Score: 2, Interesting

    Sure, we all know Sony are completely batshit crazy - but if you ignore the gloom-and-doom reporting you'll realise that the following scenario is more plausible:

    Gran Turismo: Menu Edition comes free with your PS3 Live account, which also includes $20 of credit at the Sony store. Everyone picks up a couple of tracks and a couple of cars with their credit and plays a LIMITED PREVIEW of the real new Gran Turismo game. Sony gets to showcase their online service with a popular franchise and gets free publicity for said franchise. Micropayments seperate fanboys from their money, everyone else just plays the game with a couple of cars.

    The game is also available as Gran Turismo: I'm Too Lame For The Internet Edition, which has a couple of cars and a couple of tracks and you can play it with your mates without ever connecting to the internet.

    Now THAT'S a sensible plan... what Sony will actually do remains to be seen.

    --
    .evom ton seod gis eht
  43. Mmm... Yeah... by Greyfox · · Score: 1
    Did anyone actually buy that horse armor?

    I'd happily drop $30 if they'd re-release Morrowind on the Oblivion engine...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Mmm... Yeah... by Petrushka · · Score: 1
      I'd happily drop $30 if they'd re-release Morrowind on the Oblivion engine...

      You and the world, mate. (Just so long as it's compatible with one or other of the UI overhauls that makes inventories sensible and removes the compass markers and the lockpicking/persuasion minigames.)

  44. These games are getting a little too realistic. by RowboatRobot · · Score: 1

    I thought video games were about escaping reality. If developers start making video game world where success mirrors the player's real-life wealth, rather than their skill, then what would be the point? If I wanted to see rich people getting what they want, and the average joe getting screwed because they don't have enough money, all I have to do is read the news. I don't see why I should shell out $60 and hours of my time to do that. Furthermore, wasn't the video-game industry originally about entertaining kids? A kid can't afford to buy power-ups, to pay for new race tracks, and all but the most spoiled won't be able to coax their parents into it. So if a kid sees a game like GT, they get all excited, they wait all year for it, they buy it with their birthday money, they get, what? A couple cars, a few tracks. You know, for all this talk of next-gen, the gaming experience seems to have gone significantly backwards. It's all about the money these days, and never about the fun.

  45. only because you missed it by YesIAmAScript · · Score: 4, Insightful

    MS sold additional maps for Halo 2. MS sold cars for PGR2 on Xbox years ago. They have sold two packs of cars on PGR3 for 360. They sold an upgrade for GRAW for $15 that is basically mandatory if you want to play online, because if you don't buy it you can't play in games hosted by people who bought the upgrade, even if they don't use any maps that came with the upgrade.

    They sold a Santa outfit for the main character in Kameo.

    They sell custom player icons for a few bucks. These icons are mostly ads for games.

    They are readying new technology for October that allows developers to see you consumables in game. So they can sell you something, have it wear out and SELL IT TO YOU AGAIN.

    I can understand not knowing the last part, but the rest just shows you aren't paying any attention. If you were looking at everything that is going on, MS would have made your hit list long before Sony.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:only because you missed it by HatchedEggs · · Score: 3, Informative

      The difference here just might be that Sony is selling a product WITHOUT ANY cars or courses to run them on. So you could basically buy the product and be able to sit there and look at how pretty the GUI is.

      So I think that your analogy to MS about expansions, consumeable, etc misses the point. Because when those games shipped, the reality of the situation is that you could at least use them.

      Now, if Sony was going ot ship their product for $10 and charge that for the cars, then by all means. However, if they plan on charging the full price of game for a version that doesn't include cars or courses then that is rediculous.

      --
      Justin - Don't be afraid of my blog, it won't bite.
    2. Re:only because you missed it by honkycat · · Score: 2, Informative

      Note that, at least for Halo 2, if you just waited a few months, the premium maps were released for free.

    3. Re:only because you missed it by KDR_11k · · Score: 1

      They are readying new technology for October that allows developers to see you consumables in game. So they can sell you something, have it wear out and SELL IT TO YOU AGAIN.

      To be fair that's standard practice in Korean MMOs where they usually have a store where you can buy some temporary buffs and other consumable items that are often more potent than what is available in the game. But then again many (but not all, games like Archlord are sold normally and have a monthly fee AFAIK) games using that business model are completely free otherwise.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:only because you missed it by bazorg · · Score: 1
      The difference here just might be that Sony is selling a product WITHOUT ANY cars or courses to run them on. So you could basically buy the product and be able to sit there and look at how pretty the GUI is.

      That would be the worst scenario, yes. It could also happen that someone who doesn't care about the built-in courses might choose to spend less on the complete version of the game and get the stripped-own version, and then get the courses and cars from a (relatively) independent dealer. Another idea would be to have sponsors supply the cars/courses. It could make a bit more sense than to have always the same adverts scattered around the racetrack.

      I'd say it's a matter of hiting the right price point between the full and the stripped down version.

    5. Re:only because you missed it by Ullteppe · · Score: 2, Insightful
      The two car packs cost peanuts. PGR3 came with lots of cars, and there was one car pack that was given away for free as a promotional excersise. There is a big difference in selling extra stuff, and basically making extras matadory. Playing PGR3 without buying any extra stuff works fine. Most of the Xbox Live paid downloadables are things like icons and backgrounds (console's equivalent of ringtones?). You don't have to buy these.

      If Sony is going to charge for necessities, then that is very different. If they gave away the game, then this would be OK. Somehow I suspect they won't.

      Well, if Gran Turismo tanks, then it will just be another nail in Sony's coffin.

    6. Re:only because you missed it by Anonymous Coward · · Score: 0

      why is this modded +4, if it's not the sony flame boys on /. it's the ms ones. 3 the gutter of the internet that is /.

    7. Re:only because you missed it by mr_zorg · · Score: 1
      I'd say it's a matter of hiting the right price point between the full and the stripped down version.
      Absolutely. If they charge less for a stripped version, then I'm all for it. But TFA made it sound like they'd still be selling the game for full price, or maybe that's just how I read it... Of course, we'll just have to wait and see.
    8. Re:only because you missed it by Anonymous Coward · · Score: 0

      "Independent dealer"? Do you know nothing about the games industry?

      There will never be any alternative sources for content other than the official channel that Sony provides. NEVER EVER. Profit is a huge motivator in the game industry - and they wouldn't be doing this unless they thought it would be a good way to maximize the amount of cash that they can extract from each and every gamer.

      I'll go so far to predict that Sony will sue anyone who distributes custom content.

    9. Re:only because you missed it by Anonymous Coward · · Score: 0

      then that is rediculous.

      The only thing that is ridiculous is your spelling.

  46. Re:Film at 11: "Sony destroys computer entertainme by Anonymous Coward · · Score: 0

    Are you using slashes in those abbreviations for any particular reason? My keyboard connects to my PC with a standard PS/2 jack, while several people enjoy playing games on their PS2s. ;)

  47. Challenge the challenge by SuperKendall · · Score: 1

    Know what that means?
    They're going to locked to your particular playstation or memory card to prevent "piracy".


    Would it not be far more likley these items are tied to your account rather than a particualr Playstation or memory card (the latter not even making sense since it would probably go on the internal hard drive).

    There are a number of negatives you're not taking into account:
    -Shitty resale value for the game itself


    Why? Other people still have to buy the shell, so you can always sell it to people wanting that. It's no different than selling any other game so it is an irrelvent problem to raise in the context of expanding the shell of a game through online purchases.

    -Extreme difficulty or virtual impossibility of selling cars

    And you know that for sure how? Now you dscount the possibility of a virtual auction house, as many games have nowadays.

    -Need for net access to have a game that's worth playing (not all of us like to give our game consoles net access)

    That is a good point and will be taken into account my purchasers, it will be interesting to see how much that limits sales.

    -The cost of your time downloading cars and the general hassle it involves

    If the game design is good it should involve no hassle and almost no bandwith (tracks I imagine would be larger)

    -The cost of your time figuring out what cars are worth buying in the first place

    I see you've never played GT before, or you would realize that a huge part of the game (indeed, mnay car games) is spent deciding what cars you like and what you want for upgrades. This changes nothing really in the game dynamic except perhaps to offer you new choices over time.

    -The cost of your time signing up for this micropayment system and the assosciated privacy and fraud concerns

    None of those issues anyone really cares about, or eBay would not be a success. The 360 has shown plenty of people are happy indeed to sign up with such a service. If you do not want to, you don't have to - you just miss out on expanded features you could get online.

    I guess you must be really tweaked about the Wii letting you have access to every nintendo game ever, all online...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Challenge the challenge by theLOUDroom · · Score: 1

      Your respone is nothing but a m9ismash of poor arguments.

      Would it not be far more likley these items are tied to your account rather than a particualr Playstation or memory card (the latter not even making sense since it would probably go on the internal hard drive).

      And what is the account tied to? The implications of this one are flying right over your head.

      Why? Other people still have to buy the shell...

      You didn't give this one a minute's though either. Boxed game prices go down with time. Online games typically don't. This combines both, so all the depreciation hit is going towards the box.

      If the game design is good it should involve no hassle and almost no bandwith (tracks I imagine would be larger)

      This is such a crazy non-response. Downloading cars and tracks will take time and bandwidth. You will have to provide this bandwidth and wait for the download to happen. You will have to spent time sorting it all out beforehand.

      I see you've never played GT before, or you would realize that a huge part of the game

      Once again you're talking, without thinking. I have GT, I play it. Yes you need to plan your purchases now, but you can always save before you buy a car, use it for a while and then load your save again. This is going to change the gameplay, end of story.

      None of those issues anyone really cares about

      Another non-argument. The argument is that there will be time/money/risk involved with signing up for this service. There is a cost assosciated with that. Point your finger at ebay is silly. The economics are vastly different.

      Your arguments remind me of the scence in Monty Python and the Holy Grail where they're all trying to decide if this woman is a witch. You just don't make sense. Pointing at ebay made as much sense as claiming witches are made of wood.

      --
      Life is too short to proofread.
    2. Re:Challenge the challenge by SuperKendall · · Score: 1

      And what is the account tied to? The implications of this one are flying right over your head.

      The realities of how most account-based systems work seem to be flying over yours.

      If I get a SIM, I can use it in a number of phones. If I buy music from ITMS, I can use it on any computer - I just have to give it my account details. Your suppostion seems to imply that if my PS3 dies, I can never ever ever get to that stuff again. Instead I say, Sony knows I own it so I could be able to use it from any PS3 anywhere.

      You didn't give this one a minute's though either. Boxed game prices go down with time. Online games typically don't. This combines both, so all the depreciation hit is going towards the box.

      Well to tell the truth your arguments are so poor a moments thought was all that was needed.

      Of course boxed prices go down with time - as I said that's a problem for any game. But you can always sell the boxed portion. What it unknown to you and I are what mechanisms are in place to sell virtual content (if any) - it could be you have to sell a whole account, or it could be you can trade/sell items through an online auction. This concept is not foreign as it has already been used in MMORPGs. Why is it so impossible for you to imagine? You seem to take the most negative view on it without proof, I offer up a world of possibilities in-between.

      The reality of course is that for this game the drop in price will be no worse than if you had just bought the whole game as is. How much does a copy of GT3 go for nowadays? Hardly matters if the original cost was half virtual content or not, when you can get only a few dollars for the item anyway.

      What you are really discounting is that the prospects of being able to buy virtual additions make the "shells" more valuable than an all-inclusive physical copy because new content will appear over time, verses the fixed content for a static game.

      So thinking more than a minute, I realize now you are not simply mistaken but very badly so and have not thought at all about the consequnses of a game with half virtual content. You need to reflect more deeply before you post, these things are searchable you know.

      This is such a crazy non-response. Downloading cars and tracks will take time and bandwidth. You will have to provide this bandwidth and wait for the download to happen. You will have to spent time sorting it all out beforehand.

      That sure has stopped online music and TV sales in its tracks! (I think perhaps you can read between the lines in what I am saying here).

      Once again you're talking, without thinking. I have GT, I play it. Yes you need to plan your purchases now, but you can always save before you buy a car, use it for a while and then load your save again. This is going to change the gameplay, end of story.

      But not as dramatically as you seem to think. Again the very same mechanism could be used to give you virtual dollars to buy the virtual content. What does it matter to you if the content comes off a disc or off the server? here I am hypothesizing that good performance will still be rewarded with cars, it's just that it will basically give them to you instead of you having to use real money. What it does open up is someone willing to spend can bypass the game mechanisms to get tracks and cars, but I fail to see where this really differs from cheat codes.

      Another non-argument. The argument is that there will be time/money/risk involved with signing up for this service. There is a cost assosciated with that. Point your finger at ebay is silly. The economics are vastly different.

      Why? You want something, in so many casxes online you have to set up an account to get it. The model has worked well for countless onoine services, even Microsoft Live has been a pretty good success (which seems to me as direct a comparison as can be made) The reality is that the people who refuse to sign on to accounts have become a very fringe element.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:Challenge the challenge by theLOUDroom · · Score: 1

      Your arguments haven't changed at all.

      You fail to adress the cost issue, amd you make a plethora of wild generalizations.

      One of the more priceless ones being that the majority of people are a "fringe element" because they have not signed up for xbox live.

      The reality is that people paying money for parts of a video game they have already bought is the fringe group. It is simply not the norm, and it requires more effort on the comsumer's part.

      You fail to rebut this, instead arguing that it's all going to be great in spite fo these issues.

      Oh yeah, and nice mea culpa for your false assumption regarding my experience with GT. (I think perhaps you can read between the lines in what I am saying here).

      --
      Life is too short to proofread.
    4. Re:Challenge the challenge by SuperKendall · · Score: 1

      Your arguments haven't changed at all.

      No need to since they were perfectly good to begin with. Yours seem to have shifted all over as you try to find firm ground to attack them, without success.

      You see, when you have good arguments you don't have to keep changing your mind as to what you are trying to say.

      You fail to adress the cost issue, amd you make a plethora of wild generalizations.

      I addressed it, read my post. The cost issue in fact is as I disclosed last time more favorable than at first thought, even compared to the traditional game. I know you cannot understand this know, perhaps over time it will be come clear to you as the mechanics of it are better understood by the masses.

      One of the more priceless ones being that the majority of people are a "fringe element" because they have not signed up for xbox live.

      There I spoke of online services in general, another tragic log in the giant cabin of your misunderstanding.

      The reality is that people paying money for parts of a video game they have already bought is the fringe group.

      Goldfarmers? Ebay? WOW auctions and eqipment? People dying in Korea over virtual swords? You don't seem to be much of a gamer, or be fllowing gaming news. I'm sorry all this must come as quite a shock to you.

      You fail to rebut this, instead arguing that it's all going to be great in spite fo these issues.

      I just did - again! God I'm good.

      Oh yeah, and nice mea culpa for your false assumption regarding my experience with GT. (I think perhaps you can read between the lines in what I am saying here).

      I should apolgize for your claim that you actually play video games at all, much less GT? The problem is that you show little evidence of ever having touched a game at this point. Or perhaps the problem is that all you've ever played is GT and know nothing whatsoever of other games and the people that play them, or indeed human psychology in general. Astounding, but reading over your posts there are few conclusions one can otherwise reach.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  48. $150 for a game I already own? by enkafan · · Score: 1

    I was working at Target when Gran Turismo was originally released. I can't remember a single game moving consoles faster than that game. I know that three of my friends had me buy them PSX's along with that game to use my employee discount. When the PS2 came out, the only reason I bought it in addition to my Dreamcast was because of Gran Turismo.

    So this news bothers me. I have a 360 and so far I'm pretty pleased with it. I'll probably pick up a Wii too. My PS3 purchase was pretty much solely based on Gran Turismo. I was looking at dropping something retarded like $600 for a console, and now you're telling me I'm going to be spending $100+ for Gran Turismo? And this is just to get a better graphics version of a game that I already own on the PS2?

    I'm not impressed. I never played that Forza game before - I guess I need to hoping it's a good one.

  49. What a rip! by Ice+Wewe · · Score: 1

    2 Words... "That sucks". When I pay for a game, I don't want a recurring charge for whenever I need a new car. The whole point of the game is to race to get virtual money to buy a car. Look for a gameshark cheat near you!

  50. Three Words by pureevilmatt · · Score: 1

    Fuck That Shit.

  51. Sony - The Anti-Google by BSonline · · Score: 4, Interesting
    If google is the messiah of the internet age, Sony has become the rootkit of all evil. Please forgive the pun, I tried hard not to type that. You know how it is, I lost control. Much the way Sony seems to be. They are letting the accountants innovate these days, instead of the engineers of yore.

    Seriously. I'd buy a game for 10-20 USD and then add in the rest for .50 to 1USD for different things, on a conditional basis:
    Don't give us a fnord of a game. It has to exist, and be somewhat enjoyable, for 10-20 USD.
    The amount of content included and ability to progress should relate to the price of the game. For 10 bucks, I'll take a really cool demo. For 20, I better be able to find an ending to whatever game it is. It might be harder for me, but I better have the same plot progression/tournaments/etc. The cooler (addin) version of the game should never make me feel like the core game was a waste.
    There should be a LOT of content available. As a consumer, the only point of this system is that I buy what I want. So all of the content out there shouldn't add up to the sticker price or slightly past. If I'm paying .50 USD for a car, I want a friggin' fleet at my disposal should I decide to spend the money. This way, when I buy a sticker prices worth of addons, I have EXACTLY the game I want.

    This has just been my thoughts. This can be an advantage. It can ruin a lot of games, and franchises. Gamers will speak with their money, endorsing the games done well and ignoring the rest. This should definitely not be the end of free (quality) content. And if Sony (or M$) screws this up, I'm sure they'll rethink their plans within 1 holiday season.

    --
    PS: That is what part of the alphabet would look like if the letters "Q" and "R" were removed.
  52. Re:Film at 11: "Sony destroys computer entertainme by Xiroth · · Score: 1

    Uh, if you only buy one game for their system then they don't want you anyway. Sony would be losing money on that deal.

  53. Just get the free alternative by Midnight+Thunder · · Score: 1

    Get the free alternative: http://www.racer.nl/ and donate if you think their development effort needs reward.

    --
    Jumpstart the tartan drive.
    1. Re:Just get the free alternative by Anonymous Coward · · Score: 0

      It's just as good as any other proprietary freeware racing game. I would prefer to support the development of a Free one, like torcs.

  54. Microtransactions? by hhr · · Score: 1

    Why on earth are they calling these microtransactions? At $.40 to $2.50 a pop these transactions are no more micro than buying a pop or chocolate bar.

  55. Re:Film at 11: "Sony destroys computer entertainme by Narishma · · Score: 1

    You won't need HDMI to play HD games.

    --
    Mada mada dane.
  56. Re:Film at 11: "Sony destroys computer entertainme by fithmo · · Score: 0
    Gran Toursimo HD... the only game out there that could possibly make be buy a PS/3.

    I was one of the otaku at the Tokyo Game Show yesterday and I wasted an hour of my life waiting in line to play GTHD.

    It was a cool experience. They had arcade style cars you could sit in, with pedals and a steering wheel, but the game itself didn't play much better than GT4 (which IMHO didn't play much better than GT3), it just had higher definition graphics.

    According to the TGS2006 Official Guide Book magazine thing, development on GTHD is only 50% completed, so there is still a lot of time to add features - which would explain why the graphics seemed like the only improvement, but shit, it's the TGS! pull out the big guns!

    Personally, I'm not for the Xbox 360 over the PS3, nor the other way 'round (I'm waiting for the Wii, of which there were none at the show T_T ), but I also played Forza Motorsport 2 for the 360. Now, FM2 is only at ?% of development completed (truly an M$ product), which may or may not be more than 50%, but (other than the experience of the pedal and wheel) it blew GTHD away.

  57. Re:Film at 11: "Sony destroys computer entertainme by stunt_penguin · · Score: 1

    Hey, wasn't sure if they were making another Forza game for the XB360- Forza itself is a great reason to own an XB 360;

    I found it much more immediate than any of the GT games, and the online play (y'hear that sony!) was great.


    Anyway, it sounds as though PS3 owners would be much better off just getting an old copy of Grand Turismo and playing *that* until Sony get off the LSD.

    Assuming there'll *be* any PS3 owners.

    --
    When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
  58. Ah; Zonk, Zonk by SpeedyRich · · Score: 0, Troll

    Spectacular Breaking News! Zonk becomes PS3 fanboy!

    Just joking.

    Hey, Zonk: when PS3 crushes 360, with or without Gran Turismo, d'you think you'll still be hanging around /.?

    --
    ## NB: Comment here
  59. Alienating casual gamers? by theundergroundman · · Score: 1

    This pay for additional content movement seems to be the game industry's first step towards reversing the trend of gaming becoming more popular. Having to search through a catelogue of features and purchase the ones that interest you strikes me as adding a step that the casual gamer just is not interested in. At this point I am a casual gamer myself, I want to be able to just pop in a game and play away. I would not touch GT HD knowing what I know now.

  60. Idiotic by Anonymous Coward · · Score: 0

    This is idiotic! It's like going to the store to buy a "computer." But instead they try to sell you just the parts of a computer like a motherboard and an cpu and a video card. Who the hell wants that?!

    Oh wait, I want that. And I'll bet a lot of you want that too. I'm no fan of Sony, but I don't see this as necessarily bad. Sure they MAY be trying to screw us if the game comes out for $60 and then requires customization, but what if the game came out at $10? Would it interest you then? I might be willing to give a model where I choose what I put in to my game and pay per part a shot.

    I'm not saying I think this is a good idea. But I'm not ready to lynch Sony for this yet. (Though I will point and laugh at them for all the other stupid shit they've been doing leading up to the PS3 launch.)

    1. Re:Idiotic by Bill,+Shooter+of+Bul · · Score: 1

      This is idiotic! It's like going to the store to buy a "computer." But instead they try to sell you just the parts of a computer like a motherboard and an cpu and a video card. Who the hell wants that?!

      Oh wait, I want that. And I'll bet a lot of you want that too.


      Okay, but 99% of people who want to buy a computer don't want to do that. If that was the only way to buy a Windows PC and Apple still sold prebuilt computers, it wouldn't be long before Apple had a 99% market share.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
  61. only natural by DragonTHC · · Score: 1

    this is a natural response to game piracy.

    they figure, why lose all your dough in one pop?

    you most likely won't be able to access the pay-per content without connecting to your sony online account.

    this is smart business. but poor form from the gamer perspective.

    though, this is better than the mmorpg model from the gamer perspective.

    though I'm sure they'll charge full price for the crippled game.

    --
    They're using their grammar skills there.
  62. Re:Film at 11: "Sony destroys computer entertainme by fithmo · · Score: 1, Funny
    "...until Sony get off the LSD."

    From what I saw at the game show it looked like Sony was on Zoloft and Ritalin - boring rehashed ideas will little effort or inginuity.

    The good acid is going in to all the whacky DS games.

  63. Might not be so bad... by ChadL · · Score: 1

    Assuming that they price the game down to the point where the game price + some tracks and cars = a reasonable cost...
    This might be good because it would force the developers to make the car's and tracks worth playing or they will not be used.
    It could prevent the usual placement of tracks/cars that are worthless just to fill the space. It might also make more tracks available then would be in a usual game disk, allowing for more replay value.

    The only downside that I can think of is used games, but as long as you can back them up to a (small) memory card and sell the card with the game, then you could sell the tracks and cars along with the used game, thus adding value to the used game market.

    Before everyone says that I am on Sony's side and I forgot about the rootkit thing, I can think of a number of ways off the top of my head that they could disprove the above points (and I would not put it past them to do just that).

  64. ingame racing = credits? by Ryunosuke · · Score: 1

    Now, maybe if ingame racing and winning gets me credits to buy shit, then I'm all over this. Winning = more tracks = more cars. Doubtful, but I can dream.

  65. Summary is wrong by Joel+from+Sydney · · Score: 2, Informative

    I realise I'm chiming in far too late here, but the summary is wrong. According to this Gamespot article (scroll halfway down to the "update"), Gran Turismo HD Classic will feature all 750 cars and 51 tracks from previous Gran Turismo games, updated to look better in HD. The Premium version only contains 30 cars and 2 tracks, but it's content that's been designed from scratch for HD (far more polygons per model). The idea is that the Premium version focuses on online racing and downloadable content, while the Classic version is for people who just want to play Gran Turismo in HD.

    Still pretty unexciting IMHO, and I have pretty strong reservations about it working. Time will tell I guess.

    1. Re:Summary is wrong by Anonymous Coward · · Score: 0

      750 cars my foot. Here are some of that 750:

      White Dodge Viper
      Blue Dodge Viper
      Blue Dodge Viper with a white stripe
      Blue Dodge Viper with two white stripes
      Red Dodge Viper

      Aston Martin DB9 with aluminium interior trim
      Aston Martin DB9 with walnut interior trim
      Aston Martin DB9 with aluminium interior trim, but a walnut gearknob

      VW Golf 1.6
      VW Golf 1.9 diesel
      VW Golf 1.9 diesel with 'executive' options package

  66. Stuff that matters...a week ago by Chris+Brewer · · Score: 4, Informative
    Over at Kotaku they "live-blogged" the GT HD Press Event. Highlights:
    • GT:HD Premium is GT5 Sneak Preview with full PS3 spec qualities
    • GT:HD Classic will feature 770 cars, 51 tracks, 4500 items - all downloadable (still not clear what is included)
    • Hoping to add car parts and modifications - change the look of cars - "The GT version of iTunes"
    • Every item will not be available to everyone, have to be able to "afford" it - create ownership lust
    • Maybe possible to sell rare items to other players.
    • New Manufacturer: Ferarri (Ferrari says it's the best CGI modelling of their cars ever)
    --
    Consultancy: If you're not part of the solution, there's money to be made in prolonging the problem
  67. And this is different how? by theJML · · Score: 1

    How is this really different than a pay per month MMORPG? I mean, you pay 10 bucks a month or whatever to connect to X-Box Live/WoW/FFOnline/etc just so you can play the game. It doesnt do you any good disconnected from the net. That's why I've never bought one of those games. Sure I like playing with friends sometimes, that's what a big screen and 4 controllers are for. I don't mind having the OPTION of connecting to a service to play other people, but I remember the days when that sort of thing was free (Rogue Spear/Starcraft/and others). I mean, you can think about this the same way. If every month you buy yourself a new car and track, it's like you're playing an MMO game. Atleast this one you can stop paying after you got what you want and keep playing the game. WoW isn't really worth anything without the connection.

    --
    -=JML=-
  68. See you outside by LoudMusic · · Score: 1

    I was planning on waiting for the next Gran Turismo before I bought a PS3, hoping the console price would come down a little. But now, I think I'm just going to go play outside. Consoles have gone to shat. I find little enjoyment with video games these days. My dogs make me happier than all the electronics in the world.

    See you outside. The resolution is higher anyway.

    --
    No sig for you. YOU GET NO SIG!
  69. more more more by george_e · · Score: 0

    I am sorry, you have damaged your front fender; would you like to pay $2.95 for a new one? *bring up the payment option*

    lol! and lets not forget the price of upgrading your machine...

    might be cheaper to buy a car in real life X>)

    advertising causes me therapy

  70. Meet the New Boss.. by PopeRatzo · · Score: 3, Insightful

    Of course, limiting second-hand sales does impact the market. The harder it is to buy second-hand games, the more likely it is to find them available via BitTorrent, nicely cracked and proper.

    The torrent version of Half-Life 2 even had a fancy optimizer (not sold by Valve) that made the game run faster and fixed a few bugs. I'm still waiting to see the first game that can't be diddled to defeat the copy protection or online authentication. Or maybe it's already come along but nobody cared (or bought the title).

    I say, let these foolish content providers destroy themselves with more onerous methods of limiting the value of their games to the second-hand market. It will give us a new generation of creative young people who will be our next software designers. And other companies will come along that embrace their customers and the after-market market that provides us with a longer life for our games in the form of mods and patches.

    Most of you aren't old enough to remember the motto of merchants in the past: "The Customer is Always Right" - a motto that made them successful and their customers happy. These rapacious bastards have embraced the opposite approach to the people that keep them in business.

    --
    You are welcome on my lawn.
    1. Re:Meet the New Boss.. by Shadow99_1 · · Score: 2, Insightful

      One of my favorite teachers redid the phrase "The Customer is always right." into "The customer isn't always right, but they are the custoemr and deserve respect". Customers will bleed you dry if you are to nice to them, but you can't be an ass either as no one will want your product. I've found it works far better in the real world then assuming they are right no matter what. It's a matter of attitude rather than policy which really makes the difference...

      --
      we are all invisible unless we choose otherwise
    2. Re:Meet the New Boss.. by AdmiralWeirdbeard · · Score: 1

      Uh, I never managed to find a working hack for cd-key authentication for online gaming with blizzard.
      But online is a different situation than you seem to have considered. If a significant portion of the gaming experience is happening on the Seller's servers, chances are you're not going to be doing a lot of authentication hacking.
      Goldminers on WoW dont give a fuck about buying new cd-keys every week, they're making thousands of dollars a day.

      The point of this story is that Sony is trying to take console gaming into that lame world of online pc gaming, where you have to be hooked into the internet in order to play, period. I love being able to download funky little games on the 360, and geometry wars is thus far my favorite game of the past 6 months. I'm going to get a Wii and will be downloading frequently. But the second its a prerequisite for normal gameplay of store bought games, they can all fuck off.
      and since sony hasnt exactly been going out of its way to be nice lately, I'll just go head and give it a preemptory FUCK YOU.
      that is all

      --
      Come read my stupid blagablog. Rants and Giggles
    3. Re:Meet the New Boss.. by Zen · · Score: 1

      There's been some real progress in copy protection, but nothing made by any of the big studios. I remember one program, it must have been 7 years ago or so, and I can't remember what the program was called or what it did. But I bet somebody here will remember by my description. It was popular and everybody wanted it, but nobody could figure out how to get an ISO image of the cd. Then a couple months later some group came out with one - it turned out the lead programmer had embedded a couple dozen tiny tracks on the cd that would mess up all 1:1 copiers because the tracks were invalid until somebody out there figured it out and reversed it. Anything that lasts more than two days against the cracking groups is genius programming, and this was the first of its kind that took that long. Now, this was back somewhere around 98 or 99. If people cared to spend time ensuring the copy protection of their cds now, I think it could probably be accomplished to an extent that it's not worth the effort required by the cracking groups so they skip it for a while. My feeling is that the people who are actually smart enough and have unique ideas about how to protect data to get something that will last a while have decided that it is not worth their effort to do so, or they are working for one of the agencies and already have 'real' copy protection with some form of advanced crypto embedded into it and will not share it with the rest of the world.

    4. Re:Meet the New Boss.. by ElleyKitten · · Score: 1

      If you make your copy protection incredibly difficult to crack, then people will crack it just for the challenge. No matter what you do, if your game is popular, someone will crack it and put it on the pirate bay. So copy protection, in the end, is really only an annoyance for the paying customers. If it's too much of an annoyance, then they stop being paying customers. I'd be happy if game companies just did away with copy protection, but they're not going to listen to me.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    5. Re:Meet the New Boss.. by Anonymous Coward · · Score: 0

      Yep! As a former cracker, I can attest that what you say is true. I've cracked over 1000 games, and never played most of them, because, as you said, I just did it for the challenge. Some people work crossword puzzles, I crack copy protection. I'm not in it to deprive the "starving programmers" of their pay, just for the challenge of outwitting the copy protection people. Also, these days, there is a super nasty protection called Star Force that HAS been in use of most of the games released in Europe, it was exceeding difficult to crack, but it was done by some people, but, for the most part, the groups use one of the image making tools, and make an ISO that you can run with Daemon Tools, or the like. Fortunately, SF's popularity seems to be waning, so there are more "No-CD" cracks coming out for modern games.

      As an aside, anyone who has shopped games stores knows this to be true. A new games comes out, big box, big manual, full copy protection. It sells for a while (or not), and then, it goes on sale, and eventually it comes out in the new "cardboard case the size of a jewel case" box, for $10, without the copy protection. Well, I'm an avid online racer, and was interested in a couple of games by Simbin, released through 10tacle studios. BUT, they had Star Force on them, and I refused to install that crap on my computer. So, I e-mailed them to ask if they had, or were going to release the cheaper version without the copy protection. They said no. So, I had to wait for GTR 2 to come out, but it looks like I missed out on GT Legends.

  71. lol by george_e · · Score: 0

    hello hackers-do you need more of an open invitation than that?

  72. Whats next? by nobodynoone · · Score: 1

    In other news: iTunes changes their pricing scheme from $.99 a song to $.0002 per musical note. Tax not included.

  73. Lemme Think... by Anonymous Coward · · Score: 0

    HA HA HA!!! Drop dead Sony.

  74. next-gen? by Anonymous Coward · · Score: 0

    ...Welcome to next-gen."
    We all want next-gen, but we just don't want to pay extra for it...

  75. pathetic by Anonymous Coward · · Score: 0

    this is utterly retarded... what kind of moron would buy a game this pathetic.. not to mention racing games suxor to begin with.

  76. buy a creacked one by Albert+Sandberg · · Score: 1

    I never play games on PC, I started to use linux 'cause it was free and I always bought my consoles and their games... and I have a huge dvd collection.

    But then it comes to this kind of crap, I'm positivt I'll wait until they cracked the ps3 (they did it pretty easily in the past with PS1/2) and download all my games from the big internet. This will endorse piracy even more, and if they don't get that, they will go under.

    Keep diggin that hole.

  77. How will this work? by lordperditor · · Score: 1

    Will they hold an account of what you have bought online? This will mean if you sell the game the new owner will have to pay again for the stuff you have already paid for and downloaded.

  78. At least it's not as bad as Second Life by presearch · · Score: 1

    In Second Life, an account is free but you have to make everything from scratch or buy from another player. Everything. Buy, buy, buy, buy, buy.
    If you want a reasonable amount of land, you more or less buy the game over and over again each month or your stuff gets deleted.

    But I guess that the endless downtime, the total lack of support, it's beyond belief lag and graphics that look 8 years old make it worthwhile to some people,
    and they'll be glad to tell you so.

    Compared to Second Wife ^h^h^h^hLife, beautiful GT, even at $75 would be quite the bargain.

  79. Gran Turismo by Anonymous Coward · · Score: 0

    It's spelled Gran Turismo you mooks.

    In any case, if Sony goes ahead with this craptastic plan then I'll have to go with Forza 2 after all...

  80. Re:Film at 11: "Sony destroys computer entertainme by aiken_d · · Score: 1

    I'm with you on the overpriced nature of the PS3, and the blatant rip-off price structure of GT:HD (if what we've heard is correct, and it is always wise to stock up on grains of salt before believing pre-release info).

    But I gotta ask: you're willing to replace your LCD TV (~ $1000) and buy a PS3 and the game (~$600) just to play GT:HD... but you're not willing to spend $200 the cars and tracks? By my math, that's only a 12.5% premium. So is it a question of that last $200 being the final straw, or that you can barely afford $1600 and $1800 is out of the question, or a matter of principle?

    If the game is that important to you, and you've been looking forward to it that much, why not spend the extra couple of hundred? If it's the only game you play in the next 5 years, that amortized cost is $40/year.

    I'm genuinely curious, and not trying to play devil's advocate or anything. Me, I can't imagine replacing my already-modern TV just for a game, so I'm trying to get some insight into a more enthusiastic fan's reasons for drawing the line at micropayments.

    -b

    --
    If I wanted a sig I would have filled in that stupid box.
  81. This is just the first step by niceone · · Score: 1

    In the future expect toll booths on the tracks. Granted, slowing down to hand change to the attendant once a lap might affect the realism a bit, but Sony's got to pay for those battery recalls somehow.

  82. It Will Sell by DavidD_CA · · Score: 1

    The concensus so far on this forum is that it's a stupid idea. We really don't know enough about it yet, though.

    If the game's base price is kept relatively low (say $30) compared to other games going for $40, then people will figure they have $10 to spend on the cars they want.

    Or, they could sell it for $40 and say that it includes $10 worth of free downloads.

    Either way, they are getting people used to the idea of micropayments and purchasing online, which is probably their number one goal. Because once someone spends $0.50 on something, they're going to be doing that a lot more often. It's the first purchase that is the hardest.

    --
    -David
  83. Re:Film at 11: "Sony destroys computer entertainme by Soul-Burn666 · · Score: 0, Troll

    No they don't.
    The fact they sell the hardware at a loss still gives them more money than not buying it at ALL.

    Example:
    Cost 700$
    You pay 600$, Sony loses 100$
    You pay 0$, Sony loses 700$

    --
    ^_^
  84. Good old days... by pr0t3uS · · Score: 1

    [nostalgia]...when we called a game with 30 cars and 2 tracks a DEMO[/nostalgia]

  85. In defense of Oblivion by Sycraft-fu · · Score: 4, Insightful

    The things like horse armour are 100% optional. It's mainly cosmetic and is just kinda silly. There is still an entire very massive game to play without it. It's not like you need horse armour to access any special content. You pays your money for the game, you get tons of entertainment out of it, no additional purchase necessary. Also, on the PC at least, you can mod the shit out of it for free. There are tons of fan created mods that cost nothing. The game not only allows it, but is designed to make it real easy to do.

    What is being proposed for GT would be like selling things in Oblivion on a per quest basis. "Oh you want to do that quest? That'll be $1 please.". In Oblivion they give you plenty for your money, I mean the game is very large, very rich, and very detailed. They are just also willing to sell you some additional content. It's not really worth it and is mostly for show, but if you wish to spend the money fine. However they aren't trying to decrease your experience and require that you buy it.

    1. Re:In defense of Oblivion by Soul-Burn666 · · Score: 1

      My comment was to show a direct contrast to the OP's point of "X360 doesn't have these things".
      About "more quests", voila.

      Surely, these mods are not as critical as cars or tracks, but it shows the X360 also has "additional content for additional pay" whilst on the PC all these mods are free as in beer and most are fan made.

      About GT, I do believe the "classic" version will be relatively cheap on its own and only somewhat more pricey than the "premium" version after you buy "30 cars and 2 tracks" as that version includes, but you'll have the choice.

      Not that I support a system like that but that was probably what made Sony think it is worthwhile for consumers.

      --
      ^_^
    2. Re:In defense of Oblivion by Lord_Dweomer · · Score: 3, Insightful
      Bingo. This is why I have been against micro-transactions in games from the beginning. Its not that the system can't work, its that the companies in the industry are too greedy to let it work successfully. Another part of it is cultural. I know in the east, like Korea, these types of things are kind of expected and well accepted. But in America, we tend to feel that if we purchase something, we own it, and if you want us to pay more for parts of it you're bloody nickle and diming us. And that is indeed how I feel. I even objected to the horse armor even though it was optional. The fact of the matter was that it was something that SHOULD have been included in the game that they quite obviously scraped to sell later.

      And ultimately that is the problem with this extremely slippery slope we've been on with extra content for years now. First it started as full fledged expansions, then smaller expansions, then "episodes" and now items. If they CAN scrape the content and sell it later for more, it has been proven they WILL do it. What's next...paying for stats when you roll your character? You want to play with a good character don't you? That'll be 5 bucks more.

      And thanks to inflation, you don't have just one product going up in price, suddenly all the micro purchases go up in price.

      And the worst part is when buying it gives you an unfair advantage over others. And for those who don't believe this has happened in America yet, I point you to Battlefield 2 and their Special Forces expansion where they let people use those weapons in the regular vanilla game on the ranked servers. And the guns they give have a HUGE advantage.

      --
      Buy Steampunk Clothing Online!
    3. Re:In defense of Oblivion by PoderOmega · · Score: 1

      I totally hate the concept of micropayments like the horse armor. However, the thing that bugged me MOST about horse armor is that when Oblivion was released it was a mess -- with several show stopping bugs. But there we were a few weeks after the release and they release some stupid horse armor that you can buy. Please, instead of using resources for horse armor they should have been working on getting out a patch. At least show us that you are trying to fix the game with all your resources, not working on ways to squeeze the consumer.

    4. Re:In defense of Oblivion by Anonymous Coward · · Score: 0

      regarding BF2's expansion-
      Note that even if you didn't buy Special Forces, you could still pick up (and use) the SF weapons once they are dropped. Also, there's probably only *one* unlock from SF that I would say has a clear advantage over vanilla - the medic's G36E. Everything else is worse, IMHO.

    5. Re:In defense of Oblivion by Lord_Dweomer · · Score: 1
      Note that even if you didn't buy Special Forces, you could still pick up (and use) the SF weapons once they are dropped.

      And people with the expansion can START and SPAWN with those weapons. A HUGE advantage when you need to spawn with a certain weapon for a certain situation.

      --
      Buy Steampunk Clothing Online!
  86. There's a difference though by Sycraft-fu · · Score: 1

    Basically what you are paying for in WoW is the use of Blizzard's servers. It seems worth while, given that it is expensive to operate something of that scale. Also, they do continually upgrade and expand their game world at no charge. They still haven't released the first pay-for upgrade. Basically what it comes down to is it doesn't feel like a ripoff, it feels like you get your money's worth. This kinda feels like a ripoff. They want to sell you essentially nothing but a game engine and what you to pay for any and all content. Well what for? I mean the reason I pay you for a game is for your work. The game should include lots of content because of that.

    Also the pricing seems really out of whack. Sure I'll pay for an expansion but it'd better have a worthwhile amount of new content for the money.

  87. Insane Economy by 8ball629 · · Score: 1

    I don't understand... The US economy is going to shit and people are coming up with clever little ways to make everything more expensive. How does that work? Anyone?

  88. Re:Film at 11: "Sony destroys computer entertainme by suv4x4 · · Score: 1

    YOu now what? Your PS/3 seems to be a blatant consumer rip-off and if the story is true the day will come that I - as a consumer - will stop buying Sony products.

    Oh no, Sony completely relied upon you buying it! Now they might as well give up on the PS3.

    You should take this info for what it is. As for how cool it is going to play on the market: we'll see this on the market.
    I claim our ability to predict the future in mad Slashdot rants is severely limited, and should not be relied upon.

  89. Re:Film at 11: "Sony destroys computer entertainme by DarkJC · · Score: 1

    That's because Gran Turismo HD is just GT4. It's nothing new, except GT4 with HD graphics. The only GT I'm waiting for is GT5, which should be awesome if Polyphony Digital doesn't screw it up.

  90. Selling back cars? by LuminaireX · · Score: 1

    Can you sell back cars after you've modded them? Moreover, can you get another card, copy your garage, sell your copied cars to yourself, and THEN sell it back to Sony? I remember something like that working in GT1 and GT2

  91. Re:Film at 11: "Sony destroys computer entertainme by lonesometrainer · · Score: 1

    Hi,

    no I would not replace my LCD just for the PS3, I always wanted a larger screen (it's 32 inch), but the PS3 would be a nice reason to buy a bit earlier...

  92. please for the love of God get the title straight by Anonymous Coward · · Score: 0

    it's Gran Turismo dammit, not "TOUrismo"! what is it with english-speaking people and spelling? open warfare?

  93. Re:Film at 11: "Sony destroys computer entertainme by Anonymous Coward · · Score: 0

    "I was one of the otaku at..."

    Surely you could've come up with a less derisive term.

  94. Re:Film at 11: "Sony destroys computer entertainme by schweinhund · · Score: 1

    I agree with you 100%. My own experience is from being a longtime Gran Turismo player on PS1 and PS2. GT 3 A-Spec was the very best IMO. I finally got around to buying GT 4 recently and I was seriously underwhelmed. The game is OK and all, but it just doesn't have the same fun factor as the previous installment, and the map/menu screen is total crap.

    This kind of system deserves to fail. If someone buys a game, it should be well stocked with options Automatically. If anything, they should be offering FREE (as in beer) downloads for extra cars or tracks, and maybe offering some user-designed material.

  95. Re:Film at 11: "Sony destroys computer entertainme by Anonymous Coward · · Score: 0

    Oh my god! If you don't buy a PS3 you're actually stealing from Sony! And if you buy one you're still stealing, but they won't come after you until they sued everyone who didn't buy a PS3.

  96. Some consumers profit by nozpamming · · Score: 1

    Well, there may be one type of consumers that profits from this scheme: the casual gamer. I don't play games that much and certainly never play a game all the way through (where are the days as a kid in front of the SNES :-). This new scheme might create some games that are cheap upfront. This would be great for consumers like myself that never use the full content available anyway.

  97. How to be a happy gamer by pandrijeczko · · Score: 3, Insightful
    1. Buy a PC and check out the *free* fan mods available on the Internet before you buy any games. That way you get the "best bang for your buck" and can make sure you're playing these games a lot longer than the 2-3 days it takes to complete them.

    2. DOSBox is your friend. Just because a game is 10-15 years old without stunning graphics does not make it a bad game. Stop with the Valve / Blizzard fanboy nonsense and just go find some of these old games to try for yourself in an emulator like DOSBox - or go check out PC emulators for other systems.

    3. Ignore the peer pressure to have the latest system all of the time. I've just picked up a second Gamecube for £30 and can buy Gamecube games used for around £5 each now. I really don't care that the "graphics are 5 years old", it's the playability of the game that's important, not how nice it looks.

    Sure, you may like the idea of "subscription model" games like Warcraft III and Gran Turismo HD and good luck to you. But please don't forget that you're just being railroaded into renting games rather than owning them outright because that way the games companies can crowbar more money out of you through subscriptions and endless upgrades.

    --
    Gentoo Linux - another day, another USE flag.
  98. Re:Film at 11: "Sony destroys computer entertainme by Anonymous Coward · · Score: 0

    Wow. I'd really like to go into business with you. Will you be my fall^H^H^H^Haccounting guy?

  99. Uh... by kyjl · · Score: 1

    It's "Turismo", not "Tourismo"

    [/nitpick]

    --
    Perl, n. A language spoken by Eskimos.
  100. The Ferengi award by Danathar · · Score: 1

    You know, I've been thinking that greedy moves like this and others like Cell phone manufacturers charging you everytime you take a photo and want to save it, or making you pay an extra 200 bucks for the same cell phone WITH a stereo headphone jack should have an award.

    We could call it the Ferengi award, after those lovable capatilists in the Star Trek universe.

    What sony is doing is VERY Ferengi like.

    Rules of Aquisition #202: The justification for profit is profit

  101. This isn't a rash decision. by Anonymous Coward · · Score: 0

    It would seem no one remembers this being talked about for previous Gran Tourismo versions, because of the "fear" that the game is going to be barebones. There was much talk about the ability to sell cars that have been raced and modified, building digital equity for more cars. It was scratched from earlier releases, obviously, because there was no online content. That's not the only example, though. I'm not versed in it, but I've been told of their EQ2 merchant server specifically designed for selling items.

    I'm hoping this turns into a supported market system, allowing the sale of new content, used cars from PLAYERS to PLAYERS, maybe even to a sony run used car lot. Content should be online driven. Offer prizes, hold tournaments. Unique cars could fetch a great price for the winner, who would most likely reinvest back into the game.

    If you can ignore the initial fear instilled by the article, it dosen't take long to imagine some truly unique opportunites that the Gran Tourismo series will have to explore.

    --ari

    1. Re:This isn't a rash decision. by Anonymous Coward · · Score: 0

      The problem is however, that this is not simply an addition to the full-priced Gran Turismo that was.

      They are shrinking the content of the Gran Turismo and making it cheaper, respectively. Then however, they will make us pay for all the content that would normally come in the full version which should in theory add up to the price that the full game was.

      However, this approach will detract customers in my opinion as the whole package is no longer given in one lump sum and even though what you stated in your post is a welcome addition, the fact that they might choose to use this method for all the content in the game makes you think wether its worth buying the game in the first place.

      It's like buying a chess board without the pieces then having to buy each piece individually, sure if new pieces are introduced that we can buy to prolong the entertainment of chess board, thats fine. However the chess board must come with all the pieces straight out of the box, there is no excuse for this.

  102. Bad idea, but.... by GregWebb · · Score: 2

    As with others, I think this is definitely a bad idea, as it stands. But...

    I would _love_ to see the extensible race game that this is indirectly proposing. I want to see manufacturers releasing models of their new models that we could download and start playing with. I want to be able to pick up new tracks just like FPS players can download new maps. How about racing IndyCars round Brooklands, or WRC cars on the Targa Florio or TT Mountain Course? How about Clermont Ferrand, or the Gross Glockner hillclimb course?

    GT4 showed what's possible, but didn't go far enough. THe full extensible race game, when it hopefully appears, will have some marvellous possibilities for the anorak.

    --

    Greg

    (Inside a nuclear plant)
    Aaaarrrggh! Run! The canary has mutated!

  103. Don't pay after purchase game fees by williambbertram · · Score: 2, Informative

    I read a thread that said "not ALL next gen games charge money after purchase". RIIIIGGGHHHHT. If one company makes money from this tactic, many other companies will quickly follow suit.

    By the time my 2 year old starts playing games, they will have an initial purchase price of $200.00, require 27 hours per day to play, and the entertainment industry will be watching you through a built-in camera to make sure you're not using "their" product wrongly.

    I'll stick to Ur-Quan Masters on my hand-me-down Ubuntu laptop. Fantastic game that has yet to cost me a penny.

  104. that's a shame by rabbot · · Score: 2, Insightful

    I really enjoyed building up a huge collection of cars and fixing them up in the previous GT games. Are the parts stores going to charge me money now as well?

    Can we still win cars after races or would that be hurting the bottom line?

    I just can't see myself being able to pay for something that has always been included in the game up to this point...it just seems like a fanboy tax to me.

    Sony almost has me convinced that the xbox360 is the second console I should get this time around (wii being the first). I know people will say that MS is doing the same micropayments scheme, but I really don't think they're stupid enough to try and release an empty game.

  105. Re:Film at 11: "Sony destroys computer entertainme by RESPAWN · · Score: 3, Interesting

    I was going to post a comment of my own, but you're actually an example of one of the points I wanted to make: Sony is going to drive away the casual/occasional gamer crowd with tactics like this. I would probably be considered an occasional gamer and would have considered shelling out the dough for a PS3 for no other reason than to get the latest and greatest in the Gran Turismo series. Not now. Not if GT:HD and GT5 are going to be released on this sort of business model.

    I bought a PS2 specifically for two games: Gran Turismo 3 and Grand Theft Auto 3. I would probably have eventually broken down and purchased a PS3, after it came down in price a bit, just to play the next installments of those two games. Now, GTA4 is also being released on the 360 and Sony is killing the Gran Turismo series for me. And that's just me, the occasional gamer, who would have eventually ended up building his PS3 game library to the same 25 - 30 game level as my PS2 library. The guy who buys accessories and who pays for XBox Live!, even though I maybe play one game a month over it.

    What about the casual gamers? Many times these are the same people that don't have broadband at home. Some of them probably don't even have computers as they have no need for them. They just like to play the occasional video game as a way to unwind. I know several characters like this (mostly amateur racers and semi-pro racers) who bought a PS2 and don't play anything other than GT3 and/or GT4. I used to go to one friend's house and we would end up playing GT3 for hours on end. I guarantee you that friend isn't going to be buying a PS3 and GT:HD.

    Anyway, enough ranting. I think it's safe to assume that everybody on /. thinks this is a bad idea. What really remains to be seen is whether or not Sony can pull this PS3 debacle off or not. They've clearly lost their minds.

    --

    If Murphy's Law can go wrong, it will.

  106. Sony by Anonymous Coward · · Score: 0

    I am one of those unfortunate people that went out and bought a PSP. After playing the games I bought for it, I started looking for other things I could do with it. I found a keyboard that was in production and was supposed to be released sometime this year. I found out, about a month ago, that sony had scrapped their keyboard and will not let a aftermerket accessories maker get the command codes to create their own. Now I hear this. I have been very faithful to the playstation line of products ever since they came out. This is the last straw. I have had it with sony and their "only to make a buck" mentality. I will not be buying a PS3 from a retailer. Maybe from a friend that wants to get rid of it later down the road. But sony WILL NOT be getting my money. It is sad to see a leader in technology continually trying to squeeze as much money out of the consumer. Forget about product loyalty I'm getting a WII and a 360, screw you SONY.

  107. Re:Summary is wronger than you think by TEMMiNK · · Score: 1
    This whole thing seems to be a complete anti-sony beatup. According to IGN:

    Kazunori Yamauchi revealed that Sony plans to make GT HD available for the cost of the game disk and instruction manual. This suggests a retail price point of just a few dollars for the first PS3 Gran Turismo game.

    To me this sounds like a great way for the game to work.

    --
    "The stupider people think you are, the more surprised they will be when you kill them..."
  108. No more GT for me. by couch_potato · · Score: 1

    If this report is true, that would be a big turn off for me. I can't see myself purchasing a game, then paying more just for basic functionality that should have been built in to the game in the first place.

    Maybe it's true. Maybe Sony really has already lost the war. Of course, the article could be completely wrong, or Microsoft propaganda.

    Cool links.

  109. separately by Tonik,+the · · Score: 1

    The word is written with an a:
    separately

  110. Fault with your logic by BTWR · · Score: 1

    Many games have zero resale value. True, a GTA game or a Mario game will always have some value, but buyers know that the Madden '0X game they buy has ZERO resale value after a year. There isn't an EB/Gamestop in the country that'd give you more than 40 cents for a perfect copy of Madden 2003...

  111. You are guessing, and wrong by SuperKendall · · Score: 1

    Wrong. One of the key characteristics is the ability to resell. If this goes the way it appears to be going, those add-ons will be locked to me, not my copy of the game.

    So you have no idea but are sure enough to declare me wrong. How do you know they will not allow trading or online auctions for virtual items owned?

    Would you say Everquest characters were the same? Yet people sell those, and other accounts, all the time. So there is resale potential (even if the granularity is high) without individual sale mechanisms as well.

    It's a more limited form of ownership to be sure, but it is ownership.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  112. Solution by infidel13 · · Score: 2, Informative

    Well, the solution to this issue seems pretty simple. If you don't want to deal with the nickel-and-dime fees (or rather, "microtransactions"), then don't buy the software. It's that simple - if you, as a customer, are offered something that you don't want, you don't A. Gripe about it, or B. Buy it anyway and then gripe about it. You just don't buy it. That way, companies get the message that they need to change their products to appeal to consumers and make money. If you want to be active about it, then organize a boycott or whatever. That's how capitalism is supposed to work, anyway.

    As a side note, if the only products available are objectionable in this regard, then a host of new problems are raised. But inter-corporational cooperation to limit consumer choice is something that seems, for the moment, to be limited mostly to the music industry and DRM.

    --
    quia potentia mens mentis
  113. Xbox360 is starting to sound better every day! by Anonymous Coward · · Score: 0

    And don't forget Nintendo is already getting into this business as well!

    Seriously, why are people here so blind to stuff like the fact that other console companies, even the beloved Nintendo, are doing/going-to-do the exact same thing? Or is it some how much better that Microsoft has all these similar "nice" ways to keep charging you for your games(horse armor, new levels, multiplayer weapons you can buy but others can't use, episodic content, etc), and stuff you could do/get on a PC for free? I remember when they were called expansion packs, you were usually given the full treatment(new campaigns, story, units, multiplayer maps, etc), were usually planed after development and not during it(i.e. Oblivion).

    And I am not just singling out one company, I hate all of them along this route. I really don't care to have to plunk down more money for games like GTA 4, even if the downloads are just optional side missions. I do hope there is a GTA 4 -fill in the title- Stories DISC, because I have no desire to buy a Xbox360 or pay for the extra missions separately.

  114. Re:Film at 11: "Sony destroys computer entertainme by mthreat · · Score: 1

    If they're not careful, they'll end up making Gran Turismo more expensive than actually racing a real car on a real track.

    I guess there's still the little side-benefit that you don't die every time you crash at 155mph.

  115. Horse Armor optional? by Loc_Dawg · · Score: 1

    I go everywhere on foot. I would say horses are optional.

    --
    _signature creation failed.
  116. Why This Is a Good Thing by MBraynard · · Score: 1
    You can't sell extra content for a game that stinks. This option incentivizes developers to make stuff WORTH selling. And if the game itself (with or without the add-ons) ain't worth it, then people won't buy it.

    Call it episodic content, call it miscrotransactions. It just gives consumer and developers another option to interact and reasons for developers to make a GOOD game and WORTHWHILE add-ons.

    And no, I didn't buy the horse armor.

  117. Irony. by zippthorne · · Score: 2

    Aren't Grand Tourismo et al. really just massive advertisments for car manufacturers? I mean, making people play the game to "unlock" the rest of the ad was pretty bright, but how are they going to move their metal when people steadfastly (and somewhat inexplicably) refuse to pay the extra $.50 (or whatever) for the priviledge of watching another few hours of car commercials?

    --
    Can you be Even More Awesome?!
  118. Potential gambling abuse by r_jensen11 · · Score: 2, Insightful

    I could see potential gambling abuse with this system. Say you buy an add-on car and race it online. You lose to somebody else in a race, you lose your car. End result: you spend more *real* money on the car you just lost. Rinse and repeat.

  119. PS2's GT4 is HD too! by iainl · · Score: 1

    If you've already got a PS2, component cables for it, an LCD with a component input and a copy of GT4, why not just enable the 1080i option?

    If your LCD won't take HDMI, there's no way it's going to accept 1080p over component either, so you're not missing out.

    --
    "I Know You Are But What Am I?"
  120. customers get f*cked by asoaso · · Score: 1

    Fantastic. So when I spend 70 (~$90) on a a PS3 game here in Europe, I'm not getting a playable game. I'm just getting a demo of the game I wanted to play with the ability to buy the content needed to play. What's the 70 for anyway? The right to buy content? Seems a bit harsh. Make the "demo" of the game cost 10 or die slowly and painfully as your customers give you the finger. No customer should ever join this bandwagon (which is on fire, containing flamable gases... with no wheels).

  121. It all depends on price.... by Anonymous Coward · · Score: 0

    For $59.99 I should get more than 3 cars and two tracks...

    For 9.99 I'm cool with that. This could be a really great concept for driving games. The last GT had what 300+ cars. How many of you drove each one? How many of you were remotely interested in more than 20% of those cars? If I could buy a game for 9.99 and add the things I'm interested in for a small fee I'd do it in a heartbeat. That sure beats having to spend hours racing a series or getting some inhumane time on a track to unlock a car/track that wasn't that great in the first place.

  122. Say what? by Halloran · · Score: 1

    More specifically, the 'classic' package will come with no cars or tracks

    Yeah, I bought the 'classic' package for the loading screen, menu, and the manual, not to mention the catchy theme music!

  123. Re:Film at 11: "Sony destroys computer entertainme by DrXym · · Score: 1
    Now, GTA4 is also being released on the 360 and Sony is killing the Gran Turismo series for me.

    Rockstar & Microsoft have already announced they will be producing episodic content for GTA. Want to bet that it costs money? Perhaps the lower capacity DVD of the 360 version means it will be missing out on content or textures that the PS3 has straight from the disc.

  124. Re:Film at 11: "Sony destroys computer entertainme by elrous0 · · Score: 1
    Cost 700$ You pay 600$, Sony loses 100$ You pay 0$, Sony loses 700$

    Wow, you must have been an economics major.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  125. Why not try real life then? by gearb0x · · Score: 1

    With the combined cost of the PS3 and GT after all these "micropayments" one could just as easily buy a cheap corolla or something and compete in grassroots motorsport and have more fun than one could possibly have infront of the ol' idiot box

    Just yesterday i competed in a Khanacross in a toyota corona which was free, $25 AUD entry and i even came first in my class

    I know i wont be buying a playstation 3

    Phill

  126. Bass Ackwards by Anonymous Coward · · Score: 0

    Let me get this straight.

    They want you to pay a premium to hold a blu-ray player inside your PS3. You're going to pay a lot more for the machine for this device that is considerably optional when it relates to gaming. Yet this optional device is made mandatory by Sony.

    *THEN*, when it comes to games, the *NECESSARY* parts of a game are now made optional... with a price attached to each one. So, if it's $50 for the blu-ray disc, but it costs extra money just to get *A* track and *A* car to putt around with...

    Double-U. Tee. Eff.

    Also, why would you need blu-ray for storage IF they're not putting the damn content on the disc in the first place? Do they need 20+ gigs just to show you a HD pre-rendered video of all the fun you could be having?

    As a certain grey-tinted cat said, what's $600 and smells like snake oil? Next gen.

  127. Blame the victim. by jotaeleemeese · · Score: 1

    We have been rootkitted.

    Our PSPs (the last fools that believed Sony would wisen up this time) are crippled every month or so ( so we can't run the games we prrogram).

    We couldn't play our MP3 files in the first digital musci players made by Sony (that my friend, was a nasty surprise, I still have their nasty piece of shit gathering dust somewhere).

    The minidiscs were a tehcnical nightmare full of contrived copy protection.

    And the laptop batteries.

    You may call the interest of many to see Sony punished "topsy-turvy", but oh man, that fucking sounds like blaming the victim if you check how much Sony is loving us.

    --
    IANAL but write like a drunk one.
  128. Who buys a PSP? by SuperKendall · · Score: 1

    Our PSPs (the last fools that believed Sony would wisen up this time) are crippled every month or so ( so we can't run the games we prrogram).

    I would love to use the PSP for homebrew. But Sony has made it very, very extremely clear with an exclamation mark they do not want you to.

    And so I will not buy one.

    I do not blame the victim the first time something bad happens, but when you are being abused in any relationship over a long period of time it is up to YOU to get out of it.

    The PS3 is a whole different system though, and I have no qualms about going there as I know what to expect.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  129. Re:Film at 11: "Sony destroys computer entertainme by Soul-Burn666 · · Score: 1

    Actually not.

    Sony already spent the 700$ on producing a PS3. That money has been paid. They can't un-produce the unit to retrieve the 700$. For Sony, a PS3 is worth nothing on its own. When sold it's worth the price paid for it.
    If you then buy it for 600$, then they have a net loss of 100$.
    If you don't buy it at all, then they have a net loss of 700$, since the PS3 is worth 0 when it sits on the shelf.

    Another example:
    You have 1000$.
    You buy an item for 1000$, you now have 0$ and an item.
    You figure you don't want it (for example, it's fake), it's value for you is 0.
    You try to sell it for 900$.
    If you sell it, you have 900$. Net loss 100$.
    If you don't, you stay at 0$ plus the item you don't want. Net loss 1000$ since the item is worth 0 to you.

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    ^_^