How many different versions (covers, sizes, sets, etc.) of LOTR are there on the shelves at your local Borders *right now*?
One. Back in the day I read my dad's copy of the book, and with the movie out I figured I'd finally get my own copy. The only one I could find (at two Borders and a B&N) is the cheesy paperback with Elija (sp?) Wood's picture on the cover. Couldn't bring myself to buy that one, so I guess I'll order it a the B&N website...
The article discusses the use of thin clients so you wouldn't have to store all of your data in every device. I'd imagine you'd activate it with your info and then all of your wearable devices would sync up with a database either in your house or, more likely, a server owned by whatever vendor you've chosen to go with. I'm sure Microsoft would love to have a line of.NET clothes (begin BSOD jokes now...)
I think we're going to see wearables as clunky nuisances in 10 to 15 years.
How big would a computer comparable to a new Cassiopeia have been ten or fifteen years ago? That far into the future, this stuff had better fit onto a postage stamp and be embedded into your clothes. By the way, the article says all of this. Try reading it.
Will you personally buy a game cube? If you answer yes to this one you'll be the only one I know who will.
Get out a little more. They've sold a million of the things. By the way, great argument there. My dad can beat up yours.
I think I represent the average gamer and I want strategy games, fighting games, REALISTIC images, great audio.
Nah, the average gamer wants The Sims and Pokemon.
I want games to move me and scare me. I especially don't want Mario this or Luigi that.
Fair enough, but if you're going to speak for the average gamer, keep in mind that Nintendo sold about a billion dollars worth of software in 2000. Their closest competitor? EA, with under 500 million. Keep in mind that EA publishes games on all platforms and that Nintendo is restricted to their own. And in case you're wondering, those numbers don't include hardware, it's just the games. Doesn't sound like the average gamer is agreeing with you so far.
Game cube commercials are already touting a new Mario + friends mortal combat style fighting game. I truly think you need to be 11 to get a kick out of that.
Yeah, you definitely need to be eleven. Like last night, I was playing Smash Brothers with my roommate and two friends and it was so fun that we played for about two hours. Then I remembered that we're all over 24 so we threw that game out. I don't know what Gamespot was thinking when they put it in the top ten console games of the year, because I'm pretty sure their editors are over 11 (although sometimes it's a tough call). Good thing, we stopped playing, though, so we could move on to a game that lets you drive one of these armed cycles on some huge courses and blow your friends up.
But I'll admit that the Gamecube's graphics aren't that great, like that Rogue Leader game. I mean, did they really think anyone would want to play a game with graphicslikethis?
And in fighting games, we'll put aside the fact that you're superficial and clearly have no idea what you're talking about. I know Kirby and Pikachu are cute as all get out, but the fighting system in SSB is way more fun than DOA3's. And if that's not enough for you, Soul Calibur 2, successor to the real king of 3D fighters (OK, fine, Virtua Fighter rules, too), will be exclusive to the GameCube when it first arrives.
Oh, right, and you want to be scared. So, how about four Resident Evil games and Eternal Darkness? Is that enough blood for you, mister sophisticated mature gaming man?
I've got a GameCube, a Playstation 2, and a Dreamcast (which, as far as I'm concerned, still has the best catalog of games around), couldn't be happier.
The quality of Gamespot's reviews really depend on the editor. Sometimes I get the impression that they're just trying to be elitist, and other times it's like they're getting paid by the point they give out. Gamespotting rules, though.
Kind of on-topic: The article states that Square probably won't be releasing a game on a Nintendo system any time soon, but Brownie Brown will. They're made up of former Square employees who were behind Secret of Mana and they have confirmed that a GameCube RPG is in the works.
Well, if it helps, there were a couple of GameCubes at the Target on Chemical Road in Plymouth Meeting Wednesday night when I was there, maybe you should give them a call.
Well, I'm just out of Philly, but it's similar here, all of the electronics stores are out of GC accessories. Stragely enough, Target has plenty of them, and they're selling the controllers for thirty bucks, five dollars less than everyone else.
Then again, I guess it makes sense for XBox stuff to be around, since a) there weren't as many XBoxes to sell at launch b) most of the people who got them were preorders and those came with a second controller anyway and c) the GC seems to have more games where people want four controllers to play with friends (Super Monkey Ball, Wave Race, and Smash Brothers next week).
I like the idea of putting a CD/DVD in the game box, and pressing one buttton. It works first time, every time.
Well, most of the time. The first time you play DOA3 on the XBox, you'll have to wait 5 to 10 minutes for it to copy drivers (I assume for the controller) and some other files over to a cache on the hard drive. Then you actually have to reboot the thing. No joke.
All of that is 100% fact. I also heard (but am not entirely sure about) that the XBox cache can hold "up to" 20 games. So if you buy a lot of games and a year from now decide to play DOA3, which you haven't played in months, you may have to go through that install again.
Keep in mind that not all games do this, and I'm not really sure about the cache, but still, a five to ten minute install and a reboot on a console kinda blows. I suppose MS would claim that it's innovation, though.
Or maybe "should I, or should I wioll haven not kill the man...". Or "willan-have killed"? Well, I'm not sure, I never even got to the future semiconditionally modified subinverted plagal past subjunctive intentional...
Now which system do you want to administer today ?
My Debian server.
Re:How will this affect the Nintendo GameCube?
on
XBox Delayed
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· Score: 2
Personally, I'd like to see the hackable X-Box make more of a splash. I love to work on various SW/HW hacks. The very closed GameCube, to me anyway, is a symbol of a vanilla money-hungry console of the past.
Maybe I'm too cynical, but isn't anything Microsoft produces a symbol of a money-hungry corporation that uses unfair tactics to drive the competition out of business? Microsoft throws a shiny ball in front of us and we're supposed to forget everything they've done? The worst part is that buying this just to hack around is still bad because it contributes to the number of console sales, which third party developers will use to decide which console to make games for. So maybe Namco decides to throw a few more exclusives at the X-Box and that leads to more people buying it because they want those games. Next thing you know, the X-Box is to the living room as Windows is to the desktop, and I have to pay Bill a dollar a minute to play video games.
OK, maybe not, but still, I don't care how good it looks or how hackable it is, I can't in good conscience purchase one of these things. I'm not accusing you personally, but it seems like the/. readership in general hates MS but still wants an X-Box. I feel like Dave Nelson ("But he's evil!").
Re:Promoting for the XBox...
on
XBox Delayed
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· Score: 3, Interesting
In all fairness, this is partly Nintendo's fault. Nintendo has held firm with the belief that hyping up a system too far ahead of launch is bad for the industry (hurts sales of current systems, which is bad for everyone because gamers just waiting for new systems are not playing current games) and generally a waste of time. Too much hype can easily turn out to be a bad thing. Look at E3, MS had spent months hyping the X-Box, and every gaming writer who attended the show said they came away disappointed. Nintendo said very little about the Cube before the show and blew everyone away. Who knows, maybe the same will hold true with the launch.
Nintendo will be marketing the Gamecube actively, but they've said on several occasions that they won't start until 6-8 weeks before launch. You'll probably start hearing a bit more about the Cube in October. I'd provide links, but most of my news comes from cube.ign.com and I'm having trouble reaching their site now.
Re:Cartoony? How disappointing!
on
The New Zelda
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· Score: 2
Nintendo never promised anything. In fact, they said on several occasions that the clips shown at last year's spaceworld were just demos and did not indicate that the games were in development. If you choose to base your expectations of future games on them, it's your fault.
Besides, there will be a million "mature-looking" adventure RPGs that will probably all be just like Ocarina because the rest of the industry has a hobby of doing whatever Nintendo just did but with more blood. The cartoon version, if done well (and from the reports of people who saw it, it looks a hell of a lot better than it did in that video) will be like playing a cartoon, how cool is that? I can't wait for this game, which is really annoying because I just spent a year waiting for the GameCube and now I don't even care about the launch titles any more because I want this game so much. Oh well, I've gotten good at waiting...
I disagree. I think a platformer that made extensive use of cel-shading could be just as cool. When I play Mario64 (which I still do occasionally, becuase it rules) I'm not really playing because of the quality of the engine, I'm playing because Nintendo, and in particular Miyamoto, does a great job with game control and level design. It's fun, and that's more important than the engine. That being said, I also don't agree with the people who were disappointed in the Mario showing. There were several details that might not have been obvious that hint at the new Mario game being very cool.
Can't wait
on
The New Zelda
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· Score: 3, Informative
I really want to play this game, too bad it's not supposed to come out until next Christmas. It's kinda funny that a lot of people looked at the new Mario title and said "It's disappointing because it just looks like Mario64 but prettier" and then complained when the new Zelda didn't look like Ocarina only prettier.
I've read all kinds of opinions on this thing and it seems that everyone who was actually at the show was apprehensive at first, but by the end of the clip they loved it. That, along with the fact that there is a year of development time left, and, well, because I just think it looks cool, has convinced me that Nintendo knows what they are doing and aren't afraid to try something because they think it would be fun. Sega and Nintendo are the real trailblazers when it comes to video games, the PS2 and XBox can go take a running jump.
Re:how is DOA3 going to change things?
on
MAME on X-Box
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· Score: 3, Funny
I think the backgrounds are going to look a little better. Also, you'll be able to get a complete workout by holding the 400-pound controller-from-hell for an extended period of time.
Combat is the ultimate proof that graphics don't really matter. We love some Q3A, but a while ago my roommates and I got into a round of Combat and I have NEVER seen people get into a multiplayer game like that.
No, but the game boy color sold pretty damn well, and you had to buy a whole new game boy, which cost from 80 - 100 dollars. And it's not even like it was that much better, what did you end up with, 16 shitty colors? For another 80 bucks?
Also, keep in mind that Sony will be selling PS2's with the hard drive installed. If the improvement to the games is great enough, they'll sell. If all it lets you do is store some pictures, then probably not.
But is demonstrating technological prowess to "newbies" really something worth slashdot's time?
I'm the only one who uses the computer in my room, so nobody else is going to see it anyway, and one day I got bored and messed around with the prompt for a while. Some of us just like to mess with that kind of stuff because we can. It's kind of why we're geeks. It's also a big part of why some of us got into the whole open source thing. But thanks for implying that we're just insecure.
How many different versions (covers, sizes, sets, etc.) of LOTR are there on the shelves at your local Borders *right now*?
One. Back in the day I read my dad's copy of the book, and with the movie out I figured I'd finally get my own copy. The only one I could find (at two Borders and a B&N) is the cheesy paperback with Elija (sp?) Wood's picture on the cover. Couldn't bring myself to buy that one, so I guess I'll order it a the B&N website...
The article discusses the use of thin clients so you wouldn't have to store all of your data in every device. I'd imagine you'd activate it with your info and then all of your wearable devices would sync up with a database either in your house or, more likely, a server owned by whatever vendor you've chosen to go with. I'm sure Microsoft would love to have a line of .NET clothes (begin BSOD jokes now...)
I think we're going to see wearables as clunky nuisances in 10 to 15 years.
How big would a computer comparable to a new Cassiopeia have been ten or fifteen years ago? That far into the future, this stuff had better fit onto a postage stamp and be embedded into your clothes. By the way, the article says all of this. Try reading it.
Will you personally buy a game cube? If you answer yes to this one you'll be the only one I know who will.
Get out a little more. They've sold a million of the things. By the way, great argument there. My dad can beat up yours.
I think I represent the average gamer and I want strategy games, fighting games, REALISTIC images, great audio.
Nah, the average gamer wants The Sims and Pokemon.
I want games to move me and scare me. I especially don't want Mario this or Luigi that.
Fair enough, but if you're going to speak for the average gamer, keep in mind that Nintendo sold about a billion dollars worth of software in 2000. Their closest competitor? EA, with under 500 million. Keep in mind that EA publishes games on all platforms and that Nintendo is restricted to their own. And in case you're wondering, those numbers don't include hardware, it's just the games. Doesn't sound like the average gamer is agreeing with you so far.
Game cube commercials are already touting a new Mario + friends mortal combat style fighting game. I truly think you need to be 11 to get a kick out of that.
Yeah, you definitely need to be eleven. Like last night, I was playing Smash Brothers with my roommate and two friends and it was so fun that we played for about two hours. Then I remembered that we're all over 24 so we threw that game out. I don't know what Gamespot was thinking when they put it in the top ten console games of the year, because I'm pretty sure their editors are over 11 (although sometimes it's a tough call). Good thing, we stopped playing, though, so we could move on to a game that lets you drive one of these armed cycles on some huge courses and blow your friends up.
But I'll admit that the Gamecube's graphics aren't that great, like that Rogue Leader game. I mean, did they really think anyone would want to play a game with graphics like this?
And in fighting games, we'll put aside the fact that you're superficial and clearly have no idea what you're talking about. I know Kirby and Pikachu are cute as all get out, but the fighting system in SSB is way more fun than DOA3's. And if that's not enough for you, Soul Calibur 2, successor to the real king of 3D fighters (OK, fine, Virtua Fighter rules, too), will be exclusive to the GameCube when it first arrives.
Speaking of realism, did you know that the water in Wave Race: Blue Storm, an amazingly addictive racing game with a tight control system, was so good, that Gamespot created a new category in their year end awards for it?
Oh, right, and you want to be scared. So, how about four Resident Evil games and Eternal Darkness? Is that enough blood for you, mister sophisticated mature gaming man?
I've got a GameCube, a Playstation 2, and a Dreamcast (which, as far as I'm concerned, still has the best catalog of games around), couldn't be happier.
The quality of Gamespot's reviews really depend on the editor. Sometimes I get the impression that they're just trying to be elitist, and other times it's like they're getting paid by the point they give out. Gamespotting rules, though.
Kind of on-topic: The article states that Square probably won't be releasing a game on a Nintendo system any time soon, but Brownie Brown will. They're made up of former Square employees who were behind Secret of Mana and they have confirmed that a GameCube RPG is in the works.
Well, if it helps, there were a couple of GameCubes at the Target on Chemical Road in Plymouth Meeting Wednesday night when I was there, maybe you should give them a call.
Well, I'm just out of Philly, but it's similar here, all of the electronics stores are out of GC accessories. Stragely enough, Target has plenty of them, and they're selling the controllers for thirty bucks, five dollars less than everyone else.
Then again, I guess it makes sense for XBox stuff to be around, since a) there weren't as many XBoxes to sell at launch b) most of the people who got them were preorders and those came with a second controller anyway and c) the GC seems to have more games where people want four controllers to play with friends (Super Monkey Ball, Wave Race, and Smash Brothers next week).
Now mind you every store in town seems to have plenty of Gamecubes in stock, but if you want an X-Box, you have to kill for it.
Two reasons:
* Nintendo shipped about twice as many GameCubes to start with.
* The second shippments have already arrived in many places.
I like the idea of putting a CD/DVD in the game box, and pressing one buttton. It works first time, every time.
Well, most of the time. The first time you play DOA3 on the XBox, you'll have to wait 5 to 10 minutes for it to copy drivers (I assume for the controller) and some other files over to a cache on the hard drive. Then you actually have to reboot the thing. No joke.
All of that is 100% fact. I also heard (but am not entirely sure about) that the XBox cache can hold "up to" 20 games. So if you buy a lot of games and a year from now decide to play DOA3, which you haven't played in months, you may have to go through that install again.
Keep in mind that not all games do this, and I'm not really sure about the cache, but still, a five to ten minute install and a reboot on a console kinda blows. I suppose MS would claim that it's innovation, though.
Tony Hawk 3 is also out for GameCube launch, but there's no review of that version of it up yet.
Or maybe "should I, or should I wioll haven not kill the man...". Or "willan-have killed"? Well, I'm not sure, I never even got to the future semiconditionally modified subinverted plagal past subjunctive intentional...
Now which system do you want to administer today ?
My Debian server.
Personally, I'd like to see the hackable X-Box make more of a splash. I love to work on various SW/HW hacks. The very closed GameCube, to me anyway, is a symbol of a vanilla money-hungry console of the past.
/. readership in general hates MS but still wants an X-Box. I feel like Dave Nelson ("But he's evil!").
Maybe I'm too cynical, but isn't anything Microsoft produces a symbol of a money-hungry corporation that uses unfair tactics to drive the competition out of business? Microsoft throws a shiny ball in front of us and we're supposed to forget everything they've done? The worst part is that buying this just to hack around is still bad because it contributes to the number of console sales, which third party developers will use to decide which console to make games for. So maybe Namco decides to throw a few more exclusives at the X-Box and that leads to more people buying it because they want those games. Next thing you know, the X-Box is to the living room as Windows is to the desktop, and I have to pay Bill a dollar a minute to play video games.
OK, maybe not, but still, I don't care how good it looks or how hackable it is, I can't in good conscience purchase one of these things. I'm not accusing you personally, but it seems like the
In all fairness, this is partly Nintendo's fault. Nintendo has held firm with the belief that hyping up a system too far ahead of launch is bad for the industry (hurts sales of current systems, which is bad for everyone because gamers just waiting for new systems are not playing current games) and generally a waste of time. Too much hype can easily turn out to be a bad thing. Look at E3, MS had spent months hyping the X-Box, and every gaming writer who attended the show said they came away disappointed. Nintendo said very little about the Cube before the show and blew everyone away. Who knows, maybe the same will hold true with the launch.
Nintendo will be marketing the Gamecube actively, but they've said on several occasions that they won't start until 6-8 weeks before launch. You'll probably start hearing a bit more about the Cube in October. I'd provide links, but most of my news comes from cube.ign.com and I'm having trouble reaching their site now.
Nintendo never promised anything. In fact, they said on several occasions that the clips shown at last year's spaceworld were just demos and did not indicate that the games were in development. If you choose to base your expectations of future games on them, it's your fault.
Besides, there will be a million "mature-looking" adventure RPGs that will probably all be just like Ocarina because the rest of the industry has a hobby of doing whatever Nintendo just did but with more blood. The cartoon version, if done well (and from the reports of people who saw it, it looks a hell of a lot better than it did in that video) will be like playing a cartoon, how cool is that? I can't wait for this game, which is really annoying because I just spent a year waiting for the GameCube and now I don't even care about the launch titles any more because I want this game so much. Oh well, I've gotten good at waiting...
I disagree. I think a platformer that made extensive use of cel-shading could be just as cool. When I play Mario64 (which I still do occasionally, becuase it rules) I'm not really playing because of the quality of the engine, I'm playing because Nintendo, and in particular Miyamoto, does a great job with game control and level design. It's fun, and that's more important than the engine. That being said, I also don't agree with the people who were disappointed in the Mario showing. There were several details that might not have been obvious that hint at the new Mario game being very cool.
I really want to play this game, too bad it's not supposed to come out until next Christmas. It's kinda funny that a lot of people looked at the new Mario title and said "It's disappointing because it just looks like Mario64 but prettier" and then complained when the new Zelda didn't look like Ocarina only prettier.
I've read all kinds of opinions on this thing and it seems that everyone who was actually at the show was apprehensive at first, but by the end of the clip they loved it. That, along with the fact that there is a year of development time left, and, well, because I just think it looks cool, has convinced me that Nintendo knows what they are doing and aren't afraid to try something because they think it would be fun. Sega and Nintendo are the real trailblazers when it comes to video games, the PS2 and XBox can go take a running jump.
I think the backgrounds are going to look a little better. Also, you'll be able to get a complete workout by holding the 400-pound controller-from-hell for an extended period of time.
Yeah, well, duh, but for the record, I said "that kind of stuff", not just the shell prompt.
Combat is the ultimate proof that graphics don't really matter. We love some Q3A, but a while ago my roommates and I got into a round of Combat and I have NEVER seen people get into a multiplayer game like that.
No, but the game boy color sold pretty damn well, and you had to buy a whole new game boy, which cost from 80 - 100 dollars. And it's not even like it was that much better, what did you end up with, 16 shitty colors? For another 80 bucks?
Also, keep in mind that Sony will be selling PS2's with the hard drive installed. If the improvement to the games is great enough, they'll sell. If all it lets you do is store some pictures, then probably not.
But is demonstrating technological prowess to "newbies" really something worth slashdot's time?
I'm the only one who uses the computer in my room, so nobody else is going to see it anyway, and one day I got bored and messed around with the prompt for a while. Some of us just like to mess with that kind of stuff because we can. It's kind of why we're geeks. It's also a big part of why some of us got into the whole open source thing. But thanks for implying that we're just insecure.
Yes, but can it run Linux?
Yes.
Yeah, but it's only Ximian, no big loss ;)