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The New Zelda

freakonaleash881 writes "IGN is reporting that the new Legend of Zelda for the Gamecube is going to be a cartoon...that's right, a cartoon! It's supposedly showing off the Gamecube's realtime cartoon shading abilities. I just don't know about this..." I think it looks sweet considering the general poor quality of the snapshots. I tell ya folks, the next few months are going to be really exciting for console games with the new Final Fantasy, and the release of 2 new systems.

329 comments

  1. Hmm..... by 11223 · · Score: 2

    404 not found - do they delete these as soon as they make the /. front page?

    1. Re:Hmm..... by Naigler · · Score: 1

      Only until someone says "There's a 404 error" then they put it back to prove the person wrong...

    2. Re:Hmm..... by 11223 · · Score: 2

      Actually, it appears to be not working with Konqueror. Just goes to show that CmdrTaco doesn't use Konqueror as much as he says, right?

    3. Re:Hmm..... by AnalogBoy · · Score: 1

      Or it could go to show that Taco doesn't read the articles before he posts them. :)

      BTW.. I love your sig.

    4. Re:Hmm..... by Anonymous Coward · · Score: 0

      it appears to be not working with Konqueror

      It works fine for me using konqueror 1.9.8

    5. Re:Hmm..... by Anonymous Coward · · Score: 0

      Konqueror isn't terribly stable on Windows. That's why Malda uses Internet Explorer.

    6. Re:Hmm..... by Anonymous Coward · · Score: 0

      It may be flamebait, but it's fucking true. And you know what the response is? "I don't see it, therefore you are full of shit." Stick your fingers in your ears and walk away going "LA LA LA LA LA" as loud as you can. When people get sick of your shit is this site gets zero page hits I really doubt anybody but you is going to give a shit you lousy fucks.

    7. Re:Hmm..... by Flarners · · Score: 0

      Update your Konqueror. 2.1 and 2.2 work fine. The older versions don't handle URLs of the form "//foo.com" correctly. (I reported this as a bug, but the Slashcode people are lazy fucks who can't even take five minutes to fix this miniscule problem.) I mean, NO site other than this new incarnation of Slashdot leaves the http: off the beginning of links. For a site that is so quick to whine when Microsoft breaks compatibility with existing standards, they sure don't seem to care the least bit when they do it.

      --
      "The problem with the French is that they don't have a word for 'entrepeneur'." -George W. Bush
  2. Interesting by UberLame · · Score: 2, Insightful

    This could be really interesting. Should Zelda be realistic or cartoony?

    It started as cartoony out of nescesity of being a sprite based game, and while moving to 3D, it still maintained what I believe to be a somewhat intentional cartoonish appearence. So, in a way this is going back to basics.

    But, so far I haven't been impressed with realtime cell shaded games. They just don't seem right, and the graphics have tended to be rather distracting in the past.

    --
    I'm a loser baby, so why don't you kill me.
    1. Re:Interesting by ThePreciousRoy · · Score: 1

      niether damn it! It should be an overhead view with beeps for sounds and very blocky characters... why do they have to ruin a good game!

    2. Re:Interesting by Anonymous Coward · · Score: 0
      niether damn it! It should be an overhead view with beeps for sounds and very blocky characters... why do they have to ruin a good game!
      AMEN! I'll play and beat Link to the Past, or Majora's Mask, or whatever, but the best zelda ever was the very first ones. Remember how hard those whole rooms full of blue kitten critters were? You had to hit em from the side or from behind. They were awesome!

      I'll replay the old zeldaa before I'd replay the newer ones
    3. Re:Interesting by spudnic · · Score: 1

      I'm assuming your being sarcastic, but I actually prefer it this way. Maybe not the crude graphics, but the overhead puzzle view felt much better to me.

      Call me old fashioned, but it was the kind of gaming that I liked. Too much emphasis is put on graphics these days.

      --
      load "linux",8,1
    4. Re:Interesting by wishus · · Score: 2

      I agree. I recently bought a SNES just to play Link to the Past.

      The dungeon puzzles are what made LTTP such a great game.. N64 Zelda couldn't touch it.

      And maybe they're just bad screenshots, but I think the cartoons look dismal. They could have gotten a much better cartoonist.

    5. Re:Interesting by pmcneill · · Score: 1

      I personally think this is a very good move. The Zelda games on the N64 were fun to play, but another realistic Zelda game would be that -- just another Zelda game with nothing new to draw someone in (besides prettier graphics). A move to cartoonish graphics will give the designers more freedom in both how characters move and in how they respond. In Ocarina of Time, what would you have thought if Link's eyes bugged out when he saw Ganondorf for the first time? In the upcoming Gamecube version, this might not be so out of place. Furthermore, this should actually help draw players into the game more. With realistic models, facial features are smaller and thus are harder to pick up on. With a cartoony feel, it's incredibly easy to show what emotions the avatar is going through.

    6. Re:Interesting by typedef · · Score: 1
      This could be really interesting. Should Zelda be realistic or cartoony?


      In either event, I don't believe that Link should look like he was drawn and designed by Pablo Picasso.

    7. Re:Interesting by Anonymous Coward · · Score: 0

      I think stylized games will be the way to keep ahead of the samey `rest of the pack` sort of futuristic blade runner style graphics you usually see in 3d games.
      great games hardly ever require cutting edge technology, so i`d be suprised if the gameplay of this game wont be successfully ported to PSX1 and GBA, for example.
      unless someone has an example which can prove me wrong...

    8. Re:Interesting by AndyChrist · · Score: 1

      Remember "Mask week" on Fox? When all the shitcoms had an effect like the movie "The Mask" (remember that?) the week they showed it? Or are you trying to forget them?

      I hope you don't mean "bug-eyed" like every shitty cartoon parody (eg: Roger Rabbit...the character sucked no matter how good the movie was) does.

      Gah.

    9. Re:Interesting by rcamera · · Score: 1

      assuming you are not being sarcastic:

      let me start out by saying zelda for the NES could possibly be the best game in the zelda series. the 8 bit display was good for its time. its gameplay was better than a number of more recent games for modern consoles. the game pad was so simple that even i could use it.

      but as technology progresses, more is expected of gaming consoles - faster, more colorful, 3d displays are expected. would the p2 have as many sales in this past year if it were a 8 or 16 bit machine? so if consoles are all about speed and graphics now, why wouldn't they use the machines to their fullest potential?

      i guess what i'm trying to say here is that changing the way a game is displayed is fine as long as you keep the gameplay exciting.

      --
      Wave upon wave of demented avengers March cheerfully out of obscurity into the dream
    10. Re:Interesting by wishus · · Score: 2

      I just watched the movie... It looks really good, I'll have to give it that. I'm still skeptical of gameplay, but the animation is great. (I still think Link looks like and ugly little girl).

      BTW, the reason the quality is so bad is because it is a video of a video presentation - meaning someone filmed a projection screen with a HandyCam. Then they used stills from the HandyCam tape for screenshots.

    11. Re:Interesting by DrPascal · · Score: 1

      Yeah ... "DarkNuts". I remember being an 8 year old with a temper tantrum in Level 3... memories.

      --
      DrPascal: Not the language, the mathematician.
    12. Re:Interesting by Zeio · · Score: 1

      I believe the kitten critters were like called Polls Voice, and you had to use an arrow on them (for instant death) or stab the crap out of them; the Knights which could not be stabbed were Dark Nuts, the interesting thing about that game was you could beat it without getting hit very much at all but you had to be really, really good and obsessed with taking lots of time to avoid getting hit (Wizzrobe cheating no counted).

      Remeber the Wizzrobes, the ghosts that had a daddy ghost, the Leevers from teh sand, the dragon ehads, the sheild eating intestine dudes, the magic stealing skull dudes, man, that game has a lot of good stuff.

      Memories.

      By the way, I had steaming fits of rage that lead to me chewing on NES controllers, I had 4 Nintendos because I have drop kicked, smashed with a hammer and thrown Nintendos against the T.V. I had that NES advantage tank steel controller, and I smashed the Nintendo with that. My last Nintendo (before that New tiny one that top feeds, none of this disappearing cartridge crap) had no top, I smashed it off, and I had to use a brick on top of the cart to keep in depressed.

      Remember having to lick the cartridges to get them to contact, remember playing for hours and having the game crash?

      Emulators fricking rule! =)

      --
      Legalize the constitution. Think for yourself question authority.
    13. Re:Interesting by Pxtl · · Score: 2

      While I like cartoon shader work (see Snoopy for Quake 3 at planetquake.com/polycount for a good example), that new Link looks butt ugly... I like the porcs though.

    14. Re:Interesting by Phroggy · · Score: 1

      niether damn it! It should be an overhead view with beeps for sounds and very blocky characters... why do they have to ruin a good game!

      This is EXACTLY the direction Nintendo is moving towards. The "realistic" approach is getting lame, so they're moving back to more basic conceptual graphics and focusing on gameplay.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  3. Watch the movie by Midnight+Thunder · · Score: 2, Informative

    If after reading the text you still think a cartoon approach is bad, check out the movie at the bottom of the page. Although not the same feel as the previous version of Zelda it certainly is a novel approach and one that might find a number of imitators.

    --
    Jumpstart the tartan drive.
    1. Re:Watch the movie by UberLame · · Score: 1

      Yeah, it looks like nice eye candy, but I think that it could distract game play. Of course, we won't really know until it is out.

      Also, I kinda pictured it as something that would have a darker and more aggresive shading style than those screen shots indicated. The movie wouldn't work for me, unfortunatly.

      This does make me want to get a new n64 and a zelda cart to play it again.

      --
      I'm a loser baby, so why don't you kill me.
    2. Re:Watch the movie by Midnight+Thunder · · Score: 1

      The movie is in Quicktime format so unless you have MS-Windows or MacOS your're out of luck.

      --
      Jumpstart the tartan drive.
    3. Re:Watch the movie by Davace · · Score: 2, Funny

      Gotta love that Sorenson codec for linux!

    4. Re:Watch the movie by mblase · · Score: 2
      If nothing else, it allows Link and other characters to depict facial expressions and physical activity that would be difficult or impossible otherwise. This is something that's usually very lacking from 3-D computer games.

      I think it's more significant, though, to note what a change in style this is. Nintendo and Sony have already neatly divided the gaming market into two pieces: mature players (PS2) and kids (Nintendo). Sega got caught between the two, which is what ultimately cost them in the console wars. By "tooning" Zelda, Nintendo is trying to make it more appealing to a younger audience who might otherwise be turned off by the renowned complexity of the game.

    5. Re:Watch the movie by Anonymous Coward · · Score: 0

      like always, you losers should be used to it by now...

    6. Re:Watch the movie by Anonymous Coward · · Score: 0

      Get the original... actually been playin that at home again :) gotta love the classics.

    7. Re:Watch the movie by UberLame · · Score: 1

      I actually am at a windows machine at the moment. I think I probably need a newer quicktime, or something. I am finding that a lot of sites are starting to use only files that work with Windows Media Player 7, but that requires Windows 98, and this is only a 95 machine. It is new enough and fast enough, but the corporation decided to stay with 95 till they jump to 2000, so I'm stuck.

      --
      I'm a loser baby, so why don't you kill me.
    8. Re:Watch the movie by Anonymous Coward · · Score: 0

      What a complete pile of shit! We're you born yesterday? Sony is not only for the mature market and Nintendo is not only for kids. Look at the games for fuck sake!Regardless - it's irrelevant when you really get down to what sells a system, the gameplay. Nintendo remain #1 because there games remain fun.

    9. Re:Watch the movie by Anonymous Coward · · Score: 0

      Whew, good thing that comprises about 98% of the home userbase, right?

    10. Re:Watch the movie by barenakedAvenger · · Score: 1

      Conkers Bad Fur Day

      Great fun for the youngin's!!!

      --
      You can automatically log in by clicking This Link and Bookmarking the resulting page. This is totally insecure, but ver
    11. Re:Watch the movie by Chrimble · · Score: 1

      Currently, most PS2 titles are insanely dull. MOR crap - if that's what you mean by "mature" then I'd have to agree.

      I've collected about 10 games so far for my PS2 and to be honest, with the exception of GT3, none of them have been that much fun to play. The only original PS2 title I'm looking forward to is Hurdy Gurdy, but I'll reserve final judgement for that until it comes out!

      Contrast this situation with my GBA. I have a few titles, but I play them all the time. F Zero, Tony Hawk 2, Mario Kart (the japanese version) - are all utterly compulsive. Maybe they appeal to my "inner child", but to be honest if I'm not having fun with a game then I'm not going to want to play it for very long. No matter how good it looks on-screen.

      Unfortunately, the gaming industry is in crisis at the moment. There is very little originality, but worse of all, even less fun. The GBA and the GC are the only rays of light in an otherwise dismal (for the hard-core gamer) market.

      I have great hopes for the GC, more so than any other platform. Nintendo make fun games, and regardless of their appeal to children, I say that's going to be key in the upcoming battle for console supremecy.

      The wildcard here is Sega - I thought the Dreamcast was a great platform, and that the Sega produced titles were generally pretty good (I loved Space Channel 5 for its silliness, and Crazy Taxi for it's pick-up-and-play fun). It will be interesting to see how their relationship with other console makers develops, and which platform they end up focusing their triple-A titles on (although I am sure they will continue to hedge their bets for the time being).

      Game complexity is misleading - Mario 64 was *incredibly* complex, yet my (then) 6 year-old son mastered the controls and had a great time playing it. Ditto Banjo Kazooie, a bit later on.

      "Resident Evil" is a mature title, but the controls are simple and the gameplay repetitive. OK, it has zombies and guns and some of the sequences are cool, but it's not in the same league as much of Nintendo's "kids" stuff.

      When graphics and framerate are deemed more important than gameplay, the market will suffer. People quickly get bored with the same old tripe repackaged and reconstituted time after time.

      And that's why I hope that the new Zelda, like it's platform will be a great success. It looks different. It'll play differently. And with Miyamoto behind it, you can be *certain* it's going to be fun. 8)

      --
      Read my online journal: http://chris.carline.org
    12. Re:Watch the movie by Pxtl · · Score: 1

      PS2 has Armored Core 2 and Twisted Metal Black. Until those two games come to another console, PS2 will still have serious 0wnage. Yes, those games are somewhat tough to learn, but they've got a much better multiplayer nature then most of those that you just mentioned (mario kart is an exception). And pardon me, but single player is masturbation.

      Actually, I'm always annoyed that N64 games are often insanely childish, but many have a difficulty/complexity level that would boggle an astronaut. Diddy Kong Racing was the worst, most uncomfortable, tough, POS I ever played. Honestly, the N64 first line games were sooo much better then the later stuff, cause they decided that if they'd make a game look childish and *feel* easy and childish too. Mario 64 and Kart 64 are still among the best I've played on N64, along with Super Smash.

    13. Re:Watch the movie by dsyu · · Score: 1

      I've collected about 10 games so far for my PS2 and to be honest, with the exception of GT3, none of them have been that much fun to play....I loved Space Channel 5 for its silliness, and Crazy Taxi for it's pick-up-and-play fun

      FYI, Crazy Taxi is available for the PS2, and it's pretty much indistinguishable from the Dreamcast version.

      As for mature fun titles on the N64, I enjoyed Perfect Dark.

  4. What about chickens by Anonymous Coward · · Score: 0

    Are there going to be cartoon chickens in this release? There is never anything that highlights a console's abilities better than animated chickens.

    If they could get the scent thing working where you could actually sniff under the wings of the chicken, that would be grand.

    I like to move the little video game chickens around and have them peck about.

    1. Re:What about chickens by FatalException · · Score: 1

      +1 Funny

  5. Zelda by Wind_Walker · · Score: 5, Funny
    I have never really been a huge fan of the Zelda series but I do enjoy it. I played the SNES incarnations and they were good and I found them fun to play however when I bought the N64 Zelda's I just didn't and couldn't get in to them like how I did with the SNES games - I didn't like the seriousness of the game so I never actually got around to completing them as they just bored me.

    When I first saw the The Legend of Zelda for the GCN, it was a picture, and I did think for a split second, oh my god, what on earth has Nintendo done (around this time I had only had about 3 hours of sleep as I stayed up for Spaceworld as I live in the UK). I could not picture Zelda to look like this after seeing last years Spaceworld footage and the N64 versions. However after a lot of thought I realised Nintendo is going back to their roots and that is when I finally understood Miyamoto's reasons for making the changes - he doesn't want to make rehashes of the same old game with just prettier graphics, he doesn't want to do what most other developers out there would be afraid to do and that is to try something different and go along the same lines that made the Zelda series great in the first place.

    I believe that the reasons why many people are upset about this change in Zelda is because the videogame industry hasn't had a wake up call (I apologise if I offend anyone when I say this) and that the Sony Playstation has done something to this industry that Nintendo is trying to prevent from happening - and that (Playstation) is preventing developers from making new and original games and stopping them from making new ideas - instead they just release game after game after game which don't have any different gameplay in them and yes, I know you shouldn't fix something that ain't broke but Miyamoto knows that if he doesn't do something to the Zelda series soon, then that too will follow the path of say the Tomb Raider series.

    People complaining should think long and hard and try and understand that what Miyamoto is doing is for the good of the Zelda series as Im sure none of you would like to see Zelda dry up, cause if it did, Im pretty damn sure you would be begging for a change in the series like this to happen.

    The Legend will live on!

    1. Re:Zelda by Agarwaen+The+Tired · · Score: 1

      First off cell shading is a bad idea, period. The media must fit the type of game. A 3-d game needs to have depth perception. Zelda has never been succesfully copied that I can tell. The original Zelda was probably the first game I ever played up into all hours of the night. Granted I was 6 and had to sneak away from parents to do this should tell you how much I love this game. Still the Zelda storyline has always been serious, simple yes, but serious. The only way I can compare it is with the original fairy tales, not the disney crap. No, I don't want Zelda to look photo-realistic, but the 3-d style of the N64 one was nearly perfect even if the world was to small. I feel like I've been raped. You've taken a serious part of my youth and made it look like Power Rangers. This as tantamount to me as if Carmack decided to make Doom 3 cell shading. I still play the original Zelda and the snes ones. I'm not ashamed they were serious games.

    2. Re:Zelda by .c · · Score: 1
      I could not picture Zelda to look like this after seeing last years Spaceworld footage and the N64 versions.

      No kidding. From a January 26th article at IGN:

      There's far too much detail to believe that Nintendo would scrap the models and make new ones. So, we think it's safe to say the new Link will look a lot like this.
      When they're off, they're off.
    3. Re:Zelda by Anonymous Coward · · Score: 0


      You've taken a serious part of my youth and made it look like Power Rangers.


      Correct me if I'm wrong, but Power Rangers wasn't a cartoon.


      I feel like I've been raped.


      You take video games way to serious.

    4. Re:Zelda by AndyChrist · · Score: 1

      Watch the movie. It is painfully clear you have not.

      Oh, and BTW, how do you intend to have depth perception on a 2D display? The only way you can, by perceived distance based on size. That works the same way with photorealism and with cartoons.

      Regardless, the shading works, it may not be revolutionary, but it is a step above what came before (Jet Grind Radio being the most obvious example, but there are others).

      My problem with it is I think the design for link just looks stupid. Um Jammer Linky.

    5. Re:Zelda by sucko · · Score: 0
      I believe that the reasons why many people are upset about this change in Zelda is because the videogame industry hasn't had a wake up call... [much drivel deleted]


      No, the reason people are upset is because they showed movies with a highly detailed character, and replaced it with a cartoon. It's bait and switch. If they showed the cartoon first, people wouldn't feel as ripped off as they do.

    6. Re:Zelda by BenSnyder · · Score: 1

      "...and that the Sony Playstation has done something to this industry that Nintendo is trying to prevent from happening - and that (Playstation) is preventing developers from making new and original games and stopping them from making new ideas - instead they just release game after game after game which don't have any different gameplay in them..."

      While I'll agree with you that most games can be stereotyped by gameplay these days, don't forget Sega is easily the most innovative game company around. Look at games like Jet Grind Radio with the innovative cell shading technology and cartoon look that the new Zelda look borrows ideas from. Look at games like Samba De Amigo, Seaman, Shenmue, and Crazy Taxi. Jet Grind Radio, Shenmue and Samba De Amigo were hailed almost universally by video game reviewers, but both Samba and JGR never sold as well as the positive reviews indicated they should have. Does this mean that they were bad games either from a design point of view or an execution stand point? No. More likely it means that for the most part, gamers like their games somewhat predicable.

      I appreciate the innovative approach that Nintendo is taking with Zelda, but remember that as far as innovation is concerned, Sega is firmly in the drivers seat.

    7. Re:Zelda by Anonymous Coward · · Score: 0

      Why should people feel ripped off? What does nintendo owe you? If anything you owe Nintendo for the hundreds of hours of entertainment they've provided to you for such a low cost.

    8. Re:Zelda by Anonymous Coward · · Score: 0

      SEGA SI BETTAR
      NINTNEDO IS SUCX!!!
      YUO MAKE AN OK GAME NINTENDO BUT TEH SAGEA STILL OWNS J00!!!!1

      MODOROASITAE THIS UP FOR KARMA

      idiot.

      some lower case letters: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

    9. Re:Zelda by The+Cat · · Score: 1

      the videogame industry hasn't had a wake up call (I apologise if I offend anyone when I say this) and that the Sony Playstation has done something to this industry that Nintendo is trying to prevent from happening - and that (Playstation) is preventing developers from making new and original games and stopping them from making new ideas - instead they just release game after game after game which don't have any different gameplay in them

      The Playstation isn't the problem, and this Zelda game isn't either. (I'll admit, I'm not familiar with the Zelda games at all) The industry hasn't had a wake-up call because the people who buy these games aren't demanding better. They continue to pay exorbitant retail prices for remakes, sequels and clones of games that were original ideas years ago.

    10. Re:Zelda by hardburn · · Score: 2

      I agree that the Playstation has just made developers release the Same Old Crap. I remember when the N64 came out and there were only a few games available, compared to hundreds on the PSX. However, the games on the N64 were far superior in quality (me and my freinds stayed up all night beating each other in Star Fox and Mario Cart).

      I realize that Miyamoto likes doing new things, but is this cartoon really the answer? I'll wait to play the game before passing judgement.

      --
      Not a typewriter
    11. Re:Zelda by Anonymous Coward · · Score: 0

      if i had some mod points i'd mod you up. MOD HIM UP FUCKERS !

    12. Re:Zelda by Jace+of+Fuse! · · Score: 1

      People complaining should think long and hard and try and understand that what Miyamoto is doing is for the good of the Zelda series as Im sure none of you would like to see Zelda dry up, cause if it did, Im pretty damn sure you would be begging for a change in the series like this to happen.

      I tend to agree, but I would have to say that almost every Zelda game released has been worth playing. (And there was only one for the SNES, at least, in the US anyway. 2 for the 8 bit NES.)

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    13. Re:Zelda by Zeio · · Score: 1

      I can't wait for the über-version of Metroid or Kid Icarus to come out, yet, I think I will be disappointed. "Tooning" is becoming part of Nintendo, yes, and now that I would qualify as part of the mature audience, I like Nintendo productions less and less. In fact, I am console free at the moment, with the last games being played are Deus Ex and Hitman.

      Since I have roots in the console gaming all the way back to Coleco Vision and the 2600, I have to say that the best games lied in middle of both NES and SNES's lifetime. Sega Master games were, okay, P-Star being the best. Genesis provided a lot of fun, but I liked the Nintendo stuff better, in general. Turbo GFX, Neo Geo were too obscure. (Herzog Zwei for Genesis, best PVP game EVER, trust me! =). The rest of the consoles, from PSX 1, N64, and all the rest, don't leave an impression. Nothing like Deus Ex did, anyway.

      I'm not getting inflammatory here, but I think the novelty of the consoles are dying off. The games are not rehashes of what worked, they try too hard to be different or innovative, and I just can't bring myself to soliciting them.

      A few exceptions to the I don't like this new console rule was Super Mario 64, that was really good, lots of player control, and fair degree of replay-ability. Too childish, but hey... Mario Kart 64 was a lot of fun, I know, I have played it with little cousins, sisters, anyone. Its goofy but its still fun. Finally, I have never felt like I wanted more than with the first Zelda 64. After you got big, the game really kicked ass. I wish the game was 4 times longer, three times harder. I love the stances, the shield and sword techniques, the player control. I mean that game was fabulous. The Majora's mask game turned up to be crap, so I don't know. I watched someone playing it and didn't have a single brainwave form in favor playing that game. I just know they hit a chord with me with the first 3D Zelda. I liked the game, and I would have liked to make that world twenty times bigger to move around and play in that world some more. The only gripe I had with that game is that if you get good with the swordplay it is utterly easy. The AI could get very easy to exploit.

      All in all, I would grant luck to any creative company the best of luck in producing games I like. I tend to have friends recommend by word of mouth because the majority of what's out there is not worth playing. I can't tell you all how relived I was to play Deus Ex - I hadn't played a game in a long time. I hope the newer games give us control that we so wanted in NES/SNES games, but couldn't be there. I really liked the original Zelda's, especially Zelda II, again, its the clever swordplay - if you were extremely good with manipulating the in game sword you were nearly invulnerable.

      =)

      --
      Legalize the constitution. Think for yourself question authority.
    14. Re:Zelda by Zeio · · Score: 1

      Addendum: After looking at the pictures of the new Zelda game, I can tell you for certain I won't be buying that game, he looks like a powder puff girl. Travesty!

      --
      Legalize the constitution. Think for yourself question authority.
    15. Re:Zelda by Smegma4U · · Score: 1

      Don't forget other original games, like Typing of the Dead, which was basically a typing tutorial version of House of the Dead. Sega is the only comapny I can think of that puts unique games like that on the market. I'm sure glad to hear they're going to be making games for several platforms :-)

      --
      If it's supposed to move and doesn't, use WD-40. If it moves and it shouldn't, use duct tape.
    16. Re:Zelda by Anonymous Coward · · Score: 0

      You know, you can put more than one sentence in a paragraph, and fewer than 200 words in a sentence.

    17. Re:Zelda by Pxtl · · Score: 2

      Umm, did you just bash sony for making a market full of same old crap, then hail Nintendo for making remakes of their best SNES games? Whoat, theres some circular logic. Take a closer look - Nintendo's only reason for their apparent superiority is that they demanded serious personal reviewing of games before they came out, and Nintendo ports of any game had to have additional features. Sony let anyone come in and wipe their feet on their console.... however, this doesn't mean ps games suck, its just that there are more PS games, and a worse signal to noise ratio. Still, that also means that Sony let in some wierd, rare games you'll never find on any other console - like Carnage Heart, competitive Mecha and AI design.

    18. Re:Zelda by hardburn · · Score: 1

      Umm, did you just bash sony for making a market full of same old crap, then hail Nintendo for making remakes of their best SNES games?

      Yes, both Mario Cart and Star Fox appeared in both SNES and N64 versions. However, the N64 versions were a lot better in terms of gameplay and multiplayer. Mario Cart had no story (racing games never do), and Star Fox has a lame story, so gameplay, graphics (which I don't care so much about), and mutliplayer is all there is to compete over.

      Mario Cart on SNES had mutiplayer, and it was good (I'm a particular fan of the deathmatch-style contest it uses). Mario Cart 64 takes advantage of the N64 extra two controlers (more freinds to beat the crap out of), and you get deathmatch tracks with mutilple levels, which adds a lot to gameplay. Star Fox on SNES had no mutiplayer, so any addition of mutiplayer would be a bonus.

      No, neither of those examples are just rehashes of the old games. All the changes made would require major reworking of how the game works.

      --
      Not a typewriter
    19. Re:Zelda by Breakfast+Pants · · Score: 1

      Nice logic there hotshot. You say that mario kart for n64 was extremely innovative even though it is basically the same thing as the snes version (except it can use 4 controllers! wow innovation
      ! If 20 people could play in a new mario kart for the GC time would you conclude that it is 5 times more innovative as the N64 version? You also claim it is innovative because the N64 version has depth. Apparently you don't understand what depth should mean in this sense. If depth is going to make a game innovative it is NOT going to be in a 3d sense(wow you can drive your "kart" under a bridge) but rather in a game experience sense.
      Lets now move away from mario kart and onto starfox. Play the first level of the snes version of starfox, then play the first level of the n64 version. VERY LITTLE CHANGE!!!(pardon my japanese) The only addition is multiplayer and the 2 levels included are small and certainly not interactive or anything innovative. Multi basically consists of playing paper sissors rock: is your opponent going to do a flip or a half flip 180? Opps you guessed wrong: BOMB!(pardon my japanese).

      --

      --

      WHO ATE MY BREAKFAST PANTS?
  6. Isn't this a cartoon already? by big_cat79 · · Score: 1

    Maybe it's just my opinion, but havent the Zelda games in the past been cartoons? Look at other popular PC and console games like Resident Evil, Diablo 2, and stuff like that. They try to realistically portray the human form. I've never seen Zelda try to accomplish that. I mean, for God's sakes, the characters are for the most part elfin. Of course it looks cartoonish.

    --

    BigCat79

    "The dead have risen and are voting Republican!" --Bart Simpson
    1. Re:Isn't this a cartoon already? by n0-0p · · Score: 1

      Zelda 2: The Adventures of Link was supposed to be more realistic in style, but really it was just a terrible game. The rest of them had a much more cartoon style, though. That really struck me as part of the appeal, and part of why 2 was so bad.

    2. Re:Isn't this a cartoon already? by Mandrias · · Score: 1

      Speak for yourself. Me and many of my friends and family absolutely loved the second game.

      1 and 2 were great. 3 was good too but that's when they started getting "cartoony" with the scramble in the feet durring a dash, etc. Turned me off then.. and this turns me off now.

      The series had 1,2,3... the rest... blah
      (the first gameboy one was ok I guess... haven't played the new ones)

      --
      Use the Z-modem protocol between Information Superhighway routers to compress the plaintext. ~LordOfYourPants
  7. Cartoon Shading, and Dreamcast vs. PS2. by 2Flower · · Score: 1

    It's interesting to note that the cartoon-shading technique Sega used for Jet Set Radio was according to developer interviews 'a Dreamcast exclusive; we wanted to do something with the Dreamcast that COULD NOT be done on the Playstation 2.'

    Not too long ago, when asked if Jet Set Radio Future (the sequel) would be an X-Box exclusive, Sega said it would be multiplatform after an exclusivity period runs out.

    So here we have a toon shader on GameCube, and Monster Rancher 3 uses a toon shader on PS2...

    It's getting hard to figure out what's hype, what's system FUD and what's a legit feature set for these machines.

    1. Re:Cartoon Shading, and Dreamcast vs. PS2. by Jerf · · Score: 3, Interesting
      I don't know the details of the systems, but the cell shading may have been done more efficiently using the Dreamcast hardware (clock for clock), or it may have been done more easily (in programmer-hours). However, both the Dreamcast and the Gamecube are Turing complete... with enough power and patience, any effect is possible on either platform.

      BTW, somebody get Taco a DC, now that they're dirt cheap. Clearly his Playstation mania has left him out of some great gaming experiences if he thinks nothing has been happening the past year or two in the video game industry. (Then again, I should thank people like him. DC stuff wouldn't be anywhere near as cheap if demand was as high as it should have been...)

    2. Re:Cartoon Shading, and Dreamcast vs. PS2. by John+Whitley · · Score: 2
      [...]both the Dreamcast and the Gamecube are Turing complete...

      Life as an embedded programmer: "I don't believe it! The CPU on this thing is a Turing Machine!" "Uh, you mean Turing complete, right?" "NO! A freaking Turing Machine, with paper tape and all. Talk about design by buzzword bingo. Can GCC even be retargeted to a Turing machine? And what about devices, how do I communicate with them.... oh, wait, there's a paper tape multiplexer. .... <sound of teeth grinding> .... this is gonna be a loooong dev cycle..."

      8-)

    3. Re:Cartoon Shading, and Dreamcast vs. PS2. by Anonymous Coward · · Score: 0

      *cough* The proper reference would be "Church-Turing" complete, considering that Alonzo Church was the teacher of Alan Turing, and Church published his theory on general purpose computation before Turing. I find it strange how people give too much credit to the wrong people.

      Another wonderful example is how people credit Babbage with creating the first mechanical computer, when similar calculating machines were created hundreds of years earlier.

      Oh, and should I bring up the time when a girl in an economics class claimed that Microsoft invented the personal computer? Sheesh! What's next? ...you gonna start telling me that Christopher Columbus discovered the Americas?

    4. Re:Cartoon Shading, and Dreamcast vs. PS2. by Jerf · · Score: 2

      LOL!

  8. Cartoon? Just what we need... by bziman · · Score: 1
    Yuck. Those screen shots don't look too good. I miss the original legend of Zelda -- the graphics were good, considering that all of the sprites were the same size.

    If they really wanted to have a "cartoon" look, they should have gone for an Anime motif, rather than a South Park paper-cut-out motif. I dunno... maybe it looks better in motion, but I'm always skeptical: The more toys the developers get, the more the story line and playability seems to suffer.

    --brian

    1. Re:Cartoon? Just what we need... by Anonymous Coward · · Score: 0

      Watch the quicktime. It looks really cool while moving in the forest scene. And the cartoonness of the enemeys is wicked :)

    2. Re:Cartoon? Just what we need... by Anonymous Coward · · Score: 0

      the more toys DEVELOPERS get? what makes you think this wasn't a GAME DESIGN decision made by GAME DESIGNERS?

  9. Ugh... by kypper · · Score: 3, Insightful
    That cartoon looks REALLY bad.


    It may be only to show off lighting and shading, but... you'd think they could design something enjoyable.


    Now me, I'd like to see an anime Zelda if they really wanted to make a 'cartoon game'.

    1. Re:Ugh... by Anonymous Coward · · Score: 0

      Now me, I'd like to see an anime Zelda if they really wanted to make a 'cartoon game'.

      It is anime style, shithead. In the game, Link is drawn in a style of anime called chibi. However, I'm sure the Japanese will be glad to here that you know more about anime than they do, asshole.

    2. Re:Ugh... by angelo · · Score: 1

      Chibi sucks, then. I'd rather they throw a lot of detail and render it more like Mononoke.

    3. Re:Ugh... by Anonymous Coward · · Score: 0
      Hrm, fuck you too buddy.


      Chibi is fine, but it sucks ass, and few respectful animes use only chibi.


      Cutesy bullshit ain't gonna keep the guys playing.

  10. Cartoony? How disappointing! by Zoisite · · Score: 1

    I went to see the screenshots and I have to admit I am disappointed. The demo we were shown a few months ago (the 3D rendered fight scene between Ganon and Link) was much more impressive and seemed to me to be the future of the Zelda series.

    What we were promised was a beautifully-rendered adult Link (in what seemed a more real & detailed version of the 3D world we first saw in Ocarina of Time) and what we are given is... something that looks like it was stolen from a saturday morning kiddie show.

    Even the 80s cartoon based on the Legend of Zelda looked better than this.

    I'm wondering why they made this choice when developpers all seem to be converging towards more encompassing (and realistic) 3D worlds...

    Zoi

    1. Re:Cartoony? How disappointing! by Junks+Jerzey · · Score: 3, Interesting

      I'm wondering why they made this choice when developpers all seem to be converging towards more encompassing (and realistic) 3D worlds...

      This is not true. The wall game developers are running into (and I am one, not just some lunatic fanboy), is that making encompassing and realistic 3D works takes a huge amount of time. We're talking months and months for one medium-sized level. And that's with 'old' technology, not all the new crazy stuff that's coming out in hardware (programmable vertex shaders, for example). So we're headed toward games that will take armies of people ten years to create. Wouldn't it be better to take a different approach and concentrate on fun?

      Here's a link to an article that Slashdot ran last year on the subject.

    2. Re:Cartoony? How disappointing! by Anonymous Coward · · Score: 0

      I don't think Nintendo ever promised anything to any of us :)

      Just cuz they showed a teaser showing what the systems future could hold and it showed a Zelda bit doesn't mean it was a game in progress.

      I will agree with the fact that that was what I was hoping the new Zelda might be like but I don't recall anyone stating that was in game footage (in fact I recall them stating it was specifically not in game footage and seeing Metroid did not necessarily mean there was a new Metroid game in the works).

      Plus we all kinda knew a game couldn't look that good realtime yet :(

    3. Re:Cartoony? How disappointing! by archen · · Score: 1

      When I saw the word "cartoon" I was thinking, cool Zelda is going to get some cool anime type form! Unfortunatly Link is now the lost power puff girl.

      Sorry, but no thanks.

    4. Re:Cartoony? How disappointing! by Mandrias · · Score: 1

      I feel the same.

      The old cartoon I used to watch on Friday mornings was way better than this. Since when does cartoon == crappy?

      I'm not sure when it happened... but I turn on the TV now on Saturday's and it just isn't the same as it used to be.

      --
      Use the Z-modem protocol between Information Superhighway routers to compress the plaintext. ~LordOfYourPants
    5. Re:Cartoony? How disappointing! by AndyChrist · · Score: 1

      Meta-cartoon crap. An industry feeding off it's own waste for too long, recycling the same ideas endlessly.

    6. Re:Cartoony? How disappointing! by Anonymous Coward · · Score: 0

      i think if this game was recycled ideas then no one would react the way they did. there's obviously something new and daring here or people wouldn't be talking about it.

    7. Re:Cartoony? How disappointing! by AndyChrist · · Score: 1

      Retard! I'm not talking about the game, read the parent!

    8. Re:Cartoony? How disappointing! by Nerds · · Score: 2

      Nintendo never promised anything. In fact, they said on several occasions that the clips shown at last year's spaceworld were just demos and did not indicate that the games were in development. If you choose to base your expectations of future games on them, it's your fault.

      Besides, there will be a million "mature-looking" adventure RPGs that will probably all be just like Ocarina because the rest of the industry has a hobby of doing whatever Nintendo just did but with more blood. The cartoon version, if done well (and from the reports of people who saw it, it looks a hell of a lot better than it did in that video) will be like playing a cartoon, how cool is that? I can't wait for this game, which is really annoying because I just spent a year waiting for the GameCube and now I don't even care about the launch titles any more because I want this game so much. Oh well, I've gotten good at waiting...

      --
      My other .sig is 'The Art of Computer Programming'
  11. Good animation, bad stills by MadMilkman · · Score: 2, Informative

    I thought the animation was incredible. Link's movements were decent, but the enemies featured in the shot were hilarious. On the other hand, the shots of Zelda standing still looked like fan-art from a very confused 12 year old. Only time will tell if this method works. But if you're looking for a more conventional game, check out the Mario Sunrise converage. Now THAT looks like a complex 3D environment.

    1. Re:Good animation, bad stills by jt007 · · Score: 1


      any chance you have a link to this Mario Sunrise you mention, id love to see it

      --
      I never apologise, I'm sorry but that's just the way I am - Homer
    2. Re:Good animation, bad stills by jt007 · · Score: 1


      Forget it, I found it. For those that are interested go here.

      There is a movie and some stills at the bottom.

      --
      I never apologise, I'm sorry but that's just the way I am - Homer
  12. It will be a love-hate relationship by Lizard_King · · Score: 2
    According to IGN's poll:

    Legend of Zelda for GameCube -- like the new look, or not?

    24.6% - This is the worst day of my life

    20.1% - I love it!

    18% - I'm not so sure

    15.7% - Huh? What have they done?!?

    10.8% - I like it

    5.7% - I don't like it at all

    4.8% - It's ok

    Seems like you will either love it or hate it

    --
    "My mother never saw the irony in calling me a son-of-a-bitch." - Jack Nicholson
    1. Re:It will be a love-hate relationship by Anonymous Coward · · Score: 0

      Seems like you will either love it or hate it

      Considering that less than half the responses were for the love or hate options, it's more likely that you will fall somewhere in the middle.

    2. Re:It will be a love-hate relationship by freakonaleash881 · · Score: 1
      When I first saw it, I thought it was a joke...My dissapointment shot sky-high when I realized it wasn't. The original demo looked IMHO a million times better.

      I hope I'm wrong, thogh. We have to remember that this is a very early demo, maybe the South Park look will go away in favor of something...I don't know, not South Park looking =).

      Shigeru Miyamoto is a frigging genius, though, so maybe he knows something we don't.

      --

      Elen sila lumenn' omentielvo...a star shines on the hour of our meeting
  13. first impression by cavemanf16 · · Score: 1

    Reminds me of the old PS game, PaRappa the Rappa. That game was sorta cool, but because of the idea behind the game: Mash buttons in rythm to the beats to become the best 'rappa' around. Why would you change the virtual world of Zelda? It's like going from 2d overhead 'simulated' 3dimensional space (Zelda 1), to an isometric view (SuperNES Zelda), to full 3d (N64 Zelda), and then back to some wierd mixture of 2d characters in a 3d world (Gamecube Zelda). That's like putting us four dimensional humans into a 6 dimensional space!

    1. Re:first impression by Mister+Black · · Score: 1

      You've hit the nail on the head regarding the PaRappa game. When I first saw Link I thought "Damn, that looks like the character from that rap game", but I couldn't think of the name of the game. My question know is: will Link rap too?

      --

      You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
    2. Re:first impression by Anonymous Coward · · Score: 0

      Damn! Me too! I wish theyd do something with his eyes atleast, they look too serpantine (snakelike) That's what freaks me out. Sorry, but I'll be happily playing Final Fantasy X when they are finishing up on that game..

  14. Jet Set (grind) Radio by BiggestPOS · · Score: 1
    Awesome game. I uhh, downloaded the Japanese version, played through it despite the language barrier, and loved it. Hard game too. This reminds me of that quite a bit.

    --
    What, me worry?
    1. Re:Jet Set (grind) Radio by Anonymous Coward · · Score: 0

      You fucking pirate. The game can be had at Best Buy for $10 now. Go buy it and atone for your sins.

  15. not lifelike by jeffy124 · · Score: 1

    looking at the pictures, they arent as life-like as past games have been. Character faces are very flat, like pre-Renissance (sp?) era paintings. It looks like the game is not taking good advantage on the graphical performance a system like gamecube offers. Nintendo has prided themselves on graphical performance and have strove for better graphics ever since the original 8 bit system came out in '85. I think they're taking a step backwards in graphics technology development by using cartoony graphics in a game series as popular as Zelda.

    --
    The One Rule Of Chess You'll Ever Need: Don't play someone who carries a kit in their bookbag.
    1. Re:not lifelike by Anonymous Coward · · Score: 0

      >Nintendo has prided themselves on graphical performance and have strove for better graphics ever since the original 8 bit system came out in '85

      Actually as of recently Nintendo has had a lot of public statements inforcing their policy that gameplay is more important then graphics.
      I've read a few articles where they more or less trash the way current games are made with 2 year timeframes for a 30 minute game with little to no replay value. Point being a lot of people still enjoy Quake I and II no matter how nice the newer games look comparitively.

  16. Cartoon? CHEESY! by cruise · · Score: 2

    Who cares about cartoons.

    All I care about his extreeme detail on eyeballs, bits of brain and skull, rib cage bones, and knee joints as they fly in every direction after killing your enemy.

    Race games are fun too.

    1. Re:Cartoon? CHEESY! by Anonymous Coward · · Score: 0

      ***welcome to guess what country i'm from***

      uh uh take me! take me! he's american right?

  17. Kick, Punch, it's all in the mind.. by cyb3r0ptx · · Score: 1

    Is it just me, or does this look like the sequel to Parappa the Rappa? Although Parappa was a fun game, I like the look of the old Zelda better.

  18. Sequels by BLEUU · · Score: 1

    My opinion is that the general look and feel of a game should not change drastically. If it does, then it should be called by another name not XXXIII. I'm tired of sequels anyway, video games are following the path of Hollywood, which I'm not too impressed with.
    My two cents.

  19. BOYCOTT NINTENDO! by Hilary+Rosen · · Score: 1, Offtopic

    The article says: "it stands to reason it will still have the patented Z-trigger lock-on battle system".

    SOFTWARE PATENTS ARE evil!

    Now I will have to buy an X-Box.

    --
    Yes, the nick is flamebait
    1. Re:BOYCOTT NINTENDO! by Lord+Kenja · · Score: 1

      Hmmm... If I remember correctly the 'Z-Trigger' is the 'gun trigger' like button on the controller of the N64...

      So they patented a system for locking on to a target by using their controllers 'Z-Trigger' ?

    2. Re:BOYCOTT NINTENDO! by merlin_jim · · Score: 1
      The article says: "it stands to reason it will still have the patented Z-trigger lock-on battle system".

      SOFTWARE PATENTS ARE evil!

      Software patents are evil, but this isn't a software patent... its a patent on a unique and novel user interface mechanism which Nintendo paid a lot of money (in the form of user interface studies) to develop, and it easily copied by other companies. Now, if they patented the particular method of implementing this user interface, THAT would be evil...

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    3. Re:BOYCOTT NINTENDO! by Anoriymous+Coward · · Score: 2

      Even in the traditional moderatorial state of crack-addledness, one should be able to determine that this is on-topic. Half the words in the post are directly lifted from the article, the other half form a connected argument from that statement.

      -1: Troll?
      Certainly.

      -1: Flamebait?
      Possibly.

      +1: Funny?
      Plausibly.

      -1: Offtopic?
      You are a crack-head moderator and I claim my five pounds.

    4. Re:BOYCOTT NINTENDO! by dark_panda · · Score: 2

      Holy shit, people, I think this comment is supposed to be funny, not off-topic, flamebait or anything else. Ms. Rosen was making a joke.

      I doubt that Nintendo actually has a patent on the lock-on mechanism used in the Zelda's for the N64. (At least I couldn't find any in any patent searches I used.)

      If they do have a patent, then why the hell haven't they protected it from being misused by Sony in their recent PS2 game Dark Cloud? Hell, to the casual observer, the action sequences in the game could be mistaken for a Zelda game. While playing once, a friend of mine made the mistake...

      I think IGN was using the word "patent" here a little like wrestling announcers during their commentary. When they say, "Here comes Super Macho Man with his patented 'Spinning Right Hook'," they don't mean that the fucking guy went and actually patented the a right hook at a US patent office. It just means that it's his "move", dammit.

      J

    5. Re:BOYCOTT NINTENDO! by iamblades · · Score: 1

      I don't think the Z-trigger is actually patented anyway. I did a search at the USPTO, and got no mmatches for z-target or z-trigger....

      Doesnt mean it isnt in there somewhere though...

      --
      Shit adds up at the bottom...
  20. Linkappa The Rapper? by viper21 · · Score: 1

    I'm sorry, but I think that this has to be the wrong direction for this game. Moving from a sprite based game to a 3d rendered game was a great move.... but that is where it should have stayed.

    Is Nintendo trying to prove that they can create something that looks as rediculous as Parappa The Rapper? =) When I saw the shots of that trailer, I was just waiting to see a Toon Onion telling me how to dance.

    -S

    1. Re:Linkappa The Rapper? by CoffeeJedi · · Score: 1

      Think less of Parrappa the Rapper, and more of the excellent 3D cartoon rendered spaceships and special effects from Futurama.

      --
      May you be touched by His Noodly Appendage. RAmen.
  21. well... by djocyko · · Score: 1

    it looks sweet. for a cartoon. I am really impressed with it, actually. Realtime high quality cartoonage. Now if only they didn't waste zelda on it.

    But you gotta realize their target audience. They want kids to play. They want really kid-friendly games. Too bad we lose out.

    1. Re:well... by Anonymous Coward · · Score: 0

      What you say flies in the face of what nintendo execs say about the sucess of this console. They claim reaching the gamer who is an adult now is key to sucess. not just the pokemon crowd any more.
      What are we loseing? really?
      It looks like it wil lbe a fun game that as an adult I will not be ashamed to play.

  22. looks childish... by Anonymous Coward · · Score: 1, Insightful

    i think that the idea is quite fantastic. however the animation looks like what we see on saturday morning cartoons nowadays, it just looks childish to the extreme. if they took more of an anime style high-quality animation, it might make me want to buy a gamecube. as of right now, i'm still going for the ps2... good try nintendo

    1. Re:looks childish... by Anonymous Coward · · Score: 0

      yeah, like they were SO trying to impress the anonymous cowards on slashdot

    2. Re:looks childish... by Anonymous Coward · · Score: 0

      Anime style high quality animation? LOLROF
      Only anime films get high quality animation.
      Tv series suffer from low budgets and re-used graphis like any other low budget show.

      YOu newbies to the whole Anime fandom thing need to realize that anime are nothing more then cartoons made in japan.

      Anyone who sees cartoon like content (especially anime fans) and puts it down for looking childish needs to fucking grow up.

  23. i cant wait..... by beast6228 · · Score: 1

    Man i cant wait for nintendo to release their new console....nintendo really is a great company...ecspecially since they tend to keep their consoles alive as long as possible unlike other gaming cosole makers.

    and that power pc processor nintendo is going to use,will open up all kinds of cool things for it like "linux"

    "when im not being mean,im actually a nice guy"

    --
    ~Later~
  24. Can't wait by Nerds · · Score: 3, Informative

    I really want to play this game, too bad it's not supposed to come out until next Christmas. It's kinda funny that a lot of people looked at the new Mario title and said "It's disappointing because it just looks like Mario64 but prettier" and then complained when the new Zelda didn't look like Ocarina only prettier.

    I've read all kinds of opinions on this thing and it seems that everyone who was actually at the show was apprehensive at first, but by the end of the clip they loved it. That, along with the fact that there is a year of development time left, and, well, because I just think it looks cool, has convinced me that Nintendo knows what they are doing and aren't afraid to try something because they think it would be fun. Sega and Nintendo are the real trailblazers when it comes to video games, the PS2 and XBox can go take a running jump.

    --
    My other .sig is 'The Art of Computer Programming'
    1. Re:Can't wait by Happy+Monkey · · Score: 1
      It's kinda funny that a lot of people looked at the new Mario title and said "It's disappointing because it just looks like Mario64 but prettier" and then complained when the new Zelda didn't look like Ocarina only prettier.



      That's partially because Mario is an action game, dependant upon the engine, while Zelda is an RPG, more dependant upon the story.

      --
      __
      Do ya feel happy-go-lucky, punk?
    2. Re:Can't wait by Nerds · · Score: 2

      I disagree. I think a platformer that made extensive use of cel-shading could be just as cool. When I play Mario64 (which I still do occasionally, becuase it rules) I'm not really playing because of the quality of the engine, I'm playing because Nintendo, and in particular Miyamoto, does a great job with game control and level design. It's fun, and that's more important than the engine. That being said, I also don't agree with the people who were disappointed in the Mario showing. There were several details that might not have been obvious that hint at the new Mario game being very cool.

      --
      My other .sig is 'The Art of Computer Programming'
    3. Re:Can't wait by bay43270 · · Score: 1

      It seems like everyone wants to move towards something we already have - live action. I think it's the only way people can handle the mental jump. Shrek showed that CGI movies shouldn't always shoot for photo-realistic. They shouldn't be cartoons either. They live in their own world, and have their own advantages.

      Shrek had characters with very realistic skin and beard stubble, but were proportioned like a cartoon. This isn't something that could be done before now, so no one knew it would turn out so well.

      This new version of Zelda is taking a risk that this new look will be one of those leaps. I think it will be.

      I'm sure, sometime soon, we will see a game incorporate these looks into the story of the game (Pagemaster: The Game).

    4. Re:Can't wait by Happy+Monkey · · Score: 1

      I agree with you. I was just offering an explanation for the complaints, not agreeing with them. One nitpick - I'd put game control in the 'engine' category.

      --
      __
      Do ya feel happy-go-lucky, punk?
  25. Who cares if it looks cartoony? by PoitNarf · · Score: 2, Funny

    Zelda2 looked like crap, but did anyone care? No. The game was almost IMPOSSIBLE to beat. It was good graphics for back then anyways. I really don't care what this Zelda game looks like, as long as it uses the GameCubes full capabilities I'm happy. I just want it to take a LOT to beat it, not 2 days like the first N64 Zelda game took.

    Nintendo, there better not be any annoying talking fairy following Link around the whole damn time!

    --

    "0101100101? It's just jibberish. *looks in mirror, gasps* 1010011010@!? AHHHHHH!!"
    1. Re:Who cares if it looks cartoony? by steeljaw · · Score: 1
      >Nintendo, there better not be any annoying talking fairy following Link around the whole damn time!
      AMEN
      --
      Procrastinators, Unite Tomorrow!!
  26. Nice idea, too bad it looks awful. by Dimensio · · Score: 1

    As others have seed, the current screenshots don't look very pretty (I did like the 'art of a confused 12-year old fanboy' comment).

    I'm not opposed to a Zelda game taking a cartoon approach -- though I'd rather see a more realistic rendering method -- but I do hope that the character designs being shown were early prototypes and that the finished product will have a more anime look to it. Even if it looks like a cartoon, it could look like an epic-adventure type of cartoon rather than South Park.

    (Not that I don't like South Park)

    1. Re:Nice idea, too bad it looks awful. by merlin_jim · · Score: 1
      (Not that I don't like South Park)

      My problem is that I don't like South Park for the eigth installment (including GB games) in a series that I *still* buy on release day and play beginning to end.

      On the anime front, looks like they're doing cell shading which, unfortunately, is not high-quality. With that kind of technology, I don't think you can do anime-style rendering.

      Nintendo, if you're reading this, please look into a better technology! I love the way you went with this, but the rendering has to be a little better. Don't kill my favorite franchise of all time just cause the technology sucks!

      --
      I am disrespectful to dirt! Can you see that I am serious?!
  27. Cell Shading = Old News by derrickh · · Score: 3, Informative
    They're just using the age old method of 'cell shading'. 3D apps like lightwave have had this for ages. And the Dreamcast already did a game using cell shading(Jet Grind Radio) last year.

    In fact, there's a good chance that cell shading is less intensive than regular texture mapping. You dont have to worry about moving huge textures in and out of memory and your color pallete drops from millions of colors to thousands.

    D

    1. Re:Cell Shading = Old News by SuiteSisterMary · · Score: 2

      When I got Final Fantasy VII for my PC, I thought it looked great. I believe it was Gourard shading; no textures on the models, at least. FF VIII and MGS, however, looked like poodoo, with low-res textures. I think that 3d will become ultimate when there are no textures; it's all shaded polygons. After all, get enough polygons, shade them correctly, and it'll look like your texture. :-)

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Cell Shading = Old News by egomaniac · · Score: 3, Interesting

      True, cel shading has been around for a long time (what, ten years or so?). However, Nintendo's take on it is unbelievably advanced, with very impressive lighting and shading -- this makes Jet Grind Radio look like crap in comparison. I think saying that "they're just using the age old method of 'cell [sic] shading'" is doing them a tremendous disservice.

      You might as well be saying that we shouldn't get excited about today's 2GHz machines, because after all they're just the same old von Neumann machines we've had for decades, while ignoring the fact that modern machines are millions of times faster and doing tricks John von Neumann never even dreamed of. This really is groundbreaking stuff, folks.

      --
      ZFS: because love is never having to say fsck
    3. Re:Cell Shading = Old News by LS · · Score: 2

      Why should anyone get excited some old shading technique done with more lighting, or about a 2GHz machine? If you are into quantity, then I guess it's fine. But if you are turned on by quality and innovation (god, that word has been ruined by corporations), then faster and bigger gets old.

      Admit it, you probably liked that turkey of a movie Pearl Harbor, the biggest fastest war movie of all time.

      LS

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    4. Re:Cell Shading = Old News by zephc · · Score: 1

      I've been of the same opinion for a while myself... jack up the poly count REALLY high and you dont NEED textures :P

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    5. Re:Cell Shading = Old News by cruelworld · · Score: 1

      too bad everyonce else in the industry is blindly re-hashing the techniques picked up in Doom. Even Doom3 is using the exact same rendering as Quake 1 - just with more passes.

      bleach.

    6. Re:Cell Shading = Old News by Anonymous Coward · · Score: 0

      For the record, "cel" is short for "cellulose", which is what the this sheets that *real* cartoons were drawn on is made from. "Cell" is officially wrong.

  28. Beauty! by ackthpt · · Score: 2
    I like it. Now if they'd consider reviving some older games with this view, I just may have to take out a loan and buy them all, all over again, for the new box. Exactly what game marketing people want to hear, YET, they won't do it because they fail to see there's a lot of gold in the past!


    A few games that would do well with this:


    Bard's Tale

    Impossible Mission

    Questron/Legacy of the Ancients


    Come to think of it... a version of Larn or Nethack with such a display would kick butt.

    --

    A feeling of having made the same mistake before: Deja Foobar
  29. ha ha by Anonymous Coward · · Score: 0

    The screenshots look like Parappa the Rapper.

    In the rain or in the snow, I feel the funky flow.
    North-West-South-West; that's the way ya gotta go.

    1. Re:ha ha by leperjuice · · Score: 2

      Now check and turn the signal to the left/
      Now chack and turn the signal to the right/
      When I say "Boom boom boom" you say "Bam bam bam"/
      No pause in between, come on let's jam!

      --

      -- "I am disrespectful to dirt. Can you not see that I am serious!"

  30. Article directly from the man, about the change. by Anonymous Coward · · Score: 3, Informative

    http://cube.ign.com/news/37687.html

    That article explains it and I think does a decent job of getting his message across.

  31. Looks Like Herdy Gerdy by yunfat · · Score: 1

    It looks as if Miyamoto liked Herdy Gerdy, so much... he decided a cartoon game would be a good way to showcase the new system. Its pretty clear that the new console horsepower is allowing Miyamoto and others to design movies (cartoons) you can play.

    --
    "Smokey, this isn't Nam, there are rules." -Walter
    1. Re:Looks Like Herdy Gerdy by Anonymous Coward · · Score: 0

      while there a f ew tiny surface similarities, the new Zelda is really quite different... try wathing the video

  32. Greetings from Spaceworld (Wish You Were Here) by BIGJIMSLATE · · Score: 2

    My friend sent me a video he took of it at the Spaceworld show, and I'm still not sure what I think.

    It LOOKS like it could be a "remake" of the original game, in a pseudo 3d world, which could be really good, or really bad, depending on how Nintendo handles it. Or, it could just be completely "original", with Link fighting the baddies we all grew up with, ending with the evil Gannon [none of this Mask of Majora or Ganondorf crap]. ;)

    And the cartoon cell-shading thing? Isn't it just a BIT overused? Games like Jet Set/Grind Radio pretty much made it look as cool as possible, but now with it being used on dozens of new PS2, XBOX, and now GCN games, I'm starting to think if everyone is just running to make the next "cool" game using this "new" "cool" effect. There's nothing wrong with that if ALL, if all these games use it to their own advantages. But if a game has it for no real purpose beyond it just being there, I struggle to see the whole point of it.

    Unfortunately, that's gaming's biggest problem now. They all want to make "the next Half-Life" or "the next Tony Hawk". Very few will try and go ahead and make something original like Shenmue or Max Payne.

    And note, if the poor quality shots aren't enough, most people probably don't realize that there's a poor quality video to go along with it (plaintext link):

    http://cubemovies.ign.com/media/space2k1/pressmo vi es/zelda1.mov

    1. Re:Greetings from Spaceworld (Wish You Were Here) by AndyChrist · · Score: 1

      Ahem...Shenmue (specifically shenmue 2)...whoa...

      This is a game which is relying heavily upon it's visuals, and at times I thought (watching the video) I was looking at a Saturn game. (Well, the backgrounds are sometimes Saturn-esque. The characters all have shading inferior to well...any PS2 game I've seen, but are nicely modelled...overall seeing Shenmue 2 next to Devil May Cry in a store, I was reminded of Saturn Vs. Playstation...where it was clear that, disregarding the sheer artistry of Nights or Panzer Dragoon, which Shenmue possesses absolutely none of, the Playstation simply blew the Saturn away when it came to RENDERING 3D.)

      Sega is very good at making shitty-looking games that play better-than-average. Take a look at the what they fill Japanese arcades with.

    2. Re:Greetings from Spaceworld (Wish You Were Here) by Anonymous Coward · · Score: 0

      Like Soul Calibur?

    3. Re:Greetings from Spaceworld (Wish You Were Here) by AndyChrist · · Score: 1

      Soul Calibur was Namco, not Sega.

      Anyhow, the only really visually impressive game I've seen from Sega, and I mean in EVERY way, not just stylistically (in which case, Sonic Team and Team Andromeda consistantly kicked ass) has been Virtua Fighter 4 (which, visually, compares favorably to Tekken 4...mainly because Tekken 4 isn't terribly impressive, I guess.)

  33. Is that Dirk?, or Link by Overphiend · · Score: 1

    Those shots really reminded me of the old Dragons Lair game.

  34. Argh? by Monthenor · · Score: 1

    I'd like to thank all those people making PaRappa references...now I can't get Navi's rapping outta my head:

    Navi: Swing, roll, LinkLinkLink!
    Link: *swing*, *roll*, *jump*
    Navi: Nonono...swing, roll, Link Over-over here!
    Link: *swing*, *roll*, *block*
    Navi: You're adventurin' bad! LinkLink *tinkle* swing roll over here *tinkle*!

    The horror...the horror...

    --
    Co-founder of GerbilMechs
  35. Crap by SuiteSisterMary · · Score: 2

    Zelda looks to be one of the first games to pit gamers in a convincing cartoon environment, complete with all the dazzling animations, particle effects, and exaggerated look one would expect.

    I think that would be Jet Set Radio.
    --
    Vintage computer games and RPG books available. Email me if you're interested.
    1. Re:Crap by BusterB · · Score: 1

      >Zelda looks to be one of the first games
      >to pit gamers in a convincing cartoon
      >environment, complete with all the dazzling >
      >animations, particle effects, and exaggerated
      >look one would expect.

      I don't think that the writer said it was _the_ first, just one of the first.

  36. polygons by mr100percent · · Score: 1

    It looks less polygon-ish, which is a good thing, though it makes me think of Dragon's Lair, or was it Dragon Quest? the cartoon game?

  37. LAME by Anonymous Coward · · Score: 0

    Is this going to be anything like "Dragon's Lair" at the arcades?? If it is then this is the worst mistake Nintendo can make. There's a reason that Dragon's Lair is in the free section of your local nickel arcade: It sucks.

    But aren't the graphics great?? And listen to the character voices, so life-like!! But how much fun is it to move the joypad up and down and jam on the sword to trigger a sequence of animations?? It's fucking nar. I want interactivity, and this "cartoon" thing looks like a joke.

    1. Re:LAME by Anonymous Coward · · Score: 0

      Maybe if you were not such a cockmonger you would learn that:
      The gameplay wil be a lot like the n64 3d gameplay.
      and that most of the screnshots and the clip are of "FMV"

  38. ummm by linuxpng · · Score: 2

    what happened to this?

    http://cube.ign.com/previews/14914.html

    is this not the same game? These are the screenshots for zelda that have been around for months now. Perhaps it's not a launch title because they changed the format recently?

  39. Zelda CD-i by hal0802 · · Score: 1

    Actually, Zelda as already been a cartoon ... on CD-i.
    Those were really bad games made by Philips who got the license.
    More infos available : Faces of Evil, Wand of Gamelon and Zelda Adventure.

  40. Does anyone remember the 80's Mario cartoon? by mikeage · · Score: 2

    I barely do :)
    I do remember that Fridays were Zelda... so this isn't such a new idea after all! If anyone actually does remember this... I don't... and I'd love for you to help me out here ;)

    --
    -- Is "Sig" copyrighted by www.sig.com?
    1. Re:Does anyone remember the 80's Mario cartoon? by Alakaboo · · Score: 1

      Oh yes, that was the best cartoon growing up. They were alway chasing after the TriForce. It was a riot!

      My childhood consisted of: Play Super Mario Bros. 3 (remember the racoon tail and frog suit?), play Zelda II, take a break to watch the cartoon, beg parents for Super Nintendo, repeat...

      Oh, and excuuuuuuse me, Princess!

    2. Re:Does anyone remember the 80's Mario cartoon? by steeljaw · · Score: 1
      Dude, what about the cereal that was half Mario Bros. and half Zelda? That shit was the bomb diggity!!!!!!

      NIN-TEN-DO!
      its a cereal, WOW!

      --
      Procrastinators, Unite Tomorrow!!
    3. Re:Does anyone remember the 80's Mario cartoon? by steeljaw · · Score: 1
      --
      Procrastinators, Unite Tomorrow!!
    4. Re:Does anyone remember the 80's Mario cartoon? by invenustus · · Score: 1
      I do remember that Fridays were Zelda...
      On my radio show last Saturday my friend and I were going through a CD of tv themes, and we found the Super Mario Brothers Super Show theme, and we had an on-air discussion in which I attacked the Zelda cartoon as being typical early 90's cartoon crap. Every episode ended with Link being about to kiss Zelda, and then for some reason he wouldn't be able to. Even at age 10 I thought it was insulting to my intelligence.

      My cohosts disagreed entirely, but I wonder if they even watched it....

      --
      grep -ri 'should work' /usr/src/linux | wc -l
    5. Re:Does anyone remember the 80's Mario cartoon? by Anonymous Coward · · Score: 0

      Hahaha!! And Video Power...can't forget that one. The "Power Team" were supposedly the best of the best video game hero's. Sadly it was just a shameless plug for Acclaim :( Then they switched it to a gameshow and fed Johnny Arcade rat poison. (I'm assuming that's how he got so hyper)

      Ooooohhh...and Captain N! He'd kick your patootey with a zapper and power glove!! If I remember correctly he was in Hyrule with Link in one episode....

      I think e-bay is gonna sue somebody...

      http://www.bidbay.com

    6. Re:Does anyone remember the 80's Mario cartoon? by SaiyajinTrunks · · Score: 1

      Oh HELL YA! The show itself was pretty cheesey, but the cartoons rocked! I used to wish they would only do Mario cartoons on Friday and Zelda the rest of the week. Man, those were the days. Did Link ever get a kiss from Zelda? I can't remember.

      And steeljaw: that cereal takes me back. Good stuff. Hehe, the Nintendo Cereal System, awww ya. Nerds were good too, I tried to find a pic, but no luck. I did find this link though. It gave me a surge of flashbacks from my childhood. Maybe the 80s didn't suck that bad after all...

      --


      "You point your finger at the moon, the fool stares at your finger."
    7. Re:Does anyone remember the 80's Mario cartoon? by freakonaleash881 · · Score: 1
      Sure do, I use to tape them all the time (me wonders whatever happened to all of those tapes...).

      That animation was A LOT better on those shows than what the pictures show of the new game. That animation is just too pokemonish for my taste. South Park can get away with it because it's supposed to look like crap.

      To those people who are shouting "YAY!!! the graphics look like crap, it must be a wonderful game!" need to hold on a second. That is a classic non sequitur. Just because the trend lately has been to put all the effort into pretty graphics and nothing into gameplay, it doesn't necessarily follow that good graphics==shit gameplay. There were lots of shitty games with shitty graphics on the NES.

      Nintendo has made some of the best games around (zeldas, marios, etc.), so I don't really worry about the game sucking. I was just shocked seeing this after expecting something darker, more adult in the original shots. I was hoping that zelda was growing up (getting a more complex plot, not just gather the crystals (triforce pieces,stones,whatever and saving the princess). It's been noted a million times already on this board, but maybe it wouldn't be so bad if the animation didn't look so pokemon-like, it wouldn't be such of a shock.

      And to you people who are gonna say I am just spoiled on pretty graphics, I was an old skool zelda playa back in tha day (80's), and I still fire up the emulator and beat it at least once a year.

      --

      Elen sila lumenn' omentielvo...a star shines on the hour of our meeting
    8. Re:Does anyone remember the 80's Mario cartoon? by Ankou · · Score: 1

      Oh God dude, thanks so much for putting that tune back into my head, it took years of therapy to get rid of it. If I remember correctly after begging my mom to get the cereal, I remember it was the ABSOLUTE WORST cereal I had ever eaten in my entire life!

      - No one does mario like Captain Lou !

  41. Where is this "change" everyone's bitching about? by disc-chord · · Score: 1

    Is the "change" that Zelda is now a cartoony game as upposed to a realistic game? ... uh no, Zelda has always been cartoony.

    Is the "change" that Zelda is now aimed at young children... uh no, Nintendo's target audience has always been young children.

    Is the "change" that Zelda is now in 3d with the latest 3d technology powering it... uh no, Zelda 64 had the latest 3d technology powering it too.

    I can't understand why anyone is in a huff... there is NOTHING different here from all the other Zeldas.

    Personally I loved the Zelda games on my NES when I was 8... and I expect the 8 year olds of the world in 2002 will love this incarnation.

  42. In my humble opinion... by AnalogBoy · · Score: 1

    WAAAAAAAAAAH! MOMMY!!!!!

    Seriously... The entire reason i've bought ANY of the previous game systems was Zelda, Mega Man [sob] and Metroid... Occasionally Mario. I'm not a huge gamer, but those are the only games i've ever played since I was 5 years old. I'm not a huge fan of 3D worlds - My favorite zelda of all had to be Link to the Past. Theres something to be said about the flat overheads that i just didnt get from N64. I disliked Ocarina of Time's gameplay enough that i sold my N64 and didnt even bother playing the new zelda.

    The approach of this new game is just too odd for my comfort - What i'd love to see them do though is bundle that cartridge with a "Super mario all-stars" like redo of all the previous games (well, maybe they can leave out Adventure of Link). Then i'd buy it.

  43. Next: by Satai · · Score: 2

    Next Up: GameCube remake of Dragon's Lair.

    But seriously, this looks kind of neat. The Zelda games have always had a subtle sense of humor, and this one seems to make it far less subtle and far more Chuck Jones. (Now, I'm basing that on the article - I don't have a QuickTime viewer on this system.) That doesn't have to be a bad thing; often the unexpected is the best. I've enjoyed every Zelda Game up to this point - and since I'm pretty terrible at games, they've all had lots of time dedicated.

    ...with the notable exception of the CDi games.

    1. Re:Next: by Mandrias · · Score: 1

      Subtle?!?!?!?!

      Have you played Ocarina of time?

      All I can say is: Pierre the dancing, traveling scarecrow!!!!!!

      Made me puke!

      --
      Use the Z-modem protocol between Information Superhighway routers to compress the plaintext. ~LordOfYourPants
  44. yeah, nice one nintendo by Anonymous Coward · · Score: 0

    They just stole SEGA's cel-shading technique from Jet Set Radio. And instead of it looking like an anime, it looks like a wimpy kiddie cartoon. Way to go nintendo, that'll get you the over-6 crowd.

    1. Re:yeah, nice one nintendo by Anonymous Coward · · Score: 0

      PSX used it first in slap happy rythm busters

    2. Re:yeah, nice one nintendo by Anonymous Coward · · Score: 0

      Anime are cartoons you goober.

  45. there's no reason for me to get a cube now. by Anonymous Coward · · Score: 0

    I never had an N64. I got a PSX instead. I was always tempted to get the N64 though because of zelda and the starwars games, primarily zelda. Unfortunately that was all nintendo could do to distract me from Metal Gear Solid and Resident Evil et al. After seeing this zelda nonsense it looks like i'll sooner buy a used cheepo N64 than buy gamecube. I like microsoft just about as much as the rest of you, but I'm kinda psyched about the XBox now. I don't know what i'm saying, i don't even have a PS2.

  46. Well there's innovation.. and then there's lame. by justin_w_hall · · Score: 1

    Is it me or does Link look like a walking hieroglyph in this? I look at that face and I just get annoyed.

    The animation looks spectacular, but the characters just look lame. They could have made him look SO much better.

    It looks like gameplay may improve a bit. But it's disappointing that Nintendo tried to go with shock value, making the characters look radically (and horribly, IMHO) different, instead of maybe concentrating on innovative gameplay.

    Now this is obviously all speculative, as all I've seen is a 20 second clip or whatever, and I can't tell if gameplay's gonna improve, and who knows if they'll keep these changes.

    All I know is I liked the look of the graphics in the initial movie from E3 (with Link and Ganon fighting) - THAT'S the Zelda games I remember. Not a Saturday morning battle for the Triforce. Or if you're going to use cartoons, go hire the animators from "The Batman and Superman Adventures" (or the greatest cartoon of all time, Transformers). Don't make Link look like a Nickelodeon cartoon.

    --

    ---
    "how can the same street intersect with itself? i must be at the nexus of the universe!" - cosmo kramer
  47. Metroid by FortKnox · · Score: 2

    Just don't make metroid a cartoon... that's all I care about...

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  48. It's about the *gameplay*, stupid by DG · · Score: 2

    Maybe I'm in the minority here, but what has always impressed me most about the N64 Zeldas (my entry point into the Zelda story) has been the wonderfully balanced gameplay and control.

    They've always managed to strike a perfect balance between challenge/difficulty, and achievability. Puzzles are tough, but not obscure. Beating bosses are a challenge, but don't take nanosecond twitch responses to pull off. There's no "find the magic pixel" or "die a thousand deaths".

    Future game developers would do well to study the N64 Zeldas. They're as close to perfect as any game I've ever played.

    --
    Want to learn about race cars? Read my Book
  49. "Everybody" is people who follow IGN by Wind_Walker · · Score: 1
    Over at IGN, for a while now, there's been a preview of Zelda. It was shown at E3 in 2000. They show an incredibly dark, incredibly detailed, and incredibly lifelike personage for both Link and Ganondorf (also called Ganon). The stills for the preview are just phenomenal (I can't say that enough). Go over and take a look at what the original concept was.

    Everybody's bitching because it feels like the old bait-and-switch. Miyamoto dangles these beautiful carrots in front of everybody, showcasing exactly what the Gamecube is capable of, and then he says, "No, sorry, we've completely re-designed the game, and now it looks cartoony. Sorry." He has even admitted that the change was made before E3 of 2000, and the shots were of a game that was not in the works

    It's not that the new game is different from other Zeldas... It's that the new game is not the game we were shown.

    1. Re:"Everybody" is people who follow IGN by disc-chord · · Score: 1

      Ahhh... I see. I suppose it comes down to taste then.

      I still think 8 year olds will enjoy a game that looks like their saturday morning cartoons more than they would if they had stuck with the original idea... because the original idea, isn't very original... every other game already looks like that.

    2. Re:"Everybody" is people who follow IGN by Anonymous Coward · · Score: 0

      As a 28 year old I wil play and enjoy this game because it isnt some "pomp & circumstance" production so full of itself that it lacks playability.

  50. It's not just the rendering technique by interiot · · Score: 2
    • ... The door warps outward exaggeratedly before it bursts, whereupon the soldier stands in a cloud of smoke. ...


    C'mon, it's not just the rendering technique. Video games are always moving closer to looking like your character is part of a movie. Graphics alone doesn't do it... art and atmosphere contribute significantly to that. If Zelda can do all this when you're playing, it will be a lot better than Jet Grind Radio.
  51. It's the logical move by novarese · · Score: 5, Funny
    It makes sense that they would go back to a more figurative representation of the characters instead of continuing to pursue photorealism.


    Once you can do photorealistic images (or even get close to it), what do you do next? We already know the answer, because it already happend in fine art. The greeks and romans perfected realistic sculpture, and all sculpture afterwards became more figurative (see byzantine and gothic sculpture). The renaissance artists perfected photorealsim through use of perspective techniques etc, and what followed?


    OK, so we're not yet at real-time rendering of final fantasy-quality movies on our desktop, but it's just a matter of raw computing power at this point; there's no new conceptual territory to cover. Hardware will continue to advance, and we will eventually have realtime photorealistic rendering, but expect the mainstream game designers to go back to figurative representations, at least until the next big technology comes along (holographic games, anyone?)

    1. Re:It's the logical move by Bonker · · Score: 2

      I agree. It's also important to note that Miyamoto comes from a culture where stylization is one of the key elements of entertainment. Look at Kabuki and Noh theater. Both forms of theater use massive quantities of makeup to completely hide the features of real people. Almost all anime and manga have characters stylized with huge eyes and pointed chins. The ultimate form of stylization in Anime and manga 'Superdeforming' removes hands and feet to make a super-cute characture of human anatomy. There are even characters on TV shows that wear costumes or makeup to alter their appearance.

      That Shigeru-kun decided to go for a more stylized cartoon rather than a photo-realistic human character (ala Final Fantasy) was only to be expected. I'm wierded out by the style he chose to render Link in, but think that it's a good move nonetheless.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    2. Re:It's the logical move by AndrewHowe · · Score: 2

      Isn't "Shigeru-kun" a little familiar? Seems to me "Miyamoto-sama" would be more appropriate.

    3. Re:It's the logical move by denshi · · Score: 2

      You're right that '-kun' is *way* too informal, but '-sama' is almost unused in modern Japanese. You might use '-sama' when addressing the emperor or perhaps your corporate superior several levels up.

    4. Re:It's the logical move by AndrewHowe · · Score: 2

      Yeah, well he is Miyamoto! Anyway, what's better? -dono? Or just plain -san?

    5. Re:It's the logical move by Genom · · Score: 2

      mmm...SD Zelda...that would be tasty...

      Hopefully these are EARLY shots and don't reflect the art of the final version -- I'd love to see a more anime-like Zelda, rather than...well...whatever this is.

    6. Re:It's the logical move by The_Messenger · · Score: 1

      He's also dead, and thus far less impressive than he once was. Please give up your wannabe-samurai thing. It might be amusing in a Japanese, but it's sort of pathetic in a westerner.

      --

      --
      I like to watch.

    7. Re:It's the logical move by Anonymous Coward · · Score: 0

      Heh, seems like you're still smarting after I spanked you over MK64 yesterday...
      Come back when you can flame, cockguzzler.

    8. Re:It's the logical move by Anonymous Coward · · Score: 0

      ps. No he isn't.

    9. Re:It's the logical move by Bonker · · Score: 2

      mmm...SD Zelda...that would be tasty...

      That would be *very* fun to play and watch!

      The art is kinda out there, but it looks like the engine is finished. I would expect multiple revisions of art, character design, and level design by the time the game actually shipped.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    10. Re:It's the logical move by denshi · · Score: 2

      '-dono' is(was) only used to title ranking officials of the government or similar. It is also *totally* archaic. I have heard it used precisely zero times.

      And yes, he is Miyamoto, so if you worship the ground he walks on, sure, use '-sama'. I hope you understand that worshipping the ground someone walks on doesn't look sane in any culture, OTOH. Be prepared to be scorned, and deservedly.

      '-sensei' *could* be appropriate, but you're still on tricky ground. '-san' is best. Japanese are extremely polite, and it's not just a totally cosmetic effort with a bunch of self-debasing titles. Your politeness is evidenced by a wide swath of changes in your behavior and form of speech. Trying to find a suitable title to say "I'm not worthy", as you are doing, just makes you look like an idiot, and an insincere one at that.

      Oh, and ignore The_Messenger. He appears to be on crack today.

    11. Re:It's the logical move by skajohan · · Score: 1
      So you're saying we can expect graphics hardware with features like Dali-morphing and Picasso-polygons really soon?

  52. Zelda is dying by Anonymous Coward · · Score: 0

    Just look at the numbers. Last month, there were 7,328 calls to the Sega helpline on making love to female zebras in heat. In the same period, there were 0 support calls to the Sega helpline about Zelda. The conclusion is obvious, Zelda is not just dying, it is dead. If Nintendo hadn't nailed its feet to the perch, it'd be pushing up daisies.

  53. this is the worst day of my life by Anonymous Coward · · Score: 0

    just what it said on the poll...

  54. My Hero, Link by the_ph0x` · · Score: 1

    The Zelda series has captured me from day one with its release of a golden carted game, 'The Legend of Zelda'. and it has kept me entwined in its evolution over the years. Through the different incarnations of Link and his adventures, he has never lost the fantasy-realism feeling. Even though the look and play of the N64 versions was drasticly different from the originals, it still had that feeling. The thing was that I could always feel the game i guess. I'm in no way knocking 'cartoons' either - I can usually empathise with the characters in them - depending of course how they were written..., but it almost seems like the same as re-drawing Ninja Scroll into Dragon-Half style animation.

    I just hope it's all still there with this new fandangled thing.

    .ph0x

    --

    ---
    ps -aux | grep mind
  55. This doesn't feel right... by Anonymous Coward · · Score: 0

    I don't think that Nintendo should take one of the few darker-themed games and make it lighthearted, sunny and happy.

    1. Re:This doesn't feel right... by Anonymous Coward · · Score: 0

      when is the last time someone was tring to kill you and it was sunny and happy. the fact link is in combat and beoing chased by things trying to kill him completely makes it not sunny and happy.
      You people are on seriously messed up drugs.

  56. Dragon's Lair ^ 10 by wsapplegate · · Score: 1

    This must be what Don Bluth wanted to do with Dragon's Lair and its offspring, Space Ace. Too bad they weren't interactive enough. This time, maybe we have got a REAL interactive cartoon. But I hope this kind of game will be done on other platforms, 'cause I don't like Nintendo...

    --
    Xenu brings order!
  57. SNES Zelda Rocked, N64 Zelda SUCKED by robvasquez · · Score: 1

    The Nintendo 64 Zelda was a cartooony weak, kiddy piece of shit, like 90% of nintendo games. The wrestling games are the only thing that made the N64 what it is


    The Super nintendo Link to the Past was nothing short of an epic masterpiece.

    They could have done some killer isometric view, Diablo style, or done some nice top view but 3D.

    This cartoon style could be promising, in general I'm not much for cartoons but I love to see some variety.

    1. Re:SNES Zelda Rocked, N64 Zelda SUCKED by Darth+Maul · · Score: 2

      Huh? Did you actually play through N64 Zelda? Or Majora's Mask? Those games rule! They are certianly not weak. Full of sub-adventures, interesting game objectives, and great use of the 3D environment. They actually used the 3D to add more to the characters; not just re-hash the old Zelda with pretty polygons. Majora's Mask is the ultimate in creative game play; it's like Zelda meets Groundhog day. How unique!

      I bought my N64 the first day it came out in anticipation of the new Zelda, and I was not disappointed. I just played through the SNES Zelda again last month, and it is certainly a masterpiece, but so is the N64 Zelda. They are both excellent games in their own ways.

      --
      --- witty signature
    2. Re:SNES Zelda Rocked, N64 Zelda SUCKED by Anonymous Coward · · Score: 0

      Yah, no more of this kiddie shit. We want sophisticated entertainment like... WRESTLING!

    3. Re:SNES Zelda Rocked, N64 Zelda SUCKED by The_Messenger · · Score: 1
      Hey, you may laugh at wrestling games, but... but...

      You aren't laughing hard enough. I don't even see who buys the damned things. I guess it's the same "people" that make fishing and hunting games sell.

      Okay, I know that sports games are very popular amount the non-videogamer gamer crowd, but I just really have never seen the point. Probably because I'm not a jock. The only sports games that I've enjoyed were the original (very, very old) ICE HOCKEY for NES, and a more recent hockey game for N64. Those are great because the games are combinations of cops'n'robbers and action games... "he's got the puck! chase him down and beat his ass!" I also remember a few fun hours spent with an ancient NES baseball games.

      But the vast majority of sports games are just... wrong. Maybe it's just because I'm a geek, but I find them offensive.

      My feelings aside, are the sports "gamers" the people who buy wrasslin' games? The kind of people that consider NASCAR "high art" and mourn that Dale Earnheart guy as if he were something more than a hick with a fast car?

      --

      --
      I like to watch.

  58. It's ok by Steven-LC · · Score: 1

    Reminds me of that game that was in the arcades years ago based around a laser disk.... I forget the name now.

    Dragon's Lair?

    1. Re:It's ok by Anonymous Coward · · Score: 0


      Yep that's the one.
      I had it on CDi.

    2. Re:It's ok by Gangis · · Score: 1

      I remember there was a version of Zelda on CD-i called The Wand of Gamelon. I think it was written by Phillips-Magnavox, not Nintendo.

      --
      "Black holes are where God divided by zero." - Steve Wright
    3. Re:It's ok by Anonymous Coward · · Score: 0

      It's nothing like dragons lair.
      do you see flashing hints? do you see any indication that the clip was made of only player controled sequinces? Looks like over half that clip was "FMV" as opposed to player stuff, the player stuff I saw was fighting and moving around that was nothign like dragons lair.

  59. Lighten up by SirSlud · · Score: 2

    The CPad .. the handheld .. the side scroller ... Nintendo has been responsible for so much of what is taken for granted in the console industry that it's always amusing to see people trash Nintendo.

    Sure, you may not be a fan of the style in the screenshots and movie, but it does highlight what Nintendo has always been good at: innovation.

    Other developers are usually content to raise the bar on the present set of conventions and standards, in terms up updated graphics (making the characters look more lifelike), etc .. Nintendo has always focused on innovative game play and a unique approach to old franchises.

    I for one think that the style Nintendo is going for here is refreshing - way too many games take themselves way too seriously. And Link has always held an element of novelty and humour. I mean, how serious can you be when you're a green-garbed elf who occasionally stops by the chicken coup to ruffle a few feathers for the fun of it?

    And, for the 20somethings who really won't touch a game unless its covered in blood, don't worry - Nintendo is handling their licencing issues far better this time around. We've seen some evidence that Microsoft's money will ultimatetly help see tons of the Xbox titles get ported to game cube, hopefully shutting up the thousands of console FANBOYS who only seem to pledge allegiance to systems with the darkest most 'adult' image, regardless of the reality.

    --
    "Old man yells at systemd"
  60. New Zelda = Dragon's Lair? by tenzig_112 · · Score: 2
    The move to cartoon Zelda was not just a demo for the GameCube's shaders- it also is meant to simplify gameplay.


    Many game fans are put off by the complexity of most RPG's. Zelda titles have been much simpler than most, but all the same, it will be simplified to appeal to a larger audience.


    Instead of epic quests for a glowing sword or whatever, you just try to survive from room to room. Example: your guy runs into a room and rocks start falling- what do you do? Pick a direction to run in and that's it. If you choose wrong, you die. Try again. No health status and objects to find- no alternate endings or pointless side quests.


    Nintendo has plans to make a space-oriented cartoon Zelda for release in Japan early 2002.

    1. Re:New Zelda = Dragon's Lair? by Anonymous Coward · · Score: 0

      Lies.

    2. Re:New Zelda = Dragon's Lair? by Anonymous Coward · · Score: 0

      Eliminating all alternate endings or side quests or other slightly complex things will make it appeal to the average person more, at the expense of the hardcore gamers who prefer more challenging and involved games.

      Sort of like dumbing down chess so much that it becomes tic-tac-toe.

    3. Re:New Zelda = Dragon's Lair? by Anonymous Coward · · Score: 0

      Except for thats not what is being done.

    4. Re:New Zelda = Dragon's Lair? by franksbiyatch · · Score: 1
      I don't think any of you get it. Cartoon Zelda compared to Don Bluth Dragon's Lair games... it's a joke.

      He put in too much detail and people lost the point.

  61. Excellent!! by Hornes · · Score: 1

    Go Nintendo. I'm a big fan of the SNES and Gameboy Zelda's. This looks like what they should have done to begin with: They transferred those games stylistically into the hypothetical third dimension. The scene where all the enemies fall off the cliff is something everyone complains about because it supposedly makes the game like a roadrunner cartoon, but if you look at it closer you'll realize it has the exact same timing and everything of the animation of things falling off cliffs in the SNES/GB games.

    Further, as other people pointed out, it's different. I personally don't want a console with a crapload of vanilla, wannabe games all identical in style. Let's take TV for example. The Simpsons is a great show. I'll state that as an objective uncontradictable fact. Imagine if every show looked like the simpsons. Flipping through the channels, you'd see Everyone Loves Raymond, Oprah, Star Trek all with yellow people. The evening news animated feverishy each night by unfortunate Koreans. This would be crap, I think you'll agree. So hooray for diversity. (Now I've attracted the ire of the right-wingers in the crowd)

    It speaks volumes about how conditioned the videogame market is now to their crappy Playstation crap which is churned out every day. Now, there's some great games for PS, dont get me wrong, but... metric assloads of clones, too. The fact that people are so resistant to something new worries me, but I guess its expected.

    Along that vein, I was disappointed with Mario Sunshine. It didn't seem very creative. But then, its hard to tell because they didnt show us much of it, but what's he wearing on his back? Is it the vaccuum cleaner that Luigi has in Luigi's Mansion?? Hmmmm.

    1. Re:Excellent!! by Darth+Maul · · Score: 2

      RE: Zelda. Right on. I am a huge Zelda fan, and LOVE the fact that it looks new and unique. That's why Nintendo will always get my money. They actually care about game play and creativity. Who wants a PS2 if all you can play is yet another racing game (oh, but you can see the sun reflecting off the windshield!) or another football game (now with 2002 stats!). Who cares? I want a game that engages my imagination. I'm playing through Zelda: Majora's Mask right now, and it is the best game I have played in a long time. Creative use of the Zelda world and the flow of time. Great stuff!!!

      RE: Mario. I agree. Seems like Mario 64, but just with more polys. I guess that's what they were going for; but I'm still hoping for some more originality.

      I don't want to buy a new game system because it pushes more polys. I'm saving up for the GameCube because the Nintendo mark ensures great games. People need to realize that it's about the games in the end. That's why Xbox will not do so well. And a game is NOT a collection of sports stats or some walk from cut-scene to cut-scene. I played Resident Evil 2 for the Dreamcast and became ill at the fact that people call it a "game".

      Just my $0.02.

      --
      --- witty signature
    2. Re:Excellent!! by Anonymous Coward · · Score: 0

      I think the biggest reason why the new Mario doesn't seem very original is because Nintendo is intentionally keeping most of its elements a secret. The wierd machine thing strapped to Mario, for instance.

  62. And over at Redmond.. by freeweed · · Score: 5, Funny
    Nintendo, there better not be any annoying talking fairy following Link around the whole damn time!

    Microsoft, following in the inspired footsteps of Nintendo, is adding Clippy(tm) as a sidekick to each of its game titles.

    Their first racing demo shows just how much Clippy(tm) enhances a gamer's experience:

    You have pressed the 'GAS' and 'BRAKE' buttons at the same time. Do you want to: go faster? go slower? drive into the fully 3d-rendered crowd of spectators?

    When asked why so many gamers who have tested Tomb RaiderX have cramped thumbs, a Microsoft spokesman's only comment was 'apparently, some kids thought it would be funny to shoot at Clippy(tm). What they didn't realize is that our beta-testers had already done the same thing incessantly, so we've re-designed the game to make this feat impossible. After all, how could you complete any game without the aid of Clippy(tm)?'

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:And over at Redmond.. by FunkSoulBrother · · Score: 1

      Nintendo.. is in Redmond too.

    2. Re:And over at Redmond.. by Anonymous Coward · · Score: 0

      Yes, they are... I remember driving by them every day..... right next to the overpass.

  63. True... by stinkgeek.com · · Score: 0

    Just look at the fact that you can still get games that will work in a 1989 Gameboy!

    And (as what happened with me) if your old Gameboy is broken you can buy a new 2001 Gameboy Advance which will play Tetris and Super Mario World as well as the original Gameboy did 12 years ago.

  64. Re:dude by Anonymous Coward · · Score: 0
    I think you need to learn how to use apostrophes correctly...because comma's means JACK SHIT and

    ...no, I'm not making anything better by posting this, but oh well.

  65. Is it just me, by levinas · · Score: 1
    But I got a hugh flashback to games like prince of persia and cruse for a corpse from the french developer dophine.

    At the time developers did not have the resource's to create texture based models and thus most of the actors were polygon based, However this didn't matter since the character animation was so good (mainly due to the animation being rendered on the fly).

    IMHO, things like texture mapping (and nowadays bump mapping and vertex shaders) were invented to make screen shots look good . Creating a convincing world is more about animation, voice acting and storyline. My best example for this is half-life (or shelf life as it seems to have become) which used a hacked version of the quake2 engine but added skeletal animation's that created a entirely new game.

    In terms of links I'll say that if the design is a success people will buy the game if not they won't.

    And to the troll's who think that the big N is merely trying to dumb down the game for kids, the character you are playing in the game is like 12 and, dude, you can always buy Tony Hawk 3 | Conker's bad fur day 2 | Any rare game instead.

  66. Don't get cocky, it's gonna get rocky.. by Anonymous Coward · · Score: 0

    I thought the exact same thing when I saw the first screen shot... but not so much after looking at the movie.

  67. Whooptee freaking doo by Anonymous Coward · · Score: 0

    Am I the only one who couldnt give a shit about these releases if I tried?

    1. Re:Whooptee freaking doo by Anonymous Coward · · Score: 0

      If one does not give such a fucking shit and it is soooo unimportant why summon the monumental effort to move your 400 LB ass and click on reply?

  68. Give credit where it is due by Washizu · · Score: 1

    Everyone complains about the lack of creativity in games, and how there is little room for innovation in such a hit/profit oriented market.

    I applaud Nintendo for taking their hit series in a new direction, and for having the guts to do something different for a change (no I don't count Dragon's Lair to be in the same category)

    Ben

    --
    OddManIn: A Game of guns and game theory.
  69. NPR by Sludge · · Score: 2

    Non photorealistic rendering is a very cool field of graphics, if that's what these guys are doing. For more info on the technique, check out this google-attained page here.

    For fleeting minutes, one of the games I considered creating in this very past year was a Zelda-type game where the models are cartoon NPR-rendered but with a richly detailed Street Fighter World Warrior type colourful background.

    This doesn't seem too far from that. I think M[ia]moto (sp) is using his instincts on this one.

  70. oh yuck! by CSG_SurferDude · · Score: 1

    Nothing horribly insightful in this comment, sorry...

    Oh Yuck!

    Zelda is a decent game on the '64. Now they want to make it into a cartoon? And an ugly looking one at that!?!?!

  71. Re:Well there's innovation.. and then there's lame by SirSlud · · Score: 3, Funny

    Sure, I'll get an offtopic for this, but what the hell:

    "greatest cartoon of all time, Transformers"

    ROFL, you're kidding right? Are you evaluating greatness by golf-score style cel-counts, and perspectives that look like the bastard love child of Dali and cubism?! The Transformers embodied everything that american animation stands for - get a good franchise, and the fans will be totally blind to brutal, shoestring budget art.

    --
    "Old man yells at systemd"
  72. Parrapa-the-Zelda by daveym · · Score: 1

    But seriously, don't those screenshots look just like Parrapa-the-Rappa?

    Compare what they are doing with the Zelda graphics with a game with cartoon-like graphics, like Jet Grind Radio. Face it: Jet Grind looks cool, and Zelda like this looks LAME. And no one wants to buy a game that looks like poop.

    --
    "Chill, Orrin!"---Trent Lott
    1. Re:Parrapa-the-Zelda by Anonymous Coward · · Score: 0

      Find candle in Parappa desert. Go west.

  73. Kick ass you guys by Uttles · · Score: 1

    Nintendo is cool, mmmm kay

    It's kind of like this: Playstation makes cool movies you watch during load times between playing sessions, where Nintendo makes cool movies you can play.

    --

    ~ now you know
  74. Waaah waaah, sniffle, it's a cartoon by SaiyajinTrunks · · Score: 1

    I watched the movie yesterday and I think it looks like the shit! Samurai Link baby! Or is it Link Jack? The gameplay looks freaking fun as hell to play.

    This is NOT Dragon's Lair! DL was NOT a game, it was a cartoon that you only got to keep watching if you were fast enough to hit a button here and there when prompted. There was no interactivity!

    I can't wait to get my Nintendo Numb Thumbs(tm) on this game and be in perfect control of beautiful cartoon Hyrule. I forgot my PS2 existed for the month after I bought Paper Mario; the storyline was a bit (ok a lot) kiddish, but the gameplay rocked!

    Seems like Nintendo is the only company that actually cares about making fun games any more. Yes, they target kids. Who do you think has the most time to play games? Sony and MS are only out to get the dollars of teenage impulse buyers, who have jobs, but still live at home. If a game sucks, they will just buy another one with the next paycheck burning a hole in their pockets.

    Want eye candy? Watch some Wave Race movies!

    --


    "You point your finger at the moon, the fool stares at your finger."
    1. Re:Waaah waaah, sniffle, it's a cartoon by SaiyajinTrunks · · Score: 1

      where the hell did that '[ign.com]' come from?

      --


      "You point your finger at the moon, the fool stares at your finger."
    2. Re:Waaah waaah, sniffle, it's a cartoon by The_Messenger · · Score: 1

      I've cracked Slashdot, and altered your post in protest of your inane rambling. Fuck you very much, and have a great weekend!

      --

      --
      I like to watch.

    3. Re:Waaah waaah, sniffle, it's a cartoon by OblongPlatypus · · Score: 2

      I'm guessing that's a new anti-goatse feature in the slashdot engine. Good idea.

      --
      -- If no truths are spoken then no lies can hide --
    4. Re:Waaah waaah, sniffle, it's a cartoon by SaiyajinTrunks · · Score: 1

      Ya, I figured it out when I meta-modded and 1/2 of some guys links were goatse.cx.

      I guess it's good for some people. Am I the only one who is in the habit of looking at the status bar to see the URL before clicking?

      --


      "You point your finger at the moon, the fool stares at your finger."
  75. Yuck! by Gangis · · Score: 1

    My brother and I are longtime fans of Zelda. One thing we liked about Zelda was that it was targeted at a wide range of people. That continued to this day, but now, I think Zelda for Gamecube is targeted at a smaller age group, the young players. I, personally, think it is a bad move. I'm 18, and my brother's 23. We both know so many people our age that still plays Zelda games. A lot of people our age, including us, are pretty upset about it.

    --
    "Black holes are where God divided by zero." - Steve Wright
    1. Re:Yuck! by Anonymous Coward · · Score: 0

      I'm 28 and am happy with this version. It looks like it will be a fun game.
      It looks to me like most of the posters ehre have some prejudice that if it's cartoony it must be for kids. Anyone who assumes that is a fool of the first order.

    2. Re:Yuck! by Locke420 · · Score: 1

      I have to agree with Gangis on this one. I find it extremely unlikely that I will be able to get even the slightest bit immersed in something that looks like a badly-drawn imitation of the Ranma series (which would be bad enough if it were a perfectly done imitation).

      It seems to me that Miyamoto is going the same route that Lucas did with Jar-Jar. Sure, it might draw a few people in who hadn't played the games before, but he's snubbing the loyal fans with this, imho. Especially after the sneak peek we got in the E3(?) gamecube demo that was originally shown. I KNOW it said that some of the games shown might not be made, but I thought that at least Zelda would be released as shown, since it got the second best audience reaction (behind only Metroid).

      I had planned on getting a cube as soon as they came out, mainly because Zelda 64 was, in my opinion, one of the most brilliant games ever created (and I've been playing all kinds of games since the Atari 2600). Now, though, I think I'll hold off until Metroid comes out (unless they plan on breeding it with Pokemon to come out with a cheesy version of this, too).

      Granted, I may be mistaken, and this may be even better than Zelda 64. And the next version of Windows could concievably be stable, too.

      Suffice it to say I'm extremely skeptical.

    3. Re:Yuck! by Gangis · · Score: 1

      Heh, this is offtopic, but Windows XP is hella stable! ^_^

      Anyways, from what I've observed in the video, Shigeru Miyamoto had this "What have I done?" smile and you could hear only 5 people applauding.

      --
      "Black holes are where God divided by zero." - Steve Wright
  76. NPRQuake by Dr.+Manhattan · · Score: 1

    If you want to actually play around with NPR, try NPRQuake, which is Quake as a cartoon. Really funky to play. Windows only, sadly, but gives you a very odd flavor. This was covered on Slashdot a few months ago.

    --
    PHEM - party like it's 1997-2003!
  77. Let's Give Miyamoto some credit here... by Anonymous Coward · · Score: 0

    Am I the only one who realizes that Shigeru Miyamoto has yet to drop the ball on a single release he has been behind? The man has an almost supernatural ability to produce unique, challenging and top-notch games time after time, and I don't think this will be his "Daikatana". I'm going to give him the benefit of the doubt on this one and judge it when I play it.

    p.s. If I spelled his name wrong, I apologize. Damn public education system...

  78. Why are they making him younger all the time? by CoffeeJedi · · Score: 1

    In the originals he was about 18 or so, the last N64 adventure had a younger link through the first half, and now he looks about 12 in this new game. What's next, Zelda Babies? If they're trying to capture the current market, they need to realize what Sony did, and find more adult games. How cool would it be to have an older Link and Zelda ruling Hyrule together. The game could have single-quest parts, (one or both characters adventuring, looking for some magic element) as well as scenes of Link leading a huge army against hordes of monsters. Make the characters age, mature and grow, not just watered down kiddy versions. How many adventures could link have possibly have before the first game anyway? He was just a kid.

    --
    May you be touched by His Noodly Appendage. RAmen.
    1. Re:Why are they making him younger all the time? by Anonymous Coward · · Score: 0

      How many anime series revolve around teen ans younger characters?
      LOTS
      It's the way of things.
      You wont get anyone leading any army into hoards of anything except for in RTS games.

      Sure a more adult link migh be a decent focus for a game, but will it still be fun, or just another action adventure title different from tomb raider only that it is in a fantasy setting.

    2. Re:Why are they making him younger all the time? by Aexia · · Score: 1

      How many adventures could link have possibly have before the first game anyway? He was just a kid.

      There have been at least three different Links according to the backstory.

      You have the original Link from the first two games.

      Then LttP orphan Link who was raised by his uncle and is set years before the first two games.

      Then OoT Link who was raised by fairies in the forest and is set hundreds of years before LttP.

      I don't know where the GB games fall into all this.

  79. Lyrics by Ian_Bailey · · Score: 1

    Here's some Zelda links: review, and Watch all the episodes here!

    Now, about the Mario show as a whole:
    Personally, want I remember about the show was Magic Johnson appearing, and the strange fact that since the series was released after Mario 2 (e.g. Mario Advance), they had all the critters and features from that game only (like Shy guys and vegetables, but rarely goombas and koopa-troppas), but yet Bowser seemed to be in charge. Where was Toad (not the mushroom retainer guy, the big frog)? Do the Mario! Swing your hips, From side to side. C'mon it's time to go, Do the Matio!
    Pretty much all the info you need. Main page including all the Mario shows.
    Another (less flattering) summary, including one of the episodes, and the original theme!

    1. Re:Lyrics by freakonaleash881 · · Score: 1
      hell yes! All the zeldas are mine!! MUAHAHAHAHAHAHAHAHAHAHA!!!!!!!

      Domo, Ian_Bailey-san! (I know it's not correct japanese syntax, but bite me =)

      --

      Elen sila lumenn' omentielvo...a star shines on the hour of our meeting
    2. Re:Lyrics by Anonymous Coward · · Score: 0

      It's 'doomo'.

  80. Reminds me of Parappa the Rappa by andyrut · · Score: 1

    Crack crack crack the eggs into the bowl.

  81. Ignorant whiner fanboys cant bother to comprehend by Anonymous Coward · · Score: 0

    what is in those screen shots and video clip.

    If you look closely you will notice that in the vid clip and the screen shots, there is a lot of "fmv" sequince where things like heart containers are not visible. the regular gameplay sequinces in those shots look like the standard 3d zelda interfaces, and the fighting sure seems the same.

    For all the 1337 |R3\/\/ who are spouting off about how it needs to me anime style and such, get a life. If every single thing we 1337 anime (like you just saw on CD so now you too can jump on a bandwagon) looking it would suck.

    This zelda while looking different is fine. It will be a fun game and should apeal not only to kids but us adults as well.
    For everyone who spouts about how it should be anime looking, then denounce it for being cartoon looking, ANIME are cartoons.
    For all the idiots spouting about how cartoons looking game means it's for 12 and under, go play in traffic.

    The ignorance of people in this and in the brazil threads just infuriates me beyond sane reason.

  82. It looks good, I am going to buy it. by seann · · Score: 1

    You don't work for nintendo, your just a snot nosed brat that doesn't have any clue in marketing games.
    No,
    you don't.
    I don't care if you work for "some big company I do games."
    Your not nintendo
    You never competed with Sega
    You don't know whats best,
    And your not ages 6-14.

    --
    I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
  83. Re:Ignorant whiner fanboys cant bother to comprehe by Anonymous Coward · · Score: 0

    "like you just saw on CD so now you too can jump on a bandwagon"

    Replace CD with CN (as in Cartoon Network). Sorry missed that even after looking in preview.

  84. Precursor to scripted animation movies? by WyldOne · · Score: 1

    Maybe just maybe - if its simpler they could add a feature. eg. as you advance thought the levels you could see the movies bits rendered in real time, (like a replay) (can't... get... ign.. activating anti-blocker hack)

    --

    make Linux, not Microsoft. sin(beast) = -0.809016994374947424102293417182819
  85. Re:dude by Anonymous Coward · · Score: 0

    My mother and I?

  86. Nintendo's Turn Downhill? by ZombieFrog · · Score: 1

    I remember when Sierra decided to do King's Quest VII: The Princeless Bride in cartoon style. Something changed in the style of their games and I lost interest. Since then they have lost their seat at the throne of gamemakers and haven't recovered it. Is this start of a similar fall for Nintendo?

    Z.

    --
    Z. http://www.play.net Your games, my job. C'est la vie!
    1. Re:Nintendo's Turn Downhill? by Junks+Jerzey · · Score: 2

      Of course Nintendo's games were cartoon-style in the first place...

  87. tears of joy by chairmanKAGA · · Score: 1

    When i see that computer programming can bring this kind of beauty to life it truely brings a (watch the movie they have there)

    --
    "Allez Cusine!"
  88. finally some clarity by Anonymous Coward · · Score: 0

    I loved the Zelda's and FF's too. Those all bring back some nostalgic memories, but I sure am glad Zelda wasn't referred to as an RPG. I always laugh at the semantics wars, but when it really comes down to it. It doesn't matter what you like or dislike about any game. The real issue is whether you can eyeball something based on a screenshot or two and its 'genre' and have a 85% probability of knowing how it plays. Final Fantasy is NOT an RPG. Great stories and often great graphics, but like so many other games that are set in a fantasy/swords and sorcery setting, that does NOT make it a RPG.

    1. Re:finally some clarity by FunkSoulBrother · · Score: 1

      Even in a pretty strict sense, how is Final Fantasy not an RPG, as far and Computer/Video Game genres are concerned? I realize its not quite D&D, but if FF isn't RPG, what Nintendo games have been? Ultima? Dragon Warrior? They are like the same thing. Enlighten Me.

  89. I think it's GREAT... by prop-hed · · Score: 1

    ...for the XBOX. Hey, if companies keep putting out dreck like this, the XBOX will have no competition. I know, I know, this is Slashdot! "You can't pull for Micro$oft!!" Well, not only am I a Slashdot fan, but I'm also a tech junkie. And when something cool and unique hits the shelves, I'm all over it. And if any of you other geeks can honestly say that the XBOX doesn't intrigue you...well you just haven't pulled those Coke-Bottle blinders from your eyes.

    Hey, no biggy to me. The more geeks that DON'T buy the XBOX and all the games, the easier it's going to be for me to find em...

    --
    (Close-up of Neo - Look of agog on his face - Said in a half-whisper)"Whoa!"
    1. Re:I think it's GREAT... by Anonymous Coward · · Score: 0

      I think you need to take those blinders off as well.
      This game to me looks like something cool and uniue that will hit the shelves. So hopefully you will pull your head out of your ass and get all over it.

      x-box is just a pc. I see nothign being dont on it that cant/hasnt been dont on a pc.

    2. Re:I think it's GREAT... by Anonymous Coward · · Score: 0

      When will idiots like this guy pull their head out of their asses and realise that the Xbox is not a PC ???

    3. Re:I think it's GREAT... by Anonymous Coward · · Score: 0

      Pentium III (pc)
      Intel mainboard spec (PC)
      Rambus ram (PC)
      Geforce3 video chip (PC)
      IDE HDD (PC)

      So what hardware in the eX-box makes it not a integrated PC?

  90. Nintendo's Image by Wonkothesane2k5 · · Score: 1

    Nintendo will set it's image as a video game company for kiddies with a cartoon Zelda. First the colorful casing, then the inability to play DVD's.....factor in the low price tag and the PS2 and X-Box look more grown up than the Gamecube.

    1. Re:Nintendo's Image by Anonymous Coward · · Score: 0

      Anyone who buys a game console for DVD playback is a fool. The hardware is so substandard compared to a decent set top player, and dont get me started about the interface for control.

      No fucking ignorant fanboys like YOU will set nintendos image, since you people cant comprehend of anything that looks like a cartoon being aimed at ages over 9-11.
      Colorfull casing, you are seriously decrying them for that? It's a fucking peice of consumer electronics for cristsake! Would you perfer it be computer beigh or perhapse dull grey?
      So if a console is less expensive then others onthe market it's crap since only hideously expensive PC in a box type consoles are for adults to play games on.

      It looks to me like most people want to somehow play video games but dont want to be thought of as immature, fuck that. I play games and will the rest of my life. If other ignorant dumbfucks cant cope with it too bad for them.

      Whoever said that thing about being an adult and putting away childish things did more harm to humanity then imagineable. No wonder everyone is so fucked up.

    2. Re:Nintendo's Image by FunkSoulBrother · · Score: 1

      actually, I know plenty of 18-30 year olds who don't have that much cash and would be thrilled to have a game console/DVD combo. So it is a concern for some of us.

  91. Re:Ignorant whiner fanboys cant bother to comprehe by prop-hed · · Score: 1

    You know what infuriates me? People who get all high and mighty and start prophecizing about intelligence, yet don't have the common sense to run a spell check on their postings before hitting the Submit button. Did you realize you mis-spelled sequence? TWICE? Do you understand the concept of a capital letter at the beginning of a sentence? Do you understand that the only homo-sapiens who actually USE "leet-speak" are either social misfits or graduates of the Raymond Babbitt School of Memory and Techno-Babble (and if you understand that...yea!)?

    Please don't bother posting again until you either graduate from elementary school or your parents proof-read it first...

    --
    (Close-up of Neo - Look of agog on his face - Said in a half-whisper)"Whoa!"
  92. Jet Set (Grind) Radio Re:Interesting by BadmanX · · Score: 1

    The game that convinced me that cel-shading polys could look good was Jet Set Radio (Jet Grind Radio here in the states) for the Sega Dreamcast. Good cel-shading code combined with superb character design made the game very attractive, with silk-smooth animation. Very impressive.

    Zelda looks even more impressive, and while I like the concept of going to a cel-shaded, cartoony setting, I honestly don't like the character design of Link at all. He looks like a little girl! Heck, maybe Miyamoto will break from tradition completely and make this Link as a little girl. Linkette, anyone?

  93. Re:Oil Painting - Old News by rpenguin · · Score: 1

    They're just using the age old method of 'oil painting.' Renaissance masters have had this for ages, and George Rodrigue already did a painting (Blue Dog) last year.

    In fact, there's a good chance that oil painting is less intensive than watercolor. You don't have to worry about colors flowing in and out of each other, and your color palette is solid and made of wood.

    -
    Oh wait, a painting is about more than the materials and technique used to create it? Say it isn't so!

  94. News for Nerds .... but by Anonymous Coward · · Score: 0


    I'll grant you that this is news for nerds, but is it really 'Stuff that Matters'?

  95. Re:Where is this "change" everyone's bitching abou by hardburn · · Score: 1

    Zelda was only cartoony on The NES and SNES, and that only because EVERYTHING looks cartoony in 8/16-bit color. N64 didn't look cartoony at all.

    --
    Not a typewriter
  96. Freaking Zelda. by dangermouse · · Score: 2
    I have a love/hate relationship with the Zelda games. They tend to be very involving, fun games to play. The storyline isn't Dickens, but it's worthwhile (which is more than can be said for most RPGs). The characters are usually pretty cool, and there are "trademarks" that sort of reward the repeat player. (A friend of mine always sings the little tune that plays when you find the Boss Key: "You got the big keeeeeeeey!")


    So it's all good, and you're enjoying your little quest, with its puzzles and mini-games and whatnot. That is, until you run into the patented Nintendo Cheap Shot Syndrome, and end up knocked on your ass mainly as a result of the interface. (Anyone who's fought the later bosses in Ocarina of Time knows what I'm talking about). Then, of course, you're thrown just far enough back in the game for it to be a nuisance. But by this time, you've come too far to just pack it in...


    I'm on the fence as to whether I'll play another Zelda game or not... after years of gaming, I've come to the conclusion that challenge is good, but I'd rather play a game than fight it.

  97. I dont know.... by Carnivore24 · · Score: 1

    Looks ALOT like Parappa the Rapper to me!! I want to play Zelda, not "punch kick its all in the mind!"

  98. read the truth here: by thopo · · Score: 1

    There has been some discussion about the cartoon style and some peeps said that the new zelda is made for kids and N doesn't care for the mature folks. Guess what: it is for kids, welcome to the real world.
    May i ask you: how old were you when you first played zelda on your NES? Think about it.

    Another point: Gameplay is EVERYTHING. I know some peeps who still play Mario Kart on the SNES and they have a big game machine (1.XGhz, GF3 you name it) at home. And if you ask me i love the new style of Zelda because of what i just said: it has style. It reminds me of Day of the Tentacle and Monkey Island 3 (look at the clouds for example). Go Big N!

    --
    keep it simple.
    1. Re:read the truth here: by Anonymous Coward · · Score: 0

      What you say contradicts Nintendo spokespeople when they were saying "For this console to be sucessfull we need to capture not jsut the kid market, but the people who grew up playing zelda and link".

    2. Re:read the truth here: by thopo · · Score: 1

      No it doesn't. I grew up with Zelda and i love the new look. And so does everyone else here who gre up with it. The 5% who don't will when they see the final game, trust me.

      PS. I have some news for you: Marketing guys know shit.

      --
      keep it simple.
  99. Slashdot could mirror sites by p_trinli · · Score: 1
    Slashdot could setup a separate server dedicated to mirroring the sites to which it links. Of course, there are a couple issues with this approach:
    • May violate copyright law
    • Would take away from site's revenue

    I don't know--maybe websites are more grateful for a Slashdot effect than worried about it.

  100. Strange. by Anonymous Coward · · Score: 0

    At first I was like omg-wtf, and then I thought for second, wow that would be neat, a game playable in realtime with the look and feel of a Disney cartoon movie. But then I thought again. WTF!? I think it's gonna fail.

  101. Re:Well there's innovation.. and then there's lame by justin_w_hall · · Score: 1

    I had to throw that in there, because as substandard as the animation on cartoons like Transformers and GIJoe was (not as bad as HE-MAN... I watched that a month or two ago and couldn't believe how terrible the animation was, even for the 80's)... it was still a dang fine show nonetheless - entertaining and fun. And at least the characters looked better than the pitiful excuse of a drawing the new Link is. That was my point.

    Maybe referring to the 'animation' was the wrong term. DRAW Link better. His head looks like a football.

    And be wary of knocking Transformers on a forum populated such as this one. It'd seem that there are a lot of rabid Transformers-loving nerds around. :)

    --

    ---
    "how can the same street intersect with itself? i must be at the nexus of the universe!" - cosmo kramer
  102. You really have no clue, do you? by Anonymous Coward · · Score: 0
    Whenever you have two subjects, you must consider them both separately. For instance, if I were to say "You and your mother are goat fuckers", you have to ask if the sentence would make sense with one of the two deleted, like "You are a goat fucker" and "your mother is a goat fucker".

    Think about it: would it make sense for me to say "I would have shot I"? Fuck no. You say "I would have shot myself".

    Speaking of which, why have you not killed yourself yet for pretending to know something about the English language? Oh, that's right. You're only 15 years old and Mommy won't let you get a Playstation, so you settle for jumping on Daddy's dick once a week.

    Idiot. No, that's not quite right... Idiot doesn't begin to describe you...

    Imbecile.

    1. Re:You really have no clue, do you? by Anonymous Coward · · Score: 0
      When preaching about the English language, assfuck, it's good to differentiate your synonyms on the basis of their relative semantic energy. In this case, "imbecile" has exactly the same meaning as "idiot", in the classic "village idiot"/"village imbecile" way. Therefore, you've gone and upgraded one word with another that means exactly the same thing, and is used in all the same contexts.

      That, I believe, makes you the imbecile, since your flame, intended to be white-hot, came out like an unlit fart from your ass - noxious, but not really effective. Try again?

  103. now for a rational response by Anonymous Coward · · Score: 1
    it would seem you angered some 12 y.o. a second ago, judging by his response.

    Basically, I agree with you on how all of those factors combined paint a rather bleak future for Nintendo as far as adult themed entertainment is concerned. As for the DVD, our irrational friend below is incorrect in saying the hardware is sucky compared to others. Sony's main DVD processing suite for their stand alone DVD players is the same as in the PS2. The difference comes in to play with the interface, output decoders (like audio) and other EXTERNAL factors. Meaning that you must have a good rig to use the PS2 as a quality DVD player, much like a DVD drive in a computer.

    Tech savy people know that interfaces are independant of features and that software (look'n real good with the linux kit) can provide the opportunity to run circles around the best consumer electronics DVD player.

    One important thing to note is that despite the market enlarging desire of Nintendo, they have claimed in recent reviews that they cater more towards the old style 'kiddie' games. So be it! I am personally disappointed, and wish that more complex gameplay and themes would be added to Nintendo's repotoir. Our angst ridden teenage friend does also make a good point (you have to dig and dig and scrape off the venom) about the cartoon and children oriented theme. I think many here would agree that cartoons are merely a medium for expression much like b&w or color. The use of cartoons does not signify a child oriented approach. In fact, it is rather annoying to me as well when parents and kids assume that anything that has a cartoon is aimed at children. (look at all them litigations).

    Of course, to let you know, I am more interested in gameplay, interaction, story/plot and immersion than graphics. Pretty graphics don't do much for me, but EFFECTIVE graphics do. The easier it is to produce effective graphics, the more power (processing) and time (dev) can be put into AI, story/plot and interface. Otherwise you have a beautiful board (bored) game. Also to disclose some more, I personally am greatly interested in 3D graphics for the purpose of efficient rendering mainly to allocate more room for the above mentioned elements.

  104. The look of things to come... by shiwala · · Score: 1

    Maybe one day we'll see the Aha-ed version of Zelda, following the lead of NPRQuake

  105. Actually, a brilliant idea! by fuxoft · · Score: 1
    I think this new direction in Zelda franchise is very refreshing and actually very clever. (My only complain is that Link looks very much like some retard from "Parappa the Rappa" game but maybe that'll change.) If you are interested in videogames, you must know that we already have real-time rendering of very realistic humans on PC and PS2 ("Onimusha: Warlords" cutscenes, some parts of "Shadow of Destiny" [aka "Shadow of Memories"]). But it's motion-capture graphics without much interaction. I still haven't seen any game in which the human character is fully interactive and at the same time realistically animated. Stringing two or three realistic movements into one sequence doesnt necessarily create realistic animation and anyway, it's not something that I'd call "fully interactive" (this problem can be even traced back to the original "Prince of Persia").

    I think the next "big thing" in videogames" will be someone coming up with algorithms to calculate realistic human movement in real-time. Maybe I'm wrong, I didn't see all the games in existence (especially on PC), but I definitely didn't see anything like this on PS2 or N64 (where I saw 95% of existing games). Until that time, the best idea is to use cartoons, whose movements can be calculated in real-time much more easily. If you don't want to wait for Zelda on GameCube and want to seesimilar technique in action, check out some cartoon games from RARE on N64: "Banjo Kazooie" I and II or "Donkey Kong 64". The movement is perfectly fluid and realistic (in the "cartoon" sense) and yet the characters are fully interactive and you really have the feeling that you fully control them.

    --

    --- Frantisek Fuka (Yes, that's my real name and you have no idea how it's pronounced)

  106. If It Ain't Broke Don't Fix It by shadowcabbit · · Score: 1

    I for one applaud Miyamoto-san's decision to move Zelda back to his original design. I did not like the N64 incarnations of Zelda as much as I enjoyed the Oracles games. This was because of one thing and one thing alone-- the 3-D Zelda games (Ocarina of Time and Majora's Mask, for all three of you who don't play console games) did not feel like Zelda, whereas the GBC games did. Ocarina of Time did not really have the "fooling around" aspect to it that made other, older Zeldas so much fun-- that is, there'd be a phase in which you'd just wander around the world, seeing what everything does when you whack it with the Hookshot, and so forth. Zelda has always been about freedom. Perhaps that's why I never actualy finished the original one (aside from the fact that I was seven years old at the time)-- I spent too much time wandering around finding new stuff, than actually trying to go through Level 9.

    I think a lot of games could do with a good swift kick in the pants. Castlevania did, after all-- look at the revolting Castlevania 64 and then look at Circle of the Moon. Everyone can benefit by taking a couple of months to step back from "what people are doing now" and take a look at "what's worked in the past" and "what made [brand name] so popular to begin with". Innovation has its place, but if something doesn't work (realism in Zelda), it just plain doesn't work.

    --
    "Why Subscribe?" Good question...
    1. Re:If It Ain't Broke Don't Fix It by FunkSoulBrother · · Score: 1

      Ocarina of time actually kind of overwhelmed me. You see, I really think it did let you run around randomly and hit things with your hookshot. Thing is, on the SNES, you kind of found out where not to go, cause there would be a rock in the way or something. On N64, i just kept wandering... I couldn't enjoy it though, cause Navi was always in your ear, and i really kinda felt like I was getting lost.

  107. three thumbs up by Chundra · · Score: 2
    Miyamoto says:

    "In the game industry the people that are most sought after are the people with better technology than skill, rather than the people who love to challenge themselves to make something very fun and deliver breakthrough ideas. That kind of situation I really hate. So that's why I told my staff members that they should have more freedom to create anything they like..."

    This is precisely why Nintendo has continuously released games far superior to the competition. They have always been a company focused on quality at the expense of quantity, which is something you just don't see much in the video game business.

    In a way, the developers and engineers at Nintendo are a lot like dedicated open source people. They strike me as gamers writing games for gamers, not weenies releasing as much crap as possible with the hopes of making a quick buck. Everything from the design of the controllers, to the hardware itself, to the simple but powerful (gasp!) interfaces in their games, to the atmosphere they create is all well thought out and works flawlessly (or damn close to it). They consistently create something spectacular for gamers of all ages to enjoy, without having to clone other popular games or rely on gimmicky stuff like excessive gore.

    Personally, I think this Zelda looks great. I'm not really into the powerpuff girl facial features, but the cinematic feel is very cool. And when you come right down to it, the best games are the ones that give you that feeling of being somewhere else, whether in your mind (pencil & paper rpgs, nethack) or in some virtual digital world.

  108. Need new art by Apreche · · Score: 1

    I don't really care what link looks like. As long as they keep the classic zelda gameplay. There should be an overworld with dungeons full of puzzles, rupees, towns, people, and all that. What makes zelda games so good is that they are practically the only real-time RPGs.
    However when they said cartoon I though of paper mario or anime style art. The screenshots on IGN made link look like a picasso. But as long as the gameplay stays the same I wont be royally pissed. I'm still buying a gamecube, just for luigi's mansion and Samus. Oh the Metroids.

    --
    The GeekNights podcast is going strong. Listen!
  109. Nintendo's bait and switch. by darylp · · Score: 2, Insightful

    OK, I won't post the link to the old Zelda pics for fear of being redundant, but it's clear that there's already been a lot of development on a realistic, lifelike version of a Zelda game. And now here comes this jolly happy cartoon Zelda game. Somehow, the plot seems to have been lost along the way...

    But why shouldn't there be BOTH in the same game? It's clear that the last few Zelda games have all dealt with an alternative world somehow, be it the Lightworld / Darkworld in Link To The Past, or the Young Link / Old Link worlds in Ocarina Of Time.

    Given this pattern, perhaps we might see a Realistic / Cartoon world changeover in this next game. Remember that the actual plot of this game hasn't been published yet. So for the moment, anything goes!

    1. Re:Nintendo's bait and switch. by Aexia · · Score: 1

      Ditto for the two Oracle games: Past and Present in Ages and the terrain changes(plus Subrosia) in Seasons. Heck, you could include the original Zelda with its second quest.

      It would be pretty bad ass to have two worlds like that. Realistic/Cartoon -- Which would be the "dark world"?

      Remember how goofy and cartoony the Dark World/Golden Land was in Link to the Past? Link starts off as a cute bunny. Talking trees. Intelligent bouncing balls. I'm sure lots of people were like WTF?

      Maybe this is the new take on the Golden Land.

  110. Hey, don't dis Earnheart by DG · · Score: 1

    OK, so maybe some people are treating Dale like he's in line for sainthood, which is a little much, but he's not just "a hick with a fast car", any more than Babe Ruth was "a fat guy with a stick" or John Carmack is a "pasty guy that types on a keyboard"

    Show some respect, OK?

    --
    Want to learn about race cars? Read my Book
    1. Re:Hey, don't dis Earnheart by The_Messenger · · Score: 1

      Sorry, I don't have any respect for him. I know that many people do, but I don't give a flying fuck. Show some respect for my right to an opinion, Jimbob!

      --

      --
      I like to watch.

    2. Re:Hey, don't dis Earnheart by Anonymous Coward · · Score: 0

      I can't say what I want to
      Even if I'm not serious
      I can't say what I want to
      Even if I'm just kidding
      Things like "Fuck yourself."
      "Go fuck yourself."
      "You piece of shit why don't you go kill yourself."

      Just Kidding. (Tool)

  111. what dragons lair was by Anonymous Coward · · Score: 0
    DL was like recent Final Fantasy games. Pretty... mmmm story... uhhh, super linear watch only interact little.

    hehehe, I really like the FF style of the dancing and throbing characters and monsters. They all sit in a neat row like at a football game gyrating and pumping then one at a time move forward and 'slash slash'. hehehe. Then someone calls forth a 10 megaton nuclear missle, the neato graphical sequence (FMV) shows some large metropolitan area or an entire continent being vaporized, the planets axis being tilted and gravity being alterd permanently within 10 parsecs... yet the 'monster' takes only 1 HP damage!

    HAHAHAHAHAHA, kids love it however!

  112. this is great by sarsipius · · Score: 1

    I'm totally excited about this. I mean, 3D is cool and all, but for a while I've been wating to see cartoon-style games like this.
    Imagine the possibilities of this type of animation in a game.. you could have games that completely look and play like a cartoon or anime, which to me is cool as hell.
    As 3D just approaces more and more towards photorealism, it's very nice to see something like this, especially in one of my favorite series.

  113. Nintendo's next title by Anonymous Coward · · Score: 0
    in order to cut to the chase, and just skip to the inevitable end (by admitting what real gamers have known for a decade)... we at Nintendo are proud to release these next few titles which will be the ONLY titles anymore:

    The PowerRangers RPG, RTS, Adventure, FPS, VR, MMORPG, Simulation.

    Barney the Dinosaur RPG, RTS, Adventure, FPS, VR, MMORPG, Simulation.

    Pokemon RPG, RTS, Adventure, FPS, VR, MMORPG, Simulation.

    We know all our 5 year old customers will love these executive decisions. Furthermore, since we will be phasing out the 12 y.o. and older titles we will release new versions of these that are dumbed down. Expect plenty of cute little cuddly characters, limited to NO interaction, completely linear 'gameplay' and multiple references to RPG even though there is NO ROLE PLAYING involved.

  114. WARNING GOATSEX in parent! by Anonymous Coward · · Score: 0

    Warning - parent link is to google cache of the page. Please do not click it, who will think of the children?

  115. Re:Ignorant whiner fanboys cant bother to comprehe by FunkSoulBrother · · Score: 1

    here here

  116. I made the Dragon's Lair connecton too... by gej · · Score: 1

    Back when it hit the arcades most people thought it looked great but played like ass. I thought it both looked and played like ass.

    I really don't know how to feel about this development. If it plays great then I think I'll get over the graphics. If not, then it will be all ass, like Dragon's Lair.

    gene
    (I like saying ass.)

  117. Miyamoto's request by Anonymous Coward · · Score: 0

    I noticed over on Gamespot that Shigeru Miyamoto asked the press not to release screenshots or movies of the game. It seems that IGN doesn't give a damn about his wishes and just wants the scoop.

  118. Um, Gee, I SO excited...... by Bill_Nye_TSG · · Score: 1

    lol, I don't mean to offend any hardcore consolers out there, but Zelda is hardly newsworthy of Slashdot. I've p[layed most of the Zelda games, and new graphics aren't gonna make it any less rehash. Sorry Guys :/

    --
    Science Rules
  119. Link's face... by wysoft · · Score: 1

    ..looks pretty damn retarted. I honestly can't tell if Link is supposed to be a boy or a girl in this version of the game, and I'd have to say I'm leaning more towards the girl side. C'mon Nintendo, you can give link a little more substance to that mug!

    --
    -- I'll cut you up so bad, you'll wish I'd never cut you up so bad!
  120. Pretty cool by Anonymous Coward · · Score: 0

    Its cool to see an old game be reinvented into something almost completely original.

    This game will give me license to punch some homosexual XBoxer in the face... just like OS X gives me the right to sock any anti-mac queer.

  121. Re:Ignorant whiner fanboys cant bother to comprehe by Anonymous Coward · · Score: 0

    I call it the heat of passion. Posting in the 2nd degree.

    Wait, are you going to jump on me for not using double space after a period?

  122. Re:Ignorant whiner fanboys cant bother to comprehe by Phroggy · · Score: 1

    Wait, are you going to jump on me for not using double space after a period?

    Oh come on, HTML renders double spaces as single spaces anyway, so on a Web page it doesn't make a difference.

    --
    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  123. Re:Ignorant whiner fanboys cant bother to comprehe by Anonymous Coward · · Score: 0

    You will note I was not nitpicking anyone for their lack of spelling and grammer.
    Wait a min. I miss one capitalization and you are all over me. That is so mature of you.
    In case you didnt notice the first line was a continuation of the subject so IMO it makes no sense (should I spell that cense so you can go off) to capitalize the start of the first line. So all that over one word twice (a valid complaint) and one friggin "a" I missed.

    I was using 1337 speak to illustrate the mindset seen here on ./
    Post now, never bother to read and comprehend the article was what burns my grits.

    You have me on spelling, but I was still able to get a mesage across.
    Maybe they update slashcode and incorporate a basic spellcheck some day.
    I will write a letter to CT demanding it.

    Read my last line, maybe that explains it all.

    BTW can I inturest you in some old sk00l 1337, grammar errors, and spelink misteaks leik these?

    Then again you are nothing more then a petty little troll (just look up some of you messages on /.).

  124. The truth to this by MBCook · · Score: 1
    This is either one hell of a good joke/prank, or one hell of a big mistake. The shots of zelda from last years spaceworld was awesome...

    Now while I think that this is the best looking cartoon-rendered game I know of, but still, this is NOT a good idea.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  125. Other cartoon shaded game by bOtCartman · · Score: 1

    Zelda isn't the only upcoming game which uses a cartoon shader. Cel Damage for the xbox uses one too and I think it looks better than the Zelda shader. Source code for such a cartoon shader can be found at Game Developer Magazine (source code of the march 2001 edition).

  126. Cartoony is fine, but does he have to be 5? by Anonymous Coward · · Score: 0

    It seems like Link gets younger in every 3D version of LoZ. I wouldn't mind a cartoony look, but do they have to make him look like a kindergartener?

  127. The Look is not the Problem by Anonymous Coward · · Score: 0

    If Miyamoto is worried about keeping the series fresh, he's completely missing the point. The problem is not with the LOOK of the series, it's with the CONTENT. How many Zeldas have been the same plotline, only with different graphics or on different systems? Oh yeah, ALL of them! Well, that's not true. There have been a few such as the Gameboy version and Majora's Mask that have went in new directions. And, surprisingly enough, they are considered some of the best in the series.

    So, if make the next Zelda a realtime shaded toon but keep the same old story (Ganon kidnaps Zelda and link must save her), they'll completely miss the point. Yeah, the game might still be fun to play (e.g. Ocarina of Time). But enough of this will eventually wear thin.

    This goes for you, too, Plumber Boy!

  128. Re:Ignorant whiner fanboys cant bother to comprehe by Anonymous Coward · · Score: 0

    Woo!
    Lets hear it for the "Me Too".
    The lurkers support me in e-mail.

  129. Zelda 7 and 8: Sponsored by Oracle by yerricde · · Score: 1

    (the first gameboy one was ok I guess... haven't played the new ones)

    Zelda 7: Oracle of Seasons and Zelda 8: Oracle of Ages are brought to you by the company that makes the world's most popular really expensive database management system.

    --
    Will I retire or break 10K?
    1. Re:Zelda 7 and 8: Sponsored by Oracle by Mandrias · · Score: 1

      I don't know if I am too tired or going crazy but I think your comment if hillarious... I couldn't stop cracking up.. wish I had some points to mod you up

      --
      Use the Z-modem protocol between Information Superhighway routers to compress the plaintext. ~LordOfYourPants
  130. Sega is dead; long live Sega. by yerricde · · Score: 1

    In the same period, there were 0 support calls to the Sega helpline about Zelda.

    Sega is now making games for Nintendo and Sony consoles; therefore, the Nintendo tip line is now also a Sega tip line.

    What I really want to see is ports of Toaplan's arcade games to Game Boy Advance, especially the sideways shooter Zero Wing.

    Come on, everybody, it's the Sega Dance!
    --
    Will I retire or break 10K?
  131. Hopefully, just a demo. by rbruels · · Score: 1

    My heart and soul tell me that this is just a demo of the cartoon-ish shading abilities of the GameCube, among others. Cartooning, unlike more realistic polygon animation (ala Majora's Mask, if you can call that realism) is required to be sharper and crisper than its three-dimensional counterpart. With a lack of depth, one must make up for it with bold colors, elegant curves, and no blemishes that can be excused in three-dimensional texture mapping.

    With the success and the ingenuity of both Ocarina of Time and Majora's Mask, I think Nintendo would be taking a major step back in designing their new game around a two-dimensional(ish) character system. The Legend of Zelda games have always been the test of Nintendo's gaming hardware -- games like Super Mario Bros. (and its many variants) have always been the more cartoony, appeal-to-the-kids-and-the-nostalgics releases from Nintendo.

    So, that's what I think. I really do, in my optimistic thinking, think this was just an appease-the-crowd showing of some of the new features of the GameCube. Hopefully the new Zelda game will hold true to the series by creating fantastic new worlds and engulfing the user in a more realistic, storybook fantasy world. Leave the cartoons to Mario and his pals.

    Ryan

    --

    "All your base are belong to this file I send in order to have your advice."
  132. MS to announce acquisition of Japanese company? by Anonymous Coward · · Score: 0

    On the 27th in Japan, is the rumor.

    Here's hoping for Konami.

  133. hehehe by Anonymous Coward · · Score: 0

    yeah... go ahead. I think I will be anti-mac just to snap your wrists and break your ribs. Normally it takes me around 2.3 secods, but if you are good it could double.

  134. Speaking of cartoon-style Zelda... by jonnydigital · · Score: 1
    http://www.geocities.com/bakagnome/linkuss.html

    Legend of Zelda - Sing along fun! ^^

    --

    jd

  135. He's 6, dumbass by Anonymous Coward · · Score: 0

    When you're that young it matters; that one year is like 17% of his life. I expect next time you will be more careful when throwing numbers around.

  136. if( Zelda==Cartoon ) { NewWeapons++} by Ukab+the+Great · · Score: 2

    Out with the swords and spells and in with the falling anvils and pianos. They should make a fortune off of Acme product placement.

  137. there may be hope by Ankou · · Score: 1

    First off I dont' think anyone posted the subtile differences in the two demos from http://cube.ign.com/news/37692.html and http://cube.ign.com/previews/14914.html. The first demo, talks about the fight between Ganondorf and Link and how "These are all things we can expect in the final version, and probably something even more brilliant." The subtile difference is that in the second article they say "The trailer kicks off with a shot of a black, pig-like soldier, who is no doubt a minion of Ganon himself, bursting through a wooden door." Okay people is it just me or does this sound like two different stories? If what I am reading, and hopeing, they are doing is releasing two new titles of The Legend of Zelda saga. I don't believe that Nintendo would release this new system without some really killer titles from the getgo becuase they are going to be in strict competition with the Xbox. I think it would be very unlikely they would wait a whole year without some killer title such as TLOZ. After all the other highly anticipated title, Metroid Prime, doesn't look like its going to be finished anytime soon.
    (Did anyone notice that the GameCube is released 5 days before the Xbox according to preordering on ebworld.com? I for one hope the 5 days helps to get the Xbox out of the market in order to keep Microsoft from takeing over yet another market.)

  138. It's a myth (the story, not the game...) by FuShanks · · Score: 1

    (I forget where I first read this. The official site now describes each game as a chapter in an ongoing saga, so I suppose the following is irrelevant. Still, it's another way of looking at things. If you don't agree then moderate me away...)

    Each game in The Legend of Zelda series is supposed to be a retelling of the same myth. Hence the root story is always the same (Gannon kidnaps Zelda and tries to steal the Triforce, Link must battle to save both). The games taht varied from this path (Link's Awakening, Majora's Mask) are simply tales created to bolster the legend. (i.e. Link is such a great hero he must have done more than just defeat Ganon).

    With each retelling of the myth the narrative becomes more complex and more great deeds are attributed to Link (hence the increasing depth and scope of each game). As long as this holds true in Link's Game Cube excursion, I won't mind the fact that ultimately I'm just saving the princess again. Ocarina of time had so much else going on there were a few times I forgot I was supposed to be saving Zelda at all...

    That said, I do hope Link isn't a child through the entire GC adventure... He's cute and all, but he may be just a little too cute...

    As for Mario... Well, some things never change. ;)

    --
    like a knight in shining armor/from a long time ago
  139. Yoshi's Island, anyone? by Powercntrl · · Score: 1

    This SNES game was VERY cartoon-ish and is regarded by most as one of the best games ever released on the SNES. Flashy graphics are nice, but if Nintendo is going back to concentrating on the plot and the gameplay - they'll have a winner on their hands.

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  140. Hrm. by Anonymous Coward · · Score: 0

    Looks like somebody fucked up.

  141. Re:Article directly from the man, about the change by Discoteck · · Score: 1

    Here is the link to make it easier for everyone

    Cube News

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    /.................../ \\ /...................../
  142. This is sad - AND the wrong metaphor by piecewise · · Score: 2

    I really think Nintendo is missing the point. I remember when Nintendo was more about the game than the graphics. Look at what they're doing -- they're forming a game around the graphics capabilities of the system. They're making the game to show off the graphics. The story and game itself should be shown off, and the graphics should be simply the visual presentation. Since N64, Nintendo on more than one occassion has said "[such and such a game] will really show off [a 3D effect]."

    I just think they're missing the point. I'm all about 3D gaming and incredible graphics -- and yet I can't help but think much of the storyline went out with the SNES series.

    --
    The next comment I write will be ready soon, but subscribers can beat the rush and see it early!
  143. Re:Ignorant whiner fanboys cant bother to comprehe by prop-hed · · Score: 1

    Listen (not lisen) you 12-year old little wanna-be, you have the gall to come in here as an Anonymous Coward and insult ME of being a "petty little troll"? And where in the world did you ever learn a word like petty? Was your dad in your room helping you "flame" me? If there had only been one or two mis-spellings in your original post, I never would have replied. And if there had been some sort of intelligent and meaningful flame from you, I probably wouldn't have written this, but kid, you have provoked me again!

    When ending a sentence on one line and continuing it on another, it is customary to use three periods in succession at the end of the first line and at the beginning of the second line. This I will let go, because I'm sure that's not taught in elementary school. What I will NOT let go of though, is the fact that you mispelled other words throughout this last post AND you even called Slashdot "./". Come on!! Are we gonna have to bring in your English Teacher to proof-read your dad now?? That's gonna get embarassing!!

    Well, that's all for me. Time to troll another forum...

    --
    (Close-up of Neo - Look of agog on his face - Said in a half-whisper)"Whoa!"