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Review: Final Fantasy X

Every Christmas season brings with it a storm of new game releases, just in time for the gift-buying frenzy. This year however, marks the release of SquareSoft's first Final Fantasy title for the PS2. I was lucky enough to snag a copy soon after release and spend some time with it. Read on for my first impressions.

I expected a lot from Final Fantasy X, if only because it's Square's first RPG outing on PS2. Within the FF series, every time the jump to a new console was made, it resulted in either better graphics or gameplay, or in this case, both. Although fighting a battle in FFX initially feels like fighting a battle in one of it's predecessors there's been a significant amount of changes to the combat system.

I'm not going to discuss much in the way of plot or characters, because if you're like me, you'll want to discover that part on your own, since the plot is what keeps console RPGs moving.

What's New? Final Fantasy games have always been rather combat-heavy, and leveling up at different times had gotten mind-numbingly boring. In an effort to change that, there are many more options during combat. Characters can be swapped in and out of combat at any time, and they can perform moves as soon as entering the battle, so it's no longer a big deal when you have to fight the weak-against-magic monster and you forgot to include a magic user in the party. In the same way, summons (called Aeons this time around) remain summoned until one dismisses them, replacing the party in battle. When an Aeon's HP drops to zero, the party is brought back into battle, but the Aeon can also be dismissed before that. There's still random battles just like previous games in the series, but it feels like they turned down the frequency of the battles a bit, especially from last year's FF9.

What would be a new Final Fantasy without a new magic system? This time around, it's a little quirky, but it doesn't disappoint. Remember when I mentioned leveling up being boring? Well this time around there's no character levels. Instead, everything is determined by a large sphere grid, that the characters move on using points they accrue by fighting battles. At various points in the grid, characters can lay different types of spheres that enhance them with new abilities, increased character starts, or more max HP/MP. The result is a non-linear system which is more open ended than magic systems of the past, allowing for greater character customization. The trick is to guide a character to the places on the grid that will allow him/her to get the skills desired while using the least amount of sphere levels (which are essentially travel points). Backtracking on the grid is allowed, but is also counterproductive.

Now onto the most fun part of the game: the graphics! With the capability of the PS2 at its disposal, this is easily the best looking ever Final Fantasy title ever, and it's a beautiful world that's been painted. While walking around, the world really comes alive, as trees sway and grass moves as wind goes past. Many of the characters' facial expressions are done in realtime, and while the scenes aren't picture perfect, they are a far cry from the jagged polygonal models on Playstation as well as the two dimensional sprites from the earlier FF titles. The battle sequences look better than ever also, as characters move more fluidly, and enemies do as well. The already stunning realtime animations are augmented by amazing FMV sequences. My only small complaint here is that there's no way to skip the movies entirely. Since it's still my first time playing the game, I haven't wanted to skip anything, but I still feel sorry for the impatient. There is, however, a configuration setting to turn off the extended summoning animations, so there won't be a five minute wait for the huge Aeons enter from space.

Something else FFX features for the first time in a Final Fantasy game: voice acting! Although not every bit of dialogue is dubbed, the voices that are dubbed are done better than I expected. My only complaint is that the lips were synched to the Japanese dialogue, and never resynched during importing. However, that never stopped me from enjoying a Kung Fu movie, and it doesn't stop me from enjoying the game either. Given that the game was released two months earlier than originally planned, I'll let this detail slide.

What's the Same? Although the magic system was overhauled, most of the spells are still the same. There's still three levels of elemental spells, and an Ultima spell, and so on. Also, it wouldn't be much of a Final Fantasy without chocobos, and they are featured yet again.

When Final Fantasy IX was released last year, it featured characters with the traditional Final Fantasy classes, like summoner, white mage, blue mage, etc. I think Squaresoft found that players enjoyed the return to these classes, and decided to continue the trend. Although each character is ultimately customizable into any class, they each start with suggest paths across the sphere grid that resemble one of the classes.

Conclusions Well, if my synopsis of the game didn't sound glowing already, let me reiterate. This game is fun! I had more fun playing the first few hours of FFX than I have had while beating other games. After seeing the character designs for the game, I was worried it might degrade into a "Dude, Where's My Water Sword?" kind of angst-ridden adventure, but instead it's just been fun, and lots of it. On a ten point scale, I give this game a nine, and although it's a little early to call, it may be my favorite Final Fantasy yet. Battle is integrated well with the plot, and with the tutorials placed within the game itself, I'd even recommend this game for those who may not necessarily be RPG fans.

256 comments

  1. You know whose reviews I trust? by dimator · · Score: 5, Informative

    Gamespot's, because I almost always agree with them.

    --
    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    1. Re:You know whose reviews I trust? by gregarine · · Score: 0

      Yeah Gamespot is good. They never pull any punches. If you earn an 8 with them it is a very good game. Since Cnet's GameCenter went under I have yet to find a respectable game review site to get a second opinion from. There are all these little fly by night ventures around but no one that seems to have the solid coverage Gamespot provides.

      --

      I like traffic lights
    2. Re:You know whose reviews I trust? by Nerds · · Score: 2

      The quality of Gamespot's reviews really depend on the editor. Sometimes I get the impression that they're just trying to be elitist, and other times it's like they're getting paid by the point they give out. Gamespotting rules, though.

      --
      My other .sig is 'The Art of Computer Programming'
    3. Re:You know whose reviews I trust? by Anonymous Coward · · Score: 0

      I think it is interesting to see /. talking about something other than Xbox for a while. Unfortunately they are talking about PS2 instead. ick. When did /. become MS and Sony's best friends anyway? =)

    4. Re:You know whose reviews I trust? by Anonymous Coward · · Score: 0

      ... I used to rely on ign... the only two reviews I'd ever read that were off (one totally, one slightly) were medal of honor underground (totally off... I couldn't play that game on the psx for more than 5 seconds.. ughhhhh) and ff8 (they totally didn't understand squall at all)

      Except now they charge you... and they say "look at this we have new content" and you click the link.. and it basically says "SUCKER, you should pay us money to read our stuff" ... never!

      (they're still good for their older reviews.. just nothing new... instead I use gamespot now :)

  2. ATB by raindog151 · · Score: 2, Interesting

    i'm still not quite sure why they removed the active time battle system from this one. generally speaking, the ff fighting system from 7-9 was easy enough to 'not die' in. the ATB system at least kept me on my toes.

    generally speaking (and yes, i haven't gotten to a decent boss fight as of yet) it would seem that 'this monster attacks for about 310 damage, this character will need to heal this character next round' now. seems a tad bit stupified.

    --
    your jesus is another mans xebu. chew on that hypocrites.
    1. Re:ATB by nologin · · Score: 4, Insightful

      Well, I've managed to get further into the game, and I can understand why they got rid of ATB.

      Some of the boss battles do require some intelligent choices, especially with regards to replacing party members with reserves during battle. With turn based, you have a better idea of when you want to do substitutions. If a character is in danger, you have a good idea if you should bring in a reserve or try to heal.

      It's especially useful when using Lulu (trying to avoid spoilers). She starts in a Black Magic area of the sphere grid. With a low HP maximum and no quick way to improve that stat, she nearly requires constant healing at the beginning of the game.

      So, while I can't gauge how much of a difference in difficulty it makes, I'm glad that ATB is gone. Especially considering that they removed the pause feature during a battle.

    2. Re:ATB by raindog151 · · Score: 2, Interesting

      i did notice in the first underwater battle, the pincer attack on the squid thingy. that was an interesting feature to the battle system, but it's nothing that couldn't be done with the ATB.

      i haven't even tried doing substitutions yet. it might work out for the better in that regard. ATB was never a perfect system, but i do think that it really added a sort of 'quick thinking' mentality, as in me rushing to think what the heck to do before the meter filled up.

      i'm not really knocking what they've done, it's more of a lament for the feature that i've grown to love over all these years.

      --
      your jesus is another mans xebu. chew on that hypocrites.
    3. Re:ATB by pikafoo · · Score: 1

      I haven't played much of this game yet, but the new battle system reminds me of the one in FF Tactics, and I thought that worked very well. I imagine that once we get further in the game and casting a spell might delay a turn enough to get ourselves killed or something, it'll make more sense. My blinding allegence to Square is peeking through, apparently. Seriously, though, I never really thought ATB was all that great, since it still worked out to be a turn-based thing. You want realtime battle, go get Star Ocean 2 or something...

    4. Re:ATB by Anonymous Coward · · Score: 0

      You should do substitutions. It gives you more SP per battle.

      e.g. with 3 chars and you kill a 5pt monster, you get

      5+5+5+0+0+0+0 pts.

      However if you substitute, you get

      5+5+5+5+5+5+5 pts.

      So unless the battle is really short, you should rotate your charaters so they do at least one action (even casting a spell or using an ability is fine).

    5. Re:ATB by erpbridge · · Score: 1

      First decent boss battle: SinSpawn Gui. (I reached it at about 11 hours in, and I've been going a little slow.)

      I have to say, the battle and animations seem to rival the Battle at Junon sequence from FF7.

  3. Amazing by CheezeyWheezy · · Score: 0, Redundant

    I am very pleased with the game. I've been waiting a lonnnnnnng time for it! Two thumbs up to Squaresoft yet again!

  4. Japanese voices... by John+Pfeiffer · · Score: 0, Interesting

    I'd still rather be playing it with the Japanese voices... -_-

    I suppose this means it's time for me to learn to READ Japanese as well...

    But man does this game look sooooo kickass! ^_^

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  5. Final? by cstrommen · · Score: 5, Funny

    Isn't it about time they renamed it "Almost Final Fantasy" ?

    --

    --
    \ Christian A Strømmen

    1. Re:Final? by goodEvans · · Score: 5, Funny
      • Penultimate Fantasy?
      • Numerically So High It May Seem There Can Be No Subsequent Fantasy?
      • Final Fantasy Till Next Time?
      • Oh God Not Another Fantasy?
      • Even More Final Than The Last Final Fantasy?

      Heh. What will the actual last Final Fantasy game be called? Final Final Fantasy? Final Fantasy: The Final Fantasy?

    2. Re:Final? by gerddie · · Score: 2, Redundant

      Heh. What will the actual last Final Fantasy game be called?

      Finally uninspired?

    3. Re:Final? by Pr0xY · · Score: 1

      actually there is a reason for that name. The original final fantasy was made when the company was in serious economic trouble...it was called final fantasy, because they thought it was the last game they'd ever make :P

      heh, talk about ironony...the seamingly neverending (but awsome) series is named after a game they thought would be there last.

    4. Re:Final? by Jaysyn · · Score: 1

      YAFF

      (Yet Another Final Fantasy)

      Jaysyn

      --
      There is a war going on for your mind.
    5. Re:Final? by Dutchmaan · · Score: 1

      It's probably called Final Fantasy because it never ends... well... until the money runs out anyway.

    6. Re:Final? by Anonymous Coward · · Score: 0

      Final Fantasy: And This Time We Mean It!

    7. Re:Final? by Anonymous Coward · · Score: 0
      Isn't it about time they renamed it "Almost Final Fantasy"?

      I'm reminded... back in Rockford, IL there was a pretty ballsy furniture company, which would have a semiannual "Going Out Of Business Sale! EVERYTHING MUST GO!!!".

      The store would have the same urgent going out of business sale over and over, and nobody seemed to get it. They'd just flock to it again and again.

    8. Re:Final? by barawn · · Score: 2

      But it is the Final Fantasy.

      Have you ever seen a sequel to a Final Fantasy game?

      No - because they don't exist. FFX is not FFIX's sequel - it's a successor. FFX has nothing to do with FFIX, which had nothing to do with FFVIII, all the way back to FFI.

      Final Fantasy is called "Final Fantasy" because it is the *world's* final fantasy - if you fail. The basic plot of every Final Fantasy is the same - somehow, something or someone is going to destroy the world, and you need to stop them.

      Yah, yah, the original post was meant to be a joke, but really - the name *does* make sense. At least, more sense than the "Final" Friday the 13th, or the "Final" Nightmare on Elm Street.

    9. Re:Final? by Anonymous Coward · · Score: 0

      Is that your Final Fantasy?

    10. Re:Final? by Anonymous Coward · · Score: 0

      (Score: -1, No sense of humor)

    11. Re:Final? by kenp2002 · · Score: 1

      How about "Final Fantasy: Legacy's End"

      --
      -=[ Who Is John Galt? ]=-
    12. Re:Final? by Anonymous Coward · · Score: 0

      My pref....

      So Long and thanks for the Fantasy.

    13. Re:Final? by Anonymous Coward · · Score: 0

      my guess is they won't have a name for the last one chosen... until some other company buys what's left of square... i guess it will happen around the same time people realize that since FFVII they are all the same long and boring game just with prettier graphics each time. if i wanted to be that bored i'd watch tv...

    14. Re:Final? by zonker · · Score: 0

      Like every game id has put out since doom, final fantasy has the same basic storyline. Also you get to watch the same stupid FMV's over and over. If you like that sorta thing, it's great. Unfortunately it gets awfully boring after a while... Ugggh.

    15. Re:Final? by ACupOfCoffee · · Score: 1

      Final Fantasy: The Finale of course

    16. Re:Final? by untulis · · Score: 1

      How about...

      I Still Know What You Did Last Last Last Last Last Last Last Last Last Final Fantasy

    17. Re:Final? by Sentry21 · · Score: 2

      Actually, Final Fantasy is called "Final Fantasy" because Square was almost bankrupt, and it was going to be the last game they ever put out - except that it became hugely popular, put them back in the black, and started a new era in RPGs.

      On the other hand, your explanation is much more poetic.

      --Dan

  6. Money for old rope by slayer99 · · Score: 2, Interesting

    I can't deny the the FF series have been visually stunning, moreso with every release but the constant stream of releases has, to me, meant the quality of game play has dropped considerably.

    Droolsome graphics don't /always/ win. :)

    --
    Martin Brooks / Slayer99 #linux / UIN 2178117
    1. Re:Money for old rope by Semi-Fly · · Score: 1

      Yes, the Graphics are amazing, but i totaly aggree about the drop in GamePlay...I found the last few releases _very_ dull, and i had a hard time playing for more then 20 minutes or so.

    2. Re:Money for old rope by Anonymous Coward · · Score: 0

      Instead of RTFM, PTFG (Play the Fucking Game).

      This game rules, my friend bought it last night and we've played it for 10 hours so far. The story, while not jumping or fast, is deep and engrossing. The amount of dialog is really excellent and all the CG cutscenes are insanely well done, and thankfully, are long and sparsely placed.

      This is a Final Fantasy where dialog moves the game, gameplay moves the game, not CG cutscenes.

      On top of that, the battle system is very strategic. What Taco didn't say is that all weapons are equal, save bonuses. And they are swappable in mid-battle, so your weapon choice can vary depending on the weaknesses of your enemies.

      Also, party members can be swapped in and out of battle at any time, so you can always swap in a healer or a magic attacker when need be. The 'experience' in the game is only divvied out to who's in the battle, so people who don't swap find their party doesn't grow.

      This is the best FF game to date. PLAY IT.

  7. FF Beauty by Digitalia · · Score: 4, Interesting

    Call me a luddite, but the most beautiful Final Fantasy game I'd played was FFVI. 3d just wasn't good enough to draw my attention away from the classical FF. But FFX may finally have succeeded and hopefully I'll be able to see the other FF games in a better light, now. The majesty of FFVI will not be forgotten.

    --
    Pax Digitalia
    1. Re:FF Beauty by DWARFx10 · · Score: 0

      I definatly agree, they need to keep it Fantasy.

    2. Re:FF Beauty by questionlp · · Score: 1

      I agree... the story/plot, the characters, the music and the ambiences in FF6 were great. I still think FF6 is the best Final Fantasy game released, overall. Graphics doesn't always make a game, a good game.

    3. Re:FF Beauty by Anonymous Coward · · Score: 0


      FFVI was great until the World of Ruin. Then it became tedious and pointless.

      Non-linearity! it proponents chant.
      Yippiee shit, it was boring. I stopped playing.

    4. Re:FF Beauty by Anonymous Coward · · Score: 0

      My favorite was 6 even after ff7 ... however, ff8 became my favorite after I played it. Nothing to do with the graphics, the story caught me so much harder than ff6. Deeper love story :) and all that. Guy carries a woman miles across a bridge on his back then through a desolate land filled with ice... that's love :) although I guess Rinoa probably isn't that heavy ;)

      Also, they ... ummm.. convolutions of everyone's relationship to everyone else really got me :) I love that kind of stuff, where you have to sit and think and think and think to figure out just how so and so (say... squall) is related to... rinoa... or who the heck laguna really is. Or what Laguna's relationship to Rinoa is. (there's kinda one ther.e. but it's more like that kevin bacon thing.. than a relationship.

  8. Gamefaq Error by inerte · · Score: 2, Informative

    If you click the sphere screenshot link you will see this message:

    "Referer Link Error

    On every single HTML page of GameFAQs is the following request:
    Feel free to link to this page, but not directly to the FAQs.."

    So, go directly to http://www.gamefaqs.com.

    1. Re:Gamefaq Error by crayz · · Score: 2

      Just copy the URL, paste it into your address bar, and hit enter. Or, some browsers let you turn off the referer information(iCab and possibly also OmniWeb for Mac, maybe Mozilla too)

    2. Re:Gamefaq Error by inerte · · Score: 1

      Yeah, much easier :-)

      Opera also has the ability to turn off referer logging.

  9. Posting anon to save karma by Anonymous Coward · · Score: 2, Insightful

    I just don't think FF is all that compelling. Sure, its cute to see the cut-scene animations, but ultimately this is a board game with clever graphics.

    Pretty boring considering the games that make better use of a computer as a medium for entertainment.

    1. Re:Posting anon to save karma by squaretorus · · Score: 2

      Agreed. I have tried to play and enjoy games of this type since the days of the NES - but ALWAYS find disappointment, impatience and frustration.

      If I want to watch CGI I'll see Monsters Inc or Toy Story!

    2. Re:Posting anon to save karma by frunch · · Score: 5, Funny

      No way, man! First of all the gameplay system is amazing! There's a totally new, revamped magic system in which your magic meter tells you the same information but in a different way. Oh, and magic isn't called magic in this one, it's called mana, or moglee or mechlo, or something like that. Anyway, it's TOTALLY different from magic. And the fighting system? It's been completely revamped with new camera angles and magic animations that are over 1/2 an hour long!

      And wait until you hear the plot! It's totally mindblowing!!!! Supposedly, it involves an evil boss who wants to control the world, and you have to stop him. (the big secret is that evil boss 1 is actually being controlled by a bigger and MORE EVIL evil boss 2!!!) Who knows... I've even heard rumors that there's a REALLY BIG, REAAAALLY EVIL evil boss 3 controlling them all, who wants to destroy the world!

      And supposedly, there's a great back-story about your character where you learn that about the mysterious background of your character!!! And I thought he was just a simple cyber-hyper-techno ball player!! Who would've known!!

      (sorry if I've given away too much of the plot!)

    3. Re:Posting anon to save karma by Semi-Fly · · Score: 1

      Indeed...one could say that about the Game Industry in genreal. Vusuals != Great game.

    4. Re:Posting anon to save karma by Aya · · Score: 1

      I know where you're coming from, but my defense of FF games is the same as my gripe about the FF movie: You're never going to get as involved with a 2 1/2 hour long story, as you are with a 100+ hour story. FF7 was by far my favorite title of the series, and it was also the one I played the longest. The characters simply become more "real," the longer you spend engrossed in the world.

      Besides.... who would you rather look at? Yuna, Lulu, and Rikku? Or Mike Wazowski and Buzz Lightyear?

    5. Re:Posting anon to save karma by Anonymous Coward · · Score: 0

      how the hell is this insightfull? this article is about a review of final fantasy X, this person doesnt' even talk about final fantasy X. :P

    6. Re:Posting anon to save karma by Lemmy+Caution · · Score: 4, Funny
      You're never going to get as involved with a 2 1/2 hour long story, as you are with a 100+ hour story.

      In the name of sweet Jebus, please don't ever become a novelist.

    7. Re:Posting anon to save karma by Aya · · Score: 1

      You've got me there. I'm really Robert Jordan.

    8. Re:Posting anon to save karma by Anonymous Coward · · Score: 0
      I disagree. Sure, I don't play games all that often, but final fantasy from 7 has got to be the greatest game ever made.


      Graphics award will probably go to another game, sound yet another, gameplay, controls, etc. may not be the greatest.


      But there's something about how the combination of the plot, animation and musical scores just work. You become completely entranced by the world presented to you.


      I don't know about others, but when one of the girls died in battle, I was so infuriated (and sad) that I went back to the saved game and worked up better hit points so that I can not only win the battles, but to utterly destroy the enemies and clean up the area.


      I know of no other games that can do this to me except the final fantasy series.

    9. Re:Posting anon to save karma by zonker · · Score: 0

      yeah, i'd rather watch my dvd of blade runner instead...

    10. Re:Posting anon to save karma by Anonymous Coward · · Score: 0

      you are a idiot..

  10. What the...? by Rogerborg · · Score: 5, Interesting
    • Given that the game was released two months earlier than originally planned

    And in other news, our weather reporter mounted on a flying pig advises all you denizens of Hell to wrap up warm, because there's a cold snap coming on.

    Actually, it's not that surprising. I'm about to embark on a port of some software for the Japanese market, and I've been told to multiply my estimate by 3. I mean, pad it as much as I usually do, then multiply by 3. The Japanese market habitually underpromises and overdelivers, in stark contrast to marketing driven North America and Europe. How quaint!

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:What the...? by sjdst31 · · Score: 1

      It was obviously released early to get it out int time for the holiday season......they would of been pretty dumb not to......

    2. Re:What the...? by sam@caveman.org · · Score: 2

      that sounds like the episode of ST:TNG when they find scotty and he is advising geordi of how to really become an awe-inspiring engineer. something along the lines of (heavily paraphrasing from distant memory):

      scotty: why did ya tell the cap'n it would take 1 week?

      geordi: because that is about how long i think it will take.

      scotty: (sighing). i know, but ye tell the cap'n 2 weeks, and when you finish it in 1, they'll think yer a genius.

      -sam

      --
      burn the computers. go back to the abacus.
    3. Re:What the...? by textral · · Score: 1

      "habitually underpromises and overdelivers?" Riiiiight. Have you heard of a game called Dragon Quest 7?

    4. Re:What the...? by zonker · · Score: 0

      or a game called FFVIII?

  11. Older Final Fantasy by SDrag0n · · Score: 4, Insightful

    Personally, I liked the older Final Fantasies. The new ones seem like punching buttons through a movie. In the old ones (FF, FF2, FF3 or FF, FF4, FF6) They had some much more interesting puzzles and even if the characters are 2D, I think the game was more fun to play.

    --
    I don't have time to make a sig
    1. Re:Older Final Fantasy by Dikarika · · Score: 1

      I have to agree totally. The older titles played much better and had IMHO a better graphical style than even today's 3D versions. FFII and FFIII are the highlights of the series (US releases anyway), and I still play them to this day on good ol' SNES9x. Fantastic!

      --

      Peace, Love, Games
    2. Re:Older Final Fantasy by jmu1 · · Score: 5, Insightful

      It has a lot to do with the fact that it is on a movie system, not a gaming system. Playstation 1 & 2 are both riddled with games hidden within movies. This mainly comes from the fascination with 3D realism and whatnot that game development shops have gotten into. It is a shame to see it happen, but perhaps there is hope with Nintendo's GameCube. They have always been a minimalist shop that believed that the game was the most important thing, and the stories/graphics were supportive to the whole, not the whole in and of itself. An exception to the rule: 'sports' games. For instance the Tony Hawk Pro Skater series is a great deal more entertaining than hitting the x button to get past all the movies/transition scenes. Really, is it worth our while to have to watch the hero in SoulReaver 2 open and close doors, or can he just open and close doors during game play? "More matter, less art" -- Gertrude to Hamlet

    3. Re:Older Final Fantasy by Jaysyn · · Score: 2, Informative

      Final Fantasy Anthology for the PSX is very sweet. The cute, blocky characters that we grew up with combined with the newer FMV Movies (that replace the original scripted cutscenes). It rules!! I got my copy for $25 from a used media store.

      Jaysyn

      --
      There is a war going on for your mind.
    4. Re:Older Final Fantasy by Sludge · · Score: 2
      I concur and want to throw Chrono Trigger into the comparison as well. There's something about every FF including 7 (which was still pretty good) that seems like a thinly veiled new age storyline. Nobuo Uematsu's music is definately best when he's futher left of Japanese pop culture aspects.

      Final Fantasy 2 is my favourite to date.

    5. Re:Older Final Fantasy by spyderbyte23 · · Score: 1
      Really, is it worth our while to have to watch the hero in SoulReaver 2 open and close doors, or can he just open and close doors during game play? "More matter, less art" -- Gertrude to Hamlet
      This is actually Gertrude to Polonius.

      </pedantic>

      --
      -- Support Ometz le-Serev.
    6. Re:Older Final Fantasy by jmu1 · · Score: 1

      Hehe, thanks. Been a long, long time.

    7. Re:Older Final Fantasy by nastro · · Score: 1

      I also liked the older ones, although I do find myself playing FFVII now and then. However, with my lack of patience for the battle system, I probably look more like I'm playing "Track and Field" on the old NES than any RPG. Having to sit through the summonings is brutal. Can't there just be a MAIM spell and get it over with?

    8. Re:Older Final Fantasy by Anonymous Coward · · Score: 0

      Jackson?

    9. Re:Older Final Fantasy by DrEldarion · · Score: 2

      A GREAT quote from the message column on TheGIA.com:

      Absolutely. FFIV's cinematic elements were always the main reason it stood out. (Seeing such an involved plot in a '91 video game was unheard of.) That used to be my argument in the once-endless old-skewlers/newbie debates. Ever felt like you were watching a movie instead of playing a game? Sounds like FFIV, the only game in the FF series in which your party is pre-determined at all times for the sake of the story, and the only FF game to give the player no control whatsoever over the characters' development and abilities. Holding up FFIV as an example of gameplay-over-cinematics is as ridiculous as heradling Chrono Trigger as an untainted classic from before the invasion of painstakingly-drawn flashy graphics, three-character parties, and total lack of difficulty.

      Very well said.

      -- Dr. Eldarion --

    10. Re:Older Final Fantasy by Tofuhead · · Score: 2

      FF Anthology, FF Chronicles, and the individual Japanese PSX re-releases of these games are great, but there's nothing like playing the originals on SNES/SFC. The tracks for these games were _made_ for the SNES synth, and the PSX just can't deliver the same effect. Oddly enough, the SNES audio hardware was designed by Sony.

      < tofuhead >

      --
      It is still the dark of night.
  12. BLIZTBALL bugs?! by Anonymous Coward · · Score: 1, Informative

    I love this game, but how the hell are you supposed to control the blitzball team? My guys completely suck. That action menu to pss or shoot doesnt open when I hit square and i have to wiat for an encounter to shoot. Is this a bug or what?

    1. Re:BLIZTBALL bugs?! by socokid · · Score: 0


      Another bug perhaps, but when I win a battle, the amount of AP and money I get disappear WAY too fast. I never know what I have gained! You have to know where to look on the previous screen to see it before it disappears.

      It sucks, but it's the ONLY thing I have found so far that annoys me. The rest of the game is inspiring.

      I hear some people ripping the game to shreds for seemingly minor things, and I just look at the detail in the background scenes for EVERY LITTLE geographic movement around the world you happen to be in at that time, and I think "My god, how long it must have taken these people to do this". It's truly unbelievable when you comprehend this. Artist created thousands of awe-inspiring backdrops that make the game feel more "real". The water and sky look as if they are video, some of the people respond using voice, all rooms are rendered unbelievably, the story is truly intriguing, etc...

      I know this sounds like I'm a PR suit for Square, but the game is truly breathtaking to view, and play.

    2. Re:BLIZTBALL bugs?! by tenchiken · · Score: 1

      I noticed that the first few battles have this bug as well. You also need to realize that if you hit square, and then hit a directional button, then it will ignore the square (stupid stupid). The first few battles are stupidly difficuly, and "Keepa" just does not get the job done.

  13. Grrrr by Malorian · · Score: 3, Funny

    By the time FF X is released in the UK, you lot will have played through 'Finished Fantasy I'...

  14. Old school by M4d+D0nkie · · Score: 1

    If you are not a graphics whore, the earlier FF games are just as good, if not better and free as in beer if you can find an emulation site. plus you get to play them on your PC (and hack your stats when you get bored.) The story line of FF4 and the incredible set of character in FF6 will never be matched. Save your money and play the games when they were about the epic story telling and not the eye candy.

    1. Re:Old school by Dimensio · · Score: 4, Funny

      The earlier FF games are not "free", as the copyright is still owned by Squaresoft and in fact the three Super Famicom incarnations of the Final Fantasy series were re-released and still available for purchase for the Playstation console. Stop encouraging people to commit software piracy and steal Squaresoft's well-deserved revenue you filthy thief.

      By the way, do you know if the latest translation patch for the Japanese Super Famicom FF6 has been released? I've been dying to patch my ROM image with it so I can see a more faithful translation of the dialogue.

    2. Re:Old school by Anonymous Coward · · Score: 1, Insightful

      Sir,

      I beg to differ. You yourself are no different than the gentleman of the previous post in that you say 'stop stealing from squaresoft'. Then you turn right around and ask for a translation for your pirated FF6j ROM.

      You sicken me.

    3. Re:Old school by Anonymous Coward · · Score: 0

      can't agree more, I still can remember how much fun I had playing FF4(aka FF2) on snes, the storyline is simply the best(cecil and his quest), and the music fits in beautifully(think of the overtune that started right after cecil left Baron). FF6(aka FF3) was great too, both in storyline(didn't knew that kefka could be the final boss) and music, the "esper" skill spell system got me hook. These games were just so enjoyable at those days.

      Sad to say that the newer FFs never give the feeling and joy I had while playing those oldies. lets hope that this is good one.

    4. Re:Old school by Anonymous Coward · · Score: 0

      Who said it was pirated? Maybe he *gasp* OWNS THE CART! or...*gasp* DUMPED IT HIMSELF! Imagine that!

  15. FF's Battle System is Overrated.. by Talez · · Score: 5, Informative

    While I'm not denying Squaresoft's ability to write one hell of a story, the problem is that I play these games based on how well it battles as a primary trait rather than a bullet point on the box.

    ATB has long been the bane of PSX FF games. It was a relic of the limited integer processing capabilities of the SNES's processor and should be left firmly on that platform. It's about time they ditched it altogether and went for something more plausible like Grandia 2.

    If you've ever been lucky enough to be graced with this game's precense, you wont be sorry until you complete it, roughly 30 hours later. For those who'd rather get back to the old school days where battling was the game rather than watching an FMV-athon (FF8 ugh!), I'd heartily recommend this game.

    The battle system works by having a bar. At the left, you have WAIT. About two thirds of the way across you have COM. On the very end, you have ACT.

    The time between WAIT and COM is about as close as you get to ATB. From there, all hell brakes loose. The time between WAIT and COM is purely based upon character speed. The faster your character, the less time until it gets to choose its move.

    At COM phase time all time stops. You get a menu of possible actions.

    Combo attacks are quick to ACT but also require positioning, a swing and then a retreat. This can take much longer than a well powered special move and may not be appropriate for every situation. On the plus side they do between 2-4 hits depending on items equipped by the character.

    Combos will also keep a character pinned. Their icon on the COM-ACT bar will stop momentarily while being slapped down. Yes it is technically possible to keep a bossed pinned using normal attacks until you can Cancel them. More on that in a sec.

    Cancel attacks work by basically dragging a character back in the COM-ACT bar. The further advanced along their attack is, the greater amount you drag them back into the WAIT-COM portion. If you hit them before COM you will drag them back about 10-15%. Many a time it has been nailbitingly close to cancelling someone right after they get into COM. They are slower than combo attacks and only hit once so be careful how you use them too.

    Both these types of attacks can also Counter. If an enemy is at ACT phase and about to hit, a character can counter that enemy by using a faster initiative attack. Using something like a combo attack on an enemy about to dig into your healer is not only a brilliant way to save the healer but it also does extra damage! If you can time it perfectly, you can even cancel them, not only doing extra damage, but dragging them right back into the WAIT-COM phase.

    Last but not least is the special attack. These take the longest to charge but instantly start when you get to ACT. Some specials may even cancel. One of the cheapest moves in the game is to power up Ryudo to max ACT and then use his Tenseiken Slash to cancel a boss attack in process. This actually happens in under a tick when you have enough act and 5 star special. Specials also include magic so theres no need to explain that.

    While I havent begun to scratch the surface on the underlying mechanics of the special and magic egg system, I hope that this little explanation will tempt you to go out and grab it. With Dreamcasts being as cheap as they are, you could probably grab one and Grandia 2 for maybe $80 if your lucky. Even less second hand.

    Anyway, it'd be nice to see some alternatives reviewed rather than just overrated mainstream hype machines (IMHO anyway, but then again, I live for the battle so YMMV). Oh well, I hope that FFXI will outshine G2 and FFX by a long, long way.

    Also, if you are planning to complete this game, it take a few hours from getting the final weapon to seeing the last of the ending. Plan for at least 2-4 hours depending on how well you are along. I must warn you, the final boss is sheer endurance. He has an insane amount of hitpoints >:)

    1. Re:FF's Battle System is Overrated.. by jandrese · · Score: 3, Interesting

      You know, for my roommate who hated how complex the junction system was in FFVIII, that sounds like hell on wheels to him. He plays the games for the interactive movie aspects and sometimes I think would prefer a return to the simpler battle systems of old.

      Personally, I'd like to see the following. When given a command (like attack) your characters run up to the enemy and start attacking, whittling off HP as time goes on. Enemies do the same. Your spellcasters can either automatically cast heals as necesarry, or you can micromanage them. Summons would appear in the battle like they do in FFX, but your party would stay around too. If someone hits the monsters with an area attack spell while another character is attacking, then that character takes damage as well. This is in my mind, the ultimate RTB system. You can naturally select any character at any time and have them do something else (like run away from melee with a monster so your mage can cast FIRE-3).

      It would also be neat if the magic system worked like it does in Niven's old Magic Goes Away universe. There would be magic rich and magic poor areas (and using too many flashy spells will start to deplete the magic from the area). There would be no "magic points" per say, so mages will be expected to use their magic pretty much constantly (spells would be not much stronger than swords though) in battle.

      Of course my caveat to the above is that my roommate would hate that battle system, since it distracts so much from the story.

      --

      I read the internet for the articles.
    2. Re:FF's Battle System is Overrated.. by Colol · · Score: 1

      ATB's a moot point now -- FFX went back to turn-based.

    3. Re:FF's Battle System is Overrated.. by super-flex-o-matic · · Score: 1

      man where are the simple and yet addicting games?
      i dont dig this shit. COM ACT WAIT. hell ff8 made me sick, at the point where i had played for around 20 hours and i got not past this lamer of a lizard because i had no ultima spells left.
      turn based RPG's promise the most of fun where you spend your free time on recreation instead of frustration.
      playstation 2 games simply suck where the only innovation is the graphics and the "hey mom look! they made the fighting system more complicated than it was before"

    4. Re:FF's Battle System is Overrated.. by Doppler00 · · Score: 1

      I never found the battles in any of the Final Fantasy series entertaining, except for the occasional boss that added to the story line. I think the problem is that it is too easy to fight. If you actually do lose a battle, you can simply gain experience points until your characters are strong enough to defeat the enemy. They should make it more challenging then that. I also prefer interactive battles like in Secret of Mana where you can actually fight the enemy without using silly menu commands.

    5. Re:FF's Battle System is Overrated.. by Anonymous Coward · · Score: 0

      Don't take this the wrong way, but do you call that "fun"? My work is less complicated than that and I design the IT architecture for a Fortune 1000 company.

      GTA3. Now that's entertainment.

    6. Re:FF's Battle System is Overrated.. by SuperRob · · Score: 2

      Wow. That was very long and thought out.

      Too bad it has no bearing on FFX. The Active Time Battle system was ditched for what they call a "Conditional Turn-Based" system. What that means, is that it's turn based, but there are things you can do to shift around character's positions on the timeline.

      Timeline? Yeah, you can see in a bar on the right the next ten moves.

      It's incredible, adds a lot of strategy to the game, not to mention alleviates that WAIT from the previous games with the ATB.

  16. FFX aka... by Rogerborg · · Score: 5, Funny
    • Final Fantasy 10: Now With 25% More of the Same Old Same Old
    • Final Fantasy 10: Purchase is Mandatory
    • Final Fantasy 10: Hey, If It Works For Microsoft...
    • Final Fantasy 10: Made from 90% Recycled Code.
    • Final Fantasy 10: The Muzak of Magic

    Don't get me wrong, I enjoy FF, but it really does seem like a candidate for an annual subscription and "Software as a Service"... ;-)

    --
    If you were blocking sigs, you wouldn't have to read this.
  17. Suggestions for Total FF Newbie? by Xerion · · Score: 3, Interesting

    I may very well get flamed for saying this on slashdot, especially this thread, but I NEVER PLAYED a single FF game, NEVER.

    I bearly watched someone else play... total time logged watching = 13.3 min. I played RPG's before, both console but mostly PC-RPGs. I definitely go for the story more than anything. Well, under tremedous peer pressure, and the desire to join the majority, I've decided to start playing FF. But I have the following concerns, and hope some of you can help me out.

    1) Since I have ZERO knowledge of FF (did watch the movie tho, and it's below my expection), I dont know which one I should start with. Should I start with FFX, or is there any chronological order to the series (Ultima comes to mind).

    2) Which FF is the BEST, in terms of
    a) Story
    b) Character development
    c) Original Gameplay (magic/combat systems, etc.)
    d) Total enjoyment / amount of time needed to beat game. (Important ratio for someone with little free time)
    e) Graphics

    3) And which is the WORST FF game? I heard FF8 sucked due to its real-time rendering. So is there any FF that I should NOT touch?

    Hope someone will give me a start on the FF serious.

    And please dont flame me, or I might just to buy "Summoner" instead.

    1. Re:Suggestions for Total FF Newbie? by SDrag0n · · Score: 1

      Personally, my favorite is FF6 (FF3 in the USA), but the original and 2 were good too. 7 is weird, 8 is okay. I'd go with one of the first 3 released in the US although they are for NES or SNES. Emulators work well for both of those systems though.

      --
      I don't have time to make a sig
    2. Re:Suggestions for Total FF Newbie? by Talez · · Score: 1

      1) Get ZSNES and get FF6. You wont be disappointed.

      2a) FF4

      b) FF6

      c) Draw between FF5 or FF6. Fanboys exist for both camps.

      d) Get all of the SNES versions on an emultator and just quit your school/job for a month or three.

      e) FFX

      3) 8. Don't touch it.

    3. Re:Suggestions for Total FF Newbie? by fifthchild · · Score: 1

      Try FF8. It doesn't suck as you may have heard. It was actually my first FF game and I got my head around it fast enough. Before that I played Zelda on my good ol' Nintendo.

      It felt very linear compared to Link's adventures but it's a very different game. The first time you play through it you can get lost and caught up in the story... If you want to. Graphically it's no longer stunning, but the CGI is still worthy. I'm playing it throught again and it still appeals to me.

      Don't play just because of peer preassure from Slashdot. PLay because they are worthy games. If they sucked they wouldn't be as popular as they are. Games usually don't make it as far as the tenth installment if the idea is stale and the play flawed.

      Go on, join us... You don't need to sleep for a few weeks...

      Another reccomendation: find a Snes emu and play FF3/FF5. A truly epic experience...

      --
      Sham on
    4. Re:Suggestions for Total FF Newbie? by raindog151 · · Score: 1

      what is your vendetta against ff8?

      i bought ff8 on it's release date, and i will admit, i hated it. hated it so much i put it on a shelf to collect dust about a week later. just last month, i decided to give it another shot (after beating 6, 7 and 9 again) and really got into it. in fact, as far as battling and magic systems go, ff8 really does beat down the other, imho.

      ff8 is probably the only one in the series where the battles take any actual strategy. granted, the card game and item collection can get tedious, but square throws that stuff in for the fanboys.

      i will concur that ff6 is probably the best in the series, but please do explain what you didn't like about ff8 (without comparing story lines)

      --
      your jesus is another mans xebu. chew on that hypocrites.
    5. Re:Suggestions for Total FF Newbie? by th3walrus · · Score: 1

      When looking at the Playstation generation of Final Fantasy games, here's what I have to say.

      FFVII - Good for your average teenage gamer. Some plot depth, lots of action and bad ass characters.

      FFVIII - Good for older gamers who enjoy a deep and meaningful storyline and aren't overly concerned with action and being a bad ass. Get this if you're not afraid to get emotional during a video game.

      FFIX - A good mix of styles. It's got the old school action of Final Fantasy games and is set in a more medieval atmosphere (like the original FF games), but has a really compelling storyline that's very touching at the same time.

      FFX - Not quite sure yet, but from what I've seen it looks like it's more along the lines of VII as far as storyline goes (which is disappointing to me as I HATE VII). I've heard from most people it's more like VIII, but I have yet to see that.

    6. Re:Suggestions for Total FF Newbie? by Dimensio · · Score: 2

      Without comparing storylines, I didn't like the storyline of FF8 period. It wasn't that the other FF games had "better" storylines, it was that FF8's storyline bored me -- I had no interest in the characters nor did I have any interest in furthering the plot after destroying that metal walker thing.

      It and FF2 (the Japanese version) are the only Final Fantasies I've not completed (well, apart from FFX, but I'll probably do that one). Further, I'll probably go ahead and play through FF2 sometime, I just never got around to it.

    7. Re:Suggestions for Total FF Newbie? by Talez · · Score: 1

      The Card/GF thing just didnt feel right... I'm sorry for such a sucky and troll-like answer but for me it just didn't click. It's different... but just not different in a good way... Its not like how FF5 went from classes to FF6 espers in a good way...

      I've played and enjoyed many different battle systems. Some of my personal favourites are the FF5 class system, FF6 Esper System, Shining Force 2 semi-strategy system and Golden Sun's Djinni system. FF8 just doesn't strike me like a battle system I enjoy does.

      Tal

    8. Re:Suggestions for Total FF Newbie? by raindog151 · · Score: 1

      the card thing really didn't feel right. i'll agree with that. it's all M:TG syndrome, the rich kid with the great cards usually wins.

      ff8 reminded me a lot of the battle system from ff6 in a lot of ways, especially with zell's limit break vs/ the blitz.

      anyway, enough posts from me today.

      --
      your jesus is another mans xebu. chew on that hypocrites.
    9. Re:Suggestions for Total FF Newbie? by Yosho · · Score: 2

      ff8 is probably the only one in the series where the battles take any actual strategy.

      They didn't for me. Just draw 100 of every new spell you find, junction it to boost whatever stat you want at the moment, and then proceed to tear enemies apart. At the beginning of the game all you have to do is summon GF's over and over and over. By the end, Squall's normal attacks were doing 3000+ damage, so all I had to do was just use normal attacks constantly.

      In fact, I would daresay that FF8's system has a horrible flaw in that enemies get stronger as you level up; in fact, I found that many enemies improve at a faster rate than you do, meaning that it's now *bad* to level up. And that's added to the fact that it always takes 1000 XP to go up a level; with a bit of time and patience, you could be at level 100 right at the beginning of the game, because enemies there give about as much experience as you can get at the end of the game.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    10. Re:Suggestions for Total FF Newbie? by Junta · · Score: 2

      Don't know about FF8, it didn't really pull on my emotions much, it was just too... strange. Squall really goes from seeming to like Rinoa, to being indifferent, and then *really* liking her in very sudden changes. And when he is liking her, it really seems to be shown very corny. Even FFIX made a better love story, simply because it wasn't so much the focus that it got hammed up too much. FF7 on the romance end is more allowing adolescents to endulge in delusions of "pimp-daddiness". Of the SNES games, I've only made significant progress in FF5, and there is a complete lack of Love story. In fact, FF5 feels kinda flat all around in terms of story.

      On the other hand, other emotional aspects change things. When it comes to the plight of the characters/people of the World, FF6 and FF7 have thus far held me the most, FF5, again, seemed too flat. FF9 came close to that level too, but with FF8, I just found the characters to be too affected to identify with. In general this is the case, but it seems worse in 8, either becasue the game tries to take itself more seriously than others (which is why chocobos just seem *so* out of placee), or because maybe they are more affected and exagerated, I'm not sure.

      In any case, FF8 really didn't grab me that much. In addition to the story issues, the graphics disapponted. The FMVs were some of the nicest of the series, but the realtime graphics aimed too high, and delivered some really good textures and geometric detail, but the geometry level was still insufficient to pull off the "realistic" look they were aiming for and also the number of polygons and how small things were allowed to get looked horrible at PS1 resolutions.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    11. Re:Suggestions for Total FF Newbie? by Mprx · · Score: 1

      I haven't played FFX yet, so it's excluded from all my opinions.

      Best story: FF7. I enjoyed this game far more than any other the others, because the story is complicated and engaging. It's still got some stupid cliched parts, but that's to be expected if you're playing a console RPG.

      Best character development: FF8. This game has the best characters in any console RPG I've played. Some people don't like it, but that's because the characters are more realistic and not perfectly heroic as they would like.

      Best gameplay: FF8. Most console RPGs can be won be alternating between attacking and healing until you level up enough. This won't work in FF8, the enemies level up with you and gain stat boosts faster than you. It's actually good to avoid levelling up in this game. The junction system gives you a lot of options for customizing your characters, and the battles are not too slow as long as you don't use summons (which are a waste of time anyway, limit breaks do much more damage).

      Total enjoyment: If you've never played a FF game before DON'T start on one of the pre-PSX games. You'll probably never truely enjoy them unless you played them at the time they were released. I most enjoyed FF7, but it has inferior gameplay to FF8 and now I probably wouldn't have the patience. FF8 is also slightly shorter, which is good.

      Graphics: FF8 by far. FF9 had better FMVs, but that's a minor part of the game and doesn't make up for the deformed and stupid looking character designs.

      Worst FF: Worst of all time is the first FF game. It's the most repetitive and boring RPG I've played. Worst relative to the standards of other games at the time is FF9. This was a major disapointment after FF7 and 8, it's just a big nostaligia trip for all the fans of the old games and you won't enjoy it. The battle system regressed to even worse than FF7 quality, and the characters returned to the idealised heroic type I find so irratating. Don't play it.

    12. Re:Suggestions for Total FF Newbie? by Anonymous Coward · · Score: 0

      I may not be the best person to answer this, because I started on FFVII. But I really liked FFVII. The characters were great. The bad guy was cool. Just overall 9.5/10
      FFVIII I could never finish. It kept boring me for some reason. I don't know why.
      FFIX was another great one with another cool bad guy. The story was great and the characters were well done. Another 9.5/10
      I just bought FFX and have only played it for a few hours. It looks pretty, but I'm just worried its going to be another FFVIII.

    13. Re:Suggestions for Total FF Newbie? by archen · · Score: 1

      I'd say play them in order. Not because of any of the reasons you want to know about, but because older = cheaper. Obviously if you aren't concerned about playing classic games, then the older graphics won't bother you. The FF collection was released not so long ago that has just about all of the earlier FF releases if I remember correctly. I bought FF7 4 days ago for $20. By the time you finish these in order, 8-10 will probably be on sale too. That way if you are disappointed in a game, you won't be as dissapointed in how much you paid. But then again I'm cheap.

    14. Re:Suggestions for Total FF Newbie? by dark_panda · · Score: 4, Interesting

      This is a long, long post.

      I've been playing FF games since the original came out in, like, '87 or so (I think it was the first or second NES game I ever owned, way back when), and I've played 'em all (yes, I even bought FF: Mystic Quest the week it came out), so I guess I'm as qualified as anyone to opinionate. I'll try not to include any spoilers (or what I think are spoilers), but if I do, know that you've been warned.

      1. Each FF game is totally separate in terms of characters, story, world, all that jazz. Things like magic spells, monsters, character classes and parts of the battle system have carried over from one to another (for instance, the Black Mage class in FF 1 makes its return in several of the games in the series, the most memorable being Vivi from FFIX), and a certain "Cid" character has cropped up in every game since 2, but other than that, the games are totally separate. No chronology whatsoever. You could just as easily start with FFX as you could with any other game in the series.

      I've only played FFX for a few hours, so I'll save judgement 'til I'm done. Personally, I've got the softspot for the 2-D games (1 through 6). Things were just simpler back then. The 16-bit FF games, for their time, had amazing graphics, and especially sound -- FF4 and 6 have some of the most memorable soundtracks in video games history, and still sound good today. My pick of the 2-D games is probably FFIV (II for the SNES, part of the FF Chronicles set for the PSX). That's totally biased, though, 'cause I love that game to pieces. It's a quick one compared to the rest. I can't get through it now in 8-12 hours or so, but it probably took about 20-24 the first time through. Most FF fans seem to prefer FF VI. (III on the NES, available as part of FF Anthology for the PSX.)

      For the 3-D games, if you have a PS2, obviously go with X. If you've just got a PSX, IX is amazing, especially if you've followed the series from the beginning. (I couldn't believe I heard the Marsh Cave music from FF I almost 13 years later in a cave in FFIX!)

      2. These questions are all pretty subjective, so no matter what I say I'll probably get flamed by somebody, so I'll try to remain at least partially objective. I'm not far enough into FFX, so I can't comment it on it yet for anything but e)...

      a) FF VI probably has the best storyline of them all. It covers a lot of characters and in some spots is even kind of non-linear, since you don't need all of the characters to get through game.

      b) Unfortunately, the overload of characters in FF VI means character development leaves a bit to be desired. (It's not that bad, but there are quite a few characters...) I really liked FF IX in this department. Vivi was especially cool.

      FF VIII is a total mess in character development. You have this main character, Squall, and from the opening sequence 'til the end of the game, he's a prick. He doesn't mature at all, from beginning to end. He's annoying at first because of his apathy and attitude, but you figure he'll eventually grow out of that towards the end. Guess again.

      c) FF IV seemed like a real departure when it first came out in terms of the battle system, because when it hit the US in the form of FF II, it was so different from FF I. It's still the only FF game that lets you use 5 characters in a party, which is pretty cool. I still like it's combat system.

      FF VI probably has the most balanced battle system out of the lot. Four characters, lots of skills and abilities that we individual to each character. (Some of the other FF games, like IIIj, V, VII, etc. let you customize characters, making them all pretty homogenous.)

      d) I can usually plow through these games in short order, so I'll adjust the time to beat accordingly. Whenever a review site or somebody tells me "at least 40 hours", I always beat it between 25 and 30 or so. So, For each game:

      FF I (NES) -- simplistic, but still fun. This one still takes quite a bit of time to finish, but the story along the way is minimal. (Bad guys threaten world, four warriors set out on Quest.) Don't know how long it would take me today, but it's gotta be up there, just 'cause it's a bitch to level up. Say 20-30 hours at least.

      FF II (Famicom, get an emulator and a translated version) -- more of a story over FF I, and the battle system has been improved. Starts out with a bang (very first scene is a battle) and starts some of the long lasting traditions of the series (Cid, etc.). The level up system is way different vs. other games in the series and is more like Chrono Cross or the SaGa series. (Or the FF Legend series on the GameBoy.) Haven't a clue how long it took me on this one, probably at least 20+ hours.

      FF III (again, emulate) -- the crystals deal from the first game is back. This one was kind of the basis for the job system you see in FF V and FF Tactics. Makes for some cool combinations of classes, like a summoner crossed with a knight and such. Best of show for the 8-bit games. 25 hours or so should do.

      FF IV (II on the NES, see FFC on the PSX for the "hard" edition) -- I absolutely love this game. Maybe it's nostalgia, or something, but I love it. No job manipulation like in FF III, but a lot of cool characters. The story is pretty decent, although nothing complicated or never-before-seen. Kain ruled. Probably 25-30 hours for a newbie.

      FF V (emulate, or see FFA on the PSX) -- half decent story -- asteroids hit earth, contain visitors from another planet, your planet in danger. The job system from III returns. Overall it's pretty mundane, actually. 30 hours.

      FF VI (III SNES, FFA on PSX) -- probably best of show overall for the 16-bit games. Lots of characters, good story, great villians. (Especially Kefka, of course.) Loved Locke and Shadow. 40-45 hours or so, I would think.

      FF VII (PSX) -- first of the 3-D games. The story was fscked up at times, especially near the end, but overall, it kicked much ass at the time. Borrows a bit from FF VI in terms of the ability management system, what with the summons and such. Second best of the series on the PSX. 40 hours or so.

      FF VIII (PSX) -- Squall is an annoying prick. Most of the characters aren't overly interesting, and the "Draw" system is ridiculous. Basically, you can "Draw" spells from any enemy infinitely, equip them to boost character stats, or cast them. The summon spells are absolutely ridiculous and if you overuse them, you'll go insane. It wasn't the "real-time rendering" that made the game bad, because it doesn't have any (well, except in fights, I guess), it was the ridiculous battle and management systems, the characters, and that stupid fscking love song near the end. 40 hours or so. It's not 100% crap, but compared to the others on the PSX, it leaves MUCH to be desired.

      FF IX (PSX) -- best of the PSX games, easily. Likeable characters, good story, lots of stuff borrowed from the other games, a useable management system (eat it, FF VIII), and a return to the series' roots over VII and VIII. (Fantasy, not sci-fi.) Probably tied with FF VI as the overall best in the series as far as I'm concerned. 40 hours or so.

      Can't comment on FFX yet, except that to answer e), yes FFX does have the prettiest graphics, but that's always, always secondary to fun, gameplay, storyline, etc.

      3. Overall, FF II for the NES is probably my least favorite, not VIII, but yes, VIII sucked large for the reasons mentioned above.

      Hope that long, long post helped even a bit.

      J

    15. Re:Suggestions for Total FF Newbie? by Drizzten · · Score: 1

      I may very well get flamed for saying this on slashdot, especially this thread, but I NEVER PLAYED a single FF game, NEVER.

      Which FF is the BEST?


      First off all, I have only played FFI (US NES release) and FF Tactics. I've watched my friends play FFVII and FFIX. Final Fantasy Tactics is by far my favorite.

      The plot can only be described as epic. It leans more into intrastate and intraregional politics, but the plotline is very well-written and paced. There are few funny moments. It's a pretty serious story. I don't know much about this in other games these days, but when well-known characters die, especially in unexpected ways, you sit up and pay more attention. The characters themselves are the expected typecast heroes...but they aren't stale. The minor dialogue screwups in the translation fix that. :)

      The battle system is also one of my favorites, almost as good as Secret of Mana's. It takes the tradional Job classes, adds a few, and as you gain levels in each class, you can select abilities from each class and "equip" them. This way, your mages don't have to be wussies in physical combat. They might even last a round or two. *grin* Everyone has a Zodiac symbol (Cancer, Aries, etc) which if exploited correctly, can result in higher damage and hit rates. Combine this with manipulating and taking advantage of the Faith and Brave attributes. There are a ton of items to equip, and the best are stashed away in some very tough places. The menu system is straightforward and quick to learn and use. The actual battle locations are on contoured terrain there the environmental context of the character can make a difference in attacking or defending. It's more of a chess board kind of battle than the "bad guy(s) in the center, we attack all at once from the front" FF stereotype.

      The music is absolutely awesome. Some very inspired orchestral pieces that only get old after the 3rd or 4th replay. j/k Really, the music is great. My friends sure did get sick of the Formation screen music though. I have the BGM soundtrack 2-disc CD set and listen to it often. The sound effects are a curious mix of modern synth and old NES analogue sounds.

      The graphics are quite good for it's time. They weren't there to dazzle, but to keep yor attention focused on the battle. The magics are animated with a lean towards minimalism (except for a few like Meteor, the lvl 4 spells, and the Summons, of course). There are cut scenes, but they're animated the same way the battles are.

      I've played FFT many times all the way through over the last two years. I've never gotten tired of it. I have no idea how long it takes to beat it, but if I sit down and spend a few hours each day and not fight a ton of "power up" battles, I bet I could beat it in a week or two. Note that you can easily spend a half hour on a single battle. It may be because the fight is hard, or you may want to drag it out as long as possible in order to level up faster. You can set yourself a leisurely pace and not worry about it...although the plot's twists may take a refresher to get back into. A lot happens as the game progresses.

      Essentially, I love FFT because it is so different from the other FF games out there. No, I haven't played any of the recent releases. But with the AD&D style statistics, the logical progression of the Job classes, the chess-like way the battles are fought, the depth one can take in character modification, and the seriousness of the story all make FFT into one of my favorite games. Now, if you'll excuse me, it's time to kick Gafgarian's ass on the other side of that castle wall again.

      --

      "All mankind is at the mercy of a handful of neurotics". - Norman Douglas
    16. Re:Suggestions for Total FF Newbie? by cje · · Score: 5, Interesting

      My opinion (and I stress that this is my opinion .. if you annoy particularly sensitive FF fanboys you run the risk of having them come after you with machettes) is that Final Fantasy VII is the best of the bunch, but I haven't played FFX yet.

      My allegiance to FFVII is probably because it was the first FF game for the Playstation platform, and it represented a quantum leap forward in terms of technology. I remember playing through this game for the first time, watching wide-eyed in near-disbelief as the "camera" panned over such surreal sights as the floating city of Midgar, Rufus' airship, the mountains near Nibelheim, and the missile launch at Rocket Town. Sure, we take intricate FMV sequences like this for granted now, but this was 1997 and nobody had seen anything quite like it before.

      I really liked the magic system (materia) in FFVII. It wasn't all that complicated, and it allowed you to experiment with spells and abilities and elementals and combine them in all sorts of fun and interesting ways. It is far superior to the absolutely dreadful "junctioning" system of FFVIII. Thankfully, Square went away from that and back to a more traditional system for FFIX. The combat system in FFVII is simple enough to get a handle on it quickly, and it works well enough to carry itself through the rest of the game (as long as you're prepared for a lot of combat!)

      FFVII also has (again, IMHO) among the best music in the series. (Sound of machettes being unsheathed.) This is a subjective observation, of course .. excellent music has always been a hallmark of the FF series, and pretty much all of the games have their share of it. The melodies from FF7 just happen to have stuck with me longer. The haunting theme from Cloud's dream sequences, the throbbing drumbeats at Cosmo Canyon, the whimsical tropical theme at Costa del Sol, the grandiose rendition of the theme music that is played on the World Map .. all are far above par for video games of this type.

      I think that FFVII's biggest selling point, however, is its replay value. All of the games (particularly the later ones) have a certain amount of "side quests" that are not necessary to complete in order to win the game, but FFVII has a lot more than any of the others. There are two completely optional characters that you can get in your party and develop (with storylines and quests of their own.) There are lots of "in-game games" that you can play, such as the attractions at the Gold Saucer. You can embark on a career of Chocobo raising with the eventual goal of raising a Gold Chocobo that will allow you to visit every corner of the planet and unearth some magic materia of unspeakable power (Knights of the Round, anyone?) You can take some time at the end of the game to try and defeat the all-powerful Ruby and Emerald Weapons. And that's just scratching the surface.

      FFVII is also not without its weak points. The storyline, while easy to follow on a broad scale, is often confusing and muddled when the details are revealed. The story is not as good as the one in, say, Final Fantasy IV, but it definitely holds its own. The main character, Cloud, is maddeningly obstinate and at times you wish you could reach through the television and give him a good clean punch to the gut. In many places, the combat is far too frequent (though this is not just a complaint about FFVII!)

      At any rate, that's my take; I like FFVII the best because of the nostalgia and the fond memories of how much it captivated me the first time I played through it. To a large degree, it continues to do so. The bottom line is that all of the games in this series have something to recommend them; this one just happens to be my favorite. Your mileage may vary. Please put your machettes away. Thank you.

      --
      We're going down, in a spiral to the ground
    17. Re:Suggestions for Total FF Newbie? by Anonymous Coward · · Score: 0, Informative
    18. Re:Suggestions for Total FF Newbie? by Mr.+Gus · · Score: 1

      I'd say to play FF6 for the SNES (which is Final Fantasy III in the us release). Different people will tell you different things about which is the best (I think FF7 is, personally), but FF6 is probably the middle ground of the series.

      1. There is no chronological order, so play in whatever order you feel. The only things that really connect the games in the series are elements that are in every game (certain creatures, certain music, the fact that the world is generally pretty muched @#$%ed).

      2. a) Probably FF6 or FF7. If a fantasy setting is more important, FF4, FF5, or (maybe) FF6 would be a better choice.

      2. b) FF6.

      2. c) I won't touch that with a ten foot pole, but I can describe (some of) them. In FF1, you choose your characters, and are heavily restricted by their class. You buy magic. In FF4, the characters are chosen for you. In FF5, your characters can changes classes. In FF6, classes are irrelevant, and you can use equippable items that allow you to learn spells (espers). FF7 is similar to FF6, except how many items (called materia this time) can be equipped depends on your armor, and you have to have the item equipped to use the spell (you don't really learn it). FF8 is really weird, though not in a bad way. I just got up and don't really feel like describing it. Or trying to remember it. I'll move on.

      2. d) If you just want to get through one really quick, I'd say to go for FF4. That goes by really quick. FF6 is niftier, though.

      2. e) FF6 is the best looking SNES FF. I'm personally fond of FF7's graphics on the PSX, but I'm probably the only one. Don't listen to me at all. :)

      3. FF8 doesn't have real-time rendering... But anyway, the worst one depends on what you like. If you want a more "interactive movie" sort of experience, I'd go for FF6, FF7, or FF8; leaning toward the former two. If you want gameplay, FF5 is probably the best. FF8 has a lot of potential in it's battle system, but it's so easy that it doesn't matter much. And FF1 will just piss you off (Tell John to attack Monster 2 and tell Jack to attack Monster 2; John kills Monster 2; Jack strikes at the empty air where Monster 2 was and whines at you: "Ineffective"; Sensless violence directed at the Nintendo Entertainment System ensues). :)

      And despite how much praise you'll probably see it get, FF4 is the bastard son of a thousand maniacs. The gameplay is actually good, but (and I've only played the original--crappy--SNES transplation) the story sucks the big one, IMHO. I've seen a lot of FF fans say it was great, even story-wise, but they all seem to be in the catagory of people who can look at it nostaligcally. It's not a bad game, and if you want to get the gist of the series it's a must at some point, but probably not the best choice for trying to decide if you like Final Fantasy or not.

    19. Re:Suggestions for Total FF Newbie? by zeno_2 · · Score: 1
      1) Since I have ZERO knowledge of FF (did watch the movie tho, and it's below my expection), I dont know which one I should start with. Should I start with FFX, or is there any chronological order to the series (Ultima comes to mind).

      The final fantasy series really does not carry a story between them. Its almost like 'the final fantasy' for different worlds. You really aren't going to miss anything if you start with FFX.

      a) Story

      I myself liked the first final fantasies (US FF1-3). The stories in the newer games are pretty good, I will explain why I do not like them though later.

      d) Total enjoyment / amount of time needed to beat game. (Important ratio for someone with little free time)

      Once again, the first final fantasies were my favorite. When final fantasy 7 came out (the first playstation version of final fantasy) the game turned more into an interactive movie. The story was very linear, and it was so bad, that there were points where I was not told where I was supposed to go, but after just randomly talking to people, I would find my way fairly easily. (this is because that game really didn't give you many options for 'exploring', you were kinda forced to go in a certain direction).

      The battle scenes in the new final fantasies are not fun. (note, I have not played 10, and I have heard this has changed a bit) FF7-9 use the random battle system, where every 4 steps you take, you have to fight something. This gets really annoying after a while. FF7 and 8 had a big problem where some of the special attacks during battle take forever, and you are forced to watch it everytime. I am sure its in 7, I THINK 8 had the problem too but not sure. I have heard they have changed his with 10, so it might not be as bad.

      Now, I myself love the older final fantasies, so I am a bit skewed in my opinion on these games. I really think square is going in a bad direction lately with these games. They now have a huge amount of media to store movies, cut scenes, and things like that, and their focus is a lot on graphics now, and not 'fun'. I bought FF7, 8, and 9, and the story did not keep me playing the game, and I usually gave up fairly early on in the game..

      Another thing I really didn't like much about the newer final fantasies was that the armor and weapons you have usually are tied to you thru out the whole game, and you use certain powerups to make them stronger. I love rpgs where you go explore, find a new town, and visit the armor/weapon shop, and get new stuff for your characters. Then going out battling some to get some more cash if need be, but I haven't been able to do that sort of stuff since FF3.

      All in all, try some of the older final fantasies with an emulator, FF10 is probably going to be some fun, but I am going to keep a real good eye out for a crappy story and great graphics.

      And I can say that FFX is probably ALOT better then summoner. Square still is a great company that has put out some great games, so you will probably not be disappointed.

    20. Re:Suggestions for Total FF Newbie? by Jahf · · Score: 2

      I decided to plop down $19 for a used copy of FFIX last weekend. I'd never touched an FF game before then and had only watched maybe 5 minutes of someone playing FFVII before that.

      I'm completely hooked ... I put in about 20 hours so far and have only owned it for 6 days. I realize that is piddlin compared to how much time some people put into gaming around the old 'dot, but for me that is pretty extreme.

      I've had a PS2 for almost a year now, never having owned a console before except an Atari 2600 in the very early '80s. This is the first game that has made me sit down and play my PS2 for more than an hour at a time without getting bored.

      Generally speaking I'm an RPG'er ... I've played all of the D&D titles that have come out on the PC going back to the original Pool of Radiance to the new Pool of Radiance (that spans about 12 years if I guestimate) and have done plenty of MUDs, MOOs, etc.

      FFIX has been a breath of fresh air ... not completely easy (I've been killed 3 times so far, not alot, but proves the game isn't -completely- simple) but not hard. I don't know if I'll invest time going back to the previous ones, but I'll definitely hook up for FFX when it comes out.

      Given that the game was meant for PS1, it's very pretty ... the sounds leave a bit to be desired. I would like to see changes and improvements in the game, but the fact that I can use my PS2 in the living room instead of my PC in my office (I work from home, so it does make a difference to me) means that I'll finish FFIX before I find any other PC games to play.

      I'm actually pretty worried that FFXI is going online ... while that may be fun, I would sure like to see more games like FFIX and FFX out there for the PS2 ... any recommendations on other titles that I should look into?

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
    21. Re:Suggestions for Total FF Newbie? by startled · · Score: 2

      Agreed. Without knowing anything about FFX, FFVII is certainly the best "modern" FF, and a highly recommended start point for the person who hasn't played them before.

      That being said, if you like old-school console RPGs, FFVI is considered by many to be the best of the bunch, but it has some of the problems you'll find in most old RPGs. I'm not just talking about graphics-- game design has really made some strides since it was made. It's still lots of fun, and it was rereleased for the Playstation if you need it.

      FFX sounds really good from what I've read, so it might also be a good starting point. But please-- do NOT start with VIII or IX. Some die-hards still love 'em, but they're an acquired taste at best.

    22. Re:Suggestions for Total FF Newbie? by Anonymous Coward · · Score: 0

      Okay. I have FF6, 7, and 8, yet i've played them all. (except I've stopped playing 8) I personally don't share most people's fascination with 3D games, especially with the final-fantasy type. Nor do I like the new summoning-focused / no-weapon / no-level systems. Perhaps because that's because I'm still stuck on the older ones.

      In my (not so humble) opinion, FF6 is the best. Or atleast that's how I remember it. Yet, if you've liked any of the final fantasy games, you MUST play 4, 5, and 6. The nintendo ones (1-3) are just too old to bother with, the lack of sophistication doesn't help.

      I would suggest starting with FF4(2US), then move on to FF6(3US), then get a translated rom for ff5.
      While these aren't as graphically intensive as their 3D counterparts, the effects suit the game much better. And these are the _classics_.
      Well, that's my suggestion. I've also heard that 9 is good, but I haven't played it. While FF4-6 aren't free, you can't buy them anywhere, so get an emulator and download them off the net, and atleast check them out.

    23. Re:Suggestions for Total FF Newbie? by Bugmaster · · Score: 1
      IMHO, the best FF is FFIII (or FFVI, depending on whether you live in the US or Japan)... I am talking about the one with Kefka, if anyone cares to correct me on the version #. The game was released for SNES, and can be run on any PC with an emulator nowdays. The following factors make the game different from every other:
      • No main character. That's right - there is no lone hero with a mysterious past, who has to be in your party 100% of the time, so that he can fullfill his boring destiny. Instead, there are LOTS of heroes, some with really interesting pasts.

      • Character development. All characters are unique in their own right; you can switch between characters semi-freely, and observe the story from the individual character's perspective. There are no "throwaway" characters that look cool, but do nothing for the plot.

      • Nonlinear story. Though the story is, of course, not 100% dynamic, it changes depending on which characters you choose to focus on. This is a far cry from the "ok, let's watch Squall whine some more" of most newer FFs.

      • Technomagical setting. Ok, YMMV on this one, but I have always been a sucker for the perfect union of magic and technology. This game gets very close.

      • Summons are characters. The Espers (the beings you summon in this game) are not merely there for you to watch 5 mins of CGI with lens flares; they are a nation in their own right, with their own personalities that really come through in the game.

      However, what really attracts me about FFIII cannot be summarized in bullet points... Somehow, the game feels very personal; it was able to draw me deep into the gane world, and to make me really care about the characters amd the story (and really hate that punk ass Kefka). The game was able to achieve this without relying on 3d graphics, cutscenes, or antialiased anamorphic mip-mapping or some such. No other FF has done this for me, really - and I don't expect that any FF ever will, from now on. The time for story-driven games is over; games are all about the polycount, nowdays. It's a shame.
      --
      >|<*:=
    24. Re:Suggestions for Total FF Newbie? by Bugmaster · · Score: 1
      Actually, allow me to be the first to flame myself (as so many people undoubtably will). Another game that really surprised me was Ico. Though it is not an RPG, and features virtually no dialogue, it was able to make me really care about the characters. Ico feels like a game that was written by artists, not merely by programmers (oops, more flames to the fire). What I mean is, the graphics in the game show real talent, not mere processing power. If you are deciding which game to buy, buy Ico.

      Anyway, so there is at least one modern game that invalidates my claim that modern games are mere renderfests. Any more ? Anyone ?

      --
      >|<*:=
    25. Re:Suggestions for Total FF Newbie? by jsmthng · · Score: 1

      Actually, it's pretty friggin' hard to find FF Anthology (which has V and VI), let alone find it for less than what it'd cost you to, say, buy IX. I haven't seen FF Chronicles (which has IV) for a particularly low price, either. (But everybody seems to have FFVII & VIII on sale.) And FFI still hasn't been released for anything other than the original NES, afaik.

      If you want a better reason to play them in order, it's so you can appreciate the earlier ones more. When I was introduced to Final Fantasy, I was given IV to start with, because the person who introduced them to me didn't want me to play VI first and then not-enjoy any of the others, because the graphics and gameplay were "more primitive" or something. I'm not sure if I believe that would have happened if I'd done it that way, but it's probably not so bad a thing to consider. (Incidentally, I'm completely hooked now.)

    26. Re:Suggestions for Total FF Newbie? by jwbrown77 · · Score: 0

      Am I the only one that was disappointed at Kefka being so weak at the end? When the battle was over I was literally waiting for the next challenge, and it was game over.

      FF6 (3 ENG) is my favorite hands down, but I wish Kefka was more challenging instead of being a punk bitch.

      Remember FF2ENG? Going to the moon at the end? Am I the only one that took *forever* to find the exit from the underground? Was there someone in the underground that told you how to get out? If so, I never found them and wound up flying around for at least a solid week trying to find the exit until I found that dark crater like thing in the northeast and tried landing on it. Damn near threw my controller out the window when I did.

      Memories like that though make FF one of my favorite game series of all time.

      --

      -----
      How can you have any pudding if you don't eat your meat?
    27. Re:Suggestions for Total FF Newbie? by Banjonardo · · Score: 1
      i've ONLY played one FF game, FF8 for the PC. I have 7 for PC too, but Eidos's port is REALLY disappointing.

      FF8 for the PC is one of the very best games I've ever played. Period.

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      Score 3? For what? Being wrong, at length? - smirkleton

    28. Re:Suggestions for Total FF Newbie? by Banjonardo · · Score: 1
      I've only played FFVIII for the PC, which square itself ported. It's beautiful.

      Ok, so Squall is a prick. But he learns a lot by the end. Oh, sure it's cliched: Don't want to get near anybody because it hurts too much and boohoo. And most characters (Zell comes to mind) seem kind of, well, Japanese exaggerations. But I think the Rinoa angle turns out really cool, it really captures their story. I dunno, I liked FFVIII a lot. Maybe cayse it was my first. (I bought, of course, FF7 for my PC afterwards, and Eidos screwed up pretty bad on the port.

      --

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      Score 3? For what? Being wrong, at length? - smirkleton

    29. Re:Suggestions for Total FF Newbie? by Anomie-ous+Cow-ard · · Score: 1
      I personally never really got into the playstation Final Fantasies, although Tactics was rather interesting.

      FF I (NES) -- simplistic, but still fun.

      Lots of fun, this is the game that got me hooked on Final Fantasy in the first place. Even though every one is different, they all have that much in common.

      FF II (Famicom, get an emulator and a translated version)

      Might as well give a link to a translation...

      FF III (again, emulate)

      Translation again.

      FF IV (II on the NES, see FFC on the PSX for the "hard" edition) -- I absolutely love this game.

      I didn't like the US easy version when it first came out, but the translation of the Japanese hardtype version was a lot better. Better characterization, characters say "Well, i'm off to die!" instead of "I'll see you later" before they go sacrafice themselves for the greater good, and so on.

      FF V (emulate, or see FFA on the PSX)

      From what I've heard, the fan translation is actually better than the playstation version, fewer WTF moments in the dialog and such. As far as I've been able to determine, the original translation group doesn't have a website anymore, but the patch is all over the net. v1.10 seems to be the latest.

      FF VI (III SNES, FFA on PSX)

      Definately a good game, but not that much better than the other SNES FFs. No translation needed, unless you're like this guy (slashdot doesn't seem to like the underscore in 'sky_render'... check that if it says the page can't be found) and think the translation could've been done better (Nintendo does have this thing about strong language, 'sex', death, and so on). Too bad he has such bad taste in fonts sometimes...

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      perl -e'$_=shift;die eval' '"$^X $0\047\$_=shift;die eval\047 \047$_\047"' at -e line 1.

    30. Re:Suggestions for Total FF Newbie? by Anomie-ous+Cow-ard · · Score: 1
      And FF1 will just piss you off (Tell John to attack Monster 2 and tell Jack to attack Monster 2; John kills Monster 2; Jack strikes at the empty air where Monster 2 was and whines at you: "Ineffective"

      I always thought of it as your characters all running off and attacking at roughtly the same time, with it presented serially so you can actually follow what's happening. So John kills the thing, and Jack stabs the dead body... You eventually develop some strategy ("Ok, Bob can't kill a pirate with only 9 HP alone even though he's wielding a hammer bigger than his head, so let's stick Bill on it as well...")

      The gameplay [in FF4] is actually good, but (and I've only played the original--crappy--SNES transplation) the story sucks the big one, IMHO.

      Maybe it was just the 6 or so year difference, but I found the translation of the hardtype version to be much better than the SNES translation (yes! character development!).

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      perl -e'$_=shift;die eval' '"$^X $0\047\$_=shift;die eval\047 \047$_\047"' at -e line 1.

    31. Re:Suggestions for Total FF Newbie? by chrisvdp74656 · · Score: 1

      >the battles are not too slow as long as you don't use summons (which are a waste of time anyway, limit breaks do much more damage).

      I take it you never summoned Eden and boosted it up to 250. This will inflict on the close order of 60,000 damage. Yeah, the summon sequence takes forever, but Eden is a) the only GF that can be boosted to the max and b) the only party character that can do more than 9999 damage in a single hit. And I don't mind watching the summoning fx, although I'm usually more concerned with not buggering up the boost.

      Chris

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      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    32. Re:Suggestions for Total FF Newbie? by Mprx · · Score: 1

      Zell's Duel limit break does up to about 150,000 if you use the "Armageddon Fist" combo (repeat Punch Rush and Booya). Renzokuken does about 16,000 but it's a lot easier to get right.

      Eden only does the damage you quote if you level it up to max first, which means your characters will almost certainly be levelled up as well. The enemies will have about 10 times as much HP as if you don't level up (I completed FF8 without EVER leveling up, it is possible), so in practive limit breaks are far better.

    33. Re:Suggestions for Total FF Newbie? by jandrese · · Score: 2

      The limit breaks were seriously dangerous in FFVII though. Since you had to keep your HP low to use them, it only took a lucky enemy three attacks (or even just one spread attack), and your party would be wiped out. It didn't help that a lot of bosses could pretty much kill full HP characters in only a couple of hits, so the common strategy was:
      1. Attack full HP character, kill that character. 2. Immediatly follow up with a beath attack to wipe out the rest of the party.

      --

      I read the internet for the articles.
  18. No sir, I don't like it. by aoty · · Score: 1

    I haven't enjoyed a FF game since FFIII (US). They are too linear for me. It's not that I don't like an interactive story, but I'd like some control over how the story goes. That's just my opinion, but I'm obviously in the minority. I just never understood the popularity of the FF games.

  19. Monet Graphics by th3walrus · · Score: 1

    *Most* of the graphics in FFX are amazing. One problem I have with the game is the player character graphics. When the camera is within 10 feet of them, they look absolutely beautiful. Get any further away than that and they look worse than the player characters in a PS1 Final Fantasy. They end up being all jagged, pixelized and blurry.

    Also, there are a couple times when you get too much action going on around the screen and the system lags for a split second. Not much of a problem because it doesn't last long, but I've already seen people complaining about it.

    On an off-topic note, I have to say I'm very disappointed with the introduction to the blitzball mini-game (tiny spoiler ahead for those who haven't gotten past the first blitzball game). Why would a game designer introduce a mini-game by using a version of the game that is almost impossible for the player to win? Do they think that makes me want to keep playing the mini-game throughout the rest of the game? Luckally I think blitzball is kind of fun, so I'll end up playing it from time to time. I still think it's bad design.

    1. Re:Monet Graphics by An+Onerous+Coward · · Score: 1

      I don't have anything bad to say about the graphics. I'm thrilled, really.

      What I dislike is the little red arrow that tells you exactly where you have to go. Of course it comes in handy, and I know it doesn't force me to not explore the side areas. But I keep getting this mental image of the PS2's processor tapping its foot impatiently and saying, "Still not done?" I wish there was a way to turn it off.

      I'd also like to be able to skip the movies next time I play through. There's no way to do that. Heck, in the blitzball tutorial, you can't even skip out during the middle of one of the lessons. That, my friends, is bad interface design.

      The lack of camera control also bothers me, even though none of the earlier games had it. It's just a bit more irksome now that you're playing through an actual 3D world.

      The interface is too colorful for my taste.

      The "temple puzzles" are not an "interesting diversion" as the GameSpot review claims. They are a nightmare of trial and error. I'd rather have more complicated puzzles whose solutions make some sort of sense.

      All in all, this is a sucky game, and I wouldn't recommend it to anyone.

      Now if you'll excuse me, I have to go play blitzball. Can't wait to learn Venom Tackle.

      --

      You want the truthiness? You can't handle the truthiness!

  20. Will buy it today by joeler · · Score: 1

    I wasn't sure, but what the heck, after reading your review I will give it a try.

    --
    >>>please remove "nospam" from email address
  21. About the graphics... by Junta · · Score: 5, Informative

    It is truly a beautifully done game. It does suffer from one huge problem: aliasing. Most all PS2 games have this problem worse than Gamecube, X-Box, and even Dreamcast games. I do wish Sony had provided some form of Anti-Aliasing. PS2 can certainly push the polygons, put the polygons are just too low res. Particularly with how much FFX pushes things, at distances things become really jagged, and if a textured surface is in movement, I don't know the world for the effect, but the texture kinda flickers as pixels of the texture move between viewable, non-viewable, and viewable again between pixels, if that makes any sense.

    Nonetheless, it is a truly remarkable game, really engaging story and the graphics are really detailed in terms of both texture and geometry, but the available resolution and lack of AA unfortunately detracts from the otherwise stunning game. It's better than the PS1 FFs in this respect, (except that shimmering effect I notice...) but with that level of geometry it becomes more disappointing..

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:About the graphics... by Grab · · Score: 1

      The word is "aliasing". Hence "anti-aliasing". :-)

      Grab.

    2. Re:About the graphics... by archen · · Score: 1

      I do wish Sony had provided some form of Anti-Aliasing. PS2 can certainly push the polygons

      The PS2 can push the polygons, but not with aliasing. The PS2 DOES indeed have anti-aliasing, but game developers never use it. It seems that any usage of the feature tends to drag the entire system to a crawl - to the point where it's never really practical to use it. Which is why Sony recommends that game developers try to avoid high contrasting colors (light and dark) next to each other so that the aliasing isn't as noticable.

    3. Re:About the graphics... by pi+radians · · Score: 1

      Actually, the PS2 can do AA. But most developers decide to not do it due to the major processing that it takes. There are a few tricks of the trade for designing for the PS2 which can "fake" AA, but I rarely see it done.

      In any case, I've never had any problem with "jaggies", it's when developers over do anti-aliasing that really sucks (read anti-aliasing and low-rez textures, ala N64).

      --

      sin(6cos(r)+5A)
    4. Re:About the graphics... by Ima+Cow · · Score: 1

      Supposedly FFX is one of the first games to use the PS2 hard drive (which is N/A). The graphics are cached on the drive to make the loading times go down and help with graphics. I'm not sure about this however, especially the last part.

    5. Re:About the graphics... by Junta · · Score: 2

      I knew that, I was refering to the second sort of shimmering phenomenon. I know I've heard a technical term for it, but it escapes me (pixels on textures slip between renderable pixels and back in, making small details of the texture disappear and reappear quite rapidly...)

      --
      XML is like violence. If it doesn't solve the problem, use more.
    6. Re:About the graphics... by Jhan · · Score: 1

      Yeah, I know the problem...

      Unfortunately I don't know the proper name for it. I DO know the name
      of the remedy, though: "Anisotropic texture filtering". It's all about
      polygons at an acute angle away from/towards the screen.

      Normal mip-mapping will select a texture resolution compatible with
      the center point of the polygon, but if the polygon 'tilts to much'
      in/out of the screen, the extreme points (the remote one at any rate!)
      will get a mip-mapping level unsuitable to the true resolution need at
      this distance.

      Bring in anisotropic texure filtering, that attempts to do
      smoothings-corrections based upon true distance...

      Or whatever :-) This is just my best understanding :-)

      --

      I choose to remain celibate, like my father and his father before him.

    7. Re:About the graphics... by Decimal+Dave · · Score: 1

      What you're describing sound like Moire artifacts. Software renderers in some of the old-skool 3D games were notorious for these kind of visual problems. I am absolutely shocked that a modern gaming system has issues like this.

      The sib poster is right though... Proper mip-mapping would set things right.

      --

      "Leave the strategizing to those of us with planet-sized brains." -Tycho
  22. My Mistake In The Topic... by th3walrus · · Score: 2, Funny

    That would be Anti-Monet graphics. =)

  23. What's so bad about board games? by Anonymous Coward · · Score: 1, Interesting

    I'm really failing to see what's wrong with a board game, though. *IS* there something actually wrong with a board game? I love a good board game. In fact, I think I'd rather play a good board game than just about anything else that comes out for computers.

    In honesty, the real options I see available are pointless driving games, mindless sports games, senseless action games, and the on-and-off release of yet another RTS game that is hailed as the next big thing but which, when looked at critically, is basically Command and Conquer with a different interface (which is itself Dune 2 with a different interface). Compared to this pile of tripe, even the most repetetive CRPG is at least mildly interesting. Exciting ones, like The Legend of Dragoon, are nothing but stunning.

    Ugh...I'm rambling. The point is that I don't mind a board game. Managing a Final Fantasy combat is far more mentally engaging than a lot of the garbage in computer gaming, and I won't deny the "board game" analogy. Most of the enduring board games are mentally engaging, fun, and constantly interesting. Given that FF is now the longest running CRPG series ever, I think that's a sign that it's obviously a damned good board game.

    (Although it's still not nearly as much fun to play as, say, Kessen or Kessen II)

    1. Re:What's so bad about board games? by Destoo · · Score: 1

      I have nothing against electronic board games.
      Hurrah for Mario Party and Sonic Shuffle.

      But the problem is when they get to be "single player board game"

      Then again, my brother had fun playing Talisman using all the characters. That game took quite a few hours.

      --
      Nouvelles de jeux et technologies en français. TC
    2. Re:What's so bad about board games? by Anonymous Coward · · Score: 0

      "Single player board games" still don't bother me. Isn't that essentially what playing a turn-based strategy game against a computer is?

    3. Re:What's so bad about board games? by Anonymous Coward · · Score: 0

      First, I ain't an anonymous coward. I'm just too lazy to register. And here's my gripe: Don't mess with the RTS man. The best RTS ever made was Starcraft. Things like Dune and Command and Conquer basically use the same units, only they look different. They just do the same amount of damage. Starcraft ain't like that. You've got three different races that have units that do entirely different amounts of damage and HP and all that misc crap. AoE can suck my ballz too. Starcraft will always be the best in my book. The game has been out for a few years, yet still has a strong internet play value. Not many games can say that. Give it at least a little credit, would ya? :) Don't be pickin' on my lovely lil RTS games =P

  24. ...I'm more fond of Dragoon's melee by Anonymous Coward · · Score: 0

    My favorite battle system has always been the one used in Legend of Dragoon. Not only does it have a lot of neat little touches to it that I've seen in other games (defending healing a character, for example), but it also has a lot of little arcade-like hooks in it that keep the pace moving along and really clear up the "boring battle blues." The most notable is that all characters (except one) have the ability to perform multiple strikes in the same attack, and their efficacy of hitting the target (and getting the chance for the next strike) is based on little timing tricks in your pressing the buttons. It's a very engaging system, and I really dig it.

  25. Truly shocked... by ivrcti · · Score: 0, Offtopic

    What?? A FFn story that's NOT by CmdrTaco ??? Tell me it's not so.......

  26. Re:FFX aka... by Anonymous Coward · · Score: 0

    Linux 2.4: Made from 90% recycled code
    ...

  27. Is there some sort of overriding plot? by Anonymous Coward · · Score: 0

    Something I've wondered...

    I've played FF1, FF2, FF5 (I think...didn't that come out for the American SNES?), FF7, FF8, and I'm working on FFX now. Every one of them has been interesting (as far as CRPGs go), but I've never really seen what defines them as a "series" per se. Is there some sort of general story line connecting them all, or are they completely disconnected and using the name Final Fantasy just for marketing?

    I'm assuming that, if it's the latter, the FF movie was the same thing...random story, just using the name.

  28. two months early by Proud+Geek · · Score: 0, Troll

    Of course you know why they are doing this. Sony has an almost complete monopoly on the console market (almost, but not quite, to the same level as Microsoft's Windows monopoly). They are now facing their biggest threat since the N64 (which failed to gain wide appeal; consider it the Macintosh of consoles). Of course they are pressuring their publishers to release early and release often just about now. As a moral point, anyone who believes that competition is a good thing and a monopoly is a bad thing should skip Playstation 2 titles, no matter how good, and get a Gamecube or XBOX instead.

    --

    Even Slashdot wants to hide some things

    1. Re:two months early by Anonymous Coward · · Score: 0

      i dont think your comparison works very well. sony may seem to be some giant in consoles but only if you look at the last few years that it has been number one. before then nintendo and atari both had as much if not more a 'monopoly' on this market. staying away from playstation games because it feeds some giant monopoly is a goofy idea. basing it on your hatred for microsoft is even worse.

      perhaps you should see it as linux (sony) breaking the monopoly of microsoft (nintendo) to finaly get the credit they deserve.

    2. Re:two months early by jgerman · · Score: 5, Insightful
      For the most part it's not as much that a monopoly is a bad thing that stirs the complaints against MS as it is the combination of a monopoly with a low quality product.


      Not to mention Sony certainly doesn't hold a monopoly on the console market. They put out a better product and the sales figures prove it. I expect to see the GameCube come along in sales over the next couple of months the games slated for future release look really good, and the $200 price tag is a huge incentive. I don't know what will happen to the XBox, there is a game or two that looks good, but not many.


      I should also point out that your statements premise and conclusion are completely contrary to fact. The XBOX is MS's attempt to gain a foothold in the console market and if successful will eventually begin using their library of unfair business practices against the other players in the market. Thankfully MS rarely does things right and the XBOX will most likely be short lived.

      --
      I'm the big fish in the big pond bitch.
    3. Re:two months early by c0bw3b · · Score: 1

      As a moral point, anyone who believes that competition is a good thing and a monopoly is a bad thing should skip Playstation 2 titles, no matter how good, and get a Gamecube or XBOX instead.

      So, wait.. someone who doesn't like monopolies should buy a Microsoft product? That seems like strange reasoning to me.

      --
      ||:|::
    4. Re:two months early by Anonymous Coward · · Score: 0

      (which failed to gain wide appeal; consider it the Macintosh of consoles)

      Nice subtle troll. I like it.

    5. Re:two months early by Bimble · · Score: 1

      Not to mention Sony certainly doesn't hold a monopoly on the console market. They put out a better product and the sales figures prove it.

      The sales figures only prove that Sony sold more of their product than anyone else, not that they put out a better product. If sales figures proved a product was better than the competition, there wouldn't be so much griping about Windows on this site.

      The first Playstation was a capable system, but by itself didn't exactly blow away the competition. Sony marketed the hell out of it, and even then the system didn't really take off until they finally got some good games out for it - most of the initial titles were high on graphics, and low on gameplay. Sony ended up dominating because Sega never figured out how to do developer support for their Saturn, and Nintendo took too long to release the N64 (which had its own host of problems to hold it back further). Sony's better developer relations later in the platform's life, coupled with the marketing power of Sony, and helped further by the complacency of the entrenched competition, was what let the Playstation sell so many units. The product itself was not so much "better" as to account for the sales numbers.

      With that said, it's possible MS may pull off a coup with the Xbox. MS has a formidable marketing machine, and most people still think that if it comes from Microsoft, it must be good. They're getting more press coverage than the Gamecube, in part because MS is doing a better job of getting review units and games in the hands of journalists. Their system is technically superior to the PS2, and that difference will probably be more pronounced this time next year, as developers learn to tweak for the box. Right now the PS2 is the clear choice because it has an actual lineup of good games available right now, and the Gamecube appears to have a better list of future titles than the Xbox, but none of that guarantees the Xbox won't be the best-selling console next Christmas.

      --
      Naked.
    6. Re:two months early by byran+lei · · Score: 1

      >Their system is technically superior to the PS2, and that difference
      >will probably be more pronounced this time next year, as developers
      >learn to tweak for the box. Right now the PS2 is the clear choice
      >because it has an actual lineup of good games available right now, and
      >the Gamecube appears to have a better list of future titles than the
      >Xbox, but none of that guarantees the Xbox won't be the best-selling
      >console next Christmas.
      >
      Wrong. The Xbox is a pile of crap and everybody outside of brain-dead PC gamers like you realizes it. The Xbox's 15 minutes of fame is over and done with. Nobody really cares about the Xbox because unlike the PS2 and Gamecube the Xbox has no soul. It's a WhiteBoy's toy. The Xbox is something Vanilla Ice and Wesley Crusher would get worked up over. Now that Xmas sales is nearly here/over with you're going to see Xbox sales fall through the basement as the PC gamers who wanted an Xbox bought them. On the other hand the sales of the PS2 and GameCube may stumble after Xmas but they won't take the nosedive Xbox will because there's nothing special about the Xbox.

    7. Re:two months early by Anonymous Coward · · Score: 0

      You are not one of those bitter PS2 fanboys living in denial, are you? ;-)

      >Wrong. The Xbox is a pile of crap and everybody
      >outside of brain-dead PC gamers like you
      >realizes it. The Xbox's 15 minutes of fame is
      >over and done with. Nobody really cares about
      >the Xbox because unlike the PS2 and Gamecube the
      >Xbox has no soul. It's a WhiteBoy's toy. The
      >Xbox is something Vanilla Ice and Wesley Crusher
      >would get worked up over. Now that Xmas sales is
      >nearly here/over with you're going to see Xbox
      >sales fall through the basement as the PC gamers
      >who wanted an Xbox bought them. On the other
      >hand the sales of the PS2 and GameCube may
      >stumble after Xmas but they won't take the
      >nosedive Xbox will because there's nothing
      >special about the Xbox.

  29. Wow by Anonymous Coward · · Score: 0, Funny
    CowboyNeal does exist! Who-da thunk? And all this time, I thought CowboyNeal was just another option on the Slashdot poll.


    Can I pet him? Does he bite?


    I'm AC, but I'm not that AC!

  30. Nice... by glowingspleen · · Score: 2

    Final Fantasy 10, eh? I bet the crew that named this series never expected it to have so many sequals ;)

    1. Re:Nice... by Anonymous Coward · · Score: 1, Informative

      Actually when the first one was created, the folks at Square thought that it *would* be their Final Fantasy. They were in financial straits, and after some not-so-popular releases they were in danger shutting down. After they saw the popularity of the Dragon Warrior series, they decided they would try their hand at the genre of RPGs, and after it was done they named it "Final Fantasy", since basically their entire future rested on that one single game's success.

      Good thing it took off, eh?

    2. Re:Nice... by Sentry21 · · Score: 2

      They never expected it to have any sequels - if FF hadn't rocked so much, it would have been Square's last game.

      --Dan

  31. Get On With It by airos4 · · Score: 1

    My biggest problem with FFX is that so far, I've played about an hour and a half into it and I've had maybe - four battles. An hour and a half into it and I've been in control of the character maybe fifteen minutes. I like pretty CGI as much as the next guy, but this is suffering from Metal Gear Solid 2-itis so far and it's irritating me.

    --
    I wish there was a choice that said "Factually Wrong -1" when I mod.
  32. Blitzball??? by Geeky+Frignit · · Score: 0, Redundant

    You didn't mention blitzball at all in the review. The fact that while past games have had card games as side games, this one has sporting events as the side games. Thought it was interesting and look forward to trying to actually win a game sometime.

    But then again, I typically enjoy sports games on console which a lot of people don't.

    --
    Tired of sitting at that karma cap? Start a flame war today! See just how low you can go!
  33. Re:FFX aka... by Jaysyn · · Score: 1

    You have to admit, a persistent MMORPG set in one of the Final Fantasy worlds (or a few of them, space / dimensional travel is cool) would be pretty damn awesome.

    Jaysyn

    --
    There is a war going on for your mind.
  34. Almost non-interactive by Junks+Jerzey · · Score: 2

    The FF games have been slowly getting more non-interactive, and FFX is the culmination of that trend. In the first hour of gameplay, you have control of your character for maybe 20% of the time, and that's being generous. Sometimes you go for 10 minutes just watching movies. The combat sequences--the actual game parts--are much less impressive than the non-interactive sequences. The parts where you have control of your character are almost completely linear, and you just walk forward much of the time.

    Bottom line: Amazing visuals? Yes. A game? Sorta, leaning toward no.

    1. Re:Almost non-interactive by JoeMac · · Score: 1

      Sounds an awful lot like another current PS2 game with exhaustive non-interactive movie scenes.

      Metal Gear Solid 2

      The comments about the linearity of FFX also ring mostly true for MGS2. Get to a point, watch another friggin' 30-minute cutscene, get to another point, etc. Awesome gameplay, very limited implementation.

  35. A disappointment by clemens · · Score: 1

    Yes, I live in Hongkong and was lucky to grab a Japanese release a few months ago. I'm a big fan of FF since FF I, but FFX was a great disappointment to me. The graphics were stunning, the music was emotion-tearing, but the flow of gameplay? Sucks. Every an hour or so a cut-scene pops up, yes, you'll say 'wow' when you first saw one, but after 10 or so, you'll feel fed up. And each cut-scene is about 5-15 mins. long, gave me a feeling that 'Hey, who the hell is playing the game? Me or the characters themselves?'

    Maybe Square wants to redefine RPG-- Roles Plays the Game, not you ;)

    And I resold my copy after about 15 hrs. of gameplay.

    --
    This is the funniest signature I could ever think of.
    1. Re:A disappointment by fifthchild · · Score: 2, Interesting

      Have you noticed? It's been like that since FF8, by my reckoning. I personally don't have a problem with it, it adds a real theatric sense to the whole experience, but if I was rearing to get going killing things I'd get kinda pissed. I guess that's what Final Fantasy has become, more of an interactive movie than a hack 'n' slash RPG.

      The only gripe I've really ever had is the linear feel of the games, you're dead right it feels like you're not controlling it. But then I reached the conclusion if was the style of the thing - I'm fairly easy to please, you see. And the stories appeal to me. The interaction means you literally get inside the characters and you're feeling the story as it goes... The plot's probably not that good at all, but it's a context, remember?

      Disclaimer: I like the Final Fantasy movie, too.

      --
      Sham on
  36. Micro spoiler (first 3 hours) by Anonymous Coward · · Score: 0

    I thought it was pretty cool how the battles and animated scenes flow together. Such as the battle with Sin on the boat at the beginning. It felt more realistic, because in real life, you just don't stand there trading punches till someone dies, there's actually movement and such. If you'd hit Sin a few times, the camera would pan around to the other side and he/she would be pulling left and right to try to release the harpoon.

    But.... Why didn't they just attack the harpoon cable instead of fighting Sin? It would have been easier. Especially since Waka warned the guy that if you harpooned Sin, Sin would just pull the boat under. So why attack Sin, when you could cut the cable?

  37. Last Final fantasy.. by kesuki · · Score: 1

    My money is on this title.

    Final Fantasy: The Bankruptcy Within.

  38. ROMS are GREAT! by kninja · · Score: 1
    I love the original Final Fantasy, the only game I STILL OWN for nintendo. (MY GOD it's 11 years old!) Problem is, I don't own a rusty old nintendo.

    Solution: Emulation. Since I actually own the game (the monster chart is always cool to pour over) it is legal, and save state on the PC has helped me time and again. Plus infinite Game genie codes, so you can triple your Black Belt's luck, and good old OOTPOV (32768 exp after every battle).

    Cheers mate, emulation isn't stealing, it's playing roms you don't own. Just like making MP# files from your CDs isn't illegal. I just don't happen to have a nintendo rom dumper sitting around so I rely on others.

    1. Re:ROMS are GREAT! by Anonymous Coward · · Score: 0

      Now here's the kicker question. Did you dump your own rom?

      You have the right to duplicate your OWN MEDIA. You don't have the right to use someone else's duplicate.

    2. Re:ROMS are GREAT! by Skip666Kent · · Score: 2

      All these law-abiding citizens make me want to weep with joy. I think we should enact legislation to allow them to use handicapped parking spaces.

      --
      **>>BELCH
  39. Re:FFX aka... by DennyK · · Score: 2

    You mean like this?

    ;)

    DennyK

  40. Something I never quite understood... by Hydrogenoid · · Score: 1

    How can you make a single player role-playing game?

    What's the point in acting (yes, that's what you are supposed to do in a RPG...) alone? And no, character development != levelling...

    1. Re:Something I never quite understood... by Anonymous Coward · · Score: 0

      A Roleplaying Game like Ultima 7 (or at least along the lines of) would be infinitely better than Final Fantasy. Because,
      1) There are multiple endings (well. U7 part 1 is a bad example of this because it boils down to a yes/no check box at the end)
      2) Quests are not linear. At the same time, most of the quests aren't accessories to the plot but rather serve to advance the plot.
      3) Interactive environments. (Heh, there was a reason U7 was so buggy. The developers spent too much time making practically everything that's not nailed down useable by the player).

      Add in Baldur's Gate/Arcanum's character alignment tracker, and the resulting game will rock. Imagine having a character, when presented with a problem, who WILLINGLY USES THE MOST EVIL, VILE method of solving that problem, and having all of the NPC's in the world KNOW that your character is inherently evil. (or at least seem to know...)

    2. Re:Something I never quite understood... by Anonymous Coward · · Score: 0

      Shut up you stupid pussy band fag.

  41. How to survive a grizzly bear attack? by Anonymous Coward · · Score: 0, Offtopic

    Step 1: do not make eye contact. you do not want to challenge the grizzly...

    1. Re:How to survive a grizzly bear attack? by Anonymous Coward · · Score: 0
      Step 1: do not make eye contact. you do not want to challenge the grizzly...

      OK, now I *know* the moderators are on crack.

      That post was moderated (+1, Informative) when clearly it should have been moderated (+1, Insightful) !!!

  42. Is it as freaking tedious as the others? by dangermouse · · Score: 1, Redundant
    I wanted to like FFVII and FFVIII, I really did. They had some really nifty effects, some interesting character design, and some really cool gameplay elements (Chocobos!).

    Unfortunately, interesting character design and nifty effects only go so far. The cool gameplay elements are really few and far between, and more often than not turn out to be less fun than you'd think. After thirty hours of step, fight, step, fight, step, fight I just got bored. Well, more accurately, the games each got to a point where I wasn't entirely certain what I was to do next, and I didn't really get the opportunity to find out because of all the freaking battles I was getting sucked into.

    Then again, Chrono Cross didn't have that problem, and I pretty much got tired of it after a while, too. Maybe it's just the formulaic gameplay. With the rare exception of a handful of puzzles, these "RPGs" seem to consist entirely of nearly-identical battles broken up by cutscenes that present you with excruciatingly long chunks of bland melodrama. And the game goes on forever in this manner. I have incomplete savegames for each of the aforementioned titles.

    That really sucks, too, because the Final Fantasy games are always so pretty. I'll actually probably end up buying FFX just so I can summon me some badass Ifrit or something. Sigh.

    1. Re:Is it as freaking tedious as the others? by SuiteSisterMary · · Score: 2

      Try Legend of Dragoon.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  43. Chrono Cross's System by TheHaas · · Score: 1
    It would also be neat if the magic system worked like it does in Niven's old Magic Goes Away universe. There would be magic rich and magic poor areas (and using too many flashy spells will start to deplete the magic from the area).

    Square did one better with Chrono Cross (the best PS1 RPG, IMHO) — every person and every "spell" (they called them Element Attacks) were assigned a color. The battlefield was made of circles, and for every spell that was cast, the low-level circle changed to the corresponding color of the spell. When the next spell was cast, the first color moved up one level. There are three levels on the battle field, an on the fourth spell, that color disappeared.

    So, what does this do? Well, if you had a character whose color was red, they were stronger in red circles (attack, defense, even magic) and weaker in blue circles (the opposite color). The Bad Guys were the same as well. Also, you could only use summons if the the entire battlefield was the same color as the summon element.

    Sounds kinda silly, and hard, but quite powerful when you had to be careful what colors the battlefied was and you just couldn't cast the same spell over and over again . .

  44. Re:cowboy neal? by Anonymous Coward · · Score: 0

    He's posted articles before.

    It's just been a while.

  45. Re:cowboy neal? by Anonymous Coward · · Score: 0
  46. Re:Final? (and a review, of sorts) by DirtyCowboy · · Score: 1

    Not to "mix my metaphors," but how about The Increasingly Misnamed Final Fantasy.

    BTW, for those of you who hated some of the game within a game sideplots (e.g., breeding chocobos, trading card games written in hex, etc.), this one will really drive you batty (read blitzball). Fortunately, it appears to be mostly optional in this one.

    The subtly tweaked combat system is sweet. The FMVs are incredible. Over all, two thumbs up.

    --
    D'oh -- the stuff that buys me beer! Ray -- the guy who sells me beer!
  47. What Monopoly?!? by Judas96' · · Score: 4, Insightful

    Why the HELL was that modded up? Maybe I am tired or just plain stupid, but I read that more as a troll or at the very least bad decision making. Surely it wasn't very Insightful.

    First off: although I don't have solid numbers or anything in front of me, I am fairly certain that Microsoft has more of a stranglehold in the Desktop OS market than Sony does in the Game Console market.

    While the N64 may not have been nearly as popular as the PSX, it did have its niche as Nintendo targeted most of their games at children. Maybe that hurt Nintendo a bit, but I don't think that makes them any where near as close to death as Apple was a few years back. Nintendo also makes this nifty little handheld product called the GameBoy Advance. The GameBoy series of handheld systems HAS held a virtual monopoly in that market since its original green tinted monochrome release over 10 years ago if I recall correctly. I think that would count as more of a monopoly than Sony has right at this very moment. Would you suggest we all go out and a Sega Game Gear or somesuch in order to rebel against the establishment?

    Do I really need to get into Microsoft? I personally use Microsoft products, but arguing that ANYTHING put out by them is an ethical alternative used to fight the big bad "monopoly" is even beyond some of the spin doctorying they have been guilty of. Though I am sure they would see it as an innovative approach and be glad to steal the idea from you.

    I am all for making sure there is an alternative, but telling people to steer away from Sony and buy a Microsoft or Nintendo product instead is about the equivilent of steering people away from the vocal stylings of Briteny Spears and saying the more rational decision is to buy Backstreet Boys or N'Sync music instead.

    So stop pretending this is another David vs. Goliath or Linux vs. Microsoft situation, because it plainly isn't. Go out and buy the system that has the games you want to play, or buy none at all. Spending 400 dollars to show how anti-establishment you are isn't going to fool anybody.

    (on a side note Square probably had enough incentive to push a proven product out quickly in order to make back some of the large amounts of money lost in the making of the flop Final Fantasy movie. Did there president or CEO or whatever not just step down due to just that? If Sony DID twist their arm to ship quickly, they wouldn't have had to twist very hard.)

  48. Yes Virginia, There are one player RPG's by Anonymous Coward · · Score: 0

    Try Fallout/Fallout II for the PC...
    Real RPG action, one player.

    You have complete control over your player's
    actions. (not dialogue, but there are enough
    good/evil choices to let you work through)

    The choices your character makes opens/closes
    doors for you later in the game and makes the
    outcome different. I have already played several
    runs through each game, and have made distinctly differing
    characters. One a goody two shoes who is a weak
    fighter, with a charming smile, who has been
    successful in getting others to do his fighting for him.
    One closed minded sharpsooter who has a chip on
    his shoulder and has been known to kill shopkeepers who have offended him.

    ANyway, Not to drag the conversation otherplaces,
    but I think there are single player RPG's

  49. PS2 Hard Drive by newbiescum · · Score: 1

    I don't have the game right now and I've quickly looked over various forums, but is there any hint at all that the US version of FFX will be able to use the future hard drive for the US PS2 in the manual/game? I heard that improved the game somewhat in respect to loading times and whatnot.

  50. Final Fantasy XXX Released by inerte · · Score: 1

    Square Soft today released Final Fantasy XXX, entitled 'Dirty Tricks with Mana' , after a short development period of 9 months. Read on for some game high moments.

    Final Fantasy XXX features dozens of new 3D modeled characters, most of them based on real actors from the movie industry. "We mixed experienced and amateur actors, but they all had a good time", says Christina Saynt, main head developer. Ronald Rocco confirms: "Christina is just incredible. Her way of work still blows me everyday". When asked to give more impressions about the development process, Rocco always remember how much cigarrete smoke was in the office, with a little smile. Another developer says: "The team of FF XXX was the most excited I have ever worked before", words of Johnny Longdong Silver, lead actor for the game 3D characters. "We spent night after night looking for holes on the gameplay".

    But the most expected feature is Square's new acessory for PSX 6.9, the "Sword of Protection", which let players interact with others on the multiplayer mode. "It's a real simple toy", explains Iamatsu Kokuma, chief programmer. "... and after it's equiped, you still have your hands free to enjoy FF XXX."

    Registration for multiplayer gaming is really easy. All the player has to do is send a letter to Square's headquarter, with personal info, a short bio and a photograph. After it's approved by Square's quality control department, the player information is shared with others. Altough unusual these days, you don't have to connect to the internet to play FF XXX multiplayer mode. Instead, all players meet live, face to face, generally on weekends, depending on the number of other players in your area. This really increases overall experience, and we're glad Square revived old concepts. If the player's personalities match, gameplay could go on almost forever.

    FF XXX's license agreement includes a clause denying any responsability on these decisions, tough.

    PS:
    See Miguel, I told you I had your text, huehauheuahueh. You own me some beer now, pal

  51. my 2 cents... by Sodakar · · Score: 1

    ...as someone who has played Final Fantasy I through X (yes, the Japanese versions, too), I can honestly say that the FF-formula has always been: good graphics, good characters/storyline, good "world", and an always-changing magic/battle system.

    Of course, the magic/battle system wasn't always perfect, and made some games painful to play. (FF II in Japan, where you couldn't save in 3-hour dungeons, or in FF VIII, where all you did was steal magic all day in combat)

    With those things in mind, I will say that X's gameplay "feels" like the original FF I -- in a good way! The battles are quick, not overly complicated, not insanely difficult, and you aren't forced to summon Shiva 12 times to beat the common mob. Experience and cash flow without "crunching" (playing *just* for xp/cash). It's unfortunate that I am unable to select the "Japanese voice track," as the English voice acting is quite horrible compared to the Japanese voice acting (which I enjoyed on my friend's import PS2 + import FF X).

    Most of all, for the first time in YEARS, this Final Fantasy game will actually allow you to play about 15-20 minutes at a time and SAVE. (other than the PC versions of VII and VIII which allowed you to save anywhere) The cutscenes happen often, but are short enough that you can bear, and you can actually pause them (unlike MGS2).

    The 3D world presents a problem when you need to look for doors and treasure chests, as they become hidden. FF VII's simple graphics made it easy to find things, but in FF VIII and IX, I often found myself trying to find the door that opens. X solves this by giving you a overhead map with doors and goals highlighted.

    Okay, so all of this sounds like X is stupifying the game -- but it's not. If you have 18 hours a day to spend on a game, maybe this game is too smooth-flowing for you. But for folks like me who have about an hour a day to goof off playing games, FF X's no-load-time, quick-save, fast-gameplay, short-cutscenes are a treat.

    Happy Holidays, ya'll!

    1. Re:my 2 cents... by zonker · · Score: 0

      ...I can honestly say that the FF-formula has always been: good graphics, good characters/storyline, good "world", and an always-changing magic/battle system.

      too bad the designers seem to put graphics ahead of gameplay as well...

  52. 2 player battles by huh_ · · Score: 2, Insightful

    Does it have 2 player battles like some of the previous FF's? Where the second player can control some characters during a fight?

  53. Oh, I'm gonna be late for work.... by solios · · Score: 3, Informative

    But so much the better. I did a multimedia presentation for a class a couple years ago based on the Final Fantasy series. These are my thoughts:

    1. Start with Final Fantasy. As in, the first one. Download an emulator and find the ROM. It's an 8-bit NES game, so it would appear dated by todays standards, but it has elements that none of the other games do- it's still one of my favorites. It's also turn based. The series has no chronology or "order" to it, unlike Dragon Warrior. Each FF is a complete story without ties to the others.

    If you can't find it, then get your hands on FFVI - six is easily one of the best RPGs ever, and has possibly the best translation/story of them all. It's also the last "traditional" FF - after that, they *really* started to experiment with things.

    2. In order:
    A. Six.
    B. Six.
    C. First, then Six. Though if you value prettiness over actual gameplay mechanics, then Seven or Eight. A good friend of mine swears by Nine, but IMO it's like comparing War and Peace to PeeWee's Playhouse in terms of graphic design.
    D. SIX. In a heartbeat. The only final fantasy to suck up more than 70 hours of my time.
    E. Eight.

    3. The HARDCORE are going to tell you that FF8 sucks wang. They are wrong. FF8 isn't really so much a Final Fantasy as it is its own animal- aside from parts of the battle system and the title, it bears no resemblance to any other final fantasy game. This is not a bad thing- people simply fear change and were likely expecting another Six with better graphics. Had they called it something other than "Final Fantasy VIII", it would have done gangbusters. Since Square DID call it a Final Fantasy, it has to measure up to 6- and doesn't. It's still really cool..... but it's *not* a final fantasy. It's in the same category as the movie, which isn't really a Final Fantasy either- both of them are really missing the "Fantasy" bit to some extent.

    In terms of enjoyment, I'd rank 'em as follows:

    1. FF 6 (still have the box and manual!)
    2. FF (I own two copies, because you can only save one game on the cartridge)
    3. FF 8
    4. FF 5 - if you liked Tactics, this is where the Job System started.
    5. FF 4 - the only FF with a cheat code.
    6. FF 7 - I really cannot adequately explain the derision I have for 7. Mainly because, in my opinion, it took everything GOOD about the previous FF games and took a shit on it. There aren't enough challenging or difficult enemies, which makes your characters difficult to build. Cloud is an apathetic little bitch, which makes him impossible to really care about- which is even worse, as this is the first FF where you're stuck with him as lead for most of the game (technically, FF2 as well, but you could change your screen icon to whatever member of the party you preferred). The Materia system strips characters of the things that made the FF6 cast so unique- special abilities like Steal and magic casting became portable. Not only that, but with no way to skip a summon spell, I stopped using them in favor of regular magic. I like 8 in terms of story, but the summons in that game are five times WORSE - it was the first thing I asked about and the answer sold my playstation to the highest bidder.
    7. FF 9 - being a person very much preferential to both 8 and Parasite Eve, I was inclined to view 9 as a venture into a childish, Barney / Telletubby aesthetic. Every FF previous to this one hooked me on graphics, story AND gameplay. I didn't realize just how important the graphical look and feel was until I played a sample of this and realized the cartoony crayola approach was making me sick.
    8. FF 2 ( NES, played a Japanese ROM of it. No fun if you can't read Japanese)
    9. FF 3 (Ditto 8)

    I haven't played X and have no plans to do so- not only do I not have a PS2, I can't afford one and after VII destroyed my expectations for the series, I got out of video games and became a spectator for 8 and 9. I was a serious conniseur of video games throughout my teen years, and am firmly of the opinion that Square- and at large, the entire industry- simply doesn't have what it takes to make another game as >complete as FF6, and divested myself of my playstation on the strength of that conviction.

    Take it from an ex-fan: Final Fantasy 6 is not only the best in the series, it's likely one of the best RPGS *EVER*.

    Peer pressure is the worst possible reason to get into anything- you should only make the time investment in these games if you're into RPGs or think you might be... then look over plot synopsises of the titles in the series and start with the one that resonates with you the most. From my standing, The Majority spooged in their pants over FF7, which was an inferior waste of my time compared to FF6, adding fuel to the conclusion that the majority of people are retards and easily cave to advertising and trends. FF7 was so goddamned hyped that it didn't HAVE to be good to sell- just like Star Wars Episode One.

    The earlier games were vague enough, flexible enough, and broad enough for any RPG enthusiast to have fun with them. FF6 came out and tightened this down a bit, but maintained a large cast of interesting and well developed characters. Then FF7 tried to continue the tradition... and character development went flat. The characters lost their "life", for lack of a better term, and became polygons. Square is becoming progressively more and more focused on character driven stories as opposed to concept-driven stories- FF6 being the transition point, in that it had enough of a variety to offer something to everyone.... something the proceeding games lost. I didn't like Cloud, Barret or Red 13- hence, it's next to impossible to actually LIKE FF7. My issues with 8 were entirely with the battle system. 9 was too childish in design to get my interest in the least.... and everything I've seen about X points to it being a story that really doesn't interest me. There was a point where RPGs were still games- these days, they're interactive movies and novels.

    I like the games. If you do as well, then play the earlier parts of the series, as you're likely to enjoy them much, much more.

  54. Baldur's Gate by Len · · Score: 1

    That battle system sounds just like D&D as implemented in the Baldur's Gate games. (Except for the mana part.)

    And (of interest to Slashdot readers) in Baldur's Gate you can write your own AI scripts for your party.

  55. XBox by SilentChris · · Score: 0, Offtopic

    Give me an XBox with Halo and Amped and I'll be happy. Just slip the coffee intravenously for those (many) midnight runs.

  56. -Originally from JeremyF- by Anonymous Coward · · Score: 0

    And it's funny how the Japanese think it's cool when things use English text/voices =(

    - courtesy of someone who wonders how that managed to get to be -1.

  57. Re:FFX aka... by Geekboy(Wizard) · · Score: 1

    *cough* plan for ffxi/xii *cough*

  58. Finnish Fantasy is not being released in the US by Anonymous Coward · · Score: 0

    You idiot.

  59. I like the series, but lets get some facts right by Anonymous Coward · · Score: 0
    it is NOT and RPG. It is an interactive movie. With action/adventure elements inside a fantasy setting. If you like it or don't it doesn't matter... the fact is that it is no more of a RPG than is super mario brothers. Why is this semantic clarification important? Because first of all, if a person sees RPG, they will logically expect a RPG, and while that may have variations, it is still within a defined scope of play, interaction and control. Second, if a reviewer consistently misrepresents the game by calling it something it is not, then it degrades their worth in reviewing it because they apparantly do not have enough experience in the field to make the obvious distinction.

    BTW, I like flight simulators as well, but if they add a role playing element then it will be obvious that it is a 'flight sim with added role playing elements'. Unless I can choose the skillset, ethos and attitude of the character and unless I have full freedom to make decisions that tree down to multiple outcomes and truly create my own existence, then it is not a role playing game.

  60. x-box version due out in 1 week by Anonymous Coward · · Score: 0

    i was surprised, too, but you can even download a beta version from this site.

  61. Three observations of my own by Anonymous Coward · · Score: 1, Interesting

    I'm about 5 or 6 hours into the game, and besides the obvious graphics/voiceover stuff, here are the three things about gameplay that struck me most about this FF versus the previous three:

    1) More linear and movie-like. Believe it or not, I haven't had that much opportunity to just wander around and fight things; most of the time I'm watching cutscenes. Even the boss battles literally tell you what to do if you don't have the right idea, and the arrow on the map just plain points you where to go (and without the map, good luck finding anything in the dark), so it's like you're just "pushing X when it tells you to push X" a lot of the time. I expect this to get better once the world map opens up to me, and when the Sphere Grid stops being linear, but it's not a good first sign.

    2) Less need to heal constantly & more desire to use magic. This is a good thing. Except for tough boss battles, I haven't healed much at all. Why? Because there are save points about every three feet, and they automatically restore your entire party's HP/MP. Also, when one of your characters is near death, you can just swap in another! This also lets me use magic a lot more than I did in previous FFs, because while before I felt a need to conserve MP for when I might need it, here there's a practically never-ending supply.

    3) Control over overdrive! No more "use it or lose it" on the Trance. Once your bar is filled, it stays filled, even across battles, until you're ready to use Overdrive. The little overdrive mini-games are kinda fun too, if relatively easy so far.

    Alex

  62. Re:Final? (and a review, of sorts) by erpbridge · · Score: 1

    Read the words "mostly optional" with some skepticism. There is a point in the game where you are forced to play blitzball for about 5 minutes. It seems to be largely derived on football, with a little soccer and basketball mixed in.

    One thing I don't understand: in the beginning movies, blitzball is played 3-dimensional. In the minigames, you are forced to play it 2 dimensional.

  63. Final Fantasy Comments by kenp2002 · · Score: 1, Interesting

    For additional insight into the game do some background checking on the names they use in the Final Fantasy (Square) games. There is a lot of Kabbalistic and cultic refrences. Names like Crowley and Stellazo creep up. Also references to classical literature (The Rape of Lucricia I belive is a Shakspeare play.) Half the fun of Final Fantasy games for me is digging up the story behind the names and refernces. Case point: Sephrioth (and the variants on it's spelling) is a Kabbalistic reference to the 12 sephrioths you master to become a god. (I am no means an expert on the topic but that is what I found.) Also the 4 elemental bad guys in the Final Fantasy 2 (US) like Rubicant were refences to creatures from Dante's Divine Comedy (Inferno). There is tons of little stuff in there that makes the games even more enjoyable. Just my comments. Later all.

    --
    -=[ Who Is John Galt? ]=-
  64. Tidus? by cliffy2000 · · Score: 1

    What kind of name is Tidus? Well.... I guess it's better than FFV's "Butz." ::resists urge to make goatse.cx reference::

    1. Re:Tidus? by Anonymous Coward · · Score: 0

      hahahahahah COMEDY GOLD!!!

      but, from the gamespot interview, the key image or motif of ffx is water, thus tidus always represented by coral blue.

    2. Re:Tidus? by Junta · · Score: 1

      I dunno, "Butz" and "Tidus" can work into similar jokes if you think about it... OF course, you can bet the goatse.cx guy's name wouldn't be "Tidus" considering.. ick...

      --
      XML is like violence. If it doesn't solve the problem, use more.
  65. Re:recommending to fans? by hether · · Score: 1

    Or perhaps - I would even recommend this game for those who may not be fans of the RPG genre?

    I see what you're getting at, as all games are in a way RPGs, but clearly he met the genre of games that are classified as role playing rather than action, shooter, etc. games.

    --

    Most people would die sooner than think; in fact, they do.
  66. FFX for the PC? by _01001001 · · Score: 1

    Does anyone know when FFX is going to be coming out for the PC?

    --Frank

    --
    "Neither life nor happiness can be acheived by the pursuit of irration whims." --Ayn Rand
    1. Re:FFX for the PC? by th3walrus · · Score: 1

      The rumor is that the PC version is going to be released alongside FFXI which is coming out at the same time in Japan and the USA for the PS2 and PC. FFXI is in beta test currently in Japan and they're looking at a late spring or early summer release.

  67. as a play on old Homer in this situation... by Anonymous Coward · · Score: 0

    ...he's a terrorist! Get him!

  68. clarification by Anonymous Coward · · Score: 0

    RPG's are not hack and slash. Diablo is not a RPG. Elves, magic and Gaedlich accented dwarves do NOT an RPG make. I get annoyed when I feel like I have absolutely no control over the game except like a rat in a maze... there is only ONE cheese and ONE exit.

  69. moderators by Anonymous Coward · · Score: 0

    I am glad I have a life and do not spend my years moderating down things to make up for my pathetic existence

  70. hahaha by Anonymous Coward · · Score: 0
    as to your sig, I once had a woman tell me that 'any erogenous zone' should be covered. I reminded her that she must therefore cover up her lips, cheeks, nape of her neck (well, front too), forearms and backs of hands, bottoms of feet (no not a fetish you freaks!), backs of knees, solar plexus region, etc...

    she didn't like that, but I figure it was because well... nevermind

  71. yep, Ur 7334 h4x0rz by Anonymous Coward · · Score: 0

    you are cool man, let me shake your hand

  72. Don't forget the kipper. by Technosteve! · · Score: 0

    Yeah we all love the FF series but there are other rpg's out there. although most of the other rpg's out there don't have the vast amounts of fmv or experience to back up their games but there still great. tales of phatasia for the PS was a decent game but the selling point to this game was it's fighting system. the active fighting system was really neat, with all the extra special attacks you can find for your charaters. You had the abilty to buy food and Cook them to make a dish that would heal your party evem more. would of been great if they included a iron chef mini game i would of played that for days. this game had it's own unqiueness that makes it stand out from the rest. i know people tend to look down on 2d sprite based games these days but that doesn't stop me from firing up my zsnes and play another game of chrono trigger.

    --
    Me and lunchbox here are going to kick your ass.
  73. Feh. by Weasel+Boy · · Score: 1

    Tried FF V. Didn't like it much. Watched someone play FF VII. Wasn't super impressed. In no hurry to try again. Don't feel obligated to play because of the hype. Play Summoner instead.

    Loved the movie. Very nice, for anime. Then again, Summoner Geeks was more memorable.

  74. z-buffering by Anonymous Coward · · Score: 0

    sounds like bad z-buffering...

  75. Re:FFX aka... by zonker · · Score: 0

    Final Fantasy 10: You've seen it all before, but now it's better. Really!

    I would rather think of FFX as FFIX 'Upgrade Version' rather than a new game...

  76. PS2 anti-aliasing explaination. by Chris+Coster · · Score: 1

    As far as I'm aware it's something like:

    The Playstation 2 can do polygon *edge* anti-aliasing, but it can't do *full-screen* anti-aliasing like the Xbox and Gamecube.

    What does this mean? It means that if you want to draw an anti-aliased scene on the PS2 you have to draw the polygons in back-to-front order yourself. Yes, this means software sorting every single polygon you draw - if you don't you'll get horrible artifacts around the edges of all your polygons when they get drawn out-of-order. This is a slow process, and in the case of FFX I can see why they were willing to compromise for the performance gains.

    Xbox and NGC have full-scene antialiasing. Turn it on and: It Just Works. Behind your back the system will render to a 2x or 4x screen size back frame buffer and downsample for display on the front-buffer screen. This will, however, use more precious memory and sacrifice fill bandwidth because you've got to draw to a larger-than-normal frame in the first place.

    1. Re:PS2 anti-aliasing explaination. by Chris+Coster · · Score: 1

      > can't do *full-screen*

      ... "full-scene" rather.

  77. One of the best RPGs I ever played...... by Mycroft4114 · · Score: 1
    Was not a FF... Or even a PlayStation or Nintendo game... (Now, just let me explain. put down the pitchforks and torches...) But every time I'm in the middle of one of the FFs, I have to go back and play it, just because I start itching for a really GOOD Rpg. Now don't get me wrong, I enjoy FF. But they all have their own problems. Mostly they tend to get tedious. And yes, the current ones have started to get really annoying with their cutscenes. But every time I play one, I just have to go back to...

    Phantasy Star 4.

    One of the few rpgs to come out for the Genesis. But DAMN is it ever good. Note that I played it without having played the first three, so I am aware that I missed out on some of the details that are in this one for fans of the series.

    Allow me to first give a bit of series background. (Those who know better feel free to correct.)

    In Phantasy Star 1, you were on the planet Parma, a technologically advanced planet in the Algo solar system. You had to fight your way to the Air Castle (big floating castle) and defeat the bad guy. Never played it, so I don't know much more than that.

    Phantasy Star 2 was also on Parma (possibly with some travel to other planets) and featured the gaming world's then stock evil boss, Mother Brain. Ended in the destruction of Parma. Some ships from Parma escaped to the other habitable planets in the solar system, and others escaped out toward other stars as big generation ships. (Haven't played much of it.)

    PS3 took place aboard one of the aforementioned generation ships. Got annoyed with this one real quick, so I know nothing about it.

    Now, the real meat. Phantasy Star 4. WOW.

    Tech Specs:

    Genesis game. Go get Genecyst and the ROM. (I've had problems with it working right on other emulators, but the latest version of Genecysts works great.) Nice graphics for it's time. 2D of course. Fairly long.

    Story:

    I won't go too much into it, but it begins on the planet Motavia 1000 years after the destruction of Parma. The devastation caused by the exploding planet threw the other worlds into chaos for awhile. It was the downfall of civilisation. But now, technology is starting to make a comeback, both through research and the discoverey of old cities and machines left over from 1000 years before. (So you do get swords and guns, and who gets them makes sense from their backgrounds.) Your main character is Chaz, a swordsman and Hunter (read: mercenary/bounty hunter/monster exterminator) in training. At first, you're on the quest because you were hired. Then you look into a bit out of curiosity, then because you get really really PISSED. And then the game really starts. (This is a suprisingly long game.)

    The story arc is very well developed, and very linear. there are side quests, yes, most of which come in the form of jobs from the Hunter's Guild. (Some are very cool, two are very annoying, and two are extremely usefull......) And a few little secret or side areas that are maily there for fans of the series. (Certain long-lived creatures which were characters in previous games, statues of previous characters dotting the landscape, etc...) And you can rush straight through without talking to anyone, or you can learn all sorts of interesting world details from the townsfolk. Most of them do say different things after major events in thier area.

    Gameplay:

    Again, linear story, in that you can't go to the next town until you've gotten item X or done event Y, but once you've gotten somewhere, you're free to travel back at any time. This also means that Weapon and Armor stores get better and better as time goes on.

    Magic is essentially divided into two parts: Skills and Techniques. Skills are unique to each character, and are generally weapon techniques for your fighters, and powerfull healing techs for your healers. They have a limited number of uses, refreshed when you rest. The number of times you can use them goes up as you level up.

    Techniques are more like the magic we are used to. You have these techs, and you use them as many times as you want while you have enough technique points to support it. Many of the basic techs can be cast by several people, though some are far far better at it than others. (Casting your basic Res (heal) with say Hahn might get 60 points of healing... While Rika's casting of it heals by 200. etc. As you level up, you get better at casting them.

    You do not buy Skills or Techniques. New S&T are gained automatically through leveling up.

    One last important but about the linear aspect: You don't get to pick your characters. There is no swapping. Charcters move in and out of the party as the story dictates, and most of them have good reasons for staying/leaving. Certain ones will stay with you to the end once you get them though. (I will give the example of Gryz, whose town is destroyed by evil baddie Zio, and when he hears that you are going to find Zio, he comes along so he can get his revenge. Once Zio is dead, Gryz leaves.) You can have up to five characters in the party, and they all get to fight.

    One of the most important aspects of the fighting is that while you can beat the game just doing basic attack-cast in battles, you'll miss out on the cool (and powerfull) combos. Certain magics can be combined with each other or with skills for some devastating attacks, if you plan it right.

    Ah, almost forgot about macros. The play is turn based, so you define what each person is going to do before the turn starts. This lets you do the combos. But they added in a very usefull feature that I haven't seen anywhere else: Macros. These are defined though the menu while outside of battle. They are just preprogrammed attack sequences that let you quickly tell all of your characters what you want them to do, and in what order. the 'A' macro is almost always used as a basic 'everybody attacks' macro for your basic fights. The others I generally use for quickly setting up defence in the first round of a boss fight, or for setting up delicate combos. (IE, set up the combo with the slowest person going first to reduce your chances that a medium-speed monster will interupt the combo in the middle.) A great time saver so you don't have to go through and say "you attack, you heal, attack, attack, attack" every time. You can just say "macro A" and watch the fight commence.

    Misc:

    A few misc points: One is the talk function. This is VERY nice. It avoids two problems. The first is the "Where the hell do I go now???" problem, even if you've been away in a cave for a week and forgot what you were doing. The second is having the game constantly remind you of what it wants you to do. (Zelda 64 anyone? "HEY!" "HEY!" "HEY!" "All right you damn fairy, the next time you say hey, I'm getting the swatter out...." "HEY!") The talk function is just an option in the menu "talk" that makes your characters have a short conversation on what's going on, and where they should go next. It doesn't bug you, and if you know, you don't have to hit it. Nice.

    Again, fans of the series who have played the previous games will see all sorts of references to the previous games, from statues of previous characters, to just the names of familiar places or spells.

    Another aspect is that your characters all have lives outside of the story. They've all got hometowns, histories, friends, relatives, etc. If you choose to talk to the people in towns, you get to meet these people, and see how peoplke react to them. (Hahn isn't altogether welcome at home, while Raja is quite popular at his local bar...)

    OVERALL:

    I cannot recommend this game enough. Die-hard RPGers and newbies both will like this game. The story and the history really draw you in, the graphics are excellent (dated by today's standards, but still damn pretty.) It allows it self to be funny and serious, dark or fun, depending on what is happening. The character development is handled very well, and you have a good mix of wise, experienced characters, and naive, new to the world ones.

    New players can choose to take it slow, take time out to fight and level up, while more experienced players can go straight through at lower levels. (The FAQ for this game says of the final boss: Be at least level 50. If that doesn't work, try 55. Then try 60. etc. My second play through got me there at level 30. It was a tough battle, but it is doable, and extremely fun.)

    And oddly, whenever I play any other RPG, it starts to get a little tedious and I just start hankering for this game. I've left off in the middle of FF1, 7, and 8 just to go play this one. It really sticks with you.

    Whatever your style of play, you will enjoy this game. Go get the emulator and the ROM now! (And remember to look in the Genesis section, because you won't find it in Nintendo.)

    Note: I didn't play Phantasy Star Online, because from what I learned before it came out, it was not actually set in the PS universe nor did it have any reference to PS. It was just trying to cash in n the name... Gee... Sort of like all the recent FFs.... But as I recall, nobody else played it either, so I don't think there will be any comparison issues.

    Anyone else remember this game as fondly as I do? Anyone actually going to listen to my recommendation? Am I just going to get bounced out of the forum because I wan't actually talking about a FF game, just one that kicks all of the recent FF games's ass? We'll see...

    Mycroft

  78. You might be interested to know by Anonymous Coward · · Score: 0

    Though SquareSoft hasn't seen fit to translate FF2 and FF3, other people have. If you want to play an English translation of the games, obtain an orignal Japanese ROM and then head to http://www.zophar.net/newtrans/?op=show&type=nes. There are translation patches for FF2 and FF3 among a host of other games. You'll need something that can intrepret IPS patches, which some emulators do automatically, and static patchers are also available on the site.

    The site also has translations for other game consoles and for other languages, though the English patches are by far the most commmon.

  79. WARNING: SPOILERS! by Anonymous Coward · · Score: 0

    This game consists of you, playing the part of the mighty hero, Cumulonimbus, a young boy who, for some unexplainable reason, fights well with swords.

    You'll travel across many lands, where items get more expensive the further away you are from home (Talk about inflation in some of those third rate countries!), and you'll meet many different creatures, which look kinda the same, but are different colors and attack with different gusto!

    You'll then either rescue your girlfriend/mourn her death, after killing (insert a Biblical-sounding name) and saving the world! Yet again!

    Smashing. Stellar. GO CUMULONIMBUS GO!

  80. yeah by Anonymous Coward · · Score: 0

    "Not Another Final Fantasy Movie"

    hah. no.

  81. Picking on Squall by Anonymous Coward · · Score: 0

    ouch.. just like that ign review.

    Why do I get a totally different image of him?

    Here's a kid... who was in an orphanage.. and he had a friend he called sis... and then she left him. He waited forever and ever for her to come back and eventually he decided she wasn't coming back. He learned to stop relying on others, that the only person he could trust was himself.

    In the "school" .. Seed.. he learned to lead others, but never depend on them.

    He met a woman and liked her (Rinoa is kinda hard not to like :P :) he always tried to hold her at a distance though because either he'd fail her or she'd fail him or leave him and he'd be just as alone as he's been since his sis left.

    He gives in later, lets himself love her, admits it to himself. Saves her. He also begins to trust his own decisions. He becomes a leader. He also ends up trusting others.

    I think there was plenty of growth there and Squall did mature through the game.

    I don't know why others don't see the same things in Squall as I did. My only guess is that people don't read the dialogue, they just skip half the story anxious to move on to the next piece of action.

  82. FF2 and FF3 in English by ericvids · · Score: 1

    There are English translations available.

    I'll be happy to send them over if you so insist. =) Of course they're emulator-only, and might be illegal if you don't really own the Japanese cartridge (as if you can find any of those anymore). One of the ROMs even had "Do not play this game with NESticle (or other emulators)." Duh. As if you can play it with anything else.

    --
    Pet peeve: Profane people propagating perfunctory pedantry.
  83. One thing you forgot... by SIGFPE · · Score: 2

    FFX isn't actually a game. It's a(n at least 12 hour long) movie. Sometime you get dumped at the end of a corridor and told to run to the end. You get to the end and then it's back to the movie. Have I missed something. Where's the game?

    --
    -- SIGFPE
  84. Re:Hello Freak! by Anonymous Coward · · Score: 0
    In A.D. 2001
    Dubya was beginning

    President: What happen?
    Quigley: Somebody set up us Hainan.

    Prueher: We get crash.
    President: What !

    Prueher: Illegal surveilance turn on.
    President: It's you !!

    PLA: How are you gentlemen !!
    PLA: All your EP-3 are belong to us.
    PLA: You are on the way to humiliation.

    President: What you say !!
    PLA: You have no chance to save face make your apology.

    Prueher: President !!

    President: Take off every 'diplomat' !!

    President: You know what you doing.

    President: Move 'diplomat'.

    President: For great media circus.