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Xbox 720 Could Require Always-On Connection, Lock Out Used Games

MojoKid writes "Sony's next-generation PS4 unveil is just two weeks away, which means leaks concerning both it and Microsoft's next-generation Xbox Durango (sometimes referred to as the Xbox 720), are at an all-time high as well. Rumors continue to swirl that the next iteration of Xbox will lock out used games entirely and require a constant Internet connection. New games would come with a one-time activation code to play. Use the code, and the game is locked to the particular console or Xbox Live account it's loaded on. Physical games will still be sold (the Durango reportedly supports 50GB Blu-ray Discs), but the used game market? Kiboshed. If this is true, it's an ugly move on Microsoft's part. Not only does it annihilate the right of first sale, it'll eviscerate any game store or business that depends on video game rentals for revenue."

592 comments

  1. Always on = !on by ernest.cunningham · · Score: 5, Insightful

    Always on always turns me off.

    The main problem I see with this is the ability to lend games to friends, or have friends lend games to me! This is what hooked me in with COD 4 and the reason I purchased an Xbox. My mate lent me his copy for a day and boom I was hooked.

    That wont be happening again I guess....

    1. Re:Always on = !on by Kokuyo · · Score: 3, Insightful

      How was it the reason you bought the console? If he lent you the game without having the console, how on earth did you play it?

    2. Re:Always on = !on by luther349 · · Score: 2

      in a time where game company's are going bankrupt making a console like that would flop sony tried the with psp go kinda a test bed for such a model and watched it fail.

    3. Re:Always on = !on by Anonymous Coward · · Score: 0, Troll

      Maybe his mate left his console at GPs house - I've done that myself numerous times.

      You sir are a pedant.

    4. Re:Always on = !on by asmkm22 · · Score: 1

      I think the idea is that if you want to try a new game, they would rather you just download the demo or whatever instead of borrowing disks. It's becoming increasingly common to get demo access for all kinds of new releases.

      So, on paper, I agree with your statement. I just don't think it's as big a deal as people think. Now the guys in the middle of nowhere with crappy internet connections have something to complain about, but their beef should be with their ISP anyway.

    5. Re:Always on = !on by N1AK · · Score: 4, Insightful

      If he left the console and the game then the friend could play using his mates xbox live account thus making GPs post a valid point. You sir are wrong.

    6. Re:Always on = !on by Anonymous Coward · · Score: 5, Insightful

      It's worse than that, because of online activation for multiplayer me and my girlfriend can't both play online with games that use this technique. They expect two people in the same household to buy two copies of the game to both be able to play online even if one of the discs isn't even in use at the time because activation gets tied to your account and we have separate accounts so we can play different things at the same time on each console.

    7. Re:Always on = !on by ernest.cunningham · · Score: 4, Informative

      I had a mate staying at my house with an Xbox. I used this to play COD 4 and decided to buy my own xbox and COD 4 game.

    8. Re:Always on = !on by Anonymous Coward · · Score: 0

      The fact that he temporarily left it at someone's house doesn't mean he gave it to him permanently.

    9. Re:Always on = !on by cheekyjohnson · · Score: 4, Insightful

      I think their beef should be with DRM. Demos only allow you play up to a certain point.

      --
      Filthy, filthy copyrapists!
    10. Re:Always on = !on by wesleyjconnor · · Score: 2, Interesting

      I would imagine this is part of a service where you download your games instead of purchasing discs, so it would want to check in to make sure you haven't tampered with the software.
      It would be unrealistic and unnecessary to have a constant internet connection the entire time you are using the device.
      Connecting back every day or week is not going to break the lolz

      Also who are these people without reliable internet? I used to live in AUSTRALIA, the asshole of the world and even there we had 100mbit cable

    11. Re:Always on = !on by flyneye · · Score: 3, Insightful

      I picture Microsoft stuck with a warehouse full of them until the laughing from their peers and loss of profits force them to change their suckass firmware.
      Par for the course for Microshit. Misguided leadership as per usual.

      --
      *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
    12. Re:Always on = !on by warrigal · · Score: 5, Funny

      I used to live in AUSTRALIA, and even there we had 100mbit cable
      I'd like to know where, cobber.
      We're on fibre here in 3076-land and seldom see 10MBs. Usually less because of chronic under-provisioning, even when we pay for 100.

      the asshole of the world
      Just passing through, eh?

    13. Re:Always on = !on by syockit · · Score: 0, Troll

      Which still doesn't make it a reason why not to buy 720.

      --
      Democracy is for the people; you only vote once per season and we'll do the rest of the work for you don't have to.
    14. Re:Always on = !on by Sockatume · · Score: 4, Funny

      Score:4, Informative?

      "I did not know that you need a console to play a game. I will mod this up."

      --
      No kidding!!! What do you say at this point?
    15. Re:Always on = !on by Anonymous Coward · · Score: 0

      A MegaBit is not the same as a MegaByte.

      Mate.

    16. Re:Always on = !on by Anonymous Coward · · Score: 1

      I'd like to know where both of you are? I'm stuck on adsl1 no option of cable, no option of adsl2 high contention at the exchange so lucky to get 150kB/s downloads during the day.

    17. Re:Always on = !on by Anonymous Coward · · Score: 0

      so in that case it could still happen .. if the game is locked to the consol - you still had the consol to play the game with - locked or not you got to play it and still would have bought the xbox?

    18. Re:Always on = !on by FunPika · · Score: 1

      Are you confusing MegaBITS and MegaBYTES? 10 Megabytes would be pretty close to 100 Megabits. Then again I don't know if ISPs in Australia are deceptive like the ones here in America and love causing confusion by advertising speeds in Megabits when any web browser or whatever is going to use Megabytes.

      --
      After years of not using a signature, I am going to make one to say the following: Fuck Beta
    19. Re:Always on = !on by craigminah · · Score: 2

      I think this is a dick move by MS. Games, like college textbooks, are fricking expensive and it's nice to know you can recoup some of your money when you're done with them via the used games market. I travel a lot and it's good to have a console with you...don't always know if I'll have Internet where I'm at and I don't know if I give a crap about hooking it up just to play a game I bought legally.

      MS needs to rethink this..maybe copy the Steam model where you buy the game once and can play it anywhere would work.

    20. Re:Always on = !on by Anonymous Coward · · Score: 0

      For a moment, let's ignore lending.
      What if you're visiting a friend and want to bring your games over?
      Why on earth would you bring *your* console to their house if they already have one?!

      If there are more than 2 friends with their games at the get-together this type of DRM is a fustercluck.

    21. Re:Always on = !on by Anonymous Coward · · Score: 3, Informative

      That depends. If it is on the xbox the game was registered on then no, since it is registered to the box and the accounts dont matter. On a non registered xbox then the account it is registered to is what mattered then maybe depending on the game.

    22. Re:Always on = !on by Anonymous Coward · · Score: 5, Informative

      You seem to have a misguided sense of trust in your average consumer... This is stuff that is very much a no-no for the Slashdot community, but the average consumer doesn't care about these things: They will want to play the next CoD, and they -might- find out afterwards that these are the restrictions to their console, but will have already forgotten the next day (or stopped caring).

    23. Re:Always on = !on by Anonymous Coward · · Score: 0

      100mbit != 100MB.

    24. Re:Always on = !on by Anonymous Coward · · Score: 5, Insightful

      I don't get the anger here. Valve have been doing this with Steam sales for ages. You can't even give away an old game on Steam; it's locked to your ID. You can't even remove it from your game list.

    25. Re:Always on = !on by RaceProUK · · Score: 5, Insightful

      I think this is a dick move by MS.

      It's just a rumour at the moment. I'm gonna wait until details are confirmed before deciding to buy it or not.

      --
      No colour or religion ever stopped the bullet from a gun
    26. Re:Always on = !on by MitchDev · · Score: 1

      Yep, just like with Diablo 3, this is a No Sale.

    27. Re:Always on = !on by MitchDev · · Score: 4, Insightful

      Sure it does, company produces crippled platform, protest by not buying it. Perfectly valid reason.

      Keep drinking the Kool-Aid my friend...

    28. Re:Always on = !on by Anonymous Coward · · Score: 0

      That service would quickly fall foul of anti monopoly laws if they prevented shop sales of discs. Currently it is possible to purchase and download games but the prices are generally the RRP which can be twice as much as brand new disc purchased from a bricks and mortar store.

      Also, not everyone has fibre nor has unlimited download capacity.

    29. Re:Always on = !on by drinkypoo · · Score: 1, Troll

      I don't get the anger here. Valve have been doing this with Steam sales for ages. You can't even give away an old game on Steam; it's locked to your ID. You can't even remove it from your game list.

      Because MICROSOFT BAAAAAD and STEAM GOOOOOD, you must be new here, if there is indeed a "you" behind the cowardice. If this is what it takes to get slashbots mad at companies taking a gigantic shit on first sale, though, I'm all for it and I don't care how hypocritical they are.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    30. Re:Always on = !on by h4rr4r · · Score: 2, Insightful

      No, because the steam games are sub $10. The Console games are never that cheap.

      Also because the steam games are trivially hackable.
      Give me a console that is trivially hackable and I will say the same.

    31. Re:Always on = !on by Anonymous Coward · · Score: 1

      At least for me steam is far different.

      I have over 100 games, and I have probably spent an average of 3-4 dollars per game, at that price, I'm not terribly concerned if I got gipped, or can't lend it. Now admittedly, I don't buy the big titles for 1 or 2 years when they go on sale, but still I have that option.

      For that money, that's only about 5 or 6 xbox games and at best the good console games only get to $20 (In canada) in their player's choice or whatever versions. Unless you want to dig through the bargain bin for $5 games (not even worth that), steam still beats it at that price for me.

    32. Re:Always on = !on by Anonymous Coward · · Score: 0

      We understand, you're slow.
      Think about it for a while, I'm sure it'll come to you.

    33. Re:Always on = !on by tepples · · Score: 1

      the steam games are sub $10. The Console games are never that cheap.

      I don't own an Xbox 360 or PlayStation 3 so I can't tell you about their download stores, but I've seen plenty of games for 1000 Wii Points or less on WiiWare.

    34. Re:Always on = !on by Chickan · · Score: 3, Insightful

      But then when he wanted to show you a different game, say battlefield 3, he would have to bring over his entire xbox instead of simply the game.

    35. Re:Always on = !on by Kelbear · · Score: 2

      I own all 3 consoles and a gaming PC. The reason I can do this is because I only have to buy the console games I want to keep, while I can rent games that I want to try (and send back the ones that aren't worth it). On PC it's even easier. I can just buy everything under the sun, because Valve pushes everyone to participate in discounting their games after they're out of the limelight. I don't need to buy used on PC because they sell me "new" games at "used game" prices.

      On consoles, if their games are out of the limelight, they'd rather just not sell them at all and stop making money on them. I wish they'd smarten up and realize how much more money they can make by competing with "used" games instead of just not selling at all after falling out of vogue. Sell me the game at used price months later, or shit, just rent games to me directly and make money off me that way . Bottom line is that if I don't want to buy their game at full price, they get no money from me. If they want some of my money, they can get some by meeting me in the middle with a discount after the hype has died down. It's not rocket science and Steam has proven that you can make money off this model.

    36. Re:Always on = !on by Anonymous Coward · · Score: 0

      I don't think it is a bid deal either, but the games I played in my childhood didn't require Internet.
      I still have the consoles and the computers and can replay the games of my childhood at any time. Most of those game companies have gone away long ago. Most of the new ones didn't exist back then. Ubisoft was called Blue Byte and Dice was only called Digital Illusions.

      Not being able to sell used games to a friend is not something that bothers me. Not being able to be nostalgic 20 years from now is something I value a lot more than that.

    37. Re:Always on = !on by h4rr4r · · Score: 1

      Can those games be played on the Wii U?

      I had a gamecube, skipped the Wii and after trying one out am very interested in the Wii U.

    38. Re:Always on = !on by mlts · · Score: 2

      It might make Joe Sixpack realize something when instead of taking about 10 titles in for his $10.00, that he gets nothing. Even the little cash coming back from used games denied may be a game-changer.

      At least with the used game market now, people get something, even if it is $5, for bringing in used games. The psychological factor of "once its bought, its bought" may be a hurdle that causes people to either hesitate on buying titles, or buy them on Windows.

      Of course, there will be the fact that one has to have both the game CD/DVD, the console it is locked to, and perhaps the right XBL account for it to work.

      That is a lot for an average console gamer to swallow, even though they are used to other DRM factors, not to mention paying 2-3 times as much for the game for additional DLC.

    39. Re:Always on = !on by Anonymous Coward · · Score: 0

      Yup, quite frankly, they'll only start pushing gamers back onto the PC medium if they do that, and piracy. Always on is a complete f-up for people who don't have internet connectivity (which is still the case in South Africa as it's just too expensive), and if they want to implement that form of DRM, people will just resort to pirating the games instead and completely cut out the DRM issue.

      The ball is in your court Sony and M$. If you want to fight piracy, get rid of DRM, and release proper games without day one DLC (yup, that a f-u to our friends EA). If not, the people will just pirate, and you will only have yourselves to blame.

    40. Re:Always on = !on by BlackSnake112 · · Score: 1

      I realize this may be a foreign concept to the younger crowd but early in the console days it was not uncommon to go to a friend's house with the game and the console. So borrowing the whole system could happen. Try before you buy is a good idea. Considering the GP said that COD was the reason he bought an xbox. Maybe he was lent the game and console to play for a while?

    41. Re:Always on = !on by headcase88-2 · · Score: 1

      Yeah, Wii U as a "Wii Mode" where it pretty much acts like a Wii, so it connects to the older Wii Shop instead of the newer Nintendo Store (IIRC it can only use outdated wireless security protocols as well). Incidentally, it you have a Wii, there is a transfer feature for moving your Wii games to Wii U. That said, I didn't see much on Wii Ware besides the BitTrip games, and everything seemed a little overpriced for the content, but I haven't checked it out for about 2 years.

      You'll need to keep your 'Cube though, as Wii U only goes down to Wii.

    42. Re:Always on = !on by Thugthrasher · · Score: 1, Informative

      THAT'S a valid reason not to buy 720. What's NOT a valid reason is "My friend loaned me his console and COD game, so I bought a 360. That can't happen with the 720." Because that CAN happen with the 720. Loaning games to friends with another X-Box? Not happening. Loaning X-Box + games to friends who don't have one? Still can happen.

    43. Re:Always on = !on by somersault · · Score: 1

      I threw out the consoles and computers of my childhood (well, more accurately my mum did), and I can still replay the games of my childhood at any time. Emulators ftw.

      --
      which is totally what she said
    44. Re:Always on = !on by smooth+wombat · · Score: 0

      Demos only allow you play up to a certain point.

      Yeah, so? That's the point of a demo. It gives you a taste of what the game is like and allows you to make a decision whether to by the game or not.

      Oh wait, I see. You wanted to have the game without paying for it. Apparently when a company offers you a free sample, that's not good enough. You want a free game.

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    45. Re:Always on = !on by sesshomaru · · Score: 1

      People who mainly buy Steam games, also, are not mainly console gamers. I don't think Steam is currently available on any consoles as a video game purchasing service, and more importantly one reason people choose consoles over upgrading their PCs is because consoles are supposed to be simple. New consoles are not being sold as consoles, more and more they are being sold as crippled PCs.

      I'm sure a certain amount of console gamers also own general purpose PCs. At a certain point, they are going to scratch their head and say, "Why not just upgrade my PC?"

      --
      "MIT betrayed all of its basic principles."
    46. Re:Always on = !on by Anonymous Coward · · Score: 0

      Yes it does you flipping moron. If a product doesn't work like you want it to, don't bend down and take it up the ass, JUST DON'T FUCKING BUY IT.

    47. Re:Always on = !on by Anonymous Coward · · Score: 0

      Come to South Africa, another competitor for asshole of the world. Max you'll get here is 10Mbit connection, but most people don't even have fixed line internet as it's too expensive.

    48. Re:Always on = !on by drinkypoo · · Score: 1

      No, because the steam games are sub $10. The Console games are never that cheap.

      I often wait until I can get the console games that cheap. I wouldn't buy the console if I couldn't. If I couldn't buy the games later people would spend $10 less on the games up front, buy less games, etc. Also, I don't want to have to hack the games. I want to just be able to install and run them. I am willing to pay a little more for the convenience of having a game which I can actually expect to install and run and not have to risk malware for a deprotect.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    49. Re:Always on = !on by RobertLTux · · Score: 1

      1 for steam you don't need the disc

      2 if you wanted to you could put your steam cache on a portable hard drive and play your games on another computer

      3 Some Games if you Purchase them for One Platform you have also purchased them for the Other Platform(s)

      4 Steam will allow you to give your "extra" codes to friends (you buy a game pack and since you already have game X you send that code to a friend)

      5 STEAM IS NOT ALWAYS ON (you can after getting online play some single player games to "offline" and play them without a net connection)

      6 Steam provides an update service

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    50. Re:Always on = !on by drinkypoo · · Score: 1

      Unless you want to dig through the bargain bin for $5 games (not even worth that), steam still beats it at that price for me.

      I dig through the used game stores (there's still lots of independents out there) and the yard sales and flea markets. Steam and perhaps Microsoft (if one can count this rumor, which is by no means certain) want to end First Sale. And for that matter, Apple and Nintendo would like a piece of that as well...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    51. Re:Always on = !on by Anonymous Coward · · Score: 0

      That service would quickly fall foul of anti monopoly laws if they prevented shop sales of discs.

      That's not how monopolies work. Microsoft is allowed to have a monopoly on the XBox(go buy a knock-off Vizio XBox and get back to me) and "official" XBox software( go find a legal XBox game branded with the XBox logo which has not been approved by Microsoft).

      They can decide you are only able to buy games between noon and 2 pm from street kiosks in Malaysia. This is after buying your console at the only store in the world that sells them(which is in New South Wales).

      You need a market to have a monopoly over. This market is "video game consoles" and not "XBoxes". You have a right to bring a video game console to market and sell games for that console without Microsoft being able to do anything about it (SteamBox, Ouya, etc.). If Microsoft was able to stop you (or hinder you enough that they might as well have stopped you) then that is when they would have a monopoly.

    52. Re:Always on = !on by cheekyjohnson · · Score: 1

      Yeah, so? That's the point of a demo.

      Of course. That's the difference I was pointing out.

      Oh wait, I see. You wanted to have the game without paying for it.

      The topic was about lending other people (such as friends) games. Someone mentioned demos as an alternative solution, so I felt the need to point out the difference. This has nothing to do with my own desires.

      Demos are limited (naturally). Someone might feel more comfortable buying the game after they've played a significant portion of it, or maybe they won't ever buy it at all and simply play the game they borrowed to the end. Who knows? The point being that demos are not such a good solution for everyone.

      --
      Filthy, filthy copyrapists!
    53. Re:Always on = !on by h4rr4r · · Score: 1

      What do you mean outdated wireless?
      My house only has WPA2 and I am not changing that.

      Does it have wired? All my other net connected devices that are not moved around are hooked up that way.

    54. Re:Always on = !on by Sarius64 · · Score: 1

      Exactly. Had four potential sales for Diablo III in my house and no one purchased it because of the always on DRM.

    55. Re:Always on = !on by nightfury · · Score: 1

      Yes. There is a WiiU menu option to switch to Wii mode. Once in Wii mode, you access the same online store as the original Wii does. Original Wii discs also come through looking a little clearer, but the tablet portion of the console shuts down.

    56. Re:Always on = !on by Anonymous Coward · · Score: 0

      Have you been able to "Trade" those Digital Downloads?

    57. Re:Always on = !on by nedlohs · · Score: 1

      10MB is 100mbit (well a little less but if you are just using 1, 10, 100 then 100 is *much* closer than 10).

    58. Re:Always on = !on by tnk1 · · Score: 5, Insightful

      You are probably right in surmising that there is a way around many objections being made.

      The real question is why we should have to pay them so we can jump through their hoops?

      The answer to that is because people buy console games and accept a locked down platform. Having game companies make use of their advantages on this platform to control your access to what you have bought has always been a "feature" of consoles. It is one reason I don't waste my money on consoles for gaming.

    59. Re:Always on = !on by tragedy · · Score: 1

      Didn't someone (I think it was Microsoft) file a patent for using biometric recognition through kinect-like devices to deny access to copyrighted materials? If the game requires it to operate, it doesn't matter if you loan just the game or the whole console.

    60. Re:Always on = !on by tragedy · · Score: 5, Insightful

      Apparently when a company offers you a free sample, that's not good enough. You want a free game.

      No, they want to use a friend's paid-for game while the friend isn't using it. Like they might do with a vacuum cleaner, or a car, or a book.

    61. Re:Always on = !on by Anonymous Coward · · Score: 0

      Ah, so it's ok to stomp over people's rights as long as the product costs under $10? Thanks for clearing that up.

      (Are there Valve apologists here now?)

    62. Re:Always on = !on by m.ducharme · · Score: 1

      Personally, I'm gonna wait until the console is released before I decide to buy it or not.

      --
      Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
    63. Re:Always on = !on by tehcyder · · Score: 1
      But with this new system, your mate will still be able to bring along his own Xbox and let you play his own copy of COD 4 on it.

      You will still have to buy your own Xbox to play the game if your mate's not there. Yes, you will have to buy a copy of the game instead of borrowing his, but so what? If it's that great you'd want to have your own copy anyway.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    64. Re:Always on = !on by FyRE666 · · Score: 5, Informative

      "No, because the steam games are sub $10."

      I'm on the UK Steam store right now, and unless the US version has a totally different pricing structure, all current titles are way over "$10".

      Borderlands 2 = £29.99 ($47.11)
      Call of Duty Black Ops 2 = £34.99 ($54.97)
      Devil May Cry = £29.99 ($47.11)

      So basically you're lying, and I'm surprised your comment has been flagged insightful. Not only that, but trying to justify Steam's system because you can get around it by criminal means (in the eyes of the games companies) is ridiculous.

    65. Re:Always on = !on by tehcyder · · Score: 1

      Sure it does, company produces crippled platform, protest by not buying it. Perfectly valid reason.

      Keep drinking the Kool-Aid my friend...

      As usual on slashdot you're only thinking of your own usage. My wife and kids have a Wii and a few games, all of which have only ever been played in our house. It makes no difference whether the games are tied by DRM or fucking voodoo to our machine, we're not going to sell them on anyway, except possibly if we sell the whole thing, console and all (not that anyone would buy it, I suppose).

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    66. Re:Always on = !on by Talderas · · Score: 1

      Sony holds a patent for this tech, IIRC.

      I don't think it's the console makers that are the major pushers on this. It's undoubtedly the publishers. Microsoft and Nintendo have said that they had no interest in do this. Sony hasn't said whether they intend to do this (they hold a patent on it). However Sony and Microsoft more closely compete than Nintendo does with the other two. If the publishers are pushing it and Sony is willing to do it, Microsoft may alienate publishers by not doing it.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    67. Re:Always on = !on by tehcyder · · Score: 1

      People that own only a Wii do not count as a gamer.

      And No True Gamer would ever own a Wii anyway, amirite?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    68. Re:Always on = !on by CodeHxr · · Score: 5, Insightful

      Fully agree. It seems to me that console manufacturers are continually pushing the boundary on their policies and practices. The only thing that these large corporations see is the bottom line - money. If they aren't selling product, they're going to (hopefully) attempt to find out why. If we continue to buy products laden with (consumer hostile?) restrictions, the manufacturers of said products will (rightfully) know that they can get away with that practice and in the next iteration will push that boundary further.

      The only thing that one can really do is decide that they don't "need" that new gizmo if they feel it restricts them beyond what they feel is fair. Personally, I won't be buying any console that is locked in this manner, Xbox, PS, or otherwise.

    69. Re:Always on = !on by ifrag · · Score: 1

      Once again with the false assumption that every game on steam is only using steam's DRM system.

      --
      Fear is the mind killer.
    70. Re:Always on = !on by lister+king+of+smeg · · Score: 1

      Why should I not play it for free? I read books for free that I borrowed from the local library or friends completely through. I barrow movies and shows on dvd/blueray from the library and friends and watch them all they way through, I listen to music and audio-books that I barrow form friends on cd and hear the whole album/audio-book. Why should games be any different than every other media? I have in the case of many of my favorite books, that I now own my own dead tree version of, I read originally after borrowing them from a friend or the library. I first played Halo CE for pc when my friend lent me the disk after he finished it a few weeks later I bought it from amazon. People find many things they like through their friends sharing it with them locking games to one device is a horrible idea.
      Then there is the problem of when your own device dies say the cpu dies or the power supply decides to catch fire? you buy another if they are still available (hell i still play mario on an Nintindo NES and pong on a original atari) and it won't run your games because they are locked to your now dead console.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    71. Re:Always on = !on by AK+Marc · · Score: 0

      And the other thing about the silly reaction is what if they are tied to the Live account? No need to lend the console, you just log on as yourself when you show your friend the game. What would be nice is to be able to download the games so you don't even need the disc. Just go to someone's house, log in, start the download watch a movie on another system, when the movie is done, play the game.

      Though that would increase account sharing. Unless MS restricts logins to Kinect-recognized logins.

    72. Re:Always on = !on by Anonymous Coward · · Score: 0

      What do you mean outdated wireless?
      My house only has WPA2 and I am not changing that.

      Does it have wired? All my other net connected devices that are not moved around are hooked up that way.

      My house is also only WPA2 and my regular Wii can handle that just fine. Don't know why the WiiU would be less than a Wii....

    73. Re:Always on = !on by Anonymous Coward · · Score: 0

      You are not wrong. :)

    74. Re:Always on = !on by h4rr4r · · Score: 2

      I do not buy them if they are not on sale. I got Serious Sam 3, my most recent purchase, for $5.99 I think.

      I am comparing a simple feature, easy to crack or not. I really do not care what game companies think of this feature.

    75. Re:Always on = !on by Anonymous Coward · · Score: 0

      Yes, but he didn't say current titles. Personally, I've only bought two games that were more than $10 on Steam, and those were $15. I'm so damned backlogged on games now it'll take me two years to chew through them all.

      But yeah, if you want the new and shiny, you'll get just as raped by Steam as buying the game anywhere else.

    76. Re:Always on = !on by FyRE666 · · Score: 1

      I can't understand why anyone would buy a console at the moment (prior to the next generation units becoming available). Even the bargain basement PCs will offer a better gaming experience than an old PS3 or XBox. When you consider how old those systems are, and the fact their tech wasn't exactly cutting edge even when they were launched, they're an incredibly bad buy.

      Some people somehow think that consoles are a cheaper option than buying a gaming PC, that they have to upgrade. The fact is that console owners will (in general) pay more for their games, which more than offsets the initial saving. Added to that, a gaming PC will offer superior graphics, gameplay and sound, and probably won't need upgrading for almost the entire lifespan of a console. Of course, people DO upgrade PCs though; not through necessity, but because they have the option to. A console owner doesn't have that option - they're stuck with what they bought. It's as crazy as if a computer manufacturer started soldering their units shut so they couldn't ever be upgraded. None of them would ever do that though... heh.

    77. Re:Always on = !on by Dr_Barnowl · · Score: 2

      The three of those have different value propositions though.

      A vacuum cleaner or a car retain their utility after a single use.

      For many people, a book or a game loses it's utility after one run through. If you read a book that you were lent and fall into this group, you are unlikely to buy yourself another copy just because you thought it was so good the author / publisher deserved an extra chunk of money. In short, the act of lending may have prevented a sale.

      Whether you think this is right or wrong, it's different to lending a car or a vacuum cleaner.

    78. Re:Always on = !on by Dr_Barnowl · · Score: 1

      It used to be that publishers were enlightened enough to realise that playing with your friends increased the fun, and made it more likely that your friend might want to buy the game for the single-player campaign.

      I remember several PC games that allowed you to make "slave" copies of the game that were ONLY good for playing multiplayer ; this was in the days of disk-based DRM. Some of them needed you to lend one of your disks to that friend (on multi-disk games), some of them would just only allow as many "slaves" in a game as there were "masters". But these were in the days when internet play was a heady pipe-dream and most games were played over LAN or null-modem cables.

    79. Re:Always on = !on by Oakey · · Score: 1

      Um, Borderlands 2 is £14.99 RIGHT NOW

      Alan Wake is £5.74

      Max Payne 3 was recently available for £7.49

      --
      "Dre don't get as high as me.... I'm Cheech and Chong" - Snoop Dogg
    80. Re:Always on = !on by RobertLTux · · Score: 1

      Steam can't help if the Publisher of a Given Game is a JackA3. Yes there are games with "extra" DRM and those might not be able to be played offline. Any idea as to what percent DON"T have extra DRM??

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    81. Re:Always on = !on by Glothar · · Score: 2

      Sony holds a patent for this tech, IIRC.

      On being dicks? Now, granted, Sony has done a lot of innovation in the field, but I still think that Microsoft has better prior art.

      Either way, I don't know the details of this supposed patent on Dickery, so I can't speak with authority, but I assume that the legal team at Microsoft pays enough attention to the news to realize that Sony isn't the only company that's been a dick to consumers. Ubisoft and EA have been publicly flaunting their dickitude for a decade without legal action from Sony. Microsoft itself has been dickish for at least that long. I don't know what grounds Sony would have for suddenly trying to push legal action against any of them based on their being dicks to consumers.

      By the looks of the market, I'd almost assume that if Sony had patented Dickery, they've already signed licensing agreements with a dozen other companies.

    82. Re:Always on = !on by FyRE666 · · Score: 4, Informative

      You didn't add the caveat "old games are sub $10", you just stated that steam games are sub $10. This is demonstrably incorrect. You might as well say "Ford cars are better than BMWs because they cost under $100", and not mention the fact you're talking about some 20 year old junker (mandatory car analogy completed!)

      I tend to buy current titles, and I'd bet that's where the vast majority of game companies (and Steam's) revenues come from. Whether you do or not is totally irrelevant - the fact is, Steam sell the latest games for £30 or more, and prevent resale, or gifting after the game is used. Yes, I could only buy old stuff from 2011 to play on PC, but then I could also buy old "bargain bucket" games for the console too. The fact is that what Sony and MS are proposing to do is almost EXACTLY the same as what Steam have been doing for ages. I'm sure that eventually someone will find a way around the copy protection with the consoles, as they have with every prior generation.

      With all this said, I'm a PC gamer, not a console gamer (though I've owned most consoles) but I don't kid myself that Steam are any better than any other company out there. They exist to make money; they're not your friend, or anyone elses. Everything a big company does, it does to increase its profits. There's no moral compass involved.

    83. Re:Always on = !on by CrashPoint · · Score: 4, Insightful

      And the other thing about the silly reaction is what if they are tied to the Live account? No need to lend the console, you just log on as yourself when you show your friend the game. What would be nice is to be able to download the games so you don't even need the disc. Just go to someone's house, log in, start the download watch a movie on another system, when the movie is done, play the game.

      Downloading is fine, but you know what would be nice? If you could just pop in the disc and play the goddamned game. Like current consoles already do. Wanting the same basic functionality from next-gen hardware that its predecessors had isn't a "silly reaction" at all.

    84. Re:Always on = !on by FyRE666 · · Score: 1

      Forgot to add, Apple have also been doing this since their store opened. Have you ever tried to give away an Apple store game/app? Or sell an old Apple PC with OSX on it that you upgraded from the store? You can't, as it's locked to your account. It's almost worse with OSX, because you're likely selling the old Mac for a new one which will have the same OSX version on it anyway, making your old purchase totally useless, unlike a game which you could at least continue to play.

    85. Re:Always on = !on by CrashPoint · · Score: 5, Interesting

      I had a mate staying at my house with an Xbox. I used this to play COD 4 and decided to buy my own xbox and COD 4 game.

      But with this new system, your mate will still be able to bring along his own Xbox and let you play his own copy of COD 4 on it. You will still have to buy your own Xbox to play the game if your mate's not there.

      Great. So in order to loan a game to a friend, I have to loan him my console as well, even though he has the same console in his house. Gosh, that's not retarded at all.

      Yes, you will have to buy a copy of the game instead of borrowing his, but so what? If it's that great you'd want to have your own copy anyway.

      Says who? I've borrowed great games from friends without wanting to buy them myself, and in turn loaned great games of my own to friends who didn't want to buy them. That's not some edge case either, it's a common and perfectly reasonable thing to do. Furthermore, what if we simply want to give each other games? Or buy used games? Or rent games?

      You really don't see how this is clearly worse than the way things are now?

    86. Re:Always on = !on by toiletsalmon · · Score: 2

      "who are these people without reliable internet"

      We're called "Comcast Subscribers" and we live in the United States of America. :/

      "It would be unrealistic and unnecessary to have a constant internet connection the entire time you are using the device."

      Not necessarily. Once you hack an Xbox 360, you have to be really particular about when and how you connect it to the network. If you REQUIRE the console to always be connected to the Live network, it limits the amount of ways you can compromise the system and gives MS constant access to the hardware kill switch that I'm almost certain will be implemented.

    87. Re:Always on = !on by h4rr4r · · Score: 0

      You must be a lot of fun at parties.

      SS3 is a new steam game for linux. I do not have any windows computers. So far the PS3 is not hacked on current hardware and firmware. I like easier to break DRM, deal with it. I would prefer none.

    88. Re:Always on = !on by Anonymous Coward · · Score: 0
      No public display or performance, Dreg. Quit trying to capitalize on the hard work of others.

      You want to get together to play a game? Fine. Separate tv's, with separate consoles in separate rooms, mother fucker. Feel lucky that they don't staple the god damned disc to your balls when you buy it and force you to do the hip swishy everytime you want to play.

      Freeloaders.

    89. Re:Always on = !on by Anonymous Coward · · Score: 0

      4 Steam will allow you to give your "extra" codes to friends (you buy a game pack and since you already have game X you send that code to a friend)

      This must be a very new thing. I have "purchased" some games 3 times because they were in collections and I have no "extra codes" and I've even got a warning that if I already own one of the games I don't get another copy. The frustration is only eased by the fact that I look at the collection price and decide that it's still worth it for the games I don't already own.

    90. Re:Always on = !on by Golddess · · Score: 1

      4 Steam will allow you to give your "extra" codes to friends (you buy a game pack and since you already have game X you send that code to a friend)

      Very few bundles have I seen that allowed this. Sure, they exist, but the vast majority of bundles, you're SOL on the games you already own.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    91. Re:Always on = !on by julesh · · Score: 5, Insightful

      For many people, a book or a game loses it's utility after one run through. If you read a book that you were lent and fall into this group, you are unlikely to buy yourself another copy just because you thought it was so good the author / publisher deserved an extra chunk of money. In short, the act of lending may have prevented a sale.

      You're probably right. We should ban libraries, just in case.

    92. Re:Always on = !on by Anonymous Coward · · Score: 0

      "No, because the steam games are sub $10."

      I'm on the UK Steam store right now, and unless the US version has a totally different pricing structure, all current titles are way over "$10".

      Borderlands 2 = £29.99 ($47.11)
      Call of Duty Black Ops 2 = £34.99 ($54.97)
      Devil May Cry = £29.99 ($47.11)

      So basically you're lying, and I'm surprised your comment has been flagged insightful. Not only that, but trying to justify Steam's system because you can get around it by criminal means (in the eyes of the games companies) is ridiculous.

      Just because you're a moron doesn't make another person a liar.

      There are hundreds of steam games under $10, especially around the holidays. I paid less than $10 for Mass Effect, ME 2, Battlefield 2, and dozens of others, not including stuff like the THQ bundle, etc.

      If nothing else, those games NEW in store for the XBox are $60 on average. $47.11 is a considerable discount over $60.

      I buy almost all my games used for this exact reason. (I did buy the Collector's edition of Arkham City, cuz I love the Batman, but that's another story.) $20 for a used game, or $60 new? Not a hard choice. And if I prefer to play on a console, yea - I wait for a Steam Sale. Guaranteed to save you a ton of cash.

      So basically you're ignorant, and use your limited framework of experience to attempt to define an entire paradigm that you're not even aware of. Now THAT is ridiculous my friend.

    93. Re:Always on = !on by FyRE666 · · Score: 1

      "You must be a lot of fun at parties."

      And there we have the first personal attack.

      Not interested in a school-yard name calling match. Goodbye.

    94. Re:Always on = !on by hypergreatthing · · Score: 1

      who the hell buys steam games at full retail price?
      Have you never heard of sales? do you live under a rock?

    95. Re:Always on = !on by FyRE666 · · Score: 2

      Heh, that Borderlands 2 price has honestly changed since I posted that comment! I wouldn't have posted that price if it wasn't correct at the time - weird. Anyway, anyone can see the current prices of CURRENT games on the store. You know you can also buy discounted games on the console stores right, or buy them for next to nothing when they're past their prime?

      It's totally irrelevant anyway. Whether you're having a £15 game locked to your account, a £30 game, or a £1 game, it's the same restriction. What my point was, before the excuses came raining down, was that Steam are using the same type of restrictions for their customers, and have been doing so for some time now - this is a fact, not an opinion. People who have been purchasing games from Steam, with full knowledge of this have no right to rage about Sony and MS doing the exact same thing. If anything, the people paying Steam, and supporting its sales model have encouraged other companies to do the same, as they can see it's been successful.

    96. Re:Always on = !on by mr_resident · · Score: 1

      "...a vacuum cleaner, or a car, or a book."

      Three items not owned by a majority of /. posters.

    97. Re:Always on = !on by Anonymous Coward · · Score: 0

      He is lying. On a slightly different note just because something cost a certain amount in pounds doesn't mean you can use the exchange rate to get the price in US $. Boarderlands for example is $29.99, COD $59.99, and Devil May Cry $49.99.

    98. Re:Always on = !on by MitchDev · · Score: 4, Insightful

      Well goody gumdrops for you. Go ahead and support the locked down stupidity...

      You are thinking only of your own usage supporting a paradigm that hassles all the other users.
      The way you use it is TOTALLY unaffected by the simple changes we are desiring. Your way on the other hand...

    99. Re:Always on = !on by Belial6 · · Score: 1

      You mean, once it is bought it is rented.

    100. Re:Always on = !on by AK+Marc · · Score: 1

      Steam sells things like Plants Vs Zombies (and that goes for under $10). The big titles aren't cheap, but "most" of the games are, they just aren't worth more than $10 either.

    101. Re:Always on = !on by h4rr4r · · Score: 1

      Oh noes, I made a joke on slashdot. Think of the children.

      The simple fact is for my usage I never pay more than $10. I don't have time for many games anyway. So no need to buy the latest when I am still 5 years behind, much less one.

    102. Re:Always on = !on by Anonymous Coward · · Score: 0

      Here's a couple of hints, son. If you don't want anyone to know you're only 13, 1) use your shift key. ALL LOWER CASE IS A JUVENILE AS ALL CAPS. 2) learn when and more importantly, when not to use an apostrophe. Hint: Its only two uses are posessive (John's car) and contraction ("I don't know why you're so uneducated"). It's companies, kid. Now stop skipping class and pay attention to your teachers!

      PS: As to posessives, the posessive for "it" is its, like the posessive for "him" is "his" and posessive for her is "hers". "It's" is a contraction for "it is". And until you learn a little more, avoid homophones like the plague, because with your limited literacy you're sure to fuck it up.

    103. Re:Always on = !on by Anonymous Coward · · Score: 0

      Full price games bought in brick & mortar shops will also lock you to one account if game uses Steamworks as DRM - and this happens quite often nowadays. And if I am supposed to hack the game anyway why to buy it at all?

    104. Re:Always on = !on by mythosaz · · Score: 1

      I buy old games on sale, therefore all games are $10.

      Why was it so hard to just admit you made a silly statement?

    105. Re:Always on = !on by Anonymous Coward · · Score: 0

      But then when he wanted to show you a different game, say battlefield 3, he would have to bring over his entire xbox instead of simply the game.

      Is there a self respecting xbox owner that HASN'T drug one out of the house to a LAN party?
      GameCubes used to have carrying handles...

      Just saying, it's a pretty frivolous thing to bitch about. Still, a removable system ID chip sort of like what a GSM phone has would be swell, and at least cryptographically secure. Who's to say they wont do that? You know, while we're speculating, might as well go both ways.

    106. Re:Always on = !on by Anonymous Coward · · Score: 0

      It's worse than that, because of online activation for multiplayer me and my girlfriend can't both play online with games that use this technique. They expect two people in the same household to buy two copies of the game to both be able to play online even if one of the discs isn't even in use at the time because activation gets tied to your account and we have separate accounts so we can play different things at the same time on each console.

      Back in the day, a couple games shipped with a second multiplayer-only CD for LAN or modem-modem multiplayer.
      MissionForce Cyberstorm, HoMM 2 I think, for examples. C&C had two CDs, one for each campaign, but you could play modem-modem with one of each I think. It was Red Alert that first specifically required the GDI CD to start, but you switched it with the NOD one after launch to do a LAN game.

      Other games allowed X number of players without CDs in a LAN match for every person with a CD.
      Total Annihilation IIRC, and I swear one of the old Blizzard games did

      Just saying, the concept is not alien to the world of DRM, just not done in practice much.

    107. Re:Always on = !on by h4rr4r · · Score: 1

      No, I am suggesting that for me and many steam users that is why they don't care. Because we do buy cheap games.

      If you think that is silly feel free. I do a great many silly things, like play video games.

    108. Re:Always on = !on by Anonymous Coward · · Score: 0

      In the American version of Steam, there are VERY prominent buttons that say "Under $10" and "Under $5". There are currently hundreds of games within these categories. Not to defend OP, but he's most certainly referring to the price of games during Steam Sales, or he/she is setting expectations about his buying habits. OPs intention is clear to even the most casual observer, and you look like a complete jerk, honestly.

      This is the 'off season' for gaming, and as such, no one is running any specials right now. Regardless, you might want to educate yourself before posting such inflammatory nonsense. The price of consumer goods is not static, and in general, he's right about most titles over 1 year old on the service. Maybe you should talk to your government about why the cost of goods and services is so damned ridiculous relative to countries with reasonable taxation policies.

      See? Others can be inflammatory too.

      Several services like SteamGameSales and SteamPrices allow you to set alerts on pricing, etc. Go Google something or speak with even one gamer. Sheesh.

    109. Re:Always on = !on by Anonymous Coward · · Score: 0

      Posessive is spelt possessive. Learn to spell correctly before correcting other people's punctuation. Dick!

    110. Re:Always on = !on by kiddygrinder · · Score: 1

      despite your sarcasm your pretty much on the money, i like valve and i don't like microsoft. i wonder why that is?

      --
      This is a joke. I am joking. Joke joke joke.
    111. Re:Always on = !on by lgw · · Score: 1

      I think you'll find the vast majority of games sold on steam are sold for under $10. Valve did some analysis of pricing and sales, and found massive increases in the number of titles sold as the price decrease below $10 (more than making up for the lower per-unit price). There's a bit of a struggle by indie/small games to get people to pay around $20 for new titles - we'll see how that goes.

      Only the new, big-company games sell in the $50 range, and IMO they're all crap anyhow - who needs the latest sequel in a worn-out franchise? I have about 200 steam games now, and paid more than $20 for maybe a dozen of them (to be fair, more than half of the cheap games I bought are crap). Better to buy 4 random $5 games to find one that's actualy good.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    112. Re:Always on = !on by lgw · · Score: 1

      I there really any difference to me as a gamer between buying old games secondhand for $3, and buying old games on Steam for $3? The Steam version is far more likely to work on my current OS.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    113. Re:Always on = !on by Darinbob · · Score: 3, Insightful

      For many people, a book or game maintains its utility for many uses. I've played some games more often than I've used my vacuum. Though maybe I've revealed too much about myself.

      The act of lending can indeed increase sales. Libraries of books used to get people hooked on certain authors (ie, Stephen King with his prolific output) and then when a new book was available people would often go and buy it instead of waiting for the library copy. I have purchased full price games after playing the prior version from a discount reseller, games I would not have known about otherwise. For videos the library makes sense, few people are willing to waste $20 to watch a movie one time. And of course video rentals are big business and those stores are making money for Hollywood.

      This DRM stuff does not hurt pirates in any way. Instead it hurts people who are trying to be moral and ethical. The problem is that the publishers have this mistaken notion that they deserve to be paid full price by every consumer even though the law says otherwise, so DRM is their way to effectively bypass the legal rights of the consumers.

    114. Re:Always on = !on by Darinbob · · Score: 2

      Well a long time ago the people who sold video games were interested in video games and their customers. Today though these games come from big publishing pipelines instead. The small devs aren't the ones doing this, they've just realized that they need a big investor at the front end to fund development and then rely on a some big soulless company that uses DRM to sell it at the back end.

    115. Re:Always on = !on by poofmeisterp · · Score: 1

      Always on always turns me off.

      The main problem I see with this is the ability to lend games to friends, or have friends lend games to me! This is what hooked me in with COD 4 and the reason I purchased an Xbox. My mate lent me his copy for a day and boom I was hooked.

      That wont be happening again I guess....

      Amen.

      I can see the same problem as COA with Windows popping up in no time. Their "cool customer support" staff will increase by 200,000%.

      Wait, this will bring our unemployment rate out of the gutter! Unless they offshore it. Aw, rats.

    116. Re:Always on = !on by Darinbob · · Score: 2

      Anyone on the road has unreliable internet access, or maybe even no access at all. Hard to play a game in most hotel rooms (though granted few are going to drag a console with them, it does apply to PC games). For many people internet still comprises dial up. Where I am now, internet only exists upstairs but not down in my living room where the TV is, so if I did have a game console it would be unable to be on the net. I used to have an ISP that did not allow more than one device on their net unless I paid extra for a family plan.

      And with this DRM plan, all it takes is a one day outage of internet to equal one day of having a powered up console loaded full of games that refuse to play.

    117. Re:Always on = !on by Darinbob · · Score: 1

      I know, and people are mad at Valve too. But Steam games are essentially in the minority, so this sort of restrictive DRM hasn't really hit the mass market where the kids are going to be screaming at mom and dad that their game isn't working.

    118. Re:Always on = !on by poofmeisterp · · Score: 1

      I think this is a dick move by MS. Games, like college textbooks, are fricking expensive and it's nice to know you can recoup some of your money when you're done with them via the used games market. I travel a lot and it's good to have a console with you...don't always know if I'll have Internet where I'm at and I don't know if I give a crap about hooking it up just to play a game I bought legally.

      MS needs to rethink this..maybe copy the Steam model where you buy the game once and can play it anywhere would work.

      Now to be blunt or anything... but if it's a "dick move," Microsoft will definitely succeed and rub everyone's face in it, only to enhance their success 10 fold.

    119. Re:Always on = !on by drinkypoo · · Score: 1

      I there really any difference to me as a gamer between buying old games secondhand for $3, and buying old games on Steam for $3? The Steam version is far more likely to work on my current OS.

      I don't know if there's any difference to you, but I live where the internet connection is crappy, and Steam crashes a lot so I consider it a non-starter. Can't play a steam-powered game without steam, can't install steam without the internet, big fat download with no resume what fucking year is it, there's a ton of reasons to dislike Steam and I have run into all of them.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    120. Re:Always on = !on by PoolOfThought · · Score: 1

      I don't know... maybe I'm slow or something, but I've found that to get the most value out of a book I actually need to read it more than once. The first time I read it I am getting the high points and merely noticing the details / finer points. If I find enough of those high points valuable then I put the book on my "wish list" of books to actually OWN. Once I own them I can take all the time I want to get a deeper understanding and truly enjoy them rather than rush through them. I have to believe I'm not the only one like me - and I certainly don't believe that it is applicable to books, but not to video games.

      --
      My present is the activity I am currently engaged in with the purpose of turning the future into a better past.
    121. Re:Always on = !on by Darinbob · · Score: 1

      Steam games are over $10 too. Some are $60! Steam is NOT a bargain game seller, they sell new games at full price for the same price that a comparable title sells for in retail. Skyrim is over a year old and is still selling for around $59.99 (though it was on sale in December); it has downloadable content that is $20 (ie, $20 for an add on, not even a full game).

      And while it's possible to hack Steam, it should never be necessary for a law abiding and moral consumer to rely on cracker web sites to figure out how to get access to a game they paid for. The pirates get the games for free and unlocked, the ethical consumer is the one who is being screwed here. In no reality should it be considered a virtue that you can to use trivial hacks to bypass locks keeping you from your own product.

    122. Re:Always on = !on by Darinbob · · Score: 1

      People think that if they only buy the cheap games on Steam that everyone else has the same experience. It's the old Slashdot vice of assuming everyone you talk to is a clone of yourself. Further, while Steam may have some $10 games, you can get $10 games at retail stores too, PC or console games, or on EBay, etc. In fact I've seen Steam games selling for $10 in the bargain bin at a store when the same games were selling for $20-40 if you bought them online direct from Steam.

    123. Re:Always on = !on by PoolOfThought · · Score: 1

      Even though I'm very against this idea it occurred to me as I read you post that t would likely have the positive affect of reducing crime related to video games / consoles. If the console is tied to an account and the games to the console (or account) then there simply wouldn't be a market for stolen games / consoles anymore. Even for those people stealing them just to have one themselves it wouldn't make sense to steal one.

      I suppose the downside (other than making life difficult for the people who spend their money on your product) is that now the crooks have more unallocated "crime time" to search for other values and more free carrying capacity to carry those different items. I wonder what will be stolen more often once thieves figure out that stealing consoles / games is no longer a profitable business plan.

      --
      My present is the activity I am currently engaged in with the purpose of turning the future into a better past.
    124. Re:Always on = !on by Darinbob · · Score: 1

      You prefer no DRM and yet you also seem to be defending DRM indirectly by defending Steam...

    125. Re:Always on = !on by AK+Marc · · Score: 1

      Downloading is fine, but you know what would be nice? If you could just pop in the disc and play the goddamned game. Like current consoles already do. Wanting the same basic functionality from next-gen hardware that its predecessors had isn't a "silly reaction" at all.

      Can you? Every time I pop a new game in a PS3 or Xbox 360, I get to wait for an update. I probably could disable networking and get it to work, but they disable trophies and achievements if you do that, right?

    126. Re:Always on = !on by Darinbob · · Score: 1

      You think console games are never on sale? You think retail stores never have sales? The fact that Steam has sales does not mean that Steam is cheaper than the alternates.

    127. Re:Always on = !on by Anonymous Coward · · Score: 0

      You can always set up another account on steam, so when you buy a game, you are buying the game with that account. One game, one account.
      You can then sell the account, with access to that one game. This is what my frined has done with Skyrim, he sold the account and game to me.
      On Xbox, your account is tied to _all_ of the games you own, though potentially you could use this trick too...hmmmm.....

    128. Re:Always on = !on by Anonymous Coward · · Score: 0

      Steam provides a convenience, this new system provides only a hindrance. Not comparable.

    129. Re:Always on = !on by loufoque · · Score: 1

      If you're hooked on such bad games, you have more serious issues to deal with anyway.
      Did you not get educated on what good video games are during the 80s and 90s?

    130. Re:Always on = !on by Anonymous Coward · · Score: 0

      Keep in mind the report is all rumor, but my guess is games will be authorized to your Live account (or whatever they are calling it) and not tied to hardware. This will allow them to supply games digitally, as well as on media, with the same licensing system across phones, PCs & xboxes. Microsoft will really start pushing for interop between its tech offerings... xbox and the live network gives them the door to do it.

    131. Re:Always on = !on by Anonymous Coward · · Score: 0

      It's a moot point. Unless you own or run their company all you can do is choose another product. Spending time complaining to their other customers is childish. If you recommend a better/different product do so, but it's classless to criticize other people's choices in that way.

    132. Re:Always on = !on by Wolfrider · · Score: 3, Informative

      --Yes - case in point: My cable went out yesterday. Cable company says earliest time we can get a tech out to your house is Friday. Went down and played Halo Wars to pass the time.

      --Not possible if 720 REQUIRES an internet connection. Stupid, stupid, stupid... MS, DON'T DO THIS!!111one!

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    133. Re:Always on = !on by Anonymous Coward · · Score: 0

      This DRM stuff does not hurt pirates in any way. Instead it hurts people who are trying to be moral and ethical. The problem is that the publishers have this mistaken notion that they deserve to be paid full price by every consumer even though the law says otherwise, so DRM is their way to effectively bypass the legal rights of the consumers.

      DRM can also hurt the publishers, though perhaps not enough. Last month, I bought a copy of GTA IV at Target. I have never played any of the GTAs, but being a gamer since the days of conquest on a VAX, it was inevitable. After three days of wrestling with securom, live, and their Social Club, in which I spent more time repeatedly reinstalling the game (after it would refuse to run because I had mistakenly plugged my Internet cable in or foolishly tried to download a player-created 1940 Ford) than playing the game, I gave up and uninstalled it for good. Basically, I paid $50 to learn that games saddled with Rock Star's choice in DRM are not for me.

    134. Re:Always on = !on by flyneye · · Score: 1

      How much for steam vs. how much for X-box.
      With steam you start out with an intangible.
      With X-box you are bridled with a real life chunk o' reality representing the value of your time and labor.
      Makes a big dif.

      --
      *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
    135. Re:Always on = !on by Algae_94 · · Score: 1

      For many people, a book or a game loses it's utility after one run through.

      Not my fault they made games with no replay value. There have been many games that aren't like this. How many quarters did people continue to shove into Pacman machines?

      A hamburger is something that you can't eat and then give to your friend to eat or else you won't be friends anymore. A game CAN be replayed, wether its fun to do it more than once is immaterial to wether it should be allowed to give away or sell.

    136. Re:Always on = !on by Algae_94 · · Score: 1

      I buy new games at used prices for PS3 regularly. By used prices, I mean a little under half the new price. Case in point, I just bought Borderlands for $25 at BestBuy. The difference between Steam and console games is that Steam games don't take up shelf space in a store so there is no limit to how many they can offer and how long they can sell them. Stores like BestBuy have only so much space for games and will want to stock the new games that are more likely to sell rather than 2 year old games.

    137. Re:Always on = !on by FyRE666 · · Score: 1

      I don't read AC posts. But whatever it was you wrote, I'm sure it was up to the usual high standards of the anonymous posters :)

    138. Re:Always on = !on by CrashPoint · · Score: 1

      No, you still get achievements/tropies even if the console is disconnected from the Internet. They just don't sync to your Live/PSN account until you reconnect it.

    139. Re:Always on = !on by CrashPoint · · Score: 2

      Forgot to mention: Some PS3 games do require a firmware update (that is included on the disc in case you're not connected) or else they refuse to play. That IS pretty shitty, and one of the reasons I don't buy PS3 games new anymore. With the 360, you might get asked to download a patch for the game, but I have yet to encounter one that won't play without it. Declining the update does disconnect you from the network, but as I mentioned that doesn't disable achievements.

    140. Re:Always on = !on by boxxertrumps · · Score: 1

      Until consoles fit in a CD case sized space, that is a stupid suggestion.

    141. Re:Always on = !on by FyRE666 · · Score: 1

      Agreed. My actual point was that Steam's (and Apple's) restrictions are the same as Sony and MS are proposing. The price is actually irrelevant. I don't usually read AC posts (as they're often posters trying to reinforce their own arguments) so have no idea what they said, but the other stuff posted would be irrelevant, even if it weren't illogical. Attacking me for posting actual prices from the Steam store with some ridiculous argument that the prices would go down some day, so it's impossible that they sell for that. Or "I buy games for $10, so all games are $10". Just... wow...

      But hey, this is Slashdot - been here enough years to know how it works by now :)

    142. Re:Always on = !on by FyRE666 · · Score: 1

      Yup, if you're arguing that "Steam DRM is easy to hack, so Steam are the good guys" - then why bother even paying anything? You're already on the path, so you might as well just torrent the game for free.

    143. Re:Always on = !on by Elldallan · · Score: 1

      Apparently Microsoft wants to tango with the EU Commission again, the results while predictable should be entertaining, the Commission will slap MS with another huge fine and MS will remove the infringing feature and pay the fine eventually.
      The courts here have concluded that you have a right to sell your used game whether Microsoft wants you to or not, if this feature stays in the European release Microsoft is going to get the Commission after them again.

    144. Re:Always on = !on by Elldallan · · Score: 1

      I don't trust the consumers to know whats good for them but I do have some limited trust that the EU Commission will slap Microsoft with another huge fine if they bring the no used sales "feature" to the European version, the courts have concluded that the user have the right to sell their used game regardless of the wishes of the producer. Microsoft can either choose not to do business in the EU(and it's a big market so that would be a bad idea) or change to be in compliance with EU laws.

    145. Re:Always on = !on by TriezGamer · · Score: 1

      It will be interesting to see how it is handled. Xbox Live Arcade already functions via both methods -- the original Xbox AND the LIVE account both can access the game (though if you're accessing it via your LIVE account on an Xbox other than the one it was purchased on, you have to have an active connection to LIVE when you launch the application.

      Personally, I think this is a boneheaded move on Microsoft's part. I guarantee that if the console is cracked, piracy will run more rampant than ever before.

    146. Re:Always on = !on by boxxertrumps · · Score: 2

      That's fine, but understand that your use case does not represent the majority of the market.

      You should pick up Metroid if you haven't though, I'll let you borrow it and see if... you.. like it...

    147. Re:Always on = !on by Anonymous Coward · · Score: 0

      Is there a self respecting xbox owner that HASN'T drug one out of the house to a LAN party?

      No, there are MILLIONS of them.

      Just saying, it's a pretty frivolous thing to bitch about.

      No it isn't. It's a system where loaning a game means loaning your console too. That's a pointless pain in the ass that has literally no benefit of any kind, even in theory, for the customer. It's objectively, irrefutably worse than what we have right now.

      Still, a removable system ID chip sort of like what a GSM phone has would be swell, and at least cryptographically secure.

      Oh, so if I loan you my copy of Halo Whatever then I'm turning my console into a doorstop for as long as you have it. Great idea, fuckwit.

    148. Re:Always on = !on by Subject-17 · · Score: 1

      Look, I rarely (if ever) buy games on steam if they're not on sale either. With very few exceptions (Christmas sale for Gods and Kings to name one), the games I buy for sub 10 bucks are never under a year old. So, you're not buying a new game.

      This is an issue. The whole reason these games are no longer ~$50 is because they're old. If we make it a habit of only purchasing games a year old, how the hell can developers hope to recoup their development costs? What a proposition: Spend millions of dollars on a game, and don't expect to recoup any of that until a year after you release it. Talk about shitty cash flow.

      Though, there is one giant assumption in my statement-- The assumption that games have to be sold around $50 new. Personally, I reject that idea, and feel that $40 or $30 is a much better proposition, depending on the game. If you're not making a AAA game that has a huge fan-base like Call of Duty, Battlefield, Assassins Creed, or Halo, you probably shouldn't be charging the full $50 (well, since I mentioned console games, I guess it's really $60). This would make your game more competitive. Sure, you can get the yearly rehash of the same game you've been playing for the better part of a decade, or you could get two games from either a totally new franchise or one you haven't tried yet for the same price instead. I feel the market would be a lot more competitive if this were the case, but that's just my opinion.

      Also, I'm fairly certain Sony/Microsoft/Nintendo set minimum release prices in order to be approved for release on their systems, but if so, that's their failing.

    149. Re:Always on = !on by qwak23 · · Score: 1

      The Wii U will play pretty much anything Wii, including downloadable Wii software (though you have to launch a virtual wii console to even access that store). The only real functionality lost (that I am aware of) is backwards compatibility with gamecube games, though I remember reading somewhere that they might put ports of gamecube games up for download at some point.

      I picked up a Wii U recently and have been enjoying it, even if I really only play Mario and Scribblenauts on it.

    150. Re:Always on = !on by qwak23 · · Score: 1

      Just a quick glance at my Wii U and it does not have an ethernet port on it, though I have the budget model so I can't say if the other variant does or not (wikipedia is also no help here).

      Should also mention that even though both versions have essentially abysmal storage space, the console does support external HDD's for downloads, not sure if that applies to the older Wii stuff though.

    151. Re:Always on = !on by Fjandr · · Score: 1

      It is, however, exactly like lending a book or movie.

    152. Re:Always on = !on by Fjandr · · Score: 1

      I have many games lent. They're primarily what I play. I have bought a couple. Most of the games I have lent from friends I would not have ever bought. Some I would, due to replay value.

      Without lending, I would not have a console, nor would I ever buy a game as a result. Companies would lose out on all first sales, and the value of new games decrease for many if there is not the expectation they can sell them later to recoup a percentage of the original price. The used market and lending are not "free games." They provide an essential part of how the market currently operates. This will change that, and quite possibly not to the benefit or liking of content producers.

    153. Re:Always on = !on by Pseudonym · · Score: 1

      That has to be the most entertaining broken window argument I've heard all week. Well done!

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    154. Re:Always on = !on by Fjandr · · Score: 1

      Bah. Lose out on all first sales from me.

    155. Re:Always on = !on by Pseudonym · · Score: 1

      I'm gonna wait until details are confirmed before deciding to buy it or not.

      You do that. Personally, I'm gonna let them know now that I won't be buying it if these "features" are included.

      I almost never buy new console games because of the "the value of the dollar might change some day" tax imposed on all software in Australia. Those that I do, I have played first, usually by renting them from the local DVD store (retro).

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    156. Re:Always on = !on by tragedy · · Score: 1

      Lending a car or a vacuum cleaner are as different from one another as either is different from reading a book, but they're all an example of lending something that aren't really significantly different from lending a game or a movie, or music, etc. Someone has a copy and they let someone else use it instead of themselves for a while. The utility of all of those examples is time limited in some way. You can only listen to the same music for so long (usually) or spend so much time reading a book, or so much time vacuuming, or so much time driving before you're tired of the particular music, done reading (and possibly re-reading) the book, or done vacuuming, or done driving. Most people will eventually want to listen to the music again, or read the same book again if they enjoyed it, or the floor will get dirty and they will need to vacuum again, or they will need to drive somewhere else. The time frame on these things is different, but they're still alike. Let's say you borrow a friends roofing equipment and put a new roof on your house that will last for forty years. Does the one time usefulness of the roofing tools fit the pattern you claim for books, games and movies? It doesn't have to be roofing tools either, it could be all kinds of tools that many people realistically might borrow once and then never need to use again in their lives. The fact of one time use doesn't materially alter the nature of a loan from a friend.

      In short, the act of lending may have prevented a sale.

      Same with the anything else someone loans you. I may never buy fencing tools in my entire life. On the rare occasions I've needed anything like that, I just borrow them from my father. So, someone lost a sale because of he's willing to lend me his. This is the way it has always back through history and beyond. There have been societies in the past that have enacted laws to outlaw borrowing (or any out of channel acquisition method, such as making it yourself) of certain goods in order to force people to buy (and generally to buy from specific people). From a modern perspective, such societies look like antiquated, corrupt, tyrannies. It's sad how little we've changed.

    157. Re:Always on = !on by tehcyder · · Score: 1

      Steam can't help if the Publisher of a Given Game is a JackA3

      If you feel incapable of typing the word "jackass" in full because you think it's grossly offensive, you shouldn't be using it at all.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    158. Re:Always on = !on by tehcyder · · Score: 1

      No, I am suggesting that for me and many steam users that is why they don't care. Because we do buy cheap games.

      The fact that you can buy cheap older games on Steam is irrelevant to any discussion about the pricing of current console or PC games. If I go to one of my local supermarkets, I can get plenty of games for under GBP 10 as well. But they won't be the latest versions, so it's a meaningless comparison.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    159. Re:Always on = !on by Acaeris · · Score: 1

      Ones I've seen this work with: Both 2011 and 2012's THQ bundles, 2012's SEGA bundle, the Potato Pack, the Valve Complete pack (Award during the Portal 2 ARG, even allowed you to send the copy of Portal 2 in it to a friend) and all the various 4 pack bundles.

    160. Re:Always on = !on by Anonymous Coward · · Score: 0

      it's classless to criticize other people's choices in that way

      Just as you're doing right now? Ah...

    161. Re:Always on = !on by MrNook · · Score: 1

      Added to that, a gaming PC will offer superior graphics, gameplay and sound,

      Gameplay on PCs being superior is your opinion. Please, don't mix facts with opinion while calling the opinion facts.

      No matter what you think, there are some really nice, exclusive games for the gaming consoles: games that most people wouldn't really be as nice played on a keyboard and mouse.

    162. Re:Always on = !on by cablepokerface · · Score: 1

      "You must be a lot of fun at parties."

      I recognize you 'h4rr4r'. I meet you every day. The person who won't admit to a mistake. EVER. Try it, you'll experience personal growth.

    163. Re:Always on = !on by ipxodi · · Score: 1

      Sadly, there are plenty of uninformed "OMG, the latest XBox! Shiny!" types, who don't give a rat's ass about DRM, "First Sale" or used games. They alone will ensure that M$ will make gobs of money. Especially if Sony follows suit with the next Playstation.

      --
      load "windows7" ,8,1
    164. Re:Always on = !on by h4rr4r · · Score: 1

      Who said anything about that?

      Let me make this clear even for you
      Steam
      1. Good Sales
      2. Cracked Exes available

      Console
      1. Only very old games cheap, not many sales
      2. No Cracked Exes easily available

      Is that clear enough or should I draw you some pictures?

    165. Re:Always on = !on by Anonymous Coward · · Score: 0

      GameStop is going to be hit pretty hard with this news.. The Microsoft store hasn't sold nearly as many Xbox consoles as GameStop has... I feel that if they lock out used games their will be a huge decline in Microsoft console sales.. I am already upset with Microsoft as it is, first they require Xbox live time in order for me to use my Netflix account on the console, my Vudu account and the stupid IE for the Xbox.. Not only am I paying for Internet connectivity, and Netflix, but in order to use them on an Xbox I have to pay Microsoft.. Then they hit me with Win8, and now this? By, By Microsoft, It's been good but you have turned into something far worse than Apples completely closed system...You have turned into Apple wannabe's, and with these anti-consumer concepts you are going to alienate people like me... Linux here I come.. Not my favorite choice but it beats Apple and it beats what Microsoft is turning into...

    166. Re:Always on = !on by Anonymous Coward · · Score: 0

      No your friend will only have to create an Xbox live account on your console using his username and password... Kind of like Steam...

    167. Re:Always on = !on by Anonymous Coward · · Score: 0

      Steam has been doing this on computers for years... The only bonus to Xbox applying this concept is that you won't have to install the content onto your console if you own the disc.. Just input the activation code just as in Steam and get your insane amount of updates for the game since it's release and start playing. If you want to let a friend borrow it, you can bring the disc over or just log into your Xbox live account through their console and download the game content to your friends console to play.. When your finished delete the Xbox live account you created and be done with it... The problem I see is that some games seem well enough to purchase until you purchase it. I like pre-owned through places like GameStop because if it truly sucks I have 7 days to get a complete refund, and 30 days to trade it for a different game of the same price. This will really hurt businesses like GameStop and could possibly put them out of business putting a lot of people out of a job. Game companies like Sega that are going out of business or have gone out of business have produced medocre games and did not learn the age old lesson of developing this day in age which is that "good enough" "is not good enough".. I am looking forward to Sega's new game "Aliens: Colonial Marines" it looks like they may come back with this one.. The trailers and videos of game play look "AWESOME"... Can't wait till the 12th...

    168. Re:Always on = !on by Anonymous Coward · · Score: 0

      GP was correct. Sony did indeed patent technology intended to cripple the used game market.

      For me it's bloody great. I game mostly on the PC (with a bit of Nintendo) but I can sit back and munch cheetos while Sony and Microsoft tear each other a new one with legal manoeuvring. In the meantime console babbies will be weeping salt tears over the used game market we've never seen on the PC. While still telling me it's the death of the PC as a games platform.

      And Valve's Steambox gets ever closer. Can you hear it clanking? Can you?

    169. Re:Always on = !on by Anonymous Coward · · Score: 0

      He was specifically replying in the chain of discussion with regards to the person that said borrowing COD4 (AND that guy's Xbox 360) was the reason said person bought an XBOX to begin with. In the reply, he is simply stating that in that particular case (not everyone's, and certainly not yours) that this makes no difference whatsoever.

      In other words, the original person was complaining about this news by providing an example has little to no relation to the subject at hand..

      tl;dr, you are hijacking the specific discussion (or trolling) by adding something not relating to it whatsoever.

      context is important here...

    170. Re:Always on = !on by AK+Marc · · Score: 1

      I never tried to find out what happens with a 360 if you don't do the update. The wording states that failing to install it will disconnect you from the network, but gives no indication it will actually allow the game to run. Good to know it would work anyway, even if they try to imply it won't.

      And Live PC games disable achievements if you aren't online, and since the 360 is Live based, I thought it was the same, again, never tried. I'd already wired up my TV/gaming area, so everything is plugged in via Ethernet 24/7, and the Internet is better here than the US, aside from all the content being blocked "not available in my area".

    171. Re:Always on = !on by M4n · · Score: 1

      They give points to anyone these days. I even had some once.

      --
      In space no-one can hear your vuvuzela.
    172. Re:Always on = !on by CrashPoint · · Score: 1

      The friend who loaned him the game is not the same friend who lived with him and had an Xbox of his own. Two different guys.

      Context is indeed important, which is why you should have paid attention to it.

    173. Re:Always on = !on by Anonymous Coward · · Score: 0

      great

    174. Re:Always on = !on by uninformedLuddite · · Score: 1

      I live in Australia and I can assure you that not everyone lives in the big city

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    175. Re:Always on = !on by flyneye · · Score: 1

      I blame the public school system. People are o.k. if they just get a decent education. But it's easier to get them to vote Repubmocrat and other stupid human tricks if they get dumbed down.

      --
      *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
    176. Re:Always on = !on by DedTV · · Score: 1
      For the vast majority of the customers they care about (ie, the paying ones), having to be connected whenever they play is a non-issue. They've been doing it for years already so they can tell the guy they just blew up with a grenade how good his mother was the night before.

      But it's hard to rationally begrudge a company moving more towards a service based business model when I've been exploiting the flaws in the media based business model for well over a decade via things like Bittorrent and Usenet.

    177. Re:Always on = !on by Anonymous Coward · · Score: 0

      They are *hearing* voices and the more people played a game, ie, the older, the more voices they will *hear*. So cut all past people and control how many are playing anything at any moment and for how long, ie, disallow old games. ANYTHING they *hear* from any game will be gone in the next game/version. And do not think of owning the game, it simply is not yours and you do not have permission to play indefinitely. Nor to have real fun for long. It is a typical fallacy by schizophrenics that since they *hear* voices and is meaningful, EVERYBODY and EVERYONE must be *hearing* the same! Which is not true. .But they will pretend they have the right to live without voices and it is YOUR FAULT if they *hear* you. So they control voices and exact a rent from games AND can control the level of you joy! Getting hooked on a game does not mean you are ENJOYING IT. On the contrary, you may be suffering it but HAVE to pass that gorge ad cross the river! This is solid theory and current Reality. OF COURSE Microsoft should, MUST, call some real psychiatrists and subject its employees to mental health just like any other sound and healthy (big) company. Times may come dire for Humans... djb

    178. Re:Always on = !on by Gen_Music · · Score: 1

      And if you console sees some red rings you now lose all your games too.... great.

      If not, then someone will quickly acquire the tools that the repair companies get sent out and start finding way s to clone and transfer licenses. I wish them luck.

    179. Re:Always on = !on by Anonymous Coward · · Score: 1

      Do you really want businesses to get in bed with the legal system, infringing fundamental rights in order to maximize their profits? That is the road to hell.

      Reasonable conduct is a fundamental right in any ethical legal system, protected under the 9th Amendment in the US legal system. Reasonable conduct includes the right to transfer items such as books or software, when one is done using them.

      It is violation of this right, and hence illegal, for companies to require activation, to have always-online status, to write contracts that prohibit reasonable transfers, or any of that other nonsense. Laws or precedents to the contrary are violations of the oaths of the legal professionals creating those laws or precedents to uphold the Bill of Rights. The legal professionals working for companies that implement these things are violating their oaths to uphold the Bill of Rights.

      Once we start allowing lawyers and wealthy organizations to get in bed together to fleece the public, it will become harder and harder to have any rights at all. Unfortunately, in many respects the USA is moving in that direction, in large part due to the fact that people like you don't understand the fundamental issues. This isn't about video games.

    180. Re:Always on = !on by Kaldaien · · Score: 1

      Yeah, the game will play but it will force you to disconnect from Xbox Live the entire time you play it. I do not do this often, since 360 game updates are MUCH smaller than PS3 updates and download in a matter of seconds usually. You can even continue to earn achievements while playing an un-patched game.

      I think the disconnection from Xbox Live mechanism is just an anti-cheating system, which is silly for games that do not even use online services :)

    181. Re:Always on = !on by DKlineburg · · Score: 1

      Ok, I just have to ask. What makes you think that console game prices will never go down? I don't see the argument here. So, you don't buy new games on steam. Ok, I won't buy new games on the x-box. Your steam is DRM locked. My x-box will be?

      Don't get me wrong, I don't like it. I don't want it. I think it is stupid. I understand why they want it. But how is it different?

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    182. Re:Always on = !on by DKlineburg · · Score: 1

      I agree completely. I'm confused how they claim steam is different. I just don't see it.

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    183. Re:Always on = !on by MitchDev · · Score: 1

      Yes, that was why I chose the wording I did. Irony is lost on AC's....

    184. Re:Always on = !on by Omegawar · · Score: 1

      Sure it does, company produces crippled platform, protest by not buying it. Perfectly valid reason.

      Keep drinking the Kool-Aid my friend...

      As usual on slashdot you're only thinking of your own usage. My wife and kids have a Wii and a few games, all of which have only ever been played in our house. It makes no difference whether the games are tied by DRM or fucking voodoo to our machine, we're not going to sell them on anyway, except possibly if we sell the whole thing, console and all (not that anyone would buy it, I suppose).

      So what you are saying is you are a pot and that kettle is black. You are not the target demographic here. You have a now previous generation system and have a "few" games for that system. They need to and should want to please the gamers that are avid consumers. That go out and monthly if not weekly buy games.

    185. Re:Always on = !on by Anonymous Coward · · Score: 0

      Hey Uncle-rapist, why don't you fuck your own ass with a toothbrush?

    186. Re:Always on = !on by Anonymous Coward · · Score: 0

      Yeah maybe you cant resell them, but when i get second copies in my library from bundle deals i can gift them to friends. And of course any one of my friends can log into my steam account from their pc and install and play any of my games, since a steam account is not linked to just one device.

    187. Re:Always on = !on by ganjadude · · Score: 1

      really? because I still bust out super mario brothers 3 and old zelda games.

      --
      have you seen my sig? there are many others like it but none that are the same
    188. Re:Always on = !on by redmid17 · · Score: 1

      Do you really have that little imagination or nothing in the way of critical thinking skills?

    189. Re:Always on = !on by Anonymous Coward · · Score: 0

      Ballmer ass sucker alert!

  2. Well... by Kokuyo · · Score: 5, Insightful

    No new console for me then *shrugs*

    1. Re:Well... by Anonymous Coward · · Score: 5, Interesting

      Yep.

      I already dropped out of modern console gaming due to DLC bullshit. This just sounds like suicide on their part to me.

      Give me PCs and emulators and go fuck yourself until you can provide a good product again, game companies.

    2. Re:Well... by Anonymous Coward · · Score: 0

      Will be the same for me. I will never buy a game that requires internet to install or play single player side of the game. As a result I've had to forgo a lot of games that sounded like fun. At least I put my money where my mouth is instead of bitching about it and still paying like most people do. Seriously people that's the only vote you get with a product, whether you buy it or not.

    3. Re:Well... by TheCarp · · Score: 4, Interesting

      My wife was hounding me for a while because before we had gotten married I borrowed some money from her that she was planning to buy a PC with for Diablo 3 when it came out, so... I got us both gaming PCs..... my first in years

      The consoles have all been collecting dust ever since. It killed a few game series, just because buying a controller isn't that high on my list and third person running around games suck on kb and mouse... but the experience is better too.

      Its not so much about graphics, my PC blows them away, but its also a lot newer, so thats understandable.... and thats kind of my thing... I can upgrade it.

      The tradeoffs are simple. Consoles are consistent. Games are written to their specs for years. If a game says "Xbox360" there is no question, it will work on my Xbox360.

      The downside, no upgrades untill the next version comes out. Performance has always been far behind PCs (a friend was over and saw my wife playing skyrim and he was shocked at how short the loading screens were compared to his console).. and as great as controllers are for some games (3rd person and games with simple rough mechanics) they are decidedly inferior to keyboard and mouse for anything remotely FPS, and when you look at the recent FPS RPGS like skyrim and Fallout....one word.... autorun.

      Of course when I put a PC together, I can't seem to do it for less than 3x the cost of a console, but, I know the lower end of the market is perfectly fine at this point and, based on the last gen of consoles, at about the same price.

      Thats the real kicker. When a console is $100-200... thats one thing... when it converges on the price of a low end gaming PC.... which can be used to do so much more, its hard for me to justify the console.

      For me the balance is just so far tipped towards PC; I just can't justify another console.

      --
      "I opened my eyes, and everything went dark again"
    4. Re:Well... by dywolf · · Score: 1

      No, these are the same rumors we hear everytime a new console is coming. We heard it about the PS4 a few months ago. Hell, even heard it specualted about the next Wii.

      Now about the new Xbox.

      Same old, same old speculation. Nothing new to see here. Move along.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    5. Re:Well... by gstoddart · · Score: 1

      My thoughts exactly. I've already disconnected my 360 from my network because I was seeing ads in games and I was finding some of them are so busy telling me about the crap I could buy on line I didn't care any more.

      I only game occasionally, and I have no interest whatsoever in having it constantly on-line.

      So if the next gen consoles come out and require they be constantly connected to the internet ... there will be no new console.

      If they do this, many users will just go ahead and do it anyway -- but I sure as hell won't.

      --
      Lost at C:>. Found at C.
    6. Re:Well... by drinkypoo · · Score: 3, Insightful

      It may well be that someone inside Microsoft deliberately leaked such a rumor to test the waters. Hopefully they will find them as uninviting as everyone but Valve. I don't care either way, I'm not planning to give Microsoft any money for anything but the occasional discounted windows license ever again. I probably should have bought Win7 with this motherboard, for that matter, so I could use it in a VM. I still haven't managed to find a good price on a legit license key for Win7.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Well... by Anonymous Coward · · Score: 0

      You could always get a Wii U.

    8. Re:Well... by Anonymous Coward · · Score: 1

      Give me PCs and emulators and go fuck yourself...

      Right, because PC games never require always online connections, right?

    9. Re:Well... by Anonymous Coward · · Score: 1, Informative

      Those are not PC games, they are the atrociously deformed and handicaped childs of companies terminally infected by suits and ties. Companies shambling as they groan in pain, their bloated, cancerous bodies trying to hold on some more, clinging to the happy memories of the past, when they were still game publishers.

    10. Re:Well... by Anonymous Coward · · Score: 0

      Or, to create a reviled scenario that they can disclaim with less draconian facts. "Always on? PREPOSTEROUS! You merely have to register online before playing for the first time. Used game sales will be possible, but reactivation of the Puchase Code costs a small fee to Microsoft that we'll divide with the publisher. 99% of user's won't even notice a difference."

    11. Re:Well... by Anonymous Coward · · Score: 0

      I see you're kicking and dragging the buggy whip into the 21st century. bravo. bravo.

    12. Re:Well... by GameboyRMH · · Score: 1

      THIS

      I'm on the same bandwagon. DRM and DLC? Solved with a visit to TPB.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    13. Re:Well... by The+Moof · · Score: 1

      It may well be that someone inside Microsoft deliberately leaked such a rumor to test the waters.

      Maybe for the always-on connection, but not the used-game lockout. That's just the submitter trying to sensationalize using a rumor from over a year ago (no, really, the link is a slashdot summary from over a year ago).

    14. Re:Well... by Anonymous Coward · · Score: 0

      i am in this same boat. good move!

    15. Re:Well... by Anonymous Coward · · Score: 0

      Yup because DLC doesn't exist on the PC platform!

    16. Re:Well... by Anonymous Coward · · Score: 0

      The biggest advantage of PC gaming for me is the low cost of entry. Consoles do get some nice games every once in a while, but it doesn't begin to compare to the unique and interesting games that exist when you don't have to worry about negotiating with the console manufacturer, finding a publisher (who really likes your idea, but they've been playing this new game called Cover Based Shooter IV and..), and getting sales. Dwarf Fortress, Cataclysm: Dark Days Ahead, and others have given me too many hours of entertainment, and not one of them would have ever worked on consoles, for differing reasons.

    17. Re:Well... by Graydyn+Young · · Score: 1

      You may not need to drop out of console gaming just yet. If the Microsoft really does cripple their next machine with DRM, there is no saying that Sony will do the same thing. It seems like an obvious choice for Sony, doesn't it? The age of the exclusive title is over, this coming generation will see competition between two systems that play almost exactly the same games. If one system is laden with DRM and one isn't, it will make our choice between the two systems very easy.

    18. Re:Well... by Oakey · · Score: 1

      Depending on what consoles you own have you tried using their controllers with your PC for those games that would benefit?

      --
      "Dre don't get as high as me.... I'm Cheech and Chong" - Snoop Dogg
    19. Re:Well... by Anonymous Coward · · Score: 0

      Precisely. There are literally millions of games out there already. Yes, their graphics may not be top notch, but they occupied 3 solid generations of gamers for decades.

      Microsoft would do well to remember that they serve us and we have no obligation t buy their crap.

    20. Re:Well... by TheCarp · · Score: 1

      I have heard/read about this a bit....I just haven't cared enough to try. I do want to, and get back to Assasins Creed and GTA series, but.... there are enough other games that I have yet to get a strong enough itch.

      This is even less likely since the recent news about the Battle of Asakai got me enthralled with Eve online, enough to break my long standing rule of "I don't play MMORPGS". (and so far, I really like it)

      Some day though, I will want to get back to some of those games, and I WILL try to get a controller going. In my prioritiy list though, that is somewhere below getting Eve working under Wine so I don't have to reboot so much,

      --
      "I opened my eyes, and everything went dark again"
    21. Re:Well... by loufoque · · Score: 1

      You realize you can easily run pirated copies of games, DLCs included, on an xbox 360?

    22. Re:Well... by loufoque · · Score: 1

      I'm sorry, I just don't see the link between third person and controllers.
      Most TPS games are still better with a keyboard/mouse combo.

    23. Re:Well... by AK+Marc · · Score: 1

      Yeah, I just got a 360 last month. A good after-Christmas sale on already lowered prices. The console was the price of three full priced games, and came with 4 throw-away titles.

    24. Re:Well... by TheCarp · · Score: 1

      Guess I just never got used to it. It felt really klunky for me, but I am directly contrasting playing AC Revelations on the PC vs Brotherhood on the xbox...after nearly 6 or 7 years of almost exclusively console gaming...and having never done TPS on a PC

      On the other hand, my experience with FPS is the opposite. I started with Wolf3d (keyboard only because the mouse control was terrible or nonexistent as I recall).... then Doom, where keyboard and mouse came together, and then Quake, where I found the holy WASD

      So I always avoided FPS console games...because they always felt like I was playing in mud. But in that time, I came to enjoy TPS games and...maybe I just need to give it another try....

      --
      "I opened my eyes, and everything went dark again"
  3. And for those with a normal... by Zemran · · Score: 5, Interesting

    ... unreliable internet connection (most of the world) this will make it unusable.

    --
    I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
    1. Re:And for those with a normal... by asmkm22 · · Score: 0

      I have a hard time believing that "most of the world" has an unreliable internet connection. At least not the markets relevant to this discussion (console gaming markets).

      But sure, I guess it might be death blow for that lucrative gaming market in Uganda...

    2. Re:And for those with a normal... by damnbunni · · Score: 5, Interesting

      I live in a nation that, despite giving billions to the telecom industry, doesn't even have reliable dialup in every town.

      I'm in a town about five miles outside a city of 200,000 people, and the best I can get is 3G cellular. The speed on it is actually okay, but it's certainly not reliable, and it drops out fairly regularly.

      I'm half a mile from a school, so it's not like I'm way out in the boonies.

      (Technically yes, I could get service with another company. There's satellite, with its dropouts and terrible ping times, there's dialup at 28.8 at best due to the quality of the copper, there's ISDN at $700 per b-channel, or a T1 at $2619.20 per month.)

      But then, that's how things are in these United States of America.

    3. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      You must be new to this world...

    4. Re:And for those with a normal... by smallfries · · Score: 4, Insightful

      On slashdot "most of the world" is a synonym for America. It's like, in the faqs and stuff dude.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    5. Re:And for those with a normal... by Anonymous Coward · · Score: 1

      I live in a different country.

      Here I have a 1 Gigabit fiber connection to the internet. Never goes down. When they installed it 4 years ago I had a lot of trouble finding a low cost router that would support 1Gig on the WAN side. Eventually the RTX1200 came out. The internet connection costs me about US$60 a month. While I dont really get 1Gig, I do get huge local bandwidth. Definitely 100M+.

      I live in Tokyo, Japan, though I am not Japanese. If you believed the press, you'd think Japan is a complete basket case.
      But sometimes Government intervention in the market does deliver a better result.

    6. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      > you should be focusing your attention on the company you pay money to and/or slapping yourself for getting service with them.

      In France, there is a monopoly on physical land lines that gives the DSL connection. If it's unreliable (like in a small town), you're SOL.

    7. Re:And for those with a normal... by equex · · Score: 1

      This is outrageous. this cant be true. Retail sales people are going to get killed over this. Personally I have almost stopped buying games due to DRM like Steam. I have 'the best' internet connection possible, and i still have network issues couple of times a month. nothing huge, but enough to kill an 'always on' feature. Sometimes the router just needs a restart, sometimes my ISP changes my IP, or restart their DNS service (seems like it at least), or firmware update the router. there are any number of reasons to lose a connection. And while my connection is ok most of the time, Steam and similar crap always has some issues as well. Their random outages + my random outages = too damn high frustration rate for a casual gamer. I have absolutely *ZERO TOLERANCE* for faulty products. (any product that does not work when i decide it should)

      --
      Can I light a sig ?
    8. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      You should start a rural internet co-op. Get T1 service and distribute it to yourself and neighbours. It's an easy sell if things are as bad as you say. I'm actually Canadian (no, I didn't spell neighbour wrong), but it seems to me that's the American way. Coming together and changing things yourself, not bitching about them from your armchair.

    9. Re:And for those with a normal... by spongman · · Score: 1

      Screw the Internet. They haven't worked out trains yet...

    10. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      Yes, I will, thanks. I'm with Sky for the record and I've been trying for the last 4 weeks to get them to fix my suddenly-intermittent internet connection that was fine for the last year. I don't even want to say how many hours I've spent on the phone with these idiots. Still no joy. So I'm going to ditch them and get BT Infinity (FTTC) and save money overall. Once I get paid.

      Meanwhile, you're telling me I can't play my new console because it's more important to prevent 2nd-hand sales?

      Don't pretend this isn't an issue. It is.

    11. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      Semantics. OP might have worded it better, but the point isn't that you're affected if you have an unreliable internet connection. The point is you're affected if you have anything less than a 100% perfectly reliable internet connection. Take that into account and what's your estimate now of how many people are affected? Unless you live in a Wendy House in a CoLo I suspect your internet fails, from time to time.

    12. Re:And for those with a normal... by temcat · · Score: 1

      Will the T1 provider allow redistribution? That can be a problem (I mean the TOS, not the technical possibility.)

    13. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      Nice move, leaving out the US until the end; make us think you live in some third-world developing country.
      Unfortunately, I was on to you from the beginning and I agree that US broadband is in a sorry state.

    14. Re:And for those with a normal... by Mashiki · · Score: 5, Insightful

      But then, that's how things are in these United States of America.

      And here I thought you were talking about Canada. Same deal up here.

      --
      Om, nomnomnom...
    15. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      A T1 is only 1.5mbps. Not much to share.

    16. Re:And for those with a normal... by Anonymous Coward · · Score: 1

      Is your parents' farm close to a direct route between two large metros?
      The tubes have got to get from one city to another, and some rural folks just get lucky.

    17. Re:And for those with a normal... by temcat · · Score: 1

      Yeah, certainly not much, it's just that the provider may well be against sharing out of principle and prohibit that in their TOS.

    18. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      I think you're full of shit. Give us a town.

    19. Re:And for those with a normal... by Dunbal · · Score: 1

      England? My friends from the UK are dropping off comms all the time.

      --
      Seven puppies were harmed during the making of this post.
    20. Re:And for those with a normal... by rally2xs · · Score: 0

      Take the satellite, it'll keep your games activated, and you'll just have to have your friends drive over to your place, set up their computers or X-boxes or whatever and run off your home network to get around the ping times. But... I think you'd rather just whine about the whole situation.

      Not that I don't think there's a point to the anti-internet-always-on thing. Screw that - I play PC-based video games in Iraq, where we did NOT have an internet connx for playing games, and would have been totally screwed if we'd needed them.

      The cure for all of this is to avoid buying games that you can't resell or that require internet to work as if they were the plague. When these things fail to sell, the purveyors of this filth will get the message and give it up.

    21. Re:And for those with a normal... by damnbunni · · Score: 1

      I've used satellite. It drops connection.

      A lot.

      It would be entirely impossible to play games that require an always-on connection using satellite.

      Hell, it was hard staying connected to MUDs using satellite.

      The 3G I've got now is much more reliable than satellite was, but it still drops a few times a day.

    22. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      What city?

      Work out a deal with the nearest datacenter for a point to point wifi ethernet bridge. Those can reach over 10 miles reliably. If T1 is $2619.20/mo you could buy a gigabit bridge and become an ISP. Wireless gigabit will go 5 miles, just look at this device.

    23. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      We had government intervention in the telecom/broadband industry. It resulted in tax payers giving billions of dollars in subsidies to the telecoms to expand service. They accepted the money and then did nothing.

    24. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      Yes, yes. America is teh sux0r.

      You may wish to pause for a minute to consider that without the continent-spanning information
      infrastructure you are currently bitching about, you would doubtless be passing through the digestive
      system of a wolf right about now.

      You could try comparing the quality of these services you now enjoy with those available in regions of equivalent population density in Siberian Russia, or inland China. Good luck with that.

      You could also compare that quality of infrastructure with East Asian countries with I-breathe-in-you-breathe-out population densities, or tiny little European countries where, to borrow a phrase, you can't swing a cat without sending it through customs first, but you wouldn't do that. Because that would be stupid.

    25. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      If there's one thing the cantankerous anti-customer morons at Ubisoft have taught us, it's that "always on" is a major drawback. Anyone care to remember the Assassin's Creed incident? It doesn't have to be the client's connection that is at fault, even though there are literally millions of homes in the UK with sketchy broadband. Never mind broadband, what about wifi? That can be very dodgy indeed.

      Furthermore, what of the games that are five years old. Will we be able to play them at all, or will the authentication servers have gone dark by then? They might do a good job and learn from the abject failures, or history will repeat itself.

    26. Re:And for those with a normal... by Xugumad · · Score: 1

      Much of this comes down to what we call unreliable.

      My Internet access is good enough that I generally don't have to worry about a requirement of Internet access to launch a game, but not good enough that I'd be happy unnecessarily depending on it while I play a game. It has hiccups, slow downs, outages.

      People frequently compare this to Steam, which is odd, because Steam will work offline (even if you not 100% reliably), and so far I haven't bought a full price game off Steam...

    27. Re:And for those with a normal... by Imrik · · Score: 1

      While you are correct overall, most of the markets relevant to this discussion have significant areas with unreliable internet connections.

    28. Re:And for those with a normal... by asylumx · · Score: 1

      What about India or China? India in particular, where they have unreliable power grids, I can't imagine the internet connection is somehow more reliable than the power grid.

    29. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      On slashdot "most of the world" is a synonym for America

      To be fair, that's true if you go by mass.

    30. Re:And for those with a normal... by BorgDrone · · Score: 1

      Screw the Internet. They haven't worked out trains yet...

      The nice thing about railroads is that they are long. uninterrupted stretches of land linking major urban areas. They are ideal routes for burying fiber. I see a two-birds-with-one-stone situation here.

    31. Re:And for those with a normal... by s0litaire · · Score: 1

      ermm... didn't a Town/city in the USofA a few years back try that once and was nearly sued out of existence by the local Telco?

      http://tech.slashdot.org/story/08/09/12/2326251/telco-sues-municipality-for-laying-their-own-fiber

      never found out how it ended though... ^_^

      --
      Laters Sol "Have you found the secrets of the universe? Asked Zebade "I'm sure I left them here somewhere"
    32. Re:And for those with a normal... by PlusFiveTroll · · Score: 1

      What city?

      Work out a deal with the nearest datacenter for a point to point wifi ethernet bridge. Those can reach over 10 miles reliably. If T1 is $2619.20/mo you could buy a gigabit bridge and become an ISP. Wireless gigabit will go 5 miles, just look at this device.

      Look at this instead at about 1/10th the cost http://www.ubnt.com/airfiber

      All this is beyond the point, paying thousands for radios, towers, links and other crap shouldn't be necessary so you can play COD5 on your next x-box

    33. Re:And for those with a normal... by Issarlk · · Score: 2

      How about america ? I live in France but I see friends from the US complaining about their network connections every day, getting disconnected several time a day.

    34. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      Wow. Here in the USA, we don't have that problem. A T1 only costs about $400/mo. Satellite is nearly unheard of. ISDN has been dead for over a decade. And dialup is for luddites that refuse to upgrade past old AOL service. DSL is getting a bit dated, even. Cable will probably run out of steam soon. So FTTH and FTTN are the best bets now.

      I'm in a suburb of a city of just under 300,000 people. But that city is St. Louis, which housed one of the three original backbone routers for ARPANet at Wash U, so YMMV. (Also, it's worth noting that the suburbs of St. Louis combined have a population of about 3 million.)

      If I had to guess, you're in the upper midwest or the northern Rockies. But that's just a guess based on my own stereotypical views of the technological density of the country. Hopefully, this contrast gives the eurotrash (yay, stereotypes!) a few moments to pause and reflect on just how wrong they are when they say the entire USA is exactly like their poorly-calibrated assertions...

    35. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      Bloomdale Ohio

    36. Re:And for those with a normal... by Jeremy+Erwin · · Score: 1

      Every couple of months my FIOS connection decides to enter into a reset behavior pattern, where the time between resets decreases with time Towards the end of the pattern, the connection won'nt stay up for more than a minute or two. And when my Internet goes, my landline goes as well. The rest of the time, it's pretty solid. Of course, I am on a rather low tier, so my baseline speed may be what other customers grumble about getting when they've paid for so much more.

    37. Re:And for those with a normal... by Krneki · · Score: 1

      I live in a town of 20.000 people, state build Internet and I have a very reliable 20/20 optical line for 30Eur/month.

      --
      Love many, trust a few, do harm to none.
    38. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      Ours is cultural, just as the Japanese's is cultural. The difference being corruption doesn't ALWAYS stand in the way of progress over here. (Like it didn't always pre-90s. Post-90s is a bit more open to controversy.)

      Sadly the rest of the issues especially surrounding jobs, job security, etc are equivalent between both countries. The difference being in the educational quality of workers out of jobs (Not necessarily the workers themselves, although I'd still bet on the Japanese for that, as well.)

    39. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      i think he was referring more to the point that for 2600 dollars a month he still couldn't share it with anyone. Have you used a T1? You can't even watch multiple Neltflix steams depending on the resolution.
      My T1 was the shit in 2000. now it would just be shit.

    40. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      In France, there is a monopoly on physical land lines that gives the DSL connection. If it's unreliable (like in a small town), you're SOL.

      We have those in the USA, too. There is generally no competition between types of services (one cable company for your region, one DSL company, one Fiber company if you're lucky, etc).

    41. Re:And for those with a normal... by Quirkz · · Score: 1

      +1 precisely right on. Exactly what I would have said. I do wish I could resell steam games in theory, but in practice of the 6 I've bought I'm only really done playing one.

    42. Re:And for those with a normal... by cpt+kangarooski · · Score: 1

      That's because we did it wrong (probably intentionally).

      We should've just built the infrastructure ourselves, and run it like a public utility with a mandate to pursue upgrades to achieve the highest reasonably affordable speeds for the most people.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    43. Re:And for those with a normal... by Sperbels · · Score: 1

      Well, speaking for myself, I lived in a Colorado mountain subdivsion that doesn't even have cable. And DSL wasn't brought into the area until about 5 years ago. The only way to get cable out to my place is to follow the long and winding roads. As the crow flies, you'd be running cables up and down 14k ft mountains...which is worse than doubling or tripling the mileage by following the roads. It costs more to put up cable out here and it's simply not worth it for them.

    44. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      Yes, how dare he sit and whine instead of paying for a new internet connection to help MS murder his right of first sale. People these days...

    45. Re:And for those with a normal... by StuartHankins · · Score: 1

      In Japan it's a tiny geographical area, which greatly simplifies design and rollout. Not saying that having the government behind it isn't helpful, but you're talking about the equivalent of thousands of Japans just to cover the lower 48 states. The population density (many areas have too few people to justify broadband let alone FIOS speeds), climate, and terrain issues are all problematic. Regional offices for different providers also complicate matters. It's just not a good comparison.

    46. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      But then, that's how things are in these United States of America.

      Maybe your crapsack part of America.

      But here in my part, well, it turns out the local power company has fiber to every home, and no matter how much Comcast or AT&T cry over it, and try to convince us that their way is better, more and more people are realizing what the better choice is.

      Did I mention that it's also municipally owed?

      Oh my, how Socialist of us, here in Chattanooga!

    47. Re:And for those with a normal... by asmkm22 · · Score: 1

      Point taken, since obviously they could be better served by playing consoles offline... during power outages.

    48. Re:And for those with a normal... by asmkm22 · · Score: 1

      I hardly have what I would consider a great internet connection, but losing network connectivity to any game other than an MMO doesn't cause problems for me. Not unless it's something crazy that takes the network down for several days. All my Steam games play just fine.

      Posts like this really come off as a bunch of hyperbole. An IP change isn't going to kill your connection. Restarting their DNS service isn't going to kill your connection (unless it's down for hours). Router firmware updates aren't exactly daily occurances...

    49. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      On slashdot "most of the world" is a synonym for America. It's like, in the faqs and stuff dude.

      And, of course, "America" is just a synonym for the country named United States of America

    50. Re:And for those with a normal... by lgw · · Score: 1

      Personally I have almost stopped buying games due to DRM like Steam.

      You're confused on that one. Steam's DRM does not require an always-on internet connection. You need an internet connection the first time you play a game (but then, you just downloaded the game, so ...), but that's it. Of course, Valve doesn't prevent asshats like EA from putting their own vile rootkittish DRM onthe games they sell on STeam, but that's hardly Steam's fault.

      I have absolutely *ZERO TOLERANCE* for faulty products. (any product that does not work when i decide it should)

      Which is great for avionics and nuclear power control software, but I'd rather my games be affordable than perfect.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    51. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      'Merica!

      There, fixed your typo for you.

    52. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      So... nowhere near a city of 200,000?

    53. Re:And for those with a normal... by loufoque · · Score: 1

      I used to work on a gateway for IPISDN translation of audio and video calls.
      I had no idea this shit (and it really is shit) was so expensive.

      I guess if the clients were paying that much per month, then it didn't really matter if the price of our product was so ridiculously high.

    54. Re:And for those with a normal... by loufoque · · Score: 1

      Even in France, which is supposed to be very good, I still have a very unreliable connection.
      I blame bad cabling.

    55. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      On slashdot "most of the world" is a synonym for America. It's like, in the faqs and stuff dude.

      In this the usage is correct. This console sounds like it is only for sophisticated city folk with sophisticated internet connection which much of the country does not have just like much of the world does not.

    56. Re:And for those with a normal... by damnbunni · · Score: 1

      ISDN isn't normally that expensive. In one of my old apartments, I could have had it for roughly the same cost as dialup.

      It depends on location and who your telco is. (Some telcos like ISDN, some don't.)

    57. Re:And for those with a normal... by damnbunni · · Score: 1

      My 'crapsack part of America' is in the same state. I'm in a suburb of Knoxville.

      Well, as much as Knoxville has suburbs. I guess it counts. Most of the people who live here work in Knoxville.

      (Extra obnoxious: My neighbor works for Charter, and can't get cable. He has a Dish Network dish on his house. Charter considers this a 'Comcast area' and as far as I can tell doesn't service this side of Knoxville at all.)

    58. Re:And for those with a normal... by AK+Marc · · Score: 1

      Yeah, but when the power is out, the computer and console don't work so well.

    59. Re:And for those with a normal... by AK+Marc · · Score: 1

      Yeah, that's why you should use steam in offline mode unless you are looking to buy a game. Eliminates the issues of a flakey connection, and decreases ads and such. Sounds like someone complaining about something they don't know how to use. Always makes me laugh, all the technophobes on a tech site. Sounds like the people from the 1800s that claimed that on high speed trains, people wouldn't be able to breathe.

    60. Re:And for those with a normal... by AK+Marc · · Score: 1

      I've used satellite. It dropped less than 1% of the time. When I say "used" I've run the satellite connections for a "regular" ISP and I ran a satellite-based ISP. It's not hard to make it into multiple 9s of reliability. The real issue is users don't want a big dish on their house, or to pay for the extra cost of the satellite equipment (which does disappear if it isn't paid for up front). The phone company I work for now (doesn't do satellite, except for phone service to islands) has more than $1,000,000 in "lost" customer site equipment owned by the phone company. And those are the cheap ones.

    61. Re:And for those with a normal... by AK+Marc · · Score: 1

      yeah, anyone can be an ISP. Would you pay your neighbor for Internet? Back in dial-up days, I know more than one person with an ISP. One guy bough two T1s and had one dial-in and the other 1.5 Mbps Internet out. Run out of his garage. People still think that stuff will work. Just get a connection, people will pay you to share it.

    62. Re:And for those with a normal... by Anonymous Coward · · Score: 0

      Not to worry everybody because someone will soon be posting a crack watch this space...

  4. Burn them all at the stake! by Dahamma · · Score: 5, Insightful

    We don't need proof, unsubstantiated blog entries will suffice!

    1. Re:Burn them all at the stake! by Dahamma · · Score: 2

      And when you RTFA(s) you see that most of the /. summary is just uncited cut and paste from one of the linked sites. Journalism at its finest!

    2. Re:Burn them all at the stake! by Sockatume · · Score: 3, Informative

      The original source for the story - not the third hand one provided here - is Edge magazine. While this seems far fetched, they don't tend to post hardware rumours unless well-substantiated. I don't think they've run a story like this since they got the scoop on the GBA SP a decade ago.

      --
      No kidding!!! What do you say at this point?
    3. Re:Burn them all at the stake! by Toreo+asesino · · Score: 1, Interesting

      Who needs proof to prop-up the years-old narrative here that Microsoft are only & can only be evil? What makes me chuckle are the responses to generic "Microsoft to force [evil_action] for [product_name]?" are so often "Well I for one won't be buying this then", as if they were ever going to....

      --
      throw new NoSignatureException();
    4. Re:Burn them all at the stake! by squiggleslash · · Score: 2

      Interestingly Gamestop's share price dropped yesterday, something that was seen by most of the financial press as being related to this unsubstantiated rumor.

      --
      You are not alone. This is not normal. None of this is normal.
    5. Re:Burn them all at the stake! by Anonymous Coward · · Score: 0

      All it would take from Microsoft to rebut this is a short press release saying that they've heard the rumours, and that the rumours are untrue. Microsoft's silence on this is deafening.

    6. Re:Burn them all at the stake! by Anonymous Coward · · Score: 0

      But it's M$ They're like totally evil right????

      They go puppy drowing on the weekends and work on ways to destroy their market share during the week!

  5. Re:This is a move to stop online piracy. by gl4ss · · Score: 1

    I think it sounds just another good reason to wait till mods are available, maybe a fake MS server. or a reason to stick to pc.

    --
    world was created 5 seconds before this post as it is.
  6. Sounds like a good way by mailuefterl · · Score: 5, Insightful

    to get themselves out of the console business again

    1. Re:Sounds like a good way by Bing+Tsher+E · · Score: 1

      They should study the staggering success (not) of Diablo 3 when it comes to 'always on required.'

    2. Re:Sounds like a good way by Anonymous Coward · · Score: 0

      We need another player in the console market.

      SEGA!

    3. Re:Sounds like a good way by happylight · · Score: 1

      Diablo 3 was the best selling PC game of 2012. So I think all you proved was people don't give a shit about always on connection requirement.

  7. Less piracy then? by Anonymous Coward · · Score: 0

    Fair enough, but if it stuffs up my gaming experience then I'll be taking it back, my pc is pretty good.

    1. Re:Less piracy then? by mattventura · · Score: 1

      This has nothing to do with piracy. If DRM gets cracked, DRM gets cracked. This is simply a blow to used games.

  8. If these rumors are true by rolfwind · · Score: 2

    Valve's Steam Box may give these guys a run for the money.

    Of course, these rumors may only exist because of Valve's entrance into the market.

    1. Re:If these rumors are true by ektoplasme · · Score: 1

      Yeah... Except for the fact that Valve's Steam Box will most likely work the same way: you buy a game that is then tied to your Steam account and you can't resell it, just like now with Steam on desktop.

    2. Re:If these rumors are true by asmkm22 · · Score: 2

      Steam games are already tied to an account, so I can't see how a Steam Box would be any kind of savior here...

    3. Re:If these rumors are true by Anonymous Coward · · Score: 2, Informative

      But if I buy 10 other computers, I can install steam on all those 10 computers. Then I can burn those computers in a fire, and install everything I own on 10 new computers. And steam will even sync your save files/settings across all your devices if you are so inclined. Plus, steam gives the developers the option of foregoing the drm, in which case the purchaser may fully access the files and do whatever with hem. If I have 2 x boxes (1 for each kid's room, maybe i move between two houses a lot, maybe my old one broke and I bought a new one because of the xbox 720 infamous purple hexaflexagon of death bug, etc...) according to this I need two copies of the game. And if I have a steam box, I can download my games and then install it in, say, a cabin in the woods or a tree house or something, while the xbox requires a constant internet connection even after I have the games installed. So yeah, they certainly seem the same. Admittedly, you can't resell steam games, but in exchange for that they actually provide a lot of benefit.

    4. Re:If these rumors are true by Anonymous Coward · · Score: 0

      Why? Steam has always had the worst DRM of almost any gaming framework out there.

      If anything Steam will be worse as you'll not even be able to play games between systems with multiple people in a household and if their servers go down you wont be able to even start playing new games.

    5. Re:If these rumors are true by Sique · · Score: 5, Informative
      And then you run afoul the ruling of the European Court of Justice, that allows explicitely for resale, and requires the original seller to remove all hindrances for a resale should the current owner want to.
      And don't come up with that "it's only licensed!" stuff, this doesn't fly in the E.U. It's either a sale (and all the usual conditions for a sale apply), or it's a rent (and then the usual conditions for a rent apply).
      For reference

      Where the copyright holder makes available to his customer a copy – tangible or intangible – and at the same time concludes, in return form payment of a fee, a licence agreement granting the customer the right to use that copy for an unlimited period, that rightholder sells the copy to the customer and thus exhausts his exclusive distribution right.

      --
      .sig: Sique *sigh*
    6. Re:If these rumors are true by Sockatume · · Score: 1

      Ask Steam users how much of a difference that has made.

      --
      No kidding!!! What do you say at this point?
    7. Re:If these rumors are true by Anonymous Coward · · Score: 0

      Yea, yea, we get it. When Valve does it, intrusive DRM that locks your games to an account, gives them the ability to take games away from you, forces you to use a bloated, buggy client and requires an internet connection to at best reactivate games every couple of weeks and nag you everytime you start if you want to stay offline is the best thing evar.

    8. Re:If these rumors are true by Sique · · Score: 5, Informative

      That's why Valve is currently dragged into a German court.

      --
      .sig: Sique *sigh*
    9. Re:If these rumors are true by Sockatume · · Score: 1

      Well, that's progress at least.

      --
      No kidding!!! What do you say at this point?
    10. Re:If these rumors are true by Anonymous Coward · · Score: 0

      It could only make a difference in Price alone.
      Then hopefully it will explode in sales, if they get the right advertising down, and forces others to drop their prices too.

      The reason the damn second hand market exists is because the majority simply cannot pay that much for a new game.
      If they did, they'd be getting a game 1-3 times a year. So instead of being limited, they play the risky business of buying used games when they can be damaged visibly or invisibly, of poor condition in general, and in some cases, a lesser product because multiplayer is locked out without buying a key (which I actually agree with, you are using their servers for free in the end, that would be like going in to a buffet to eat a persons leftovers and getting more free food without paying)

      Games at half their current price would more than double sales. It begins to enter the bracket where the majority CAN afford it, and where some of the richer folks will pick up more games because they sound interesting or impulse buys and whatever.
      More people get in to gaming as the price goes down, a whole new generation of users to buy your games.

      You can't just eliminate an entire market, COMPETE with it or you are going to lose those market users forever.
      They have the potential to buy your games, but if you ignore them, your loss.
      Don't even waste time on the piracy market, it is tiny in comparison. The used market is the huge profit eater.

    11. Re:If these rumors are true by Seumas · · Score: 1

      But if you have a game you bought and you want to let your girlfriend or someone play it in the other room on their machine, they can't, because your $60 only attaches it to your account. Imagine if other products worked that way? Sorry, before we all sit down to watch this movie on Netflix, we have to pay for it several times over.

    12. Re:If these rumors are true by Anonymous Coward · · Score: 1

      I wonder how it would affect Valves profit margin if they were to add a user run market within Steam. For example, I have a Steam game that I don't want any more, I put it up for sale through the Steam market at a price of my own choosing, another Steam user could buy it, and Valve gets a cut of the money for "transaction" processing. When the transaction is complete (or perhaps when the choice to sell is made), the game is removed from my library. This might solve both parties problems.

      I'm not sure how much Valve makes on each new game purchase, but it was roughly equivalent to the transaction fee then they should lose very little money. The only one to "lose out" would be the publishers. But they are the ones trying to kill the first sale doctrine anyway, so fuck them.

    13. Re:If these rumors are true by The+MAZZTer · · Score: 1

      Steam does allow you to buy and sell used microtransaction items from TF2 and DotA. Maybe in the future we'll be able to trade games there as well. It's not much of a stretch... publishers may not like it and may refuse to allow it initially but Valve can always lead the way by allowing their games to go up there, as usual. Then they convince a few of the big publishers to follow suit and suddenly it's the publishers that DON'T allow it that stand out.

    14. Re:If these rumors are true by Anonymous Coward · · Score: 0

      Because only morons & fan-boys will pay $50+ for a game on Steam.

    15. Re:If these rumors are true by Issarlk · · Score: 1

      You forgot to add 10$ or less AAA games during sales that make most of your points minor drawbacks. I bet PSBox4 games will continue to be 70$. That's what I pay when I get 15 games off steam during the holidays in packs for a whole publisher.

    16. Re:If these rumors are true by wazzzup · · Score: 1

      Mod up. Parent is spot-on.

      I have an Xbox and my kids have an Xbox. I have to go through great pains to be able to get both of us to play DLC. The Steam DRM scheme would be quite welcome in our scenario. No DRM would be most welcome but that goes without saying. Sure, they would need to play on the same account so things like achievements would be meaningless but...meh, who cares.

      Regarding always-on DRM, we have access to a vacation cabin in the mountains and the boys like to play Xbox at night after a day of fishing and hiking. So, the new scheme would make an Xbox a brick in that location? No thanks. I'm already soured that I can't relax playing my copy of Diablo III there.

      This is why I won't be buying a next-gen console. The current DRM scheme has me at my limits. Adding more and you will lose a customer. I've spent thousands of dollars over the life of the 360. Now you will get $0 from me. Will your always-on DRM recoup that loss? Maybe. Seems awfully risky though.

    17. Re:If these rumors are true by GuB-42 · · Score: 1

      Doesn't steam have an offline mode ? In this case :
      - Log in on your girlfirend's computer using your account.
      - Go offline
      - Launch game
      - Log in on your computer
      - Launch game
      Obviously, one of you won't be able to play online but that's better than nothing.

    18. Re:If these rumors are true by wiredlogic · · Score: 1

      Valve is selling a service. You get a license to operate a non-transferable copy of a game under the terms of that service.

      It is no different than Netflix offering a service wherein you download a movie (in pieces) that can't be resold to others. You can buy the same movie on a DVD and resell it but that doesn't obligate Netflix to replicate that capability with your electronic copy.

      --
      I am becoming gerund, destroyer of verbs.
    19. Re:If these rumors are true by Anonymous Coward · · Score: 0

      Why? Steam has always had the worst DRM of almost any gaming framework out there.

      Steam has little DRM; the DRM depends on the game. The latest Call Of Duty crapfest may require you to be online just to play lan (wait, scratch that, no lan for PC lol), but ARMA II doesn't need Steam to be running, or even installed, to play.

    20. Re:If these rumors are true by Anonymous Coward · · Score: 0

      Valve's Steam Box may give these guys a run for the money.

      Of course, these rumors may only exist because of Valve's entrance into the market.

      Unlikely. Steam DRM absolutely sucks.

    21. Re:If these rumors are true by Anonymous Coward · · Score: 0

      You make it sound like sales of older games are a novel concept. Games have always depreciated quickly on the PC.

      People just fall for the hype and marketing of Steam's holiday sales. The same games are available at the same prices or even cheaper from other stores during their sales. Which was particularly striking during the last couple of holiday sales where Steam was outclassed by most of the other bigger stores. Steam makes it the bigger event but others have better prices for the majority of games.

  9. Hacktivism by TemperedAlchemist · · Score: 1

    Or until someone hacks it with custom firmware so it won't need an internet connection to play games.

    Although that seems silly.

    I think the worst part is that this may work as a business strategy. I wonder if it opens them up for a lawsuit, though.

    1. Re:Hacktivism by asmkm22 · · Score: 2

      I can't imagine any legal grounds anyone would have for a lawsuit, in this instance. You can sell or trade or give away your games all you want, leaving the first sale doctrine intact. The fact that the game no longer works for the poor guy who bought it isn't Microsoft's problem since they aren't obligated to provide support for used products.

      In reality, there will probably be a way to "unlock" a used game, by paying a fee through xBox live or whatever. It identifies a game disk is already tied to an account, and offers to change ownership for whatever they think is fair for the program (probably pretty close to current retail rather than something trivial like $10). There is built in accountability due to having account information from both the source and destination accounts, and they'll be able to gather a whole crap load of useful metrics about the used games market that they really don't have right now.

    2. Re:Hacktivism by Sique · · Score: 4, Informative

      I can't imagine any legal grounds anyone would have for a lawsuit, in this instance. You can sell or trade or give away your games all you want, leaving the first sale doctrine intact. The fact that the game no longer works for the poor guy who bought it isn't Microsoft's problem since they aren't obligated to provide support for used products.

      It won't work in the E.U., given current rulings of the European Court of Justice. It explicitely ruled that making available a permanent copy of a software to a customer for a fee is a sale (independently of the name in the contract, just naming it "license" doesn't make a difference), and thus the First Sale Doctrin applies. The copyright holder is not allowed to oppose such a seal, and technical means to render a resold copy unusable will probably be seen as an opposition of the copyright holder to a sale -- thus making them illegal.
      The ruling goes even further:

      Therefore the new acquirer of the user licence, such as a customer of UsedSoft, may, as a lawful acquirer of the corrected and updated copy of the computer program concerned, download that copy from the copyright holder’s website.

      --
      .sig: Sique *sigh*
    3. Re:Hacktivism by deimtee · · Score: 3, Informative

      I can't imagine any legal grounds anyone would have for a lawsuit, in this instance. You can sell or trade or give away your games all you want, leaving the first sale doctrine intact. The fact that the game no longer works for the poor guy who bought it isn't Microsoft's problem since they aren't obligated to provide support for used products.

      That won't fly in AU. Goods must be fit for purpose, and second-hand sales do not erase the manufacturers responsibility. A quick reading of the consumer guide seems to say you could buy it second hand and then demand a full refund from the manufaturer if it didn't work due to a manufacting defect. The interesting challange would be to get disabling DRM defined as a fault with the goods.
      Link to the guide for those interested: http://www.consumerlaw.gov.au/content/the_acl/downloads/consumer_guarantees_guide.rtf

      --
      I'm guessing that wasn't on their radar screen...
    4. Re:Hacktivism by fnj · · Score: 1

      Thank you EU for a beacon of light in this matter.

    5. Re:Hacktivism by fnj · · Score: 1

      As a citizen of a corrupt coporatocracy, hats off to Australia.

    6. Re:Hacktivism by fahrbot-bot · · Score: 1

      In reality, there will probably be a way to "unlock" a used game, by paying a fee through xBox live or whatever.

      Sure - original M$RP.

      --
      It must have been something you assimilated. . . .
    7. Re:Hacktivism by spacepimp · · Score: 1

      If the 720 gets hacked rest assured, the XBox live, Netflix, Zune music etc will cease to work making multi player irrelevant as well as any uses as a media center.

    8. Re:Hacktivism by Anonymous Coward · · Score: 0

      Afaik, you can't re-sell iOS apps in Australia, so what makes Microsoft's rumoured strategy different? The fact that it is distributed on physical media?

    9. Re:Hacktivism by Anonymous Coward · · Score: 0

      In Massachusetts, we have a lovely vague catch-all law:

      ALM GL ch. 93A, 2
        2. Unfair Methods of Competition or Deceptive Acts or Practices.
          (a) Unfair methods of competition and unfair or deceptive acts or practices in the conduct of any trade or commerce are hereby declared unlawful.

    10. Re:Hacktivism by Anonymous Coward · · Score: 0

      "by paying a fee through xBox live or whatever"

      Why the hell should microsoft get a cut of my used property sale

    11. Re:Hacktivism by LordVader717 · · Score: 1

      The copyright holder is not allowed to oppose such a seal, and technical means to render a resold copy unusable will probably be seen as an opposition of the copyright holder to a sale -- thus making them illegal.

      Replace "probably" with "definitely won't". Oracle sued a company who was selling licenses it bought from Oracle customers. All the court said is that this company had done nothing wrong and that Oracle has no legal case against them. Nowhere does it require them to have an officially sanctioned used-licence scheme for their product activation. And believe me, this wouldn't have slipped the court's - or the software industy's - eye.

  10. Re:This is a move to stop online piracy. by l0ungeb0y · · Score: 4, Insightful

    So what you're saying is you WANT to have to go out and replace ALL your DVDs, CD and Games every time you buy a new DVD Player or Console?
    I can't even begin to describe the amount of utter stupidity you have posted here.

    Dick move? Note even close.
    Lesser Evil? My ass.

  11. No surprise by asmkm22 · · Score: 1

    Everyone complains about changes like this, where games are tied to accounts that can't be resold or traded, but in the end, people will still keep buying the games and consoles. It's basically only going to cause problems for used game shops, like Game Stop. I'm sure they'll work out some kind of method with the publishers and/or manufacturers to sell used games with new activation codes or somethings.

    Long story short, the used game market will continue to exist, although it will be a bit less lucrative than before for customers (not that it was ever that great a deal in the first place). The main difference is the manufacturers will see some kickback as a result, and they get to charge an extra fee or tax to the publishers for the feature, which publishers will actually love.

    1. Re:No surprise by Rakhar · · Score: 1

      If this is true, I highly doubt that MS will work with stores like Gamestop for this. They simply have no reason to. Even if they do, the small local game stores have MUCH better prices on nearly any game, and they are going to be SOL in this matter either way simply because they aren't big companies.

    2. Re:No surprise by Anonymous Coward · · Score: 0

      @askmkm22

      I doubt gaming companies will sell stores new activation codes for used games. The whole purpose behind this is to eliminate the used game market. They don't want stores selling used games. I think if Sony and Microsoft force this crap on people, people should boycott their gaming consoles or quit whining and suck it up. Gaming is not a necessity like food and water. You don't need a new PlayStation or Xbox like you do air to breathe. I personally would never buy a gaming console that could easily end up a paper weight nor would I ever fork out $60 for a game. No game is worth $60. It is up to the consumers to vote with their wallets and say no these companies that would screw consumers over.

    3. Re:No surprise by MrNook · · Score: 1

      It's basically only going to cause problems for used game shops, like Game Stop. I'm sure they'll work out some kind of method with the publishers and/or manufacturers to sell used games with new activation codes or somethings.

      I bought a used copy of Sain'ts Row the Third for my PS3 a while back and my friend did the same since we wanted to try out the online co-op mode. I was quite pissed off when I discovered that each new copy of the game comes with a unique activation code that can only be used once and is needed to use the co-op mode. I had to buy a new code on the Playstation Network store. The people at the GAME shop where I bought the game told me nothing of this. In the end, it would actually have been cheaper to download the game from PSN..

  12. Gamers in general deserve this.. they don't care.. by Anonymous Coward · · Score: 0

    about users freedom and thus we keep getting shafted.

    I'd really like to see more people give a shit and stop buying games that are non-free (and by that I mean there are no sources available to users).

    Even Linus is endorsing this insane system.

    It makes me sick. Then again Linus never claimed to be a freedom loving fanatic.

    I might sympathize with those who play games in that it is hard to resist although when you defend Microsoft/Apple and put down those who are pushing things forward I have no sympathy left.

  13. Thanks, Microsoft by Leo+Sasquatch · · Score: 5, Insightful

    Just made the next few months so much easier, because all the hype, specs, leaks, teasers and general media d1ck-sucking can be safely ignored.

    You've chosen to release a console that's less powerful than the PC I built 2 years ago, so heavily encrusted with DRM that it will get in the way of playing games I have purchased. Router bounces - say goodbye to your game session. ISP has problems - no games for you, you filthy thief.

    Here's a little hint, MS - you are not the only game in town. There has never been such excellent choice in the games and console market. I can run MAME on my Raspberry Pi, or Skyrim at full shiniez on the PC. What do you have to offer that's so unique? Halo? No, that's not looking a bit tired at all. Halo 5? Wow, I wonder what you have to do in *that* game!? (hint: shoot aliens...)

    My PC plays anything that needs heavy lifting - my 360, Dreamcast, N64, PS3, PS2 and Saturn all still work, and I have plenty games to tide me over your entire current console lifecycle. Really, what are you offering this time around to make up for all this shit?

    1. Re:Thanks, Microsoft by N1AK · · Score: 1

      so heavily encrusted with DRM that it will get in the way of playing games I have purchased.

      I wouldn't be feeling so high and mighty in your position. PC gaming started the trend of restrictive DRM and is starting the trend of requiring always on internet (Sim City for example). Even Steam which is held us as the best there is when it comes to a basis for DRM systems, and generally pretty well defended on here, doesn't allow you to transfer ownership or 'lend' games.

      If the DRM on the Xbox is put a one use code in when you buy a new copy and it is locked to your xbox live account then that DRM is no more onerous or complex than any PC DRM system around; it seems very ironic to attack the Xbox for potentially having what PCs have, or will have, while using PCs as the example of a better option.

    2. Re:Thanks, Microsoft by l0ungeb0y · · Score: 4, Interesting

      Halo 5? Wow, I wonder what you have to do in *that* game!? (hint: shoot aliens...)

      And what are they supposed to do? Race Penguins in go-carts? Grow things on their Farm and sell them at the Market? Save a Princess from an Ape?
      Don't bag on a franchise for sticking to formula, it's what the audience wants.

      I just bought DeadSpace 3 for my PS3 yesterday and love that it's essentially the same as 1 and 2 and hope to see a DeadSpace 5 and would expect it to be the same thing all over again as well. Because. It's. What. I. Want. To. Play.

    3. Re:Thanks, Microsoft by slimjim8094 · · Score: 4, Interesting

      People keep forgetting that the reason people like Steam is because they provide a service in exchange for you giving something up. If you buy your games with a Steam account, you get them integrated with social features, achievements, cloud saves and settings, automatic updates, and most importantly, brain-dead simple moving to new computers.

      That's without all the "good faith" things people have come to expect from Valve like frequent deep sales, new platform support, etc.

      Meanwhile, you can be damn sure your new Xbox game will be strictly less functional than before, not a trade off. The problem is the one-sidedness.

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    4. Re:Thanks, Microsoft by Anonymous Coward · · Score: 0

      pssst, you do realize they haven't actually released, or ANNOUNCED, anything yet!!?

    5. Re:Thanks, Microsoft by cheekyjohnson · · Score: 2

      People keep forgetting that the reason people like Steam is because they provide a service in exchange for you giving something up.

      Why give up anything? They could easily get rid of the silly DRM and give people all the other features as well. You could choose whether or not the tie the game to Steam.

      --
      Filthy, filthy copyrapists!
    6. Re:Thanks, Microsoft by Sockatume · · Score: 2

      The same things that got you to buy a PS3 and 360 when you had a PS2 and Dreamcast?

      --
      No kidding!!! What do you say at this point?
    7. Re:Thanks, Microsoft by EvilIdler · · Score: 3, Informative

      The best games to buy are the ones which use SteamWorks if available, but let you run them outside Steam. There's a list of games which don't care if Steam is running on the Steam forums. Support those developers to send a message :)

      Steam has many parts. There's the distribution, which may sometimes send you an encrypted binary before official release. Once decrypted it may be DRM-free. Then there is the online/social API which requires Steam running, but that's not DRM. Then some use SteamWorks as DRM, and need you to verify online that the game belongs to your account.

    8. Re:Thanks, Microsoft by drinkypoo · · Score: 1

      The same things that got you to buy a PS3 and 360 when you had a PS2 and Dreamcast?

      PS3 and 360 offer a better gaming experience than PS2 and Dreamcast, in part because their DRM is no more odious...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Thanks, Microsoft by tepples · · Score: 2

      PC gaming started the trend of restrictive DRM

      Nope, that was Nintendo in 1985 with the Checking Integrated Circuit that ran 10NES. And even before that, there were funny disk formats used by Commodore 64 and Apple II games.

    10. Re:Thanks, Microsoft by Anonymous Coward · · Score: 0

      I just bought DeadSpace 3 for my PS3 yesterday and love that it's essentially the same as 1 and 2 and hope to see a DeadSpace 5

      Yeah, the 4th game in a franchise usually sucks.

    11. Re:Thanks, Microsoft by asavage · · Score: 1

      I buy all my games during Steam's seasonal sales. I bought the first 3 Assassin's creed games at Christmas for $5 each plus $2.50 for all the DLC for the 3rd one. That is probably cheaper than buying used.

    12. Re:Thanks, Microsoft by slimjim8094 · · Score: 1

      No doubt.

      A lawyer would call this "consideration", as in a contract. In exchange for me giving up the right (by knowingly buying a game through Steam) to re-sell my game, I get several useful features I wouldn't get from buying it at a store on CD. Whether there's technical reasons behind it or not is irrelevant - the point is that it's a tradeoff, not a "take".

      In practice, I usually buy my games so heavily discounted that they're cheaper than a used game would be. So it's an even better tradeoff than it might have been at full price.

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    13. Re:Thanks, Microsoft by Anonymous Coward · · Score: 0

      Did you actually buy and play Dead Space 3 like you claimed? It's certainly not the same as the first two games, it's a large divergence from the first at the minimum. The environments, combat, ambiance and etc are all much different. They share the same basic game type, kinds of enemies (some) and artwork but that's about where the similarities stop. I've found it quite unsatisfying and I was a big fan of the first two games.

    14. Re:Thanks, Microsoft by isorox · · Score: 1

      What do you have to offer that's so unique? Halo? No, that's not looking a bit tired at all. Halo 5? Wow, I wonder what you have to do in *that* game!? (hint: shoot aliens...)

      I've been shooting aliens since doom, so what's so unique about Halo?

  14. a day with a packet sniffer and... by technosaurus · · Score: 1

    it will take about a day for a custom proxy server to spoof the connection, why do they waste their time?

    1. Re:a day with a packet sniffer and... by Anonymous Coward · · Score: 0

      The games send a random string and ask the server to sign it with their private key. If you can spoof that you wouldn't have time to play games.
      I seriously doubt Microsoft will require Internet or block used as it would decimate there sales but if they do it will stand at least till the hardware is fully rooted.
      More likely they will continue to slowly erode used with more and more of the game in single download DLC.

    2. Re:a day with a packet sniffer and... by Anonymous Coward · · Score: 0

      Good luck spoofing Microsoft's SSL certificate.

  15. Re:This is a move to stop online piracy. by Anonymous Coward · · Score: 0

    I can't even begin to describe the amount of utter stupidity you have posted here.

    I think he's either trolling or making fun of the absurd things that some copyright shills say. It is very, very doubtful that he's serious.

  16. No matter... by Onuma · · Score: 4, Insightful

    ...only informed, conscious gamers will be dissuaded by this type of asshattery. CoD kids using their mom's credit card at the local GameStop will continue to purchase the regurgitated crap they've been playing for years.

    The pool of gamers (and people in general) who actually give a shit is dwindling rapidly.

    --
    What else can happen when an unstoppable force collides with an immovable object?
    1. Re:No matter... by Dekker3D · · Score: 1

      So when the reveal happens, and it turns out one or both of them do require always-on internet.. perhaps we should just kick up the same kind of mess that got SOPA kicked out of everything. That brings things into public opinion.

      Though I doubt we'll have support from as many websites as we did back then.

    2. Re:No matter... by Sockatume · · Score: 3, Insightful

      The same GameStop that does its best to sell that "CoD kid" preowned games over new? Yeah, they'll be jumping at the chance to sell "Madden 2014 GameStop Can Eat It Edition".

      --
      No kidding!!! What do you say at this point?
    3. Re:No matter... by Anonymous Coward · · Score: 0

      Yeah, yeah, everyone's a sheeple. Except you. Sure. Heard it all before, and it wasn't true then either.

      If you allowed the slightest thought contrary to your elitist position to pass through your brain you'd realize that Stereotyped Not-as-smart-as-me Kid will give a shit precisely when his Medal of Duty game won't run because his internet is down.

    4. Re:No matter... by Anonymous Coward · · Score: 0

      Yeah, yeah, everyone's a sheeple. Except you. Sure.

      Wrong. Not everyone is a sheep, but most people are. If you disagree, I ask that you take a look at the 9/11 attack in the US and the reactions that followed. The USAPATRIOT Act, the TSA, and all other sorts of freedom violations were accepted by the general populace for whatever reason. Most people are sheep. This is simply a fact.

    5. Re:No matter... by Sockatume · · Score: 1

      So you're arguing that you are almost certainly a sheep?

      --
      No kidding!!! What do you say at this point?
    6. Re:No matter... by Sockatume · · Score: 1

      So you're arguing that you're almost certainly a sheep?

      --
      No kidding!!! What do you say at this point?
    7. Re:No matter... by Onuma · · Score: 1

      Less than 4% of the people who purchased Modern Warfare 3, for example, purchased the PC version. About 96% went between Xbox and PS3. I think it is a fair estimate that "CoD Kids" in general are playing it on consoles. Every annual CoD release is the same story.

      There are plenty of older gamers; I believe the average estimated age is 35 years. Those are adults, not kids. Kids are dependent on their parents for most of their purchases...parents are often ignorant of such things and would rather spend $400 on a console which might last 5-10 years than $1000 on a PC which may need upgrading in 3-4.

      If citing factual data is elitist, then I'll just stay on my high horse. At least I have a reason to be up here, unlike your ignorant pandering. Stereotyped kid will not care that he can't play his game with lack of internet...he will care that he can't play his game with others as multiplayer is designed. Your point? Moot.

      --
      What else can happen when an unstoppable force collides with an immovable object?
  17. This will get them sued in the EU by gweihir · · Score: 4, Interesting

    Currently, STEAM is sued in Germany for not allowing re-selling of things bought on STEAM. This will likely be escalated. If MS thinks angering consumer protecion agencies in the EU is a good idea, they may find out that they are wrong.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:This will get them sued in the EU by ADRA · · Score: 1

      And you believe that MS wouldn't Kowtow to these people why? Worse comes to worse, they leave resale on for country X, and publishers can choose (as they always have) if they want to allow sales of games in said country. Either the games industry or the country's lawmakers will blink and this non-issue will a bullet point in the history of video gaming, right between paying for online functionality and the death of video game physical media (aka precache).

      --
      Bye!
    2. Re:This will get them sued in the EU by the_arrow · · Score: 1

      Yes, I'm sure the companies selling the games will probably abstain from selling in a region with half a billion potential customers.

      --
      / The Arrow
      "How lovely you are. So lovely in my straightjacket..." - Nny
    3. Re:This will get them sued in the EU by Anonymous Coward · · Score: 0

      Yes, I'm sure the legislature of the EU will blink on getting votes long before businesses with shareholders will blink on taking a massive voluntary loss of profits.

      What the fuck kind of crack are you smoking?

    4. Re:This will get them sued in the EU by Krneki · · Score: 1

      Got any link to this story? I'd love to read about it.

      --
      Love many, trust a few, do harm to none.
    5. Re:This will get them sued in the EU by gweihir · · Score: 1

      This has some English info: http://forums.steampowered.com/forums/showthread.php?t=3070577

      If you can read German here is a reasonable summary: http://www.gamestar.de/news/branche/3008932/valve.html

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  18. Re:This is a move to stop online piracy. by c0lo · · Score: 2

    Poe's law - on /. nobody see your smile (or grin).

    --
    Questions raise, answers kill. Raise questions to stay alive.
  19. Misunderstood Intentions by l0ungeb0y · · Score: 4, Informative

    Neither Microsoft or Sony have any interest in eliminating rental companies like Gamefly or resellers like Gamestop. What they do want is what the Publishers want -- Increased Revenue. It's well known that the Publishers have put pressure on Sony and Microsoft to restrict game resales because they don't get a dime of profit from 2nd hand sales.

    Yes, Sony and Microsoft will be tying unlock codes to game systems to prevent play from 2nd hand owners. But what they don't tell you is that they will allow 2nd hand owners to BUY an unlock code via the Playstation or XBox stores for either unlimited or fixed duration (rental) game play.

    So the question is not whether you can play a pre-owned game, because you will be able to, but whether or not game rental companies and game retailers can remain profitable with the added cost of the unlock codes in the mix.

    Gamestop and Gamefly will work with this new system to include activation codes for rentals and pre-owned with the sale to make the customers life easier. I know that I already get all sorts of PlayStation Store redemption codes from GameStop when I pre-order Games or buy added DLC at point of sale. So an unlock code should not be that big a deal, since all it really is is a redemption code anyway.

    In the end, I suspect that not much will change other than it might cost a bit more to own that 2nd hand game.

    1. Re:Misunderstood Intentions by MetricT · · Score: 5, Insightful

      But that's just it. Publishers *do* get money from resale.

      If I know I can pay $60 for a game when it first comes out, play it for a week or two and then sell it, I'll buy it opening day.

      But since I can't resell it, I wait for that sucker to hit the bargain bin before I even consider it.

    2. Re:Misunderstood Intentions by l0ungeb0y · · Score: 3, Insightful

      I understand what you are saying, and it's true. They also make money by friends lending out copies, or from rentals. There are many 3rd party channels that lead to sales.

      The reality is that intangibles like "goodwill", "word of mouth" etc just don't make it into the all mighty spreadsheets that are the end all be all for corporate decision making. But "estimated annual lost revenue" from resale and rental channels does.

    3. Re:Misunderstood Intentions by Custard+Horse · · Score: 1

      That is an interesting point. I have never been one to buy on the first day but then I never sell on any of my games.

      I do recognise that there are plenty of people who purchase a game and sell it on after days/weeks/months. If cost and resale value is a big consideration, the market will reflect one-key (wonky - geddit?) DRM almost immediately.

      Of course, it could be that MS plans to lower the retail prices considerably to reflect the cast-iron DRM? I mean, MS just wants it's fair share of profit, it doesn't want to rape the customer-base does it?

    4. Re:Misunderstood Intentions by rwv · · Score: 1

      it could be that MS plans to lower the retail prices considerably to reflect the cast-iron DRM

      I'm in the same boat as you... I don't find much value in selling games back to GameStop. Then again, I don't buy very many games because the ones that are actually good don't get marked down to $20 very often and the $60 price point is a psychological hurdle for me (plus... living life has often gotten in the way of video game time for most of my post-college years).

    5. Re:Misunderstood Intentions by squiggleslash · · Score: 1

      Against that you kind of have to assume that at the very least this'll result in lower prices for new games, which by itself isn't a bad thing. Publishers will have to charge less to attract people who bought second hand games because they couldn't afford full price, as well as people like you who bought a $60 game seeing it as a $30 game with a $30 deposit.

      I'm not that upset about this proposal, not so much because I see it as something that the market will correct, or because I don't have an X-Box, but because ultimately I've been a Steam user for a while now and have the same limitations on reselling bought content. But within a few months, pretty much every Steam game ends up in the $10-20 range, which is considerably lower than what either a new or used console game, in my experience (I do have a Wii), costs a few months after release.

      Sure, eventually a Wii game will end up going down to the $10-20, but it usually takes a couple of years, not a few months.

      And that's despite the fact it's Steam, which for all of its faults, has huge advantages over physical media that add value in areas where being unable to resell content takes away. I have two PCs, I install the same games on both of them, it syncs the games (usually) across both platforms, it handles updates, and best of all I don't have to drive seven miles to the nearest Gamestop or Best Buy just to find out that the game I want isn't even in stock.

      The question I have for Microsoft is why are you even doing this? Why not get rid of the optical drive altogether and adopt the Steam model wholesale? If you're going to insist that users are connected to the Internet all of the time, then why not take advantage of that Internet connection, slap a huge hard drive in the box to replace the obligatory optical drive and flash card, and let people buy their games online?

      --
      You are not alone. This is not normal. None of this is normal.
    6. Re:Misunderstood Intentions by Airon · · Score: 1

      This is pretty much my thinking as well.

      The second I buy a new game it's worthless ? Fuck that.

      Also, no more lending and borrowing between friends ? Fuck that.

      Folks who depend on used games to play anything at all can stay with last generation consoles ? Fuck that.

      How many sales of consoles and ultimately games, online service subscriptions and advertisement would that cost them ? What do you think Microsoft ? Fuck that ?

      Ah, it's probably just a "we can do it too" thing they came up with to get any patent disputes out the way early on, should Sony start crying about its patent. Nobody in their right mind will do that to the sale of physical media.

      At some point we will have to deal with selling digital assets called games, just like we do right now with hats in TF2.

    7. Re:Misunderstood Intentions by drinkypoo · · Score: 1

      Against that you kind of have to assume that at the very least this'll result in lower prices for new games, which by itself isn't a bad thing

      It might result in less impressive games being made, because they won't have an expectation of as much immediate return after release.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Misunderstood Intentions by Anonymous Coward · · Score: 0

      because they don't get a dime of profit from 2nd hand sales.

      Neither do auto makers, furniture makers, construction workers, or anyone else who makes a physical product. I don't see all them bitching about "second hand sales".

      And physical product makers can't just hit Ctrl-C Ctrl-V when they want to sell another copy, they have to actually perform more work!

      Why should IP companies keep getting special provisions no other industry has? Eternal profit from one time of work is just another form of welfare.

    9. Re:Misunderstood Intentions by Anonymous Coward · · Score: 0

      But since I can't resell it, I wait for that sucker to hit the bargain bin before I even consider it.

      This is exactly how I use Steam & for mostly the same reason.

    10. Re:Misunderstood Intentions by Anonymous Coward · · Score: 0

      Except when you buy it at a discount it's often the retail store that takes the hit, not the game publisher. They pay the same price for the inventory and clearance items are usually the ones that don't sell. Keeping unsold inventory costs stores money so they have an incentive to get rid of it after a certain time.

    11. Re:Misunderstood Intentions by Anonymous Coward · · Score: 0

      The reality is that intangibles like "goodwill", "word of mouth" etc just don't make it into the all mighty spreadsheets that are the end all be all for corporate decision making. But "estimated annual lost revenue" from resale and rental channels does.

      This isn't entirely true. It's very possible to capture the effects of those policies in the regressions... but it requires a team competent enough to recognize the possibility and run the data. Some companies seem to have that talent, others don't.

    12. Re:Misunderstood Intentions by Anonymous Coward · · Score: 0

      Just to be pedantic, SEC filings usually do have a category called "Goodwill and intangible assets".

    13. Re:Misunderstood Intentions by Anonymous Coward · · Score: 0

      Because IP companies can throw money at your elected officials.

    14. Re:Misunderstood Intentions by SillyHamster · · Score: 1

      From their PoV, there's no net gain to do it your way; the guy who bought it used from you is also willing to buy a new copy at that price point.

      So they could sell a copy to you and your friend for (say) $30 each, or sell it once to you for $60, after which you resell and your friend (or whomever) ends up not buying new.

      Not that I like them trying to kill resale with those methods, but just pointing out the (perceived) benefit to them.

    15. Re:Misunderstood Intentions by LordVader717 · · Score: 1

      So, instead of selling one full price game the publisher get's to sell a full priced game and bargain-bin game? Sounds like a sweet deal to me.

      What you describe is price discrimination and does indeed increase sales and profits. The thing is that this new restriction *always* works out better for the publisher because they can fine-tune to the optimal situation. It's like a concert organizer limiting the number of cheap seats, even though they know that people in the pricey seats would have bought the cheap ones had they been available.
      What's best for the customer isn't necessarily what's best for the publisher.

    16. Re:Misunderstood Intentions by AJodock · · Score: 1

      They could just as easily combine both methods. Buy the disk at the store, and you get a code that unlocks the game. The initial game install can come from the disk, or if you loose/scratch the disk you can just pull the game off of the online store instead. Or for those who see no need for the physical media, they can just buy it on the online store with a slight discount since there is less production, and distribution costs. Since the disk is just the initial download one person could buy the disk, and pass it around to their friends to speed up their installs from keys that the others just grab online.

      Sometimes I think the only reason they haven't already started letting people do this is that they want to create artificial scarcity to increase hype for the games. They want the huge lines of people at the B&M stores, to make a big deal out of their release day. A steam style distribution (especially with the encrypted pre-downloads) removes that for them.

  20. same as steam by theone2030 · · Score: 0

    as far as the "used games" , steam uses that system and i don't think they have fail so far nor they will !!! console gamers will have to adapt or start playing on a PC but wait... SAME PROBLEM THERE ....

    1. Re:same as steam by 0111+1110 · · Score: 2

      console gamers will have to adapt or start playing on a PC but wait... SAME PROBLEM THERE ....

      Citation needed. Only a small percentage of PC games have DRM that is even remotely this draconian. And very few of all the new great games coming out through kickstarter will have any DRM at all. In addition I can't think of a single PC game with DRM that remained uncracked for any significant length of time. So if one finds the DRM too restrictive cracks are just a short download away.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    2. Re:same as steam by Anonymous Coward · · Score: 0

      When consoles have as deep sales as Steam then it will be the same. Name one AAA game that has been on sale for $5 on a console. When you can buy yourself and your friends a copy of a game for less than a single copy on a console, the game being locked to your steam account isn't as much of an issue. Valve has built up a metric shitton of good will with their users, MS and Sony have a long way to go to be the same as Steam.

  21. my guess is by Anonymous Coward · · Score: 0

    that an always-on internet connection won't be *required* but that the next gen sony and microsoft consoles will support, and encourage, the practice of one-time-use serials that lock the purchase to an online account that does require the always-on internet connection; eliminating the resale, lending, or renting of titles sold exclusively in that manner. by making it a 'choice', the console makers can then point the finger and blame the game publishers when the shit hits the fan.

    lending, renting, or reselling games is over. even if a lawsuit ruled against the console manufacturers and publishers, the publishers would simply design the games to require an always on connection.. an example of which is about to hit the market: the next sim city game will run some of its simulations on ea-hosted servers, thus requiring an always-on connection even in single player mode, and not on a gamer's local pc.

  22. Dear Microsoft by Anonymous Coward · · Score: 2, Interesting

    Please read this carefully:
    Always-on internet and/or unable to resell or buy second hand games = no deal

    I hope I'm clear.
    A long-time XBox 360 player

  23. "it'll eviscerate any game store or business ..." by fleeped · · Score: 1

    The only thing that will eviscarate is their profits from Xbox 720 sales.

  24. Re:This is a move to stop online piracy. by Anonymous Coward · · Score: 0

    So what you're saying is you WANT to have to go out and replace ALL your DVDs, CD and Games every time you buy a new DVD Player or Console?

    While I'm not a fan of the idea regardless, if it's anything like Steam it'd be tied to your *account* not *console*, so no you would not re-buy your games if you got a new console.

    Of course, this being rumors who the hell knows anyway.

  25. Locked to the console by Wonda · · Score: 1

    Great move, so when your console dies (never happens, right?) you get to buy all your games again!
    I don't think microsoft would be that stupid, the press would be all over them after the first console had to be returned because some part died.

    1. Re:Locked to the console by Anonymous Coward · · Score: 0

      It will probably be locked to account, which I imagine will lock to console somewhat similarly to the way Windows OEM licenses lock to motherboard. If the console dies, then Microsoft would probably unlock the account so that it can be used on a different console, like the way they already handle OEM licenses for dead motherboards.

  26. So, Microsoft, you're saying just like Steam? by AbRASiON · · Score: 4, Interesting

    You want to make a console like steam, no lending to friends and no used sales?
    Well Microsoft, I can deal with that - I buy heaps of things on steam and I buy a heap of things on my consoles, so maybe we can come to an arrangement here,...

    Only one problem is, the average price of games I buy on steam would be between 15 and 30$ and the average price of games I pay for on consoles is probably 40 to 50$, Steam games are _very_ regularly discounted to sensible prices.

    So if you're willing to drop the prices of console games down to a similar, sensible level, then you might see me participate in this. but don't for a second think I'm signing up for this bullshit at 60$ US a shot for a game (and I KNOW you assholes will region lock it, so as an Australian, I'll be paying - 110$ US per game with no way for American friends to "gift" me the game at US prices and I paypal them)

    You wanna have your cake and eat it too? Sure but I'm not participating if so.

    1. Re:So, Microsoft, you're saying just like Steam? by White+Flame · · Score: 3, Insightful

      Only $60 per game? I think you're forgetting about that whole DLC thing.

    2. Re:So, Microsoft, you're saying just like Steam? by Anonymous Coward · · Score: 0

      To be fair only old or badly selling games are discounted on Steam, you never find brand new AAA releases discounted on there.

      The same is true in the console market, games more than 3 months old or poor selling are cheap too.

      In fact, I tend to find physical copies of games drop faster in price in stores than they do on Steam fwiw. Most my PC games I buy from Amazon because it's usually cheaper than Steam for a lot of titles.

    3. Re:So, Microsoft, you're saying just like Steam? by sapphire+wyvern · · Score: 2

      For a certain value of "old". Games that are 3-6 months old are actually regularly discounted deeply on Steam. Lots of people are perfectly ok with waiting that long for a game.

    4. Re:So, Microsoft, you're saying just like Steam? by gallondr00nk · · Score: 1

      Only one problem is, the average price of games I buy on steam would be between 15 and 30$ and the average price of games I pay for on consoles is probably 40 to 50$, Steam games are _very_ regularly discounted to sensible prices.

      I don't understand why simply being able to get the games cheaper suddenly makes Steam less evil than this alleged thing that Microsoft is cooking up. You're still losing the right to resale or to buy used or to play without any online connection.

      Happily giving up your user rights in exchange for a few cheap games strikes me as a very unwise thing to do. In the end, it'll be us as gamers who suffer, not Valve.

    5. Re:So, Microsoft, you're saying just like Steam? by Mr_Blank · · Score: 1

          Too right. If Xbox wants the profits from the Steam model then they will have reduce prices drastically.

          On the Xbox I buy new games for $50 ($60 minus pre-order discounts) and resell them quickly for $30 - $40. I buy 4 - 6 Xbox games per year.

          On Steam I buy games for $2 - $10, typically. I buy 15 - 30 Steam games per year. I never buy games for more than $30 on Steam.

          Also, Steam costs $0 per month to maintain my library. Xbox costs $5. If the Xbox locks me out of games that I own and that I can't sell then the Xbox will not be part of my gaming free time.

    6. Re:So, Microsoft, you're saying just like Steam? by GrandCow · · Score: 0

      Only $60 per game? I think you're forgetting about that whole DLC thing.

      You know you don't have to buy the DLC, right?

      --
      "Well kids, you tried your best, and you failed. The lesson is, never try." -Homer Simpson
    7. Re:So, Microsoft, you're saying just like Steam? by Anonymous Coward · · Score: 0

      Nonsense. Being able to resell games, and being able to exchange them with friends, is part of the game's value. Decreasing the price of the game is an adequate way to compensate for the fact that it is now less valuable.

      It also only makes sense. It isn't like game companies have been operating at a loss all these years, and so if they get paid by more people, then obviously they'll require less per person.

      This could actually turn out to be a good thing. Perhaps game prices will go down from the current $60 per game that personally keeps me entirely out of the market. It could also open up the industry to try new things, rather than creating endless iterations of first person shooters, since it may be the case that the only reason they focus so much on such games is because those are the only games whose players will pay $60 for a game.

      Oh, who am I kidding. They'll continue to charge $60 per game, continue to make no original games, and people will complain about the new restrictions but still buy the consoles and the games anyway. It's how our society works. No one considers whether a purchase is worth what it costs. They only consider whether they want it and whether the cash is in their wallet.

    8. Re:So, Microsoft, you're saying just like Steam? by tero · · Score: 1

      I agree with all of that - and additionally -
      Let me download/buy (all) my games on the Xbox then, just like I'd do on Steam.

      I don't want to run to the shop, spend â60 (or whatever your currency ripoff price is) on a game, come home, spend time fidding with the code and then not be able to re-sell/loan in.

      If you want me locked in, you gotta give me the on-demand convenience as well - otherwise no deal.

    9. Re:So, Microsoft, you're saying just like Steam? by Anonymous Coward · · Score: 0

      Do you guys really buy DLC? I always wait for the GOTY editions since they are cheaper and they include the DLC.

    10. Re:So, Microsoft, you're saying just like Steam? by Rougement · · Score: 1

      Exactly. If I can't sell a $60 game on eBay after I'm done with it, the amount of $60 games I buy will be a big fat zero. I'm happy to buy a non-resalable game from Steam for $15.

    11. Re:So, Microsoft, you're saying just like Steam? by White+Flame · · Score: 1

      Yes, but I don't think the publishers know that, especially as they're tending to put more of the actual complete story in DLC rather than in the game proper.

      It's trending towards effectively $60 shareware demos.

    12. Re:So, Microsoft, you're saying just like Steam? by White+Flame · · Score: 1

      I'm not a Steam user, nor do I want to be, but Valve has grown huge customer trust and goodwill by supporting & upgrading games after they've been released, great sales (which I suspect are the majority of their transactions, if not revenue), being good to indie developers, and other positive practices.

      Steam took a long time to take off because at face value, yes their model is as evil, but their practice has been good and they've earned their market.

      I don't understand why simply being able to get the games cheaper suddenly makes Steam less evil than this alleged thing that Microsoft is cooking up. You're still losing the right to resale or to buy used or to play without any online connection.

      People are a lot more okay with not being able to resell a $10 game than they are about a $60 one, but even with $60 ones many people take the no-resell option in exchange for easy media-free installation on any machine as a tradeoff. The "no online connection" thing, yeah, that's more evil than Steam. Single player Steam games play offline.

  27. Well done Microsoft by rah1m · · Score: 1

    Microsoft is playing a risky game with the new xbox. They need to make sure that they cater for all markets including the second hand trade because companies like CEX, Gamestation all bring revenues to game industry. If you decide to pull the plug then these companies well go bust and less revenue for the industry. Microsoft should do some homework first before releasing a always internet connected device - not everyone has internet and most people prefer to stay offline to play games and video. I think personally consumer should have more control of what the product can do.

  28. Ripple effect by Anonymous Coward · · Score: 0

    I've bought 2 Xbox 360s. The first one was used, the second to replace the used one that failed (after several years of use). I almost exclusively buy used games for my Xbox because I think $60 is too much to pay. I know that the release-night guys will rush out and buy the game, and when they finish it, they'll sell it back to the store because they can recoup a lot of their money and use it to buy another new game. I pick up the used games, which supports that model of spending for the first purchasers.

    I can say plainly that if anyone makes a console that only allows new games to be played, I will not be buying that console or playing those games. I also will not be buying used games and then purchasing a new activation code from the publisher. They lose no money from me for my used game purchases, but they may lose upstream money from those release-night purchasers who become more selective because the resale value of their games is lost. They also lose me on the few new game purchases that I make because I enjoyed the earlier used game so much. Think me buying dead space 2 new because I enjoyed my used dead space 1.

    1. Re:Ripple effect by Lumpy · · Score: 1

      "I know that the release-night guys will rush out and buy the game, and when they finish it, they'll sell it back to the store because they can recoup a lot of their money and use it to buy another new game. "

      No they dont.

      Buy $60.00 game.... finish it in 24 hours and return it as a used turn in... you get $25.00 MAX, that is NOT a "lot of their money" Then they put it on the shelf at $55.99

      EB games will push back hard on this. Because they make 99% of their money from used games.

      --
      Do not look at laser with remaining good eye.
  29. How It Used To Work by StoneyMahoney · · Score: 1

    In the past, our legal rights have coincided nicely with what's physically enforceable. We buy discs / cartridges / tapes with games on, we play them, we sell them. With always-on internet connections comes a method by which the user of a product can be verified before it can be used, so now the letter of the law is at odds with what's practically possible - and people with lots of money (and even more at stake) will make sure that the law is changed (or rather "clarified") to reflect this.

    Physical media itself is already far more endangered than many realise and the damage to the first sale doctrine has already been done - by iTunes, Steam and Amazon. They have already proved by their own success that the majority of people don't care about their resale rights when it comes to music, films, ebooks and games. I can see this majority acceptance being used by politicians as leverage to achieve the clarification mentioned above, rather than lawyers trying to argue the case in court - they can't win with the current rules so they'll change them again.

    While there is no single console that, out of the box, requires always on-authentication tied to specific people/hardware and has no physical media options, we are steadily moving in that direction. I think the biggest step we've seen so far is actually the Ouya - it may effectively be a repackaged Android phone, but it's marketed as a console with no physical media. As much as I'd love to have one purely for it's Plex client and retro-gaming capabilities, I can't help but be concerned about where this is leading.

    1. Re:How It Used To Work by tepples · · Score: 1

      I think the biggest step we've seen so far is actually the Ouya - it may effectively be a repackaged Android phone, but it's marketed as a console with no physical media.

      How is the Ouya console any bigger of a step against resale than earlier steps like the HTC Dream, iPhone 3G, or even the Steam store?

  30. It's all Nag-ware anyway by Anonymous Coward · · Score: 2, Interesting

    I am fed up anyway with the way things are going gaming. I may abandon consoles altogether until all this blows over.

    I don't think the manufacturers realise that not everyone can afford t pay £50 per game, without the opportunity to trade in old games against it.
    And let's face it; most games these days are in fact just 'nag-ware' which constantly rub your face in the fact you are missing out on all the DLC you haven't forked over for.

    Thanks, that's what I wanted from my new game; to be told that it isn't complete and I am missing out unless I pony up the green.

    Grim days to be a gamer I say.
    And gone are the days of buying a game and having the exact same experience with your friends who have the same game.

    1. Re:It's all Nag-ware anyway by Anonymous Coward · · Score: 0

      I may abandon consoles altogether until all this blows over.

      I've already mostly abandoned gaming because I've simply lost interest. There are a few games out there, though like Armored Core or Gran Turismo that will send me over to Game Stop to see what the used price is on the latest-and-greatest console I need to play them.

      I think if this batshit DRM scheme moves forward for both the PS4 and XBox 720, it'll be an ET moment for the game industry all over again. Who knows what the implications of console or user locking and always-on will be. I mean, I live in Michigan. Where I'm at right now, internet is pretty stable, but I've lived places before where 48-72 hour internet outages were a 7 or 8 time a day thing, summer, winter, half an inch of drizzle, you name it. When power's out, having a charged handheld helps to pass the time (also these things called books without the e-). When power comes back on, internet's still out, so it's over to my console. GT5 at least doesn't care if I can't log on to PSN.

      I mean, if this bullshit is as bad as it sounds it will be, and I've come to expect that things like this always turn out as bad as it can be, I'm going to have to maybe skip over GT6. I'm not a hard-core gamer who spends hours a day trying to shave a second or two off my lap time on Laguna Seca just to get somewhere in the top 500 ranking or to collect all umpteen bajillion Mazda RX 5/7 models in GT5. I play for fun.

      I guess what I'm saying is, eliminate the used game/console market, and eliminate gamers like me. I guess we'll see where this goes. Perhaps the gaming industry does need another ET moment. I played Doom and Quake 1 back in the day and even spent some time playing deathmatch over services like Kali, but that was pretty much it for me with the FPS genre. Maybe let the big, entrenched "Cock of Duty $version++" studios screw themselves out of the market. Good riddance.

  31. How to put a stop to this... by bl968 · · Score: 1

    You have the power here. Remember if you as a consumer refuse to buy a overly locked down console it will fail, and they will go back to the old way of doing business. Punish abusive restrictions on your rights by voting with your pocketbook...

    --
    "GET / HTTP/1.0" 200 51230 "-" "Mozilla/4.0 (compatible; Setec Astronomy)"
    1. Re:How to put a stop to this... by cheekyjohnson · · Score: 1

      I have no doubt that other people will still buy the console and make excuses for the company (saying, "it's to stop piracy" or "used sales hurt the company"). However, it's not exactly difficult to not buy a game console, so it doesn't really matter. Unlike the situation where bad ISPs have monopolies everywhere in the US, I don't think there's a valid excuse to buy this regardless of what you think of the DRM.

      --
      Filthy, filthy copyrapists!
    2. Re:How to put a stop to this... by F.+Lynx+Pardinus · · Score: 1

      Punish abusive restrictions on your rights by voting with your pocketbook...

      And by telling others that you are voting with your pocketbook and why. That step is just as important.

    3. Re:How to put a stop to this... by tepples · · Score: 1

      However, it's not exactly difficult to not buy a game console

      Unless you're a video game developer. There are a few genres that don't sell well on PC because not very many people have connected a PC to a TV or to gamepads.

  32. Why do they call it the Xbox 720? by Anonymous Coward · · Score: 0

    Because when you see it, you'll turn 720 degrees and walk away.

    1. Re:Why do they call it the Xbox 720? by Sockatume · · Score: 1

      Only if you moonwalk.

      --
      No kidding!!! What do you say at this point?
  33. Always on... newp by Drakonblayde · · Score: 1

    I don't necessarily have a problem with trying to cut out the used games market. It's a dick move, but it's their IP, so I can understand it.

    I'd much rather they require online access for first run only. If you want me to authenticate the purchase with a one time code? I won't like it, but I'm ok enough with it that I'm willing to still buy the product.

    If they're going to require me to be online just to play? Homey don't play dat, and home certainly don't pay for dat

    1. Re:Always on... newp by Anonymous Coward · · Score: 0

      it's their IP

      No, not really. They have copyright. That is, they have the right to distribute it, but if you're paying for something, you shouldn't excuse their attempts to control your property. I can understand it just fine, and I'm disgusted by what they are thinking. You should too if you want to see the normal way of doing things. Don't give in because "well others are."

    2. Re:Always on... newp by Lumpy · · Score: 1

      No it's not. They have no say in anything after first sale. I know a lot of scumbags that try to say they own it but they lost that right the SECOND they advertised, "Own your copy today"

      They want to change that, then they can never ask someone to buy it. They have to say , "Go and get your limited and revokable license today!" Suddenly they will not get the criminal $60.00 to $70.00 per game they are getting.

      --
      Do not look at laser with remaining good eye.
  34. This is really simple. by Anonymous Coward · · Score: 4, Insightful

    If I can't own it, I'm not buying it.

    The only reason why I own a 360 and PS3 is because I feel like I'm buying a game, and I therefore own the disk that it comes on. I can expect that disk to work in any other console, no questions asked. It's mine, and I can do as I please with it- I can play it whenever I want, trade it to whomever I want, borrow it to whomever I want, doesn't matter. It's mine. I paid for it, I own that disk.

    Copyright laws be damned, I don't give a flying fuck about what passes for law in the USA these days. I don't care if I don't "legally" own the data on the disks. I don't even care if it's encrypted or not, as long as I can buy a console, plug it into the wall (sans internet), and expect it to work. This has been the case for nearly every console up to and including our current generation of offerings.

    If they want to take that away from me, then fuck them.

    Nothing irks me more then spending money on nothing. You think you're buying Halo 5 for the Xbox 720? Think again. You're giving Microsoft a wad of cash and hoping that they'll give you something in return, and if they do- that they'll let you play with it for long enough that you don't feel like you're being totally screwed when they inevitably take it away.

    So really, me "owning" anything today is a huge stretch- but this kind of shit just iterates how little my rights matter to these corporations. You keep forcefully reminding me that I'm paying you for nothing tangible and nothing that I can permanently keep- damn straight I'm not going to buy into your newfangled bullshit. How do you think everyone would feel if car manufactures had the legal right to break into your garage and take away your car even if you paid full pop for it? I don't think that would fly very well. How come the same thing is OK for gaming?

    1. Re:This is really simple. by MitchDev · · Score: 1

      Were I not out of mod points, I would mod you +infinity

    2. Re:This is really simple. by jason777 · · Score: 1

      You make a good point cause the attraction of consoles are the instant playability and simple use rather than the complex configuration often required with PC games. Now, with system updates, and game updates, and requiring an internet connection, downloadable content, optional accessories, etc, consoles are about as complex as PCs. Start requiring always on bullcrap (so they can spy on you I'm sure), and DRm-tying games to consoles, and other crap, then I'm not even buying the next console. I'll go back to souping up my PC, downloading the warez version to kill drm/rootkits, and enjoy PC games again.

  35. ps4 by Anonymous Coward · · Score: 0

    de 4 pour cent de saturation semble jouer ps3 sony quelle vitesse il http://www.ikincielesyaalanlar.info/

  36. Don't buy bad products... by Mattsson · · Score: 2, Insightful

    The easy solution is to simply not buy the product if you think it's bad.

    --
    /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
    1. Re:Don't buy bad products... by Sockatume · · Score: 1

      Not in a market like games where there are few choices of platform and they're all very similar. Supposing Sony does the same thing, and you decide to boycott them, Microsoft, Steam and Origin. It'd be like all your favourite games developers ceased to exist.

      --
      No kidding!!! What do you say at this point?
    2. Re:Don't buy bad products... by F.+Lynx+Pardinus · · Score: 1

      Don't forget to inform others why you're not buying the product. That step is just as important.

    3. Re:Don't buy bad products... by Anonymous Coward · · Score: 0

      You could just stop playing video games altogether.

    4. Re:Don't buy bad products... by Anonymous Coward · · Score: 0

      Except that an early-sales dive might panic the developers into patches to revoke these foolish anti-customer policies.

    5. Re:Don't buy bad products... by Sockatume · · Score: 1

      A coordinated boycott would be nice, but shit like this always gets through because the market's large enough, and the sellers are homogeneous enough, that it's difficult to get a critical mass of people to opt out or switch.

      --
      No kidding!!! What do you say at this point?
    6. Re:Don't buy bad products... by Hatta · · Score: 1

      That's what I've been doing, and they still put out shitty products. What solution will actually get better products produced?

      --
      Give me Classic Slashdot or give me death!
    7. Re:Don't buy bad products... by TubeSteak · · Score: 2

      The easy solution is to simply not buy the product if you think it's bad.

      We regulate businesses and proucts so that there are minimum levels of good in the world.

      Ask yourself which is better for you and me:
      1. Products that cannot be resold, thus violating the right of resale, and leading to a class action lawsuit
      2. A regulating agency that prevents such a product from reaching the market

      From a business standpoint, the first is better, as long as the settlement preventing harm from reaching the people remains the same.

      --
      [Fuck Beta]
      o0t!
    8. Re:Don't buy bad products... by Hatta · · Score: 2

      All my favorite games developers did cease to exist. They've all been shut down or bought up. Sierra, Interplay, Origin, Westwood, Psygnosis, Infocom, SSI, Bullfrog, Shiny all gone. So I don't think I'm missing much.

      --
      Give me Classic Slashdot or give me death!
    9. Re:Don't buy bad products... by Mattsson · · Score: 1

      I'd say option three is best.

      3. Products that can not be resold are not bought by anyone, so the companies that insist on selling such products either disappear from the market or change their business model.

      The problem is that this options requires people to actually not buy, for instance, games that can not be resold.

      --
      /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
  37. Re:Slashdots Moderation System by Anonymous Coward · · Score: 1

    The moderation system is worked exactly as intended, thank you very much.

  38. Re:This is a move to stop online piracy. by Anonymous Coward · · Score: 0

    If it's locked to an Xbox Live account, it's not as bad as you think, and more like Steam.

    I think it's all total bullshit myself and I'll never spend a penny on that shit, but I think you'll only need to rebuy when you move to a new console.. or maybe not even that if the next generation is backward compatible (probably not, because people like that and we can't have too many features that people LIKE).

  39. Maybe it is the economy, but not how you think. by Anonymous Coward · · Score: 2, Insightful

    Sony's failure with the PSPgo is partly because they had to compete with their own more fully-featured product and partly because they didn't mandate day-and-date digital releases of retail titles.

    Whether doing that worked with the Vita is impossible to tell, since that platform's sales numbers are pretty much crushed under its high price (including separate overpriced memory card) and having to compete with mobile gaming (such as it is), and pulling game sales numbers is a futile exercise anyway, since digital sales aren't usually reported, NPD's given the public the finger, and VGchartz's methodology is a disaster.

    Looking at how digital sales on retail PSPs did might be better, but that may not be feasible.

    And before you go on with "blah blah piracy": The DS was as wide-open as the PSP was. Developers who weren't fans of good-faith efforts used that as an excuse to develop on just the DS, or more likely have fled to mobile or folded. The 3DS is also suffering from the end of the cash-in, but is sort of weathering it because Nintendo. Pick another argument.

    CAPTCHA: euphoria

    1. Re:Maybe it is the economy, but not how you think. by thetoadwarrior · · Score: 1

      How is the 3DS weathering it? It's selling better than the DS at the same age. The only people disappointed are investors who thought it was reasonable to expect every DS owner to upgrade on launch.

  40. Re:This is a move to stop online piracy. by Rakhar · · Score: 5, Interesting

    I have a locked XBox Live account with +half a year or so paid on it. Being a yearly subscription, I forgot to update it when I canceled my bank account (due to another bank that I dislike buying out my bank). Instead of cancelling my account, MS left it running for another 4 or 5 months, THEN closed and locked the account for nonpayment. I went out and bought a year prepaid card, entered it in my account. The next day I was locked out again. The response I got from MS? "We don't take time cards as payment for debt owed." I also couldn't get any prepaid credit cards to work with their system.

    Their system was more than happy to eat the $50 subscription card and bring my account back into the positive, but still keep me from accessing my account. Customer service told me I was out of luck. My Live account has hundreds of dollars of DLC and games on it. I sold my XBox within a week and haven't looked back. I'm done with consoles.

  41. Consoles suck with their constant "updates" by Anonymous Coward · · Score: 1

    So no new consoles to my house then. I already have PC, Ataris, PS1-3, XBoxes and most of Nintendos. Plenty of non-played games on them left. Although nowadays the XBox360/PS3 are just awful to use. Whenever I try to play a quick game, first I am forced to update the game. But in order to do it, the console firmware needs update. So, a 3min download and 15min install. After that, then I can update the game. And usually I just miss the whole time window for gaming and need to do something else.

  42. good by Anonymous Coward · · Score: 0

    means fewer sales and then they have to rise the price to recoup that , it all means DRM and its controls get increasing expensive and like i have said
    im sick of ONLINE only games i dont buy inot it
    i want my offline single player so i dont have to sit there getting hacked
    or spied on and this ability to not hav eused games is a no brainer YOU LOSE
    if i cant buy a used game you are done for totally.
    its a total win move for us the human race and this collosal waste a cash and time and effort will look goo don them in the end , another blunder amongst many lately.
    WIN 7 was the last os you really wanted form them and its all greeeeed now suck it all dry before people realize we scum sucking scum heads

    1. Re:good by Anonymous Coward · · Score: 0

      The call of duty forums are that way ------------------->

  43. Forget used games for a second. by polyp2000 · · Score: 1

    What about games you purchased new?

    What happens should you buy one of the first batch of consoles - rushed out to hit launch day and it breaks just outside warranty and you decide to purchase a new one.
    Will you need to replace the games too ? or what happens if you purchase several consoles for your home - will you need to double up the games too ?

    This would be a very inconvenient situation indeed - surely Microsoft will at the very least allow games to be used on a maximum number of X consoles and allow them to be de / re authorised for different ones.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:Forget used games for a second. by Lumpy · · Score: 1

      If that do that , then the Games will be $5.00 at most.

      If they think they can get $70.00 a game and pull the crap of you cant sell or loan your game and still actually sell new games to people? they are insane.

      --
      Do not look at laser with remaining good eye.
    2. Re:Forget used games for a second. by Anonymous Coward · · Score: 0

      I believe Microsoft has a webpage currently that transfers all licenses issued to your system to a different system. It can be used by the end user once per year without administrator intervention. I had one of my xboxes red ring and transferred all my downloaded games and DLC to a new one.

  44. What could possibly go wrong? by Anonymous Coward · · Score: 0

    It is going to be a 3D vision (new version of Kinect I suppose) machine that is always online in the majority of the households. What could possibly go wrong?

  45. Where does Microsoft's confidence come from? by popo · · Score: 4, Interesting

    These kinds of decisions are obviously going to piss off customers. But Microsoft clearly feels they are untouchable.

    This might be understandable if they weren't currently the not-so-proud parent of a dismally failing tablet, a disaster of an operating system and a serial failure in the online space.

    One would think that just maybe they should approach customers on the basis of what the customers want, and not what some repeat-disaster of a CEO thinks is good strategy.

    This will be the year of the "upset" IMHO. Ouya and Steam look set to overthrow the aging behemoths. I look forward to healthy competition.

    --
    ------ The best brain training is now totally free : )
    1. Re:Where does Microsoft's confidence come from? by Anonymous Coward · · Score: 0, Informative

      These are rumours, nothing more. You're an idiot if you believe any of this.

    2. Re:Where does Microsoft's confidence come from? by Sockatume · · Score: 1
      --
      No kidding!!! What do you say at this point?
    3. Re:Where does Microsoft's confidence come from? by Ginger+Unicorn · · Score: 0

      Are you saying Ouya and the Steam Box are just rumours? Because that clearly isn't true.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    4. Re:Where does Microsoft's confidence come from? by Anonymous Coward · · Score: 0

      This same rumor was flying around about Sony with the PS4 a month or two ago due to an actual patent. It's not just MS possibly jumping on the bandwagon.

    5. Re:Where does Microsoft's confidence come from? by Anonymous Coward · · Score: 0

      How, exactly, is register-to-account and inability to resell any different from Steam?

    6. Re:Where does Microsoft's confidence come from? by RaceProUK · · Score: 4, Informative

      Are you saying Ouya and the Steam Box are just rumours?

      No, he's saying the always-on/gamelock on the next XBox are rumours.

      Reading - it's a useful life skill. I suggest you learn how to do it.

      --
      No colour or religion ever stopped the bullet from a gun
    7. Re:Where does Microsoft's confidence come from? by Anonymous Coward · · Score: 1

      A steam account costs nothing. Just create one for each game and then you can easily sell the account. Having to buy multiple consoles doesn't work out as nicely.

    8. Re:Where does Microsoft's confidence come from? by Anonymous Coward · · Score: 0

      Yes, Ouya (and likely Steam Box) will TOTALLY give the big three a run for their money. They're all going down.

      Idiot.

    9. Re:Where does Microsoft's confidence come from? by Anonymous Coward · · Score: 0

      Apply cold water to burned area.

    10. Re:Where does Microsoft's confidence come from? by Dishevel · · Score: 1

      Steam gives me something in compensation.
      Steam games are cheaper.
      Steam accounts can be used on multiple systems. I have Steam at work for when I want to screw around.
      I can update my computers for the next ten years and keep the Steam games the whole time.
      Soon I will be able to abandon Windows for Linux and still play my Steam games.

      What will Sony or Microsoft give me for no right to resell?

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    11. Re:Where does Microsoft's confidence come from? by Patch86 · · Score: 1

      These kinds of decisions are obviously going to piss off customers. But Microsoft clearly feels they are untouchable.

      This will be the year of the "upset" IMHO. Ouya and Steam look set to overthrow the aging behemoths. I look forward to healthy competition.

      Presumably the Steam Box will have similar traits as this- Steam does not allow the resale, lending or sharing of games, and some of the games sold through Steam are "always connected" games.

      Indeed, you could say that Microsoft are looking at Steam's model and deciding to mimic it.

    12. Re:Where does Microsoft's confidence come from? by Anonymous Coward · · Score: 0

      To be honest, the target of the above sentence wasn't clear. I don't think lack reading comprehension was at fault in Ginger's response, and perhaps you could learn to be less snarky in the future.

    13. Re:Where does Microsoft's confidence come from? by Ginger+Unicorn · · Score: 1

      That's wierd, I'm almost certain I was specifically addressing whether or not they were rumours, not whatever that was that you just spewed directly from your ass to the comment box.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    14. Re:Where does Microsoft's confidence come from? by Ginger+Unicorn · · Score: 1

      Reading - it's a useful life skill

      It never hurts to request clarification. Assumption is the mother of all fuck-ups, as they say. There's no need to over-react.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    15. Re:Where does Microsoft's confidence come from? by Tharkkun · · Score: 1

      These kinds of decisions are obviously going to piss off customers. But Microsoft clearly feels they are untouchable.

      This might be understandable if they weren't currently the not-so-proud parent of a dismally failing tablet, a disaster of an operating system and a serial failure in the online space.

      One would think that just maybe they should approach customers on the basis of what the customers want, and not what some repeat-disaster of a CEO thinks is good strategy.

      This will be the year of the "upset" IMHO. Ouya and Steam look set to overthrow the aging behemoths. I look forward to healthy competition.

      Tell me how many times you've traded games with others? I bet it's very low or none. I feel you people cry about features you've never taken advantage of and probably never will. Microsoft and Sony want to destroy used game sales. The used game companies make more profit per game than the original game themselves yet no one seems to think there's anything wrong with it.

    16. Re:Where does Microsoft's confidence come from? by Anonymous Coward · · Score: 0

      Then you need to learn how to read. The only section of popo's post that referenced Ouya or Piston is this:

      Ouya and Steam look set to overthrow the aging behemoths.

      It had nothing to do with whether those consoles exist, it had to do with them being able to overthrow the current console triumvirate.

    17. Re:Where does Microsoft's confidence come from? by AlphaVersion · · Score: 1

      I don't know about Ouya, haven't really been following the news on that front, but isn't Steam always-on as well? Or at least tied to your account.
      I'm not sure protesting against a certain, uhm, let's call it feature, by going for the competition which has pretty much the same feature lends a lot of credence..

      That said, most games these days already come with a code for online play that locks it to your account, and forces you to buy another code if you want to play online after buying the game second-hand. If this rumor proves true it would suck, but it's not a giant leap from where we are now.

    18. Re:Where does Microsoft's confidence come from? by Ginger+Unicorn · · Score: 1

      Isn't that post that was unclear, it was the follow up post that I actually replied to that was completely ambiguous.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    19. Re:Where does Microsoft's confidence come from? by Anonymous Coward · · Score: 0

      No, because you inferred that the response was calling the mere existence of Ouya and Piston rumours, not the overthrowing MS/Sony/Nintendo bit. Now you're trying to backpedal.

      The response was crystal clear. That you were unable to grasp the context is completely your failing.

  46. And? by ledow · · Score: 0

    Is anyone really shocked? And it's not Microsoft's responsibility to ensure that a third-party company can do business selling its goods on second-hand, or renting them.

    Anyone who's ever used a DVD or video game lately will know that the physical rental business is dying, and the physical used video games business has been dead for years. Hell, the PC section of my local games store basically disappeared overnight once online activation became the norm and by then I hadn't bought anything in it for years because my Steam account WAS my games. We're literally talking about things as far back as Red Alert 2, for goodness sake.

    I do think it's sad but that's the way things have gone already. That said, I *love* my Steam account just for the convenience, and haven't bought a physical video game in... damn... I can't even remember. It may have been a Windows 98 title.

    I still have a stack of my old PC video games on a shelf - I can't remember the last time I had to use a disk from them because the convenience of just downloading them from Steam / GOG.com or whatever was worth paying a few pounds for them all over again. Yes, I literally own things like Theme Hospital, Syndicate and the entire Quake series several times over.

    The beginning of the end was Half-Life, for me, and especially when the new Steam service gave all previous Half-Life CD Key owners a copy on Steam. Since then I haven't needed to buy a physical game at all. And I haven't really owned a console - except possibly the Wii, about five years after it came out, but that was just for casual gaming at parties, etc. - since then.

    It's not like it's a car, where you need to get spare parts and the car company's computer system won't allow you to use them (but even that's been the case for years now). They are producing games, and you can't resell those games. They aren't REQUIRED to allow you to do that, and never have been. The used game market piggybacks and doesn't save them money (in fact the opposite) as it's an entirely separate market. Now that they are large enough to control distribution entirely and the technology is there to provide games only digitally, why should they be supporting a third-party doing business off their goods? Consumer freedom? The consumers haven't seemed to have minded so far.

    I'm all for control-of-the-device when it comes to things I purchase, so I haven't purchased many consoles in the last 15 years anyway, but this has been on the radar - and even existing in other industries - for DECADES. Why is it news to some people? And why, in the same breath, are people mentioning the rumoured "SteamBox" as a good thing? It's EXACTLY the same! And, to be honest, from Steam's / Microsoft's point of view, it can only be good business - controlling the entire distribution channel for your device is just good business sense.

    If you're shocked by this, maybe you should have been paying attention 20 years ago when everyone else was noticing the trend and producing "open" systems and software licensing.

  47. Idiot "consumers" by TractorBarry · · Score: 1

    As long as it's made clear up front then people who buy this sort of crap deserve everything they get. Anyone moaning about it deserves a bitch slap.

    On the other hand the companies producing this crap deserve to get ZERO sales and go out out business. Sadly though the great unwashed horde will just buy whatever crapola is dangled in front of them and then cry softly into their pillows when it doesn't work...

    Ho hum :)

    --
    Sky subscribers are morons. They pay to be advertised at !
  48. Re:This is a move to stop online piracy. by EvilIdler · · Score: 1

    Yeah, this practice is what got me to stop using the 360 altogether. Much happier with the PS3 and paying with PSN cards.

  49. And they said PC gaming was dead by Anonymous Coward · · Score: 0

    Apparently not.

  50. This is why... by EmagGeek · · Score: 1

    ... I have never and will never own a game console, or a PC game for that matter. It's not worth the hassle.

    I still have a monopoly set my grandmother gave me for my birthday 30 years ago, and nobody has come and told me that I can't sell it, nor that I can't play it, nor that I have to agree to a new terms of service in order to keep it.

    Same goes for the 40 or 50 other board games I own, that are incidentally a lot more fun and a lot more social than stupid internet video games. I much prefer having guests to the house with BBQ and drinks and a couple of good board games to sitting on my couch covered in the crumbs of Cheetos and empty cans of Redbull screaming over the internet at some douchebag that just fragged his own teammate just to be difficult.

    1. Re:This is why... by Sockatume · · Score: 1

      Your loss. I mean that sincerely: if you could get over your prejudices about the hobby you might actually enjoy yourself, but evidently you have quite the chip on your shoulder.

      --
      No kidding!!! What do you say at this point?
    2. Re:This is why... by Anonymous Coward · · Score: 0

      Or enjoy both as I do.

      Now, the argument of the people on the internet being unfriendly as opposed to IRL people that's just stupid.
      I've had my share of people bitching, crying, complaining, screaming and even throwing things at other during board games. Me included.

    3. Re:This is why... by EmagGeek · · Score: 1

      You need to carefully read the words in my post and think about what they mean before you make such absurdly false assumptions.

      I said I PREFER it, and that implies that I actually do play PC games, occasionally covered in the crumbs of cheetos and screaming at some douchebag across the Internet who just fragged someone just to be difficult.

      Nothing I said implies that I don't play PC games.

    4. Re:This is why... by Shurshacker · · Score: 1

      Shut the fuck up and go finish pasting that "Kill your television" bumper sticker on your hippie wagon.

  51. And will kill the platform. by Lumpy · · Score: 1

    I dare MSFT to do this. Utterly dare them. IT will collapse the entire Xbox franchise overnight.

    --
    Do not look at laser with remaining good eye.
  52. So it's true then. by Simulant · · Score: 1

    Microsoft really is trying to commit suicide.

  53. Ignorance of Economics by trout007 · · Score: 1

    I'm not saying you are ignorant since what you said is probably correct on the publishers intentions.

    But when people decide to make a purchase they are paying the current price for all future value discounted to the present. Let's say I want to buy a knife. I can get a piece of crap that will last a year for $10. Or I can buy a nice Knife that will last me my entire life and I can hand down to my kids for $60. Everyone will have their own appraisal of this situation.

    For games right now there is a group of people willing to pay the asking price with the knowledge they can trade, lend, or resell games. Those features are already included in the current prices. If publishers want to eliminate those features they obviously can but the result will be fewer people willing to pay the current asking price which is reduced revenue. Now it could be that they plan on reducing the price to go along with reducing the features. By reducing the price they will get some increase in sales. The question is "Will this strategy increase revenue?" This can't be determined theoretically. You have to experiment by actually seeing how the marketplace responds.

    --
    I love Jesus, except for his foreign policy.
  54. Logic opinion by Chewbacon · · Score: 1

    I do borrow games sometimes and my younger siblings do come over to visit and bring their games. However, for the most part, I buy most if my games new as many games hold that $60 price tag for a while (COD MW2 was $60 for over a yer after release at many stores) and a used game may only be $5 less. Principles, however, has me leaning towards PS4 for my next console assuming they don't pull something like this. And to those saying PC is where it's at when it comes to avoiding DRM, go read up on that: root kits, always on DRM, etc.

    --
    Chewbacon
    The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
    1. Re:Logic opinion by thejynxed · · Score: 1

      Sony is already considering this, only using RFID chips embedded in the Blu-Ray game discs instead of using activation codes.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    2. Re:Logic opinion by turp182 · · Score: 1

      It's comical that "principles" would have you considering purchasing a Sony product...

      --
      BlameBillCosby.com
  55. MS is too smart for this by simplerThanPossible · · Score: 1

    They know the benefits of piracy, that's why they allow windows and office to work even when not validated. Same reason adobe doesn't crack down on photoshop piracy.

    But the reason this is especially dangerous for them at the moment is that mobile devices are fast approaching console quality, and so gamers will switch to it (the PowerVR series6 rogue is apparently on par with xbox360's xeno GPU, around 210GPixel/s - if it ever actually arrives). There's also Ouya and steam's console. Additionally, casual games have increasing importance (which suits mobile better). Finally, it does seem that graphics have overshot what the market demand - this is what has enabled the current console generation to last so long, and why gaming PCs are increasingly niche (and thus not targeted by studios).

    So, even though these next-gen consoles are much more powerful than next-gen mobile devices, if consumers don't want it, it doesn't matter.

  56. IF they do this by thejynxed · · Score: 1

    Some things that would happen:

    1) Game rental companies like Gamefly either go completely out of business or become mobile/PC only.

    2) Gamestop goes completely out of business, after spending all of their money in court suing the big three.

    3) Sales for all of the next-gen consoles never rise to the levels of the previous generations.

    4) Many customers that were unaware of this "feature" become very irate when they run into it, and return the consoles in droves for refunds.

    5) There are lawsuits against the big three (and make no mistake, where Sony and Microsoft go, Nintendo will follow) for violating the Right of First Sale (similar to US First Sale Doctrine, only without the numerous loopholes that favor corporations) in the EU. The European Court of Justice has already determined in a large case involving Oracle that it doesn't matter if the software comes on physical media, or is downloaded, the original purchaser has the right of resale. The EU will spank the big three if they attempt to enforce these restrictions.

    --
    @Mindless Drivel: 100% of Twitter posts ever Tweeted.
  57. Re:This is a move to stop online piracy. by Anonymous Coward · · Score: 0

    Fantastic! Then I only have to setup an additional account and purchase an additional copy for every person in my household who wants to play a game! Its just like board games, where you can't just pay $15 and get one copy of Monopoly for everyone to play -- if you have four people who want to play monopoly at your dinner table, you have to spend $60 and buy four copies of it! Anything else is just flat out theft!

  58. Re:This is a move to stop online piracy. by Seumas · · Score: 1

    Both are shitty. I should be able to spend $60 on a game on Steam or another service or device and let someone else in my household enjoy it, without having to shell out another $60 so they can have a copy on their account. And then another $60 for the next person in the household.

  59. Very simple solution... by RoboRay · · Score: 1

    Come on folks, this are very easy issues to resolve. Don't buy one. You, the consumer, will be deciding whether MS succeeds or fails in this attempt to convert you from owners to renters.

  60. ATI or nVidia? by PopeRatzo · · Score: 2

    I gonna buy me a wicked cool video card with the money I save from not buying a new XBOX 720. And have enough left over for a gaming keyboard with the cherry switches or maybe a new Naga mouse.

    Fuck XBOX and their "always on". Why do I want to buy an underpowered console when I can have a PC so powerful that when I play Far Cry 3 I can practically smell the kimodo dragon blood?

    Consoles are for pussies.

    --
    You are welcome on my lawn.
    1. Re:ATI or nVidia? by drinkypoo · · Score: 0

      Seriously, you can even ask this question?

      A friend of mine just bought a brand new laptop in the store and was lured by low prices on AMD graphics only to find that they don't work for shit. And that's just a boring laptop (sub-$300.)

      This always happens. Don't make the mistake I tend to make every third graphics card, and for which I always end up mad at myself.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:ATI or nVidia? by Anonymous Coward · · Score: 0

      Naga mouse requires always on internet connection. DRM spies on you.
      http://boingboing.net/2012/11/07/razer-naga-gaming-mouse-requir.html

  61. Simple: Do Not Buy by Anonymous Coward · · Score: 0

    But you know you will anyway.

  62. It takes a special brand of company.. by Anonymous Coward · · Score: 0

    It takes a special brand of company to consistently fuck things up like Microsoft does. They have so much good current & future technology (Surface, that recent projection tech, Kinect, etc.) and ideas that could be massive hits if they would take their head out of their asses. They also happen to still be market leaders and have shitloads of cash.

    Imagine what you can destroy if you run a company like a bureaucrat.

  63. Why bother by Anonymous Coward · · Score: 0

    Why bother, go outside enjoy the sunshine. To quote William Shatter, "get a life". It's big business and all of them are evil. Lipstick on a pig does not change it is a Pig.

  64. Forget the second hand games market... by Anonymous Coward · · Score: 0

    ...I'm not even going to bother with the first hand games market if that is how the new Xbox does business.

  65. What are these "games" you speak of? by rjejr · · Score: 2

    MS is going to sell the Kinectbox720 as WebTV part 3 and promote HBO Go and Netflix and Skype and IE 11 and maybe some $10 DL Geometry War type games with the ability to play blu-ray movies. They are not selling it as a games machine. The Xbox has had Halo and Gears of War. MS is not a games company, they are a software licensing company - see $50 Gold yearly fee. They won't have to talk about game DRM b/c they won't talk about games.

  66. Re:Slashdots Moderation System by Imrik · · Score: 2

    A well thought out and structured argument might be worth upmodding, this is a series of inflamatory statements with no substance.

  67. Video Game Stores are doomed anyway... by Anonymous Coward · · Score: 0

    It's a dick move by Microsoft (especially with requiring a constant internet connection) but let's face it, video game rentals are about to go the way of video rentals very soon. Just another obsolete casualty of technology.

    Evolve or die out.

  68. Screw the next gen consoles by Anonymous Coward · · Score: 0

    What's the point of a new console anyway? Everybody knows that 99% of new games are crap nowadays. Guess I'l be sticking with the classics even more from now on.

  69. Indeed 100mbit 10MB. by Anonymous Coward · · Score: 0

    Oh blinding flash of obvious, we salute you!

  70. People have a choice by Anonymous Coward · · Score: 0

    You can choose to have the latest shiny, or you can choose to purchase a console that respects your rights. If Microsoft wants to push this it would be great if the gaming community just gave them the cold shoulder. Send a message. No game is worth $50 or even $25, and then to prevent people from selling it further down the line? Just say no.

  71. Do you still need Steam to install? by Anonymous Coward · · Score: 0

    Then you still need steam.

  72. Trying to find that sweet spot by OldSport · · Score: 1

    I get the feeling that these companies with their DRM are trying to find that sweet spot where they can screw their customers over to the maximum degree while still ensuring profits rise. Graph a negative curve and label it "profits", graph a positive curve and label it "how badly customers are fucked by DRM", and find the point where the two graphs intersect. Then they pull back when there is enough backlash to actually hurt profitability... and then wait a few years and try again.

    Steam is basically bullshit too (my brother lent me his copy of Skyrim and I couldn't even install it on my computer) -- but maybe that's because I'm old enough to remember the days (not too long ago) when you bought a game on a physical medium and you actually owned the fucking thing.

  73. "Microsoft's next-generation Xbox Durango" by sootman · · Score: 1

    It's pronounced "Urango". The 'D' is silent.

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  74. Meh by deuterium · · Score: 1

    I'll still buy a console anyway. I just won't play any games that I'm not truly interested in (ones I'd buy used). My favorite games I bought new, and my Internet connection is up 99% of the time. Now, if their system for enforcement is glitchy, I'm gonna be pissed. It's got to be perfect. No "validation servers" down issues.

    Also, I think this could work if they lowered the price of games. Instead of $60 for a new title, discount them the amount they calculate new enforcement will save the publishers in lost revenue. Maybe $40 a game now, since everyone buys their own copy. It'd be a gesture of goodwill to balance the stranglehold they'd be introducing.

  75. Do you bring a TV when you travel? by tepples · · Score: 1

    I travel a lot and it's good to have a console with you

    Do you bring the TV too? Or do you just trust that you'll be staying in a hotel that 1. allows guests to connect their own video sources without paying an extra fee, and 2. supports the same TV system (if you cross the Atlantic)? I think that's why phone gaming and handheld gaming took off.

    1. Re:Do you bring a TV when you travel? by cayenne8 · · Score: 1

      Do you bring the TV too? Or do you just trust that you'll be staying in a hotel that 1. allows guests to connect their own video sources without paying an extra fee,

      Allows?!?!

      Not sure what you mean...I just usually go to the room, pull the tv out a bit of the cabinet, and hook in whatever I wish. Most tvs in there now have HDMI inputs so just plug whatever you want into them.

      Easy Peasy.

      Not sure where you stay at where you have to 'ask permission' to hook something to your hotel room television. Hell, was easy to do even back in the old CRT television days.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    2. Re:Do you bring a TV when you travel? by craigminah · · Score: 1

      Every hotel has a TV, most have HDMI hookups on the side as well, but not every hotel has free wifi, but I generally don't use hotel wifi anyways.

    3. Re:Do you bring a TV when you travel? by tepples · · Score: 1

      Most tvs in there now have HDMI inputs

      Shows you how long it's been since I traveled. I'm sorry I'm so uninformed.

      Not sure where you stay at where you have to 'ask permission' to hook something to your hotel room television.

      Some older TVs didn't have the yellow, white, and red RCA jacks on the front, instead having only an RF connector that was secured to the hotel's cable system.

    4. Re:Do you bring a TV when you travel? by poofmeisterp · · Score: 1

      I travel a lot and it's good to have a console with you

      Do you bring the TV too? Or do you just trust that you'll be staying in a hotel that 1. allows guests to connect their own video sources without paying an extra fee, and 2. supports the same TV system (if you cross the Atlantic)? I think that's why phone gaming and handheld gaming took off.

      Wha? When I'm traveling, one of the last things on my mind is playing games. Well, business 'games' aside, of course.

    5. Re:Do you bring a TV when you travel? by isorox · · Score: 1

      I was at a hotel in singapore earlier this year, and attempted to hook my laptop up to the TV. It had a HDMI cable, but not way to change the channel.

      In comparison, the TVs since then in Jerusalem and gaza city were just normal TVs and I had no problem in doing that.

      The Singapore one was a chain hotel (intercontinental or hilton or something), where the middle east were individual hotels.

      In comparison, the chain hotel charged S$20/night for internet, the one in Jerusalem (and many small hotels) was free. Unusually the one in Gaza was US$5/night.

  76. Steam is no better by Shivetya · · Score: 1

    I have games where I have the physical media but because they are Steam related I found I cannot play them unless I am "connected".

    Guess Microsoft would simply be following the lead of someone else this time.

    Oh, I cannot lend these games or even give them to another person even in my own household because they are locked to my Steam account.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Steam is no better by Dishevel · · Score: 1

      Offline mode in Steam is want you want to look up in Google.
      Read up on how to enable it and you will never have these issues again.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    2. Re:Steam is no better by StuartHankins · · Score: 1

      That's one of the big reasons I got out of gaming. DRM causes so many problems and has so many limitations I don't have the time and patience to try and solve. Oh well I'm sure someone else will play along...

  77. So much for all that "know your customer" fluff by scottbomb · · Score: 1

    I keep reading about companies spending all kinds of money on research, data mining, customer surveys, etc. yet in the end, they come up with some of most asinine ideas that are guaranteed to drive customers away.

  78. i stopped caring about the console wars by Anonymous Coward · · Score: 0

    ill go back to my dos box and where in the world is carmen sandiego.

  79. How I bought an Xbox 360 by Anonymous Coward · · Score: 0

    How I bought an Xbox 360

    Well, when I started out, I had a $600.00 computer and I upgraded the graphics card so I could play Bioshock, plus a Nintendo Wii. At the time, I certainly didn't feel I needed an Xbox 360. So, why did I finally buy an Xbox 360? Because when I looked up the prices of games on Amazon, there were incredibly cheap prices for Xbox 360 games. Now, a lot of these were used prices, but that doesn't really matter to me.

    If the Xbox 720 blocks cheap games, I can cheerfully say I will never buy one. I make my living using a computer so having a decent one is always a priority for me. Despite a lot of people being down on the Wii, I found that in combination with a decent gaming PC it covered all the types of games I could want.

    This is not a threat, I doubt given their self-destructive trajectory lately that Microsoft would care if it was. It's just that video games are a luxury, there are cheap alternative to XBox 720 and always will be, so if they price me out of the market, they will just have priced me out of the market. I'm not going to miss mortgage payments in order to buy videogames, and that's that.

    If anything, given the apparently permanent economic downturn, new video game prices should be coming down (even if that requires a lot of corner cutting). I'm kind of shocked that the video game industry wants to go in the other direction. I think we are looking at another crash. The last one occurred when Atari was selling junk to customers as full priced games. Consumers only take so much abuse.

    Despite the media, videogames aren't a real addiction like heroin, the videogame makers are miscalculating if they think they are.

  80. Just rumors that anyone will buy them by tepples · · Score: 1

    Perhaps it's "just rumors" that enough people will pass up a Wii U or an Xbox Durango to buy an Ouya or a Steam box to make them profitable ventures. First, as of February 2013, most Android and Steam games haven't yet been ported to full gamepad support; Android prefers touch gestures on a flat sheet of glass, and Steam's host platform prefers mouse and keyboard. Both currently tend to require a separate machine and game license per player. Second, another Slashdot user hinted to me that the Ouya store will probably end up so full of one-man knockoff versions of existing games and "snack-size" games without even the depth of a PlayStation 1 game that users won't be able to find anything of decent quality.

  81. Back to PC gaming by MotorMachineMercenar · · Score: 1

    If this is the case, and PS4 does the same, I will go back to PC gaming and keep Ouya and PS3 as my only consoles. Simple as that.

    --
    "We have an A-Bomb...what more do you want, mermaids?" --I.I. Rabi, speaking in defense of Robert Oppenheimer
  82. Will they lock out used games? by VGPowerlord · · Score: 1

    See, the problem here is that their competitor, Sony, has already patented locking a game to a specific console. Implementing this in the next Xbox would mean either

    As it is, Microsoft and Sony (and as of the Wii U, Nintendo) play the loss leaders game with their consoles during the first few years; can Microsoft really afford to pay their cash-strapped competitor money on every unit sold or risk a multi-billion dollar lawsuit?

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  83. Does MS want to lose their hold on console markts? by Kaptain+Kruton · · Score: 1

    Sony's poor decisions that negatively impact and general lack of concern for what the user wants are a couple of the reasons that make the Xbox 360 far more popular than the PS3 (at least with the people I know). The Xbox 360 is not perfect, but it is still a decent system. If Xbox pushes these 'features' I will refuse to buy one and a lot of other people will too.

    If Microsoft truly want people to buy new games, they shouldn't limit the game's ability to handle second hand games. Instead they need sell them at a reasonable price! I rent a game before I buy it to see if it is worth the money. If I cannot do this, I won't buy the game. If it is really good and appears to have a high 'replay value', I might buy it new. However, I usually buy games second hand because $60 is outrageous and $20-$30 is much more reasonable. Selling games for download is also a nice choice, but many of those cost the same (or close to it) as a retail hard-copy. Microsoft needs to rethink their plans and talk with users to see what they will agree with... not listen high-level board members that think they have a working strategy, but do not understand what users want.

  84. Rental for the life of the copyright by tepples · · Score: 1

    and then the usual conditions for a rent apply

    In Europe, what are these "usual conditions for a rent"? Your linked PDF doesn't mention "rent" at all.

    a licence agreement granting the customer the right to use that copy for an unlimited period

    Then make it a rental, with a term limited to the life of the last surviving author plus seventy years. If Europe's neighbor across the pond can consider this a "limited period" (Eldred v. Ashcroft), how is it not?

  85. Re:This is a move to stop online piracy. by Anonymous Coward · · Score: 0

    Inst it your responsibility to update your account status and not theirs to figure out whether or not you want to pay them? MS, like any other company, should charge the account as long as you accepted the agreement. Stopping the charge was a favor to you.

  86. I dont mind. by Anonymous Coward · · Score: 0

    I dont care if it has this feature in it.

    It means that if profits go up from having to buy everything new that costs can go down and MSRP can be lowered thus negating the need for used gmes.

  87. Wish there was something real by tepples · · Score: 1

    Halo 5? Wow, I wonder what you have to do in *that* game!?

    I don't know what the final version will require, but I do know the mechanics will be fairly broken. I've already played a prototype of Halo 5 on my Dreamcast.

  88. "But thou must"? No, I must not. by tepples · · Score: 1

    And what are they supposed to do? Race Penguins in go-carts? Grow things on their Farm and sell them at the Market? Save a Princess from an Ape?

    Let me guess: Tux Racer, Harvest Moon/Animal Crossing, Donkey Kong.

    But it would be an interesting subversion of expectations to have a "but thou must" moment early in the campaign open up an entirely different game on the same disc that explores what the player character would have done had one decision gone differently. For example, instead of becoming an Enlistee Formerly Known As Space Marine, the character could instead choose to remain on his farm or join a racing league or something. Think of it as being sidetracked by Gold Saucer writ large.

  89. Re:This is a move to stop online piracy. by Viewsonic · · Score: 1

    Microsoft doesn't offer any reasonable way to cancel their service. You cannot do it through the console anymore, you need to call a number, and sit on hold for about 15 minutes until you get someone, then read off all your information. None of it is automated, easy, or reasonable. The service absolutely stinks.

  90. How it's gonna work in the future... by Anonymous Coward · · Score: 0

    The day is coming where you buy nothing in the console gaming world, except for the console itself (and hand controller hardware). It will all be metered play time where you pay some rate per hour of time, different games will have different hourly rates, and you'll get to freely choose from an online library of all games available for whichever brand of console you have.

    You won't have to buy any games at all, or even "rent" them. There will be no physical media. You'll just browse thru the online library, pick your game and start playing. An "always-on" internet connection will be mandatory of course, and you'll fill your account with money beforehand so that you'll have a credit balance. As you play a game, the backend servers will deduct from your account as playtime elapses. Advertising will be sold within the games too and you'll be forced to view the ads. If you pay in advance for "premium playtime" you'll be spared the ads, but at the cheaper, and promo rates, you'll be forced to endure the ads if you want to play.

    Parents will love this since it will allow them to control how much "time" they prepay into their child's game account and when the game account runs out, too bad.

  91. For North America only? Illegal in Europe. by Viewsonic · · Score: 1

    Since the EU said all software and licenses have to be transferable by law, will this only be for North America only? iTunes, Steam, and other companies have to allow people to sell their music and games in the EU now since that law was enacted. I would imagine Microsoft also has to allow people to sell their XBLA games and DLC because of this ruling as well. Anyone over there care to update us on that progress?

  92. Not happening in my House by kyobumnim · · Score: 1

    I have three kids and three XBox 360's. We won't be replacing them for this. If the kids can't share games across consoles in our own home then it's not for us.

  93. Solution coming down the pike. by Anonymous Coward · · Score: 0

    They're working on a solution to that issue. The next gen consoles after this new one are all going to be "pay-for-playtime" metered rate only. You'll never have to buy any games at all, you'll get to freely choose from anything in the online library of games. Each one will have an hourly rate and you pre-pay into your account before playing, and as you play a game, the system deducts from your account for each minute you're in the game. The games are going to be full of ads too, unless you pay a higher rate for premium ad-free playtime.

    Yes, there will be lots of bitching and moaning about this, but if you want to play a console game, you'll cave in to this new billing model. There will be plenty of useful idiots who'll buy in and make the business model successful regardless of all the vocal boycotters.

  94. And each game will cost $100 by Anonymous Coward · · Score: 0

    And each game will cost $100 to leech and drain you of your hard-earned, 30-year unchanged minimum wage, thus XBOX720 games will effectively cost upwards $200, adjusted for inflation and other factors.

    I'm switching back to PC gaming, where games are always $20 less than their console brethren, yet audio-visually are light-years ahead of their more-expensive, yet less graphically intensive console siblings.

  95. xbox 360 HUGE MISTAKE I WONT MAKE AGAIN by Anonymous Coward · · Score: 0

    this piece of shit called xbox 360, is a huge piece of mistake i did buying.
    no games for the kinect, but i bought it for the kinect.
    nothing interesting,
    the video streaming is anal, only if you shave it the way the streamer likes it, you can watch the movie.

    i fucking hate my xbox 360, and ill never buy xbox again.

  96. Why does everyone always freak out about this? by Commander+South · · Score: 0

    Didn't we hear this same thing about PS3 before launch? I think it's all hype to drive blog traffic. While I'm sure the console manufacturers would love to do this, I honestly won't believe it until I see it, confirmed. Until then I don't understand why everyone get's their shorts in a knot...

  97. THIS IS A GOOD THING by Anonymous Coward · · Score: 0

    You are all so short sided and biting the industry that feeds you. DRM is for game developers, we need game developers or else the whole thing is pointless.

    MORE REVENUE = BETTER AND MORE QUALITY GAMES (you want this)

    USED GAMES = LOW BUCK ARCADE GAMES FOR PHONES AND TABLETS

    Gaming is already damn near the cheapest hobby you can have. Quit whining about not being able to steal. Here's something less tedious than most games: work a SINGLE shift at McDonalds and pay for the damn game.

    1. Re:THIS IS A GOOD THING by Anonymous Coward · · Score: 0

      Nope, not good enough. Go back to Digg and keep practicing. You're not ready to troll here. I'll give you a hint: you need to make the lies less obvious.

  98. Gamers will move to a thrid party box by Anonymous Coward · · Score: 0

    If a good one came out China has an opening. and the developers will follow the gamers if they want to make money.
    Then again perhaps games are just a fad and the whole thing can be annihilated.

  99. MS on the rebound by GameboyRMH · · Score: 1

    They're determined to take the title of most evil tech company back from Apple!

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  100. Because alienating potential buyers makes sense! by Anonymous Coward · · Score: 0

    I'll admit, I have nothing much against Microsoft (feel free to mob me, after all, it will probably make you feel good to complain to a random internet person who really doesn't care) , but this is going way too far. As a user of the original 360, I already thought the Live system of "You wanna actually PLAY multiplayer? Pay up!" was frankly, just a load of utter horsedung, but now they're really just fucking everything up.

    I have satellite internet (regrettably enough) since I live like 5 miles out of the nearest town, and let me tell you, that crap doesn't hold a steady connection if there's so much as a dust cloud in the air. There's also bandwidth limits involved, so if I have to waste almost any amount of data (satellite ISPs must assume that you're Amish, given the sheer easiness of exceeding the bandwidth limit) just to log on and confirm Live crap every time I use the console, then that leaves no data room for almost any other regular internet use, not even a decent length, 360p youtube vid.

    Microsoft really either needs to think about their "spectacular ideas" for more than one minute, or just stick to Windows, because they've shown they're at least alright at making a semi-universal OS that everyone can use...oh wait, never mind, they proved they can't even do THAT anymore with 8.

  101. Locking out future big spenders? by ravenscar · · Score: 1

    When I was a kid my family didn't have much money. At 12 years old I got a paper route and started earning my own cash. After fixing up my bike and purchasing clothes for school I could spend my money on whatever I wanted. I eventually saved up and purchased a console. I manged two games (at around $49 each) and then decided that the cost was bigger than the benefit. I lived with those two games for around a year an a half. I got by borrowing games from friends and I eventually found a pawn shop that sold used games for $5-$10 per cartridge. Suddenly, games were affordable again. I started stocking up on games and built a love for gaming.

    Today I can afford new games. I can afford new consoles and peripherals and subscription fees. I can't say that I pay the prices happily, but I do pay them. In the end, the gaming industry extracts quite a bit of money from me every year. That's money they wouldn't have if they hadn't instilled a love of gaming at a young age.

    Today I have kids that love gaming. I want them to develop an appreciation for the things they have so, with the exception of Christmas and birthdays, they have to purchase their own games. They thrive on borrowing games, trading games, and used games. I have no doubt that they will be first in line for new games once they can afford them. In the absence of used games I'd probably buy them new games (but a lesser number than what they get in total today). Still, in today's slow global economy, I have to believe that there are a large number of parents who just don't have this luxury. Parents might be able to make a special Christmas gift of a console for the whole family, but they surely can't regularly spring for a $60 game.

  102. Months to download a game by tepples · · Score: 1

    The question I have for Microsoft is why are you even doing this? Why not get rid of the optical drive altogether and adopt the Steam model wholesale?

    Because Exede still has a 10 GB per month cap. Some wireless ISPs are even stricter, with a lower monthly cap and no free early morning downloads. With current generation games already topping 30 GB, it could take months to download a game.

    1. Re:Months to download a game by squiggleslash · · Score: 1

      1. Excede is hardly typical. And, as you point out, they do provide an unmetered period.

      2. I'm not sure if you mean PTP WiMax ISPs by Wireless ISPs (in which case if they don't fix their caps they're going to lose customers fast) or mobile phone ISPs, in which case you're unlikely to be hooking a games console up to it or using it as your primary home ISP, but either way, it's not an issue.

      In the real world, a typical cap is something in the order of magnitude of Comcast's 250GB limit.

      Finally, there's a difference between an optical disc based console game in terms of how it's provided and a game designed to be delivered to someone's harddrive over the Internet. 30GB is not typical of the latter, as users of Steam can testify. When was the last time you downloaded a game from Steam that wasn't a few gigabytes in size at most?

      Why? Because with no local storage and limited memory, console games generally need access to uncompressed textures already processed to fit the resolution they're going to be displayed at.

      --
      You are not alone. This is not normal. None of this is normal.
  103. Indie party games by tepples · · Score: 1

    And I haven't really owned a console - except possibly the Wii, about five years after it came out, but that was just for casual gaming at parties, etc. - since then. [...] And why, in the same breath, are people mentioning the rumoured "SteamBox" as a good thing? It's EXACTLY the same!

    Because the Ouya and Steam box in theory are something that can be dragged out "for casual gaming at parties" without quite as much of a barrier to developers' entry as Nintendo's platform. Allowing startups to develop party games might help break the stagnation of party games.

    the technology is there to provide games only digitally

    The technology is where? It's not in locations that have no cable provider and no DSL provider. These places rely on wireless ISPs that enforce caps of 10 GB/month or less.

  104. Isn't the Supreme Court supposed to decide this? by Anonymous Coward · · Score: 0

    They may rule the ban on selling used items to be unconstitional.

  105. Thanks for ruining gaming by Anonymous Coward · · Score: 0

    I didn't buy a 360 or PS4 because of micropayments, and I certainly won't buy any next-gen system if it will kill used games or require always-on internet connection.

    TBH I don't feel like I'm missing out, there's exactly 2 games on the 360 and 1 on the PS3 that I'd ever be interested in owning.

    Sucks though, I thought regular videogames would be around forever, and the internet has kind of ruined what we call games now. Plenty of old stuff to play, I regularly purchase PS2, GC, and SNES games.

  106. PEOPLE ARE GONNA BUY IT ANYWAY by Anonymous Coward · · Score: 0

    people are going to line up in droves to buy it.

    i won't be one of them. i liked halo 2 and have kept up with the series. but the older i get, the more i see video games as what they are: a complete waste of time, just like tv and movies. i have better things to do.

  107. No used game market on steam... by snakeplissken · · Score: 1

    [reposted from another story that i accidentally misposted to]
    with the steam box from valve there will probably be no used sale market since there is none on steam on windows/mac/linux at present. microsoft eliminating used sales for their console would give a big boost to the steam box by removing a big differentiator, esp. if potential purchasers of the steam box are used to steam sales and think the steambox will have similar.

    of course, if microsoft and perhaps sony go down the no resale route, and valve went in the other direction and actually came up with a system of selling your steam attached games to other steam users, maybe taking a cut of the sale; then which console would you buy?

    i hope valve introduces resale, there's no reason it couldn't introduce an experiment in resale, a trial period with clear terms & conditions upfront and see what happens, compare it's income before and after. that way the discussion over resale would have some actual evidence brought to it :)

  108. Re:This is a move to stop online piracy. by ducomputergeek · · Score: 1

    I had this happen recently. I use a prepaid debit cards for online transactions. XBL was billed to a card that was out of money. Next time I went to the store I got another $50 prepaid card, changed the billing info for XBL, XBL accepted the payment, and I was back online.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  109. Re:This is a move to stop online piracy. by Anonymous Coward · · Score: 0

    I know this is a violation of freedoms, but its a protection of copywrite.
    THIS IS A LESSER EVIL in my book

    So you're saying the patents and copyrights held by corporations are more important than the rights of individuals?

  110. To be fair by Anonymous Coward · · Score: 0

    They have added a camera that watches you in your living room and makes sure there aren't too many people for your enjoyment of your movie.

  111. Re:This is a move to stop online piracy. by Anonymous Coward · · Score: 0

    The fact that the 360 has maybe one or two worthwhile exclusives released per year is what got me to sell it and stick with my PS3. Free online, free access to demos, a fucking built-in wireless adapter, and a homescreen that isn't 90% dedicated to advertising also helped.

  112. root causes by daniel78 · · Score: 1

    The right of first sale has always been very frustrating to game developers/publishers. Since in theory a whole line of people can play (and temporarily own) the same physical copy of the game, getting the same, full, "as new" experience, while only one payment ever goes to the publisher. As a game developer myself i can totally see this frustration myself, but can't really argue with a customers right to sell something they have purchased.

    To me there are two major issues that cause resale to be a problem.

    A. Most games are designed as consumable experiences - maybe they shouldn't be. Once you have have played through, there is a little to make you want to keep the game, other than the occasional tacked-on multiplayer mode, or the geek-centric urge to collect a "library" of games. On slashdot, car-analogies are popular, but from most points of view, a car is not a consumable purchase. When you sell your car, you lose something very tangible: ie. the ability to get around. Once you sell your (completed) game, you pretty much lose nothing - a closer analogy for many games would be a bowl of ice cream. You buy it, you eat it, and then... wait... it reappears, un-eaten, and you can sell it on too? Awesome!

    B. Games are too f***ing expensive. Does no one at MS, wondering why used-games are so popular, stop to think $60 is crazy expensive? I'm positive that sales would more than double at $30, just from the increased impulse buys.There are a lot of people who currently just don't buy *any* games because of the cost. In addition used-game margins would plummet, causing retailers to see them less as an easy revenue stream, and consequently push them less.

    So in summary. Give consumers a reason to not want to not sell the game they bought. Also give them less incentive to choose a used copy.

    ps. another analogy for a consumable experience is obviously a buying a movie ticket. How does this compare with what MS are (maybe) proposing? And why is it different? (I'm honestly asking.) You buy a ticket, you see the latest, greatest, Fast & Furious movie at the local theater. Right of first sale says you can sell your ticket to someone else, but those f**kers at the door ripped your ticket in half! Is this really any different from an activation code?

  113. System update later by Anonymous Coward · · Score: 0

    Here's the scenario I picture...
    1) release the console without this "feature"
    2) wait 6 months to a year
    3) release a system update that can't be declined that implements this "feature"

  114. PS3 hard drive by tepples · · Score: 1

    I'm not sure if you mean PTP WiMax ISPs by Wireless ISPs (in which case if they don't fix their caps they're going to lose customers fast) or mobile phone ISPs, in which case you're unlikely to be hooking a games console up to it or using it as your primary home ISP

    I seem to remember one of the mobile phone ISPs buying one of the WiMAX ISPs to expand its "4G" network. Am I thinking of Clearwire?

    In the real world, a typical cap is something in the order of magnitude of Comcast's 250GB limit.

    This is true in areas served by a cable or DSL provider. Not all areas are, especially more rural areas.

    When was the last time you downloaded a game from Steam that wasn't a few gigabytes in size at most?

    I imagine that most developers of games available for both the PC and Xbox 360 are trying to fit under the 7 GB limit of a single Xbox 360 disc.

    no local storage

    Every PlayStation 3 console has a hard drive, and I seem to remember Sony allowing users to replace it with a bigger 2.5" SATA drive.

  115. Actually, given Gabe's current thinking... by sgtrock · · Score: 1

    ...that may very well be how Valve ends up resolving the issue. He's already talking about figuring out how to implement player to player transactions for stuff that players create.

  116. Always on = No way. by JustAnotherIdiot · · Score: 1

    I've been a fan of my ps3 since I bought it, as a good chunk of my friends have it, the games on it tend to focus less on "OMG SHOOTER GAME#1232".
    Awhile ago there wasthat story on the ps4 having the "fee for used games" thing, as well as account locks.
    I immediately discarded the idea of buying a ps4, thought maybe i'd buy the next gen microsoft console instead, despite hating shooting games.
    Well, looks like I'm not getting this either. Guess I'll just have to get a Wii-U/stick to PC.
    As much as I rag on Nintendo for being sub-par, at least they haven't become douchebaggy yet.

    --
    What do I know, I'm just an idiot, right?
  117. Smart move by Anonymous Coward · · Score: 0

    Give your competition a leg up.

    Both are bad ideas.

  118. Screw Consoles by Java+Commando · · Score: 1

    I've always been a PC gamer, and expect to stay that way. Why would I want a separate gaming system with lame, outdated hardware that I can't upgrade or modify, when I already have a fast, adaptable, transferrable, universally capable gaming rig that offers me superior control over bullshit, imprecise gaming controllers?! You put me up against a console gamer in the same game and I'll kick your ass . Badly. This is a widely known, demonstrated reality.

    There hasn't been a logical reason to have a separate gaming system since at least the days of the N64-- At least aside from developers making their titles console, only. So I say screw Sony, and screw Microsoft's hardware division. In fact, screw ALL CONSOLE PLATFORMS. I already have a superior gaming experience without the underhanded policies they're evolving, and their namby pamby hardware.

    And some will wish to speak about how you can use consoles to expand media viewing options through your TV. There's no technical reason why a PC couldn't do exactly the same thing, if only development was shifted over to it in the same degree that it is toward consoles. There are PC options you could use now, for that matter.

    I venture an (admittedly strong) opinion...
     

  119. XBox online store UI by thereitis · · Score: 1

    Microsoft really needs to improve their XBox UI, in particular the online store UI, if they want this to do really well. For instance, make it more responsive, give me better filtering options, let me remove items so I don't keep scrolling through the same stuff that I'm not interested in. I've bought a bunch of games online and, while I hate to not have the ability to sell a game after I've played it, realistically the resale value (of the types of games I buy) is pitiful. I'm more happy not to have to switch disks all the time. That being said, the price of XBox hard disks needs to come down, too. Ideally, let the user plug in their own USB3 hard disk or perform some other upgrade on their own.

  120. Good. First sale doctrine should die. by snarfed.org · · Score: 1

    ...at least for media like books, movies, and games. More: http://snarfed.org/2011-11-16_should_first_sale_doctrine_die

    1. Re:Good. First sale doctrine should die. by Anonymous Coward · · Score: 0

      Make an argument for that position here instead of click-baiting for your shitty blog, or else admit that you're lying. Those are your only choices.

  121. I can't believe everyone is getting upset... by Anonymous Coward · · Score: 0

    about an article with absolutely no citations indicating any truth!! Perhaps I did not see it, but TFA only says "Rumors continue to swirl"! Where are these rumors coming from?

    This article is nothing but troll bait!

  122. No used discs = huge drop off in DLC sales by cmattdetzel · · Score: 1

    I bought a copy of Borderlands for XBox 360 used. It's true the developer did not receive compensation for that transaction. However, I ended up liking the game enough that I eventually purchased each of the DLC expansions, for which the developer presumably did receive compensation. I pre-ordered Borderlands 2 shortly after its release was announced and bought some of the BL2 DLC as well.

    If I had not had the opportunity to purchase a used copy of the first game for $15, it's very unlikely any of my money would have found its way into Gearbox's coffers, as I wasn't willing to take a ~ $65 flier on a new copy of the game. I don't doubt I'm the only casual videogame buyer out there who operates like this.

  123. Nintendon't by Bobfrankly1 · · Score: 1

    Thanks M$. I suddenly want a Wii U!

  124. Lead = Market Research??? by Anonymous Coward · · Score: 0

    Anyone else feel like these "leaks" are really market research in disguise?

  125. Hasn't worked before by blanks · · Score: 1

    If ubisoft and EA have shown us anything over the last few years its that always on never works. Interruption at home? Yep you lose all your unsaved game. Interruption with your ISP, major node some where, at the data center, or maybe a server failure, slight down time (anywhere) and you get to replay everything again.

    I'm also going to assume that this activation code that will be required to be used will not give me the ability to download the game if the disk is lost or destroyed, or if I lose my game I will not be able to get a discounted price for the physical disk? Oh and I'm just guessing here but if I did buy a new copy my old save games wouldn't work with the different "game" will they?

    Its like they WANT people to pirate games and software. Why go though all this when I can simply download/burn the game and play it for free? Sounds much easier.

  126. Re:This is a move to stop online piracy. by Anonymous Coward · · Score: 0

    Wow... If I don't pay my bill they cut off my ability to access their service that they're hosting. This is lame.

    1. it's not their responsibility to monitor your finances. It's yours. If your account or credit card is deactivated, but that's the only account they have on file, they'r enot going to notify you. Why should they. That's your responsibility and for them to do so would be a huge overhead in administration for their entire customer base.

    2. You're emotionally attached to the subject. Try substituting this scenario with something else and look at it from the business perspective. For instance. Try not paying your rent or mortgage and then tell the bank/landlord "but I have all kinds of money invested in my stuff in there" when they don't let you back inside for failure to pay. Guess what, businesses don't give a rip. They're not here to baby you and let you slide this one time. They're in business to make money. It's like that in every business. You're nice and polite when you're doing business and you're even courteous and go out of your way to be kind when you're lending support to a customer, but if they don't have any money for the transaction or the services rendered then that's tough luck and next in line please. MS doesn't run a charity. Bill Gates might, but MS doesn't.

    You must be from the "wha wha, it's not fair" and "everyone gets a trophy for losing" generation judging by your response to this scenario

  127. Don't get why everyone's complaining by Anonymous Coward · · Score: 0

    I don't understand why people are so against this. It's better for gaming in general to eliminate second hand sales because it takes potential sales away from the developers and publishers. I've bought several games new and I never once had the irrational idea that the publisher or developer was going to somehow take away my ability to play it legitimately. I put in my copy of the game I bought and I play it (either on the account or the machine that I bought it for). No if's and's or but's about it.

    This is going to increase developer's budgets which will lead to better games and hopefully with the increased revenue from sales we may even see the same sales that STEAM does on the LIVE network. I'm not opposed to this one bit. I don't want to borrow a game from somebody and play it. Give me a demo and if the demo is good then I'll buy the game. That simple. The demo's free. Most games nowadays have demos so you don't blindly purchase a game that you're not sure you'll even like or not.

    I have a huge STEAM library that I can't turn in for more money towards another game, but so what? I only paid full first day price for like 3 or 4 games. The rest I bought on huge sales. I also can't play them on my buddies PC without first associating my account to that computer, but I don't care. Why didn't my friend buy it when it came out or when it was on huge sale? Maybe he/she should download the demo and buy the game if they like it.

    Bottom line is that I'm all for developers reaping the full reward of their labor and that income going toward growing new IP's and expanding on the whole gaming experience. I don't care about Game Stop's bottom line. They don't add any value to the gaming experience. They're the middle man that's taking a cut out of the game producer's income. If this was a drug cartel and the cartel could sell straight from the producers to the end users without middle men, they would. Just good business sense. Everyone who's seen a movie about drug cartels knows that the middle man gets cut out after introducing the product to the customers. Think of Game Stop and other stores that deal in used games as the middle man and Developers and Publishers are the cartel.

    I say bring it. Lets stop putting money in Game Stop's hands (they don't add any value to the games) and start giving it to the people who actually add value to the gaming experience. Bet we'd see less companies folding up or canceling good projects because they're strapped for cash I'd bet.

    1. Re:Don't get why everyone's complaining by Anonymous Coward · · Score: 0

      I don't want to borrow a game from somebody and play it.

      Ah, yes. "I don't want to do it, so nobody else should be allowed to do it."
      Get cancer, you selfish little shit.

  128. Selling Actvited Xbox's by Anonymous Coward · · Score: 0

    Well they wont KILL the used market just change forms now when we buy used consoles we also get to buy all the software that was licensed to it. Sniff sniff I smell a pretty strong exploit.

  129. So if your new durango breaks your screwed?! by orangeg33k · · Score: 1

    So from another standpoint, I am just wondering if your fancy new Durango or 720 breaks, because, we all know how reliable new electronics can be (overheating RROD). Does that mean you lose all the games you have played with that system? You have to buy them all over again?! That should be fun...(Insert sarcasm here)

  130. Mehbe by Shurshacker · · Score: 1

    If this rumor proves true, it will turn a major part Gamestop's (and others) sales model on its ear, which I'd love to see happen, but I don't think it will. Unless MS and the publishers introduce some sort of DRM "reset" fee for approved business partners. Also, with all this chicken little talk about DRM and always on, the question of backwards compatibility is nicely muted.

  131. Kinect camera by Anonymous Coward · · Score: 0

    I only play games on my Kinect naked. Sometimes my paranoia kicks in and i pull the internet cable out of the back...watch, their next OS won't boot without a dial home either. Leaving me with an only Linux option on my yet to be purchased dual boot win 9/xbuntu laptop next time i deploy. There are many time and circumstances when i don't have internets, or a practical way to put the internets on the device i intend to use, Or just don't want hardware on the internets.

  132. Bad Move For Econ by hateflyy · · Score: 1

    Seems to me that actually doing this would be a very bad move for the economy and would put a large hole in one sector of it. Not sure certain powers that be would allow this. Also, it would seem that M$ would only be shooting themselves in the foot like this by damaging the very industry they depend on to live. (xbox division that is)

  133. Super Easy Answer by Anonymous Coward · · Score: 0

    Stop buying M$ and Sony products. They are obviously antagonistic towards consumers, so quit supporting their bullshit. Instead, go by a PC or one of numerous consoles coming out. Or get a Wii.

  134. Just doesn't make sense by FuzzyDustBall · · Score: 1

    Being able to resell games helps the overall market but may not be apparent when looking at one title. Lets take this scenario: Game costs 60 bucks gamer 1 has 100 to spend gamer 2 has 40 dollars to spend, in the current scenario gamer one can buy a 60 dollar game get 20 for it and buy a second 60 dollar game while gamer 2 who has to wait a few weeks for gamer 1 to be done with the game now purchases the the game for 35. Industry nets 120 dollars and both gamers get what they want. however in a no resail scenario gamer 1 buys a 60 dollar game and spends the rest of his money on Mountain Dew and Nachos while gamer 2 just buys Mountain Dew and Nachos and plays a game he already has... Everyone gets fatter an diabetes and the industry only nets 60 dollars... no one wins. In essence being able to resell games allows people to pool their money and buy more games.

  135. really, people might not buy it, used games save$ by Anonymous Coward · · Score: 0

    really they do, when people hear that, oh boy, I am gonna feel for the new xbox, it is gonna be behind its competitor, then it will reconfigure it s makeup just to catch up. really they thin their gonna do that and make money? people are not gonna be happppyyy..telling you. used games save people money, and when a company in the past has prevented people from using their money wisely guess what happened? that is right, it will be boycott time. trust me watch what happens.the old adage goes"he who does not learn from history is condemned to repeat it" now its microsoft who's repeating it. tsk tsk, they do not even know what is coming there way, when there the ones making it that way, seriously.

  136. Replacement console?? by Smerta · · Score: 1

    What the hell happens to the poor gamer whose console dies (because things like "red rings of death" NEEVVEERR happen....)?

    Gamer buys replacement console, and game tells gamer to go pound sand??? Sorry pal, hit the bricks, you're own your own!

    It's amazing that the music, movie and game industries are so self-destructive and hell-bent on enraging the dwindling paying customers that they have!

    1. Re:Replacement console?? by Kaldaien · · Score: 1

      If it is anything like the current 360 architecture, the content is actually licensed partially to the storage medium, partly to the console and partly to the Live account.

      You can do license transfers between 2 of the 3 online and using a device to transfer files between drives, but I do not think transferring between Live accounts will ever see the light of day :)

      You wind up having to re-download / rip most software after installing a new hard drive and migrating previously installed games to satisfy the license system that is ALREADY in place. They definitely have a better solution to replacing hardware than Nintendo, which requires you to send your old Wii / Wii-U back to the factory to transfer software licenses :)

  137. Just like the other entertainment giants by Danilushka · · Score: 1

    Microsoft and Steam represent the big dogs in just one of the entertainment industries. The others are mobile, broadcast, film, and audio. The latter three have found ways to limit consumer flexibility in order to increase profits and are constantly striving to boost profitability (holding satellite and cable companies for ransom every time contracts are renewed, delaying release to DVD rental outfits like Netflix to increase theater and DVD purchase revenues, renaming property theft as "piracy" which originally was a violent capital crime, region codes, getting the FBI on their side, etc. for example). Mobile app providers have stores that enforce locking apps to a device-user combination (though some allow multiple devices per account). It is only logical the game industry would like a similar regime of restrictions and take them as far as the market and government judicial/legislative entities will allow. Consoles offer a different feature/restriction mix than PCs but I think they'll eventually die out in favor of more generic devices like tablet-laptop hybrids that offer flexibility in game sources. Microsoft knows this and are testing waters with on-line service delivery a la Office 2013. But they'll stave it off for games as long as they can do so profitably while they build their distribution prowess sufficiently to take on Steam. When you join a market, you submit to the lowest common denominator of consumer demand in terms of price and features. Don't like it? Don't join the market. You have a choice.

  138. And if you own 2 consoles by Anonymous Coward · · Score: 0

    I have a lot of children, consequently I own two consoles. Attach a game to a console and I would have to be very careful about which console owns the game because it is clear that I'm not the owner. Then when a console dies... well I guess that was the intended lifespan of the software I purchased.

    Link it to an account and now I either have a single user on two machines and none of the other accounts can play the games or worse you have to change users to play a different game - we have 8 accounts, I wonder which one this game belongs to... Now I need to consult a spreadsheet to play a game.

    If Microsoft, Sony or Nintendo want to make my gaming life more difficult I will keep my money to spend on something that makes my life more enjoyable - after all, its just games - not like I can't live without it.

  139. xbox720 who cares by Anonymous Coward · · Score: 0

    who cares about xbox720; I still do 99% of my gaming on my desktop comp and I will continue to do so.The PC is still the superior gaming platform for both developers and gamers.

  140. Another step in the crapification of gaming by Zhe+Mappel · · Score: 1

    Like the eponymous player in the song Pinball Wizard, "I must've played them all," but I'm so fed up with the black heart of corporate gaming that I can see a move like this by MS or Sony driving me away from consoles.

    I don't want Pay-2-Win on IOS games, I don't want to buy missing features for AAA titles as DLC, I don't want DRM hoops to jump through and I surely don't want a system requiring an always-on connection. Over Comcast -- are you kidding? I'm lucky if my Comcast connection is even usually-on.

    It might be different, slightly, if gaming hadn't spent the last decade becoming less and less diverse, cannibalizing itself, regurgitating lots of paint-by-numbers stuff we've seen so many times already. So adding monetary injury to the insult of omnipresent banality is really a northbridge too far.

    Lately, I find myself on GOG buying old titles for a pittance. They aren't all nirvana -- some plainly haven't held up -- but a few are quite amusing and richly satisfying (I'm looking at you, Dungeon Keeper). The 360 and PS3 sit in their boxes, unpacked for months since a recent house move. The iPad games go unthumbed. Gaming from before the present era of nonstop exploitation holds out its low-poly hand, and it's really WYSIWYG: the other mitt isn't concealed behind its back with a billy club!

  141. Re: by Sandra+D · · Score: 1

    I'm looking forward to Xbox 720.

  142. great plan for the vendor, they should do it by zman58 · · Score: 1

    And you thought it was "your" XBox? And "your" game? Heh. Heh. Heh. Read the EULA which holds the rules of the real game--did you agree with it? ...It *was* "your" money before you tossed it and your precious time away on proprietary throw away, junk. Now the vendor wants even more revenue so they simply change the real "game" they play with their precious customers. If you buy into it by paying for hardware and games, then you approve their behavior--no matter what you say or believe. Actions speak. Money speaks.

    What to do?
    Play the real game of life, "actual reality" instead and you will get much further for the time and money you spend. No modern day video game holds a candle to it. "Actual Reality" offers full vision scope and full vision resolution in real 3D space, a physically unconstrained 3D playing surface, all human senses are supported, total physical immersion in real time, can be very dangerous if you want, rewarding, exciting, and free to play. There are tons of games available. Try the basketball version--it is **totally cool**. How about the "Real Rock Star"? How about "Pool Hustler"--could be very dangerous. "Ping Pong Master"? How about "Electrical Engineer" or "Chemical Engineer"? Yea, they do take some time to master. All of them are *incredibly fun* and rewarding. Many of them can net you some serious $$CASH! Once you get hooked on these you will never go back to dull boring video games designed to pick your pocket and waste your precious time away--and these are truly "your" games to keep and play as long as you desire. They upgrade automatically upon learning of new skills related to the game--for free.