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Cryptic Studios Releases New Star Trek Online Details, Trailer

Two days ago, an AP interview with Cryptic Studios' Jack Emmert provided new details about Star Trek: Online, which was lost in developmental limbo for quite some time. Today, Cryptic released a game-play trailer and a forty-minute webcast discussing the game.

272 comments

  1. For the lazy.. by kunwon1 · · Score: 5, Informative
    Details from TFA:
    • You start the game as captain of a small Klingon or Starfleet vessel
    • You can create new races
    • Big galaxy, lot's of space, away missions on planets
    • Timeline is a few generations after Nemesis
    • PVP space battles
    • No release date yet
    • More details will be unveiled on Sunday at a Trek convo in Vegas
    --
    Specialization is for insects. -Heinlein
    1. Re:For the lazy.. by 0100010001010011 · · Score: 5, Funny

      Details from TFA:

      • Big galaxy, lot's of space, away missions on planets

      How many red shirts do you get per ship?

    2. Re:For the lazy.. by Baricom · · Score: 3, Funny

      The quote at the bottom of Slashdot's page right now is especially appropriate:

      You will be dead within a year.

    3. Re:For the lazy.. by Adriax · · Score: 4, Funny

      Instead of the standard HP or hit points, health will be gauged by RS, red shirts.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    4. Re:For the lazy.. by OldManAndTheC++ · · Score: 3, Funny

      You have docked with Starbase 23. Would you like to resupply? YES

      Starbase 23 has the following supplies:

      • Dilithium: 5 kilos
      • Photon torpedoes: 12
      • Anti-matter: 0.5 grams
      • Red Shirts: 87

      Please indicate the items and quantity needed...

      --
      Soylent Green is peoplicious!
    5. Re:For the lazy.. by eclectro · · Score: 2, Funny

      How many red shirts do you get per ship?

      More importantly, are there any cute borg girls that want to look at the captain's log?

      --
      Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    6. Re:For the lazy.. by Stooshie · · Score: 1

      Didn't Scotty wear a red shirt? I know the rank of "anymous alien fodder" was red, wasn't scotty chief engineer though? I never quit got my head round the colours and rankings especially as bones and spock both wore blue.

      --
      America, Home of the Brave. ... .and the Squaw.
    7. Re:For the lazy.. by Anonymous Coward · · Score: 1, Informative

      Hands-on jobs: Red
      Hands-off jobs: Blue
      Hands on the Hotties: Yellow. :D

    8. Re:For the lazy.. by Anonymous Coward · · Score: 0

      you don't start as a captain of a ship you start out in command of a ship , very big difference

    9. Re:For the lazy.. by bigstrat2003 · · Score: 1

      Yes, Scotty did wear a red shirt. And Spock and McCoy both wore blue because they were both science officers. The system was red for security/engineering, blue for science, yellow for command. For whatever reason, they flipped yellow and red around starting with TNG, but the system is still the same otherwise.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    10. Re:For the lazy.. by Anonymous Coward · · Score: 0

      What about just good ol hand jobs?

    11. Re:For the lazy.. by Stooshie · · Score: 1

      Do you fancy captain Kirk then?

      ;-)

      --
      America, Home of the Brave. ... .and the Squaw.
    12. Re:For the lazy.. by jmoriarty · · Score: 1

      I think the TFA details should be worded:

      • Big galaxy... it's space, the final frontier
      • These are the voyages of the Enterprise 1701-ZZ
      • It's mission will be billed to you monthly
      • You can explore strange NPC worlds for new cosplay ideas
      • You can grind by seeking out new races and civilizations
      • You can boldly go to the one place this franchise hasn't be beaten to death before!

      Just no word yet on whether "Kirking Alien Women" is a skill class you can take.

    13. Re:For the lazy.. by UNKN · · Score: 0

      Maybe it's early, but what's the difference?

    14. Re:For the lazy.. by Redfeather · · Score: 1

      The colour coding changed between the original and TNG. On the original, gold was command, blue was medical, red was factotum (engineering/everything else). On TNG it seems red was both command and factotum, blue remained medical, and gold went to engineering/security. Yet somehow redshirts still get the short end of the phaser. Except, you know, Tasha Yar.

      --
      Those things you're doing with that stuff you just bought? That's not what it's for! -
    15. Re:For the lazy.. by WeeLad · · Score: 1

      I believe Riker was a "Commander", but he still answered to the Captain. I think it's just a high enough position in the food chain, such that you could be put in charge while the captain is taking a nap. (I think Picard turned in by 4pm after a mildly warm dish of replicated creamed-corn)

      --
      Seriously, Don't take anything I say seriously.
    16. Re:For the lazy.. by kunwon1 · · Score: 2, Informative

      It's established Star Trek canon that the commander of a vessel is referred to as 'Captain' regardless of his or her actual rank. I don't remember in which episode it was canonized, but I'm pretty sure it was Miles that said it.

      --
      Specialization is for insects. -Heinlein
    17. Re:For the lazy.. by Anonymous Coward · · Score: 0

      How about the ad I got:

      CollabNet SourceForge Enterprise 5.0 is here

    18. Re:For the lazy.. by morari · · Score: 1

      Except, you know, Tasha Yar.

      Did someone mention rape gangs?

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    19. Re:For the lazy.. by thelandp · · Score: 1

      Details from TFA:

      • You start the game as captain of a small Klingon or Starfleet vessel

      Correction: not the rank of captain, a lower rank, but you do start as someone in charge of your own ship.

      Timeline is a few generations after Nemesis

      Correction: 30 years after Nemesis was stated by the lead designer in the webcast.

      No release date yet

      Correction: he said less than four years, likely less than three years.

      It used to be the three most important things in Journalism were accuracy, accuracy and accuracy. In slashdot it's being the first post?

      --

      -- the only thing we have to fear is really scary things
    20. Re:For the lazy.. by PopeGumby · · Score: 1

      It used to be the three most important things in Journalism were accuracy, accuracy and accuracy. In slashdot it's being the first post?

      This isn't journalism, it's a slashdot comment.

      And since real, honest-to-god journalists have little to no interest in accuracy, why should slashdot commenters?

    21. Re:For the lazy.. by kunwon1 · · Score: 1

      Details from TFA:

      • You start the game as captain of a small Klingon or Starfleet vessel

      Correction: not the rank of captain, a lower rank, but you do start as someone in charge of your own ship.

      Counter-correction: It's Star Trek canon that a vessel's commanding officer is called Captain, no matter their actual rank. Source: http://memory-alpha.org/en/wiki/Captain

      Timeline is a few generations after Nemesis

      Correction: 30 years after Nemesis was stated by the lead designer in the webcast.

      No release date yet

      Correction: he said less than four years, likely less than three years.

      It used to be the three most important things in Journalism were accuracy, accuracy and accuracy. In slashdot it's being the first post?

      Webcast? I'm summarizing relevant details from TFA, not from the internet in general. In the article, they say a few generations after Nemesis. In the article, they say there is no release date. (And from what you posted, there still isn't. 'Within three years' isn't a release date.)

      You should either check your facts or check your ego. If it weren't for the last line of your post I probably wouldn't even bother to reply, but what can I say, I'm easily antagonized.

      --
      Specialization is for insects. -Heinlein
    22. Re:For the lazy.. by Chris+Mattern · · Score: 1

      This is an old naval tradition. Furthermore, an officer on board with the rank of Captain who is *not* in command of the ship will be addressed as "Commodore", as there can only be one captain of the ship (an army or marine captain will be addressed as "Major").

    23. Re:For the lazy.. by Steve001 · · Score: 1

      From what I've understood, in "Star Trek - The Original Series" red shirts indicated people in ship's security, the ones most likely to place themselves in immediate danger as part of their normal job. Due to this, they are the ones most likely to be killed.

      Although they didn't wear red shirts, in "Star Trek - The Next Generation" (ST-TNG) both Tasha Yar and Worf were in ship's security and the most likely to place themselves in immediate danger for the same reason (ship's security was one of the fields that wore yellow shirts in ST-TNG).

    24. Re:For the lazy.. by FredFredrickson · · Score: 1

      ... Tasha Yar.

      Did anybody else cheer when that happened?

      --
      Belief? Hope? Preference?The Existential Vortex
    25. Re:For the lazy.. by FredFredrickson · · Score: 1

      Indeed. No matter what rank the officer was, if everybody above them in the chain died, they'd be the "captain."

      --
      Belief? Hope? Preference?The Existential Vortex
    26. Re:For the lazy.. by phatvw · · Score: 1

      As if trekkies needed another other reason to stay in their parent's basements...

  2. Marketing Pitch by Stickerboy · · Score: 5, Funny

    Yes, you, too can be the Anonymous Redshirt, for only $14.99 a month!

    --
    Light a fire for a man and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
    1. Re:Marketing Pitch by kunwon1 · · Score: 0, Offtopic

      No, you start as a Captain.

      --
      Specialization is for insects. -Heinlein
    2. Re:Marketing Pitch by BPPG · · Score: 4, Funny

      No, you start as a Captain.

      Does it really count if you're the red-shirted captain for the redshirt vessel?

      Delivering a valuable cargo of freshly laundered red shirts?

      --
      What's the value of information that you don't know?
    3. Re:Marketing Pitch by thatskinnyguy · · Score: 3, Funny

      Kirk: I'll need 4 people on the away team. Me, Spock, Bones and Ensign Ricky.

      Redshirt in the corner: Oh crap!

      --
      The game.
    4. Re:Marketing Pitch by Buran · · Score: 4, Insightful

      I've never figured out why it seems that everyone in the Navy (Starfleet) is an ensign or higher in the Trek universe; Ensign is a commissioned officer rank, not an enlisted rank.

      Yet, most of the stuff that happens on ships gets done by enlisteds, and even officers will listen to an NCO who knows their stuff.

      So, you'd think the random guy would be a private, private first class, sergeant, etc.

      But nope...

      (and I say this as a long-time Trek fan: "huh!?")

    5. Re:Marketing Pitch by NiceGeek · · Score: 2, Interesting

      I can think of at least one exception. Chief O'Brien.

    6. Re:Marketing Pitch by Chysn · · Score: 2, Insightful

      > I've never figured out why it seems that everyone
      > in the Navy (Starfleet) is an ensign or higher in
      > the Trek universe

      I think it's because the shows are about the officers, and not about the enlisted schmucks. I think Starfleet Academy is like the US Naval Academy; when you're done with it, you're probably officer material; there are plenty of people on the ships that never did that, but the shows aren't about those people.

      Of course, IANAT, so YMMV.

      --
      --I'm so big, my sig has its own sig.
      -- See?
    7. Re:Marketing Pitch by Anonymous Coward · · Score: 0

      Actually, I think it's because Gene Roddenberry didn't know how the military actually works. Though at least he had a somewhat better idea about it than George Lucas...

    8. Re:Marketing Pitch by Buran · · Score: 1

      Good point -- had forgotten about him. (and I know the enlisted ranks I cited were Army -- I was thinking at the time of a friend who served there; "Chief" is short for chief petty officer, which IS a Navy rank. Sorry to anyone I may have confused).

    9. Re:Marketing Pitch by Buran · · Score: 1

      It's true that the focal characters are indeed officers, but I think the writers could have nodded to the many people out there who are enlisted, in real life and in Trek, by occasionally having the captain ask for someone with an enlisted rank to join an away team, and so on.

    10. Re:Marketing Pitch by Caraig · · Score: 2, Interesting

      Ehn. Gene R. was an oldtime Air Force zoomie, and from what he once said, his belief matched that of the Air Force as far as space missions went: Officers only aboard spacecraft. Unfortnately, he mixed it with naval ranks and called his Wagontrain-to-the-stars military organization' StarFLEET' (and gave them maritime ranks, natch) instead of, say, 'Star Force' or something more Army/Air Force, so it confuses the heck out of people.

      Over time the powers-that-be have altered things a bit. You start to see enlisted personnel (like Crewman Dax in ST6, Chief O'Brien, etc.), and you start to see ranks other than maritime ones (Colonel what's-his-face in ST6, as well, the one and only hint that Starfleet has a naval infantry component.) And of course in 'fanon' there's a whole enlisted rank structure.

      So don't worry, it's confused a heck of a lot of people over time, and Gene's comment about 'officers only aboard spacecraft' is not only obscure but also increasingly obsolete. We'll probably start seeing more enlisted personnel in Abrams' ST reboot.

      --
      "I am an Adept of Tantric VAX."
    11. Re:Marketing Pitch by Drinking+Bleach · · Score: 2, Interesting

      Yes, he was only in the Air Force during the largest war in history and only had two awards for his outstanding service. I think that means he knows nothing, nope, not a thing.

    12. Re:Marketing Pitch by StarWreck · · Score: 1

      To Achieve rank of Ensign in StarFleet, you'd have to complete StarFleet Academy.

      I'm gonna say that almost everyone that didn't complete StarFleet Academy doesn't game a character name in the credits.

      There was Yeomans in the original series.

      --
      ... and in the DRM, bind them.
    13. Re:Marketing Pitch by Drinking+Bleach · · Score: 1

      You actually start out as a Cadet before being promoted to Ensign. It's not shown much in any show except Star Trek: Deep Space Nine.

    14. Re:Marketing Pitch by RobertM1968 · · Score: 1

      http://memory-alpha.org/en/wiki/Starfleet_ranks

      Just didnt see them often, and very seldomly aboard the Enterprise... interesting indeed.

    15. Re:Marketing Pitch by initialE · · Score: 0

      Everyone in a combat role in the Air Force is a commissioned officer, no? Or at least, all the pilots.

      --
      Starbucks, Harbuckle of Breath.
    16. Re:Marketing Pitch by L4t3r4lu5 · · Score: 1

      Best guess on my part is that Private First Class, and a lot of other Enlisted ranks, SOUND too Military. The Star Trek universe is supposed to be set in some kind of communist Utopia; Can't go having a war in Utopia, can we?

      Remember, the 5 Year MIssion was Exploration, not warmongering.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    17. Re:Marketing Pitch by bky1701 · · Score: 2, Interesting

      I think the general understanding is that only officers are full time members of Starfleet (with some exceptions), and those brought in on a more temporary basis are the rare crewmen that serve some specific task. Which also explains why positions are so much more general than real navy positions (engineering vs. numerous engineering-related ratings). If you are an officer, you've been trained to be able to do to some extent anything in engineering.

      This is of course not cannon, but works best of any possible explanations. The fact most enlisted members have very specific roles, like transporter chief, supports it a lot.

    18. Re:Marketing Pitch by GrayNimic · · Score: 3, Insightful

      There have been a handful of enlisted men in the series, but they are rare. They also seem to be in the engineering fields, as the two main examples are O'Brien (Transporter Chief in TNG, and Chief Engineer in DS9) and at least some of the Defiant's engineering crew (in one episode, O'Brien was telling Worf that the engineers he was commanding were enlisted men and hadn't been through Starfleet Academy, and therefore needed to be handled differently than the Officers he's used to dealing with). In TNG, O'Brien's rank usually came up because of the confusion it caused - he was "Chief", but because of the title of his position and not because of his rank. In DS9, it was usually referenced as why he was not participating in formal occasions - that was an officer duty.

      So it's been clear since TNG at least that enlisted personel *exist*, but are simply very rare in the show. They seem to be growing more common, slowly, as other posters have pointed out.

    19. Re:Marketing Pitch by GrayNimic · · Score: 1

      Laundered? The former occupant's bloodstains might come out, but I'd think the phaser burns / acidic ooze / claw marks might be a bit harder to get out.

    20. Re:Marketing Pitch by arth1 · · Score: 4, Informative

      "Chief" is short for chief petty officer, which IS a Navy rank.

      In mariner terminology, the chief was usually the second in command on a ship, even if outranked by the pilot and mates. The captain and pilot would decide where to sail, but the chief would be in charge of how, including keeping the boat afloat, which took precedence over any orders except scuttling.
      On smaller ships, he could often double as a boatswain, being directly in charge of the seamen. Later, the title was split into Chief Mate and Chief Engineer, with the Mate being an officer, and the Engineer not. Depending on nationality, the chief engineer might still de-facto outrank all officers except the captain, despite not being an officer.

    21. Re:Marketing Pitch by T3Tech · · Score: 1

      So you can work your way up(down?) to Redshirt?

      --
      Of course I didn't RTFA... why would I do that? You really are new here aren't you? Don't let my UID fool you.
    22. Re:Marketing Pitch by Shipwack · · Score: 2, Funny

      Yeoman Rand is another example...

      I totally agree, though... I've even gotten into discussions with people who insisted that everyone on board Federation ships were officers, which to anyone who has ever served in the military knows is absurd... Who would do all the day to day maintenance? Not to mention how dangerously foolish it is to trust an officer with anything truly important.

    23. Re:Marketing Pitch by cthulu_mt · · Score: 3, Informative

      Gunnery positions on the heavy bombers were enlisted men. Bombardier, navigator and pilots were officers.

      --
      Virginia is for lovers. EVE is for griefers.
    24. Re:Marketing Pitch by Firethorn · · Score: 1

      I've even gotten into discussions with people who insisted that everyone on board Federation ships were officers, which to anyone who has ever served in the military knows is absurd...

      I agree. I don't think that many want them to be too obvious, just the occasional sign of them. As others have noted - there's plenty of extras on a starfleet ship for there to be enlisted.

      Unless they merged the tracks...

      Who would do all the day to day maintenance? Not to mention how dangerously foolish it is to trust an officer with anything truly important.

      Not all militaries have enlisted cores as competent as the USA, many have officers doing what a NCO or even E-3/E-4 would be doing in the US military.

      --
      I don't read AC A human right
    25. Re:Marketing Pitch by seeker_1us · · Score: 1
      I remember reading some of Gene Roddenbery's original memos on this.

      The logic was like this: All the crewmembers are fully qualified astronauts; they are all academy graduates, they are all officers.

      Sorry I can't be more specific than that. I read it along time ago and donated my star trek books to the library a while ago.

    26. Re:Marketing Pitch by bigstrat2003 · · Score: 1

      I've even gotten into discussions with people who insisted that everyone on board Federation ships were officers, which to anyone who has ever served in the military knows is absurd...

      No it isn't. How things work in real life has no bearing on how things work in a fictional universe. More to the point, you were discussing how things are in the fictional universe (where details have been provided for you by the creators), not how you think they would be (the land of speculation). If there hadn't been enlisted personnel shown at various points in the series, it would be perfectly reasonable to say that only commissioned officers are on those ships.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    27. Re:Marketing Pitch by srmalloy · · Score: 4, Informative

      In mariner terminology, the chief was usually the second in command on a ship, even if outranked by the pilot and mates. The captain and pilot would decide where to sail, but the chief would be in charge of how, including keeping the boat afloat, which took precedence over any orders except scuttling.

      It is different in civilian and military usage. In the Royal Navy, for example, the Captain was the commander of the ship, but until the development of a professional officer corps, the captain's primary skill was being able to fight his ship -- and originally was in direct command only of the Marine unit aboard the ship; the sailing master was the person who actually directed the sailing of the ship. The sailing master (shortened to master) was a warrant officer, along with the master's mates, and ate in the wardroom with the ship's officers, who were above him in the chain of command; the promotion of warrant officers was under the control of various boards and commissions, not captains, unlike the midshipmen and rates. The sailing master eventually became a commissioned office, becoming the navigation officer.

    28. Re:Marketing Pitch by rpillala · · Score: 1

      I remember that one with the downed Dominion ship. It may even have been in that same episode that O'Brien refers to "full dress uniform? Fine linens? A different fork for every course? Thanks but no thanks. That's why I stayed an enlisted man."

      In another episode of DS9, O'Brien talks about how proud his father is of him. His name for his rank is "Senior Chief Specialist" Miles Edward O'Brien. That sounds like Army to me, based on the word "specialist."

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    29. Re:Marketing Pitch by Anonymous Coward · · Score: 1, Funny

      The hundred years war? He's older than he looks then.

    30. Re:Marketing Pitch by Buran · · Score: 1

      Interesting; I hadn't known about that. It does make sense when you are talking about missions with only a few crewmen (like the USAF-only Apollo 15 crew; all three astronauts were officers) but that model falls apart when you're talking about naval vessels which have crews in the hundreds. And not all jobs on a ship are highly skilled -- you have to have cooks to feed your crew, for instance, and for a job like that you don't need someone to go through the Naval Academy. It's a poorly-thought-through idea and like you say, I hope more enlisted crew will show up as time goes on. I know that in many of the novels, enlisted ranks are mentioned -- so I think a lot of novel writers agree with me that something should be done.

    31. Re:Marketing Pitch by Buran · · Score: 1

      That's because DS9 (and TNG, slightly) were the only ones to actually show cadets, but that's also how it works in the Navy. While you're at the Academy, you're a cadet, and then you graduate and become (I think) an ensign; someone who's in the Navy can probably chime in to say whether I'm right or not.

      But a cadet isn't part of the serving Navy and will only be on training vessels or doing school-related things like classes, homework, etc. They wouldn't show up often on a ship that's part of the active fleet, so it makes sense for them to not show up on the Enterprise until she's assigned to the training fleet (which is the way it works in real life, too; old ships that no longer are part of the fleet due to age, lack of modern refit/equipment, etc. are used for training for a bit before being mothballed).

    32. Re:Marketing Pitch by Buran · · Score: 1

      When not at war, the Navy, too, performs humanitarian missions and has been involved in deep-sea exploration. It was little known until recently but it was the US Navy that made the search for Titanic possible -- the main purpose of the expedition was to search for two sunken submarines and survey the wreckage. And it's usually the Navy that sends ships to disaster areas (e.g. the hospital ship Comfort) to help where it's needed. It just doesn't get as much press today as the doom and gloom stories of actual war do.

      So it's not unrealistic to say that the navy would perform science; government agencies often have the resources and funding to do it where private industry wouldn't, and when no war is on, the navy needs a reason to exist, so why not put it to peaceful use?

      Also, the message of Star Trek is partly "put aside our petty differences and we could be so much better", so naturally there is a lot of focus on peaceful stuff and when conflicts do arise, the Earth is a unified single nation that doesn't fight over petty differences (like religion; it still exists like it does today, but we have gotten past having bloody wars over it) and we put a united front toward the enemy.

      Alas that seems to have gotten lost lately.

    33. Re:Marketing Pitch by Buran · · Score: 1

      It has plenty of relevancy considering the roots of the idea (real-life people who draw on real-life experiences) and the fact that any future space force (and the creation of such has been considered before, seriously) would draw from the existing armed forces which are structured the way they are for good reason. Whether it'd be the USAF or the USN that would be more of a model (or basis; the USAF was split from the Army, so it was heavily influenced by that origin) is hard to say right now, but the idea that we'd start all over again is unlikely to actually happen.

      Sure, officer-only in the beginning when you're talking small capsule spacecraft (Apollo 15) and for the next few generations after that, but when you're talking ships that operate like naval vessels, you're going to be drawing on your national navy for how to operate your space force.

    34. Re:Marketing Pitch by SiChemist · · Score: 1

      And, let's not forget NRL.

    35. Re:Marketing Pitch by Shipwack · · Score: 1

      Who would do all the day to day maintenance? Not to mention how dangerously foolish it is to trust an officer with anything truly important.

      Not all militaries have enlisted cores as competent as the USA, many have officers doing what a NCO or even E-3/E-4 would be doing in the US military.

      Good point... I had forgotten that in the Russian submarine force everyone that has a job that is even remotely technical is an officer (or so I was told in BESS (US Basic Enlisted Submarine School).

      Heck, even in the US Air Force, all of the ICBM jobs are officer billets, as opposed to the Navy's ballistic missile submarines, where almost all the jobs are done by the enlisted men (though given the Air Force's recent dismal record regarding nuclear weapons, I'll stand by my comment about the dangers of allowing officers to do anything important...)

    36. Re:Marketing Pitch by Anonymous Coward · · Score: 0

      yeah, i'm the anonymous coward, whatever ...

      in roddenberry's original '60s vision, he made everybody on the ship a commissioned officer, either because that's how it worked in the air force, only officers up in flying planes,

      or else because he was postulating a future classless society with no distinctions between officers and everybody else,

      or both ...

    37. Re:Marketing Pitch by c0ck_l0rge · · Score: 1

      I bet I'm in charge of more semen than ANY Chief..

      --
      nothin' sounds quite like an 808
    38. Re:Marketing Pitch by Anonymous Coward · · Score: 0

      In 'The Making of Star Trek,' written by a guy named Stephen Whitfield, there's a little bit of the original concept documentation in which Gene Roddenberry says that he did this on purpose: he said that being on a star ship was such a big deal that everyone there would have an extremely advanced education and would be an officer. Yeah, I know, it doesn't make much sense. But it was intentional.

    39. Re:Marketing Pitch by wootcat · · Score: 1
      No cooks. Replicators.

      It could be argued that technology has replaced most of the need for basic-skills crewmen and that, indeed, all or most of the crew are officers.

      Administrative crew = AI computers.
      Engineering crew = self-correcting mechanics(to a point)
      Janitorial staff = clean up your own damn mess! (built-in self-cleaning surfaces or filtration systems)

      --
      I'm really a low 5-digit Slashdotter, but this ID is where I am now.
    40. Re:Marketing Pitch by Buran · · Score: 1

      Technology will never totally replace the need for humans to do jobs that you don't need a degree to do. Plus, there will always be punishment jobs like "scrub the warp manifold with a toothbrush".

    41. Re:Marketing Pitch by Anonymous Coward · · Score: 0

      Most of the people you see addressed by name and rank on Star Trek aren't random guys.

      Of those that are, there are quite a few who have been addressed as "crewman".

    42. Re:Marketing Pitch by Chris+Mattern · · Score: 1

      It was Roddenberry's original idea that every one in the crew of a starship was at least an ensign, which makes them all, yes, commissioned officers. After all, they're all astronauts, and astronauts in the US military today are all officers (yes, I know this argument doesn't actually make a lot of sense, but it's one Roddenberry used). Then we got Miles O'Brien introduced in TNG as an enlisted man (Chief Petty Officer, which is why he's often addressed as "Chief O'Brien"). Oddly, we never saw any *other* enlisted men (or women) that I can recall. The whole thing remains rather confused.

    43. Re:Marketing Pitch by Chris+Mattern · · Score: 1

      Yeoman Rand was an ensign. Commissioned officers as yeomen is the weird stuff you get when you insist that everybody is an officer, as they did in the original series.

  3. I have been following this for a long time by edwebdev · · Score: 1

    I'm a big Star Trek fan and I've been following the development of this game for over a year. I have to say that some of the visuals and proposed gameplay features seem stunning, but I'm a little disappointed by the extent to which the game's universe seems to diverge from Star Trek's in some respects.

  4. Will this become.... by NuclearError · · Score: 2, Funny

    Star Trek Online Forever?

    --
    Nuclear engineers build weapons. Civil engineers build targets.
    1. Re:Will this become.... by fm6 · · Score: 1, Informative

      Kinda looks like it. I just went to the web site. First thing I wanted to see was the trailer. Not only is the trailer not available as a stream, it's bundled in a zip file. No competent webmaster does stuff like that, and if they haven't hired a webmaster, they're obviously a long, long way from a deployable game.

      The trailer itself is not encouraging. Except for a few brief scenes of people getting phasered and transported, none of it shows actual game play. The rest was just animated eye candy, obviously not part of the game.

      Oh yeah, and they showed the warp nacelles trailing some kind of glowing smoke. Somebody's not a Real Trekkie(tm)!

    2. Re:Will this become.... by Adriax · · Score: 1

      Actually, from previous information, flying around in a ship is a BIG part of the game.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    3. Re:Will this become.... by jandrese · · Score: 1

      According to the blurb under the videos, they're "100% in-game footage".

      --

      I read the internet for the articles.
    4. Re:Will this become.... by fm6 · · Score: 1

      If that's true (heh), they've done a lot of cut shots and very little actual programming. Not a good sign.

  5. Space combat + fps + rpg... by dameron · · Score: 1, Interesting

    Just replace "Trek" with "Wars" and I'm sold.

    The space combat and personal combat scenarios in "Star Wars" are just too juicy, but, all things considered I'd probably want to actually role play in the Trek universe.

    1. Re:Space combat + fps + rpg... by jandrese · · Score: 4, Funny

      If you want Star Wars there's no need to wait, just sign up for Star Wars Galaxies today. Warning: Gameplay may change suddenly.

      --

      I read the internet for the articles.
    2. Re:Space combat + fps + rpg... by drik00 · · Score: 1

      For the love of God, someone mod this as Funny.... the "Informative" on it now pushes us very close to a "ironic singularity"

      J

      --
      Beer, now there's a temporary solution -- Homer Jay S.
    3. Re:Space combat + fps + rpg... by cthulu_mt · · Score: 2, Interesting

      Just replace "Trek" with "Wars" and I'm sold. The space combat and personal combat scenarios in "Star Wars" are just too juicy, but, all things considered I'd probably want to actually role play in the Trek universe.

      Then replace "Star" with "Tek" and you'll have the greatest MMO of all time.

      --
      Virginia is for lovers. EVE is for griefers.
  6. The only problem in Star Trek games by FlyingSquidStudios · · Score: 5, Funny

    is that you never make an entire planet feel ashamed right after first contact for not adhering to your superior future moral code. I mean that's basically the point of Star Trek.

    1. Re:The only problem in Star Trek games by fm6 · · Score: 2, Informative

      That's Picard/Janeway Star Trek. Most of us prefer Kirk Star Trek ("Shields Up! Not chess Mr. Spock, poker!").

    2. Re:The only problem in Star Trek games by MindlessAutomata · · Score: 5, Funny

      Hmmm... Star Trek takes place in a future where mankind has embraced socialism and lives in a utopia....

      Being contacted by smug socialists shaming you because you're not one? Yes, that's certainly new, certainly unheard of.

    3. Re:The only problem in Star Trek games by NNKK · · Score: 3, Funny

      Most of whom, exactly?

    4. Re:The only problem in Star Trek games by fm6 · · Score: 3, Insightful

      Please. Socialism is about distributing wealth equally. Since there's no scarcity (everybody just gets what they need from the nearest replicator) there's no wealth either. Arguably that's Communism, except that government doesn't seem to have withered away. Supposedly all our social problems have gone away because everybody's "more evolved". Except that explanation is scientifically naive: evolution requires natural selection (which we stopped doing when we invented civilization), and doesn't necessarily make individuals morally better. Often the opposite.

      I'd call it Roddenberianism, which is defined as a system that makes everybody happy, but which nobody can tell you exactly how it works.

    5. Re:The only problem in Star Trek games by Moridineas · · Score: 4, Insightful

      Supposedly all our social problems have gone away because everybody's "more evolved"

      You may laugh, but that's exactly what many of the early Russian communists thought would happen.

    6. Re:The only problem in Star Trek games by node+3 · · Score: 4, Funny

      If you think about it, it shouldn't be surprising that the people who prefer Kirk see themselves as the center of the universe.

    7. Re:The only problem in Star Trek games by AstrumPreliator · · Score: 5, Funny

      Ah yes, the original Star Trek. Where Captain Kirk would either
      A) Beat up the antagonist
      B) Have sex with the antagonist
      or C) Do both A and B

      It really went downhill after the original!

    8. Re:The only problem in Star Trek games by node+3 · · Score: 1

      evolution requires natural selection

      No, it doesn't. All it requires is some form of selection.

      which we stopped doing when we invented civilization

      Untrue as well.

    9. Re:The only problem in Star Trek games by node+3 · · Score: 1

      I've yet to see a post calling someone smug that, itself, hasn't come across as smug.

    10. Re:The only problem in Star Trek games by NiceGeek · · Score: 1

      Well let's see, the replicator makes anything you could ever possibly need, so there's a good chunk of utopia right there.

    11. Re:The only problem in Star Trek games by $RANDOMLUSER · · Score: 0

      D) Jump up on the nearest boulder (apologies/kudos to the current Republican administration) and shout "everything you know is wrong!!!"

      e) then have sex with the antagonist...

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    12. Re:The only problem in Star Trek games by Caraig · · Score: 1

      Don't forget make computers blow up with illogic.

      I swear, Starfleet IT must have wanted to kill Kirk seven times over, and worriedly wondered when he was going to inadvertantly cause Enterprise's computer to go 'Foom.'

      --
      "I am an Adept of Tantric VAX."
    13. Re:The only problem in Star Trek games by Caraig · · Score: 1

      And the holodeck is the other half....

      --
      "I am an Adept of Tantric VAX."
    14. Re:The only problem in Star Trek games by servognome · · Score: 1

      Star Trek takes place in a future where mankind has embraced socialism and lives in a utopia....

      Who says it's a utopia? From what I remember there was very little time spent looking at civilian life. Sure everybody had their needs covered, but there was strict military and government control. Not everybody had their own starship, science projects could be hijacked for military purposes, and on a few occasions regular folk were allowed to die because some treaty said they weren't allowed to live on their planet.
      Besides it can't be a utopia without Khan!

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    15. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 4, Informative

      *ahem* Libertarian Socialist here.

      Socialism is about distributing wealth equally

      No, it's not. The bait-and-switch redefining of socialism was done by the Bolsheviks to seal their hold on power, and accepted by the western power elite for the same reason.
        Socialism is about people being in control of their own labor, by owning and controlling the means of production themselves.

        o If you have a set of tools and use that set yourself to make furniture which you sell, that's socialism.
        o If you hire someone else to make the furniture, and you take the money and give him back enough to live on, but not enough to buy his own tools, you have capitalism. *
        o If you have a set of tools and let your friends, neighbors, relatives, or whomever you trust borrow them to make furniture when you're not doing it, that's communism.
        o If you give your tools to the government so they can share them more fairly, that's state communism. It's also naive, since the government will quickly be occupied by people who are not going to share squat once they get their hands on everyone's stuff. (see: Soviet Russia, China, various other state "communist" nations.)

        Distributing wealth fairly (not necessarily equally) is a communist ideal.

      Supposedly all our social problems have gone away because everybody's "more evolved".

      In Star Trek's defense, they seem to postulate that psychiatry will make advances towards reliable treatment of abnormal behavior in the future. Someone who feels compelled to own more than he can possibly use is treated as normal, even desirable in modern consumerist society, but I'd say he's got a borderline hoarding disorder. There's not a lot of difference between a guy who spends every waking hour trying to find ways to increase the numbers in his bank account and the old lady who has 40 cats, IMO. (I recall a psychiatrist about ten years ago who had worked with a number of Donald Trump Fortune-500 types, who said the most striking thing about them was that they had no "inner lives," that is, they didn't go for walks in the park or kick back listening to music for an afternoon like normal people. They were utterly driven. They'd get up in the morning and immediately start making phone calls, because that was all they did.)
        If a hypothetical future psychiatry treats and cures such individuals, then a society designed to minimize their negative impact via pricing signals and other market forces becomes unnecessary. (Not that I believe it will, but it's possible.)

        * You might wonder why it works out so that the employee doesn't figure out some way to get the money to go into business for himself. It's due to the design of the unfree market -- capitalism can only function under certain unnatural economic conditions. The first thing that's done in a third world country when the WTO and World Bank come in to "modernize" their economy is to have the government rig the market in such a way as to create those conditions. This involves robbing people of self-sufficiency and driving them into desperation so they will accept a bad deal as the "best alternative available," as the sweatshop apologists love to say. Kevin Carson has some detailed analysis of this stuff over at mutualist.blogspot.com which I highly recommend.

        - mantar

    16. Re:The only problem in Star Trek games by Mike610544 · · Score: 1
      --
      ... also, I can kill you with my brain.
    17. Re:The only problem in Star Trek games by Joebert · · Score: 4, Funny

      How about this one ?

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    18. Re:The only problem in Star Trek games by jagdish · · Score: 1

      a system that makes everybody happy, but which nobody can tell you exactly how it works.

      So its like Apple.


      Actually I take that back. It'd be like comparing apples to (rodden)berries.

    19. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      You're damned right it did, what's the point of a straight man like Spock if he can't disapprove of the other characters whoring and violence?

    20. Re:The only problem in Star Trek games by jnnnnn · · Score: 1

      Evolution stopped?

      No way.

      Anyway, societies evolve too, much faster than genes.

      Of course, with only one society there is no competition and there will be stagnation.

    21. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      Socialism is about distributing wealth equally.

        It sounds so reasonable when you put it like that. What it actually means, is that another person is entitled to the proceeds of your labour.

    22. Re:The only problem in Star Trek games by bky1701 · · Score: 2, Funny

      And the effectively infinite fusion/antimatter power would be the last half...

    23. Re:The only problem in Star Trek games by aussie_a · · Score: 1

      Obviously maths isn't a strong point in a utopia.

    24. Re:The only problem in Star Trek games by friedo · · Score: 0, Troll

      Get a job, you filthy hippy.

    25. Re:The only problem in Star Trek games by aussie_a · · Score: 1

      That's why taxes are so evil. [/sarcasm]

    26. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      I believe they were right. It's just that you must keep the selective pressure on the population for more than ten years and then forget about comunism and just enrich yourself. Probably a few centuries of culling capitalist minds would evolve us to higher morals.

    27. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      Howcum they never used the replicator to make gold-pressed latinum?

    28. Re:The only problem in Star Trek games by NiceGeek · · Score: 1
    29. Re:The only problem in Star Trek games by Urkki · · Score: 1

      Except that explanation is scientifically naive: evolution requires natural selection (which we stopped doing when we invented civilization), and doesn't necessarily make individuals morally better. Often the opposite.

      As long as children inherit the DNA from their parents (not necessarily fully true in a society with widespread, pervasive genetic engineering of all children), and as long as different people have different reproductive success, biological evolution will work on humans at full force.

      Only the selection criteria will be more complex than "likelyhood of being killed by X". Remember, it's not really about who lives, it's about who has children (that will have more children (that will have more children (that...))). I suspect a strong maternal/paternal instict is being strongly selected for these days, at least.

    30. Re:The only problem in Star Trek games by Stooshie · · Score: 4, Insightful

      ... another person is entitled to the proceeds of your labour ...

      No, that's capitalism. The majority of people in a capitalist society work for someone else and their efforts go into making a profit for someone else.

      --
      America, Home of the Brave. ... .and the Squaw.
    31. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      Besides, evolution doesn't require natural selection. Sexual selection can work just fine.

    32. Re:The only problem in Star Trek games by Rogerborg · · Score: 1
      +1 Technically Correct.

      Unfortunately, recent selection pressure in Western societies - particularly Europe, and most particularly in the UK - trend towards rewarding early-and-often breeding amongst those least fit to contribute to society. We're creating a new ruling elite from the dregs. It'll be interesting to see how long those of us who produce can go on supporting the consumers.

      --
      If you were blocking sigs, you wouldn't have to read this.
    33. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      evolution requires natural selection

      No, it doesn't. Evolution is simply "change in genetic information over time". We are continuing to evolve even now. Some would argue that it is for the worse, but it's still evolution.

    34. Re:The only problem in Star Trek games by SatanicPuppy · · Score: 1

      Yea, but they were stupid; even Marx thought Communism couldn't work in Russia because they weren't economically advanced enough to produce the sort of class dichotomy that he thought Communism required.

      The idea behind the whole Trekian utopia is the replicator; with those, there is no scarcity...at all. Everyone has food, clothes, housing, medicine, books, etc, etc, etc.

      Now what they seem to think will happen is that everyone will turn to the betterment of themselves given no constraints upon their resources. What I think they skip over is the century or two where they gave all the undesirables unlimited holodeck access until they keeled over dead.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    35. Re:The only problem in Star Trek games by trdrstv · · Score: 1

      Supposedly all our social problems have gone away because everybody's "more evolved"

      You may laugh, but that's exactly what many of the early Russian communists thought would happen.

      And up until Deep Space 9 there was no mention of currency. The Federation under TNG, and TOS pretty much portrayed the communist ideal.

    36. Re:The only problem in Star Trek games by Spudds · · Score: 1

      Not only is that incredibly presumptuous, but preference to either is incredibly relative to particular generations and individual personality.
      For example, I grew up (age 1-10 or so) watching the original star trek, and my teenage years were with the next generation.

      My parents prefer the original, I prefer the next generation.
      Specifically, two points make me lean that way:
      1) The Next Generation is where they started making it more of a serious drama and less about campy jokes and having sex with green chicks (less 70's themed)
      2) I prefer a thoughtful, wise, poet captain to a cowboy shoot-from-the-hip and hope everything works out captain.

      It's all in taste, and neither are wrong or "better", but I'd advise you not to speak for others.

    37. Re:The only problem in Star Trek games by genner · · Score: 1

      I'd call it Roddenberianism, which is defined as a system that makes everybody happy, but which nobody can tell you exactly how it works.

      It's usally a complicated answer thats explained with a simple analogy.

    38. Re:The only problem in Star Trek games by I'm+not+really+here · · Score: 1

      But it can be very effectively counterfeited :-) (See Balance of Power )

      --
      Before commenting on the Bible, please read it first
    39. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      Are you implying that sex is unnatural?

    40. Re:The only problem in Star Trek games by FishWithAHammer · · Score: 1

      2) I prefer a thoughtful, wise, poet captain to a cowboy shoot-from-the-hip and hope everything works out captain.

      So in other words, what you're trying to say is that you're a pussy.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    41. Re:The only problem in Star Trek games by FishWithAHammer · · Score: 1

      (For the mods and the stupid: the previous post was a joke.)

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    42. Re:The only problem in Star Trek games by FishWithAHammer · · Score: 1

      Is it a car analogy? Because if it is, I am sold!

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    43. Re:The only problem in Star Trek games by genner · · Score: 1

      Is it a car analogy? Because if it is, I am sold!

      I'd explain it to you but that might create a neural feedback loop which would overload your primary cortex......you know like putting too much air in a balloon.

    44. Re:The only problem in Star Trek games by fm6 · · Score: 1

      How often do you hear money mentioned in any TV show?

      People like to paste convenient labels on other people's ideas. It's glib and mentally lazy. There's no poverty on Star Trek, so of course they're advocating socialism. Roddenberry probably had something more like the Johnson-era welfare state in mind, but of course to the right wing that's socialism too. Anything that doesn't fit their ideal of a pure market economy (something that never really existed) is "socialism".

      You could just as easily argue that the Trekverse is the ultimate triumph of capitalism: everybody's rich. And rich people consider it vulgar to talk about money. That would cover Data's poker sessions. If there's no money, what are they playing for?

    45. Re:The only problem in Star Trek games by fm6 · · Score: 1

      That's so not true. Very often the antagonist was male. This is the 60s, any gayness has to be more subtle than that.

      Besides, half the time it was Spock having sex with the antagonist.

    46. Re:The only problem in Star Trek games by fm6 · · Score: 1

      If almost everybody gets to breed, then there's no natural selection. Biology 101. What other "selection" are you talking about?

    47. Re:The only problem in Star Trek games by fm6 · · Score: 2, Funny

      A computer to do your math for you is yet another half.

    48. Re:The only problem in Star Trek games by Blakey+Rat · · Score: 1

      Plus, they have money. The original series talked about how valuable Dilithum crystals were, when they encountered those miners who refused to sell to them. Half of Deep Space 9's plotlines were about Quark going after "Gold-plated latinum" which was a type of coin, or something.

      But in First Contact, Picard specifically says they don't have any money... wait, WTF is going on here?

    49. Re:The only problem in Star Trek games by fm6 · · Score: 1

      Hah! But in fact, Steve Jobs is very much a child of th 60s (remember the "Think Different" campaign?), and that's where Trek-style idealism comes from.

    50. Re:The only problem in Star Trek games by AP31R0N · · Score: 4, Insightful

      It works because envy and greed and want are largely eliminated. The elimination of those wouldn't be communism or socialism. Such systems would be rendered obsolete. There would be little desire to (re)distribute something if everyone has it. People who want for little are generally easy going. People who have hope for something better are usually well behaved. Maybe you didn't watch enough of the show to learn how it worked.

      Socialism is not about distributing wealth equally, even on paper. Please read up on what socialism IS before you talk about socialism. Germany, often described as socialist (though all countries are socialist to one degree or another {roads, public schools, cops}), does not try to make everyone equal. They just try to make sure that the disparity between the top and bottom isn't terrible. If you're sick in Germany, you go to the doctor. In the US, that's a privilege extended to those with (certain) jobs (not all jobs include benefits). Yet, it is still possible for someone through the sweat of their brow to become wealthy. Capitalism and socialism work beautifully together. But that's not what is going on in ST.

      Communism, socialism, capitalism and so are moot when there's no point in being greedy, or there is less to "need". Why charge so much for medicine that certain people can't afford it, if there is no scarcity of medicine?

      The social problems weren't described as evolution in the biological sense, they might have referred to it cultural evolution. The federation didn't have as many internal troubles as say, the Klingons. The federation didn't have as much external problems until something on the outside pushed in.

      "But but but how did they get there?", you blubber, pretending to not understand. Time, pain and technology. Time and pain taught that version of Earth that the cause of much of their problems was want and greed. The former is mostly the result of the latter. Pain of wars and crime eventually taught them these lessons. Technology makes civilization possible. It also makes morality feasible. In an every man for themselves struggle to survive, moral decisions are a luxury. i can worry about whether is it right or wrong to kill you and take your land if i'm starving. Where people perceive that they have hope for something better, they are less likely to take stupid risks, or feel that it is ok to take from others.

      The illusion of scarcity, or the sense that 'whoever dies with the most toys wins' drives most of the misery we see in the world. If i could get a Porsche from a replicator today, and get a Ferrari tomorrow, i would care far less about 'getting ahead'. i could put my time and effort into better things. Or do things and not worry about what it pays. It's the old "what would you do if you won the lottery?". i'd paint, write, travel, develop games, teach kids computers. i wouldn't be sitting in a cube farm working on TPS reports.

      What would you do if someone came along and paid off your mortgage? Or your landlord said you could live rent free? Such an event would effectively double my income. i could take a lower paying job that would give me more satisfaction. Or i could spend that extra money to take art and language classes. i could buy lego sets and give them to kids so they could have fun and learn spacial and engineering skills.

      If you find such a world hard to swallow, imagine how today's world would look to someone from 200 years ago. Marriages are for love? Blacks aren't farm equipment? Women leading nations? Widespread literacy? Conquest of weaker nations seen as bad? Some people of that time might see those as bad things, but i think their pretty groovy, and so would the people benefiting from those social evolutions.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    51. Re:The only problem in Star Trek games by fm6 · · Score: 1

      OK then, the Federation is like a car that has warp engines.

    52. Re:The only problem in Star Trek games by fm6 · · Score: 1

      It was "Gold-pressed latinum". And one reason they created DS9 was that they found the social perfection of the Federation hard to write stories about. So they came up with a premise involving a space station outside the Federation, where market forces (and other "primitive" social mechanisms) are very much at work.

      TOS was not quite as utopian or "evolved" as the later series.

    53. Re:The only problem in Star Trek games by CannedTurkey · · Score: 1

      Why is it I never get mod points when I need them? Excellent post. Thank you.

      --
      Ingredients: Turkey, Mechanically Separated Turkey, Water, Salt, Flavour.
    54. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      "If you hire someone else to make the furniture, and you take the money and give him back enough to live on, but not enough to buy his own tools, you have capitalism."

      What about if you hire someone else to make furniture, and you take the money and give them back enough to live on, and if they save for a reasonable while they DO have enough to buy their own tools? Because that's generally what's done in all the prosperous countries. A mix of own your own business / earn your own business / work for someone else... and generally we'd be mighty upset if any of those options were taken away from us...

    55. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      Yes, that is possible, but you've got an uphill battle ahead of you.
        For one, if you can afford to save money, then your boss will figure out he can just hire another, more desperate guy to do the same job for just enough money to live on, because government intervention assures him that labor will always be cheap and readily available in the modern world.

        Now supposing conditions are right and a significant number of people do manage to do as you say, and go to work for themselves. Your boss now hires people to replace you, and the other bosses do the same, reducing the pool of people looking for work. This means the unemployment rate falls (which threatens inflation, a very dangerous situation when your economy is heavily dependent upon the investment model) and so the government steps in and raises interest rates to "normalize" unemployment levels. The higher interest rate puts small and marginal outfits out of business, including a lot of startups, and you're now looking for work in a market with rising unemployment, and your old job has already been filled.

        The interest rate is just the tip of the iceberg in how the government manipulates the market for the benefit of the largest employers. (These are the entities who have the clout to demand the government cater to them, and that it favor economic theories which are beneficial to their class.) This market distortion runs back centuries, although it got a big increase with the New Deal, which was written by Gerard Swope of G.E., and then was misleadingly passed off to ordinary Americans as an act of government intervention on their behalf.

    56. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      No, that's capitalism. The majority of people in a capitalist society work for someone else and their efforts go into making a profit for someone else.

      As opposed to socialism, where after you've received your salary, the government then takes most of it, and gives it to people who haven't done any work at all.

    57. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      I'm not a filthy hippy, I'm a scruffy metalhead, you insensitive clod, and I have a job: I work in a bookstore, where I run the science fiction/fantasy, science, and history sections, as those are my areas of nerdly expertise.

        It's been my experience, though, that the people who are quickest to say "get a job" are the ones whose jobs least resemble actual work. Day traders who gamble on stocks, white collar assholes who stand around water coolers drinking coffee all day, MBAs with their poor hands tired out from dialing phone numbers and playing golf all day.
        Funny how that works.

    58. Re:The only problem in Star Trek games by Buran · · Score: 1

      Or grammar. "maths" is plural. "maths are not ..."

      Pot, kettle. ;)

    59. Re:The only problem in Star Trek games by ObiWanKenblowme · · Score: 1

      Like a balloon...and something bad happens!

      --
      Obvious exits are NORTH, SOUTH, and DENNIS.
    60. Re:The only problem in Star Trek games by CodeBuster · · Score: 1

      Even the most cursory examination of humanity at any time in human history would very quickly debase one of that notion. So the early Russian communists were either naive, dishonest, or both.

    61. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      You know, paranoia is a difficult mental illness to treat. Just wanted to throw that out there.

    62. Re:The only problem in Star Trek games by genner · · Score: 1

      Like a balloon...and something bad happens!

      Of course it's so simple!

    63. Re:The only problem in Star Trek games by MindlessAutomata · · Score: 1

      So why do they work? Because they make a profit from their own time spent or own efforts, as well; sure they allow someone else to profit off of that, but it's a system of organization, one built by consent.

    64. Re:The only problem in Star Trek games by MindlessAutomata · · Score: 1

      Why is a huge gap between rich and poor a bad thing, if the rich aren't taking from the poor and earning it fairly (without taking or stealing)?

    65. Re:The only problem in Star Trek games by pbhj · · Score: 1

      [...] another person is entitled to the proceeds of your labour.

      ... and you are entitled to the proceeds of their labour. See it's win-win. You do your bit, they do there's, everyone shares and is happy.

      Thing is some people would rather not share, they want to be wealthy and powerful and don't care how many comrades they have to burn to get there.

    66. Re:The only problem in Star Trek games by thelandp · · Score: 1

      D) And have has shirt ripped or taken off, as part of A), B) or C)

      --

      -- the only thing we have to fear is really scary things
    67. Re:The only problem in Star Trek games by MBraynard · · Score: 0, Troll
      No, you ignorant stooge, in a capitalist society people work for THEMSELVES and their efforts go into making a profit for THEMSELVES.

      Look, I'm sorry your decision to major in English hasn't worked out for you but... hmm, no, I'm not really sorry at all. F-off, commie.

    68. Re:The only problem in Star Trek games by Moridineas · · Score: 1

      Not arguing that many of the early Communists were ... at the very least, very optimistic. I personally find that Marx created a really excellent critique of the capital system of his day. I think he and many others faltered when it came to finding solutions. But that's really neither here nor there :-)

      Now what they seem to think will happen is that everyone will turn to the betterment of themselves given no constraints upon their resources. What I think they skip over is the century or two where they gave all the undesirables unlimited holodeck access until they keeled over dead.

      Yet TNG also warns against the dangers and pitfalls of such a future (episode http://memory-alpha.org/en/wiki/When_The_Bough_Breaks )

      It's the same narrative as The Decline and Fall of the Roman Narrative, Ibn Khaldun's muqaddimah, etc. Empires rise, become decadent (ie, turn themselves to the arts, consumption, etc) and fall, to be replaced by more.. vivacious peoples.

    69. Re:The only problem in Star Trek games by Anonymous Coward · · Score: 0

      Star Trek has never claimed that people have evolved biologically to make the utopia presented possible. The claim is that people have evolved culturally.

    70. Re:The only problem in Star Trek games by fm6 · · Score: 1

      No, "maths" is Brit shorthand for "mathematics", like the American "math". Would you say, "Mathematics are hard"?

      Also, Britain is not a utopia, unless you really, really like overcooked vegetables.

      Finally, on Slashdot, it's OK to criticize somebody's grasp of science, math, or logic. But under no circumstances may you quibble about spelling or grammar!

    71. Re:The only problem in Star Trek games by Buran · · Score: 1

      Well, I did. So there. And yes, I would, because the -s on the end of the word makes it plural. UK English has that same conjugation rule as US English. Single "is". Plural "are". "Maths" is plural due to the suffix.

      And I never said it was a utopia, did I?

    72. Re:The only problem in Star Trek games by fm6 · · Score: 1

      So "Mathematics" must be plural too. So everybody who says "Mathematics is" instead of "Mathematics are" is "wrong". Whatever.

      Grammatical rules like "s means plural" are not written by God. They're written by academics struggling to understand the structure of language. And every rule they make up has a ton of demonstrable exceptions.

      Mind you, I don't think it's unnecessary to worry about language rules. I write for a living, and coming up with the right usage that won't make my prose look illiterate. But I refuse to get all religious about it, and I find people who do very irritating. As do most people on Slashdot (which is why so many of them almost make a fetish of bad spelling). Not only is it obnoxious (when you nitpicked "maths is" you basically called everybody in the UK illiterate), it almost always has nothing to do with the issue at hand.

    73. Re:The only problem in Star Trek games by ZorbaTHut · · Score: 1

      It isn't necessarily. But why is it a good thing? If any person on the planet could just push a button and get whatever they wanted, what would "rich" and "poor" even mean?

      --
      Breaking Into the Industry - A development log about starting a game studio.
    74. Re:The only problem in Star Trek games by Alari · · Score: 1

      Also there's a "state change" involved. People in an advanced civilization would literally think differently than we do. (An enlightening article about how altruism changed people like that was here on Slashdot recently, even)

      Imagine that you knew everything you did during the day directly or indirectly benefited the entire species as a whole, inherently. Think about how good that would feel. Multiply by an entire species.

      Everyone would literally be "high on life" all the time.

      Replicators and such are crutches that make it easier, but they aren't necessary to get to that point.

      --
      I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
  7. This isn't going to go well ... by Mike610544 · · Score: 5, Funny

    From what they haven't said about avoiding current MMO problems I picture it like this:

    NPC: Bring me 17 Tribble Scrotums.
    Player: Ok, here you go.
    NPC: Kill the renegade Klingon warlord.
    Player: Done.
    ... 49 levels later ...
    NPC: Invade the Borg ship and destroy it's power source.
    Player: Mission accomplished!
    NPC: uhh ... now just keep doing that again and again for increasingly diminishing rewards ....
    Player: but didn't I already ...
    NPC: SILENCE! Invade the Borg ship and ...

    --
    ... also, I can kill you with my brain.
    1. Re:This isn't going to go well ... by Adriax · · Score: 4, Funny

      PC: 50 man borg cube raid fleet starting, need 37 more!

      Fleet commander: %$#@!! Who aggroed the drone nest!?! That's Negative 50 BKP!!!

      --
      I don't suffer from insanity, I enjoy every minute of it!
    2. Re:This isn't going to go well ... by Kingrames · · Score: 2, Funny

      Worse than that, the biggest problem is that all the green alien chicks are gonna be played by dudes.

      --
      If you can read this, I forgot to post anonymously.
    3. Re:This isn't going to go well ... by Anonymous Coward · · Score: 0

      reminds me of lewt wars which was posted on the Star Wars Forums

    4. Re:This isn't going to go well ... by Buran · · Score: 2, Funny

      Hey, I want to play this game and I'm really female in real life (down, boys!), but just for you, I'm not gonna play an Orion, if it turns out to be possible. :p

    5. Re:This isn't going to go well ... by Caraig · · Score: 3, Funny

      Planet Killer train to zone!

      --
      "I am an Adept of Tantric VAX."
    6. Re:This isn't going to go well ... by Anonymous Coward · · Score: 0

      "FUCK! Who trained the Borg to Earth?!?!!"

      -lotc

    7. Re:This isn't going to go well ... by Clovis42 · · Score: 1

      How come MMOs get labeled with this "problem" of not having infinite content. I can't remember someone complaining that they got bored with Oblivion after spending 40 hours playing. If you've played an MMO so long that you've maxed out your character (and maybe a 2nd player), and are now bored with the PVP, haven't you got enough out of it? Is that really a problem that needs, or even can, be solved? Try another game...

      Boring, repetitive mission structure is definitely a problem though, and the parent's description will probably be spot on.

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    8. Re:This isn't going to go well ... by illumin8 · · Score: 3, Insightful

      How come MMOs get labeled with this "problem" of not having infinite content. I can't remember someone complaining that they got bored with Oblivion after spending 40 hours playing. If you've played an MMO so long that you've maxed out your character (and maybe a 2nd player), and are now bored with the PVP, haven't you got enough out of it? Is that really a problem that needs, or even can, be solved? Try another game...

      The problem isn't with the players getting bored. That happens with all games. The problem is that the business model for an MMO relies on continued subscription fees in order to keep people playing. So that means the developer must stretch out a finite amount of content for an infinite amount of time. They do this by placing artificial limitations on your character and creating things like "raid lockouts" where you can only kill a certain boss once a week to have a small percentage chance of getting the gear that will make your character more powerful.

      The only reason why WoW is so successful is that they have perfected this process. First, they create a character class with all of these special powers and abilities, then, they remove all of the special abilities and put them on gear that you must acquire to unlock the full potential of your character. Then, with raid lockouts, and the fact that in any given raid there may be 3 or 4 people that need that same piece of gear, and only a 10-20% chance that it will drop in the first place, they can pretty much guarantee that the average subscription will last 1-2 years before your character is fully equipped. By that time, the expansion will be out, making all of your gear worthless, and the cycle repeats.

      Seriously, when I started calculating the number of weeks and months it would take me to repeat the same content over and over again, just to fully equip my character, that was when I got frustrated and decided to cancel my account. It's a contrived system of intentionally withholding rewards just long enough so that they can eke out a few more months of subscription revenue from you, the customer.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    9. Re:This isn't going to go well ... by Fozzyuw · · Score: 1

      I can't remember someone complaining that they got bored with Oblivion after spending 40 hours playing.

      Yes, but a large number of people spend far more than 40 hours playing an MMO. A large number of those do that, or more, in a single week.

      Of course, the biggest difference is that you're not paying ~$15 a month to play Oblivian, which can be summarily revoked if you stop playing.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    10. Re:This isn't going to go well ... by genner · · Score: 1

      I'm really female in real life ...I'm not gonna play an Orion

      This is exactly why most of the wookies on SWG turn out to be women.

    11. Re:This isn't going to go well ... by Anonymous Coward · · Score: 0

      Heal pls

      HEAL PLS

      HEAL NOW NOW NOW PLS!!!11!!

      WTF!? Nobody has a heal??!

    12. Re:This isn't going to go well ... by jayveekay · · Score: 1

      "That's Negative 50 BKP!!!"

      I think you meant to write "That's a 50 BKP Minus!"

    13. Re:This isn't going to go well ... by cbhacking · · Score: 1

      Ah, but that's not ALWAYS true - EVE Online has literally no limits on character capability - given enough time and money to buy skillbooks, you can get every single skill in the game to the maximum level, fly any ship, use any equipment... As for finite content, the NPC fights are mostly randomly generated, but they aren't even the central aspect of the game. That is the PvP and empire-building, and those are effectively unlimited. Sure, there's only so much space that can be claimed by players, but you can always take somebody ELSE's space, and they perioodically open up new systems (several free expansions are released each year).

      Of course, apparently some people don't like a game where PvP is that major an aspect - especailly since death can, in extreme cases, put you back many months, even over a year, of work (most people fly ships that aren't NEARLY that expensive, but it can still get costly). Fortunately, I'm not one of those people - which means EVE is a constantly evolving world for me, because NPC's are just things that let me trade some ammo for some money any time my balance gets a bit low.

      --
      There's no place I could be, since I've found Serenity...
    14. Re:This isn't going to go well ... by illumin8 · · Score: 1

      Ah, but that's not ALWAYS true - EVE Online has literally no limits on character capability - given enough time and money to buy skillbooks, you can get every single skill in the game to the maximum level, fly any ship, use any equipment...

      PvP games are the big exception to the rule. I'd much rather play a PvP-centric game where my opponent is another thinking player than repeat the same boring raid content over and over again. I wish more game publishers would focus on creating a good PvP-centric game where empire building, large scale warfare, and full loot is available. Unfortunately, most normal people don't like these games.

      Personally, I can't wait until WAR comes out... It looks like it will have some amazing PvP.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  8. Platforms by Anonymous Coward · · Score: 3, Funny

    Emmert said "Star Trek Online" would definitely be available for Windows PC and perhaps Xbox 360 or PlayStation 3.

    Translation: your choice of Microsoft, Microsoft or rootkit-installing Sony.

    I'll pass on all 3 options, thanks.

    1. Re:Platforms by Anonymous Coward · · Score: 1, Insightful

      Why would Sony install rootkits on their own platform?

  9. Wheeee! by partowel · · Score: 0

    I hope star trek online is way way WAY better than eve-online.

    You can't ram a ship? pfft!

    You can fly into a moon/sun and NO damage?

    You can NOW buy isk with real money legally?

    I hope star trek online is kick ass.

    1. Re:Wheeee! by GigaHurtsMyRobot · · Score: 0

      Well, considering I just logged out of EVE prior to watching the trailer... it's not looking good, friend. None of your listed issues bother me, btw.

  10. Damn by Fishbulb · · Score: 1

    Makes me want to play netrek again. Where's my BerkRicksMoo client? Wonder if there are any Vanilla servers even still running.

    What are you looking at? Get off my lawn!

  11. From the old MUD days... by Vrallis · · Score: 1

    I hope others here also used to play the old Duris MUD. I did through multiple wipes, the brief excursion to Basternae, back to Duris, etc.

    Duris had a few elements done right.

    - Full pkill and ploot.
    - Fast and easy leveling.
    - Useful gear easily obtainable (necessary for full ploot).
    - Two distinct sides in combat with each other.

    And the truly unique thing that made Duris what it was:

    - One side is slightly more powerful than the other, but is far more difficult to level, live, etc, naturally keeping the population in check to balance the differences.

    One side gains the numbers, one side gains the elite. It really did work out very well.

    Later on, they even added a third side (Illithids) that were far far more powerful, but they had a hard limit, only so many could exist above a specific level, and they had age limits. Once you aged so much, you'd die permanently or lose levels (I forget which now), allowing someone else a chance to join the ranks.

    Given all that, what Star Trek Online needs is the ability to play the Federation, Romulans, Borg, Species 8472, whatever. For once let people truly play the 'bad guys' and go full PVP.

    1. Re:From the old MUD days... by Salis · · Score: 1

      Sojourn was better.

      --
      Favorite /. tagline: "On the eighth day, God created FORTRAN." And it was good.
  12. Space... by RobertM1968 · · Score: 2, Interesting

    I really loved some of the early Star Trek TOS games (like Judgement Rites) since they actually had a decent storyline. I would have loved to see something like Starfleet Academy ship-level control, integrated with a true story based scenario like Judgement Rites...

    But lately, the Trek game offerings seem to be lacking in that respect. So much so that I've stopped playing Star Trek games, and started to help Star Trek episodes instead...

    The place I work... (the Bridge of the TOS Enterprise)

    If this game ends up being decent, then I guess I need to find time for both... I love video games too much not to.

    1. Re:Space... by fm6 · · Score: 1

      I started to watch that. I couldn't get past the first five minutes. Would somebody please tell James Cawley that all that head motion looks really, really phony?

      Also, his barber really needs to find a new line of work.

    2. Re:Space... by RobertM1968 · · Score: 1

      LoL... his hair is that way because he works as an Elvis impersonator (one of the best) as his "day job".

      Have you checked out the latest episodes? "World Enough and Time" got nominated for a Hugo (and though we didnt win, we were the first "fan film" nominated). I thought the last two were great... joined the team after I saw "To Serve All My Days" - and the next 3 (which are in Post Production) I think are even better than the rest.

    3. Re:Space... by fm6 · · Score: 1

      Not even Elvis wore his hair that big.

      Does this dude know the difference between imitating a stage performance and actual acting? Obviously not.

    4. Re:Space... by RobertM1968 · · Score: 1

      Not even Elvis wore his hair that big.

      Sure Elvis did (do a Google image search and you will find tons of pics with Elvis' hair that big or bigger)... and he (James) is quite good at his job... He's the only Elvis impersonator I know of that's played with Elvis' "backup band"

      Does this dude know the difference between imitating a stage performance and actual acting? Obviously not.

      Well, that answers my earlier question... you have not seen any of the recent episodes.

      This is Slashdot though... I guess it is thus quite normal for you to comment about something you dont follow... ;-) He does one "Shatner" moment someplace in each episode, and plays the rest as his own interpretation of the role - unless perhaps you are talking about their test pilot, which no one even considers one of their real episodes...

    5. Re:Space... by fm6 · · Score: 1

      Well, that answers my earlier question... you have not seen any of the recent episodes.

      Dude, I haven't even seen the first episode, beyond the first 10 minutes. Cawley's performance is that nauseating. (I tried to watch the damn thing 3 or 4 times, never got past the 10-minute mark without wanting to claw my eyes out.) Unless you can tell me he's spent the last year in Juliard boot camp, I have no inclination to give his later performances a check.

      If the requirements of his day job include having a really stupid looking haircut, he should have given the role to somebody else. I'm guessing that, since he's both the star and the "executive producer" most of the production costs are coming out of his pocket. Well, it's his money, he can do what he wants with it. But this is a vanity project, pure and simple, and that's not a formula for good entertainment.

    6. Re:Space... by RobertM1968 · · Score: 1

      Ah... there's my point... watch "To Serve All My Days: 1969" or "World Enough and Time" then... his hair is more "normal" and everyone's acting has improved over the pilot by leaps and bounds (and both Koenig and Takei were wonderful).

      Keep in mind that the first few episodes of TOS (and the first few seasons of TNG) had terrible acting.

      Your loss if you dont. :-)

  13. I'd play it.. by Cathoderoytube · · Score: 1

    I would play this game just to be a jive talking womanizing Vulcan.

    --
    I have nothing compelling to say
    1. Re:I'd play it.. by Caraig · · Score: 1

      "Oh, Captain. I speak jive...."

      --
      "I am an Adept of Tantric VAX."
  14. Won't tell us ETA... by irving47 · · Score: 1

    Isn't this all a little premature? He went into how shocking it was that he said it was going to be less than three years, but can't tell us more than that...

    --
    I had a sucky sig.
    1. Re:Won't tell us ETA... by Caraig · · Score: 1

      We should be glad it'll take more than two years. Can you imagine the piece of dreck they'd shovel out if they were trying to time it for the release of Abrams' Trek?

      --
      "I am an Adept of Tantric VAX."
    2. Re:Won't tell us ETA... by JSBiff · · Score: 1

      I think the reason for this article is to let people know that Star Trek Online, as a project, isn't dead. STO was actually announced like 3 years ago or something like that, and at the time was being developed by a company called, IIRC, Perpetual Entertainment. I don't know what the story is with that company, but basically the license got yanked from them like 6 months ago or something, and these announcements are just to let people know that the project hasn't been completely scrapped. But, it's gonna be another 3 years or something before it's released.

      Personally, I'm a little worried - Cryptic did a decent job with City of Heroes/City of Villains, but now they are trying to simultaneously develop 2 or 3 different MMOGs (one for Marvel which will compete [or, maybe, really, replace - sort of CoH 2] with their earlier CoH franchise), this Star Trek MMO, and they have artwork up on their website which suggests they have a 3rd product in development which hasn't ever been announced (they have some screenshots depicting modern/futuristic soldiers attacking fantasy-themed monsters with guns).

      Seems to me like with that much on their plate, *something* has to get the axe, or just be crap because they don't have enough experienced people working on it. I hope I'm wrong, but it always seems when companies try to do more than one MMORPG at a time, it just doesn't work.

    3. Re:Won't tell us ETA... by will_die · · Score: 1

      Marvel online universe was axed in Feb http://en.wikipedia.org/wiki/Marvel_Universe_Online

  15. Ur-Quan Masters by dominique_cimafranca · · Score: 2, Informative

    Slightly off-topic but I just discovered Ur-Quan Masters, an old Star Trek-like RPG game that's pretty decent. Massive world to explore, engaging storyline. Open-source, too.

    It's a little old, but worth a look. http://sc2.sourceforge.net/

    1. Re:Ur-Quan Masters by Aereus · · Score: 1

      As commented on earlier in the topic -- Ur-Quan Masters is Star Control 2. It's a space exploration and combat game from the early 90s by a small studio called Toys For Bob. A Star Control 3 was released after TFB was bought by a larger studio, but it didn't get very good reviews. Last I knew, Toys For Bob is still technically around as one of the many studios gobbled up by EA.

    2. Re:Ur-Quan Masters by Aereus · · Score: 1

      My mistake, I should have double-checked my info. Toys For Bob is owned by Activision (Activision-Blizzard now I guess) They also were not involved in Star Control 3.

    3. Re:Ur-Quan Masters by Anonymous Coward · · Score: 0

      "pretty decent"? GTFO. Now!.

    4. Re:Ur-Quan Masters by Deadplant · · Score: 1

      That game rocks.
      Great story, amazingly open gameplay.
      You get to explore the universe and progress through the storyline at your own pace and in whatever order you manage to find the various clues and whatnot.
      Great sound track too.

  16. Star Control 2? by Aereus · · Score: 3, Interesting

    This totally reminds me of having to fill up on crew members after losing "hit points" in a ship battle ;)

  17. Cultural Evolution by copponex · · Score: 1

    Cultural evolution does not require biological evolution. That's why racism in the US was acceptable 50 years ago to the "establishment" and is, at least officially, no longer acceptable.

    Further, there is no reason to assume that other cultural imperfections cannot be overcome. In my view, consumerism can be replaced with a hybrid of socialist intent and capitalist mechanism. Energy resources can be shared through diplomacy and shared research for replacements rather than becoming the source of conflict and war.

    It's a real pity that the hierarchies in place have such a strangle-hold on hope. In the last hundred years democratic movements have pushed and helped achieve many equal rights for women, minorities, and more recently indigenous people around the world. Protesting a war before it's even fought is something brand new to this century, and a sign that we are evolving much faster than biology could explain.

    1. Re:Cultural Evolution by fm6 · · Score: 1

      The decline of blatant racism has less to do with any kind of evolution than a simple awareness of hypocrisy. The idea of that "all men are created equal" and have an "inalienable right" to "life, liberty, and the pursuit of happiness" was a basic part of the national dogma since day one. But there's always been a heavy element of doublethink — the famous document I just quoted was written by slave owner.

      People didn't get really serious about racial equality until mass media made it impossible for racists to abuse non-whites openly. And from what I've seen, there's as much racial prejudice as ever, it's just hidden behind code words and euphemisms. Doesn't look like "cultural evolution" to me.

      Which is not a reason to abandon hope. Things do get better, simply because a lot of brave people work to awaken people's moral consciousness. "Evolution" is very much the wrong word for that process. It smacks of the Social Darwinism that so much racism is built on.

  18. Don't worry, it is unlikely by SmallFurryCreature · · Score: 2, Interesting
    Why? Name me an MMORPG that exists on the PC that could ever hope to fit inside the tiny amount of memory consoles have. Exactly, just one Final Fantasy. Ever seen that game? It is clear why it runs on consoles, the world is rather "smallish".

    If you look at other games like WoW or Lotro or Everquest etc etc with each update the potential memory requirements just goes up and up.

    Console games tend to get around the tiny memory on the hardware by having highly predicatable scenes where the designer limits what has to be loaded at anyone time.

    But how are you going to do that in a MMO where you might have dozens of players on screen all with their own artwork?

    SWG was supposed to be for the PS2, a game that ran best with 2gigs. Age of Conan is meant for the 360 a game that really needs 3 gig. Mind you, that is MAIN memory we are talking about, anyone actually play AoC with a less then 512mb videocard? Remember, 360 has 512mb TOTAL memory.

    But of course, consoles don't run windows. True, but is the game of say Lotro quickly after launch reaches 900mb or so, what does that have to do with windows?

    Looking at the trailer and the few real in game shots, we might be dealing with a MMO with very tiny areas. Tricky, where is the sense of scale then, the MASSIVE in MMO? Afterall a dozen people on a 100m square unexplored planet would be a bit silly.

    It is high time MMO's cross over onto the consoles, but right now these consoles are so limited that I can't see it happen unless you get around the typical reasons why PC MMO's are such memory hogs.

    Just remember why Deus Ex 2 sucked so much.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Don't worry, it is unlikely by Anonymous Coward · · Score: 0

      Champions Online is releasing for 360 and PS3, also from Cryptic. I think their limiting factor until now was not so much RAM as it was Microsoft's prohibition on requiring Hard Drives for games to play.

      NCSoft is also rumored to be working on an MMO for the PS3 at their Northern California location.

    2. Re:Don't worry, it is unlikely by Anonymous Coward · · Score: 0

      Final Fantasy XI runs on Playstation 2, Xbox 360 and Windows 98 or higher (I have the original box, never mind what the website says in 2008). And if you think that game is small, it is clear you have never played it for more than a few days. I have been playing since launch day and I am not even sure I have seen all areas yet.

      Also, they could be releasing Star Trek Online on the Mac, but they're not. Same thing for Linux.

      I'm tired of having to choose between Microsoft and Microsoft. DirectX is killing the games market.

    3. Re:Don't worry, it is unlikely by FishWithAHammer · · Score: 1

      Final Fantasy XI runs on Playstation 2, Xbox 360 and Windows 98 or higher (I have the original box, never mind what the website says in 2008). And if you think that game is small, it is clear you have never played it for more than a few days.

      FFXI is "small" in the sense that it loads relatively small areas into RAM (and the developers spent quite a bit of time working on techniques to pack it all in). It is small, compared to WoW et al.

      Also, they could be releasing Star Trek Online on the Mac, but they're not. Same thing for Linux.

      Why would they? Macs can run Windows if their users want to play games, removing most of the reason to port to OS X unless an OS X port is projected to make more money than both the cost of porting and the following support costs. Same for Linux--I develop on Linux, but if I was writing closed-source applications (no, gnutards, you do not get to jump in and say "IT SHOULD BE OPEN SOURCE^W^WFREE SOFTWARE" here), I'd tell the Linux users to fuck off, too. The platform isn't friendly to closed-source development; you either have to target--and test and support--multiple distros, or some wanker will whine that it only supports Ubuntu and not Fedora. If there was a standard base that people use (and nobody uses LSB, so that's right out) that anybody could target, you could get somewhere, but as it is, it's a fucking mess. Most developers won't find it worthwhile.

      I'm tired of having to choose between Microsoft and Microsoft. DirectX is killing the games market.

      If there were reasonable alternatives, I'm sure some people would use them. OpenGL is shit. Why, you ask?

      • Everything's a GLuint; you have to generate wrapper classes left and right to provide a modicum of type safety. By the time you're done, you might as well have just done it in DirectX, because you just wasted a lot of time replicating its object model.
      • The official specs are utterly useless. You usually have to go look at the extensions docs to get anything worthwhile. Extensions themselves are a pain in the ass; modularity for modularity's sake is not a plus.
      • Can't store vertex declarations conveniently; you get stuck managing that by hand, which is pretty laughable when...
      • ...every time you change VBO, all your vertex setup is trashed and you have to call all the *Pointer functions again.
      • GLSL sucks because of hardware support (and yes, this is the manufacturer's fault, but that remains an OpenGL failure for somebody who wants to work any way you slice it): nVidia cards run it through a modified Cg frontend, and they'll pass bad GLSL code easily.
      • GLSL is retarded. There are cases where no casting actually happens (no implicit integers to floats), so typing "1" where it expects "1.0" will break it.
      • There's no really effective (or even ineffective) way to query for GLSL functionality on the platform. One of the canonical examples is noise(), which pretty much everybody returns as a constant, usually (but not always!) black.
      • There's no real equivalent to D3DX. The big killer here is no equivalent to D3DX Effect. CgFX is not a decent alternative.

      OpenGL is a library that tries to solve problems in what's easiest for the OpenGL programmers, not the consumer programmers; DirectX actually has developers who are interested in what the consumer programmers want and need, and attempts to get to that point.

      Would it be nice if OpenGL didn't suck? Sure! I'd like to see more games on Linux, too; there aren't many things keeping on Windows, but games are one of them. Are we at that point? LOL, no.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    4. Re:Don't worry, it is unlikely by Blakey+Rat · · Score: 1

      If you look at other games like WoW or Lotro or Everquest etc etc with each update the potential memory requirements just goes up and up.

      When WOW came out, it ran on a machine much wimpier than my Xbox 360 is now. And on-par with my original Xbox-- remember it had 8GB of drive space.

    5. Re:Don't worry, it is unlikely by brkello · · Score: 1

      Right...because the whole world has to be loaded in to RAM. *cough* FFXI isn't small. Yeah, consoles are more limited but WoW would be able to run on them as well as FFXI. Blizzard doesn't make console games though and it is as simple as that as to why WoW isn't there. The main reason MMOs don't go on consoles is because people don't want to type when they are lounging on the couch with a controller. The genre lends itself better to the PC for this reason.

      --
      Support a great indie game: http://www.abaddon360.com
  19. Informative? by SmallFurryCreature · · Score: 4, Informative
    Except that the main site clearly states that the entire movie was created with the ingame engine.

    Unless you have reason to believe they are lying the eye candy is part of the game.

    Thanks for trolling, try again.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Informative? by L4t3r4lu5 · · Score: 2, Informative

      I think the grandparent's point was that there was a lot of "mood panning" and not a lot of game mechanic.

      All footage might be "in game", but it's not necessarily game play.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    2. Re:Informative? by fm6 · · Score: 1

      I missed that — and it's obvious nonsense. If the in-game engine created all those fancy deep-space animations, then very few people will be able to afford the hardware to run it.

      It's easier to believe that the in-game engine did those few (very few, and very brief) scenes where characters are interacting. And there the graphic details looks pretty darn sparse.

      Don't believe everything you read. And learn the difference between healthy skepticism and trolling.

  20. Hope they avoid the license trap by SmallFurryCreature · · Score: 3, Insightful

    The license trap is simple, HOW do you make an MMO game feel like the movies/book.

    To bodly go where no man has gone before? Eh, this is a MMORPG. Not only has everyone already been there, you probably have to que for the boss.

    Just how many Galaxy class starships are there going to be? How many horny vulcans and carebear klingon players are going to be running around?

    How do you make space combat feel like naval engagements rather then sluggish fighters most Star Trek games have so far chosen to emulate?

    It can be done, the original Star Trek RPG games were proper Star Trek (25th anniversary and Judgement Rites) but later games just wore Star Trek as a skin mod. But MMORPG have had a hard time with it so far.

    Star Wars Galaxies had lots of bugs to be sure but the major gripe was that it just wasn't Star Wars. For me the real killer was that Storm Troopers were insanely hard to kill while of course in the movies they die if you sneeze at them. I am also fairly sure Luke Skywalker never spend time beating up bunnies to get his knife skill up to scratch or mastered a dozen proffesions before becoming a Jedi. For that matter Han Solo wouldn't have been stopped and searched and nobody treated my noble character as a princess. Nobody ran away from my earlier Wookie either.

    Matrix Online was a dud, never played it so can't say if it was like the movies.

    Am playing Lord of the Rings Online and again, one of the things that make the game a bit of a hit and miss is that you just don't feel like one of the heroes from the book. Did Boromir constantly drop his weapon when fighting the orcs? Get knocked out every 30 seconds? Cower in fear? Fear, oh dear that was a stupid idea. You get Hope in safe areas where you don't need it but during the most tricky fights, hope is hard to come by and easily tripped. Oh yes, that makes me feel like a hero, slash half my health have me popping hope tokens on a 1hr cool down and spend most of the time cowering unable to move. Who is the hero NOW? PvP is even worse as monster players start at the highest level but a bit weaker but with killing other players gain ranks. Your average creep is now significantly more powerful then a freep. Yes, Lord of the Rings Online where the forces of darkness did not dare to move until they obtained a significant numerical advancement and sees small forces defeated by half a dozen free people has orcs/wargs/spiders that are more powerful then elves, by the truckload. Whoo!

    It is tempting to ride on an existing license but hard to live up to the expectations people have of that license. So far from watching this game and knowing the previous games the company has done I see no reason but to expect this to be one of the biggest disappointments in MMORPG history. Yes City of Heroes was a success and a nice twist on the genre BUT it is hardly a good basis for a Star Trek MMORPG.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Hope they avoid the license trap by _xeno_ · · Score: 2, Insightful

      I am also fairly sure Luke Skywalker never spend time beating up bunnies to get his knife skill up to scratch or mastered a dozen proffesions before becoming a Jedi.

      No, but he does mention that he used to bullseye womp rats, so apparently at some point in his life he did spend time grinding womp rats to up his aiming skills...

      --
      You are in a maze of twisty little relative jumps, all alike.
    2. Re:Hope they avoid the license trap by Anonymous Coward · · Score: 0

      "slash half my health have me popping hope tokens on a 1hr cool down and spend most of the time cowering unable to move. Who is the hero NOW?"

      Drugs are bad, mmmkay?

    3. Re:Hope they avoid the license trap by Bacardi151 · · Score: 1

      They can always buy EVE and slap the star trek license on it.

      By the way, i got dibs on the name "Welshy".

    4. Re:Hope they avoid the license trap by JSBiff · · Score: 1

      "Star Wars Galaxies had lots of bugs to be sure but the major gripe was that it just wasn't Star Wars. For me the real killer was that Storm Troopers were insanely hard to kill while of course in the movies they die if you sneeze at them. I am also fairly sure Luke Skywalker never spend time beating up bunnies to get his knife skill up to scratch or mastered a dozen proffesions before becoming a Jedi."

      MMORPG's will *never* be like movies? Why? Because movies are designed to be over in 2-3 hours, while MMORPGs are designed to keep you subscribed for as many months as possible. Without grinding, why would you stay subscribed to the game, paying $14+/mo (man, inflation sucks - I remember once upon a time paying about $10/mo for MMORPGs, but every year or two, like clockwork, prices seem to go up about $1/mo, so I would totally expect the Star Trek MMO to be about $16/mo.

      But, there you have it. The business models of movies and MMORPG's are so different that you can't ever expect a 'cinematic' experience from an MMOG. People wouldn't watch a movie that consisted of 3/hrs a day for 1 month of watching Han Solo and Luke Skywalker killing various fauna before they ever started taking on the Empire, followed by 3-4 months of missions against the Empire, wherein a small group of 2 or 3 of them kill, over time, about 100,000 storm troopers and imperial navy goons.

    5. Re:Hope they avoid the license trap by Anonymous Coward · · Score: 0

      Some helpful advice about cowering in LOTRO, along with the reasons behind it:

      You cower when your Dread reaches 5, as I'm sure you well know. You can prevent this in one of a few ways:
      1) Raise your hope (hope token, hopeful heart, destiny hope) so your dread is 5.
      2) Have a LM put stun immune on you. The 60-second duration stun immunity prevents you from cowering.
      3) Drink a fear potion (conhuith). That also will prevent you from cowering until the dread level changes.

      As for why dread is in the game, one example comes from where Durin's Bane attacks the Fellowship at the Bridge of Khazad-Dum:

      "Legolas turned and set an arrow to the string, though it was a long shot for his small bow. He drew, but his hand fell, and the arrow slipped to the ground. He gave a cry of dismay and fear. Two great trolls appeared; they bore great slabs of stone, and flung them down to serve as gangways over the fire. But it was not the trolls that had filled the Elf with terror. The ranks of the orcs had opened, and they crowded away, as if they themselves were afraid. Something was coming up behind them. What it was could not be seen: it was like a great shadow, in the middle of which was a dark form, of man-shape maybe, yet greater; and a power and terror seemed to be in it and to go before it. ...

      'Ai! ai!' wailed Legolas. 'A Balrog! A Balrog is come!'
      Gimli stared with wide eyes. 'Durin's Bane!' he cried, and letting his axe fall he covered his face.
      'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff."

      The game mechanic of cowering from excessive dread is a direct parallel to the text.

      As for the creeps, I agree with you 100% there. Cowardly bastards. :)

    6. Re:Hope they avoid the license trap by gad_zuki! · · Score: 1

      You mentioned all the MMOs except the ones that cryptic makes. They make City of Heroes, which is just bland. Not to mention all the instances seem to have four templates:

      Office building
      Futuristic Lab
      Sewer
      Random Cavers

      If ST MMO is like this then it'll be just like CoH. Fun for a month or two then quickly uninstalled.

    7. Re:Hope they avoid the license trap by DerekLyons · · Score: 1

      How do you make space combat feel like naval engagements rather then sluggish fighters most Star Trek games have so far chosen to emulate?

      Which raises the question of how do you know what a naval engagement feels like? What makes you think the completely different (I.E. 3D) starship combat environment should feel like a 2D sea level battle rather than 'sluggish fighters'... which fight in a 3D environment?

    8. Re:Hope they avoid the license trap by brkello · · Score: 1

      Then maybe it is the failure of the players to expect a MMO to play like a movie. Look, you have to be realistic. If I am playing a Final Fantasy game, I am not disappointed that it didn't have the ability for me to play it like an FPS. You can't expect and MMO to offer you a movie like experience where you are the hero and unique to everyone else. That is what single player is for. The trap is that people have stupid expectation, not that game makers can't come through with their license.

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:Hope they avoid the license trap by Macthorpe · · Score: 1

      It sounds like you haven't played it for a while. That may have been true about 2 years ago, it's certainly not now.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    10. Re:Hope they avoid the license trap by cbhacking · · Score: 1

      Bah... nothing says they need to have a fixed world with fixed missions and specific encounters/bosses. There are already MMOs that avoid that issue, and there are a couple tricks to it.

      First, do NOT use persistent encounters. Have them be random, require people to search (not just stumble upon, except for the lowest-difficulty garden-variety NPCs), and don't require players to find specific encounters for missions. Feel free to drop great stuff in these hidden encounters, but don't make it required gear. Make it sellable/tradable too.

      Second, don't force players to run missions at all. To encourage them to do so, make it so the missions offer an easy way to find serious NPC fights, possibly with effects outside only your character. Offer them some stuff that can't be produced any other way (though allow players to buy/sell such stuff amongst themselves) but nothing that is really important for any particular (style of) character.

      Third, make the world REALLY FREAKING BIG, and randomly generate content. Since it's not persistent, no particular area becomes in such high demand that gameplay becomes simply a matter of waiting for the encounter to re-spawn. Normally, the reason to avoid random content is that you can't easily have much detail, but with really good random content generation, that's not such an issue (and balance isn't much of a problem either, agains because it's not persistent). This both preserves "where no man has gone before" (since it's so big) and avoids "que[ue] for the boss".

      Forth, give players stuff to strive for OTHER than just creating an awesome character ("Galaxy-class starship"). Ideally, let them impact the game world itself, but lacking that at least let them have a real impact on other players. Make the galaxy big enough that nobody NEEDS to go through your space, and all of a sudden it's OK for players to control their own part of the world, officially or not.

      Fifth, regarding combat, don't make it just big slugfests. Among other things, make it so an inerperienced player still has a place in a fight between major parties. A really good player should still be able to kill them with ease in 1v1, maybe even 1v2, but a handful of newbies - say somewhere between 5 and 10 - should be able to kill any single opponent, or at least cripple them.

      There's more, but those are the main points. Basically, don't make the missions (or quests) the central point of the game, and don't make the game world small enough that it's practical to visit every part of it.

      --
      There's no place I could be, since I've found Serenity...
  21. To.. by Anonymous Coward · · Score: 0

    To baldly go, where no man has gone before!

  22. Where no one has gone before?? by Anonymous Coward · · Score: 0

    Am I the only one to notice the changed ending?

    "To go boldly where no man has gone before" is suddenly "To go boldly where no one has gone before".

    Political correctness at work again?

    1. Re:Where no one has gone before?? by Anonymous Coward · · Score: 0

      Am I the only one to notice the changed ending?

      "To go boldly where no man has gone before" is suddenly "To go boldly where no one has gone before".

      Political correctness at work again?

      More like grammar nazism, "to boldly go" is the most famous split infinitive of all time.

    2. Re:Where no one has gone before?? by Rangsk · · Score: 3, Interesting

      Have you not seen Star Trek: The Next Generation? Patrick Stuart's voiceover in the title credits had already changed it to "where no one has gone before" in 1987. Considering this game takes place 30 years after Star Trek: Nemesis (a Next Generation movie), it's fitting to use the Next Generation wording.

      --
      "Don't believe anything you read on the net. Except this. Well, including this, I suppose." --Douglas Adams
    3. Re:Where no one has gone before?? by Anonymous Coward · · Score: 0

      He probably hasn't seen Star Trek VI, either, where Shattner starts that phrase "...to boldly go where no man-- no one-- has gone before."

  23. Ranks on starships by rossdee · · Score: 1

    There are hundreds (TOS) to over a thousand (TNG) personel on a starfleet ship, yet less than 10 have regular speaking roles on the show(s). I would think that there would be many elisted men/women, with titles like Spaceman, Leading Spaceman (the wet navies had Seaman, Able Seaman, Leading Seaman etc. I think that Miles O'brien (Colm Meany, not the CNN news anchor) was a Chief Petty Officer or something like that (an NCO)

    1. Re:Ranks on starships by Buran · · Score: 2, Interesting

      The size of the crew has less to do with the era when a ship existed and more to do with her size -- you'll see a much smaller crew on a destroyer than you do on a carrier. The TNG Enterprise was a much larger ship (really, two ships held together with latches and explosive bolts and such) so you need a larger crew to man her and, to some extent, many positions are duplicated to some extent in the event the ship splits up into two parts.

      Ships of the line in the 18th century had large crews, too, don't forget. HMS Victory was only about 57 meters long, yet had a crew of 850. That's a lot, comparatively, for a ship of that size -- no automation means humans had to do everything.

  24. I think he meant... by Moraelin · · Score: 3, Informative

    Well, I'm not the GP poster, but I think he meant, like many of use SW fans, a good SW game. Note the keyword there.

    Actually screw that. We just want a Star Wars game. SWG wasn't even that, when you get at the bottom of it.

    SWG from the start was not just incompetently done, but mostly a merchandising exercise. You know, like printing Darth Vader's head on a t-shirt. It doesn't really make it a better t-shirt, nor really SW equipment, it just serves to sell more copies and more expensive.

    SW was launched as little more than a SW-themed DIKU MUD with graphics and lots of empty, generic, fractal-generated terrain, but (here's the important part) without vehicles, starships or Jedi. That tells you from the start how well the dev team and Raph Koster understood either SW or their target market segment. It's been a race against time from there to figure out how to put Jedi in, for example, and went from one clusterfucked abomination to the next clusterfucked abomination as results went.

    And while the big gripe is gameplay, let's not forget that it wasn't very SW either. Their "solutions" to everyone wanting to be a Jedi was worse lore-wise than the problem. They required you to be already an accomplished and skilled adult before anyone trained you as a Jedi. Hello? That was exactly what they tried to avoid: training someone who's already used to taking all the wrong approaches, and has all the wrong reflexes.

    Duly noted, it was the only MMO which allowed a flexible character build. It gets kudos for that, and many people stayed because of that. Many still remember it fondly because of that. But was its only merit.

    And there was nothing particularly SW about that either. You could transplant the same system to a high-fantasy MMO and it would work just the same. Heck, something similar worked in Oblivion.

    The NGE just managed to make it worse, and God knows that's an accomplishment. It's akin to making a rotten corpse even less sexy.

    And again, it became an even more exercise in merchandising. Signature characters are used even more willy-nilly, in places and situations that make no sense for them, like in bad fanfic.

    (Though if it makes anyone feel better, the actual game ignores not just the official lore, but also everything that their own tutorial told you half an hour ago.)

    So, well, I think all of us SW nerds can be excused for wishing for a SW game, not for SWG.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:I think he meant... by FishWithAHammer · · Score: 2, Insightful

      I've been thinking about starting a new SWRiP MUD, mostly because I miss the piloting system. That thing was excellent.

      I'd like to see X-Wing Alliance in MMO form. Is that too much to ask? :(

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    2. Re:I think he meant... by will_die · · Score: 1

      SWG had a better system then the single class system but still sucked compared to something like Asheron's Call or even UO. For all purposes it was basiclly a class system that allowed multiple classes. If you wanted to be a doctor and totally advoid any type of crafting and wasting points on crafting no can do because to be a top doctor required you will in all the skills in the doctor class which including crafting. If you wanted to use a flame thrower as your weapon to bad because you also had to learn, pistols and rifles.
      Do like the shirt comparison, and there is always hope for the KOTOR MMORPG.

  25. RED FLAG! by neokushan · · Score: 3, Interesting

    Players will also be able to battle against other vessels in laser-blasting, missile-firing deep space scuffles reminiscent of "The Wrath of Khan" and the Dominion War in "Deep Space Nine."

    Yes, because those lasers and missiles were the key weapons in both of those events.
    If they don't know that phasers and torpedoes are two completely different things, I don't expect them to understand the various intricacies of the franchise.
    Oh well, a crap star trek game? At least it wont be disappointing, it's what we've come to expect.

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    1. Re:RED FLAG! by startled · · Score: 1

      If they don't know that phasers and torpedoes are two completely different things, I don't expect them to understand the various intricacies of the franchise.

      And if you don't know that a person's actual statement and the AP's summary of it are two completely different things....

  26. Don't forget WWIII by Firethorn · · Score: 1

    Except that explanation is scientifically naive: evolution requires natural selection (which we stopped doing when we invented civilization), and doesn't necessarily make individuals morally better.

    You have to remember the augments, WWIII and a miniature dark age happened before first contact and the formation of the federation.

    After that, while the genetic evolution might have been minor, social evolution happened. At least in Kirk's time, not being able to 'fix' somebody's antisocial tendencies was rare.

    --
    I don't read AC A human right
    1. Re:Don't forget WWIII by fm6 · · Score: 1

      OK, the WWW III thing is a good point. But I find the idea that the "antisocial" can be "fixed" just a little scary — and not conducive to a free and open society.

    2. Re:Don't forget WWIII by Firethorn · · Score: 1

      Who says that they're a 'free and open society'? Fact is, in a civilization where you trust ordinary citizens with pounds of antimatter(like what's going to be present in any warp-capable shuttle, much less freighter or larger starship), you have to be pretty sure they're stable. Same deal with phasers, transporters, or even replicators.

      As to the details about their fixing of 'antisocial' behavior - that was deliberately left vague. Probably a a range of techniques from parenting skills to extensive modification of brain chemistry when necessary.

      --
      I don't read AC A human right
    3. Re:Don't forget WWIII by fm6 · · Score: 1

      OK, so the Federation must be a totalitarian state, to make sure the "wrong people" don't get their hands on warp cores. The mental health thing is obviously a cover for the secret police who keep everybody in line.

      And I thought Troi was such a nice person!

    4. Re:Don't forget WWIII by Firethorn · · Score: 1

      And I thought Troi was such a nice person!

      She can afford to be nice. All the people on a starfleet vessel have already been vetted, and 'fixed' if necessary. ;)

      As for the totalitarian part, well, they've probably prettied it up quite a bit over today, much less that post-WWIII period where they had courts profiling people on the basis of genetic usefulness or somesuch(see the first Q episodes in TNG). I'd imagine that most 'adjustments' are made while the children are still young, maybe even babies, under the guise of mental health - they just have far more effective methods than ritalin and such. Add in a multi-generational parenting adjustment plan, and you'd have an average mental health level far higher than todays.

      Fixing manic-depressives, depression, and various other mental issues isn't necessarily a bad thing, you know? How many parents would say no to fixing a biochemical imbalance, that left untreated, would lead to a child 1000x more likely to commit suicide, have trouble in school, etc...?

      --
      I don't read AC A human right
  27. Start as captain? by suso · · Score: 4, Insightful

    Isn't it going to be a little unrealistic to have a million starships going around? Besides, what do you have to work up to? Admiral, then the game gets REALLY boring. You just sit behind a desk.

    I mean, with games like WoW, its more realistic to have hundreds of people all at the starting point of the game because they are just people and there are lots of people in the world.

    But if everyone starts with their own starship and you have a lot of people playing, its going to end up looking like that TNG episode where Worf quantum leaps several times. "Sir I'm receiving 250,000 hails". (Sorry Wil, I couldn't resist quoting you)

    1. Re:Start as captain? by MadnessASAP · · Score: 1

      A bigger badder ship?

      --
      I may agree with what you say, but I will defend to the death your right to face the consequences of saying it.
    2. Re:Start as captain? by bdenton42 · · Score: 1

      I'm sure you start out being a Lieutenant in command of a mining ship and your first mission will be to go to Durotar and mine copper for the Alliance war effort. Oh sorry, got my games mixed up.

    3. Re:Start as captain? by Anonymous Coward · · Score: 0

      1 million players, but split split across 100 realms/shards/galaxies/whatever, and rarely ever as many as half of them online at once? Then you've only got 5000 ships flying around. That's not so unreasonable.

    4. Re:Start as captain? by Apache · · Score: 1

      Isn't it going to be a little unrealistic to have a million starships going around? Besides, what do you have to work up to? Admiral, then the game gets REALLY boring. You just sit behind a desk.

      Well consider the alternative:
      Starting as a Redshirt. You would die over and over again and accomplish little more than taking hit for those higher ranking than you. At some point you might be able to grind up enough gear and rank to do some damage, but until then your stuck hoping to wast their ammo enough to provide your team an advantage.

      Wait, I just described endgame PvP for most MMOs. Ouch.

      Disclaimer: I play WoW

  28. Promotion rate would be really low by alohatiger · · Score: 1

    If everybody who served on a starship is an officer, how the heck do you get promoted? Does everybody start with a red shirt and the survivors get promoted to LT?

    The bottom line is that the Trek rank structure is absurd. The majority of people on a vessel are enlisted and the enlisted do the majority of the work.

    Try to imagine Trek policies used in the real world: (Bridge of an aircraft carrier) "Captain, the freighter doesn't respond to hails and we can't observe any activity." "Very well, tell Commander Smith and Lt Commander Jones to join me, I'm going over to investigate..."

    --
    Bigtime Consulting - "We're the best because we cost the most"
    1. Re:Promotion rate would be really low by seeker_1us · · Score: 1

      Yes, but it's only a TV show. :)

    2. Re:Promotion rate would be really low by genner · · Score: 2, Funny

      Yes, but it's only a TV show. :)

      He's a witch. Burn the witch!

    3. Re:Promotion rate would be really low by Redfeather · · Score: 1

      Easier answer: Enterprise, at least in TNG, was the FLAG SHIP. Is it that hard to extend the assumption that, while not every ship is filled with officers, that one at least would get the pick of the litter, as it were? Granted, 1400 officers on one ship is overkill, but it would be easier to understand a higher population density of them on the top ship in the fleet.

      Conversely, a large number of extras or one-off characters are civilians, and therefore require no rank, enlisted or otherwise. Astrophysicists don't need ranks. Neither do botanists, or many scientists unless they actually have duties to run the ship - which many of them did not. So if assuming a crew of 1400 military personal is faulty then assuming is also faulty. By and large, the main characters are the only ones who get seen because they're the ones to whom life happens in these universes. Otherwise they wouldn't be main characters.

      --
      Those things you're doing with that stuff you just bought? That's not what it's for! -
    4. Re:Promotion rate would be really low by alohatiger · · Score: 1

      "Pick of the litter" means best of the best, so the flagship would have the best officers and enlisted. I understand that (for dramatic reasons) you may only portray the officers, but my postwas a response to the idea that a ship would be crewed by only officers.

      Put in simple terms: if there are no enlisted crewmen, who is going clean the toilets? Or is this fictional ship so automated that there are no "dirty" jobs?

      And if there are no enlisted, that means many officers will have nobody to supervise (and not much leadership opportunity). Yes, that sounds like an Air Force fighter squadron, but even that kind of unit is colocated with the maintenance and support organizations (which are full of enlisted people).

      --
      Bigtime Consulting - "We're the best because we cost the most"
    5. Re:Promotion rate would be really low by drsquare · · Score: 1

      If everyone's an officer, who the hell are they going to command?

  29. I wanna be Scotty by Timberwolf0122 · · Score: 2, Funny

    I don't care who's captining the ship I want to re-route power from main engineering so fire a stream of einstinean particle from the buzzard collectors, or remodulate the ships power to be 180 deg out of phase (aka, sour the milk).

    --
    In the not too distant future, next Sunday A.D.
    1. Re:I wanna be Scotty by NeuroManson · · Score: 1

      Buzzard collectors? You're planning on flying that thing through Arizona?!

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  30. First thing to do... by Vexler · · Score: 1

    "Sacrifice of Angels", parts I and II.

  31. I see this starting out like all MMORPGs by NeuroManson · · Score: 3, Funny

    You start the game with default clothing, basic black slacks and a red shirt. Then you spend half the game trying to earn a different color shirt. Just like all the others, except more desperately.

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  32. Dead On Arrival by Anonymous Coward · · Score: 0

    Which Star Trek game hasn't utterly bombed?

    Problem: The narrative structure of Star Trek does not lend itself well to video games.

  33. Star Trek and communism. by trdrstv · · Score: 1

    You could just as easily argue that the Trekverse is the ultimate triumph of capitalism: everybody's rich. And rich people consider it vulgar to talk about money. That would cover Data's poker sessions. If there's no money, what are they playing for?

    They are playing for "chips". It's an arbitrary denomination, like playing for "High score" in a video game. One of the reasons they don't discuss money is that the replicator can provide them with whatever they need. They perform their duty and are provided for by the system. "Work according to ability, take according to need".

  34. I wonder what kind of game engine there using? by groget · · Score: 1

    It'll be nice to see what kind of game engine they decide to use/make. Too think that if they use the GTA 4 engine or the WoW!!! Goose bumps!!! It would look cool!!!

    1. Re:I wonder what kind of game engine there using? by Anonymous Coward · · Score: 0

      A WoW game engine type would be COOL for ST. I could be a Ferengi, trading all sorts of artifacts I find in my travels.

    2. Re:I wonder what kind of game engine there using? by christ,+jesus+H · · Score: 1

      I thought GTA4 was built on the UNreal3 Engine? Did Rockstar develop its own engine again?

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
  35. But I don't WANT to be a captain! by Sowelu · · Score: 1

    If serving on ships works a little bit like Puzzle Pirates, I'll be very happy. In Puzzle Pirates, anyone (well, not total newbies, it takes like a week) can buy their own ship and take it out on the open waters. You can also, however, take jobs on other vessels...manning the guns, helping with the sailing, repairs, etc.

    The most fun part of Puzzle Pirates isn't just having a boat, it's having a TEAM (whether they're your crew that you hang out with constantly, or just some random people that signed up on the docks). I've been thinking it would be fun to do that in space for a while... I think that being able to fill up all the stations on your ship with friends would be the best part of this game, if it's in there. (Exploring a presumably limitless array of fractally generated worlds, also vital.)

    The only way that I could NOT like this game, is if it takes a hard stance of "one ship, one player", and my only interaction with other people is to fly alongside them against the enemy of the week. If I can't repel the boarding party shoulder-to-shoulder with my friends...then there's no point.

    Anyone know which way it's going to be? I can't get at the podcast, and the first link isn't that informative.

    1. Re:But I don't WANT to be a captain! by Sowelu · · Score: 1

      Damn it! I just went to visit their forums, and there's arguments about this exact same thing...and, guess what, it's "one player per ship". That really blows. I guess that shows me what I get for saying "the one way they could ruin this game". Well now I'm pissed because that looked like the most awesome game, the one MMO I would buy (and I'd force all my friends to!). I've got a not-small group of people here who I know would get into that. Please stop ignoring the socializer market, we're tired of playing Second Life. :( See, people who like playing support classes DO EXIST. We're the Medic in Team Fortress 2 that never really puts down the Medigun to shoot something, we just run around healing. We're the sad and lonely Heavy Weapons Guy who sits alone in the flagroom, because hey, someone has to. We play UO and become awesome crafters...and we really love to explore strange new planets. We're NOT a small market. But this game is not for us. I was really hopeful, there. :(

    2. Re:But I don't WANT to be a captain! by gnuman99 · · Score: 1

      In EVE Online, you can be a miner or a courier or supply man for player stations or whatever. But still, one person per ship.

  36. Not too far out... by Anonymous Coward · · Score: 0

    Ahh, a new CoH with new skins, from the man who tried to ruin it.

    "inside starship" = "in your supergroup base"
    "fly starship through a system" = "overland in city zones"
    "beam down to planet" = "zone into instanced mission"

    I wouldn't hold your breath. He was really leveling up his nerf bat skills on CoH near the end of his tenure, and the game has vastly improved since he was ... removed from the decision making process.

  37. Not exactly by JSBiff · · Score: 1

    According to the link you posted, Cryptic is still developing the MMO, it just is no longer going to be a Marvel-licensed product. It still shows up on the Cryptic Website (Champions Online is the working title). Still, now that they have something else to work on, where they don't have to directly compete with their past success, they may well decide to stop or defer the Champions project. I think if I were a developer, I'd rather work on a Star Trek MMO, which would tap a basically untapped market (Star Trek fans), instead of a market I already tapped in the past (Super Hero fans) and which still is running succesfully.

    Although, there is something to be said for the idea that the market probably could use a successor to CoH. I've been playing it for over 3 years, but, honestly, it might be nice to play something super-hero themed, but which uses completely different game mechanics - just something new and fresh.

  38. And I mean WOW. You are saying that your 360 can run a game 4 years old.

    Then you go on to claim that you ran WoW on a 64mb PC? What does the HD have to do with it? MEMORY!

    What are you smoking? Cause I would like some of it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:WOW by Blakey+Rat · · Score: 1

      Yeah, you're right, the memory on the original Xbox was too low. Even without the OS overhead, that's probably not enough to run WOW. The drive space and CPU speed is sufficient, though; I ran WOW on a 800 mhz G3 iBook which is decidedly wimpier than a 800 mhz P3, had crappy-ass video hardware, and the Mac port of WOW runs really slow to boot. It had 768 MB of RAM, though.

      Anyway, you don't need to go all all-caps and "what were you smoking." You could be polite when you're correcting a minor mistake.

  39. Eh, because this is Star Trek? by SmallFurryCreature · · Score: 1

    Star Trek has ALWAYS made the space battles like naval engagements. Why do think their are called Photon TORPEDOES and not missles?

    StarFLEET not StarWING

    Geez, you would think people on slashdot would know the trek universe.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Eh, because this is Star Trek? by DerekLyons · · Score: 1

      In other words, you can't or won't answer my questions.

  40. One person per ship by Anonymous Coward · · Score: 1, Interesting

    Am I the only one who finds it odd that there's only one player per ship & the crew is all AI?

    I was expecting that the game would be started on a bustling space station & that you'd be teamed with other players to go on missions in a ship together.

  41. Your right by SmallFurryCreature · · Score: 1
    I could have been polite, but this crops up a lot in conversations about PC/Console gamesn and sometimes I loose patience with it. Consoles tend to have very powerful CPU's, for a short time that make them seemingly more capable then PC's and some people then say the PC days are numbered.

    They handily ignore that the rest of the systems hardware is severely limited, such as HD speed. Final Fantasy Online for the PS2 requires an HD to be added for instance.

    Memory is currently the biggest constraint. Most console games are designed to have their art/content streamed of the CD/DVD while you are playing and pull tricks to make the actual content displayed limited.

    For instance GTA on the PSP (never played it on other consoles) limits what type of cars drive around each section of town. Sure, you might explain it design wise, you won't find my super-cars in the ghetto but it is of course to save memory.

    BUT as clever a trick as it is, it is also a clear limitation, IF gta was PC only you would have had a persitent world. That car crash you caused? Would still be there if you drove away from it and then back because the PC would have the memory to keep it.

    People forget just how much memory is consumed in a modern MMORPG not so much by the enviroment or the enemies themselves but by people wearing a ton of different outfits, each a real hit in the amount of textures that have to be loaded.

    Knowing all this, when a person then claim as X-box was equal to PC of that era, I get a bit tired of it all. Yes, it had a similar CPU to an UNDERPOWERED PC at the time. Yes, it gained a bit of performance from the fact it didn't run windows but to be fair, windows ain't a CPU hog and its capacity to soak up memory tend to fade when the average GAMER at the time had 512mb minimum.

    Each generation of consoles I keep hoping that they finally add a decent of memory just for once. Oh sure, they add really speedy memory but guess what, it doesn't really make that much of a difference. It increases the FPS a tiny bit but doesn't make up for having to stream content from the HD (and a HD that is typically a very low performance one as well).

    I would love to see MMORPG's to make it across to the consoles, MMO's are all about people and there are a LOT of console owners out there. With an infusion of millions of potential new gamers even smaller MMORPG's are bound to gain some new players.

    It would also be nice to see some MMORPG's developed to be played with a gamepad and use voicechat by default for communication.

    But sadly, each new console generation is the same story over and over again, an potential intresting CPU limited by the rest of the hardware and console fanboys unable to accept that their shiny new toy just can't run certain PC games.

    What is even more amazing is that game companies themselves can't see this either. SOE wanted Star Wars Galaxy for the PS2, they kept that idea up well after players knew you needed 2 gigs to play it.

    Funcom has plans to bring Age of Conan to the 360, a game that runs well only with 3+gigs and a very fast HD like a raptor.

    Sad really.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Your right by Blakey+Rat · · Score: 1

      You really, really care about this. Just relax and play some video games. The Xbox having only 64 MB of memory, or whatever it was, didn't make Crimson Skies any less fun.