I was also sucked into this thing. I just moved half way across the states and wanted to meet new people and saw one of the signs. I told them I made $15k less a year then I really do and gave them a sob story about just getting out of college. I got 10 introductions for $1000. I still was hesitant but I figured I'd give it a shot.
The problem is every match they gave me was such a outdoors person I did not find anything in common with them. Only two of them had a small interest in video games (rock band and mario). The two people I actually met with were...well...fat and that was my biggest fear about this, they dont let you see a picture of the person before you accept the introduction. I'm not asking for perfection, but if there is gona be any relationship they need to be semi-attractive.
The same could be said for pilots. I'v heard many stories of people playing Microsoft Flight Sim for hours and then when they actually go to flight school they have a really good head start.
Re:My advice - don't look for satisfaction in game
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How Do Games Grow Up?
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· Score: 1
RPGs are books for the A.D.D. in all of us. You get tired of the main quest, go work on a side quest or go level up. If the side quest are designed correctly they can be just as fun as the main quest.
Oh man, that was great. Some friends in college went to see him. My college was the last stop before he went to DC. Apparently my college was Achmed's big debut.
Obviously you have never played Final Fantasy 11. That MMO is the only one that can be considered having a story. Heck, FFXI is about as far as you can get from WoW in terms of quest.
In WoW you can get some realy good items from questing, in FFXI I get next to nothing. In WoW you get a text box that tells you to go do something and most of the time you just click through it and put it on your quest tracking, in FFXI you get compelling cutscenes and a vague understanding of what you need to do.
I'v said it before and I'll say it again FFXI's story was on par with any single player RPG. If Bioware uses cutscenes instead of static text boxes to convey the story then they will leap past WoW in respect to story.
Exactly. Maybe DST served some point back in the day when clocks were the size of churches but now days you can get a clock the size of a nickle that will stay running for several years. We no longer have to rely on the sun telling us what time we have to be to work.
I'v been wishing for that pill for as long as I can remember. If I could take a pill that made me happy then maybe I would not mind getting up every day going to my boring job.
"FFXI patch-day bugs would be things like "some obscure fight in the Den of Rancor which nobody's done for weeks now has a bit of a pathing-bug, which we'll fix overnight"."
I have to completely agree with you. Final Fantasy 11 patches have been the best deployed patches in any MMO, and they do it for Windows, Xbox360, and PS2/PS3. I still find it amazing that 5 years in they still have a perfect track record for their patches. If they know that something is not going to work perfectly on patch day then they will delay that feature instead of implementing some buggy shit.
Actualy, you are 100% correct. Dextromethorphan HBr is a dissociative at higher doses. I normally take a "Second plateau" dose (or 2.5 to 7.5 mg/kg) on the weekends to relax. When I just want to blow my mind away (akain to getting drunk off your ass) I will take about 10 mg/kg dose and experience things I cant even begin to describe. One reason I do DEX instead of drinking is the lack of a hangover. I can drink 2 bottles of Robitussin and get the same amount of "drunkenness" a 6-pack of beer would give me and not give me a hangover.
I dont take it every weekend, mind you, and I can attest to it's non-addictive qualities. I'v gone months without taking any due to work. It CAN be habit forming in the same way soda-pop and candy is.
Of all the MMOs I'v played I like the UI in FFXI the best. The best part is you dont really notice it is there unless you need something. When I play wow it feels like 1/2 of my screen is taken up by the UI and really ruins the immersion for me. The lack of a interface makes the game feel alot more epic to me.
With FFXI, SE was some how able to get people on the Xbox360 to play with people on PS2/PS3. I think its a decent feat to get two rival consoles to play nice with each other.
I am exactly the person you just described. My life and work are uninteresting to me and I find the only way to keep liveing day to day is to have a different world to escape to when I come home from work. I was very anti-social in college. The hard part is I dont want to be anti-social but I feel really uncomfortable when I am around people I dont allready know.
If I can find a way to not be anti-social then I would give up virtual worlds in a second. Untill then, these worlds are a much better alterntive to the "real" world.
I don't think I could give up my pc willingly as a conscious decision. I just wouldn't have a clue as to what to channel it into insteadand that gap will be there.
The problem for me, comes when it replaces other activities and hobbies. As in, they all mostly have to be on a computer.
You know, your comment just made me realize that I am addicted, maybe not to video games but to computers in general. I have no other hobbies outside of gameing and forum lurking. I moved half way across the U.S. last year and have no friends to speak of. When the internet or (god forbid) power goes out I bounce around my appartment trying to find something to do and thinking to myself that "if I could just get my computer back on I'd have stuff to do."
Now the worst part of it is, on the long weekends when I actually get some brain power restored I will stare at my desktop for hours trying to figure out which of the 20 games I got in the past 6 months I should be playing. (On a side note I did push my self to finish Assassin's Creed so I could free up some HDD space and I did get a familiar "rush" when I finished it.)
Now that I know I'm addicted the question becomes "What should I be doing instead of being on the computer?"
That, and the fact that many Blu-Ray discs take 90+ seconds to go from insertion to movie watching is just stupid. If I buy a copy of a movie I want to watch it, not play with it. A 'quick-play' mode (and note that I'm not even talking about watching mandatory trailer-crap, just getting the damn thing 'loaded') would dramatically increase the odds that I'd buy into it.
I wonder what player you are useing to play DVDs and Blue-Ray. I use a PS3 to play both and I dont notice a difference in the time from inserting the disk to watching the movie. Maybe your Blue-Ray player just sucks?
Actually, I was just thinking the same thing for the opposite reason. MMOs have a watered down grinding gameplay, they can't match the depth and complexity of a single player RPG. They're also a lot worse at telling stories. How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?
Actually Final Fantasy 11 was very good at this. It had a very compelling story driven by cut scenes and epic boss battles. I guess the reason so many people forget that Final Fantasy 11 has a story line is because you have to grind to level 50 or so to get to the real meat of it.
In the cut scenes you were the only person there. It was YOUR story and YOU were the hero. I can count on 1 hand the number of times the cut scenes actually told you to bring friends along.
I was also sucked into this thing. I just moved half way across the states and wanted to meet new people and saw one of the signs. I told them I made $15k less a year then I really do and gave them a sob story about just getting out of college. I got 10 introductions for $1000. I still was hesitant but I figured I'd give it a shot.
The problem is every match they gave me was such a outdoors person I did not find anything in common with them. Only two of them had a small interest in video games (rock band and mario). The two people I actually met with were...well...fat and that was my biggest fear about this, they dont let you see a picture of the person before you accept the introduction. I'm not asking for perfection, but if there is gona be any relationship they need to be semi-attractive.
...and with any luck radically different endings based on the choices you made throughout the game. The best example I can think of, The Witcher.
Deus Ex. Might not be as recent as you want but it certainly had a great mix of narrative and gameplay.
Something more recent but not as good, Assassin's Creed and the Halo Saga.
The same could be said for pilots. I'v heard many stories of people playing Microsoft Flight Sim for hours and then when they actually go to flight school they have a really good head start.
RPGs are books for the A.D.D. in all of us. You get tired of the main quest, go work on a side quest or go level up. If the side quest are designed correctly they can be just as fun as the main quest.
I never knew that "zed" was a letter until I started watching the show. I was just like zed p m...whats zed suposed to mean its Z not zed!
For a prediction that was made several thousand years ago I would be willing to give them a margin of error of at least a month.
Oh man, that was great. Some friends in college went to see him. My college was the last stop before he went to DC. Apparently my college was Achmed's big debut.
Obviously you have never played Final Fantasy 11. That MMO is the only one that can be considered having a story. Heck, FFXI is about as far as you can get from WoW in terms of quest.
In WoW you can get some realy good items from questing, in FFXI I get next to nothing. In WoW you get a text box that tells you to go do something and most of the time you just click through it and put it on your quest tracking, in FFXI you get compelling cutscenes and a vague understanding of what you need to do.
I'v said it before and I'll say it again FFXI's story was on par with any single player RPG. If Bioware uses cutscenes instead of static text boxes to convey the story then they will leap past WoW in respect to story.
No, but every time I see NSF I think of the bad(good) guys from Deus Ex.
Exactly. Maybe DST served some point back in the day when clocks were the size of churches but now days you can get a clock the size of a nickle that will stay running for several years. We no longer have to rely on the sun telling us what time we have to be to work.
I'v been wishing for that pill for as long as I can remember. If I could take a pill that made me happy then maybe I would not mind getting up every day going to my boring job.
"FFXI patch-day bugs would be things like "some obscure fight in the Den of Rancor which nobody's done for weeks now has a bit of a pathing-bug, which we'll fix overnight"."
I have to completely agree with you. Final Fantasy 11 patches have been the best deployed patches in any MMO, and they do it for Windows, Xbox360, and PS2/PS3. I still find it amazing that 5 years in they still have a perfect track record for their patches. If they know that something is not going to work perfectly on patch day then they will delay that feature instead of implementing some buggy shit.
Actualy, you are 100% correct. Dextromethorphan HBr is a dissociative at higher doses. I normally take a "Second plateau" dose (or 2.5 to 7.5 mg/kg) on the weekends to relax. When I just want to blow my mind away (akain to getting drunk off your ass) I will take about 10 mg/kg dose and experience things I cant even begin to describe. One reason I do DEX instead of drinking is the lack of a hangover. I can drink 2 bottles of Robitussin and get the same amount of "drunkenness" a 6-pack of beer would give me and not give me a hangover.
I dont take it every weekend, mind you, and I can attest to it's non-addictive qualities. I'v gone months without taking any due to work. It CAN be habit forming in the same way soda-pop and candy is.
My source: http://www.dextroverse.org/faq/dxm_faq.html
I completely agree. I feel alot more creative when I am taking even a low dose of DEX.
Of all the MMOs I'v played I like the UI in FFXI the best. The best part is you dont really notice it is there unless you need something. When I play wow it feels like 1/2 of my screen is taken up by the UI and really ruins the immersion for me. The lack of a interface makes the game feel alot more epic to me.
With FFXI, SE was some how able to get people on the Xbox360 to play with people on PS2/PS3. I think its a decent feat to get two rival consoles to play nice with each other.
I am exactly the person you just described. My life and work are uninteresting to me and I find the only way to keep liveing day to day is to have a different world to escape to when I come home from work. I was very anti-social in college. The hard part is I dont want to be anti-social but I feel really uncomfortable when I am around people I dont allready know.
If I can find a way to not be anti-social then I would give up virtual worlds in a second. Untill then, these worlds are a much better alterntive to the "real" world.
I don't think I could give up my pc willingly as a conscious decision. I just wouldn't have a clue as to what to channel it into insteadand that gap will be there.
The problem for me, comes when it replaces other activities and hobbies. As in, they all mostly have to be on a computer.
You know, your comment just made me realize that I am addicted, maybe not to video games but to computers in general. I have no other hobbies outside of gameing and forum lurking. I moved half way across the U.S. last year and have no friends to speak of. When the internet or (god forbid) power goes out I bounce around my appartment trying to find something to do and thinking to myself that "if I could just get my computer back on I'd have stuff to do."
Now the worst part of it is, on the long weekends when I actually get some brain power restored I will stare at my desktop for hours trying to figure out which of the 20 games I got in the past 6 months I should be playing. (On a side note I did push my self to finish Assassin's Creed so I could free up some HDD space and I did get a familiar "rush" when I finished it.)
Now that I know I'm addicted the question becomes "What should I be doing instead of being on the computer?"
That, and the fact that many Blu-Ray discs take 90+ seconds to go from insertion to movie watching is just stupid. If I buy a copy of a movie I want to watch it, not play with it. A 'quick-play' mode (and note that I'm not even talking about watching mandatory trailer-crap, just getting the damn thing 'loaded') would dramatically increase the odds that I'd buy into it.
I wonder what player you are useing to play DVDs and Blue-Ray. I use a PS3 to play both and I dont notice a difference in the time from inserting the disk to watching the movie. Maybe your Blue-Ray player just sucks?
Actually, I was just thinking the same thing for the opposite reason. MMOs have a watered down grinding gameplay, they can't match the depth and complexity of a single player RPG. They're also a lot worse at telling stories. How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?
Actually Final Fantasy 11 was very good at this. It had a very compelling story driven by cut scenes and epic boss battles. I guess the reason so many people forget that Final Fantasy 11 has a story line is because you have to grind to level 50 or so to get to the real meat of it. In the cut scenes you were the only person there. It was YOUR story and YOU were the hero. I can count on 1 hand the number of times the cut scenes actually told you to bring friends along.