Actually, most frat boys I know, myself included, are Halo fans. Hauling 4 TVs downstairs to get a 16-player match going is an absolute blast.
And like it or not, the mass market has discovered gaming. It's not going to remain pure anymore - like anything else, there's a lot more mainstream gamers than hardcore ones.
...whereas here at Purdue, it doesn't matter what your password is, because someone steals a list of them every other week, forcing you to change them.
While I no longer have any mod points, please take comfort in the fact that this is the funniest thing I have ever read on this site. Thank you, from the bottom of a finals-stressed student's heart.
Re:How else could it get a PG13 rating?
on
Doom Movie Update
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· Score: 1
The producers are less interested in who cares about the Doom universe and more concerned about how many kids' asses they can put in seats at 8 bucks a pop.
I'm glad Bungie is holding out for Ridley Scott before granting the film rights to Halo.
1. Render time. This stuff isn't like Doom where it renders on the fly. You prioritize to get the stuff you want in time for the theatrical release.
2. Editing. Adding that stuff back in takes creative effort. The FotR EE actually has footage removed from it in places to make way for different footage.
The EE tells the same story in a different way. If you've got the patience (and bladder) to watch 11:20 of movie, then this is for you. (I plan on doing it, though maybe over three days.) If not, you'd enjoy the theatrical discs more.
How big's the dataset for WEP cracking? I mean, I'm not sure how much RAM is in those things (I hear it's 4 megs) but you'd need quite a few packets to break WEP.
Well, that quote aptly described Halo 2... except that, while you're barreling through said hospital zone on fire, some asshole puts a pane of glass smack dab in front of you. So, you can see what's ahead of you, but you have to wait two years until they let you keep going.
You want to challenge and stimulate their minds. Your kid probably wants the video games.
Just do what my father did - give them a computer built out of all that spare hardware lying around. Make sure it can't play games to start, but have the hardware lying around to fix that.
If they want those games, they'll get those mental powers going real quick.
Working out the pattern to change a particular square is the challenge. If they worked out the pattern by themselves, I can respect that. If they just Googled it... well, hey, it's no worse than a strategy guide for a video game.
Whichever series you're the biggest fan of. San Andreas is a blast, I expect Halo2 will be as well, and I won't find out about Echoes until after Christmas (though I loved the first). There's also Half-Life 2 to think about....
If you've got all the consoles, think of it as when, not if, you'll play these games. It's a great time to be a gamer.
Also, if you've got an Xbox, it's possible that San Andreas will be released next year on that system. High-def graphics, surround sound... awww yeah. The PS2 version lacks 480p and DD/DTS.
I'd rather have 18 months of revenues from 95% of the market than 6 months of revenues from 2%.
The smart thing to do would be to build up some cash, start working on the next killer idea, and release it cross-platform next time. That WILL teach Apple a lesson, though a small one.
Why's that? Look, I'm not taking away anyone's rights to write free software. Knock yourselves out. All I'm saying is, if I can write free software, or make enough to pay the bills writing software for my employer, I'll choose the latter.
If you're able to snag a job writing free software and getting paid for it, more power to you.
To be honest, I haven't looked very hard for a new employer. I like what I do, and I like who I work for. I'm not inclined to believe some of the hype I get from my coworkers ("You're good enough to make double what you're going to here") but I don't think I'm too terrible - just young, somewhat-above-average talent, and wanting more experience.
Besides, I've got plenty of freedom - I don't have a non-compete (though there is a pretty strong NDA) and I retain rights to anything I do outside of work. As employment terms go, I could do far worse.
Microsoft probably isn't interested in taking my employer's idea, except perhaps for their own internal use. The software I work on is a major part of my employer's competitive advantage, rather than being the product itself. (No, it's not a porn site. I know that's the first thing that comes to mind.)
Actually, most frat boys I know, myself included, are Halo fans. Hauling 4 TVs downstairs to get a 16-player match going is an absolute blast.
And like it or not, the mass market has discovered gaming. It's not going to remain pure anymore - like anything else, there's a lot more mainstream gamers than hardcore ones.
...whereas here at Purdue, it doesn't matter what your password is, because someone steals a list of them every other week, forcing you to change them.
While I no longer have any mod points, please take comfort in the fact that this is the funniest thing I have ever read on this site. Thank you, from the bottom of a finals-stressed student's heart.
The producers are less interested in who cares about the Doom universe and more concerned about how many kids' asses they can put in seats at 8 bucks a pop.
I'm glad Bungie is holding out for Ridley Scott before granting the film rights to Halo.
Hey, that's the free market. If you don't like it, there are vendors you can buy non-MS laptops from... my laptop shipped without Windows.
2 things:
1. Render time. This stuff isn't like Doom where it renders on the fly. You prioritize to get the stuff you want in time for the theatrical release.
2. Editing. Adding that stuff back in takes creative effort. The FotR EE actually has footage removed from it in places to make way for different footage.
The EE tells the same story in a different way. If you've got the patience (and bladder) to watch 11:20 of movie, then this is for you. (I plan on doing it, though maybe over three days.) If not, you'd enjoy the theatrical discs more.
How big's the dataset for WEP cracking? I mean, I'm not sure how much RAM is in those things (I hear it's 4 megs) but you'd need quite a few packets to break WEP.
Well, that quote aptly described Halo 2... except that, while you're barreling through said hospital zone on fire, some asshole puts a pane of glass smack dab in front of you. So, you can see what's ahead of you, but you have to wait two years until they let you keep going.
Cost. It's cheaper to do as much as possible in software. No manufacturing cost, and no disposition when you design a new version.
American version's the same story. HL2, HL:S, and CS:S all require the DVD to be in the drive.
Candy Cruncher.
Huh.
Why doesn't someone pull out the sales for the Linux and Mac versions of Quake 3?
Even better would be if someone's got a way of knowing how Unreal Tournament 2004 splits up by platform.
"Valve hates linux users, they have publically said this."
Got a link to a quote from someone at Valve saying they hate Linux users?
You want to challenge and stimulate their minds. Your kid probably wants the video games.
Just do what my father did - give them a computer built out of all that spare hardware lying around. Make sure it can't play games to start, but have the hardware lying around to fix that.
If they want those games, they'll get those mental powers going real quick.
Working out the pattern to change a particular square is the challenge. If they worked out the pattern by themselves, I can respect that. If they just Googled it... well, hey, it's no worse than a strategy guide for a video game.
Halo's got more preorders than GTA did. If more people play it, despite the Xbox's tied-for-second market position, isn't it still more popular?
San Andreas. It'll give you the longest playtime.
Whichever series you're the biggest fan of. San Andreas is a blast, I expect Halo2 will be as well, and I won't find out about Echoes until after Christmas (though I loved the first). There's also Half-Life 2 to think about....
If you've got all the consoles, think of it as when, not if, you'll play these games. It's a great time to be a gamer.
Also, if you've got an Xbox, it's possible that San Andreas will be released next year on that system. High-def graphics, surround sound... awww yeah. The PS2 version lacks 480p and DD/DTS.
6 years? Longhorn's gonna be late, but not THAT late.
Sadly, something tells me the two hours this youth spent in line to vote is about the same thing he's going to encounter Monday night.
How's that saying go about "everything old is new again..."
Did Apple's original idea involve easily developed add-ons for Desk Accessories (that's what the original was called, right)?
I'd rather have 18 months of revenues from 95% of the market than 6 months of revenues from 2%.
The smart thing to do would be to build up some cash, start working on the next killer idea, and release it cross-platform next time. That WILL teach Apple a lesson, though a small one.
Why's that? Look, I'm not taking away anyone's rights to write free software. Knock yourselves out. All I'm saying is, if I can write free software, or make enough to pay the bills writing software for my employer, I'll choose the latter.
If you're able to snag a job writing free software and getting paid for it, more power to you.
Bzzt. Voted for Kerry.
To be honest, I haven't looked very hard for a new employer. I like what I do, and I like who I work for. I'm not inclined to believe some of the hype I get from my coworkers ("You're good enough to make double what you're going to here") but I don't think I'm too terrible - just young, somewhat-above-average talent, and wanting more experience.
Besides, I've got plenty of freedom - I don't have a non-compete (though there is a pretty strong NDA) and I retain rights to anything I do outside of work. As employment terms go, I could do far worse.
Microsoft probably isn't interested in taking my employer's idea, except perhaps for their own internal use. The software I work on is a major part of my employer's competitive advantage, rather than being the product itself. (No, it's not a porn site. I know that's the first thing that comes to mind.)