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User: TOGSolid

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  1. Do what you want cause a pirate is free on Pirate Bay Court Loss Won't Stop the Flow of Files · · Score: 4, Interesting

    You are a pirate!

    They can trash on The Pirate Bay all they want, but public sites like that are mostly just for piracy tourists anyway thanks to their notoriously unreliable speeds that make the 'pr0' pirates steer clear of 'em except as a last ditch option. Sure you can try and stem the tide by taking down one of the big, well known ones, but that's really not going to help matters much. Another public site will spring up, having learned from the lessons of the prior one, and will be even harder to take down. The tourists will latch onto it and the whole mess will ramp up even more.
    Besides, the guys doing the really heavy duty stuff (i.e. dedicated download boxes with a ritual morning tracker browse through with 24/7 downloading) are all rocking private trackers and encrypted file transfers anyway. Good luck to trying to crack apart the chunk of the piracy community that actually does know what they're doing and aren't 13 year old girls, grandmothers, or drunk, stupid, college kids.

    "I am pretty sure that MPAA/RIAA/Big Publishers would like to put the whole filesharing technology back to the bottle until they find a way to monetize it. Then, of course, it would be accepted."
    They had their chance a loooooong time ago. They thoroughly screwed that pooch and will have to stop basing their businesses on suing the crap out of people, which they really don't want to do (mostly because I think they enjoy it).

  2. Re:What rock have these guys been living under? on Should Good Indie Games Be More Expensive? · · Score: 1

    It completely depends on the game, but for indy games, 20 dollars can easily be too much. If an indy game is really good, I personally have no issues paying that much for it, however I also 'know a lot of people' that have to be a bit more frugal with their gaming dollars and won't spend that much on an indy title unless it's fantastic.

    10-15 bucks is a really solid price point for indy games, if they're charging less than that then they're just asking for problems.

  3. What rock have these guys been living under? on Should Good Indie Games Be More Expensive? · · Score: 5, Interesting

    Have they completely missed Valve's Steam pricing report on what happens when you sell good games for cheap?
    At twenty to twentyfive bucks, an indy game that isn't going to have the exposure a triple A game has is going to alienate shoppers that would have otherwise bought it just for the hell of it. It's going to have to be pretty damn good and get a lot of word of mouth exposure in order to be able to reign back in lost potential customers.

  4. Re:Islam, eh? on UK To Train Pro-West Islamic Groups To Game Google · · Score: 1

    Figures that the day my mod points expire I finally find something I'd want to use them on. Anyhoo, while what the British are doing is not exactly the most well thought out plan ever, it's hardly a bad one. I think the more far reaching consequences of it though is not so much going to be in helping to prevent the creation of more radical, extremist Muslims, but instead to help educate the ignorant that not all Muslims are evil, nasty people and instead at least help a little in curbing anti-Muslim rhetoric if only by a little. Like I said, not a bad idea, just not exactly well thought through.

    But hey, at least it's news from England that doesn't involve them oppressing their citizens in new and inventive ways, and that's always a nice change of pace.

  5. Failure Twin powers activate! on Microsoft and Yahoo Discussing Search Partnership · · Score: 1

    Why are computer business people so brilliant yet so retarded at the same time? Trying to topple Google is like trying to topple World of Warcraft. It's just not going to happen unless the company does something suicidal with their product. The best way to 'compete' against monolithic things like that isn't about direct competition but instead about offering something different.

  6. Re:Buffy on Rockstar Games Develops Connection Between Flash Gaming, Nintendo DS · · Score: 1

    Likewise, CCP has discussed creating an Iphone Eve Online app that would allow players to access the game via their phone.

  7. If you think that's bad... on Time Warner To Offer Unlimited Bandwidth For $150 · · Score: 1

    Check out I've been dealing for way longer in Alaska: http://www.gci.com/forhome/promos/xtreme/ultimate_xtreme_tier_2.htm
    And at its cheapest: http://www.gci.com/forhome/promos/xtreme/xtreme_asd7.htm
    Those are the Anchorage rates.

    Now for where I live in Southeast Alaska, and this service just got launched in December. We were formerly paying roughly the same rates for stupidly slow DSL. A 1mb line was about 125 bucks. Can we poor ole Alaskans have some nationwide nerd outrage too please? Alaska has been needing to import an angry torch and pitchforks mob for a while.

  8. Re:The law of Magic vs Sci-Fi on The State of Sci-Fi MMOs · · Score: 1

    The basic mechanics of gaming are incredibly hard to change and the core archtypes of "the tank," "the healer," and so forth can never really be gotten rid of no matter the mechanics or settings. Even if you created an amazingly innovative game with groundbreaking freeform class mechanics, chances are the characters created will still end up being easily pegged as one of the basic archtypes.

    That's just the way of things and has absolutely nothing to do with it being a 'fantasy setting'. It's completely genre independent. Even outside of RPGs people's natural play styles can easily be set into one of the basic archtypes. You've got the Tony Montana style of players who run out there with a machine gun and just hope for the best (tank). The long range sniper (ranged DPS). The in your face shotgun fanatics/melee guys (melee DPS). The sneaky explosives guys (nuke), and in the games that allow for them, the guys who run around throwing medkits at everyone like some hyperactive pez dispenser (healer).

    As far as the basic concept of player/guild/alliance, come on now seriously? That's just basic clan e-peening. That's been around since mankind first assembled into tribes and started throwing rocks at each other in order to establish dominance in an area. Even without an actual guild system, people in a game will end up forming their little cliques so they can run around as a group and go beat on the other cliques so that they can claim nerd supremecy (and have something to do on Friday night).

    The choice of setting still matters though. Swinging swords at goblins gets old fast. We've been doing it for ages, and sci-fi or any other non-fantasy setting can present a great change of pace. City of Heroes anyone?

  9. Re:I love Eve Online on The State of Sci-Fi MMOs · · Score: 1

    The only difference in characters as they get older is not that they can do things better, but that they can do other things well too. Take for instance a one year old character and a 4 year old character. The one year old has spent their time tricking out their interceptor, the 4 year old has that already wrapped up. The big difference is that the four year old toon can also maybe fly HACs, HICs, and a few other toys, or maybe not. Who knows maybe they can fly a really tricked out inty and then went and trained for industrial skills? Anyway, both toons can fly an interceptor equally well skill wise. Technically the 1 year old has "caught up" in his chosen profession.
    Case in point: My alt trained exclusively for mining as soon as I got her learning skills done. She's about a year and a half old, and I can't squeeze anything else out of her Hulk. However, besides that and indy piloting those are the only things she can do ridiculously well. She has however caught up to older industrial toons in her chosen profession.

    People unfortunately have the classic leveling system burned into their skulls, so often they'll look at Eve as if it was WoW with infinite levels.
    About freighters: Don't bother unless you're in a corp that needs the massive hauling space. Spend your time training for T2 indies instead. Blockade Runners are sexy, sexy boats.

  10. Re:I love Eve Online on The State of Sci-Fi MMOs · · Score: 5, Informative

    I hate to come in sounding like an Eve Online fanboy, but your post does sound a lot like someone who got the trial, went 'meh' and thinks they've seen all there is to see. Feel free to TL;DR to the end of this to check out some game recommendations instead.

    You are absolutely wrong about 0.0 first off. First off, there is no "endgame" in Eve. This isn't WoW or WAR. Secondly 0.0 is open to new pilots even with low skills. A newbie in a properly fitted (and by that I mean the right setup not necessarily T2 gear) frigate can work as a low cost interceptor quite easily, for example. That barely takes any time at all to train for. Believe it or not, creative T1 fits can be quite effective and not break the bank.
    Combat is far from that simplistic, with some ship builds requiring a good deal of hands on management in order to keep yourself from capping out and proper module activation timing. On the broader spectrum, fleet commanding is pretty intense stuff and great fun to learn to do.
    Go get into an interceptor duel with someone who knows what they're doing and try saying combat is boring again. :D

    Getting podkilled is a bitch, true, but jump clones exist for a reason. Clone insurance is also very cheap so really if you get popped without it that's your own damn fault.

    NPC Missions are kinda wank depth wise, but CCP is constantly adding new ones with better laid out mission briefings and do eventually plan on actually adding NPC AI beyond just the recently added sleepers (which for anyone who's been out there knows that they're no slouches and will rape the first logistics ship to show up and say hi).

    You are right on one thing though, Eve is not a tourist's game. It takes a fair amount of time at the beginning to get through the initial learning curve and general entry barrier, and this puts off a lot of people who don't have friends in game to help them out. It's entirely up to the player motivating him or herself to get out there and make something of the game. It doesn't hold your hand and gently point you at a few wolf cubs to go kill for cheap xp, which really, is what most gamers want in a game. It instead says "here's your rookie ship, have fun!" and leaves it up to you. Definitely a niche game, but a successful one.

    You may want to check out Jumpgate: Evolution which features hands on ship control with classic space sim combat.
    http://www.jumpgateevolution.com
    On a non-mmo but still space shooty shooty level there's also Naumachia which is shaping up to be all sorts of awesome.
    http://naumachia.aureasection.com/

    Anyway, sorry for the fanboy rant, but posts such as yours drag that out of me. I don't like seeing people drag Eve through the mud and potentially put off people who may actually enjoy the game by posting pretty innacurate statements.

  11. Good Riddance on Pro Video Game Leagues — Another Economic Casualty · · Score: 1

    I've always felt that the pro gaming crowd has really done nothing but to spawn a really crappy attitude problem in games that tend to show up in players. Aka "Hur Hur I play in the CPL" syndrome.
    I honestly would not shed a tear if the entire pro gaming circuit dried up and died. Maybe then playing online can get back to being about having fun rather than waving your e-dick around.

  12. Re:Correlation... on UK To Mull High Video Game Taxes — To Fight Knife Crime · · Score: 1

    The sad part is is that if you actually track their knife attack statistics, you'll find they go directly hand in hand with the one thing none of the chavs that make up the UK's parliament will ever admit, and it's their ban on firearms.
    Mr. Taylor is just a prick trying to steal more money from its populace.
    You gents and ladies over in the UK really need to start putting pressure on your government and get them to clean up their act. It seems like every other day I'm reading about a new big brother style law or badly argued tax that your government is implementing on you. Everyone else in the world should be hearing about daily protests from your country instead of how you guys just roll over and let them keep ratcheting up the bullshit laws on you guys.

  13. Re:Case of on City of Heroes Mission Creator Explained · · Score: 3, Interesting

    I never understood the mentality between trying to create a 'WOW killer.'
    There's really nothing that can topple it so long as Blizzard doesn't suddenly go squirrely and pull a Star Wars Galaxies on itself. The MMO market is still quite open, unfortunately most devs don't look beyond the same tired fantasy RPG formula. Some like City of Heroes offer up something different enough in setting to keep an active user base. Others like Eve Online have done something so drastically different that there really is no competition, not even from WOW. The industry just needs to accept that it needs to innovate rather than clone, and WOW will suddenly become a non-issue. I know I'd be all for a Warhammer 40k MMO with Planetside style gameplay.

  14. Re:I know this is bullshit on Gamer Claims Identifying As a Lesbian Led To Xbox Live Ban · · Score: 1

    No, but he's kinda got a point as far as the story being iffy. You'd think that considering how the average xbox live pubber is a sexually deprived, drools at anything with tits, caveman that the initial response would be more along the lines of "damn that's hot, pics plz?" rather than "OMG A LESBIAN GET HER!"
    There's some details missing from this story.

  15. Re:I'm sick of small curves on Setting a Learning Curve In MMOs · · Score: 1
    I wasn't targeting Wow specifically, however my statement about the retard filter is quite true though and I think you're just taking it the wrong way. The average Eve player is in their 20s and 30s and younger players shy away from the game. I'm not slamming other MMOs, I'm just stating a cold hard fact. This does alter the personality of the community though. Rather than the usual online fare that everyone is used to, Eve does unfortunately tend to attract people who take the game just a weeeeeeeeeeee bit too seriously and really need to chill the fuck out. I got the hell out of one of the biggest alliances in the game because of people with terrible attitudes just making things not fun (Band of Brothers in case anyone asks). The leadership consisted mostly of just a bunch of blowhards who would literally swear and insult people over voice chat when doing PVP operations, and I just got tired of their crap. So when you see these sort of people come on here and insult and flame other people for playing WoW, just ignore them, much like we ignore the consoletard kids who go on about Halo being the best game ever. These people aren't the majority, they're unfortunately just some of the most vocal.

    The only reason I tend to be vocal about Eve is that because people will make blanket statements like "there's nothing there for people who like PVE," which is just not true. It'd be like if someone was just making blanket statements about WoW like "there's no in game economy at all" or that "the devs don't make any attempts to balance the game whatsoever." Both of which are things that could be said by a disgruntled WoW players, everyone knows is bullshit and would hopefully be corrected by players who've actually played for a while.
    I have nothing against WoW, I played it for a while, and probably would still be playing it to a degree if it wasn't for the fact that the guild I was in collapsed and the fun factor of the game dropped off a lot. My time on Dark Iron during the webcomic wars was easily one of my favorite moments in gaming.

    Anyhoo, rambling aside, I'm sorry if some of the more vocal douchebags out of the community got to you, just don't judge the rest of us based on their foul attitudes.

  16. Re:I'm sick of small curves on Setting a Learning Curve In MMOs · · Score: 1
    Eve survives and continues to grow because of exactly what it is. It's big, it's complex, and there's an insane amount of depth to it. Not everyone is put off by a huge learning curve, and those that stick with Eve and get really involved are rewarded with a game where they can actually feel like they're making contributions that actually alter the course of the game environment and are constantly learning something.

    Name another MMO where that holds true.

    If anything, I'd say that Eve's biggest turn off to most people is that the game absolutely does not cater towards instant gratification. Every aspect of the game requires a level of patience and you always have to be looking forwards towards the bigger picture. The common complaint I hear is that people try the game and quit after a few hours because there is no "push the lever, get your reward" gameplay like other MMOs thrive on.

    The positive upside to this, is that Eve has a built in retard filter. We don't have the issues with whiny-assed 14 year olds and other similiar pea-brains that MMO's like WoW have.

    Eve is not for everyone and any Eve player will admit that. We'll do our best to help anyone looking to get into the game, but we know that most of the people we invite in won't stick with it, and we're fine with that. We do wish however that rather than go out and badmouth Eve, people would instead just say "yanno, this game wasn't for me," and leave it at that.

  17. Re:heh on Tech Firms Oppose Union Organizing · · Score: 1

    I work in the maritime industry and I've seen more than a few really crappy workers get shitcanned (yay!). Are there some sort of provisions in other unions that prevent people from getting fired for being retards?

  18. Re:Law can't make the world NICE. on MySpace Verdict a Danger To Depressed Kids · · Score: 2, Interesting

    The problem results in Political Correctness.

    Should people be allowed to be asshats? Sure why not? But they should expect to be punched in the nose every once in a while when they are.

    Should people grow a spine? Sure, why not? We really shouldn't cater to the whiny sniveling lot either. They should learn to punch people in the nose.

    The world was much more polite when people actually could punch someone without fear of being sued into oblivion.

    [rant]This is probably one of the more fundamental things wrong with society at the moment. People are being conditioned to be victims rather than to stand up for themselves and get shit done. This holds especially true in school where you have bullies messing with other kids in plain sight of adults and having no reprocussions, but the minute the victim decides to just beat the crap out of the bully, all of a sudden he/she is the one in trouble. And so kids get taught to just be victims from an early age, to whine and cry, feel sorry for themselves, and even just go tattle to anyone about everything.
    It's the Barney generation mentality where everyone is supposed to be all soft and squishy. Parents aren't using a stern hand with their kids anymore and often are absent in their child's lives. What else is the child to do without someone to teach them that it is ok to put the bully in their place? Even then, these days I'm pretty sure that if a parent taught a child that and the kid did knock a bully out, the teachers would jump the parent's shit and maybe even call child services on them even though it's quite clearly the fault of the teacher for not paying attention.[/rant]

    Anyhoo, with this case, is what Lori did wrong? Yep, but was it illegal? Nope.
    Megan's parents were clearly at fault for every aspect of this. They failed at the very basics of parenting. They weren't involved with their daughter's life, they didn't keep an eye on her behavior, they didn't monitor what she was doing on the internet, etc. etc. They're just playing victim, blaming their own inadequacies as parents on someone else. Yes Lori is an evil bitch, but if the parents had just paid attention they would have noticed what was going on and caught it. It's not like it's hard to tell when someone you know is going through a depressive swing. Especially when it's your own damn daughter. It could have then been resolved on a personal level (i.e. knocking Lori out), and that would have been that.
    But no, Megan was clearly a sad little victim, her parents are just so downtrodden by their loss, and Lori is an evil tyrant laying down fire and brimstone who needs to be caged away. Never mind the fact that if it wasn't for this happening, Megan's parents probably barely even knew she existed. They should be the ones in jail.

  19. Re:eve online on How Gamers View Their MMOs · · Score: 1

    The only real advantage older players have is that they can do more. When you start playing Eve, if you choose something to specialize in and just go for that, then you'll be just as effective as the older players in doing that in a short while. Then from there you can start branching out.
    For instance if you decide you want to be an interceptor pilot, then it really won't take a long time at all to get the skills you need to be a good interceptor pilot. From there you can branch upwards and learn to pilot a cruiser of some sort, or maybe learn to fly one of the electronic attack frigates, etc. etc.

    I have a three year old toon and a toon around one year old, and my one year old toon, just through careful skill selection, is getting to be just as good of an equivalent battleship pilot (note: It doesn't take a year to do it, I took an early detour and got her into a fully tricked out Hulk exhumer first). Meanwhile my older toon isn't getting any better at battleship piloting because there's no more room for him to grow in that field. So essentially she has caught up to the older player and will be performing just as well. The difference between him and her isn't that he's better, just that he has access to more options than her.

    Younger players can very easily compete with the older players just so long as they play (and train skills) smartly.

  20. Re:eve online on How Gamers View Their MMOs · · Score: 1

    There's enjoying a game and the rewards you get out of your efforts, and then there's flying off the handle in e-rage, as if someone just pooped on your puppy, actually verbally screaming at people (and I mean scream in the literal sense) over vent/TS. My time with the top tier 0.0 crowd was sadly limited because of the terrible attitude problems that the big players have. While Goons weren't as bad, BoB is notorious for this. If you fly on BoB's side, verbal abuse from the leadership is the norm. They are so wrapped up in their little world that they actually power trip off of their role in Eve.
    It's not contained to BoB either, but they are definitely the poster child for it. I just have an issue with people who take games so seriously that they rage over them, which is the norm when dealing with the top tier groups in any game really.

    I probably should have chosen my words a little better in that post and so that's a whoopsy on my part.

  21. Re:eve online on How Gamers View Their MMOs · · Score: 1

    The offline skill training is one of my favorite features of Eve. Since I spend up to, if not more than half the year at sea, any attempt to play a traditional MMO is usually disastrous. I get outleveled in a hurry by everyone I know while I'm away and am constantly playing catchup. With Eve, I can easily just set a month long skill to train, or if I'm going to be out longer, just let someone I know and trust trip skills for me (a girlfriend is fantastic for this job). I stay in pace with everyone else and have nothing to worry about.

  22. Re:I pretty much agree with her on Esther Dyson Grudgingly Defends Internet Anonymity · · Score: 1

    Which can be both good and bad. Wikileaks anyone?

  23. Re:eve online on How Gamers View Their MMOs · · Score: 1

    It makes me laugh actually.
    Just petty people in 0.0 who take the game way too seriously. I have fought with both BoB and Goonswarm and found that 0.0 alliances are staffed with nothing more than very small people who's lives practically revolve around the game, but that's pretty much the norm for any 'high level' large game organization. The big guilds in WoW are equally moronic and pathetic.
    Do what I want cause a pirate is free, I aaaam a pirate!

  24. Re:eve online on How Gamers View Their MMOs · · Score: 3, Informative

    As a fellow Eve player, I do have to admit that on the surface the game seems to be grinding to an extreme. Mission grinding, Mining grinding, Pirate hunting grinding, etc. etc. If you never get out of the basic levels of gameplay in Eve, it will be an incredibly dull game and that is something I freely admit to anyone who is interested in getting into the game. However, I also make a point of stressing that Eve is also a game that you get out of it what you put into it. If you do choose to step out of that initial box, you'll find a game packed with political maneuvering, tense pvp combat, business simulation, and more. You have to go after it for yourself though, it won't be handed to you on a silver platter. This is definitely not a game for the anti-social.

  25. Yay for more ridiculous trademark/patent stories. on Russian Hopes To Cash In On Emoticons · · Score: 1

    To: Oleg Teterin
    :-]
    What now bitch?

    While I know that trademarks and patents and all those shiny things have a purpose, it's just getting stupid these days with what people will try and make a claim for. This still doesn't top McDonald's patenting how to make a burger though.
    At least the Russian courts aren't so blitheringly dense that they'd allow this.