there will likely be class action suits against companies like Blizzard in the longer run and they will likely loose them. Having that in mind it might be smarter if they open up their servers and focus on getting paid for content they create
That is just completely absurd. Or are we going to sue every company now that doesn't publish their server infrastructure or for-internal-use made software? Or companies that object to industrial spying?
Not that there's anything bad with subscription model either. People pay it for cable TV, for Internet, for mobile, for rent. Or are you not using those either? $15 per month is actually pretty cheap for the amount of game play those games create, considering most people play them quite a lot.
Blizzard haven't really fight against the private servers good afaik, and why would they - anyone who has ever tried any of them knows how crappy they are.
Sure, it was fun to set up my own WoW server and get some friends to join it. I had fun with the console commands, made everyone admins and we got the max levels and best items and flying mode. Some fun moments messing around for one night with some beers - but to actually play the game on such servers? No please.
MMO's are in good position because the private servers can never reach the same amount and quality of quests, other players (major part in mmo!), raiding, instances, battlegrounds or in-game economy. MMO's are a lot about the community and other people you play with - they make the world.
The sad part here is people who might for cheapness reasons to play on those servers instead and think the game is crap, while in fact the server just sucks.
But try to get on his good side, and if this means picking a crap job over a cake job, then do it. Make yourself visible. The majority of managers don't see the guy that sits in the corner and makes beautiful code, but the guy sweating and working they think is working his butt off.
But never ever leave doing that once you've got the place in. It's not just about visibility and working your ass off. It's about making your management know you're the man and actually intelligent, can contribute in better ways and are more suitable for more intelligent jobs. Many times taking the crap jobs and kissing ass will do just the opposite, it will show you're not really that. And if you were intelligent and worth the good jobs, why would you be taking the crap non-intelligent jobs all the time?
Have you looked for company to do your internship by yourself? It could be important to do your internship in a place that will fit to your career plan, ask questions and talk to the company representatives.
I agree. Submitter doesn't really tell what his career plan is or what the "IT work" means.
In my teen years (and a some after) I enjoyed coding and creating my own gaming projects. It was fun to code them and test out things and I honestly spend maybe way way too many hours with them. That lead me to look for universities and jobs for a game coder and I though I'd be happy doing so always - After all I did enjoy doing it myself as a hobby.
The thing is, I would had not enjoy doing it as work. Even if it still interests me and I'm happy doing game coding as a hobby, I don't know if I wanted to do that as a work. You would ultimately get instructions from the game developers to do what they want - no your own vision, no your ideas, you're just coding what they tell you to. This was different in 80's and first half of 90's, but it's like that today. Today the projects are huge, which means that usual IT and coding and so on works are quite different what you might have though.
Something that sounds fine and interesting right now probably will not be so in the long run (or even small). This is why you should try to get a complete view to things and learn as widely as possible. Doing something less nicer will help to get there, but one shouldn't keep his view just on it.
Now that IT is getting more and more daily part of the world too, don't just view it as IT work as it probably contains things from other areas. Get to know media. Get to know marketing. Get to know designing. Something more upper level, and get to know peoples experience.
Exactly. And I don't think the over-the-shoulder cam was that bad. It gave the game a little scariness boost too, and that was the whole purpose of the game. It was a wonderful game nevertheless.
One thing everyone should also always remember is that you will usually suck at things when trying the first time. Public Speaking fear comes mostly from the lack of experience and that if you fail at something during it, lots of people will notice as they're all watching you.
Like with everything else, humor helps. If you fail, laugh or joke it off and continue. It's not really a big deal.
It's pretty much the same thing when people on their teenage years (and later if it's a really hot girl) fear talking to them. They think it's going to ruin their world. Once you've got used to messing up with girls, hot girls too, you will notice it's not really a big deal. Laugh at it, she probably will do. If you're scared of that, fail with a girl intentionally to see how she responds. It's quite an eye-opener and you will not really fear failing again. It's ok, and public speaking and talking with random girls is successful only if you can also fail successfully and continue.
I doubt that true exploration will ever be done privately. There's no money to be made that way.
What? You might want to tell that to the whole computer technology and pharmaceutical industry. Or pretty much every other industry. They're always exploring new ways to generate income.
Of course, currently real space exploration (as in, space shuttles flying to see different places) is still too costly and we don't have the necessary technology yet. But it's being developed.
You never know what kind new energy source or other rich things you will find from these pretty much infinite number of planets. When possible return on investment comes to acceptable levels, you can be sure there will be tons of people trying to get rich that way. It's a real goldmine, almost completely unexplored area.
Yes you can. You transfer the light after it has hit the person and is going back. So instead of catching the light ray when it hits the invisibility cloak, you catch it when it's leaving the invisibility cloak and transfer on the other side.
And not even that. You just need to transfer the light after it has hit the person and is going back. So instead of catching the light ray when it hits the invisibility cloak, you catch it when it's leaving the invisibility cloak and transfer on the other side.
I wonder why I haven't actually seen the snippets of definitions lately. I remember seeing them a few years ago. Not that it would had actually changed a lot - there's always lots of different sites linking to dictionaries on the first page of results.
Urban Dictionary has actually been the most useful one of those.
User ratings, definitions of almost all the weird (and stupid) words teens come up with and usually fun descriptions too.
Eh, what? Invisibility cloaks work by transferring the light ray over the object inside it. Mirrors work by mirroring the light that hits them. How would this even work?
I am not sure why people are being so slow to accept this.
Because nothing in world has to be 100% perfect. It just has to work good enough. And maybe later there will be new discoveries that will improve it. That's how technology and science has always worked.
Sure, there will always be ways to get around the invisibility cloak, just like people have ways to get around DRM. But it doesn't make it completely useless or non-working technology.
But what about when teleporting becomes common use technology? The invisibility cloak would have a teleportation field on top of it. The rock would be just teleported back to the person, and it could have a nifty effect in the invisibility drawing to smooth the effect (ie., instead of just teleporting, the stone would travel at a slightly increased, but still not noticeable speed for a moment)
But be aware of the tactical insertion perk. Sucks to get killed when you're going to check the place and get shot just because some fucker put his tactical insertion there to spawn again on the same camping spot.
How about a heartbeat sensor from Modern Warfare 2?
Games are a goldmine for these sorts of wacky ideas which just might work.
And instead of side of weapon, add that to the in-front-of-eye see-through monitor. Why we don't actually have such already? The technology is there. But even US army is testing with things that will actually take away the whole view from your other eye.
Those software have other sources of funding, and they also restrict usage with licenses. GPL isn't the most free license there is, it implies restrictions for reusing the code the same way that other software have restrictions in copying them. If you wanted something to be truly free, your license.txt should contain "Do whatever you want with this".
They seem to be quite nicely done too. So not only giving a free version of Unreal Engine, they're helping the users too. And these are interesting even if you wouldn't use the Unreal Engine.
Would be interesting to know how much Google paid for those two 256 ranges to Level 3. One would think simple ip's like 8.8.8.8 would cost some nice amount too.
Or maybe they should had used the coolest ip on the net, aka
> host 69.69.69.69 69.69.69.69.in-addr.arpa domain name pointer the-coolest-ip-on-the-net.com.
Congratulations, this would then be the first free service that I know of which doesn't do redirect !;-)
I guess they're using that as a selling point and to come of "nicer". If they're just after datamining the DNS requests, this service can happily run on negative income, because it improves Google's other things and provides them even more data.
Google is datamining everywhere and everything already.
there will likely be class action suits against companies like Blizzard in the longer run and they will likely loose them. Having that in mind it might be smarter if they open up their servers and focus on getting paid for content they create
That is just completely absurd. Or are we going to sue every company now that doesn't publish their server infrastructure or for-internal-use made software? Or companies that object to industrial spying?
Not that there's anything bad with subscription model either. People pay it for cable TV, for Internet, for mobile, for rent. Or are you not using those either? $15 per month is actually pretty cheap for the amount of game play those games create, considering most people play them quite a lot.
Blizzard haven't really fight against the private servers good afaik, and why would they - anyone who has ever tried any of them knows how crappy they are.
Sure, it was fun to set up my own WoW server and get some friends to join it. I had fun with the console commands, made everyone admins and we got the max levels and best items and flying mode. Some fun moments messing around for one night with some beers - but to actually play the game on such servers? No please.
MMO's are in good position because the private servers can never reach the same amount and quality of quests, other players (major part in mmo!), raiding, instances, battlegrounds or in-game economy. MMO's are a lot about the community and other people you play with - they make the world.
The sad part here is people who might for cheapness reasons to play on those servers instead and think the game is crap, while in fact the server just sucks.
But try to get on his good side, and if this means picking a crap job over a cake job, then do it. Make yourself visible. The majority of managers don't see the guy that sits in the corner and makes beautiful code, but the guy sweating and working they think is working his butt off.
But never ever leave doing that once you've got the place in. It's not just about visibility and working your ass off. It's about making your management know you're the man and actually intelligent, can contribute in better ways and are more suitable for more intelligent jobs. Many times taking the crap jobs and kissing ass will do just the opposite, it will show you're not really that. And if you were intelligent and worth the good jobs, why would you be taking the crap non-intelligent jobs all the time?
Have you looked for company to do your internship by yourself? It could be important to do your internship in a place that will fit to your career plan, ask questions and talk to the company representatives.
I agree. Submitter doesn't really tell what his career plan is or what the "IT work" means.
In my teen years (and a some after) I enjoyed coding and creating my own gaming projects. It was fun to code them and test out things and I honestly spend maybe way way too many hours with them. That lead me to look for universities and jobs for a game coder and I though I'd be happy doing so always - After all I did enjoy doing it myself as a hobby.
The thing is, I would had not enjoy doing it as work. Even if it still interests me and I'm happy doing game coding as a hobby, I don't know if I wanted to do that as a work. You would ultimately get instructions from the game developers to do what they want - no your own vision, no your ideas, you're just coding what they tell you to. This was different in 80's and first half of 90's, but it's like that today. Today the projects are huge, which means that usual IT and coding and so on works are quite different what you might have though.
Something that sounds fine and interesting right now probably will not be so in the long run (or even small). This is why you should try to get a complete view to things and learn as widely as possible. Doing something less nicer will help to get there, but one shouldn't keep his view just on it.
Now that IT is getting more and more daily part of the world too, don't just view it as IT work as it probably contains things from other areas. Get to know media. Get to know marketing. Get to know designing. Something more upper level, and get to know peoples experience.
Exactly. And I don't think the over-the-shoulder cam was that bad. It gave the game a little scariness boost too, and that was the whole purpose of the game. It was a wonderful game nevertheless.
One thing everyone should also always remember is that you will usually suck at things when trying the first time. Public Speaking fear comes mostly from the lack of experience and that if you fail at something during it, lots of people will notice as they're all watching you.
Like with everything else, humor helps. If you fail, laugh or joke it off and continue. It's not really a big deal.
It's pretty much the same thing when people on their teenage years (and later if it's a really hot girl) fear talking to them. They think it's going to ruin their world. Once you've got used to messing up with girls, hot girls too, you will notice it's not really a big deal. Laugh at it, she probably will do. If you're scared of that, fail with a girl intentionally to see how she responds. It's quite an eye-opener and you will not really fear failing again. It's ok, and public speaking and talking with random girls is successful only if you can also fail successfully and continue.
You're right, Virgin Space Ship does indeed make the 40 year old geeky technicians sound bad.
I doubt that true exploration will ever be done privately. There's no money to be made that way.
What? You might want to tell that to the whole computer technology and pharmaceutical industry. Or pretty much every other industry. They're always exploring new ways to generate income.
Of course, currently real space exploration (as in, space shuttles flying to see different places) is still too costly and we don't have the necessary technology yet. But it's being developed.
You never know what kind new energy source or other rich things you will find from these pretty much infinite number of planets. When possible return on investment comes to acceptable levels, you can be sure there will be tons of people trying to get rich that way. It's a real goldmine, almost completely unexplored area.
Why exactly? You do this on both sides of course.
Yes you can. You transfer the light after it has hit the person and is going back. So instead of catching the light ray when it hits the invisibility cloak, you catch it when it's leaving the invisibility cloak and transfer on the other side.
And not even that. You just need to transfer the light after it has hit the person and is going back. So instead of catching the light ray when it hits the invisibility cloak, you catch it when it's leaving the invisibility cloak and transfer on the other side.
I wonder why I haven't actually seen the snippets of definitions lately. I remember seeing them a few years ago. Not that it would had actually changed a lot - there's always lots of different sites linking to dictionaries on the first page of results.
Urban Dictionary has actually been the most useful one of those.
User ratings, definitions of almost all the weird (and stupid) words teens come up with and usually fun descriptions too.
Now get off my lawn.
Eh, what? Invisibility cloaks work by transferring the light ray over the object inside it. Mirrors work by mirroring the light that hits them. How would this even work?
I don't know about you, but I don't usually walk around in city with a flamethrower on.
I am not sure why people are being so slow to accept this.
Because nothing in world has to be 100% perfect. It just has to work good enough. And maybe later there will be new discoveries that will improve it. That's how technology and science has always worked.
Sure, there will always be ways to get around the invisibility cloak, just like people have ways to get around DRM. But it doesn't make it completely useless or non-working technology.
But what about when teleporting becomes common use technology? The invisibility cloak would have a teleportation field on top of it. The rock would be just teleported back to the person, and it could have a nifty effect in the invisibility drawing to smooth the effect (ie., instead of just teleporting, the stone would travel at a slightly increased, but still not noticeable speed for a moment)
But be aware of the tactical insertion perk. Sucks to get killed when you're going to check the place and get shot just because some fucker put his tactical insertion there to spawn again on the same camping spot.
How about a heartbeat sensor from Modern Warfare 2?
Games are a goldmine for these sorts of wacky ideas which just might work.
And instead of side of weapon, add that to the in-front-of-eye see-through monitor. Why we don't actually have such already? The technology is there. But even US army is testing with things that will actually take away the whole view from your other eye.
Those software have other sources of funding, and they also restrict usage with licenses. GPL isn't the most free license there is, it implies restrictions for reusing the code the same way that other software have restrictions in copying them. If you wanted something to be truly free, your license.txt should contain "Do whatever you want with this".
And here are the videos:
User Interface
Simple Level
Lighting
Geometry Mode
Kismet
Materials
Terrain
Fractured Static Meshes
Sounds
Particles
Fluid Surfaces
Physics
Crowds
Cinematics
UI Scenes
Top-down Game Types
They seem to be quite nicely done too. So not only giving a free version of Unreal Engine, they're helping the users too. And these are interesting even if you wouldn't use the Unreal Engine.
And wtf does that have to do with 'openness' of a OS?
And just so you know, there are lots of free, and even open source, development environments for Windows.
So why is Comcast allowed to do it then?
which work to eliminate bad code, such as the Apache Foundation and FreeBSD.
Wow, that's a quite direct attack.
Would be interesting to know how much Google paid for those two 256 ranges to Level 3. One would think simple ip's like 8.8.8.8 would cost some nice amount too.
Or maybe they should had used the coolest ip on the net, aka
> host 69.69.69.69
69.69.69.69.in-addr.arpa domain name pointer the-coolest-ip-on-the-net.com.
Congratulations, this would then be the first free service that I know of which doesn't do redirect ! ;-)
I guess they're using that as a selling point and to come of "nicer". If they're just after datamining the DNS requests, this service can happily run on negative income, because it improves Google's other things and provides them even more data.
Google is datamining everywhere and everything already.