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  1. Re:Fond .bat memories on MS DOS: A Eulogy · · Score: 2

    But is it vi you are using on your linux box.
    Or vim?

  2. Re:Blast it! on The Report of My Thermal Death Have Been... · · Score: 2

    I spoke with a guy who did beowulf clusters as

  3. Great, rexactly what we need. on Carl Sassenrath Talks About REBOL · · Score: 1, Offtopic

    Another fucking messenger. I have
    - icq
    - aim
    - msn
    - ym
    on my box right now.
    Though I see the point. There should be no reason an instant messaging system be over one meg. Lets be honest, you're sending small bits of data between two boxes across the net.

  4. Re:Not a bad idea... on Undercover Hacking, For Money · · Score: 2

    One word: Goodwill

    Uniforms from everywhere can be found there. Just wash em to get that "cap'n crunch" smelling laundry detergent out of 'em (no reference to 2600 man, but to the cereal)
    I've seen security uniforms there...

  5. Re:Sony MiniDiscs on Quarter-sized CD's? · · Score: 2

    MP3 player too expensive? Rio Volt. $80ish. 15hr battery life. Better model for about $120. I know that cd players are like $10 each today, but $80 isnt that much for a player that plays mp3's off cds

  6. I'm guessing on Security Issues with Windows 2000 Datacenter? · · Score: 3, Interesting

    Since you're paying microsoft a shitload of money, I'm sure that something can be worked out. All the friggin losers who were hitting my box with (a la Code Red) were on DSL / @home lines.

    Incidentally, the iis vunerability was known since iis 4.0 was released. It was kept secret by MS because of the "If no one knows about it, no one will exploit it". I'm thinking the data center people get the patches that home users don't - sort of like netware's support, there is a $200 per support issue, but they will forward the problem all the way up to the guy who coded the section you are having a problem with.

    The lame fuck of the day is 24.202.127.156

  7. It's late, but I'll clarify some stuff. on MSN Forces Outlook POP · · Score: 2

    This is not just in his area. The entire qwest region (i.e. minesota to oregon) is "affected" by this.

    If you were on peasant dsl (i.e. $20/mth, dial up to connect, max time on 2 hrs) - > MSN

    If you are a new customer, and do not ask for a specific isp (i.e. you are a sheep) you get msn.

    If you want to switch isps, you can.

    MSN sends out a special modem to their customers. Areiscom or some garbage. It's hooked up through usb and it uses some kind of weird protocol. A cisco 678 can be used in its place, with quite a bit of coaxing.

    If you are a MSN dsl customer, you do not have access to Qwest's third party support (i.e. if you have another isp, you can call qwest for third party support, w/msn, you can't)

  8. We need a new Shirt. on Transmeta To Release Next Generation CPU · · Score: 0, Offtopic

    AMD or Transmeta
    (Oh. Shit. intel too.)
    Anyone else feel this way?

  9. Re:So let me see on RIAA Wants Right To Hack · · Score: 2

    Yeah, off topic. I know.
    I'm not going to give my thoughts on american foreign policy, just facts.

    The List.

    1 Vietnam
    2 Cambodia (we sent tanks in too)
    3 Libya
    4 Iraq, and again, and again, and again.
    5 Grenada
    6 Panama
    7 Yugoslavia (A B-52 caught two Yugoslavian battalions out in the open and dropped cluster bombs on them)
    8 China (The Chinese embasy in Kosovo was "legally" on Chinese soil.)
    9 Somalia (Restore Hope)
    10 Hati (Uphold Democracy)
    11 Lebanon ("Peacekeeping")
    12 Dominican Republic, ok, fine, we didn't bomb them, but dropped in 14,000 fully armed marines.
    13 Kosovo
    14 Afghanistan (once before, now again)
    15 Wherever America trains, we dropped bombs, etc in germany doing cold war preparations.

    web1.whs.osd.mil/mmid/casualty/table12.htm
    Is the table for US military dead. Quite a few dead in training, interesting to see some of the statistics.

  10. tardy?!?!?! on £10,000 Prize for Linux Virus Challenge Re-Issued · · Score: 2

    Tardy is like 5 minutes, not half a fucking year. Lets be honest here, these sysadmins are not tardy, they are goddamn incompetent.

  11. SMTP Spec and My thoughts on open source software on German Gov't, Free Software, and Secure E-mail · · Score: 2

    It's great to see a government agency of all places supporting the GPL and open source.
    I might be kind of shallow, but I think if you don't release your code, you are afraid of people looking at your poorly programmed code. If the "you" in the above sentence relates to a company, the company is essentially saying that your company is embarrased of the programmers.
    I'm sure I'll have a change of heart once I enter the industry.

    A mail program isn't the most complicated thing to program, I'm writing something in vis. basic right now (I know, I know - It's called schoolwork and I might as well challenge myself) The program is going to be um.. very highly customizable.
    Anyways, these rfc's were really useful.

    http://www.ietf.org/rfc/rfc0821.txt SMTP Spec
    http://www.ietf.org/rfc/rfc2046.txt (w/Mime)

    On a side note (and kind of in jest), what the hell is with europeans and super long agency names?
    Bundesamt für Sicherheit in der Informationstechnik (damn!)

  12. /. ed on Ultimate Guide to Hosting a LAN Party · · Score: 0, Redundant

    And Mirrored.

    Ultimate Guide to Hosting a LAN Party
    Top of Form 1

    Bottom of Form 1
    By Christopher Wong - September 29, 2001
    First of all, what is a LAN party? Quite simply, it is a bunch of gamers who come together, hook their computers up in a local area network, and play games until their eyes bleed. It usually consists of gamers with their computers, food and drink (most often of the high-in-fat, low-in-nutrients variety), and lots of games.
    LAN gaming had existed before Doom, but it was Doom that brought network gaming to the masses. Offices around the world experienced drops in productivity as sessions of Doom on the office network began to increase in popularity. Gamers realized that fragging their buddies was much more fun if they were within verbal abuse range.

    The rise of the internet did not dampen the enthusiasm for LAN gaming, mainly because the dominant internet connections of the mid-90s were 14.4 and 28.8 modems, with the inherent lag and other communications problems. Local area networks, on the other hand, did not suffer from lag as much as modem connections, and being in close physical proximity to your teammates and enemies allowed verbal communications, greatly increasing the enjoyment of multiplayer gaming. Even in today's era of broadband connections and abundant online game servers, nothing quite replicates the thrill of trash talking your opponents in person after a particularly glorious victory.
    Plan Your Event to the Smallest Detail
    There are several important things you must consider when you begin to plan your event. Items include the size of the party, when it will run, where it will be located, plus miscellaneous things like entrance fees (if required) and promotion of the event.
    While LAN parties can usually be as large or as small as you want, most people will find that with less than four players there isn't the same level of excitement and competition as with larger parties. Realistically speaking, at lot of fun can be had with 8-20 players, but any larger and the logistical problems with setting up such an event may well be beyond your capabilities and finances unless you are experienced in running such events. Larger events are also fun, but they no longer become one-man jobs and you will probably need some knowledgeable friends to help keep the event running smoothly.
    LAN parties can also run for as long as you want, though reality will dictate that most events are three days or less, usually running from Friday evening to Sunday evening. For obvious reasons, one-day events are the easiest to set up, and it is recommended that the first LAN party you host be a one-day party. If you have friends to help you organize and host a party, you should be able to host multi-day events right off the bat. Remember to allocate space for sleeping if your event spans more than one day because even the most hardcore gamer cannot play for 24 hours straight.
    One of the most important decisions that have to be made during the planning process is where the LAN party will be located. The primary factor in choosing a location is its size: it simply has to be big enough to accommodate all the guests comfortably. On the other hand, a venue that is too big can also create problems, so once you have decided where to host your LAN party it is best not to change the number of guests. If a planned location is booked and later needs to be bigger, you may lose your deposit and booking fees.
    Accessibility is also an important factor. This mostly depends on what city you host the party in. Obviously, in a large city with a comprehensive public transportation system, getting to your event will be much easier for your guests. Hosting your LAN party in a rural "middle-of-nowhere" town will cause unnecessary grief for both host and guests, and should be avoided even if you live in such a town. It will be much easier to attract gamers to your particular party if it is easy for them to get there.
    There are other issues to consider. Are there washrooms? Are there enough for the number of guests you expect? Noise is also a concern, for a group of rowdy gamers will inevitably create lots of noise and perhaps even some profanity. Make sure that you won't have neighbours calling the cops and complaining about your party. As mentioned above, additional room will be needed for sleeping areas if your LAN party lasts longer than a day. There should also be an area set aside for breaks from gaming, and it helps if there's a TV or some music in this area.
    Lastly but importantly, the issues of electrical power and ventilation need to be addressed. If you are booking a location, ask the booking manager about how much electricity the building can supply and if there's air conditioning (in the summer) or heating (in the winter) available. You need to ensure that a large number of computers will not overload the electrical circuits in the building, which will bring your party to a grinding halt and possibly result in the cancellation of your event. Air conditioning and heating is important to keep your guests comfortable. Ventilation is especially important during the summer because the ambient temperature and heat generated by people and their computers will quickly rise to unbearable levels, and may actually result in damage to computer systems that are overclocked and thus sensitive to temperature changes. Of course, all of this depends on how far north or south you live: air conditioning is useless in the Polar Regions, and the same is true for heating near the equator.
    Operating Costs and Promoting Your Event
    Once you've decided on the size, duration, and location of your LAN party, there remains the issue of the entrance fee. If you are hosting a small party with just your friends, an entrance fee will not be necessary since the costs to run such a party are quite low. Anything larger, however, will require an entrance fee simply to cover the costs of providing the space and hardware to run the party, in addition to the time investment. Things get expensive quickly as the size of the party grows because of the need for high-speed switches and routers, and possibly even gigabit Ethernet equipment in parties with more than 50 people. The entrance fee can also cover things like door and tournament prizes, as well as food and drinks.
    To help defray the costs of running a medium to large LAN party, you may want to consider having your event sponsored. Sponsors might provide food, hardware, software, or technical expertise, and even money if you're really lucky. In exchange for this you will most likely be required to promote the company's products and services, and maybe even allow the company to be the exclusive provider of for-sale goods at your venue. Remember to have any arrangements with sponsors in writing so that it becomes a binding contract, preventing them from dropping their sponsorship at the last moment.
    Congratulations, you've just finished the planning stages. However, if you actually want people to come, you will have to promote your LAN party. A good rule of thumb is to promote your event at least a month before it starts. An excellent way to start is to create a website with all the details of your event. Be sure to clearly state the equipment that the guest must bring, as well as the entrance fee and other incidentals that require money. To let people know about your event, there are websites that are dedicated to listing LAN parties around the world. Putting your party there can greatly increase the chance getting the turnout you wanted. You can put your LAN party listing on www.lanparty.com or in the LAN party department of www.bluesnews.com . If you live in a large city, you can use the classifieds of your local daily newspaper to advertise your event. Mind you, it won't be free, but at least it'll have greater exposure.

    What You Need To Have
    There's a surprising amount of equipment needed to host a LAN party, and one of the best things you can do is to create a list of that equipment. I know it sounds simple, but by creating a list, you will always have something to refer to, ensuring that you don't leave out any critical components. Believe it or not, some of the most important things are not routers and network cable, but tables and chairs. After all, nobody likes to play games sitting on the floor. If you are hosting a larger event, you may well have to rent tables and chairs from your local party supplies dealer. If you do, remember to factor in these costs into your entrance fee. You will also need extension cords for people to plug their power bars into.
    If your party is going to have more than four people, it is best to set up at least one computer as a dedicated gaming server. This is very important if you want your games to be lag-free. As a rule of thumb, you should have one dedicated server for every 10-15 people so that a good mix of games is available at any time. You should try to avoid running more than one game server on each of the dedicated server computers, as it will tend to slow down even your ninja rig (which will become the "grandma" rig in six months!) to unacceptable levels, usually as a result of insufficient network bandwidth. If you have enough guests to justify using more than one server, it would be ideal to place a different game on each server.
    Of course, all the computers in the world would be useless in a LAN party without the networking gear. This is one of the trickier issues you will have to deal with, as it may be difficult initially to estimate your bandwidth requirements. However, as a rule you should be using switches and routers instead of hubs in all but the smallest parties. My suggestion is to use a separate 24-port 10/100 switch for each node (of course you can use a switch with fewer ports if you have less people). Servers should be equipped with gigabit Ethernet cards connected to gigabit central switches if you are hosting a large event. If you have a router with a built-in DHCP server, you can use it to set up dynamic IP addresses, which will be discussed in greater detail.

    Lastly, you will need all of the games and other software you will be using. Especially important are your operating system discs. Configuration of hardware and network settings will often require additional drivers, so make sure you have your OS and driver discs handy. If possible, install and test everything the day before your LAN party so that as soon as people come they can set up their computers and start gaming.
    What Your Guests Need To Have
    There are many things your guests will need to bring, and because of this you'll usually have someone who has forgotten something. Make sure that you specify on your promotional materials what each guest has to bring. If you want, you can also sell some smaller items, like network cable and power bars, to those who forget to bring them, assuming that you don't have a sponsor that will be providing such a service. Below is a checklist of everything your guests will need to ensure they have a good time:
    POWER BAR - This is extremely important. Forgetting this is basically the ticket to frustration. A surge suppressor (a good one, not one of those $10 jobs) is highly recommended, and a UPS is even better.
    COMPUTER WITH NETWORK CARD - Of course, without the computer, you'll be stuck playing charades against yourself, which definitely won't be as fun as fragging your buddies.
    NETWORK CABLE - You will need at least 10 feet of CAT-5 cable. Bringing 25 feet is a much safer bet.
    MONITOR - Because of space restrictions, bringing anything larger than a 19" CRT or an 18" LCD is not recommended, unless you're willing to sit in a dark, musky-smelling corner all by yourself.
    HEADPHONES - If everybody brought their massive Klipsch speakers or DJ rigs, then the cacophony of sound will probably drive everyone into the local insane asylum. Besides, if your opponents can hear the output of your speakers then you'll be at a disadvantage.
    INPUT DEVICES - Most keyboards work pretty well, so you don't need anything special here. Having a good mouse is another story. An optical mouse is far better than any mechanical mouse, and you won't need a mouse pad. Also bring along any other devices like joysticks, gamepads, or wheels. Whatever you do, do not use wireless peripherals. Besides the slower response rate, if other people have wireless devices there may be interference problems. Or maybe your batteries will run out. Invest in a cheap corded device for your LAN gaming needs.
    SOFTWARE - Remember to bring your OS, driver, and game discs. Forgetting to do so will result in much frustration, unless you have someone burn you an illegal copy. Needless to say a large crowd of gamers with loads of pirated software can invite trouble, so just remember to bring all of your own software. [Ed: We at OnePC.NET do NOT and WILL NOT endorse the use of illegal software in any way.]
    MONEY - It always happens. Someone comes up to the door with a car loaded with computer gear and they forget to bring their entrance fee. Or they don't have enough money for food. Let's just say that hunger and gaming addiction do not mix. Bring enough money to cover the entire event, plus a little extra.

    The layout of the gaming area has a big impact on how accessible the whole setup will be. Typically, rows of rectangular tables are created, with gamers sitting on both sides of the table. For example, one person will sit facing south, while the people beside him will face north. With this setup, it's harder to see the screen of the person beside you because there will be another monitor, this one facing the opposite direction, between the two of you. This is optimal because it gives each gamer more space to move around, plus it minimizes the ability for players to cheat by looking at their opponent's screen.
    Sometimes, the space available just doesn't permit this kind of setup, and gamers will all have to face the same direction. If this is the case, then be sure to give each gamer more horizontal space to accommodate the width of the keyboard plus the mouse, and some additional elbowroom so that they can get out of their seats without too much trouble.
    Place extension cords and other cables on the floor under the table where it will be easy to access but not cluttered. Remember to keep servers and other equipment away from the gaming areas. Not only will this give your guests more room, but it will allow you to prevent people from unauthorized access to your network hardware. If cables have to run across an open floor area, tape them down with duct or electrical tape to prevent people from tripping over them.
    Setting up the Network

    The difficulty of setting up the network can be significantly reduced if you have a router. With the router, your guests simply have to plug in their computers to the network and will automatically get an IP address through the router's DHCP server. If you don't have a router, each guest will have to configure his or her computer with a static IP address. You should have a numbering plan in place so that you can be sure each guest gets a unique address. Once you assign an address, write it down on a Post-It note so that your guests can always refer to it. Any range of addresses will do, as long as you are consistent. Set the Subnet Mask to 255.255.255.0 for each computer. If you want to simplify things, also ask each guest to change their computer's domain to one of your choosing, though it is not strictly necessary.
    Your game servers should be a little different. Even with a router, the IP addresses of your servers should be set to a static address so that it doesn't change if the server has to reboot for some reason. Once you have the IP set, write it down somewhere so that all of your guests know how to access each server. Don't change the server IP addresses under any circumstances! It will only complicate things.
    You may also want to set up some of the other network protocols, IPX being one of the more important ones. This will allow legacy games to be played, if there is a demand for them. Also remind your guests about file sharing: if they don't want others to access their files, it should be turned off. To keep viruses from spreading, you may implement a policy whereby it is mandatory to have an anti-virus program installed and running at all times. Most people will be smart enough to have an anti-virus program running anyways. If you do implement such a policy, remember to make this policy known to your guests before the LAN party starts.
    Usually someone will encounter problems getting on the network. Ask them to check all the usual suspects, including the network adapter, the communications protocols, and other network settings. Sometimes it's as simple as someone not having a power cord or Ethernet cable plugged in, so take a quick look at that as well.

    Main Event
    Top of Form 1

    Bottom of Form 1
    Checking In
    Unless you have a small party, you will need someone dedicated to the job of checking people in. When checking someone in, a list should be made of every piece of equipment that they bring inside. If possible, affix some kind of label or tag on that equipment that clearly identifies its owner. People will get very pissed if their stuff goes missing, and you should do your part in trying to prevent theft.
    You then have to assign the guest their seat, and if necessary an IP address. This is the time to provide all the information regarding network settings and other things they must do to connect to your network. You may or may not have the time to assist the guest in setting up, so make sure that your instructions are clear enough to be followed properly.
    Keeping Your Guests Entertained
    The most important thing to remember when you host a LAN party is to keep your guests entertained. Whatever you do, don't make them feel bored. The easiest way to keep your guests happy is to have a good mix of games. This usually means mixing different genres of games as opposed to playing 7 different FPS's in a row and calling that variety. If your party is of the smaller variety, you can let people vote for the game they want to play, if you wish. This doesn't really work with larger parties because of the difficulty in gathering votes, so your best bet is to come up with a "games playlist" before the party starts and stick with that. Remember that with large parties, you'll very likely have a couple of separate groups playing different games at any one time, so don't be too rigid in your planning. Set up multiple servers with different games on each one in this scenario.
    Over the course of your party, your guests will need to take breaks every so often. If you are hosting a medium to large party, you should have a separate break area for people to relax in. In this break area should be a place for people to sit or lie down (a sofa works great) and some type of passive entertainment like a TV or a stereo system for music. Above all, make sure that this break area is close to the food area, because typically the need for a break coincides with the need for food. In any case, it's best to keep food away from the computers, and having a break area gives your guests a good place to eat.
    Preparing the Food
    On the topic of food, the typical LAN party consists of pop, chips, and pizza. These foods are convenient, delicious, and relatively cheap. However, these foods are also the reason why life expectancy for males is in the 70s rather than the 80s, so guests that are health-conscious will have to bring their own food. As the host you shouldn't be expected to supply actual nutrients, but merely stomach-filler. Make sure that you have more than enough food for your entire event so people don't complain about being hungry.
    Unfortunately, because of natural biological processes, what goes in must eventually come out, and this problem is particularly tricky with large parties. Not only do you have to keep the washrooms well stocked with toilet paper and paper towel, but you also have to keep the facilities clean. This is particularly important in large parties because given the aim of most guys, a washroom can get nasty real fast. If you've ever seen the men's washroom in a high school, you'll know what that means. Being unable to relieve themselves makes people grumpy, to say the least.

    Conclusion
    Top of Form 1

    Bottom of Form 1
    Checking Out
    When checking people out, refer to your equipment list and make sure that they actually own everything they're taking out. It's an inconvenience for both you and the guest, but if it prevents theft then it's all worth it. If you have leftover food, let your guests take it home. This alone will help to save you some cleaning time.
    Getting Feedback
    Before a guest leaves, ask them to give you feedback on your event. Was it fun? Did they have any complaints? Was there anything that should have been done differently? Constructive criticism will help you make your next LAN party more fun and cut down on some of the inevitable mistakes. The best way to get feedback is to have a short, yes/no questionnaire, with a section for comments. Preparing one ahead of time is an investment that will make your future events more enjoyable, and maybe even profitable.

  13. Bbbu-bbut on Ultimate Guide to Hosting a LAN Party · · Score: 2

    What makes lan parties fun is cramming yourself on the edge of a bed, where your mouse works crappy, getting fragged while the host(ess) kicks your ass while sitting at their desk - that and brownouts when the sub woofers woof (for the lack of a better word).
    I see doom on the page - how long has it been since you've last played that game.
    Honestly though, planning helps, but the article isn't that extensive.

  14. Re:Besides which on Biometrics in Airports · · Score: 2

    Right. And Brittney Spears' tits grew 3 cup sizes in under a week.
    Either way, if there is a paper trail, it won't be identified untill after the "incident".

  15. I missed it. on Star Trek: Enterprise Reactions? · · Score: 2

    Anybody have a divx so I can catch up (yeah, I said that I wouldn't watch it, but gave in)

  16. Well. on Star Trek: Enterprise Premieres Tonight · · Score: 2

    Judging by the massive, bleeding failures that were voyager and sorta DS9, I'm not going to waste my time watching it.
    And I dunno about Taco, but UPN is on peasant vision here in portland, oregon - twice (ch 4,32)
    Perhaps you might investigate the possibility of buying bunny ears.
    Anybody know of any "trekkie" parties?

  17. Appologies to those who may think this insensitive on Two Handfuls Of Handhelds · · Score: 2

    But if you paid $2000 for a laptop, or $300 for a PDA, wouldn't you take care of the damn thing? I know shit happens, but if it costs 2 large, some, "extra precautions" would probably be in order. . .

  18. Re:What would you pay? on World's First XP System Sold · · Score: 2

    Reasonable for would be around $20. Who the hell would pirate a $20 OS? MS would end up better off doing that instead doing some registration. Come on, I know like 2 people who are honest and actually pay for windows. MS should wake up and realize wtf is going on in the outside world.

  19. Re:Kinda a FYI on World's First XP System Sold · · Score: 2

    The newer Compaq's, HP's, Dells fucking die (i.e. reboot in command mode, erase files to get windows up, etc, etc.) with hibernate.
    I've never had luck with the damn thing, until xp.
    As always, results may of have varied.

  20. Kinda a FYI on World's First XP System Sold · · Score: 5, Informative

    MS has been giving out free copies of XP final, full retail, pro edition to pretty much every salesperson in computer stores across north america (i.e. the warez versions are the iso's of these discs). They had a fairly hot chick do the demonstration too, hell, I admit I'm shallow.
    MS also gave a crapload of stuff about why you should sell XP to your customers, etc, etc.

    And yeah, MS is at the very least bold in some of the things they do.
    How about this - before you log in, XP tells you whether you have passport mail waiting.
    Buy music = goto microsoft music, digital pictures -> MS.
    Allow tech support (or others) remote control of your PC? You have to be using messenger (or at least, that is what is built in) This ought to be fun when an exploit is discovered. Full system takeover is possible.
    Especially optimized for P4 (MS and intel, sitting in a tree, k.i.s.s.i.n.g ...)
    No fucking AOL (which, as a DSL tech support agent is music to my ears)
    Built in firewall (shitty one though)
    Built in ICS
    Built in passport games...
    No apparant way to remove messenger.
    The happy registration (which has already been cracked quite completely)

    Essentially what MS is doing is creating a computer software system (aka turnkey solution) in a box. Joe user won't have to buy anything else for his pc if he buys xp. I'm sure a lot of third party vendors are going to be pissed because they won't have a market for their products, but then again, geeks never bitched when MS included undelete w/MS Dos 5.

    On the upside,
    MS finally got rid of netbeui, so your network file transfers won't be slow as shit over the network.
    MS made the gui skinnable (almost exactly like windows blinds)
    hibernate ACTUALLY WORKS (third times a charm)
    it seems to actually be running stable (uptime 1 month, with my parents on it, which means _alot_, i.e. the system has not gone down since I installed it on an overclocked celeron box),
    added a change user function, which allows the system
    added the ability to "telnet" in and logon using the remote machines cpu power, ala X-Windows. Essentially terminal services on every machine.

    It looks fischer price, and I hate to say it, but MS might of have done what they promised to do when they release Windows 95. The price is insane though, $300US for full pro edition!!!!!

    Oh. If you work in a computer store and want a free (legal) copy, florida (24,25,26), texas (24, colorado(15),az(24), still have seminars going. Check
    http://www.microsoft.com/retail/live/
    though its kinda late. Proof of employment can be a tshirt w/ a name badge. See the evil for yourself.

    Well, gnight.

  21. Maybe it's just me, but on Robots Go To War · · Score: 2

    I don't think these things are going to become super commonplace soon, and I don't especially don't see us waging war / keeping peace (whatever...) using things that hold one missile. I'm guessing the one hellfire is for a command apc somewhere, not to be taking out _____.

  22. Re:Remote attrition on Robots Go To War · · Score: 2

    or use training drones. . .

  23. Re:My essay on Congress Considers Mandatory Crypto Backdoors · · Score: 2

    I do belive the Jewish Revolts were put down by the Romans after crucifying most (jews, not necessarily revolters) of them by main roads and razing the entire province.
    Moreover, they never got their land back until 1948.
    Not to say this would be an acceptable solution, but just to point out that you can do something so violent that people won't Dare to revolt.

  24. Re:MS Donating $10 Million on New York Red Cross Needs Tech Help · · Score: 5, Interesting

    Not to crap on MS too much, ten million is a nice sum, but how much do you think MS will get from selling new licences for the thousands of boxes that will eventually be replaced?
    Same thing with cisco donating 4 million, how much do serious cisco routers cost? At least there is a tangible object there.
    I don't want to sound overly negative, but at $10 million, it's not like MS will lose any money overall. I'm sure there is some cold hearted motherfucker who calculates this shit out to the penny. I'm sure Bill can spare a bit as well. His house _did_ cost FIFTY million.

    Overall, every bit (or $10 million) helps the people in NYC, but I'm sure some more imaginative things (like actually bringing in a "shelter on a truck", or implementing a person finding system would be more productive.
    I can't complain too much, something being done is still better than nothing at all.

  25. Re:Arm Pilots on More On Tragedy · · Score: 2

    How about just reinforcing the fucking door?