And this is just Google's official stance. They won't certify any devices "with Google" unless they meet the criteria. Once the source code is out there, people will do what they want with it, port it to phones or whatever.
That was an issue with Microsoft's phone using data without the user knowing, on top of what data they intentionally use. This is AT&T completely fabricating data usage (unless the underlying OS actually uses data while doing nothing, then it'll be Apple's problem too).
When I first heard of OnLive I thought the concept of a rent-a-game solution which removed the need for a decent pc or console was a great idea. Then I actually read about it, found out that the games had to be bought, the 'console' had to be bought, and then I had to pay a subscription to keep going. This completely killed any interest I had. The idea of 'buying' something then having to keep paying a subscription as well is still an absolute deal breaker to me.
Most of those points have been taken care of. The console is only needed if you have no computer (Windows, Mac at last). The original subscription has been canceled. It is much more akin to Steam now, without the need for your computer to be at all powerful.
I like playing the odd new game, but actually wouldn't care all that much about a rental service being a little behind 6-12 months. I've only just started Forza 3 (12+ months old), haven't opened Dragon Age: Origins, let alone actually bought Lego Batman, Batman: Arkham Asylum, any of ultimate alliance games. If a service like OnLive 'just works' tm, at £10pm I could see me moving away from buying physical media, and rent 'gaming' instead.
OnLive's main benefit is to people who don't want to spend money every year to keep their graphics card and CPU up to date. It runs on anything. This Playpack service is also voluntary. You can subscribe for a month, then not subscribe for a couple months, pick it up again when plenty of more games are added. Do what you want. Meanwhile, games you really enjoy can be bought (and they have had good sales (25-75% off) like Steam does) and played on the off months.
The original EULA and plans they had were ridiculous. But it has gotten better all the time. During the fall, my motherboard and power supply stopped working on my gaming PC. I would have been left quite bored with only my tiny EeePC and Solitaire if it weren't for OnLive.
Let Comcast know. Switch to another provider. I'm running on mere 5Mbit DSL currently without missing anything from Comcast. Currently, the busiest I've tested it was simultaneously streaming Hulu, OnLive, and playing World of Warcraft. They all ran quite well.
One of the reasons Nintendo gave for region-locking the 3DS was for differences customizing each region for the best experience, like language. So, clearly, since Europe has so many languages, the need to pay more. I guess.
Apple: No source code available. Android: Source code available.
Sure, it may require bugs or something to get root for some phones, but the options are there to take the new sources from Google, mix in the kernel pieces vendors are required to GPL, and come up with something usable. My Sprint Hero has a Gingerbread ROM out now, while HTC decided to stop making updates at 2.1 (about six months after release in the US). I have found this ability to be Android's number one benefit. Support long after the hardware/carrier give up.
What options does an owner of an old i-Device have (besides install Android on it)? Buy a new device to get new software features or apps that don't support the old version?
I like how Apple has decided to yank the fragmentation argument right out from under all the iFanboys by not having 4.3 for early iphones and ipods. Now what do you guys have to bash over every Android story on here?
Why bother being vague with the numbers in a case like this? Just say 124 out of 161, already! So they had around 40 games with penises they wanted to cull. It's not like this was a major culling of the herd.
Or keep it and say "more than 123 games" to be consistent...
You don't know how much you'll use it until you start using it. Then you find neat little things to do here and there. I could care less about music, so I never bothered getting ipods, itunes, etc. I barely used the phone, so I just had a simple cell phone to call the wife for the grocery list on the way home from work. I told myself I can just wait until I get home to check email, web sites, etc.
Then, I got the HTC Hero (Sprint) in October 2009 to play with making Android apps and make billions of dollars in a weekend once I thought of a cool idea. Then I started checking email, RSS news, web sites, etc a couple times an hour. I listen to a couple dozen podcasts throughout the day. I put down my DS (actually my daughter took it over), and play similar simple little games on this. Here we are over a year later, and the battery was giving me grief. I started to get the shakes (almost) from not being able to use my phone until my replacement battery arrived yesterday.
You don't know just how much you will use it until you start using it. There will always be another phone/tablet better than yours, but just get one and start having some fun.
What's even better is waiting for 20.2. It is going to be WAY cool than the crap that's out now. I can tell you this because I know someone at Google who may or may not be working on it. While all of you are wasting time with your phones, tablets, netbooks, cerebral implants, I am going to sit here on my futon knowing I'm going to be having a vastly superior experience than all of you combined. Trust me, good things come to those who wait. All you people are suckers.
2. streaming is the future, unfortunately. plastic disks will eventually die out, taking with them the ability to control the media you purchase.
Let's see, Slashdot has been around what, a dozen years or so? What has completely disappeared in PC gaming since then? The loss of floppies? CDs and then DVDs were a hell of a lot more convenient than 10 floppies. The better tech won. Are there still holdouts refusing to buy one of these magic plastic disc machines?
OnLive has its uses. If you don't want to, you're going to still be able to buy your PC parts and consoles.
Why is it that this site is so full of extremists? For every widget that comes out, everybody goes to the extreme, "Well, this is the end for X, only this new widget will exist from this moment forward." Hell, you can still buy buggy whips if you really want to.
What will come of all the spam lost in this tragedy? It confounds me how email systems like Hotmail and Yahoo keep users with all the spam that comes through. Last year, I found the name/pass of a Hotmail account I made five or more years ago. I logged in to around 3k messages in the inbox. Amazing.
They do this at the close of Steam's Christmas series of sales. I'm guessing AC2 and C&C didn't get the wonderful reception they were expecting. Of course, now it's too late to fix what they've blundered.
Steam has one more day, it could be another everything-previously-is-on-sale-again type thing for Ubisoft to pray they can make up some money...
And that's exactly why this happened. People were satisfied with the initial release of v5 and saw no need to update (meaningless bug fixes, no useful features, who cares). Then they broke everything...
Hardly. I set everything up on my EeePC (Atom 1.6GHz CPU, 2GB RAM, WinXP). It takes a bit to start up, but it was certainly workable when I had a video card go out on my main PC. Just follow the Eclipse setup howto Google provides and it worked just fine.
Also, the book "only" really talks about developing in Eclipse. I mean, there are at least 50,000 other possible editors/IDEs. Why not talk about each of those too? The reviewer has quite a few personal beefs it would seem. Google provides the most support, easiest setup, etc for Eclipse. So, for one new to Android, that makes good sense to start with Eclipse. Any programmer worth a couple nickels should be able to translate what they learn to other IDEs.
I found a funny item of note on Amazon's page. In the "Formats" section, I clicked the plus for other formats. The previous edition (2009) can be bought new from $976.98. I'll jump on that!
The beauty of digital distribution is the very minimal cost per item. So, they can sell the games for terribly low prices. When you produce a manual, DVD, box, etc, you lose money selling the game for $1. With Steam and the like, the developers still get something from that $1.
Of course, it's still hard to convince some of the big publishers of this. They were offering COD4 for $14 the other day, and the lowest MW2 has been is around $35.
I want games to run on my machine where I control them.
Where in the existence of OnLive does it prevent you from doing this? OnLive is just another means of delivering games to people. If you don't wish to partake, go right ahead. There's a good portion of the population that doesn't know how to upgrade a video card or whatever, aside from buying a new computer. OnLive games work on the vast number of these less than top-of-the-line computers.
More gamers is good for the industry, and good for everybody that enjoys games.
That's not how hysteria works. It's based more on feelings.
"I don't want my child to have autism. Vaccines could cause autism. Therefore, I don't want my child to get vaccines."
Of course, of these kids Bill says died because of no vaccinations, at least they didn't have autism when they went. Their parents must be so proud.
And this is just Google's official stance. They won't certify any devices "with Google" unless they meet the criteria. Once the source code is out there, people will do what they want with it, port it to phones or whatever.
That was an issue with Microsoft's phone using data without the user knowing, on top of what data they intentionally use. This is AT&T completely fabricating data usage (unless the underlying OS actually uses data while doing nothing, then it'll be Apple's problem too).
When I first heard of OnLive I thought the concept of a rent-a-game solution which removed the need for a decent pc or console was a great idea. Then I actually read about it, found out that the games had to be bought, the 'console' had to be bought, and then I had to pay a subscription to keep going. This completely killed any interest I had. The idea of 'buying' something then having to keep paying a subscription as well is still an absolute deal breaker to me.
Most of those points have been taken care of. The console is only needed if you have no computer (Windows, Mac at last). The original subscription has been canceled. It is much more akin to Steam now, without the need for your computer to be at all powerful.
I like playing the odd new game, but actually wouldn't care all that much about a rental service being a little behind 6-12 months. I've only just started Forza 3 (12+ months old), haven't opened Dragon Age: Origins, let alone actually bought Lego Batman, Batman: Arkham Asylum, any of ultimate alliance games. If a service like OnLive 'just works' tm, at £10pm I could see me moving away from buying physical media, and rent 'gaming' instead.
OnLive's main benefit is to people who don't want to spend money every year to keep their graphics card and CPU up to date. It runs on anything. This Playpack service is also voluntary. You can subscribe for a month, then not subscribe for a couple months, pick it up again when plenty of more games are added. Do what you want. Meanwhile, games you really enjoy can be bought (and they have had good sales (25-75% off) like Steam does) and played on the off months.
The original EULA and plans they had were ridiculous. But it has gotten better all the time. During the fall, my motherboard and power supply stopped working on my gaming PC. I would have been left quite bored with only my tiny EeePC and Solitaire if it weren't for OnLive.
Let Comcast know. Switch to another provider. I'm running on mere 5Mbit DSL currently without missing anything from Comcast. Currently, the busiest I've tested it was simultaneously streaming Hulu, OnLive, and playing World of Warcraft. They all ran quite well.
One of the reasons Nintendo gave for region-locking the 3DS was for differences customizing each region for the best experience, like language. So, clearly, since Europe has so many languages, the need to pay more. I guess.
that Obama was going to change the world and usher in a utopia to please every libertarian and liberal alike?
I don't think anyone expected that to happen, either immediately or ... ever. But nonetheless we were promised "change", which we have not received.
The Nobel Peace Prize committee sure thought so...
Apple: No source code available.
Android: Source code available.
Sure, it may require bugs or something to get root for some phones, but the options are there to take the new sources from Google, mix in the kernel pieces vendors are required to GPL, and come up with something usable. My Sprint Hero has a Gingerbread ROM out now, while HTC decided to stop making updates at 2.1 (about six months after release in the US). I have found this ability to be Android's number one benefit. Support long after the hardware/carrier give up.
What options does an owner of an old i-Device have (besides install Android on it)? Buy a new device to get new software features or apps that don't support the old version?
I like how Apple has decided to yank the fragmentation argument right out from under all the iFanboys by not having 4.3 for early iphones and ipods. Now what do you guys have to bash over every Android story on here?
Just reply to the email with the, "You keep using that word, but I don't think you know what it means" line.
Why bother being vague with the numbers in a case like this? Just say 124 out of 161, already! So they had around 40 games with penises they wanted to cull. It's not like this was a major culling of the herd.
Or keep it and say "more than 123 games" to be consistent...
You don't know how much you'll use it until you start using it. Then you find neat little things to do here and there. I could care less about music, so I never bothered getting ipods, itunes, etc. I barely used the phone, so I just had a simple cell phone to call the wife for the grocery list on the way home from work. I told myself I can just wait until I get home to check email, web sites, etc.
Then, I got the HTC Hero (Sprint) in October 2009 to play with making Android apps and make billions of dollars in a weekend once I thought of a cool idea. Then I started checking email, RSS news, web sites, etc a couple times an hour. I listen to a couple dozen podcasts throughout the day. I put down my DS (actually my daughter took it over), and play similar simple little games on this. Here we are over a year later, and the battery was giving me grief. I started to get the shakes (almost) from not being able to use my phone until my replacement battery arrived yesterday.
You don't know just how much you will use it until you start using it. There will always be another phone/tablet better than yours, but just get one and start having some fun.
What's even better is waiting for 20.2. It is going to be WAY cool than the crap that's out now. I can tell you this because I know someone at Google who may or may not be working on it. While all of you are wasting time with your phones, tablets, netbooks, cerebral implants, I am going to sit here on my futon knowing I'm going to be having a vastly superior experience than all of you combined. Trust me, good things come to those who wait. All you people are suckers.
An American football thing.
2. streaming is the future, unfortunately. plastic disks will eventually die out, taking with them the ability to control the media you purchase.
Let's see, Slashdot has been around what, a dozen years or so? What has completely disappeared in PC gaming since then? The loss of floppies? CDs and then DVDs were a hell of a lot more convenient than 10 floppies. The better tech won. Are there still holdouts refusing to buy one of these magic plastic disc machines?
OnLive has its uses. If you don't want to, you're going to still be able to buy your PC parts and consoles.
Why is it that this site is so full of extremists? For every widget that comes out, everybody goes to the extreme, "Well, this is the end for X, only this new widget will exist from this moment forward." Hell, you can still buy buggy whips if you really want to.
What will come of all the spam lost in this tragedy? It confounds me how email systems like Hotmail and Yahoo keep users with all the spam that comes through. Last year, I found the name/pass of a Hotmail account I made five or more years ago. I logged in to around 3k messages in the inbox. Amazing.
They do this at the close of Steam's Christmas series of sales. I'm guessing AC2 and C&C didn't get the wonderful reception they were expecting. Of course, now it's too late to fix what they've blundered.
Steam has one more day, it could be another everything-previously-is-on-sale-again type thing for Ubisoft to pray they can make up some money...
And that's exactly why this happened. People were satisfied with the initial release of v5 and saw no need to update (meaningless bug fixes, no useful features, who cares). Then they broke everything...
Hardly. I set everything up on my EeePC (Atom 1.6GHz CPU, 2GB RAM, WinXP). It takes a bit to start up, but it was certainly workable when I had a video card go out on my main PC. Just follow the Eclipse setup howto Google provides and it worked just fine.
Also, the book "only" really talks about developing in Eclipse. I mean, there are at least 50,000 other possible editors/IDEs. Why not talk about each of those too? The reviewer has quite a few personal beefs it would seem. Google provides the most support, easiest setup, etc for Eclipse. So, for one new to Android, that makes good sense to start with Eclipse. Any programmer worth a couple nickels should be able to translate what they learn to other IDEs.
I found a funny item of note on Amazon's page. In the "Formats" section, I clicked the plus for other formats. The previous edition (2009) can be bought new from $976.98. I'll jump on that!
The beauty of digital distribution is the very minimal cost per item. So, they can sell the games for terribly low prices. When you produce a manual, DVD, box, etc, you lose money selling the game for $1. With Steam and the like, the developers still get something from that $1.
Of course, it's still hard to convince some of the big publishers of this. They were offering COD4 for $14 the other day, and the lowest MW2 has been is around $35.
you have to look at the media of the labor movement itself, not the corporate owned and controlled mainstream media
Nope, he's saying to believe his link over any other source.
Just black out the name of the accused, then it's easy to publish with a clear conscience. Information wants to be free!
That's still single-player 'round these parts mister.
I want games to run on my machine where I control them.
Where in the existence of OnLive does it prevent you from doing this? OnLive is just another means of delivering games to people. If you don't wish to partake, go right ahead. There's a good portion of the population that doesn't know how to upgrade a video card or whatever, aside from buying a new computer. OnLive games work on the vast number of these less than top-of-the-line computers.
More gamers is good for the industry, and good for everybody that enjoys games.