And shame on you for trying to make others sit on their hands while thousands of people are slaughtered every year by a real asshole of a dictator and his boys.
Well, we'll get another chance to get him out of power in the 2004 elections.:-)
Heh... that reminds me... a co-worker used to own one of the large ISP's in town, and was the mail admin there... some users inspired him to set up a little page called Dear Mailer Daemon. Muy funny.
it's not like your going to get rid of fatty ass by drinking alternatives, eh
A little offtopic, but are you on drugs? By switching from regular soda to diet soda, you're effectively cutting out about 150-180 calories per serving/can. If you drink 2 or 3 cans a day, that's a significant decrease in net calorie intake.
Government-funded newspapers and TV stations in foreign countries is a possible parallel.
Not really... I've lived in alot of countries with government-funded media, and I don't find them any less restricted than American "private" media. Whether you tone your content down to appease the government or keep soccer moms from boycotting your corporate sponsors, it all boils down to the same thing in the end.
If a game needs that kind of budget to be commercially viable, it probably doesn't deserve the budget to begin with (excepting MMOG's, which is a whole different story) Sure, beautifully rendered models, cinematics, and a great score can all add alot to a game, but if the game is flawed at the core, all the eye and ear candy in the world won't save it. People will still play the games that are *fun* to play, irrespective of graphics and whatnot.
In order to speed up the Earth you would have to use a rocket or some kind of cannon which is capable of flinging material *clear off* Earth's surface, never to return.
Finally, a practical use for all those AOL CD's! Woohoo!
One game that tries to accomplish this (fairly successfully, IMO) is Shadowbane... although they cheat a bit. Instead of allowing players affect the environment (as you said, a very difficult proposition) they form nation-guilds and build cities, and war or ally with other nation-guilds. But you do get to affect the world's events, and it's dynamic.
Who would have thought we could cook food in under a minute
Sure, if you want to call that slop you can nuke, "food"... but then again, in this day and age, claiming quantitative improvements by lowering standards seems to be the trend.
What in the name of Bob does the game engine have to do with gameplay? Licensing a game engine allows developers to spend more time on what's important: gameplay, content and story. Saying licensed engines are bad is like saying movies are bad because it's all the same thing, dyed celluloid scrolling past a projection lamp.
There are plenty of "great" games out there that use, for example, the Quake engines, Medal of Honor: Allied Assault, Jedi Knight II, Half-Life, and its derivative, Counter-Strike. Nearly all the games you listed up there were console games, which is really financially an order of magnitue different on all scales from PC development.
What it all really boils down to is that if your game is crap, it's going to be crap regardless of whether it's done with the Quake engine, an in-house engine, or ascii graphics.
I still think the original GTA is neat -- it also has an interesting perspective (overhead).
I found the overhead perspective of the original GTA series to be one of their greatest weaknesses... the problem being that once you got any decent amount of speed going, it's nearly impossible to react in time to traffic, making high-speed chases very difficult.
I also found that it's easier to learn the layout of cities, the increased line-of-sight offered by the 3d perspectives allow you to spot landmarks much easier than the top-down view.
From an eye candy perspective, I found the in-game cutscenes in GTA3 and GTA:VC to be much more appealing than the popup windows in GTA and GTA2.
All that aside, the original games are a great foundation, offered alot of entertainment, and provided a unique and enjoyable gaming experience.
That's a good point. Strictly speaking, this is equivalent to broadcasting Internet radio. Whatever happened to the issue of charging royalties for broadcasting Internet radio, and would that apply in this case?
While technically this would count as broadcasting, I don't think this would be any more of a concern for the RIAA than putting on some music while you throw a party at your pad. Yeah, technically it's an "unlicensed public performance", but since there's an extremely restricted audience and no profit motive for the parties involved, other than mindshare for Microsoft, I doubt the RIAA would end up throwing a fuss.
Re:ClearChannel Take Note!! IDEA of the CENTURY!
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Digital Celebrities
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· Score: 1
Do any spam filters work (as in NOT throwing out legit mails) other than ourselves?
I use spambouncer, which, over the months I've used it, has blocked about 7k spam messages. It has a fairly complex filter, and good whitelisting capabilities, so I get the mail I want. I've had a few spams make it through, but it's fairly simple to add the domains to the list. It takes a while to configure the whitelists to get them working well, but since then, I've had a grand total of about two or three false positives (out of 12k e-mail messages total). I keep half an eye on it during the workday, and totally keeps my personal email clean of garbage.
Ahh, but what they said is different from what you said. You said it's the oldest IRC bot, they're saying it's the oldest IRC bot still in active development, which may be true. The bots I mentioned haven't been in active development for a long time. (afaik)
Son, you're on crack, eggdrop is a freakin' newbie bot... there were alot of other bots around LONG before eggdrop... Vladbots predate eggdrops by a couple of years. Learn yer damned history!</grumpy-old-fart>
Well of course it's a lot cheaper to quit cold turkey, but it's alot easier to quit with the patch.
People who have an extremely difficult time quitting cold turkey (such as myself) will have a much easier time quitting with the patch. Also, the cost-per-dose with patches and/or gum is flawed, since the idea is that you stop using the patches/gum. Sure, in the short term it's a little more expensive, but you need to look at the long-term savings.
As for those that like smoking and will continue to do so, it's really not an issue for this thread. The first step of getting over any addiction is recognizing that you have the addiction, and more importantly, wanting to quit. Someone who doesn't want to quit isn't going to anyways.
As to the less dangerous delivery system, the problem is that a large part of the psychological addiction is the delivery system, and all the rituals and "stupid smoker tricks" associated with it. The closest thing I've seen to replacing this is those nicotine inhalers (basically look like old-fashioned filter attachments that you suck on), the problem being they lack the taste of the cigarette (a learned pleasurable taste) and the smoke.
. It's social, and I get my best conversations in at that time. I'd rather live 50 years how I want than 60 years living how I should.
Yea, but what happens when you want to be able to go up three flights of stairs without having to stop for a breather on floor 2? Eventually, it becomes a quality of life issue, really. Don't get me wrong, smoking was alot of fun, all 15 years of it, but eventually I got tired of it getting in the way of other things.
Nicotine patches, gum, and so forth. Unfortunately, these are all priced far above the cost of nicotine delivered in a cigarette, so only those who can justify the cost as an aid to quitting will use these products.
Are you on crack? A two week course of patches costs somewhere around $55-$60. At a pack a day, for 14 days, I'm paying about $42... but I live in the midwest, cigarettes are dirt cheap compared to other parts of the country. If I follow the traditional 10-week course suggested by the patch manufacturers, I end up paying a grand total of about $300. However, during those 10 weeks, I would have spent $210 on cigarettes. If I stay successfully quit for another 30 days, I will have saved an additional $90 by not buying cigarettes, at which point the patches will have paid for themselves. Every day after that, they make me $3 a day in savings. Even if they doubled the price of the patches, not paying for cigarettes will defray the cost of going on a course like this.
Patches aren't as satisfying (or as addictive for that matter) because they don't give you the ability to titrate the dose.
The patches aren't supposed to be "satisfying"... they're just supposed to suppress the nicotine withdrawal trigger that reminds you that it's time for another smoke:) If you're committed to quitting, you're willing to give up the satisfaction you get from smoking already...
One of my co-workers actually worked on the Ice Cube project (mentioned elsewhere on this thread) drilling holes to plant the sensors... they use aviation fuel for all their power needs, as diesel does indeed gel up down there.
And shame on you for trying to make others sit on their hands while thousands of people are slaughtered every year by a real asshole of a dictator and his boys.
:-)
Well, we'll get another chance to get him out of power in the 2004 elections.
I do now >:)
Heh... that reminds me... a co-worker used to own one of the large ISP's in town, and was the mail admin there... some users inspired him to set up a little page called Dear Mailer Daemon. Muy funny.
it's not like your going to get rid of fatty ass by drinking alternatives, eh
A little offtopic, but are you on drugs? By switching from regular soda to diet soda, you're effectively cutting out about 150-180 calories per serving/can. If you drink 2 or 3 cans a day, that's a significant decrease in net calorie intake.
Government-funded newspapers and TV stations in foreign countries is a possible parallel.
Not really... I've lived in alot of countries with government-funded media, and I don't find them any less restricted than American "private" media. Whether you tone your content down to appease the government or keep soccer moms from boycotting your corporate sponsors, it all boils down to the same thing in the end.
If a game needs that kind of budget to be commercially viable, it probably doesn't deserve the budget to begin with (excepting MMOG's, which is a whole different story) Sure, beautifully rendered models, cinematics, and a great score can all add alot to a game, but if the game is flawed at the core, all the eye and ear candy in the world won't save it. People will still play the games that are *fun* to play, irrespective of graphics and whatnot.
America's Army is just one example of computer games produced for state PR (read: propaganda).
I don't know that I'd consider America's Army propaganda... an advertising/recruitment tool would be a more appropriate parallel.
In order to speed up the Earth you would have to use a rocket or some kind of cannon which is capable of flinging material *clear off* Earth's surface, never to return.
Finally, a practical use for all those AOL CD's! Woohoo!
One game that tries to accomplish this (fairly successfully, IMO) is Shadowbane... although they cheat a bit. Instead of allowing players affect the environment (as you said, a very difficult proposition) they form nation-guilds and build cities, and war or ally with other nation-guilds. But you do get to affect the world's events, and it's dynamic.
My god, this isn't slashdot? So... where have I been posting all this time? :-o
Who would have thought we could cook food in under a minute
Sure, if you want to call that slop you can nuke, "food"... but then again, in this day and age, claiming quantitative improvements by lowering standards seems to be the trend.
There are plenty of "great" games out there that use, for example, the Quake engines, Medal of Honor: Allied Assault, Jedi Knight II, Half-Life, and its derivative, Counter-Strike. Nearly all the games you listed up there were console games, which is really financially an order of magnitue different on all scales from PC development.
What it all really boils down to is that if your game is crap, it's going to be crap regardless of whether it's done with the Quake engine, an in-house engine, or ascii graphics.
I found the overhead perspective of the original GTA series to be one of their greatest weaknesses... the problem being that once you got any decent amount of speed going, it's nearly impossible to react in time to traffic, making high-speed chases very difficult.
I also found that it's easier to learn the layout of cities, the increased line-of-sight offered by the 3d perspectives allow you to spot landmarks much easier than the top-down view.
From an eye candy perspective, I found the in-game cutscenes in GTA3 and GTA:VC to be much more appealing than the popup windows in GTA and GTA2.
All that aside, the original games are a great foundation, offered alot of entertainment, and provided a unique and enjoyable gaming experience.
I don't know which is funnier, this comment, or the fact that it was moderated "insightful". :-)
That's a good point. Strictly speaking, this is equivalent to broadcasting Internet radio. Whatever happened to the issue of charging royalties for broadcasting Internet radio, and would that apply in this case?
While technically this would count as broadcasting, I don't think this would be any more of a concern for the RIAA than putting on some music while you throw a party at your pad. Yeah, technically it's an "unlicensed public performance", but since there's an extremely restricted audience and no profit motive for the parties involved, other than mindshare for Microsoft, I doubt the RIAA would end up throwing a fuss.
Already been done.
Do any spam filters work (as in NOT throwing out legit mails) other than ourselves?
I use spambouncer, which, over the months I've used it, has blocked about 7k spam messages. It has a fairly complex filter, and good whitelisting capabilities, so I get the mail I want. I've had a few spams make it through, but it's fairly simple to add the domains to the list. It takes a while to configure the whitelists to get them working well, but since then, I've had a grand total of about two or three false positives (out of 12k e-mail messages total). I keep half an eye on it during the workday, and totally keeps my personal email clean of garbage.
Ahh, but what they said is different from what you said. You said it's the oldest IRC bot, they're saying it's the oldest IRC bot still in active development, which may be true. The bots I mentioned haven't been in active development for a long time. (afaik)
Oldest IRC channel control bot
Son, you're on crack, eggdrop is a freakin' newbie bot... there were alot of other bots around LONG before eggdrop... Vladbots predate eggdrops by a couple of years. Learn yer damned history!</grumpy-old-fart>
Well of course it's a lot cheaper to quit cold turkey, but it's alot easier to quit with the patch. People who have an extremely difficult time quitting cold turkey (such as myself) will have a much easier time quitting with the patch. Also, the cost-per-dose with patches and/or gum is flawed, since the idea is that you stop using the patches/gum. Sure, in the short term it's a little more expensive, but you need to look at the long-term savings.
As for those that like smoking and will continue to do so, it's really not an issue for this thread. The first step of getting over any addiction is recognizing that you have the addiction, and more importantly, wanting to quit. Someone who doesn't want to quit isn't going to anyways.
As to the less dangerous delivery system, the problem is that a large part of the psychological addiction is the delivery system, and all the rituals and "stupid smoker tricks" associated with it. The closest thing I've seen to replacing this is those nicotine inhalers (basically look like old-fashioned filter attachments that you suck on), the problem being they lack the taste of the cigarette (a learned pleasurable taste) and the smoke.
They can have my potato when they pry it from my hot, greasy fingers!
. It's social, and I get my best conversations in at that time. I'd rather live 50 years how I want than 60 years living how I should.
Yea, but what happens when you want to be able to go up three flights of stairs without having to stop for a breather on floor 2? Eventually, it becomes a quality of life issue, really. Don't get me wrong, smoking was alot of fun, all 15 years of it, but eventually I got tired of it getting in the way of other things.
Nicotine patches, gum, and so forth. Unfortunately, these are all priced far above the cost of nicotine delivered in a cigarette, so only those who can justify the cost as an aid to quitting will use these products.
Are you on crack? A two week course of patches costs somewhere around $55-$60. At a pack a day, for 14 days, I'm paying about $42... but I live in the midwest, cigarettes are dirt cheap compared to other parts of the country. If I follow the traditional 10-week course suggested by the patch manufacturers, I end up paying a grand total of about $300. However, during those 10 weeks, I would have spent $210 on cigarettes. If I stay successfully quit for another 30 days, I will have saved an additional $90 by not buying cigarettes, at which point the patches will have paid for themselves. Every day after that, they make me $3 a day in savings. Even if they doubled the price of the patches, not paying for cigarettes will defray the cost of going on a course like this.
Patches aren't as satisfying (or as addictive for that matter) because they don't give you the ability to titrate the dose.
:) If you're committed to quitting, you're willing to give up the satisfaction you get from smoking already...
The patches aren't supposed to be "satisfying"... they're just supposed to suppress the nicotine withdrawal trigger that reminds you that it's time for another smoke
One of my co-workers actually worked on the Ice Cube project (mentioned elsewhere on this thread) drilling holes to plant the sensors... they use aviation fuel for all their power needs, as diesel does indeed gel up down there.