Some people, like myself, are very sensitive to flickering, especially in the peripheral vision area. I can immediately tell when a CRT monitor is running at 60Hz, and can't look at it for too long without getting a headache. Most CFLs I have seen also give me headaches due to flickering, even the so-called flicker free ones.
Question for those that have already bee transitioned to the new network: if my old hostname was c123456-a.city.state.home.com, what would my new hostname be on AT&T's network? I could probably get back online if I knew what my new IP address would be.
What I meant was that currently EQ has Glide and Direct3D renderers. It does not currently support OpenGL. An OpenGL engine would have to be written for support on Linux for non-3dfx owners.
Definately need EverCrack for Linux. At the very least, now that Glide 3.0 is available for Linux, they could port the Glide renderer in a snap. OpenGL would be a complete rewrite though.
M$ can't even keep their own format consistent or compatible between versions of Word, and they have little motivation to do so. Who wants to get stuck with an old version of Word when it can't read the docs your coworkers with the latest Word are sending you? Just another way to force people to pay the upgrade tax.
What it sounds like they are doing is that they hooked up the TTL output to the reset lines on the keyboard controllers of the other computers. Basically the same thing as pushing the reset button on the front of the case, but can be done by software control remotely with heartbeat monitoring. One could probably even make a cheap rig to do this using the parallel port and some opto-isolators.
So then how do you explain why all the video card manufacturers are now coming out with OpenGL drivers? I'm sure it's not M$ pushing them to do it. Quite the contrary, M$ wants to push Direct3D. ID broke the ice with glquake, and ID's games and derivatives have had enough market share to get the video card manufacturer's attention. Add to that Carmack's donation to the Mesa project, and I'd say that one single game comany is making a change in the industry.
As soon as Glide 3 becomes available for Linux I plan to spend alot of time making EverQuest run under Wine.
Re:Only 10% of the IP addresses are used?
on
IP Address Shortage
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· Score: 1
That may be true, but since the addresses are allocated in blocks (classes), the address space is sparse. If somebody has a class C block (256 addresses), and they only have 10 machines, the rest of the IP addresses in that block are wasted. The problem gets worse when you look at class A and B blocks. Most companies can get by using the private IP address blocks (ie, 10.x.x.x) and only assigning other IP addresses to machines that really need to have an external presence on the internet. Then just have the firewall do IP masquerading. This is IMHO a worse waste of IP addresses, as these addresses are truly unused on the internet.
Wine has partial DirectX emulation (including DirectDraw and Direct3D) already. D3D currently translates the API calls to Mesa equivalents, but I'm sure somebody could write a D3D->Glide translator without too much effort.
I think they meant more of developed simultaneously. The same will be true with Q3A. For most games that are ported to other platforms, the porting effort begins after the inital release. Loki has been working on the Linux port for quite some time now. I really hope that this starts a trend in game development.
> Honestly, I think I'll be happy on the > day the Alpha comes out on top of said > "chart". Unfortunately it's still priced > out of the range of something I would > purchase for personal use.
The Alpha will unfortunately never be at the top of the price/performace list until it becomes a commodity like the x86 processors have become - mostly due to the Wintel duopoly (and some help from IBM in the beginning). Once the masses break away from Wintel, architectures that are technologically superior to the x86 will take over. I can see AMD positioning itself to be making Alpha clones in the event the bottom drops out of the x86 market.
Alan's patches tend to be more experimental and cutting edge in nature than Linus's patches. Often they are patches that need more testing before being submitted to Linus. He also collects the little bugfixes from linux-kernel and so they are all in one place. Linus then takes what he wants from the ac patches and rolls them into the main kernel.
That can be said for any operationg system. I always wipe the drive and reinstall Windoze when I'm working with a new computer. Easiest way of getting rid of all the trash software that comes pre-installed. I also repartition the drive, as they usually ship with the whole damn drive as C:.
Get a Voodoo3! (Wrong -- no Glide!!)
on
Mac Q3Test Shots
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· Score: 1
This is because Daryll has been essentially wasting time making the Banshee/V3 X server so that people can at least use their cards for X. The current situation with one person developing for 3Dfx cards on the side just isn't working very well. I'm not complaining too loudly though, since 3Dfx is the only 3D card manufacturer to dat e that even gives a shit about Linux (not counting the commercial X servers. I'd rather dual-boot than shell out $100+). I'm planning on buying a V3 now, and keeping my V1 for use under Linux until the V3 is supported.
I rarely ever post, but I've been reading /. since the beginning.
Some people, like myself, are very sensitive to flickering, especially in the peripheral vision area. I can immediately tell when a CRT monitor is running at 60Hz, and can't look at it for too long without getting a headache. Most CFLs I have seen also give me headaches due to flickering, even the so-called flicker free ones.
Question for those that have already bee transitioned to the new network: if my old hostname was c123456-a.city.state.home.com, what would my new hostname be on AT&T's network? I could probably get back online if I knew what my new IP address would be.
At least here in Grand Rapids, MI. It went down at about 9 am EST.
Ditto.
What I meant was that currently EQ has Glide and Direct3D renderers. It does not currently support OpenGL. An OpenGL engine would have to be written for support on Linux for non-3dfx owners.
Definately need EverCrack for Linux. At the very least, now that Glide 3.0 is available for Linux, they could port the Glide renderer in a snap. OpenGL would be a complete rewrite though.
Well, the freezer isn't a problem. Just toss it outside in the snow!
At least on a mailing list or usenet, he has the choice of just ignoring the journalists.
M$ can't even keep their own format consistent or compatible between versions of Word, and they have little motivation to do so. Who wants to get stuck with an old version of Word when it can't read the docs your coworkers with the latest Word are sending you? Just another way to force people to pay the upgrade tax.
> Isn't Creative into all kinds of multimedia
> products like sound cards, cd roms and such?
So is Diamond.
Nvidia buys Creative Labs?
I though AIX only ran on the PowerPC architecture. Does this mean they will run PPC Linux binaries, or x86 binaries under cpu emulation?
What it sounds like they are doing is that they hooked up the TTL output to the reset lines on the keyboard controllers of the other computers. Basically the same thing as pushing the reset button on the front of the case, but can be done by software control remotely with heartbeat monitoring. One could probably even make a cheap rig to do this using the parallel port and some opto-isolators.
So then how do you explain why all the video card manufacturers are now coming out with OpenGL drivers? I'm sure it's not M$ pushing them to do it. Quite the contrary, M$ wants to push Direct3D. ID broke the ice with glquake, and ID's games and derivatives have had enough market share to get the video card manufacturer's attention. Add to that Carmack's donation to the Mesa project, and I'd say that one single game comany is making a change in the industry.
As soon as Glide 3 becomes available for Linux I plan to spend alot of time making EverQuest run under Wine.
That may be true, but since the addresses are allocated in blocks (classes), the address space is sparse. If somebody has a class C block (256 addresses), and they only have 10 machines, the rest of the IP addresses in that block are wasted. The problem gets worse when you look at class A and B blocks. Most companies can get by using the private IP address blocks (ie, 10.x.x.x) and only assigning other IP addresses to machines that really need to have an external presence on the internet. Then just have the firewall do IP masquerading. This is IMHO a worse waste of IP addresses, as these addresses are truly unused on the internet.
Wine has partial DirectX emulation (including DirectDraw and Direct3D) already. D3D currently translates the API calls to Mesa equivalents, but I'm sure somebody could write a D3D->Glide translator without too much effort.
IIRC, the Emotion Engine will be produced by Toshiba, who worked with sony on the development.
I think they meant more of developed simultaneously. The same will be true with Q3A. For most games that are ported to other platforms, the porting effort begins after the inital release. Loki has been working on the Linux port for quite some time now. I really hope that this starts a trend in game development.
> Honestly, I think I'll be happy on the
> day the Alpha comes out on top of said
> "chart". Unfortunately it's still priced
> out of the range of something I would
> purchase for personal use.
The Alpha will unfortunately never be at the top of the price/performace list until it becomes a commodity like the x86 processors have become - mostly due to the Wintel duopoly (and some help from IBM in the beginning). Once the masses break away from Wintel, architectures that are technologically superior to the x86 will take over. I can see AMD positioning itself to be making Alpha clones in the event the bottom drops out of the x86 market.
Alan's patches tend to be more experimental and cutting edge in nature than Linus's patches. Often they are patches that need more testing before being submitted to Linus. He also collects the little bugfixes from linux-kernel and so they are all in one place. Linus then takes what he wants from the ac patches and rolls them into the main kernel.
That can be said for any operationg system. I always wipe the drive and reinstall Windoze when I'm working with a new computer. Easiest way of getting rid of all the trash software that comes pre-installed. I also repartition the drive, as they usually ship with the whole damn drive as C:.
This is because Daryll has been essentially wasting time making the Banshee/V3 X server so that people can at least use their cards for X. The current situation with one person developing for 3Dfx cards on the side just isn't working very well. I'm not complaining too loudly though, since 3Dfx is the only 3D card manufacturer to dat e that even gives a shit about Linux (not counting the commercial X servers. I'd rather dual-boot than shell out $100+). I'm planning on buying a V3 now, and keeping my V1 for use under Linux until the V3 is supported.
Up to 256 channels. You don't have to use them all...