Well, did you ever hear of free software, and that it does have development environments?
Excel is nice for quickly hacking something together, and I understand that at some point people will get the idea to do more complicated stuff with it, but that doesn't change that it isn't the right tool for anything that ever requires to be changed when working large-scale with data. I see you can use a lot of VB, and add a Form, but then there isn't really much of Excel left that you work with, except maybe the SUM function, which isn't exactly rocket science.
Using Excel for VB is like using DOS for the integrated BASIC - it is a dinosaur.
I realize you could hide nasty stuff in a programming language, but it must be very easy to do that in Excel by accident.
Well, I am still not fully sure what a privilege log is but it seems to be a list of documents which were compiled between SCO and its lawyers and are to be protected from court enquiry.
I guess IBM can be happy that these documents are missing from the list now, since it means they can try to subpoena them.
No, my objection is based on a somewhat purist or abstract approach, not on blogs.
Clearly you cannot use the white information without jumping through some hoops. However, Dave Coffin has already reverse-engineered the format, but this solves the issue just for this one instance of this kind of restriction being applied.
I admit, calling it "inferior" sounds harsh, but plz understand that I take it to mean "a little worse", as in "it could be better".
Nikon can of course try to attach ownership rights to the white information in their picture. (I won't even go into the nonsense of attaching property rights to a few bytes.)
However, if they then make it impossible to read it by prohibiting and encryption, they are basically selling a camera that does NOT have usuable white information the picture, and if Nikon should say that it does in their advertising or tech sheets, they should be sued for unfair competition and have the product returned because it doesn't match specs.
To put it another way, this is like selling one of those chocolate eggs with a toy/bonus inside, and then prohibiting the buyer to open the chocolate egg to use the toy.
I heard the problem of the Idle Process EATING all processor time can be succesfully combatted by installing system diagnostics software, such as folding@home(www.grid.org) and seti@home(BOINC). These also output very pretty diagnostic information.
Would it be cheaper, to use an abandoned offshore oilrig instead?
No, since this Sealand guy used that loophole, the laws/agreements have been changed such that oil rigs and tiny island will belong to the closest nation(or so).
Except it isn't, because I regularly win Civ 3 (on the medium difficulty setting) with no more than 10 cities, all of which I develop to sizes around 20.
Well, civ3 contains a hack which punishes the player for building more cities, you risk a secession. It is an artificial limit though, and starts to get silly because it makes it hard for you not only to found cities, but to conquer them too.
Just sitting around and watching the cities grow doesn't stand up to any kind of competitive play against a human player or a good AI player, though. Even with a 10 city limit, the optimal strategy is to get these 10 cities as fast as possible, so you are bound to follow that strategy for some turns.
It also begs the question why to have such a big map when you cannot use most of the terrain most of the game. Of course, civ3 might have more unhospitable terrain than freeciv, so you might want to build fewer cities anyway. Problem then is, in competitive play you hate it when you lose because your terrain turns out bad while the other guys is good.
I'm kind of surprised that noone has pointed out yet the existance of one division of JFCCWOTEVR led by Cmdr. Taco that harnesses the power of distributed monkeys for denial of service attacks.
Well, there are some similar techs in the AH Civ board game and Sid Meiers Civ. Not many, ok, but specifically the text that scrolled down in the intro of civ1 mentioned some techs that were not implemented as techs in civ1, such as roadbuilding, but were familar from the board game.
I'm not implying Sid's is a continuation of AH's board game, but there is some link.
Sid's civ had AI that "talked" and that had character. Many games after it are lacking that.
Someone caring, and with understanding of Photoshop and HTML would probably slice the design differently, and rename the slices.
If you handcode your stuff, you are better than this type of "expert" I was referring to. You said you use dreamweaver for previewing, that leaves me puzzled, I mean, doesn't just reloading the web page in the browser work just as fast, maybe using shift-reload to reload the CSS also? Or does the image cache make problems then?
Re:screwing up, if you are afraid Adobe will screw up Dreamweaver, there is one thing one has to hand to Adobe - they know how to keep a business and an app alive.
I've seen dreamweaver using CSS, and it usually goes "style1, style2,.." etc. and not a single style re-used.
This is hardly better than using the FONT tag. You'd have to set the style manually to make it work as intended. I guess you can do that in Dreamweaver too, but most Dreamweaver "experts" don't seem to care.
Maybe my attitude towards Dreamweaver and Photoshop would be best described by the ad slogan: "The right tools to get the job done even if you have no clue".
There is irony in that line, but I guess most people whose identity is defined by being an Photoshop/Dreamweaver expert will probably miss it.
I'm sorry, I should have shut up, but I think Adobe and Dreamweaver make a good match.
You can remain neutral to both, just not allied. There is a Peace treaty status different from alliance for that.
civ1 AI would get angry too, in such a situation(or at least voice its general aggression to that effect, and then after you declared war on the AIs enemy, it would make peace with the enemy..)
The Eiffel tower makes AI treat you with more friendlyness.. maybe it should be Swiss cheese.. go figure;-)
Well, the zillion small city problem is rooted in the game dynamics since civ1.0DOS themselves, because big cities grow slower(larger foodbox), a city of size 1 works two tiles, while a city size 2 works only 3, and new size 1 city will also be able to use the best tile(s) to work on(specials). And progress allows freeciv to have bigger maps and more cities. So the question is really where to have progress heading in freeciv.
Maybe I would try myself to design around some problems myself by coding, but I had problems settings up the toolchain.
The AI completely thrashes players who are new to freeciv, even old civ players, and without resource cheating. It has even turned into a problem by itself, sort of, because in most difficulty levels, the AI does well, only differently.
However, the AI has problems adapting to special settings(islands, min/full tradesize) and strategies that are prevalent in the online games, which means the AI does well especially when it has land contact with you or when it got a little economic lead to make up for its initial deviations from human strategies(read:stupidity), which are noticeable if control is turned over from human to AI. Maybe stupid is the wrong word, it just has a different battle plan.
The freeciv "clone" has been around for 5 years or more, so it is not like it took 10 years just to get started. There are also lots of improvements, you probably don't know both civ1 and freeciv to appreciate this. It is far from the 16x16 screen of the DOS game, with city screens popping up every turn.
Freeciv's strength at the moment is that it cares about multiplayer, and that it actually has people playing it multiplayer.
The main reason it hasn't changed more is that cool ideas are not by themselves fun ideas, and that people love the standards set by the initial civ, and would be put off by big changes.
Not to mention that the game borrowed from "Empire" and the technology names from the AH boardgame, so everyone is standing on the shoulders of someone else.
Wesnoth has better graphics than freeciv, but for me, it hasn't yet delivered something strategy-wise that e.g. the Battle Isle series and free implementations don't do better. Especially the unavoidable skewedness of battles.
If you'd ask me for me for a wise decision on this, I would say that the document constituted a derived works subject to the GPL only as long as the GPL font is being used.
If you want to be difficult, you could say that then terms similar to the LGPL should have been used. Adding a font exception clause is like shooting the GPL in the foot, though, by over-emphasizing its viral nature:
The GPL already reads: applies to a "derivative work under copyright law". Clearly coypright law applies to the text by itself and the font by itself, and even to the combination, but as far as I am concerned, it (should) reverts to the copyright applicable to the text as soon as the text is separated from the font by whatever means.
An exception might be if the GPL font is a special OCR font and thus is instrumental in the separation process.
Only if you don't pay attention to the size of the images.
Yes, but I did not consider these because browsers come with methods to switch off images. So from the view of the client, this is not a feature that only Loband can provide. Is a good thing for a http proxy server based on Loband though.
To build a giant Tesla coil to defend Rice against terrorists?
Well, did you ever hear of free software, and that it does have development environments?
Excel is nice for quickly hacking something together, and I understand that at some point people will get the idea to do more complicated stuff with it, but that doesn't change that it isn't the right tool for anything that ever requires to be changed when working large-scale with data. I see you can use a lot of VB, and add a Form, but then there isn't really much of Excel left that you work with, except maybe the SUM function, which isn't exactly rocket science.
Using Excel for VB is like using DOS for the integrated BASIC - it is a dinosaur.
I realize you could hide nasty stuff in a programming language, but it must be very easy to do that in Excel by accident.
Well, I am still not fully sure what a privilege log is but it seems to be a list of documents which were compiled between SCO and its lawyers and are to be protected from court enquiry.
I guess IBM can be happy that these documents are missing from the list now, since it means they can try to subpoena them.
There, now you don't need to RTFA ;-)
It is valid prior art only if you published your research into peeing into the pool in a renowned and accesible publication on sanitation.
No, my objection is based on a somewhat purist or abstract approach, not on blogs.
Clearly you cannot use the white information without jumping through some hoops. However, Dave Coffin has already reverse-engineered the format, but this solves the issue just for this one instance of this kind of restriction being applied.
I admit, calling it "inferior" sounds harsh, but plz understand that I take it to mean "a little worse", as in "it could be better".
I'm thinking one part of the fun in getting a little drunk is the challenge in moving your body members the way you want at all(and to speak clearly).
I would not be surprised if "practising" like this while drunk would actually have a better training effect than normal movement/training.
There'd probably be some negative learning effect too, maybe some loss of flexibility.
dcoffin:Format no more secret
Nikon can of course try to attach ownership rights to the white information in their picture. (I won't even go into the nonsense of attaching property rights to a few bytes.)
However, if they then make it impossible to read it by prohibiting and encryption, they are basically selling a camera that does NOT have usuable white information the picture, and if Nikon should say that it does in their advertising or tech sheets, they should be sued for unfair competition and have the product returned because it doesn't match specs.
To put it another way, this is like selling one of those chocolate eggs with a toy/bonus inside, and then prohibiting the buyer to open the chocolate egg to use the toy.
Interesting article .. .. ..
I don't believe it is true
But I'll forward it to my GMail account for later reference
I heard the problem of the Idle Process EATING all processor time can be succesfully combatted by installing system diagnostics software, such as folding@home(www.grid.org) and seti@home(BOINC). These also output very pretty diagnostic information.
Would it be cheaper, to use an abandoned offshore oilrig instead?
No, since this Sealand guy used that loophole, the laws/agreements have been changed such that oil rigs and tiny island will belong to the closest nation(or so).Usually, MARS is running RedCode.
That is the language of CoreWar(fighting assembler programs).
Except it isn't, because I regularly win Civ 3 (on the medium difficulty setting) with no more than 10 cities, all of which I develop to sizes around 20.
Well, civ3 contains a hack which punishes the player for building more cities, you risk a secession. It is an artificial limit though, and starts to get silly because it makes it hard for you not only to found cities, but to conquer them too.Just sitting around and watching the cities grow doesn't stand up to any kind of competitive play against a human player or a good AI player, though. Even with a 10 city limit, the optimal strategy is to get these 10 cities as fast as possible, so you are bound to follow that strategy for some turns.
It also begs the question why to have such a big map when you cannot use most of the terrain most of the game. Of course, civ3 might have more unhospitable terrain than freeciv, so you might want to build fewer cities anyway. Problem then is, in competitive play you hate it when you lose because your terrain turns out bad while the other guys is good.
I'm kind of surprised that noone has pointed out yet the existance of one division of JFCCWOTEVR led by Cmdr. Taco that harnesses the power of distributed monkeys for denial of service attacks.
Well, there are some similar techs in the AH Civ board game and Sid Meiers Civ. Not many, ok, but specifically the text that scrolled down in the intro of civ1 mentioned some techs that were not implemented as techs in civ1, such as roadbuilding, but were familar from the board game.
I'm not implying Sid's is a continuation of AH's board game, but there is some link.
Sid's civ had AI that "talked" and that had character. Many games after it are lacking that.
Someone caring, and with understanding of Photoshop and HTML would probably slice the design differently, and rename the slices.
If you handcode your stuff, you are better than this type of "expert" I was referring to. You said you use dreamweaver for previewing, that leaves me puzzled, I mean, doesn't just reloading the web page in the browser work just as fast, maybe using shift-reload to reload the CSS also? Or does the image cache make problems then?
Re:screwing up, if you are afraid Adobe will screw up Dreamweaver, there is one thing one has to hand to Adobe - they know how to keep a business and an app alive.
I've seen dreamweaver using CSS, and it usually goes "style1, style2,.." etc. and not a single style re-used.
This is hardly better than using the FONT tag. You'd have to set the style manually to make it work as intended. I guess you can do that in Dreamweaver too, but most Dreamweaver "experts" don't seem to care.
Maybe my attitude towards Dreamweaver and Photoshop would be best described by the ad slogan: "The right tools to get the job done even if you have no clue".
There is irony in that line, but I guess most people whose identity is defined by being an Photoshop/Dreamweaver expert will probably miss it.
I'm sorry, I should have shut up, but I think Adobe and Dreamweaver make a good match.
You can remain neutral to both, just not allied.
..)
;-)
There is a Peace treaty status different from alliance for that.
civ1 AI would get angry too, in such a situation(or at least voice its general aggression to that effect, and then after you declared war on the AIs enemy, it would make peace with the enemy
The Eiffel tower makes AI treat you with more friendlyness.. maybe it should be Swiss cheese.. go figure
System requirements:
Freeciv2.0 works with Windows2000 or better, 333MHz+, 128MB+ ram. 1.14.1 worked with win98.
However it really depends on the size of the map, minimum city distance and the number of players, and on how much time you want to spend per turn.
You could host several games at once on a good computer, like the games hosted on freeciv.org.
Well, the zillion small city problem is rooted in the game dynamics since civ1.0DOS themselves, because big cities grow slower(larger foodbox), a city of size 1 works two tiles, while a city size 2 works only 3, and new size 1 city will also be able to use the best tile(s) to work on(specials). And progress allows freeciv to have bigger maps and more cities. So the question is really where to have progress heading in freeciv.
Maybe I would try myself to design around some problems myself by coding, but I had problems settings up the toolchain.
The AI completely thrashes players who are new to freeciv, even old civ players, and without resource cheating. It has even turned into a problem by itself, sort of, because in most difficulty levels, the AI does well, only differently.
However, the AI has problems adapting to special settings(islands, min/full tradesize) and strategies that are prevalent in the online games, which means the AI does well especially when it has land contact with you or when it got a little economic lead to make up for its initial deviations from human strategies(read:stupidity), which are noticeable if control is turned over from human to AI. Maybe stupid is the wrong word, it just has a different battle plan.
The freeciv "clone" has been around for 5 years or more, so it is not like it took 10 years just to get started. There are also lots of improvements, you probably don't know both civ1 and freeciv to appreciate this. It is far from the 16x16 screen of the DOS game, with city screens popping up every turn.
Freeciv's strength at the moment is that it cares about multiplayer, and that it actually has people playing it multiplayer.
The main reason it hasn't changed more is that cool ideas are not by themselves fun ideas, and that people love the standards set by the initial civ, and would be put off by big changes.
Not to mention that the game borrowed from "Empire" and the technology names from the AH boardgame, so everyone is standing on the shoulders of someone else.
Wesnoth has better graphics than freeciv, but for me, it hasn't yet delivered something strategy-wise that e.g. the Battle Isle series and free implementations don't do better. Especially the unavoidable skewedness of battles.
If you'd ask me for me for a wise decision on this, I would say that the document constituted a derived works subject to the GPL only as long as the GPL font is being used.
If you want to be difficult, you could say that then terms similar to the LGPL should have been used. Adding a font exception clause is like shooting the GPL in the foot, though, by over-emphasizing its viral nature:
The GPL already reads: applies to a "derivative work under copyright law". Clearly coypright law applies to the text by itself and the font by itself, and even to the combination, but as far as I am concerned, it (should) reverts to the copyright applicable to the text as soon as the text is separated from the font by whatever means.
An exception might be if the GPL font is a special OCR font and thus is instrumental in the separation process.
Only if you don't pay attention to the size of the images.
Yes, but I did not consider these because browsers come with methods to switch off images. So from the view of the client, this is not a feature that only Loband can provide. Is a good thing for a http proxy server based on Loband though.