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Freeciv-2.0.0 Stable Released

Settler writes "Freeciv 2.0.0 has been released upon the world! A big thanks goes to the people who made it all come true. Remember to read about the exciting news and hurry up and get it here. To see what this game looks like, check out screenshots here and here. This goes to show what a great game an open source project can create."

557 comments

  1. I don't get it .. by Adult+film+producer · · Score: 2, Interesting

    I've taken a look at the screenshots and this game still looks like it's stuck in 1989. Is the game engine they're using remained the same over all these years ?

    I'm sure the gameplay & strategy is up there but these graphics are not the kind of thing that'll attract users to the platform :(

    1. Re:I don't get it .. by segal_loves_pandas · · Score: 5, Insightful

      Thats harsh. This is a civ-clone. Civ is not going to attract anyone who cares about graphics to linux full stop. I'm very excited about this.

    2. Re:I don't get it .. by meringuoid · · Score: 1

      I think most people who play FreeCiv dig out their old Civ2 CD and import the graphics from that. Not quite 1989... more like 1994 :-)

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:I don't get it .. by Adult+film+producer · · Score: 3, Insightful

      Sorry about that, I was probably a little too harsh as you say. Maybe I should congratulate the dev team for their release and offer up some code instead of complaining.

    4. Re:I don't get it .. by James_Duncan8181 · · Score: 5, Insightful

      While flashy graphics are often viewed as important in more arcadey genres, you will note that Freeciv is aimed at a different audience. When the game is based around mental concepts the game UI tends to be designed around funtionality, changing far less over time. An example of this is the sucess of Civ 3, which has essentially the same UI as Civ 2. The only thing (and even this is not a priority) that Freeciv needs to come up to the standards of commercial Civ games is to port some of the nicer tile/unit graphics from some of the Civ 3 mods.

      --
      "To any truly impartial person, it would be obvious that I am right."
    5. Re:I don't get it .. by omicronish · · Score: 4, Interesting

      Yeah, it's sad that a lot of gamers concentrate too much on graphics. I'd take Civilization 2/3 over most FPS games out there (1 is pushing it :). I actually like the simple graphics and windowed mode. Makes it easy to treat Freeciv and Civilization 1/2 as just another application you're doing work in.

      Another thing to note is that even if it had excellent graphics I think a lot of people would be put off my its turn-based nature.

    6. Re:I don't get it .. by CleverNickedName · · Score: 5, Interesting

      I've taken a look at the screenshots and this game still looks like it's stuck in 1989.

      You could say the same about the excellent Advance Wars 2.

      Personally, I think the basic, "icon-like" (As opposed to "iconic") graphics enhance the strategic element. The pieces are not living characters, deserving of our empathy. They are simply abstract tokens representing various statistics, strengths and weaknesses. This abstract nature promotes the cold, logical reasoning required for the game.

      My 2c.

      --


      Unfortunately, I am not Wil Wheaton
    7. Re:I don't get it .. by Ziviyr · · Score: 5, Funny

      Another thing to note is that even if it had excellent graphics I think a lot of people would be put off my its turn-based nature.

      Yeah, DOOM 3 proved that to me...

      --

      Someone set us up the bomb, so shine we are!
    8. Re:I don't get it .. by bustersnyvel · · Score: 3, Interesting

      It looks nice enough not to be offended by it. Really, it's the gameplay that makes FreeCIV such a nice game, not the looks. Compare it with a tabletop game - that's pieces of wood and carton as well. Yet, many people play tabletop games.

    9. Re:I don't get it .. by CleverNickedName · · Score: 3, Insightful

      But graphics can be flashy and functional, take WC3, for example.

      Personally, I believe Civ graphics should deliberately be as simple as possible.

      The graphics in a game like this are just as important as the graphics in a FPS. It is important that they are simple.

      --


      Unfortunately, I am not Wil Wheaton
    10. Re:I don't get it .. by jellomizer · · Score: 5, Insightful

      Exactly, FreeCiv is a great game. But the truth is FreeCiv is not the best game to show off how great Open Source Software (OSS) can be. It is like using some version of Tetris to show off any gaming console past the original Nintendo or Gameboy. Sure they are great games but if the OSS community wants real acceptance in the gaming market they will need to show the consumers that uses a bit more juice then FreeCiv. Dont get me wrong I like FreeCiv but unfortunatly it is one of those games that are on the OSS see what we can do list.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    11. Re:I don't get it .. by eraserewind · · Score: 3, Interesting

      I'll give the new version a whirl, but to be perfectly honest the last time I tried it I found it unusable. Unlike toe others, I don't mind about the graphics, but the basic usability just wasn't there. This from someone who actually wanted to play the thing.

    12. Re:I don't get it .. by Mr+Europe · · Score: 4, Insightful

      It's not the graphic engine. The grahics are 2D and any engina can do that with decent speed.

      The problem is the lack of artists and animators. Copy the unit-pics from the original and you will quickly get a cease and desist letter.

      Also good free sound-files are hard to find.

      If YOU have free above mentioned content, pls publish it under a free license!

    13. Re:I don't get it .. by trynis · · Score: 2, Funny

      but these graphics are not the kind of thing that'll attract users to the platform

      Considering your nickname, I'm sure you can contribute some nice graphics to the game that will attract users... :-)

      --
      This is not a sig.
    14. Re:I don't get it .. by Orkan · · Score: 5, Insightful

      At the same time let's get rid of such concepts as sea and land, simply have 2 different colours to distinguish between different types of square. Any why have named units? After all, the important thing about a unit is its stats. Hills, Mountains, Forests? Let us not think we are actually talking about real features, replace them with abstract concepts such as squares of type A, B and C. Continue this process to it's logical conclusion and what do you get? A game with identical gameplay but which is blander and less fun to play. As an intellectual exercise this would have merit, but as a game? There is more to graphics in civ than to simply provide a convenient shorthand for the different statistics of each element of the game. Provided the graphics do not obscure the gameplay mechanics I cannot see why they cannot be used to improve the game. In summary, I'm sure I'm not the only person who would rather order a persian warrior to attack a fortified german spearman than to make a 1-1-1 unit of Team 1 attack a 1-2-1 unit with a defence bonus of Team 2. The concepts from the second part still apply in the first, but there's more to it than an abstract intellectual exercise.

    15. Re:I don't get it .. by Anonymous Coward · · Score: 3, Informative

      "An example of this is the sucess of Civ 3, which has essentially the same UI as Civ 2"

      Huh? Graphic engine was completely changed in Civ 3.

      Civ 2 had a flat 2D view to the world while Civ 3 is 3D, has animations and other improvements.
      Here is a Civ 2 screenshot. Here is a Civ 3 screenshot.

      If Freeciv would have Civ 3 style graphics, it would be a lot more attractive to the new players.

    16. Re:I don't get it .. by temponaut · · Score: 1

      The graphics are superb, you can even do different tilesets. FreeCIV is the best of all the CIV clones imo. It would be nice to have keyboard only input.

    17. Re:I don't get it .. by EpsCylonB · · Score: 4, Insightful

      Maybe I should congratulate the dev team for their release and offer up some code instead of complaining.

      I don't think code is the problem, programmers might be willing to work for free but professional artists expect to get paid.

      In terms of the game engine there is very little difference between Civ 1 and Civ 3, its just that the latter has much prettir graphics.

    18. Re:I don't get it .. by LaundroMat · · Score: 0, Offtopic

      Geez, mods wouldn't recognise "Funny" if it bit them in the arse. Ass. Butt.

      --
      "Those innocent fun games of the hallucination generation"
    19. Re:I don't get it .. by James_Duncan8181 · · Score: 1

      Civ 3 is not 3d, it merely has flat, diamond tiles (like Civ 2) that are again sprites, just drawn in a 3d style. Hence my comment that Freeciv would just need to get some of these from a freedom loving member of the Civ 3 modding community.

      --
      "To any truly impartial person, it would be obvious that I am right."
    20. Re:I don't get it .. by Bigman · · Score: 1

      What do you expect? Herds of wilderbeest sweeping majestically across the plain??? :o)

      Seriously though, with this kind of game the gameplay is most important, sometime 'eye candy' gets in the way. I've lost count of the number of games I've seen that superficially look great, but the gameplay is poor because the developers have concentrated on the eye-candy.

      --
      *--BigMan--- Time flies like an arrow.. but personally I prefer a nice glass of wine!
    21. Re:I don't get it .. by cheesybagel · · Score: 1
      All of the free Civilization 3 mods for tilesets are tainted. They all are based on the standard Civilization 3 graphics. Compare Womoks to the Civilization 3 tileset side by side to see what I mean.

      FYI, Freeciv does have support for Civilization 3 like base terrain tiles, but no one has made a tileset which uses it.

    22. Re:I don't get it .. by Anonymous Coward · · Score: 0

      Someone already made that game. It is called Nethack.

    23. Re:I don't get it .. by tommertron · · Score: 1

      I don't really mind what the graphics look like, but I have to ask the question, what's the point of this game? I have CIV 2 already... why should I download this?

      --
      Random rants about technology: http://technorants.blogspot.com
    24. Re:I don't get it .. by Anonymous Coward · · Score: 5, Informative

      Better multiplayer, better AI, better tweakability, more balanced rules, choice of rectangular, isometric or hex tiles.

    25. Re:I don't get it .. by m50d · · Score: 2, Interesting

      How about you and me write an opengl frontend that looks nice and is completely rotatable? The server and client are completely separate so you don't need to know any game logic, just good programming.

      --
      I am trolling
    26. Re:I don't get it .. by Anonymous Coward · · Score: 0

      Why do you think all the features in freeciv that aren't in commercial civs don't count as 'innovation'?

    27. Re:I don't get it .. by smallpaul · · Score: 1

      Civ 3 is a very graphically rich game. There are tons of animations and vector graphics. I don't think it is outrageous to encourage the Freeciv developers to invest in the same. It does make a difference to the enjoyment of game play. I love the little jets bombing my opponents into oblivion.

    28. Re:I don't get it .. by lawpoop · · Score: 2, Interesting

      This brings up an interesting point -- I think that even if you had a game of circles vs. triangles, people would naturally anthropomorphize them ("My circles are attacking the triangle base"). There was an experiment where children where shown a film of circles being knocked around like billiard balls. When asked what when on, they gave responses like "The ball got hit" or "the ball bounced". Another group was shown a film of circles moving on thier own, knocking each other, knocking back, etc. All of a sudden, the balls had personalities, wills, emotions: "The balls were scared of the big ball", "The red ball hit the green ball back", etc.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    29. Re:I don't get it .. by KDR_11k · · Score: 1

      They are simply abstract tokens representing various statistics, strengths and weaknesses. This abstract nature promotes the cold, logical reasoning required for the game.

      Careful with that wording, if the German authorities caught that they'd outlaw the game as downplaying the impact of war. It's bad enough that we don't get God of War, don't make them take away Civ and Advance Wars as well!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    30. Re:I don't get it .. by Sparr0 · · Score: 2, Interesting

      Your extension does not follow. The difference in $100/hr designer graphics and free sprites is completely different from the difference in free sprites and abstract tiles. Yes, the game would technically be the same with A B C tiles, but it would be harder to play because you would have to dedicate (human) memory and brainpower to keeping track of the unit types. By using recognizable units you can build on things we "all" already know. A tank wont work in the water, and wont be able to aim through a forest. Infantry with small caliber weaponry wont be able to damage tanks. etc. I can look at a tank icon and a water icon in any game and immediately understand that they dont go together (barring amphibious tanks from Civ2(?)), without having to delve into a unit/landscape relationship chart. However, taking that same tank icon and replacing it with a 5000-polygon model of an A1 Abrams assault tank with 40-frame animations for movement, firing, etc... doesnt add anything. It is still a tank, it still works the same way. If anything I have to spend MORE time recognizing what it is, and my system has LESS time to run the AI if its wasting time on such pretty graphics.

      This same thing applies to CRPGs. I have trouble playing nethack because I cannot remember the hundreds of keymappings, dozens of unit types and item/environment characters, etc. However I have no problem using even the simplest of GUI front ends (I believe nethack includes a tile engine itself now?). No matter how pretty the tiles get the game wont get any easier for me to play, and more 'realistic' tiles end up being harder to distinguish in some cases (where contrasting colors have to be abandoned because they look cartoony).

    31. Re:I don't get it .. by Gr8Apes · · Score: 1

      Egads! I hope not!!! I have Civ3 (and Civ 1 and 2 for that matter) and played Civ 1 until I could beat it passed out. (The "AI" and movement controls were about as feeble as they come, not to mention that the "AI" cheats.)

      I was just about to load Civ 3 and play it, and if it is merely eye candy on top of the Civ 1 engine, I predict I'll win and be done with it in less than 8 hours.

      --
      The cesspool just got a check and balance.
    32. Re:I don't get it .. by WankersRevenge · · Score: 4, Insightful

      Why does everything these days have to be about the "power of OSS" or some like minded politco statement? I'm willing to counter that the reason this project has been so successful is because they rather focus on their passion as opposed to the politics of their development method. Reminds me of an article from The Onion's "Our Dumb Century" ... Normandy Invasion Force Crippled by Nostalgia - Thousands of GIs Die as They Pause to Reflect on the Momentous Day.

    33. Re:I don't get it .. by Malc · · Score: 1

      Yeah, I too was very disappointed with the last version of the game. It didn't keep me for long before I went back to playing the original under Windows.

    34. Re:I don't get it .. by EzInKy · · Score: 1

      Also good free sound-files are hard to find.

      Even if you forget fair use of ripping a 2 second gunshot from any movie their is still hundreds of public domain films complete with soundtrack available here..

      --
      Time is what keeps everything from happening all at once.
    35. Re:I don't get it .. by Daengbo · · Score: 1

      If you want something more visually impressive, but still 2D turn-based, then try Battle for Wesnoth.

    36. Re:I don't get it .. by Anonymous Coward · · Score: 0

      How bout playing xbattle?
      my favorite real-time, sadly very few ppl want to even look at it today :(

    37. Re:I don't get it .. by Anonymous Coward · · Score: 0

      Even more to the point, I think it shows a mayor problem with OSS.

      What the hell does the mayor have to do with it?

    38. Re:I don't get it .. by Anonymous Coward · · Score: 0

      Damn gamers; Don't appreciate anything.

    39. Re:I don't get it .. by }InFuZeD{ · · Score: 1

      There's actually quite a bit of difference between Civ 1 and 3... 1 and 2 on the other hand... not so much.

    40. Re:I don't get it .. by chigun · · Score: 1

      You beat me to it. There's a WORLD of difference in the graphics of Civ I and Civ II. This FreeCiv looks very much like Civ II. Civ II is in my mind one of the few "practically perfect" games. What exactly did these guys do to improve on it?

      --
      swanker than you
    41. Re:I don't get it .. by EpsCylonB · · Score: 0

      There's actually quite a bit of difference between Civ 1 and 3... 1 and 2 on the other hand... not so much.

      Gameplay, rules and such, yes. The rendering engine is basically the same though, the graphics are a lot nicer but it still just isometric tiles.

    42. Re:I don't get it .. by perrin · · Score: 4, Insightful

      You are not the first to think about this. Making an OpenGL client of Freeciv is harder than you might think, and for different reasons. While the client-server design is very clean, and the common client code is neatly separated from the client specific front-end, making a graphical design that would work with a Freeciv map is non-trivial.

      Rotating a flat map would look odd. Adding elevation makes it very hard to add units, cities, terrain improvement and so on. Not to mention that doing the elevation in any sane way is difficult, as well, since you are pretty restricted as to how you can do it (if you use only existing freeciv maps). A lot of other games (SimCity eg) of elevation by sacrificing some tiles to slopes. We cannot do that. SMAC has smooth slopes but no mountains. We can't do that. One person tried to make a mapview that had rugged mountains that had sharp mountaintops. We can't do that - we might have to draw cities, mines, and so on on it. Some games solve this by having mountains (and rivers) as items between tiles. We can't do that. So if you manage to jump through all those difficulties, can you make it look good?

      That remains to be proven. If you have ideas, try making a map demo first to test them out and show us.

      See http://www.freeciv.org/index.php/OpenGL in the Freeciv wiki once our web site is un-slashdotted to learn more about this, and add your thoughts.

      - Per
      (freeciv dev)

    43. Re:I don't get it .. by Anonymous Coward · · Score: 0

      Graphics shmaphics... For sooth!

    44. Re:I don't get it .. by Pxtl · · Score: 1

      iirc, Civ2 wasn't multiplayer online. Most of the UI advancements were meant to streamline the process because mutiplayer is played with a turn-clock. Thus, all the news appears in quick console announcements instead of pop-ups so you have more time for planning.

    45. Re:I don't get it .. by Anonymous Coward · · Score: 2, Funny

      He was thinking of Sim City.

    46. Re:I don't get it .. by Eternally+optimistic · · Score: 1

      Exactly. The attitude that contributors to OSS should be advancing the holy mission reminds me of working for a lot of companies: you can't do anything that interests you, it could affect the quarterly profits. OSS should not become just another software manufacturer. People should work on whay they feel is worthwhile, good tools and products will come out of that.

      --
      What keeps me going is my inertia.
    47. Re:I don't get it .. by Anonymous Coward · · Score: 0

      Full stop? Curious...using speech-to-text?

    48. Re:I don't get it .. by Jim_Maryland · · Score: 1

      How about applying MIL-STD-2525B, Common Warfighting Symbology in this case?

    49. Re:I don't get it .. by chemosh6969 · · Score: 1

      This goes to show what a great game an open source project can create

      an imitation of a classic?

    50. Re:I don't get it .. by strider44 · · Score: 1, Insightful

      I know you're a troll, but you got +5 insightful so I'll respond. Graphics in a game like FreeCiv is representation of real-world terrain or weapons. Pictures of mountains, even if they aren't very good, even if they are just pointy triangles, would be perfectly acceptable in a game like FreeCiv because you look at them and think "ah there's mountains". And so they act and behave like mountains. That's all they have to do. FreeCiv models the real world, maybe not accurately but it still tries. The most important thing about a unit being a howitzer isn't its stats but the fact that it's supposed to be, and act like, a howitzer. It is obviously not identical gameplay or functionality if it doesn't model the real world.

      Your point is both stupid and null anyway because they weren't arguing about functionality at all. Your parent wasn't saying anything that would make the game have a steeper learning curve, or change gameplay whatsoever, and his parent was only wanting prettier pictures of exactly the same symbolic representation.

    51. Re:I don't get it .. by TERdON · · Score: 2, Insightful

      You mean like games like chess. Or even Go?

      --
      I have a really elegant proof for Fermat's last theorem. If this sig was only a bit longer...
    52. Re:I don't get it .. by Aeiri · · Score: 1

      Yeah, it's sad that a lot of gamers concentrate too much on graphics. I'd take Civilization 2/3 over most FPS games out there (1 is pushing it :). I actually like the simple graphics and windowed mode.

      Not all gamers like only one of the above, you know. I like the gameplay and graphics of Doom3, but LOVE the strategy and gameplay (with even simpler graphics than Civ), of Warlords 2. I just don't like the gameplay of Civ, though...

    53. Re:I don't get it .. by Anonymous Coward · · Score: 0

      Well, nethack does have water levels... and also trees in one of the mine towns.

    54. Re:I don't get it .. by Anonymous Coward · · Score: 0

      Well, if you prefer strategy games to FPS games Im not surprised that you would take Civ 2/3 over Half-Life 2 or whatever. Likewise, if someone prefers Half-Life 2 or Doom 3 to Civ 2/3, it doesnt mean they prefer it because of the graphics. It means they just have more fun with the game.

      However, theres plenty of great looking, great playing strategy games out there - the two are not mutually exclusive. Try Rome: Total War if you dont believe me. That game has a deep, immersive, complex turn-based mode (more complex than any Civ) AND has excellent graphics.

      FreeCiv is a clone of Civilization with Civilization graphics. Thats not really an impressive achievement, free or not.

    55. Re:I don't get it .. by Anonymous Coward · · Score: 0

      At the same time let's get rid of such concepts as sea and land, simply have 2 different colours to distinguish between different types of square. Any why have named units? After all, the important thing about a unit is its stats. Hills, Mountains, Forests? Let us not think we are actually talking about real features, replace them with abstract concepts such as squares of type A, B and C.

      Heh, you just described VMS Empire. No shiny things to distract you!

    56. Re:I don't get it .. by Rico_Suave · · Score: 1

      "You could say the same about the excellent Advance Wars 2 [advancewars.com]. "

      Yeah, but you're talking about a far more limited platform. Advance Wars 2 makes good use of the hardware it has to work with. The X86 platform is capable of far more.

    57. Re:I don't get it .. by gcatullus · · Score: 1

      Wishing I had mod points, because your reply was far more insightful than the parent post.

    58. Re:I don't get it .. by llefler · · Score: 3, Insightful

      Oddly enough, yesterday I stumbled across an old Alpha Centauri CD that I bought a while back since I had never played it. And about 1am this morning I was thinking; damn, I should have been playing WoW, 'cause then I would have been in bed on time. It's amazing how '1 more turn' can cause such sleep deprivation.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    59. Re:I don't get it .. by gekko513 · · Score: 2, Informative

      I tried FreeCiv even though I found the graphics to be not that attractive.

      When I tried it I also found that the graphics was difficult to interpret, not to mention that the steps needed to setup a game would make most people give up even before the game begins.

      A 1 out of 5 star rating from me.

    60. Re:I don't get it .. by TopherC · · Score: 1

      I think FreeCiv is a leading example of how OSS can enable collaborative game balancing and development. For a moment, don't think about the software at all. Just look at the game mechanics, and how FreeCiv has been fine-tuned by a community of interested players. That's really kind of new! The typical game development model these days is that the game company works on balancing totally in-house, and might to a limited extent actually listen to the players. The result is often frustrating to fans of the game who would like to try out their own ideas.

      FreeCiv definately leads the pack with a large active community and a long history of development. I don't think you can count nethack in this class because, AFAIK, its core development team has remained an exclusive group.

    61. Re:I don't get it .. by Anonymous Coward · · Score: 0

      And free software running natively on a free platform, if that matters to you.

    62. Re:I don't get it .. by UnknownSoldier · · Score: 1

      > (The "AI" and movement controls were about as feeble as they come, not to mention that the "AI" cheats.)

      Define "AI" cheats please?

    63. Re:I don't get it .. by nelsonal · · Score: 1

      Typically in a strategy game, the computer controlled players recieve a bonus of materials, equipment, or cash and occasionally gameplay bonuses (less overhead in economy or more effective fighters). The size of this subsidy is usually the main adjustment in a difficulty setting.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    64. Re:I don't get it .. by x2A · · Score: 1

      While you're taking your time to figure out where the enemy cities etc are, it's off sleeping with your girlfriend :-/

      -2A

      --
      The revolution will not be televised... but it will have a page on Wikipedia
    65. Re:I don't get it .. by nelsonal · · Score: 1

      How strange I was doing the same thing with Europa Unversalis II last night until about 1. I dug it out of my CD case while downloading a compeletely unrelated patch and after fixing an old save game crash bug, was hooked, again.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    66. Re:I don't get it .. by moranar · · Score: 1

      UI doesn't mean "3d or 2d". UI doesn't mean "pretty graphics". It's the way the game lets itself be played.

      --
      "I think it would be a good idea!"
      Gandhi, about Internet Security
    67. Re:I don't get it .. by LordNimon · · Score: 1
      I don't think code is the problem, programmers might be willing to work for free but professional artists expect to get paid.

      Being a professional programmer married to a professional artist, I think it's more accurate to say, "programmers are able to work for free but professional artists need to get paid."

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    68. Re:I don't get it .. by doublem · · Score: 1

      Think that's bad, take a look at nethack, with graphics stuck in the 70's!

      The graphics lag a bit because the developers focus on game play and features. I'm sure there are a lot of people who also keep their old computers around for "retro" gaming, so their families can have the latest and greatest hardware for converting home movies to DVD or playing games with lots of fancy graphics.

      There's also going to be a bit of nostalgia on the part of the people who played the original Civ.

      Besides, games of this nature don't really lend themselves to "fancy" graphics. IF the graphics are decent, clean and easy to understand, they meet the design goals.

      Does Monopoly have photo realistic images on the cards, and hand carved hotels? Nope.

      I'm not trying to be a wise ass here, I'm just pointing out that the people to whom the game is targeted care more about how fun it is to play than how it looks, and will probably have some rather harsh things to say about the attention span and IQ of anyone who thinks a game can't be fun or worth playing if it's graphics aren't the latest and greatest.

      --
      "Live Free or Die." Don't like it? Then keep out of the USA
    69. Re:I don't get it .. by m50d · · Score: 1

      I'd need to learn a lot more opengl before I could think about programming it, but none of that seems a huge problem. Make the tiles a bit bigger relative to the units, and make sure each tile has a flat space in the middle big enough for a unit. A mountain tile could have three mountains with a sort of plateau in the middle big enough for a unit. As for mines and things, I think it makes more sense to have them part of the tileset, but they could be handled by the same method. The world should be round, which handles the wraping much better than scrolling to the edges, something like populus, I'd love to be able to control a civ with a viewpoint like that. Hmm, that would mean distorting the shapes of the tiles near the poles though. I'll take a look at the wiki, and might try coding a demo up when I've learnt a bit more

      --
      I am trolling
    70. Re:I don't get it .. by Anonymous Coward · · Score: 0

      I can imagine it working... sort of. Assuming the map was basically flat, with mountains and hills in relief, could you not have special city-on-hill tiles and the like? (In Civ3 you can't have a city on a mountain as such, which would be the only really problematic one.)

    71. Re:I don't get it .. by Anonymous Coward · · Score: 1, Insightful

      There are a lot of amateur artists out there, such as myself. I have often thought about getting involved in a free software game, but there are quite a few problems. First I need to find a game I enjoy, these usually have some people working on the artwork allready as they tend to be the "popular" ones. You can't just start with simple patches like you do with code -- such graphics do not tend to match well. So you have to do a batch of them which is both more work and more likely to clash with existing artist efforts. There are also purely technical problems. What bitdeepth and size do you need. What about transparency? How do I replace the original graphics to test how it looks? And if the project is in early development: how much are you going to shift around and change things?

    72. Re:I don't get it .. by !usrlocalbinallen · · Score: 1

      XBattle was an awsome game. The game architecture just depended on X in a small netowk. It used sources, flows and for battle mutual reduction. Looking at a developed game was like looking at battling circulatory systems.

      That's abstract. FreeCiv is, too, just not as much.

      FreeCiv units don't represent the picture. They represent a unit with the pictured units which perform in a manner reminiscent of those pictured. The time frame is plastic and the command and control are incorrect. And no individual could live that long.

      If you want the real thing, you can't have it. Life is too limited.

      ---
      Started Civ on a 9" Mac.

    73. Re:I don't get it .. by Rei · · Score: 1

      Sounds like you were not running the 2.x series. One of the biggest changes between the 1.x and 2.x versions is that the server is now integrated into the client (but can also be run standalone if you so choose). Setting up a game in the 2.x series is a breeze.

      Plus, if you don't like the tileset... get another. There's a dozen or so of them, and they're not at all hard to install.

      --
      We're all familiar with the tragedy of being you.
    74. Re:I don't get it .. by Rei · · Score: 2, Interesting

      Hey, nethack itself might have graphics stuck in the 70s (or the late 80s/early 90s, if you use the qt version), but Nethack - Falcon's Eye has graphics from the mid 90s :) They're getting there - we're running out of retro!

      --
      We're all familiar with the tragedy of being you.
    75. Re:I don't get it .. by bluGill · · Score: 1

      Text Adventures have graphics stuck in the late 1500s. (That being when English had the last major change. You would not recognize the English of 1400, but Shakesphere writing 200 years latter, is understandable)

      If you ever play one you will discover some of the best graphics anywhere. Who can forget the "breath taking view" in Zork I?

    76. Re:I don't get it .. by UnknownSoldier · · Score: 1

      Let me see if I understand your argument:

      You're defining the computer cheating because it's playing by a different set of rules that you don't know about?

    77. Re:I don't get it .. by m1066ad · · Score: 1

      Civfanatics.com already has a huge store of graphics, that as far as I know, are free to use...why don't the developers try to get in touch with some the artists who developed these tile sets?

    78. Re:I don't get it .. by 99BottlesOfBeerInMyF · · Score: 1

      I don't think code is the problem, programmers might be willing to work for free but professional artists expect to get paid.

      Actually, many graphic artists would be happy to contribute models, textures, icons, and misc. artwork to gaming projects. Graphics students and amateurs are especially willing as it allows them to build up a portfolio of work. The problem is that these people need to be recruited to open source gaming efforts. The crossover between graphic artists with free time and people who read open source software forums is very, very small. Someone working on the project has to do more than post on the developer forum and ask , "hey can anybody make some graphics for this?" There are a few free art projects online that are good places to look and as I said earlier graphics programs in universities are also good.

      One final thing, in addition to finding artists, they need to be welcomed. I had two different friends volunteer some work to an open source game several years ago. One was completely ignored and could not get anyone to talk to them. The other was flamed for offering graphics in the wrong format (the right format was not listed anywhere in the documentation and none of the flamers even bothered to mention what it was.) Both of them gave up on working on open source gaming projects in record time. The attitude among developers and lack of respect they give to artists is as much a problem as recruiting is.

    79. Re:I don't get it .. by m1066ad · · Score: 1

      Don't play any Civ-type Sid Meier games, if you value sleep...

    80. Re:I don't get it .. by rk · · Score: 1

      Going offtopic a bit, but weren't "The Canterbury Tales" written around 1400? I concede it's not easily readable, but I would suggest Middle English is decipherable by literate and fluent Modern English readers with a little glossary work for words that have fallen from use.

      Now, Old English, like Beowulf, yeah, that mystifies me.

    81. Re:I don't get it .. by Anonymous Coward · · Score: 0

      It can be the other way around. e.g for freeciv AIs on 'novice' level techs cost 50% extra.

      But for the most part the freeciv rules don't distinguish between humans and AIs. And you can check that yourself by /take-ing an AI player and looking around.

    82. Re:I don't get it .. by Anonymous Coward · · Score: 0

      Civ 2 Multiplayer Gold Edition included the two Civ 2 expansions and online multiplayer. I don't really remember if it had a turn clock or just let you take as long as you pleased.

    83. Re:I don't get it .. by Anonymous Coward · · Score: 0

      This is a good idea. Not all of those graphics will be usable though. Some are created from scratch, but many are derivative works of the copywrited graphics from the commercial civs. And anything distributed with freeciv would have to be able to be GPLed.

    84. Re:I don't get it .. by snuf23 · · Score: 1

      Developers themselves commonly refer to this as cheating. At the harder difficulty levels it's easier from a coding viewpoint to tweak things like unit cost or resource availability for the computer player rather than making an AI that is harder to beat while operating within the same ruleset as the human player.

      --
      Sometimes my arms bend back.
    85. Re:I don't get it .. by snuf23 · · Score: 1

      Really that isn't true. Civ 3 changed a number of factors which made strategy you may have used in the earlier games not as effective.
      The addition of culture and empire borders in Civ 3 changes the dynamic significantly. In particular it is much harder to just take over the world with military might. Especially since captured cities citizens still possess a nationalistic relationship to the defeated nation, and have a tendency to rebel.
      In the original Civilization there was only one time that I didn't win by military might. I wanted to take the game all the way through to the space ship launch. Seeing as I usually killed everyone by about 1200ad I hadn't even seen most of the later developments. So to do this, I killed everyone except India and boxed Ghandi in his last city while I built everything up for the flight to Alpha Centauri.
      And of course in Civ 3 they took out Fundamentalist governments due to game balance issues. Bah. That was the only government I used in the earlier games. Nothing like launching a religious war against the rest of the planet.

      --
      Sometimes my arms bend back.
    86. Re:I don't get it .. by emlprime · · Score: 1

      I was just going to say that. Go is the natural extension of a strategy game. It removes all questions of luck, terrain, or unit quality. It assumes that all such distinctions distract from the true quality of a good general. What I love about Go, and turn-based strategy vs. rts, is that you have to take full responsibility for every move. There's no concept of rushing or using cover to advantage. That way, when you pull off a subterfuge, or are victimized by it, you feel the full weight.

    87. Re:I don't get it .. by Anonymous Coward · · Score: 0

      Sounds like a good definition of cheating to me.

    88. Re:I don't get it .. by bit01 · · Score: 1

      Why does everything these days have to be about the "power of OSS" or some like minded politco statement?

      Whether you like it or not every action is a political action that has ramifications above-and-beyond the immediate. OSS is largely about correcting the short-sighted view. Get used to it.

      ---

      DRM - destroying free markets one step at a time.

    89. Re:I don't get it .. by Y2 · · Score: 1
      The only thing that Freeciv needs to come up to the standards of commercial Civ games is to port some of the nicer tile/unit graphics from some of the Civ 3 mods.

      No, it also needs to implement the equivalent of Sid Meier's Alpha Centauri.

      Luckily, this seems to be under way, but it could use some help.

      --
      "But all your emitter and collector are belong to me!"
    90. Re:I don't get it .. by Gr8Apes · · Score: 2, Interesting

      Sure, the AI doesn't actually have to build anything, generation of items and wonders are done based on a random die percentage.

      In Civ 1, if you save the game at every turn (for the truly paranoid) you can effectively stop all your computer opponents from generating any wonders ever by just going back to the last save prior to the computer opponent "building" a wonder.

      What I was never able to prove is that on the most difficult setting, the computer's probability of building a wonder within 1 or 2 turns of you building a wonder greatly increased, and if the computer did build a wonder, the odds that it would build the wonder you were building would also increase.

      Lastly, it appeared that the computer did not necessarily need the "tech" to achieve a wonder. This was ascertained by checking the save file and confirming that a computer AI did not "build" any of the better units indicative of the tech required to build a wonder.

      --
      The cesspool just got a check and balance.
    91. Re:I don't get it .. by MilenCent · · Score: 1

      Actually, the problem with using FreeCiv to illustrate the strengths of open source regarding game design has nothing to do with that. It's a *great* game that has just as good a graphics as it needs and has a strong AI. Commercial Civilization games do not look a great deal better than it.

      The problem with using FreeCiv for this is that it's basically a clone of a pre-existing, commercial game, granted with adjustable rules and lots of cool features, but it's still more like Civilization-plus-things (and sometimes minus) rather than striking new ground. If one relied on FreeCiv to make an argument about the suitability of open source for game creation, questions would immediately arise about originality; do open source software project naturally require a commercial product to break new ground before they can get behind a concept?

      My response to that would be Rogue and (here's the mandatory Slashdot mention of) Nethack, which are games that don't have a direct analogue to the commercial gaming world. The best such game that could be remotely considered roguelike in nature in Diablo II, which, while it has real-time play, mutiplayer, and much better graphics, is so much inferior to Nethack in gameplay it isn't funny.

    92. Re:I don't get it .. by Anonymous Coward · · Score: 0

      You're defining the computer cheating because it's playing by a different set of rules that you don't know about?


      AI cheating in strategy games is not new. Look it up on google. Usually it is in the form of things like, you need X and Y before you can build Z. But the AI can build Z without having X and Y.

      In other words, the AI does not follow the same set of rules laid down for the players. The AI "cheats."

    93. Re:I don't get it .. by kspn · · Score: 1

      I agree that turn based games cause much sleep deprivation, I have been up until 1am on occasions and then on a few even up till 4am with the whole, just 1 more turn and I can kill him!!!

    94. Re:I don't get it .. by trixy_1086 · · Score: 1

      I think that it's somewhat rash to call someone making a point about graphics in a game "stupid and null". I know that initially what turned me off from Freeciv was the graphics. I think that I would play it more and actively advocate for it more if it were not for the dated graphics. I try to show the game to some of my friends that are used to polished looking games, and my standard reaction is "What the hell is that?". These are people that already play games like Alpha Centauri, which even uses the the Civ2 ruleset.

      Part of the enjoyment of playing games for me is admiring the graphics. If two games have identical gameplay, and one has better graphics, the one with the better graphics would be the better in the minds of 95% of the gameplaying population's mind because it looks better. Freeciv is still a game, right?

      Furthermore, is it all that difficult to avoid labels such as "stupid and null" when trying to debase someone's argument? It isn't enough to make your point but you have to belittle his (or her's) in doing so? That doesn't seem to make much sense to me.

    95. Re:I don't get it .. by Jerivix · · Score: 1

      I agree. Perhaps my favorite part of Civ games, and especially Civ III in this regard is imagine the glorious worlds that the generator creates. I'm not simply expanding my territory, I'm colonizing a valley. I'm not irrigating a desert, I'm developing an oasis. The gorgeous graphics give what would otherwise be a rote exercise in mathematics a level of immersion that's truly enjoyable.

    96. Re:I don't get it .. by Anonymous Coward · · Score: 0

      If that's what OSS is about, count me out. That concept can phuck itself. I wonder if you're even a developer or just another groupie.

    97. Re:I don't get it .. by UnknownSoldier · · Score: 1

      > Developers themselves commonly refer to this as cheating.

      Any developer (or player) who does this, doesn't understand game design! I can say this because, as a programmer who's shipped a few titles, I used to commit this very same mistake myself.

      > At the harder difficulty levels it's easier from a coding viewpoint to tweak things like unit cost or resource availability for the computer player rather than making an AI that is harder to beat while operating within the same ruleset as the human player.

      Yes, that's the classic excuse -- it's too hard to make a "good" AI, so we'll bend the rules to ramp up the difficulty to keep the player challenged. (I'm not saying its not justified, good "AI" is HARD.)

      The fallacy is assuming that if the computer and a human follow the same rules, that the game is "fair." "Equal" does not mean "Same"!
      i.e. Here's an analogy: 1 US dollar == 1.21 Canadian. "Equal" amounts, but different numerical values.

      Here's a practical example:
      Two people are playing deathmatch in a FPS. One guy has the better video card, faster cpu, and way bigger monitor. While they both play by the equal (in-game) rules, that extra hardware is still a (tiny) advantage; the game is not the same -- one person may be able to use his awareness to his advantage.

      Getting back to why "AI Cheating" is mis-labeled...

      We agreed on a definition:

      "You're defining the computer cheating because it's playing by a different set of rules that you don't know about?"

      So why is that when a _human_ does this, and play by rules that the computer (can't possibly know about) its "OK", yet when the computer does this, it's now called "cheating"?

      To say the computer is "cheating" is a bit hypocritical, methinks.

      This isn't a discussion about semantics -- we need a new word, to let the player know 'which of the rules are reasonably allowed to be bent, in order to keep some sense of challenge.'

      If games did this up front, what would you call it?

      Note: AI probably should be called Artifical Ignorance, because the computer doesn't "know" anything. It just blindly follows some steps, and gives the appearance of making a "intelligent" decision. But that is a discussion for another day.

      Peace

    98. Re:I don't get it .. by richlv · · Score: 1

      maybe check out widelands - they seem to be in the need for artists :)

      --
      Rich
    99. Re:I don't get it .. by ynohoo · · Score: 1

      ...not to mention "loading the dice" on battle calculations, and seeing your units it should not be able to.

      A.I. stands for Artificial Idiot.

    100. Re:I don't get it .. by Cat_Byte · · Score: 1

      Oh wow I played empire.exe on my Tandy 1000 for weeks at a time. This is where that came from. Wow thanks! This is what got me hooked on strategy games back in the 80s.

      --
      Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
    101. Re:I don't get it .. by KingSkippus · · Score: 1

      Dude, a rule is a rule, it has nothing to do with semantics. For example, a rule of Civilization might be something like, "You must have researched mapmaking in order to build a Trireme." If the computer is able to make a Trireme before it has researched mapmaking, then it is cheating, pure and simple. Another rule might be something like, "It takes x number of research units to finish researching mapmaking." If the computer allows its AI players to finish researching mapmaking before it has the x number of research units, then it is cheating.

      On the surface, maybe it doesn't make a difference to you, it's all just increasing the challenge. It makes a HUGE difference to me, though. When I play a game like Civilization that clearly emphasizes strategy as the main element of winning, I like to win by out-strategizing my opponent, whether it's a human or an AI. Otherwise, it feels cheap whenever I win or lose. When I win, I feel like I didn't outsmart my opponent, I simply was able to make the numbers long enough to catch up. When I lose, I feel like I didn't get outsmarted, I simply didn't make the numbers in time to be overrun by an opponent that got unfair bonuses.

      Take the game of chess, for example. I've played a few computer chess games. If I set the level to übermaster, the computer didn't give the opposing AI more pieces, it still had to play by the same rules as I did and either make better moves (not very hard when playing me at chess) or lose. I think it's a reasonable expectation with games like Civilization as well. When you bump the level up, the AI should make better moves, not simply be doled out more resources than the human player. This was the point of the parent, and he was 100% right. It's a lot harder to program a smarter AI than to simply let the computer dole out extra resources, but personal opinion o' me is that it's a cop-out, a willing admission that the developer is either incapable or unwilling to make the AI smarter.

      P.S. Artificial Intelligence is the correct term. The fact that the computer doesn't know anything and is only simulating thinking is already taken into account with the word "artificial." It's "fake" intelligence, an illusion created programmatically.

    102. Re:I don't get it .. by dolson · · Score: 1

      What you described sounds a lot like Barcode Battler... If you remember that. (yeah, I am posting this way later, and you probably won't read this).

    103. Re:I don't get it .. by UnknownSoldier · · Score: 1

      > Dude, a rule is a rule, it has nothing to do with semantics.

      You're missing the point.

      If games are played by the Lette of the law (aka, by the rules), the game is still NOT fair! (Humans have major advantages and weaknesses over computers, and computers vice versa. Which is what makes this topic so fascinating. Comparing apples and orages. :)

      You're following the Letter of the law, when games are built upon the Spirit of the law:

      One of the goals of game design is to make the game challenging. If there is no challenge, then what is the point of playing?? As you pointed out "I like to win by out-strategizing my opponent"

      > but personal opinion o' me is that it's a cop-out, a willing admission that the developer is either incapable or unwilling to make the AI smarter.

      This I whole heartily agree! The problem is that this is almost impossible within the time constraints with today's technology.

      The problem I have with people calling it "AI Cheating" is that they criticize the 'solution' without understanding the REAL problem.

      > Take the game of chess,

      The "AI Boosting" isn't done in chess because
      - It would be quite noticable
      - It doesn't need to. The computer can look at billions of moves. Prediction of the future can give the 'sense' of intelligence.

      > The fact that the computer doesn't know anything and is only simulating thinking

      The computer simulates thinking the same way you can 'speak' a language by speaking the phonemes -- it sounds like the real thing, but it isn't. Doing something by 'rote' is NOT intelligence.

      Peace

      --
      "Geometry is frozen music"
      - Pythagoras

  2. Coral Cache by trublaha · · Score: 5, Informative

    Let's go easy on their servers, eh?

    http://screenshots.freeciv.org.nyud.net:8090/galle ry/
    1. Re:Coral Cache by isophex · · Score: 1

      Please use the mirrors instead. You can download the game for Windows or the source to compile on Linux from a mirror!

    2. Re:Coral Cache by Anonymous Coward · · Score: 0

      You link says "Slashdotted: You can see screenshots over here" and then provides me with a link to the gallery on their server. Very informative.

    3. Re:Coral Cache by Ed+Avis · · Score: 1

      'Our patience is exhausted. We can no longer tolerate your vile provocations. Prepare for SLASHDOTTING!'

      --
      -- Ed Avis ed@membled.com
  3. /.'ed by ceeam · · Score: 5, Funny

    Yes, it looks good, but does it run under.... Windows?! :-)

    1. Re:/.'ed by Ziviyr · · Score: 1

      As long as it has Ogg Vorbis/Theora media clips to advance the plotline, its cool.

      --

      Someone set us up the bomb, so shine we are!
    2. Re:/.'ed by Anonymous Coward · · Score: 0, Redundant

      Yes, and you have a binary download for windows on the page linked.

  4. what a great game an opensource project can create by thetzar · · Score: 4, Insightful

    ...by blatantly copying a commercial product.

    Not that I'm not on the edge of my seat for FreeOrion, though. :)

  5. Classic games. by Oscar_Wilde · · Score: 5, Interesting

    I just can't get enough of remakes of classic games, there are some real gems out there.

    My personal favourite is Open Transport Tycoon Deluxe, it's multiplayer gameplay makes a nice change from the shoot everything that moves action of most things people play over the net.

    Anyway, I'll end this post now, I'm feeling the urge to go play freeciv.

    1. Re:Classic games. by Anonymous Coward · · Score: 1, Informative

      Screenshots! You forgot the screenshots!

      See some here. The latest ones are here.

      Now let's go hang out in #openttd on freenode!

    2. Re:Classic games. by Pecisk · · Score: 1

      Wow, thank you about pointing out this, Transport Tycoon Deluxe for a time was a my favorite game number one, I will sure check this out ;)

      --
      user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
    3. Re:Classic games. by Anonymous Coward · · Score: 0

      Hehe, Transport Tycoon was one of my favourite dos games back when I was a kid. I still have the original Transport Tycoon on 2 diskettes. I played it about a year ago on an old pc that I installed dos on.

    4. Re:Classic games. by Anonymous Coward · · Score: 0

      you mean #tycoon on quakenet, since all those screenshots are from an inferior non-OSS project.

    5. Re:Classic games. by Anonymous Coward · · Score: 0

      For people like me who didnot have the required graphics to play take a look at http://www.tt-forums.net/viewtopic.php?t=3407

    6. Re:Classic games. by DrXym · · Score: 1
      OpenTTD is even worse example of an open source game that FreeCIV. Okay, so it runs and does what it says on the tin, but only because it uses the original Transport Tycoons data files! It's literally just a new front-end for an existing game.


      It's understandable why it came about (TT is a great game & Chris Sawyer seems to write code which never works properly on newer systems), but even so...

    7. Re:Classic games. by PatrickThomson · · Score: 1

      I take my install of KDE, and I theme it like windows XP, I even set "bliss" as my background. By your logic, KDE is literally just a new front-end for an existing OS!

      Apologies for feeding the troll.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    8. Re:Classic games. by Oscar_Wilde · · Score: 2, Insightful

      It's literally just a new front-end for an existing game.

      Actually, it is a new back end for some existing graphics and sounds.

      You could replace all the graphics if you liked, but nobody has bothered yet.

      You can get the complete source from the project's svn repository.

      You might be confusing OpenTTD with TTDPatch, an inferior game that will be forever dependant on the original game and graphics.

    9. Re:Classic games. by SComps · · Score: 1

      While I tend to agree that sometimes Open Source reinvents the wheel, that's also part of the "porting" exercise. Additionally TTD never really did play all that well on Windows. It was pretty solid under DOS, but how many of us still use that (regularly?) Maybe I shouldn't have asked that. Lord knows I have a dos box laying around. I digress though.

      Civ was great in it's time and I'm personally very impressed that these people have taken the time to update, port and support a project *they* enjoy. Bluntly, if you don't like it.. don't mess with it. Forget it exists and move along. Nothing to see here.

      On the other hand, I'll be loading up FreeCiv and now OpenTTD (thank you parent! I didn't even know it existed) and loving it. I live in a rural area, with some nearby neighbors and friends. We all share a wireless network that isn't a hotspot and love to play multiplayer games in the evenings. These will be a great addition to our arsenal. Additionally the kids love these "retro" games. What was fantastic in OUR day is retro for them and they think it's cool as hell. I say keep going guys! If I can help, I most certainly will.

    10. Re:Classic games. by Anonymous Coward · · Score: 0

      "You might be confusing OpenTTD with TTDPatch, an inferior game that will be forever dependant on the original game and graphics."

      TTDPatch is not a game, it is a patch, a little bit like a trainer. But unlike trainers, that usually just provides cheats, TTDPatch provided a whole range of new features, including support for new graphics. It also made it possible to run the windows version of TTD on Win2000/XP, when the original version of TTD for Windows only worked on Win95/98/ME.

      TTDPatch provides many new features, such as increasing the number of simultaneous vehicles in the game, gradual loading of cargo, changed non-stop handling to use stations as waypoints, since in the original TTD trains easily got lost on complex maps, etc, etc, etc.

    11. Re:Classic games. by aziraphale · · Score: 3, Funny

      Open Transport Tycoon? A game that lets you experience the realistic thrills and spills of building up your own business empire in the exciting world of classic Mac OS networking drivers?

      Where do I sign up?

    12. Re:Classic games. by Anonymous Coward · · Score: 0
  6. mirror...anyone? by Anonymous Coward · · Score: 0

    plz...I need it :)

  7. the freeciv advantage by juventasone · · Score: 4, Interesting

    While I think FOSS stuff is cool, is there any actual advantage for Windows/Mac users to play freeciv over Civilization 3, besides the price tag?

    1. Re:the freeciv advantage by TheRaven64 · · Score: 1

      Well, there's the fact that it's Free Software, so you are free to add any features you feel are missing, or remove ones you don't like.

      --
      I am TheRaven on Soylent News
    2. Re:the freeciv advantage by Lonewolf666 · · Score: 1

      Good point. I have not played Civ 3 for quite a while, but there are a few details I would like to see rebalanced. Most importantly, there are some cases where gaining a new technology forces you to switch to more expensive but not superior military units.

      --
      C - the footgun of programming languages
    3. Re:the freeciv advantage by ladybugfi · · Score: 5, Interesting

      Well, there's the thing that Civ 3, at least the version I have bought years ago, does not work anymore when we have switched to Windows XP SP2.

    4. Re:the freeciv advantage by Anonymous Coward · · Score: 0

      You wouldn't even need to change to code to alter that in freeciv. All the game rules are read from easily-modified text files.

    5. Re:the freeciv advantage by NardofDoom · · Score: 1
      Civ III for Mac hasn't been updated in almost three years and is extremely far behind the Windows version, especially when it comes to expansion packs and network play.

      Sending money to them will just show them that ignoring the Mac community is okey-dokey.

      --
      You have two hands and one brain, so always code twice as much as you think!
    6. Re:the freeciv advantage by The+Desert+Palooka · · Score: 3, Informative

      You should check out patching it. I just got into Civ 3 (finally) this last month or so and run it strictly on XP SP2. Runs like a dream, haven't had a single problem (other than losing alot ;) )

      http://www.civ3.com/support.cfm

      Has all the patches, just be sure to get the right one as they don't do the best job of separating out the expansion pack patches and the original patches...

      Good Luck!

    7. Re:the freeciv advantage by MalaclypseTheYounger · · Score: 1

      Try updating the game kernel, you can go to Civ's website and get it.

      Also, check out civfanatics.com (you link it, I'm lazy), lots of good free support forums there.

      One thing I noticed with CIV is that if you change your display settings, like 16-bit to 32-bit, or 800x600 to 1024x800, it won't work anymore without completely reinstalling. It checks your video settings when you installed, and always expects them to be the same.

      In any case, my CIV 3 (all 3 of em, original, PTW, and Conquests) run just fine under XP SP2.

      --
      Check out the best P2P sharing website: MEDIACHEST.COM
    8. Re:the freeciv advantage by Anonymous Coward · · Score: 0

      Another example of the downside to closed-source software. I have a similar problem with XCOM: TFTD crashing on NT-based Windows.

    9. Re:the freeciv advantage by DogDude · · Score: 1

      Well, there's the fact that it's Free Software, so you are free to add any features you feel are missing, or remove ones you don't like.

      So then your answer really should read: "Unless you're a professional programmer: No."

      --
      I don't respond to AC's.
    10. Re:the freeciv advantage by Anonymous Coward · · Score: 0

      Much of the ruleset is in plain text files. Easy to edit those.

    11. Re:the freeciv advantage by GeekDork · · Score: 1

      You mean other than Civ3 being a really bad sequel with a bad special resource system (What, you don't have salpeter? Why don't you just start a new game?) and a really bad diplomacy system and an unflexible user interface? In the commercial series, CivNET is still the greatest.

      --

      Fight hunger. Filet a politician and send him to a 3rd world country of your choice.

    12. Re:the freeciv advantage by samsmithnz · · Score: 1

      You can hardly complain about that. That software was written 15 years ago for Dos 5.0.

    13. Re:the freeciv advantage by Anonymous Coward · · Score: 2, Informative

      I have not played Civ 3 for quite a while, but there are a few details I would like to see rebalanced. Most importantly, there are some cases where gaining a new technology forces you to switch to more expensive but not superior military units.

      If that's the limit of the changes you want, then you can do that in Civ 3 with the included "construction kit", which lets you rewrite most of the game's rules.

      Freeciv only gains an advantage in this area when the changes you want to make exceed the bounds of what the Civ 3 editor is capable of. (For example, you could easily modify the interface in FreeCiv, while in Civ 3 I think you're stuck with the one they give you. Or you could modify FreeCiv to be hex-based, but Civ 3 is firmly tied to the square grid model.)

    14. Re:the freeciv advantage by dspeyer · · Score: 2, Informative

      You don't need to be a programmer to change the rules of Freeciv (units, technologies, etc.). All of that is specified in textual data files that are pretty easy to read.

    15. Re:the freeciv advantage by Anonymous Coward · · Score: 0

      Wyh shouldn't I complain? There's no good reason for software to just stop working. If I had the code, I could fix it myself.

    16. Re:the freeciv advantage by Anonymous Coward · · Score: 0

      Civilization 3 has hideous problems with corruption and waste. What is worse, they changed the rules in regards to this with every patch.

  8. Whats the difference between .. by torpor · · Score: 2, Insightful

    .. game engine and game graphics?

    Clearly, you are clueless. The engine has nothing to do with the graphics.

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    1. Re:Whats the difference between .. by Theatetus · · Score: 1

      Well, in Civ sure the "engine" (if by that you mean "the most important loop that most of the development time went into") has nothing to do with the graphics (and in fact in civ it runs on the server).

      But Game Engine normally means the rendering loop of the game, however simplistic it is. Freeciv has a "game engine" in that sense, but it's not why people play it (nor, incidentally, is Civ 3's rendering loop why people play that game).

      --
      All's true that is mistrusted
  9. Great open source game by mr_Spook · · Score: 4, Informative

    Freeciv is neat and all, but as of late, I'm quite partial to the battle for Wesnoth when it comes to turn based strategy. Great community, excellent game, yet not well known. It's getting closer to a 1.0 release, albeit slowly.

    1. Re:Great open source game by dtfinch · · Score: 1

      Even on easy, it seems that some scenarios are impossible (or nearly so) if you don't carry enough gold and veteran units over from the previous scenarios. After about 10 tries on a scenario I restarted the game from scratch to build enough money to beat that one scenario only to get stuck again a couple scenarios later. It's not all difficult. A few scenarios are just a dozen times harder than the others.

    2. Re:Great open source game by bluGill · · Score: 1

      That is part of the game: figuring the right balance of veterans and gold to win the entire thing.

    3. Re:Great open source game by arose · · Score: 1

      Replaying the same maps over and over again is not a part of a game I will enjoy.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  10. Settlers by caluml · · Score: 1

    Now, if I could get Settlers to work under Linux (not that I've tried), I would be a happy man.
    Can anyone out there tell me if they have?

    1. Re:Settlers by crazney · · Score: 1
      --
      stuff
    2. Re:Settlers by Anonymous Coward · · Score: 0

      I'd reckon the best option is to run the Amiga version under UAE. WinUAE 1.0 is oh-so-nearly available and I believe the *nix version is kept upto date; there's a thread on OSNews right now with some links for UAE/WinUAE.

    3. Re:Settlers by Anonymous Coward · · Score: 0

      Gnocatan: http://gnocatan.sourceforge.net/
      apt-get -t unstable install gnocatan-*

      Voilà voilà... :)

    4. Re:Settlers by Anonymous Coward · · Score: 0

      Yes, with the mighty power of Dosbox! http://dosbox.sourceforge.net/ The game is listed in their compatibility database

    5. Re:Settlers by stevey · · Score: 1

      gnocatan plays a decent game if you're looking for a Settlers Experience.

      It implements a few of the expansions too, all of them maybe?

    6. Re:Settlers by Deusy · · Score: 1

      Try Widelands.

      --

      Free Gamer - Free games list and commentary

    7. Re:Settlers by fbartho · · Score: 1

      yahoo games. :)

      --
      Gravity Sucks
    8. Re:Settlers by strider44 · · Score: 1

      You should be able to run under FreeDos, DosBox, Wine, or Cedega, depending on what version of Settlers you want.

    9. Re:Settlers by Anonymous Coward · · Score: 0

      The original Settlers (Serf City) works flawlessly under DOSBox, although you will have to search the net for help with getting adLib/FM sound working.

    10. Re:Settlers by judowillreturns · · Score: 1

      YES, I have. Settlers 2 was the last thing I needed before I could make the switch to Linux.

      You need DosEmu (google it, baby). Install it, install the provided FreeDos to use as your dos system.

      Copy the settlers 2 files over to somewhere accessible.

      Run:
      xdosemu

      Navigate the settler2 folder, run s2 (gets around needing the CD) and horay!

      There is an RPM for dosemu, I belive; I also belive it worked in my mandrake install, although it should be in the urpmi repository.

      Enjoy.

  11. Re:Free software by thezapper77 · · Score: 3, Insightful

    I want to rant at your post, but im not sure on the right words to use... Games Designers to Programmers ratio in the world is rather one sided to actually try and base your argument off. A good game designer is indeed a rare find. Programmers, on the other hand are a dime a dozen (in comparison). To say that OSS games such as this put programmers out of a job is a bit far fetched (especially after you first complain about this game being a clone of an old game). Programmers generally dont get creative jobs - thats what designers are for. Copying ideas, and giving it away is one of the main thrusts of OSS. You will find that the most creative and original ideas in OSS come in the form of programmers tools because the programmers know what they want themselves. Its hard being a game designer when your not a game designer. Different groups and cultures go about life differently.

  12. Re:Free software by mjolner · · Score: 1

    You'd have a point if Civ 2 was still *commercially* available. For OS X. I know you might find a copy on ebay, but that is not commercially available. I have tried Civ3 and I much prefer Civ2.

  13. Re:what a great game an opensource project can cre by KiloByte · · Score: 2, Interesting

    FreeOrion? Where???????
    Oh, www.freeorion.org. I see it's still in very early alpha stages.

    You see, I still consider MOO2 to be the very best strategy game ever (and MOO3 to stink so badly to be next to unplayable).

    --
    The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
  14. Re:Free software by ceeam · · Score: 3, Insightful

    Free to distribute
    Free to modify
    Free from original ideas.
    Hmm, it shares one point with commercial games I'm sure! What is it? ;)

    Is it really that hard to find someone with an original new idea for a game?
    Care to provide an example? Care to point the last truly _original_ game (that does not suck)? And last but not least - are you sure that an original game will be more fun than not-so-original but more polished?
  15. Re:Free software by bustersnyvel · · Score: 1

    A friend of mine is a complete CIV addict. He has bought all the CIV games available, and all the expansion packs he could lay his hands on. Still, he tells me that he likes FreeCIV best, for various reasons. A game concept isn't bad just because it's old. If old things were boring just because they were old, there would be no war in the world - everybody would be like "yeah, been there, done that ages ago". Your reasoning seems to be flawed.

  16. Re:Free software by Anonymous Coward · · Score: 1, Interesting

    Hungry, so I'll bite:

    wolfenstein
    DukeNukem
    Half Life
    Unreal tournament
    quake 3
    andsoon.

    All have very "original" gameplay ?????

    or as you type it:
    Free from original ideas (except for the first ofcourse:)

  17. Re:what a great game an opensource project can cre by 0x461FAB0BD7D2 · · Score: 1

    It's a great game, just not an innovative one, and this is important for one reason: it proves the viability of open-source games.

    Other software (such as Co-Linux, Slashcode) help to prove that open-source can be innovative too.

  18. Re:what a great game an opensource project can cre by 01000011011101000111 · · Score: 1, Interesting

    Which was a copy of a board game (imho the best strategy board game ever) in the first place - and given some of the appauling boardgame-pc crossovers that have been done, I have my doubts about Civ being as popular today is it is were it not for Sid's guiding hand... As an aside, anyone know if there's a working OSS version of Colonization (much better than Civ I, and a lot of the later "new features" in civ 2/3 city management hail from here) around? I've found a couple in pre-beta, but nothing that is actually playable :(

    --
    Programming is an Art. I am an Artist. Does that mean I get to wear a daft hat?
  19. two words by Anonymous Coward · · Score: 1, Informative

    katamari damacy

    1. Re:two words by Anonymous Coward · · Score: 0

      particularly origional gameplay no , its good granted and have some origional presentation ("cool surealism") but its not really origional

    2. Re:two words by KDR_11k · · Score: 2, Interesting

      So, what other game had you rolling around a ball that picks up all kinds of crap and changes its dynamics in the process? Because Marble Madness only had balls rolling around, it lacked the picking up part.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:two words by Anonymous Coward · · Score: 0

      Super Mario 64 had a plumber running around in 3D space but in Super Mario Sunshine the plumber had a water gun strapped to his back making it the most original game of all time.

      *end sarcasm*

    4. Re:two words by Anonymous Coward · · Score: 0

      Its nothing like marble madness.

    5. Re:two words by Anonymous Coward · · Score: 0

      Pacman, in a sense.

  20. Re:what a great game an opensource project can cre by DrXym · · Score: 4, Insightful
    Sad but true. I'd say a better example of a modern open source game (though some would say the term is misplaced here) would be something like FlightGear. Yes in a sense it's treading the same ground as FlightSim but it's not a clone or a ripoff - it's a thing in its own right with a large community around it.


    What all modern open source games lack though is decent content and polish. There have been some great classical text games (e.g. rogue, mud, nethack etc.) but this hasn't translated well to the new world of graphics and 3D.


    Surely there must be designers and artists willing to produce content to go with a game engine?

  21. Re:Free software by Anonymous Coward · · Score: 0

    Still, this version is free as in beer, and it comes with Windows and OSX binaries! It also features less primitive graphics than the original game.

  22. AI? by leuk_he · · Score: 2, Interesting

    Does it now have a reasonable ai for singleplayer use? or is it still "ther is an computer player, but th eAI still has many limitation".

    1. Re:AI? by afd8856 · · Score: 1

      From what I know, FreeCiv always had a very strong AI (stronger than CIV 2 and CIV).

      Also, it extends the gameplay from CIV2 by adding networked multiplayer game.

      --
      I'll do the stupid thing first and then you shy people follow...
    2. Re:AI? by Anonymous Coward · · Score: 0

      I always get absolutely thrashed in FreeCiv, even on the easiest difficulty setting. I am suck :(

    3. Re:AI? by leuk_he · · Score: 1

      Maybe am i too long arround then. Last version i checked out (quite some time ago i must admit) the ai supported alsmost nothing and network play was the way to play it.

    4. Re:AI? by Anonymous Coward · · Score: 0

      You can do diplomacy with the AI now. Also, theres a new 'novice' difficulty (A good thing since the AI has imporoved quite a lot)

  23. Re:Free software by 91degrees · · Score: 1

    There's a big difference between unoriginality (e.g. most FPS), and out and out plaigerism.

    Take The sims 2. Not a remoteley original game, but expands on the original so much that it's quite clearly different.

    Anyone can write a clone of an existing game. It's not hard. All the problems have already been solved.

  24. Boycott Norway by Anonymous Coward · · Score: 5, Funny

    Bloody Norwegians naming one of their cities 'Reykjavik', clearly trying to confuse the international community and steal our fish.
    Thieving bastards the lot of them.

    Concerned Icelander.

    1. Re:Boycott Norway by Anonymous Coward · · Score: 0

      I recently visited Iceland. It is a fascinating, beautiful country with people to match. Thanks for being so hospitable to an ugly American.

    2. Re:Boycott Norway by ggvaidya · · Score: 1

      I know ... but it's so much fun to rename it to "New Delhi" once you take over!

      a civ-crazy Indian

    3. Re:Boycott Norway by GauteL · · Score: 1

      Just to put the funniness in a bit of context:
      For people not in The Know [tm], Iceland is normally considered to have been populated by people fleeing Norway because they didn't want to bow to the King.

      Still, Iceland was part of Norway from around 1250 to around 1400 if I remember correctly, until both countries became part of Denmark.

    4. Re:Boycott Norway by Anonymous Coward · · Score: 0

      Norway was never part of Denmark (or Sweden). Norway has been in a personal union with those countries, yes, but that's not the same thing as being a part of those countries.

  25. Not another freecraft... by owlman17 · · Score: 2

    Being a civ2 clone, I hope this doesn't get a cease-and-desist order like http://freecraft.org/. So far it's been out of the radar. It would be a pity if the big guys went after such a great game like this. No, freeciv isn't just a copy. I actually like it better than its commercial counterparts. It's one of the best open-source games out here!

    1. Re:Not another freecraft... by m50d · · Score: 4, Informative

      Freecraft only had to change the name. The project itself is alive and well at http://wargus.sf.net/

      --
      I am trolling
    2. Re:Not another freecraft... by AtariEric · · Score: 1

      Actually Stratagus is the name of the core executables; Wargus merely allows you to use Blizzard's artwork for it.

      --
      Don't trust any concentration of power.
    3. Re:Not another freecraft... by petermgreen · · Score: 1

      hmm i see no mention of thier old name on that site. Do you have any evidence that its the same project?

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    4. Re:Not another freecraft... by WWWWolf · · Score: 1
      hmm i see no mention of thier old name on that site. Do you have any evidence that its the same project?

      Actually, the history of the renaming went like this: There was FreeCraft, which included the core engine, Warcraft II data ripper/support files, and Freecraft Media Project (which was supposed to produce free artwork - hilariously blasphemous stuff*).

      After Blizzard C&D'd the whole lot, the original developers said bye-bye. New people started the work. Core engine was renamed to Stratagus, the Warcraft II ripper/data thing was called Wargus (which was originally just included in Stratagus, but quite soon split to another project), and FCMP became Aleona's Tales... uh, the web page now says "Wartorn", that project pretty much died because it was so... shall we say... not really going anywhere.

      Nowadays, the Stratagus engine runs tons of RTS games - just check out the list in the web page!

      Okay, the web sites still don't mention their original names, but you can search for news stories mentioning the Freecraft-to-Stratagus changeover. I believe Slashdot covered it. Yep! They did! (And I believe there was a dupe as well, can't seem to find it right now though =)

    5. Re:Not another freecraft... by m50d · · Score: 1

      If you go to the save freecraft page it links to that. It's set up as a separate project, but they used the freecraft source, the sibling post quoted a faq entry or something.

      --
      I am trolling
  26. Re:what a great game an opensource project can cre by DrXym · · Score: 4, Interesting

    http://www.freecol.org/

  27. Changelog text (since it seems to be slashdotted) by Anonymous Coward · · Score: 5, Informative

    NEWS-2.0.0
    From Freeciv
    (Redirected from NEWS-beta)

    WARNING: This is a tentative list, by no means exhaustive. See the NEWS or ChangeLog files contained with the source for more information.

    WHAT'S CHANGED SINCE 1.14.2

    Rules changes:

    * (Beta2) Research cost has doubled, effects of science buildings doubled. SETI now improves Research Labs instead of giving free Research Labs to every city. Isaac Newton's College now improves all the player's universities.
    * New units: AWACS and Workers.
    * New option: national borders. Units inside your borders do not cause unhappiness under Republic and Democracy.
    * It is no longer possible for one player to be in alliance with a player who is at war with another player you are allied with.
    * The Civ2 ruleset now has waste. Default ruleset does not.
    * Incite costs changed, now cities closer to capital, with units and with buildings have much higher incite cost.
    * Killing a defending diplomat now costs you 1 movement point.
    * Units now have multiple, configurable veteran levels.
    * Team mates now pool their research. You may opt out and research individually by cancelling the 'Team' treaty.
    * Server has voting on commands and options. You need over 50% of votes.
    * When moving a unit from a transport on an ocean tile to a land tile, you lose all movement points.
    * You can specify a list of players that you would like to share victory with, using the 'endgame' command.
    * Nations added: Swiss, Afghanistan, Ethiopian, Assyrian, Columbian, Elvish, Galician, Hobbits, Indonesian, Kampuchean, Malaysian, Martian, Nigerian, Quebecois, Sumerian, Taiwanese, Austrian, Belgian, Phoenician and Mexican.
    * New wonder: The Eiffel Tower. Makes AIs love you and improves reputation.
    * The building requirements of several buildings have been changed.
    * The whale special is reduced to 2 food, 1 shield and 2 trade.
    * Settlers / Workers / Engineers can never get veterancy.
    * Trireme's high sea loss now considers veterancy level (green 50%, veteran 25%, hardened 5%, elite 0%) before being divided by 2 if you have Seafaring or 4 when you reach Navigation (previously only fixed at 50% before being divided).
    * Glacier terrain is now unsafe for land units (15% chance per turn of being lost). Also doesn't count as coastline for Trireme safety or Fish and Whale generation. Roads/railroads can be built but all unit (worker too) get 15% chance per turn of being lost any way!
    * King Richard's Crusade now made obsolete by Robotics (previously Industrialization).
    * Fixed tech costs based on the number of prerequisites of the tech in the tech tree.
    * Nations have preferred nations to fork off when civil war occurs.

    Gameplay changes:

    * AI is much improved, and does not use 'double-move' any more.
    * AI now conducts diplomacy with you (and against you).
    * New difficulty level: Novice. It severely handicaps the AI players.
    * Smarter autoexplorer and autosettler code.
    * Modpack options vastly improved: You can customize buildings, add buildings as requirements to units, restrict technologies to certain nations, have split technology trees, gold upkeep for units, new units and terrain flags and lots of other options. (This is still done by editing configuration files with a text editor.)
    * Fewer popups (eg choose the new government from the menu directly)
    * Alternative map topologies, e.g. real support for isometric and hexagonal maps, "donut" map wrapping.
    * Incomplete support for drawing civ3 graphics. See the civ3gfx (ftp://ftp.freeciv.org/freeciv/contrib/tilesets/ci v3gfx/) tileset.
    * Global observer can observe the entire game.
    * New method of settings map dimensions: Just use 'size'.
    * Modified map generators.
    * Initial units can be selected with a server option.
    * 'Home' key centers on

  28. Oh dear. by ledow · · Score: 5, Interesting

    People do seem to have missed the point, probably because it's not FreeCiv 2008 Super-charged Turbo Hyper Championship Platinum Edition.

    Games do not suddenly become non-games because they are old. In fact, I would argue that there hasn't been a decent PC game put out in years. Games are not just eye-candy, expensive system requirements and physics-driven. Games are fun.

    "Chess? Cor, that game's just ancient. You should be playing Super-hyper Chess 2005, it's got cool 3D pieces, seven hundred different pieces, two-hundred new rules, every piece has 'hit-points' now and there's fifty types of board."

    "No thanks. Checkmate."

    People who think that "games" can only ever mean whatever is on display at your local videogame store are severely out of touch. Games are fun. These people like FreeCiv because it is, to them, fun to play, engaging, interesting, challenging.

    There are not many games that have been released in the past few years that I would call engaging or interesting once the sheen wears off or the next game is released. I've seen people with cupboards full of games that they've bought, completed and never played again. That's not the sign of an engaging game.

    There are 20-year-old games that I played then and still play now and still get as much enjoyment out of. My brother and I, both in our late twenties, the primary game market, love to play Age of Empires 2 and OpenTTD precisely because they are engaging games that have lasting appeal. In fact, we still even have the occassional game of Chaos, via the magic of a Spectrum emulator, because we enjoy it.

    My brother recently invested in Half-life 2, which I must say looks fantastic. I played about half an hour of it while I was round there and already the sheen had worn off. Yes, I would still play on today if I could because the story was engaging, it's quite good to have a little experimentation with the engine etc. but once I've completed that game, there'll be next to no incentive to go back and play it.

    Counterstrike, however, is a different story. Counterstrike I could still see myself enjoying playing when I'm 90.

    Projects like FreeCiv and OpenTTD and the UFO remakes are existing precisely for this reason. They are/were great games, they are not just eye-candy and hype that lasts for about a week, they are based on good principles with well-balanced gameplay.

    The fact that I can still play TTD on my modern Windows machines, my Linux machine, even a Mac, if i had one, increase the utility of the games. The fact that OpenTTD allows me to plug-in new, clearer graphics, even change the code and interface to suit myself like I couldn't do in TTD, that's the reason these sorts of projects exist.

    Eye-candy is extraneous, gameplay is vital, being able to play an old favourite without compatibility issues, with customisations, bugfixes, with features that the game "should have had" in the first place, that's what it is all about.

    Now go back to telling all your mates what your latest waste of $100 was at your latest game store.

    1. Re:Oh dear. by Anonymous Coward · · Score: 0

      TTD? Turbo Tax Deluxe? Doesn't sound like much of a game to me.

    2. Re:Oh dear. by xtracto · · Score: 1

      "Chess? Cor, that game's just ancient. You should be playing Super-hyper Chess 2005, it's got cool 3D pieces, seven hundred different pieces, two-hundred new rules, every piece has 'hit-points' now and there's fifty types of board."

      No, it is simply called Tactics Arena Online Sure, you do not have Check Mate, but I think it is a quite balanced game and of course you can say it is an improvement/clone of original Chess.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    3. Re:Oh dear. by Momoru · · Score: 1

      Amen! There is a reason why some old Nintendo, Atari and Sega games are still fun to this day. They had to put effort into making the game fun itself back then, not just "super 3-d graphics + celebrity + music = profit!". Katamari Darmacy and Snood are two (fairly) recent games that have given me much more enjoyment and playtime then Halo 2.

    4. Re:Oh dear. by QuantumG · · Score: 1

      I think you missed the point. Freeciv is about people who love a game maintaining and extending it for as long as they are interested in playing it.

      --
      How we know is more important than what we know.
    5. Re:Oh dear. by MMC+Monster · · Score: 1

      Talking about great games, why has no one every re-made M.U.L.E.?

      People still talk about how unique the game was, and how addictive.

      Imagine how cool M.U.L.E. could be if you could play against three other people on a network? It really sounds like a game that should be part of Yahoo! games or something like that.

      --
      Help! I'm a slashdot refugee.
    6. Re:Oh dear. by Woy · · Score: 4, Insightful

      "Eye-candy is extraneous, gameplay is vital"

      That is so very true, but its only news to the crowd that started gaming when it became "cool". Cool demands cool graphics, cool explosions and a quick turnaround - you want the next new thing because its cool and you don't wanna be left behind.

      Having said that, i believe the true gold, la creme de la creme in gaming occurs when a game comes out, its patched to stability, and then a brilliant mod comes out. Mods to stable, 1 or 2 year old games are in my opinion the best thing to play. Mods is also where i believe the open-source community should work on gaming, at least for now. Just get the engine at the game store instead of licensing it at the original software house. Many mods are much much better than the original game, often addressing its shortcomings that become obvious some time after launch. Of course, mods require another installation and looking it up in the first place, so once again there are some technical barriers to what are IMO the best gaming experiences. Desert Combat is an amazing game/mod and on a totally different style there are great mods to the totally scriptable Warcraft 3.

      Right now buying a game at a store without having tried a "trial" version off edonkey is like gambling with really bad odds.

      --
      "If God created us in his own image we have more than reciprocated." - Voltaire
    7. Re: Oh dear. by Black+Parrot · · Score: 1


      > Eye-candy is extraneous, gameplay is vital, being able to play an old favourite without compatibility issues, with customisations, bugfixes, with features that the game "should have had" in the first place, that's what it is all about.

      In principle FOSS games, whether clones or not, should eventually offer a superior play experience because they don't have to be discarded every couple of years in order to sell new titles. I don't know whether any FOSS games have actually fulfilled that potential yet, but IMO Freeciv 1.x was on the verge. I'll certainly be checking out 2.0, with hopes that they follow through with it.

      --
      Sheesh, evil *and* a jerk. -- Jade
    8. Re:Oh dear. by 16K+Ram+Pack · · Score: 1
      It's all about gameplay.

      A lot of great games came out of 8-bit machines because there was so little to work with.

      One of the best strategy games I've ever played is Total Annihilation. It beats any of the C&C games in my book, regardless of whether they've got James Earl Jones in or not. TA is just the business in my book. Likewise, no-one has shown me a better space adventure game than Elite, even though that was made about 20 years ago and ran on a 32K machine.

    9. Re:Oh dear. by BigJim.fr · · Score: 1

      > One of the best strategy games I've ever played is
      > Total Annihilation. It beats any of the C&C games
      > in my book

      Absolutely ! We played seven-player games with thousands of units : no slowdown, no crash, just rock-stable fun. The game was a tad over-ambitious for its time, but with todays hardware it is revealed as the best RTS ever. The Uberhack mod is of course a must : it takes advantage of all the accumulated experience to fix bugs and balance issues while proposing the best selection of units with a perfectly balanced gameplay and unit modifications that enhance the strategic gaming. My only problem is finding partners for LAN parties, but apart from that it is my all-time favorite in this genre !

    10. Re:Oh dear. by arhar · · Score: 1

      Thank you!!!!!!

      You're absolutely right. I still play UFO, Might and Magic 3-5, Betrayal at Krondor, Sim City 2000, original Price of Persia, Star Control 2, and many others... Why? Because they are awesome games! Flashy graphics are only secondary. They are a vehicle to HELP suspend your reality and enter the world of imagination.

      You don't really NEED them to accomplish the above. In fact, there are great games that can be played with no graphics at all - Zork, for example.

    11. Re:Oh dear. by jidar · · Score: 0, Flamebait

      Oh dear is right. Here we go again. A /. article about games so we have a bunch of former gamers chipping in to bitch and moan about how terrible games are these days. They swear they are "gamers" but all modern games suck which is why they only play [insert 8 bit game here]. I'm sure the amount of hours spent gaming in a week by the parent and his enthuisiastic "me too!" fellows below could be counted on one hand, combined.

      Listen, this is just horseshit. Having 3d graphics does not automatically make a game bad. I've been playing games since I learned to walk. My first games were on the Atari 2600 at the height of it's popularity. Since then I've owned and more importantly, played nearly every platform ever released, and believe me games are still good. There have been some damned fine releases in the past few years, and if you can't find something fun to play since then, you just aren't a gamer. That's your fault, not the games.

      --
      Sigs are awesome huh?
    12. Re:Oh dear. by ledow · · Score: 1

      Whoa... certainly a deliberate flame but here we go:

      "I'm sure the amount of hours spent gaming in a week by the parent and his enthuisiastic "me too!" fellows below could be counted on one hand, combined."

      Erm... if you averaged it out... six-plus hours a day, every day, for the past... oh... fifteen years? Yes, I'm actually quite sad. No, I don't sit and play one hand of Solitaire and have done with it.

      "Having 3d graphics does not automatically make a game bad".

      Nobody said that. Counterstrike is 3D and I specifically mention that. It's not 3D=bad, 2D=good, it's shiny graphics=not important, gameplay=vital. Some 3D games have gameplay (GTA VC springs to mind), some don't. Some 2D games have gameplay, lots don't.

      "Since then I've owned and more importantly, played nearly every platform ever released, and believe me games are still good."

      Whoopee for you. Me too, pretty much, but I disagree. Games, as a genre, are getting more and more rubbish. Picking one individual game from each year, of course they improve over time, but there's much more rubbish to wade through, less innovation and more reliance on benchmarks, eye-candy and PR.

      "There have been some damned fine releases in the past few years, and if you can't find something fun to play since then, you just aren't a gamer. That's your fault, not the games."

      Why am I not a gamer? Because I hunt and hunt for a innovative or enticing or replayable game to actually play and can't find one? Surely that's more a gamer than most people because I'm actually LOOKING, spending time, spending money, researching and LOOKING for a decent game to amuse me because I've played pretty much everything else? Surely that IS a gamer?

      Get off your impulse-reaction high-horse and read the post again. I don't care if the game uses bump-mapping or 2D monochrome pixel dithering to display itself, it has to have gameplay. That means a game I will be playing in 10, 15 years time like the ones that I still AM playing from 10, 15, 20 years ago.

      Not gonna happen with most current PC games, except possibly something like Half-life 2 if they mod it properly. It's "Black & White" syndrome you have here, friend. It's cool for about a month after release, then a year later nobody would pick it up and play it again if you paid them.

    13. Re:Oh dear. by Morrigu · · Score: 1

      Dude, go play some World of Warcraft and then tell me if there hasn't been a decent PC game made in years.

      I still play AoE2 and Civ II and I even loaded up the original Fallout last weekend, just for nostalgia's sake. But there are some killer games out there now, even if you have to wade through a lot of crap to find them. They're worth it.

      --
      "We can categorically state that we have not released man-eating badgers into the area." - Major Mike Shearer, UK
    14. Re:Oh dear. by Targon · · Score: 3, Interesting

      My own thought is that you missed the point that many old-school gamers have been trying to point out.

      I agree that there are SOME people who will never be happy, but most want to see an evolution of the game industry to allow for new innovative titles. We see sequels, and games that are a clone of other pre-existing games with slight improvements, but there are very few games that break out of the mold set by the original game.

      The most popular for example, is the first person shooter. Since Castle Wolfenstein 3D came out, there were some decent upgrades added such as multi-player. But aside from game engine upgrades, the whole genre hasn't evolved all that much when it comes to how you play the game. It's still about shooting everything that moves. In multi-player, it's still deathmatch, or team vs. team this or that. Some RPG elements would be an improvement in the multi-player game. Add things like medics for example where if a player "dies", they are out of action until a medic gets to that player and either applies some healing or drags the body back to base or something.

      RTS games are all too often a copy from Warcraft 2 with extra features. You gather resources, tell a building to make a unit out of thin air, and you advance. Games like Populous: The Beginning had a new approach where your population can grow, then you train the new people to become whatever unit. You don't make units out of nothing, you make units from your general population. Your limits are in the raw materials needed to make a training structure and houses for your people, as well as other structures.

      Roleplaying games in general fall into the Dungeons and Dragons CLONE market. Almost every fantasy RPG in the computer industry uses a lot of the old stupid rules of D&D. If it's not a Dungeons and Dragons licensed product, then chances are the game rules follow something similar.

      You get the Diablo clones, which are still evolving a bit, but any attempt to add RPG elements to them tend to be poorly implemented without giving any choices. I keep watching this segment because there IS the potential that this type of game will grow closer toward the true RPG type. But there is still the D&D copy element that these games also tend to have.

      The old adventure games are gone for the most part. The old Sierra adventures and games like them have mostly faded out of existance.

      City simulators are still around and there is still a lot of growth possible for this type of game, but you also don't see many new ones comming out.

      Graphics will help support a decent game, but the problem that many of us old-school players have is that we look for gameplay upgrades beyond a tileset or a re-hash of the original just with a new set of rules or new graphics thrown on top of the old game.

      Of course, everyone is entitled to their own opinion, but after playing games on a computer since 1978 or so, is it any wonder that I keep looking for something new that will make me say, "Wow, now THIS is a nice upgrade from the last game", or to see a GOOD blend of two different types that arn't done half-way on each part?

      Going forward, with multi-processor or multi-core CPU computers comming closer to being mainstream(it will happen, but who knows when), it will be possible for games to have many different layers that you can switch between which you can't do well with a single-threaded design. I can see the possible combination in a single game of city simulator plus civilization, or a Sims-type game merged with a city simulator. There are so many ways that things can get BETTER, without needing to just copy the conceptual work of others.

      Bioware is one of the few companies that seems to "get it". They are evolving game concepts and pushing to avoid stagnation. Neverwinter Nights for example may not have been the most wonderful game, but it was a good attempt to bring the tabletop game experience to a computer game.

    15. Re:Oh dear. by Anonymous Coward · · Score: 0

      You should be playing Super-hyper Chess 2005, it's got cool 3D pieces

      Heh, interesting choice for an example. I remember playing with Chessmaster 2000 for the Commodore 64, it had 3D pieces.

      Come to think of it, the original has 3D pieces as well...

    16. Re:Oh dear. by twosmokes · · Score: 1

      So making a sequel is a bad thing, but remaking a ten year old game is a good thing.

      Got it.

    17. Re:Oh dear. by Mant · · Score: 1

      I still play MoO2, so I get the appeal of playing an old game because the game play rocks. However, when it comes to graphics not mattering, I'd say that is really only true for strategy type games.

      Graphics matter a lot when creating an atmosphere, if the game is telling a story or trying to draw you into a world the graphics can be very important.

      Other genre's won't have the replay value, games where you solve given puzzles lose appeal when you know them. Games with strong story lines will lose appeal unless there are lots of branches to explore. Playing the same levels solo on action games also get boring.

      It doesn't mean these games aren't engaging, just you have to judge them on different terms. You won't get the same number of hours of game play from them, and you have to realise that up front when you buy it. That doesn't make it a waste if you recognise that and still enjoy the game.

    18. Re:Oh dear. by pandrijeczko · · Score: 1
      MoO2 was a game that I played endlessly for a while until I discovered that the AI openly cheats.

      I must admit that I did always play the game by holding every other race at bay with diplomacy and just racing ahead with technology until the end of the game to the point where I could wipe out battlefleets of 50+ enemy ships with only a handful of mine. The problem was that I'd take out a huge fleet of ships and two turns later, a fleet of equivalent power from the same race would turn up again... and again...

      I'm afraid that really killed any reason for me to continue playing the game although I thoroughly enjoyed it & hope the FreeOrion project really does something better with the concept in the future.

      --
      Gentoo Linux - another day, another USE flag.
    19. Re:Oh dear. by jidar · · Score: 0, Flamebait

      " Games, as a genre, are getting more and more rubbish. Picking one individual game from each year, of course they improve over time, but there's much more rubbish to wade through, less innovation and more reliance on benchmarks, eye-candy and PR."

      What we have here is a case of selective memory. Games have always had about the level of innovation you see today. Did you play anything during the 8 to 16bit era? Nearly every NES game is freaking identical. At the time it was awesome, and there are still some great classics that I will replay today, but the library as a whole does not withstand the test of time. You get a few gem every year, and most of it is rehash. It's been that way since DAY 1. Remember ET on the Atari? What a train wreck.

      "Get off your impulse-reaction high-horse and read the post again."

      This is a funny statement considering that you're parent post little more than lording it over the current crop of gamers who don't know good games?

      --
      Sigs are awesome huh?
    20. Re:Oh dear. by jidar · · Score: 1

      My point is that bitching about the state of games today is little more than old timers (as opposed to old schoolers) bitching about kids from their front porch. There are as many good new exciting and innovative games coming out today as there ever was. You can think of things nobody is doing, but what does that prove when compared with the past? Nothing really. The past has an awful lot of shitty games as well.

      --
      Sigs are awesome huh?
    21. Re:Oh dear. by pandrijeczko · · Score: 1
      Having 3d graphics does not automatically make a game bad.

      I think it does when it's applied to strategy or RTS games, I'm sorry to say.

      I love FPS games as much as the next guy, I probably have an online bash with UT2004 3 or 4 times a week for an hour or so but 3D graphics killed the playability of RTS games.

      I was quite happy with the "top down" sprite views in Red Alert, Total Annihilation, Starcraft & Warcraft 2, none of those games were any less enjoyable for not being able to rotate views or zoom in and out of the map.

      Then I bought Ground Control (one of the first RTS games to have 3D graphics) and just found it totally unplayable albeit that it was getting good reviews in magazines - I haven't touched it to this day but still play all the others I've mentioned.

      Unfortunately, I can only put this down to laziness of the games designers rather than technological advancement - I'm not a programmer but it strikes me it's probably much easier to map textures round a 3D model & let the computern handle animation rather than manually drawing a sprite image for each animation frame.

      The fact is that it's marketing of graphics cards that means every games has to have 3D graphics even though it doesn't necessarily need it & that really has now killed the RTS and strategy genre games.

      --
      Gentoo Linux - another day, another USE flag.
    22. Re:Oh dear. by Anonymous Coward · · Score: 0

      Simple graphics are fine, ugly graphics are *bad*. This is why I can't stand many 16 color games. Who cares about the gameplay if you can't see what's going on?

    23. Re: Oh dear. by Anonymous Coward · · Score: 0

      Nethack > Rogue.

    24. Re:Oh dear. by Anonymous Coward · · Score: 0

      The most popular for example, is the first person shooter. Since Castle Wolfenstein 3D came out, there were some decent upgrades added such as multi-player. But aside from game engine upgrades, the whole genre hasn't evolved all that much when it comes to how you play the game. It's still about shooting everything that moves.

      That is so utterly false that I'm amazed you could actually type it with a straight face.

      Wolf3D's gameplay: run round castle, collect keys and treasure, shoot guards, look for exit.

      Compare that to Doom, and maybe you have a point - although even Doom had introduced new elements, like simple switch-based puzzles, and the more complicated architecture made more interesting gameplay possible - Wolf3D's square rooms were pretty much all the same, whereas in Doom an element of strategy could be involved. And Doom 2 had some very interesting feaures, like the way in places you effectively had to turn enemies against each other to survive.

      But then things took off. Dark Forces brought in strong plots and goal-based gameplay - you weren't just shooting everything that moved, you were planning your actions, and solving some very sophisticated puzzles, like the one in the Imperial prison where you had to arrange for the two big elevators to be on the correct floors so you could sneak through the maintenance ducts and cross their roofs to get into the high-security wing. Seriously, we are not talking "run madly round shooting" here, we are talking sophisticated puzzle-based gaming. That was 1996. Around the same time, Hexen introduced the idea of massive interconnected worlds instead of linear level-based gameplay.

      1998 saw the release of Half-Life and System Shock 2. Both provided fiendish puzzles, and both provided even more gameplay options - the former had incredible AI that forced you to think strategically (compare this to Wolf3D, where the guards just ran towards you shooting), and the latter had freeform gameplay with multiple solutions to every problem.

      That was seven years ago. Things have continued to advance. Half-Life 2 isn't just pretty graphics and physics, for example - the physics is part of the game.

      Seriously, if you think FPS gameplay has not evolved at all since the days of Wolf3D, you're either stupid, on crack, trolling, or simply don't have a clue what you're talking about.

    25. Re:Oh dear. by Omestes · · Score: 1

      Don't really want to enter into this debate, but could you please name some of these modern innovative games? Please delete any game with a number (2 for example) appended to the end. In recent history only a couple games come to mind, and only two of them were unique enough to form genres (everquest and the sims).

      But then I look at my old NES library and notice Zelda, Dragon Warrior, Duck Hunt, Tetris... All within a 3 year period of time, too.

      Even the shining gems of aspecific genres has gone down, I could play just about ANY FPS, and confuse it for a mod on any other. Besides atmosphere there is no real diffence.

      Same for RTS. There hasn't been a REALLY good one since Total Annihilation, though I suppose we can consider Warcraft 3, even if it was rather lackluster. RPGs seem to be doing somewhat well, with Morrowind being the most recent decent one, but KoTOR and Fable are also very worthy.

      I don't know if this is gonna get much better, especially since all of the decent game studios don't seem to exist anymore (with the exception of Blizzard). Interplay and thier divisions (Shiny, Black Isle) used to the place to go for new things (Sacrafice, Earthworm Jim, and of course the immortal Fallout, even Messiah was innovative, if not good). Maxis is part of EA, meaning the whole Sid Meier lines has become unsupported, buggy, over-hyped crap, with chronic sequalitus.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    26. Re:Oh dear. by Omestes · · Score: 1

      TA was actually billed as the first 3D RTS. Mostly due to hightmapping and such. But the units were full 3D.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    27. Re:Oh dear. by kahei · · Score: 1


      Chess? That fancy new variant with the different kinds of pieces and the TWO COLOR board?

      I'll stick with go, thank you very much. I don't need complex graphics and extra options -- I care about the gameplay.

      --
      Whence? Hence. Whither? Thither.
    28. Re:Oh dear. by skubeedooo · · Score: 1
      I very much agree about the NES thing re: quality. Me and eveyone else i knew with a games console also read a magazine for that format so they could find out which games were the best. There would only be about 1 or 2 games released per year that were good enough to not feel ripped off by the £40 price.

      And regarding innovation, i think you are right too. It seemed like every game was the same old platformer, usually done later and with a lot less quality than the Nintendo releases.

      It saddens me when people just can't appreciate that it is legitimate for others have different tastes. That modern games spend a larger budget on the graphics and physics IS a great selling point for many people. Many people prefer to have games based on reality rather than in abstract.

    29. Re:Oh dear. by Anonymous Coward · · Score: 0

      One: "Eye-candy is extraneous, gameplay is vital"

      Two: "That is so very true,"

      Me: And yet I imensily enjoy running around in Morrowind (with the "beauty" exentions) and look at the scenery, the elfs, the landscapes and skys...

    30. Re:Oh dear. by Anonymous Coward · · Score: 0
      Since Castle Wolfenstein 3D came out, there were some decent upgrades added such as multi-player. But aside from game engine upgrades, the whole genre hasn't evolved all that much when it comes to how you play the game.

      If you think that Wolfenstein 3D is basically the same game as, say, Ghost Recon, Deus Ex or Max Payne then you have no idea what you're talking about.

    31. Re:Oh dear. by Woy · · Score: 1

      "Me: And yet I imensily enjoy running around in Morrowind (with the "beauty" exentions) and look at the scenery, the elfs, the landscapes and skys..."

      Come back in 10 years and tell me you're still running around looking at the scenery.

      --
      "If God created us in his own image we have more than reciprocated." - Voltaire
    32. Re:Oh dear. by Deagol · · Score: 1
      Three of my favorite games are: nethack, Phantasy Star (the first one) for the original Sega Masters System, and the old PC game Starflight.

      nethack needs no graphics upgrades. Neither do the other two (I still play them via emulation occasionally), but I would be in heaven if they were upgraded with all the whiz-bang graphics of modern capability.

      So good gameplay is timeless. But I enjoy a good dose of eye candy, too. No reason you can't have both.

    33. Re:Oh dear. by dslbrian · · Score: 1

      Same for RTS. There hasn't been a REALLY good one since Total Annihilation, though I suppose we can consider Warcraft 3, even if it was rather lackluster. RPGs seem to be doing somewhat well, with Morrowind being the most recent decent one, but KoTOR and Fable are also very worthy.

      What a coincidence, just reloaded Total Annihilation the other night. I wasn't even sure it would run on XP given it came out in what 1997? Definitely one of the best RTS style games. I still can't figure out why new RTS games come out that don't match up to it. KoToR was decent, but looking closely it seemed a lot like the Black Isle stuff wrapped in 3D.

      Stalled progress seems to happen across many game types though, I can think of a bunch off the top of my head that could have great sequels -

      Total Annihilation (naturally - did read that a sequel is in the works somewhere)

      Descent 1-3 (what do you call that style, first person shooter? wish somebody would resurrect it)

      Morrowind (awesome RPG)

      Freespace 1-2 (why they stopped making these I don't know)

      Homeworld (Cataclysm was awesome, saw some others close to it, but like TA above nothing matches or outdoes it)

      Deus Ex (the original, not the sucky sequel, so-so gameplay but great storyline)

    34. Re:Oh dear. by Anonymous Coward · · Score: 0

      Heh, same thing here. Let me guess- creative, democracy, +2 research, other things don't matter?

      Oh, and one more thing, in the beginning missle ships full of 2 shot missles are quite powerful for hit & run tactics.

      And a pair of titans wiping out huge computer fleets certainly has some appeal :) The problem with computer ships was that computer did not design them properly, even when they had the tech.

      I am wishing FreeOrion team success too, I think i'll break out their code and try to dabble with it a bit when i'm less busy...

      --Coder

    35. Re:Oh dear. by Omestes · · Score: 1

      http://pc.ign.com/articles/490/490864p1.html

      Though I will view any sequal to TA with a grain of salt, seeing how bad Dungeon Seige turned out. But then again this is a guy who worked on the original Fallout, and developed the greatest RTS of all time.

      As for Morrowind, Bethesda is already working on the sequal, Elder Scrolls 4, Oblivion. Supposedly Bethesda is also working on Fallout 3, according to the rumor mill. There is some hope for the future of gaming.

      Still, platformers are dead. Adventure is dead. FPS is dead.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  29. oh, for the love of god, stfu by aendeuryu · · Score: 4, Insightful

    Welcome to the reason why I've given up writing free software in my spare time. Too many people like the parent poster, not enough people who are actually willing to help out. I still haven't even updated my sig to reflect the mentioned project's abandoned status -- that's how little I care about some of the free-software USERS these days. If they aren't bitching about one thing, they're bitching about another.

    I tell you, my hat's off to those programmers who keep going in the midst of what all-too-often seems like a huge population of spoiled brats.

    More and more developers go under, and it gets harder and harder for programmers to get a job doing anything creative, because these idiots are copying other peoples' ideas and giving it away.

    And I'll tell you, one of the reasons why you don't see more innovation in the free software world is because of idiots like yourself who would rather bitch about what is out there that they don't like, rather than put a little effort into finding a game they might like and helping them out, even if it's only testing builds. Want original games? Here's a starter's list: Wesnoth, Worldforge, XConq, Holotz's Castle, Glest, S.C.O.U.R.G.E., Cube, Gate 88, Globulation, Adonthell... oh, who am I kidding? If you weren't willing to look before, you're probably not going to now. That's not even including the really neat ones that are in development right now.

    By the way, the preceding rant is no indication of my feelings towards simonc4, pronobozo, or lordsatan. Three great guys. Too bad those three great guys who helped out with the project were outnumbered by whiners with complaints or useless suggestions.

    1. Re:oh, for the love of god, stfu by Anonymous Coward · · Score: 1, Insightful

      And I'll tell you, one of the reasons why you don't see more innovation in the free software world is because of idiots like yourself who would rather bitch about what is out there that they don't like, rather than put a little effort into finding a game they might like and helping them out, even if it's only testing builds.

      Are you using some kind of Chewbacca defense?? The above doesn't make sense. The fact that some "idiots" complain about the quality of free software doesn't prevent in any way for other developers to produce good creative stuff. If free software depends on "idiots" then it's doomed to fail against traditional software that advances despite the users' activities. In reality, you're the only one who's an idiot, and the mods who marked you as insightful.

    2. Re:oh, for the love of god, stfu by horza · · Score: 1

      Surprised you didn't get modded +5. Programmers are not game designers. Most OSS games come from programmers who love a game and decide to write their own version which they can then expand on to try and make the gameplay a little different with extra rules or flashier graphics. ie give it a new lease of life. They aren't there to devote their lives to creating games for freeloaders.

      There are game designers prepared to contribute their time for free, look at all the Half Life mods such as Counterstrike and Day of Defeat. However seldom do they have the patience to join a project where their work will be usable in around a years time.

      If the original poster wants to be a project manager, tying together the work of a group of programmers, game designers, artists and game testers, and to have the patience to see this through over many months until the game can reach a 1.0 release, then please feel free to do so. Until there are such people we won't see original large slick free OSS games.

      Phillip.

    3. Re:oh, for the love of god, stfu by grumbel · · Score: 1

      ### The fact that some "idiots" complain about the quality of free software doesn't prevent in any way for other developers to produce good creative stuff.

      The problem are not idiots complaining, but the lack of developers. The idiots are just giving you the last punch to even kill the last remaining spark of motivation.

    4. Re:oh, for the love of god, stfu by __aamkky7574 · · Score: 2, Insightful

      Welcome to the reason why I've given up writing free software in my spare time.

      Sorry, but if your hobby can't survive the least criticism, maybe you do seriously need to reevaluate it.

      I tell you, my hat's off to those programmers who keep going in the midst of what all-too-often seems like a huge population of spoiled brats.

      Oh, purlease. This is like me, a writer, saying "I tell you, my hat is off to those writers who keep going with their attempts to rewrite Moby Dick in l33t-speak." If you think what you are doing is great, at least have the courage of your convictions.

      And I'll tell you, one of the reasons why you don't see more innovation in the free software world is because of idiots like yourself who would rather bitch about what is out there that they don't like, rather than put a little effort into finding a game they might like and helping them out, even if it's only testing builds.

      Someone has already what-the-fucked this sentence, but I'll reiterate. What does criticising a clone of a 13-year old game have to do with stifling creativity? In my mind, it's the exact opposite. What next - should we start praising a Linux version of "Horace Goes Skiing" for the sake of it?

      Want original games? Here's a starter's list: Wesnoth, Worldforge, XConq, Holotz's Castle, Glest, S.C.O.U.R.G.E., Cube, Gate 88, Globulation, Adonthell... oh, who am I kidding? If you weren't willing to look before, you're probably not going to now. That's not even including the really neat ones that are in development right now.

      I'm sure there are neat open-source games out there. But we're talking about Freeciv here I thought.

      P.

    5. Re:oh, for the love of god, stfu by aendeuryu · · Score: 1

      Sorry, but if your hobby can't survive the least criticism, maybe you do seriously need to reevaluate it.

      That's an oversimplification, although I was a little hot-headed in my original post so it's understandable.

      Here's the thing: if the only major feedback that I'm getting on a project is criticism, whereas my calls for help go mostly unanswered (and I made a few), it makes me wonder what the point is in continuing. Never mind when you actually try to accomodate the critics and add in the features that they want to see, and then don't even hear back about whether or not the changes you've made worked or not. It's motivation-killing, and writer's block isn't limited to writers.

      Oh, purlease. This is like me, a writer, saying "I tell you, my hat is off to those writers who keep going with their attempts to rewrite Moby Dick in l33t-speak." If you think what you are doing is great, at least have the courage of your convictions.

      That analogy is pretty far off from this discussion. I'll try to break it down. (A) FS/OSS projects, both creative and derivative, are being made. (B) Derivative project reaches 2.0 status. (C) Career critics show up and criticize the FS/OSS movement as a whole for lack of originality because of longitivity of derivative project, totally ignoring creative projects that are striving to be original, or even the creativity that actually went into the derivative project.

      What's more, this is even HARDER than writing a novel, because at least that's an activity solvable with a crew of one. Meanwhile, if the community were a little more supportive as a whole, it could make collaboration a lot easier.

      Someone has already what-the-fucked this sentence, but I'll reiterate. What does criticising a clone of a 13-year old game have to do with stifling creativity?

      It's not easy trying to make games for a platform that has a reputation for being gamer-unfriendly. You have no idea if your efforts are being noticed or appreciated. I can personally handle not having parades thrown for my project -- that's fine. It certainly wasn't an original idea, and there are better games already made for the genre (just not for Linux). But when I see creative games being made by developers who could probably use a little help, only to have the users that these creators try to please totally ignore their effort and instead complain about the FS/OSS game-development community being unoriginal, well, it gets in my craw. And yeah, I do think it's detrimental, especially when so much credence and attention is given to the perceived shortcomings (and, in this case, falsely perceived shortcomings), and not enough effort is put into helping out those who are trying to be creative. From my point of view, it's counter-productive. Hence, the "stfu" in my original reply.

      I'm sure there are neat open-source games out there. But we're talking about Freeciv here I thought.

      From the o.p.:

      Really, what is it with free softweare developers? Is it really that hard to find someone with an original new idea for a game?

      He's tarring the FS/OSS game development community as a whole based on Freeciv.

    6. Re:oh, for the love of god, stfu by Hast · · Score: 1

      IOW you mean that game designers are people who come up with some idea ("Swat and terrorists fight it out on special maps.") and then let someone else do the actual work?

      Getting ideas is the easy part. Sitting down and getting it done is hard. If you include actually herding a group of people into producing what you intended (with additions from the group) then you'd be talking doing real work.

      Problem is that in order to get a lot of people to listen to you and help you out you'll need to have something to show. And that requires initial work (and quite a lot of it).

    7. Re:oh, for the love of god, stfu by Neurotoxic666 · · Score: 1

      And I'll tell you, one of the reasons why you don't see more innovation in the free software world is because of idiots like yourself who would rather bitch about what is out there that they don't like

      Is that all it takes to discourage OSS? I understand your point, but I don't completely agree. If you can be stopped from doing something you love just because most people complain, while very few actualy appreciate, then I'd say you're simply not strong enough.

      Instead of quitting, people with balls will think of ways to improve the product. And they won't put the blame on their "clients", saying "look, you don't wanna help, deal with it". Poeple are free to criticize and you are free to quit any time. It is not their job to improve YOUR idea.

      Though I may agree on some points with you, I see no reason to quit. I hope not everyone in the OSS community will be so easy to discourage.

      --
      You are more than the sum of what you consume. Desire is not an occupation.
    8. Re:oh, for the love of god, stfu by Turn-X+Alphonse · · Score: 1

      I really like your point and to an extent I agree with it. Anyone who does anything free will get the whores lashing at them demanding more. It's how the world works.

      I myself can't code, can't do much graphic design (well I can, but I lack motivation) and generally am rather useless to open source on the whole. But I can talk my ass off about something I like untill I get others intrested in it, just by being me.

      So some "leechers" (as many on IRC would say) may not do alot of work, but some of us do try and use whatever we can to help. For some people it's encouraging other people to use the software, it's not a HUGE thing but free advertising of a sort is never a bad idea.

      --
      I like muppets.
    9. Re:oh, for the love of god, stfu by mrchaotica · · Score: 1
      There are game designers prepared to contribute their time for free, look at all the Half Life mods such as Counterstrike and Day of Defeat. However seldom do they have the patience to join a project where their work will be usable in around a years time.
      Yeah, that's the part I don't get. Why don't the people who make mods for commercial games make them for Free games instead?
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    10. Re:oh, for the love of god, stfu by Anonymous Coward · · Score: 0

      Uh, if all anyone does is bitch about your work while never doing anything, the term of these people is parasite. Being discouraged against continuing to produce something because people without any actual talent rally around bitching--as if that took any skills whatsoever--make it more of a chore than a reward, doesn't make you "weak." What it makes you, is sick of know-nothing dipshits lambasting your work until you no longer care about it.

      All of your naive idealism about "loving" something is almost creepy. People don't typically write software because they love their project, they do it because they receive enjoyment from it. You sound very much like a person that creates nothing, if you don't think being constantly deluged by whining assholes isn't a disincentive to continue working on something for free.

      Maybe you should give doing something a try for a while. I'll come bitch about your project.

    11. Re:oh, for the love of god, stfu by Anonymous Coward · · Score: 0

      Well, all those games fucking suck and nobody has ever heard of them.

      Nice martyr complex you have there, you take a shit and we all have to gather round and applaud you for it.

      I guess you were wasting your time and maybe you should do something else with it, preferably something that gives you lasting pleasure rather than something done only to build up your pitiful lack of self esteem.

  30. Re:Free software by Anonymous Coward · · Score: 0
    Free to distribute Free to modify Free from original ideas.
    ... you forgot one: Work for free.
  31. Re:Free software by jrockway · · Score: 0, Flamebait

    > Really, what is it with free softweare developers?

    Ahh, yes, it's all of us here to conspire against YOU! Just because one (or all but one) team clones something doesn't mean every "free softweare developer" does it. That's the thing about free software; anyone is free to create it. If some of it's bad, then so what, there's good stuff too. Who really cares? It's free, and someone had some fun making it. Take it or leave it...

    --
    My other car is first.
  32. Re:Free software by 91degrees · · Score: 1

    Duke Nukem extended the concept to add more puzzles and a 3d map. Quake gave a proper 3D map, totally new levels, and better weapons. Half Life added a story element to it. Even Quake 3 had some advances over Quake 2. Different levels, improved graphics. And all people wanted was more of the same. At least they created a new game, even if it was the same basic concept, they expanded on what came before.

    Freeciv looks to be exactly the same game as Civ 2.

  33. what about you? by hany · · Score: 0, Flamebait

    What about you? Any ideas?

    :)

    --
    hany
    1. Re:what about you? by FidelCatsro · · Score: 0

      I have plenty ;) , just cant find anyone who will take me seriously ...

      And to the grandparent ..
      YO FOSS USER Fancy funding some of these developers so they have the time to make origional works , if not then quit complaining about something you are not forced to use and pay nothing for, or start giving them some new ideas to work with.
      Criticise constructivly please

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    2. Re:what about you? by hany · · Score: 1

      I have plenty ;) , just cant find anyone who will take me seriously ...

      Can I read them somewhere?

      I'm not game developer but I am developer and I sometimes think about making games ... but I'm not artist, so while I know you can have good game without good graphics (think of times when people used Ataris, Commodores, Sinclairs, ...) I have yet to come-up with some simple idea which is not just "reinvention" of something old and will be great even without fancy graphics. But back to topic: I can read your ideas and I promise I wont laugh. :)

      And to the grandparent ..

      You've got the meaning of my previous reply.

      --
      hany
  34. Originality by Kaseijin · · Score: 2, Insightful
    ...blatantly copying a commercial product.
    You mean the sequel to the computer adaptation of a board game?
    1. Re:Originality by Erwos · · Score: 3, Informative

      Civilization the computer game has absolutely nothing to do with Civilization the board game, except for the name. There was an excellent adaptation of the board game into a game called "Advanced Civilization". Sid Meier's Civilization has precisely zero of the gameplay elements of the board game.

      SM's Civilization's theme might not have been new, but the game was highly original and creative.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
  35. Re:Free software by 91degrees · · Score: 1

    I don't rip off other people's ideas and expect people to be impressed though.

  36. Re:Free software by Apreche · · Score: 1

    pac-pix for the DS. The game isn't original, we've seen pac-man eat ghosts before. But the gamePLAY is original, and that's what counts.

    --
    The GeekNights podcast is going strong. Listen!
  37. The greatness of freeciv. by JollyFinn · · Score: 4, Interesting

    Is in its configurability.
    What about standard size planet filled with great AI and slow research, no huts giving random military units. I just loved it. 2 settlers you start with, find a place to start then, its war for expansion immediately.
    Basicly freeciv lets me hack with options that can change the gameplay of old game a LOT, and make it even more interesting. You can alter the population growth rate so that you get different variations on what will happen.

    I can change the game options to play WAY different way compared to original civ. And there are lots of minor differences that make it different from CIV & CIV2 atleast in way of the strategies goes.

    --
    Emacs is good operating system, but it has one flaw: Its text editor could be better.
    1. Re:The greatness of freeciv. by firewrought · · Score: 1
      Freeciv lets me hack with options that can change the gameplay of old game a LOT, and make it even more interesting

      I hope that, with this new release, they fixed the bug where AI players don't account for global warming. I had some frustrated experiencs with global warming kicking in every ~10 rounds or so.

      The neat thing was that I was able to spend a ~2 hours reading the source code and creating a perl script that removes all polution from a map. The open-ness of the system (in this case, the plain text data format for the game file) helped me work-around a critical bug.

      --
      -1, Too Many Layers Of Abstraction
    2. Re:The greatness of freeciv. by JollyFinn · · Score: 1

      Nah. AI just simulates american mind set.

      --
      Emacs is good operating system, but it has one flaw: Its text editor could be better.
  38. ChuChu Rocket by gilesjuk · · Score: 1

    Was a rather original puzzle game on the Dreamcast. I thought it was different anyway.

  39. Hobbits? by Stalyn · · Score: 4, Funny

    See this is what happens when everyone gets a chance to add their input... Hobbits okay Elvish alright whatever... Galician.. uh... Martian.. alright thats enough... Quebecois... are you crazy?

    --
    The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
  40. Re:Great! by Mr+Europe · · Score: 3, Insightful

    We've managed to clone a game that's 10 years old. Fantastic work, guys...

    We ?!?
    YOU haven't done anything !

  41. Re:Free software by Clovert+Agent · · Score: 1

    Your points are valid, and I do agree that more innovation would be welcome.

    But I think there's room for valuable imitation too. Civ2 is a great classic game (superior to Civ3 IMO, but that's not relevant) and Freeciv has brought one of the real values of the OSS effort: extended it in new and interesting ways, with features that the original commercial version does not have.

    So I agree that we need more new ideas, but I also think projects like Freeciv are valuable. One doesn't have to preclude the other.

  42. Re:Free software by 01000011011101000111 · · Score: 1

    Um... from memory doesn't FreeCiv have multiplayer hotseat? That actually works? I have distinct memories of playing against myself once... where as multiplayer in Civ 2 *SUCKED*

    --
    Programming is an Art. I am an Artist. Does that mean I get to wear a daft hat?
  43. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 2, Insightful

    ...by blatantly copying a commercial product.

    Err which commercial Civ game has 30 player online multiplayer? Or provides a choice of rectangular, isometric or hex tiles?

  44. Re:Free software by chucks86 · · Score: 0

    I hope you don't go through life by looks alone.

    --
    Help a poor college student. Send a couple cents via paypal to chucks86@gmail.com
  45. Re:Free software by Anonymous Coward · · Score: 0

    That doesn't change the fact that you're still a huge hypocrite.

  46. Re:Free software by 01000011011101000111 · · Score: 1

    Ummm Wolfenstein was actually not an origional idea... It was a combination of Return to Castle Wolfenstein I & II and a *REALLY OLD* First-person Fantasy Shooter (I forget the name & can't find it y googling, but it had only one weapon, which you charged up to different strengths before firing by holding down the fire key)... *REALLY WISH* I could remember the name of that game :(

    --
    Programming is an Art. I am an Artist. Does that mean I get to wear a daft hat?
  47. Re:Free software by 91degrees · · Score: 1

    In what way?

    I was critical of Open source developers releasing software with no originality.

    I have not done this, because I know I have no originality.

  48. Re:what a great game an opensource project can cre by gnarlin · · Score: 5, Informative

    All we need is a few great games...
    Well, how about:
    No Gravity http://www.realtech-vr.com/nogravity/
    Vegastrike (and mods) http://vegastrike.sf.net/
    Bzflag http://bzflag.org/
    glest http://www.glest.org
    cube http://wouter.fov120.com/cube/
    globulation http://www.ysagoon.com/glob2/
    foobillard http://foobillard.sunsite.dk/
    trigger http://www.positro.net/trigger/
    netpanzer http://netpanzer.berlios.de/

    I just don't know what you are talking about.
    There are plenty of good games out there.
    Can anyone else remember some good ones?

    --
    A bad analogy is like a leaky screwdriver.
  49. Re:Free software by squiggleslash · · Score: 1
    Freeciv looks to be exactly the same game as Civ 2.
    The website's /.'d, so I can't see the release notes, but I know Freeciv 1.0 improved upon Civ 1 in a number of ways, including being multiplayer. I seriously doubt that Freeciv 2 is "identical" to Civ 2.

    And that's, incidentally, ignoring the utilitarian advantages of the project, for example that you can run this on platforms Civ never supported.

    I think the Freeciv people have done a great job so far, and while you may dislike it, I think it's great they've done it, because for a Civilization fan like me, it's very valuable.

    Let's hope this version will have a proper OS X client too (you could run the older one under OS X, but you needed to do so under X11)

    --
    You are not alone. This is not normal. None of this is normal.
  50. This goes to show what a great game an open...... by Anonymous Coward · · Score: 0

    Why sould open source copies of games be ANY different from the original "closed source" game?

    This is just a news story that an "improvement" on an original game design has been released, any backslapping should be done carefully and with thought to who actually came up with the idea and who's standing on who's shoulders..........

  51. Re:Free software by child_of_mercy · · Score: 1

    Your comments have some merit but you need to work on your analogies.

    Very few people like war, it's best practitioners least of all. It occurs for reasons far more complicated than preference.

    --
    'There is a Light that never goes out.'
  52. Re:But..... (from the news) MIRROR on /. by Maljin+Jolt · · Score: 2, Funny

    but... everyone *hates* the French right? ;-)

    Not quite everyone, but only T.H.E.Y., which stands for The Holy Empire of Yanks. As you probably know, THEY usually call themselves US.

    Well, in my currently running freeciv game year 1913, Washington is a small Hungarian village sized 2 near the north pole. I will buy it from Hungarians for tech advance of Monotheism next turn. Will be a good strategic port stationing my Czech submarines stuffed with nuclear missiles. Now, tell me about *hate* ;-).

    Technically, best upgrade ever since classical Civ are visual borders.

    --
    There you are, staring at me again.
  53. I wonder how the AI is by Sarin · · Score: 4, Interesting

    I remember in the commercial civ games, the ai's winning strategy was knowing the complete map and a big cash bonus every round, so a little bit lame.
    I wonder how the freecivs ai compares to that

    1. Re:I wonder how the AI is by joib · · Score: 1


      I wonder how the freecivs ai compares to that


      The game dynamics are such that if you don't expand at a ridiculous rate, the AI will eat you for breakfast. This is one thing that I find annoying in freeciv; your empire consists of a zillion size 2 cities.

    2. Re:I wonder how the AI is by Anonymous Coward · · Score: 1, Informative

      http://games.slashdot.org/comments.pl?sid=146444&t hreshold=-1&commentsort=0&tid=209&mode=thread&cid= 12267761

      This is a problem in Freeciv 1 (and also Civ 2). In Freeciv 2 the rules have been changed quite a bit to solve it.

    3. Re:I wonder how the AI is by GreyWolf3000 · · Score: 4, Interesting
      I can beat many AIs on "hard" with only about 20 cities, each with either 2 or 3 tiles in between them (2 is preferable, as a unit can move in one turn from one city to another). My trick is to get the Great Library straight up (going for Republic anyway), let them research the "important" techs, and go straight for theology.

      By the time I have theology, I usually have 20 cities each with a defensive unit and a workers. (more around "border" cities). I have the workers build roads to the cities, and set them all to build caravans. Then I pump out JS Bach's Cathedral and Michelangelo's chapel. Then I set my luxuries to 80% and use rapture growth to get all my cities to 8 (I use workers to ensure each city can get to enough food). At that point, I go for economics, get Adam Smiths, and build a granary, marketplace, temple, courthouse, city walls, aqueduct, etc. in every city. The aqueducts cost 2, but everything else is free! So I then rapture grow to 12 and keep luxuries at 10%, taxes at 10%, and science at 80%.

      At that point I'll be about even in tech with the Great Library (electricity will be a ways off for the AI), and have the highest population and research techs the fastest. At that point I'm unstoppable.

      I recommend you don't play on a huge map, since after a while the unchecked expansion of the computers will make turns take all day.

      --
      Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
    4. Re:I wonder how the AI is by joib · · Score: 1

      Thanks, I'll have to try that strategy sometime.

    5. Re:I wonder how the AI is by rp · · Score: 2, Informative

      In "hard" mode, the AI knows the complete map, in fact the complete game state, and it gets a science bonus (it can research at 100% if it wants to). Also, it doesn't get interrupted by other players' actions, but this is a mixed blessing. It doesn't use any other cheats as far as I know.

  54. Re:Great Game? by EduardoFonseca · · Score: 1

    So, go buy original software instead of bashing great and hard work from talented developers.

    E.

  55. Re:Free software by bustersnyvel · · Score: 1

    Yeah, a game of chess would have been a better example ;-)

  56. Re:Great Game? by gl4ss · · Score: 1

    if you create a mod to an existing game.. ..and roll 5 years... and the existing game becomes first non-existant and then even non-runnable. what is the mod good for then? freeciv is for people who want to play civ, forever. on whatever platform they want.

    --
    world was created 5 seconds before this post as it is.
  57. Freeciv has been around for 5 years by RedLaggedTeut · · Score: 5, Interesting

    The freeciv "clone" has been around for 5 years or more, so it is not like it took 10 years just to get started. There are also lots of improvements, you probably don't know both civ1 and freeciv to appreciate this. It is far from the 16x16 screen of the DOS game, with city screens popping up every turn.

    Freeciv's strength at the moment is that it cares about multiplayer, and that it actually has people playing it multiplayer.

    The main reason it hasn't changed more is that cool ideas are not by themselves fun ideas, and that people love the standards set by the initial civ, and would be put off by big changes.

    Not to mention that the game borrowed from "Empire" and the technology names from the AH boardgame, so everyone is standing on the shoulders of someone else.

    Wesnoth has better graphics than freeciv, but for me, it hasn't yet delivered something strategy-wise that e.g. the Battle Isle series and free implementations don't do better. Especially the unavoidable skewedness of battles.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
    1. Re:Freeciv has been around for 5 years by PaulZ · · Score: 1

      Actually, Freeciv has been around for almost 10 years.

      1995 11/14 - Freeciv started.

      I'd point you to the specific page, but the host is slashdotted. Poor dual PII 333...

  58. King George's Crusade... by argent · · Score: 0

    * King Richard's Crusade now made obsolete by Robotics (previously Industrialization).

    I wonder why this rule change. :)

    1. Re:King George's Crusade... by LaundroMat · · Score: 1

      I wonder about that too. Surely, marching on Jerusalem with an army of killer robots would increase the chances of winning, wouldn't it?

      --
      "Those innocent fun games of the hallucination generation"
    2. Re:King George's Crusade... by m50d · · Score: 1

      As a serious answer, game balance. If that makes the wonder worth the money in comparison to other wonders, a good game is prefferable to historical accuracy. IMO of course

      --
      I am trolling
    3. Re:King George's Crusade... by dbIII · · Score: 0
      King Richard's Crusade now made obsolete by Robotics
      Halted by cyberterrorists!
    4. Re:King George's Crusade... by Anonymous Coward · · Score: 0

      Well, as someone who still often plays Civ2(kind of groggy as I was up last night beating a game till 2am), I can tell you that King Richard's crusade is one of the more worthless wonders of the world to build. It's effects are only marginally useful, as it increases by 50% the production output of a single city, and by the time you can build this wonder, you are usually not very far off from getting industrialization, so its not worth the cost of building- You can just wait to get industrialization. Since I generally lead in the science department, I like to let another civilization waste their resources building it (by the time they are done, I am usually within 10-15 turns of getting industrialization).

  59. Re:Free software by FidelCatsro · · Score: 1

    We would be better criticising those who choose not to make origional game rather than those who choose to make a tribute.

    No games house has ever gone under due open source ,its capitalism and the free market. If you cannot compete (IE: someone makes the same thing for free , that is as good , better or merely aceptable) then you will go under and be another failed bussiness. This has very little to do with OSS software , rather i would say its missmanagment !

    So why exactly would OSS groups cloning old games be removing creative jobs from the industry ? Wouldnt that be removing uncreative jobs as you said origionaly how unorigional it is , if people want creativity and origionality in the games market (I know i do , im very much adicted to wario ware) then they will buy it , if people want remakes they will buy or download an OSS version(I love remakes too , im playing super mario 64 DS right now). Frozen bubble is not denting taitos sales of puzzle-bobble .

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  60. Re:Free software by BackInIraq · · Score: 1

    Those programmers who are talented and ambitious work in game studios. Those programmers who aren't do it for free. FOSS just happens to fall into the mix.

    I'd say that those programmers that are ambitious work at game studios (or, you know, other software-related jobs)...and lack of ambition is not necessarily always a bad thing. Game studios hardly have the market on talent cornered...in fact, I'd say many game studios are severely lacking in it.

    Also, while I haven't yet had a chance to play the game, judging by the feature list this is NOT simply a clone of a commercial product. They didn't just reverse-engineer Civilization. I see several interesting features added into the mix that Civilization (even Civ 3) lacked. That would, of course, be the point of a project like this: take a game you love, and give yourself the ability to tweak and customize it.

    That point seems to be lost on a lot of people. Is Freeciv the answer to bringing linux to the desktop, the path to world peace, or the secret to whiter teeth? Um...no. Is it even really an impressive programming breakthrough? I'll go out on a limb and say no. Is it pretty cool, especially for longtime Civilization fans? I'm feeling a yes.

  61. Re:Free software by Anonymous Coward · · Score: 0

    Release notes

    It doesn't mention that it supports up to 30 players (freeciv 1 did as well)

  62. Re:Free software by Anonymous Coward · · Score: 1, Interesting

    "Games Designers to Programmers ratio in the world is rather one sided to actually try and base your argument off. A good game designer is indeed a rare find. Programmers, on the other hand are a dime a dozen (in comparison)."

    Amen to that.

    I'm not a GD but I am a software developer. Piss poor programmer compared to the guys that work under me, but thats not my focus...my focus is soley in designing the best application out there.

    Programmers rarely get it -- they think *THEY* are doing the hard part. Well they are -- its just they are the equivelent of bluecollar employees doing the heavy lifting. *ANYONE* can program...I can pick up a book and get something done a few days later. I have to admit, ASM wasn't this way, but I muddled through and got some of my applications working in under 64k to deal with embeded environments (I would have never survived in the days when guys were doing the same things in 4 or 8k or worse).

    But it always pisses me off when I hear my programmers badmouth me as a lousy programmer -- if I have ever claimed to be one, I'd gladly accept the criticism, but I don't even claim to have the skills past getting something done enough to give to the guys that know what they are doing. But to then given them responsibility to come up with subdesigns to fill in my gaps, its obvious they don't have a fucking clue about what it takes to deliver software to the end user. To them its all about code. If they can copy someone elses work, its dead simple. If they can't -- 'there isn't an obvious solution to this, so lets just have them edit a text file to get to this' (a paraphrase of an argument one of my guys gave me a few weeks ago). Or -- but you *CAN* do it -- see watch, you click here, and then you do this, and then you select this from the menu and then then go back here and its done...do you want me to make a Macro pulldown and let the do it from here. Its obvious these guys don't understand workflow nor care that the average person doesn't want a hundred ways to get to the same thing -- especially if this is a core function and one they need instantly accessable without workarounds.

    And again, this is one of the problems I have with the OSS nerds -- the know how to copy other peoples works and thus think the application was easy to make, Sure, it was an obvious idea when they copied it, making themselves feel better about it, but then why did no other application, OS or otherwise have this function until someone else walked in and put it in their own. Patents EVIL. Copyright EVIL. I have no problem with OSS but the attitudes. I use F/OSS almost every day. Its the hippy attitude that everyone is equal and should share equally and that anyone with a novell take on something should be put in their place and have this idea taken away from them as it was 'obvious'.

    Again, the idea of F/OSS software is great. Its the negative attitude towards the creatives in the field that get to me.

  63. Re:Changelog text (since it seems to be slashdotte by QuantumG · · Score: 2, Insightful

    So, for example, you could take this as evidence that it's not "just a clone" of the original game, it's what games should be: a constant and ongoing maintenance that will continue for as long as people are interested in playing it.

    --
    How we know is more important than what we know.
  64. Locomotion by SeanDuggan · · Score: 1

    While I realize it's not free, I'm curious as to whether you played Locomotion, the kinda-sequel he wrote around the same time as Rollercoaster Tycoon 2. I received it in a bundle pack along with RCT2 and all expansions for $20 at Walmart. I don't quite get it, but then again, I didn't really understand the first Transport Tycoon.

    --
    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
    1. Re:Locomotion by Anonymous Coward · · Score: 0

      AFAIR Locomotion was an arcade? Mad rail switching to keep the engine from crashing?

  65. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 0

    RE: Sig

    Programming is NOT an art -- programming is a trade.

    There is nothing artistic about programming. What you do to get to the programming part might be, but they are seperate items and should be treated as such.

  66. Re:what a great game an opensource project can cre by atgeirr · · Score: 5, Insightful

    To me, the key thing to freeciv is network play. In fact, when I first played freeciv (around early '97 I think), there was no AI! Network play was the only thing. At this time, the only comparable commercial product was CivNet (Civ I multiplayer), which I have never tried. But freeciv would work over the internet, and being free, there was no problem setting up large games with many players.

    A few years later, an AI was made for freeciv, and that AI kicked my butt without cheating! It was far, far better than the AIs of Civ I/II (and even Civ III, I think!), although it didn't handle all aspects of the game at the time. That AI tought me how to play the game!

    So while the game design was not new, there were many small things that made freeciv a better game than the originals.

    Atgeirr

  67. You tell me what's more helpful by aendeuryu · · Score: 0

    You tell me what's more helpful: Sitting around bitching about the lack of originality of games in the Free Software world, or actually lending a little expertise to a project that might need it? A creative guy might be an excellent designer with passable coding skills but completely without expertise when it comes to adding a multiplayer component, or maybe needs some help optimizing his graphics routines.

    I'd be willing to bet that if the great-grandparent poster took a look at some of the games I mentioned in my previous post, he'd find one that had a need that either he or someone he knew could provide, be it build testing, doc writing, optimization, artwork, writing, multiplayer, polishing a translation into English, helping with autoconf/make and deployment, making rpms or deb packages, etc. Instead, he chooses to ignore the originality out there and instead, do nothing more than bitch. So, instead of helping be part of the solution, he's instead part of the problem, since he sits around adding to the undeserved stigma that the FS/OSS community is unable to produce works of both quality and originality.

    1. Re:You tell me what's more helpful by Anonymous Coward · · Score: 0

      You tell me what's more helpful: Sitting around bitching about the lack of originality of games in the Free Software world, or actually lending a little expertise to a project that might need it?

      In the world of software development, neither option should be relevant at all. If your project's success hinges on contribution from your users, it's doomed (there are a few exceptions).

    2. Re:You tell me what's more helpful by mrchaotica · · Score: 1

      Dealing with bitchy users may suck, but hey -- at least it's better than being a slave at Electronic Arts!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:You tell me what's more helpful by tokabola · · Score: 1
      If your project's success hinges on contribution from your users, it's doomed

      Um, doesn't all software's success depend upon contributions from the users? Commercial apps certainly measure their success by how many users "contribute" the sale price. After all, nobody is holding a gun to people's heads saying "Buy this software".

      Most software, commercial and free, depends a lot on people contributing marketing (word of mouth). You "contribute" cash for commercial software, Open Source projects would rather you contribute time (but most won't complain if you throw them some cash instead).

      Tommy
      --
      Open Source for Open Minds
  68. Re:But..... (from the news) MIRROR on /. by maxwell+demon · · Score: 0

    I'm waiting for:

    New wonder: Slashdot. Can DoS the AI.

    --
    The Tao of math: The numbers you can count are not the real numbers.
  69. C-evo by fvdham · · Score: 1

    If you want better graphics,
    try C-evo for Windows.

    http://www.c-evo.org/

  70. Re:Great! by Denyer · · Score: 1
    Chess has been around practically forever. Go has a long history. People play games with maps drawn out on paper and little plastic figures.

    Just leave them to be happy they don't need to dual-boot to run a few entertaining distractions, 'k?

    --
    Ph-nglui mglw'nafh Gates M'dna wgah'nagl fhtagn.
  71. Re:Free software by grumbel · · Score: 3, Interesting

    ### Is it really that hard to find someone with an original new idea for a game?

    No, but its extremly hard to find developers when you have an original idee and that is really not that suprising. When you clone a game, everybody in the team instantly knows what the goal is, most of the developers know the game to develop more or less in and out. There are forums, newsgroups and such for the game to clone that you can use to find new developers. In the long run you can even switch maintainer and the programmers without much a problem, since everybody knows what the goal is.
    Now with an original idea this all falls apart, first of knowbody knows your idea, so you have a hard time finding people interested in it in the first place, but then you also have a very hard time to explain the idea to them. You can also not just swap out developers, since every newcome will have to be introduced to the idea again. If the gamedesigner drops out you can basically close the shop, since nobody will be left knowing exactly what the goal was. Last not least it all happens over the internet, which makes explaining stuff even more difficult then in a person to person meeting. In the end you can't even be sure that your idea actually works, stuff that might sound cool on paper might suck as game. So even if you get all those talents you need, you might still fail.

    All this is not special for games, applications are as well much easier cloned than created from an original idea, KDE, Gnome and such are all just clones of Windows and a bit MacOSX, they are improved here and there, but the concept are pretty seldomly touching new ground and if they ever do they only to it in very small steps.

  72. Re:Great Game? by __aamkky7574 · · Score: 1

    If you really want to run an old game, you can. Never heard of dual booting? Besides which, if you really like the old game, why settle for a recreation when you can have the real thing?

    P.

  73. Ah yes, the games companies by pjc50 · · Score: 1

    Microsoft's chart of the top 10 games for Windows.

    Of those, only 2 are not actually sequels or expansion packs to last year's popular games: Brothers in Arms, World of Warcraft, and Halo. Those "new" games are a team FPS, a MMORPG, and an FPS. Do you really think those are innovative?

    And if you were to actually work in a games company you'd know how low a value is actually put on innovation. The big money is, like films, in replicating hits. Innovation is generally to be found more in (a) mods (who innovated CounterStrike?) and (b) free small timewasting flash games (which are free to be totally wacky as people aren't paying £35 for them).

    1. Re:Ah yes, the games companies by 91degrees · · Score: 1

      Of those, only 2 are not actually sequels or expansion packs to last year's popular games:

      But they're not the same game. They may not be shockingly new or original, but they add some variety over the previous version.

      Freeciv is not retreading ground. It's a total copy. It's making no effort to be different at all.

      Those "new" games are a team FPS, a MMORPG, and an FPS. Do you really think those are innovative?

      Depends whether they've done anything to extend the genre or added something clever, or perhaps used some imaginative level design.

      And if you were to actually work in a games company you'd know how low a value is actually put on innovation.

      I do. The spec for the game I've been working on is virtually identical to the spec for the previous game. I'm highly critical of that as well,and looking for a job with a company where I might actually be able to do something new.

      The company I worked for before actually put a lot of effort into coming up with new ideas, and while they were all twists on an existing idea, we did at least push the genre forward. We could have been a lot more creative too, if the publishers were more willing to take a risk.

    2. Re:Ah yes, the games companies by pjc50 · · Score: 1

      Firstly, thanks for a civilised response to my rather blunt original post - I wasn't expecting courtesy on slashdot ...

      I've been reading the FreeCiv website, which appears to be a bit slashdotted at the moment, but I don't agree that Freeciv is a "total copy". For example, it's multiplayer, which neither Civ 1 or 2 was & there's a screenshot of it using hextiles. Those changes are at least as big as the differences between the various original Sid Meier Civs. I suppose neither idea is completely new either, but they do make for a different game.

      The other thing about Freeciv is its much larger support for platforms and languages. If I want to play original Civ I have to dig out the four floppies the game came on (or pirate it) and run it in DOS emulation mode, which will eventually go away and is in any case not available to people with Macs. Freeciv preserves the game by keeping it alive, so that people can play this definitive strategy game in the future.

      It's also available in languages like Catalan, which may not seem very important but speakers of those languages really appreciate and indeed would probably find "innovative".

      Good luck with pursuing innovation, I hope it works out.

  74. Replay value by Lonewolf666 · · Score: 1

    It depends a lot on how repetitive the game gets when you play it again.

    Homeworld, for instance, is great fun when you play it for the first time. But playing the same missions again, when you already know how to crack them, becomes old pretty fast.

    Civilisation has the great advantage of offering a random map that you have to re-discover in every new game.

    And Counterstrike has the human element:
    while the maps are static, your opponents might come up with new and surprising tactics.

    --
    C - the footgun of programming languages
  75. Re:Great Game? by __aamkky7574 · · Score: 1

    Hard work, maybe, and good for them; pity it is misdirected.

    Great? What is great about duplicating a great work? Should I get kudos if I decide to rewrite "Moby Dick"?

    P.

  76. Re:Free software by BlueWonder · · Score: 1
    More and more developers go under, and it gets harder and harder for programmers to get a job doing anything creative, because these idiots are copying other peoples' ideas and giving it away.

    Welcome to capitalism. Undercutting competitors' prices is a fair way of competition.

    As to copying ideas, the makers of the proprietary Civ game haven't independently invented turn-based games, programming, the computer, the transistor, or the wheel. In short, everybody is constantly relying on previous ideas.

  77. Re:To much rules by maxwell+demon · · Score: 1

    Well, there are too many rules in the Battle for Wesnoth. Try xbill instead. :-)

    --
    The Tao of math: The numbers you can count are not the real numbers.
  78. Re:Free software by indifferent+children · · Score: 0

    Duke Nukem Forever has features like no one has ever seen!

    --
    Censorship is telling a man he can't have a steak just because a baby can't chew it. --Mark Twain
  79. Re:what a great game an opensource project can cre by cheesybagel · · Score: 2, Informative

    Not to mention square, cylinder and donut maps.

  80. Re:what a great game an opensource project can cre by 01000011011101000111 · · Score: 1

    Knuth "The Art of programming" not "The Trade of programming". Perl scripts that are (& produce) ascii art. Obfuscated code. That is most definatly more art than a pile of bricks (see: Tate Modern)...

    --
    Programming is an Art. I am an Artist. Does that mean I get to wear a daft hat?
  81. Re:Free software by torpor · · Score: 2, Insightful

    Is it really that hard to find someone with an original new idea for a game?

    So what? They're doing it for their own fun, not yours. Why should you judge them by market standards which are inapplicable: Its free. Therefore, it doesn't have to push the event horizon in order to lure suckers...

    Honestly. What is with you "oh, this is passé" dilettantes? Must everything be fresh and new? That route leads to fascism, you know...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  82. Re:Free software by torpor · · Score: 1

    Those programmers who are talented and ambitious work in game studios. Those programmers who aren't do it for free. FOSS just happens to fall into the mix.


    Blatant dialectic materialism.

    Such logic is not the finest, you know .. life is not as polar as your society inclines..

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  83. Re:Great Game? by 01000011011101000111 · · Score: 1

    Ever tried playing a old arcade game on a 1ghz+ processor? Even with MOSLOW running in a (emulated, not dualbooted) system, they *can* run so fast as to be unplayable... Oh, and i *DON'T* want to have to reboot my machine just to be able to play a DOS only/Win 98 Only/Linux Only/Win NT only game thanx...

    --
    Programming is an Art. I am an Artist. Does that mean I get to wear a daft hat?
  84. Re:Free software by Anonymous Coward · · Score: 0
    Trying writing your own version of Civilization from scratch, multiplayer, with the same feature set, and then tell me if it is hard.
    $ wc -l */*.[ch] */*.[ch] */*.[ch] */*/*.[ch]

    641526 total
    That's right chum. There is more to it than pretty graphics.
  85. Re:what a great game an opensource project can cre by suffe · · Score: 1, Redundant

    I think you just accidentally came up with a sollution to the "eew, the tiles don't look good"-problem that some people have been voicing. Can't say that I actually read all the licenses for the FreeCol game but since it's GPLed then I assume something similar is up with their graphics.

    1. Download FreeCol
    2. Implement tiles in FreeCiv
    3. Profit!!!

    --

    Karma: 2.71828182846 (Mostly due to small, fun pills)
  86. Re:status of freeciv AI? by RedLaggedTeut · · Score: 2, Interesting

    The AI completely thrashes players who are new to freeciv, even old civ players, and without resource cheating. It has even turned into a problem by itself, sort of, because in most difficulty levels, the AI does well, only differently.

    However, the AI has problems adapting to special settings(islands, min/full tradesize) and strategies that are prevalent in the online games, which means the AI does well especially when it has land contact with you or when it got a little economic lead to make up for its initial deviations from human strategies(read:stupidity), which are noticeable if control is turned over from human to AI. Maybe stupid is the wrong word, it just has a different battle plan.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  87. Re:Free software by aesiamun · · Score: 1

    are you thinking of:

    Rise of the Triad

  88. Re:Free software by 91degrees · · Score: 1

    Welcome to capitalism. Undercutting competitors' prices is a fair way of competition.

    Why bother writing the code then? Why not just copy the CD directly? Even cheaper.

    Coming up with a new idea costs money. It takes time. If they wanted, whoever owns the rights to Civilization probably have good grounds to sue for copyright infringement.

    As to copying ideas, the makers of the proprietary Civ game haven't independently invented turn-based games,

    No. There are many turn based games that are similar but clearly not the same game.

    In short, everybody is constantly relying on previous ideas.

    And the idea is they extend those ideas.

  89. Re:Great Game? by __aamkky7574 · · Score: 1

    Oh, and i *DON'T* want to have to reboot my machine just to be able to play a DOS only/Win 98 Only/Linux Only/Win NT only game thanx...

    Since we're talking Civ here, you don't have to; it runs fine in DOSbox, and I'd be surprised if it didn't run under a similar emulator on Linux.

    If it doesn't, I think spending time creating an open source emulator to run those old great games as they were meant to be is far preferable to simply copying one old game. It would certainly take less time than the 7 years it has taken for Freeciv so far.

    P.

  90. Wesnoth's gameplay... by Kjella · · Score: 1

    ...I found it incredibly annoying. The mantra is "Never let a unit die". Experience is everything. If you must, sacrifice cannon fodder. If you have bad luck, your unit may die at any time (seeing as how units deal full damage no matter how surrounded and hurt they are, and if they suddenly hit on all strikes... Space on the battlefield is precious beyond belief, more often than not the reason you can't kill a unit is that all hexes around it is taken. In other words, you need few and powerful units.

    First time around, I was rushing through scenarios (getting lots of bonus gold), doing "damn well" as far as I could tell. Then I hit a brick wall. I got 2000+ gold (if you don't get more on your own, you start with 100 each scenario) and I couldn't win. I could send endless streams of units. They were picked off in short order on a tight pass. Their units leveled, mine perished.

    Somehow, I don't feel it rewards "right" gameplay, if you ask me. I had to slow down where I could (the clock is running in each scenario, but no carry), kill units, gain experience instead of concentrating on the mission objectives. Though the two were *mostly* the same, some missions could be over insanely fast. I remember one in particular where you was supposed to kill one of three leaders (though you didn't know which). Kill the first and you were done almost before you started.

    Kjella

    --
    Live today, because you never know what tomorrow brings
    1. Re: Wesnoth's gameplay... by Black+Parrot · · Score: 1


      > Somehow, I don't feel it rewards "right" gameplay, if you ask me. I had to slow down where I could (the clock is running in each scenario, but no carry), kill units, gain experience instead of concentrating on the mission objectives.

      Almost every release involves some playbalance adjustments (at least according to the announcements). You may be able to have some influence on things between now and v. 1.0 by participating in the forums at wesnoth.org.

      However, I find that FOSS games like Freeciv and Wesnoth push my "I would have done it differently" button with even more annoying vigor than commercial games do, since I could fork the source and hack it to do things differently, if only I were willing to invest all my free time in it.

      --
      Sheesh, evil *and* a jerk. -- Jade
    2. Re: Wesnoth's gameplay... by arose · · Score: 1

      They need to get rid of permanent units. I don't want to replay the previvous map because I discover that the current needs expierenced units.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    3. Re: Wesnoth's gameplay... by Anonymous Coward · · Score: 0

      if by "getting rid of permanent units" you mean "make recalling units not happen", its very unlikely. If you don't like that feature, I would suggest just not playing the game. After all, not every game can appeal to everyone, and obviously a game like wesnoth doesn't appeal to you. :)

    4. Re: Wesnoth's gameplay... by arose · · Score: 1

      Sugestions are welcome, there is little around to compare to Wesnoth in quality.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    5. Re:Wesnoth's gameplay... by ifhope · · Score: 1

      It's true they have some two serious problem in the eye of players 1) Unbalanced Races (Owerpowered ELVES & DRAWF) 2) Too much Randomization of Attack and Defense in respect ot Random... my unit(Spearman hp-20) standing on mountain having 60% defense and Elvish Fighter attack (5-4) Spearman and kill it because it hit all times... Here is question why then there is terrain defenses... for each units... My recommendation to stable the Random attacking and Defensing...

  91. Re:Free software by Anonymous Coward · · Score: 0

    And the idea is they extend those ideas.

    Exactly. If you'd bothered to actually play the game you'd see that freeciv has.

  92. Re:what a great game an opensource project can cre by WWWWolf · · Score: 2, Funny
    Not that I'm not on the edge of my seat for FreeOrion, though. :)

    Whoah. I thought you was joking, but a bit of googling shows it actually exists... just in pre-alpha now. Now look what you're done! I'm on the edge of the seat, too!

    Let's see, my strategy thirst has been largely quenched - we have FreeCiv, MegaMek, Stratagus, and one day we'll have FreeOrion. Now I just wish someone hacks FreeCiv to have Alpha Centauri stuff, and I'd be happy happy happy! (Hope that happens before Linux SMAC stops working! Or alternatively hope it will never stop working!)

  93. Re:Free software by 91degrees · · Score: 1

    What a crap argument. What is your point? Are reviewers no longer entitled to criticise books unless they're a published author? I'm criticising because these people can't come up with a new idea. Once you have a spec as complete as a full published game, it makes life a lot easier.

    Who measures difficulty based on how many lines of code there are anyway?

  94. Re:Changelog text (since it seems to be slashdotte by cannuck · · Score: 0

    Haven't tried game yet (does it work on Mac OS10.2.8?). Does the structure of the game include "how and why people use cities" - from a personal and social pyschological point of view? I am interested in a game that thousands of people could play simultaneously in a specific city - in order to defeat land speculators (often named developers) and their puppets - architects, landscape architects, urban planners, road engineers and politicians.

  95. Infrastructure... by leftCoaster · · Score: 1

    Think of it like early FPSes. The infrastructure for rendering, AI, etc. has now been built. In the same way that Wolfenstein and Doom were the source, or inspiration of, the rendering engines used in today's game, this is part of OSS's required infrastructure. Now a lot of the heavy lifting has been done and we can get on with the more interesting job of not making it work, but making it more interesting/fun/better.

    1. Re:Infrastructure... by __aamkky7574 · · Score: 1

      Sorry, I don't understand your logic. The reason that Wolfenstein and Doom were inspirations was because there was nothing like them before. It was nothing to do with infrastructure - if there's one constant in gaming, it's constantly changing infrastructures. iD didn't sit back and develop Quake on top of Doom's game engine.

      So if the argument for spending 7 years developing Freeciv is that there is now an OSS engine for developing other RTS games, it's still reinventing the wheel.

      P.

    2. Re:Infrastructure... by leftCoaster · · Score: 1

      True that there weren't games like them before. But if I recall correctly, they are both based on the same rendering engine. That's the key technology that enabled all of the cool things that followed.
      Granted that what OSS has done is create the buggy, when the rest of the proprietary gaming world has moved on to the Edsel. However, IMNSHO this is a key milestone in OSS gaming. It's a key component of the required infrastructure to build more sophisticated games.

  96. Re:what a great game an opensource project can cre by sockdoll · · Score: 0, Offtopic

    But we'll let you wear the daft hat.

    --

    Got to keep the loonies on the path
  97. Re:Free software by grolschie · · Score: 0

    I was critical of Open source developers releasing software with no originality

    Dude, the writer of Ecclesiastes 1:9 said well, when he wrote: "there is no new thing under the sun".

  98. Re: Help me in understanding why this is news... by Black+Parrot · · Score: 2, Interesting


    > Are there any real breakthru's in OSS here?

    Is OSS about breakthroughs, or about continual refinement?

    > Considering when Civ2 was released, I could have only used money I found on the street and under my couch and still had the real game in my hands 5 years ago. What is so important about freeciv?

    It would be interesting to know how many people are playing Freeciv vs how many are still playing Civ2.

    --
    Sheesh, evil *and* a jerk. -- Jade
  99. Re:what a great game an opensource project can cre by cheesybagel · · Score: 2, Insightful
    If you liked MOO2, you will probably like Galactic Civilizations. If you liked MOM, you will probably like Age of Wonders: Shadow Magic.

    I still prefer the Simtex originals though. Even with their SVGA graphics.

  100. Re:Free software by BlueWonder · · Score: 0
    If they wanted, whoever owns the rights to Civilization probably have good grounds to sue for copyright infringement.

    That's a harsh accusation. Either you have some proof that Freeciv is infringing a copyright (then post it, please), or you are just trolling.

    Your comment is also off-topic, since we are not discussing implementations, but ideas here. Copyright doesn't protect ideas.

  101. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 0

    Programming can be art, just like arquitecture.

  102. Re: Free software by Black+Parrot · · Score: 1


    > Free from original ideas.

    What percentage of games on the shelf at your local computer megamart have any original ideas? Aren't most of them just competing implementations of some trendsetter?

    > More and more developers go under, and it gets harder and harder for programmers to get a job doing anything creative, because these idiots are copying other peoples' ideas and giving it away.

    Do you have any actual evidence that FOSS games are killing game companies?

    And if you do, doesn't that imply that FOSS games have more gameplay appeal than you're giving them credit for?

    --
    Sheesh, evil *and* a jerk. -- Jade
  103. zillion cities by RedLaggedTeut · · Score: 1

    Well, the zillion small city problem is rooted in the game dynamics since civ1.0DOS themselves, because big cities grow slower(larger foodbox), a city of size 1 works two tiles, while a city size 2 works only 3, and new size 1 city will also be able to use the best tile(s) to work on(specials). And progress allows freeciv to have bigger maps and more cities. So the question is really where to have progress heading in freeciv.

    Maybe I would try myself to design around some problems myself by coding, but I had problems settings up the toolchain.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
    1. Re:zillion cities by Anonymous Coward · · Score: 0

      Well, the zillion small city problem is rooted in the game dynamics since civ1.0DOS themselves.

      Except it isn't, because I regularly win Civ 3 (on the medium difficulty setting) with no more than 10 cities, all of which I develop to sizes around 20.

      Apparently the official programmers can make Civilisation fun for perfectionists. So it must be possible. I guess the Freeciv developers must just all prefer the expansionist gameplay. It's their right to make the game they want... I just shan't play it, which is my right.

    2. Re:zillion cities by RedLaggedTeut · · Score: 1

      Except it isn't, because I regularly win Civ 3 (on the medium difficulty setting) with no more than 10 cities, all of which I develop to sizes around 20.

      Well, civ3 contains a hack which punishes the player for building more cities, you risk a secession. It is an artificial limit though, and starts to get silly because it makes it hard for you not only to found cities, but to conquer them too.

      Just sitting around and watching the cities grow doesn't stand up to any kind of competitive play against a human player or a good AI player, though. Even with a 10 city limit, the optimal strategy is to get these 10 cities as fast as possible, so you are bound to follow that strategy for some turns.

      It also begs the question why to have such a big map when you cannot use most of the terrain most of the game. Of course, civ3 might have more unhospitable terrain than freeciv, so you might want to build fewer cities anyway. Problem then is, in competitive play you hate it when you lose because your terrain turns out bad while the other guys is good.

      --
      I'm still trying to figure out what people mean by 'social skills' here.
  104. Mirrordot by The+Original+Yama · · Score: 3, Informative
  105. Re:Free software by Anonymous Coward · · Score: 0

    Are reviewers no longer entitled to criticise books unless they're a published author?

    It's generally best if the reviewers actually read the books before criticising them.

    (a different AC)

  106. Re:Free software by Sj0 · · Score: 1

    Had it occurred to you that a million original games have been passed over because this one is a clone of a popular game?

    Having developed two (admittedly not terribly original or polished) games myself, I can attest that there ARE games that aren't direct clones of others, but the clones will get more publicity because of the built-in fanbase.

    While the creators of original games need to get the word of their creation out there because nobody has ever heard of "Rambo vs. Kitty Cat", news of a freeware/gpl version of civilization, or stunts or whatever will spread through the communities of people still enjoying older games.

    --
    It's been a long time.
  107. Re:Free software by squiggleslash · · Score: 1

    Yeah, just downloaded it. The bad news is the OS X client is still X11 based. But it's fairly well integrated and, yup, it has a host of improvements upon the original.

    --
    You are not alone. This is not normal. None of this is normal.
  108. fascism is underrated by Anonymous Coward · · Score: 0

    goose-stepping is good for burning calories, ya know.

  109. What? by Anonymous Coward · · Score: 5, Funny

    It's our fish. We can't steal what belongs to us.

    And since everything belongs to us, we can't steal at all. That makes us the most honest people on the planet.

    Honest Norwegian.

    1. Re:What? by Reignking · · Score: 0

      So what you are saying is:

      "All your fish are belong to us." ?

      --
      One man's Funny is another man's Offtopic.
  110. Re:Free software by Anonymous Coward · · Score: 0
    Who measures difficulty based on how many lines of code there are anyway?

    Try taking software engineering classes. LOC is one measure of complexity in a piece of software. A rather blunt measure, but then again, so are STREAM benchmarks like Sandra or BogoMIPS, and yet people use them.

    You did not provide criticism. You provided nagging. Criticism is supposed to be constructive.

    FYI, even Paul Graham, which was a proprietary software developer, thinks ideas are a dime a dozen. Ideas are irrelevant, turning them into the concrete which works is what is hard. If someone manages to turn out a new product, then that is value. The idea per se is meaningless. Ask any VC, he will tell you the same.

  111. good work, mods by Anonymous Coward · · Score: 0

    Nice to see this get the moderation it deserved. Hopefully the parent doesn't have a bunch of sock-puppet accounts to try to get it resurrected...

  112. Artist availability by Anonymous Coward · · Score: 5, Interesting

    Actually, if you look at sites like elysiun.org and deviantart, it's obvious that lots of talented artists are happy to put their work online, just for the hell of it. What we need to do is market Free Software as a place to explore and exhibit their talents.



    Even the artists who use GIMP, Audacity, or other free software are often unaware of how they could contribute to that same cause that helps them. More integration would be great.



    Maybe a standardised link from every free software app that goes to some site which requires talent related to that kind of app would help. You know, like a DMoz of free software projects, but with GIMP pointing to the "Projects in need of Artists" section. It would be even better, if apps let artists automatically update and release their work to a Free repository.

    1. Re:Artist availability by EpsCylonB · · Score: 2, Insightful

      It would be even better, if apps let artists automatically update and release their work to a Free repository.

      Obviously beggars can't be choosers, however you seem to be suggesting a randomn hodge podge of art, games these days require an coherent artistic vision. Art is a very important part of game design, artists are often involved long before a code monkey sits down and starts tapping keys.

    2. Re:Artist availability by Anonymous Coward · · Score: 0

      Look mate, they coded Freeciv for free and gave it to everyone. Don't call them code monkeys unless you've done anything better!

    3. Re:Artist availability by Anonymous Coward · · Score: 0

      Yeah, in fact I think it would be very hard to persuade monkeys to code for free.

    4. Re:Artist availability by cowscows · · Score: 1

      It certainly wouldn't be easy, but I think it's workable. I could make the same argument about a team writing good code. Maybe the freeciv team could have a mini competition, where anyone who wants to submits their take on a few units, and then they pick the ones that they feel best fits their game. Then that submitter becomes sort of the art lead, and they try and find people to help fill out the rest of the artwork in a similar style.

      It wouldn't be easy, or perfect sure, but workable. Add in the fact that since this is a free game made by a bunch of volunteers, you've got a lot more leeway in terms of release dates and scheduling, so things can afford to be more relaxed.

      I think civ is especially adaptable in this way, because the game is way more about strategy and game mechanics than the imagery. Way more than a first person shooter or an adventure game. I'm not suggesting they actually do this, but freeciv could even be themeable, if they got a few full collections of graphics and sounds. There's a lot of freedom there.

      --

      One time I threw a brick at a duck.

    5. Re:Artist availability by karstux · · Score: 1

      What's so bad about "code monkey"? Now I'm not a native english speaker, but I do think it sounds more like a badge of (geek) honor. I wouldn't consider it an insult, at any rate.

      I like programming, and I've put that label onto myself a couple of times.

      --
      Don't whistle while you're pissing.
    6. Re:Artist availability by shaitand · · Score: 1

      code monkey is what you normally call the guys who write the glue code that involves no creativity and innovation whatsoever.

    7. Re:Artist availability by Koiu+Lpoi · · Score: 1

      Too late to get noticed now, but I'll post this nonetheless. Go check my music site. http://koiulpoi.dmusic.com. Anyone in the OSS world asks me, I'll be glad to let them use tracks for game soundtracks.

    8. Re:Artist availability by Anonymous Coward · · Score: 0

      Look mate, they coded Freeciv for free and gave it to everyone.

      You know, even if you give away shit sandwiches for free, they don't magically stop being two pieces of bread with shit in the middle.

  113. Re:MOD DOWN by FidelCatsro · · Score: 1

    I will happily take some more down moderation for this (aint going to hurt my karma much). But who the funk moderated this flamebait ... jeshh .

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  114. Re:Free software by cheesybagel · · Score: 1

    Even Wolfenstein 3D was obviously inspired by Eye of the Beholder and other old RPG games. You can see with Quake that ID has tried to make First Person RPGs, but making the engine has always turned out to be so much work, they soon give up trying to add too many RPG elements to it.

  115. Re:MOD DOWN by Anonymous Coward · · Score: 0

    Probably the same prat who moderated the grandparent offtopic...

  116. Re:Changelog text (since it seems to be slashdotte by Will2k_is_here · · Score: 1

    Ooooo
    Pooling research in teams. That's a cool feature. The Civ series should implement that. I've always been pissed off when I'm closely allied with another nation who is fairly even with me technologically. We'd always have to trade technologies to stay ahead of our enemies.

  117. FreeCiv by petrus4 · · Score: 1

    I've kept a vague eye on this game for a while, on and off. It's main problem is that, for my money anyway, the game it's based on wasn't all that great...and FreeCiv for the most part also doesn't have most of the things that the original/s had which were capable of keeping people's attention. (Lots of in-game cinematics, AI using diplomacy until very recently, etc etc) Although FOSS is strong on code, multimedia seems to be a major problem for FOSS developers...Presumably because at least some of them are used to playing games like Nethack. (Graphics? What on earth do you need those for?)

    The main game I really want to see a FOSS clone of is the Sims, in all honesty. The reason why is that with the Sims 2, EA basically killed the main reason why the original game was so popular...i.e., the degree to which it was editable with new wallpapers, floors, objects etc...and of course, the possibility of modifying something is one of FOSS's main strengths.

    It would need to be given a completely different name though, and probably kept underground for a long while...EA in particular are extremely paranoid about the proactive amateur phenomenon...Their TOS for The Sims Online specifically outlaws the construction of server emulators by anyone who plays the game.

    I realise that a Sims clone would also be very difficult from a coding point of view, so it perhaps isn't possible. I can dream, though.

    1. Re:FreeCiv by Anonymous Coward · · Score: 0

      It's main problem is that, for my money anyway, the game it's based on wasn't all that great...

      Uhhh, just what money would that be? Isn't this free software? I happen to like Civ, and while I agree that FreeCIV is behind commercial versions of the game in artistry, the game is fun to play. If one happens to like CIV. If not, well then. Not much point debating the issue, is there? You want a free Sims? Go code yourself a copy and be done with it. Or pay someone to. Or pony up the $50 (or these days $15 from the bargain bin) and deal. JMO.

    2. Re:FreeCiv by Anonymous Coward · · Score: 0

      Coding is not the problem, certainly not in the OSS community. There are tons of excellent coders (and The Sims strikes me as pretty simple - the simulation of human interaction is laughably so). The problem is lack of artists. A team of coders can knock up a "Freesims" game in no time, i do not doubt, but it will be no use without sim models and furnature and wallpaper and all kinds of stuff programmers can't do.

      Now lets argue about whether coding is an art form :-)

  118. Freeciv supports civ3 tiles by Anonymous Coward · · Score: 0

    It's worth noting that civ3 tilesets for freeciv are mentioned in the release notes.

  119. Re:what a great game an opensource project can cre by Zeddicus_Z · · Score: 1

    Sword of the Samurai - Abandonware but not on the-underdogs.org. 15 minutes with Google should find you a copy.

    --
    Janie took my gun...
  120. Freedom by Anonymous Coward · · Score: 0

    Freedom IS an actual advantage.

  121. Re:To much rules by daoine_sidhe · · Score: 1

    Ahhh...yes. Here is the dividing line. "I have to think about it and can't just jump around shooting things, just like in my 85 favorite games that have come out in the last 4 years." Does anyone remember when games HAD to rely on substance, because there wasn't anything else to sell? Are any gamers out there NOT adrenaline junkies with 35s attention spans? Granted, there are some exceptions, but they are few and far between. I used to consider myself an avid gamer, but now the extent of that is juryrigging my OS around to play MOO, or some other golden oldie. *SIGH* Rant over. Sorry about that.

  122. Re:Changelog text (since it seems to be slashdotte by dAzED1 · · Score: 1

    "* It is no longer possible for one player to be in alliance with a player who is at war with another player you are allied with."

    Why?

    Lets say I'm Switzerland, and I'm allied to both France and Germany. Germany and France declare war on each other.

    So since France is fighting Germany, I can no longer be allied to both? How does it decide which one I'm forced to drop? Why can't I remain a neutral party?

    Maybe there should be a "neutral party" civ advance?

  123. free minimal system by RedLaggedTeut · · Score: 1

    System requirements:

    Freeciv2.0 works with Windows2000 or better, 333MHz+, 128MB+ ram. 1.14.1 worked with win98.

    However it really depends on the size of the map, minimum city distance and the number of players, and on how much time you want to spend per turn.

    You could host several games at once on a good computer, like the games hosted on freeciv.org.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  124. offtopic question by Anonymous Coward · · Score: 0

    Are the photos on your weight-loss site legit? I'm just wondering because you lost so much weight, but the skin is tight (not loose, which often happens after massive weight loss). Also, what were your before/after ages?

    Just curious. I need to lose weight myself.

    1. Re:offtopic question by Sj0 · · Score: 1

      I was 20 when I began the weight loss, and I was 21 when I completed it. It took 6 months to lose approximately 150 lbs. Those photos are completely real, and undoctored, except possibly for colour correction.

      My skin was fairly loose directly afterwards, but it naturally tightens up with time(especially if you're young like me). The final picture there is from 6 months after I had hit my final goal.

      --
      It's been a long time.
    2. Re:offtopic question by iplayfast · · Score: 1

      Nice web site. Just the type I like to read.

  125. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 0

    Other software (such as Co-Linux, Slashcode) help to prove that open-source can be innovative too.

    Slashcode? Innovative? What's innovative about it?

  126. Re:Free software by EzInKy · · Score: 1

    Very few people like war, it's best practitioners least of all. It occurs for reasons far more complicated than preference.

    Besides possibly sex, name another human endeavor that has produced as much literature as war. As far as its best practioners, well, personally I have immense respect for the Generals who won WW2. No, if war was disliked as much as you think it is people would have quit partaking it in it millenia ago.

    --
    Time is what keeps everything from happening all at once.
  127. M.U.L.E. by toriver · · Score: 1
  128. Such little faith by Anonymous Coward · · Score: 0

    "This goes to show what a great game an open source project can create."

    Why do you believe only after seeing? Why such little faith?

  129. Re:But..... (from the news) MIRROR on /. by Stop+Error · · Score: 1

    Yes but your tech research would slow down due to cyberslacking.

    --
    No keyboard detected. Press any key to continue.
  130. Woot! by Anonymous Coward · · Score: 0

    I said Woot!

  131. Thanks for that link by Mustang+Matt · · Score: 1

    I used to love colonization but the darn game wouldn't run so hot after windows 95.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
    1. Re:Thanks for that link by Aeiri · · Score: 1

      DOSBox supports Colonization 100%. http://dosbox.sourceforge.net/comp_list.php?showID =79&letter=C

    2. Re:Thanks for that link by Mustang+Matt · · Score: 1

      Ah! Another great link. Thanks for the info. Now if I can dig up those 3 floppies I had laying around. haha. Might be easier to find a copy on ebay.

      I haven't read the docs for dosbox but how well does it handle sound? Does it map everything to directsound or something of that nature?

      --
      The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
    3. Re:Thanks for that link by Jesus_666 · · Score: 1

      I haven't read the docs for dosbox but how well does it handle sound? Does it map everything to directsound or something of that nature?

      Under Linux it doesn't. Under Windows it should.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    4. Re:Thanks for that link by Anonymous Coward · · Score: 0

      It maps digital audio 1:1, and general MIDI to your MIDI driver(i.e. the MS softsynth midi by default).

      There are also drivers in development to emulate the MT-32(which you might remember from the ROM licensing issues), which is a great thing for a lot of late-80s early-90s dos games that used it for their "premium" sound output.

    5. Re:Thanks for that link by InvaderSkooge · · Score: 1

      An alternative to dosbox that I have found makes Colonization work excellently with XP (assuming you have Colonization for Windows) is to download wing.dll (google "wing.dll" and there are sites that offer it for download for free) and put in the directory you installed Colonization to.

      --
      Erik
      YOU ARE SAYING IMPUDENCE TO ME! THAT IS IMPUDENCE!
  132. Re:Great Game? by Anonymous Coward · · Score: 0

    I'm really not sure I get the point of this post. Sure, the guys behind this project might have worked hard on it, but this should not in any way shield it from criticism. If you read the accounts of the development of Daikatana, it's pretty clear that a lot of people worked extremely hard on this game at various points (often while the top brass sat around playing games in their fancy offices). Was the game well received because of this?

    No.

    It was widely slammed, because it was at best mediocre and, in many people's opinions, it was dire.

    Every single comment in this thread diminishing the scale of this "achievement" has been modded troll or flamebait. However, the only message that this article sends to me is that open source games development is a decade behind the commercial sector.

  133. Well, what a surprise by Metteyya · · Score: 1

    Link to open-source game site posted on /. without any mirrors. Guess what's happened to the server?

  134. Re:Great Game? by der_joachim · · Score: 1

    OK. I'll bite.

    The Coen brothers got a lot of Kudos for rewriting the Odyssey by Homerus.

    --
    Geek runner, motorcyclist and professional know-it-all
  135. Re:Free software by azaris · · Score: 1

    As to copying ideas, the makers of the proprietary Civ game haven't independently invented turn-based games, programming, the computer, the transistor

    To be fair, they started the game with The Wheel, stole Computers from the Iroquois and traded Electronics to Flight with the Americans.

  136. Re:what a great game an opensource project can cre by TrentC · · Score: 1

    All we need is a few great games...
    Well, how about:
    No Gravity http://www.realtech-vr.com/nogravity/
    Vegastrike (and mods) http://vegastrike.sf.net/
    Bzflag http://bzflag.org/
    glest http://www.glest.org
    cube http://wouter.fov120.com/cube/
    globulation http://www.ysagoon.com/glob2/
    foobillard http://foobillard.sunsite.dk/
    trigger http://www.positro.net/trigger/
    netpanzer http://netpanzer.berlios.de/

    I just don't know what you are talking about.
    There are plenty of good games out there.
    Can anyone else remember some good ones?


    I have a question...

    Why is that, until I read your post, I had never heard of any of these games?

    How long have most of these games been around? Why aren't they getting talked about more?

    Jay (=

  137. re:neutral by RedLaggedTeut · · Score: 1

    You can remain neutral to both, just not allied.
    There is a Peace treaty status different from alliance for that.

    civ1 AI would get angry too, in such a situation(or at least voice its general aggression to that effect, and then after you declared war on the AIs enemy, it would make peace with the enemy ..)

    The Eiffel tower makes AI treat you with more friendlyness.. maybe it should be Swiss cheese.. go figure ;-)

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  138. Re:Free software by Anonymous Coward · · Score: 1, Interesting

    Care to point the last truly _original_ game (that does not suck)?

    liquid war And its free software too.

  139. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 0

    Now I just wish someone hacks FreeCiv to have Alpha Centauri stuff.

    The freecivac project might be dead, but it supplied patches to add some SMAC features to freeciv. I took a look at it, but since the Carbonized SMAC runs perfectly well under Mac OS X, I'll stick with the original for now.

  140. Awful black outlining. by Anonymous Coward · · Score: 0

    The tileset would look alright if they just didn't black-outline so much.

    Really, I it looks like they set out to clone civ2 and succeeded. The game was good but fraught with so many AI and usability issues - why not just make a game from scratch and use civ as the inspiration?

  141. Re:Free software by mattyrobinson69 · · Score: 1

    One set of great original enhancements to the KDE project are the kioslaves.

    in particular fish(ssh) and ftp make my life so much easier and i really miss them in non-kde applications (fortunately, hopefully the fuse patchset is coming to the kernel in 2.6.12 so sshfs and ftpfs will provide similar functionality to the entire system).

  142. Create by anthony_dipierro · · Score: 3, Insightful

    This goes to show what a great game an open source project can create.

    More like, this goes to show that an open source project can clone a great game. Isn't FreeCiv just a free remake of a game created by non-free developers?

    1. Re:Create by grumpygrodyguy · · Score: 2, Informative

      Isn't FreeCiv just a free remake of a game created by non-free developers?

      So are 95% of the latest commercial releases.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    2. Re:Create by rrhal · · Score: 1

      Free Civ is an update to a commercially available game. Good old Civ 2 is still played by many people and has an active on-line presence.

      People are still discussing what whould be done to make Civ 2 perfect. The Free Civ dev team is just a group of people really working on this. I suspect most of the Free Civ communitee owns Civ 2 or Civ 3 (many of them both) and will be first in line when Civ 4 comes out.

      I suspect a certain percentage of the readers here are going to be in that line too.

      --
      All generalizations are false, including this one. Mark Twain
  143. Re:neutral by dAzED1 · · Score: 1

    ...or "Swiss banking industry."

    perhaps there should be "economic allies" in addition to "military allies?" IE - just because we're making a NAFTA-like treaty with countries in South America, doesn't mean we'll come to their aide if they are attacked by someone. I mean, we may come to their aide anyway (Monroe Doctrine and all) but...

    Well, ok, bad example. We'll go to war with anyone. How about - just because Mexico and Canada are economic allies due to NAFTA, doesn't mean Mexico will send troops if Iceland attacks Canada.

  144. Re:Great Game? by Anonymous Coward · · Score: 0

    Because recreation is better then original. More playable. I can change rules a bit and play freeciv forever.

    And it is still improving. I played civ3 only 3 or 4 times and freeciv2beta several times for few last weeks and i want more.

    Robert

  145. Re:what a great game an opensource project can cre by Crayon+Kid · · Score: 1

    I have a question...

    Why is that, until I read your post, I had never heard of any of these games?

    How long have most of these games been around? Why aren't they getting talked about more?

    I can only guess that you didn't really care about the subject of cool freeware Linux games, or the thought that they exist didn't occured to you. Anybody interested in Linux gaming would find out about at least a couple of them at some point.

    --
    i ate crayons when i was a kid and now i have two braincells and the blue ones taste nicer
  146. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 0

    Mmm... donuts

  147. Re:what a great game an opensource project can cre by grumbel · · Score: 3, Informative

    ### How long have most of these games been around? Why aren't they getting talked about more?

    Most of them have been around for at least a year, some of them more, some less. If you never heard of them before, you should probally visit:

    * http://www.happypenguin.org/

    Which has those and a lot more.

  148. Informative? by juuri · · Score: 2, Informative

    You remember incorrectly.

    Please read some of the FAQs on CIV, the AI while not overly complex, is many times more complex than you state... perhaps in the first CIV that's the way it worked but it has not been that way in many years.

    --
    --- I do not moderate.
  149. Re:Free software by charlesbakerharris · · Score: 1

    Great Googly Mooglies! How the heck are we supposed to undercut FreeCiv's price? Tarnation! Business Plan: FOILED!

  150. Re:Free software by NetDanzr · · Score: 1

    http://www.cdaccess.com/html/quick/superstrpr.htm
    http://www.cdaccess.com/html/quick/civ2pj.htm
    http://www.cdaccess.com/html/quick/civ2goldpo.htm
    http://www.amazon.com/exec/obidos/tg/stores/detail /-/videogames/B0000BVGNY/qid=1113834407
    http://www.chipsbits.com/itemdesc.asp?ic=CIVI2%2EI R&eq=&Tp=

  151. Retrogaming For The Masses by pandrijeczko · · Score: 4, Insightful
    So would one or more of those people who posted negative comments about FreeCiv like to explain what's so wrong with enjoying old game formats.

    I accept that Civilisation is not a game for everyone but if I don't mind you racing round a track in a car sim, why do you give a damn about this?

    Not everyone, particularly the older generation like me, believes that graphical complexity lies at the heart of a good game - it's as much about mechanics and gameplay which is why retrogaming is so popular currently. Some people agree, others disagree, so what?

    I'd remind these same people that original Doom is over ten years old now, the mechanics of it serve as the basis of just about every FPS ever written & original Doom is still being commercially ported to platforms like the Gameboy Advance even to this day.

    Civilisation is, in itself, a milestone in computer gaming, albeit one focused more on strategy rather than action - however, again, its mechanics are at the core of many current day RTS games also...

    As far as I'm concerned, the fools are the people who ignore a game purely because its old, not the rest of us who enjoy playing old and new games purely because of their entertainment value.

    And, while we're at it, a big pat on the pack to the programmers involved in FreeCiv - kudos to them for their devotion in making FreeCiv one of the longest on-going OSS game projects there is.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Retrogaming For The Masses by __aamkky7574 · · Score: 2, Interesting

      So would one or more of those people who posted negative comments about FreeCiv like to explain what's so wrong with enjoying old game formats.

      Nothing at all. I've played Civ in the last year, loved it, and hold my hat up to the longevity of Mr. Meier's game. My criticism is nothing to do with the game, but why someone is bothering to copy it.

      P.

    2. Re:Retrogaming For The Masses by SharpFang · · Score: 1

      There's nothing wrong about playing old games.
      There's nothing wrong about playing new games either.
      What's wrong is lack of the ballance. Say, 10-20% of the market demand are the beloved, vintage classics, and 80-90% of the demand is new shiny modern, never before seen stuff. But the Open Source developers provide us with 80-90% titles being remakes of the old classics, and maybe 10-20% original, new, high quality games. (please, don't count all the tiny toys you tend to find in KDE/Gnome "Games" menu, as "modern games". I mean fully featured, big productions.)

      I'm dreaming about a game that would use the full potential of the community, allowing you to create a really huge, very detailed world, by distributed effort...

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    3. Re:Retrogaming For The Masses by k8to · · Score: 1

      What's wrong with Freeciv specifically is it's far less balanced than the original games it's based on. Sure it has more features and configurability, etc, but it provides a far inferior game experience for those who do not invest endless playtime in the game.

      After so many years of development, FreeCiv is still less fun than the original products. That seems like a shame to me.

      --
      -josh
  152. Re:Changelog text (since it seems to be slashdotte by tokul · · Score: 1
    * When moving a unit from a transport on an ocean tile to a land tile, you lose all movement points.
    there goes the days then you could take out enemy's capital with a few howitzers and a transport.
  153. Re:Free software by Ubergrendle · · Score: 1

    Too bad you're modded Flamebait. No one has been able to explain to me how Freeciv can copy Civilization without infringing upon any copyrights, either of the boardgame or the Sid Meier versions.

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  154. Re:Agreed by Anonymous Coward · · Score: 0

    Ahhh...yes. Here is the dividing line. "I have to think about it and can't just jump around shooting things, just like in my 85 favorite games that have come out in the last 4 years." Does anyone remember when games HAD to rely on substance, because there wasn't anything else to sell? Are any gamers out there NOT adrenaline junkies with 35s attention spans? Granted, there are some exceptions, but they are few and far between. I used to consider myself an avid gamer, but now the extent of that is juryrigging my OS around to play MOO, or some other golden oldie. *SIGH* Rant over. Sorry about that.

    Testify brother. In ye olden days (early eighties) when I was a wee lad, my dad and I would play the original Starflight. Maybe that had something to do with my later tastes in computer games, but I always prefer substance and gameplay over flashy eyecandy and adrenlin fueled rampages. Not that I don't like the occassional RTS or well nuanced FPSs like System Shock and Systme Shock 2. However, I do agree that mindless action has crowded out all others on the old store racks. Even the remaining non-arcadish games too often use graphics (and to a lesser extent sound) as a crutch to feeble gameplay.

    P.S. If you haven't already, check out Dosbox on Sourceforge. It emulates a 386/486 DOS environment on modern computers, including drivers that let newer sound cards emulate cards of that era. They have Windows XP, Mac, and Linux versions. I use the latest XP version, 0.63, and haven't run into any problems with old favorites like X-Com and Alien Legacy.

  155. Would be more attractive by kronocide · · Score: 1

    I think that if more people actually paid for commercial games, rather than copying and downloading them, free ones like this would be a lot more attractive. The fact that it's free would be an actual factor.

  156. Re:Free software by MynockGuano · · Score: 1

    Wow! I thought I was the only one who even knew about Stunts! I stopped trying to dig up that game on the Internet a long time ago. Has someone made an open source clone? That would rule; I'll have to look. =)

    Another great game that I would wax nostalgic to see done well and updated: Scorched Earth (The Mother of All Games). I think I remember seeing an xscorch before, but had a hard time getting it to work. Now that I'm a little bit older, though, I bet I could make some decent contributions, if it's still active.

  157. Re:what a great game an opensource project can cre by RoadkillBunny · · Score: 2, Informative

    Don't forget Scorched3d! It's one of the best games ever.

    --
    Cheers,
    RoadkillBunny
  158. Re:Free software by Malc · · Score: 1

    They're all first person shooters. That's hardly *very* original. In fact I would describe them as an evolutionary process that naturally occured starting way back with games like Eye of the Beholder, Ultima Underworld and of course Wolf3D (which you mention). They were ground breaking in their own ways - new graphics, more freedom, different story - but the concept hasn't really changed. Everybody goes on about Halo these days. I completed the story mode in under a week and then I was left with yet another FPS *yawn*.

  159. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 0

    Not to mention, who cares?

  160. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 0

    Triplea : an open source axis and allies clone

    http://triplea.sourceforge.net/

  161. Re:Open source isn't so high and mighty... by pandrijeczko · · Score: 1
    Besides the Freeciv devs are assholes.

    An asshole is a person too blinkered in their attitude and too lacking in their knowledge to realise that they might actually be doing themselves out of some free entertainment by making generalisations like you are.

    Commercial people are paid to make games that make a profit for the creating company, not to make good games. Games sales these days are as much about product branding as they are about good quality. Sure, there are a lot of good games out there but they are a minority amongst the bland, overpriced dross that fills most of the computer store shelves.

    --
    Gentoo Linux - another day, another USE flag.
  162. Re:Free software by 91degrees · · Score: 1
    Yes. How close does a game have to be to breach copyright? I remember back in 8-bit days, there were several lawsuits due to remarkable similar games.

    If it interests you, here's what I found on usenet
    One problem is that there is somewhat of a split on the edges here among the various Circuit Courts of Appeal. But I think that a majority still utilize what is termed Abstration/Filtration/Comparison analysis. Every program has a number of levels of abstraction, ranging from the raw source code up. What you do is find what you think is infringing, and determine how high is that level of abstraction. Thus, two karate games, with nothing more in common, are probably not infringing. The filtration step eliminates similarities that are uncopyrightable. For example, if something is a standard way of doing something, that is typically filtered. If your kicking and punching is modeled on real karate, and so is theirs, then that is probably filtered, etc. This is why it is necessary to consult with an IP attorney well versed in this area who understands how and when to apply this analysis.
  163. Re:Free software by Anonymous Coward · · Score: 0

    I get the feeling that you have never played any of the Civ games before. It is a complex game that takes a long, long time to be mastered.

    However, the game works in such a way that by tweaking small rules or unit values you can significantly change how the game plays. As like most classic games the real fun comes from the competitive aspect of playing against what can be quite good AI or other players. The commercial games lacked the full tweakability that players wanted. Several aspects of the game were a bit limited in the commercial version, (diplomacy, automating of settlers/engineers) and these improvements were incorporated into the free version.

    Its kind of like the core of basketball- the game that we call basketball is the most popular instance of the many games that we can play on a basketball court using the same basic framework of rules- that is, we will shoot this ball into the hoop and whoever is most successful at it wins.

    There are many variations, half court, horse, one on one, Around the world, etc. Same basic concept, but by tweaking the parameters you get a much different game.

    Another example would be the many forms of poker. Same basic rules, but with different variations that force you to use different strategies. It is kind of like the commercial version of Civ only comes with 7 card stud. Freeciv allows you to play whatever you want.

  164. That's a bit exaggerated by Moraelin · · Score: 4, Informative

    You say, "In fact, I would argue that there hasn't been a decent PC game put out in years." I suspect you were going for hyperbole to illustrate a point, but still... that's wrong.

    Now we could aggree that on the average the chance to pick a good game has went down, and doubly so for the chance to pick an _original_ game. But claiming that no game in years even came to the level of "decent", no, sorry, that's just not true.

    I'll also argue that judging a game _only_ on replay value is a piss-poor criterion. That excludes from the start any story-based game, and a lot of us actually like those. Pick your own favourite movie or book: could you see that movie or read that book, again and again each day, for years? Probably not. Does it make it automatically a bad book or movie? I'd say definitely not. Well, then I'd say the same ought to apply to games.

    Anyway, if we're talking about no good games being released in years, just off the top of my head (and bearing in mind that my favourite genres may not match yours), I can think of games like:

    - Tropico (and more recently Children Of The Nile, as a clone of it set in ancient Egypt). Very nice game, and very nice job of simulating your subjects as living beings instead of building statistics.

    - Knights Of The Old Republic. Not only a very nice RPG with a very good story, but also a better prequel to Star Wars than what George Lucas ever made. I'm not even a SW fan at all, and I found the game to be worth every cent on its own merits as an RPG.

    - Fable (ok, so it's not yet released on the PC.) I was _very_ weary of buying a PM game again, after the shameless fiasco that was Black & White, but I can honestly say that Fable was one of the most entertaining things I've ever done with my pants on.

    - The whole Europa Universalis/Victoria/Hearts Of Iron/Crusader Kings series. "Real Time Strategy" doesn't only mean "Dune 2 clones", you know. Paradox's games are actually about _strategy_ and at a strategy level. Very welcome change, if you ask me. (And BTW, they still have 2D graphics.)

    - Vampire Bloodlines. You know, this is one game which I really didn't play because of the graphics. See, I had the resolution set to 1600x1200, 8x FSAA and 16x aniso, so the game engine compensating by a piss-poor texture resolution and polygon-count level-of-detail, to keep the frame rate playable. So I had graphics that looked debatably worse than in some Playstation games, if the PSX character had stuck his/her face in a clogged toilet. Even in that context, I found the game most entertaining to play.

    - Die Gilde ("Europa 1400 - The Guild"). Very nice take on the business strategy sim genre, and probably taking third place as number of hours played among the games I've played. (Right after The Sims and Fallout 2.)

    - "Rome: Total War". If you ignore the RT combat (i.e., skip them and let the AI play for you), it _is_ a turn-based Civilization-type game. A very nice one, too.

    Etc.

    I realize by now I could go on for hours. (That's what not having a life and buying almost every game released will do to one.) So let's just say, a lot of us _do_ find good games to play, among all the crap being released.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:That's a bit exaggerated by m50d · · Score: 1

      Whilst not every day, the sign of a great book or film is that I can watch it again anytime and it's still great. I think that's the sign of a great game too. Even with story games you can replay them if they're really great.

      --
      I am trolling
    2. Re:That's a bit exaggerated by Moraelin · · Score: 1

      Well, you can play it again now and then, yes. Basically there's major difference between (A) watching it again once in a blue moon, and (B) watching it again and again, 6 hours a day, 7 days a week, for two years straight. _No_ story is that good. If anyone really watched a movie like that, I'd more likely suspect they're obsessed and need to see a good doctor.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  165. Amen, brother by Anonymous Coward · · Score: 0

    Amen, brother

  166. Re:Great! by Anonymous Coward · · Score: 0

    "we" as in, you didnt do a damn things because you are a useless indvidual?

  167. Freeciv screenshot by Anonymous Coward · · Score: 0

    http://www.happypenguin.org/images/freeciv2.jpg

    the freeciv.org hosted ones seem to have been slashdotted

  168. Well said! Bravo! by Anonymous Coward · · Score: 0

    Very well said. Bravo! As you have figured out, there are a lot of people on Slashdot whose net contributions to free software is less than zero. I'm talking about the people who think they have some God-given right to have a really fantastic free game without doing one iota of work to make the game better. I'm talking about losers who just sit around all day bitching about how horrible the world is without going one thing to make the world better.

    What a lot of Slashdot posters don't get is they they aren't entitled to anything. If they want to see a better free game, they can help; I'm talking about contributing graphics, if they don't like the graphics, for example. Or, if they aren't an artist, contributing money to a fund to pay artists to make some really good artwork for FreeCIV.

    You know, I have an open source project. I'm not going to tell the people here what project it is, because I know that a lot of Slashdot deadbeats will then attack the project. The only place where this project received baseless criticism (I'm talking assholes who say "I hope no one uses this program") is here on Slashdot.

    The kinds of people who post stupid things like "oh, FreeCIV looks so 80s" really need to get a life. They need to either pay someone to make FreeCIV look more, errr, 21st century, or stfu. OK, they have the right to say what they want to say, just as I have the right to set up a web page explaining why a given poster is an asshole.

  169. Planeshift by Jon+Taylor · · Score: 2, Interesting

    I haven't seen Planeshift discussed here yet. It is the coolest looking FOSS game I have yet seen. It is a bit like EverQuest. The download is an astonishing 250MB, most of which is artwork. It is based on the CrystalSpace 3D engine, a truly great piece of code. If you look at the "related projects" link on the CS mainpage, you will find links to many, many other FOSS games based on the CS engine. Truly a vibrant community, yet mostly unknown. Check it out.

    1. Re:Planeshift by Anonymous Coward · · Score: 0

      I would have been more excited by PlaneShift if it didn't crash when I tried to run it. I'll give it some time to mature and check it out again later.

    2. Re:Planeshift by Anonymous Coward · · Score: 0

      Pity it's unplayably bad. Interface stinks, graphics are a big, endless pile of artifacts and clipping, the NPC language requirements are too particular, and there's no GAMEPLAY!

  170. Re:what a great game an opensource project can cre by PyJockey · · Score: 1

    Battle for Wesnoth http://www.wesnoth.org/. Great RTS game.

  171. Re:Most definately... by Anonymous Coward · · Score: 0

    You definitely need a spell checker.

  172. Wrong game by Kaseijin · · Score: 1
    Civilization the computer game has absolutely nothing to do with Civilization the board game, except for the name.
    Aside from the tech tree, economic elements, and whatever else Meier might have had in mind when he cited it as an influence, maybe. I was actually thinking of Empire, which is a computer game, not a board game--that'll teach me to post before breakfast.
  173. Actually, I'd mod him UP by Moraelin · · Score: 1

    Let's get back to the part where you say: "I would argue that there hasn't been a decent PC game put out in years."

    Now I supposed you were going for hyperbole to make a point. But I would have answered much the same that he did, if I had thought you literally mean that. Now on the average there _are_ a lot more of "me too" clones released and some focus being shifted from gameplay to graphics. But averages are averages, and claiming that no game in the last years was even decent is just false.

    For a start your world seems to be just divided into "repetitive PacMan-style gameplay = good, anything story driven = bad." But even then:

    1. The recent deluge of MMOs already catter to the same market. Expect no story there, just doing the same thing over and over again.

    2. It's some major self-centeredness in claiming that only that's good gaming, and anything else is bad and sold only on graphics. A lot of us actually _like_ a story in a game, same as we like to be told a story in a movie or book.

    Yes, that cuts down on replay value, but I'll live with that. Sometimes it's better to eat a steak for 20 minutes than to chew the same gum for 16 hours straight. Or in the case of games I'll take for example some 40 hours of good story in KOTOR, over 400 hours of mindless repetitive clicking in some other games.

    3. The "Black And White" example really doesn't say much. It was just a crap game, sold by massive shameless hype, no more. It's not representative of every single new game in any form or shape.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Actually, I'd mod him UP by Anonymous Coward · · Score: 0

      Now on the average there _are_ a lot more of "me too" clones released

      Honestly, this is not the case. The '"me too" clone' behavior's apogee was during the era of Atari.

      Now the budget required for games has reduced somewhat the sheer volume of shit produced. It's still a lot, mind you, but (literally) tons of Atari games were churned out in months.

      There may not be a lot of innovation in popular games, with most game development being evolutionary, but there also isn't much innovation in any human art. It's not about creating a brand new, never-before-seen game--because any idiot can just come up with a lot of random ideas and throw 20 million at it--it's about creating entertainment for people. You take pieces and ideas and find ways to put them in recognizable but novel arrangements that people find enjoyable. I could construct a complete nonsense language and use it to write a totally nonsensical book, but no one would buy it. While there will be a gem or two every generation or six, by and large most any of the art you enjoy is probably just an evolution of things you've already experienced.

  174. Re:Free software by Sj0 · · Score: 1

    Because even though the game is a clone, it's an original clone which uses no copyrighted material from the original.

    Do I get a prize?

    --
    It's been a long time.
  175. Re:FreeSims by HanClinto · · Score: 1

    Howdy!

    I've been wanting to code an open-source Sims variant for a while not. Even started on it a little bit, thinking it should be called something like "Persona" or whatever.

    You say it will be no use without sim models and furniture and wallpaper and stuff -- that's very true. However, check out some fan sites with such freely available content at places like "7 Deadly Sims" ( http://www.7deadlysims.com ) and dozens of other sites with player-created content.

    What would be the issue with creating a Sims clone that could import Sims graphics/textures/whatever.

    One advantage that a game like FreeSims would have over other clone projects (like FreeCraft/Stratagus) is that there is already SO MUCH fan-made content, so that in theory, one could have a complete Sims clone without using ANY of the original game CD's (yet could still take advantage of them).

    If anyone's interested in this, e-mail my gmail account (my username on /. is the same as on gmail).

    Cheers!

    --clint

  176. why not create a new game by rp · · Score: 1

    Open source development only works if you can release early and often; you've got to have something useable along the way. Creating a new game is fairly easy but it's really hard to get a user base, and hence, a developer base, for it. Freeciv started out as an exercise in multiplayer mode design, not in game rule design, so creating a new game wasn't an objective initially.

    It is still a major objective for Freeciv to find new games within the existing game, and new extensions of its configurability to allow these games. Many such games can already be defined, for example, you can already create a configuration that is quite similar to board games such as chess or stratego.

  177. Why port? by doublem · · Score: 1

    First, for the challenge.

    Second, because the open source version gives more game play options and can be tweaked more. Other posts on this story go into more detail.

    Third, Linux support without Wine or other emulators.

    Finally, platform support. The hackers can always port FreeCiv to the latest and greatest OS/Hardware combo, assuming there's enough interest in such a port. Civ 3 is already broken on XP SP2, and may not be fixed, but Freeciv, if it were broken, would likely have a patch out within a few weeks or even days.

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
  178. Re:Free software by Nikker · · Score: 1

    Your already modded down so ...

    OSS is still just starting. Once one of these apps or games get notice other than in the community I firmly believe will catch like wildfire.

    Many of you bitch and whine but by doing that we can all see you are just sitting on your ass hoping that mom brings you down your next warm milk and cookies. You will be the people who cheer that they have been pro OSS all along when it does become big.

    At this point OSS is not at the level it needs to, to come up with new genres and the such. They have gotten a game out though. Wheres your code we would love to see it!

    --
    A loop, by its nature, continues. If that didn't make sense, start reading this sentence again.
  179. Apple advertizes them. by Anonymous Coward · · Score: 0

    Why is that, until I read your post, I had never heard of any of these games? I'd say the majority of OS X users have visited the following link, since it's built into the system menu, right next to "Software update" and other often used menu items: Games for OS X Notice the strong presence and popularity of open-source projects!

  180. Re: Nothing to do with the board game by RedLaggedTeut · · Score: 1

    Well, there are some similar techs in the AH Civ board game and Sid Meiers Civ. Not many, ok, but specifically the text that scrolled down in the intro of civ1 mentioned some techs that were not implemented as techs in civ1, such as roadbuilding, but were familar from the board game.

    I'm not implying Sid's is a continuation of AH's board game, but there is some link.

    Sid's civ had AI that "talked" and that had character. Many games after it are lacking that.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  181. Wesnoth sucks nuts. by Some+Random+Username · · Score: 1

    Calling it turn based strategy is pushing it, there's very little strategy involved. The gameplay is incredibly simplistic and boring, and the client is a bloated pile of crap. Freeciv at least involves strategy.

    1. Re:Wesnoth sucks nuts. by Saxerman · · Score: 1
      Calling it turn based strategy is pushing it, there's very little strategy involved. The gameplay is incredibly simplistic and boring, and the client is a bloated pile of crap. Freeciv at least involves strategy.

      Wow. You and I must not be playing the same game. While I would completely agree that the game is rather simple (which is part of the developer's design plan), I've personally found it to be one of the best turn based strategy games I've ever played. While the overall design may be simple, I find the game has many layers (like an ogre) after you scratch the surface.

      While FreeCiv certainly boasts more features I find the gameplay to be more simplistic than Wesnoth. At the very least, the two are different games, with Wesnoth focused entirely on combat aspects of building and moving units rather than the additional infrastructure of building a civilization.

      For those who merely want to focus on the strategy of moving units, I would think Wesnoth would be superior in every way. The ability to move your leader and recruit at different keeps, the strategy involved in what units to recruit based on the terrain and your opponent's choices, and especially the decision each turn about which units to attack with first such that; you maximized the damage each unit deals, the experience gained from combat, and level up the units you want.

      Now, don't get me wrong. I loved Civ2 and SMAC and find FreeCiv to be a great open source strategy game. And Wesnoth certainly still has a long ways to go to reach the greatness of Heroes of Might and Magic 3. However, I've found Wesnoth to be great both for playing epic single player campaigns or quick and dirty multiplayer battles.

      --

      A steaming cup of soykaf would be real wiz right now.

  182. FPS' are in a constant state of evolution by WotanKhan · · Score: 1
    "But aside from game engine upgrades, the whole genre hasn't evolved all that much when it comes to how you play the game. It's still about shooting everything that moves."

    I disagree completely. I've been hooked on FPS' since Wolfenstein and the gameplay is constantly evolving, albeit slowly. Capture the flag was probably the first innovation, but has largely been replaced by the round based combat that began with Rocket Arena. Action Quake brought in "realistic" weapons, Classes came in with Team Fortress, etc. My favorite game at the moment is still Battlefield 1942 which uses all of these elements, and integrates vehicle based combat for a highly complex game that has kept me captivated for years. I'm hoping the boys at DICE will have even more interesting changes in store with Battlefield2.

  183. Have you actually tried it? by Some+Random+Username · · Score: 1

    Its incredibly slow compared to commercial games that look ten times better graphically. The game is constantly lagging, and the most basic things like turning your character don't even work right, your character floats around in some bizzare arch instead of turning.

  184. Alpha Centauri by kahei · · Score: 1


    You're describing Alpha Centauri, the 'real' Civ 3. Some found it a bit too abstract -- many loved it.

    All the 'Unit with armor type X and attack power 7 that moves 4 squares' units were a little hard to empathize with, though.

    --
    Whence? Hence. Whither? Thither.
  185. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 0

    How does this relate to open source?

    (btw, I love that game)

  186. Re:what a great game an opensource project can cre by fijimf · · Score: 1

    But it's innovative when MS does it.

  187. MOD PARENT UP by Anonymous Coward · · Score: 0

    My thoughts exactly. The freeciv developers may have added numerous features compared to Sid Meier's Civ, and FC is a great game. But so was Civ. Yes, this is a clone.

  188. Re:what a great game an opensource project can cre by dspeyer · · Score: 1
    Now I just wish someone hacks FreeCiv to have Alpha Centauri stuff, and I'd be happy happy happy!
    http://freecivac.sourceforge.net/

    Are you happy yet?

    Their goal, which I think they're close to, is to make AC a pure modpack (ruleset+tileset) and have all the code integrated into mainline freeciv. For now, you need to apply some patches.

  189. Re:Free software by Sweetshark · · Score: 1

    Care to point the last truly _original_ game (that does not suck)?
    http://darwinia.co.uk/
    suprise, suprise - their development department is bigger than their marketing department, I guess (unlike others *cough* EA *cough*)

  190. as a mirror/stress test... by wnstitw · · Score: 1

    mirrors are slammed/unavailable, putting the source and win binaries up on my ftp:

    ftp://152.18.67.135/
    user: slashdot
    pass: [no password]
    , (for verification, SHA1 available on http://www.freeciv.org/index.php/ )

  191. Re:what a great game an opensource project can cre by WWWWolf · · Score: 1
    How long have most of these games been around? Why aren't they getting talked about more?

    Some of these have been around quite a while, or have made significant leaps during their short existence. For example, Cube has been around only for a year or two but it's very mature. BZFlag has been around forever and then some, and has been very popular for all the time. (It was quite an amazing game ages ago, the old beards say, but kids and their toys nowadays have made them to add just a bit more eye candy and probably will add more later...)

    Why aren't they talked about more? Well... um... I don't know. Some of the games are still experimental or not very good; I know BZFlag is fun in small doses, yet I rather play ETF if I want to kill somebody for work. Or, if some games are good, they're kind of like Nethack - already part of the landscape. Everyone knows Nethack exists, it is there, and is the best bloody action-RPG ever made. You don't need to discuss it every time someone mentions RPGs. Imagine, if you will: "Hey, there's this game called Nethack, ever heard of it?" "Yeah, I know, I've been trying to beat it for the last 15 years, goddamnit. And I play every day." See?

  192. Other open source games by jojo+tdfb · · Score: 1

    Freeciv is an awesome game (thou the ai's too hard for me, but that's cause i suck).

    There are plenty of other open source games that don't run on linux that have active game creating communities with some great artists that could use help. The rpg toolkit is an open source project that's written in vb. They have a sourceforge page. I've looked at the code and there's no reason this couldn't be ported to .net/mono using the sdl. This would make it run on linux. This would give hundreds of begining game developers and artists access to a community of people (oss people) who would play their games and give them feed back on how to make their games better.

    I'm sure there are other programs that are floating around that could benifit from non-windows developers looking at their code. The whole more eye's thing doesn't work if eyes aren't looking.

    --
    Linux is really boring from an os standpoint. Now Plan 9......
    1. Re:Other open source games by EzInKy · · Score: 1


      There are plenty of other open source games that don't run on linux that have active game creating communities with some great artists that could use help. The rpg toolkit is an open source project that's written in vb. They have a sourceforge page. I've looked at the code and there's no reason this couldn't be ported to .net/mono using the sdl. This would make it run on linux. This would give hundreds of begining game developers and artists access to a community of people (oss people) who would play their games and give them feed back on how to make their games better.

      I'm sure there are other programs that are floating around that could benifit from non-windows developers looking at their code. The whole more eye's thing doesn't work if eyes aren't looking.


      You simply aren't going to get many non-Windows developers to look at Visual Basic code.

      --
      Time is what keeps everything from happening all at once.
  193. You don't get it, do you? by spun · · Score: 1

    There have been plenty of replies to this type of post in the thread so far, but I'll take another whack at it with the ol' clue stick.

    First, this isn't a copy. Network play is much better, the AI is much better, you can tweak the rules in many different ways that you couldn't in the original, and you can make mods, like middle earth.

    Second, even if it was an exact copy, the idea of having an open source version of a really excellent game appeals to a lot of people. Having source code available for good AI, pathfinding, map display, etc. can help out all kinds of other games.

    Third, who are you to tell other people what to do with their time? Guess what, people are still making and playing clones of Asteroids. You want something different, do it yourself.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  194. This goes to show what a great game an open source by Anonymous Coward · · Score: 0

    "This goes to show what a great game an open source project can create."

    You mean, this goes to show how someone with no creativity or talent of thier own can spend years and years trying, without much real success, to copy one good fifteen year old product.

    Way to go open source. Another great 'accomplishment'. What will you.. err.. they.. think of next for you?

  195. Re:what a great game an opensource project can cre by arose · · Score: 1
    Everyone knows Nethack exists, it is there, and is the best bloody action-RPG ever made.
    I think the term you are looking for is "hack and slash", action RPG is understood to be something along the lines of Zelda.
    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  196. Re:what a great game an opensource project can cre by mrchaotica · · Score: 1

    Err, Wesnoth is turn-based.

    If only there really were a good real-time strategy game... it sure sucks that FreeCraft got shut down : (

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  197. Re:what a great game an opensource project can cre by Jesus_666 · · Score: 1

    FreeDroid http://freedroid.sourceforge.net/
    Actually there are two games: A clone of the classic game ParaDroid and FreeDroidRPG, which is kind of like a ParaDroid/Diablo mix.

    Note: Don't download FreeDroidRPG 0.9.12, it's utterly obsolete. The CVS version works much better and version 0.9.13 is expected to come out soon.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  198. You were playing wrong. by bluGill · · Score: 3, Informative

    Wesnoth is not about all powerful characters. Yes a level 3 character is powerful (some get to level 5, but most stop at level 3), but a few level 1s can take it out. Wesnoth is designed so that those high level characters die once in a while. You should always have some low level characters moving up so you can afford to sacrifice those high level characters without losing much.

    As for tight passes, Don't fight in them, retreat a little so you have some room to work. They can only fight on low level character at a time. Keep wearing them out.

    Not all the maps are balanced. If you were not playing the Heir to The Throne map, start there because it is generally the best balanced. Some maps are impossible.

    Your other criticisms are by design. Part of the game is working around limits. The game is designed so that you cannot use overwhelming numbers to win. In fact getting 2000 gold is generally a sign of a map that isn't working anyway. You should be fighting an enemy that is for the most part equal to you. (except for the controlling intelligence)

  199. Re:Free software by 01000011011101000111 · · Score: 1

    Nope :( (fyi, Rise of the Triad was based on the Duke Nukem "Build" Engine... One of the first if irc)

    --
    Programming is an Art. I am an Artist. Does that mean I get to wear a daft hat?
  200. Re:Changelog text (since it seems to be slashdotte by bluGill · · Score: 1

    Allies are groups that agree to do battle for each other. You cannot be allied with both France in Germany in a WWII setting. You can ignore the war as neutral Switzerland did, or you can join one side and piss the other off. (sometimes you don't have a choice depending on geography it is either become our allies, or we will kill to get your resources)

    France and England had an Agreement before WWII that if one went to war the other automatically would too. (though that doesn't mean it is enforced, France and Checkoslovakia had such an agreement yet France ignored it when Germany invaded Checkoslovakia)

  201. Fix them then by bluGill · · Score: 1

    It is open source. If the graphics are ugly that means they are waiting for you to make nice ones!

    I'm a coder. I can write great code. I have no talent for graphics. I'll write the game, but until someone who has talent does graphics it will look ugly.

  202. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 0

    They should have gone l33t and made it Scorch3d, thereby conveying both meanings and saving 2 letters as well!

  203. Need to give it a shot by LudicrousSpeed · · Score: 1

    The simple fact that an group of developers have devoted their free time and effort towards making a game for free deserves praise and admiration! I'm a HUGE civ fan and am excited to try this rendition.

  204. Re:Free software by 91degrees · · Score: 1

    Had it occurred to you that a million original games have been passed over because this one is a clone of a popular game?

    Actually no. Not until aendeuryu listed a few.

    I've just noticed that there are quite a few games that are blatent clones. Not just similar - virtually identical to games such as Mariocart or Puzzle Bobble. The graphics may be slightly different, but that's about the only significant difference.

  205. Re:Free software by 91degrees · · Score: 1

    Because even though the game is a clone, it's an original clone which uses no copyrighted material from the original.

    IANAL, but I know copyright is more complex than this, and as far as I can tell, there's very little case law for video games.

    While this doesn't copy anything directly, it could be considered a derived work. For example, Blade Runner was based on Do Androids Dream of Electric sheep. Harlan Ellison sued James Cameron alleging that Terminator copied ideas and concepts from various stories he wrote. Neither of these works used any substantial material from the source, but were still required to credit the original creators.

  206. Re:Free software by Anonymous Coward · · Score: 0

    Now you know why. :)

    If I wasn't so far from the next releases, I'd throw Nietzsche SE, Quest for a King, Star Phalanx, and Rambo vs. Kitty Cat to the mix. Unfortunately, for now all of them need to be polished up before I send them out into the world. :)

  207. Re:Free software by tokabola · · Score: 1
    LOC is one measure of complexity in a piece of software

    Complexity, or lack of efficiency? Blender is a pretty complex piece of software, but does it in a remarkably low LOC. This results in a nice tiny (compared to commercial apps with similar functions) fast binary.

    Programmers today all think everyone has a 3.0 + Ghz processor, and a gig of ram. Coupled with a Uni system (at least here in the US) that follows the "more is less - sell software by the Mb, but hold the functionality so we can sell plugins and upgrades" corporate mentality, is it any wonder that American commercial software companies are world famous for producing bloatware?

    You did not provide criticism. You provided nagging. Criticism is supposed to be constructive.

    Oh, so that explains why most of your (Anonymous Coward - uid 12268242) posts are just a string of insults. You need to grow up and get over yourself. You aren't smart and superior as you seem to think, you're petty, insecure, and vile. See, I can insult people I've never met too. That must mean I'm superior and smart also. (Do I need to add the sarcasm tags, or are you smart enough to see it for yourself).

    Tommy
    --
    Open Source for Open Minds
  208. Re:Great Game? by rrhal · · Score: 1

    The point of Free Civ wasn't to recreate Civ II it was to pick up where Civ II left off and make it better. The AI is very good now. In the Original the AI was dumb as a box of rocks. The only reason it was a challenge was that the AI "cheated".

    --
    All generalizations are false, including this one. Mark Twain
  209. Re:Free software by 91degrees · · Score: 1

    OSS is still just starting. Once one of these apps or games get notice other than in the community I firmly believe will catch like wildfire.

    But there are a lot of talented people. And, while this is a stereotype, there are a lot of role players and board gamers involved. They know about game mechanics and balancing mechanisms. And there's nothing wrong with being inspired by existing games, but I find myself irritated by exact clones. I feel the same way about commercial games as well, but exact clones are a lot rarer there.

    At this point OSS is not at the level it needs to, to come up with new genres and the such. They have gotten a game out though.

    New genres are not needed. Just some innovation. Make 100 little changes, such as a totally new technology tree, improvements to the combat, coming up with new ideas about how cities work and how they produce resources, and you might be getting somewhere.

    Wheres your code we would love to see it!

    Could take a while. I only work on it at the weekends, and I seem to be busy 3 out of every 4 of them.

  210. Re:Free software by tokabola · · Score: 1

    Opps, I meant comment # 12268242, not uid. And yes I know what "Anonymous Coward" is. My comments were a slam against all those losers who are afraid to admit who they are.

    If you can't log in and let us know who you are - you're not worth listening too.

    Tommy

    --
    Open Source for Open Minds
  211. Re:what a great game an opensource project can cre by Hittite+Creosote · · Score: 1

    Well, from the list in this very thread, glest is RTS.

  212. Innovation by Anonymous Coward · · Score: 0

    Just because something doesn't have a new idea doesn't mean that it isnt a great game. Look at the Blizzard games: World of Warcraft and Starcraft.

    Did either of them create a new genre? No. They just were really really well designed and fun. New idea != good, polish == good.

  213. Analogy to the PSP? by tepples · · Score: 1

    It is like using some version of Tetris to show off any gaming console past the original Nintendo or Gameboy.

    One word: Lumines.

  214. Re:Great Game? by m50d · · Score: 1

    Dosbox has linux as its primary platform, doesn't it?

    --
    I am trolling
  215. And then.. by snuf23 · · Score: 1

    just to make the whole computer game/board game connection completely confusing some makes Sid Meier's Civilization: the board game.

    --
    Sometimes my arms bend back.
  216. Re:what a great game an opensource project can cre by mrchaotica · · Score: 1

    It's also Windows-only. I use both Linux and Mac OS, but not Windows.

    On the bright side, however, I just discovered that FreeCraft apparently lives on as Stratagus. I'm gonna install that as soon as I can motivate myself to go find my Warcraft CD.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  217. Re:what a great game an opensource project can cre by AutumnLeaf · · Score: 1

    Don't forget the roguelikes.

    rogue, moria, angband (my favorite), nethack, omega, and the variants.

    Good stuff. Not for everyone. But good stuff.

  218. Re:Changelog text (since it seems to be slashdotte by themusicgod1 · · Score: 1

    "It is no longer possible for one player to be in alliance with a player who is at war with another player you are allied with."

    seems like a horrible idea to me. What business do my allies have in knowing who I ally or who I do not ally with?

    --
    GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
  219. Re:Changelog text (since it seems to be slashdotte by QuantumG · · Score: 1

    Yeah, they should have to send spies to your city to find that out.

    --
    How we know is more important than what we know.
  220. Re:Free software by child_of_mercy · · Score: 1

    War is certainly interesting, but big wars mostly occur because of conflicting social pressures and management failures of government in not forseeing and dealing with those pressures.

    ritual warfare (war as sport) comes into vogue when ruling elites can be reasonably sure they won't get hurt. (knights in armour beating up peasants)

    when they're as likely as not to bleed too they get much more cautious.

    --
    'There is a Light that never goes out.'
  221. Useless to me by dirtsurfer · · Score: 1

    it assumes I want to play in (badly translated) Japanese language mode and won't let me set the default language to English.

    This is the same reason I can't use the win32 version of GIMP.

    1. Re:Useless to me by Anonymous Coward · · Score: 0

      Set the LANG env variable prior to running the executable.
      (yes, on windows too)

  222. Re:Free software by Anonymous Coward · · Score: 0
    Thanks, but no thanks. I am not going to raise the visibility of a 100% flamer troll post with 0% content, posted here by adding a post with anything but Score: 0. If I could, it would be -1.

    A good troll deserves an answer in kind, and it seems you are focusing on the trees and missing the forest. Freeciv is a complex piece of software, measure it in bogo LOC, or using more sophisticated measures involving types, numbers of inputs/outputs and possible actions. Try mapping out all and then tell me it isn't complex. It has a complexity level for the main game close to something like an office suite, while something like an FPS usually has a complexity level similar to edit.com or notepad.

    Most code in an FPS is for the graphics engine, which needs to be complex in order to be fast. In Strategy games, the complexity tends to be in the game mechanics themselves, which are usually even more complicated and weirdly interacting than modeling a simple physical world.

    I have personal experience on both from other projects, which is probably more than either of you can say. FYI, I have seen people in the Freeciv project actually reduce the line count *and* add more features to boot, but that is not always possible.

  223. What open source can create??? by MrBigInThePants · · Score: 1
    This goes to show what a great game an open source project can create.
    As a programmer, I love the open source movement and all it stands for. (in concept as well as utility)
    I AM impressed by this particular OS project in that it has made it, where many have fallen.

    (IE: DISCLAIMER FOR ALL THOSE ZEALOUS MODS WHO MODE FIRST AND UNDERSTAND POST SECOND!!)

    However, I think this quote is a little over the top.

    This project is a clone of a closed source project, not created at all. This is retrogaming/cloning, not an innovative project.
    Also, as far as "retrogaming" goes, and I am a BIG fan of it ever since I remaked "Taipan" at 14, it is rather vanilla. No graphics upgrade, interface is pretty boring.
    Note: http://www.remakes.org - awesome site!

    But having said that, they made, so all good to them. I just don't think this is the best OS has to offer or a front page slashdot?

    Still, I guess some people might find it +5 interesting...
    1. Re:What open source can create??? by swordgeek · · Score: 1

      Well my last mod point expired, so I'll post instead of modding you...up!

      I agree. Civ is a great game. A free version of it is wonderful. However, there's nothing innovative about it--it's a copy of an old game.

      This makes me wonder about open source in general. I've noticed in the last year or so, a steady stream of "Well if your proprietary OS does it better, show us the code!" Directed against Sun, against AIX, and against MS. It seems to me that programmers are getting more and more dependent on having source code available to crib off of, in order to create really good code.

      Am I right? Am I wrong? I don't know yet, and neither does anyone else. I'm a bit worried, though.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    2. Re:What open source can create??? by MrBigInThePants · · Score: 1

      Thanks for the vote of confidence. :)

      "It seems to me that programmers are getting more and more dependent on having source code available to crib off of..."

      Is this a problem? The whole academic research field (which I am a part of) relies on this very concept. (i.e. Dialectic Process) One point of view is that NOTHING that we do is completely original.
      Who would argue this is not a good thing? Certainly the INTENT of patents is just this, to allow the dialectic process!

      From this point of view, extending the work of others with new innovations HELPS you be more innovative, instead of continuously having to solve problems that have already been solved.
      On the other hand, pretending that other's source code is your own is plaguerism and this is bad. Also, adding insignificant amounts of innovation to somebody else's technology and trumpting your amazing creation is also bad. (I am looking at you Billy boy!)

      This brings us back to my original post really. Great that they pulled off a whole heap of work for free and got a game running.
      Innovation or creation? (implied in the article) Basically non-existant.

    3. Re:What open source can create??? by swordgeek · · Score: 1

      Cribbing code is only a problem when it begins to supplant actual programming skill and creativity, which is what I'm worried about. Potentially, there could come a point where most programmers _couldn't_ write much of the code that's out there, without having the code, algorithms, and flowcharts to copy from.
      It's a question much older than computers of course. Calculators in schools is pretty much the same argument, and it goes back centuries.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    4. Re:What open source can create??? by MrBigInThePants · · Score: 1

      I see your point. Programmers should be worried about that, their jobs can be stolen by idiot, less educated, VB-style clones otherwise.

      I have seen that sort of thing happen. The code is shite, the company loses money, but they are paying them less so they think they are winning.

  224. Re:Changelog text (since it seems to be slashdotte by OldManAndTheC++ · · Score: 1
    * Nations added: Swiss, Afghanistan, Ethiopian, Assyrian, Columbian, Elvish, Galician, Hobbits, Indonesian, Kampuchean, Malaysian, Martian, Nigerian, Quebecois, Sumerian, Taiwanese, Austrian, Belgian, Phoenician and Mexican.

    Hobbits??

    With tanks? and cruise missiles?!

    ...

    (nasty hobbitses!)

    --
    Soylent Green is peoplicious!
  225. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 1, Informative

    just wanted to let you know... glest runs just fine in linux!
    http://happypenguin.org/show?Glest
    That should point you in the right direction. Unfortunately, there is no network play yet. Now that it's GPL'd it probably wont be long before MP is there; the code is being cleaned-up as we type.

  226. Like Battletech? by patio11 · · Score: 1

    If you're a fan of the classic board game Battletech, try MegaMek. Its a net-play enabled clone of the board game, with an AI tacked on if you want to beat the heck out of defenseless silicon. Feature set and stability are good enough to keep a couple of thousand users, including a few persistent campaign servers, coming back for more. Disclosure: I code for it, so don't trust a word I say, try it for yourselves.

  227. Re:what a great game an opensource project can cre by Anonymous Coward · · Score: 0

    Some SMAC ideas, such as multiple veteran levels and borders, are part of FreeCIV 2.0.

  228. what the? by N3wsByt3 · · Score: 1

    You too, huh? I'm glad I'm not the only one! Family and friends all look at me like I have a screw lose when I say I prefer to play civ2 instead of 3.

    It's like, when you don't like the 'improved' new version better, there is something wrong with you.

    But, heck, I'm not sure why exactly, but civ3 misses something that civ2 does have. I agree the graphics are better in civ3 and what not..but, somehow, the added complexity gets in the way of game-pleasure. Or something like that. I don't know *what* it is, really, but I do know I much prefer civ2 - it's just more (lasting) fun, while with civ3 I get bored real quickly and have a lot less fun.

    --
    --- "To pee or not to pee, that is the question." ---
  229. Re:Free software by aesiamun · · Score: 1

    Ok thanks for the information :)

    I forgot that RotT was after Wolfenstein, which I had on my tandy...

  230. Procedural Tilesets by tre4lien · · Score: 1

    No matter how you cut it - this is a tricky front-end to make...

    An interesting approach to this would be to have the front end generate Tiles procedurally. This could allow you to zoom into the tile to get it to render it's statistics iconographically - it's the transitions that would be a serious puzzle. The other problem with this approach would be the slippery slope of extensibility - where do you stop? Possible design obsticles aside, it takes challenges like these to get me excited about coding.

    I Love games like this, but I've not tries FreeCiv - I can hardly wait to install it!

  231. Re:Free software by 91degrees · · Score: 1
    If they wanted, whoever owns the rights to Civilization probably have good grounds to sue for copyright infringement.
    That's a harsh accusation. Either you have some proof that Freeciv is infringing a copyright (then post it, please), or you are just trolling.
    It's not an aaccusation. It's speculation.