I disagree. The approval process is important to filter out apps that don't launch at all and malware (which they don't check right now unfortunately).
Since all middlemen's shares of the price are percentage-based, raising the price two dollars at the factory probably means that the product will cost an additional $10 or more in the stores
This article claims the average user is locked in to $100 worth of apps. That's nothing compared to being locked into games for the wii, ps3, xbox... I have probably $1000 worth of ps3 games.
There's a difference here: You can have all of those consoles at the same time and use them. You can't have both an iPhone and an Android device and carry them around with you (well, you can, but that'd be very impractical).
Another thing is that games often don't have a high replayability value. That means that when you have finished (or grew tired of) all of the games on a platform, it's easy to move on.
Foxconn seems like one of the very most likely sources for an "iPod Killer" device, because they have in-house expertise.
No they don't. The real value behind tablets is in the software, not the hardware (except that the HW shouldn't hinder the SW), and Apple produces that part themselves. The Foxconn employees just copy it to the device.
I'm already seeing it coming that most tablet developers will miss this crucial thought and fail miserably. Just stuff some UI (aka Android) meant for 3.5" onto a 10" tablet and sell your hardware with it. This is really easy to do and will work perfectly, right?
Just like that "iPad killer" tablet produced by some Chinese manufacturer I saw a few months ago on television. It worked so well that even the Skype application that ships with it doesn't scale correctly. Not to mention that the presenter had to do every tap on the screen twice because the touchscreen was so good that it didn't recognize the first one (that was an official presentation!).
The above points are mute in a way though, since as Wave is a protocol, expect to see some great custom GUIs in the future (maybe some are already available).
Unfortunately, it's not that simple. Google only provides a spec for server2server communication, the communication between server and client is not specified. The protocol their own implementation (which is open source) uses is very Google- and Javascript-specific and unlikely to be viable for other clients.
In summary, this means that everybody who wants to implement a client has also to implement the server, which is far from trivial.
If anyone can do an exhaustive international patent search to prove VP8 or VP9 does not infringe any existing still-extant patents that have not been licensed openly to everyone and for no charge, it is them.
Computers still can't understand and interpret human language, it has to be done manually, by someone who understands the codecs and is able to read that patent legalese contained in 1135 patents. See the problem?
At least Apple representatives don't lie to the media with a smile on their faces on product presentations You can't say that about the WePad (aka WeTap).
Sounds to me like you want a laptop, not an iPad. Due to this, I'd suggest getting a laptop, not an iPad, since the iPad doesn't seem to fit your use case.
On the other hand, if somebody wants a small gadget with a streamlined user experience that's also adapted to the hardware (no dialog boxes that don't fit on your mini screen, no 5x5mm touch areas, ), the iPad might be the right buying decision.
Incidentally, that's also what Steve Jobs (or whoever replied) said in those replies: Nobody is forcing you to get an iPad or develop for it. It's a free market. Just because you think you have no use case for it doesn't mean that nobody has one.
Kinda hard to get any money then, without ATMs? Or driving a car (same goes for public transportation). Or getting up on time without your radio clock.
Game Design is a wholly different thing than graphics artistry. It actually involves a lot of systematic thinking, which is easier for programmers.
I think the biggest problem is that many people think they know what it takes to design a game because they played so many of them and just do something without any kind of guidance. Just like programming, it's a craft you have to learn. That takes time and a lot of reading and understanding.
Giving the project to the OSS community won't change anything, since nobody has a clear view how to create an universe that is both logical and fun.
How come you know everybody on the world? The OSS community is not a clear-cut group of people (there's no membership card, at least that I know of). Maybe somebody will pick it up and instead of doing design-by-commitee development, will actually be able to create a vision and stick to it, and get a small group to implement that vision (and not their own).
Actually, here in Austria you have parking cars everywhere, so that doesn't really apply. In my area the usual time spent looking for a parking space is about 20mins, and I have a phone booth right around the corner.
Of course, I wonder how a electric car should ever catch a parking space in this booth's general area. You'd probably have to wait for a few hours to get it, and then I'd advise against ever forfeiting the spot again.
Close to nobody would preorder a game based on a concept only from someone unknown. Especially not in the numbers required for getting enough money for the actual development.
That reminds me of the Making Of Resident Evil 5. It's a huge AAA console game, and on that video (which came with the special edition of the game) they spend half an hour talking about the cut scenes exclusively. Just from that video, I wouldn't have know that it's a game.
I would like to have my mobile number listed in the directory, yet no such option exists at any price. This is absurd.
At any price? You could change your last name to your mobile number, then it'd be listed (as long as you also have a landline).
Actually, people wouldn't even have to look it up when they already know your full name.
I disagree. The approval process is important to filter out apps that don't launch at all and malware (which they don't check right now unfortunately).
Since all middlemen's shares of the price are percentage-based, raising the price two dollars at the factory probably means that the product will cost an additional $10 or more in the stores
This article claims the average user is locked in to $100 worth of apps. That's nothing compared to being locked into games for the wii, ps3, xbox... I have probably $1000 worth of ps3 games.
There's a difference here: You can have all of those consoles at the same time and use them. You can't have both an iPhone and an Android device and carry them around with you (well, you can, but that'd be very impractical).
Another thing is that games often don't have a high replayability value. That means that when you have finished (or grew tired of) all of the games on a platform, it's easy to move on.
Foxconn seems like one of the very most likely sources for an "iPod Killer" device, because they have in-house expertise.
No they don't. The real value behind tablets is in the software, not the hardware (except that the HW shouldn't hinder the SW), and Apple produces that part themselves. The Foxconn employees just copy it to the device.
I'm already seeing it coming that most tablet developers will miss this crucial thought and fail miserably. Just stuff some UI (aka Android) meant for 3.5" onto a 10" tablet and sell your hardware with it. This is really easy to do and will work perfectly, right?
Just like that "iPad killer" tablet produced by some Chinese manufacturer I saw a few months ago on television. It worked so well that even the Skype application that ships with it doesn't scale correctly. Not to mention that the presenter had to do every tap on the screen twice because the touchscreen was so good that it didn't recognize the first one (that was an official presentation!).
The press really only shows up for the keynote and ignores the rest of it.
Well, the rest is usually under NDA, so they just avoid breaking the contract by doing that (not that all of them care about the law).
What would be interesting to hear is how it would sound if given the full treatment of high quality modern professional samples.
Not quite what you meant, but pretty close: PPOT - Monkey Island.
Real instruments and stuff like that (how quaint).
The above points are mute in a way though, since as Wave is a protocol, expect to see some great custom GUIs in the future (maybe some are already available).
Unfortunately, it's not that simple. Google only provides a spec for server2server communication, the communication between server and client is not specified. The protocol their own implementation (which is open source) uses is very Google- and Javascript-specific and unlikely to be viable for other clients.
In summary, this means that everybody who wants to implement a client has also to implement the server, which is far from trivial.
Please define 'God'.
Imaginary friend for adults?
Google is a search company.
No, Google is an advertising company.
If anyone can do an exhaustive international patent search to prove VP8 or VP9 does not infringe any existing still-extant patents that have not been licensed openly to everyone and for no charge, it is them.
Computers still can't understand and interpret human language, it has to be done manually, by someone who understands the codecs and is able to read that patent legalese contained in 1135 patents. See the problem?
At 2am on a saturday night? With multiple rapid responses?
At least Apple representatives don't lie to the media with a smile on their faces on product presentations You can't say that about the WePad (aka WeTap).
Sounds to me like you want a laptop, not an iPad. Due to this, I'd suggest getting a laptop, not an iPad, since the iPad doesn't seem to fit your use case.
On the other hand, if somebody wants a small gadget with a streamlined user experience that's also adapted to the hardware (no dialog boxes that don't fit on your mini screen, no 5x5mm touch areas, ), the iPad might be the right buying decision.
Incidentally, that's also what Steve Jobs (or whoever replied) said in those replies: Nobody is forcing you to get an iPad or develop for it. It's a free market. Just because you think you have no use case for it doesn't mean that nobody has one.
Kinda hard to get any money then, without ATMs? Or driving a car (same goes for public transportation). Or getting up on time without your radio clock.
Agreed, though they do that for you when you buy in an Apple store.
Unfortunately, the models are all in 3D Studio Max .max format, which cannot be loaded by anything except 3D Studio Max, which is kinda expensive
Game Design is a wholly different thing than graphics artistry. It actually involves a lot of systematic thinking, which is easier for programmers.
I think the biggest problem is that many people think they know what it takes to design a game because they played so many of them and just do something without any kind of guidance. Just like programming, it's a craft you have to learn. That takes time and a lot of reading and understanding.
Giving the project to the OSS community won't change anything, since nobody has a clear view how to create an universe that is both logical and fun.
How come you know everybody on the world? The OSS community is not a clear-cut group of people (there's no membership card, at least that I know of). Maybe somebody will pick it up and instead of doing design-by-commitee development, will actually be able to create a vision and stick to it, and get a small group to implement that vision (and not their own).
Yes, I'm paying EUR9.50 per month for my all-inclusive iPhone contract :)
Actually, here in Austria you have parking cars everywhere, so that doesn't really apply. In my area the usual time spent looking for a parking space is about 20mins, and I have a phone booth right around the corner.
Of course, I wonder how a electric car should ever catch a parking space in this booth's general area. You'd probably have to wait for a few hours to get it, and then I'd advise against ever forfeiting the spot again.
True, but the deduction "formerly state-run" -> "extremely inefficient" shouldn't be as unfailing as it is.
Though it has become better, Telekom Austria no longer sends three technicians to install a cable (two watching, one working).
As a customer of Telekom Austria, I can assure you that nothing about that company is quick and efficient. They're the former state-run monopoly.
Close to nobody would preorder a game based on a concept only from someone unknown. Especially not in the numbers required for getting enough money for the actual development.
That reminds me of the Making Of Resident Evil 5. It's a huge AAA console game, and on that video (which came with the special edition of the game) they spend half an hour talking about the cut scenes exclusively. Just from that video, I wouldn't have know that it's a game.
It doesn't help him to get a job somewhere else, though.