First up: Mario Kart: Double Dash. This suits your needs perfectly. It features mixed-skill coop gaming where one player drives the car while the other player sits in the back of the car (I guess that's called "riding shotgun" or something), "makes the sparks" and fights other drivers.
Actually, most multiplayer Mario games (such as Mario Tennis, Mario Soccer and Mario Golf) allow for mixed-skill multiplayer games.
Bomberman on the DS can be played in teams. My girlfriend usually doesn't like playing "intense" games like Bomberman, but she enjoys it when we can play in the same team, against the computer.
Another game allowing for teams is Mario Party. Again, you can play together with somebody against the computer, which can be a lot of fun.
Super Monkey Ball 2 allows mixed-skill multiplayer in some multiplayer games. For example, if you play monkey bowling as Baby, aiming becomes a lot easier. Other multiplayer games in SMB - such as Monkey Race - are definitely not suited for mixed-skill multiplayer games.
What do you mean by "new user issues"? You mean "things people will eventually learn to work around"? Come on, most of these are just usability issues, they could be fixed in software, and they should have been caught in a rew usability testing iterations.
Your parent poster obviously didn't figure out what was going on with respect to, say, auto-log-off. That's not his problem, it's Microsoft's problem for not making it clear.
Sure, eventually he'll learn, but why should he have to?
You have evidence that polygons truly make a game "different"? I didn't think so.
Oh, polygons by themselves don't. A three-dimensional word, however, that's a different story. What's the difference between the GBA version of GTA and the PS2 version of GTA? Same story, same action, same options. Not same game at all. Mario can jump on mushrooms whether you're playing Super Mario Bros or Mario 64, but surely you won't claim that there's no difference.
First of all, the Cube sold 1/3 as well as the NES. That's a whole lot better than I expected.
Second, does anyone know how long these consoles were available? I think the NES had a pretty long life, while the early introduction of the 360 makes the Cube's life rather short.
Disclaimer: I don't own a sports car. I don't actually own any kind of car. I do the website for the official swiss importer of Lotus and Caterham cars, so I know lots of sports cars owners and get to drive their cars from time to time.
Oh sure in some soft rich boy benz you might find it easy to control, but a real high powered sports car is anything but.
I think the point here is that at equal speeds, a sports car is easier to keep on the road than a "normal" car. The Caterham cars are actually nothing but overpowered go karts with a street license, but they really do stick to the street as if they were glued to it. The go around curves like a train on rails. It's a lot harder to steer them, since they have no servo steering or anything, but it's almost impossible to oversteer them at legal speeds or to get them to drift.
In games, you often get the imporession that cars like the Elise break out and oversteer as soon as you tap on the brake, which is clearly not what happens at normal speeds.
The article claims that that MS can seriously hurt Sony if they get GTA exclusively. I don't think so.
Sure, GTA was last generation's killer app. It basically made the PS2. However, that won't happen twice. Getting GTA exclusively is like Nintendo's buying Resident Evil 4 for the Cube. It changed absolutely nothing, because Resident Evil was the previous generation's killer app, just like GTA is now. And that was despite Resident Evil 4 being an utterly awesome and fresh game, while Rockstar has done nothing but release incremental upgrades to an increasingly stale franchise.
Nobody knows which game will decide this generation. Maybe no single game will. Maybe it will be a combination of great games. Who knows. Which console(s) get to have GTA won't make a huge difference.
Also, if you rip to WAV or CD, you lose all the meta-data for the track.
That is incorrect. iTunes will remember the metadata for CDs you burn. I'm not sure how it does that, either by writing something on the CD or by keeping it stored on your computer, but if you burn and re-rip the audio file, you will keep your metadata.
The other point about quality loss is more valid. However, 99% of the population simply does not care and can't hear the difference between the AAC file and the re-ripped MP3 file, as long as the MP3 file isn't ripped at a low bitrate.
The main counterpoint to converting-by-ripping is that it's really quite inconvenient to do it. You can use a re-writable CD so you don't waste tons of CDs, but still, it's not something that can be done automatically do your whole library.
The malware in question does infect applications, changing several parameters and attempting to cause itself to be loaded when they are run (although a bug prevents this from working).
Interestingly enough, you're right. From Ambrosia: It then copies the application executable to its own resource fork, and replaces the application executable with the OSX/Oomp-A trojan
That doesn't work eventually, but it actually does try to infect other applications.
I'd call this a virus to be clear about its functionality.
Viruses need to a) spread by themselves and b) infect applications. Worms only need to spread. Trojans need to do neither, they're simply apps disguising as something else.
The application in question is a Trojan and possibly a Worm (depending on whether the spreading actually works). Certainly not a virus.
Puyo Puyo's multiplayer mode is similar to the old Tetris multiplayer mode, where elements you remove get added to the other player's stack. The new Tetris multiplayer mode seems to be quite different in that the fields in which the players stack their elements are actually connected at the bottom, if I understand it correctly.
After a few months of carrying my white nano in my pockets together with my cell phone and other stuff (no keys, though, they're in the other pocket:-), it looks similar to how my second-gen iPod looked after that kind of abuse. Sure, there are visible scratches, especially if you hold such that light reflects off it, but that's to be expected. There's really no actual problem with the white nano, as far as I can tell.
The problem may be that these scratches are more easily visible on the black iPods. I don't know, since I don't know anyone with a black iPod.
So what "are" the signs it's time to hit the stop button on your child's video games?
*anti-social behavior *increased aggression *drop in school work or report card grades. *physical problems Excessive blinking Red eyes Sore thumbs or wrists Neck or back pain
Oh, these "are" the signs?
As if that wasn't enough. Every hour a child spends in front of their console or TV doubles their risk of obesity Dr. Fields' recommendation is simple: get out and play.
Every hour doubles it? My risk of obesity must be almost infinity!
It will be using them, but you won't see them
on
Nintendo's New Look
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· Score: 1
No, in fact the opposite will occur. The 720p game will look better on 480 than the 480 native game will. Because the 720p game will be using higher res textures and models.
Uh-huh, it will be using them, but you won't be seeing them. That's the whole point.
Details will simply not be visible, small text will not be readable anymore, and so on.
If they can't do HD, then their best strategy is instilling enough fear, uncertainty and doubt in potential customers that HD games won't work on their existing televisions that people opt to wait for HD systems until they have an HD television.
That's not what they said.
It's not that Nintendo couldn't do HD. They chose not to do it.
Maybe I'm missing something, but it seems obvious that a game developed for a standard TV would work better on a standard TV than a game developed for a HD TV.
Alright, all Nintendo fanboys start uniting about how the 8 games are quality over quantity in 3... 2... 1...
Why? No actual Revolution games have been announced. None. Nintendo has said that there "will be" a Metroid for the Revolution. And they have shown two seconds of pre-rendered footage. That's no announcement.
We don't know how many Revolution games will come out. There will most likely be more than 8, but we don't know yet. There's no reason to argue either way. There's no reason to "defend" Nintendo for "only having 8 games", because we don't know how many (or, more importantly, which) games they will have.
Wow, you really got modded down for that. I'm not sure if you're serious, but actually, I agree. No! Wait! Before you mod me down, please read on.
Yes, his movies are crapfests. Bad, bad, bad movies. However, I also find them quite entertaining. Alone in the Dark, for example, had pretty good creature designs, some nice action scenes and even a few scares. Sure, some actors were mis-cast, the story, uhm, didn't explain a lot of the stuff happening (but I found the parts which were explained to be quite interesting, even though they were ripped off from Lincoln/Child novels), and so on, but the movie didn't bore me at all.
Now, compare this to some other recent Hollywood disasters like Catwoman or Electra. Those were not only bad, they were also extremely boring. So Alone in the Dark has neither Jeniffer Garner nor Halle Berry, but apart from that, I found Alone in the Dark to be a whole lot less boring than either Catwoman or Electra.
Yeah, Boll sucks, but his movies are at least entertaining, which is more than you can say for a lot of movies which get higher ratings on IMDB and aren't perpetually reviled.
I don't think so. I've often seen the later 2D Castlevania games being refered to as "the Metroid-Style Castlevanias" or something similar, in order to distinguish them from the earlier, linear games. I think it's pretty much an accepted meme that these games borrowed quite a few concepts from the Metroid games. Konami took a lot from the Metroid series, and for what it's worth, it made the Castlevania series a whole lot better without blatantly ripping off Metroid, so I don't think anyone should or could blame them for this.
Yeah, but on what? If they spend it on items which won't disappear (weapons, for example), that doesn't change anything. The monetary value has already been added to the game.
And since it's so easy to "make" more money, players will always make more money than they spend.
I think for a lot of games, two horizontally aligned screens ain't enough since you can't easily use them to display one "view". Two screens are good for games which can make use of a secondary monitor displaying a map, but for things like racing games, flight sims or first person shooters, you'd want three screens so you could show front, left and right views.
As long as gamers can create "money", for example by farming gold, the amount of money (or assets bought by the money) in circulation will increase, which will deacrease the value of the money.
There's only one way to solve this: Have a more or less fixed amount of money in circulation. Don't let gamers create money. Only create money if the population increases.
First up: Mario Kart: Double Dash. This suits your needs perfectly. It features mixed-skill coop gaming where one player drives the car while the other player sits in the back of the car (I guess that's called "riding shotgun" or something), "makes the sparks" and fights other drivers.
Actually, most multiplayer Mario games (such as Mario Tennis, Mario Soccer and Mario Golf) allow for mixed-skill multiplayer games.
Bomberman on the DS can be played in teams. My girlfriend usually doesn't like playing "intense" games like Bomberman, but she enjoys it when we can play in the same team, against the computer.
Another game allowing for teams is Mario Party. Again, you can play together with somebody against the computer, which can be a lot of fun.
Super Monkey Ball 2 allows mixed-skill multiplayer in some multiplayer games. For example, if you play monkey bowling as Baby, aiming becomes a lot easier. Other multiplayer games in SMB - such as Monkey Race - are definitely not suited for mixed-skill multiplayer games.
What do you mean by "new user issues"? You mean "things people will eventually learn to work around"? Come on, most of these are just usability issues, they could be fixed in software, and they should have been caught in a rew usability testing iterations.
Your parent poster obviously didn't figure out what was going on with respect to, say, auto-log-off. That's not his problem, it's Microsoft's problem for not making it clear.
Sure, eventually he'll learn, but why should he have to?
Oh, polygons by themselves don't. A three-dimensional word, however, that's a different story. What's the difference between the GBA version of GTA and the PS2 version of GTA? Same story, same action, same options. Not same game at all. Mario can jump on mushrooms whether you're playing Super Mario Bros or Mario 64, but surely you won't claim that there's no difference.
You need evidence that the GBA can't display 3D graphics on par with the N64? Or what exactly are you asking for?
First of all, the Cube sold 1/3 as well as the NES. That's a whole lot better than I expected.
Second, does anyone know how long these consoles were available? I think the NES had a pretty long life, while the early introduction of the 360 makes the Cube's life rather short.
Disclaimer: I don't own a sports car. I don't actually own any kind of car. I do the website for the official swiss importer of Lotus and Caterham cars, so I know lots of sports cars owners and get to drive their cars from time to time.
I think the point here is that at equal speeds, a sports car is easier to keep on the road than a "normal" car. The Caterham cars are actually nothing but overpowered go karts with a street license, but they really do stick to the street as if they were glued to it. The go around curves like a train on rails. It's a lot harder to steer them, since they have no servo steering or anything, but it's almost impossible to oversteer them at legal speeds or to get them to drift.
In games, you often get the imporession that cars like the Elise break out and oversteer as soon as you tap on the brake, which is clearly not what happens at normal speeds.
The article claims that that MS can seriously hurt Sony if they get GTA exclusively. I don't think so.
Sure, GTA was last generation's killer app. It basically made the PS2. However, that won't happen twice. Getting GTA exclusively is like Nintendo's buying Resident Evil 4 for the Cube. It changed absolutely nothing, because Resident Evil was the previous generation's killer app, just like GTA is now. And that was despite Resident Evil 4 being an utterly awesome and fresh game, while Rockstar has done nothing but release incremental upgrades to an increasingly stale franchise.
Nobody knows which game will decide this generation. Maybe no single game will. Maybe it will be a combination of great games. Who knows. Which console(s) get to have GTA won't make a huge difference.
That is incorrect. iTunes will remember the metadata for CDs you burn. I'm not sure how it does that, either by writing something on the CD or by keeping it stored on your computer, but if you burn and re-rip the audio file, you will keep your metadata.
The other point about quality loss is more valid. However, 99% of the population simply does not care and can't hear the difference between the AAC file and the re-ripped MP3 file, as long as the MP3 file isn't ripped at a low bitrate.
The main counterpoint to converting-by-ripping is that it's really quite inconvenient to do it. You can use a re-writable CD so you don't waste tons of CDs, but still, it's not something that can be done automatically do your whole library.
Interestingly enough, you're right. From Ambrosia: It then copies the application executable to its own resource fork, and replaces the application executable with the OSX/Oomp-A trojan
That doesn't work eventually, but it actually does try to infect other applications.
Viruses need to a) spread by themselves and b) infect applications. Worms only need to spread. Trojans need to do neither, they're simply apps disguising as something else.
The application in question is a Trojan and possibly a Worm (depending on whether the spreading actually works). Certainly not a virus.
This may come as a surprise to you, but some people prefer not to have their heads bashed in. Even non-lazy ones.
Puyo Puyo's multiplayer mode is similar to the old Tetris multiplayer mode, where elements you remove get added to the other player's stack. The new Tetris multiplayer mode seems to be quite different in that the fields in which the players stack their elements are actually connected at the bottom, if I understand it correctly.
Deutsch sprechender sagt: Was zum Teufel ist ein "Bannkontrollier"?
People who don't want two iPods, or can't afford them.
After a few months of carrying my white nano in my pockets together with my cell phone and other stuff (no keys, though, they're in the other pocket :-), it looks similar to how my second-gen iPod looked after that kind of abuse. Sure, there are visible scratches, especially if you hold such that light reflects off it, but that's to be expected. There's really no actual problem with the white nano, as far as I can tell.
The problem may be that these scratches are more easily visible on the black iPods. I don't know, since I don't know anyone with a black iPod.
Oh, these "are" the signs?
Every hour doubles it? My risk of obesity must be almost infinity!
Uh-huh, it will be using them, but you won't be seeing them. That's the whole point.
Details will simply not be visible, small text will not be readable anymore, and so on.
Aw, come on, where do you get your news? Fox News?
Religions don't "go nuts". People do, regardless of their religion.
Why? No actual Revolution games have been announced. None. Nintendo has said that there "will be" a Metroid for the Revolution. And they have shown two seconds of pre-rendered footage. That's no announcement.
We don't know how many Revolution games will come out. There will most likely be more than 8, but we don't know yet. There's no reason to argue either way. There's no reason to "defend" Nintendo for "only having 8 games", because we don't know how many (or, more importantly, which) games they will have.
Wow, you really got modded down for that. I'm not sure if you're serious, but actually, I agree. No! Wait! Before you mod me down, please read on.
Yes, his movies are crapfests. Bad, bad, bad movies. However, I also find them quite entertaining. Alone in the Dark, for example, had pretty good creature designs, some nice action scenes and even a few scares. Sure, some actors were mis-cast, the story, uhm, didn't explain a lot of the stuff happening (but I found the parts which were explained to be quite interesting, even though they were ripped off from Lincoln/Child novels), and so on, but the movie didn't bore me at all.
Now, compare this to some other recent Hollywood disasters like Catwoman or Electra. Those were not only bad, they were also extremely boring. So Alone in the Dark has neither Jeniffer Garner nor Halle Berry, but apart from that, I found Alone in the Dark to be a whole lot less boring than either Catwoman or Electra.
Yeah, Boll sucks, but his movies are at least entertaining, which is more than you can say for a lot of movies which get higher ratings on IMDB and aren't perpetually reviled.
I don't think so. I've often seen the later 2D Castlevania games being refered to as "the Metroid-Style Castlevanias" or something similar, in order to distinguish them from the earlier, linear games. I think it's pretty much an accepted meme that these games borrowed quite a few concepts from the Metroid games. Konami took a lot from the Metroid series, and for what it's worth, it made the Castlevania series a whole lot better without blatantly ripping off Metroid, so I don't think anyone should or could blame them for this.
Yeah, but on what? If they spend it on items which won't disappear (weapons, for example), that doesn't change anything. The monetary value has already been added to the game.
And since it's so easy to "make" more money, players will always make more money than they spend.
I think for a lot of games, two horizontally aligned screens ain't enough since you can't easily use them to display one "view". Two screens are good for games which can make use of a secondary monitor displaying a map, but for things like racing games, flight sims or first person shooters, you'd want three screens so you could show front, left and right views.
As long as gamers can create "money", for example by farming gold, the amount of money (or assets bought by the money) in circulation will increase, which will deacrease the value of the money.
There's only one way to solve this: Have a more or less fixed amount of money in circulation. Don't let gamers create money. Only create money if the population increases.