If it's November for Japan, and they don't do the same launch date worldwide, could the Revolution be out before it? Isn't it supposed to be a worldwide release around that time?
Maybe somebody with a better memory could put out some dates they've seen.
Ya, because pagers were around and commonly available for most of the 20th century, and MOST doctors had such things, and that was their solution for being on-call.
/bonk
Oh, wait. Actually that was not common at all for most of the century. True it took over later, but not for most of it.
Yes but by the same measure a Doctor that is on-call doesn't go mountain climbing and is 2 days away from civilization. All this means is that if you have additional responsibilities, you can't do certain things.
What do you think these people did BEFORE cell phones? No different with this thing, except it's only a FEW places where they are restricted from going, rather than being stuck at home.
On the issue of distribution, am I the only one bothered by the vagueness of this line:
The output from running it is covered by this License only if the output, given its content, constitutes a work based on the Program.
What in the world is that supposed to mean? Based on the source code of the program? Does inserting XML markup constitute a work based on the program, then? Because those tags were part of the program source code? This is really, really vague in a legally scary way.
I would guess that this is for things like compilers, documentation, etc, rather than a more-strict clause. For example if it said "No output from this program is covered by this licence", then somebody could literally run the source code from some program that can "cat" itself that's under GNU3 and say "well, it's cleaned of a licence now!" Stupid, but hey, you never know what somebody might try and claim.
So I think it has to do with programs that would output their own, or other people's code that's covered, basically by saying it doesn't "strip" it of any licences it already has. Though like I said, that's a guess.
I'll admit I didn't read it all the way to the bottom of the article. Quite interesting that there's 1000 plants in the US with enough space to do this.
Ya, basically, but you've still got the land area problem (I wonder how much area would be needed for an actual large coal powerplant to scrub effectively), and the article is exaggerating somewhat with the claims of reduction. It's really only reducing by the amount of fuel that is NOT coming out of the ground, not "really" the 40% that it takes out of the stack.
Though I'll be the first to admit that this might be worth it for the smog benefits alone. IMO that should be the biggest headline (NO2 is smog).
From reading the article, it's just plant-based solar power, with taking the emissions from the smokestack to help them grow. But still has all the pitfalls of solar (massive amounts of space required to soak up the sun's rays).
And this has an additional downside: won't all the absorbed CO2 just be re-released when the fuel the process creates is burned? Thus you're back to where you started with the same amount of CO2 going into the atmosphere.
This just seems like robbing peter to pay paul environmentalism, except instead of money, it's CO2. Same net output at the end of the day, though I'll admit, slightly more energy into the system. So basically more energy for same CO2 output. No actual reduction.
I doubt that they'll have a post-game thing. I wish they would, but it would cause the complications like flaming, bad manners, etc. While it'd be great, I think they're just trying to avoid all the OTHER crap that can happen on the 'net in their games.
If it's true, then it's true. And it'll be proven as such by beating a radio wave from somewhere else (ie: go really far out, send a signal, record it, get back to earth FASTER, then show it before the signal arrives, proving you were there first, and thus travelled faster than light).
If it's not... well I don't live in the US, so it's not my money going down the hole funding these guys.:)
Nice to see concepts popularized (though hardly invented) by Sid Meier's Alpha Centauri being realized, considering this is basically like a Thermocline Transducer.
I know I'm not the only one that was VERY disappointed with civ3. I could go into the details, but I'm sure others could do that as well as I. But the long-and-short of it is that I was a fan of Civ1, 2, SMAC, and even CTP (even though that wasn't made by Sid, it was still not bad IMO). But Civ3 was just a massive disappointment.
Does Civ4 redeem the series? Or at the least, does anyone know of a review that's by someone that EXPLICITLY says that they HATED civ3?
And by the "violence as a theme" statement, he probably includes such games as Mario (stomping on Goombas is probably considered violence) and Metroid (blasting space aliens must be a no-no).
This is another example of an article that just takes a headline, then runs it into the ground against the same old diatribe.
Most closing-statements require no semicolon. While things like class definitions, structs, etc, DO, "typical" programming blocks do NOT, like if, while, and switch blocks. Even functions don't terminate their blocks with a semicolon.
So I'd suspect lines with purely "}" and whitespace would be quite a few.
Try out Meteos. I don't know how anybody could even THINK of using the buttons for it, even though it DOES technically support it. Using the stylus (personally I think the stylus is WAY too small, though there's not much you can do for it, and hence I use my TabletPC's big pen) is essential to that game. Honestly, I think that the only other control scheme that MIGHT work for that game would be a mouse, which would obviously preclude it being a console game, but the DS's screen works perfectly. Another game that would work great for this concept would be Yoshi's Cookie, which I played a LONG time ago (Rented) on the SNES. It worked OK, but that game would be even more natural with the DS's control scheme.
Meteos takes a little getting used to, since it really IS different from just another tetris re-hash. About the only thing is has in common with tetris is that it has a "well" as the primary game space, and that you're not supposed to let things pile out the top. Besides that, it's a COMPLETELY different experience, since you're TRYING to "launch" things out the top. And add in the fact that every planet you play on is slightly (or radically) different (Gravitas is a nightmare IMO), different strategies are required depending on where you play on.
I'll agree that for things like MK: DS the touch screen is superfluous, though the SECOND screen is useful. Being able to see locally or globally around you is invaluable. And the fact it's touch-responsive is great only that it's easier to find a stretch where you can take your left thumb briefly off of the "wheel" to touch the screen to change the view, while keeping your right thumb firmly on the gas 100% of the itme.
I'm quite happy with my DS. I'll admit that I thought the 2nd screen, AND the "touch" aspect of it were both gimmicks, but after playing with it for a while I know it's a solid game system, with neither mechanic being a gimmick.
To be perfectly fair, the Power Glove wasn't their failure. I believe it was made by Mattel. I could be wrong on the manufacturer, but it was NOT Nintendo that made that. The other failures though, are of course theirs.
But the point remains that they are a profitable company making systems and games. They do NOT require "side businesses" to keep them afloat.
Unfortunately it's going to be like Cable TV: you pay for cable, but you get the commercials too.
Maybe this can go another way though, and people will abandon the games that want to double-dip. We can only hope.
That would certainly result in an interesting smell to their consoles...
If it's November for Japan, and they don't do the same launch date worldwide, could the Revolution be out before it? Isn't it supposed to be a worldwide release around that time?
Maybe somebody with a better memory could put out some dates they've seen.
When did Blizzard start allowing spectators to their games? It wasn't always in Starcraft, but I THINK that was added later, and I KNOW it's in WC3.
;)
Ya, because pagers were around and commonly available for most of the 20th century, and MOST doctors had such things, and that was their solution for being on-call.
/bonk
Oh, wait. Actually that was not common at all for most of the century. True it took over later, but not for most of it.
Yes but by the same measure a Doctor that is on-call doesn't go mountain climbing and is 2 days away from civilization. All this means is that if you have additional responsibilities, you can't do certain things.
What do you think these people did BEFORE cell phones? No different with this thing, except it's only a FEW places where they are restricted from going, rather than being stuck at home.
From the article, the cell company representative says it's illegal, but the company that makes the paint says it isn't.
Which figures of course, but isn't an answer either.
Unions function just like this: Time -> Seniority -> Paid more. Same thing as thinking time invested entitles you to reward.
So this concept is hardly foreign. It's just foreign to people that actually work for a living.
That's what I thought of immediately as well.
Here's another link to it.
Not flash, but http://www.vgmuseum.com/ has been around a LONG time and has an extensive archive of endings.
This is taking stuff that would basically have to be stored as pure waste a purpose once again.
Iran wants to enrich the stuff in the first place to create more nuclear waste later from power production (ya right).
I would guess that this is for things like compilers, documentation, etc, rather than a more-strict clause. For example if it said "No output from this program is covered by this licence", then somebody could literally run the source code from some program that can "cat" itself that's under GNU3 and say "well, it's cleaned of a licence now!" Stupid, but hey, you never know what somebody might try and claim.
So I think it has to do with programs that would output their own, or other people's code that's covered, basically by saying it doesn't "strip" it of any licences it already has. Though like I said, that's a guess.
I'll admit I didn't read it all the way to the bottom of the article. Quite interesting that there's 1000 plants in the US with enough space to do this.
If it's economically viable, go for it.
Ya, basically, but you've still got the land area problem (I wonder how much area would be needed for an actual large coal powerplant to scrub effectively), and the article is exaggerating somewhat with the claims of reduction. It's really only reducing by the amount of fuel that is NOT coming out of the ground, not "really" the 40% that it takes out of the stack.
Though I'll be the first to admit that this might be worth it for the smog benefits alone. IMO that should be the biggest headline (NO2 is smog).
From reading the article, it's just plant-based solar power, with taking the emissions from the smokestack to help them grow. But still has all the pitfalls of solar (massive amounts of space required to soak up the sun's rays).
And this has an additional downside: won't all the absorbed CO2 just be re-released when the fuel the process creates is burned? Thus you're back to where you started with the same amount of CO2 going into the atmosphere.
This just seems like robbing peter to pay paul environmentalism, except instead of money, it's CO2. Same net output at the end of the day, though I'll admit, slightly more energy into the system. So basically more energy for same CO2 output. No actual reduction.
I doubt that they'll have a post-game thing. I wish they would, but it would cause the complications like flaming, bad manners, etc. While it'd be great, I think they're just trying to avoid all the OTHER crap that can happen on the 'net in their games.
If it's true, then it's true. And it'll be proven as such by beating a radio wave from somewhere else (ie: go really far out, send a signal, record it, get back to earth FASTER, then show it before the signal arrives, proving you were there first, and thus travelled faster than light).
:)
If it's not... well I don't live in the US, so it's not my money going down the hole funding these guys.
Nice to see concepts popularized (though hardly invented) by Sid Meier's Alpha Centauri being realized, considering this is basically like a Thermocline Transducer.
I know I'm not the only one that was VERY disappointed with civ3. I could go into the details, but I'm sure others could do that as well as I. But the long-and-short of it is that I was a fan of Civ1, 2, SMAC, and even CTP (even though that wasn't made by Sid, it was still not bad IMO). But Civ3 was just a massive disappointment.
Does Civ4 redeem the series? Or at the least, does anyone know of a review that's by someone that EXPLICITLY says that they HATED civ3?
This entire article is a rant against videogames.
And by the "violence as a theme" statement, he probably includes such games as Mario (stomping on Goombas is probably considered violence) and Metroid (blasting space aliens must be a no-no).
This is another example of an article that just takes a headline, then runs it into the ground against the same old diatribe.
Most closing-statements require no semicolon. While things like class definitions, structs, etc, DO, "typical" programming blocks do NOT, like if, while, and switch blocks. Even functions don't terminate their blocks with a semicolon.
So I'd suspect lines with purely "}" and whitespace would be quite a few.
Try out Meteos. I don't know how anybody could even THINK of using the buttons for it, even though it DOES technically support it. Using the stylus (personally I think the stylus is WAY too small, though there's not much you can do for it, and hence I use my TabletPC's big pen) is essential to that game. Honestly, I think that the only other control scheme that MIGHT work for that game would be a mouse, which would obviously preclude it being a console game, but the DS's screen works perfectly. Another game that would work great for this concept would be Yoshi's Cookie, which I played a LONG time ago (Rented) on the SNES. It worked OK, but that game would be even more natural with the DS's control scheme.
Meteos takes a little getting used to, since it really IS different from just another tetris re-hash. About the only thing is has in common with tetris is that it has a "well" as the primary game space, and that you're not supposed to let things pile out the top. Besides that, it's a COMPLETELY different experience, since you're TRYING to "launch" things out the top. And add in the fact that every planet you play on is slightly (or radically) different (Gravitas is a nightmare IMO), different strategies are required depending on where you play on.
I'll agree that for things like MK: DS the touch screen is superfluous, though the SECOND screen is useful. Being able to see locally or globally around you is invaluable. And the fact it's touch-responsive is great only that it's easier to find a stretch where you can take your left thumb briefly off of the "wheel" to touch the screen to change the view, while keeping your right thumb firmly on the gas 100% of the itme.
I'm quite happy with my DS. I'll admit that I thought the 2nd screen, AND the "touch" aspect of it were both gimmicks, but after playing with it for a while I know it's a solid game system, with neither mechanic being a gimmick.
To be perfectly fair, the Power Glove wasn't their failure. I believe it was made by Mattel. I could be wrong on the manufacturer, but it was NOT Nintendo that made that. The other failures though, are of course theirs.
But the point remains that they are a profitable company making systems and games. They do NOT require "side businesses" to keep them afloat.