If you think the current logo is ugly, please don't look at the old logo. That was scaring old ladies.
(Really. I was working in one place where my work computer was previously being used by visitors. I locked my display when I went off for a bit and when I came back I heard some grandmommies had been getting scared by the logo or something)
I was pleased when the logo was replaced. Actually, I kind of like the current logo. In a weird way. Simple yet interesting. =)
Debian is like the Doom3 of OSs, excellent graphics (awsome stability), crap gameplay (ugly installer).
Nonono. A better Debian-Doom3 analogy would be that when you start the thing up, for a split second you get all sorts of weird messages no one understands anyway on the terminal, and then boom, the thing will start up and it will blow your socks off with its amazingness.
In the greater scheme of things, the the ugliness of Debian installer weighs about as much as the cryptic Carmackgrams in Doom3 start-up =)
Yup. Most of the changes in Debian were in system tools and applications side. As in "hey, look at all this neat Apache 2.0 stuff".
On desktop side, Debian has the same stuff everyone else has. The only possible distinguishing thing is that Debian has its own color scheme and even a desktop background image, which (to my understanding) haven't even changed in a while, and it doesn't even default to those...
As for the installer: I've seen the installer once in each Debian machine I've needed to set up. That's three times since 1997. Why should I care what it looks today? Why should anyone care what the installer really looks like? List of changed install features and how smooth the installer is now, that's what I want to hear.
I think Linux distro reviews that focus on screenshots are a bit misguided. It's easy for, say, Fedora newbies go "this sucks, it has GNOME 2.8 and not even a custom background per default", and they never get to discover the sheer joy of make-kpkg. =)
There's always been "breakage" when moving from major to major. Not as bad as anything mentioned in the article, but still, it's never completely simple. It's gotten even better since apt-get...
Most of it having to do with me needing to manually somehow convince the system to install new Perl and everything it depends on.
And I think the worst thing I've ever have needed to do was to manually de-archive, edit install script, and re-archive some package (I think it was modutils, or some other kernel thing) because I had neglegted to move from 2.0 to 2.2 kernel (why? it worked...) in the previous version and leap from 2.0 to 2.4 was just too corny for the package installer to try.
But I've never managed to break anything too badly even with ocassional --forcing... =)
Well, they already did Q1 E1M1 as a text adventure, and, in my humble opinion, if you forget the slightly sarcastic tone in it (after all, this was made as an April Fools joke)...
As you enter the West portal room, the words "THIS IS THE FIRST EPISODE:
DIMENSION OF THE DOOMED" materialize in front of you. After briefly panicking
slightly, you continue, when all of a sudden the words, "THE MYSTICAL PAST COMES ALIVE..." pop up. Carefully, doing your best not to trip any more mystery words,you tiptoe your way into the room.
...the game's action is quite faithful to the original, with insightful commentary as well - it was heck of speedier and thrilling than most of the text adventures I've played, and a lot of fun too:
A grunt is standing here, armed with a shotgun and looking rather surly.
The Grunt's shotgun nicks your leg, hitting you for 5 points. It won't kill you,but you'd really rather it not happen again.
>attack grunt with shotgun You hit the Grunt taking off 10 from his health.
The Grunt's shotgun wounds your torso for 20 points.
>attack grunt with shotgun You hit the Grunt taking off 10 from his health and killing him. Move over, Thresh.
Yeah, as everyone knows, MMORPGs are fun until someone else logs in =)
However, I think actual roleplaying would be possible in MMORPGs if it was just more encouraged. Make clear where OOC chatter belongs, and such.
As for "u", well, just tell people that you're supposed to properly spell things and make moderators carry big sticks.
I've seen both things getting done, though they were all in small servers (role-playing stuff working wonderfully in NWN, chat monitoring and spelling policy working wonderfully in lotgd.net) - the problem with MMORPGs would be the need for a lot more staff than these small places needed to make this happen.
The idea of 4:33 was not to listen to the performer, or lament the lack of any performance, but to listen to the sounds around us. Absolute silence practically doesn't exist.
You could, of course, make it a bit more johncagey by sticking speakers in the computer's on-board audio output cranking up the volume really loud, and play 4 minutes 33 seconds of extremely well-crafted 0-bits. If rush of the blood in your veins was the point of 4:33, well, so might be the faint chirping of your disk controller. Actually, that would not be again the idea of 4:33 (again, we're listening to the performer), but I think you could call this the Analog Noise Remix of John Cage's "4:33" vs "Imaginary Landscape No. 4" =)
MC Hawking could easily be re-performed with a computer, after all, most of the music was made on a computer...
Seriously, I think it depends greatly on whatever definition of "performance" we use here. If we're talking about sound reproduction, most of the modern music is already recorded on quite high definition (hopefully decipherable by future generations). Aside of other performance-related things, well...
In most cases, it is always assumed that the characters in a movie cannot hear the musical score -- unless, of course, the music is shown to be coming from something in the character's environment.
And that can even be broken if you don't know whether the music is meant to be on the background or not. That ambiguity can often be interesting until revealed. (see the movie Spy Hard and game Metal Gear Solid, just to mention a few notable examples...)
Sound effects, on the other hand, are always assumed to be coming from within the environment (with the exception of a laugh track),
...and roar of the engines and zaps of laser guns in vacuum, and little things like that...
Not bad at all! The only thing that distinguishes this from other modern games is that the models are a bit worse - not much worse, just could use a bit of touchup and this might pass for a commercial game. I particularly liked the werewolf player model. Game-wise, this seems just as fun as Q3A.
And any deathmatch game that includes a remake of Q1DM6 has to be good. =) (and one of those maps definitely rang bell. One of the Half-Life DM maps, right? Not really touched HL in years so I can't really tell, but it seemed the same...)
Well, at least here in Finland, they're not outlawed, just that there's far more paperwork and licenses and examinations and stuff like that to be done until you're allowed to own one. And even more if you want bullets, too.
Fortunately, assault coffee makers are easy to get from all supermarkets. (well, not really, but still, these would make a really cool zombie-fighting weapons AND thanks to the caffeine output, they generally make it far easier to coming up other technological solutions...)
I have an annoying tendency to ramble about things that are vaguely related to each other.
I was merely trying to hint that translations in both the comics and the NES manuals were just as bad at the time. Well, actually, the manuals were far worse. =)
Specifically, Namco's system of running a minigame while loading the main game has been implemented since Windows 3.something, where I could run Minesweeper while something disk-intensive happened. Heck, some Commodore 64 tape loaders apparently had the same feature.
Yup! "Just when you thought it was safe to make a cup of tea... it's... Invade-a-Load!"
Lets you play an okay clone of Space Invaders while loading the game.
Here's even a screenshot of the title screen. Note the nice little "(C) MCMLXXXVII" on the bottom. The thing was apparently cooked up at Mastertronic and used between 1988-1991 in a few releases.
I saw this on one football game that was on Zzap!64's cover tape. Truly, Microprose Soccer it wasn't - the loader game was far more fun than the actual game. =) (The tape did have one great game - Revenge of the Mutant Camels!)
The music in the loader was amazing - turns out to be from "One Man and his Droid", done by Rob Hubbard.
"Sold in limited quantities?" Not intended as a flame, but I've never understood Americans and their mysterious obsession with "limited" comics circulation. The rest of the world has already understood that God meant us to read comics, therefore comics should be everywhere. =)
In Finland these comics were published in Nintendo-Lehti, which was at the time, to my understanding, the only official Nintendo magazine in the country (aside of the importer's news leaflets which were its predecessor, and such). It was circulated just as widely as any monthly magazine at the time - not sure how well it actually sold, but everyone I knew who played Nintendo were subscribers =) What was odd about the magazine is that most of the interesting content (game "reviews" and such) was in subscriber-only appendix and most of the space was devoted to these comics (and, later, the Japanese Zelda and Mario comics, which were made for Nintendo Power, I think).
These things were legendary, yeah. And some had some... unspeakable translation errors. (Same was true for game manuals. If you thought getting game manuals from Japanese to English was broken at the time, try translating the broken English to even more broken Finnish. When I got my copy of GBA Legend of Zelda, my heart was on fire and ice because the new importer had retranslated the manual.) My absolutely favorite was the description of Samus' ship - apparently, it had chaff release system (ummm... countermanouvers for ancient 20th century weapons technology, how thoughtful =) which was translated as "unnoticeable garbage chutes". But otherwise, I thought it was pretty good stuff. =)
Nope, about the Super Mario Land comics. In them, Tatanga somehow managed to come out of Game Boy (hypnotizing one guy to do some tricks in game which did this, of course), and the kids in the comic managed to do some tricks to bring Mario from the game to fight Tatanga.
In end of most levels in SML there's two doors (one on ground level and one high up); the trick was to use the third door in middle. The comics regrettably never told how to make the door appear =)
Seriously, there is also an eject button on the keyboard.
And there's an eject button on list of mounted volumes in any Finder directory window. And you can "right-click" on the icon and select the eviction. And it's probably in the menus somewhere too, don't have Mac at hand to test this. And I haven't tried this, but I wouldn't be surprised at all if I could open the terminal and type "eject" or something, after all, it works in Linux and it was my impression that MacOSX was in business of cloning the best of UNIX features =)
Macs are indeed a good example of how you can do things in the way that seems logical to you. Well, most of the time.
Actually, it's far more logical to use dpkg to remove software. As in "delete package".
Maybe apt developers should add some more sugar to the options, like "apt-get it off the damn drive (packagename)". I mean, if "who" command accepts "am i" as arguments (or "is smart" or "sounds silly", for that matter - GNU version seems to prefer "mom likes", according to the man page), there has to be a precedent to this "natural language command parameters" thing. Long and illustrious history up 'til eighties or whatever.
Seriously, I think "get" is more logical than "Start". After all, it's followed by what you're supposed to get done, as in "apt-get install" to get installed or "apt-get remove" to get removed. The fact that the program is primarily used for getting stuff does seem to be a source of confusion. Yes, maybe this is one of the jarring reasons why I prefer dpkg to remove stuff (aside of the fact that "dpkg -r" is shorter to write than "apt-get remove"...)
CP/M on a Commodore 128 was is and always shall be the pinnacle of operating systems.
Command line? That's so last year. Have you tried GEOS? That thing rules. And it has far more clever and advanced file handling than CP/M ever did.
Plus there's a C64 version so you won't necessarily need that rich kid's computer to run it, either. (C128 is lame anyway, not all C64 software runs because C64 coders are silly at times. Ever heard of $D030?)
Osamu Tezuka, who did Kimba, was a fan of Disney movies and had borrowed a thing or two from them to his own style, so he wasn't very keen on complaining about the whole deal. He didn't sue.
Lots of fans of Kimba are more than a bit peeved though, and I say for a good reason...
When I first saw Dashboard, I thought "great, finally something that Does Right(tm) the windowmaker dock apps..."
Linux has had Dashboard-like functionality for LONG time, if you also include swallowed applications to this equation - for all eternity you have been able to stick small applications to your desktop launch bars or whatever. There's also now applications that replicate desktop integration - though I presume Apple wouldn't release something as buggy as gdesklets seem right now =)
Re: Ultima V: The DOS version works wonderfully in DOSBox. You just need to set "cycles" to low enough number since U5 doesn't have a frame limiter so you may want an artificially slow emulation speed - but the fact that you're in a slow emulator environment already might help.
And the project to watch for in the future is Neat Ultima V, which is what xu4 is for Ultima IV and exult is for Ultima VII - though unlike those projects nu5 doesn't even have any kind of release.
No, it's not really legal. But a lot of things that aren't legal are not wrong.
Yes, technically you're not allowed to download the stuff from the net. But if you already have the exact same data at hand and paid for, is it really wrong?
Technically we could go into the Heavy Nitpicking Mode that you really are only allowed to distribute lists of ROM offsets (feed a ROM you ripped yourself to the program and it spits out the music files based on the list of offsets someone else figured out). It isn't illegal to tell someone else "the music code starts here and the music data is stored there."
It's just that people are lazy and few people bother to stop them from being lazy.
That's why I added "or someone already has". NES tracks and GBA tracks. Legally quite gray area, agreed... but personally I don't see much wrong with it, especially if I have the game.
Granted, I'm more of a PC-grown person, and on the PC the ripping is generally in form of "okay, another silly proprietary archive format, how do I extract these?"... "weird proprietary file format, how do I convert it to mid/s3m/wav?" There's often a tool someone has written. And, of course, in modern days, it's fashionable to add modding tools to the game itself, which also allow music extraction in one way or other. Many games nowadays just have lightly disguised MP3 and Ogg files.
Ripping console formats is far more difficult, yes - transferring stuff from cartridge to PC is the first biggest problem.
Though, as weird as it sounds, I have actually ripped music from GBA games (just not from ROMs I had transferred myself, but actually ROMs from games I own =). Pointed an old DOS-era music ripper proggy at WarioWare ROM and I got a whole boatload of MIDI files right away, I was quite surprised they actually stored MIDI files in plain in the ROM. I also hear many use Amiga MODs =)
...there's only the OSTs for now, and not much else. And every serious video game fan knows that OSTs are worthless because you can rip and convert them from the games yourself (or someone else already has). I already paid for the game, and I know the music is buried somewhere there =)
There has been some wonderful reworked orchestral and piano adaptations of these things. I'm more interested in finding those - good that they're releasing some of those as well.
In this post-OCRemix world, we need to think of the power of interpretation!
If you think the current logo is ugly, please don't look at the old logo. That was scaring old ladies.
(Really. I was working in one place where my work computer was previously being used by visitors. I locked my display when I went off for a bit and when I came back I heard some grandmommies had been getting scared by the logo or something)
I was pleased when the logo was replaced. Actually, I kind of like the current logo. In a weird way. Simple yet interesting. =)
Nonono. A better Debian-Doom3 analogy would be that when you start the thing up, for a split second you get all sorts of weird messages no one understands anyway on the terminal, and then boom, the thing will start up and it will blow your socks off with its amazingness.
In the greater scheme of things, the the ugliness of Debian installer weighs about as much as the cryptic Carmackgrams in Doom3 start-up =)
Yup. Most of the changes in Debian were in system tools and applications side. As in "hey, look at all this neat Apache 2.0 stuff".
On desktop side, Debian has the same stuff everyone else has. The only possible distinguishing thing is that Debian has its own color scheme and even a desktop background image, which (to my understanding) haven't even changed in a while, and it doesn't even default to those...
As for the installer: I've seen the installer once in each Debian machine I've needed to set up. That's three times since 1997. Why should I care what it looks today? Why should anyone care what the installer really looks like? List of changed install features and how smooth the installer is now, that's what I want to hear.
I think Linux distro reviews that focus on screenshots are a bit misguided. It's easy for, say, Fedora newbies go "this sucks, it has GNOME 2.8 and not even a custom background per default", and they never get to discover the sheer joy of make-kpkg. =)
There's always been "breakage" when moving from major to major. Not as bad as anything mentioned in the article, but still, it's never completely simple. It's gotten even better since apt-get...
Most of it having to do with me needing to manually somehow convince the system to install new Perl and everything it depends on.
And I think the worst thing I've ever have needed to do was to manually de-archive, edit install script, and re-archive some package (I think it was modutils, or some other kernel thing) because I had neglegted to move from 2.0 to 2.2 kernel (why? it worked...) in the previous version and leap from 2.0 to 2.4 was just too corny for the package installer to try.
But I've never managed to break anything too badly even with ocassional --forcing... =)
Well, they already did Q1 E1M1 as a text adventure, and, in my humble opinion, if you forget the slightly sarcastic tone in it (after all, this was made as an April Fools joke)...
...the game's action is quite faithful to the original, with insightful commentary as well - it was heck of speedier and thrilling than most of the text adventures I've played, and a lot of fun too:
Yeah, as everyone knows, MMORPGs are fun until someone else logs in =)
However, I think actual roleplaying would be possible in MMORPGs if it was just more encouraged. Make clear where OOC chatter belongs, and such.
As for "u", well, just tell people that you're supposed to properly spell things and make moderators carry big sticks.
I've seen both things getting done, though they were all in small servers (role-playing stuff working wonderfully in NWN, chat monitoring and spelling policy working wonderfully in lotgd.net) - the problem with MMORPGs would be the need for a lot more staff than these small places needed to make this happen.
The idea of 4:33 was not to listen to the performer, or lament the lack of any performance, but to listen to the sounds around us. Absolute silence practically doesn't exist.
You could, of course, make it a bit more johncagey by sticking speakers in the computer's on-board audio output cranking up the volume really loud, and play 4 minutes 33 seconds of extremely well-crafted 0-bits. If rush of the blood in your veins was the point of 4:33, well, so might be the faint chirping of your disk controller. Actually, that would not be again the idea of 4:33 (again, we're listening to the performer), but I think you could call this the Analog Noise Remix of John Cage's "4:33" vs "Imaginary Landscape No. 4" =)
MC Hawking could easily be re-performed with a computer, after all, most of the music was made on a computer...
Seriously, I think it depends greatly on whatever definition of "performance" we use here. If we're talking about sound reproduction, most of the modern music is already recorded on quite high definition (hopefully decipherable by future generations). Aside of other performance-related things, well...
And that can even be broken if you don't know whether the music is meant to be on the background or not. That ambiguity can often be interesting until revealed. (see the movie Spy Hard and game Metal Gear Solid, just to mention a few notable examples...)
...and roar of the engines and zaps of laser guns in vacuum, and little things like that...
Not bad at all! The only thing that distinguishes this from other modern games is that the models are a bit worse - not much worse, just could use a bit of touchup and this might pass for a commercial game. I particularly liked the werewolf player model. Game-wise, this seems just as fun as Q3A.
And any deathmatch game that includes a remake of Q1DM6 has to be good. =) (and one of those maps definitely rang bell. One of the Half-Life DM maps, right? Not really touched HL in years so I can't really tell, but it seemed the same...)
Well, at least here in Finland, they're not outlawed, just that there's far more paperwork and licenses and examinations and stuff like that to be done until you're allowed to own one. And even more if you want bullets, too.
Fortunately, assault coffee makers are easy to get from all supermarkets. (well, not really, but still, these would make a really cool zombie-fighting weapons AND thanks to the caffeine output, they generally make it far easier to coming up other technological solutions...)
I have an annoying tendency to ramble about things that are vaguely related to each other.
I was merely trying to hint that translations in both the comics and the NES manuals were just as bad at the time. Well, actually, the manuals were far worse. =)
Yup! "Just when you thought it was safe to make a cup of tea... it's... Invade-a-Load!"
Lets you play an okay clone of Space Invaders while loading the game.
Here's even a screenshot of the title screen. Note the nice little "(C) MCMLXXXVII" on the bottom. The thing was apparently cooked up at Mastertronic and used between 1988-1991 in a few releases.
I saw this on one football game that was on Zzap!64's cover tape. Truly, Microprose Soccer it wasn't - the loader game was far more fun than the actual game. =) (The tape did have one great game - Revenge of the Mutant Camels!)
The music in the loader was amazing - turns out to be from "One Man and his Droid", done by Rob Hubbard.
"Sold in limited quantities?" Not intended as a flame, but I've never understood Americans and their mysterious obsession with "limited" comics circulation. The rest of the world has already understood that God meant us to read comics, therefore comics should be everywhere. =)
In Finland these comics were published in Nintendo-Lehti, which was at the time, to my understanding, the only official Nintendo magazine in the country (aside of the importer's news leaflets which were its predecessor, and such). It was circulated just as widely as any monthly magazine at the time - not sure how well it actually sold, but everyone I knew who played Nintendo were subscribers =) What was odd about the magazine is that most of the interesting content (game "reviews" and such) was in subscriber-only appendix and most of the space was devoted to these comics (and, later, the Japanese Zelda and Mario comics, which were made for Nintendo Power, I think).
These things were legendary, yeah. And some had some... unspeakable translation errors. (Same was true for game manuals. If you thought getting game manuals from Japanese to English was broken at the time, try translating the broken English to even more broken Finnish. When I got my copy of GBA Legend of Zelda, my heart was on fire and ice because the new importer had retranslated the manual.) My absolutely favorite was the description of Samus' ship - apparently, it had chaff release system (ummm... countermanouvers for ancient 20th century weapons technology, how thoughtful =) which was translated as "unnoticeable garbage chutes". But otherwise, I thought it was pretty good stuff. =)
Nope, about the Super Mario Land comics. In them, Tatanga somehow managed to come out of Game Boy (hypnotizing one guy to do some tricks in game which did this, of course), and the kids in the comic managed to do some tricks to bring Mario from the game to fight Tatanga.
In end of most levels in SML there's two doors (one on ground level and one high up); the trick was to use the third door in middle. The comics regrettably never told how to make the door appear =)
And there's an eject button on list of mounted volumes in any Finder directory window. And you can "right-click" on the icon and select the eviction. And it's probably in the menus somewhere too, don't have Mac at hand to test this. And I haven't tried this, but I wouldn't be surprised at all if I could open the terminal and type "eject" or something, after all, it works in Linux and it was my impression that MacOSX was in business of cloning the best of UNIX features =)
Macs are indeed a good example of how you can do things in the way that seems logical to you. Well, most of the time.
Actually, it's far more logical to use dpkg to remove software. As in "delete package".
Maybe apt developers should add some more sugar to the options, like "apt-get it off the damn drive (packagename)". I mean, if "who" command accepts "am i" as arguments (or "is smart" or "sounds silly", for that matter - GNU version seems to prefer "mom likes", according to the man page), there has to be a precedent to this "natural language command parameters" thing. Long and illustrious history up 'til eighties or whatever.
Seriously, I think "get" is more logical than "Start". After all, it's followed by what you're supposed to get done, as in "apt-get install" to get installed or "apt-get remove" to get removed. The fact that the program is primarily used for getting stuff does seem to be a source of confusion. Yes, maybe this is one of the jarring reasons why I prefer dpkg to remove stuff (aside of the fact that "dpkg -r" is shorter to write than "apt-get remove"...)
Command line? That's so last year. Have you tried GEOS? That thing rules. And it has far more clever and advanced file handling than CP/M ever did.
Plus there's a C64 version so you won't necessarily need that rich kid's computer to run it, either. (C128 is lame anyway, not all C64 software runs because C64 coders are silly at times. Ever heard of $D030?)
Osamu Tezuka, who did Kimba, was a fan of Disney movies and had borrowed a thing or two from them to his own style, so he wasn't very keen on complaining about the whole deal. He didn't sue.
Lots of fans of Kimba are more than a bit peeved though, and I say for a good reason...
When I first saw Dashboard, I thought "great, finally something that Does Right(tm) the windowmaker dock apps..."
Linux has had Dashboard-like functionality for LONG time, if you also include swallowed applications to this equation - for all eternity you have been able to stick small applications to your desktop launch bars or whatever. There's also now applications that replicate desktop integration - though I presume Apple wouldn't release something as buggy as gdesklets seem right now =)
Re: Ultima V: The DOS version works wonderfully in DOSBox. You just need to set "cycles" to low enough number since U5 doesn't have a frame limiter so you may want an artificially slow emulation speed - but the fact that you're in a slow emulator environment already might help.
And the project to watch for in the future is Neat Ultima V, which is what xu4 is for Ultima IV and exult is for Ultima VII - though unlike those projects nu5 doesn't even have any kind of release.
Yeah, but Saint Stallman, in his infinite wisdom, gave us M-w and C-y, and even among Lord Gates' army Ctrl+c and Ctrl+v are popular...
...and nowadays, we're going increasingly toward dynamic page generation and template use where XML verbosity isn't really an issue.
No, it's not really legal. But a lot of things that aren't legal are not wrong.
Yes, technically you're not allowed to download the stuff from the net. But if you already have the exact same data at hand and paid for, is it really wrong?
Technically we could go into the Heavy Nitpicking Mode that you really are only allowed to distribute lists of ROM offsets (feed a ROM you ripped yourself to the program and it spits out the music files based on the list of offsets someone else figured out). It isn't illegal to tell someone else "the music code starts here and the music data is stored there."
It's just that people are lazy and few people bother to stop them from being lazy.
That's why I added "or someone already has". NES tracks and GBA tracks. Legally quite gray area, agreed... but personally I don't see much wrong with it, especially if I have the game.
Granted, I'm more of a PC-grown person, and on the PC the ripping is generally in form of "okay, another silly proprietary archive format, how do I extract these?" ... "weird proprietary file format, how do I convert it to mid/s3m/wav?" There's often a tool someone has written. And, of course, in modern days, it's fashionable to add modding tools to the game itself, which also allow music extraction in one way or other. Many games nowadays just have lightly disguised MP3 and Ogg files.
Ripping console formats is far more difficult, yes - transferring stuff from cartridge to PC is the first biggest problem.
Though, as weird as it sounds, I have actually ripped music from GBA games (just not from ROMs I had transferred myself, but actually ROMs from games I own =). Pointed an old DOS-era music ripper proggy at WarioWare ROM and I got a whole boatload of MIDI files right away, I was quite surprised they actually stored MIDI files in plain in the ROM. I also hear many use Amiga MODs =)
...there's only the OSTs for now, and not much else. And every serious video game fan knows that OSTs are worthless because you can rip and convert them from the games yourself (or someone else already has). I already paid for the game, and I know the music is buried somewhere there =)
There has been some wonderful reworked orchestral and piano adaptations of these things. I'm more interested in finding those - good that they're releasing some of those as well.
In this post-OCRemix world, we need to think of the power of interpretation!