GPL First Person Shooter Released
Lisandro writes "Nexuiz v1.0, an fast paced deathmatch FPS, has been released under the GPL. It uses a heavily modified version of the Quake 1 engine, with real time lighting/shadowing, improved particle effects and more. It looks really good and it's available for Windows and Linux, with a Mac version said to be coming soon."
But "This website was designed for Internet Explorer 6 and higher"!?
Game! - Where the stick is mightier than the sword!
According to a post on their forum, there is a Mac app in the download, but it is non-functional out of the box -- they are working on including some libraries with the download that will alleviate the need to compile anything. They "expect the patch to be out within a week", so that's cool.
I watched C-beams glitter in the dark near the Tannhauser gate.
Frost Pissed...
It looks pretty good (for a free game). Of course, the real test is how many peopel will play it. There are a lot of "would-be-good" games that fall by the wayside because there's nobody to play with if you just want to jump online from home.
On the other hand, a good community can make a good game legendary. BZFlag, for example
>>It doesn't say anywhere what platform is this for ?
Jesus. Besides on the web site, it says what platforms in the DAMN FOUR LINES THAT MAKE UP THE STORY. How dense can you be???
If by "Looks really good" you mean "Looks like they tried to recreate Unreal Tournament with the Quake engine and turned the bloom up to eleven" then sure. I'll wait until I can find a server with a good ping before I judge the netcode.
Seriously, it's not really bad. It's basically just Quake with enhanced graphics support and awful weapon models, but having everything be GPL is nice in theory for mods. However, I could see people not wanting to release their mod to the world under GPL and thus giving this a pass.
It's a nice effort.
..how do y'all think it compares with Cube? http://www.cubeengine.com/
jz (Je-Tze)
From what I did see, however, it doesn't look like you can reload. Personally, I think half the fun of a good FPS is reloading. ;)
As it stands, Cube is my favorite open source 3D FPS. It's very entertaining, and multiplayer can be a blast with the right people. The game is simple, but the graphics are gorgeous in spite of this. It has a sort of surreal and cartoonish feel...very arcade-like, but that's one thing I like about it. It's not as dark and dismal as many other FPS games, and doesn't seem to take itself too seriously.
It also clearly states what engine is used.
He am not too smrt.
I wonder what engine it uses?
http://wiki.quakesrc.org/index.php/Engines
Can you do better? :)
Pretty Pictures!
As long as there are people to play online, I'm game.. i'm waiting for the mac patch to come out so i can try it... i'm to lazy to custom-compile shit... the more mac games, the better :)
especially a gpl
It think its the style ,Ever seen the game timesplitters it kind of reminds me of that
The only things certain in war are Propaganda and Death. You can never be sure which is which though
Well, part of it is a faux "wide angle lens" effect, but you can see the art is a bit crude and cartoonish. If I recall reading this correctly artwork on professionally developed games is as or more expensive than the programming.
I'm not much of a gamer myself; does having really refined artwork make that much of a difference after you've been playing for a while?
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
If it's reasonably fun to play and gets enough attention, I can see this project attracting contributors looking into an alternative to modding as a way to break into professional game development.
I wonder though whether people programming cheats will undermine its attractiveness for network play? Maybe people working on this should be aiming for careers at RSA instead of EA?
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
The game looks interesting, though the artwork looks like it could use some work (maybe after the summer of code is over with I'll contribute some artwork), too bad I'm not really a big fan of first-person shooters.
Famous Last Words: "hmm...wikipedia says it's edible"
You have to be high, or at work . . .
Don't save Windows XP! http://www.petitiononline.com/jjw1xp/petition.html
The screenshots are amazing! It looks like Unreal Tournament. It certainly looks promising.
For those interested, here's the Dark Places engine.
My favorite FPS so far is ETF. It's a mod for Wolfenstein:Enemy Territory(free as in beer).
Cube is not bad either.
VStrider.
nope.. graphics don't mean jack after the initial perioid, especially if you're playing it against other people.
(functional graphics start to matter more the more you play, so you'll end up turning off effects like grass in games pretty often).
world was created 5 seconds before this post as it is.
I know you didn't ask but it also tells you what license the program is released under.
Now I'm not a sad fantasist who thinks people actually RTFA, but you could read the /. summery. It's available for Linux, Mac and Windows (in other words anything, given someone who wants to port it), and it runs on a modified Quake 1 engine (the screenshots make it look very heavily modified; it looks more like UT2004 than Quake 1).
# cat
Damn, my RAM is full of llamas.
If I recall reading this correctly artwork on professionally developed games is as or more expensive than the programming.
Significantly more expensive in many cases - game programming teams are often not that big for various reasons and they tend to be outnumbered significantly by the artists, level designers and other content creators.
This is actually one of the biggest problems facing OSS games: finding capable, experienced coders to produce engines on the cheap is usually not that hard but finding good quality artists and musicians willing to produce significant quantities of professional-level artwork and music for nothing or nearly nothing is virtually impossible.
Ooh! Does this mean that they've discovered new shades of brown? ;^)
It does use the Darkplaces engine, which is a heavily modified version of the Quake1 engine.
That's easy for you to say. On the Mac version (not ready for prime-time yet, they acknowledge) after 10 minutes of loading the level only the HUD comes up.
It clearly states on the website that Mac support isn't ready yet. It was a accident that the broken mac build was released at all.
Not bad at all! The only thing that distinguishes this from other modern games is that the models are a bit worse - not much worse, just could use a bit of touchup and this might pass for a commercial game. I particularly liked the werewolf player model. Game-wise, this seems just as fun as Q3A.
And any deathmatch game that includes a remake of Q1DM6 has to be good. =) (and one of those maps definitely rang bell. One of the Half-Life DM maps, right? Not really touched HL in years so I can't really tell, but it seemed the same...)
It always makes me happy when people reply to my posts except, of course, when they fail to read what I write.
Prosedy^H^H^Hidure^H^H^H^H^H^Hcadu^H^H^H^H^H^H^H
Computer generated content is kind of promising in that regards. It won't do proper art, but it is used succesfully for simple level design in roguelikes.
In a fair world, refrigerators would make electricity.
Bah, /. you killed it
Use the torrent:
http://www.torrentspy.com/download.asp?id=319937
but the website appears to be slashdotted.
"I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
randomly people will just start running around with just a gun model visable. really annoying when one goes to pick up a gun it moves and shoots you becouse it was a player whos model glitched out.
I think Nexuis is supposed to mean "Next you is" as in Next to die. Anyway, just by comparing screenshots I would have to say that Nexuis seems more asthetically pleasing than Cube. Maybe its that the characters seem less ugly artistically.
All of the artwork in Spore is procedureally created and it looks quite good, so I think that type of art is one solution to the problem of exponentially-increasing costs (most of which lie within the art asset creation) of making a AAA videogame. No, you won't replicate realistic features, but it can work for stylized styles as Spore as shown.
Can anyone compare this to the sources of Q3A available from ID?
It would be a great addition to TuxRacer in various Linux distributions.
The developers are not focusing on bot support at this moment. If they could add some bot support in the next patch it would be really nice. Anyone played it with one of those plugable bot mods (Frikbot)?
Not funny fuckhead.
....I'm there.
:-D
(everyone loves a kamakaze engie with a hot EMP)
lol..and slashdot is bugged this morning:
"Slashdot requires you to wait 2 minutes between each successful posting of a comment to allow everyone a fair chance at posting a comment.
It's been 14 minutes since you last successfully posted a comment"
Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
Yeah, I know, it does :(
The sad thing is that I got a flamebait moderation (and was called a "not so smart guy") just because I *actually did get* to the main page of the home page and *did download* the zip file (which ignited the whole thing to begin with- who is using zip for linux). It turns out that the zip contains *all* the binaries and you should run something like
>linux-86-glx
to start it...
And it sucks, btw... the thing is so slow you wish you died... if this is a quake 1 port (on a 2.4 GHZ with Nvidia 5700 on Gentoo) it is one hell of a bented one.
mac port, good stuff, but what i'm REALLY interested in, when does a version for a modded xbox come out?
not that i have one, or anything... but playing that with a controller would be so nice, and over the internet with Win/Linux/Mac players...
i haven't played it yet, as i'm waiting for the mac version, but it seems great, esp. considering it is open source and community driven!
I know that this is a little old, but the fact it runs on the Quake 1 engine is the game's greatest weakness.
While it's true that you can do programming in Quake C to make the game play as you want, most of the game activity takes place in the binary file - if you want to make a mod involving force fields that one team can pass through, you'll have to tweak the engine.