It's supposed to take place in the 80's, so expect lots of white blazers, open-collared pastel shirts and spurious references to both Crockett and Tubbs.
Which is precisely my point. The XBox will have the same hardware, whereas the PC will have GeForce 8's and SBLive! ExtiAudiOlogy, making a direct port from PC to XBox far more difficult.
You seem to have misunderstood my point. Games didn't require 3D accelerators then. Only very recently have games (as a rule, rather than an exception) required 3D accelerators.
Quake debuted in '96. It didn't even ship with a GL mode.
Nor did Descent, ROTT, Duke Nukem 3D, Shadow Warrior, etc.
Need For Speed 3 didn't need one. F22 Lightning neither. Destruction Derby? Nope.
What will be done to compensate for the minimum proc speed requirements? As min. specs for high-end, gee whiz PC games creep ever towards 1GHz (yeah, it'll be a bit, but just watch), what will happen to the "ease" of porting to XBox? Framerate is a killer issue to any casual gamer. If a game looks great but moves like molasses in January, people will skip it in greater numbers than they will buy it.
However, as technology expands, there is less incentive to keep older fabrication technologies around. Why is it that (comparatively) few places sell PC100 RAM anymore? Because technology has advanced and there is less demand for it. Why can't I buy new 400 MB IDE hard drives anymore? Same reason.
So, for nVidia and Intel to continue producing the chips for the XBox takes up valuable resources that could otherwise be dedicated to fabbing GF4's and the eventual GF5's, etc. Their interest in the project goes down and so I'd imagine that M$ has either 1) contractually engaged them in such a way as to make it unattractive to start shorting production runs (civil fines, etc. for breach of contract) or M$ sweetens the pot in various and sundry "intangible" ways.
The only problem with that line of reasoning is the fact that computer hardware will continue to advance, while the XBox is a static platform.
Most PC games out today don't support 5 year old hardware. 5 years ago, almost no games required a hardware graphics accelerator. Nowadays, you'd be hard pressed to find one that doesn't.
So, 4-5 years down the line, M$ won't be able to dump games to the XB because the technology will be too dated.
That depends on what you mean by "Miyamoto-quality". Metal Gear Solid, Xenogears, Final Fantasy VII and IX, Chrono Cross, Gran Turismo 1 & 2, etc. were all high quality games.
Did you mean "PSX had no platformers up to Mario64 snuff"? That I might assent to, although Ape Escape stands as one of the most inventive and entertaining 32bit platformers out there.
There is no Quicktime for Linux.
Unless I missed some big story in the last week or so...
But then the entire manual would consist of one page posing the question: "Did you reboot?"
You do realize that there is APT for RPM, don't you? Connectiva ported it, so maybe there's a chance that this MegaDistro will be apt-rpm based.
It works like a charm, esp. if you use the FreshRPMS repositories.
And make it online, with one person playing the mayor, one the police chief and the rest playing hoodlums out to start trouble.
Even better, have State of Emergency's riot potentials built in so that you can play the riots in real time,
Sweet!
He means camping in the Quake sense, not the tents n' baked beans sense.
You mean like the four player linked GBA Zelda shown in Nintendo's press conference?
Cause that might just hit the spot.
Metroid Prime is decidedly NOT 2D. It's an FPS w/3rd person for the ball sections.
The new Contra is 2D! Just look!
Virtua Tennis -- the first tennis game that non-fans could enjoy
Errrm, Mario Tennis preceded it.
It's supposed to take place in the 80's, so expect lots of white blazers, open-collared pastel shirts and spurious references to both Crockett and Tubbs.
*grin*
Uhhhh, "Vice City". As in "Miami Vice". Liberty City is based on NYC. "Vice City" will be roughyl based on Miami.
Make sense?
Which is precisely my point. The XBox will have the same hardware, whereas the PC will have GeForce 8's and SBLive! ExtiAudiOlogy, making a direct port from PC to XBox far more difficult.
You seem to have misunderstood my point. Games didn't require 3D accelerators then. Only very recently have games (as a rule, rather than an exception) required 3D accelerators.
Quake debuted in '96. It didn't even ship with a GL mode.
Nor did Descent, ROTT, Duke Nukem 3D, Shadow Warrior, etc.
Need For Speed 3 didn't need one. F22 Lightning neither. Destruction Derby? Nope.
Not to mention the fact that the GBA will play all existing Gameboy Games.
"Numbers like that".
Hmmm. Seems to me that I remember the Dreamcast selling nearly 8 million consoles in the Western hemisphere and look at where Sega is now!
Oh, wait...
What will be done to compensate for the minimum proc speed requirements? As min. specs for high-end, gee whiz PC games creep ever towards 1GHz (yeah, it'll be a bit, but just watch), what will happen to the "ease" of porting to XBox? Framerate is a killer issue to any casual gamer. If a game looks great but moves like molasses in January, people will skip it in greater numbers than they will buy it.
Errm, forgot the 2)
Should have been right before the "or M$ sweetens"...
*grin*
However, as technology expands, there is less incentive to keep older fabrication technologies around. Why is it that (comparatively) few places sell PC100 RAM anymore? Because technology has advanced and there is less demand for it. Why can't I buy new 400 MB IDE hard drives anymore? Same reason.
So, for nVidia and Intel to continue producing the chips for the XBox takes up valuable resources that could otherwise be dedicated to fabbing GF4's and the eventual GF5's, etc. Their interest in the project goes down and so I'd imagine that M$ has either 1) contractually engaged them in such a way as to make it unattractive to start shorting production runs (civil fines, etc. for breach of contract) or M$ sweetens the pot in various and sundry "intangible" ways.
The PS2 doesn't support widescreen and other modes with it's games.
Bull. Gran Turismo 3 supports 16:9. Not sure about any other titles though.
The only problem with that line of reasoning is the fact that computer hardware will continue to advance, while the XBox is a static platform.
Most PC games out today don't support 5 year old hardware. 5 years ago, almost no games required a hardware graphics accelerator. Nowadays, you'd be hard pressed to find one that doesn't.
So, 4-5 years down the line, M$ won't be able to dump games to the XB because the technology will be too dated.
Just my $2/100.
Man, as Tycho of Penny Arcade put it, "It's on. This is that Clash of the Titans s**t."
Vengaboys! Oy. My side hurts. Thanks for the early morning laugh.
*grin*
They're Britons not "Britans".
My wife's a bit of an Anglophile, so she's correcting by proxy. *grin*
That depends on what you mean by "Miyamoto-quality". Metal Gear Solid, Xenogears, Final Fantasy VII and IX, Chrono Cross, Gran Turismo 1 & 2, etc. were all high quality games.
Did you mean "PSX had no platformers up to Mario64 snuff"? That I might assent to, although Ape Escape stands as one of the most inventive and entertaining 32bit platformers out there.
Riiiiiiight
Unless you were being facetious. Then it's funny.
Remember the late 80's? Nintendo was practically vile.