Yeah, they already to those. They are called multi-cores.
The biggest problem with this AI card is (besides being vapourware) is that there is no way in hell you can beat CPUs at their own game. (Executing branchy code.)
I can see use for an AI library though. It doesn't seem like these guys are really clued in enough for that though.
And to be quite frank. I don't consider "Expressen" a newspaper. They represent the "Fox News" of Swedish papers, although without the political bias. (They are not so much biased as fucking stupid.)
They are more concerned about which wannabe star got drunk in a pub for other sad wannabes than actual news. It's sad really, it used to be a world-class photojournalism paper.
I'd say the PS2 has more games geared towards social "non-gaming". Such as Guitar Hero, Singstar, Buzz and similar games are typically liked by gamers and "non-gamers" alike.
GC games OTOH are often more like normal games. Only with multiple players in mind.
From the page about how it happens he mentions that:
Do you KNOW how much ambulance rides and emergency room visits at 2:30am on July 4th are? (Sadly I do, due to a large number of other stupid injuries.)
It seems like his real problem is that he's suffering from cronic lack of intelligence.
Several ways to tamper with the device has already been mentioned. But how about just removing the SD card and removing the violations?
Since it doesn't seem to track the actual speed limit (that would be quite a bit more complex) it seems like it would need a pretty high preset limit. (Or a limit for in city driving.)
It's a pretty neat project though. And making your own hardware box like that is not a small feat for anyone.
I got lost a couple of times when you are leaving the base where you find the flood. I was playing it coop (it's too boring for single play IMHO) and both of us (both avid FPS players) got lost a few times. It doesn't help when all the rooms look the same.
The outside leves of Halo where very impressive. The indoors level were complete and utter crap. They felt flatter (IMHO) than the levels in Doom/Duke3D.
They put it well in a Penny Arcade strip "No the level design is the genious of it. It's like the Covenant has purposfully designed their ship to be confusing and boring to confuse intruders."
Do you have anything to support those arguments? You make wild broad generalizations regarding code quality but don't prove anything to back it up. Hell you're even an Anon Coward who don't give out your name. While I don't know who the parent is and if he has actually looked at the code but he did leave enough info so I can look him up.
And AFAIK Opera has been free (ad supported) for a long time. Even in the dark ages when Mozilla was just beginning to take off.
I haven't tried ScummVM on my DS yet, but I can say that it rocks on my PSP. Of course if you only have a DS that's better then nothing. And to be fair I think the firmwares you get with the new PSPs are not downgradable (over 1.7 AFAIC) so it wouldn't make as much sense to get one for homebrew if you're not going to get a modchip.
If LucasArts would make a release with a bunch of adventure games on a UMD I'd be all over it. Even though I already have several of them.
I agree, Fox does have bias. But, the difference is: they admit it.
Exactly! That's why their slogan is "Fair and unbalanced". And as Steven Colbert so aptly noted they do present both sides of the story. Both the presidents side, and the side of the vice president.
I agree with your second part (being able to rewind if you die makes it possible to "experiment" with solutions to the jumping puzzles.
I don't agree with your first point. Simply becuase *any* movement in 3D can be mapped on a "2d projection" of the 3d world. Your argument would mean that going in a hallway is 2D since most of your movement is limited by walls and roof. Actually that would make it 1D when I think about it.
IMHO POP:SOT had plenty of 3D puzzles. A lot of the time you had to move up and down as well as side and depth to solve a puzzle. (IIRC there were a bunch of such jumping between pillars puzzles.)
Many of the rooms were also of the type. "Ok I need to get to that item. How can I jump around in the room in order to reach it?"
Regarding photo editing I recently found the program F-Spot for Linux. It was the reason I (once again) switched to Linux to play some with it. It's not so much editing as photo management. But in that aspect it does a better job than many Windows/OSX programs. Or perhaps more accurately, it has "versions" so you can have different edits of the same photo.
Why no other programs have this is beyond me. It seems like an obvious feature.
It seems like a lot of the other people giving "advice" in this thread has no experience with Matlab.
Many of the built in functions in Matlab are coded in eg C. And as you mention Matlab even has built in functionality for porting code to C from the Matlab scripting language.
I'd advice the OP to go that route. Profile your code and begin by moving over the parts that are eating the majority of your cycles. Design it similar to the.m files you already have and you can use them for testing your new code.
Once the C/C++ code is done for one script let everyone use that instead for their research. That way everyone benefits from the speed increases.
Naturally to make a complete stand alone program you'll have to reimplement some stuff that are not critical wrt profiling. But you may be able to use the built in.m -> c functionality for that.
I'm also sure you can find a lot of info on this online. Matlab is *the* standard tool for numerical research and a lot of people have been playing with it.
I'm not impressed. Everything is formulaic and expected. Ohh, the evil executives are plotting agaist our two heroes and turning it into a show of itself.
Compared to a show like My name is Earl this is completely uninteresting.
And any show that has a laughtrack gets minus points. Most shows with laugh tracks just plain suck.
You know, I was just listening to the Major Nelson show about HDDVD (#183). Among other things they talk about how HD-DVD has
1) Mandatory 2nd video decoder. So the commentaries can be a separate video stream displayed as "picture in picture" or overlaid (if filmed on green screen). 2) Mandatory storage capacity. So you can actually store information about the disc settings and more and it will be tied to that disc. 3) Mandatory network capacity. So you can download content over the net.
Seems like all of these together would make it possible to add a real MST3K style commentary to HDDVDs over the net. Naturally I doubt that this is something we'll see until things are opened up a bit. But it does have interesting possibilities.
Yes they can be stolen. But given a reasonable secure passkey they won't be deciphered. (Not before the Earth goes Woosh anyways.) If you use a 4 digit key you may as well store them in clear text.
Computers which are comprimised are a much bigger problem for certificates. (Ie computers with keyloggers or www trojans.) Those are not really "Man in the middle" attacks though.
"Hardcore" as in not casual. And casual games are IMHO games which have pretty much one game mechanic which you do over and over. (Tetris, Lumines and so on.) Casual games can still be hard.
Perhaps I should have used another term to describe that. And yet again perhaps you should not spend your time trying to be offended by what other people write.;-)
The terms needed to describe the games is not needed though. While I like the games I have on the DS (though I have Resident Evil and I have to say I'm not crazy about that) the graphics look like bad PS1 graphics (at best). Compare that with the PSP which sometimes looks like PS2, eg with Syphon Filter.
Well put! I guess whom ever modded you as "troll" only read the last paragraph. And apparently didn't understand it.
I also have both of them and I have to say I agree with most of your observations. Although not wrt the screen quality. I have two PSPs (one white, one black) and I know about 10 more people who has one (or more), I don't think anyone has a dead pixel. OTOH I got a stuck pixel on my DS Lite.
I have both a PSP and a DS. I have to say the games on the PSP are way more impressive; but both consoles are fun. Although there seem to be more casual games or "non-games" (like Brain Age) for DS and more hard-core games for PSP.
A game like Syphon Filter is damned impressive to play on a portable console.
That's pretty much my experience as well. (I have two PSPs and one DS Lite.)
I don't have as many DS games yet, but I have have to say that the games for the PSP are way more impressive. But the DS games are kind of fun too, so it works out. Here in Sweden the DS games aren't that much cheaper though, and they are not really worth as much as the PSP games IMHO.
Yeah, they already to those. They are called multi-cores.
The biggest problem with this AI card is (besides being vapourware) is that there is no way in hell you can beat CPUs at their own game. (Executing branchy code.)
I can see use for an AI library though. It doesn't seem like these guys are really clued in enough for that though.
And to be quite frank. I don't consider "Expressen" a newspaper. They represent the "Fox News" of Swedish papers, although without the political bias. (They are not so much biased as fucking stupid.)
They are more concerned about which wannabe star got drunk in a pub for other sad wannabes than actual news. It's sad really, it used to be a world-class photojournalism paper.
I'd say the PS2 has more games geared towards social "non-gaming". Such as Guitar Hero, Singstar, Buzz and similar games are typically liked by gamers and "non-gamers" alike.
GC games OTOH are often more like normal games. Only with multiple players in mind.
From the page about how it happens he mentions that:
Do you KNOW how much ambulance rides and emergency room visits at 2:30am on July 4th are? (Sadly I do, due to a large number of other stupid injuries.)
It seems like his real problem is that he's suffering from cronic lack of intelligence.
Several ways to tamper with the device has already been mentioned. But how about just removing the SD card and removing the violations?
Since it doesn't seem to track the actual speed limit (that would be quite a bit more complex) it seems like it would need a pretty high preset limit. (Or a limit for in city driving.)
It's a pretty neat project though. And making your own hardware box like that is not a small feat for anyone.
I got lost a couple of times when you are leaving the base where you find the flood. I was playing it coop (it's too boring for single play IMHO) and both of us (both avid FPS players) got lost a few times. It doesn't help when all the rooms look the same.
The outside leves of Halo where very impressive. The indoors level were complete and utter crap. They felt flatter (IMHO) than the levels in Doom/Duke3D.
They put it well in a Penny Arcade strip "No the level design is the genious of it. It's like the Covenant has purposfully designed their ship to be confusing and boring to confuse intruders."
Do you have anything to support those arguments? You make wild broad generalizations regarding code quality but don't prove anything to back it up. Hell you're even an Anon Coward who don't give out your name. While I don't know who the parent is and if he has actually looked at the code but he did leave enough info so I can look him up.
And AFAIK Opera has been free (ad supported) for a long time. Even in the dark ages when Mozilla was just beginning to take off.
World of Warcraft updates. And it's probably not normal torrents (I'm not sure) but they use a P2P system similar to torrents.
I haven't tried ScummVM on my DS yet, but I can say that it rocks on my PSP. Of course if you only have a DS that's better then nothing. And to be fair I think the firmwares you get with the new PSPs are not downgradable (over 1.7 AFAIC) so it wouldn't make as much sense to get one for homebrew if you're not going to get a modchip.
If LucasArts would make a release with a bunch of adventure games on a UMD I'd be all over it. Even though I already have several of them.
Exactly! That's why their slogan is "Fair and unbalanced". And as Steven Colbert so aptly noted they do present both sides of the story. Both the presidents side, and the side of the vice president.
I agree with your second part (being able to rewind if you die makes it possible to "experiment" with solutions to the jumping puzzles.
I don't agree with your first point. Simply becuase *any* movement in 3D can be mapped on a "2d projection" of the 3d world. Your argument would mean that going in a hallway is 2D since most of your movement is limited by walls and roof. Actually that would make it 1D when I think about it.
IMHO POP:SOT had plenty of 3D puzzles. A lot of the time you had to move up and down as well as side and depth to solve a puzzle. (IIRC there were a bunch of such jumping between pillars puzzles.)
Many of the rooms were also of the type. "Ok I need to get to that item. How can I jump around in the room in order to reach it?"
Regarding photo editing I recently found the program F-Spot for Linux. It was the reason I (once again) switched to Linux to play some with it. It's not so much editing as photo management. But in that aspect it does a better job than many Windows/OSX programs. Or perhaps more accurately, it has "versions" so you can have different edits of the same photo.
Why no other programs have this is beyond me. It seems like an obvious feature.
It seems like a lot of the other people giving "advice" in this thread has no experience with Matlab.
.m files you already have and you can use them for testing your new code.
.m -> c functionality for that.
Many of the built in functions in Matlab are coded in eg C. And as you mention Matlab even has built in functionality for porting code to C from the Matlab scripting language.
I'd advice the OP to go that route. Profile your code and begin by moving over the parts that are eating the majority of your cycles. Design it similar to the
Once the C/C++ code is done for one script let everyone use that instead for their research. That way everyone benefits from the speed increases.
Naturally to make a complete stand alone program you'll have to reimplement some stuff that are not critical wrt profiling. But you may be able to use the built in
I'm also sure you can find a lot of info on this online. Matlab is *the* standard tool for numerical research and a lot of people have been playing with it.
Yeah, it was formulaic and uninteresting.
The first rule of comedy is you need to surprise your audience. There were no (or few) surprises in this show.
I'm not impressed. Everything is formulaic and expected. Ohh, the evil executives are plotting agaist our two heroes and turning it into a show of itself.
Compared to a show like My name is Earl this is completely uninteresting.
And any show that has a laughtrack gets minus points. Most shows with laugh tracks just plain suck.
You know, I was just listening to the Major Nelson show about HDDVD (#183). Among other things they talk about how HD-DVD has
1) Mandatory 2nd video decoder. So the commentaries can be a separate video stream displayed as "picture in picture" or overlaid (if filmed on green screen).
2) Mandatory storage capacity. So you can actually store information about the disc settings and more and it will be tied to that disc.
3) Mandatory network capacity. So you can download content over the net.
Seems like all of these together would make it possible to add a real MST3K style commentary to HDDVDs over the net. Naturally I doubt that this is something we'll see until things are opened up a bit. But it does have interesting possibilities.
As does Firefox.
The user friendly way to add a custom search in FF is to right click on a search field and select "Add a keyword for this search."
Don't be daft.
Games like Halo require a lot more hand-eye coordination, tactical and strategic thinking, 3D awareness and so on than eg Tetris.
Sure there is planning involved in Tetris as well, but it's on a more basic level. (Like have strategies for how to handle different shapes.)
For the record I don't care much for neither Halo nor Tetris.
That's what the guy in the store told me.
Not in Sweden. Here they have a "only with more than 6 subpixels" policy. OTOH Nintendo Sweden sucks more than Nintendo Eu (which sucks).
But the store I bought it in replaces it directly the first month.
Yes they can be stolen. But given a reasonable secure passkey they won't be deciphered. (Not before the Earth goes Woosh anyways.) If you use a 4 digit key you may as well store them in clear text.
Computers which are comprimised are a much bigger problem for certificates. (Ie computers with keyloggers or www trojans.) Those are not really "Man in the middle" attacks though.
"Hardcore" as in not casual. And casual games are IMHO games which have pretty much one game mechanic which you do over and over. (Tetris, Lumines and so on.) Casual games can still be hard.
;-)
Perhaps I should have used another term to describe that. And yet again perhaps you should not spend your time trying to be offended by what other people write.
The terms needed to describe the games is not needed though. While I like the games I have on the DS (though I have Resident Evil and I have to say I'm not crazy about that) the graphics look like bad PS1 graphics (at best). Compare that with the PSP which sometimes looks like PS2, eg with Syphon Filter.
Well put! I guess whom ever modded you as "troll" only read the last paragraph. And apparently didn't understand it.
I also have both of them and I have to say I agree with most of your observations. Although not wrt the screen quality. I have two PSPs (one white, one black) and I know about 10 more people who has one (or more), I don't think anyone has a dead pixel. OTOH I got a stuck pixel on my DS Lite.
I have both a PSP and a DS. I have to say the games on the PSP are way more impressive; but both consoles are fun. Although there seem to be more casual games or "non-games" (like Brain Age) for DS and more hard-core games for PSP.
A game like Syphon Filter is damned impressive to play on a portable console.
That's pretty much my experience as well. (I have two PSPs and one DS Lite.)
I don't have as many DS games yet, but I have have to say that the games for the PSP are way more impressive. But the DS games are kind of fun too, so it works out. Here in Sweden the DS games aren't that much cheaper though, and they are not really worth as much as the PSP games IMHO.