Slashdot Mirror


DS Claims EU Dominance

Gamasutra reports that, at least in the EU, the Nintendo DS has the portable war pretty much locked up for the time being. 200,000 units of the DS Lite were sold in the ten days after its launch. From the article: "According to Nintendo of Europe, the Nintendo DS has now secured the lead in the handheld market in Europe, with sales of the format exceeding 5 million. No sales figures from Sony are available to compare directly, with only a "shipped" figure of almost 6 million for all territories bar North America and Japan." Interestingly, 136,500 units were sold in the United States in just the first two days after the handheld console's launch.

172 comments

  1. Hmm... by another_fanboy · · Score: 3, Insightful

    Didn't Sony claimed the PSP would destroy the DS? I wonder if this is a sign of their upcoming ill fate...

    1. Re:Hmm... by Yvan256 · · Score: 3, Insightful

      Nintendo is to the gaming world what Apple is to the computer world. Always seen as the "underdog" even though they're profitable, have excellent products, and really innovate.

    2. Re:Hmm... by chrismcdirty · · Score: 2, Insightful

      I used to agree with this analogy. But then I realized Nintendo doesn't (usually) rape their customers with a high entry-price.

      --
      It's like sex, except I'm having it!
    3. Re:Hmm... by Macthorpe · · Score: 4, Funny

      Well my brother has a cousin who's dad knows this guy who lives with a girl who goes out with another girl who occasionally goes into a games shop to a drink from the machine, and SHE said that SONY IS BUYING NINTENDO!?!??!!?

      In other words, no.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    4. Re:Hmm... by Yvan256 · · Score: 0

      You should note that I never mentionned anything about prices/costs in my analogy, aside from the fact that the two are making money (unlike the Xbox division, which is still in the red overall).

    5. Re:Hmm... by Vo0k · · Score: 1

      Not really :P Remember NES? It ruled the market.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    6. Re:Hmm... by oahazmatt · · Score: 4, Insightful

      I wouldn't say it's so much of a sign of an ill fate for Sony so much as it appears to be poor planning.

      Firstly, there is a difference in the two portable units, which is emphasized in the advertising campaigns. The Nintendo DS is a portable gaming system, whereas Sony has been marketing the PSP as a portable multi-media system in hopes of capturing a wider demographic.

      Secondly, there is the content available for either device. Nintendo has many titles available for the DS, most of them exclusive to the device if not just the brand. Sony has a number of titles available for the PSP, but not so many original concepts or exclusive to the PSP alone. For instance, "Liberty City Stories" has just been released for the PS2. For those who may have been contemplating purchasing a PSP simply to play the exclusive PSP version of Grand Theft Auto now have more options, including to having to purchase a PSP to play the game.

      Thirdly, there is a certain out-of-the-box quality that should be expected from a portable device. Every PSP owner I have encountered has taken the time to show me the capabilities of the device. Not once was the focus of the PSP it's own line of games, but other games it could play. PSP owners would show me the vast library of NES and MAME titles they had installed. However, when I asked if that was available out of the box, I was informed that it took some work to get the resulted library.
      Not that I would think it would not take work, but if the existing game library (import titles or no) is not the focus for the device owner, there is a good chance that the device will not succeed.

      I see the PSP hanging around for a bit, yet. There is still a chance for a comeback. It is an interesting machine, I have no doubt about that. It simply needs a steady line of original titles that are something more than what has already been seen on the device.

      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    7. Re:Hmm... by drinkypoo · · Score: 2, Interesting

      Right, but that was a special time. Retailers didn't want to sell anything with "video game" in the title because there were so many flops (coleco, intellivision, and several others) and no one was buying them. Nintendo actually invented R.O.B. as a gimmick so that they could sell it to retailers as a "robot game system" - although there's what, two games that work with him? And only one of them is remotely worth playing? Nintendo controlled the market because they sold just about the only thing you could buy, it could provide essentially arcade-perfect ports of their games, and many of the best-loved arcade games of the day were provided by Nintendo.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Hmm... by chrismcdirty · · Score: 1

      I do note that you mentioned nothing of price. But part of the Apple stigma (yes, it still exists) is their high price. Let Nintendo and Apple be different companies. There is no need to compare them. Nintendo profits. Enough said.

      --
      It's like sex, except I'm having it!
    9. Re:Hmm... by jawtheshark · · Score: 1

      For those who may have been contemplating purchasing a PSP simply to play the exclusive PSP version of Grand Theft Auto now have more options,

      Alas, I already bought a PSP just for that reason. I was really pissed to find out that LCS is now available for the PS2 (which I also own). Yeah, I'm an idiot. At least the PSP was on sale with two free games, so I didn't spent too much. Oh, well... Next time I'll just go Nintendo.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    10. Re:Hmm... by Anonymous Coward · · Score: 3, Funny

      Working the electronics counter at Wal-Mart doesn't give you the inside scoop on news like that.

    11. Re:Hmm... by KDR_11k · · Score: 1

      So Apple has a 95% marketshare on laptops?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Hmm... by another_fanboy · · Score: 1

      I thought Walmart employees were the first to know about everything.

    13. Re:Hmm... by XxtraLarGe · · Score: 1

      Yeah, and the Apple II ruled the market for a while as well. Both were on top at one time, and both are regaining market share through quality products. I say the OP made quite an insightful comment, and should be modded up.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    14. Re:Hmm... by ScaryFroMan · · Score: 1, Insightful

      But the NES isn't the only successful console. They came out with a slight majority vs. the genesis, and barely under a majority with the N64. And the gamecube did manage to beat the Xbox worldwide.

      That's a big difference from Apple's tiny minority.

      --
      In Soviet Russia, backwards is everything.
    15. Re:Hmm... by shotfeel · · Score: 1

      No, but they're pretty close in the portable music player business.

    16. Re:Hmm... by shotfeel · · Score: 1

      Fourth??? The GameBoy the most popular handheld of earlier years. That not only means a chance to build up their user base, but also means there's a huge crop of older games that "upgraders" can still play. Sony has an uphill battle all the way. They had a console user base, not a handheld user base.

    17. Re:Hmm... by MemoryDragon · · Score: 3, Insightful

      You bring it to the point, the only really interesting thing on the PSP is homebrew stuff and Sony tries to prevent these things to happen by enforcing firmware updates for newer games. So every psp owner has to face the fact, either homebrew or commercial games, now many of those buyers simply stick with homebrew, which means a sure loss for sony, because it cannot sell newer games to this demographic. Only two things have prevented those people to switch to the DS which is way friendlier with homebrew (as of now only a plugin module on the top and an sd adapter on the bottom is needed), those two missing things are a snes emulator which works well and a mame port. Once this is done, you can say goodbye to the PSP as preferred homebrew choice. Sony with its own stupidity of shooting itself into the foot will take care of the rest.

    18. Re:Hmm... by lordmatthias215 · · Score: 1

      Neg, I don't see much of a shot for the PSP to come back. The games they offer are very expensive, and don't tend to come down in price very quickly. Ports of console games are even worse than the original titles- they have worse graphics than the console versions, yet cost an extra $10. Homebrew- a big sales point that drew people to the PSP, is stunted if you want to buy any of Sony's games, due to required version upgrades created to prevent piracy. Many of the methods employed in these newer versions prevent independant homebrew from being playable as well. The movies they release on UMD end up costing 10-20 dollars more than they do on DVD, just because they are on Sony's proprietary format. This problem is even more accented when you realize you already own the movie. At this point, the only way around this high price is to buy a large capacity Memory stick duo and rip the movie to the stick, because Sony hasn't released the UMD burner they promised, since they realized it could possibly be used to promote piracy. So when it comes down to it, in both the movie and game market for their PSP, Sony has pretty much shown that it cares less about its users than it does about its phobia of piracy. In the meantime, Nintendo, who in their active decision to focus near-completely on games, never claimed homebrew and movie capabilities as a selling point on the DS, never had anything to cut short on its portable system. They've also adopted the "blue ocean" strategy that they plan to extend with the wii- create a series of easy-to-use-yet-addictive games that can be spread from the normal gamers to parents, grandparents, and little sisters. This is embodied in the "Brain Age" and "Big Brain Academy" titles, which have been largely responsible for the DS accelerated market growth, what with their low price point of $20 and simple, addictive game play that caters to nongamers. As it turns out, much of the DS' new are people who bought the game for their kids, started playing it, and got addicted enough to buy one to take to work. Co-workers then see someone playing Brain Age, fall in love with it, and go out and buy a DS too. Now these co-workers also see other games such as Nintendogs, Animal Crossing, Metroid, and Mario kart, that they can play via Wi-Fi or short range ad hoc. The whole group of co workers buys 1+ of these titles, and play together in the office. Te DS then spreads to everyone's families, as people decide they want their kids to take part in the action as well. With this strategy in mind, Nintendo actually sels it's dev kits for much cheaper than those of its rivals, with the stipulation that Nintendo interviews each developer who wants one, in order to decide wheter the developer will make innovative or worthwhile games for the systems, or if they will be poor quality. If you make the dev kits cheap enough to be available to small yet creative upstart developers, you've got a much better chance of getting a really new idea than if stick solely with people like EA, who have done the same thing repeatedly for a decade. (In EA's defense, they look like they'll be doing some really neat stuff with the Wii version of Madden 07).

    19. Re:Hmm... by Abcd1234 · · Score: 1

      Though it should be pointed out that the DS, with it's 33 Mhz and 66 Mhz processors, has far less raw computing power than the PSP, and thus it will be much more difficult to get a port of something like MAME running at reasonable speeds.

      Not that I care too much... I'm far more interested in writing new (though not terribly original :) games for the device, given it's unique capabilities.

    20. Re:Hmm... by Vo0k · · Score: 1

      Except there's no "PC" of the console world.
      If you want a console you always consider options and always consider nintendo as one of many. There's always competition, and the market in in such a flux that it's really hard to keep any "brand loyalty". Not like in PCs where no matter what you choose in means of hardware, it's still a PC. PCs aren't going to go anytime soon and there's no crisis in the PC world. Apple is not going to grab most of the market in the near future and PC is not going to leave anytime soon. Meantime, 360 was mostly bought by idiots (sorry, I'm a mod on Oblivion forum. You can tell by first sentence if the poster has PC or 360), PS3 is going to be an overpriced flop and there's no other competition.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    21. Re:Hmm... by Golias · · Score: 1

      I bought my PSP for the combined use of gaming and watching videos on it, and it's pretty good for both.

      When standing in lines, sitting in waiting rooms, or riding on planes, it's nice that I have a choice of popping in a game (i.e., Katamari, Bleach, Stand Alone Complex, or GTA), or simply kicking back and watching anime videos. (I rip them from DVD on my Mac using a program called Handbrake, then dump them into the attached 4 GB HD on the PSP.)

      The DS Lite is also an impressive gadget, and it looks like some of the games for it are pretty cool, but I have not yet become bored with the PSP options, so I don't really feel compelled to buy one... for now.

      What baffles me is why so many people seem to care which handheld "wins" the console "wars." We are talking about toys here, people. There are more important things in life than which faceless corporation makes more money selling toys.

      --

      Information wants to be anthropomorphized.

    22. Re:Hmm... by aliquis · · Score: 1

      Of course the focus from Sonys point is to have native games (and movies...), it's not like they are the ones makeing the emulators and stuff.

      If I want something like the PSP I guess I would wait for Gameboy 2 or whatever it might be called ;)

    23. Re:Hmm... by ZakuSage · · Score: 1

      Uh Nintendo 64 only had 35 million units sold. PS1 had 102 million. I think that's no where near a majority. Additionaly, the Gamecube is below Xbox worldwide by over 3 million units. I think you, and the person who marked you "+1 Insightful" need to check the manual.

    24. Re:Hmm... by ZakuSage · · Score: 1

      Well actually the latest version of devhook, a homebrew game launcher, supports all current commercial games on UMD, right out of the box. So I can have my cake and eat it too. :D

    25. Re:Hmm... by 7Prime · · Score: 1

      Rape? I prefer to think of it as "surprise sex".

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    26. Re:Hmm... by 7Prime · · Score: 1
      What baffles me is why so many people seem to care which handheld "wins" the console "wars." We are talking about toys here, people. There are more important things in life than which faceless corporation makes more money selling toys.

      But it's more than that, though. It's about value judgements. Whether companies should strive for innovation, or simply tack on as many features as possible. The idea is that, the winning business philosophy will inspire other companies in other industries to follow. To me, the thing that the Nintendo DS and Wii represent are innovative design, while stressing simplicity and ellegence over raw horsepower and numerous (but possibly, lacklusterly implemented) features. Sony's gameplan, so to speak, seems to be one of blunt force, features features features (no matter how well their implemented), and fear of change.

      The company that wins will help to define the general trend of consumer electronics in the coming years. I'd rather see innovation and ellegence take the lead over horsepower and features, which has seemed to be the leading trend up until now.

      My philosophy is this: start out and make one device that does one thing very well. Then make another device that does something else very well, if they are successful, merge them into one device that does both things well... OR, start with one device that does one thing well, and once that's perfected, begin slowly adding on features, as long as the simplicity of the original device isn't compromised. Starting out by creating one device that does everything, almost always ends up becoming one device that does everything BADLY, innefficiently, and inelligantly.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    27. Re:Hmm... by geminidomino · · Score: 1
      "

      , motherfucker! Do you speak it?!"

    28. Re:Hmm... by NiceGuyVan · · Score: 1
      " Ports of console games are even worse than the original titles- cost an extra $10"

      On THIS planet, PSP games cost LESS than console counterparts

      Homebrew- a big sales point that drew people to the PSP

      Is used by a vast minority, not majority. And you can't expect Sony to stand idly by when UMD games can be pirated.

      The movies they release on UMD

      You're first non-lie

      Sony hasn't released the UMD burner they promised

      They never promised that, they in fact promised they never would give that. They don't even let developers burn their own games

      Sony has pretty much shown that it cares less about its users than it does about its phobia of piracy

      Same for MS and Nintendo. Nintendo sues flash card makers, and the first firmware update for DS Online games wiped the firmware of some homebrew users.

      never claimed homebrew and movie capabilities as a selling point on the DS

      Play yan.

      Now these co-workers also see other games such as Nintendogs, Animal Crossing, Metroid, and Mario kart, that they can play via Wi-Fi or short range ad hoc

      Funny, when my co-workers saw me playing a portable GTA that looked just as good as the PS2 ones they were fricken amazed, got many to buy their own and multiplay with me.

      I'm not saying PSP is better, just that you're horribly wrong in how bad you think it is

    29. Re:Hmm... by Golias · · Score: 1

      Two counterpoints:

      1. The design of the PSP is not that bad. It would be nice to have a second analog stick on the right side, but otherwise I'm pretty happy with it.

      2. We are still talking about toys here. If we were talking about NASA, all your protests about "innovative design, while stressing simplicity and ellegence over raw horsepower and numerous (but possibly, lacklusterly implemented) features" (whatever the hell that's supposed to mean... it's not like the Wii cures cancer or keeps the moon from falling. It's just another game console, except with a goofy new controller design.) would make sense, but we are talking about toys. As long as people have fun playing with them, they serve their purpose. "Philosophy" is a silly thing to even discuss.

      --

      Information wants to be anthropomorphized.

    30. Re:Hmm... by 7Prime · · Score: 1

      Now, I must completley dissagree. I could care less whether NASA favors ellegence and simplicity over features and horsepower, in fact, it's probably better if they don't (the Space Shuttle is ugly and complicated, but it gets the job done), their work is completely utilitarian in nature, and therefor should concentrate on simply getting the job done.

      Games are entertainment. "Toys" are simply a subset of entertainment, mostly used to describe items for children. Calling video games "toys" is like calling all albums "toys" because a few of them happen to contain recordings of "Peter and the Wolf". Video games are mainstream entertainment, just like film, litterature, and music. Our values in entertainment are very closely tied to what we value, as a whole, in our society. Some would argue that art is the only thing mankind has that afirms, and makes our existance relevant.

      Although, no, I don't believe the PSPs design to be all that bad, per se, but the recent work by Nintendo seems to be more in tune with what I'd hope to see valued by the entertainment industry as a whole. So yes, we are talking about much more than simply "toys".

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  2. DS Rul3z by Pablo+El+Vagabundo · · Score: 5, Funny


    I have to say I'm impressed with the DS. It is the first portable console I have ever gotten and I am playing metroid constantly.

    I've always had a bit of a nintendo bias, but these days I'm nearly becoming a fanboy. Something has really changed at the company. They seem to be making all the right moves.

    They must all be playing brain training all the time. Their brains are way younger than those Sony execs...

    Pablo

  3. That's what happens when you actually have games by Orange+Goblin · · Score: 4, Insightful

    PSP looks nice and all, but they missed out the "gaming" part...

  4. interesting.. by tont0r · · Score: 1

    Interesting to see that considering, according to the related article posted above, that 12,000 of them were stolen that were supposed to make their way to europe. They were supposed to be part of the 200,000 DS Lites sold at launch.

    But in the grand scheme of things, 12,000 does not make a dent in 5,000,000.

    1. Re:interesting.. by Cocoa+Radix · · Score: 1

      But in the grand scheme of things, 12,000 does not make a dent in 5,000,000.

      Of course it does! A 0.24% dent!

  5. UK by BenjyD · · Score: 4, Interesting

    The DS even seems to be winning in the UK (source), where Nintendo has never done as well as on mainland Europe. It's been interesting watching the size of the DS section in shops grow, mostly at the expense of UMDs.

    1. Re:UK by Dasaan · · Score: 3, Interesting

      I noticed this myself just this weekend when I went to buy Brain Training for my DS. I've also noticed that a few shops are starting to move their DS section towards the front of the shop where originally they were trying to pimp the PSP.

      --
      XP is basicly 98 with a lot more extra features to hunt down and disable. --Dram
  6. Not just EU... by Anonymous Coward · · Score: 0

    Here in Japan you see the PSP only in Ads and on television.

  7. Bo knows gaming by spyrochaete · · Score: 3, Interesting

    I have to say that I'm impressed in general with video game consumers. The most successful products are the consoles that treat their customers right. PS2 creamed the other consoles of its generation due to great games, an outstanding gamepad, an out-of-the-box DVD movie player, a low price, and backward compatibility. Even though the PS2 has the crappiest hardware of the 3 consoles it's still far and away the best seller.

    It's especially fascinating to see Nintendo out-Sony Sony! The DS has great games with tiny load times, innovative display and control schemes, a low price, and backward compatibility. It's the big seller by an enormous margin even though the graphics pale in comparison to the very pretty PSP, which has loads of (severely locked-down) additional features, but I think people are much more comfortable carrying a clamshell portable game system than a scratch-prone beauty queen.

    There are so many markets where the biggest names get the biggest sales, regardless of quality (fear not, I won't start my iPod rant). However, in the gaming world I feel fairly safe going with the crowd.

    Big kudos to Nintendo for the DS. They've earned all the fanfare.

    1. Re:Bo knows gaming by American+AC+in+Paris · · Score: 2, Insightful
      The most successful products are the consoles that treat their customers right.

      As much as I like the sentiment, that just ain't always the case. Ask Sega about it.

      --

      Obliteracy: Words with explosions

    2. Re:Bo knows gaming by Anonymous Coward · · Score: 1, Funny

      Yeah, everybody loved the 32X and Sega CD that we were expected to add on to our current systems. Not to mention the vast wealth of games that were released here for the Saturn! And Phantasy Star Online fans will rave about Sega's strict control of cheating and how American servers always got new content within a reasonable timespan after it was released on the Japanese servers.

      And.. ugh, sorry, I can't do it any more, I have to go scrub my mouth out now.

    3. Re:Bo knows gaming by StingRayGun · · Score: 1

      "It's especially fascinating to see Nintendo out-Sony Sony!" Got that part right. It's exactlly why they are dominating.

    4. Re:Bo knows gaming by joshsisk · · Score: 1

      While the Dreamcast was a GREAT console, with good titles... it was simply too little, too late. The failure of teh 32x, SegaCd and Saturn had reduced Sega's coffers to the point where nothing could really save them. Add to that the fact that the DC launch in Japan wasn't as big a success as the NAmerican one... well, it was curtains for Sega, unfortunately. I still have my DC and play it from time to time. Good system.

    5. Re:Bo knows gaming by vga_init · · Score: 4, Interesting

      I would like to add to your comment that I have noticed the gaming industry is one of the most heavily-scrutinized industries by its consumers. This is a good thing.

      To give you an idea of what I'm talk about, think about the automotive industry for a moment. It's a huge industry, and it's got a wide group of consumers, each of whom have their own understandings about the machine and those who make and sell them. Most people know very little about the real functionality and merit of the vehicles themselves, but usually make their purchasing decisions based on price (some people want shiny, expensive, things) and product loyalty. Honestly, how many people do you know are familiar not only with autos themselves, but understand the dynamics of the industry as a whole (including politics, alignment, strategies, past products, current products, future products) and can speculate the significance of each morsel? It amazes me to sit and watch a bunch of people my age (youngsters--20 and under) sit and analyze the video game industry. Some people are on a first name basis with numerous individuals in the industry, from business men to engineers!

      I've seen people do this to sports and music, and I guess it's natural with video games because it is also a great form of entertainment and treasured pastime. It's too bad people can't be this concerned about politics. :)

    6. Re:Bo knows gaming by MojoBox · · Score: 1

      Hey, if you can get the results of a senate election to affect whether or not I get my Zelda fix, I'll be all over that shit!

    7. Re:Bo knows gaming by Chibi-Hikaru · · Score: 1

      Ooh, don't forget how once we got the new content on our servers after a resonable time that the rare items that were rewards for the quests were upgraded into wonderful common drops that everyone desired!

      --
      http://www.cafepress.com/hikarudesigns/ http://www.bricklink.com/store.asp?p=hikaru
    8. Re:Bo knows gaming by Emetophobe · · Score: 1
      Even though the PS2 has the crappiest hardware of the 3 consoles it's still far and away the best seller.
      What do you mean the crappiest of the 3? Sure, Xbox had faster hardware, but the PS2 still had better hardware than the gamecube. Please elaborate on how the PS2 had the crappiest hardware of the three.
    9. Re:Bo knows gaming by scarpa · · Score: 1

      Gamecube was faster than the PS2. It had other hardware shortcomings like lack of DVD, HDD or NIC, but in terms of power it was the more capable machine.

    10. Re:Bo knows gaming by jr87 · · Score: 1

      gamecube was more in line with the original xbox

    11. Re:Bo knows gaming by spyrochaete · · Score: 1

      I'm not entirely sure but I'm PRETTY sure that GC is far more powerful than PS2. At least that's what I heard about cross-platform titles like Resident Evil 4. The PS2 is an old clunker, man!

    12. Re:Bo knows gaming by BenjyD · · Score: 1

      Don't tell me there are still people around who believe the Playstation 2 is a powerful console? It's significantly slower than the Gamecube and XBox. It came out a year earlier, after all. (look at Anandtech, or just go and play RE4 on PS2 and GCN - there's a reason why the PS2 has to resort to FMV for the cutscenes, while the GCN renders them in-engine)

    13. Re:Bo knows gaming by schnell · · Score: 1
      Honestly, how many people do you know are familiar not only with autos themselves, but understand the dynamics of the industry as a whole (including politics, alignment, strategies, past products, current products, future products) and can speculate the significance of each morsel?

      Actually, there are lots and LOTS of people like this. There is an enormous "car culture" in the United States replete with otherwise un-tech-savvy folks who probably can't set their VCR clock but can nonetheless tell you the purpose of every moving part in their car and how much torque it's rated for. It's actually very, very similar ... you've got the eagerly awaited trade shows, the review/preview magazines, the mass marketing ... you've even got legions of fanboys (witness all the "Calvin peeing on a [Ford | Chevy | Kia | Whatver] logo stickers on pickup trucks around the country). So cars do actually have a similar dedicated, uber-knowledgeable fanbase ... it's just invisble to most geeks since the two crowds don't usually mingle together much. ;-)

      --
      "95% of all Slashdot .sig quotes are incorrect or completely fabricated." -Benjamin Franklin
  8. Interestingly enough by Daysaway · · Score: 2, Insightful

    Another parallel can be drawn from this. Proof that (Speed & Power) != (Fun). Developers love programming for the DS, over the PSP. The games are simpler, and the focus is drawn more towards fun.

    Perhaps the future of the console wars does not rely on power as much as everybody thinks. I wouldn't be suprised in the least to see the Wii take the #1 slot in the next gen market (Even if it is a Gamecube++).

    --
    Colonel Cranium this is Rectal Reconnaissance, we are on a collision course sir, Abort Abort!
    1. Re:Interestingly enough by NiceGuyVan · · Score: 1
      Developers love programming for the DS, over the PSP

      No, developers love programming for both. You'll find developers do love more power

  9. DS in US by Luigi30 · · Score: 1

    The PSP destroyed the DS initially in America because of the massive hype for OMG PS2 HANDHELD and OMG MOVIES HANDHELD, while the DS was OMG KIDDIE TOY LOLS.

    --
    503 Sig Unavailable

    The Signature could not be accessed. Please try again later or contact the administrator
    1. Re:DS in US by grapeape · · Score: 2, Interesting

      I bought into the PSP hype, picked up mine on launch day. Im a grown up so GTA didnt peak enough interest to buy it, but I did buy others to try and get into the PSP, Untold Legends, Lumines, Dead To Rights, Popolopis and SSX. I ended up buying a DS back in March after growing frustrated waiting for anything to come out other than Lumines that I had any interest in playing. I already had my gamepark for homebrew and emulation so that wasnt a real draw either. Its been months since I picked up my PSP but I play my DS every day, usually its 5 minutes here and there but thats whats great about the DS, for those without hours of time to dedicate to gaming there is plenty to offer.

      I'm evidently not alone on this opinion, heck ive had it listed on craigslist for 3 months with a more than reasonable price and failed to even get a nibble, around here it seems the PSP is already dead.

    2. Re:DS in US by ObligatoryUserName · · Score: 1

      I know it's fashionable to predict the demise of Sony, but comments like yours (which I've heard others echo) make me wonder if Sony didn't lose a lot of their credibility with the PSP, and if that isn't now coming around to bite them.

      In many ways the PSP is the model for the PS3, high end specs and design sacrifices made to accomodate a new form of video playback. Would Sony have been better off if they never launched the PSP? If they hadn't, we wouldn't all have a mental model of exactly how they're going to fail with the PS3.

    3. Re:DS in US by steveo777 · · Score: 1
      I believe if you check the sales statistics, there was never a moment when more PSP's were in the hands of consumers than DS's in America. I believe the margin was closest at about 500,000 units six months after PSP's release. But this is all coming out of memory. If anyone can confirm or deny, let me know. Most of the sites that would have the figures are blocked at work.

      Just trying to tell you the PSP didn't 'Destroy' anything in the US. It mearly sold faster for the first few months. The DS has been dominating our US markets for quite some time. But who knows. Maybe some good games will come out for the PSP. The DS certainly had a drought for a good 8 months and it was still strong. There's a lot of PSP's out there right now, it still could potentially take the lead. Especially if it was opened up for homebrew (on purpose).

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:DS in US by Transplant · · Score: 4, Interesting
      ...usually its 5 minutes here and there but thats whats great about the DS, for those without hours of time to dedicate to gaming there is plenty to offer.
      The one DS feature which I rarely see mentioned (but lends itself to the "5 minute" gaming crowd like you or me) is the automatic pause and low-power mode that occurs when you close the clamshell. It makes it so much easier to get through an otherwise epic game when you know you can just close the clamshell and come back to it 24 hours later without worrying about the battery being drained.
    5. Re:DS in US by Anonymous Coward · · Score: 0

      The DS launched earlier than the PSP in America, and built up a sizable lead - approximately the 500,000 that you cite. From the PSP's launch, there has been only two or three months where the PSP hasn't outsold the DS - but only by a factor of 2 or 3 thousand a month. Ergo, it's chipped the lead down slowly, but has never passed up the DS in terms of install base.

      Most people are expecting, with the launch of the Lite, that sales will reflect those of other areas more closely with the DS being the monthly victor in the US as well - certainly for June, when the Lite was released.

    6. Re:DS in US by apoc06 · · Score: 1

      http://www.videogamecharts.com/page3.html
      http://www.videogamecharts.com/page5.html

      Given the actual sales numbers before the DS lite became available, are you still /certain/ that the PSP is failing? behind? yes, but failing? I'm not so sure about that.

      Amongst those of us on the internet the DS is perfect, the PSP is dying and everyone is anticipating the wii, but we don't always echo the sentiments of the mainstream public whose spending dollars far exceed ours.

    7. Re:DS in US by Hast · · Score: 1

      Of course the PSP has that feature too. Although you have to give the power button a quick flick in that case instead.

      It's very practical though.

    8. Re:DS in US by Emetophobe · · Score: 1

      My friend bought into the PSP hype, he's the only one I know that actually purchased one. I never see him playing games on it, just watching south park or simpsons episodes. The PSP was barely more popular than the Nokia N-Gage IMO, and that's pretty bad company.

    9. Re:DS in US by aliquis · · Score: 1

      PSP got some sort of standby/pause to, I don't know how it works but I think it works good.

      But with the PSP it's kind of needed, and note, this is not the worst case scenario, even thought it's pretty bad: DS vs PSP.

    10. Re:DS in US by cyrus_zuo · · Score: 1

      In the US the DS has been struggling to win over the audience, but this, and countless other threads I've seen like it make be believe that the DS has made a lot of headway. I believe with the DS Lite launch that March/April/May hardware numbers for the DS all were low as people waited for the newer prettier system. When the June numbers are released in a few days I think that it will come as a surprise to most (including the analysts). Clearly a launch month is important, but this isn't a new product. Of course perhaps I'm wrong, but I'm very curious to see if the numbers echo what most of us have seen throughout the net (as expected). Software has already shown the DS as selling far above the competition. As a secondary note, the website referred to has incorrect Japanese numbers according to media create. I'm not sure where they came from. Even Enterbrain (the more conservative of the two companies that track Japanese sales has DS sales at 3.8 million this year...nearly twice what the website above lists - http://www.gamesindustry.biz/content_page.php?aid= 18190)

    11. Re:DS in US by apoc06 · · Score: 1

      That chart only has japan numbers up through May 2006 I believe. It definitely doesn't have the new numbers for the ds lite. its certainly feasible for the DS lite to have sold a million or more in the last two months, extrapolating from how well its been selling lately. That would put the numbers around the same area give or take as that report.

      As for where their numbers come from: "Most numbers are [cited] from NPD, Media Create, Famitsu, or Nintendo/Sony/Microsoft press releases/financial reports."

    12. Re:DS in US by Anonymous Coward · · Score: 0
      Im a grown up so GTA didnt peak enough interest to buy it

      Obviously not grown-up enough to realise it's the gameplay that matters.
    13. Re:DS in US by LKM · · Score: 1

      Although it doesn't work with all games on my PSP... Seems the game needs to cooperate if you want to use this feature.

    14. Re:DS in US by mvdwege · · Score: 1

      Yeah. The suspend-on-close is a really good feature, especially with the fast wake up time. Also, my DS can keep up that cycle for about two-three days, depending on how much gaming I actually do, before it has to be recharged.

      What irks me is that game reviewers appear not to know of this feature. I've seen several game reviews already that complain about the game not having a pause function. Wel d'oh! that's what you use the suspend for. Just close the shell, wham! instant pause, and lowered power consumption to boot.

      Mart
      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    15. Re:DS in US by geminidomino · · Score: 1

      heck ive had it listed on craigslist for 3 months with a more than reasonable price and failed to even get a nibble,

      Out of curiosity, how much are you considering "a reasonable price?" Looking for something to tide me over until SquidgeSnes on the GP2X runs a bit better. ;)

    16. Re:DS in US by geminidomino · · Score: 1

      Gameplay, huh?

      "We've all been there on the GTA games, however the new 3d ones seem to streamline the process of beating the game to death into the space of under an hour." -Reaperman on GP32X.com

      Says it all.

    17. Re:DS in US by bri2000 · · Score: 1

      The DS pause on close also seems to need the game to be compatible. It doesn't work with Animal Crossing, for example (I'm guessing because of the way the environment changes over time), although that's the only one I've come across.

  10. Still no WPA support by also-rr · · Score: 2, Interesting

    According to Nintendo anyway. This means that if I got one I'd have to run multiple WiFi networks in my house which seems a bit too much like a pain in the neck for a games console.

    Of course the GP2x has no built in WiFi at all, but it does seem like a missed opportunity for a product revision this late in the WEP-is-broken world.

    1. Re:Still no WPA support by Kazzahdrane · · Score: 1

      This isn't much of a workaround, but the Nintendo Wi-fi Connect USB stick you can buy can only be accessed by DS consoles (though they will most likely update the firmware to support the Wii when that is released) as you actually have to set each console up manually on your PC the first time you connect with it. It supports up to (IIRC) 5 DS consoles. At work we actually point this out to people who have a wireless router at home, since otherwise they'll have to practically disable their security to use their DS online. This way you can have a secure wireless connection and connect your DS consoles via the USB stick in one of your PCs. Here in the UK it costs £29.99 RRP.

    2. Re:Still no WPA support by joe+155 · · Score: 1

      I was looking at that today and would like one... I don't know if you know the answer to this but it being /. I figured I might as well ask... does it work with linux (I'm on fedora core 5) and would it be able to access the net on my setup anyway because it is bound to one MAC address (I worked around this by changing my other pc's MAC address but don't know how to do it on a DS)... I don't suppose anyone has seen/solved either of these issues

      --
      *''I can't believe it's not a hyperlink.''
    3. Re:Still no WPA support by Kazzahdrane · · Score: 1

      I'm fairly sure the software that comes bundled with the stick is only for Windows XP. I had a quick Google and could only find forum posts of people asking the same question as you and getting the answer of "no, you should get a wireless router" which isn't very helpful. So I guess the answer is to dual boot or something but I don't know enough about networks to know anything about your MAC address problem. Good luck though!

    4. Re:Still no WPA support by Hitto · · Score: 1

      Look, my SSID's name is "use_me". I have never ever had anyone try to download kiddie porn or buying nuclear bombs for terrorists while using my connection, and my computer's got its own unix-branded protection, so there's no damage done to my own stuff.

      Why the fuss about WPA/WEP/actually dropping the paranoia? I mean, it's your home network, not sensible information you'd need to protect like at work...

      Other than that, you can always use the nintendo branded usb wifi-AP stick. plug it whenever you want to play, unplug it when you're done playing.

      Or maybe you have an ulterior motive in bringing up a strawman?

  11. Region-free=good by Rob+T+Firefly · · Score: 4, Interesting

    In other regionally-divided platforms, the European gamers often seem to get a raw deal, waiting ridiculous amounts of time for their version of things to be released. I think the fact that DS is region-free really helped cement them a top position in a market that's tired of waiting for stuff to find its way over there.

    1. Re:Region-free=good by nutshell42 · · Score: 3, Interesting
      I think the fact that DS is region-free really helped cement them a top position in a market that's tired of waiting for stuff to find its way over there.

      The only real competitor of the DS is the PSP which is region-free, too (well, for games, but the DS is no movie player). So I really don't see how that would make a difference; I doubt many people replace their PS2/GCN/Xbox with a handheld because it's region-free.

      The first real test to your theory will be the next-gen consoles because the PS3 is region-free (well, for games...) while the 360 isn't; iirc the Wii will be region-free, too, but I'm not sure.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    2. Re:Region-free=good by minus_273 · · Score: 0, Flamebait

      you know I hate hearing europeans (EU) complain about this. The reason it takes so long is not only do you not use NTSC like the US and Japan, you dont even have a standard (PAL,SECAM etc). Then you dont even have a standard language. In Australia, US, Canada etc it is english. In Japan it is Japanese. In europe, it has to be translated into several languages. Even though England speaks english and there is a version of the game in english, it has to wait for a french translation. Who's fault is that? not tha game makers.

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    3. Re:Region-free=good by poot_rootbeer · · Score: 1

      The reason it takes so long is not only do you not use NTSC like the US and Japan

      Handheld consoles sold in Europe use NTSC video timing, the same as their counterparts sold anywhere else. Compatibility with European televisions and 50Hz electricity may be a factor in home console release schedules, but is irrelevant when discussing battery-operated handhelds.

    4. Re:Region-free=good by Yvan256 · · Score: 0

      >In Australia, US, Canada etc it is english.

      Glad to see you think everyone in Quebec speaks english.

    5. Re:Region-free=good by Anonymous Coward · · Score: 0

      they're not real Canadians anyway....everyone else in Canada wishes they would drop dead.

    6. Re:Region-free=good by KeiichiMorisato · · Score: 1
      you know I hate hearing europeans (EU) complain about this. The reason it takes so long is not only do you not use NTSC like the US and Japan, you dont even have a standard (PAL,SECAM etc). Then you dont even have a standard language. In Australia, US, Canada etc it is english. In Japan it is Japanese. In europe, it has to be translated into several languages. Even though England speaks english and there is a version of the game in english, it has to wait for a french translation. Who's fault is that? not tha game makers.

      Umm....Europe is a Continent

      If you want to make a valid comparison, then you have to use other continents like: Asia, Africa, South America, etc.

      Then you'll realize you have the same problem. Asia has many different languages, same with South America, etc. The only exception seems to be North America, but even in Canada, you have to translate to English and French.

      I, for one, would be glad to be raise in Europe. Not only would I know my mother tongue, but I would learn at least 2 more languages fluently.

    7. Re:Region-free=good by aliquis · · Score: 1

      PSP is region free to, and I suppose the GBA are aswell?

    8. Re:Region-free=good by Kamineko · · Score: 1
      Objection!

      The DS can play movies, you're just not looking hard enough. (Have a MoonShell, on me)

    9. Re:Region-free=good by atomicstrawberry · · Score: 2, Interesting

      Xbox 360, like the PS3, is 'region-free'. What this actually means when it comes to consoles is that the manufacturer doesn't force developers to lock the game to a certain region. It's up to the publisher - if they want to region lock it, the capability is there. Blu-Ray is 'region free' too. They just use other parts of the spec to lock the disc to certain regions instead.

      The original Xbox had this as well. I had a friend bring some games he purchased in Canada when he was living there back to Australia, and several turned out to play fine in my (Australian) Xbox. From memory it was Unreal Championship and something else.

    10. Re:Region-free=good by minus_273 · · Score: 1

      notice i wrote EU there when talking about Europe. EU is a wannabe state.

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    11. Re:Region-free=good by catprog · · Score: 1

      (Off-topic) How do you get moonshell to paly movies (tried using their tools to get it to .dpg but it will not play saying the extension is not supported).

      --
      My Transformation Website
      Kindle Books http://www.catprog.org/rev
      Interactive CYOA http://www.catprog.org/st
    12. Re:Region-free=good by KozmoStevnNaut · · Score: 1

      Any TV made in the last 10 or 15 years and sold in europe is plenty capable of both PAL and NTSC. My own El-Cheapo 21 inch Finlux set handles NTSC perfectly, and it was dirt cheap. Imported PS2 games and DVDs are no problem at all.

      --
      Eat the rich.
    13. Re:Region-free=good by Kamineko · · Score: 1
      MoonShell v1.31 (stable) Full package (uncompressed size 20.1 MB) updated: 2006/06/24
      Download (7-Zip file) 8.90 MB
      Includes:
      * MoonShell v1.31 (release version)
      * Movie encoding tools (v1.0)
      * Readme files: English, Finnish, French, Italian
      MD5 checksum: 7988ece8f2edbc26417f8e5ff6be3411

      http://forum.gbadev.org/viewtopic.php?t=9643

      Grab that version of MoonShell, use the installer, and set up the options for your particular type of flash media.
      To convert: go to "MoonShell v1.31 full\misc\Movie encoding tools" (where "MoonShell v1.31 full" is the folder you installed MoonShell to on your HD) and use dpgenc. You can fiddle with the options if you like, but the standard configuration is good if you don't know exactly what you're doing. After the conversion is finished, copy the .dpg to the flash media. If this doesn't work, you've missed a step, or you're using the wrong version of MoonShell.

    14. Re:Region-free=good by Anonymous Coward · · Score: 0

      thank you

    15. Re:Region-free=good by nutshell42 · · Score: 1
      Xbox 360, like the PS3, is 'region-free'. What this actually means when it comes to consoles is that the manufacturer doesn't force developers to lock the game to a certain region.

      No, the PS3 is region-free for gaming.

      Blu-Ray as well as DVDs and the Xbox 360 are not region-free. They can be region-coded or not.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
  12. Gameboy by another_fanboy · · Score: 1

    With the success of the DS, will Nintendo finally retire the Gameboy?

    1. Re:Gameboy by grapeape · · Score: 1

      At e3 Satoru Iwata stated that retiring the Gameboy is indeed a possibility.

      http://gameboy.ign.com/articles/708/708063p1.html

    2. Re:Gameboy by laxcat · · Score: 1

      We all remember the "3rd pillar" statements in the lead up to the DS's release that now seem very much like Nintendo erring on the side of caution. I think what's very possible now is a convergence of the GB and DS brands in the next portable generation. Something that everyone from age 6 to 90 will want. With the eminant runaway success of the Wii, a device hoping to capture that very demographic ("the breathing"), Nintendo may just have the know-how to pull it off.

    3. Re:Gameboy by aliquis · · Score: 1

      From the begining the plan was to have all three kinds of systems, atleast that was what they said but maybe that was only to be able to cover up a failed DS launch if any. Now they have only said that there won't be any new Gameboys right now, I don't doubt it will return, maybe the DS was more of a tech demo/test for a future Gameboy? DS with more competent hardware yes please.

      Althought the DS can be overclocked to atleast 113+57MHz from original 66+33MHz, see this thread at chipper.se and also this movie on a DS running at 100MHz.

  13. Kill Whitey by DudemanX · · Score: 1

    Of course they sold more DS Lites in Europe. They get to buy a black one. Offer me a black, blue, or some other dark color of the DS Lite and I'll go out and buy it right now. It may seem silly but I can just imagine how tore up that shiney white finish will look after a month. Give me a black one too!

    1. Re:Kill Whitey by iainl · · Score: 3, Interesting

      On the other hand, my white PSP doesn't show nearly as many marks as my brother's black one. His black DS Lite is a fingerprint magnet, too. So you may well be just fine, and indeed better off with a while Lite.

      --
      "I Know You Are But What Am I?"
    2. Re:Kill Whitey by flooey · · Score: 1

      It may seem silly but I can just imagine how tore up that shiney white finish will look after a month.

      The DS Lite has only been available in the US for a month, so I haven't had it quite that long, but it's actually standing up quite well to abuse. The corner buttons get a bit dirty, but the shell itself is still pristine, despite the fact that I carry it around in the same pocket as my keys. My black iPod, on the other hand, looks rather beat up with all the fingerprints and scratches. I'm not sure if that has to do with the finish they're using on the DS Lite or what, but mine is definitely holding up to the wear and tear of daily life.

    3. Re:Kill Whitey by DudemanX · · Score: 1

      Fingerprints I can see being more of a problem, but I can whipe those off. My assumption is based more off of my own silver GB SP and my roomates original silver DS and all the little black spots that have shown up in the finish just by living in a pocket. I could be wrong though. Ultimately these are just excuses for me not wanting a white one though.

    4. Re:Kill Whitey by chrismcdirty · · Score: 1

      The outside of the DS Lite is a clear plastic (except on the hinge). The result, the actual finish of the machine is well-protected. I suppose if the plastic part were scratched, it would be possible to get a replacement.

      --
      It's like sex, except I'm having it!
    5. Re:Kill Whitey by blighter · · Score: 1
      That's why god invented Lik Sang, which my totally wonderful, non-techy girlfriend somehow discovered to get me the navy blue model as a birthday surprise.

      It does attract fingerprints, but they wipe easily and it looks like awesome wrapped up to go.

    6. Re:Kill Whitey by chrysrobyn · · Score: 1
      Of course they sold more DS Lites in Europe. They get to buy a black one. Offer me a black, blue, or some other dark color of the DS Lite and I'll go out and buy it right now. It may seem silly but I can just imagine how tore up that shiney white finish will look after a month. Give me a black one too!

      I heard the black one was much bigger than the white one. But that yellow one was so tiny!

    7. Re:Kill Whitey by Abcd1234 · · Score: 1

      Meh, if your DS doesn't have plenty of nicks and scratches on the case, you're not playing it enough. ;)

    8. Re:Kill Whitey by KeiichiMorisato · · Score: 1
      Your link points to a regular DS....not a DS Lite.

      In Canada, we only have the polar white version as well....

    9. Re:Kill Whitey by aliquis · · Score: 1

      But isn't the DS lite white or black plastic with a transparent plastic cover? So if it's not deep scratches it wont come thru the transparent layer, and even if it does maybe the plastic are solid color and not just painted underneath?

  14. Neither does Apple by LKM · · Score: 1

    You ever got raped by Apple? Poor bastard. Nobody forces you to buy Apple's products, so "rape" is hardly the correct term.

    Second, while Apple's computers and MP3 players aren't cheap, they simply do not cost more than comparable products.

    1. Re:Neither does Apple by Nossie · · Score: 1

      hehe ... since apple hardware has been 'commoditized' I'd compare it to a 'good' Dell with extra fluffy dice :P

      x amount more to have apple put their name on memory
      x amount more to have a different processor.... oh wait scratch the different
      x amount more to buy the very same graphics card minus a bios flash....
      x amount more for an apple branded DVD writer that usually performs poorer than cheaper higher spec platform independent hardware a few months after release -- just because?

      x amount more for the appearance of the system... hmmm up until Dell bought Alienware I'd have said it was almost as good yet cheaper -- kudos to apple though because some of their innovations are pretty good (I still get kicks from the hover over power button and shear integration on my cube)
      x amount **less** for the operating system itself... in some ways Windows is more user friendly than OS X... but the eye-candy itself is pretty amazing..

      I sound confused I know.... I have a modified cube that now uses dual third party cpu's and 5 top quality brand PC components (256mb 128bit geforce fanless 5600).. my other systems are all x86 based but I do love my cube and most of OS X... I kinda believe that some of the reasons Apple is so expensive to buy straight out is because the OS is heavily subsidized ? Apple always stated it was a 'hardware company' is this a stealth tax? Compared to windows I think that the value of OS X client and server is almost too good to be true.

      If Apple had kept to using PowerPC architecture and SOMEHOW IBM had found a way to keep heat down on the cpu's then I'd probably have to agree with you 100% that you paid a premium for the price and what you got was far better than the beige box alternatives.

      Those days are gone now though... I'm still contemplating buying a mac book pro when the new OS / hardware ships next quarter -- but I cant help feel that I'm buying a Dell. A Dell for a good bit more money but a good few reasons less to argue why apart from a little flag in OS X that by default says no when you try and install on a none apple system. Apple always had the name of being the Rolls Royce equivalent when it came down to build quality, with my cube I'd agree absolutely -- no wonder it was so bloody expensive. Alas, with the stories I keep hearing of overheating laptops, shoddily built G5 towers and multiple other horror stories about Apple hardware... I'm scared to buy an apple just in case I really do end up with the build quality of a Dell... or even worse a new Sony !

      I really really really did love my 2nd hand ebay stock cube when I bought it... I loved it even more when I hacked the schitt out of it and turned the 8x8x10" jewel into a more than adequate multipurpose OS X server... why didnt I buy a mac mini people ask? hmmm lets see a 64mb graphics card to start with? no PPC architecture? intel cpu ? I admit I miss the gigabit network considering all my other computers are 10/100/1000 and I probably kinda miss the DDR.... I just wish so many years ago when the cube came out that I wasn't so naive... that I'd realised the cube was far superior to the PIII equivalent mhz due to the boat load of cache and inherent architecture...

      I even love OS9.2 after hating every system up to 7.2 (when I left school) hmmm, I actually blame school for my bigotry against G3/G4's at the very least. I look back at classic now and think god, even it had features that only BeOS could compete with (Mac OS 9.2.2 came with my stock cube) and I was gobsmacked at how colourful and eye catching it was compared to OS's of the same era... although I have to admit again that I was usually stuck behind a b/w classic, occasional LC475 in the library and at the very most a loiteringly old Performa in the art dept. I'd actually like to see the 'classic' interface come back in an embedded platform... am I the only one?

      I'd say that all Apple really has left is the operating system.. and the way things are going I'm thinki

    2. Re:Neither does Apple by LKM · · Score: 1

      I'm afraid I don't have the time to read through your inane ramblings (sorry, but I just like the word "inane" :-), but I want to point out that your very first sentence is wrong:

      since apple hardware has been 'commoditized'

      It hasn't. Wikipedia says:

      In the business world, commodification is process that transforms the market for a unique, branded product into a market based on undifferentiated price competition.

      That clearly has not happened to Apple. A Mac is not a commodity since you can't get one from any other manufacturer except Apple.

    3. Re:Neither does Apple by Nossie · · Score: 1

      thats funny.... every component that makes up the apple is made and can be bought from another manufacturer...

      The apple hasnt been comoditized.... but every component inside has-- including the core duo.

      The only difference between a beige box PC and an apple is a bit of sofftware that says no

      When you quote wiki arent you worried people will call you inane for using such an unfounded source?

      I'd never call myself an apple basher but you seriously have some issues with the truth.

    4. Re:Neither does Apple by LKM · · Score: 1

      I think you do not understand the point. People don't buy Macs because of the hardware. People buy Macs because of the OS. You can only get computers running Mac OS from Apple. Hence, said computers can by definition not be a commodity.

      And what the hell is your problem with Wikipedia? Undounded source? Do you realize that I quoted a definition of a word? Are you seriously suggesting that the definition is wrong? Judging from your writing I'd say that english isn't your first languge, but still... This is just absurd.

  15. Its several things... by nweaver · · Score: 1

    Region Free is undoubtedly a big win (I almost, ALMOST picked up a black DS Lite when I was in europe).

    The form factor is amazing: it really is pocket-comfortable.

    The gameplay is innovative: The touchscreen is producing some very cool results, including a lot of non-gamer games

    The price is good: About 150 euro after VAT

    Battery life is better: no moving parts.

    And the number of games is impressive: backwards compatibility is a big win.

    No wonder the DS is kicking the PSP's butt.

    --
    Test your net with Netalyzr
    1. Re:Its several things... by BenjyD · · Score: 1

      Region free means the price is even better in the US for UK people like me: £30/game here, or $30 in the US. I'm waiting until my next trip to the US to stock up on games...

    2. Re:Its several things... by radish · · Score: 1

      PSP is region free for games. I have a japanese import and buy all my games in the US.

      The DS Lite is about an inch shorter than the PSP, and pretty much the same on other dimensions. The clam shell design certainly makes it more pocket friendly though. On the other hand, I find the PSP more comfortable to actually use.

      A number of the PSP games are pretty good, and I like the touchscreen too. MarioKart is cool, Brain Age is surprisingly addictive and my GF loves the new Mario game. However, I can't say I have a great preference for DS games over PSP ones - I like GTA and Burnout as much as anything I've played on DS.

      Can't argue with price - it's a bargain.

      While I'm sure the DS battery life is a little better, I can't say it's made any difference to me. Both last long enough that I only have to charge them every few days.

      Personally, they're both great devices and I'm surprised there's such a big sales difference in Japan. In the US they're level and I'm not sure I really believe there's much of a difference in Europe - the figures in TFA don't seem to match the message they're pushing.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    3. Re:Its several things... by MemoryDragon · · Score: 1

      The price difference in Europe is roughly 100 dollars, so go figure where the sales difference comes from :-)

    4. Re:Its several things... by Hast · · Score: 1

      That's pretty much my experience as well. (I have two PSPs and one DS Lite.)

      I don't have as many DS games yet, but I have have to say that the games for the PSP are way more impressive. But the DS games are kind of fun too, so it works out. Here in Sweden the DS games aren't that much cheaper though, and they are not really worth as much as the PSP games IMHO.

  16. Mr Clean Magic Eraser by grapeape · · Score: 2, Informative

    It sounds kinda goofy but the Mr Clean Magic Eraser works great at cleaning the DS. Though its too early in its lifecycle to be a problem yet, I am betting odds on NON-Acetone based nail polish remover working great at removing any future discolorations as well. I'd love to take credit, but both are tricks the Ipod and Ibook communities have found and use regularly.

  17. Re:Not all of those things... by BenjyD · · Score: 1

    Trauma center and kirby make good use of the touchcreen, Mario Kart makes no use of it at all, Metroid's controls are excellent, Brain training is not a simple IQ test.

  18. Good for Nintendo by MldZBS · · Score: 1

    It's not surprising that the DS is way more popular than the PSP. I personally hardly hear of people wanting/having PSPs, and i've even heard of people getting a PSP but not wanting it anymore because they like the DS better.

    Good for Nintendo I say. People are obviously going to want something that costs less, is innovative, and has a load of games that they like. They only thing that might have discouraged some would have been the design, but obviously with the DS Lite, they've fixed that aswell.

    To me, looks like it'll be going that way for the next load of consoles aswell. Wii = low cost, like the DS, innovative (controller etc.), and so on. PS3 = pretty much the opposite.

    1. Re:Good for Nintendo by Hast · · Score: 1

      I have both a PSP and a DS. I have to say the games on the PSP are way more impressive; but both consoles are fun. Although there seem to be more casual games or "non-games" (like Brain Age) for DS and more hard-core games for PSP.

      A game like Syphon Filter is damned impressive to play on a portable console.

    2. Re:Good for Nintendo by KeiichiMorisato · · Score: 1
      Define hardcore game. Are you saying a person spending 8 hours a day playing Tetris is not "hardcore" enough for you? Finishing Zelda without dying and saving is not "hardcore" enough?

      Please, no more Sony/Microsoft brainwashing terms anymore....

    3. Re:Good for Nintendo by PhotoBoy · · Score: 1

      No, no, no. The PSP has better graphics so therefore it must for hardcore gamers. Mario is all colourful and gay so it can't be for hardcore gamers.

      Sadly that means I'm not a hardcore gamer because aside from GTA I've not been impressed with my PSP. The DS goes everywhere with me, while the PSP languishes waiting for something interesting that's not a PS2 port to be released for it...

    4. Re:Good for Nintendo by Hast · · Score: 1

      "Hardcore" as in not casual. And casual games are IMHO games which have pretty much one game mechanic which you do over and over. (Tetris, Lumines and so on.) Casual games can still be hard.

      Perhaps I should have used another term to describe that. And yet again perhaps you should not spend your time trying to be offended by what other people write. ;-)

      The terms needed to describe the games is not needed though. While I like the games I have on the DS (though I have Resident Evil and I have to say I'm not crazy about that) the graphics look like bad PS1 graphics (at best). Compare that with the PSP which sometimes looks like PS2, eg with Syphon Filter.

    5. Re:Good for Nintendo by geminidomino · · Score: 1

      And casual games are IMHO games which have pretty much one game mechanic which you do over and over

      Ohhhhh...

      Like Halo!! I get it.

    6. Re:Good for Nintendo by Hast · · Score: 1

      Don't be daft.

      Games like Halo require a lot more hand-eye coordination, tactical and strategic thinking, 3D awareness and so on than eg Tetris.

      Sure there is planning involved in Tetris as well, but it's on a more basic level. (Like have strategies for how to handle different shapes.)

      For the record I don't care much for neither Halo nor Tetris.

    7. Re:Good for Nintendo by geminidomino · · Score: 1

      Games like Halo require a lot more hand-eye coordination, tactical and strategic thinking, 3D awareness and so on than eg Tetris.

      You said nothing about any of those. You said "pretty much one game mechanic which you do over and over." A bill which Halo fits.

      Maybe you just need a better definition of "casual game" (although, if you think a Halo twitch-fest has anything to do with "tactical and strategic thinking," I expect the result will be similarly amusing.)

  19. comparison by spykemail · · Score: 2, Insightful

    As far as the Nintendo / Apple comparisons go, I think it's safe to say that they are kindred spirits. While it's true that Apple lives off high-end high priced products, it's their quality, image, innovation, loyal customer base, appeal to the average user, and reputation for being worth it just for Apple's software alone that really make them successful. There are plenty of high-end computer makers out there, but none of them enjoy Apple's reputation.

    Nintendo simply takes a different lane on the same road, one more appropriate (and more profitable) for their market. They do all the same things, except instead of producing high end high priced hardware they produce right down the middle. Apple could do the same thing if the computer industry only had 3 manufacturers and 2 of them were stupid enough to produce overly expensive boxes. The low end positions in the computer world are already taken, and require really high volume to maintain. So Apple naturally took the high end.

    As for the DS, I'm not a fan of the direction handhelds are taking in general. Of course, I'm even less of a fan of the direction Sony is going so the DS is my natural favorite of the two. I'm honestly not sure how it has done as well as it has, other than relying on the reputation Sony got overnight when the Playstation became the "adult" that it is now forced to share with Microsoft (at least in the US).

    The only thing that angers me is the color of the Lite. White sucks. There should be some sort of rule aginst only releasing one color (unless it's black).

    1. Re:comparison by Clockwurk · · Score: 1

      Apple and Nintendo rely heavily on first-party software to sell their systems. As long as they both create desirable, exclusive software, they will remain relevant, but probably not market leaders.

    2. Re:comparison by spykemail · · Score: 1

      I wouldn't be too sure. Pretty much at any point Microsoft can screw up (or get screwed by antitrust decisions). If the PS3's pricetag kills its sales Nintendo has a chance. If sales are fast enough and 3rd party game makers take it seriously Nintendo can probably regain its rep and erase the "kiddie" image that is plaguing it right now.

      As for Apple, all it really has to do is make the decision and necessary preparations to sell OS X first and Macs second.

    3. Re:comparison by Anonymous Coward · · Score: 0
      While it's true that Apple lives off high-end high priced products, it's their quality [..]
      Strangely we get constant flood of articles about problems with Apple products. Nintendo is afordable and high quality. They sometimes stumble in the design--N64 with cartriges (though the load time concern was understandable), GBA without backlight--but I have yet to hear about badly built Nintendo products.
    4. Re:comparison by grapeape · · Score: 1

      The "kiddie" image is constantly brought up but in reality only seems to really exist with teenagers who like all generations before them are desperately trying to separate themselves from "kiddie" so they can feel more mature. Its rather funny how if you ask a 15 year old about GTA he will respond that its an "adult" game, ask a 35 year old and most will say its a "childish" game. Its all about perception and comfort level. I have no problem playing Mario Party with my kids or playing animal crossing but ask my teenage nephew and he would freak out...he's 14.

  20. Re:That's what happens when you actually have game by Anonymous Coward · · Score: 2, Insightful

    Ultimately, what keeps the games away from the PSP is that Sony didn't really understand what developers wanted when it came to handheld systems. Most existing handheld developers had been working on the GBA as their main platform and did not have the technological nor the financial resources needed to produce a PSP game; consider that you can make a GBA game for $250K-$500k whereas most PSP games require $2 Million or more to create the game. Constrast the PSP situation with the DS where Nintendo told developers they could continue to produce simple 2D games but Nintendo wanted developers to take advantage of both screens; this means that developers where given the choice whether to increase their costs or not.

    The interesting thing to note is that both Nintendo and Sony are using the same strategies for their home console systems; one has to wonder what the outcome will be.

  21. 150 euros!!! OMG by Noishe · · Score: 1

    I paid 170 CAD for mine a week ago, at WalMart. 150 before tax, and I got a DS Lite. 150 euros is 215 CAD, so I'm basically saving 45 bucks.

  22. White DS is VERY durable. by Rachel+Lucid · · Score: 1

    Unlike the Nano (which picked up scratches just from sitting in my purse, it seems) the DS Lite is HIGHLY durable, buffable, and pretty, even in white.

    Had I been given the choice in Japan's colors, I would've gone for the Ice Blue DS, but I'm not disappointed in the least with owning a white one.

  23. Re:Not all of those things... by ArmyOfFun · · Score: 2, Interesting
    Besides what innovative gameplay are you experiencing?
    The other poster mentioned Trauma Center and Kirby. But that's not all!
    The game where you're a lawyer and can literally yell objection.
    Yoshi Touch and Go which requires heavy use of the stylus.
    Meteos which would be a different game without a touch screen (the ability to "launch" blocks with the stylus is half the game).
    The Pac Man game where the action is totally controlled by drawing.
    Lost Magic the first RPG with immersive spell casting.
    Trace Memory makes use of nearly every DS bit of functionality.
    The Princess Peach game which has levels and a mini-game that require blowing into the mic. Sexual innuendo, a lot of DS games seem to require blowing.
    The Bomberman game where, in multiplayer, you can set bombs or blow them up by yelling nonsense.
    Of course Warioware which has tons of way to play with the stylus.
  24. Price Differential by cno3 · · Score: 1

    That's not to mention that the PS2 version of Liberty City Stories was at launch and continues to be cheaper than it's PSP counterpart.

    1. Re:Price Differential by NiceGuyVan · · Score: 1

      And had no multiplayer, no custom soundtracks, and wasn't portable. I thought portable GTA multiplayer was the biggest draw of LCS

  25. Higher Sales due to DS Black Resellers by BondGamer · · Score: 1

    People seem to be missing the fact that the DS Black was only available in Europe. So a lot of resellers probably pumped up the initial sales numbers.

    1. Re:Higher Sales due to DS Black Resellers by aliquis · · Score: 1

      On the other side it sells a little better in the US and a hell-of-a-lot-better in Japan to, thought of course many europeans have imported from those countries since we always get the goods last and for a much higher price :/

  26. I own both and must say I am torn by SmallFurryCreature · · Score: 1, Flamebait
    I imported a DS lite Navy blue and bought a PSP giga pack. Both are okay, limited compared to a PC, sometimes maddingly so but acceptable. I don't own any regular consoles. In fact the Gameboy line is the only consoles I ever owned.

    Now to compare the two devices is very very hard. Neither is perfect especially if you own both and can see where the other device is just so much better.

    First off the oh so important size. The PSP has often been called huge and it is. But the regular DS is in fact even bigger. The DS Lite is almost exactly the same size but 3cm shorter. It tells you a lot about fanboys that during the original launch the Nintendo fanboys called the PSP large. The truth is both devices are HUGE larger then a PDA. Fashionable people might not have the storage space.

    Weight is something else. The PSP weighs a ton and that is not good. It will really pull your pants down. This despite the similar size makes it harder to carry around.

    The PSP is open with the screen seemingly unprotected. Both DS versions of course are a clamshell design and this makes them very safe from scratching. Except that my PSP so far has not been scratched. This is not an iPod and sony seems to have found a pretty good screen material. Gameplay wise it makes no difference.

    Battery time is hard to judge and also depends on the game. Can you really compare a game like say Advance Wars Dual Strike with Grand Theft Auto Liberty City? Maybe the PSP battery will be drained faster but I will have played more intensly in that time. Basically bring extra power if you are really going to need them because both will run out before you know it.

    Power saving. Now here the DS Lite takes a nose dive. Compared to the PSP Nintendo's designers just don't seem to have a clue. In the game animal crossing you are told of for switching of the game without saving. Cute but then don't put the goddamn power switch in such a lousy spot. It is on the side, sticks out and is a slide switch with a spring, you slide it up and that causes the device to switch off or on and then it slides back. This easily happens in your pocket and the DS had not "lock" option.

    The PSP buton works the same but puts the device in power save mode meaning if you accidently switch off you can almost instantly switch on again and resume where you left off. This helps mitigate a stupid design they made by combining the power and lock switch. Unlocking it will frequently cause the switch to overshoot and put the device in power save mode. But since you can resume easily this is only a nuisance.

    The DS however will just loose all your progress. If you judged the DS on its own it would not be so bad but compared to the PSP this really is a very stupid design choice.

    Part of the DS charm is being able to play all your old GBA games. Except that in the DS Lite the catridge doesn't fit. This not only looks ugly it also makes even the DS lite bigger then the PSP. Nintendo fanboys eat your heart out.

    Ah but sony can screw up too. The screen on the PSP is beautifull oh those damn pixel problems. Everyone I know with a PSP has some problems, nobody I know with a DS (either version) has any. Or for that matter with the GBA not even idiots like me who installed an afterburner. There is also a ghosting problem.

    The dual screen? Well it is a nice touch but 99% of the time you only look at one of them, it is rare to find a game where the action happens on both screens at once. The PSP screen contains a lot more action and some games do look damn impressive. There are plenty of times I would with the DS had more screen real estate. In practice however I can't compare them because the games I play on them are just to different.

    So wich is better? Well frankly both are flawed devices. Neither company has an excuse for the mistakes made. Nintendo should have done a better job with the powerswitch and Sony should really have handled the screen better. Both have plenty of experience with small devices after all.

    Gaming wise

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:I own both and must say I am torn by Icepole4 · · Score: 1

      Awesome comparison. I agree with you they are two different systems that appeal to two different demographics. IMO they are both awesome in different ways. If you had never seen a PSP and just read some tech blogs you'd think the PSP was the Gizmondo and the DS was the greatest gaming system of all time. Thank you for posting.

    2. Re:I own both and must say I am torn by Hast · · Score: 1

      Well put! I guess whom ever modded you as "troll" only read the last paragraph. And apparently didn't understand it.

      I also have both of them and I have to say I agree with most of your observations. Although not wrt the screen quality. I have two PSPs (one white, one black) and I know about 10 more people who has one (or more), I don't think anyone has a dead pixel. OTOH I got a stuck pixel on my DS Lite.

    3. Re:I own both and must say I am torn by fbjon · · Score: 1

      Thankfully Nintendo replaces all stuck pixels.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    4. Re:I own both and must say I am torn by Hast · · Score: 1

      Not in Sweden. Here they have a "only with more than 6 subpixels" policy. OTOH Nintendo Sweden sucks more than Nintendo Eu (which sucks).

      But the store I bought it in replaces it directly the first month.

    5. Re:I own both and must say I am torn by fbjon · · Score: 1

      More than 6?? Are you sure, because that's a lot for such a small screen. And it's completely different from everything else I've heard, including my own experience in Finland (swapped with only one green subpixel bright).

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    6. Re:I own both and must say I am torn by Hast · · Score: 1

      That's what the guy in the store told me.

  27. Re:Not all of those things... by ksheff · · Score: 1

    My kid has Nintendogs and he loves it. The concept probably isn't much different than Tamagotchi, but the game makes use of the internal microphone so you can train the dogs with your voice, whistle for them, etc.

    --
    the good ground has been paved over by suicidal maniacs
  28. Well by Sv-Manowar · · Score: 1

    No real suprises here, after Nintendo's dominance with the Game Boy for so long they had basic plans on what to do and they knew that if they kept their product cheap and innovative they would grab a large share of the market. Sony jumped into the portable market with a high-end machine in comparison and have experienced a few problems straight off the bat (not being able to compete on price, benchmark games like GT4 mobile being delayed, UMD becoming unpopular). I think Nintendo will continue to have the market share, but Sony's sales will stay strong as they continue to improve their game lineup and attract those who are willing to pay more.

  29. Uhm, no? by aliquis · · Score: 1

    "The most successful products are the consoles that treat their customers right. PS2 creamed the other consoles of its generation due to great games, an outstanding gamepad, an out-of-the-box DVD movie player, a low price, and backward compatibility. Even though the PS2 has the crappiest hardware of the 3 consoles it's still far and away the best seller"

    But the Xbox where cheaper than a PS2 in the later part wasn't it? And it had a better DVD-player, xbox live, a harddrive, better hardware.

    The gamecube also had better hardware, it to has a nice gamepad, it have the lowest price, and it didn't sold well.

    So doesn't make sense to me, except that PS2 had most games, but that's what happen when you sell most consoles i suppose.

  30. 200,000 in Ten Days? by TyrionEagle · · Score: 1

    PSP sold 185,000 in the first two days in the UK alone.

    I don't think Europe is as sewn up as Nintendo fans would like you to believe.

    --
    -- I like the cut of your thinking, young man. - me.
    1. Re:200,000 in Ten Days? by Anonymous Coward · · Score: 0

      Except that was a new hardware release for a highly anticipated console. The DS lite is essentially a face lift, and has already sold to the rabid early adopters. The fact that the List has sold in such high numbers is very impressive.

  31. Only 200,000... by paullyjunge · · Score: 1

    Interestingly, 136,500 units were sold in the United States in just the first two days after the handheld console's launch.
     
    Yeah, it's not like European's had any other distractions at this time... Oh yeah, World Cup.

  32. One thing I don't understand... by ZakuSage · · Score: 1

    How does this "pretty much lock up" the handheld 'war' in Europe. I know the Lite sold well, but most new system sell well (excluding N-Gage). The lead there has been fluctuating for a few months and by all means could just as easily go back the other way, of course unless Sony does something stupid like not lower the price of the PSP.

    1. Re:One thing I don't understand... by Anonymous Coward · · Score: 0

      Except it isn't a new system. It's like if a second revision iPod sold as well as Creative's latest and greatest wonder-toy in their respective first weeks (which I'm sure it did). This points to significant market appeal, as well as a strong brand in the DS.

  33. In-Store Marketing by LilBlackDemon · · Score: 2

    I was just in my local game store today (a GameStop, to be specific) to pick up a WiFi USB Connector for the DS, and a copy of Metroid Prime: Hunters (the DS doesn't like my college's WiFi, especially the WPA authentication). I noticed that the DS stuff was off in a corner of the store, took up maybe 4 racks (all about 2 feet wide and vertical to each other), nowhere near the front. However, the PSP games were all right in the front, with signifcantly larger racks. They even had the audacity to fill out the DS racks with the cases for used games mixed in with the new games. The biggest thing to take away from this is that the DS games were all the way in the back, almost like they were trying to hide them, mixed in with the near-absent PC, GameCube, and Xbox 1 games, and not one game was tilted so that you could see the front art (all were arranged so that you could read the spine). The PSP games, on the other hand, were in the very front of the store, each arranged so that someone walking by outside would be able to see the cover art clearly. Yeah, this is off-topic, but I think Sony pays GameStop good money to have Nintendo's stuff all the way in the back and their PSP stuff put in the front.

    1. Re:In-Store Marketing by Anonymous Coward · · Score: 0

      Yeah I've been noticeing this too.

      While I admit a lot of bullshit transpires in the corporate and retail world I just don't believe they've been brought off. The one universal truth is that every one is out to make a buck and the only way to do that is to sell things that, well; Sell.

      My conclusions are: that either they're just not moving; which I think is possible but unlikly since it is about half the cost of the PSP, They are moving but they want you to pass by one since they know you're already coming into the store - the same reason they always stick milk at the back of the supermarket; They're just grouping all the Nintendo stuff together - so that you have all the Gamecube stuff with the DS stuff and all the PSP stuff next to the PS2 stuff; or that Gamestop is run by a bunch of morons. Personally I find the last answer to be the most satisfactory.

      I think Gamestop/EB are just a bunch of retards who lucked out because they worked out the used game scam. They will probally go broke soon because games will become cheaper, The big boys will climb on board, No one will supply them because they activily promote buying the used games rather then the original, and Wallmart. For some reason (with electronics) there always seems to be a chain of boutique stores who end up getting murdered by the catagorie killers with the cycle repeated every ten years or so. Basically the scam works like this: Get a commerical lease then use the equity to borrow money to get another lease; try to off load the risk to people dumb enough to buy into a francise (which there are plenty of), Repeat untill you're either Starbucks or broke; Pray to god that no one catchs on and try to court money from people quite happy to invest other peoples' money I.E., corporate America.

      My old man told me never to see conspiracy where incompetince is the better explaination.

      Just trying to answer your question

      Holy crap look at the lenght of some of those sentences I feel like Prost or something :-)

  34. Re:Not all of those things... by Doomstalk · · Score: 1

    Nintendogs, which turns your DS into a $150 digital pet? Can you say Tamagotchi?

    Nothing at all like Sony's $600 virtual pet.

  35. Why I care by LKM · · Score: 1
    What baffles me is why so many people seem to care which handheld "wins" the console "wars." We are talking about toys here, people. There are more important things in life than which faceless corporation makes more money selling toys.

    Adding to 7Prime's answer:

    For me, the last decade has been a "dark age" for gaming. Ever since the PlayStation became the biggest brand in console gaming, games have been more and more about awesome graphics and "adult-targeted" franchises. Me, I prefer fun little games I can play with my friends in our living room. There are these games, too. There's Super Monkey Ball, Mario Kart, Mario Tennis, Sega's soccer game, the Mario Soccer game, the Donkey Konga games (which are incredibly funny if you're drunk). Sometimes, I take the Dreamcast out of the closet to play a bit of Powerstone with a few pals.

    But if I go to our local games store to get a new game in that vein, I see a wall filled with WWII first person shooters and realistic racing games. I have nothing against these games. I don't usually play FPS, but there are some awesome racers out. The problem is, there simply aren't a lot of fun little party games anymore. There doesn't seem to be a big market for these on Sony's and Microsoft's consoles, and Nintendo's Gamecube never got enough market share to gain significant third-party support.

    The Wii could change that.

    If the Wii becomes successfull, there will be a lot more games that I want to buy because a lot more companies will make "Nintendo-style" fun party games for the Wii than for any other console.

    It's quite simple, really. I want the Wii to win because that means that I will get a lot more games that I actually like.

    1. Re:Why I care by Golias · · Score: 1

      For me, the last decade has been a "dark age" for gaming. Ever since the PlayStation became the biggest brand in console gaming, games have been more and more about awesome graphics and "adult-targeted" franchises. Me, I prefer fun little games I can play with my friends in our living room.

      I don't own a PS or PS2, but since picking up a PSP (mostly with the intention of watching videos on it), I've discovered a whole world of the exact sort of game you are lamenting the lack of, all within the Playstation family.

      For starters, there's the Katamari series. Simple, fun, entertaining, quite addictive, and at least some of them offer a multi-player option.

      The various street-car racing games are a heck of a lot of fun, too. Sure, "Mario Karts" is a cute game and a lot of fun, but the more conventional race games, where you can pick different cars based on performance and handling characteristics, based on the course and road conditions, to race against your friend's choice, offer some very interesting replay potential.

      If you want to liven up a party with a console (and frankly, your parties suck if you need to turn a console on to liven them up), then you could do a whole lot worse than busting out a set of DDR pads (either for the Playstation or X-Box.) Gen-Xers are spooky-skilled masters of that game, but fire up DDR with a room full of baby boomers, and hilarity ensues.

      Just because the GTA series is a big seller for the PS2 (and a remarkably fun series of games to play), doesn't mean that they are the only games out there. There's certainly nobody forcing you to grab one of the games off the "wall" of FPS options, but some of those shooters are a lot more social than you give them credit for.

      --

      Information wants to be anthropomorphized.

  36. Uhm... by LKM · · Score: 1

    Have you ever seen a Gamecube in action? If so, are you insane?

    Compare Resident Evil 4 on the Cube and the PS2. Nuff said.

  37. Re:That's what happens when you actually have game by NiceGuyVan · · Score: 1
    PSP was not meant to be yet another incremental update to the gameboy line. It's a huge advancement in handheld gaming. It's supposed to be what the GBA WAS NOT. To give handhelds the ability to much more than simple sidescrolling knockoffs

    Constrast the PSP situation with the DS where Nintendo told developers they could continue to produce simple 2D games but Nintendo wanted developers to take advantage of both screens; this means that developers where given the choice whether to increase their costs or not. Um, developers have the same choice (to make simple 2d games on PSP), I for one own a couple simple 2d PSP games

  38. Okay, thanks. You really convinced me. by LKM · · Score: 1
    I don't own a PS or PS2, but since picking up a PSP (mostly with the intention of watching videos on it), I've discovered a whole world of the exact sort of game you are lamenting the lack of, all within the Playstation family.

    I own a PSP, too. I would really love to know where you buy your games. As far as I can tell, there are four interesting games out for the PSP:

    1. Roco Loco (awesome game, exactly what I'm looking for except that it's basically single-player. The very reason I bought a PSP)
    2. Me & My Katamari (unfortunately pretty crappy version of the great PS2 game, mainly due to lack of second analog stick)
    3. Lumines (awesome game, still my most-played PSP game)
    4. Ultimate Block Party (funny little puzzler for when I grow tired of Lumines)

    That's it. Two quirky single-player games, two somewhat generic (but fun) puzzlers. If you know of any other quirky, fun PSP games, please let me know.

    On the DS, on the other hand, I have literaly dozens of fun, quirky games. It's simply no contest. There simply does not seem to be a real market for these games on Sony consoles.


    (and frankly, your parties suck if you need to turn a console on to liven them up)

    Yeah, great argument. You truly sound like a Sony fanboy. "We got Katamari! Your friends are stupid because they don't want to learn car tuning before having fun! Any you don't need fun games, anyway, you loser, your life should be fun without them!" Okay, thanks, you really convinced me there.

    1. Re:Okay, thanks. You really convinced me. by Golias · · Score: 1

      You truly sound like a Sony fanboy.

      I thought I made it abundantly clear that I think very highly of the DS, don't own any of the living-room Sony consoles, and consider the entire concept of the console "war" to be frivolous and silly.

      If daring to say a few nice things about some of the Sony games makes me seem like a "Sony fanboy" to you, it says volumes about how skewed your own perspective is.

      --

      Information wants to be anthropomorphized.

  39. Goodbye, and thanks for all the fish. by LKM · · Score: 1

    So basically, you've run out of arguments. I'm still waiting for your list of all those fun, quirky PSP games, by the way. Yeah, yeah, I know, Katamari. As I said: that's exactly the reason why people care about the "console war." I don't want another console where a game like Katamari Part III is the single biggest example of a fun, innovative game. But that's exactly what will happen if Sony "wins."

    1. Re:Goodbye, and thanks for all the fish. by Golias · · Score: 1

      But that's exactly what will happen if Sony "wins."

      There is no "wins." The market has supported 2-3 consoles for decades now, and will continue to in the future. When Microsoft's "Argo" comes out (assuming it gains any ground at all), the DS and PSP will not simply go away.

      They are toys. Play the ones you like, ignore the ones you don't. Being a fanboy for one heartless corporation over another is asinine.

      --

      Information wants to be anthropomorphized.

    2. Re:Goodbye, and thanks for all the fish. by LKM · · Score: 1
      There is no "wins." The market has supported 2-3 consoles for decades now, and will continue to in the future

      Ah, but that is not true. Most third-party developers will support the console that makes the most money for a given investment. If you have a console that gets 90% of all third-party development, then that console has won by any definition of the word.


      Play the ones you like, ignore the ones you don't. Being a fanboy for one heartless corporation over another is asinine.

      Okay, how hard is this to understand? I want to play the games I like. I want more of these games. If Nintendo winds, there will be more of the games that I like. I don't care about Nintendo as a corporate entity. I care about the games I get to play.

  40. That's weird by LKM · · Score: 1

    I own Animal Crossing, and it works for me (obviously, the time keeps running, but the DS seems to sleep alright). Although clearly, the game does have an influence on sleeping: Some Mario games yell "Goodbye" if you close the DS (and something similar if you open it again).