The 3rd edition D&D probably partially solves this problem, since the game "mechanics" there are based on the d20 system and a lot of rules use... well, the d20.:)
I'm afraid I don't know any specific URL's but there's a lot in the works.
Some maniacs are linking together a whole lot of servers to form the major parts of Faerûn. See Alandfaraway.net for more info. Sadly they're not taking player applications right now, so I haven't been able to try it out. Here's the mind-boggling server maps (click on a part of the map to see the server numbers).
Some other guys are implementing the city of Sigil with some planes as well.
And here's a module list on one of the largest fan sites. Most aren't D&D campaigns from "the books" but some might be.
Keep in mind that it's pretty time consuming to do large campaigns, but there *are* groups working on D&D adventures from the books while I type this.
Well, I have never been victim of one. I don't think *anyone* I know has. I wonder how rare these exploits are really. From the news, I'd be attacked approx. once a month or so, but I haven't been once since IE 2.0.:-o
You have a point, but I guess it's just human laziness in my case... Switch when you have to, not otherwise.:-P
... along with built-in privacy features that work very good. Even ad-blocking via "do not download more images from this server" which is simply outstanding.
I'd actually use it over IE if it was more stable. Yeah, you heard right. IE is actually more stable for me for some reason.:-P
That "without a TNT2" gave an interesting twist to my post.:-) Sorry for negating what should *not* be negated. I'm starting to believe it's some sort of psychological problem of mine.:-p
The eye candy is pretty damn amazing, especially that rendering taken from Final Fantasy: The Spirits Within movie
Hey, I can also render such scenes. Without a TNT2. The thing is that rendered scenes don't prove much. Not even if they're from Final Fantasy. Only thing they prove is:
a) The CPU has worked on the scene for a while. b) The CPU worked a bit less since the gfx card did some of the work.
Those scenes aren't proving much. Especially not the Final Fantasy one since it wasn't even made with an NV3x (!)
Yup, especially rendered *still* scenes are just "empty shells". I'm still wondering what they want to prove by showing off those scenes. I'm sure it could have been done before without too expensive cards. Don't you just let the renderer sit there and do its work? Perhaps the thing is that the NV3x does the work *faster* but a picture is pretty bad at illustrating speed.:-P
Besides, that stuff with the Final Fantasy scene and something like "... and you can make scenes like this" just sound silly for pretty obvious reasons.
Nah - show us some *in-game* scenes and/or real-time graphics to drool at instead of rendered spoons.
Chasing others technologies and implementing their own successful variants are one of MS' specialities. First, they catch up, then they use their huge influence to make it the new standard. Doesn't need to be better or even on par with the technology they've chased, either.
I guess that's partly what MS has been in trial for. Often, MS can be seen as hurting the evolution of software for their own profit.
Don't know about you, but to me graphics enhance the gaming experience. This is probably the simple reason to why I prefer Diablo II over Nethack in ASCII mode anytime. I've found several Nethack games a blast and in a perfect world, someone would preserve Nethack's replayability and gameplay while adding a state of the art 3D (or at least 2D - and I'm not talking about the lousy tilesets out there) engine.
A game designer should IMNSHO *never* be truly satisfied with either:
1. A game with graphics, with game play coming in fourth hand. or... 2. A game with focus on game play, with graphics coming in fourth hand.
May sound harsh, but I think it's these things that can change an audience from "just" a group of true fans to a much broader range of fans and perhaps even the casual gamer. Of course I can easily see past the graphics, but I can just as easily see the obstacles to gameplay bad graphics create. And please don't see this as a complaint about the Freeciv gfx that has improved a *lot* since the last version I checked out, but as a comment to your post instead.
He once said something similar to "The more details you get to know about the HIV virus, such as its defensive mechanisms and "polymorphic" behavior, etc, the more it seems like it was created by humans. In a sense, it looks like it's too complex to have been made by nature's randomness."
I can do nothing else than agree with him, but who knows...
How is clicking alterated by typing worse than only using the mouse? With a well designed GUI, you can do more complex things with a one second mouse click than a series of commands, which in turn can be reduced to a fraction of a second by using a shortcut. Sadly, not all programs have a good GUI. But that's another story.
Clicking alternated with typing usually speed up work tremendously, although it's probably something you need to get used to.
And, of course, tab completion is definitely not anything *nix specific.:) If you aren't pleased with Windows' built-in tab completion (works good enough for me), there are shell replacements.
Apparently this is either a Moz bug on some systems or a problem on your end, since it has been reported to be fully functional on Linux running Mozilla.
I'll take one of those pictures and apply my Ultimate Anti-Watermark Procedure to them and *then* see who's laughing:
1. Apply Emboss.
2. Apply Blur.
3. Apply Sharpen.
4. Apply Solarize.
5. Apply Mosaic.
Readable? Hell no, but I got the bastards!
it's very fun if you're into text based adventures
:-P
Hmm... Too bad I'm so hooked on a hardware accelerated 24-bit 3D adventure with 3D environmental effects right now...
The 3rd edition D&D probably partially solves this problem, since the game "mechanics" there are based on the d20 system and a lot of rules use... well, the d20. :)
Yes.
I'm afraid I don't know any specific URL's but there's a lot in the works.
Some maniacs are linking together a whole lot of servers to form the major parts of Faerûn. See Alandfaraway.net for more info. Sadly they're not taking player applications right now, so I haven't been able to try it out. Here's the mind-boggling server maps (click on a part of the map to see the server numbers).
Some other guys are implementing the city of Sigil with some planes as well.
And here's a module list on one of the largest fan sites. Most aren't D&D campaigns from "the books" but some might be.
Keep in mind that it's pretty time consuming to do large campaigns, but there *are* groups working on D&D adventures from the books while I type this.
Well, I have never been victim of one. I don't think *anyone* I know has. I wonder how rare these exploits are really. From the news, I'd be attacked approx. once a month or so, but I haven't been once since IE 2.0. :-o
:-P
You have a point, but I guess it's just human laziness in my case... Switch when you have to, not otherwise.
... along with built-in privacy features that work very good. Even ad-blocking via "do not download more images from this server" which is simply outstanding.
:-P
I'd actually use it over IE if it was more stable. Yeah, you heard right. IE is actually more stable for me for some reason.
... this is btw very similar to the pitfall MHz = peformance, just applied to sound.
like to see comparisons at 128k bits minimum, and preferably 160k or 192k, which is what most quality mp3's are at
Yes - mp3's. I thought both wma and ogg used lower bitrates because they were more efficient.
A bitrate isn't a measure of quality - it's more like a measure of consumed bandwidth.
lol
:-) Sorry for negating what should *not* be negated. I'm starting to believe it's some sort of psychological problem of mine. :-p
That "without a TNT2" gave an interesting twist to my post.
The eye candy is pretty damn amazing, especially that rendering taken from Final Fantasy: The Spirits Within movie
Hey, I can also render such scenes. Without a TNT2. The thing is that rendered scenes don't prove much. Not even if they're from Final Fantasy. Only thing they prove is:
a) The CPU has worked on the scene for a while.
b) The CPU worked a bit less since the gfx card did some of the work.
Those scenes aren't proving much. Especially not the Final Fantasy one since it wasn't even made with an NV3x (!)
Yup, especially rendered *still* scenes are just "empty shells". I'm still wondering what they want to prove by showing off those scenes. I'm sure it could have been done before without too expensive cards. Don't you just let the renderer sit there and do its work? Perhaps the thing is that the NV3x does the work *faster* but a picture is pretty bad at illustrating speed. :-P
Besides, that stuff with the Final Fantasy scene and something like "... and you can make scenes like this" just sound silly for pretty obvious reasons.
Nah - show us some *in-game* scenes and/or real-time graphics to drool at instead of rendered spoons.
Yeah, especially those which hot redhead supermodel chicks crashes into.
Chasing others technologies and implementing their own successful variants are one of MS' specialities. First, they catch up, then they use their huge influence to make it the new standard. Doesn't need to be better or even on par with the technology they've chased, either.
I guess that's partly what MS has been in trial for. Often, MS can be seen as hurting the evolution of software for their own profit.
"Attack modifiers are messed up and randomly change between saves, etc .. It shouldn't have been release with such glaring bugs."
:-)
That's only a display bug. If you read the actual calculations it does at the bottom, everything is fine.
But sure, it's a bug and a bug is always a bug.
Don't know about you, but to me graphics enhance the gaming experience. This is probably the simple reason to why I prefer Diablo II over Nethack in ASCII mode anytime. I've found several Nethack games a blast and in a perfect world, someone would preserve Nethack's replayability and gameplay while adding a state of the art 3D (or at least 2D - and I'm not talking about the lousy tilesets out there) engine.
...
A game designer should IMNSHO *never* be truly satisfied with either:
1. A game with graphics, with game play coming in fourth hand.
or
2. A game with focus on game play, with graphics coming in fourth hand.
May sound harsh, but I think it's these things that can change an audience from "just" a group of true fans to a much broader range of fans and perhaps even the casual gamer. Of course I can easily see past the graphics, but I can just as easily see the obstacles to gameplay bad graphics create. And please don't see this as a complaint about the Freeciv gfx that has improved a *lot* since the last version I checked out, but as a comment to your post instead.
Topic: "More Attacks on Linux than Windows"
Content: "If the trend continues, by the end of the year, attacks on Linux systems may surpass attacks on Windows systems".
Anyone more than me that thought that Linux had more atacks than Windows?
He once said something similar to "The more details you get to know about the HIV virus, such as its defensive mechanisms and "polymorphic" behavior, etc, the more it seems like it was created by humans. In a sense, it looks like it's too complex to have been made by nature's randomness."
I can do nothing else than agree with him, but who knows...
You haven't heard of wsh, have you? Part of Windows since... 1997? 1998?
What would you need *nix for a simple script such as that for?
I guess they're just as easy to find like browsing configuration files and digging into man pages. :)
:)
Windows: Complex registry hive in a hierarchic fashion.
*nix: Complex text files in a plain fashion.
Guess it's just a matter of preference.
How is clicking alterated by typing worse than only using the mouse? With a well designed GUI, you can do more complex things with a one second mouse click than a series of commands, which in turn can be reduced to a fraction of a second by using a shortcut. Sadly, not all programs have a good GUI. But that's another story.
:) If you aren't pleased with Windows' built-in tab completion (works good enough for me), there are shell replacements.
Clicking alternated with typing usually speed up work tremendously, although it's probably something you need to get used to.
And, of course, tab completion is definitely not anything *nix specific.
Apparently this is either a Moz bug on some systems or a problem on your end, since it has been reported to be fully functional on Linux running Mozilla.
Looked fine last time I tried with Mozilla 1.0 on Windows. So unless Moz renders differently on Linux, it should look fine there too.
:)
I hope you aren't talking about Netscape 4.x on Linux when you write "Netscape".
Hm...
:)
:-)
1 Tb is 10^12 bytes right? Ok, not exactly, but the correct magnitude?
1 * 10^12 / 57 * 10^3 = 17,543,859 bytes/song.
So it seems the author is using 17 Mb mp3's or something... Must be one of those "wooo i need l33t 640kbps mp3z cuz 256kbps dont r0x0rz".
Or it's just an approximation.
I found myself smiling at this post, and then I noticed the score +2: Insightful.
I thought it was just a joke. Was it? Don't know if I should laugh or cry at RIAA's foolishness if it's true...
your PC will keep track of how you work
...whom you talk to ...what sites you look at ...how you make documents and whom you share them with ...which data on the network are yours
"An issue has been found where a malicious hacker can execute VBScript code through our new IE7 parser with the special command:
Dim MyArray As String(100000)
This will cause the array to grow into our Longhorn WorkTrack System, where the hacker might access its address space and see what the user does."
Feel free to make up consequences of security holes in these systems:
-
-
-
-
It doesn't take much imagination, so anyone should be able to do it.