NeverWinter Nights Dedicated Linux Server Released
Ivan writes: "Bioware has released a dedicated Linux server for NeverWinter Nights. It requires a Windows install to use, but it definitely shows that they care about Linux users and are making progress towards the Linux client."
People will NOT pay for the Linux-client, it's wasted money.
I'd go to the server and find out WHY windows is needed to install it onto Linux, but the server's gone. Is it just to "install" files? .5 year on WIndows.
;-).
Still, I'm glad that Bioware is doing stuff on Linux. Even if it's only a release of a server on it, I'm happy. The way it looks, the developers are looking at Linux directly. The halfway house Loki did'nt have a business model. They regurgitate games to linux after a
These guys are doing it right.
By the way (very offtopic), but check out the First post. It's an ascii rendetion of goatse man. I saw it by looking at the first posters of this story. He was the only one. I guess I thought it was funny (like we havent been tricked into that link before
That does suck...And then throw in Install shield leads to a few issues :(. But this is good of course, thanks Bioware.
Oh well at least this is here!!!!
Next up, client!
Fuzzle
well, since their website doesn't work properly with either Opera/Linux or Netscape/Linux, I'd say they have a commitment to Linux that scores about -1 on a scale of 1-10
4 black helicopters beneath your current threshold
Now don't get me wrong, I'm not saying Bioware doesn't care about the Linux community or isn't moving forward on a Linux client. But let's be honest here. They're releasing a Linux client for themselves and their windows players. I am, however, very thankful to rate second. That is infinately more attention then most game companies give us.
A steaming cup of soykaf would be real wiz right now.
The signs are all here. Linux on the desktop is coming. First, walmart selling linux pre-installed. Second, (and this is just a personal observation, nothing scientific) more and more people seem to know about Linux. More of my non-geek friends and people I know seem to know what Linux is. Third, gamemakers are starting to actually make Linux versions of their games. And its not some other company (like Loki). The actual company that made the game is making a Linux client. They do this becuase they know that there are now enough people actually using Linux on their desktop, that the money to be made from developing the Linux version outweighs the cost of making the Linux version. I say in another two years, we'll see Linux reach a critical point and have about 10% of the desktop market share.
They dont list the requirements. I have a old machine that could run nwn but it would be slow. I wonder what the requirements for a server would be. Dont imagine it to be that high but no clue. will have to try it anyways.
Also instead of doing a full install on the machine(HD is too small for win +nwn +linux +linux nwn) I think I will burn those directories to a CD so if I have to wipe and reinstall the linux multipule times or decide to play with it on different linux machines it would be quicker to do.
Though I wonder if running a dedicated linux server will take up your CD key? If I have the server up could I then connect to it with my other machine even though both will be installed off the same CD key. Either way this should be fun.
-THIS SPACE FOR RENT!
Okay, per Bioware's site - the first step is to install NN into windows (to create some files that will be copied to the linux partition). I think this is similar to what Loki did in the past - create a linux binary of the game (or in this case, the server), then write an installer to get the game files from the cd (cause they are packed up somehow). The question is: will bioware allow us to write an installer for linux that avoids having to install into windows and copy files over.
The windows cd would still be required (as it should be) - I'm not trying to circumvent that at all - I just wonmder what's involved in unpacking the files from cd and "installing" (copying) to disk...
I only ask because I don't have windows installed anywhere in my home or business.
Another option would be winex...
Personally its not God I dislike, its his fan club I cant stand (bash.org)
from the article
k
:)
4. Transfer the following files from your Windows installation to a directory in Linux:
Required Files:
data/*
override/*
chitin.key
dialog.tl
Recommended Files:
nwm/* - Official campaign modules
modules/* - User modules
hak/* - Hak paks
patch/* - Updated files
nwnplayer.ini - User settings
So once you get these files, someone make a tar of them and keep them for peeps to use and mention the configuration of the windows thing (like what kind of install was used) and there you go - you dont need windows no more
Why do I get the feeling the client's not going to be the easiest thing in the world to install?!??!
It'll be like:
To install the Linux NWN client:
1. install NWN in windows (do'h)
2. transfer files from windows computer to linux box
3. delete windows partition you just created soley to install NWN on a real operating system.
4. curse at BioWare until game starts...then, you will thank them!
There is a Java client, capable of rendering nwn terrain tiles and avatars. It is part of a larger project to create a Java MMORPG. It can be found at http://xmud.sourceforge.net.
arg!
And if the site of the game were to be readable with Mozilla instead of giving a black screen...
That would really show their care for Linux users.
Oh heck, perhaps more initiatives like http://www.openstandaarden.be might move the site developers in the right direction (instead of IE only sites).
Genius doesn't work on an assembly line basis. You can't simply say, "Today I will be brilliant."
Now that a server can be installed on a proper system I can install a 1U server with it :)
... you can just use the NWN toolset to create terrains and areas for it. (A lot easier than writing their own toolset I bet!)
It requires a Windows install to use, but it definitely shows that they care about Linux users and are making progress towards the Linux client."
Not too sound too much like a naysayer, but...
1. How much progress can they be making if they can't distribute a proper Linux install? I know deployment is tricky, but come on, that really sounds like a hack job.
2. How do we know that the Linux server thing wasn't a plan all along? They might have just seen all the Linux servers for CounterStrike et al. and thought it was a smart idea. Linux is a great server OS, and while I do think it's also a legitimate gaming OS myself (no, seriously!), it's not exactly a trivial matter to port over a 3D game from Windows to a non-DirectX system, so all their talk might still be just talk...
Sorry, ever since the downfall of Loki I've taken an I'll-believe-it-when-I-see-it attitude to companies professing intentions for Linux.
(That's probably only one step removed from trolling, heh.)
--------
Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...
What about FreeBSD?
"but it definitely shows that they care about Linux users and are making progress towards the Linux client." How so? By making a server for Linux that is useful only to serve Windows players? Yeah, and Valve cares about Linux, too. ;)
I run FreeBSD --
I'm very seriously considering hosting a dedicated server on my BSD box...
...
My question is, does anybody know if FreeBSD's Linux Compatibility will actually run the NWN Dedicated Server?
If nobody can tell me, I'm sure I'll find out here shortly.
...
"Everything you know is wrong. (And stupid.)"
Moderation Totals: Wrong=2, Stupid=3, Total=5.
Does anyone know if tuxgames will be shipping out boxes now, or if they'll be waiting untill the client is released as well?
I doubt anyone reading this wouldn't at least be aware of the option, but I think it's extrealy important to support Linux as a viable gaming platform by ordering from tuxgames. Show bioware that even if a low percentage, they can still get a chunk of money from us, and get some cash flowing to a good Linux related store in the process.
Everything will be taken away from you.
Is there no way to get the InstallShield to work, save using Transgaming's WineX?
:P
I'm compiling wine-20020605 (upgrade from wine-20020228, which failed to run the installer) to get the danged files off the CDs. If all else fails I'll install on a Windows box at work and just burn the directories the server needs to my own set of CDs
As long as that attitude includes I'll-wait-at-least-a-month-for-a-Linux-release-bef ore-getting-the-windows-version-and-forgetting-abo ut-it, then it's fine. While I am not really interested in this game particularly, I am going to hold out for a Linux version of Unreal 2003, or simply not get it at all, despite absoluetely loving Unreal Tournament.
Bioware has released a dedicated Linux server for NeverWinter Nights. It requires a Windows install to use,
:)
Wait... Dedicated Linux... but... well... Windows install... oooh.... Funny...
The Sig, the sig
It seems that this requires windows JUST so you can copy a few files over from the installation.
Why can't they make these available as another download or even part of the Linux download?
I really recommend _not_ to play on public servers, since the admin can see your cd key _VERY_ easy.
I cant believe what bioware is thinking of, with the mix of:
1) the server doesnt require key.
2) the server admin can see the players key.
This is going to cause quite a lot of problems.....
still reading?
Let's all let our money go where our heart is, and make it pay for them to do the linux release. It's the only way we're gonna get more l33t gamez for our boxem. =)
---
"The chances of a demonic possession spreading are remote -- relax."
Don't kid yourselves into thinking that Bioware is just a bunch of idiots and you know ever simply because you don't know their reasons for this. Which, as I said, is probably to help prevent piracy of their game. No one, except perhaps a paid QA staff, is required to try this. They said they'll release a Linux client and they probably will. If they don't send am an email stating that you'd purchase the game if they make a Linux binary. If you do buy it because it has a Linux binary, make the fuck sure they know that is the exact reason you purchased it. I bet they Bioware will use this to test the Linux RPG waters. They probably have fairly low expectations too. So hopefully all the Linux gamers will purchase this -- I know I will providing a Linux binary is released. END RANT
1/ They said a linux client was going to be in the box.
It is not.
2/ suddenly you need windows installed to install linux things.
I don't have that.
3/ the eula:
I've read it and section 5 wich grants infogrammes rights to publish MY work without MY concent is illegal in MY country which happens to be Infogramme's country too.
you hereby grant back to Infogrames and BioWare an irrevocable royalty-free right to use and distribute such Variations by any means, and to make such modifications thereto as Infogrames and/or BioWare deem are necessary to package, combine, and otherwise distribute such Variations.
This starts to smell bad.
...on a FAT32 partition. Simply mount up your Windows partition, which you probably have had to do anyway to be able to copy the Windows Install...
Now, simply symlink those files from the Windows partition to the Linux partition. The only problem I forsee is that the "fix" file could "corrupt" your Windows version of NWN.
It is worth a go...
Anyway, I used to use that process for QuakeIII Maps, Skins and some mods. It worked great and saved me an additional GIG of hard drive space, I am into collecting maps, skins and mods...
Hope that helps...
-.-
If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
Here's a console log:
./nwserver -module Chapter1
/. complains about "junk characters" :(
[nwnd@despair nwn]$
Neverwinter Nights Server
Build:6722
Copyright BioWare Corp 1998-2002
Server: Loading...
Server: Running...
Server: Loading module "Chapter1"..Segmentation fault (core dumped)
This is on a "stock" RedHat 7.3 machine. The strace shows that it IS loading something from the "Chapter1" module file, but then gets killed. Don't ask me why, I'm not a coder. I can't post the strace output because
Some people are gonna bitch about the EULA or other things, but the fact is, if we're going to have a choice in the future (given recent events), there's going to have to be good entertainment software available for linux. And it needs to come sooner than later.
Yes, I know this is late and no one cares anymore, but I WOULD like to point out that Bioware has done an incredible job at least trying to justify and make this game work cross-platform. From the very start, there were supposed to be FOUR versions of NWN, one for Windows, MacOS, Linux and finally BeOS. Come on, any company that would seriously consider developing for 4 completely different platforms (including one that was never popular in its prime) is at least making some sort of effort. You must also remember, the chunk that Bioware bit off would be a far sight more than a lot of companies could chew. Most would slack off and cut features, or in the least cut corners with gameplay elements, which Bioware DID NOT do. This sizable undertaking took them FOUR YEARS to complete. Since then, the BeOS port fell to the wayside (they couldn't justify writing for a dead OS), and my thinking on the Mac client is that they were not adequetely prepared for the (decently drastic) switch between OS 9 and OS X. As for the windows client, it was rushed to market before they were completely satisfied (there was a patch available the day it was released), probably to appease Infogrames (which bailed them out when they got in that big spat with Interplay, if you recall). I mean, what kind of game has a beta that lasts less than a month? That leaves the linux client. They promised it at launch, but when they bumped up (or didn't delay, rather) the windows client, I assume they didn't think it would be worth it to rush the linux client to market, and wanted to do things right (a pretty big assumption, granted, but I do believe Bioware is that kind of company. If they didn't have to worry about publishing they'd remind me a lot of Nintendo.) So, we get the linux server (albeit a bit late), with promises for a linux client "soon," but if you really look at it, I think you have to respect the great effort these people put forth to make this game available for EVERYONE, with full cross-platform compatibility. As for the windows install required for the linux applications, that probably wasn't there not so long ago. The plan was to release all 3 clients (and then later just the 2) on-disc, out of the same box. My best guess is that all that got ripped to shreds when they decided they wouldn't want to release a new edition with the windows and linux clients in stores so soon after the initial launch, so they decided to leave the client all by its lonesome online and grab the libraries off the windows install. True, that doesn't justify the absence of a proper linux install, but it at least might explain why they chose to go this route. Either way, becrying their tactics as valvian is, I think, rather off the mark when you consider what they at least tried to do.
I'm putting mine up as I type!
I have been waiting for this!
Thanks, Bioware! Now get that client out!
Derek
It would be great to be able to port this to QNX or another OS
A little more accurate picture of what has happened to the four versions of NWN (To fill holes):
Windows - Late, but available
Linux - Later, but getting available
MacOS - Handed to MacSoft to finish, even Later.
BeOS - Not gonna happen.
What I find the most funny part of all this is that by handing the Mac version to MacSoft, Bioware essentially just handed over tens of millions of dollars of profit over to them as well (Since MacSoft won't port if they can't make money off of it).
I see complaining about this type of practice: leaving ports to other companies that release it later. To be honest, this is how the Mac gaming market has become over the past 5 years as formerly Mac-centric game makers have gotten eaten up by PC-centric companies like the Maxis -> EA sellout (and EA used to have a good Mac dept too) and the Bungie -> MS sellout. Loki wasn't the greatest, BUT a business model around porting games to other OSes can be very profitable. MacSoft, Aspyr, Westlake, OmniGroup and others have made a decent living from doing this, as well as doing some decent-quality ports. (OmniGroup ported Oni to OS X, in Obj-C, releasing the update for free online simply because the Carbon version was buggy under OS X... that takes some guts)
Outsourcing ports like this isn't a bad thing (although it prevents the one-box idea), since I would more rather see more porting to Linux/Mac happening. If the company that makes the game says no internally, they might be willing to say yes to another company. If that company starts saying yes to other companies, then more games will reach your hands if you prefer to use Linux/MacOS
But I want to run it on my UltraSPARC damnit! Stupid mainstream hardware.
"A coward dies a thousand deaths, the brave but one."
Right now one of the main reasons you need a Windows install for the Linux server is because the Linux server needs the 1.19 patch. Currently, the only way to get the patch is to use the in-game update. The patch files have not yet been released for manual patching of the game. Hopefully these will be released soon. When they are released, then it will probably be possible to extract the other files needed from your CD (no guarentee here). My point is, if you can be patient for a little longer, those without a Windows partition are probably going to be able to install this.
I know that despite the release of the server, some people are still upset with Bioware about the delayed Linux support and/or the EULA. I'd just like to point out that this is still a significant step for Linux gaming. That a Linux client was even considered from the start is significant. Bioware has been incredibly open with this game. The toolset is amazing. You can even open up Bioware's own modules to see how they wrote the NWN chapters shipped with the game. The situation is not perfect, but I have to give Bioware more credit than many other gaming companies.
Who said Freedom was Fair?
I was really hoping for an OS X version to be released simultaneously (preferably in the same box). Does anybody know when we can expect a version for Macs?
Just wonder, if you run server on linux, and you run client on window (... some how ,but you want to play) will it give you dublicate key found.
Will linux server requer it is own key, then window instalation, from you had copy files?
when the linux client comes out, you wont need a windows to install it.
This basically converts all the files from DOS to Linux after you have installed them. I forgot this step too, until I reread the directions very carefully. It's step 4 in their 5 step process.
:>
So...Run fixinstall, and THEN nwserver.
..to think I should've supported BioWare.
Linux out of the box, eh? Heh. I should've known better.
Now, a server? Please. They'd have been stupid not to. Look at all the FPS games running off of Linux boxes. Many gamers already use Linux for serving.
No Linux version out of the box. Bug ridden MS Windows version. Ridiculous system requirements.. (2 players max on 56k.) Sounds symptematic of a game that shouldn't have been released yet.
BioWare, don't write checks that your ass can't cash.
To install the Linux NWN client:
1. Purchase a windows copy of NWN
2. Download all 1.2 Gigs of the Linux install from the BioWare website.
3. Using a PC with a real operating system from MS, install the Windows version of NWN.
4. Set up and install a linux distro on a seperate partition on the same computer that you just installed NWN on.
5. Try and configure a solid and stable dual boot environment.
6. Purchase and install WINE on your linux partition.
7. Install the Linux NWN client on the Linux partition.
8. Recompile ALL executable archives. Approximate time 2.7 days on the average linux computer.
9. Find and reinstall a dozen different 3D graphic card drivers until you find one that works for your Linux install. Repeat for your audio card.
10. Copy files from the stable windows partition to the Linux partition for NWN.
11. Patch your WINE and drivers again, as well as the kernel since they are so unstable.
12. Run the NWN exe. Take note of the 2-7fps and massive graphic and audio instabilities.
13. Switch to windows and have fund gaming in NWN
2. transfer files from windows computer to linux box
3. delete windows partition you just created soley to install NWN on a real operating system.
4. curse at BioWare until game starts...then, you will thank them!
Based on this console command:
clientinfo - Displays details on the client identified by ID, CD Key, or Player Name.
A "rogue" NWN server can get the CD key for any client attached to their system. Great. I won't be connecting to any new systems now.
- Even
First off I'm super disappointed that they didn't release this games like they said they would mac/linux/windows out of the box. I would have purchased it by now since I have a windows work computer, OS X at home, and a soon to be linux box.
They have made this promise for a REAL long time. Can't follow through, don't make the promise or for God's sake make it clear way before the launch.
Now you have to pay for the Mac version seperate. That just freakin sucks. So my question is can I get the linux binaries if I buy the Mac version?
Blegh... I just went to look at the screenshots of this game. More ugly, angular 3d crap. Why are these sorts of visuals considered 'pretty' or 'good'? The game might be great, from a gameplay perspective (I dunno, I haven't played it yet), but it sucks from a visual perspective, from what I see in the screenshots.
Until 3d games can get close to or equal Shrek, they should stick to static hand drawn icons... those at least can look smooth and pretty, even if we only get to see one angle.
Setting aside for the moment how angered I am by Bioware breaking their promise to both the Linux and Mac communities, I would like to remind folks:
Your dollar is your vote.
If every person who is displeased with the fact that Bioware didn't do the simultaneous release they had promised would write an e-mail to the company, chances are that Bioware would take notice.
Even more effective would be to pointedly refuse to buy the game until they release a shrink-wrapped Linux or Mac version. Being truly serious about wanting Microsoft to disappear requires that I never settle for using their software or any that depends on it.
If every geek who wants to run their games under Linux would both tell (with e-mails and such) and show (with actual sales, real money) the game companies that Linux games are in demand, the market would respond accordingly.
Want proof that we have a voice? Check out this article about what happened to the Winmodems in the Wal-mart OS-less PCs after /. and Newsforge folks raised a stink about it.
OK, for people not aware of the situation, there's a company called tuxgames which sells games for Linux. Right now one of their highest selling items is a game called, yes, neverwinter nights. But, they're not shipping the windows version of neverwinter, which is needed to play the linux version of neverwinter until bioware releasses Linux binaries. This is good because it isn't rewarding bioware for not releasing anything for Linux, which is what happens if Linux users order from anywhere else.
My question was regarding the release mentioned in this article, for whoever was ignorent of the situation and still thought it'd be fun to mod just because they could.
I know it's bad form complaining about moderation, but I'm tired of people coming home drunk late at night and moderating articles they're ignorent of! Now this reply would be sutable for modding down, or up, whatever, but not the parent!
Everything will be taken away from you.
Why is everyone complaining that they have to install it on Windows first? You have to play the game on windows anyways, so how hard is it to copy the files that you already have in your windows box?
Passworded, of course, because I don't want strangers on my realm. It's just for me and my friends.
There are hints of a remote admin utility in the works. Specifically, one of the configuration options is for a remote admin password. Unfortunately, no hints on when this tool will be available. Since my server is headless, I am using "screens" to be able to reconnect to the NWN server interactive mode at will. This solves the problem of my client box not running 24/7 like the server. My wife hates my client box, big ass volcano 7 fan which is rather noisy and right next to our bed. The server is nice and quiet and tucked away in a closet.
Only one major problem really remains. My router, smc 7004abr, doesn't have a good way to redirect a large block of ports. I tried using its "special application" port settings, but that didn't seem to work. Forwarding by specific ports is very limited on the number it can handle.
-- Will program for bandwidth
Dear YMFT,
Fuck off you pitiful loser.
Kindest regards,
That Guy Who Just Replied To Another Post By You
Hi everyone. I'm trying to set up the NWN server on my linux box, but it has a slightly older version of GLIBC and i am unable to run the server. I tried making a soft link to the glibc that i'm using but it fails. I tried copying the libstdc++-whatever that it wants off another machine with a newer glibc version and having it use that but it STILL doesn't work. Any clues?
Reading alot of these posts, I think that alot of you guys are underestimating the linux gaming community, and its size. I mean, look at how many people are transgaming members. They're shelling out good money along with the money the already paid for the games, to be able to run them in Linux. I'm sure most of the guys (other than the idiots who ask questions on the LinuxGames forums that go something like this- "How do you get Quake3/RTCW/UT to run in WineX?") would jump at the chance to be able to play games without the loss of performance, and to not have to pay beyond what they already paid for their games (yeah, I know, you can download the source code for free from SourceForge, but I have personally had trouble compiling it, and getting it to run properly, and I've heard of other people having the same problems). I read someone post that said something to the effect that Linux gamers are about as important to game manufactors as Women over 50 (I think this might have been in the OpenGl 2.0 discussion), and I think that just the fact that companies make a fairly big deal when they release Linux binaries for a game proves that that is not true. Just the fact that MandrakeSoft was actually able to release a "Gaming Edition" without it being a 100% failure proves that we have some power. And plus, the Linux community is a lot more vindictive than the rest of the computer community. When a company does makes some special deal with Microsoft, or does something equally offensive, you have a whole hoarde of Linux people saying not to buy/use/touch/look at their product, for the sake of making a statement or something. I don't think that Bioware is going to want to be smited by the wrath of a few hundred /.ers, and other assorted angry people.
I just ran is successfully but hit CTRL-c by accident (windows copy in wrong window!)
.something directories and dies if they aren't in a good state
When I tried to restart I got an ASSERT error
the server makes a few
can't tell you which ones, I dumped the whole directory and strated from scratch before I noticed
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter