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nVidia NV3x Sneak Peek

zoobaby writes "Here is a sneak peak at nVidia's upcoming line of cards. No hard specs, but some nice notes on changes from current NV2x to NV3x, also some very nice screenshots to show off what it will be capable of." In related news, Tim_F noticed that memory manufacturer Crucial is entering the video card business with their first card based on the ATI Radeon 8500le.

200 comments

  1. You may want to fix that submit.pl link by Anonymous Coward · · Score: 1, Insightful

    Most of us aren't Slashdot admins, after all.

    1. Re:You may want to fix that submit.pl link by Anonymous Coward · · Score: 1, Informative

      I was surprised when I clicked the link and got this:

      Windows cannot determine the validity of this certificate because it cannot locate a valid certificate revocation list from one or more of the certification authorities in the certification path.

      Also didn't know that ATI was owned by slashdot now. Hmmm.

  2. Re:What happened to Trollaxor? by ericmc42 · · Score: 0, Offtopic

    Yeah, that's exactly what happened dumbass.

  3. Nice Screenshots by Smelly+Jeffrey · · Score: 3, Funny

    Wow, that's a nice picture of a motorcycle there. It's so well rendered that you can actually see that the designer forgot to render valve caps on the tire valves. Damn!

  4. The specs on the ATI 9700 by Archfeld · · Score: 2

    are awesome. I've not upgraded to a GF4 because of a promise ata 100 bios conflict with the chipset. Maybe its time to hope for some real competition in the graphics market :)

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:The specs on the ATI 9700 by Anonymous Coward · · Score: 0

      I've not upgraded to a GF4 because of a promise ata 100 bios conflict with the chipset.

      What the hell are you talking about? Either you're talking out of your ass or you're incapable of resolving an IRQ conflict.

    2. Re:The specs on the ATI 9700 by kwishot · · Score: 2

      That or maybe it's a promise issue!
      Promise has a history of problems with video cards (e.g. look at some real-time video editing cards.... promise is listed as a problem child for most of them)

    3. Re:The specs on the ATI 9700 by DeathPenguin · · Score: 3, Interesting

      ...mean absolutely nothing, as ATi doesn't even have their own driver set out for Linux.

      I've heard some good things about DRI, but nobody using ATi hardware that I know has been able to tell me with a straight face that their card performs as well in Linux as it does in Windows like nVidia cards do.

    4. Re:The specs on the ATI 9700 by linzeal · · Score: 1

      The firegl 8800 drivers work for the 8500 in linux.

    5. Re:The specs on the ATI 9700 by sirinek · · Score: 1

      Re-read the post you replied to. I dont think he said that the cards didnt work, just that ATI doesnt offer Linux drivers for them (someone else had to make them) and they dont perform as well as the windows drivers ATI provides. nVidia on the other hand offers Linux drivers for their cards that perform as well as their Windows drivers.

      siri

    6. Re:The specs on the ATI 9700 by QueefChief · · Score: 0

      I can. My All in Wonder Radeon 7500 rips under Linux (very comparable to Windows speed). But my TnT2 Ultra was much slower than it was under Windows. Who cares who makes the driver if it works? ATI has been helping out the driver developers with technical documentation.

      --
      Get BannerBlind for Mozilla and block those slashdot ads!
    7. Re:The specs on the ATI 9700 by Anonymous Coward · · Score: 0

      When you install proprietary software, you aren't really running Linux any more, and it's no longer possible to debug your system (the kernel hackers will rightly tell you to fsck off if you want support). It'd be nice if ATI put work into XFree86, but it's enough that they enable others to do so.

    8. Re:The specs on the ATI 9700 by Anonymous Coward · · Score: 0

      Is anybody using that Linux thing these days?

    9. Re:The specs on the ATI 9700 by Archfeld · · Score: 2

      errr try doing the research yourself moron...I've got response from promise acknowledging the issue but Hey you know better than the developer so we must all be stupid. AC asshats should lurk and not be heard...

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    10. Re:The specs on the ATI 9700 by sirinek · · Score: 2

      *YES* *I* *AM* still running Linux, regardless of how many proprietary modules I load in. Whether or not the kernel maintainers want to support anyone is their business, since they are working for free certainly they arent obligated to support anyone.

      If someone loads their nvidia drivers in Windows, are they not still running Windows?

      siri

  5. Fix the links, please by jerkychew · · Score: 2, Informative

    The word 'noticed' sends me to an admin page, and the phrase ATI sends me back to the home page. Please fix.

    1. Re:Fix the links, please by ericmc42 · · Score: 3, Funny

      HOLY LIVING FUCK!!!! Somebody messed up a fucking hyperlink!!! What the hell is happening to the internet!!!!

    2. Re:Fix the links, please by Gogo+Dodo · · Score: 5, Informative

      Here's the fixed link to Crucial's video card.

    3. Re:Fix the links, please by Burning1 · · Score: 2

      The word 'noticed' sends me to an admin page, and the phrase ATI sends me back to the home page. Please fix.

      Why do I get the feeling that the moderation of this comment up to +4 informitive is a horrible horrible sign that no one even tries to read the articles anymore..?

    4. Re:Fix the links, please by ericmc42 · · Score: 0, Troll

      Because you are a COMPLETE fucking dumbass and think that somehow our discussions on slashdot have an impact on life. Get a clue... Anyways... I'm sure this isn't the only thing you read 'for the articles' :-P

    5. Re:Fix the links, please by foobar104 · · Score: 4, Funny

      Because you are a COMPLETE fucking dumbass and think that somehow our discussions on slashdot have an impact on life. Get a clue... Anyways... I'm sure this isn't the only thing you read 'for the articles' :-P

      Forget to check that "post anonymously" box, huh?

    6. Re:Fix the links, please by ericmc42 · · Score: 0, Troll

      huh?? What, whenever you feel like being a smartass you just 'Post Anonymously.' What a loser... Have some nut and speak your mind once in a while. If it hurts your karma, well, then maybe your are a very bad person and will get sent to federal pound me in the ass prison.

    7. Re:Fix the links, please by handsomepete · · Score: 2, Insightful

      Thank you for posting a useful response instead of an asinine flame. I appreciate the link.

    8. Re:Fix the links, please by foobar104 · · Score: 2

      Geez, dude. I don't know what time zone you're in, but you really need to switch to decaf. It's starting to adversely affect your sense of humor.

    9. Re:Fix the links, please by lukew · · Score: 3, Funny

      I see a subliminal message here, remove a few choice words and you get;

      "huh?? What, you feel like some nut once in a while? If it hurts then maybe your are a very bad person and will get to pound me in the ass."

      Sicko.

    10. Re:Fix the links, please by ericmc42 · · Score: 0, Offtopic

      Damn dude! That's pretty good.

    11. Re:Fix the links, please by krogoth · · Score: 2

      You'd think that if they restricted themselves to accepted submissions they'd have time to check the links...

      --

      They that quote Benjamin Franklin on liberty and safety deserve neither.
    12. Re:Fix the links, please by Anonymous Coward · · Score: 0

      shit dude, that was good. *choking* Hahahha

      this is the first time i ever wished i was a mod.

      (no looking for 'subliminal messages' there. :P

    13. Re:Fix the links, please by Buck2 · · Score: 0, Troll

      -1 Troll.

      Ha ha!

      You're too subtle. You should have written:

      You mean, like this?
      Fuck off you AIDS-filled shitwank!

      See, that was what you meant, nyuk, nyuk!!
      Slashdot r0x0R5!! I bet u stupid moderators will mod me down cux uR stupo1d!1!

      --

      As my father lik@(munch munch)... ....
  6. Admittedly OT, but no better place for it. by Anonymous Coward · · Score: 1, Offtopic

    Why is that link to the crucial memory story pointing to an HTTPS address on slashdot?

    And why is the cert. authority "Snakeoil"? Is this some sort of joke from the /. crew?

    1. Re:Admittedly OT, but no better place for it. by Anonymous Coward · · Score: 0

      Snakeoil is the organization name for the test certificates that ship with Apache mod_ssl

    2. Re:Admittedly OT, but no better place for it. by Anonymous Coward · · Score: 0

      "Snakeoil" is one of the default settings in Openssl when you make certificates for yourself. They tell you to change it to whatever town you're in...if you read the directions...

    3. Re:Admittedly OT, but no better place for it. by gordon_schumway · · Score: 1
      And why is the cert. authority "Snakeoil"? Is this some sort of joke from the /. crew?

      Snakeoil is the CA for the test certificate that comes with mod_ssl. The joke is from the Apache folks.

      --

      Ha! I kill me!

    4. Re:Admittedly OT, but no better place for it. by Qrlx · · Score: 2

      "Snakeoil" is one of the default settings in Openssl when you make certificates for yourself. They tell you to change it to whatever town you're in...if you read the directions...

      So... we don't read the articles, and Slashdot admins don't read the directions.

      HARD TO BELIEVE!

    5. Re:Admittedly OT, but no better place for it. by horza · · Score: 2

      "Snakeoil" is the example name when setting up Apache after compiling in SSL. You are supposed to substitute in your own company name but obviously someone took the example a little too literally.

      Phillip.

    6. Re:Admittedly OT, but no better place for it. by Anonymous Coward · · Score: 0

      And why is the cert. authority "Snakeoil"? Is this some sort of joke from the /. crew?

      Snakeoil is what you see when you don't have a certificate setup correctly.

  7. Voice of Reason by Anonymous Coward · · Score: 2, Insightful

    I know, I know. You all can't wait to get your hands on the only component that really pushes computer hardware. However, I feel I have to remind you that these are only technical demos, and don't show, among other things, the true performance of the card. What's the point of being able to render objects with that level of realism if you're only pulling 1/2 frame a second to pull it off?

    1. Re:Voice of Reason by DarkStar-63017 · · Score: 1

      Excellent point. My early days with POV-RAY yielded some pretty comparable, if not better renderings. I always thought it would be cool to be able to render pov-code in realtime, but its just too cpu intensive. Its nice to see that 3D specs are finally starting to catch up with ray-trace quality.

    2. Re:Voice of Reason by Anonymous Coward · · Score: 0

      You haven't seen any good cg movies, have you? Oh, you have? What was that about ray tracers' quality being matched by an NVIDIA card?

    3. Re:Voice of Reason by Anonymous Coward · · Score: 0

      The point is that GPU is much faster than CPU when doing graphic tasks. If NV30 can render 1/2 frame a second (2sec for frame) then it would take minutes to render same image with Pentium 4.

      Are you asking what's the point for improving rendering speed?

    4. Re:Voice of Reason by Anonymous Coward · · Score: 0

      But aren't we already in this boat? Have you tried to run something like Commanche4 in software CPU-only mode? Does it even have a software mode?

    5. Re:Voice of Reason by DarkStar-63017 · · Score: 1

      I never said anything about matching quality. IMO, ray trace is far superior for high quality renderings. I said that it was nice to see video cards finally *starting* to catch up. I also stated "early days" of POV... Anybody who has done ray tracing in code knows that you can generate some pretty bad stuff. It takes some work to get it right, and lots of practice to get good.

  8. Eye Candy by galaga79 · · Score: 3, Interesting

    The eye candy is pretty damn amazing, especially that rendering taken from Final Fantasy: The Spirits Within movie. Just a couple of questions though, are those sort of graphics available in existing cards but game developers aren't fully taking advantage of the shaders? If this card intended for consumers/gamers?

    1. Re:Eye Candy by rizzuh · · Score: 1

      I believe much of the quality comes from 64/128-bit floating point precision. I gathered as much from the ATI 9700 launch video, which was also quite impressive.

    2. Re:Eye Candy by Graymalkin · · Score: 3, Informative

      Up until the GF3 you couldn't find a consumer card with programmable pixel shaders. Without prescise programmable shading done in hardware a good deal of effects just aren't possible. Current GF cards only support 64-bit integer lighting calculations which works fine if you want simple lighting but for some realism, high prescision floating point shader math is required. DirectX 9 and OpenGL 2 are both going to require floating point lighting calculations and thus hardware will need to support it as the R300 and NV30 do.

      If you used every feature of the GF2 or 3 you could get some really nice looking graphics. Whether you would get them running fast enough to play a deathmatch style game is the important question though. Developers can't just make a game for the GF4 and say everyone else can upgrade or else. Even the folks at id develop with hardware in mind that ought to be mainstream when their products are released. Quake 3 ran fine on the TNT2 and the original GeForce 256. Doom 3 is designed around the GF2/3 line of cards and their features.

      --
      I'm a loner Dottie, a Rebel.
    3. Re:Eye Candy by Jugalator · · Score: 2

      The eye candy is pretty damn amazing, especially that rendering taken from Final Fantasy: The Spirits Within movie

      Hey, I can also render such scenes. Without a TNT2. The thing is that rendered scenes don't prove much. Not even if they're from Final Fantasy. Only thing they prove is:

      a) The CPU has worked on the scene for a while.
      b) The CPU worked a bit less since the gfx card did some of the work.

      Those scenes aren't proving much. Especially not the Final Fantasy one since it wasn't even made with an NV3x (!)

      --
      Beware: In C++, your friends can see your privates!
    4. Re:Eye Candy by Jugalator · · Score: 1

      lol

      That "without a TNT2" gave an interesting twist to my post. :-) Sorry for negating what should *not* be negated. I'm starting to believe it's some sort of psychological problem of mine. :-p

      --
      Beware: In C++, your friends can see your privates!
    5. Re:Eye Candy by SuiteSisterMary · · Score: 2

      Put another way, your 486 could have rendered a shot from Final Fantasy: TSW. The question is, how long would it take?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re:Eye Candy by Graymalkin · · Score: 2

      I don't see the correlation, the DX9 compliant hardware needs to support pretty huge shader programs that can be executed in a single pass. This keeps up the fillrate at the price of fancy effects. You could easily render parts of FF:TSW in realtime on current video cards. The NV30 and R300 are capable of doing Renderman quality shaders in a single pass which is PDQ compared to general purpose processors chugging away at them. Programmable pixel shaders make the big difference with 3D graphics as they can pull some realistic looking shots out of an otherwise lifeless image. Compare the Quake 1 engine to the Doom 3 engine. Doom 3 is using current cards to the extent of their abilities and spitting out graphics that look like CG shots from feature films. The in games from D3 look like the cut scenes of FF7.

      --
      I'm a loner Dottie, a Rebel.
  9. pretty cool screenshots by faeryman · · Score: 3, Insightful

    Did anyone else's brain want to instinctively drink that cup of coffee on the 3rd page?

    --


    ,
    faeryman
    1. Re:pretty cool screenshots by ericmc42 · · Score: 2, Insightful

      no

    2. Re:pretty cool screenshots by Anonymous Coward · · Score: 0, Flamebait

      There was no third page when I looked at the Sharky article... Did they take it down?

    3. Re:pretty cool screenshots by faeryman · · Score: 1

      KTHX

      --


      ,
      faeryman
    4. Re:pretty cool screenshots by ericmc42 · · Score: 0

      No problem :) I did want to ride that motorcycle though. My trek just ain't cutting it

    5. Re:pretty cool screenshots by faeryman · · Score: 1

      Hmm. Yup, they must have taken it down. There was a picture of the main guy from the Final Fantasy movie, 3 still lifes, a motorcycle, and a knight in armor.

      I would mirror it but I have no webspace, sorry :(

      --


      ,
      faeryman
    6. Re:pretty cool screenshots by faeryman · · Score: 1

      Yeah, it's pretty nice looking. I'm a sucker for yellow motorcycles.

      --


      ,
      faeryman
    7. Re:pretty cool screenshots by ericmc42 · · Score: 2, Funny

      I'm a sucker for hot lesbian chicks that ride yellow motorcycles

      3-way, the only way

    8. Re:pretty cool screenshots by Anonymous Coward · · Score: 0

      ur teh gay fagot!

    9. Re:pretty cool screenshots by Anonymous Coward · · Score: 0

      loool!!

    10. Re:pretty cool screenshots by Anonymous Coward · · Score: 0

      Slashdot: The only place on the internet which you can be moderated as insightful for saying "no"

    11. Re:pretty cool screenshots by 216pi · · Score: 1

      There is no spo^H^H^H cup of coffee.

  10. Keep in mind... by rizzuh · · Score: 1
    Before getting hyped too much, you should really read Carmack's comment. Any game that has true support of "CineFX" will need to be ran on at least a third-generation NV30.

    As much as I think NVIDIA is an honest, good company, I'll hold onto my GF4 Ti4400 until "NV30" 2.

    I'm no longer eating up tech demos. Even if they're damn impressive, they're far too future-oriented to seriously invest in.

    1. Re:Keep in mind... by Master+Bait · · Score: 2

      Yah. I think this is marketing PR to get people's attention off the new ATI cards. A bird in the hand...

      --
      "Only in their dreams can men truly be free 'twas always thus, and always thus will be."
      --Tom Schulman
  11. Real time effects by praxim · · Score: 2, Funny

    "This is intended to allow real-time cinematic effects in real-time"

    Today is a great day in computing history: nVidia is the first to bring us "real-time cinematic effects" that actually occur in real time! I can't wait!

  12. Basically, a directx 9 part by bastard01 · · Score: 2, Informative

    If you look at the features that are implimented in the NV 30 chipset, it is just about what the features for dx9 are. As for its capabilities are concerned, I really am excited to see that such technology will be used in games, but I am definately not buying that card, its price is well out of my range, I really do not like how nvidia's implementation of their linux drivers work. It seemed that after their 2802 drivers, their opengl didn't work too well at all with redhat linux, and then when I switched to gentoo recently, it doesn't work at all. So, as a result of that, I threw a Matrox G400 into my box, and will await the first company that creates linux drivers that fricking work. I don't care who it is, Ati or Matrox, or some other bastards, just get it done. Because it is obvious the way Xfree4.2 works, it is a real bitch for me to get my NV card to work, and since it is a GeForce2 mx, I really don't care if it does or not. I have a card that works with my games that I play on the PC, and for doom, or any other high end 3d game, I have an Xbox. So I can wait at least until someone gets decent drivers again.

    1. Re:Basically, a directx 9 part by Anonymous Coward · · Score: 0

      Yeesh... lay off the drugs while posting, chap.

    2. Re:Basically, a directx 9 part by Venotar · · Score: 1

      You want a good driver from a vendor? Don't hold your breath. At least nVidia provides Linux drivers. Only reason I pick them over anyone else (that and the fact that, so long as Lord Carmack's backing them you know the important games'll always have a bias in favor of nVidia).

      What we need is a company that releases some open source drivers. Good luck on THAT happening.

    3. Re:Basically, a directx 9 part by Anonymous Coward · · Score: 0

      Funny how I'm using my GeForce3 under Gentoo.

      Maybe I should play some Quake 3 in honor of your ineptitude.

  13. Time vs. Radeon 9700 by Nethergoat · · Score: 2, Interesting

    It will be interesting to see how much of a foothold ATI's Radeon 9700 can get before nVidia's new card actually hits shelves. As this article points out, nVidia has trumped ATI's latest graphics card almost immediately after it becomes available with an even more powerful one of their own. Do people think nVidia will see their pre-orders fewer in number when compared to those made before the releases of their past cards?

  14. screenshots? by ywwg · · Score: 3, Informative

    third page? screenshots? where are people looking?

    1. Re:screenshots? by borgillel · · Score: 3, Informative

      I couldn't find them either, but you can go here to see some.

    2. Re:screenshots? by ckedge · · Score: 1

      You're the second person to put in a link (plug?) for NVNews, only to not have a screenshot in sight.

      Moderators, please burn them.

  15. MIRROR NEEDED! by woodstok · · Score: 1

    Seems like the people over at sharkyextreme.com didnt think that the slashdot crowd were worthy of them lovely pics. Anyone happen to have a mirror

    1. Re:MIRROR NEEDED! by H3XA · · Score: 3, Informative

      SharkyExtreme is loading fine for me (Midday Shanghai, China time) but here is a link to a earlier story by nvmax.com (including a couple of screenshots).

      NVIDIA NV30 Sneak Preview

      Some Beyond3d forum discussion as well as screenshots and more info on the NV30.

      NV30 Screenshots

      One more link.... to nV News with further NV30 details

      nV News

      - HeXa

    2. Re:MIRROR NEEDED! by undeg+chwech · · Score: 1

      Cool ... if you like playing games at a resolution of 351x216

  16. Correct Crucial video card link... by Anonymous Coward · · Score: 0

    http://www.crucial.com/store/listmfgr.asp?cat=Vide o+Card Slash insists on the space in the link.

  17. Screenshots by ikekrull · · Score: 3, Insightful

    I would be rather surprised if those screenshots represented actual, realtime-rendered scenes.

    They look like they have been lifted directly off the ExLuna BMRT (kudos to Larry Gritz for a great renderer) gallery page.

    It may be that these are NV30 realtime scenes, with the BMRT Renderman shaders used in the BMRT renders ported to Cg, but it is also possible they are simply the BMRT-rendered examples, given to show what is possible using a shader-based rendering architecture.

    Anybody have any more info on whether these examples are actual realtime DirectX/OpenGL scenes?

    -Pete

    --
    I gots ta ding a ding dang my dang a long ling long
    1. Re:Screenshots by Anonymous Coward · · Score: 0

      Here is the link to the screenshots on the ExLuna page.

      http://www.exluna.com/products/gallery/bike.jpg

      http://www.exluna.com/products/gallery/marker.jp g

      http://www.exluna.com/products/gallery/study6.jp g

    2. Re:Screenshots by dmiller · · Score: 2

      In fact, the screenshots look indistibuishable from those listed on the BRMT page.

    3. Re:screenshots by mobets · · Score: 1

      if only I had mod points... +1 Funny

      --

      It was me, I did it, I moved your cheese
  18. Crucial's Radeon Link by Critical_ · · Score: 1

    http://www.crucial.com/store/listmfgr.asp?cat=Vide o+Card

  19. More info on the Crucial 8500LE card by H3XA · · Score: 3, Informative

    HardOCP - Crucial Response

    Since the R9000 has already been launched and is supposed to take the place of the 8500/LE, how long will Crucial produce this card?
    The length of time we'll sell this and any product is dependant on the market. Right now, the Crucial Radeon 8500LE is an excellent and economical option for anyone looking to improve their graphics capability.

    Is the Crucial VidCard made in the USA?
    The Micron DDR memory used in our Crucial Radeon 8500LE video card is manufactured in the USA. But the video card itself is assembled in Hong Kong.
    Astute [H]'er, Robin Schwartz, pointed out that the Crucial driver downloads page points to Sapphire Tech in Hong Kong, apparently the folks building the card.

    How much will it retail for?
    Currently, the Crucial Radeon 8500LE is available for $134.99 through Crucial.com and it comes with free shipping in the contiguous US.

    Will the 9000 chipset follow closely?
    We'll consider offering other video card options in the future. Whether we do depends on what our customers want and need.

    Where will is sell through?
    As with all our products, any new Crucial video cards would be available direct through our Web site at Crucial.com. We would also expect to offer new products through our European Web site at Crucial.com/UK. In fact, the Crucial Radeon 8500LE should be available through the UK site shortly.

    - HeXa

    1. Re:More info on the Crucial 8500LE card by YahoKa · · Score: 1

      Well i'd rather have a R8500. It outperforms the 9000pro, and it's only ~$10 more expensive. I think ATI really missed on this card.

  20. Sorry for asking but... by stikves · · Score: 1
    I was unable to find the screenshots on the review page.

    Does anybody know where they are? (Again really sorry for asking this. But you know the story is already sec^H^H^Hbroken).

  21. What screenshots??? by Augusto · · Score: 2

    I don't see any, just some lame Doom III logo.

    --

    - sigs are for wimps.
  22. Re:Eye Candy - slashdotted by software_non_olet · · Score: 1

    They took the pictures out - my god, first they want all the publicity they can get, then they get a cold turkey when it comes.

  23. Screenshots link plz? by Anonymous Coward · · Score: 0

    Where are those screenshot? I don't see any link on either "page 1" or "page 2" of the Sharky Extreme article. I'm using Internet Explorer under Windows. Thanks.

    1. Re:Screenshots link plz? by Anonymous Coward · · Score: 0

      try page three, that's where i found them

    2. Re:Screenshots link plz? by Cynikal · · Score: 1

      http://www.nvnews.net/images/news/200207/bike.jpg

    3. Re:Screenshots link plz? by IronTek · · Score: 1

      duh...that one was proven to be a fake...it was rendered with some software package...I think HardOCP posted about the fakes the other day...go find it yourself, though!

    4. Re:Screenshots link plz? by druiid · · Score: 1

      Yes, it was 'fake'. It was using Exluna's Entropy renderer. It's great software, but sadly current computer graphics hardware is nowhere near reaching the quality of output programs like Entropy are capable of.

    5. Re:Screenshots link plz? by Anonymous Coward · · Score: 0

      Interesting!

  24. Screenshots ? by dnaumov · · Score: 2

    If you consider a comparison table and a Doom 3 logo to be screenshots, then well...

  25. Ace's Hardware also has a preview. by Christopher+Thomas · · Score: 3, Informative

    Ace's Hardware also has a short but very informative article about the NV30.

  26. Dumbass? by Burning1 · · Score: 1

    You make a lot of assumptions for someone who has absolutly no idea who I am, and appearently no ability to catch a rather critical form of humor.

    Perhaps you should take a long look in a mirror, and re-evaluate who the 'dumbass' in need of a 'clue' actually is, here.

  27. NASA Engineers responsible for NV30 chip by Anonymous Coward · · Score: 0

    LoL... from page 3...

    >We are limited in exactly what can be covered regarding the actual NV3x architecture, but there are a few interesting facets that we can examine. One is the confirmation that the NV3x core will use a 01.3-micron die size, which should translate into a higher-clocked, cooler-running core, than would be possible using a 0.15-micron process.

  28. PAGE 3 MIRROR! by Anonymous Coward · · Score: 3, Informative

    here.

  29. screenshots by sonstone · · Score: 1

    That's a kick @@s doom III screen shot!

  30. So, 3. 5 years it'll be necessary by Quarters · · Score: 4, Interesting
    "My current work on Doom is designed around what was made possible on the original GeForce, and reaches an optimal implementation on the NV30. My next generation of work will be designed around what is made possible on the NV30."
    The GF cards came out 1999ish (give or take). No matter how fast and furiously the hardware manufacturers pump out new silicon there is always a long adoption cycle for any new concepts. Game developers would be pretty thick headed to close out an installed base of X just to support a feature on Y (where Y is an extremely small value compared to X) cards.

    It doesn't matter how earth-shattering the NV30 will be. It's complete feature set won't be utilized anytime soon. The GF3/4 cards still has long lives ahead of them.
    1. Re:So, 3. 5 years it'll be necessary by Anonymous Coward · · Score: 0

      Yes, time scales of implementation can vary widely. The NV3x is no exception. It has always been my wish that if I could travel back in time, that I could return to the days of slavery. I would like to be the fellow who whips the Negro slaves. But my way of doing it would be different. The ordinary way of whipping the coloreds was to chain them to a whipping post with their backs exposed to the whip. My way would be different. I would like to chain them with their backs facing the whipping post so that I could whip their front and faces. It is way cooler to crack a whip across someone's face and frontside than the back. If you really wanted to get tough, my way allows you to whip the Negro genitals also. It is awesome.

  31. 0.13 Micron by Screaming+Lunatic · · Score: 1
    That's the killer. nVidia got to a programmable pipeline just before ATI and now they've gotten to 0.13 micron just before ATI. ATI is a half-step ahead of nVidia at this point. But as the article implies, nVidia has paid the overhead cost of improving their production. And that puts them in better shape for the future.

    Personally, buying an ATI is not even debateable until they put out Linux drivers. We'll see if the rumoured move to a unified driver architecture is true. So by my scorecard, ATI takes this round 10-9, but nVidia still leads by two rounds. (Judging by a 10-point must system, no standing 8-count, the fighter can't be saved by the bell in any round)

    1. Re:0.13 Micron by Giltron · · Score: 1

      Also it has been speculated/said that the radeon 9700 will go to a .13 micron and DDR ii next year. So yes ati wants to get the card out frist because they have learned the hard way with the radeon 8500 and geforce3

  32. Re:PAGE 3 MIRROR! #2 by Anonymous Coward · · Score: 0

    I'll second that mirror.

  33. Nice to see... by STREMF · · Score: 1

    Nice to see they're taking tips from the Department of Redundancy Department

  34. Sneak 'peak'??? by Anonymous Coward · · Score: 0

    It's 'peek'.

  35. LOL! : ) by Burning1 · · Score: 1

    God damn. This is the first time in more than a year that I wish I had moderation points to throw at someone. : )

  36. Screenshot mirror by glrotate · · Score: 2, Interesting
    Copies of the screenshots here:

    NvNews

  37. Thinking it's a forgery by Viking+Coder · · Score: 4, Interesting

    Given this "nVidia rendered image" and this BMRT rendered image, I see three possibilities.

    One - the guys at nVidia painstakingly translated each aspect of the original image to Cg.

    Two - the guys at nVidia have some technology that translates RenderMan to something they know how to render. It could be RenderMonkey-like technology. It could literally be RenderMonkey, with some nVidia back-end. It could be they contacted the original artist, John Monos, and took his original data and reformatted it (skipping RenderMan, entirely).

    Three - the images are a forgery.

    I'm betting on Three.

    --
    Education is the silver bullet.
    1. Re:Thinking it's a forgery by Viking+Coder · · Score: 4, Informative

      Sorry, here's ALL the evidence that I found :

      BMRT chess (by John Monos) vs. "nVidia chess"

      BMRT Bike (by Don Kim) vs. "nVidia Bike"

      BMRT Table (by Goran Kocov) vs. "nVidia Table"

      BMRT Markers (by Rudy Poat) vs. "nVidia Markers"

      I believe I've pretty definitively shown that either they have an actual RenderMan renderer running on their hardware (and access to the original data by four different authors), or this is a fake.

      Sorry, I can't find the coffee cup or the Final Fantasy image. Maybe someone else can.

      --
      Education is the silver bullet.
    2. Re:Thinking it's a forgery by Viking+Coder · · Score: 2

      Found the coffee cup.

      BMRT coffee (by Horvatth Szabolcs) vs. "nVidia coffee

      Given the news that nVidia bought Exluna, I suppose it IS possible that they rendered from original data. Hmph.

      I'd appreciate it if they fessed up and reported that they make a RenderMan renderer. I actually think that's bigger news than their exact hardware specs. It means "One interface to rule them all..."

      --
      Education is the silver bullet.
    3. Re:Thinking it's a forgery by Anonymous Coward · · Score: 0

      A Friend went to SIGGRAPH and heard that they (NVidia) were going to be killing BMRT. Is this true?

    4. Re:Thinking it's a forgery by donglekey · · Score: 5, Informative

      It is forgery. The BMRT images are so old there is little way they could dig up 5 or 6 year old images from someone who doesn't have any association with Exluna and that created them before there was an Exluna.

      More than that, the coffe cup is rendered with Entropy, not BMRT, it was done as all those images were, by someone else, this one recently in an image contest.

      The most obvious flaw though, is that those images are raytraced, and this is not something that anyone is claiming to do in realtime yet. It is beyond the scope of Nvidia's processor, as it should be. Those images are scaled duplicates that aren't changed a bit, and there is no way that an Nvidia card rendered them, because there is no way the reflections would be the same, but they are. Reflection maps have a tendancy to look correct, but not the same. There is also depth of field which is not impossible, but is improbable for now.

    5. Re:Thinking it's a forgery by hyoo · · Score: 2

      Four - nVidia acquires exluna and uses a modified version of BMRT/Entropy to shade using nVidia hardware. They render images from previous image contests where the artists gave up ownership and had to submit the source files to prove the images were done with their software.

      I'm sure nVidia and exluna have been working together on this for a while.

      The guys at nVidia have some technology that translates RenderMan to something they know how to render.

      Yes, probably a compiler. RenderMan is just a language and can be implemented on whatever you wish.

    6. Re:Thinking it's a forgery by orange7 · · Score: 1

      Again, it's not true. BMRT has been killed as a result of the Pixar lawsuit. Nothing to do with NVIDIA, who have if anything acted as "rescue squad".

      A.

    7. Re:Thinking it's a forgery by hyoo · · Score: 2

      There is nothing about current shaders that restrict them to only raster graphics. The current shaders can act like like a ray tracer if you create the mesh such that there is 1 (or more) vertices per pixel. If you really wanted to you could make a primitive raytracer using current video card shaders.

      The most obvious flaw though, is that those images are raytraced, and this is not something that anyone is claiming to do in realtime yet

      I didn't read anywhere that those images were rendered in realtime. Either way I wouldnt be suprised if those claims were made.

      Those images are scaled duplicates that aren't changed a bit, and there is no way that an Nvidia card rendered them, because there is no way the reflections would be the same, but they are.

      If the nv3x uses full precision floating point operations, then there is no reason why a reflection map would look different. The algorithm is very standard. Env mapping looks horrible in some games because the hardware uses 'good enough' calculations with very tiny env maps and poor surface detail.

      There is also depth of field which is not impossible, but is improbable for now.

      Realtime DOF for games may be improbable, but not for rendering a single image. You can simulate DOF using multipass rendering as explained in the OpenGL redbook.

    8. Re:Thinking it's a forgery by Oscaro · · Score: 1

      Look at the two "chess" pictures.

      Look closely at the bottom-right corner

      Both images are signed "monos"

      It is just the same picture, just scaled down.

    9. Re:Thinking it's a forgery by Rothron+the+Wise · · Score: 1

      Reflection maps are barely correct when you're mapping a sphere and when the objects reflected are infinitely far away, and they become increasingly inaccurate as objects get closer to the object that is supposed to be reflecting them.

      That said, NVidia didn't buy Exluna for no reason, and that a rib->nv30 thingy exists or is on the drawing board is a pretty safe bet, but these
      images where not generated that way.

      --
      A witty .sig proves nothing
    10. Re:Thinking it's a forgery by robson · · Score: 1

      BMRT has been killed as a result of the Pixar lawsuit. Nothing to do with NVIDIA, who have if anything acted as "rescue squad".

      What's your source on this? Agreed, Nvidia more or less rescued Exluna, but it wasn't from Pixar -- it was from brutal economic realities. Was dropping BMRT part of Exluna's settlement with Pixar?

    11. Re:Thinking it's a forgery by Anonymous Coward · · Score: 0

      4 - Nvidia is buying Exluna so would have plenty of access to everything.

      Which is true. Nvidia is buying them.

    12. Re:Thinking it's a forgery by Anonymous Coward · · Score: 0

      Its not forgery, its bull shit, the page doesnt say that they were rendered with the new chip, it just says that it can render something similar, and then gives examples of how cool pixel and vertex shaders are. Although, Im still confused about their intent. It does seem that their intent was that you think it was rendered real-time with their card. Anyway the pics are no longer on the origional site, I dont know if this is to lower bandwidth due to /., or if they realized that the pictures were misleading.

    13. Re:Thinking it's a forgery by orange7 · · Score: 1

      Private sources. However, this is a public thread I found that summarizes things pretty well (apologies in advance for size):

      http://groups.google.com/groups?hl=en&lr=&ie=UTF -8 &oe=UTF-8&safe=off&threadm=s08z3z7kxi.fsf%40envy.g raphics.cornell.edu&rnum=6&prev=/groups%3Fq%3Dexlu na%26hl%3Den%26lr%3D%26ie%3DUTF-8%26oe%3DUTF-8%26s afe%3Doff%26selm%3Ds08z3z7kxi.fsf%2540envy.graphic s.cornell.edu%26rnum%3D6

      With Pixar patenting everything they can lay their hands on, including obvious methods of how you'd use subdivision surfaces in production, and deep shadow maps, the future for rendering R&D looks a little grim unless you're a big company.

      A.

    14. Re:Thinking it's a forgery by Anonymous Coward · · Score: 0
    15. Re:Thinking it's a forgery by martyn+s · · Score: 1

      >Reflection maps are barely correct when you're mapping a sphere and when the objects reflected are infinitely far away, and they become increasingly inaccurate as objects get closer to the object that is supposed to be reflecting them.

      Sounds interesting. Where can I learn more about this?

    16. Re:Thinking it's a forgery by martyn+s · · Score: 1

      How do you figure out what 'real-time' means when you're rendering a single frame, of a still life?

  38. Aqsis by dmiller · · Score: 2

    If you like BMRT, you may also like Aqsis. It is a GPL, Renderman compatible renderer.

    1. Re:Aqsis by Anonymous Coward · · Score: 0

      I heard a rumor that BMRT is owned by nvidia, and that in a year or so they were going to be discontinuing the program. Is this true?

    2. Re:Aqsis by orange7 · · Score: 2, Interesting

      Not quite.

      Pixar has successfully prevented ExLuna from selling their core rendering product, a cutting-edge renderer based on the renderman standard, and also made them yank BMRT, by suing them for patent infringement, and threatening them with all sorts of other nasty legal stuff. (ExLuna is/was a company run by Larry Gritz, amongst other ex-Pixarites, and Larry was the author of BMRT.)

      You won't see BMRT again.

      NVIDIA has since bought ExLuna for their personnel and expertise.

      Yay Pixar. It's amazing how far they've taken that bogus distributed sampling patent.

      A.

  39. Pretty... by URoRRuRRR · · Score: 1

    Yeah, they're pretty. But still... it doesn't look real. Everything is overly smooth and plasticlike. But I guess that's a problem of the people who make the graphics. The motorcycle tire is a step in the right direction, but most of it is still status quo.

    --
    "Oh no, 3 horny women and only 2 condoms...Thank god I read slashdot"
  40. Looks a lot like 0.001fps by murky.waters · · Score: 2, Insightful
    Those screen shots do look great, but they are absolutely worthless if you want to evaluate the card's performance in games, or animation, or whatever.

    Every halfway decent raytracing package can produce images of the same consummate quality (using only the cpu) at, say, one frame per minute. nVidia has yet to produce some proof that their new chip can even do that.

    Remember, all the renderings are with almost 100% certainty taken from a static model, i.e. no animation, no being busy with matrix translation. Now, what's the likelyhood that NV3x can actually render 25 of those in one second? Comparing 99's sneak peak screenshots with today's (or yesteryear's) games: Very Low.

    Hopefully, nVidia will provide a video clip of their creation in action sometime soon.

    --
    Imagine the Creator as a stand up commedian - and at once the world becomes explicable. -Mencken
    1. Re:Looks a lot like 0.001fps by Anonymous Coward · · Score: 0

      I was thinking basically the same thing.

      Current cards can't even do really high-quality anti-aliasing in real time (with typical scene complexity in games, for example). They can do only low-quality anti-aliasing in real-time. This would be nice if NV3x can jump up to 60Hz rendering of the quality in the screenshots.

    2. Re:Looks a lot like 0.001fps by Anonymous Coward · · Score: 0

      You probabally wont be playing games that look like that on this card, but I dont think that that is the point. The point is that they are using the hardware on the card, rather than the cpu, to do the rendering, which brings us a lot closer to being able to play games that look like that real time. My guess is that we are still a few years away, but hey, that is a lot closer than I imagined anyway.

  41. Nice link by bogie · · Score: 3, Interesting

    An https connection and a certificate which says:
    Issued by Snake Oil CA

    Issuer:
    E = ca@snakeoil.dom
    CN = Snake Oil CA
    OU = Certificate Authority
    O = Snake Oil, Ltd
    L = Snake Town
    S = Snake Desert
    C = XY

    Subject:

    E = brian@tangent.org
    CN = .slashdot.org
    OU = Slashdot
    O = Slashdot
    L = Nowhere
    S = Denial
    C = US

    Umm, yea sure I'll trust that.

    --
    If you wanna get rich, you know that payback is a bitch
  42. the flip side by klocwerk · · Score: 3, Insightful

    Yes, the screen shots are gorgeous, but it's all just eye candy.
    Once we have hardware that can render realistic scenes and humans in real time, there's going to be a sudden realization that for all this prettiness, there's nothing behind it.
    imho, it's time we started really looking at interactive and reactive programming. Yes, AI research is a step in the right direction, also realtime english parsing stuff, but we need systems that can at least pretend to comprehend and react to realtime and infinitely variable human input.
    Imagine kings quest, with those graphics, and when you type something in it will understand it no matter what it says (short of l33t sp34k) and the game will react accordingly.

    Graphics are pretty, but with nothing behind it the graphics are just empty shells.

    --

    "You worthless post!"
    -Shakespeare, 2 Gentlemen of Verona, 1. 1. 147
    1. Re:the flip side by Anonymous Coward · · Score: 0

      What do you mean? Is simulating real life not good enough? Why go beyond pretty empty shells?

    2. Re:the flip side by Jugalator · · Score: 2

      Yup, especially rendered *still* scenes are just "empty shells". I'm still wondering what they want to prove by showing off those scenes. I'm sure it could have been done before without too expensive cards. Don't you just let the renderer sit there and do its work? Perhaps the thing is that the NV3x does the work *faster* but a picture is pretty bad at illustrating speed. :-P

      Besides, that stuff with the Final Fantasy scene and something like "... and you can make scenes like this" just sound silly for pretty obvious reasons.

      Nah - show us some *in-game* scenes and/or real-time graphics to drool at instead of rendered spoons.

      --
      Beware: In C++, your friends can see your privates!
    3. Re:the flip side by Christopher+Thomas · · Score: 2

      imho, it's time we started really looking at interactive and reactive programming. Yes, AI research is a step in the right direction, also realtime english parsing stuff, but we need systems that can at least pretend to comprehend and react to realtime and infinitely variable human input.

      And after that we'll work on turning lead into gold.

      Beyond very simple and well-defined contexts, natural speech parsing seems to require a solution to the Strong AI problem. Ditto a computer that responds intelligently to you outside a simple and well-defined context.

      I'll happily settle for better game AI, as that's about all we'll be getting for the next 30-50 years or so.

  43. Duh, it's cG... by Anonymous Coward · · Score: 0

    It's not a forgery, it's cG. And yes, SGI started work on something like this 7 years ago, so it is hardly surprising that the same people have managed to make it work at nvidia....

  44. Somebody needs an editor by mayns · · Score: 2, Funny

    "This is intended to allow real-time cinematic effects in real-time"...and after the show, the nVidia staff went out for pints of beer filled with beer.
    <P>Is this the kind of writing we get when buzz-words collide?

  45. FiringSquad nv30 article by DarkHelmet · · Score: 4, Informative
    There is another sneak peak at firingsquad...

    http://firingsquad.gamers.com/hardware/cinefx/defa ult.asp

    Joy.

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    1. Re:FiringSquad nv30 article by Seska · · Score: 3, Insightful
      Sharky claims that 64- and 128-bit bit depths will result in more color vibrancy. It won't. Pure red is always the same pure red, regardless of whether it's represented as (0xf,0,0) or (0xffff,0,0).

      What it will result in is fewer banding problems, particularly in areas where there's little color variation over a large area, such as fog. Such artifacts are more obvious in moving pictures such as movies or real-time 3D than they are in static images.

    2. Re:FiringSquad nv30 article by ottffssent · · Score: 2

      Red's a poor example because reds suck. The (OK, one) reason high-end video monitors cost so much is because their phosphors adhere to the standards. TVs and computer monitors have a certain tendency to use cheap phosphors and reds suffer the most.

      What I personally would like to see is a change from RGB to something with a bigger color gamut. Something that's not *smaller* than what the human eye can see. We've got monitors with pixels small enough our eyes can't tell the difference between one and two. We've got framerates so high we can't tell the difference between half and ful lframerate. But every color in every pixel of every frame is substandard. Entire classes of colors (royal purples, for example) cannot be expressed in RGB space. If you don't believe me, take a graphics class. You'll learn how incredible video cards really are and how substandard the colors they're working with really are.

      Actually, I just want FP colors so when I find a dark corner in an FPS and try to snipe at people, I don't get rocket-blasted by some asshole with the gamma jacked up sky-high who sees me a mile away.

  46. Good work by Bobba+Mos+Fet · · Score: 1

    Thanks for info, that's some good detective work.

  47. Cool Screenshots by uberstool · · Score: 0, Redundant

    Those are amazing

  48. DDR-ii by DarkHelmet · · Score: 2
    This might be just me, but will the interface of the nv30 be 64 bit or 128 bit? A quad-pumped 64 bit interface isn't all that much different than a dual-pumped 128 bit interface.

    If the nv30's memory interface is only 64 bit, the main reason to wait for the card is its die shrink. DDR-II is a nonissue.

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    1. Re:DDR-ii by ushac · · Score: 1

      DDR-II isn't quad pumped - it's dual just like "ordinary" DDR. The changes are more to allow it to be clocked higher. For instance, Samsung is coming out with a DDR-II chip clocked at amazing 500Mhz (think DDR1000) in Q3 if I remeber it correctly. With that memory and a 256bit bus (which most rumors says it has) it would mean ~32GB/s. Of course, Radeon 9700 also has support for DDR-II (there are just not enough memory chips available yet) - they could possibly release a refresh to counter act the NV30. As some muse, perhaps even with a .13u die shrink.

      Regards / ushac

    2. Re:DDR-ii by UranusReallyHertz · · Score: 1

      The memory interface will be 256 bit.
      http://www.nvmax.com/Articles/Previews/NV30_ SNEAK_ PREVIEW/

      --
      Smoking is an expensive, slow, and unreliable method of suicide.
    3. Re:DDR-ii by DarkHelmet · · Score: 2
      Ushac,

      http://www.geek.com/news/geeknews/2001july/bch2001 0709006702.htm

      This is what I found claiming it's Quad Pumped. I'm not saying the article is right, but I'm just looking for an article that claims otherwise.

      Thanks!

      --
      /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    4. Re:DDR-ii by ushac · · Score: 1

      Here's a spec sheet from Samsung (this is for PC memory though - the 500Mhz variety I was refering to is for graphics cards). I quote: "200 MHz fCK for 400Mb/sec/pin & 267MHz fCK for 533Mb/sec/pin". That DDRII is quad pumped is a very wide spread misconception. It might have come from the increase in minimum burst from 2 to 4, or someone said something about the memory array being multiplexed by four but the bus by two. I don't know, but anyway - Double Data Rate II memory still "only" has double the data rate of the clock frequency.

      Regards / ushac

  49. NVIDIA is irrelevant by Anonymous Coward · · Score: 0

    they dont have open source drivers

    1. Re:NVIDIA is irrelevant by aes12 · · Score: 1

      Who cares if the drivers are open source? If the drivers work, and Nvidia's do, why bother? They put a huge amount of effort into driver development, and don't want to give the source away. It's their right.

    2. Re:NVIDIA is irrelevant by Anonymous Coward · · Score: 0

      NVIDIA don't document the hardware. They are limiting how you can use your own property, and that's fundamentally immoral.

  50. Mobile chipset? by zardie · · Score: 1

    I went the desktop replacement notebook road not long ago which carries a Geforce4Go 440, the equiv. of a Geforce4MX 440. It lacks the vertex and pixel shaders which will really hurt DOOM3's performance.

    I'm more or less interested to see whether Dell will offer the same format and keep the new NV3x mobile GPU module compatible with their existing machines - the ATI Mobility 7500, GeForce2Go and GeForce4go all share the same card format so you can easily drop a GeForce4Go in the older Inspiron 8000 series which has been around for over a year now. That is, assuming that you went for the higher res screen which seems more compatible with everything.

    1. Re:Mobile chipset? by be-fan · · Score: 2

      I'm also thinkin of getting a dell notebook. Which res screen would this be?

      --
      A deep unwavering belief is a sure sign you're missing something...
  51. New no 1 best thing that could happen to.. by BuR4N · · Score: 2, Insightful

    I like nVidia's products, great cards with great drivers. But I think that ATI has done the market a big favor reminding nVidia that there are competitors not just in the value market but also in the performance market.

    One year ago it looked like the video processor industry would go the same way as the CPU industry 4-5 years ago, one giant corp. delivering the only viable alternative.

    --
    http://www.intellipool.se/ - Intellipool Network Monitor
  52. EULA by af_robot · · Score: 1

    "Today is a great day in computing history: nVidia is the first to bring us "real-time cinematic effects" that actually occur in real time!"
    End-user notice:
    Distortions in timespace continuum, traveling faster than lightspeed, blackholes and other factors may apply to subjective "real time" perception

  53. For the love of God by Aqua+OS+X · · Score: 2

    Back in my day, the internet had only one hyperlink, and it worked... and we liked it that way.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  54. Voice of nVIDIA CEO by Hanul · · Score: 1

    Didn't he said that the next generation chip (NV3x) could render Shrek/Final-Fantasy-quality images at 30fps? That would be pretty amazing, because the studios needed a rendering time of 10-100 minutes for *one* frame.

    Here's a link to what he said (in german): http://www.heise.de/newsticker/data/anw-25.07.02-0 07

  55. Re:What happened to trollaxor.com? by Anonymous Coward · · Score: 0

    the person who hosted it was doing it as a free favour and needed the resources for paying customers.

  56. two things... by 216pi · · Score: 1

    this isn't only the worst edited story I've ever seen on slashdot, this is also the the worst fake I've ever seen...

    Can I too send in raytraced images and sell them as rendered in realtime?

    1. Re:Two things... by bogie · · Score: 2

      Thanks for responding, I figured it might be some sort of default, but Snake Oil is not a very endearing thing to call a cert, that's what had me wondering. :-)

      --
      If you wanna get rich, you know that payback is a bitch
    2. Re:Two things... by srvivn21 · · Score: 1

      Yeah. I understand completely what you mean. Perhaps it is purposefully "unscrupulous sounding" to encourage people to change it.

      Seems that it didn't work here.

  57. Bunch of Frauds by Anonymous Coward · · Score: 0
    So, ATI releases NEW CARDS (as in I can *buy* one now). NVidia, scared, releases *specs* for a new card along with some phony 'screenshots' to keep the NVidia faithful from jumping to ATI.

    There's precedent for this too. Remember the faked X-BOX screenshots with the lens flare? Whose graphics chip runs the X-BOX?

  58. What does all this mean to gamers? by joaquin+gray · · Score: 1

    It seems to me that not only are all these new cards eye candy generators but that they are also helping to decrease the quality of the games that are being produced (not on purpose, of course.)
    For each new iteration of GPU that comes out, every coder in the industry that has five minutes to spare is going to do her best to learn and experiment with the new technology. Then, by the time they begin to get a grip on the stuff, the accellerated GPU Moores' law kicks in and then there's a whole new load of things to learn. We're not all Carmack, you know..
    The term 'cinematic' also implies a linear story in pictures to me, and that really doesn't coincide with my vision of video games, y'know? Whether or not we agree on this, production managers in charge of game design are doing to strive for cinema and leave us with games that are more like Myst than Zork or Nethack.
    And it's rather comedic, I feel, that there's not a game in my local gaming shop for PC that takes full advantage of a GF2.. not to mention my GF4ti.
    Perhaps this is all just a great gap for all of the opensource/shareware kids out there to fill with games of value and content; without masses of eye candy and production values.

    (imho)
    Keen

  59. Impressed? Not me... by GweeDo · · Score: 1

    It appears that Nvidia is finally behind someone in this race (atleast for this leg of it). They specs they are quoting for the NV30 are nothing over what ATI is about to ship already with the Radeon 9700. The only advantage the NV30 has is the smaller die size and the DDR-2 (but memory bandwitdh traditionally hasn't been the issue with video card performance). So while Nvidia would like to steal some hype away from ATI...they aren't releasing the next best thing since sliced bread this time around. They are releasing the second product to the market for the first time in a long time...this is gonna get interesting :)

  60. Does Carmack smoke crack? by GweeDo · · Score: 1

    "My current work on Doom is designed around what was made possible on the original GeForce, and reaches an optimal implementation on the NV30. My next generation of work will be designed around what is made possible on the NV30."

    When last week he was saying all his work is revolving around the Radeon 9700!?!? Does every company have their hand in his wallet?

    note: I do know that the Radeon 9700 and the NV30 have the same feature list (DX9.0) but which does he really like the most...

  61. -1 Offtopic, Redunancy by Anonymous Coward · · Score: 0

    Out of the whole very interesting article, this one sentence jumped out to me: "This is intended to allow real-time cinematic effects in real-time, and has several key components."

    I kept having the urge to ask 'But does it do it in real-time?' throughout the article.

  62. personally, I'd prefer a sneak PEEK by argStyopa · · Score: 2
    ...since I'm not sure I'd want to do with a mountaintop anyway.

    ./ readers: we're techno-chic and brilliant, we can install the latest distro of Linux on a Ti99 pocket calculator, and can wax eloquently on the DMCA and it's ramifications on free speech; however, we simply cannot spell better than a third-grader.

    --
    -Styopa
  63. Congratulations, it's a forgery! by IPFreely · · Score: 2
    It would be easier to tell if you ACTUALLY READ the caption rather than just look at the pictures.
    This image montage should be instantly recognizable, and is from the Final Fantasy: The Spirits Within movie. The NV3x architecture's CineFX engine is capable of rendering scenes of similar accuracy, as those found in computer generated films such as Final Fantasy.

    It says capable of rendering , see. That means the chip has the same rendering capability in its vertex shader as the high powered rendering engine that rendered these original pictures. It does not say they actually rendered this picture on this chip.

    Get it now....?

    --
    There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
    1. Re:Congratulations, it's a forgery! by Viking+Coder · · Score: 2

      I think deception was the goal.

      It would be better if you added <sarcasm> tags to your message. =)

      --
      Education is the silver bullet.
    2. Re:Congratulations, it's a forgery! by IPFreely · · Score: 2
      If deception is the problem, then accuse them of deception. Forgery has a more clear definition, and if these pictures have enough disclaimer, then they are not forgeries.

      The coffie cup, the knight, and the girl all have adiquate disclaimers. The motorcycle and tabletop both have language in them implying that they were rendered with Cg. Make your case there.

      Last time I used sarcasm tags, I got a compalint that I didn't really need them. It was "obvious". I guess you can't please everyone. Style is a personal choice...

      --
      There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
    3. Re:Congratulations, it's a forgery! by Viking+Coder · · Score: 2

      "Enough disclaimer." Interesting concept.

      I think it's a reasonable expectation that rendered images in the context of a new piece of graphics hardware were actually produced using that new graphics hardware.

      I'm making the assertion that these specific images were instead produced by BMRT, and I'm even citing original images which can be compared with the images supposedly produced on the NV30. I think I've clearly demonstrated that there's a striking resemblance. It would have been far, far better if the article cited the source of the models, and further went on to detail the process by which the original scene data was instead rendered on the NV30. Not doing so leaves me with no choice other than to assume that the images were falsely produced (ie forgeries.)

      The responsibility to accurately and without question disclaim the images as NOT being actual new renderings produced by the hardware lies with the vendor (or the person presenting them). Since that was not uniformly done, I am accusing them of forgery.

      --
      Education is the silver bullet.
    4. Re:Congratulations, it's a forgery! by IPFreely · · Score: 2
      I think it's a reasonable expectation that rendered images in the context of a new piece of graphics hardware were actually produced using that new graphics hardware.

      images supposedly produced on the NV30

      ...except that they did not ever claim that they produced them. You infered that from their placement on the page. You assumed that if a picture is on the page, it must be from their hardware. "Not doing so leaves me with no choice other than to assume". Your mistake, not theirs. You do have the choice, you just need to use it. You can blindly expect the world to play by your rules, or you can learn how it works and understand how to play by its rules.

      It sounds like the difference is between what YOU expect from a disclaimer and what a lawyer or court would consider a sufficient disclaimer.
      You seem to want some glairing statement like "Our hardware can draw pictures like this one, but we did not actually draw these exact pictures. These came from another fancy rendering program".

      A lawyer might simply say "Our hardware can draw pictures like this one." "Like" is a sufficient disclaimer.

      Of course it is meant as a deception. Unfortunately, deception is part of sales. If you really can't tell what it means, if you really can't see through the language, then you're gonna have a hard time out in the real world. You can complain all you want as to whether it's fair or right or whatever. The only rules that sales plays by are advertising laws (and sometimes not even those). The only way to call them on it is to take them to court. I don't thing there's a case here.

      --
      There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
    5. Re:Congratulations, it's a forgery! by Viking+Coder · · Score: 2

      Look - I'm pointing out that these images were not produced by their hardware. That's NEWS to most of the people in this forum. Read the rest of the posts.

      "Of course it is meant as a deception." As a consumer, I like not to be deceived. Being deceived enrages me. Especially when there are supposed to be layers of "fact checkers" between me and the news that I read. Those fact checkers have failed, and I am doing what I can to educate the public about this FRAUD.

      "Like" is not a sufficient disclaimer, in the opinion of most engineers.

      I'm pointing out the difference between what is implicitly claimed, and what is technological truth. If you're going to get pissed at me for that, then you have to understand that out in the real world, there are engineers who debunk myths and falsehoods. I'm doing my job, and I'm trying to educate the /. readership. On who's behalf are you acting?

      "The only way to call them on it is to take them to court."

      Or to humiliate them in a public forum, such as this one. The law is not your only defense - it's the last defense. Public ridicule can be an amazingly valuable tool.

      --
      Education is the silver bullet.
    6. Re:Congratulations, it's a forgery! by IPFreely · · Score: 1
      ... then the only thing I can add is:

      If you were deceived by that, then you should pay a little better attention to what you are reading. You call youself an engineer, so you should be used to the idea of "attention to detail". Pay attention to the details you read in the same way that you pay attention to the code you read and write. Read what it actually says, not what you want it to say or what you ASSUME it should say.

      --
      There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
    7. Re:Congratulations, it's a forgery! by Viking+Coder · · Score: 2

      "If you were deceived by that"

      Obviously, I wasn't. Otherwise I wouldn't have pointed out that the images were NOT actually generated by the new hardware. Read all of the other posts in this article - most people WERE deceived. Yell at them, not at me.

      "You should pay a little better attention to what you are reading."

      Back at you.

      "Pay attention to the details you read"

      The burden of clarity rests on the publisher of news articles. When an article is UNCLEAR, this kind of forum is a perfect place to attack it. Why are you so eager to criticize ME? When I'M one of the FEW people who actually understood what these images are?

      "you ASSUME"

      You assumed I was trying to hold them to some legal definitions and business practices, and to somehow build a legal case against them. I couldn't care less about that. Bad assumption on your part. I was just publicly flogging them for their deceitful practices. I take it you yourself have never been deceived? I guess you should cancel your subscription to Consumer's Digest, huh?

      Back to the coder analogy, the comments at the top of this source file sucked. They were unclear, and I'm trying to clear them up. If I *could* edit the page to say "THESE IMAGES NOT CREATED ON THE NV30" then I would. Since I can't, I'm doing what I can to make sure people realize that, here. Again, why does this somehow earn me your criticism?

      I don't EXPECT any kind of behavior from vendors and news agencies. I don't EXPECT the law to protect me. But I'm glad that I can publicly criticize their deceitful practices. Repetition is boring, but - WHY ARE YOU YELLING AT ME? YELL AT THE IDIOTS WHO FELL FOR IT. And maybe, just maybe, join me in yelling at them for being deceitful, okay?

      --
      Education is the silver bullet.
    8. Re:Congratulations, it's a forgery! by IPFreely · · Score: 1

      ___
      / | \
      |/ \|
      \___/

      ( Peace )

      --
      There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
    9. Re:Congratulations, it's a forgery! by Viking+Coder · · Score: 1

      HOW DARE YOU - oh, wait - you said "Peace". Alright, I can go along with that. =)

      --
      Education is the silver bullet.
    10. Re:Congratulations, it's a forgery! by Anonymous Coward · · Score: 0

      Nice ascii art. Did you use some sort of program to generate it or something?

    11. Re:Congratulations, it's a forgery! by Anonymous Coward · · Score: 0

      Is that a middle finger.

  64. Because nVidia bought them? by Namarrgon · · Score: 2
    They look like they have been lifted directly off the ExLuna BMRT (kudos to Larry Gritz for a great renderer) gallery page.

    I wonder if that might be because nVidia recently bought ExLuna...

    --
    Why would anyone engrave "Elbereth"?
  65. Further Proof by Falrick · · Score: 1

    Looking at a difference of the two knight images in Gimp show very few differences. You can reproduce this proof through the following steps:

    1) save the two knight images. The first from nvidia, the second from Exluna.

    2) Open both images in the Gimp.

    3) Scale the image from Exluna to be 400x270, almost exactly the same dimensions of the nvidia image which is 400x271

    4) Copy the Exluna image and paste it as a layer on top of the nvidia image.

    5) Change the layer properties in the Layers/Channels/Paths dialog to difference. You will notice that there is almost zero difference between the two images. What subtle difference is there can easily be explained by jpeg compression.

    While this isn't definitive proof that these images aren't from an nvidia board, it sure makes it seem likely!

    --
    something clever
  66. Cg to the Rescue! by sgtsanity · · Score: 1

    It doesn't matter how earth-shattering the NV30 will be. It's complete feature set won't be utilized anytime soon. The GF3/4 cards still has long lives ahead of them.

    And that's exactly the reason that Nvidia is pushing Cg, so that these advanced features could be used almost immediately by game designers. Instead of programming in support for those new advanced features from the beginning, you can now just add them in when you compile it. That's a huge difference, especially in games like DNF and Blizzard titles.

    So, if all goes as planned by Nvidia, you'll be able to run games great on that old computer, but utilize the advanced features like pixel & vertex shaders on your new computer to get those 100+ fps that everyone wants.

  67. Two things... by srvivn21 · · Score: 2, Informative

    1. It shows that you have never created a SSL certificate with OpenSSL. The snakeoil stuff is defaults. No big deal.

    2. Trust the certificate. Just don't send any information you want kept secret. It's just encrypting the request/reply, not installing anything on your computer.

  68. Re:Impressed? Not me... by Anonymous Coward · · Score: 0

    "memory bandwitdh traditionally hasn't been the issue with video card performance" I'm not sure that this is true. I guess it depends on your definition of "traditionally", but those of us prone to overclocking know that the biggest benifit comes when you overclock the RAM. It definitely serves as the bottleneck on my card.

  69. NOT (necessarily) a forgery by robj · · Score: 1
    Actually, the NV30 very likely *can* do raytracing in hardware. I don't know if it can come close to realtime, but here is the paper describing how raytracing can be done on NV30-level programmable graphics hardware.

    It's gonna be a fun couple of years coming up here :-)

    Cheers!
    Rob

  70. Real-time raytracing by SeanAhern · · Score: 2

    those images are raytraced, and this is not something that anyone is claiming to do in realtime yet.

    I beg to differ.

    I would have claimed the same before last week's Siggraph conference. But at that conference, I went to a panel discussion entitled something like "When will ray tracing replace rasterization?" The answer was "we'll do a hybrid approach instead". The first presenter showed an app (which was also running at RackSavers on the show floor) that was actually doing real time raytracing. It was rendering a conference room scene. You could dynamically change the viewpoint anywhere you like, move the furniture around, and it would even recompute a diffuse reflection solution progressively. Very impressive! He also showed another app that rendered the reflections of a car headlight at something like 5 fps.

    I would also suggest that you check out the paper that someone pointed out from Stanford. They have written a raytracer that uses the pixel shader of the nVidia hardware to render triangle-based scenes at interactive rates. Very impressive.

    I wouldn't discount those images as forgeries quite yet. With the new pixel shaders and vertex programs, the GPUs are rapidly becoming very versatile stream processors.

  71. card recommendations.. by linuxlover · · Score: 2

    I am thinking of getting a dual AMD box. I want to get a decent video card that I can play games and give me nice 2D images. Something under $200. I am leaning towards NVidia, as they are 'linux friendly'. What card ./ers using?

    thanks

    1. Re:card recommendations.. by Anonymous Coward · · Score: 0

      Radeon 8500s are coming down (now that the 9700s are arriving) and (unlike NVIDIA) ATI actually support their hardware well enough for open source drivers to exist. Proprietary code means nobody will debug your kernel, and it's hardly "Linux friendly" when the whole point of Linux is having the source.

  72. Images *NOT* rendered on an NV30 by ToLu+the+Happy+Furby · · Score: 2

    ...because there are no NV30s yet. It was confirmed in an NVDA conference call yesterday that NV30 has not taped out yet.

    All of these previews are just PR leaks to distract from the Radeon 9700 launch. Assuming NV30 tapes out today, Nvidia will be very very hard pressed to get a card in stores by Christmas Day. They have already missed the Xmas season.

    Having said that, the NV30 will be quite amazing, and (from what we know of it) should best the also-amazing Radeon 9700 by quite a bit. To be more specific: it should be better for non-realtime hardware rendering of scenes that are currently rendered in software--like those Exluna pics that were shipped out in their PR--because it has more flexible shaders (we dunno if they're faster too, but this is also likely). Yes, it will be able to render those images, in "near-realtime", though certainly not actual realtime. It should offer better texel fillrate, especially in multitexturing situations, because it has an 8x2 pipeline organization instead of 8x1 like the Radeon, and because as a .13um card it *should* achieve higher clock rates. Performance in bandwidth-bound situations depends on whether it uses 128-bit or 256-bit DDR-II; if the former, then it will have ~20% less bandwidth than the 256-bit DDR Radeon 9700, if the latter, it will have a hell of a lot more. AA/aniso performance depends both on that bandwidth question and on the particulars of the AA/aniso hardware. The Radeon's is really really good (which is why its lead over Ti4600 becomes so dramatic in AA/aniso situations), but NV30s could be that good too.

    But Nvidia is desperately late with the card, and by the time they get it out ATi may have a successor to the Radeon 9700 (perhaps .13um and DDR-II) very close at hand. This is the first time in a long time that Nvidia has screwed up big time like this (in fairness, it seems more the fault of their fab partner TSMC), and it comes just as ATi is releasing a truly excellent product. Again, NV30 will still be an awesome card when its released, despite the delay, but leaking info about it now is just a way to string people along on a wait which will be longer than most realize.

    And these "previews" are nothing more than rehashes of Nvidia PR pdf's; they are vague not because sharkyextreme performed any difficult investigation, but because they are simply regurgitating teaser PR for a card which doesn't even exist yet.

  73. Re: That single hyperlink... by Abreu · · Score: 2

    Back in my day, the internet had only one hyperlink, and it worked... and we liked it that way.

    And here it is, still alive since 1994!

    --
    No sig for the moment.
  74. Re:card recommendations..GF4ti4200 by hotchili · · Score: 1

    The Geforce4ti4200 is the best performance/value on the market at the moment. 64M versions can be had for $160ish, 128M for $180ish (newegg.com is the place to buy, BTW). A lot of these cards ship with very fast memory and can be OC'd to near, and sometimes beyond, 4600 speeds (that's a good thing).
    Linux drivers aren't great, but better than ATI at the moment (that ain't saying much).