Anyone find that the ability to manipulate text in Gimp is... lacking? I was trying to make a basic logo in Gimp a few weeks ago, an operation that would take me five minutes in Photoshop, ended up taking me almost two hours in Gimp.
It's really difficult to resize text to fit the shape you want while maintaining good quality, while I believe Photoshop does this by maintaining the font's vector information until you rasterize the layer.
Also it was very difficult adding simple effects to it, such as a outline, glow or shadow. And at the same time, having it adjust dynamically when I alter the parent layer.
I found it very frustrating, and I've been using Gimp for many months now. >.< Maybe I'm missing something and still have more to learn, but I don't think many people would disagree that some of the interface on Gimp is unintuitive.
I'm happy to hear that they're trying to improve.
- shazow
Nothing to see here, move along (Intel declined)
on
Intel/AMD Battle Rages On
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· Score: 4, Informative
I found it useful to comment segments of my assembly code with its C (or your favourite more readable language) counterparts, since it's easier to read.
This way, I'd have a column in assembly, and a column of C code doing the same thing (commented out), so I can figure out what's going on.
No, it's clearly not advantageous to the attackers, that's the point.
Also, keep in mind that the projectiles would continue in one direction. Whether they fire 1 or 100 (which would take some time, at that), the player would only have to move slightly in order to avoid them.
Worst case: Make foreign objects slow down more than actual players.
I don't think it's pointless. It's like sayin that armor is pointless if they're just going to pump you with 100 bullets, you'd die anyways... It will have its effect on gameplay, and I think it would be an interesting one, that's all.
No, I understand what you're saying, and I thought I covered it.
The attackers outside the bubble continue attacking as they normally would. If the attackers want to attack someone inside the bubble, say.. they want to throw a stone at them, as soon as the stone enters the bubble, the stone will slow down. The attacks remain in normal speed as long as they're outside the bubble.
There is a a core point where the temporal distortion occurs. The properties: The closer you go to this point, the slower you can move (animation/response-wise). Let's say a radius of 25 meters or so. People at the very centre of it would move at 1/10th speed. People 23 meters away from the centre would move 9/10th speed. People 26 meters away, and beyond, would move 10/10th speed. People inside the distortion would see things the same was as people outside of the distortion.
The benefit of this distortion would be for someone who needs to perform an excessively complicated move (think: fighter game supercombo) and attempting it in slo-mo would be significantly easier.
Also, perhaps dodging bullets would be beneficial as well. Say you're caught in the middle of an ambush, with fire from every direction, such a distortion would be useful in buying yourself a few more seconds, until your friendly camper sniper can take out the enemies (whose bullet would also slow once it enters the distortion).
Now, in terms of the hyperspeed-up once the distortion expires -- this is purely for cinematic purposes. Let's say the distortion lasted 10 seconds. We can keep track as to how many [animation] frames each player performed in the distortion (to keep track of how fast you were going). If normal rate is 10 fps, then someone who experienced 1/10th speed would experience 10 frames. Once the distortion is over, let's say we want it to catch up in half the time. That would mean it would have to hyperspeed it up for 5 seconds, at a rate of 100fps. Someone who experienced 5/10th speed, would get their hyperspeed at 20 fps.
This is, indeed, pointless. But it could provide a neat effect.
Scenario: You're ambushed by 5 gun-toting wankers. You, magically, create a time distortion fields. Gun-toting wankers shoot at you, you dodge for 10 seconds while dealing out the occasional punch, kick and knife stab. 10 seconds are up, your gameplay speeds up x10, while gun-toting wankers try to aim at you at super-high movement speed, you escape -- roadrunner style. Meep meep!
This could certainly introduce some interesting gameplay.
My bookmarks list in my browser is a huge mess as it is, and if I pop it into an email, I'd never look at it again. Every website should have a way of bookmarking local pages. That way everything is neatly organized under its parent.
Does this count as spamming slashdot comments? Sorry if it does.
Deter him in the way to make him realize that it was a mistake and that he shouldn't do it next time, given that he understands the situation. I'm not saying take away their acceptance. I'm saying tell them that it violated the university's privacy and maybe get one of those condescending elongated speeches. Frankly, someone telling you that you did something wrong qualifies as punishment, too. (In psychological terms, at least.)
I believe punishments should be based on the potentiality of the criminal committing the crime again.
If you come upon some kid who checked^H^H^H^H^H^H^Hhacked into a school website and checked his acceptance status without even being aware of what he's doing, then it's not likely he'll seek out further trouble. A minor punishment is sufficient to deter him.
On the other hand, if there happens to be some psychopath that gets his woo-woo's off of releasing computer viruses and costing billions of dollars from corportations, then a harsher punishment is required to deter him in the future.
Unfortunately, it seems to me that today's justice system is leaning further towards providing vengeance for the victim's behalf, instead of assuring that society is safer.
It just doesn't make sense to sentence someone based on how much monetary damage they caused. The purpose of law is to maintain a civil society, not to substitute one's eye for another's time in jail (or worse).
Not on topic of the article, but I love AMD for the same reason you love Intel. I wouldn't use another chip because I've had bad experiences with them, and never a single (notable) one with AMD. I don't necessarily bash Intel, most definitely not because they're big.
Surely, I recommend AMD to all my friends, but they want my opinion and I'm giving it.
Aside from monopoly strategies, I have no problems with Microsoft software. I don't use it, but I don't mind if others do -- it's their choice.
Similarly, I hate ATI, but I love NVidia. Both are approaching roughly the same size, yet opinions clearly vary, so size is not an issue. One provides good drivers and hardware, the other one prays on the uninformed and tricky bundles (remember the Free HL2 voucher?).
Lastly, cost is an issue. I am willing to shell out an extra 10-20% for better quality, but there's a limit. I'm not willing to pay double for 15% performance gain.
And final point, which is the only one really on topic: I agree with the people that say Itanium limits people too much. I can see Linux users adopting it, as much of software is ported to be 64-bit friendly, but most users aren't linux users. And most users don't have the money to spend, especially on an unproven product (in terms of popularity).
The RIAA will be handing out lawsuits for every 100,000th download on a p2p network, leading up to the public beheading of the person who download the 1,000,000,000,000,000,000,000th song.
In other words: The RIAA will now be holding public beheadings of music sharers every other Sunday. Bring your umbrellas.
Re:Piracy for the Sake of Piracy. A.K.A. hoarding
on
Internet Movies Before DVD
·
· Score: 2, Insightful
I'm the same way about games.
I used to download, burn and spindle every game that ever game out, in thoughts that "I'll want to play it some day". Now I barely play games at all, and I have 7 spindles of games from 5+ years ago that are collecting dust.
Ditto. I was pretty split up on getting an Nvidia at the time of equal performance and price, but the voucher pushed me towards ATI (even though I had a long history of hating ATI and loving Nvidia). Now I regret it, a lot, especially now that I run Linux exclusively.
Worst part, I never even bothered redeeming the voucher, since ATI insisted that I pay for the shipping both ways, and also had to have a proof of purchase. A purchase that was made over a year before the game came out. And to top it off, I got HL2 as a gift from one of my friends, so there was really no point in getting the Valve game activation thing, without the boxed CD. At least with the boxed CD, I could ebay it or something.
So, as someone said earlier, I do feel like I "fell for it". It sucks. No more ATI for this poster.
Anyone find that the ability to manipulate text in Gimp is... lacking? I was trying to make a basic logo in Gimp a few weeks ago, an operation that would take me five minutes in Photoshop, ended up taking me almost two hours in Gimp.
It's really difficult to resize text to fit the shape you want while maintaining good quality, while I believe Photoshop does this by maintaining the font's vector information until you rasterize the layer.
Also it was very difficult adding simple effects to it, such as a outline, glow or shadow. And at the same time, having it adjust dynamically when I alter the parent layer.
I found it very frustrating, and I've been using Gimp for many months now. >.< Maybe I'm missing something and still have more to learn, but I don't think many people would disagree that some of the interface on Gimp is unintuitive.
I'm happy to hear that they're trying to improve.
- shazow
AMD proposed, Intel declined.
What's next on the agenda?
- shazow
So what's the equivalent to taking their laptop away here?
<Matrix Scene>But Mr. Anderson, what good is a phone call if you can't speak</Matrix Scene>
That could cause some permanent psychological damage on a kid... ><
- shazow
Au contraire, the iPod has grown far too popular. The true geeks only swim in the iRiver!
- shazow
Case-insensitive clod, you mean.
- shazow
e = 2.71828 18284 59045 23536 02874 7135...
Or are we being case-sensitive?
- shazow
I found it useful to comment segments of my assembly code with its C (or your favourite more readable language) counterparts, since it's easier to read.
This way, I'd have a column in assembly, and a column of C code doing the same thing (commented out), so I can figure out what's going on.
- shazow
Ah yes, this is called Ray Tracing. I will be a victim of this technique when I take the 4th year Computer Science Graphics course next year.
*Tear*
- shazow
Hey, what do you expect if you need to render double the photons? :D
- shazow
Actually, it [i]is[/i] Doom 3, with the same levels, except they turned up the light. :D
- shazow
Here's a good wiki writeup about the available film editing software available on linux:
Movie Making Manual-Linux in film production
- shazow
The universe doesn't have enough atoms to construct a computer capable of running Doom 4.
All they want to do is just be able to run Doom 3 on max settings.
- shazow
But what about if the bullets travel slower than the player? I think that would be an adequate adjustment.
:-)
:D
But yes, I don't think we'll get this argument resolved until it's put into practice.
Soo, off to the drawing boards.
- shazow
No, it's clearly not advantageous to the attackers, that's the point.
Also, keep in mind that the projectiles would continue in one direction. Whether they fire 1 or 100 (which would take some time, at that), the player would only have to move slightly in order to avoid them.
Worst case: Make foreign objects slow down more than actual players.
I don't think it's pointless. It's like sayin that armor is pointless if they're just going to pump you with 100 bullets, you'd die anyways... It will have its effect on gameplay, and I think it would be an interesting one, that's all.
- shazow
No, I understand what you're saying, and I thought I covered it.
The attackers outside the bubble continue attacking as they normally would. If the attackers want to attack someone inside the bubble, say.. they want to throw a stone at them, as soon as the stone enters the bubble, the stone will slow down. The attacks remain in normal speed as long as they're outside the bubble.
- shazow
I think what he meant is this:
There is a a core point where the temporal distortion occurs. The properties: The closer you go to this point, the slower you can move (animation/response-wise). Let's say a radius of 25 meters or so. People at the very centre of it would move at 1/10th speed. People 23 meters away from the centre would move 9/10th speed. People 26 meters away, and beyond, would move 10/10th speed.
People inside the distortion would see things the same was as people outside of the distortion.
The benefit of this distortion would be for someone who needs to perform an excessively complicated move (think: fighter game supercombo) and attempting it in slo-mo would be significantly easier.
Also, perhaps dodging bullets would be beneficial as well. Say you're caught in the middle of an ambush, with fire from every direction, such a distortion would be useful in buying yourself a few more seconds, until your friendly camper sniper can take out the enemies (whose bullet would also slow once it enters the distortion).
Now, in terms of the hyperspeed-up once the distortion expires -- this is purely for cinematic purposes. Let's say the distortion lasted 10 seconds. We can keep track as to how many [animation] frames each player performed in the distortion (to keep track of how fast you were going). If normal rate is 10 fps, then someone who experienced 1/10th speed would experience 10 frames. Once the distortion is over, let's say we want it to catch up in half the time. That would mean it would have to hyperspeed it up for 5 seconds, at a rate of 100fps.
Someone who experienced 5/10th speed, would get their hyperspeed at 20 fps.
This is, indeed, pointless. But it could provide a neat effect.
Scenario: You're ambushed by 5 gun-toting wankers. You, magically, create a time distortion fields. Gun-toting wankers shoot at you, you dodge for 10 seconds while dealing out the occasional punch, kick and knife stab. 10 seconds are up, your gameplay speeds up x10, while gun-toting wankers try to aim at you at super-high movement speed, you escape -- roadrunner style. Meep meep!
This could certainly introduce some interesting gameplay.
- shazow
My bookmarks list in my browser is a huge mess as it is, and if I pop it into an email, I'd never look at it again. Every website should have a way of bookmarking local pages. That way everything is neatly organized under its parent.
Does this count as spamming slashdot comments? Sorry if it does.
- shazow
I'd be interested in a pic, too.
(Replying so I can find this post later and check for pic links.)
- shazow
Deter him in the way to make him realize that it was a mistake and that he shouldn't do it next time, given that he understands the situation. I'm not saying take away their acceptance. I'm saying tell them that it violated the university's privacy and maybe get one of those condescending elongated speeches. Frankly, someone telling you that you did something wrong qualifies as punishment, too. (In psychological terms, at least.)
- shazow
I believe punishments should be based on the potentiality of the criminal committing the crime again.
If you come upon some kid who checked^H^H^H^H^H^H^Hhacked into a school website and checked his acceptance status without even being aware of what he's doing, then it's not likely he'll seek out further trouble. A minor punishment is sufficient to deter him.
On the other hand, if there happens to be some psychopath that gets his woo-woo's off of releasing computer viruses and costing billions of dollars from corportations, then a harsher punishment is required to deter him in the future.
Unfortunately, it seems to me that today's justice system is leaning further towards providing vengeance for the victim's behalf, instead of assuring that society is safer.
It just doesn't make sense to sentence someone based on how much monetary damage they caused. The purpose of law is to maintain a civil society, not to substitute one's eye for another's time in jail (or worse).
- shazow
Not on topic of the article, but I love AMD for the same reason you love Intel. I wouldn't use another chip because I've had bad experiences with them, and never a single (notable) one with AMD. I don't necessarily bash Intel, most definitely not because they're big.
Surely, I recommend AMD to all my friends, but they want my opinion and I'm giving it.
Aside from monopoly strategies, I have no problems with Microsoft software. I don't use it, but I don't mind if others do -- it's their choice.
Similarly, I hate ATI, but I love NVidia. Both are approaching roughly the same size, yet opinions clearly vary, so size is not an issue. One provides good drivers and hardware, the other one prays on the uninformed and tricky bundles (remember the Free HL2 voucher?).
Lastly, cost is an issue. I am willing to shell out an extra 10-20% for better quality, but there's a limit. I'm not willing to pay double for 15% performance gain.
And final point, which is the only one really on topic: I agree with the people that say Itanium limits people too much. I can see Linux users adopting it, as much of software is ported to be 64-bit friendly, but most users aren't linux users. And most users don't have the money to spend, especially on an unproven product (in terms of popularity).
- shazow
If we're going to pick nits, then it probably costs Apple about $4 to manufacture an ipod. (That includes the $3 they paid for your soul :D)
- shazow
In other words: The RIAA will now be holding public beheadings of music sharers every other Sunday. Bring your umbrellas.
I'm the same way about games.
I used to download, burn and spindle every game that ever game out, in thoughts that "I'll want to play it some day". Now I barely play games at all, and I have 7 spindles of games from 5+ years ago that are collecting dust.
What a useless obsession...
- shazow
Ditto. I was pretty split up on getting an Nvidia at the time of equal performance and price, but the voucher pushed me towards ATI (even though I had a long history of hating ATI and loving Nvidia).
Now I regret it, a lot, especially now that I run Linux exclusively.
Worst part, I never even bothered redeeming the voucher, since ATI insisted that I pay for the shipping both ways, and also had to have a proof of purchase. A purchase that was made over a year before the game came out.
And to top it off, I got HL2 as a gift from one of my friends, so there was really no point in getting the Valve game activation thing, without the boxed CD. At least with the boxed CD, I could ebay it or something.
So, as someone said earlier, I do feel like I "fell for it". It sucks. No more ATI for this poster.
- shazow