We gave up TV about 2 years ago, but still the cheapest broadband available to us was $50 a month (for the first year) cable. When it jumped to $70 a month, the cable company offered us Internet and TV for the original $50.
We still watch everything on the web, but as long as it's still cheaper to have television and Internet together, we will always have pay TV. I see this happening for as long as television providers have a monopoly on high speed Internet in most communities.
I'm not necessarily for rampant acquisition by a single company, but I have to admit that I only discover a lot of great services by the announcement that they've been purchased by Google.
I don't think that the problem is that most Christians feel this way. I think the problem is that most of the people who feel this way are Christians. I think you're looking too deep.
The majority of Christians who are quick to dismiss global warming theories have firmly right-wing affiliations. I've always felt that anti-climate-change was just indicative of pro-business. Climate change (and, more importantly, subsequent government regulation) is bad news for business. It's not just an inconvenience to adapt, it's a major economic concern. Consequently, anti-climate-change is a conservative viewpoint, and as with any political issue or party, group think can be a strong motivating factor.
Add to this, there are those who have confused capitalism with being Christian value. I've spoken to (and read the words of) many people who feel that a completely free market is the only moral economic system. Ayn Rand proposed this in her book, Capitalism: the Unknown Ideal.
I also don't agree that the bible makes no mandate to care for the planet. In fact, in many Christian traditions, it was God's main task for Adam to be the steward and protector of creation. I don't think the case can be made that there's no scriptural or dogmatic precedent for not caring for the well-being of nature.
Furthermore, I don't understand why you say that "God in the bible, is ultimate destroyer of the environment." If you are referring to fires and floods and earthquakes and such, those are mostly bad for humans. Fires and floods are natural occurrences and often beneficial to environment by purging and stimulating the ecosystem. These events are usually only bad for human populations, and while that may be an argument to be made, it's not bad for the environment. This may be not what you're referring to, but it was all I could imagine that you meant.
But, then again, I'm a leftist, socialist non-practicing Christian, so I'm definitely biased and may be oversimplifying the issue a bit.
They may have done that for microsoft.com, but there was a virus for XP for a while there that used the HOSTS file to block all requests to the Windows Update server.IIRC, you can also block microsoft.com by IP address with no problem. (Someone may check that; I haven't touched a Windows machine in about 6 months.)
Uh, who said anything about DRM? DRM stands for digital rights management. I don't see anything on that site mentioning that they would restrict use or distribution of the digital content in question.
There are many ways to "manage" digital content, including, but certainly not limited to, keeping all your installed mods up-to-date and the ability to download any mod without fumbling with version numbers and DLLs and maps to get to play for the first time.
It might be a good idea to keep your terms straight.
It is a legal requirement that pre-installed operating systems remain with a machine for the life of the machine.
I guess those millions of copies of Windows upgrades were illegal then. It's time the threaten to break them up and, after a while, chicken out again.
If the US government decides upon MS "technology" for a national ID program,and you are looking for CTO/IT Manager/Netmin in Toronto, please give me a call.
I've set up a hotline, 1-800-HELLINAHANDCART. Don't call between 2AM - 10AM EST.
By the way, I love Mozilla. I think it's faster than Netscape, but more reliable than Opera. (And screw IE and its users)
I really had wished that Bezilla (Mozilla for BeOS) had become more mature before Be died. I would've absolutely loved to see a browser that full-featured on an OS that full-featured.
Oh, well. It feels cathartic to talk about it. I'm still in mourning over Be.
Does anyone know when the Mozilla project officially began? I've heard reports that it started as early as 1988, others say 1992.
I've only been using it since version 0.7.5 (or so), so I am really unsure how long it's been. I know it's been in development for a long time, but 13 years? That sounds like my speed of work. (I've been working on mod for Deus Ex for 6 months, and am only now to the version 0.0.17.)
I didn't have any luck finding this online, so if anyone knows, pass it along.
The KTS files didn't sound that much better to me, and they certainly didn't sound as nice as OGG Vorbis.
The files weren't any smaller than the mp3s or wmas, either. I can get a much better music quality with OGG Vorbis at the same bitrate. Why should I use this one?
The Windows Development Team(s) have never been able to anything worthwhile. If they say that "they can't" do something in regards to programming, I certainly believe them.
Why would they all of the sudden be competent programmers? I do think that they could give the source to pretty much any other developer out there and get a stripped-down version in a matter of weeks (or months).
Let the States let their own guys take a crack at it. Even if is technically feasible (probably is), that doesn't mean that MS can do it. It is possible to make an operating system that doesn't crash 7 times a week, but they've never had an OS like that.
So, to be perfectly honest, it's not possible (profitable) to ship a stripped-down version of Windows. This would require skill.
I think what would be better than the scientists in the example patenting the gene would be allowing them patent the procedure. If another team came up with another, better way to do the same thing, patenting the use would be hindering the people using the second team's discovery. I think the first one is anti-competitive. We need to keep costs down on gene-splicing technologies. We, the consumers, will benefit from it.
I've said for years that ads have a place in games. Games are very costly (with good reason, costly to develop, you know). I think that publishing companies and dev houses are loosing some of their target audience to piracy, due to the prohibitive costs of the latest and greatest games. Boys aged 12 to 25 usually have limited funds to spend on games. When those kids get older, whether they have the cash or not, they are so used to not paying and so used to ignoring ip laws that they might continue a life of crime (in casual piracy).
Now, ads have their time and place in video games. It wouldn't be right to see an "Enjoy Coke" sign just before you confront the Butcher in Diablo. In games like Deus Ex, Max Payne, and Grand Theft Auto, however, it's natural to include billboards and other types of adverts. Such endeavors add (no pun intended) atmosphere to games that already strive to become more realistic and involving.
We've seen ads in some games, but they are usually for other games by the same companies. (Sega seemed to be pretty keen on this idea a few years ago with their racing games, but I believe that it has kind of fizzled out.) Sports games are very good candidates for advertising. What two things go together better than professional sports and blatent commercialism? EA, for example, strives to make the play its sports titles more like sports produced for television. If I could get a free (or cheap) legal copy of NHL 2002, I could put up with commercials between periods. This is a game that has tv camera angles, color (annoying) commentary, realistic breaks between faceoffs, and puck highlighting extremely similar to network television. Why not go to the next step? Some of those ads could have spokespeople of the digital versions of actual Hockey players. Games are a niche market, you have a young male demographic to target. This makes advertising easy. Knowing the gender and age of 97 percent of your audience can enable more specialized ads and ultimately reach a larger percentage of them. (Ads starring Britney Spears could reach millions.)
There are a few problems with this. People will get very tired of the ads that come with the game by default. Users could be prompted every so often to download the new ads from the web site. Still, there's a problem. Advertisers who may have pulled their advertising for one reason or another will still be running on unpatched software, and new advertisers won't get the ads displayed which they have payed for. I suppose that this could be measured in downloads, and the advertisers could pay when a month is over and the usage statistics were in. Downloads could also determine payment for the original advertisers, which would be good for them, but not so good for the gaming company. When advertisers pay for television ads, they can never be sure how many viewers there will be, so they could spend a million dollars on an ad that will never be seen. Developers need to be paid, though, and the odds are that there won't be 2 million downloads (or orders or whatever) in the first 3 weeks. Another problem would be that this would keep the developers pretty darn busy in the months following a game release. This is time that could be better spent on new titles. Fortunately, if this proved popular, advertising agencies and/or the companies they represent would begin to hire professionals that could produce the commercials and sent to the game's publishing company to be inserted where they are needed. These ads would be much less costly than tv ads to write and develop (unless they used conventional tools, such as cameras and video). This brings up another problem. With the thousands of 3d engines out there, these directors and developers would have to develop in the same engine that the game is in (again, unless it's video). Moreover, they would have to learn new level designers and programs for mostly every game out there. Publishers, however, could provide them with the tools necessary (the ones the dev houses are using) early in production so that the ads could be ready by the time the game goes gold. As this becomes more common, a better plan might be to write 3d engines that support models and animations from animation programs, such as Lightwave, Maya, 3dsmax, SoftImage, or even Blender (yay for free!). Most engines support these one way or another, since there has to be a way to model for the game in the first place. Also, of course, you could do animations and put them as video in the game, but that's a wussy solution. (I think that should've been more than one paragraph.)
Gamers decidedly opposed to ads in games could still pay their 50 bucks for non-ad versions. This would not be hard for commercials or billboard ads. For commercials, just remove them. Just take them out altogether (or if you want to be weird, give the users an option to disable them and to skip ones they don't want to see with the spacebar). For billboard and neon signs and the like, just replace the ad textures within the game packages with "Eat at Joe's" and other fake ads. (Note: In the cheap or free versions of these games, you would have to put some sort of protection on these files to prevent people from creating mods that disable the ads. You'd have to tell the engine to always take these ads over any others. You also might have to put some sort of protection on the actual packages to prevent people from getting in there and actually changing those files. You might put those in a separate, protected package, but that could easily be deleted or replaced. You could put them within the actual executables or something, but then they would be really hard to replace if you wanted or needed to. The best solution I can come up with right now (5AM) is to put them in their own protected package within the main game package. Passwords might work, but some sort of encryption would be much better. Neither of those would be foolproof, but they would keep out the casual cracker and people like me who would try for 2 1/2 minutes and then forget what they were doing. You might think of something better that would keep out almost everyone, but I am certainly not the person to ask about anti-piracy measures, unless of course you want to bypass them.)
In regards to ads and product placement not working, fuck that. They work as well as any ad does. When commercials come on tv, I don't pay attention. Sometimes I leave the room, sometimes I talk to people, sometimes I just get on/., and sometimes I turn off the tv altogether. I don't know anyone who actually watches ads on any other day except the Super Bowl. My mother only watches recorded tv, so she never sees commercials. I see a lot more ads on the web than on tv, which brings me to another point entirely.
I see so many ad-supported sites going down because of revenues being down. I think that advertisers have it all wrong. Web ads are measured in clicks. That's all wrong, Cat. On the rare occasions that I do see tv ads, even if I like the ad, I don't immediately want to turn to the all-Charmin Network (or whatever product is being sold). The same goes for web sites. Just because I see an ad, doesn't mean that I immediately want to cease my current task and go to the web site for the product they are selling. Maybe if there was a checkmark beside every ad that said, "I see this ad and acknowledge it's existence." That way, bastard companies would know that I saw their ad, but it wasn't interesting enough to click on.
kill $(pidof -x Rant); *
At any rate, I see ads in video games because that's where I am most of the time. Nobody pays attention to ads anymore, no matter where they are. I don't even see pop-up ads anymore. Ctrl-Q (or Alt-F4) helps me with that. Advertising is a part of capitalism. I hope to see it progress into the video game market. Advertisers just need to learn how to use video games to their advantage. It'll keep costs down, but not punish the developers who (usually)deserve every penny of the money they do get.
P.S. I want to say that keeping the costs down of some genres and not others seems a bit wrong. It would be a shame for the FPS players to pay a lot less money for games than MMORPG fans do. This is the major hole in my arguement. I don't know how to knock it down, other than saying, "Well, they'll just have to figure out how to advertise or lower their prices." Please post or send me any suggestions about how to make this go away. You can also do it if you disagree with everything I say. Please do.
*My linux install totally fucked itself the other day, so I can't check my syntax. Don't yell if it's wrong. procinfo | grep Rant | awk '(print $13)' | kill pidof Rant | kill I thought about using those, too, but they may not be right, either.
Grub is incredibly powerful for a free boot loader. My favorite feature is the lack of a 1024-Cylinder limit (opposed to lilo). Lilo wouldn't work on my machine at all.
Grub also allows users to edit the commands at boot, so you can switch to older and different kernels whenever you need to. It's Lovely.
If you're not part of the solution, you're part of the precipitate.
I use all of my bad burn and other junk CDs for coasters in my house. I have 15 now, and I'm sure that will continue to grow. You'd be amazed at the beautiful enhancements a Sharpie can add to the back of an ugly old AOL disk. It's way better than AOL itself. (Coasters are faster and work slightly more than 35% of the time. AOL can't protect lovely wood finishes, either.)
Pico for life...
If I were stuck on a desert island with only
one person, one book, and one record, I'd
probably die of exposure.
--The Kids In The Hall
If you're not part of the solution, you're part of the precipitate.
We gave up TV about 2 years ago, but still the cheapest broadband available to us was $50 a month (for the first year) cable. When it jumped to $70 a month, the cable company offered us Internet and TV for the original $50.
We still watch everything on the web, but as long as it's still cheaper to have television and Internet together, we will always have pay TV. I see this happening for as long as television providers have a monopoly on high speed Internet in most communities.
'nuff said.
I'm not necessarily for rampant acquisition by a single company, but I have to admit that I only discover a lot of great services by the announcement that they've been purchased by Google.
First they found Kryptonite, now they've found a habitable planet with a red sun and stronger gravity.
All hail the son of Jor-El!
I don't think that the problem is that most Christians feel this way. I think the problem is that most of the people who feel this way are Christians. I think you're looking too deep.
The majority of Christians who are quick to dismiss global warming theories have firmly right-wing affiliations. I've always felt that anti-climate-change was just indicative of pro-business. Climate change (and, more importantly, subsequent government regulation) is bad news for business. It's not just an inconvenience to adapt, it's a major economic concern. Consequently, anti-climate-change is a conservative viewpoint, and as with any political issue or party, group think can be a strong motivating factor.
Add to this, there are those who have confused capitalism with being Christian value. I've spoken to (and read the words of) many people who feel that a completely free market is the only moral economic system. Ayn Rand proposed this in her book, Capitalism: the Unknown Ideal.
I also don't agree that the bible makes no mandate to care for the planet. In fact, in many Christian traditions, it was God's main task for Adam to be the steward and protector of creation. I don't think the case can be made that there's no scriptural or dogmatic precedent for not caring for the well-being of nature.
Furthermore, I don't understand why you say that "God in the bible, is ultimate destroyer of the environment." If you are referring to fires and floods and earthquakes and such, those are mostly bad for humans. Fires and floods are natural occurrences and often beneficial to environment by purging and stimulating the ecosystem. These events are usually only bad for human populations, and while that may be an argument to be made, it's not bad for the environment. This may be not what you're referring to, but it was all I could imagine that you meant.
But, then again, I'm a leftist, socialist non-practicing Christian, so I'm definitely biased and may be oversimplifying the issue a bit.
-Mourice
They may have done that for microsoft.com, but there was a virus for XP for a while there that used the HOSTS file to block all requests to the Windows Update server.IIRC, you can also block microsoft.com by IP address with no problem. (Someone may check that; I haven't touched a Windows machine in about 6 months.)
141,030 Jobs every year lost due to movie piracy? That doesn't really sound right.
If the motion picture industry is really concerned about US jobs, why don't they just stop filming half their movies in Vancouver?
That's been a strategy for a long time. In detox, alcoholics are often encouraged to take up smoking so they don't focus as much on the alcohol.
Uh, who said anything about DRM? DRM stands for digital rights management. I don't see anything on that site mentioning that they would restrict use or distribution of the digital content in question.
There are many ways to "manage" digital content, including, but certainly not limited to, keeping all your installed mods up-to-date and the ability to download any mod without fumbling with version numbers and DLLs and maps to get to play for the first time.
It might be a good idea to keep your terms straight.
How do you enforce laws outside of your jurisdiction?
This is fine and dandy (or overkill, whatever) for spammers in Michigan, but spammers in Ontario seem harder to prosecute across the border.
To me, it sounds like yet another over-reaching, poorly-thought-out law by the friendly folks in legislation.
http://www.bloomberg.com/fgcgi.cgi?T=marketsquote9 9_news.ht&s=APiS2FRI1TWljcm9z
That's the current link, I believe.
That seems sort of misleading. Philo used wires to transmit his horizontal line, not radio waves.
The first image transmitted over radio waves (from a commercial television station or demonstration) was Felix the Cat in 1946.
Pretty Nice, but the address bar bug is still there from RC2. It doesn't always update to the page it's actually at.
Did anyone actually use the Duron? I don't know anyone with one, and all the prices I saw were no cheaper than the Athlon at the same clock speeds.
It is a legal requirement that pre-installed operating systems remain with a machine for the life of the machine. I guess those millions of copies of Windows upgrades were illegal then. It's time the threaten to break them up and, after a while, chicken out again.
If the US government decides upon MS "technology" for a national ID program,and you are looking for CTO/IT Manager/Netmin in Toronto, please give me a call. I've set up a hotline, 1-800-HELLINAHANDCART. Don't call between 2AM - 10AM EST.
By the way, I love Mozilla. I think it's faster than Netscape, but more reliable than Opera. (And screw IE and its users)
I really had wished that Bezilla (Mozilla for BeOS) had become more mature before Be died. I would've absolutely loved to see a browser that full-featured on an OS that full-featured.
Oh, well. It feels cathartic to talk about it. I'm still in mourning over Be.
Does anyone know when the Mozilla project officially began? I've heard reports that it started as early as 1988, others say 1992.
I've only been using it since version 0.7.5 (or so), so I am really unsure how long it's been. I know it's been in development for a long time, but 13 years? That sounds like my speed of work. (I've been working on mod for Deus Ex for 6 months, and am only now to the version 0.0.17.)
I didn't have any luck finding this online, so if anyone knows, pass it along.
The KTS files didn't sound that much better to me, and they certainly didn't sound as nice as OGG Vorbis.
The files weren't any smaller than the mp3s or wmas, either. I can get a much better music quality with OGG Vorbis at the same bitrate. Why should I use this one?
From the title of your post, I was sure you were going to say, "Plastics."
The Windows Development Team(s) have never been able to anything worthwhile. If they say that "they can't" do something in regards to programming, I certainly believe them.
Why would they all of the sudden be competent programmers? I do think that they could give the source to pretty much any other developer out there and get a stripped-down version in a matter of weeks (or months).
Let the States let their own guys take a crack at it. Even if is technically feasible (probably is), that doesn't mean that MS can do it. It is possible to make an operating system that doesn't crash 7 times a week, but they've never had an OS like that.
So, to be perfectly honest, it's not possible (profitable) to ship a stripped-down version of Windows. This would require skill.
I think what would be better than the scientists in the example patenting the gene would be allowing them patent the procedure. If another team came up with another, better way to do the same thing, patenting the use would be hindering the people using the second team's discovery. I think the first one is anti-competitive. We need to keep costs down on gene-splicing technologies. We, the consumers, will benefit from it.
I've said for years that ads have a place in games. Games are very costly (with good reason, costly to develop, you know). I think that publishing companies and dev houses are loosing some of their target audience to piracy, due to the prohibitive costs of the latest and greatest games. Boys aged 12 to 25 usually have limited funds to spend on games. When those kids get older, whether they have the cash or not, they are so used to not paying and so used to ignoring ip laws that they might continue a life of crime (in casual piracy).
/., and sometimes I turn off the tv altogether. I don't know anyone who actually watches ads on any other day except the Super Bowl. My mother only watches recorded tv, so she never sees commercials. I see a lot more ads on the web than on tv, which brings me to another point entirely.
Now, ads have their time and place in video games. It wouldn't be right to see an "Enjoy Coke" sign just before you confront the Butcher in Diablo. In games like Deus Ex, Max Payne, and Grand Theft Auto, however, it's natural to include billboards and other types of adverts. Such endeavors add (no pun intended) atmosphere to games that already strive to become more realistic and involving.
We've seen ads in some games, but they are usually for other games by the same companies. (Sega seemed to be pretty keen on this idea a few years ago with their racing games, but I believe that it has kind of fizzled out.) Sports games are very good candidates for advertising. What two things go together better than professional sports and blatent commercialism? EA, for example, strives to make the play its sports titles more like sports produced for television. If I could get a free (or cheap) legal copy of NHL 2002, I could put up with commercials between periods. This is a game that has tv camera angles, color (annoying) commentary, realistic breaks between faceoffs, and puck highlighting extremely similar to network television. Why not go to the next step? Some of those ads could have spokespeople of the digital versions of actual Hockey players. Games are a niche market, you have a young male demographic to target. This makes advertising easy. Knowing the gender and age of 97 percent of your audience can enable more specialized ads and ultimately reach a larger percentage of them. (Ads starring Britney Spears could reach millions.)
There are a few problems with this. People will get very tired of the ads that come with the game by default. Users could be prompted every so often to download the new ads from the web site. Still, there's a problem. Advertisers who may have pulled their advertising for one reason or another will still be running on unpatched software, and new advertisers won't get the ads displayed which they have payed for. I suppose that this could be measured in downloads, and the advertisers could pay when a month is over and the usage statistics were in. Downloads could also determine payment for the original advertisers, which would be good for them, but not so good for the gaming company. When advertisers pay for television ads, they can never be sure how many viewers there will be, so they could spend a million dollars on an ad that will never be seen. Developers need to be paid, though, and the odds are that there won't be 2 million downloads (or orders or whatever) in the first 3 weeks. Another problem would be that this would keep the developers pretty darn busy in the months following a game release. This is time that could be better spent on new titles. Fortunately, if this proved popular, advertising agencies and/or the companies they represent would begin to hire professionals that could produce the commercials and sent to the game's publishing company to be inserted where they are needed. These ads would be much less costly than tv ads to write and develop (unless they used conventional tools, such as cameras and video). This brings up another problem. With the thousands of 3d engines out there, these directors and developers would have to develop in the same engine that the game is in (again, unless it's video). Moreover, they would have to learn new level designers and programs for mostly every game out there. Publishers, however, could provide them with the tools necessary (the ones the dev houses are using) early in production so that the ads could be ready by the time the game goes gold. As this becomes more common, a better plan might be to write 3d engines that support models and animations from animation programs, such as Lightwave, Maya, 3dsmax, SoftImage, or even Blender (yay for free!). Most engines support these one way or another, since there has to be a way to model for the game in the first place. Also, of course, you could do animations and put them as video in the game, but that's a wussy solution. (I think that should've been more than one paragraph.)
Gamers decidedly opposed to ads in games could still pay their 50 bucks for non-ad versions. This would not be hard for commercials or billboard ads. For commercials, just remove them. Just take them out altogether (or if you want to be weird, give the users an option to disable them and to skip ones they don't want to see with the spacebar). For billboard and neon signs and the like, just replace the ad textures within the game packages with "Eat at Joe's" and other fake ads. (Note: In the cheap or free versions of these games, you would have to put some sort of protection on these files to prevent people from creating mods that disable the ads. You'd have to tell the engine to always take these ads over any others. You also might have to put some sort of protection on the actual packages to prevent people from getting in there and actually changing those files. You might put those in a separate, protected package, but that could easily be deleted or replaced. You could put them within the actual executables or something, but then they would be really hard to replace if you wanted or needed to. The best solution I can come up with right now (5AM) is to put them in their own protected package within the main game package. Passwords might work, but some sort of encryption would be much better. Neither of those would be foolproof, but they would keep out the casual cracker and people like me who would try for 2 1/2 minutes and then forget what they were doing. You might think of something better that would keep out almost everyone, but I am certainly not the person to ask about anti-piracy measures, unless of course you want to bypass them.)
In regards to ads and product placement not working, fuck that. They work as well as any ad does. When commercials come on tv, I don't pay attention. Sometimes I leave the room, sometimes I talk to people, sometimes I just get on
I see so many ad-supported sites going down because of revenues being down. I think that advertisers have it all wrong. Web ads are measured in clicks. That's all wrong, Cat. On the rare occasions that I do see tv ads, even if I like the ad, I don't immediately want to turn to the all-Charmin Network (or whatever product is being sold). The same goes for web sites. Just because I see an ad, doesn't mean that I immediately want to cease my current task and go to the web site for the product they are selling. Maybe if there was a checkmark beside every ad that said, "I see this ad and acknowledge it's existence." That way, bastard companies would know that I saw their ad, but it wasn't interesting enough to click on.
kill $(pidof -x Rant); *
At any rate, I see ads in video games because that's where I am most of the time. Nobody pays attention to ads anymore, no matter where they are. I don't even see pop-up ads anymore. Ctrl-Q (or Alt-F4) helps me with that. Advertising is a part of capitalism. I hope to see it progress into the video game market. Advertisers just need to learn how to use video games to their advantage. It'll keep costs down, but not punish the developers who (usually)deserve every penny of the money they do get.
P.S. I want to say that keeping the costs down of some genres and not others seems a bit wrong. It would be a shame for the FPS players to pay a lot less money for games than MMORPG fans do. This is the major hole in my arguement. I don't know how to knock it down, other than saying, "Well, they'll just have to figure out how to advertise or lower their prices." Please post or send me any suggestions about how to make this go away. You can also do it if you disagree with everything I say. Please do.
*My linux install totally fucked itself the other day, so I can't check my syntax. Don't yell if it's wrong.
procinfo | grep Rant | awk '(print $13)' | kill
pidof Rant | kill
I thought about using those, too, but they may not be right, either.
Grub is incredibly powerful for a free boot loader. My favorite feature is the lack of a 1024-Cylinder limit (opposed to lilo). Lilo wouldn't work on my machine at all. Grub also allows users to edit the commands at boot, so you can switch to older and different kernels whenever you need to. It's Lovely.
If you're not part of the solution, you're part of the precipitate.
I use all of my bad burn and other junk CDs for coasters in my house. I have 15 now, and I'm sure that will continue to grow. You'd be amazed at the beautiful enhancements a Sharpie can add to the back of an ugly old AOL disk. It's way better than AOL itself. (Coasters are faster and work slightly more than 35% of the time. AOL can't protect lovely wood finishes, either.)
Pico for life...
If I were stuck on a desert island with only
one person, one book, and one record, I'd
probably die of exposure.
--The Kids In The Hall
If you're not part of the solution, you're part of the precipitate.