But my common sense detector fails again. So now I'm doubly disappointed - The world's going mad a little more quickly than before, and that my favourite website missed an opportunity!
I remember buying the first issue - I really liked the presentation. March 1995, I think. As you say, it was comic book based - Even to the extent that they had the reviewers bursting through holes in the page! Hmm, and Comix Zone had been released shortly before. I seem to recall one of them bragging about her Pentium 90 when explaining the performance recommendations. The IBM PC version of Super Street Fighter II was the cover feature. I was a regular reader of PC Games at the time and stayed loyal to that, however.
I probably still have it, minus part of the front cover. I went through a phase of gathering barcodes for my Barcode Battler, and was somewhat less than careful with my scissors!
Personally, I wouldn't consider using anything other than Opera. The 7 series is near perfect.
That said, Opera identifies itself as Internet Explorer 6 by default. As much as I would like to see these surveys reflecting an increase in its market share (as is surely happening, just inconspicuously), the developer's paranoia about the recent MSN style-sheet incident isn't helping in this respect.
New Opera users who are unaware of this setting can change it by pressing F12 and selecting 'Identify as Opera'.
Screenshot: http://www.art.net/~hopkins/Don/images/pizzatool.g if
I can't quite decide which is more appealing; The scriptable nature of a CLI app or being able to directly arrange toppings on a Display Postscript rendered pizza.
"As senior vice president, chief technical officer of advanced strategies and policy, Craig Mundie reports to Chairman and Chief Software Architect Bill Gates..."
Also, its probably the easiest place we could colonise.
Holy hell! Colonisation is something that shouldn't even be considered, let alone attempted! It should be left as pure as possible for study, not contaminated by an excessive human presence.
I am utterly sick of these silly, superficial and sycophantic articles. There is simply no reason for them to exist. It seems that a pragmatic analysis of id and its employees has yet to be written. It's one thing to see stupid 'fanboyism' (E.g "UNREAL SUX0RZ!!!111") posted by the shallow morons who buzz around the VoodooExtreme comment boards like flies around shit, but another thing to see it on supposedly reputable and objective news sites.
I strongly disagree that John Carmack is id. What he is is a very intelligent and motivated individual that has been in the game industry for a very long time. Thus, he has a great deal of power and leverage over other companies. The fact that id created a great many 'firsts' (or at the very least evolved previously foetal genres to an acceptable level) compounds this. However, there are many other people in the game industry who are equally skilled. They, however, may not be in the position to fully exploit their talents. They may be employed by a company that has the technological ability to make 'quantum leap' titles, but a lack of inclination. Managerial oppression is epidemic wherever you look, much to the detriment of many companies. When you are management, things are much easier (Granted, id is more of a 'flat pyramid' than most companies. So, things aren't as simple as one might assume).
Indeed, the real 'computer graphics experts' don't work in the game industry. The best opportunities are actually found in disciplines like professional flight simulation or non-real-time graphics technology development (E.g Renderman), not game creation. People like Alan Watt, Jim Blinn and Eric Haines (Slap yourself if you said "Who?") work at companies like Pixar, SGI, Microsoft, Hewlett Packard, IBM and Autodesk. It is these people who develop new techniques, publish them at SIGGRAPH and provide game developers (among others) with algorithms with which to implement in their engines. That isn't to say that game developers simply perform implementations, innovation is essential for any kind of specialised task, but it is the work of many hundreds of individuals (most of whom the average Quake player has never heard of) that has produced the plethora of techniques that the game 'Gods' rely on.
When articles assume that 'John Carmack is id' blame and praise are grossly misattributed. Of course, there is a great deal of overlap in the roles of team members, but praising John Carmack for the finely balanced weapons in Quake3 is utterly ludicrous. In this case, id's creative team (Robert Duffy etc) miss out on the recognition they deserve. If John Carmack were really the hyper quick, hyper intelligent polymath that people make him out to be, id's employee list would be one person long. It isn't. id is (take a deep breath, this may shock you) a team of highly skilled individuals that when working in concert have the ability to produce great games. Each should receive the recognition they deserve.
Consider this, would people idolise John Carmack if id's games were terrible?
But my common sense detector fails again. So now I'm doubly disappointed - The world's going mad a little more quickly than before, and that my favourite website missed an opportunity!
I remember buying the first issue - I really liked the presentation. March 1995, I think. As you say, it was comic book based - Even to the extent that they had the reviewers bursting through holes in the page! Hmm, and Comix Zone had been released shortly before. I seem to recall one of them bragging about her Pentium 90 when explaining the performance recommendations. The IBM PC version of Super Street Fighter II was the cover feature. I was a regular reader of PC Games at the time and stayed loyal to that, however.
I probably still have it, minus part of the front cover. I went through a phase of gathering barcodes for my Barcode Battler, and was somewhat less than careful with my scissors!
But given Emacs' startup time, you're forgiven.
And now, as of today, Vista is a pejorative in English too!
Maybe we should make all those filthy foreigners pay the license fee as well! What what?
Personally, I wouldn't consider using anything other than Opera. The 7 series is near perfect.
That said, Opera identifies itself as Internet Explorer 6 by default. As much as I would like to see these surveys reflecting an increase in its market share (as is surely happening, just inconspicuously), the developer's paranoia about the recent MSN style-sheet incident isn't helping in this respect.
New Opera users who are unaware of this setting can change it by pressing F12 and selecting 'Identify as Opera'.
Screenshot: http://www.art.net/~hopkins/Don/images/pizzatool.g if
I can't quite decide which is more appealing; The scriptable nature of a CLI app or being able to directly arrange toppings on a Display Postscript rendered pizza.
You worked on Daikatana?
I'm always tickled by the ones that say:
Salary: N/A
They'll probably make millions selling the out-takes to obsessive geeks.
Solaris version numbering convention
That magazine was also publishing astronomical illustrations painted by a Britisher named Scriven Bolton...
Oh dear me.
Dude, don't you, like, get it? Everybody now talks like that! Whoa! Totally tubular! Rocks! Sucks! Woohoo! Awesome! Excellent! Bogus!
Mine was "Dear Lord: Please make my words sweet and tender, for tomorrow I may have to eat them."
"As senior vice president, chief technical officer of advanced strategies and policy, Craig Mundie reports to
Chairman and Chief Software Architect Bill Gates..."
Oh my God.
Also, its probably the easiest place we could colonise.
Holy hell! Colonisation is something that shouldn't even be considered, let alone attempted! It should be left as pure as possible for study, not contaminated by an excessive human presence.
What's next? FreeWindows?
I'm not surprised that BT is doing this. They are, after all, £8,000,000,000 in debt. As far as they're concerned, they *have* to win this.
Wow, your boss actually read Rapid Development?
I am utterly sick of these silly, superficial and sycophantic articles. There is simply no reason for them to exist. It seems that a pragmatic analysis of id and its employees has yet to be written. It's one thing to see stupid 'fanboyism' (E.g "UNREAL SUX0RZ!!!111") posted by the shallow morons who buzz around the VoodooExtreme comment boards like flies around shit, but another thing to see it on supposedly reputable and objective news sites.
I strongly disagree that John Carmack is id. What he is is a very intelligent and motivated individual that has been in the game industry for a very long time. Thus, he has a great deal of power and leverage over other companies. The fact that id created a great many 'firsts' (or at the very least evolved previously foetal genres to an acceptable level) compounds this. However, there are many other people in the game industry who are equally skilled. They, however, may not be in the position to fully exploit their talents. They may be employed by a company that has the technological ability to make 'quantum leap' titles, but a lack of inclination. Managerial oppression is epidemic wherever you look, much to the detriment of many companies. When you are management, things are much easier (Granted, id is more of a 'flat pyramid' than most companies. So, things aren't as simple as one might assume).
Indeed, the real 'computer graphics experts' don't work in the game industry. The best opportunities are actually found in disciplines like professional flight simulation or non-real-time graphics technology development (E.g Renderman), not game creation. People like Alan Watt, Jim Blinn and Eric Haines (Slap yourself if you said "Who?") work at companies like Pixar, SGI, Microsoft, Hewlett Packard, IBM and Autodesk. It is these people who develop new techniques, publish them at SIGGRAPH and provide game developers (among others) with algorithms with which to implement in their engines. That isn't to say that game developers simply perform implementations, innovation is essential for any kind of specialised task, but it is the work of many hundreds of individuals (most of whom the average Quake player has never heard of) that has produced the plethora of techniques that the game 'Gods' rely on.
When articles assume that 'John Carmack is id' blame and praise are grossly misattributed. Of course, there is a great deal of overlap in the roles of team members, but praising John Carmack for the finely balanced weapons in Quake3 is utterly ludicrous. In this case, id's creative team (Robert Duffy etc) miss out on the recognition they deserve. If John Carmack were really the hyper quick, hyper intelligent polymath that people make him out to be, id's employee list would be one person long. It isn't. id is (take a deep breath, this may shock you) a team of highly skilled individuals that when working in concert have the ability to produce great games. Each should receive the recognition they deserve.
Consider this, would people idolise John Carmack if id's games were terrible?
..."man sex" etc?
Sigh...
"If you didn't enoy her works, you are a complete moron."
Without that sentence your post would have been off topic, but worthwhile.
As it is, it's off topic and utterly stupid.
The whole situation is just madness. For example, the whole world got Black & White (a British game) before the UK did!
It's good to see that the distributors of LOTR and Harry Potter are not helping to perpetuate the insanity.
Does the XBox have OpenGL support? I would assume by default that it doesn't, but a while ago I heard a rumour that Nvidia may provide support.
Can any XBox developers (or anyone in the know) please fill me in?
I think a lot of people really underestimate Abrash's contribution to Quake.