Maybe. We can only judge on our own experiences, and what we hear from others. I guess the EA Spouses of the world tend to shout louder than the contented people.
I won't ask who you work for, but I'd be very interested to hear who your publisher is. I believe that a lot of the problems seem to start there, when (publisher side) producers try to micromanage the creative process.
often only 15-20 % of the sales go to the creator if it's not less!
Is it less? You tell me. Steamworks doesn't publish how big a slice of the cake they take - you have to present them with an actual game. Have you? How much did they take?
Or are you just another random intartubes commentard bullshitting numbers because it makes you feel like you're a part of something?
I'll clarify my point: each AAA game that gets released tends to have been (re)written at least twice. There's no need for that to happen, other than poor management of the process. Egos run rampant, mavericks are brought in and allowed to throw away man-years of work because they think they can re-write it all in less time than it takes to fix it, code is written before requirements, requirements are delayed until code is available, content is produced before it's clear whether it's needed, or suitable, and all the while layers of writers, managers and producers fight turf wars over what game they're actually trying to create.
Games are expensive because the process of developing them is horrendously wasteful. Take a look at the credits on any AAA title and ask yourself how many of the people there actually contributed to the game that's on your screen - the version that actually got released, rather than all the abandoned attempts. It's surprisingly few.
Word of Goo was amazing, but the thing about small budget games is that you have to keep making them. You can't retire from your one hit wonder, although apparently you can segue into becoming an industry analyst.
Think of it as $25 worth of game, and $25 worth of valuable life lessons. You might as well say "I pay for the food and the roof over her head, why isn't the frigid bitch putting out more?" Life is a series of lessons in why you should never pay up front in anticipation of rewards later.
As an ex senior game developer, you and I know very well that the problem is that we write two (or three or four) games for every one that's published. And we do this because most of the industry is institutionally incompetent.
Writers who can't make themselves understood; designers who say "give me an engine then I'll tell you what I really needed it to do"; engine devs who think they're writing the game; game devs who think they're writing the engine; artists who view resource limits as only applying to lesser talents; testers who are just frustrated designers; project managers who want to be producers; producers who want to be distributors; distributors who want to be writers, it's a massive dysfunctional clusterfuck from beginning to end. What amazes me is that anything actually gets released.
If we had the discipline (as an industry) to write just one game for every game released, they'd all be AAA, and turn at healthy profit at $30 retail.
I understand what you're saying, but I have a problem with agreeing with it. I suspect your parents were finalists at the World Series of Cousin Banging.
Since there's no contract for them to enforce, the only grounds they have are their basic copyrights. Unfortunately, the CDPA 1988 as [amended] is rather in favour of the author in this case.
30 Criticism, review and news reporting.
(1)Fair dealing with a work for the purpose of criticism or review, of that or another work or of a performance of a work, does not infringe any copyright in the work provided that it is accompanied by a sufficient acknowledgement [ and provided that the work has been made available to the public].
If you're concerned, the workaround is to describe what they said, rather than to quote the literal words.
Please take your strawman elsewhere. The GP clearly only said that Korean kids are animals, not that all Koreans are like inanimate objects. Also, why assume the GP is white, and a "dude"? For all you know, he or she may be also be Japanese (Korea is a province of Japan, right)?
Maybe you should have paid closer attention to Reading Comprehension FunBot #6237?
There is nothing as important as basic resea- oh, wait, fusion power.
Right now, the only reason to go into space is to mine helium-3 for all those fusion plants that we need to start building in earnest real soon now. Real soon.
What's that? I need to pay you to "upgrade" my XP Pro partition to Vista or Windows 7 first? Ah hah, ah hahahah. No, but seriously... what, you are serious? Aaaaaaaaaahahahahaha! Oh, you're priceless, you really are. Unlike your software.
Just because WB won't pay to shoot in stereo doesn't mean they won't then get some Korean sweatshop to post-processed the movies. Why invest more than they need to, when they already know that audiences paid a premium to watch Alice and Titans in "3D"?
So, no, I don't think we're seeing the end of "3D", I just think we're seeing the end of pretending to care about the quality of it.
Seriously, can anyone explain to me in words of two syllables or fewer what Google Wave is/was (other than a Firefly reference) or why I should have bothered to find out for myself?
But since I will associate $PRODUCT_X with an abusive pointless waste of my time, instead of merely ignoring $PRODUCT_X, I shall be sure to actively avoid paying for it, ever, and I shall recommend said boycott to all my friends and acquaintances. Congratulations, your marketing campaign for $PRODUCT_X has now gone viral.
Maybe. We can only judge on our own experiences, and what we hear from others. I guess the EA Spouses of the world tend to shout louder than the contented people.
I won't ask who you work for, but I'd be very interested to hear who your publisher is. I believe that a lot of the problems seem to start there, when (publisher side) producers try to micromanage the creative process.
Is it less? You tell me. Steamworks doesn't publish how big a slice of the cake they take - you have to present them with an actual game. Have you? How much did they take?
Or are you just another random intartubes commentard bullshitting numbers because it makes you feel like you're a part of something?
Uh... the what? I'm sorry, you'll have to remind me. It's been a while. A long while.
Secretly, you eat half of it, and that gives you the strength to feign indignation. It's OK, we're all friends here - you can be honest.
Remember, the ones that they gave to "all" of their employees? Or at least the 50,000 US employees, presumably.
I'll clarify my point: each AAA game that gets released tends to have been (re)written at least twice. There's no need for that to happen, other than poor management of the process. Egos run rampant, mavericks are brought in and allowed to throw away man-years of work because they think they can re-write it all in less time than it takes to fix it, code is written before requirements, requirements are delayed until code is available, content is produced before it's clear whether it's needed, or suitable, and all the while layers of writers, managers and producers fight turf wars over what game they're actually trying to create.
Games are expensive because the process of developing them is horrendously wasteful. Take a look at the credits on any AAA title and ask yourself how many of the people there actually contributed to the game that's on your screen - the version that actually got released, rather than all the abandoned attempts. It's surprisingly few.
Word of Goo was amazing, but the thing about small budget games is that you have to keep making them. You can't retire from your one hit wonder, although apparently you can segue into becoming an industry analyst.
Now, now: MiniTruth said that she fully complied. Also, the chocolate ration has been increased from 30 grammes to 20.
Think of it as $25 worth of game, and $25 worth of valuable life lessons. You might as well say "I pay for the food and the roof over her head, why isn't the frigid bitch putting out more?" Life is a series of lessons in why you should never pay up front in anticipation of rewards later.
As an ex senior game developer, you and I know very well that the problem is that we write two (or three or four) games for every one that's published. And we do this because most of the industry is institutionally incompetent.
Writers who can't make themselves understood; designers who say "give me an engine then I'll tell you what I really needed it to do"; engine devs who think they're writing the game; game devs who think they're writing the engine; artists who view resource limits as only applying to lesser talents; testers who are just frustrated designers; project managers who want to be producers; producers who want to be distributors; distributors who want to be writers, it's a massive dysfunctional clusterfuck from beginning to end. What amazes me is that anything actually gets released.
If we had the discipline (as an industry) to write just one game for every game released, they'd all be AAA, and turn at healthy profit at $30 retail.
Luckily nobody is dumb enough to run a story about such an obvious ploy.
I understand what you're saying, but I have a problem with agreeing with it. I suspect your parents were finalists at the World Series of Cousin Banging.
By that definition, Buttfuck Arizona could run the World Series of Baseball (Open To All People Who Move To And Play For Teams in Buttfuck Arizona).
50% of customers reported to be distraught, but we couldn't contact the other guy.
Since there's no contract for them to enforce, the only grounds they have are their basic copyrights. Unfortunately, the CDPA 1988 as [amended] is rather in favour of the author in this case.
If you're concerned, the workaround is to describe what they said, rather than to quote the literal words.
Please take your strawman elsewhere. The GP clearly only said that Korean kids are animals, not that all Koreans are like inanimate objects. Also, why assume the GP is white, and a "dude"? For all you know, he or she may be also be Japanese (Korea is a province of Japan, right)?
Maybe you should have paid closer attention to Reading Comprehension FunBot #6237?
There is nothing as important as basic resea- oh, wait, fusion power.
Right now, the only reason to go into space is to mine helium-3 for all those fusion plants that we need to start building in earnest real soon now. Real soon.
Duplicate. Stick to games reviews, pal, not games theory.
Says you. A CGI professioanl says shooting stereoscopic is more expensive. Who am I going to believe?
What's that? I need to pay you to "upgrade" my XP Pro partition to Vista or Windows 7 first? Ah hah, ah hahahah. No, but seriously... what, you are serious? Aaaaaaaaaahahahahaha! Oh, you're priceless, you really are. Unlike your software.
How do you fix your legacy apps, which may have been written 10 or 20 years ago in a different country by a company that's no longer in business?
That's now the major problem with doing away with BST/DST. It's like Y2K times a million.
Just because WB won't pay to shoot in stereo doesn't mean they won't then get some Korean sweatshop to post-processed the movies. Why invest more than they need to, when they already know that audiences paid a premium to watch Alice and Titans in "3D"?
So, no, I don't think we're seeing the end of "3D", I just think we're seeing the end of pretending to care about the quality of it.
Seriously, can anyone explain to me in words of two syllables or fewer what Google Wave is/was (other than a Firefly reference) or why I should have bothered to find out for myself?
But since I will associate $PRODUCT_X with an abusive pointless waste of my time, instead of merely ignoring $PRODUCT_X, I shall be sure to actively avoid paying for it, ever, and I shall recommend said boycott to all my friends and acquaintances. Congratulations, your marketing campaign for $PRODUCT_X has now gone viral.