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UK Games Retailers Threaten Boycott of Steam Games

RogueyWon writes "Games industry trade site MCV is reporting that two major UK video games retailers are threatening to ban Steam-enabled PC games from their stores. The as-yet-unnamed retailers are apparently concerned that by selling Steam games, they are pointing their customers towards a competitor and will by trying to bring pressure upon publishers to strip Steam functionality from their games. This could prove an interesting test of where the real power lies at the retail end of PC gaming."

443 comments

  1. Okay... by Monkeedude1212 · · Score: 4, Insightful

    More sales for Steam then?

    1. Re:Okay... by chemicaldave · · Score: 3, Informative

      More sales for Steam then?

      Sort of. Having worked at Gamestop in the past, I can say that their revenue comes from resale, not first time sales. If it wasn't for the face that broadband isn't accessible to everyone, there would be PC games sold in cases. The profit earned on new game sales is negligible. I'm assuming these companies work in a similar fashion so not selling PC games in the store isn't going hurt their bottom line very much. However, this will prevent some customers from ever entering the store which is one thing that helps drive sales.

    2. Re:Okay... by twoallbeefpatties · · Score: 1



      And that's the big danger that Steam really brings to the retail world - a digital copy of a game can't be sold back to Gamestop so that they can resell it as high profit margins.

      --
      Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
    3. Re:Okay... by Monkeedude1212 · · Score: 4, Interesting

      I can't remember if it was on here or some other site but I read a bit where a guy went to go buy Oblivion from GameStop and he just so happened to enter when someone was trying to sell their copy of Oblivion to the store. The used copy from the store was going for 30 or 40 bucks while they were only willing to pay like 10 dollars for buying it back.

      The guy interrupted and offered $20 for the exchange and the two of them left the store happy.

      I think I may do this with some of my older games - I'll go stand right out front of Gamestop and huck my goods.

    4. Re:Okay... by mwvdlee · · Score: 1

      Are these the same retailers that are making most of their profit selling games second hand, from which publishers see nothing at all?

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    5. Re:Okay... by Monkeedude1212 · · Score: 1

      Well yes, their revenue comes from there.

      Steam However, doesn't have to worry about the distribution costs so much, so they make more per sale than Gamestop does - so the amount of Sales that Gamestop loses (regardless of revenue) would go to people using Steam.

      Essentially, it seems like Gamestops revenue won't change much, but Steams is likely to go up.

    6. Re:Okay... by DavidTC · · Score: 1

      Malls will kick you out of you do that openly, and if not in a mall, I would assume Gamestop would kick you off their property.

      Of course, nothing would stop you from standing on the sidewalk...only large cities have any rules about street vendors.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    7. Re:Okay... by Count+Fenring · · Score: 1

      Unrelated note: Your sig is beautiful.

    8. Re:Okay... by icebraining · · Score: 1

      I'll just sell them online. Or would, if I had any games to sell.

    9. Re:Okay... by ikkonoishi · · Score: 1

      Not a good idea. That's private property, and they can call the cops if you won't leave when they ask. Plus the likelihood of someone being willing to buy a game just on your say so that it is playable, and that it isn't stolen is very low.

    10. Re:Okay... by Firethorn · · Score: 1

      Oh very true, but it sounds like they finished negotiations on the way to the door...

      FTGP:

      and the two of them left the store happy

      As long as they didn't give enough information for a lifetime ban, even then, the bad rap they could get by being excessively hostile could far outweigh the lost profit.

      Though trying to sell your goods just outside might be a bit crass and get them to try something.

      Then again - that something might be 'more money for your games' - it might be cheaper to pay you double what they'd normally pay just to get rid of you.

      --
      I don't read AC A human right
    11. Re:Okay... by hairyfeet · · Score: 4, Informative

      But on the other hand things like Steam (or worse AC2 style online "activation") are killing the used PC game market for ALL of us not just Gamestop. And don't forget this is DRM folks, which means you play THEIR game by THEIR rules, because YOU never own it! Want to mod it? Not allowed unless they say so. Want to sell it? Not allowed. I don't see how this is ANY different from the Apple walled garden approach, since they have all the rights to do as they please AFTER the sale.

      So while I think Gamestop can be serious asses, let us not forget that ultimately all these Steam style distribution methods make for a great run around our first sale rights, and make every "purchase" nothing more than a really expensive rental. They can pull your account, take your games away from you, they have ALL the control in their walled garden while you have none. That is why I have been putting my money where my mouth is and been shopping at Good Old Games where at least I OWN what I pay for.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    12. Re:Okay... by Lokeh · · Score: 0, Flamebait

      As someone who works at a second-hand store, this is a very rude thing to do, and I would politely tell you to leave if you continued to do so. Poaching buys is pretty low: while you just want a game, we're fronting all the costs to bring that game to you. Plus, you don't get our 7-day money back guarantee! Likewise, selling things to other people inside the store or just outside will get you asked to leave.

    13. Re:Okay... by Anonymous Coward · · Score: 1, Insightful

      Waaaaaaaaaa, it's not far. I have to compete. Waaaaaaaaaaaaaaa.I'm entitled. Waaaaaaaaaaaaaaaa. It's not polite. Waaaaaaaaaaaaaaa.

    14. Re:Okay... by Anonymous Coward · · Score: 1, Informative

      It is idiotic to say publishers get no value from used markets. That myth has been disproven over and over. People buy with the idea that when they are finished with a good, they can recoup some of their loss when they are done with it in the secondary market. It has been proven that people are MORE willing to buy when there is a secondary market for the item. In short, a healthy secondary market for a good actually increases the primary market for that same good. The auto industry would sell a lot less cars if people were unable to resell them when they were in the market for ANOTHER new car.

    15. Re:Okay... by Jaysyn · · Score: 0, Redundant

      I can honestly say I've never sold a PC game after purchase. Is this a pretty common thing to do?

      --
      There is a war going on for your mind.
    16. Re:Okay... by Atros81 · · Score: 1

      As someone who works at a second-hand store, this is a very rude thing to do, and I would politely tell you to leave if you continued to do so. Poaching buys is pretty low: while you just want a game, we're fronting all the costs to bring that game to you. Plus, you don't get our 7-day money back guarantee! Likewise, selling things to other people inside the store or just outside will get you asked to leave.

      In this case, both people came in for one thing. One person came in to sell a game, the other came in to buy that particular game. You can tell them to leave all you want... they have no further business there that day anyway... unless it was to buy something else from you. Now, somebody standing outside trying to hawk games to customers coming in... that's a different story.

    17. Re:Okay... by MattW · · Score: 2, Insightful

      Dude, if someone wants to hang out in front of your store to trade a game all day, I think you should probably not worry about it. That's a price in time almost no one is going to be willing to pay.

    18. Re:Okay... by Mystiq · · Score: 1

      Car manufacturers also encourage the secondary market. You hear "resale value" fairly often in car commercials. Steam should create some kind of secondhand market. Don't want a game anymore? Sell your license back to them! Of course, this has all kinds of problems in an environment like Steam...

    19. Re:Okay... by Anonymous Coward · · Score: 0

      I think you idea would work perfectly in Steam. They control everything. They could revoke the license from the sellers account, and activate it for the buyers account.

    20. Re:Okay... by Zerimar · · Score: 1

      eBay is the best way to get top dollar for your old games.

    21. Re:Okay... by Canazza · · Score: 1

      I'm guessing these are Game and Gamestation.
      I have a reward card for both these stores, yet I haven't stepped into one in almost 2 years. Steam, Amazon, Dev-specific Digital Downloads, they're all so much better than making the trip to the shop.

      The only thing I miss really is reading the game manual from Digital Downloads, but the good thing about Amazon is that they ship you the box.

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    22. Re:Okay... by Enderandrew · · Score: 2, Insightful

      I'm not a fan of DRM. It doesn't stop pirates at all, but punishes paying customers.

      That being said, 99% of PC games ship with DRM either way. Steam however gives me great sales and digital downloads. So I prefer Steam over the alternatives, such as supporting places like Gamestop which are like pawn shops for kids.

      And are you sure gog.com doesn't include any DRM whatsoever? That shocks me. And technically you never own software. You license it.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    23. Re:Okay... by bhcompy · · Score: 2, Insightful

      I don't sell my PC games(and I don't buy console games I intend to sell, GameFly takes care of that), so I don't care about resale rights(and I could always sell my Steam account if I wanted to).

      GameStop has shit selection of PC games in store, and second hand PC games are useless since the ones that are not tied to a persistent online service(be it Steam, Impulse, GFWL, Ubisoft, etc) have CD keys that in modern times are one online at a time(like original HL) or use limited(like Spore).

      Steam is DRM, but it's a reasonable DRM and it provides a service that makes up for the disadvantages of it. Instead of needing to find a pug channel on IRC, load up Xfire, etc, I just search my friends or groups list on Steam to join a game. Instead of needing a CD and a key to install a game when I want to play it, when I want to install a new PC, or when I use a friends PC, I can download from Steam with no hassle.

      Ultimately, the service is worth the potential downside. This is the assessment you make for every decision in your life: Does the benefit outweigh the negative? In this case, it emphatically does.

    24. Re:Okay... by Zerimar · · Score: 3, Funny

      But Valve (and to a lesser degree, Blizzard) is almost single handedly keeping PC Gaming alive and well. Steam has been amazing for the PC gaming ecosystem - especially for the little guys. Does World of Goo get noticed without Steam? Probably not. Defense Grid? I doubt it. Puzzle Quest and it's derivatives? Nope. Crayon Physics? No. Plants vs Zombies took off with help from Steam as well, although Popcap is a fairly large developer at this point. I'm against DRM as much as the next guy, but I stick up for Valve and Steam. So far they have a proven track record of being very customer friendly as well as being fairly developer friendly. They are unique in that they seem to be the only company doing AAA cross platform games that puts the PC first. When developers like Bioware are making their PC games feel like ports (and stripping features as in Dragon Age: Origins 2), Valve is still out there supporting Team Fortress 2, and the Left4Dead series first and foremost on the PC.

    25. Re:Okay... by kungfugleek · · Score: 4, Insightful

      and make every "purchase" nothing more than a really expensive rental.

      Almost every game I've purchased on Steam was under $5. Some even less. Never more than $10. Not that expensive as far as a "rental" goes.

    26. Re:Okay... by Bengie · · Score: 1

      When you can't get money from mom, you gotta buy second hand.

      I border poverty, I get no assistance from the state/government, and I can afford new games. Not sure why someone would have to purchase a used game.

      May be saving that $10-$20 gives them electricity for 6 months.

    27. Re:Okay... by robpoe · · Score: 2, Informative
      But on the other hand things like Steam (or worse AC2 style online "activation") are killing the used PC game market for ALL of us not just Gamestop. And don't forget this is DRM folks

      I'm tired of invasive DRM. Steam handles DRM quite nicely. I'm not totally against DRM if it's not invasive.

      You don't want any DRM? Ok, so take a look at Crysis - probably (arguably) the most pirated PC exclusive FPS made. And let me tell you, that game was pretty damn good! Now, because of piracy, Crytek (the makers of Crysis) are never going to do a PC exclusive game. Meaning longer dev times, and maybe a lesser experience for PC's (since they can't just focus on one platform). At least they didn't give us all the middle finger and go out of business. Now, if it'd been offered in Steam and the DRM (which you cry so hard about) keeps the piracy numbers way down -- ultimately the company makes money and piracy is much lower.

      Also, Steam makes updates almost painless for the end user. Dev pushes a patch, game is patched. No waiting for Fileshack / etc to be able to get a download at 75k/sec.

      --
      = Grow a brain...
    28. Re:Okay... by RapmasterT · · Score: 4, Insightful

      As someone who works at a second-hand store, this is a very rude thing to do,..

      Frankly, and without trying to be insulting to you personally, but second hand stores can take that attitude and cram it right up wherever your species traditionally crams things.

      As someone who used to manage a retail software store, I can tell you that 8% margins are pretty typical for software and game sales. Second hand stores operate on a 200 - 300% margin because they pay pennies on the dollar for the buyback, then resell for a small discount off new retail. This kid of "poached" transaction may be considered rude by the second hand stores, but it's OBVIOUS and INEVITABLE because you're offering so far below market value for it.

    29. Re:Okay... by Anonymous Coward · · Score: 0

      I think I may do this with some of my older games - I'll go stand right out front of Gamestop and huck my goods.

      And watch how fast "No loitering" signs fly up around the store.

    30. Re:Okay... by DeadTOm · · Score: 3, Interesting

      But on the other hand things like Steam (or worse AC2 style online "activation") are killing the used PC game market for ALL of us not just Gamestop.

      I agree on this point, I really think steam needs a feature that allows you to de-license a game and gift that license to a friend. Would be a nice feature. I'd love to be able to give some of my older games to my kids but I'm not going to let them get on my steam account.

    31. Re:Okay... by mark72005 · · Score: 1

      Maybe you think it's rude because it impacts your economic well-being, but a smarter attitude would be to see the long-term picture where outlets like Gamestop and physical game resellers are going to go the way of video stores in the medium-term.

      Hopefully this isn't a career, I'm sure it's probably not... but these are the throes of a dying business model.

    32. Re:Okay... by ultranova · · Score: 1

      More sales for Steam then?

      Definitely. Steam games don't require a no-CD patch, and auto-update. They're as convenient as the Pirate Bay edition. Many of them are even competitive on price, costing less than 5 euros. A store-bought game has no fighting chance whatsoever, unless it's a second-hand game or sellable as one - and gaming companies are doing their best to kill those.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    33. Re:Okay... by Anonymous Coward · · Score: 0

      Check their about page:
      http://www.gog.com/en/about

      DRM Free.

    34. Re:Okay... by wjousts · · Score: 4, Insightful

      Now, if it'd been offered in Steam and the DRM (which you cry so hard about) keeps the piracy numbers way down -- ultimately the company makes money and piracy is much lower.

      I assume you have a source to cite that proves piracy is much lower on Steam DRM'ed games? Because I'm pretty sure everything on Steam is out on the torrents somewhere...

    35. Re:Okay... by Anonymous Coward · · Score: 3, Informative

      Want to mod it? Not allowed unless they say so.

      Do please point out a game that people want to mod but cannot because Steam prevents them.

      Oh, wait, Steam goes out of its way to ensure that games remain moddable, and some mods are even distributed officially on Steam. Never mind then. I guess you're just spewing scaremongering bullshit like every other Steam hater.

    36. Re:Okay... by Anonymous+Cowpat · · Score: 1

      it's a good idea so long as you move on once someone with authority to tell you to go tells you to go.

      --
      FGD 135
    37. Re:Okay... by jlechem · · Score: 1

      I routinely sell my used games on eBay. And I always get FAR more than any gamestop or whatever other shops are in town are offering. Is it as fast and convenient as just dropping it off at the store, no. But I get a lot more money than I would otherwise.

      --
      Hold up, wait a minute, let me put some pimpin in it
    38. Re:Okay... by cenice · · Score: 3, Informative

      And are you sure gog.com doesn't include any DRM whatsoever? That shocks me. And technically you never own software. You license it.

      Check out point three on their about page for a pleasant surprise.

    39. Re:Okay... by orlanz · · Score: 1

      And the next day that guy came back to sell that Oblivion to the next guy for $20. The store owner, popcorn in hand, looked on at the daily scene and remembered the happy day 2 weeks prior when he finally got rid of that game.

      jus sayin.

    40. Re:Okay... by Lokeh · · Score: 4, Interesting

      No offense taken, and the battle of used-store vs. streetcorner/ebay/craigslist vs. new is a difficult and complicated situation. In the end, all anyone wants to do is "get on by" without upsetting people, but all these things seem to be in contention with one another for one thing: your dollar.

      I could say how we don't normally set our prices at "just below retail": most of our prices are determined by what we research online (for media this is usually a quick check on Amazon) and we price them as such, unless we're POSITIVE it will sell for more. We've also ran into some competition with Walmart, actually, where they price their brand new blu-rays and some consumer electronics items at or below USED value (which tends to be ~60% retail on average).

      As for what we pay, it reflects the risk we're taking on what we buy. A vendor has the ability to get replacements or refunds if there is a significant amount of a defective product; for us, it just goes in the trash. We have to do our research, hold it for a number of weeks to be processed by the police, clean it, maintain it, and then guarantee it - all after buying this thing from someone that decided to use their DVD cases as coasters. Fantastic. $10-$15 for something we're going to turn around and sell for $30 sounds more than fair to me, but I suppose I'm biased.

      The issue isn't that people are buying and selling between each other instead of us. It's using our facilities, our store, as a way to find that connection. Go use craigslist or ebay - we refer people there all the time when they don't like what we're willing to pay - but it's akin to us coming and selling our crap in the middle of your store and saying that it's OBVIOUS and INEVITABLE because you're selling everything SO FAR ABOVE market value.

    41. Re:Okay... by Anonymous Coward · · Score: 0

      Steams drm is unobtrusive and they have said in the past if steam were ever to go offline permanently they'd patch all the games to remove the steamworks drm.

      If a program that consumes 50-60 megs of ram is enough of a strain on your pc as to be a valid complaint, you wont be able to play any of the games they sell because of the shit computer you have ...

    42. Re:Okay... by Lokeh · · Score: 1

      God no, it's not a career - I'm currently going to school for Mathematics. I understand the situation when it comes to games and, eventually, most media. Video games are a small portion of our business, but a notable one. We have seen traffic in it go down, and we keep having to turn away people wanting to sell games because they require Steam or a monthly subscription. We've completely stopped selling music CDs.

      We will change and adapt to other areas of the market. The Gamestop's have nowhere to go.

    43. Re:Okay... by Anonymous Coward · · Score: 0

      Also, about the whole first sale rights, steam is looking into implementing game trade ins and credit on their store with digital download titles, so yea thats also a bullshit excuse to not like steam so you can be a rad hipster like everybody else ....

    44. Re:Okay... by Myopic · · Score: 1

      Fair would be opening your own store across the street. Competing would be buying games from people for a higher price and selling them for a lower one.

      If you want to sell your game to another person directly, that's super great, and you should use Craigslist or some other way to do it. And, in fact, I think that's what people should do, we don't need physical stores to do this kind of retailing. Still, it's wrong to take advantage of the store on the one hand while undermining it on the other.

    45. Re:Okay... by thetoadwarrior · · Score: 1

      Given the US' awful broadband coverage there are still loads of areas dependant upon shops so it will hurt sales. It's just a question of how many people gaming in broadbandless areas these days given the size of patches, additional content, etc.

    46. Re:Okay... by Anonymous Coward · · Score: 0

      Not only that, but there's actually hacked Steam clients available that let you download any game, direct from Steam. IIRC, they even let you play online as if you had a legit Steam game. I don't condone piracy, but it just goes to show that no matter how clever you think you DRM/system is, there's always going to be someone out there who will find a way to get around it, and will typically share it with the (technical) masses.

    47. Re:Okay... by NeutronCowboy · · Score: 1, Insightful

      I see the entitlement feeling even extends to small private businesses. Your entire business entirely revolves around people being able to freely buy and sell goods, and yet you find it rude. I can see that you would kick someone out doing it in your store - after all, it's your private property, and you can let in whoever you want. But you don't get to control what happens outside your store. Even if it happens to cut into your profit.

      You are not entitled to a profit.

      --
      Those who can, do. Those who can't, sue.
    48. Re:Okay... by Anonymous Coward · · Score: 0

      How long you want to play a game? Is a game really all that fun after 5 years of age? Do you still play Mr. Do or Pac Man? I've cheated in steam games and they never turned my games off. I've been able to mod and install mods on my steam games. Hell I can even save my games to the steam cloud and play anywhere. All I'm saying is that who generally goes back and plays 10 year old games? Not many people. Once I've beaten a game I generally never play it again, but I have friends and family that may come over to play it. Does it bother me that I can't resell it? No because I never did that anyways.

    49. Re:Okay... by Anonymous Coward · · Score: 0

      More sales for Steam then?

      I've never bought a game off of the DRM-crippled Steam and never will, so their boycott has no effect on me one way or the other.

    50. Re:Okay... by Lokeh · · Score: 2, Insightful

      I'm sure your comment will warrant you a +4 insightful, but I might as well try and get my licks in: nowhere in my post did I say anything about things happening outside of the store's property, and your comments on "entitlement" are, frankly, insulting. Of course I'm not entitled to a profit. Neither is someone entitled to coming into my store and undercutting me after a I've spent the resources of securing a store front, doing the research, examining the item and negotiating a price. This isn't a god damn auction, it's a sale between two parties. You wouldn't go into a new retail store and tell someone that's about to buy a laptop that you've got one right here in your bag that you'll sell for half-price.

      As I said in a post farther down, this has nothing to do with what happens outside of the business I'm conducting - I constantly refer people to craigslist or ebay when they don't like the price or I don't have a particular item. I'm not trying to bend the market to my will - I encourage people to do their research. I never hide my intentions: if someone asks, I'm happy to tell them that, yes, that camera I'm buying from you for $20 I'm going to sell for $50, and that here are the ebay listings that I'm finding and, no, I won't pay you the $200 you bought it for. At the end of the day, I'm just a sales peon working in a slightly different environment. I didn't post that intending to start some kind of crusade-against-people-selling-their-crap, just that, "hey, that's sort of frowned upon. Why not put it up on craigslist and not abuse their facilities if you're feeling ripped off?"

      Here is my other post: http://games.slashdot.org/comments.pl?sid=1864094&cid=34198896

    51. Re:Okay... by vux984 · · Score: 1

      May be saving that $10-$20 gives them electricity for 6 months.

      Or gets them 2 games instead of 1. I've buy probably 90% of my console games for the Wii used. I don't buy a lot of PC games used anymore, because its gotten to be such a hassle with online keys and activation.

      As a result, I buy a lot fewer PC games than I used to.

    52. Re:Okay... by maugle · · Score: 1

      No DRM on GOG software. I'm buying the damn game, not licensing it.

      It shouldn't be shocking that they can sell games sans DRM. These are, after all, Good Old Games. The people who would pirate them instead of paying have already done so, years ago.

    53. Re:Okay... by scot4875 · · Score: 2, Interesting

      You know, game developers could just as easily point at you and say the exact same thing. At least the game developers are *producing* something of value; all you're doing is shuffling stuff around and providing a (increasingly irrelevant) retail space.

      In fact, this is the one thing I have in favor of DLC: I'd rather see money go directly to the publishers than to some place like Gamestop that gouges their customers for 200-500% markups on used games. In fact, it won't really bother me all that much if all specialty game stores that rely heavily on game sales go out of business and leave only big box stores to buy hardware from, and publishers to buy games from directly online.

      --Jeremy

      --
      Jesus was a liberal
    54. Re:Okay... by Late+Adopter · · Score: 1

      You're absolutely right that the second-hand store has no moral authority to step in and complain, but their margins aren't unreasonable for the business they're trying to do. The biggest problem is inventory. Every day a product fails to move is a day it's depreciating, and the money that was paid for it is losing interest and opportunity value. And then at some point the product reaches the point where it's written off completely (because nobody's going to buy your 5th copy of the first release of MGS 2 for PS2).

      So, yes, the margins are quite high if the product can be bought and sold at the same time, but you have to balance that against the odds that it won't be.

    55. Re:Okay... by Duradin · · Score: 1

      It's just the sense of entitlement from the internet age, they can do whatever they like to whomever they like however they want whenever they feel like until someone forcefully stops them and then they entitled to have people listen to their whining.

      You said 'no' and they flew into a rage.

    56. Re:Okay... by Cruciform · · Score: 1

      I bought a GameCube for Eternal Darkness, then really didn't find much else appealing on the system. When I went to sell it to Electronics Boutique, they offered me 150 for it. So did the guy standing behind me. I walked out of the store and waited at a bench while he got the money. I didn't make anything extra off it, but he saved at least 50 bucks and EB didn't see a dime.
      That's a win to me.

    57. Re:Okay... by Darinbob · · Score: 2, Interesting

      I used to visit a store that would sell used games for about $10-20. And give you about $5-$15 for them. I got quite a lot of great games that way, many of which I played many times. Then I moved silicon valley and nothing like this existed. People pointed me to Game Stop and I thought $40 for a used game was the height of stupidity, even if the game is over a year old. I could go to a normal retailer and wait a month or two and the new game will drop to that price.

      Still, it's better than Steam.

    58. Re:Okay... by KDR_11k · · Score: 1

      Steam only covers PC games which Gamestop won't buy anyway.

      On the other hand I hope there are laws in place that prohibit anti-competitive behaviour like this.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    59. Re:Okay... by EyelessFade · · Score: 1

      Not in the rest of Europe. It's actually cheaper to buy the retail game then the steam version. And that's because Steam thinks 1$ == 1€, or hope we think

    60. Re:Okay... by JustSomeProgrammer · · Score: 2, Interesting

      I remember the days when you weren't able to sell PC games back to stores. Once you opened it, it was yours for good. Only cartridges could be resold.

    61. Re:Okay... by Danse · · Score: 1

      Of course I'm not entitled to a profit. Neither is someone entitled to coming into my store and undercutting me after a I've spent the resources of securing a store front, doing the research, examining the item and negotiating a price. This isn't a god damn auction, it's a sale between two parties. You wouldn't go into a new retail store and tell someone that's about to buy a laptop that you've got one right here in your bag that you'll sell for half-price.

      If I had one to sell, then why not? We're two private citizens who happen to be in the same store at the same time, and if they express an interest in a used laptop, then I don't see why I shouldn't offer mine up if I'm willing to part with it for less. It's not like I'm setting up shop in that store, it's just a matter of being in the right place at the right time. Happens all the time in business.

      As I said in a post farther down, this has nothing to do with what happens outside of the business I'm conducting - I constantly refer people to craigslist or ebay when they don't like the price or I don't have a particular item. I'm not trying to bend the market to my will - I encourage people to do their research. I never hide my intentions: if someone asks, I'm happy to tell them that, yes, that camera I'm buying from you for $20 I'm going to sell for $50, and that here are the ebay listings that I'm finding and, no, I won't pay you the $200 you bought it for. At the end of the day, I'm just a sales peon working in a slightly different environment. I didn't post that intending to start some kind of crusade-against-people-selling-their-crap, just that, "hey, that's sort of frowned upon. Why not put it up on craigslist and not abuse their facilities if you're feeling ripped off?"

      While you may be some sort of exception, that's not the sort of forthright honesty about pricing that I've ever gotten at GameStop. If two people in the store discover that they have what the other wants, that's just the way it goes. It's a lucky break, but would be horribly innefficient as a method of trading/selling games, so I don't think you're going to see people making a habit of it. There are far better ways of going about it online, and as those become more trusted and well-known, GameStop will decline in their used-game sales.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    62. Re:Okay... by DrSkwid · · Score: 2, Insightful

      And yet I have all my Steam games sat wherever I have a connection. I have NO IDEA where my Half-Life CD is but I can play it whenever I feel like it.

      yeah, that sucks!

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    63. Re:Okay... by gknoy · · Score: 1

      These may be true, but the convenience factor is tremendous. All things considered, I'd rather do something ethical and legal than not, and Steam has nearly all of the convenience of Torrents (aside from selection), and none of the ethical baggage. Its price on many games is Nearly Free, and on others is competitive with buying the game in a brick and mortar store.

      I'd rather buy on Steam than in a store, because I can painlessly reinstall it all later (or play on multiple machines easily) at any time in the future. Should Steam go bankrupt and the DRM servers go dead, there will be cracks on the net within days, if not hours, so that worry is a moot point also.

    64. Re:Okay... by Danse · · Score: 1

      But on the other hand things like Steam (or worse AC2 style online "activation") are killing the used PC game market for ALL of us not just Gamestop. And don't forget this is DRM folks

      I'm tired of invasive DRM. Steam handles DRM quite nicely. I'm not totally against DRM if it's not invasive.

      You don't want any DRM? Ok, so take a look at Crysis - probably (arguably) the most pirated PC exclusive FPS made. And let me tell you, that game was pretty damn good! Now, because of piracy, Crytek (the makers of Crysis) are never going to do a PC exclusive game. Meaning longer dev times, and maybe a lesser experience for PC's (since they can't just focus on one platform). At least they didn't give us all the middle finger and go out of business. Now, if it'd been offered in Steam and the DRM (which you cry so hard about) keeps the piracy numbers way down -- ultimately the company makes money and piracy is much lower.

      Also, Steam makes updates almost painless for the end user. Dev pushes a patch, game is patched. No waiting for Fileshack / etc to be able to get a download at 75k/sec.

      As long as there's more money to be made in bringing games to consoles, developers are going to go in that direction. That's how business works. They make a big deal about the piracy issue, but that's not what is driving the console development, it's the fact that there are a hell of a lot more console gamers than PC gamers, so there's a lot more money to be made there. DRM makes little difference to piracy anyway, so Steam is no savior there. Steam just makes sure that if I buy the game legitimately through them, I can't resell it, trade it, give it away, etc, without paying them again for the privilege.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    65. Re:Okay... by Ihmhi · · Score: 1

      Yep, they even offer some mods distributed through Steam, not just a token link. Here are a few examples.

    66. Re:Okay... by Anonymous Coward · · Score: 0

      I've never used Steam and never will

      I fixed that for you. As has been stated, Steam has some of the best DRM around. I have not had a single problem with it. Their servers are fast, provided it's not day one of a big release title, and they offer amazing sales all the time. I also frequently see updates to my client stating that it's *removed* DRM from titles. Before you go sounding off, use facts instead of wild conjecture. (Have you read too many Slashdot comments, perhaps? :-) )

      Internet hipsters indeed.

    67. Re:Okay... by asdfghjklqwertyuiop · · Score: 1

      they have said in the past if steam were ever to go offline permanently they'd patch all the games to remove the steamworks drm.

      Where? Someone says this in every single steam discussion on slashdot, but I have yet to see it ever substantiated. Why don't they just say that in the terms of service if it is indeed the case?

    68. Re:Okay... by Labcoat+Samurai · · Score: 1

      You're probably right, but DRM is doing it's job to some extent if it even *delays* cracking by a bit. Some people are going to want the game right away no matter what... now as to what effect that has, I really have no idea. It would be fallacious to assume that Steam DRM must be effective because it continues to exist, but it seems like such an attractive fallacious conclusion to jump to.

    69. Re:Okay... by cheekyjohnson · · Score: 1

      "And technically you never own software."

      Or at least that's what the silly law says. Needless to say, I heavily disagree with such garbage.

      --
      Filthy, filthy copyrapists!
    70. Re:Okay... by Draek · · Score: 1

      No DRM on GOG software. I'm buying the damn game, not licensing it.

      Really? try selling copies of it, then, you'll find quickly enough how much you've "bought".

      --
      No problem is insoluble in all conceivable circumstances.
    71. Re:Okay... by Anonymous Coward · · Score: 0

      the DRM (which you cry so hard about) keeps the piracy numbers way down -- ultimately the company makes money and piracy is much lower.

      And yet Spore had some of the most abusive DRM of any PC game and is also the most pirated PC game. Its DRM also didn't help lower its price (in ways it made it more expensive since it costs money to run the authenticator servers and the licensing of the DRM's tech). The DRM didn't help keep the piracy numbers way down, it in fact drove them up. More and more people I know refuse to buy PC games BECAUSE of DRM. They got burned and they aren't stupid, they learn fast that it was the DRM (whatever word they learn it by, typically 'copy protection') that caused it so they learn fast and hard that game companies don't like people who buy their product so they pirate it. Because the pirated product ends up being the better version (forget the price). The pirated product works all the time, doesn't care if the internet is down, doesn't demand you have extra programs/user names for system x, y, and z (think GTA4), doesn't randomly tell you that the cd doesn't seem to be in the drive, ect... Those problems only happen with the legally bought and thus inferior version. Voting with your wallet in a way the company didn't expect.

    72. Re:Okay... by Anonymous Coward · · Score: 0

      But on the other hand things like Steam (or worse AC2 style online "activation") are killing the used PC game market for ALL of us

      I've read a few steaming piles of hyperbolic bullshit on slashdot before, but this one takes the cake.

      The vast majority of consumers buy a game, install it on their PC and play it. And that's all there is too it. The idea that somehow their world is being destroyed would be news to them. You make the ignorant mistake of assuming everyone who plays a game is a ranting, rabid anti-corporate whinger like you. Newsflash: you're the minority.

    73. Re:Okay... by Boltronics · · Score: 1

      Been there, done that. Brought a copy of Mario 64 that way back in the day. The store kicked us both out, but we both already had what we wanted. :)

      --
      It's GNU/Linux dammit!
    74. Re:Okay... by tjhart85 · · Score: 1

      Agreed. I only buy from Steam when I find a deal that I just can't pass up (and that is generally at least half off retail, usually more).

      I recently picked up a few games for ~$2.50 each that retail at $15-20 and I'm happy with that decision.

      I've also bought games like Left For Dead I & II in the past, but I paid less than $20 for the two games. At that price, my net price is lower than it would have been had I bought em retail and then re-sold them when I was done with them. My price was probably cheaper than buying it used and then reselling it again. Once again, happy with my decision.

      But, I just can't see paying retail on a game that I have absolutely no control over and that is defective by design.

    75. Re:Okay... by Xest · · Score: 1

      I love how many Steam fans there are that defend it, it's pretty fucking sickening. When did DRM become acceptable in any way on an open platform like the PC? When did a 3rd party controlling what you do with your software become allowed? DRM still doesn't work (and frankly can't work on an open platform) - pirates still get round it every fucking release, so why do they waste our time with it? Well, that was a rhetorical question, you don't need to answer that- it's to stop second hand sales and maintain direct control and auditing over what the user does with their product and has no relation whatsoever to piracy, but there you go.

      Despite that I have zero sympathy for retailers in this article either if they're retailers like GAME. When I bought a game that required Steam activation for DRM originally (which wasn't stated on the box) I had activation problems and couldn't play a game that I bought for a while in store- this was unacceptable to me, the whole reason I bought in store was so I could own what I pay for as I do with every other physical object I buy from cars to toasters. I complained to GAME and got a typical politically correct response "The DRM features in games are there for your own good and to protect you from piracy" kind of bullshit. In my e-mail I pointed out to them it wasn't in their interest for products to be tied to a platform like Steam for DRM as it removed all point in me buying from them in the first place, yet got that response. As such they only have themselves to blame- they can't say they weren't warned, certainly I made clear the dangers to their business model the first time games came out with this type of Steam linkage and they ignored it and told me it was for my own good. This was also the point at which I ceased purchase of any product from GAME too, a company who is struggling to achieve decent financial results nowadays.

      So er, tough shit retailers, you made your bed, now fucking lie in it. Me? I'm quite happy with the fact that the rise in DRM and decrease in amount and quality of "AAA" PC titles has allowed for a massive resurgence in indie games - thanks Valve et al., for killing your market and opening the door for the smaller players.

    76. Re:Okay... by TheTurtlesMoves · · Score: 1

      Whats wrong with ebay or Trademe? I have always wondered why someone would pay so much for 2nd hand.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    77. Re:Okay... by NeutronCowboy · · Score: 1

      Quote from first post from you:

      Likewise, selling things to other people inside the store or just outside will get you asked to leave

      As a result:

      nowhere in my post did I say anything about things happening outside of the store's property,

      Yes, you did. Unless you also bought the pavement outside of your property, which I doubt. If you didn't mean to include the outside of your property - fine, that makes my statement about entitlement moot. However, I would suggest actually saying what you mean in the future. Makes it easier to understand you.

      --
      Those who can, do. Those who can't, sue.
    78. Re:Okay... by complete+loony · · Score: 1

      Not only that, but there's actually hacked Steam clients available that let you download any game

      Not true, steam's content servers won't let you download everything. Some games yes, but not all. Just those where there's no difference between the demo and full game, plus a few other minor exceptions. However if you crack steam or modify its subscription list, it will let you play games you have downloaded through other means.

      IIRC, they even let you play online as if you had a legit Steam game.

      That's an even shorter list or games than those you can download.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    79. Re:Okay... by wjousts · · Score: 1

      I'm not all that convinced that it even delays cracking. These days a lot of games hit torrents even before they are available for sale. The only one that might have had any impact is AC2, but I don't think anybody wants to see that strategy widely adopted.

    80. Re:Okay... by Anonymous Coward · · Score: 0

      But on the other hand things like Steam (or worse AC2 style online "activation") are killing the used PC game market for ALL of us not just Gamestop. And don't forget this is DRM folks, which means you play THEIR game by THEIR rules, because YOU never own it! Want to mod it? Not allowed unless they say so. Want to sell it? Not allowed. I don't see how this is ANY different from the Apple walled garden approach, since they have all the rights to do as they please AFTER the sale.

      So while I think Gamestop can be serious asses, let us not forget that ultimately all these Steam style distribution methods make for a great run around our first sale rights, and make every "purchase" nothing more than a really expensive rental. They can pull your account, take your games away from you, they have ALL the control in their walled garden while you have none. That is why I have been putting my money where my mouth is and been shopping at Good Old Games where at least I OWN what I pay for.

      I personally see shopping at a place like "Good Old Games" as not very different from shopping on "Steam". While you might not need something like Steam to play the games from Good Old Games, something you OWN you could resell. I am sure Good Old Games and the game publishers would have a problem if you started listed your digital downloads purchased from there on eBay, Craigslist etc. So since you can't really sell what you buy from Good Old Games, do you really OWN the games?

    81. Re:Okay... by Firethorn · · Score: 1

      He did specify selling MULTIPLE games though.

      Things like craigslist is good for relatively common items, but the store has the advantage of allowing you to KNOW that you can sell them something RIGHT NOW, same with buying. You also get at least some guarantee.

      Still, for the 'informed consumer' who is willing to wait a week or more and perhaps drive somewhere else to pick it up to get a better price, it's the better option.

      Just beware of scams. Not that used game stores aren't scammey, but they don't get as bad as some of the ebay/craigslist scams I've heard about.

      --
      I don't read AC A human right
    82. Re:Okay... by Firethorn · · Score: 1

      Unless you also bought the pavement outside of your property,

      In many jurisdictions, the sidewalk ouside a building is part of the plot and the maintenance of it is the responsability of the owner of said plot. There's just a permanent easement/requirement attached to the land.

      Besides, his store might have a 'walk up' path due to minimum setback requirements(in case they need to widen the road).

      In either case, 'immediately outside the door' would indeed be areas that he could legitimately ask somebody to 'move along'.

      --
      I don't read AC A human right
    83. Re:Okay... by Firethorn · · Score: 1

      I'd rather see money go directly to the publishers than to some place like Gamestop that gouges their customers for 200-500% markups on used games.

      I'd be careful here; 200% markup might actually be REASONABLE once you figure that normal markup is often 100% for NEW merchandise from the distributer, which ends up having a 5-10% profit margin once you include all the retail costs. Costs such as labor, insurance, lease, theft, utilities, taxes, bookkeeping, loans, etc...

      A used goods* store is also going to have to perform quality control checks(more labor), provide missing parts like cases if the seller didn't keep them, finance any guarantees themselves. Heck, any defective products that are returned come out of their pocket; not the manufacturer/distributer's.

      *Because this isn't restricted to games.

      --
      I don't read AC A human right
    84. Re:Okay... by maugle · · Score: 1

      No DRM on GOG software. I'm buying the damn game, not licensing it.

      Really? try selling copies of it, then, you'll find quickly enough how much you've "bought".

      Ummmm... what? Buying something and being able to sell copies of it are two completely different things.

    85. Re:Okay... by ukyoCE · · Score: 1

      I recently got a 360, and the prices at Gamestop are truly amazing. Not in the good way. Their tagline should be

      "Used games at New game prices!"

      That's just compared to brick and mortar stores. Amazon has almost every used game they sell for cheaper new even after shipping cost.

      The ONE exception I could find is games that are legitimately out of stock, ie: Beautiful Katamari for the 360. It was cheaper at Gamestop, but only if you can find a Gamestop that has it in stock. The game used to go for $20 new at Best Buy, but is now $30 used at Gamestop, and $35+ used on the internet. They have a bizarre habit of under-producing Katamari games. The same thing happened on the PS2.

    86. Re:Okay... by HeronBlademaster · · Score: 1

      You can mod games you've bought through Steam... even Valve's own games are built to let you do that. If a game doesn't let you mod it, it's not Steam's decision.

    87. Re:Okay... by shnull · · Score: 0

      i once bought a key for BF bc2 on ebay, EA store let me download and install the game and i played happy for about two months, then i got bored with it and left it alone for a while. Had to reinstall my pc but when i tried reinstallin battlefield from the EA store it wouldnt let me, my account still worked however. So i contacted cs and after a bit of waiting this employee told me their system 'marked' my key as being a fraud somehow. I ask him how come i could play for months before then? No answer he could give me. So, i bought the game again, on dvd, from ebay, again :) for 20 euros. Ever since then i told myself never to buy digital downloads again. Just in case. But, i also find that there's a lot of webshops out there that sell you the same dvd for less money than retail stores so i hardly ever walk into a store to buy a game actually. Same price diff for steam so i dont see why you would buy games in the steam shop either. for example : medal of honour cost 49 euros in the steam store, gamersland sold the game WITH tangible dvd for 10 euros lesss, postage to belgium included. I think this is a clear cut case of classic major retailers needing to get their heads out of their asses and wipe the shit from their face so they can smell the coffee again. Then again, most people still go crazy if they see a tv commercial telling them shop x or y is the cheapest in the whole world and just zombie away without questioning anything

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
    88. Re:Okay... by Anonymous Coward · · Score: 0

      He's not talking that kind of mod. He means hacking the game itself (i.e., remove cd checks--yes, even though its steam, some games still ask for the cd, if it came on one). Steam WILL ban you that.

    89. Re:Okay... by Anonymous Coward · · Score: 0

      I still play computer games that are probably older than you are. Just because you can't wrap your brain around it, I shouldn't be allowed to?

  2. Structural Unemployment for Middle Men by eldavojohn · · Score: 5, Insightful
    The boss of the UK game retailers said:

    Publishers are creating a monster – we are telling suppliers to stop using Steam in their games.

    No, publishers are finding new innovative revenue streams that cater to the customer. The only reason it's a 'monster' is because you perceive it to be a threat to your business model and, surprise surprise, you're not a part of that revenue stream so it's the devil. And you don't understand it, that is painfully evident by the 'stop using Steam in their games' part of your statement. They don't use Steam in their games anymore than they use Wal-Mart in their games.

    If you understood that this is increasing revenue and profits to the publishers, you might also start to see that it increases the number of copies sold. Now, if more people are buying the game it is possible that Steam will expand this market and leave some of the sales to the brick and mortar stores. It is, however, a possibility that you are correct in that your model will become obsolete -- such is the nature of business. You can either respond by being a jerk about it (although you're holding aces backed with eights as a large middle man), you can attempt to become part of that distribution model (have you thought about selling steam gift cards?) or you can do nothing. If you lose your business, well that's just some good old structural unemployment where the hostile market of capitalism violently guides you to better serve the consumer in a new and -- here's the scary word -- innovative ways. Seriously though, when is the last time you did something new and interesting aside from unboxing the latest game and paying some high school student minimum wage to set up the Halo display and cardboard cutouts?

    Hey man, if you want to make me pick between you, the distributor, and the publishers that actually make the games I cherish ... you aren't going to get very far in my book. I mean, Steam has DRM but it saves me gas and money and puts me a little closer to that little developer that spends countless nights slaving away over code. That's where I want the bulk of my money to go when I purchase a game -- to that guy.

    --
    My work here is dung.
    1. Re:Structural Unemployment for Middle Men by ELCouz · · Score: 1

      puts me a little closer to that little developer that spends countless nights slaving away over code. That's where I want the bulk of my money to go when I purchase a game -- to that guy.


      I'm sorry but like most publisher they take a large part of the money... often only 15-20 % of the sales go to the creator if it's not less!

    2. Re:Structural Unemployment for Middle Men by somersault · · Score: 1, Offtopic

      Yeah, the whole idea is rather amusing. It's like an independent book store threatening to stop selling any books that are also available in eBook format.

      Good luck guys, you are just guaranteeing that you will get left behind.

      --
      which is totally what she said
    3. Re:Structural Unemployment for Middle Men by Nursie · · Score: 2, Interesting

      The only thing that worries me about this whole thing is resale.

      I like to buy second hand games, I occasionally like to be able to sell them, or loan them to friends, or whatever. Much like with books. Steam doesn't really do that AFAICT.

    4. Re:Structural Unemployment for Middle Men by RogueyWon · · Score: 4, Interesting

      I feel so conflicted over this one, to be honest.

      On the one hand, high street game retailers have nobody but themselves to blame for their woes, particularly where PC games are concerned. Going out on a limb, I'd guess that the two UK retailers the story refers to are Game and Gamestation. Of course, both of those have the same owning company, so maybe there's actually another retailer out there who's thinking the same way, but I wouldn't bet on it. I think HMV (our major music/dvds high street retailer that also does games) is too diversified to be really worried about the PC gaming market.

      The main difference between Game and Gamestation is that the latter is almost entirely used games sales, while the former generously gives over a good 25% or so of its shelf-space in the average store to new games. Occasionally, they'll even let you buy one without a pre-order.

      Gamestation is, in my opinion, pretty much unspeakable. They have a business model that revolves around buying copies of Fifa Soccer off teenagers for £3 (or £5 if they accept payment in store credit) and selling them on at £30. I've nothing against used games sales, but really, people could be getting a far better deal either as vendor or buyer from ebay. And that's basically the entirety of Gamestation.

      Game used to be somewhat better. Sure, they have the same used-games model, but they did at least used to be a reasonable place to buy new titles. These days, however, if you want anything other than the last couple of big releases for each platform; well, I hope you pre-ordered. They have a small number of flagship stores that are slightly better, but shopping in the average branch pretty much comes down to "Do you want Fifa new or used (oh, and the right answer is "used")?". I remember when Valkyria Chronicles 2 came out... I was told by the staff at the Game branch in London's Victoria Station that I had no chance of getting one without pre-order. So I walked a few yards to the (tiny, cupboard-like) branch of HMV and got one there.

      And as for PC gaming, both chains have completely neglected it since the start of the current console cycle. If the store had a PC section (and not every store did) it was usually a single rack with a new release or two and a collection of 5-10 year old casual titles. No refunds on PC games (though they might reluctantly exchange a damaged disc) and, with no used market, the retailers weren't interested. And yet now, with the current gen consoles looking a little bit tired (with no successors in sight) and Valve having revived the PC market quite effectively, high-street retailers decide that they want a slice of it. And apparently they want it handed to them on a platter.

      And at the same time, Steam is, in many ways, an extremely good service. As DRM goes, it's not offensive. It's tied to an account, not a PC, and you can redownload data as many times as you want. There's no need to put any kind of game disc in your drive. And Steam does generally seem to offer at least an alternative to the kinds of hideous DRM we've seen elsewhere. Plus it's a well-rounded platform that includes achievements, friends lists and most of the other features we expect from the (subscription based) Xbox Live service.

      However... there are aspects of Valve's business practices that are starting to worry me. I have no sympathy for high-street retailers, but I do think that some of Valve's online competitors are being very hard done by. It must suck for direct2drive (who I have used and who are fine, if not as good as Steam) that every copy of Call of Duty: Black Ops they sell has to be installed within Steam, sending customers direct to their main competitor. Steam has, thus far, been a net positive for PC gamers. But should Steam become the only platform in town, then I don't think that's going to work so well for the customer. Ideally, we need some of their competition to get their act in gear and improve their own services to the point where they become a valid alternative.

    5. Re:Structural Unemployment for Middle Men by swright · · Score: 1

      They don't use Steam in their games anymore than they use Wal-Mart in their games.

      Not sure I'm completely understanding your point - but "using Steam in games" can be a whole lot more than just as a distribution channel.

      Steamworks integration provides copy protection, social networking, cloud storage of settings/savegames, achievements, leaderboards, etc, etc, etc.

      I for one (and I know I'm shallow) pretty much only buy games with Steamworks or GFWL integration (unless they are truly excellent).

      Oh, and for PC, I can't even remember the last time I bought a physical disk/box. My PC is even arranged now so I can't even get to the DVD drive......hate them...

    6. Re:Structural Unemployment for Middle Men by Pojut · · Score: 1

      I've only resold a couple of PC games (interestingly [or not], I just sold my copy of Call of Duty 2 on eBay last night.) I've resold a bunch of console games, but for some reason I tend to hold on to PC games. Not really sure why...

      Anyway, these days I don't buy games unless I plan on keeping them anyway. If not, I'll just borrow it from a friend.

    7. Re:Structural Unemployment for Middle Men by FTWinston · · Score: 1

      And you don't understand it, that is painfully evident by the 'stop using Steam in their games' part of your statement. They don't use Steam in their games anymore than they use Wal-Mart in their games.

      That'd only be true if you had to actually go to Wal-Mart every time you wanted to play your game. Steam's integrated achievements, tracking and the like are very literally in most Steam games.

    8. Re:Structural Unemployment for Middle Men by BradleyUffner · · Score: 3, Informative

      They don't use Steam in their games anymore than they use Wal-Mart in their games.

      While this is true for most games, it's not true for all. New games like Just-Cause actually have steam programmed in to them. They won't work without steam, and you must install it as part of the installer. Once you install the game it's instantly linked to your steam account and you no longer need the disk. I think this is the type of steam integration they are complaining about.

    9. Re:Structural Unemployment for Middle Men by Beyond_GoodandEvil · · Score: 5, Insightful

      Having recently purchased Fallout:New Vegas, and discovering Steam needed to be installed, I've yet to see the value added proposition that Steam brings to New Vegas. Did I miss the button I'm supposed to press and someone from Steam will arrive with a pizza or some other form of bribe so I'll run around proclaiming Steam the greatest thing since bread came in a slice? I only ask since I'd manage to avoid Steam for so long while still purchasing PC games.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    10. Re:Structural Unemployment for Middle Men by raculot · · Score: 1

      What they're talking about here is the use of Steam as a copy-protection system, which is completely integrated into a game, including the retail "disk" version. When one installs it from a disk, it first prompts you to either log into steam or make a steam account, and then it installs the purchased game into the Steam folder and activates it on your steam account. The first games to do this were official retail release of Valve games, but since then, many other games have implemented it due to the various advantages of using Steam in your game (good copy protection, Achievements/stats tracking integration, ease of updating, multiplayer server browser, etc). What they're trying to say, essentially, is that these "other" retail games are promoting their competitors, and they don't like it.

    11. Re:Structural Unemployment for Middle Men by Antisyzygy · · Score: 4, Insightful

      Its ridiculous. One major hypocrisy here in the US is "We believe in capitalism, so long as it benefits us". They are complaining they aren't making money and want to restrict the market, all at the same time having the benefits of a capitalist society, i.e. the ability to innovate and try to out compete without being interfered with by the government. Maybe they should try including some service along with the game Steam does not supply, or maybe they should target the DRM nature of Steam and sell only Non-DRM software, or maybe they should give everyone that comes in the store a free hot dog and a coupon to save on gas. Its simply a case of eating your cake and expecting to have it afterwards.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    12. Re:Structural Unemployment for Middle Men by Dr_Barnowl · · Score: 3, Insightful

      The value added is for the publisher ; by locking your game to a Steam account, it's now not resaleable. Which is what this fuss is all about - most of the revenue in these stores comes from second-hand games trading.

      I suppose you do also get some other benefits - if you lose the media, you'll still be able to reinstall the game from the content network.

    13. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      Completely agreed.

      I would buy Steam gift cards, or "Steam credits" if they and Valve worked together. I prefer to not use cards when doing any online transactions, it's just me being crazy, even though the chance of a middle-man attack is so stupidly low it isn't even worth worrying about unless i had pissed off some government or agency with the resources of a medium-sized country.

      It is the same deal with downloadable platforms like PSN, XBLA and WiiWare. They sell cards for them, so why not Steam too?
      For people who don't have internet service, Valve could help stores set up a hub that contains the games.
      These hubs can be accessed by staff and only staff. Customer comes in, selects a game or patches they wish to have copied to their drive, staff takes drive to hub, transfers game, bham, done.
      Of course, the "drive" part isn't really here yet, SSDs will be that drive, hard drives are too awful to carry around because of their terrible design that manufacturers refuse to change. (don't get me started on external hard drives)
      Either way, this will allow the brick and mortar stores to stay around for those who lack a good enough internet connection for Steam or downloadable games in general. They'd probably have to extend on the DRM system to work with this new method since they might never be online.
      Steam profiles could be saved to a separate location, easy to move around so the next time they go to a store, their details can be synced.
      They could probably even sell hardware that syncs up near said "Steam hubs" to save a lot of hassle.

      It is a huge mess of a system that i have explained terribly, but it could be done if they'd only work together.
      Same goes for Sony, MS and Nintendo if they are around for the digital download age of gaming.
      This would actually allow a digital download system work without locking out the large chunk of users who don't have a good enough connection.

    14. Re:Structural Unemployment for Middle Men by ottothecow · · Score: 1

      Last time I bought a physical disk, I am pretty sure I just typed the CD key into steam and never even opened the disk container (it was being sold at launch for for less at best buy than on steam)

      --
      Bottles.
    15. Re:Structural Unemployment for Middle Men by Rogerborg · · Score: 1

      you no longer need the disk

      Uh... the what? I'm sorry, you'll have to remind me. It's been a while. A long while.

      --
      If you were blocking sigs, you wouldn't have to read this.
    16. Re:Structural Unemployment for Middle Men by twoallbeefpatties · · Score: 2, Insightful

      I think there's a good reminder about monopolies in there. There's nothing inherently wrong with a monopoly that comes into power simply by being the favorite choice of customers. The danger is when it starts to use monopolistic practices, or maybe some other legal term. Right now, Steam is the big dog of online sales because they have an easy-to-use system with a number of beneficial perks that their customers enjoy. There's nothing wrong with that as long as Steam won those customers fair and square. If Valve starts using its power to coerce the publishers into only going to Steam, using bargaining power to push competitors like Direct2Drive out of the market, that's when there's a problem.

      I'd like to have a little faith and say that Steam is going to continue to be strong just because it is what it is, but historically, power corrupts...

      --
      Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
    17. Re:Structural Unemployment for Middle Men by Ephemeriis · · Score: 2, Insightful

      The only thing that worries me about this whole thing is resale.

      I like to buy second hand games, I occasionally like to be able to sell them, or loan them to friends, or whatever. Much like with books. Steam doesn't really do that AFAICT.

      Steam is certainly not designed to allow this. Which is good for folks who release their games on Steam, as there's no secondary market of used games. It's bad for retailers, however, since they make so much more money off used games.

      You can, however, sell a Steam account just fine. Just like people sell WoW accounts. And it is done.

      You could, in theory, have a seperate Steam account for each game. Which would allow you to sell each game individually. But it would certainly be a hassle.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    18. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      You can log into your Steam account from any computer and download the game to that computer for free; the disc never needs to leave the case again.

    19. Re:Structural Unemployment for Middle Men by qoncept · · Score: 1

      You can either respond by being a jerk about it (although you're holding aces backed with eights as a large middle man), you can attempt to become part of that distribution model (have you thought about selling steam gift cards?) or you can do nothing.

      Wow, I can't believe these game retailers don't see it the same way you do. Try telling a mouse in the clenched teeth of a bull snake "you can either wriggle around in a nearly hopeless attempt to save your life or just submit." How do you think that would work?

      well that's just some good old structural unemployment where the hostile market of capitalism violently guides you to better serve the consumer in a new and -- here's the scary word -- innovative ways

      Seriously? I'm sure most businesses are founded with the idea that they exist because they can treat the customer better than the next guy, but it doesn't take long before dollars and cents speak louder than satisfied and dissatisfied customers. Do you work because you want to provide a service, or do you work because you like to be able to eat?

      Tell that same mouse it's alright that it's about to get eaten because it's natural. Cycle of life. Fuck self preservation. Whatever.

      --
      Whale
    20. Re:Structural Unemployment for Middle Men by Nursie · · Score: 1

      That's my only problem with the online distribution thing - they usually cost more than the store copy.

      hell, when SC2 came out it was 99 AUD online, or 69 bucks at Game. With a T-Shirt. So, umm, why am I paying so much less for physical goods?

    21. Re:Structural Unemployment for Middle Men by ELCouz · · Score: 1

      if you want to make me pick between you, the distributor, and the publishers that actually make the games I cherish Neither make games..! You have the distributors, publishers and the creators. Publisher are in charge of publicity and distribution management and money investment.. beside that there are not involve in any creation

    22. Re:Structural Unemployment for Middle Men by Rogerborg · · Score: 2, Interesting

      often only 15-20 % of the sales go to the creator if it's not less!

      Is it less? You tell me. Steamworks doesn't publish how big a slice of the cake they take - you have to present them with an actual game. Have you? How much did they take?

      Or are you just another random intartubes commentard bullshitting numbers because it makes you feel like you're a part of something?

      --
      If you were blocking sigs, you wouldn't have to read this.
    23. Re:Structural Unemployment for Middle Men by dr_d_19 · · Score: 2, Informative

      They don't use Steam in their games anymore than they use Wal-Mart in their games

      Uhm, yes they are. Call of Duty: Black Ops (released a few days ago) is sold in stores as a DVD that installs steam and then installs the game as if purchased online via steam. This has been true for many titles before this one.

      Basically, since users now has steam installed (and a steam account created) the barrier for further purchases over Steam has been lowered significantly.

      I'm not saying it's a bad thing, but I guess that's what they mean.

    24. Re:Structural Unemployment for Middle Men by ELCouz · · Score: 1

      Sorry did i mentioned steam in my reply ?

    25. Re:Structural Unemployment for Middle Men by Fozzyuw · · Score: 2, Informative

      They don't use Steam in their games anymore than they use Wal-Mart in their games.

      Actually, that's not true. The "use Steam" probably means having Steam enabled achievements, "cloud" storage for things like game saves, etc. Steam is more than just a content delivery method. You see, one could sell a box game at retail that has Steam support. The retails are complaining that selling such games will drive awareness of Steams sales channel.

      Now, I agree with the part that retails complaining about digital downloads and "banning" said games is like biting the hand that feeds you. Go ahead! Ban the games! You'll soon have nothing to sell in your stores and customers will *still* know how to get the game they want.

      What's next? Retails QQing about WoW: Cataclysm is being offered as a direct sale from Blizzard with the benefit of no-installation, retail per-order lines, etc? The only thing you miss is: a) CE editions and b) the "party" a store might throw.

      In other words, if a game store says "We're not going to sell Warcraft if you offer direct sales!" do you really think WoW players will notice? They'll get their game one way or another. The one thing game companies have done is offer company specific in-game times. To continue to use WoW as an example, they might offer a "Best Buy" or "Target" tabard if you pre-order the game through those stores. I've seen that before on some games. The "Wal-Mart" colored armor set, etc. To avoid the immersion perspective, it oftne times just translates into "an armor set unique to retail store X" which is usually the same as other stores but with a different color shade.

      That way, "fans" of said store can feel equally motivated to get it from them.

      Anyhow, I should disclaimer that I like Steam, I use Steam and I do enjoy very much their specials and convenience. I also had CATA pre-ordered, but just went and bought the digital update from Blizzard and canceled my pre-order. It will save me a trip to the store and generating packaging waste.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    26. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      You can, however, sell a Steam account just fine. Just like people sell WoW accounts. And it is done.

      If you're not willing to abide by the rules, you might as well download the game in the first place.

    27. Re:Structural Unemployment for Middle Men by TheRaven64 · · Score: 2, Insightful

      You get some moderate convenience. For example, you can now lose the disk and download the game from Steam (unless Steam decides unilaterally to ban you, in which case you can no longer play the game and have no recourse). If you continue to buy games from Steam, eventually you will have so much money invested in DRM-infested crap that you will feel it necessary to tell everyone that Steam is more convenient and the DRM doesn't affect you, in order to justify your decision.

      --
      I am TheRaven on Soylent News
    28. Re:Structural Unemployment for Middle Men by TheKidWho · · Score: 1

      Seriously? I'm sure most businesses are founded with the idea that they exist because they can treat the customer better than the next guy, but it doesn't take long before dollars and cents speak louder than satisfied and dissatisfied customers.

      That's what makes steam so great! It has great customer service, everything just works for the most part without any major hassles.

      This is just another battle of Automation vs Human workers, in this case, Automation is winning out yet again.

    29. Re:Structural Unemployment for Middle Men by pcolaman · · Score: 1

      Most game stores do not allow trade ins for PC games anymore anyways. That practice stopped many years ago, due mainly to the fact that they couldn't get as good a margin on used PC Games and in many cases, had a harder time reselling the used PC Games.

    30. Re:Structural Unemployment for Middle Men by Aceticon · · Score: 4, Insightful

      No, publishers are finding new innovative revenue streams that cater to the customer. The only reason it's a 'monster' is because you perceive it to be a threat to your business model and, surprise surprise, you're not a part of that revenue stream so it's the devil. And you don't understand it, that is painfully evident by the 'stop using Steam in their games' part of your statement. They don't use Steam in their games anymore than they use Wal-Mart in their games.

      WTF?

      Ever tried to return a digital download game in the UK?
      You can't. Even if the game doesn't work at all in your PC and you are per-UK consumer regulations entitled to a refund (since it's not "fit for purpose"). The digital download company is based in a location with little or no consumer rights (*cough* US *cough*) and they'll basically laugh in your face.

      Ever tried to return a store bought game in the UK?
      They sometimes bitch and moan a bit, then you say the magic words ("Not fit for purpose" and "Trading Standards") and lo-and-behold - you get your money back.

      I for one am pretty damn scared of the rise of Digital Downloads for games and it's associated importing of minimum common-denominator consumer protection laws and do want the option of returning non-functional games that a bricks-and-mortar store gives me. From my point of view, anything that allows those stores to survive is a good thing.

      In fact I have been boycotting all games that use Steam for that reason (and because they cannot be given, lent, traded or resold; because they do not work on machines without an Internet connection; because I would like the option to install them in 10 years time if I feel like it; because I do not want that the distributor of the game has the option to remotelly disable my game at will). It's just too bad that most game buyers out there are more than willing to bend-over and pull their pants down in exchange for prettier graphics.

      The way I see it, in this sea of ignorant, self-deluded and low IQ consumers, the only chance that the few of us with more than 2 neurons have of, in 20 years time, still being able to return faulty games is if bricks-and-mortars manage to survive.

    31. Re:Structural Unemployment for Middle Men by drinkypoo · · Score: 2, Insightful

      Publishers are creating a monster - we are telling suppliers to stop using Steam in their games.

      No, publishers are finding new innovative revenue streams that cater to the customer. The only reason it's a 'monster' is because you perceive it to be a threat to your business model

      Do you enjoy being able to nip down to the shop to buy a game? That's all over if Valve has its way with you via Steam. Do you enjoy being able to resell software? Steam is the beginning of the end of software-as-a-product.

      Steam is a monster. It's cute and fuzzy but it'll still be happy to chew you up and spit out all but your wallet if you only let it grow big enough.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    32. Re:Structural Unemployment for Middle Men by DavidTC · · Score: 1

      Steam isn't a publisher. They're a distributor/reseller.

      Considering that games are often using Steam even when sold physically (And I don't mean just Value games, Fallout New Vegas did it.), I'm forced to assume that Steam isn't actually taking that big a cut. I don't know how much licensing a DRM solution costs, but apparently using Steam is cheaper now.

      I suspect they take a large cut when selling the game, equal to the normal store markup, but still.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    33. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 5, Informative

      Having used Direct2Drive off and on over some years, and even within the last couple months, I assure you that what will push D2D out of business will be D2D. Their install experience is an inconsistent frustrating mess, they do nothing to remove CD keys from the activation process, and then they add another key on top of it, and finding the ones that actually work for both of these activations is a unique little puzzle to solve for each game you download. Oh on top of it, the activation has to run as administrator or it simply doesn't work -- this information is only gradually bubbling up through their support pages. Their idea of support is to send you to the publisher who will of course have no idea exactly how D2D broke their game.

      Oh and if you're dumb enough to use Comrade (which they've been packing in as a drive-by install of some games not on D2D now) then it will "helpfully" find your other games, such as Steam, and offer to overwrite them with patches. Since Comrade can't install anything transparently, at least it isn't going to break your game automatically, yet. And all this, I've yet said nothing of Comrade's store, which pretty much just sends you to the web page -- but the fact that it might prevent you from buying a game off D2D makes me construe this lack as a feature.

      Now I do agree that Steam could still become an abusive monopoly, and does need competition to push them to continue to innovate and keep its quality high, but D2D doesn't exactly set a high bar. I could see Impulse being that competition, but not D2D: I will dance on Direct2Drive's grave when I'm done pissing on it.

    34. Re:Structural Unemployment for Middle Men by Gizzmonic · · Score: 3, Informative

      You could, in theory, have a seperate Steam account for each game.

      That's against the Steam TOS and it could cause you to lose access to all your games. Don't forget, as with all DRM schemes, Steam is the true owner of all your games, and they could choose to boot you off for any reason. They are an awesome service so far, but who's to say if you'll actually be able to access your games in 10 years? If that's important to you, then you should probably go old-fashioned and get a disc.

      --
      (-1, Raw and Uncut is the only way to read)
    35. Re:Structural Unemployment for Middle Men by Attila+Dimedici · · Score: 1

      The value added is that the next time you want a game, you won't have to go to the store to buy it. You already have Steam installed on your PC, so you can just connect, buy and download.
      I've never used Steam so I don't know how involved setting up an account is and whether it is less of a hassle than going out to the store but at least theoretically it should be

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    36. Re:Structural Unemployment for Middle Men by McKing · · Score: 2, Informative

      This is off topic, but thank you for the proper use of the "eat your cake" figure of speech. I hate when people say it backwards.

      --
      If only "common" sense was actually that common...
    37. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 2, Insightful

      The main value-add for the customer is that a higher percentage of each transaction actually ends up in the pockets of the development house that creates the game software. With time and free competition, this should lead to cheaper games and/or better games. It's increasing the efficiency of the marketplace, and that pretty much always is a win for consumers.

      In theory, anyway.

    38. Re:Structural Unemployment for Middle Men by Verunks · · Score: 1

      The only thing that worries me about this whole thing is resale.

      I like to buy second hand games, I occasionally like to be able to sell them, or loan them to friends, or whatever. Much like with books. Steam doesn't really do that AFAICT.

      the pc game used market is pretty much not existant anyway because of cd keys, the original owner can still reuse the cdkey to play with a cracked copy of the game or even sell it to someone else

    39. Re:Structural Unemployment for Middle Men by Count+Fenring · · Score: 1

      If "they" in your sentence doesn't refer to Steamworks (the game publishing component of Valve), then what is your comment actually referring to? The comment you reply to is specifically talking about Steam (and thus Steamworks); if you weren't talking about that, then you're badly off-topic and unable to reply coherently.

    40. Re:Structural Unemployment for Middle Men by stephanruby · · Score: 1

      The boss of the UK game retailers said:

      This has got to be the most timid boycott I've ever seen. Please just name the "two major retailers" already (so we know which ones to avoid).

    41. Re:Structural Unemployment for Middle Men by thejynxed · · Score: 1

      The reason this is so, is because Direct2Drive has no built-in Achievement or Social (game stats, communications, etc) platforms, and both of those were explicitly programmed components of the game itself. While the game may be installed via Steam, I can almost guarantee you that the executable file for the game itself has been compiled with hooks especially for Direct2Drive (hence why many game trainers, cracks, etc specify now which version of the software from which service they work on).

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    42. Re:Structural Unemployment for Middle Men by Count+Fenring · · Score: 1

      And arguably bad for customers, except that Steam doesn't drop games due to age (AFAICT), and their prices for old games are, by and large, better than Gamestop's prices for used.

    43. Re:Structural Unemployment for Middle Men by DavidTC · · Score: 2, Interesting

      The thing is, using monopolistic practices usually requires some sort of lock-in effect, where it's hard to change.

      It's hard to see how this could happen with Steam. You just need a small program installed to use Steam and each competitor. That's it.

      As long as you have a Steam game installed, you have to keep Steam installed, but Steam is hardly going to stop you buying games other ways, and you don't even need to 'use' Steam...you can launch the game, and Steam starts up silently in the background.

      Likewise, the Steam overlay seems to require no work to integrate into the game, so there's no lock-in from the developer end. Yeah, if they start doing DLC, they'd have to package them multiple times, but, seriously.

      Unless Steam starts making exclusive deals with games to lock competitors out of the market, or somehow makes it hard for both them and a competitor to work, I don't see how their monopoly isn't just a 'they're better than everyone else' monopoly. (And if they start those things, or they have exclusive deals currently, they should be slammed down.)

      There's absolutely no barrier to entry. You build a system, contact the 20 or so different game publishers, or just a few to start it, and fire it up.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    44. Re:Structural Unemployment for Middle Men by Antisyzygy · · Score: 1

      Yes. It doesn't make sense in modern English the other way.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    45. Re:Structural Unemployment for Middle Men by asdf7890 · · Score: 2, Informative

      You could, in theory, have a seperate Steam account for each game. Which would allow you to sell each game individually. But it would certainly be a hassle.

      Only in theory though, speaking in terms of the license you agree to when signing up.

      I've not read Steam's license in detail, but most systems like it make it a rule that you should not maintain multiple accounts and if multiple accounts for one person are detected all are possibly subject to deletion.

      Also the terms of most services explicitly state that accounts are not transferable and if an account is detected as having been transferred it will be cancelled. This is required because if you transfer an account to me I would have access to the service without having agreed to the terms and conditions, creating an grey area.

    46. Re:Structural Unemployment for Middle Men by Count+Fenring · · Score: 1

      But, is Steam using bargaining power here? From my understanding, the reasons its being included in so many of these games are as a matchmaking engine and social-hub component; which, frankly, it does better than most of the roll-your-own solutions of yore.

    47. Re:Structural Unemployment for Middle Men by DavidTC · · Score: 2, Funny

      A disk is like a flash drive, but it's much bigger and write-only, and you need a special port on your computer to use it.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    48. Re:Structural Unemployment for Middle Men by RsG · · Score: 4, Insightful

      Regardless of what the numbers are for the cut Steam takes, they're going to undercut Gamestop in the long haul. They don't have the attendant costs of a brick-and-mortar.

      Really, Steam may not be perfect (I really wish more online stores were DRM free), but compared to Gamestop and company, they're practically saints. I know which side I'm rooting for.

      And as a final thought: How many games actually need to have Steam if they're being sold as physical copies? Wouldn't it be preferable for the gamers if the game disc just installed single player mode without requiring the user has Steam, with the understanding that they can register their key/install Steam for multiplayer?

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    49. Re:Structural Unemployment for Middle Men by donscarletti · · Score: 1

      I'm sorry but like most publisher they take a large part of the money... often only 15-20 % of the sales go to the creator if it's not less!

      Well, publishers give developers money to develop games, before the game is developed and do not demand it be paid back if the game does not sell well. The publisher takes about 50% of the gross, mainly because so many games do not break even, many are not even released. Sure, if publishers managed to only fund and advertise the great selling games, then they would need to take a lot less. But if you subtract what is spent on funding and advertising games that just didn't turn out how everyone hoped, you will find what is paid to shareholders is quite low.

      The fortunes in the games industry are still only there to be made on the development side. If a game studio manages to release two smash hits in a row, investing their cut of the first into the second they stand to make the stakeholders in that studio very, very rich. While this is still statistically fairly unlikely, it is still much more likely than a publisher going an entire year without throwing away half of its money to dead-end projects. Also, consider that the studios that have had a very successful project and are thus more likely to produce a second will already have that 20% or whatever to self fund and therefore will pay the publisher a fraction of what it would be getting if the publisher was putting up the money upfront.

      Making games is extremely fun about 40% of the time, which is why so many people do it or want to do it. But if I was a smart businessman, I would want absolutely nothing to do with this stupid industry. Publishing is no exception, because making good games is so hard, finding people to make good games for you is even harder. Real money in this world is made by doing something simple and useful more efficiently than the incumbents, the computer games industry is saturated with talent and we are working so hard that the speed and cost of development, related to the complexity of a project has got so fine that nobody really has any room left to get an edge in any "business" type way. The only avenue left is making a "hit" who's causes are so unknown that no executive, nomatter how adept can possibly bring one into being.

      I am a game programmer, I was in the office until 10pm tonight getting a low-spec one pass water shader looking almost as good as our two pass high-spec one. But do you know what? I did, and it was awesome. My girlfriend is out of the country, I am in an unfamiliar city and I have absolutely nothing else to do but either fix shaders or comment on Slashdot and my shader is much better than this post. If I wanted money, I would be doing something else instead.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    50. Re:Structural Unemployment for Middle Men by dave420 · · Score: 1

      But the disc could have a time-bomb on it that disables the software in 2 years! You should probably just stick to playing tic-tac-toe, as that's the only way to be sure it'll still be there in 10 years. Using the old "Who's to say" routine, without evidence, is ridiculous. "Who's to say coming down from these trees would be good for the species?" etc.

    51. Re:Structural Unemployment for Middle Men by gman003 · · Score: 1

      I think you have the numbers backwards. From a report I cannot find at the moment, Valve usually takes a cut between %10 to %30 of the gross. Even for GMod, the contract was "we'll sell your game on Steam AND license you our normally-$200,000+-engine for half the cut".

    52. Re:Structural Unemployment for Middle Men by DavidTC · · Score: 1

      For people who don't have internet service, Valve could help stores set up a hub that contains the games.

      Alternately, stores could set up time machines to bring those people to the present day.

      Steam won't work without internet access.

      It also won't work without a computer, BTW. Or electricity.

      Either way, this will allow the brick and mortar stores to stay around for those who lack a good enough internet connection for Steam or downloadable games in general. They'd probably have to extend on the DRM system to work with this new method since they might never be online.

      In much the same way that those ice sellers who went around delivering ice to iceboxes could store food for people who don't own a refrigerator, allowing the ice seller to stay in business. You're a genius!

      --
      If corporations are people, aren't stockholders guilty of slavery?
    53. Re:Structural Unemployment for Middle Men by dave420 · · Score: 1

      Because this sector of the market is only a few years old, compared to the entire video game market itself which is a few decades old. This is to be expected.

    54. Re:Structural Unemployment for Middle Men by ikkonoishi · · Score: 2, Informative

      Two nights ago you got some of the benefits.
      http://store.steampowered.com/news/4629/

    55. Re:Structural Unemployment for Middle Men by Dagowolf · · Score: 1

      If you have the physical asset (ie., the CD/DVD) and you sell it, you are protected under copyright law and the distributor and/or owner have no legal ability to stop you from reselling the material. This is exactly why used book stores are legal. Steam is on tenuous legal footing in that they prevent the exercising of your legal right to resell a work that you have purchased.

    56. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 1, Informative

      you no longer need the disk

      Uh... the what? I'm sorry, you'll have to remind me. It's been a while. A long while.

      For the GP's benefit or anyone else a bit thrown by the parent's response: DISC/DISK.

    57. Re:Structural Unemployment for Middle Men by DavidTC · · Score: 1

      He means, they're not actually using Steam 'in the game', or at least, that doesn't require it.

      All that requires is using Steam in the installer, and using it instead of the copy protection. (Which is added later anyway. Copy protection isn't really 'in' the game, it's a wrapper around the game, added after the game is finished.)

      Plenty of games sold on Steam don't use Steam 'in the game' at all, and nothing is stopped store-bought games that are copy-protected via Steam from doing the same minimal thing.

      That is what the person meant by 'uses Steam'. The game was just wrapped with Steam instead of DRM, and sold using Steam instead of Walmart, neither of them are part of the game.

      Except, of course, the game you mentioned actually does use Steam. It registers achievements and keeps saved games and probably does multiple player through it. It's not just 'wrapped' with Steam, like if you buy some random game that came out ten years ago that Steam is selling. (This is why it requires a Steam account.)

      A distinction should be made between 'Steam games', which are actually written to require Steam, and 'games sold on Steam', which just have 'Steam copy protection' vs.. for example, 'Starforce copy protection'.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    58. Re:Structural Unemployment for Middle Men by rcuhljr · · Score: 1

      You also get save game management between all of your installs. If your computer dies and you reinstall you get back all of your saved games. Other things like the steam achievements and being able to chat with friends while in game through the steam overlay. Just a lot of little features that add up.

    59. Re:Structural Unemployment for Middle Men by idontgno · · Score: 1

      This is exactly why used book stores are legal.

      First Sale doctrine is why used book stores are legal. This US 9th Circuit of Appeals ruling is why First Sale doctrine doesn't necessarily apply to software. In other words, within the US 9th Circuit, there is no such thing as legal used software resale, if the EULA of that software prohibits it.

      Steam's legal footing looks pretty good to me. IANAL, but neither are you, and at least I was aware of recent case law movement on this issue. Why you weren't is puzzling, considering that it's been covered pretty extensively and recently here.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    60. Re:Structural Unemployment for Middle Men by subanark · · Score: 1


      <p>What's next? Retails QQing about WoW: Cataclysm is being offered as a direct sale from Blizzard with the benefit of no-installation, retail per-order lines, etc? The only thing you miss is: a) CE editions and b) the "party" a store might throw.</p><p>In other words, if a game store says "We're not going to sell Warcraft if you offer direct sales!" do you really think WoW players will notice? They'll get their game one way or another. </p></quote>

      MMOs can't be sold as unused anyways due to their nature. The value of those disks after the CD key has been used is the same as the trial CDs that are sold for $2. MMOs pretty much have the ultimate DRM, as unlike almost any other game, the AI is not included. The behavior of all the NPCs is done on the server side, which is very difficult for crackers to get past. Other games (with a single player component) can't get away with this kind of DRM, since it adds a significant cost to maintain the games, and it artificially introduces latency.

      I can only imagine the outcry of gamers should a DRM be used in this way for a single player game.

    61. Re:Structural Unemployment for Middle Men by __aailob1448 · · Score: 4, Insightful

      Steam uses DRM, which is evil, and does not provide a way for customers to resell their games, which is also evil. In addition, it strangles LAN play by requiring an unnecessary internet connection, which adds some more evil to the mix.

      I am saddened by the popularity of steam and deeply disappointed by the decisions Valve made regarding their customers' rights and privileges.

    62. Re:Structural Unemployment for Middle Men by imakemusic · · Score: 1

      You make an interesting point, albeit one that is pure unsupported speculation. However, my Steam copy of Half Life 1 has already lasted many years longer than my Half Life 1 GOTY Edition CD.

      --
      Brain surgery - it's not rocket science!
    63. Re:Structural Unemployment for Middle Men by Firethorn · · Score: 1

      I wouldn't be surprised if that 10-30% is HALF of the cost of the original distribution model; there it'd be like 30% store, 20% distributer, plus you have to pay production costs to make physical copies of the game. They've gotten a lot cheaper these days, but you're still looking at 5-10% of the price of the game for printing a DVD, case, manual*, and box.

      What I think is really crazy is only 'discounting' e-books like 10% over the HARDCOVER price. I know their expenses for those are a lot less, plus you can kill the resale market, etc...

      Plus, I can get most hardcovers/books for at least 30-50% off by waiting for a sale, which makes them still cheaper than an ebook. Get a clue. There's a reason I've dumped like $600 into Baen ebooks(I have like a thousand of them), vs $30 for the other publishers(around 6 books right now). Some people might not like Baen's niche, but I like many of them well enough, and I want to encourage their publishing model as much as possible. Anybody think it's weird that the company that basically specializes in 'right wing/libertarian scifi' is the one offering cheap, DRM free ebooks with an extensive free book selection?

      *Yes, even the little pamplets that they call 'manuals' these days.

      --
      I don't read AC A human right
    64. Re:Structural Unemployment for Middle Men by ifrag · · Score: 3, Informative

      Impulse still falls short of Steam in my use. There are some serious problems with their backup system. A backup can only be restored to an matching OS install for some reason, which makes no sense. I tried to backup all my games in Impulse when going from XP to Win 7, only to find out the backups were entirely useless. Of course I could still get my games back through downloads, but 50 GB of downloads is nothing to sniff at even on broadband.

      Steam on the other hand was about as transparent and easy as it could get. Simply copy /steamapps folder somewhere safe, reinstall steam on the new OS, and copy /steamapps back in. Everything basically just works, and I'm saved the re-download hassle, fortunate considering I'm probably around 100 GB in steam at this point.

      --
      Fear is the mind killer.
    65. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      Sometimes I watch a movie and don't walk out with a DVD. Some of us morons will continue to enjoy the sort of pay-per-view model we are currently enjoying with games. I guess righteous angry posturing does it for you.

    66. Re:Structural Unemployment for Middle Men by DavidTC · · Score: 3, Informative

      And as a final thought: How many games actually need to have Steam if they're being sold as physical copies? Wouldn't it be preferable for the gamers if the game disc just installed single player mode without requiring the user has Steam, with the understanding that they can register their key/install Steam for multiplayer?

      They can't do that, because they're using Steam's DRM instead of licensing DRM from another party. Yes, yes, we're all prefer no DRM, but that's not going to happen.

      And DRM licensing isn't free. It would cost them money to have the game able to use 'Steam or Starforce', and it would be pretty tricky to do. (They'd probably have to swap executables.)

      Incidentally, in the past, games have done what you said. For example, Neverwinter Nights originally had some sort of CD-based DRM, but when they came out with the DVD including the expansion packs, not only did they remove DRM from that, but the online patching removed the DRM from older games.

      But to play online on various third party servers, you have to have separate product keys. IIRC, they used to be checked against some master server, but I think they patched that out, also, and now the only rule is 'can't use identical product keys on the same server'.

      Of course, they relaxed all those rules when the game was years old.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    67. Re:Structural Unemployment for Middle Men by Gizzmonic · · Score: 1

      Using the old "Who's to say" routine, without evidence, is ridiculous.

      You might want to familiarize yourself with the Domesday Project before you say my apprehension is without evidence.

      Formats change very quickly, computer companies blossom and fade. Even popular companies can be bought out, their formats jettisoned. What if Apple decided to buy Steam and turn it into a Mac-exclusive game distribution channel? If you want to be sure that you'll be able to play the game in 10 years, the disc is the best way to go. If you don't care, then Steam is the best distribution system out there.

      Part of my job involves archiving old documents, so maybe I'm a bit more sensitive about this kinda thing.

      --
      (-1, Raw and Uncut is the only way to read)
    68. Re:Structural Unemployment for Middle Men by Aceticon · · Score: 4, Informative

      No refunds on PC games (though they might reluctantly exchange a damaged disc)

      Actually they do refund non-functional games - I've gotten refunds myself from Game, twice. They will try to squirm out of it but all you have to say is that the game does not work in your system and is thus "Not fit for purpose" (this expression has a special meaning as per UK-consumer laws).

      Their hole deceitfull approach to making people believe that they can get no refunds at all is say that they will "Refund within 30 days if not open" making the buyer think that (that's the deceitfull part) they cannot get a refund at all if the package is open. In fact, as per UK consumer laws, you can get a refund at any time if the product is "Not fit for purpose" (i.e. does not work, does not do what it says it does, does not work as a "reasonable" person would expect) - what Game is offering is the possibility of getting a refund within 30 days without specific reason if unopened in addition to any refund you might be entitled under your consumer rights for a defective, non-functional or misrepresented product.

      I suggest you check the Trading Standards website to learn more about your rights as a consumer. You'll find that there are a lot of rights that you have as a buyer, which of course, sellers will never tell you about.

      PS: I learned all of this because at some point I had my own company selling products online - so I read all about the rights my customers had ... and about the rights I had as a seller.

    69. Re:Structural Unemployment for Middle Men by AltairDusk · · Score: 1

      Currently Steam isn't coercing publishers, they simply offer Steamworks as something beneficial you can add to your game, some publishers seem to see value in it. Personally I like games integrating with Steam since I use it but I do recognize the dangers posed with Steam as the one and only power in the market. Thus far Valve has been upright with it, let's hope that continues in the future.

    70. Re:Structural Unemployment for Middle Men by AltairDusk · · Score: 1

      Last physical disk I bought for PC was Starcraft II. The vast majority of my PC game purchases are through Steam now. I also feel like the retailers deserve it, when was the last time you saw a decent PC game collection in one of the box stores? If they have any they're hidden in a corner somewhere and the titles are usually lacking. Game stores shunned PC gamers and now the gamers are shunning the game stores in favor of download services like Steam.

    71. Re:Structural Unemployment for Middle Men by medv4380 · · Score: 1

      It does not increase games sold to increase profits. It cuts out the middle man to increase margin to increase profits. Game Sales could be flat and Steam would still increase the publishers profits.

    72. Re:Structural Unemployment for Middle Men by men0s · · Score: 1

      I mean, Steam has DRM but it saves me gas and money and puts me a little closer to that little developer that spends countless nights slaving away over code.

      Steam is DRM. But now that you bring it up, there are games sold at brick and mortar shops that aren't offered through Steam yet still contain DRM.

    73. Re:Structural Unemployment for Middle Men by Jaysyn · · Score: 1

      Having recently purchased Fallout:New Vegas, and discovering Steam needed to be installed....

      Eww, not liking that little bit of info. At least you can disable GFWL on Fallout 3.

      --
      There is a war going on for your mind.
    74. Re:Structural Unemployment for Middle Men by Jaqenn · · Score: 1

      I will dance on Direct2Drive's grave when I'm done pissing on it.

      It's better for your shoes if you piss on the grave after dancing.

      --
      You are awash in a sea of fiercely stated opinions. Obvious exits are: 'File->Quit', 'Reply', and 'Page Down'.
    75. Re:Structural Unemployment for Middle Men by Machtyn · · Score: 1

      All of your points are valid. I would like to remind you, though, that if Steam hadn't become a service available to the consumer, we'd have some pretty horrendous DRM schemes going on with disk releases. We've seen them already, and those games have generally not lasted well or have faced a mountain of outcry... forcing people to Steam. Without Steam, those schemes would continue whether the consumer wanted it or not.

      Everything below this line is likely a rambling mess of thoughts that may or may not relate to the subject at hand.

      The change in the scenario with no Steam-like service would have to come at the consumer level... The music industry is facing this wrath... but look where it stands. There are a lot of ignorant consumers. This is not a slam on consumers, we are all ignorant in one subject or another. However, the counter argument would be that the consumer should educate themselves on their purchases... in this case, the information is available (unlike shrink-wrap EULAs of the not-so-distant past).

      Since my disposable income is small, I don't buy a lot of games. But when I do, I usually by them in the Steam discount packs. I've got over 50 titles on my Steam account alone. I've finished some of them, I've started some of them, and a good number of them have never even been started. (And now I've got to load them all on my recently converted Linux box since the Windows partition crashed and it's time for me to move away from Microsoft. WinXP is no longer being sold and I'm not going shell out $150 for Win 7.)

    76. Re:Structural Unemployment for Middle Men by TheRealGrogan · · Score: 1

      What Direct2Drive is doing with new titles that require Steam now is just selling you an activation code. (They had stopped selling games that require steam for a while and now this). I didn't even find out until after my purchase, that there was no download (you do know it's a Steam game of course).

      They warn that a "one time internet connection is required to activate the game on Steamworks". That's a stretch by the way, it assumes offline mode. I even got a stupid email saying "Go to your My Account page on Direct2Drive to download the full client version of $game"

      You get that activation code, and instructions to install Steam and go to "Activate a product" in the Games menu. You then download the game through Steam.

      That angered me... I chose Direct2Drive for that purchase because I wanted a big zip file download (didn't want to reboot to Windows at the time... I just wanted a normal http download while I continued on with my work). What did I need D2D as a middle man for?

      So no more D2D for me after that tactic... I'll just buy all my games from Steam now, and make backups of the Steam directory. (It's pretty slick... if moving to a new rig just extract the Steam directory to where it was before, install the Steam client to the same location and Bob's your uncle. It's not even hard to move Steam to another partition or drive later... delete a few files, everything but the Steam executable and games, then launch the Steam exe and it repairs itself in the new location and all your games work.)

      Yes, Steam holds all the cards, but with the DRM schemes nowadays you're always hostage to someone. At least Steam works, and doesn't install rootkit-like garbage that scans your system for tools it doesn't like, or make you download missing pieces of the game as you play.

      I too hate using optical drives to install games, so I'll never be buying them in "brick and mortar" stores. I used to drive 40 minutes to get to an EBGames store when a new title I wanted came out.

    77. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      It does if you aren't pedantic dweeb.

    78. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      You are wrong on one point; "They don't use Steam in their games anymore than they use Wal-Mart in their games." Although your comment is amusing, it is incorrect. What they mean is games like Half-Life 2, which even if you purchase a store-bought packaged DVD, when you get it home, it cannot be played until you activate it with Steam. You are obliged to have (or create) a Steam account, even to play single player offline missions. This fact is killing the used game market since Steam does not allow activation twice of the same serial number. If you buy the game used, you cannot activate it.

    79. Re:Structural Unemployment for Middle Men by spire3661 · · Score: 1

      Aliens Vs Predator was a pure Steam game too. I dont really know why they even bothered with retail sales. First thing i had to do when i got home with my new shiny disc was sign into Steam to get it to install. For all tense and purposes the disc was/is completely arbitrary.

      --
      Good-bye
    80. Re:Structural Unemployment for Middle Men by Machtyn · · Score: 1

      Do you enjoy being able to nip down to the shop to buy a game?

      Actually, no I don't. :) By not going to the store, there is less material waste and less energy used. Sure, I could walk down to my local Wal-mart or Gamestop, but I'd be risking my life on the road. Perhaps in the dense cities, this is not so much of a problem. Get a few miles outside of a city and it can be a mile or more to the nearest conveniences.

    81. Re:Structural Unemployment for Middle Men by spire3661 · · Score: 1

      SO you are saying because STEAM says the account has no value that it must be true? Rules and to a lesser extent laws are not 'holy'. They are constructs most often made by people who have vested interests in shaping law/policy. The 'rules' in this case are overburdensome and attempts to strip the purchaser the right to recoup his investment.

      --
      Good-bye
    82. Re:Structural Unemployment for Middle Men by jermo · · Score: 1

      Word Association Challenge! Steam is to GameStop as: Dick Cheny is to Duck Hunt/ Wikileaks is to Duck Butter/ Franks Red Hot is to Duck Sauce/ Netflix is to Blockbuster

    83. Re:Structural Unemployment for Middle Men by bhcompy · · Score: 1

      A standard item cost from the distributor at a grocery store is about 40% of retail price. From my experience, this model seems to float across various retail operations, not just grocery. That is just what the retailer pays the distributor(the publisher in this case). The publisher, in turn, pays the developer.

    84. Re:Structural Unemployment for Middle Men by DrugCheese · · Score: 1

      They don't use Steam in their games anymore than they use Wal-Mart in their games.

      Not that I disagree with your point, but some games DO use steam in their game. They use steam as the anti-cheat measure. In order to play it you have to have a steam account. This, I think, is the brick n mortars gripe. To them, it's like buying at Walmart and then having to go to GameStop and get an account there to play the game. Their customers HAVE to go to their competition to play. Where most likely said customers see the benefits of buying digital over a box with a crappy manual in it.

      --
      *DrugCheese rants*
    85. Re:Structural Unemployment for Middle Men by smartr · · Score: 1

      Perhaps they should just rename their video game specialty store, "Video game store with a worse selection than Wal-Mart". These retailers are just making things worse for themselves. Do they really think they have some kind of monopoly on brick and mortar distribution? I mean how is the conversation going to go with the consumer? Consumer - "I'd like to reserve a copy of Half-Life 3." Store - "Sorry, we don't stock it." Consumer - "What do you mean you don't stock it? You're a game store - it's the one of the biggest titles out there? Could you get a copy for me?" Store - "I'm sorry, we can't stock it." Consumer - "How am I supposed to get a copy of this game?" Store's minimum wage employee - (pick one) A. "You don't, we have other games." B. "I don't know." C. "I can't tell you." D. "Well, I'm not supposed to tell you this, but we're not stocking it because you can get the game on Steam, and they threaten our business. You'll have to go there or to a competing retailer, like WalMart."

    86. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      Having recently purchased Fallout:New Vegas, and discovering Steam needed to be installed, I've yet to see the value added proposition that Steam brings to New Vegas. Did I miss the button I'm supposed to press and someone from Steam will arrive with a pizza or some other form of bribe so I'll run around proclaiming Steam the greatest thing since bread came in a slice? I only ask since I'd manage to avoid Steam for so long while still purchasing PC games.

      Personally, I like steam for my cheapo games fix (I buy games on sale for $2-$10 occasionally), but I wasn't all that pleased with being forced to use it for Fallout NV. It, as well as Games for Windows Live, should always be optional for those who want to use it. IMHO, of course :)

    87. Re:Structural Unemployment for Middle Men by UnknownSoldier · · Score: 1

      > I think there's a good reminder about monopolies in there. There's nothing inherently wrong with a monopoly that comes into power simply by being the favorite choice of customers.

      You mean, like type of government? Electricity? Water? Cable?

      Just pointing out that "essential services" tend to be monopolies, not about the quality of service they provide ...

    88. Re:Structural Unemployment for Middle Men by UnknownSoldier · · Score: 1

      The other convenience is a friends list, and the ability to "View game...", and "Join game..."

      The other is the ability to move steamapps to a new drive, without having to re-install every single game.

    89. Re:Structural Unemployment for Middle Men by NotBornYesterday · · Score: 1

      I second this, but for a slightly different reason. Resale does more than return money to the seller's pocket, and make the next game more affordable. It also contributes to the longevity of the game. I have old copies of Battlezone and Battlezone II I bought second hand. I could still get them out, cobble some older hardware together, and play them if I wanted, because the pressed CDs in my desk drawer aren't going away. With a Valve/Steam distribution model, when the distributor decides there isn't enough revenue stream coming in to justify a game's share of the server it sits on, -poof- it can go away in a flash. Maybe most people don't want to play older games, and that's fine. Maybe most games today wouldn't be as appealing without their online multiplayer aspects anyway. But I'm more concerned about the digital amnesia effect, where games become ephemeral things quickly lost to history.

      --
      I prefer rogues to imbeciles because they sometimes take a rest.
    90. Re:Structural Unemployment for Middle Men by Dagowolf · · Score: 0, Offtopic

      Steam's legal footing looks pretty good to me. IANAL, but neither are you, and at least I was aware of recent case law movement on this issue. Why you weren't is puzzling, considering that it's been covered pretty extensively and recently here.

      The reason is because of banal, annoying comments like this that reek of self-righteousness that caused me to walk away from Slashdot for awhile. So, in short... stuff off.

    91. Re:Structural Unemployment for Middle Men by UnknownSoldier · · Score: 1

      > Steam won't work without internet access.
      > It also won't work without a computer, BTW. Or electricity.

      Buddy, if Steam won't work without a computer, or electricity, I think you might have bigger problems. ;-)

    92. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      The value added is that you don't have to use Games for Windows Live.

    93. Re:Structural Unemployment for Middle Men by drinkypoo · · Score: 1

      By not going to the store, there is less material waste and less energy used.

      I would prefer to preserve both options. I live in the country but I might like to pick up a game while I'm in the city.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    94. Re:Structural Unemployment for Middle Men by Chelloveck · · Score: 3, Informative

      Impulse still falls short of Steam in my use.

      I use both, and I agree with you. I've had consistently better luck with Steam. I think the marketplace is big enough for both, and I hope Impulse does well -- competition is good, and all that. But for now I'll choose Steam if a game is available both places.

      The fact that Steam supports my Mac and Impulse doesn't is another big incentive for me to use Steam. I love how you can buy a game once on Steam and, if it's available for both Mac and Windows, play it on either one.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    95. Re:Structural Unemployment for Middle Men by DeadTOm · · Score: 3, Informative

      I've played steam games over a LAN with no internet connection, it can be done very easily.

    96. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      Which doesn't change my point. The rule says you don't sell your account, for both WoW and Steam. If you're going to sell the account, you're going to be ignoring the rules. If you're going to be ignoring the rules, might as well just keep breaking them and just download the game instead.

    97. Re:Structural Unemployment for Middle Men by Tharsman · · Score: 1

      They don't use Steam in their games anymore than they use Wal-Mart in their games.

      Not a good analogy. The thing [if I understand right, that is], is that a retailer sells a game (digitally or in shelf) and once the user installs it it must create a Steam account to use some features. Once the user is logged into steam, he automatically sees Steam's store on login.

      A modified analogy would be like buying a product at my store, but the product requires you to move in front of a Wal-Mart store and to visit their store every day to get, I don't know, the unique Battery refills that enhance the product usability. Once the user is in that Wal-Mart he will likely never bother visiting your store again, specially since he is visiting it every friging day while using the product you sold him.

      To be honest, I thought steam features were exclusive to the versions you purchased in Steam's store. It sounds absurd that anyone would expect that any store should be happy about selling Steam in their stores.

    98. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 1, Informative
    99. Re:Structural Unemployment for Middle Men by matazar · · Score: 1

      Because you live in Australia?

      Games here in Canada via Steam are always the same price, or more often cheaper than at the store.

    100. Re:Structural Unemployment for Middle Men by locallyunscene · · Score: 1

      Its ridiculous. One major hypocrisy here in the US is "We believe in capitalism, so long as it benefits us". They are complaining they aren't making money and want to restrict the market, all at the same time having the benefits of a capitalist society, i.e. the ability to innovate and try to out compete without being interfered with by the government.

      Corporations are vehicles to make money. They don't care about "capitalism", just about making money. If they can find a way to break the market they won't stop themselves because it would hurt "capitalism". They might use it as convenient propaganda to get their way, but there is no powerful selfless entity that promotes capitalism.

    101. Re:Structural Unemployment for Middle Men by The+Moof · · Score: 1

      Fallout:NV is even worse. I bought a physical copy because I don't fully trust digital distribution to let me install it in, say, 5-10 years. The game forced me to install and use Steam. When I run the game, I need to have both the physical media in the drive as well as be logged into Steam to play.

    102. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      For example, you can now lose the disk and download the game from Steam (unless Steam decides unilaterally to ban you, in which case you can no longer play the game and have no recourse).

      They don't actually do that, you know. Not that I expect mere truth to stop you spewing uninformed hate.

    103. Re:Structural Unemployment for Middle Men by fraudrogic · · Score: 1

      I think a cool feature of Steam is the ability to play your games across different PCs with only a net connection needed. I got bored with Star Trek online and gave my steam credentials to my nephew so that he can level up my character for me (He made up his own character though...lil bastard). I just gave him the name and password over email and he was off and running. Granted I probably can't play while he is playing, but that was the only steam game I own so it wasn't an issue. I think I would buy New Vegas for PS3 though because I am so sick of sitting at my desk that I'd rather play on the couch on my 50" TV (Plus my Oblivion experience was on PS3 so it would be a natural feel).

      --
      I only mod up parents of "mod parent up" posts...
    104. Re:Structural Unemployment for Middle Men by ADRA · · Score: 1

      Um, you get the TOS when you install Steam, nay?

      --
      Bye!
    105. Re:Structural Unemployment for Middle Men by brkello · · Score: 1

      Except that game 10 years from now probably won't run on your hardware/OS. At least with Steam, there is some chance they will try to keep it updated. If not, there is always the piracy/emulator option. What prevents them from disabling your game at will? Well, the fact that would piss off the consumers and you wouldn't buy from them is a fairly obvious one.
       
      The way I see it is that there are a bunch of you overly paranoid people out there that like to get together here and complain about how good things used to be and how terrible they are now. While the rest of us are happily enjoying great games without issues, friend lists, unlimited downloads to any machine, etc. We don't view you as smarter...you are just the weird guys we avoid at parties because you are ranting and raving about your rights so much you can't have any fun.

      --
      Support a great indie game: http://www.abaddon360.com
    106. Re:Structural Unemployment for Middle Men by ADRA · · Score: 1

      Its possible that they detect and actually stream out custom versions of the game's data files depending on the OS. Just a guess though.

      --
      Bye!
    107. Re:Structural Unemployment for Middle Men by ADRA · · Score: 1

      - Online achievements
      - The last save is uploaded to Valve so if you ever play on another computer it'll be there (disabled due to a bug after first patch)
      - You don't have to keep your install media if you bought a boxed copy because you can always download the full game from any computer you're logged into (Don't run simultaneously though, or risk getting banned). I killed no trees with my purchase, but maybe some coal was burned producing electricity for the grid.
      - Your friends can see that you're WAY to obsessed with the game by seeing you play it a lot
      - Better than Games for Windows Live which was in Fallout 3 (unless you're a 360 fanboy in which case this change is for the worse)
      - Most transparent and friendly DRM scheme I've ever dealt with (AKA I never notice / care about it)

      --
      Bye!
    108. Re:Structural Unemployment for Middle Men by Myopic · · Score: 1

      No, in addition to inventing numbers, you weren't even good enough to accuse a specific entity. That's a double fail!

    109. Re:Structural Unemployment for Middle Men by Rutefoot · · Score: 1

      Agree completely

      Two weeks ago I tried to find a new release PC game in a mall that has 4 stores that at one point used to stock PC games. Now, every last one of them is down to maybe one rack with awful, awful discount games and maybe a recent release if it's already managed to sell 20 million copies. Maybe it's due mostly to strategic selling by store owners, but around here I think it mostly comes down to the big companies buying up the shelf space.

      Companies like Sony, Microsoft and Nintendo will shell out millions of dollars to ensure they get guaranteed prime shelf space. With no similarly sized PC Game companies able to do the same.

      But don't go feeling sorry for companies like EA that are getting squeezed out of stores. EA was notorious for shelf buying years ago to the point where each of their games (including the Sim Towers and Sim Ants) would get multiple facings while competitors games (like the original Half Life) had to be turned to the side to squeeze into the remaining space.

    110. Re:Structural Unemployment for Middle Men by Schadrach · · Score: 1

      I think this ties into the whole lack of lock-in thing -- they're upright about it because if they become a bunch of dicks, then Impulse and the like (even something like Greenhouse) could potentially move in and steal their business. Since Steam has no way to hold onto you outside of your previous purchases, they don't want to do anything that might make you look at Impulse or the like (I only have one game on Impulse, it's Demigod).

    111. Re:Structural Unemployment for Middle Men by Schadrach · · Score: 1

      Design an online digital distribution system that is in no way "evil" but will still get AAA publishers willing to distribute on it. Steam is so popular because it strikes a good balance between the two -- it's more or less minimally evil enough to actually attract publishers to sell on it.

    112. Re:Structural Unemployment for Middle Men by ADRA · · Score: 3, Insightful

      "In fact I have been boycotting all games that use Steam for that reason (and because they cannot be given, lent, traded or resold"
      Yup, unless the game publisher wanted to allow it (I'm sure Valve would allow it if the pub wanted it)

      "because they do not work on machines without an Internet connection"
      Apparently there is offline mode. I've never used it because I have the internet on my PC, but whatever

      "because I would like the option to install them in 10 years time if I feel like it"
      Anyone else see games pulled over time? I haven't. Half-life 2 came out in 2004 and I can still download and play it on any machine I'm logged into steam on.

      "because I do not want that the distributor of the game has the option to remotelly disable my game at will"
      Hypothetically possible, but I don't see any publisher being self-suicidal

      "It's just too bad that most game buyers out there are more than willing to bend-over and pull their pants down in exchange for prettier graphics"
      Vs. what exactly? The games that I buy on Steam are good games, and quite often the same or cheaper than boxed copies of the same thing. I find value in not needing to have boxed copies of software that end up gathering dust 90% of the time.

      I think some of the things you listed -could- happen eventually, but not nearly as nefarious as you propose. Steam like many services are in an industry of trust. If we stop trusting Steam, more people will simply stop using it and force developers to stop using it through lack of sales like you seem to be so firm on doing. Developers and publishers hate (real) boycotts. If Steam ever becomes evil I'll stop using them. If you pulled your head out of your butt, you may start to see that the service works just fine as it is.

      --
      Bye!
    113. Re:Structural Unemployment for Middle Men by idontgno · · Score: 1

      Lol.

      Anyway, there are a few provisos on the previous. As it stands, the status of First Sale for licensed software (per the software's own EULA) is valid within the jurisdiction of the United States Court of Appeals for the 9th Circuit. (In other words, the states of Arizona, California, Oregon, Washington, Montana, Idaho, and Nevada.) In more sane jurisdictions, First Sale may still be alive. For now. But since the majority of the games being discussed right now are published in the United States, and (I bet) many within the 9th Circuit, it's not reasonable to claim without reservation that First Sale applies to the subject.

      Looking at recent news, I can't tell if Vernor intends to ask the Supreme Court to intervene. If so, and the Supremes agree with the 9th, then First Sale is dead for licensed software within the US.

      Until then (and even after), the Groklaw page on the ruling quotes an ArsTechnica discussion and makes a point to take to heart:

      Stay away from software that comes with EULAs that restrict you in ways you don't like.

      Specifically, if the EULA purports to restrict or prevent your rights under First Sale doctrine, you have to assume it might do so effectively, because at least some courts have begun to empower EULAs that way.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    114. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      Steam did not invent patches.

    115. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      I had a long, heartfelt rage post, but then I realized you're probably trolling.

      Almost got me!

    116. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      The sad part about all of that. The people who copy them STILL COPY THEM. So we as customers get screwed and the 'pirates' still get the game for free anyway.

      Here in the US. Best buy has all but given up on PC games with smaller and smaller racks to hold them. Gamestop has pretty much taken over all the other game B&M stores. They have a small rack with 1 side devoted to PC games. All of the ones I have been into in the past year (about 10 or so) are like this. Their used NES games rack is bigger... When Walmart has a bigger selection of PC games there is a problem here...

      Boy wish I could use "Not fit for purpose" here... That would have got me out of quite a few crash on install games.

      I am like you. I do NOT download my games. I buy them. I want the companies that make them to continue to do so. Put DRM on there and I am more than likely to look the other way though. People who copy games will *DO IT ANYWAY* your silly DRM will not be a challenge for them. No CD and an activation account is DRM. No two ways about it. It has some upsides. But to me my vast collection of games and I know downloaded is not going to last long term. Considering the powerhouses of games come and go... The only one that has really lasted was EA. And they turn off servers all the time...

    117. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      I've not read Steam's license in detail, but most systems like it make it a rule that you should not maintain multiple accounts and if multiple accounts for one person are detected all are possibly subject to deletion.

      Steam license doesn't forbid to have multiple accounts, I used to do new account for each game but then realised that it's a hassle and I don't gain anything on it.

      Although I think Steam license forbids resale of accounts or something like that.

    118. Re:Structural Unemployment for Middle Men by Pharmboy · · Score: 1

      As you point out, Steam isn't a monopoly. They are simply a big player in a new field because they all but invented the field, using their own quality content to start and develop the system with. It would be impossible for them to become a monopoly as long as publishers have the ability to publish using different platforms, including physical box sales.

      What Steam has done (and their critics have either missed, or avoided talking about) was bring down the average price of a game, while still making it profitable for the game creators. They have 275 games under $5, 788 games under $10, and always great sales of 25% to 75% off. These are games that you would likely NOT be able to buy elsewhere as the price isn't worth Walmart or Best Buy stocking many of them. This means the game authors are getting sales they wouldn't be able to otherwise. This means that games that are a bit offbeat and have a small audience will still be available to their fans. It literally means more choice and on average, lower prices.

      Steam isn't perfect (yes, first sale doctrine is out the window) but they do offer very good service and products for the price. One can always choose to not buy from them if they don't like the minimal DRM or want to resell the games. As for me, I will continue to give them the majority of my dollars because in terms of give and take, they still have the best deal going.

      --
      Tequila: It's not just for breakfast anymore!
    119. Re:Structural Unemployment for Middle Men by Late+Adopter · · Score: 1

      You don't have to root for one or the other, there's plenty of options. Amazon is a sufficiently good replacement for Gamestop, and has the art of logistics and corresponding costs mastered. Also there's sites like Goozex that are happy to connect you with gamers who want to get rid of their old junk. Also you can troll Gamefly and buy copies when they pare down their inventory (got Arkham Asylum there for $20 MONTHS before Gamestop had it at that price).

      The Internet brings a lot of new ways of doing things. Be willing to get creative!

    120. Re:Structural Unemployment for Middle Men by Darinbob · · Score: 1

      Wait, is this a store purchased game that requires Steam? Or an online purchase from someone other than Steam? If so, cross this off my xmas list. Shame, I really wanted to get it too.

    121. Re:Structural Unemployment for Middle Men by Darinbob · · Score: 1

      And when they go out of business, and the mythical universal key to unlock them all doesn't get uploaded, what then?

      Steam games are for people who prefer to rent games for temporary use, not for people who want to own them and play them ten or fifteen years later.

    122. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      How many games actually need to have Steam if they're being sold as physical copies?

      Off the top of my head
      Dawn of War II
      Empire: Total War
      Fallout New Vegas

      I didn't buy those because I had to install steam and have them verify that it's legit just to play a single player game.

    123. Re:Structural Unemployment for Middle Men by Darinbob · · Score: 1

      Sure he's a dictator, but he doesn't beat us as much as the other dictators!

    124. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      As DRM goes, it's not offensive. It's tied to an account, not a PC...

      If it's tied to an account, then you can't resell it without reselling everything else that's attached to your account. That makes it offensive.

    125. Re:Structural Unemployment for Middle Men by drinkypoo · · Score: 0, Flamebait

      I've played steam games over a LAN with no internet connection, it can be done very easily.

      Try installing Steam games and then playing them over a LAN with no internet connection. Fail.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    126. Re:Structural Unemployment for Middle Men by SatanicPuppy · · Score: 2, Interesting

      Pssh. One of the last games I bought as physical media was Fallout 3, and the fucking hoops I had to jump through for that were a goddamn joke, from the annoying ass clerk at best buy (Card ME? ME? Are you fucking kidding me? I'm fucking OLD!), to microsofts DLC hoops, which were vastly more annoying than dealing with steam.

      Why the hell wouldn't I just use Steam? The one time my internet went down for any length of time, the playing experience was as good or better.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    127. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      The cake is a LIE!!!!!!

    128. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      They don't use Steam in their games anymore than they use Wal-Mart in their games.

      They use Steam-based DRM, which requires them to install the Steam client, which can advertise the DLC to them. I don't think Wal-Mart does that.

    129. Re:Structural Unemployment for Middle Men by SatanicPuppy · · Score: 1

      I kinda wish steam would do more DLC...They tend to get it eventually, but until they do you're dealing with the developer, and that's a pain in the ass. Waiting for the game to connect to the developer ON TOP of your steam connection, to validate the dlc isn't cool.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    130. Re:Structural Unemployment for Middle Men by Malenx · · Score: 2, Interesting

      I call shenanigans...

      Best Buy stopped carding credit customers nationwide about 4 years ago.

    131. Re:Structural Unemployment for Middle Men by SatanicPuppy · · Score: 1

      "Do you enjoy being able to nip down to the shop to buy a game?"

      I don't know where you shop, but I can get anally violated without lube for free. 90% of brick and mortar retailers deserve to die. The 10% that don't aren't going to go down because of this.

      "Do you enjoy being able to resell software?"

      No. I don't resell books either. Or music. Or movies. Or food. Why is this always considered to be a huge negative? I never resold my college textbooks for the same exact reason: some sweaty resaler with a fuck-you grin, knowing they're going to make 300% off my ass without having to lift a finger. Fuck them. You don't want to pay a lot of money for it, just wait a few months or a year.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    132. Re:Structural Unemployment for Middle Men by DeadTOm · · Score: 1

      Re-read what I said. I've done it, me and about 10 other guys, several times. Get on the steam forums.

    133. Re:Structural Unemployment for Middle Men by SatanicPuppy · · Score: 2, Interesting

      Well they should let these fuckers know. That was the last time I bought a game there (no loss, since their selection sucks). I don't remember the exact time, but it was when F3 was new, so about 2 years ago?

      My take on it was that they had no right to fucking ask in the first place, as there is no law that says that they're allowed to demand ID for those in the first place.

      And also, according to their investor relations page, they absolutely still card, as of this year.

      With that premise, Best Buy recognizes the concerns regarding the content of certain video and PC games. It's why the company currently has a "mature" product sales policy in place that prohibits the sale of video and computer games rated M (as defined by the Entertainment Software Rating Board) to customers under the age of 17 years old. The policy requires employees to check the age of any customer purchasing M-rated video or computer games who appears to be under the age of 21. All store employees are required to read the policy and sign an acknowledgement of the policy on their first day of employment. Failure to follow the policy results in discipline, which may include termination.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    134. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      Thats how all games on Steam work.

    135. Re:Structural Unemployment for Middle Men by shutdown+-p+now · · Score: 1

      Really, Steam may not be perfect (I really wish more online stores were DRM free), but compared to Gamestop and company, they're practically saints.

      My personal take on it is this. What I ultimately care about is convenience. DRM is a negative for convenience, but most everything else about Steam is a huge benefit there. And Steam is not the only digital download service out there...

      End result? Last time I purchased a game which was not a digital download, it was NWN Platinum back in 2005. Since then it has been 90% Steam, with a few titles from GOG and Impulse. What more, I noticed that I buy much more since moving to Steam - largely because of various promos they're running regularly, where you look at the price and can't help but impulse-buy it even if the game is mediocre. Even so, I've spent in excess of $1K on games by now on Steam alone, even with the promo pricing. On the other hand, I skipped Quake 4 because it was not (and is still not) offered as a digital download anywhere.

      Buying immediately downloadable stuff online is the next logical step after buying stuff online and having it shipped to you. And we're already halfway there. So if those guys want to shoot themselves in the foot by making them even less competitive with online, they're welcome to do so. It'll just make the transition that much faster.

    136. Re:Structural Unemployment for Middle Men by shutdown+-p+now · · Score: 1

      That's against the Steam TOS and it could cause you to lose access to all your games.

      Can you point out the specific part of TOS which makes it so?

    137. Re:Structural Unemployment for Middle Men by shutdown+-p+now · · Score: 1

      And when they go out of business, and the mythical universal key to unlock them all doesn't get uploaded, what then?

      Then you write an angry anti-DRM rant on Slashdot - which will get promptly upmodded to "5, Insightful" - and move on with your life. Win-win! ~

    138. Re:Structural Unemployment for Middle Men by shutdown+-p+now · · Score: 1

      Not really. GTA4 as released on Steam still requires you to log into GfW to play online.

    139. Re:Structural Unemployment for Middle Men by shutdown+-p+now · · Score: 1

      In fact I have been boycotting all games that use Steam for that reason (and because they cannot be given, lent, traded or resold; because they do not work on machines without an Internet connection; because I would like the option to install them in 10 years time if I feel like it; because I do not want that the distributor of the game has the option to remotelly disable my game at will). It's just too bad that most game buyers out there are more than willing to bend-over and pull their pants down in exchange for prettier graphics. The way I see it, in this sea of ignorant, self-deluded and low IQ consumers, the only chance that the few of us with more than 2 neurons have of, in 20 years time, still being able to return faulty games is if bricks-and-mortars manage to survive.

      Your arrogance is astounding. You automatically assume that, if someone does not share your opinion on digital downloads in general or the importance of being able to return a game in particular, they have "low IQ", "2 neurons", and only care about "prettier graphics"?

      Has it ever occurred to you that, for most of us, what ultimately matters is convenience. Yeah, there is a certain chance of being screwed by not being able to return a game. Guess what? I have over 200 games in my Steam account, and I didn't need to do this once in all those 6 years I've been using it. Even if I happen to need it once or twice at some point, and will lose the money over it, the lower prices during promo periods will cover for that several times over. Even if they didn't, I'd still consider it a more than reasonable price for the convenience of not dealing with discs and backups, automated patching, the ability to track people online and set up matches which is not tied to any particular game, and many other benefits that Steam offers.

    140. Re:Structural Unemployment for Middle Men by Velex · · Score: 1

      Can you point out the specific part of TOS which makes it so?

      If they decide it's against the TOS, it really doesn't matter. Unless you can afford a lawyer and a drawn-out legal battle, if they decide you can't access your games anymore, the decision is final. They have your money, but you're no longer a customer. That's been my experience with DRM.

      --
      Join the Slashcott! Stay away entirely Feb 10 thru Feb 17! Close all tabs to prevent autorefresh!
    141. Re:Structural Unemployment for Middle Men by Draek · · Score: 1

      The only way to ensure you'll be able to play your game ten or fifteen years from now is to get the full source-code. Anything else is making a tradeoff between safety and diversity, it just so happens that other people hold a different criteria as to what the risks are.

      --
      No problem is insoluble in all conceivable circumstances.
    142. Re:Structural Unemployment for Middle Men by Draek · · Score: 1

      Anyone else see games pulled over time? I haven't. Half-life 2 came out in 2004 and I can still download and play it on any machine I'm logged into steam on

      From Steam? I have, many times. They do, however, allow owners to download them whenever they want to wherever they want to just as with normal games, they just remove them from the store so new customers can't buy them.

      Compare and contrast with GoG for instance, whose praises are sung by many of the anti-Steam crowd. Bought ToCA3 from them a few years back? sucks to be you, idio... *ehem* dear customer. Bought it from Steam? double click on it on your Games List, wait until it's finished downloading and off you go, you paid for it you get it and Codemasters' licensing issues be damned.

      --
      No problem is insoluble in all conceivable circumstances.
    143. Re:Structural Unemployment for Middle Men by hardboiled.tequila · · Score: 2, Informative

      I've yet to see the value added proposition that Steam brings to New Vegas.

      New Vegas brings value to Steam. Never the other way around. This applies to all Steam games.

      You're a bit of a special case: someone who does not yet have Steam and bought a game that requires it. We all went through this back with Half-Life 2.

      Nowadays, Steam is pervasive enough to require it.

      Just think, though: if you ever lose your install discs, you will still be able to download it legitimately, and off a reasonably fast server.

      Disclosure: I've accumulated a large library of PC games via Steam sales. Set your limit to $10 and you will amass a similarly huge collection of games. Here's a quick list of games I've bought on sale, and not yet had time to play properly (because of all the other Steam games I'm playing at the moment): Bioshock, SW:KOTOR, Street Fighter IV, Monkey Island, Mass Effect, Company of Heroes Opposing Fronts, L4D2, SW Empire at War,Deus Ex 2,Psychonauts, Stalker and the list goes on and on.

      My point is, Steam can be a very low cost form of obtaining a lot of big-name games if you wait for the sales.

    144. Re:Structural Unemployment for Middle Men by Nursie · · Score: 1

      Some people have this thing called a moral code, which allows them to sell on things they consider they own (like a game bought from Steam) but not just to rip things off from the net, wholesale.

    145. Re:Structural Unemployment for Middle Men by shutdown+-p+now · · Score: 1

      That's been my experience with DRM.

      Is it with Steam specifically, or in general?

      I understand that there are inherent risks in DRM, since you don't fully control it. But, ultimately, it all boils down to how likely you're to get screwed in practice. I haven't had any trouble in my 6 years of Steam use, while getting to enjoy all the benefits. To me it sounds like a good deal.

    146. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      The recent annoyances I have found with Steam are:

      1. Windows Live games requiring sign-in to Live despite the fact that I'm already signed into Steam (I'm looking at you, Batman Arkham Asylum and Dead Rising 2!).
      2. Games that require CD keys (worst offender is Borderlands DLC, that can only be done after the game is booted and the game steals the canvas from the CD key dialog).

      If this trend continues I will have to stop using Steam due to it being even less convenient than buying in a store.

    147. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      Apparently there is offline mode. I've never used it because I have the internet on my PC, but whatever

      There is, but you need to log into the Steam online service after you upgrade the steam client. Having learnt this the hard way, I always make sure to restart and log into steam after every client update.

    148. Re:Structural Unemployment for Middle Men by Aceticon · · Score: 1

      You my friend are an example of the "self-deluded" consumer I mentioned at the end of my post above.

      Just because Steam can make it so that I can in fact freely enjoy the producty I bought doesn't mean a thing.

      They started by technically limiting my rights to freely enjoy the product I bought by purposefull creating an infrastruture and a set of technical measures that allowed them to take away control of those rights from me. Then they say: "Well, as long as we want to, you can enjoy your game freely, so it's not really taking your rights away."

      If you can't see what's wrong with this set of actions versus not creating a technical infrastructure to take your rights away in the first place, then you are either a fool or purpusefully self deluded.

    149. Re:Structural Unemployment for Middle Men by Dexter+Herbivore · · Score: 1

      For all tense and purposes...

      Sorry, but this is one of my pet hates... it's "For all intents and purposes". Think about it, it makes sense... unlike your version.

    150. Re:Structural Unemployment for Middle Men by petermgreen · · Score: 1

      It could but they would have to plan to screw you in advance.

      Whereas with online activation they can screw you at any time. Maybe they simply lose interest in thier older stuff. Maybe they are bought by a competitor whose sole aim is to kill them. While I don't think it has happened with games yet it has certainly happened with online music.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    151. Re:Structural Unemployment for Middle Men by petermgreen · · Score: 1

      Afaict steam only got going at all because valve forced anyone who bought HL2 and wanted to play it and anyone who wanted to continue playing HL1 online to sign up for steam.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    152. Re:Structural Unemployment for Middle Men by Schadrach · · Score: 1

      Windows Live and Steam don't explicitly cooperate, why does this surprise anyone? Steam =/= Windows Live, and MS wants developers to integrate Windows Live specifically in order to eventually push Windows Live Marketplace hard.

      Most things that have CD keys you can get at the key by bringing up the Steam overlay (default Shift-Tab). If it displays the key when you try to start the game, it will display it on the overlay.

      Neither the Windows Live thing nor the CD Keys are not Steam issues though -- they're BS that you have to deal with regardless of where you obtained the game.

    153. Re:Structural Unemployment for Middle Men by Magius_AR · · Score: 1

      All of your points are valid. I would like to remind you, though, that if Steam hadn't become a service available to the consumer, we'd have some pretty horrendous DRM schemes going on with disk releases

      Umm, isn't "horrendous DRM schemes" built into Steam? Games you can't install/play without internet connectivity...games that terminate your game session when the internet goes down...saved games stored on the remote server rather than locally...required online accounts...not to mention the laundry list of stuff the OP already mentioned). It seems to me that DRM is just as insidious, if not worse, than it was back in the days of SecuROM.

    154. Re:Structural Unemployment for Middle Men by drinkypoo · · Score: 1

      Re-read what I said. I've done it, me and about 10 other guys, several times. Get on the steam forums.

      Without defeating Steam's protection, you can't install a steam game without an internet connection because you can't install them without steam, and steam has to be updated before it will let you do shit, so even saving the exe won't help you. Been through it all before when I had a modem because when steam updates itself it doesn't use resume on the download and my modem connection wouldn't stay up long enough (fucking shit pacbell copper spliced into oblivion, and too few customers on my road for any upgrades/replacement) so I had to take my desktop system to someone else's house so that I could update steam. You can play without updating your games as long as you all have the same version, but you have to be installed BEFORE you want to play games without an internet connection. Sorry if you misunderstood me to say try installing before you want to play the games. What I'm talking about is that if you've got four guys having a LAN party in the sticks someplace with no internet connection you can't just have the fourth guy go to Kmart and buy the game because he won't even be able to install it. In fact, if he doesn't have Steam installed at the moment, but he actually has a Steam "backup" of the game stored and the latest Steam client installed stored, he can not restore that backup and join the fragfest, because Steam refuses to bless the game and permit you to play it until it itself has been blessed by Valve.
      Perhaps there is a way around it, although I doubt they would permit you to talk about it on the Steam forums.
      If I absolutely had to play a Steam-powered game, I would play a cracked version. But guess what, I don't. Therefore Half-Life 2 is to be forever the only Steam-powered game I own. And if I could sell it, I would. I retain the box only because I hope to one day join a class action lawsuit against Valve on the basis that they have denied me my First Sale rights.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    155. Re:Structural Unemployment for Middle Men by Dracolytch · · Score: 1

      I cannot buy games without evil DRM. I cannot resell PC games where I live. Therefore, to me, Steam is ~no more evil~ than the rest of the industry. The fact that they simplify and streamline my purchase process, as well as allow me to re-acquire any game I've ever bought at any time, and allow cross-platform gaming... They're just as evil as the rest of the industry, but they provide much better customer service.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    156. Re:Structural Unemployment for Middle Men by DavidTC · · Score: 1

      My take on it was that they had no right to fucking ask in the first place, as there is no law that says that they're allowed to demand ID for those in the first place.

      They can demand you do anything legal that they want before selling the product to you, whether or not there's a 'law'.

      More important, the voluntary card check that Best Buy does keeps the chance of some asshat actually attempting to make games like FO3 illegal because 'Won't someone think of the children?'.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    157. Re:Structural Unemployment for Middle Men by DavidTC · · Score: 1

      I wish the courts would step in and give back first sell.

      Hell, Steam has less a legal argument than anyone else...they can instantly make the old copy of your game stop working.

      There's really no reason that you shouldn't be able to turn a 'Steam game you bought' into a key, disabling your copy, and making that game work when the key is entered on another (or the same) Steam account.

      It doesn't matter to me, because I've never resold a video game in my life, but it should exist.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    158. Re:Structural Unemployment for Middle Men by bigstrat2003 · · Score: 1

      No they didn't. I get carded all the time when I buy M-rated games there.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    159. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      I have one, and it makes me follow VALVe's rules because they aren't that invasive and the company happens to come up with good games, and Blizzard too. Considering selling a WoW or Steam account is a major pain for both party involved (breaks the entire trust system if your account gets compromised, induces real-life costs, etc.), I find it a dick move to sell an account to someone.

      But hey, while the guy you sold your account to is unable to get it back, I'm sure your morals will be in check.

    160. Re:Structural Unemployment for Middle Men by FlyHelicopters · · Score: 1

      If you're on a modem on a phone line, maybe Steam isn't right for you then... Steam is meant for broadband, always on Internet...

    161. Re:Structural Unemployment for Middle Men by drinkypoo · · Score: 1

      If you're on a modem on a phone line, maybe Steam isn't right for you then... Steam is meant for broadband, always on Internet...

      I could not agree more. Unfortunately, numerous games which are delivered via disc are Steam-"powered", AKA restricted. You can not install these games without a high-speed or at least highly reliable internet connection. The user who wants convenience and the game and is highly scrupulous must therefore download the game from an illicit source, and buy the disc. That is, if they would like the abiilty to resell, and the ability to play the game down the road if they don't sell it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    162. Re:Structural Unemployment for Middle Men by ukyoCE · · Score: 1

      Really, Steam may not be perfect (I really wish more online stores were DRM free), but compared to Gamestop and company, they're practically saints. I know which side I'm rooting for.

      I'm rooting for Steam too, Valve has more than earned my trust. The killer for me is that Steam is somehow *incredibly* unresponsive. It also likes to churn disk while I'm playing games. So I sadly end up turning it off and losing the Friends list and other features unless I'm running a Steam game at that exact moment.

    163. Re:Structural Unemployment for Middle Men by ukyoCE · · Score: 1

      Calling Steam evil for these reasons is a bit ignorant of the history and alternatives. Retail games were requiring internet registration before Steam (which in turn prevents resale), and banning users for cheating as well.

      Your options here have never been "no DRM or Steam". Your options are "draconian DRM that constantly interferes with your gaming experience OR Steam that mostly doesn't".

      But, I guess we should be thankful for Steam's success that we've gained so much ground that we can again call Steam "evil DRM" and try to push all the way back to "no DRM". Not that it's likely to ever happen, but more power to you for trying. Just be careful not to shoot down the good+realistic option and leave us with the bad+realistic draconian DRM option.

    164. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      I will dance on Direct2Drive's grave when I'm done pissing on it.

      Which is okay! Since you're merely celebrating their death and not actually calling for it.

      I've had a much nicer experience with D2D that you have, and appreciate that I can purchase one game that both my wife and I can play from that one purchase, unlike on Steam. I do find the D2D purchases that promptly link you to Steam for the download and management to be quite amusing, however.

    165. Re:Structural Unemployment for Middle Men by Nursie · · Score: 1

      No, you don't have a moral code, you're a pussy that takes the path of least resistance.

    166. Re:Structural Unemployment for Middle Men by Tukz · · Score: 1

      That's just not true or you're doing something wrong.
      I've got 2 friends who bought Fallout:NV on disc, and they certainly do NOT need the disc to be in the drive since Steam handles all the DRM checks.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    167. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      How, retard? By having to choose which companies I respect and which I don't, and respecting the rules of the ones I respect? How is that LESS effort than blatantly ignoring them like you? Apparently that makes you a pussy? Well I'm sorry for you then.

    168. Re:Structural Unemployment for Middle Men by Anonymous Coward · · Score: 0

      Utilities, and the prices they can charge, are regulated by the government.

  3. Aye by Dalzhim · · Score: 1

    More sales for Steam alright.

  4. Good luck with that! by chalkyj · · Score: 1

    I'm pretty sure nobody walks into a retailer looking to buy a game, finds that it's not stocked then just completely gives up. No, you simply walk into a different retailer and look for it there. And if you can't find it anywhere, you think "well, that was a massive waste of time, I should have just bought it online". Like on Steam for example.

  5. So? by Anonymous Coward · · Score: 0

    If a game is on steam, i wouldnt go to a store to buy it anyways.

  6. Following in the **AA's footsteps? by Zeek40 · · Score: 1

    So how much longer till we see the GameStop's of the world start trying to use litigation to defend their obsolete business model? I'm actually surprised game stores even carry PC games anymore, don't most of them make the vast majority of their money selling used copies of console games?

    1. Re:Following in the **AA's footsteps? by chemicaldave · · Score: 1

      I'm actually surprised game stores even carry PC games anymore, don't most of them make the vast majority of their money selling used copies of console games?

      Yes. But a major focus is retaining customers by getting them to come in the store. For every customer that buys a game online, they miss out on the chance that customer will buy a used item while in the store. The notion that this wont hurt their sales because so many people buy online is wrong. There are a lot of people who cannot get or afford the Internet connection required to buy games online. In the end it only hurts the retailers AND Valve.

    2. Re:Following in the **AA's footsteps? by MaerD · · Score: 1

      Meh. To be fair, Gamestop is not mentioned anywhere. Just a "trade group" which actually appears to be more of a "trade magazine" with people who work at unnamed retailers.

      In fact, the only company with someone who is named is Gaikai, a "a cloud based gaming service intended to make video games more accessible to a wider audience" according to Wikipedia. Based on that description, they aren't even a brick and mortar and are more of a competitor, so I'm not suprised they have a problem, but for the most part this is a list of sources who don't even say the company they work for is planning a boycott, and are odd positions ("digital boss"? What does that even mean?).

      In short: Bad reporting, bad sources, tempest in a teacup, if even that. Give me the names of retailers and people who will stand up and say "Yes, we are going to boycott steam-enabled games" and I might believe some of it.

      --
      I put on my robe and wizard hat..
    3. Re:Following in the **AA's footsteps? by Zeek40 · · Score: 1

      Yeah, I didn't mean to single out GameStop, It was just the only retail video game store I could think of as an example at the time.

    4. Re:Following in the **AA's footsteps? by Ogive17 · · Score: 3, Interesting

      I don't like Steam for the simple fact that I can never sell my copy of Civ V unless I want to get rid of my entire account. Right now it's not a big issue since Civ V is the only game I own that uses steam. I also don't appreciate the ads that pop up every time I start up a game. I paid $50-$60 for Civ V (way more than it's worth, IMO, not terribly impressed), stop trying to sell me other games on Steam.

      Personally, I would like Steam for games that released over a year ago.. get them at a cheaper price and no physical media. Brand new games at full price requiring Steam, hate it. I'm paying for 3rd party to be involved that I want nothing to do with.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    5. Re:Following in the **AA's footsteps? by Winckle · · Score: 1

      You can turn off the steam news pop ups that tell you about new games you know?

      View> Settings

      Untick "notify me about..."

    6. Re:Following in the **AA's footsteps? by Ogive17 · · Score: 1

      Nope, I didn't know. I never use the Steam interface, I just launch my game through the start menu.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  7. Oh noes! by Anonymous Coward · · Score: 0

    They won't be able to buy back used games for $5 and resell them for $40. Good riddance.

  8. A store? What's that? by ledow · · Score: 4, Insightful

    I haven't bought anything in a real store for ages, PC-games-wise. Why bother? All they stock is the expensive shit and anything older than 3 months is in the "Pre-owned", scratched-to-death pile and still costs 2/3rds of its original price. Plus a lot of PC gear can't be played second-hand anyway (and not because of Steam but because of other DRM) so there is no "cheap" game available in those shops.

    I just order a retail box online (rare anyway) or I just buy from Steam or GOG. Stop charging me £60+ for a game that'll last a couple of hours and start stocking things that sell. Steam make a killing by selling things like PopCap games, World of Goo, Altitude, etc. - I never, ever see those in the shops and if I do, it's on a shelf in a big department store, not in the "games" store. You aren't complaining about XBox Live or PSN, so you can't really complain about Steam either. The fact is, though, that anything you do stock in my price range I'm more likely to be buying it online - quicker, cheaper, easier.

    Give it up - either charge sensible prices, increase your stock range to appeal to customers or damn well concentrate on games console where you make an absolute FORTUNE.

  9. I Love Steam by Anonymous Coward · · Score: 0

    I hate hunting down game updates.

    Also, it seems like when I buy a game in the store, half the time the CD key has already been used.

    The last PC game I bought in a store was Starcraft 2, because it wasn't available on Steam. Fortuntately, unlike the huge amount of Console Ported Garbage, Starcraft 2 was competently programmed and patches itself.

    By the way, Call of Duty Black Ops sucks on the PC. all kinds of unnecessary performance problems . Probably sucks on the consoles too. I need to stop buying games the day they are released.

    1. Re:I Love Steam by interval1066 · · Score: 1

      Yeah. Long live steam. The only drm I would say that about.

      --
      Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
  10. This is great. by Anonymous Coward · · Score: 0

    I love that game retailers are just now catching on to the fact that they have been essentially selling a market place with every steam game effectively circumventing the need to go to a retailer. It's obviously not in their best interest to do so. I wonder when this will catch on in the U.S.

  11. Screams of a dying breed? by Nemyst · · Score: 1

    You bet.

  12. The real power is the individual by Anonymous Coward · · Score: 2, Insightful

    I don't like Steam, so I've never bought any Steam delivered games.

    I rarely, if ever, buy products from companies I dislike.

    1. Re:The real power is the individual by JasoninKS · · Score: 1

      You're quite correct though. It's the consumer that holds the power. If someone wants a Steam game, they'll go elsewhere. So many of these companies forget that *I* the consumer, with *my* dollars, decide whether you live or die. I don't like what you offer or how you offer it? I can go elsewhere.

    2. Re:The real power is the individual by wjousts · · Score: 2, Interesting

      I won't buy Steam delivered games or games that use Steam for DRM (looking at you Civilization V, FO:NV and the lastest Total War games - all series I previously supported). It worries me deeply that the industry seems to have dumped all their eggs in the Steam basket without any concern for the hulking monopoly they are creating.

    3. Re:The real power is the individual by Anonymous Coward · · Score: 0

      Regarding the DRM, seeing as the publisher can just release a non-Steam patch any time it wants, it really isn't much of an issue (assuming you bought the game via retail). Hell, the DRM on steam is optional - publishers can turn it off if they wanted to (hahahahaha).

      It gets more complicated when developers start using Steamworks (matchmaking, achievements, cloud storage, etc), but that goes for any online persistance framework that you don't host yourself (GFWL, etc).

    4. Re:The real power is the individual by wjousts · · Score: 1

      Regarding the DRM, seeing as the publisher can just release a non-Steam patch any time it wants,

      If they want. Which is a pretty big if. And if they still exist, which is also a pretty big if.

    5. Re:The real power is the individual by locallyunscene · · Score: 1

      There are competing services like GFWL, and Blizzard's new BattleNet. GTAIV for example required both a GFWL and Steam authentication even if you bought it through Steam.That's when those services have the potential to get really annoying.

    6. Re:The real power is the individual by wjousts · · Score: 1

      Except that GTA IV didn't require GFWL registration at all. You needed the GFWL software (which is annoying enough), but you never needed to log into GFWL to play. You could create an offline account. So if Microsoft closed GFWL tomorrow (which is probably more likely than Steam closing), you could still play GTA IV.

    7. Re:The real power is the individual by Yunzil · · Score: 1

      I won't buy Steam delivered games or games that use Steam for DRM

      As opposed to the other godawful DRM they would be using instead?

  13. Unnamed..? by bhunachchicken · · Score: 1

    The as-yet-unnamed retailers...

    Given that there are really only two major retailers in the UK: GAME and GameStation, it's most likely them. Of course, it might be HMV, but they're not exactly specialist game retailers.

    1. Re:Unnamed..? by Sockatume · · Score: 2, Informative

      GameStation was bought by GAME a while ago, it's just a sub-brand of the same company now.

      --
      No kidding!!! What do you say at this point?
    2. Re:Unnamed..? by VJ42 · · Score: 1

      The as-yet-unnamed retailers...

      Given that there are really only two major retailers in the UK: GAME and GameStation, it's most likely them. Of course, it might be HMV, but they're not exactly specialist game retailers.

      Could be Play.com - no one said it was defiantly high-street retailers.

      --
      If I have nothing to hide, you have no reason to search me
  14. Impotent rage by falldeaf · · Score: 1

    I wonder if horse carriage makers were super pissed about automobiles. Maybe a half-assed attempt at competing with online distributors is due diligence for the stock holders of brick and morter game retail stores? I doubt there's even going to be plastic, physical media much longer, all the consoles already have built-in digital distribution mechanisms and internet just keeps getting faster. Any business that currently depends on selling plastic cds to be solvent should either be furiously brainstorming new business models or packing up their desks and putting down a deposit for uhaul trucks.

    --
    check out the Mp3 Garbler I built!
  15. Irony...given the used game article by Maxo-Texas · · Score: 4, Insightful

    A couple months ago we heard how game stores were using used games to cut the publishers out of the revenue stream for a game. They were buying back games for $10 and reselling them for $45 and pocketing 100% of the $35.

    There was a great brouhaha.

    Now the return shot. Game publishers intent to cut game stores out of the first sale AND not publish any physical copies to resale.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:Irony...given the used game article by Sockatume · · Score: 1

      Don't forget that many PC games now force to you register the key online, blocking resale. I suspect they make very little money on PC games these days because they're a one-shot, so the "boycott" is probably more like cutting the least-profitable part of the business. Dressing it up this way just makes them seem like the victim.

      --
      No kidding!!! What do you say at this point?
    2. Re:Irony...given the used game article by drinkypoo · · Score: 1

      A couple months ago we heard how game stores were using used games to cut the publishers out of the revenue stream for a game. They were buying back games for $10 and reselling them for $45 and pocketing 100% of the $35.

      There was a great brouhaha.

      Only by people who don't understand how the market works. The used game was clearly worth $45 as there was sufficient demand for it at that price to sell it; it obviously wasn't worth paying more than $10 if people are too lazy to connect with another human directly to make $35.

      Now the return shot. Game publishers intent to cut game stores out of the first sale AND not publish any physical copies to resale.

      Shitting on the customer in order to spank game stores is cutting off the nose to spite the face. I won't buy games that have DRM that don't permit resale. If that means the death of commercial PC games, fuck 'em.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Irony...given the used game article by Dracolytch · · Score: 1

      The killer, of course, is that one of these parties actually produces the goods, and the other merely provides a convenient marketplace for those goods. If it were a cage match, I know who I'd bet my money on.

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
  16. Funny enough... by RyuuzakiTetsuya · · Score: 1

    You dont see Walmart, Target, et al. Making this argument with the iPad and iPod products for media. Probably only a matter of time.

    To be fair though, games sellers ONLY sell games. I think they have a point but I don't think that it's compelling enough to merit worth listening to. Steam is nice and all, but game shops still aren't obsolete yet. Never under estimate the bandwidth of a bag full of DVDs and a car versus any home Internet connection. Even if it is 100mbps. Plus are there any PC only shops?

    --
    Non impediti ratione cogitationus.
    1. Re:Funny enough... by guyminuslife · · Score: 1

      You don't see record stores making that argument for digital downloads for media, either. Personally, I haven't seen a record store in a long time.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
  17. Who will notice the difference? by machinder · · Score: 1

    Granted, its been a while since I've been in a Game or UK HMV, but my experience has been one small set of shelves given up to recent release titles, and the rest of the PC gaming section awash in 3 for £10 or 2 for £25 deals, and addons for simulators. My employer gave me a gift certificate to HMV last Christmas, and I went to about four locations on Regent St and Oxford St before I could find L4D2 and Fallout GOTY, both of which were recent releases at the time.

  18. I read that "UK Gamers" at first... by sznupi · · Score: 1

    I wouldn't be too surprised by their boycott at some point, too - about curious exchange rates.

    --
    One that hath name thou can not otter
    1. Re:I read that "UK Gamers" at first... by Sockatume · · Score: 1

      Exchange rates have been fine this generation, when you account for VAT.

      --
      No kidding!!! What do you say at this point?
    2. Re:I read that "UK Gamers" at first... by sznupi · · Score: 1

      It can't be fine if boxed versions are very often less expensive than the price on Steam...

      --
      One that hath name thou can not otter
  19. Ah... by JasoninKS · · Score: 1

    And yet another graduate of the Rupert Murdock (sp?) School of Business. "We don't understand what it is or how to adapt to it, but it's different than what we're doing therefore we must repeatedly try to crush it, regardless of how many times we smash our heads against the brick wall."

  20. Steam for the ps3 by Robadob · · Score: 1

    Portal 2 in February(?) is said to be coming to the ps3 with some form of steam, are they going to cockblock this aswell?

  21. Fair enough by tygerstripes · · Score: 1

    Not looking to start an argument, but why don't you like Steam? They're a bit Googlish in their ubiquity, which has the potential to be a problem if they start dicking around, but on a personal level I think it's great.

    It saved me a lot of grief when my RAID array crapped-out (incautious youth) and I had to reinstall from scratch. I didn't have to hunt around for the individual media (half of which I'd lost) and then patch the old games up individually - just setup Steam and they were all there waiting for me. Absolute godsend.

    --
    Meta will eat itself
    1. Re:Fair enough by wjousts · · Score: 1

      Not looking to start an argument, but why don't you like Steam? They're a bit Googlish in their ubiquity, which has the potential to be a problem when they start dicking around, but on a personal level I think it's great.

      FTFY

    2. Re:Fair enough by icebraining · · Score: 2, Informative

      "In information technology, a backup or the process of backing up refers to making copies of data so that these additional copies may be used to restore the original after a data loss event. "

      I don't like Steam because it depends on a central service. I still play dozens of 10+ year old games. Who knows if the Steam servers will still be online ten years from now? Or 15?
      Also, it's annoying to have to create a new Steam account for each game, and having to login/logout if I ever want to resell it. And yes, sometimes I do want to resell them.

    3. Re:Fair enough by Anonymous Coward · · Score: 0

      As I repeatedly note to people: is your anecdote made BETTER by their DRM? No?

      The problem is not that Steam is a poorly coded slow piece of shit (even though it is a poorly coded slow piece of shit), or that it takes forever to log in sometimes. The problem isn't that it has a massive collection of games available 24/7, or their short term sales that pop up constantly, or the fact that you can re-download through their service any time you like. In fact, those are all things I can deal with (the minor problems) or really really want (the useful features I mentioned). It's quite simply that I would buy games like mad from them if they didn't lock everything up under a DRM key that they alone hold.

      They have made game purchasing and downloading SO convenient at such a great price that there's literally no excuse for piracy. There isn't. EXCEPT for the DRM which I've had bite me in the ass from time to time with the few Steam games I bought. I will not buy from them again. The features of their service that you're lauding are great features with or without DRM. But even if I have to scratch around for the discs when I want to, I can always dig up my non-DRMed copy of my old games, shove them in my drive, and play. Regardless of if the publisher is still in business. Never mind if the store that sold it to me is still in business.

      Additionally, Valve have not ONCE codified or made official or legally binding that they will release the DRM locks in the event that they go under. Why? Because they want to SELL to somebody else if they go under, leaving the status of those locks subject to the whims of a corporate board at a new company. You may think Valve is fair right now. I don't, but I intrinsically hate all DRM systems. I will NOT be treated as a criminal while criminals get a better experience than paying customers. But you may think their fair. Would you trust that would remain the same if they went under and sold to... EA? Vivendi? One of the financial houses that caused the economic crisis? The keys to your games could wind up in the hands of people that suddenly put far more onerous terms on you.

      No, DRM is never good for the customer. I don't care if it's good, bad, or indifferent for the company using it. It is always indifferent or bad for the customer. It is NEVER a positive for the customer. You know what we used to call something like that in a product? A flaw. You know what you do with a product with a flaw as a customer? Insist it be fixed, or refuse to purchase from that company again. Of course, if you just want to be a passive consumer as we've all been instructed to be, just ignore me. I just can't understand how everyone so willingly STOPPED being customers and started being passive, cowed consumers. These are not things we NEED we're talking about purchasing here. They're things we WANT. If we're not getting them EXACTLY how we want them, we shouldn't buy them. How hard is this?

    4. Re:Fair enough by Anonymous Coward · · Score: 0

      You must take really good care of your CD's and computers then.

      Lets see 15 years ago you'd be running windows 3.1 or 16 bit dos for most of your games. Natively running those games on a current OS and with current hardware is out of the question, however I guess you might be able to get wine to run some of them. Also it's been my experience that 10 years is about as long as a CD will last while sitting in a cardboard box in my basement. I know lots of my PS1 games have bitten the dust due to age already. Maybe Steam won't be around in 15 years, but unless you're both fanatical about your disc care and lucky you won't be playing it on a CD either.

      At least steam has the DRM release promise. It's not much, but it sure beats the entropy promise.

    5. Re:Fair enough by icebraining · · Score: 1

      I ripped my game CDs to an external HD, along with other stuff I wanted to backup. Why would I need the originals?

      Natively running those games on a current OS and with current hardware is out of the question, however I guess you might be able to get wine to run some of them.

      Dosbox compatibility list shows that it supports almost 1000 games without any problems, and a few more are "playable". Wine supports a few more, plus a couple good ones with Scummvm, plus Frotz for text adventures, etc.

      At least steam has the DRM release promise. It's not much, but it sure beats the entropy promise.

      Promises are nice but ultimately irrelevant in long term, especially from companies. For all I know, they might be bought tomorrow by Activision and all bets are off.

      Entropy can be won by simply making backups of all games every couple of years or so. Worked so far.

    6. Re:Fair enough by Draek · · Score: 1

      And yet you continue to pay for software that's inextricably tied to the Intel x86 platform and Microsoft's monopoly.

      Really, if you wanted to be paranoid you should've gone the whole way and demanded full source-code availability from your games, not just lack of online activation.

      --
      No problem is insoluble in all conceivable circumstances.
    7. Re:Fair enough by Damanther · · Score: 1

      I don't particularly like depending on their servers. So when their log on server in Seattle (or wherever it is) is down, even if my game server is up I can't play. And you can't do LAN games anymore which I liked. But maybe those are just gone with today's landscape.

  22. Boycott seems to be an inappropriate term by Saishuuheiki · · Score: 1

    It seems to me that it's "Retailers demand exclusivity, threaten refusal to carry games"

    Personally I think of boycott being something consumers do, not retailers. Walmart doesn't boycott products from 3rd world child labor, customers do.

    1. Re:Boycott seems to be an inappropriate term by Anonymous Coward · · Score: 0

      Wal-mart is a monopsony: if they threaten to stop purchasing, suppliers listen. GameStop likes to think it's in the same position, when in reality, they're an ant. Their competitors include, among others, Wal-Mart.

  23. Strange by lennier1 · · Score: 4, Funny

    Why do I get the feeling they'll still find a way to somehow blame this on piracy?

    1. Re:Strange by catbertscousin · · Score: 1

      "If those evil pirates weren't ruining gaming by downloading things and costing us so much money, people would never have gotten the horrible idea that they had the right to get games over the internet instead of coming to our stores so we can charge them extra to buy a physical copy! If we don't charge for and track every physical copy of all music, videos, and games, to prevent improper use like actually listening to, watching or playing them, the WORLD WILL END!" ~sarcasm

      --
      No good deed goes unpunished. - Avon, Blake's 7
  24. It isn't doing EVERYTHING right... by Ziggybee · · Score: 1

    https://support.steampowered.com/kb_article.php?s=3584a3bb4ea90284f57d4e4dd4e4141d&ref=1456-EUDN-2493 It eludes me why we have to cope with custom ports & firewall rules just to login to a service and download software that could be delivered using HTTPS and web services. Note that I don't mean to play online but to merely log-in in the service, browsing the catalog, spend my money and download software. That's why other Digital Deliverers (mostly represented by Impulse) are gaining ground over Steam. I guess that iTunes will marginalize Steam on Mac as soon Apple will deply the new MacStore, since it is a lot easier to live with it on very strict network configurations.

    1. Re:It isn't doing EVERYTHING right... by Halifax+Samuels · · Score: 2, Informative

      I don't see how this is a problem. Neither I nor any of my friends who have ever used Steam have had to manually forward any ports, or do ANY networking work to get it to function. Besides, if you have very strict network configurations you shouldn't bother complaining that you have to manually add in applications because you yourself set it to be that way. Steam even gives you all the information you need to get it set up and working at home ... and if you're talking about a strict company network then why are you playing games at work? ^_^

      And with 80% of the market of digital distributions (according to TFA), how are other digital deliverers gaining ground over Steam?

    2. Re:It isn't doing EVERYTHING right... by Anonymous Coward · · Score: 0

      Interesting. Installed Steam on four home computers, including one on Linux with Wine. Never once have I even thought about the firewall, even on my University network that they give extra warnings about on that page. Must be an ISP thing, not a Steam thing.

  25. Steam by Burnhard · · Score: 1

    Again what we've got here is an industry (or part of an industry at least) who have been slow to see that their business model is doomed by new technology and changes in customer behaviour. They're wedded to retail, which has got to be the most expensive way to distribute bits and bytes, compared to the other methods available now. They're pretty irrelevant. I do buy hard-copy sometimes (usually at xmas), as gifts. Otherwise I can't remember the last time I bought a hard-copy game for personal use.

  26. They've sown the wind by Vehlin · · Score: 1, Insightful

    Brick and mortar game retailers have been the architects of their own demise on this one. For years they have devoted the majority of their stores to the various different console platforms and their customers upped sticks and left. I've watched the PC section in my local Game store go from 8 panels back in the days of the XBox and Playstation to 2 panels today. Why would I want to buy a game from a store like this? The choice is more or less limited to the latest chart games and new releases. Steam lets me choose from a vast catalogue and find the games I want to play. The convenience of the games stores was their main driving force, if I wanted a game I had only to go into town and buy it. It was faster than Steam and you also got a nice box and manual, or at least you used to. These days if you want a boxed PC game you have to order it online as the local shop won't have it in stock. If you're going to have to order it online, you might as well use Steam, you'll get it faster.

    1. Re:They've sown the wind by spleendamage · · Score: 1

      Brick and mortar game retailers have been the architects of their own demise on this one. For years they have devoted the majority of their stores to the various different console platforms and their customers upped sticks and left. I've watched the PC section in my local Game store go from 8 panels back in the days of the XBox and Playstation to 2 panels today. Why would I want to buy a game from a store like this? The choice is more or less limited to the latest chart games and new releases. Steam lets me choose from a vast catalogue and find the games I want to play. The convenience of the games stores was their main driving force, if I wanted a game I had only to go into town and buy it. It was faster than Steam and you also got a nice box and manual, or at least you used to. These days if you want a boxed PC game you have to order it online as the local shop won't have it in stock. If you're going to have to order it online, you might as well use Steam, you'll get it faster.

      This is absolutely the case. The retailers have been at the forefront of the masses chanting "PC gaming is dead" and treating the platform as niche at best.

      (I remember a local store near me, "System Eyes," whose entire stock was Amiga games. I may have single-handedly kept them in business for a few years there... Now those were the golden days!)

  27. Where are the PC games? by Dark_Matter88 · · Score: 1

    Last time I went into a games store, the section dedicated to PC games was a tenth of that dedicated to Xbox 360. Maybe I'd buy more PC games in Game or Gamestation if they actually had a selection. They killed their own sales.

  28. None of those things require DRM. by Anonymous Coward · · Score: 0

    None of those things require DRM. So why is Stream with DRM so good because of these? Just have the company who sold the game and refuses to give anyone else the option of making a derivative (patched version) of "their" product will have to host the patches.

    What hunting then needs to be done?

    None.

    So why is Steam DRM great because of this?

  29. Don't lose the media. by Anonymous Coward · · Score: 0

    Don't lose the media. I've not lost any media, so how the hell have you managed to "lose" half of them? OR is it be "lose" you mean "sold on and kept a copy"? Well if you give your Steam game to someone else, you won't have anything to retrieve when your RAID dies again.

  30. I'll stick with Steam by XxtraLarGe · · Score: 1

    Not in the U.K., but if U.S. retailers decided to try this, I'd easily pick Steam instead. When Steam came out for the Mac, I got Portal for FREE, HL2 + episodes for $10, Torchlight for $10, Civ IV + expansions for $10, etc. As long as you don't need to absolutely get a game the minute it comes out, Steam will always have a good deal at some point in the near future. Sometimes games are so cheap I buy them even if I don't have any plans to play them more than a few times. I just got Day of Defeat for $2.49 yesterday.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
    1. Re:I'll stick with Steam by bmo · · Score: 1

      This is what makes the Steam DRM tolerable.

      Why pirate when the prices are so reasonable? The music and movie publishers could learn a thing or two here.

      Cater to the customer. There is no ????, just profit.

      --
      BMO

    2. Re:I'll stick with Steam by gman003 · · Score: 1

      Don't forget - the choice isn't between "buy from store, no DRM" and "buy from Steam, get DRM". The choice is "buy from Steam, get DRM" and "buy from store, STILL get DRM". And often the Steam DRM is the less restrictive - unlimited installs, no computer-id-checking, encryption only used before the game is released, etc.

      So, your choice is: buy from store, get DRM; buy from Steam, get DRM; don't buy games.

  31. I'm steamed! by digitaldc · · Score: 1

    Steam always has good discounts and sales going on and a couple FREE games...what retailer does that?

    --
    He who knows best knows how little he knows. - Thomas Jefferson
  32. All the wrong reason by wjousts · · Score: 5, Insightful

    Although they are doing it for all the wrong reasons, I applaud any effort to stop this Steam juggernaut from becoming the de facto DRM monopoly and the single point-of-failure for entire game collections. It's just not healthy.

    One day Steam will go dark, and then you won't be able to reinstall any of those games.

    Footnote: "blah, blah, blah,...but they said they'd release a patch....blah, blah, blah". Please show me the legally binding clause in the Steam TOS that guarantees that.

    1. Re:All the wrong reason by Anonymous Coward · · Score: 0

      I'd mod you up, but I already posted. 100% correct, and worth an "Insightful," IMHO.

    2. Re:All the wrong reason by gman003 · · Score: 1

      blah blah paranoid ramblings blah blah. There's already cracks to neutralize the DRM in Steam - if the company shut down, using them would then become ethical, possibly even legal. So, in a way, there's already a No-DRM patch for every game on Steam, and every game that will be on Steam.

    3. Re:All the wrong reason by wjousts · · Score: 2, Insightful

      No, it's not legal (DMCA) and I shouldn't have to go downloading cracks from questionable sources to play games I paid for. I don't expect Ford to tell my I need to hot-wire my car if I want to continue driving it (except I assume hot-wiring your own car is legal).

    4. Re:All the wrong reason by Bvardi · · Score: 2, Interesting

      Actually I see the chances of being able to replay a game years down the line as INCREASED with things like Steam. No more lost CD's/cd key since its part of your account. Better chance of support for games on new operating systems/Hardware, since if they make even a few bucks now and then from sales a publisher has incentive to keep those old titles compatible. And worrying simultaneously about Steam becoming the de facto monopoly AND then going dark? So it's too successful and yet will die leaving you without access to your games? Doesn't seem likely. Not in any reasonable span of time anyways. Basically I think if Steam dies at this point, it'll be far enough down the line that it'll be like complaining about nobody making stereos with 8-track tape support anymore - so you can't play all those nifty disco beats you picked up back in the 1970's. And thats something you risk just by using almost anything based on technology.

    5. Re:All the wrong reason by nosferatu1001 · · Score: 1

      I dont like in the US, so the DMCA is entirely irrelevant.

    6. Re:All the wrong reason by Anonymous Coward · · Score: 0

      One day Steam will go dark, and then you won't be able to reinstall any of those games.

      Footnote: "blah, blah, blah,...but they said they'd release a patch....blah, blah, blah". Please show me the legally binding clause in the Steam TOS that guarantees that.

      i agree, this is the same reason i refuse to buy ANYTHING. yeah, the box of that shiny toaster says it has a warranty, but the manufacturer can go out of business at anytime, maybe even immediately after i buy it. sure, if another company acquires the manufacturer it may continue to honour the warranty, but the warranty doesn't actually guarantee that, does it? therefore, i refuse to buy anything that will not last forever and ever. this is why i live in an empty cave, nothing can break down rock....except for paper, crap i better find a cardboard box to live in, but crap, paper is beaten by scissors....ok i'll build my shelter out of scissors, good ol' everlasting scissors...

    7. Re:All the wrong reason by Anonymous Coward · · Score: 0

      I will lose the DVD long before Steam goes dark.

    8. Re:All the wrong reason by Anonymous Coward · · Score: 0

      I'm pretty sure if that happens, some enterprising hacker will figure out a way to break the DRM.

    9. Re:All the wrong reason by ikkonoishi · · Score: 1

      One day my heart may stop, and then I won't be able to play any games at all. Whats your point? I have bought many games over the years that I can't play anymore. I have sitting on my desk right now the CD Case for Homeworld: Cataclysm without a disk in it. I have no idea where the disc is. Thus I have a license to play it; I own it in every sense of the word as it is used for software, but I can not play it without downloading the iso and a third party CD crack for it. When Steam does die then if it is the only form of DRM on these games, the single point of failure that you decry, then people will be able to break the protection for all the games with a single stroke by breaking the Steam DRM.

       

    10. Re:All the wrong reason by Anonymous Coward · · Score: 0

      Footnote: "blah, blah, blah,...but they said they'd release a patch....blah, blah, blah". Please show me the legally binding clause in the Steam TOS that guarantees that.

      Blah, blah, blah. Please show me where some TOS triumphs over bankrupsy liquidation procedures. If they go dark the hard way with bankrupsy, the odds are the decision to release patches won't be decision for them to make.

      But yeah, a legally binding clause in the Steam TOS would at least give gamers a glimmer of hope in cases where Steam goes dark because they feel it's not profitable anymore and want to change over to a totally different and incompatible system, or just turn off the DRM servers.

      With the apparent level of ADD in typical gamers these days tho, Steam would offer 2-3 free games to all previous customers in consolidation for fucking over their entire Steamed collection up to this point and the gamers would go "awesome... free gamez."

      And the apologists would chime in "well.... they didn't have even do that. You whiny little bitches should feel grateful over their generousity."

      Hmm. Sounds like the entire current gen of video games actually.

    11. Re:All the wrong reason by wjousts · · Score: 0, Offtopic

      Yeah, thanks for that completely pointless contribution.

    12. Re:All the wrong reason by Anonymous Coward · · Score: 0

      Agreed. I couldn't care less about retailers but I applaud any effort to boycott Steam. It's one of the worst DRMs; have to be online to play (oh shut up, offline mode does not work properly) and when they go out of business your games will be gone, too.

      I exclusively buy download games but from others (directly from devs, Gamersgate, GoG, Impulse, Direct2Drive, etc.) that don't try to screw me by only renting games and converting 1:1 from $ to €.

      If I'd want to rent games, I'd go to services like Metaboli and pay a small monthly fee, instead of full price.

    13. Re:All the wrong reason by wjousts · · Score: 1

      Bad analogy. Sure if the company that makes your toaster goes out of business there may be nobody to honor your warranty, but your toaster doesn't spontaneously explode the day the toaster company goes out of business. Nor does it take your microwave, fridge and blender with it.

    14. Re:All the wrong reason by wjousts · · Score: 1

      Then I suggest you get you shit in order. Because that's fucking retarded.

    15. Re:All the wrong reason by wjousts · · Score: 1

      So you will be forced to break the law (DMCA)? Sure you probably won't be caught, and even if you are, I doubt anyone would actually prosecute, but it's the principle of the thing.

    16. Re:All the wrong reason by wjousts · · Score: 1

      I have the CD for Homeworld, and it works fine. I played it maybe 2 years ago. It's not my fault if you can't keep your shit organized.

    17. Re:All the wrong reason by Nick0000000 · · Score: 1

      But they'll be too big to fail.

    18. Re:All the wrong reason by Anonymous Coward · · Score: 0

      Please show me the legally binding clause in the Steam TOS that guarantees that.

      It doesn't. People just happen to trust them.

    19. Re:All the wrong reason by wjousts · · Score: 1

      Hmmm...can't see President Palin bailing them out!

    20. Re:All the wrong reason by spire3661 · · Score: 1

      I shouldnt have to be subjected o the DMCA either, but here we are.

      --
      Good-bye
    21. Re:All the wrong reason by Anonymous Coward · · Score: 0

      Wanna guess how many times I've played my retail copy of Unreal Tournament III in the last few years? (hint: 0)

      Yes, eventually Steam will go dark, and all of the games that are 3 and 4 years old (because lets face it, steam will not go dark very quickly) will be ones I don't care about.

      I'm accepting the risk that some freak occurrence might make steam die overnight in return for the unbelievable convenience of buying and installing a game without leaving my house or dealing with shipping. I also rest assured that any freak occurrence that would kill steam overnight would be met by the cracking community by defeating the DRM steam uses and thus eliminating any problem.

      Accept that not everyone thinks like you, and that for many MANY people Steam is a near perfect solution. Do I understand that I am essentially leasing the games instead of truly owning them? Yes. Do I care? Not even a little.

    22. Re:All the wrong reason by brkello · · Score: 1

      Please show me proof that once Steam goes dark that the "community" won't have a patch out in a week to fix the issue.

      --
      Support a great indie game: http://www.abaddon360.com
    23. Re:All the wrong reason by wjousts · · Score: 1

      Please provide proof that they will, and that it will be legal under the terms of the DMCA.

    24. Re:All the wrong reason by Anonymous Coward · · Score: 0

      They're only video games.

    25. Re:All the wrong reason by Anonymous Coward · · Score: 0

      Valve doesn't need to release a patch, the warez community already has them for pretty much every game on Steam. If Steam ever goes dark you will either be able to download the cracked versions then or, even better, just download them when you get the game.

    26. Re:All the wrong reason by Anonymous Coward · · Score: 0

      Sears might go out of business too. Where's your Craftsman guarantee then?

      Better not buy any Craftsman tools.

    27. Re:All the wrong reason by wjousts · · Score: 1

      My Craftsman tools won't spontaneously stop working. I can legally fix my own tools or pay somebody else to do it. This same analogy has already been raised but you're too lazy to bother to see that.

    28. Re:All the wrong reason by wjousts · · Score: 1

      And you'd be breaking the law, not to mention the potential of exposing yourself to god knows what malware or viruses downloading random stuff from shady internet sites or torrents.

    29. Re:All the wrong reason by rahvin112 · · Score: 1

      Valve isn't going anywhere. At this point the % take on sales is enough to keep it going for darn near eternity so the money isn't an issue. Valve also promised that in the even steam goes dark they will release the tools to decrypt everything. That's a promise that I have no doubt will be enforced even if Valve ends ends up owned by someone else. People are paranoid, I'm not.

      Valve have been good stewards, they made reliable DRM that traded a few rights for some benefits, from what I've seen the majority of gamers feel that trade is worthwhile. They created and pushed this DRM when publishers were all out for the worst DRM for the customers available. Time has shown they were right. Above all I trust Valve and Gabe Newell to do the right thing. You might laugh at that trust but I feel they've earned it, not everyone in business is evil. I've also put my money where my mouth is, I have over 500GB's of games on Steam now. Steam isn't going anywhere and the best part is it's controlled by a game developer and not someone like EA.

    30. Re:All the wrong reason by rahvin112 · · Score: 1

      "Despite this, Gabe Newell, CEO of Valve, said in a post on the Steam User Forums that "Unless there was some situation I don't understand, we would presumably disable authentication before any event that would preclude the authentication servers from being available." He added, "We've tested disabling authentication, and it works."

      That post creates an estopel situation that would prevent any future owner from suing a cracker in the event the steam system isn't functional. Put simply, that promise grants anyone the right to crack steam without fear of prosecution in the event the steam system isn't functional. That's a powerful promise made and one of the guarantees that in the event anything happens to steam no future owner will be able to prevent the public opening the system up to access their purchased games.

    31. Re:All the wrong reason by hardboiled.tequila · · Score: 1

      One day Steam will go dark...

      You can spend years worrying about what 'might' happen, or you can spend years enjoying what you can do right now. Don't spend more than $10 on a Steam game. That way, when Steam goes sentient in 2025 and locks us all out (so it can play with itself), you will still have enjoyed 15 years of gaming pleasure for that small sum. How many years of entertainment do you think you should get from $10?

    32. Re:All the wrong reason by Anonymous Coward · · Score: 0

      Well steam has gone dark for me, since August when they broke the client for win 2k.

    33. Re:All the wrong reason by wjousts · · Score: 1

      There's one born every minute. You sir are a sucker if you believe any of that nonsense. I'm sure people at Enron and Lehman Brothers were convinced that their business would go on for "darn near eternity" too. And I'm sure when the bailiffs at are the door, the first thing they're going to be worrying about is getting that patch out for their former customers.

    34. Re:All the wrong reason by Loadmaster · · Score: 1

      No, it's not legal (DMCA)

      Maybe. The DMCA specifically allows circumvention in some circumstances. The most applicable one:

      "Computer programs protected by dongles that prevent access due to malfunction or damage and which are obsolete. A dongle shall be considered obsolete if it is no longer manufactured or if a replacement or repair is no longer reasonably available in the commercial marketplace"

      But, you say, Steam is not a dongle so not applicable. Again, maybe. US law is not so rigid. Is Steam DRM more like a dongle or does this exception require an external physical box to plug in to the computer to be applicable? I don't see any "external physical box" language so we'd go to a consideration of factors of just what makes a dongle a dongle and its use. I won't go through the whole analysis, the point is that to meet this exception one would only have to present a case that Steam is like a dongle for the purposes of the DMCA. And if Steam goes dark due to bankruptcy and there is no way it's ever coming back, I think that would easily be met.

    35. Re:All the wrong reason by dmneoblade · · Score: 1

      If steam won't, my bet is the pirates will. In fact, they already have versions of steam out there with all the DRM killed.

      --
      Warning, knife is sharp. Please keep out of children.
    36. Re:All the wrong reason by nosferatu1001 · · Score: 1

      Um, why is it pointless? Or are you assuming only USians play steam?

      Idiot.

    37. Re:All the wrong reason by wjousts · · Score: 1

      Because it doesn't make the DMCA not exist just because it doesn't apply to you. Therefore your comment was pointless and amounts to going "nah, nah, doesn't apply to me". Who gives a fuck about you? I wasn't talking about you. So exactly what the fuck do you think you contributed?

  33. Same thing by C_Kode · · Score: 1

    Isn't it the same thing has having two different retail establishments selling a game? So GameStop and Best Buy both sell a game, will GameStop stop selling it because Activision is also selling it through Best Buy?

    This is just behind the curve retailers lashing out at the fact they are behind the curve. I'm sure Blockbuster was mad as hell about Netflix before they broke down and tried to compete.

    1. Re:Same thing by Sockatume · · Score: 1

      As pointed out elsewhere, retailers make most of their money on second-hand game sales. Steam etc. deprive them of that source of income.

      --
      No kidding!!! What do you say at this point?
    2. Re:Same thing by supersloshy · · Score: 1

      This is slightly different:

      1) When you buy a game that uses Steam, you need to have an internet connection to install and play the game; not a huge deal for most people, but a large problem if it isn't clearly stated.

      2) You can't re-sell a steam-bought game, unlike games with the "check-if-you-have-the-disc"-style DRM (or no DRM at all, like GOG).

      3) If Steam becomes the de-facto DRM standard, that means that there won't be as much competition. Competition is always a good thing and it means better prices, products, everything. It's the store's decision whether or not to support Steam-using games, and it's your decision where you buy them.

      4) As said elsewhere, this is killing their business model and they aren't forced to sell games that use Steam.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    3. Re:Same thing by bmo · · Score: 1

      2) You can't re-sell a steam-bought game, unlike games with the "check-if-you-have-the-disc"-style DRM (or no DRM at all, like GOG).

      When the "buy a fresh copy from Steam" is 5-10 bucks (or sometimes FREE) and the same game from the brick&mortar used is 20-35, the resale market is hosed with or without DRM.

      4) As said elsewhere, this is killing their business model and they aren't forced to sell games that use Steam.

      No, what is killing their business model is making it impossible for shop owners to buy a used game at 5 bucks and resell it at 20-35 because the online model gets rid of the markup that the brick&mortars do.

      --
      BMO

  34. Re:A store? What's that? by L4t3r4lu5 · · Score: 3, Interesting

    I have never seen a PC game (outside of Collector's / Special Editions) which costs anywhere near £60. £35 is the current top-end PC game price. You'll pay £45 for a AAA console title at launch, but even CoD:Black Ops is retailing at £34.99 in Game stores on the PC.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  35. Steam check-in by jitterman · · Score: 1

    The trend towards a game having to start and register with Steam for me to play it has got me doing the following: I purchase the game (from the store), then download a cracked version to actually install. Steam initially seemed like a great idea, but the more intrusive it gets, the more annoyed I get, and now I avoid it altogether. Retail stores for me, thanks.

    --
    For conscience is the wound, and there's naught to staunch it
    1. Re:Steam check-in by Mr.Intel · · Score: 1

      I'll second that. It's telling when paying customers would rather take risks with cracked software (malware, trojans, and virii?) than trust something like Steam. Unfortunately, since paying customers are paying customers, I don't think they'll get the message.

      --
      ASCII tastes bad dude.
      Binary it is then.
    2. Re:Steam check-in by Anonymous Coward · · Score: 0

      Until they decide to skip step 1 (purchase the game).

  36. RIAA and the cd by Anonymous Coward · · Score: 0

    The Retail publishers are making the same mistake as the RIAA has thye need to evolve their buissness model

  37. that's why wal mart failed by Anonymous Coward · · Score: 0

    in other news, best buy, wal mart, target and fry's have stopped selling any PC with itunes, MSN, or Amazon pre-loaded.

  38. Selling Fax Machines in 2010? by zpeidar · · Score: 2, Interesting

    This is entirely the wrong approach, and an act that demonstrates unwillingness to change, much like what we've seen in certain other parts of the entertainment industry. But seriously, if you owned and operated a shop selling music, would you be scared of iTunes and the likes, your only real choices would be to evolve and give better service than them, or just close up shop, the choice of abolishing internet music isnt really up there on the list of sane choices, atleast it didnt use to be. What if you sold horses when cars first became available, would you try to abolish cars altogether, or perhaps change your business into something that fits the market thats coming? Or what if you suddenly found that you'd been selling fax machines well beyond their obsoletion? Would you rage out and try to abolish the internet, or perhaps just realize that you should try to save the scraps, and turn your shop into selling something that people actually buy? Trying to force the market to do something can be tricky...

    1. Re:Selling Fax Machines in 2010? by JasoninKS · · Score: 1

      Very nice analogies! Well put.

  39. Steam sales Second hand by HertzaHaeon · · Score: 1

    I've bought a few second hand games in my days, but rarely so cheaply as the games I've bought during Steam's many sales. Many of those sales have had ludicrously low prices, like just a few euros for Bioshock or Team Fortress 2.They usually knock off at least 50% of the price. Except for getting awesome deals, I also like that it's still the game maker's decision and they also get paid. With second hand games you're giving all your money to the reatiler, and they allegedly make an undeserved killing from it.

  40. If we have to have DRM... by itsdapead · · Score: 1

    What they're talking about here is the use of Steam as a copy-protection system, which is completely integrated into a game, including the retail "disk" version.

    Given a choice between an old-fangled, non-DRM'd disc from the high street or Steam DRM I'd go for the first - unfortunately, that doesn't seem to be what is on offer. We worry about what value our games will have if the DRM servers go down, but, last time I tried to revisit an old disc-based game, my modern computer wouldn't read the silly fsked-about with copy protected CD anyway, so forget that.

    So, if DRM is unavoidable, I'd rather have a well-thought-out system like Steam (or iTunes App Store) with a big user-base and solid industry support than a mass of different half-baked product activation and online play systems. As well as being more likely to disappear overnight, the latter tend to be far more restrictive in terms of (e.g.) letting you install the software on all the computers you own. Not to mention the ones that install rootkits and spyware.

    I can see the stores' frustration, but... high-street sales of digital media are going the way of the dodo, canals, blacksmiths and photo processors so they'd be better off diversifying or planning their exit strategies than whingeing.

    --
    In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    1. Re:If we have to have DRM... by Darinbob · · Score: 1

      Actually, given the choice, I'm just not buying games! DRM and such has seriously saved me a lot of money.

  41. A losing battle by Alioth · · Score: 1

    The retail shops are fighting a losing battle: they will all have disappeared in just a few years, along with non-specialist music stores (i.e. stores selling things like vinyl that customers generally want to look at first) and anything else that can easily be delivered over the internet. They can no longer stop the ultimate disappearance of the 'high street game store' market than King Canute could hold back the sea.

    Boycotting Steam games will just hasten their disappearance, since customers won't be able to find the games they want in the stores, and will naturally go for downloads instead.

  42. Cutting off noses by HalAtWork · · Score: 1

    Whether or not they include Steam functionality is moot, the stores are selling the games, and people still buy them from said stores. By stopping to sell these games in stores, the retailers are in fact pushing potential buyers to use Steam, accelerating their own irrelevance, and promoting their local competition as well as online retailers such as Amazon. Have they gone mad?

  43. Steam and Slashdot by Anonymous Coward · · Score: 0

    Ah, Steam. The one time you'll find Slashdot posters falling over themselves to support DRM...

  44. Oh! by Anonymous Coward · · Score: 0

    An article about Steam. I should check to see what this weeks deal is. Now, what was this article about?

  45. They adapt by Dan667 · · Score: 1

    or tell stories with the horse and buggy makers. People like Steam. Do people give a crap about them and will people just skip these retailer stores instead? Yes.

  46. Missing the issue by Anonymous Coward · · Score: 1, Interesting

    I don't agree at all with the complaint, but a lot of people seem to be missing WHY the guy is complaining - it's not that people are using steam, but rather that some games force a steam install to be played, which is effectively installing a competitors digital distribution platform.

    I love steam to death (I'll happily pay a bit more for the convenience of having something on steam), but I can see the argument too.

  47. Enjoy it while it lasts. by westlake · · Score: 2, Interesting

    They won't be able to buy back used games for $5 and resell them for $40. Good riddance.

    At least with the retail box, you have a used-game market.

    That no longer true when back list titles go to Steam or Gog.com for sale at $5 to $15.

    The sensible thing for the retailer may be to demand added value.

    The boxed set on DVD or BLu-Ray that would be a ridiculously expensive and time consuming download.

    The Fallout game packaged in an steel ammo box and sold as an Amazon branded limited edition collectible at $129.95.

    1. Re:Enjoy it while it lasts. by Anonymous Coward · · Score: 0

      Nice thought, but there are two very important things to consider:

      1) All Publishers want to stop the second hand market, not just Steam. Good luck reselling and EA game second hand. Heck they are even killing the second hand market for consoles with this VIP system (basically rip out content and give it back "free" to the first owner. Then any subsequent owner has to pay £10 to get this "free" content).

      2) Steam is the only service I've seen that gives you something back for accepting their DRM (install anywhere, friends lists, communities, the ability to add non-steam games so friends know what you are playing).

      In reality, Steam is probably the only thing stopping the publishing companies really making DRM do their bidding (UBIsoft I'm looking at you!). As long as Steam is a comparison, the EA downloader etc has to stay "fairly honest" (ie when it first launched, the conditions said you could only download again for 1 year and they still don't have an official "Backup" strategy)

  48. Lost cause by unity100 · · Score: 1

    steam is easier to find than any retailer. places like gamersgate com, steam, direct to drive will be gaining ground on and on, and boxed sales will be things of the past. they should start up their online service, if they want to stay in business.

  49. Made themselves irrelevant by Anonymous Coward · · Score: 0

    I live in Sunderland, UK and all of the game retailers here (with the only exception of PC World - if you can classify it as a game retailer) typically have less than 2% of their shelf space available for games. Generally just one shitty set of shelves tucked in the corner somewhere - my personal games collection commands about double the space. As a consequence you can't really get anything except the top 10 and the games/expansions which are perpetual sales machines (World of Warcraft, The Sims, etc).

    To top it all off you're typically paying an extra £10 ($17ish at the current rate?) compared to what you'd pay online - and I don't mean Steam (tangental but Steam is not price competitive outside of their sales days. Never bought a full price game on there yet actually).

    I mostly order from play.com, amazon, gameplay.co.uk and a few others - free and speedy delivery for all, much cheaper and generally less box tampering (retailers here usually have the empty boxes on the shelves, you take the empty box to the desk and they pop in the manual/disc from a storage drawer... sometimes along with some bullshit marketing crap. The box is always covered in some sort of overtly sticky label which you'll struggle to remove without damaging the damn thing).

    It's just abysmal - they, along with practically everyone except Steam, have went out their way to make PC gamers feel like 2nd class citizens and now they're crying about it. I still wander in from time to time and browse but I haven't bought a 'new' game from one of these shops in a long, long time...

  50. I want the physical media by GodfatherofSoul · · Score: 1

    I always have problems with downloaded media; whether it be licensing that won't permit me to move to a new computer (I upgrade every few years) or "unsupported" apps that I can't get access to anymore. I want the disk in hand so I *know* I can reinstall if I have a problem or change to my environment.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
    1. Re:I want the physical media by Scorch_Mechanic · · Score: 1

      Using Steam (right now, anyway) is like having a digital box full of game install media floating out on the internet somewhere.

      It'll go on as many computers as you want, as often as you want, and all games on Steam are supported by Steam as long as Steam is around. I've done three or four installs, and the Steam games have always been the most painless to do. The ONLY real restrictions are the lack of resale and the fact that only one computer can be logged into a certain Steam account at a time. Even that can be got around by putting Steam in "Offline Mode", which makes all games singleplayer only but requires no internet connection.

      Yes, it'll all go away when Steam goes away, but by that point I probably won't care anyways. Whether you care or not is a different matter, but I'll point out that there are games now on steam you can't find retail. Maybe Amazon, but Steam will probably be cheaper and faster.

      Keep all the physical media you want. All the games I really like never got stamped in the first place, and they're all on Steam.

      --
      You should turn signatures off.
    2. Re:I want the physical media by geekoid · · Score: 1

      Ironically,
      Those problems only exist with physical media.

      I get your point, it was just funny.

      And most of the games I get on steam are far cheaper then the physical media. I got the orange box for 10 bucks, I got the entire Civ IV line for 10 bucks, and so on. Yes some games are the same price, but there are few games I need on day one.

      While Gabe is delusional in that he think if steam goes under he'll be able to unlock all the games*, the risk v. reward scale makes steam game well worth the price.

      Bankruptcy judges frown on giving away 'assets'.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  51. Re:A store? What's that? by ikkonoishi · · Score: 1

    Yeah I've become kind of a Steam Sniper recently. Games I've been wanting to play for ages show up for cheap, and I grab them. Like this. Can you believe that? Commander Keen? What is the chance that you can walk into a retail store, and find something like that? It would have to be somewhere in the range of -20%. No retail store can ever hope to match the selection of an online distributor. Bandwidth and storage are a lot cheaper than real-estate, and once you get the licensing worked out you are golden on inventory.

  52. Re:A store? What's that? by Mashiki · · Score: 1

    Funny the last several games that I bought which were on steam cost more than at retail stores. FO:NV being the most recent where steam has a price of $39.99, and B&M stores were $37.27-39.99. That's pretty much the norm around here, and until it changes I'll keep buying at retail.

    Oh that's not forgetting that I live in a part of the world where my bandwidth is 'limited' to a piddly amount either. If I bought it through steam it would have cost me another ~$15 on top of the steam price.

    --
    Om, nomnomnom...
  53. Also, try gamersgate com instead of steam by unity100 · · Score: 4, Interesting

    they dont force onto you a restricting client, you never have any issues with modding the games or patches, and most of the games are drm free even.

    1. Re:Also, try gamersgate com instead of steam by Anonymous Coward · · Score: 0

      thanks, never heard of it, and I refuse to use steam for all the of above reason, so I'll try gamersgate!

  54. To UK Retailers by Pop69 · · Score: 1

    Fuck Off !

    It's my money and I'll spend it where it suits me.

  55. Darkbee by Anonymous Coward · · Score: 0

    For me the fun of going to video game store as a kid and finding a couple of bargain games to spend my hard-earned allowance on was the most fun part. I suppose times are a-changing and going to a physical location to buy something is so 20th century. This has a thin air of music corporations' temper tantrums that they can't sell CDs anymore. Blockbuster was also good while it lasted. I struggle to find sympathy for all of these though; if your business model sucks don't try to blame me or another company who's business model works. Society is changing so businesses must change with it, or cease to be, it's that simple.

    However, I have to confess I don't know a lot about Steam, but I do know that I resent having things forced down my throat that I didn't ask for. People like choices, and I'm no different. Whether I buy my software from a physical store or download it online, I don't want BigBrotherResourceHog.exe attached to it. So I guess in conclusion, if there's some sort of privacy/anti-choice issue at stake here then I'm liable to side with the retail stores, but if they're just bitching because their business model is wrong... too bad!

  56. but what stores? by Anonymous Coward · · Score: 0

    Unless it's Amazon and Play then who cares?

    Does anybody routinely buy PC games from places like Game any more anyway? They are rip-off merchants.

    I like having a physical disc so still prefer to buy Steam games in a physical media but that would probably change if I had a faster broadband connection. Physical stores are becoming less of an issue in the PC market (largely due to the fact that for a long while they shunned PC gaming calling it a dying market).

  57. Restraint of Trade by Late+Adopter · · Score: 1

    IANAL, but such an agreement sounds dangerously close to constituting illegal Restraint of Trade both in the UK and the US, for precisely that reason, as it harms the market. There's a reasonableness test that applies to see whether the restraint would have a positive effect other than the loss of competition, but it seems like even as liberally as it's modernly applied, it would be a stretch to find any justification for this.

  58. Re:Okay... but you miss the point by mrbongo · · Score: 2, Insightful

    older games on steam are normally a fraction of the price of used games from a traditional retailer.... I see this weekend steam was having a day of defeat weekend for like $2.45 cents. I don't know how many games I have bought from steam simply because it was 1 am, I was drunk and wanted to shit stuff right then. well, have to stay awake for it to download and all but you see the point. no bullshit macrovision on my pc, no scratched disks, no having to use a disk, no idiot sales clerk who wants to tell me how to play civ! i'm too old and grumpy for that

  59. ok well by e bye retail by grapeape · · Score: 1

    Nearly all PC gamers I know, like steam for the convenience, portability and even manageable drm. The extras that steam offers through its community cannot be matched by a retail store. I guess retailers figure it is better to have no sales than to have a smaller piece as the rest of the world goes online? This is like a retailer refusing to carry music because iTunes might sell more. Sounds to me like its the retailers loss.

  60. Depends on the game and your perspective by Sycraft-fu · · Score: 5, Informative

    So as a user, Steam offers some value:

    1) You don't have to worry about losing your DVD. Once registered with Steam, the game is on your account and can always be redownloaded. If you lose the DVD, no problem, just download it again (Steam will also allow you to create a new backup DVD, if you wish).

    2) For games with an online component that make use of Steam's services properly, Steam can handle aspects of match making, such as allowing you to join a server your friends are playing on. The game has to be designed to use it, of course, but the service is provided. Also in all games it provides IM communication with your friends, that functions as an overlay that does not interfere with the game.

    3) Likewise Steam allows for small amounts of data to be saved to the Steam Cloud. Things like save games, keyboard mapping, and so on can be saved meaning that when you go to another computer, that all follows you.

    4) Steam provides globally viewable achievements. Maybe you think that is silly, but people love achievements. It provides and easy interface so games can grant them, and people can see and share them. Achievements are a massively popular part of XBL, and Steam is a way to get that on PCs.

    Now from the publisher's perspective, Steam provides two benefits:

    1) Steam stops used game sales. Once a game is activated with a Steam account it may never be sold or transferred. So buying a game on Steam is forever. Once you enter the code for install, that game is yours now and you cannot sell it. Publishers dislike the used market, of course.

    2) Steam, or rather Steamworks, is a free, fairly effective, DRM. Steam allows you to use their DRM at no charge, only requirement being your game must be available through Steam. You can sell it other ways too, you just have to allow them to sell it on Steam. For that you get no cost DRM (most DRM solutions are rather expensive) that does a good job of stopping casual game sharing. A normal user can't just copy a game for a friend, it won't work. The warez groups still crack it, as with any DRM, but it stops the casual stuff just like other DRM and doesn't cost anything to do it. Also because Steamworks is a transparent part of Steam many users do not find it objectionable, since they like Steam.

    So there you go. Now please, please don't get all bitchy and whiny and point out that the publisher's stuff isn't a value to you. I know that. Like I said, what the value is depends on who you are talking about. I am showing you why they want Steam, why you might want Steam, and so on. I am not advocating it, I am just showing you the reasons that some players like it, and the reasons some publishers like it.

    1. Re:Depends on the game and your perspective by IorDMUX · · Score: 1

      1) You don't have to worry about losing your DVD.

      Or having it completely destroyed. I have kids and a cat, and trust me, there is no secure hiding spot aside from a locked safe (until one of the kids takes a level in rogue). They don't play the games (they are too young), but .... ooooh.... shiiiiny....

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    2. Re:Depends on the game and your perspective by stikves · · Score: 1

      One thing I can add is their prices, especially during holiday promotions.

      They really go low with so many titles, it's bad for the consumers. I think I have over 50+ games I purchased, but never had a chance to download - let alone play.

      It's especially better for out of print titles, where publishers won't make physically available any longer. Instead of paying a stranger astronomical numbers for a used game, I can have it on Steam for an acceptable price. Unless of course I can get in on GOG - which has an additional bonus of being DRM-free.

      Anyways Steam is one of the better DRMs, one being done "right", where benefits outweight inconveniences.

    3. Re:Depends on the game and your perspective by Anonymous Coward · · Score: 0

      I think you also missed a good benefit.

      Value released a lot of there games for the Mac for free if you had the PC version.

    4. Re:Depends on the game and your perspective by Dracolytch · · Score: 1

      You forgot one major value point to a few folks: One license works for both PC and Mac versions. If I ever wanted to switch (Or just play one of my games while visiting a friend who uses a Mac), I can do so without loosing my entire game catalog. This is often not the case with discs.

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
  61. Re:Okay... but you miss the point by mrbongo · · Score: 2, Funny

    ok shoot stuff, shit stuff same difference...

  62. Genius! by Anonymous Coward · · Score: 0

    So, I imagine the conversation would go like this.

    Customer: "Do you have "
    Sales guy: Oh no, we stopped carrying those steam games.
    Customer: Huh, ok, guess I'll go buy it through them instead.

    Then that store has probably lost one of the few PC gamers that don't use steam to...steam.
    They'll realize they can same time (trip to the store) and money(steam sales), and never go back to buying physical CD copies.
    Good job on alienating what few customers you have left.

  63. Retail sales do matter by Sycraft-fu · · Score: 0

    Don't believe the online polls that get tossed around, those suffer badly from selection bias, as well as other problems. Ask a publisher: Retail is still king. Stardock says they sell 4 copies retail for every 1 digital. That means you need to care about retail. People still want to go in to a store, buy somethign in a box, and have it. Logical? Maybe not but that's what they want. Heck it may just be for gifts. There is just something more special about a box wrapped in paper given to someone than there is about saying "Log in to your computer and check your Steam account." (you can gift through Steam).

    So at this point, publishers do care about what retailers think. Now that will probably change and also just because a couple retailers are whining doesn't mean that'll be enough. Plus publishers will weigh making them happy against the "No used game sales," that Steam offers. However it might make a difference. If a publisher normally makes $50,000,000 on a game of type X and they do it Steam, and get boycotted, and only make $20,000,000, well they are going to very much care about that boycott and they are going to capitulate.

    Ultimately I don't think the UK retailers have enough pull. They are just too small, the UK is equal to a US state. Now if Wal-mart and Best Buy threatened a Steam boycott, the publishers would listen.

  64. Oh No! by imakemusic · · Score: 1

    Oh what a shame. Those shops with the poor selection of the PC games that I buy from steam are refusing to sell Steam games. That means I'll have to keep on not going to those shops and carry on buying games from Steam. What a pain in the arse.

    Who exactly are they "threatening" by doing this?

    Is it Steam? Considering Steam are already doing very well with out them, I don't think so.

    Is it the customers? They buy their stuff from where they want. If a game they want is on Steam only, they'll get it from Steam (and the shop lose out). If the game isn't on steam then they would have to buy it from the shop either way, so no-one is affected.

    Is it the publishers? It seems to me that the majority of publishers are going to go the way of the majority of users (that's where the money is), which seems to be Steam. At worst they'll have to produce two versions - one steam, one non-steam. Again, Steam wins.

    Insiders say Steam, run by US studio Valve, serves a massive 80 per cent of the PC download sector. And retailers preparing their own rival platforms don’t want that share to grow any more.

    Ah, so they're starting up a rival company. Well, that explains it. You know, Ford have quite a big market share, what with them inventing the automobile and everything. Now that I've seen how successful they are and, years later, have decided to start a rival company I consider it very important that this share doesn't grow and I think anybody who is considering buying a car should agree with me.

    --
    Brain surgery - it's not rocket science!
  65. Red Herring by asdf7890 · · Score: 1

    It isn't the "needing to register with an online competitor" bit they don't like. People who are likely to buy online would do anyway and they'd not get a look-in. What they don't like is the fact that Steam stops them reselling games at massive markups, even games bought in physical boxes. This little boycott is intended to try make creators/publishers/distributors rethink going to far down that route as it harms the one good revenue stream they still have.

  66. Really expensive? by Anonymous Coward · · Score: 1, Insightful

    If you pay 30 bucks for a game on steam and play it for a year, that is like eight cents a day. Show me any other business that will rent you a game that cheap.

    But who pays 30 bucks for a game on steam? Their christmas sales bring prices down to at or blow 5 bucks for last year's new releases.

    Buying games from steam (if you are willing to wait for the sales) is about as cheap as it gets.

  67. yes by Upsilonish · · Score: 1

    And are you sure gog.com doesn't include any DRM whatsoever? That shocks me.

    That's the entire point of gog.

  68. Stupid ruckus by MrNemesis · · Score: 2, Informative

    The idiocy in this statement is strong, for reasons that alot of non-UK gamers might not be aware of.

    Backstory is that I bought the orange box in april this year (I'm not much of a gamer), so I could give portal a whirl as I'd heard nothing but good news about it, in full knowledge that I'd have to begrudgingly install steam. Ended up loving the whole bundle, and finding that steam was alot less painless than all my other CD/DVD-based games had ever been *.

    Most stuff sold via steam in the UK however, is often cheaper at retail, thanks to exchange rates, VAT, and some other things that I don't really understand - so if I'm going to pick up a game that needs steam, I'll almost always check retail before I buy it, as buying the DVD will often save me a few quid and mean I don't have to use bandwidth pulling down the initial 5GB of textures. So don't get me wrong - potentially I'm a strong contender for buying games as retail. But, as other posters have pointed out, the retail sector for games (especially PC games) have been doing plenty to actively keep me away from them.

    It's next to impossible for me to pick up PC games at your stores (thanks to being relegated to a couple of shelves, one of which is the PC top 10 and the other one being a bunch of "edutainment" games marketed to parents for kids, or "100 classic card games on one DVD!" bullshit compilations), and despite being an affluent professional in his 30's you seem to train all your staff to think that all their customers are priapic teenagers that are prepared to put up with your short-back-and-smarm "well why don't you pre-order it?!?!?!?!?!?!" fucknozzle attitude if for some inexplicable reason I'm not interested in a wide range of used console beat 'em ups and footie games at the low low price of £5 below what a brand new copy costs. And even if you did have more than three interesting games in the building, how in fucking tardwarks am I meant to browse when I have one of your "can I interest you in our store-encompassing selection of shitty s/h games" mantras engaging in a futile impression to charm me every five minutes? If anything is keeping me away from your stores, it's you. The only place I've ever gotten a halfway decent selection is in the larger outlets of HMV, which are big enough to not give a crap about s/h sales anyway. 99% of the time I just buy the game from amazon, and that's cheaper still than steam or the high street.

    So in the immortal words of the heavy: cry some more, little babies! Boycott steam games and you'll just make yourself more irrelevant to people who already detest the way you do business.

    On top of that, steam makes a big thing about promoting all kinds of little known/indie games, both by selling them in dirt cheap bundles or by letting people play them for free for a weekend; 95% of my steam purchases so far have been these cool little indie titles, often with quirkily brilliant game mechanics. Something the high street stores do absolutely nothing to promote, therefore helping perpetuate the sausage machine of identikit FPS games. Most of the fun I've had gaming over the last year that wasn't TF2 or portal has been darwinia, defcon, braid and defence grid, none of which I'd have heard about if not for steam promoting them (inoffensively, I might add).

    * Yes, I'm aware that it's "for as long as steam keeps working!". I don't pick steam games because they're the best solution, they're just the least worst for those of us that don't like to pick up gloriously non-DRM'd games off P2P. Steam is a system made by a business for gamers, GFWL is made by a business that maybe drove past the iD offices once.

    --
    Moderation Total: -1 Troll, +3 Goat
  69. Re:A store? What's that? by The+Great+Pretender · · Score: 1

    Wasn't this the same complaint that record stores had when MP3's became prevalent? So STEAM would be akin to iTunes or eMusic etc. Reflective arguments? be interesting to watch

    --
    A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
  70. This will only hurt retailers in the end by DeadTOm · · Score: 2, Interesting

    I don't think these retailers have really thought through just why people use steam. I don't use it because I can buy games through it, for me that's just one of the perks. I use it for everything else I can do with it.

    - All of my games are in one place

    - It keeps track of my stats

    - In-game chat and voice that actually works and works well.

    - Friends list, ability to see what friends are playing and join them, invite them, whatever.

    - Keeps track of my stats and lets me look at others' stats.

    - VAC. Anti cheat software that actually works.

    All of these things seriously enhance the online play of any game, making it much more appealing to gamers. I think publishers recognize this and will also recognize that if players can't get it from a retail store, they'll just get it from steam. No skin off the publishers back. I prefer to have a hard copy of my games. I like having the case and the little booklet that comes with it and whatever else some like to include but if I walk into a store and they aren't selling steam games, I'll walk right back out and get it online. I think most other steam loving gamers will do the same.

    Is it DRM? Sure it is but they aren't using it out of hand. The mod community is alive and well and valve software supports them. Until that stops, I'm not going to complain about their use of DRM. The games that don't allow modding are not actually published by valve and that has nothing to do with steam.

    The only con that I can think of is what happens if valve goes belly up and takes steam with it? Suddenly I can't play any of my games that I paid for. I don't think it's likely to happen but it's a concern.

    The only thing that might be considered a competitor to steam in these areas is xfire, but the simple fact that I can't click on a players name in the game and see that he's using xfire, add him, look at his stats etc. really hinders it's usability. I know very few people that actually use xfire.

    1. Re:This will only hurt retailers in the end by CyberDragon777 · · Score: 1

      In addition:

      - Practically unlimited number of simultaneous installs on different machines unlike some other kinds of DRM
      - Syncing of savegames between these installs
      - Common updater
      - Automatic driver updates for ATI/AMD video cards

      The only con that I can think of is what happens if valve goes belly up and takes steam with it? Suddenly I can't play any of my games that I paid for. I don't think it's likely to happen but it's a concern.

      Well it's not like Steam DRM is unbeatable. Cracked versions of Steam games are up on P2P sites within hours after the release. ...or so I've been told. *khm*

      --
      We both said a lot of things that you are going to regret.
  71. Re:Okay... but you miss the point by Bengie · · Score: 1

    Stay awake for the download? Bad Company 2 took under 30min for me to have up and running and I installed the instant it was released.

    TF2 only took a few minutes to install. Man, I love Steam.

    I really want the 60mb offered in my area, but I'm too poor for now.

    I swear, Steam has special connection to my ISP. I have a 16mb package with power boost, which goes up to 38mb(max for single channel modem). But for some reason, when I download from steam, I get 38mb solid.

  72. Ok let's... by BlackBloq · · Score: 1

    Run a story that doesn't even bother to name the two complainants...! Come on, do better than that !

  73. Re:Okay... but you miss the point by TheRealGrogan · · Score: 2, Interesting

    They may indeed have a "special connection" to your ISP, in the form of a mirror within your ISP's (or their upstream provider in the case of smaller ones) own network.

    Other distribution services do that too... akamai for example. (Steam may even contract such download services... I never checked who I have actually been downloading from.)

  74. You want to know where this will end? by ComputerGeek01 · · Score: 1

    Let's just go ask Blockbuster... Oh yeah! That's right!

  75. There are still game retailers? by Animats · · Score: 1

    I thought that whole line of storefront retail was dead, along with video rental. Hollywood Video went bankrupt a few months ago, and liquidated; all stores closed. Blockbuster went into bankruptcy in September. They have enough interim financing to keep the retail stores open through the holiday season, but most stores will probably close next year. Almost all the little guys in video rental gave up years ago, of course.

    What have the game guys got that the video guys don't have?

  76. One way to look at it by Myopic · · Score: 1

    GameStop == Blockbuster
    Steam == Netflix

    The question is, why the hell didn't Blockbuster realize that they could deliver movies to customers in new ways, thus vastly increasing their market? Why didn't GameStop? If Blockbuster had started up their service which competes with Netflix the day after they first heard of Netflix, then today there would be no Netflix. If GameStop had started an online market the day after it first heard of the internet, then we'd all be complaining about GameStop DRM instead of Steam DRM.

    Three years from now I'll be posting on Slashdot asking why Comcast Cable didn't offer an easy-to-use online archive of millions of TV shows, the way X company did. Well, actually maybe X company is also Netflix.

    1. Re:One way to look at it by geekoid · · Score: 1

      The did know that;however fear of loosing there current base, and a lack of culture to promote people who think 'differently' in order tog et new perspectives on where the market is going is what killed them. They where never in a position to dictate where the market goes. because they didn't control the technology.

      I know for a fact there where several people trying to promote a Netflix and Redbox style move for the company, but they where basically ignored and not considered team players.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  77. A True Steam Story by Kojiro+Ganryu+Sasaki · · Score: 1

    Location: Sweden

    So at the end of this summer I bought the Orange Box in a local gamestore near my home where I stay during summer. I return back to my dorm room soon after (before having had time to install the game) and once I get back here I do... But... It does not work. No. The game box was definitely new and unbroken (also in plastic wrap) yet for some reason the installer tells me "This serial code is already in use". I could not return the game because the store was 3 hours away by car.

    Shit.

    I contact steam support and I'm told to take a picture of the note with the serial number on it and the receipt. I do.

    Now they give me a unique code. I am to write that code on the same paper and take another picture and send them. I do.

    Now they tell me they can't do anything, because the game was obviously bought used. The store in question actually does sell used games, which can be seen on the reciept too. Shit.

    So what do I do?

    I write something like this: "You have seen the receipt already so you know the game was bought at full retail price. If I knew the game was used I would not pay that much money for it. Certainly not for a game utilizing online serial code validation. Secondly, this game was purchased in Sweden. If the game was owned by someone else who sold it to that store it seems likely that whoever did that was also Swedish or had installed the game while in Sweden. You could perhaps take a quick look and see if the serial code is registered to a Swedish steam account."

    A few hours later: "We've transferred the serial to your account. This is, however, not standard procedure."

    Me: "Thanks!"

    Steam is not without its faults. Thank god there are some sensible people working in their support.

  78. Competition law issue? by Anonymous Coward · · Score: 0

    I don't know too much about UK law, but in Australia a boycott could run very foul of competition/anti-trust laws.

    It's straight forward anti-competitive to refuse to supply to a customer to punish them for selling another product.

  79. Except .... by King_TJ · · Score: 2, Interesting

    How much of a "used game market" has there EVER really been?

    If it was there, I managed to miss it completely for years .... On many occasions, I've tried to resell my used game software I no longer wanted, only to find I couldn't get more than a buck or two per title out of it. When you're only fetching that on a site like eBay, then you're usually better off just keeping the thing than spending the gas money to take the thing to the post office plus the cost of the packing tape and time/effort to box it all up!

    I've even tried the strategy of "holding onto a few classics until they're old enough, they might have some special collector value". (I have a copy of Wing Commander III that's all like-new in the original box, to this day.) Nope.... still no takers.

  80. That happened to me by lullabud · · Score: 3, Interesting

    Last winter I was trying to buy the Super Mario Wii game for my nieces, but after waiting in line for like 15 minutes I found out it was sold out even though they had like 50 boxes on the shelf.

    Just as I was expressing my frustration at having waited in line expecting them to sell me a game for the box I was holding in my hand a woman came in trying to sell her disc. It didn't have a cover because the dog had eaten it. Not only did Gamestop allow us to do the sale inside their store instead of outside in the icy cold, they also gave me one of their empty boxes off the shelf since they were unable to sell me the game even though I'd waited in line.

    It was surely not the kind of thing that corporate would recommend them to do, I'm sure, but it was a great gesture on their part and definitely placated all of my complaint that they would advertise the availability of a game on their shelf when they actually had no copies in stock.

  81. re: Steam and evil DRM by King_TJ · · Score: 1

    Yeah... no argument that DRM Is inherently evil. But so were the practices of many software publishing houses taking such a large cut of sales, the original developers didn't get a fair piece of the profits. Steam got started from situations like that, as much as anything else.

    I don't think I ever used Steam on my Windows PC except for when I bought Half Life 2.... but on my Macs, I've used it quite a bit and am happy they've made the commitment to supporting OS X.

    The fact is "strangles LAN play" used to be a big negative for me, but as time goes on, I care less and less. I can't even get more than 2 lazy people to get off their butts and drag a gaming rig to another location to HAVE a LAN gaming session these days! And furthermore, the places that still DO pull off successful LAN parties are more likely to have a decent Internet connection now than in the past. (If you're still having them, you're probably well organized and using a nice facility for them -- or else people wouldn't bother with it.)

    Valve has shown some generosity by way of letting Mac users download OS X versions of their games at no charge if they bought them in the past for Windows, too. Fat chance I'd get a retail store to give me a free Mac version of some game I bought a Windows-only edition of 2 years earlier - even if I brought in a receipt!
     

  82. Steam did what others wouldn't by Ace170780 · · Score: 2, Interesting

    and that is take a risk and inovate they created this wonderfull distribution platform. It's DRM but very mild compared to the BS we have endured over the course of the last 10 years. Here are some facts. Other then the whole price argument which I tend to agree even though i'm not affected by it. One way to look at it is steam is providing a service of convenience so if it's the same price as retail I would say who gives a shit cause i'm a lazy ass and I dont want to drive to the store so what I would save in gas goes to the developer/publisher which I dont care. If the game isn't made by Valve and isn't locked down by the developer you can mod it. There is no way that steam stops you from using mods unless it's their own game which as far as I can recall has full mod support. All this don't support mod BS is from the developers who want to milk us via DLC releases. Why have the community create the mod when they can do it and charge. Steam works offline. You just need to ensure that you dont log out of steam when you exit so that when you log in the next time what happens is it times out and then prompts you to try again or go in offline mode which at that point you have full access to your library. Just need to ensure you have the game you want to play installed first. Re-sell. The fact is they no longer want games to be a product they want it to be a service and this is why it's harder and harder to sell off your copies as it's usualy attached to some account. If you blame steam for not owning your copy and not complaining about every other platform/developer/publisher then your nothign but a hypoctrit. Retail Copies of PC Games - We have all noticed the decline in availability of PC games in store way before steam or other distribution platforms have come out. The retailers are hypocrits. They are crying because all of a sudden there is a surge of quality games coming to the PC and they see $$$$ but they wont get shit cause they can't resell like they do for console but even with console you can see this is going away with consoles being connected to the internet and catching up to the PC in the distribution departed. The way I see it Consoles are 5 years behind in inovation at all times behind the PC. And for those complaining about the DRM and steam disapearing well good news on that front because like all DRM come and gone they have all been hacked/cracked and you can easly find those executables out in the wild. I mean if this is stopping you from accepting change then so be it but personaly no loss to me or the 20 million other steam users out there. Funny considering that blizzard is one of the bigges pc companies out there with steam and they dont complaing yet everyone else does.

  83. That is an interesting point: transferability by lullabud · · Score: 1

    With that in mind, it would be awesome if you could sign up for a monthly subscription to steam. After all, it's almost exactly like a hosted game, right? You have to auth with their servers, you download the content and its updates... now (FINALLY) it's even storing your save points on the server. It would make sense, then, that it was all just a rental service, like WoW, and you paid a lower price more frequently.

    Honestly though, that sounds terrible to me... I think I'd get more value if I paid once and had the freedom to play the game again over the years as I saw fit, even if I couldn't resell the games that I didn't want anymore.

    I guess it really boils down to transferability of the software license. Just like you can buy a laptop with an OEM version of Windows which is not legally transferrable to another computer, these licenses are not transferrable to other end users. It's just that there are technological hurdles instead of only legal hurdles.

  84. Too late... by Anonymous Coward · · Score: 0

    This is bogus; Most stores don't even sell PC games any more!

    PC World is the biggest PC games retailer near me now followed by CEX. GamesStation and Game both have a shelf a metre wide and 4 stacks high with things like StarCraft 2, but mostly Farm Simulator and Railway Simulator. HMV don't even have PC games!

    Ironically, one of the guy in Games Station actually said that they'd basically stopped selling any PC games because of steam!

    1. Re:Too late... by Anonymous Coward · · Score: 0

      Which sucks! I'm dating myself here, but use to LOVE to take my daughter into Electronic Boutiques and shop for PC games. There was a time that 90% of their shelve space was PC games. I'd get a couple; she's get a couple. It was such fun. How fun would it be now? Woo! click-click. Honey look at this one. Woo! click-click. Yeah, that's would be an awesome shared experience. I miss our old EB. All that's in there now are console games and console dorks. A store full of teen punks and creepy, 40-somethings (I'm 40-something, but these guys are downright creepy).

  85. Steam's now a scam in Australian and New Zealand by Anonymous Coward · · Score: 0

    Steam is more than happy to let publishers charge grossly excessive prices to Australians and New Zealanders.

    Some AAA titles are now more expensive than the physical product released in stores. Example:

    Call of Duty Black Ops at NZ$98

    This same game is US$89.99 on Steam. That's approximately NZ$115.

    There must have been a glitch in the system because I was offered the US price on the Steam front page but when I clicked to buy the game its price turned out to be 50% higher. I don't like feeling like a chump. I no longer feel any obligation to be their bitch.

  86. Steam's Offline Mode by Anonymous Coward · · Score: 0

    If you want to enable it, you need an internet connection...

  87. Middle aged women buy more games than the 30+males by judeancodersfront · · Score: 1

    That's why there is a giant section of light puzzle and Nancy Drew games.

    Tell your friends with the $1500 gaming rigs to buy some games once in a while.

    Who am I kidding, pc gaming is screwed.

  88. Gamestop policy by graymocker · · Score: 1

    I have a friend who used to work at Gamestop. Situations like this happened to him pretty often. He said corporate's policy for these situations is to be polite and let the customers carry out their transaction, but to inform them that for legal reasons they need to exchange money/goods outside of the store (otherwise the Gamestop needs to register as a market or something like that) Now if you were to set up a stall or something in front of a Gamestop I think they would have reasonable grounds to object. They're paying rent on the place, after all.

    Basically Gamestop knows that no one is going to waste their time hanging out at Gamestop waiting to snatch up great deals on used games, so it's not worth it to them to antagonize their customer base just to prevent the occasional customer swap.

  89. Give them some recurring revenue FFS by bazorg · · Score: 1

    The pros and cons of Steam have been well explained already, and I think that the retailers know that it's inevitable that some business will be out of their reach because of Steam and similar outlets.
    Telling retailers to adapt or die, as it is typical of quick and simple solutions, does not cover all reasonable angles of their problem. The fact is that the product sold is complicated enough to require post-sales support. If you are reading slashdot you're probably a tech-guru and won't need it, but the vast majority who buys something in the shop that is linked in with Steam might at some point have a problem or grievance and will not be happy to get a trouble ticket # from Steam as the response. What that buyer will do is rush to the shop and demand real life tech support from the retailer. If nothing changes, Steam gets the long term customer while the retailer gets the 8% (?) margin from the boxed game, the overhead from the shop itself and from customer care.
    I don't know how far ahead the parties are in their negotiation if the retailers are threatening boycott, but it seems clear to me that if the subscription model is going to be forced upon the retailers, they should get a reasonable cut of recurring revenue, instead of getting all the hassle and none of the benefit.

  90. Re:Okay... but you miss the point by mrbongo · · Score: 1

    ok 2 points.. stay awake. did you not note that I was drinking you insensitive clod! also, maybe I would stop drinking if I could find this high street you speak of..... on a more serious note. Since started randomly buying games on steam I have increased my pc games purchases. In addition, I have bought( licensed) some smaller independent games from steam that I would have never seen in a retail box store.

  91. The "ads" can be turned off by Anonymous Coward · · Score: 0

    There's a setting in Steam about whether you'd like to be notified of new games on promos.

  92. Dear Game stores by geekoid · · Score: 1

    you are the new record store. Expect to be gone soon.

    Signed,
    Rest of the world.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  93. Re:A store? What's that? by ukyoCE · · Score: 1

    All they stock is the expensive shit and anything older than 3 months is in the "Pre-owned", scratched-to-death pile and still costs 2/3rds of its original price.

    I bought Halo Reach at Gamestop, used. They charged $55 for it. I got it home, opened the case, and realized it REEKED of cigarette smoke. Returned it for a full refund, and went to Costco where I bought it new for $52.

    For every older game I've looked for, the internet has become the only option at all. Games that are 3-year-old best-sellers have already been re-released in stores as $20 "platinum hits", sold out of stock, and been dropped from the stores altogether.

    It's as if all brick and mortar stores have seen what happened to the video rental market and decided to follow suit by accelerating their own death.